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1-
------------------------
1+
2-
--Aiju Love Trap Rifle--
2+
3-
----------------------------------------------------------------
3+
4-
--By CKbackup (Sugarie Saffron)                               --
4+
5-
--YT: https://www.youtube.com/channel/UC8n9FFz7e6Zo13ob_5F9MJw--
5+
6-
--Discord: Sugarie Saffron#4705                               --
6+
7-
----------------------------------------------------------------
7+
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/math.huge) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83-
	while wait(1e-162) do
83+
84
Player=owner
85
Character=Player.Character 
86
PlayerGui=Player.PlayerGui
87
Backpack=Player.Backpack 
88
Torso=Character.Torso 
89
Head=Character.Head 
90
Humanoid=Character.Humanoid
91-
Player = owner
91+
m=Instance.new('Model',Character)
92
LeftArm=Character["Left Arm"] 
93-
------------------------
93+
LeftLeg=Character["Left Leg"] 
94-
--Aiju Love Trap Rifle--
94+
RightArm=Character["Right Arm"] 
95-
----------------------------------------------------------------
95+
RightLeg=Character["Right Leg"] 
96-
--By CKbackup (Sugarie Saffron)                               --
96+
LS=Torso["Left Shoulder"] 
97-
--YT: https://www.youtube.com/channel/UC8n9FFz7e6Zo13ob_5F9MJw--
97+
LH=Torso["Left Hip"] 
98-
--Discord: Sugarie Saffron#4705                               --
98+
RS=Torso["Right Shoulder"] 
99-
----------------------------------------------------------------
99+
RH=Torso["Right Hip"] 
100-
 wait(1/60)
100+
Face = Head.face
101-
Effects = { }
101+
Neck=Torso.Neck
102-
--local Player = game:GetService("Players"):FindFirstChild(script.Parent)
102+
it=Instance.new
103-
local chara = Player.Character
103+
attacktype=1
104-
local Humanoid = chara:FindFirstChildOfClass("Humanoid")
104+
vt=Vector3.new
105-
local LeftArm = chara["Left Arm"]
105+
cf=CFrame.new
106-
local RightArm = chara["Right Arm"]
106+
euler=CFrame.fromEulerAnglesXYZ
107-
local LeftLeg = chara["Left Leg"]
107+
angles=CFrame.Angles
108-
local RightLeg = chara["Right Leg"]
108+
cloaked=false
109-
local Head = chara.Head
109+
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
110-
local Torso = chara.Torso
110+
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
111-
local Camera = workspace.CurrentCamera
111+
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
112-
local RootPart = chara.HumanoidRootPart
112+
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
113-
local RootJoint = RootPart.RootJoint
113+
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
114-
local attack = false
114+
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
115-
local Anim = 'Idle'
115+
RootPart=Character.HumanoidRootPart
116-
local attacktype = 1
116+
RootJoint=RootPart.RootJoint
117-
local delays = false
117+
RootCF=euler(-1.57,0,3.14)
118-
local play = true
118+
attack = false 
119-
local targetted = nil
119+
attackdebounce = false 
120-
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
120+
deb=false
121-
local velocity = RootPart.Velocity.y
121+
equipped=true
122
hand=false
123
MMouse=nil
124-
local doe = 0
124+
combo=0
125-
local Create = LoadLibrary("RbxUtility").Create
125+
mana=0
126-
local debby = game:GetService("Debris")
126+
trispeed=.2
127-
Humanoid.WalkSpeed = 200
127+
attackmode='none'
128
local idle=0
129-
Humanoid.Animator.Parent = nil
129+
local Anim="Idle"
130-
chara.Animate.Parent = nil
130+
local Effects={}
131-
local damagemode = "none"
131+
local gun=false
132-
local LuvGunt = false
132+
local shoot=false
133-
local VOLUME = 1
133+
player=nil 
134-
local newMotor = function(part0, part1, c0, c1)
134+
mana=0
135-
local w = Create('Motor'){
135+
136-
Parent = part0,
136+
--mouse=Player:GetMouse()
137-
Part0 = part0,
137+
--save shoulders 
138-
Part1 = part1,
138+
RSH, LSH=nil, nil 
139-
C0 = c0,
139+
--welds 
140-
C1 = c1,
140+
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
141
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
142-
return w
142+
LH=Torso["Left Hip"]
143
RH=Torso["Right Hip"]
144
TorsoColor=Torso.BrickColor
145-
function clerp(a, b, t)
145+
function NoOutline(Part)
146-
return a:lerp(b, t)
146+
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
147
end
148
player=Player 
149-
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
149+
ch=Character
150-
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
150+
RSH=ch.Torso["Right Shoulder"] 
151
LSH=ch.Torso["Left Shoulder"] 
152-
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
152+
-- 
153-
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
153+
RSH.Parent=nil 
154-
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
154+
LSH.Parent=nil 
155-
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
155+
-- 
156-
RootJoint.C1 = CFrame.new(0, 0, 0)
156+
RW.Name="Right Shoulder"
157-
RootJoint.C0 = CFrame.new(0, 0, 0)
157+
RW.Part0=ch.Torso 
158-
Torso.Neck.C1 = CFrame.new(0, 0, 0)
158+
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
159-
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
159+
RW.C1=cf(0, 0.5, 0) 
160
RW.Part1=ch["Right Arm"] 
161-
local rarmc1 = RW.C1
161+
RW.Parent=ch.Torso 
162-
local larmc1 = LW.C1
162+
-- 
163-
local rlegc1 = RH.C1
163+
LW.Name="Left Shoulder"
164-
local llegc1 = LH.C1
164+
LW.Part0=ch.Torso 
165
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
166-
local resetc1 = false
166+
LW.C1=cf(0, 0.5, 0) 
167
LW.Part1=ch["Left Arm"] 
168-
function PlayAnimationFromTable(table, speed, bool)
168+
LW.Parent=ch.Torso 
169-
RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
169+
170-
Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
170+
        Player=owner
171-
RW.C0 = clerp(RW.C0, table[3], speed)
171+
        Character=Player.Character
172-
LW.C0 = clerp(LW.C0, table[4], speed)
172+
        --Mouse=Player:GetMouse()
173-
RH.C0 = clerp(RH.C0, table[5], speed)
173+
        m=Instance.new('Model',Character)
174-
LH.C0 = clerp(LH.C0, table[6], speed)
174+
175-
if bool == true then
175+
176-
if resetc1 == false then
176+
        local function weldBetween(a, b)
177-
resetc1 = true
177+
            local weldd = Instance.new("ManualWeld")
178-
RootJoint.C1 = RootJoint.C1
178+
            weldd.Part0 = a
179-
Torso.Neck.C1 = Torso.Neck.C1
179+
            weldd.Part1 = b
180-
RW.C1 = rarmc1
180+
            weldd.C0 = CFrame.new()
181-
LW.C1 = larmc1
181+
            weldd.C1 = b.CFrame:inverse() * a.CFrame
182-
RH.C1 = rlegc1
182+
            weldd.Parent = a
183-
LH.C1 = llegc1
183+
            return weldd
184
        end
185
        
186
        it=Instance.new
187
        
188-
ArtificialHB = Instance.new("BindableEvent", script)
188+
        function nooutline(part)
189-
ArtificialHB.Name = "Heartbeat"
189+
                part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
190-
script:WaitForChild("Heartbeat")
190+
        end
191-
frame = 0.03333333333333
191+
        
192-
tf = 0
192+
        function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
193-
allowframeloss = false
193+
                local fp=it("Part")
194-
tossremainder = false
194+
                fp.formFactor=formfactor
195-
lastframe = tick()
195+
                fp.Parent=parent
196-
script.Heartbeat:Fire()
196+
                fp.Reflectance=reflectance
197-
game:GetService("RunService").Heartbeat:connect(function(s, p)
197+
                fp.Transparency=1
198-
tf = tf + s
198+
                fp.CanCollide=false
199-
if tf >= frame then
199+
                fp.Locked=true
200-
if allowframeloss then
200+
                fp.BrickColor=BrickColor.new(tostring(brickcolor))
201-
script.Heartbeat:Fire()
201+
                fp.Name=name
202-
lastframe = tick()
202+
                fp.Size=size
203
                fp.Position=Character.Torso.Position
204-
for i = 1, math.floor(tf / frame) do
204+
                nooutline(fp)
205-
script.Heartbeat:Fire()
205+
                fp.Material=material
206
                fp:BreakJoints()
207-
lastframe = tick()
207+
                return fp
208
        end
209-
if tossremainder then
209+
        
210-
tf = 0
210+
        function mesh(Mesh,part,meshtype,meshid,offset,scale)
211
                local mesh=it(Mesh)
212-
tf = tf - frame * math.floor(tf / frame)
212+
                mesh.Parent=part
213
                if Mesh=="SpecialMesh" then
214
                        mesh.MeshType=meshtype
215
                        mesh.MeshId=meshid
216-
function swait(num)
216+
                end
217-
if num == 0 or num == nil then
217+
                mesh.Offset=offset
218-
ArtificialHB.Event:wait()
218+
                mesh.Scale=scale
219
                return mesh
220-
for i = 0, num do
220+
        end
221-
ArtificialHB.Event:wait()
221+
        
222
        function weld(parent,part0,part1,c0,c1)
223
                local weld=it("Weld")
224
                weld.Parent=parent
225
                weld.Part0=part0
226-
function RemoveOutlines(part)
226+
                weld.Part1=part1
227-
part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
227+
                weld.C0=c0
228
                weld.C1=c1
229
                return weld
230-
function so(id,par,pit,vol)
230+
        end    
231-
local sou = Instance.new("Sound", par or workspace)
231+
232-
if par == chara then
232+
233-
sou.Parent = chara.Torso
233+
    Player=owner
234
        Character=Player.Character
235-
sou.Volume = vol
235+
        --Mouse=Player:GetMouse()
236-
sou.Pitch = pit or 1
236+
        m=Instance.new('Model',Character)
237-
sou.SoundId = "rbxassetid://" .. id
237+
238-
sou.PlayOnRemove = true
238+
239-
sou:Destroy()
239+
        local function weldBetween(a, b)
240
            local weldd = Instance.new("ManualWeld")
241
            weldd.Part0 = a
242-
--This is just for builds--
242+
            weldd.Part1 = b
243-
New = function(Object, Parent, Name, Data)
243+
            weldd.C0 = CFrame.new()
244-
local Object = Instance.new(Object)
244+
            weldd.C1 = b.CFrame:inverse() * a.CFrame
245-
for Index, Value in pairs(Data or {}) do
245+
            weldd.Parent = a
246-
Object[Index] = Value
246+
            return weldd
247
        end
248-
Object.Parent = Parent
248+
        
249-
Object.Name = Name
249+
        it=Instance.new
250-
return Object
250+
        
251
        function nooutline(part)
252
                part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
253-
LuvGun = New("Model",chara,"LuvGun",{})
253+
        end
254-
Handle = New("Part",LuvGun,"Handaru",{BrickColor = BrickColor.new("Carnation pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.199999809, 1.10000002, 0.50000006),CFrame = CFrame.new(-55.7999725, 3.16094255, -23.6752853, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.596078, 0.862745),})
254+
        
255-
HWeld = New("ManualWeld",Handle,"HWeld",{Part0 = Handle,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),C1 = CFrame.new(-0.164215088, -1.07379532, 0.339058399, -1, 0, 0, 0, 0, -1, -0, -1, -0),})
255+
        function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
256-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.300000012, 0.200000003, 0.100000001),CFrame = CFrame.new(-55.7999687, 4.4999733, -22.25, 1, 0, 0, 0, 1.00000012, -3.87430191e-07, 0, 3.87430191e-07, 1.00000012),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.4, 0.8),})
256+
                local fp=it("Part")
257-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 0.5, 0.800000012),})
257+
                fp.formFactor=formfactor
258-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 3.7252903e-07, 0, -3.7252903e-07, 1),C1 = CFrame.new(3.81469727e-06, 1.56618547, 1.17111206, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
258+
                fp.Parent=parent
259-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.300000012, 0.200000003, 0.100000001),CFrame = CFrame.new(-55.7999687, 4.4999733, -22.0499992, 1, 0, 0, 0, 1.00000012, -3.87430191e-07, 0, 3.87430191e-07, 1.00000012),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.4, 0.8),})
259+
                fp.Reflectance=reflectance
260-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 0.5, 0.800000012),})
260+
                fp.Transparency=1
261-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 3.7252903e-07, 0, -3.7252903e-07, 1),C1 = CFrame.new(3.81469727e-06, 1.60091519, 1.36807442, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
261+
                fp.CanCollide=false
262-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Carnation pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999994278, 0.600000024, 0.600000024),CFrame = CFrame.new(-55.7999611, 2.34997582, -22.4000015, 0, 0, -1, 1.00000012, 0, 0, 0, -1.00000012, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.596078, 0.862745),})
262+
                fp.Locked=true
263-
Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
263+
                fp.BrickColor=BrickColor.new(tostring(brickcolor))
264-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, -1, -1, 0, 0),C1 = CFrame.new(1.14440918e-05, -0.577195883, 1.39673233, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
264+
                fp.Name=name
265-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.100000001, 0.700000048, 0.199999988),CFrame = CFrame.new(-55.6999779, 4.59997463, -23.2499962, 1, 0, 0, 0, 0, -1.00000012, 0, 1.00000012, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.4, 0.8),})
265+
                fp.Size=size
266-
Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
266+
                fp.Position=Character.Torso.Position
267-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0),C1 = CFrame.new(0.0999946594, 1.49102044, 0.168943405, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
267+
                nooutline(fp)
268-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Carnation pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.100000001, 0.100000001, 0.800000012),CFrame = CFrame.new(-55.849968, 4.39997292, -20.2000103, 0, -1, 0, 0, 0, -1.00000012, 1.00000012, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.596078, 0.862745),})
268+
                fp.Material=material
269-
Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
269+
                fp:BreakJoints()
270-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -1, 0, 0, 0, -1, 0),C1 = CFrame.new(-0.0499954224, 1.82368135, 3.20732307, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
270+
                return fp
271-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.100000001, 0.100000001, 0.199999988),CFrame = CFrame.new(-55.7999725, 4.59997463, -23.5499954, 1, 0, 0, 0, 0, -1.00000012, 0, 1.00000012, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.4, 0.8),})
271+
        end
272-
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),MeshType = Enum.MeshType.Wedge,})
272+
        
273-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0),C1 = CFrame.new(0, 1.43892598, -0.126499176, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
273+
        function swait(num)
274-
ShotPt = New("Part",LuvGun,"ShotPt",{Transparency = 1,Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999983624, 0.100000001, 0.100000001),CFrame = CFrame.new(-55.7999687, 3.84997725, -19.3500118, 0, 0, 1, 0, 1.00000012, 0, -1.00000012, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
274+
    if num==0 or num==nil then
275-
Weld = New("ManualWeld",ShotPt,"Weld",{Part0 = ShotPt,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(3.81469727e-06, 1.42964172, 4.13991356, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
275+
    game:service'RunService'.Heartbeat:wait(0)
276-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Carnation pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399998486, 0.400000006, 0.100000001),CFrame = CFrame.new(-55.9499664, 3.89997602, -22.4000187, 0, 0, 1, 0, 1.00000012, 0, -1.00000012, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.596078, 0.862745),})
276+
    else
277-
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.20000005, 1, 1.20000005),MeshType = Enum.MeshType.Cylinder,})
277+
    for i=0,num do
278-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(-0.149993896, 0.949253559, 1.12756157, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
278+
    game:service'RunService'.Heartbeat:wait(0)
279-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.599999428, 0.800000072, 0.600000024),CFrame = CFrame.new(-55.7999611, 2.79997706, -22.4000034, -1, 0, 0, 0, 1.00000012, 0, 0, 0, -1.00000012),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
279+
    end
280-
Mesh = New("CylinderMesh",Part,"Mesh",{})
280+
    end
281-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(1.14440918e-05, -0.134031534, 1.31858826, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
281+
    end
282-
Part = New("Part",LuvGun,"Part",{Transparency = 1,Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.600000024, 0.5, 0.600000024),CFrame = CFrame.new(-55.7999611, 2.79997706, -22.4000034, -1, 0, 0, 0, 1.00000012, 0, 0, 0, -1.00000012),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
282+
        
283-
Mesh = New("CylinderMesh",Part,"Mesh",{})
283+
        function mesh(Mesh,part,meshtype,meshid,offset,scale)
284-
Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Left,Texture = "rbxassetid://52650427",})
284+
                local mesh=it(Mesh)
285-
Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Right,Texture = "rbxassetid://52650427",})
285+
                mesh.Parent=part
286-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(1.14440918e-05, -0.134031534, 1.31858826, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
286+
                if Mesh=="SpecialMesh" then
287-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Carnation pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.100000001, 0.100000001, 0.800000012),CFrame = CFrame.new(-55.7499695, 4.39997292, -20.2000103, 0, 1, 0, 0, 0, -1.00000012, -1.00000012, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.596078, 0.862745),})
287+
                        mesh.MeshType=meshtype
288-
Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
288+
                        mesh.MeshId=meshid
289-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 1, 0, 0, 0, -1, 0),C1 = CFrame.new(0.0500030518, 1.82368135, 3.20732307, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
289+
                end
290-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.100000001, 0.700000048, 0.199999988),CFrame = CFrame.new(-55.899971, 4.59997463, -23.2499962, 1, 0, 0, 0, 0, -1.00000012, 0, 1.00000012, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.4, 0.8),})
290+
                mesh.Offset=offset
291-
Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
291+
                mesh.Scale=scale
292-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0),C1 = CFrame.new(-0.0999984741, 1.49102044, 0.168943405, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
292+
                return mesh
293-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Carnation pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.199999422, 0.400000006, 0.600000024),CFrame = CFrame.new(-55.7999611, 3.39997506, -22.4000015, 0, 0, -1, 1.00000012, 0, 0, 0, -1.00000012, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.596078, 0.862745),})
293+
        end
294-
Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
294+
        
295-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, -1, -1, 0, 0),C1 = CFrame.new(1.14440918e-05, 0.456851482, 1.21440125, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
295+
        function weld(parent,part0,part1,c0,c1)
296-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Carnation pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999998078, 0.0999998972, 1.70000017),CFrame = CFrame.new(-55.649971, 3.84997725, -24.8499966, 1, 0, 0, 0, 1.00000012, -3.87430191e-07, 0, 3.87430191e-07, 1.00000012),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.596078, 0.862745),})
296+
                local weld=it("Weld")
297-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 3.7252903e-07, 0, -3.7252903e-07, 1),C1 = CFrame.new(0.150001526, 0.474580526, -1.27651405, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
297+
                weld.Parent=parent
298-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(3.8999989, 0.400000006, 0.400000006),CFrame = CFrame.new(-55.7999687, 3.89997602, -22.0499992, 0, 0, 1, 0, 1.00000012, 0, -1.00000012, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.4, 0.8),})
298+
                weld.Part0=part0
299-
Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
299+
                weld.Part1=part1
300-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(3.81469727e-06, 1.01003361, 1.47226334, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
300+
                weld.C0=c0
301-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Carnation pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.90000045, 0.100000001, 0.0999998972),CFrame = CFrame.new(-55.5999718, 3.44997501, -21.1500034, 0, 1, 0, 0, 0, 1.00000012, 1.00000012, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.596078, 0.862745),})
301+
                weld.C1=c1
302-
Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
302+
                return weld
303-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0),C1 = CFrame.new(0.200000763, 0.723151445, 2.43672752, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
303+
        end
304-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Carnation pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999998078, 0.0999998972, 0.100000001),CFrame = CFrame.new(-55.9499664, 3.84997725, -25.7500038, 1, 0, 0, 0, 1.00000012, -3.87430191e-07, 0, 3.87430191e-07, 1.00000012),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.596078, 0.862745),})
304+
        
305-
Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
305+
        
306-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 3.7252903e-07, 0, -3.7252903e-07, 1),C1 = CFrame.new(-0.149993896, 0.318296194, -2.16284752, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
306+
local function CFrameFromTopBack(at, top, back)
307-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Carnation pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.300000012, 0.100000001, 1.89999998),CFrame = CFrame.new(-55.7999687, 3.44997501, -21.1500034, 1, 0, 0, 0, 1.00000012, -3.87430191e-07, 0, 3.87430191e-07, 1.00000012),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.596078, 0.862745),})
307+
local right = top:Cross(back)
308-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 3.7252903e-07, 0, -3.7252903e-07, 1),C1 = CFrame.new(3.81469727e-06, 0.723151445, 2.43672752, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
308+
return CFrame.new(at.x, at.y, at.z,
309-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Carnation pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999998078, 0.499999911, 0.100000001),CFrame = CFrame.new(-55.9499664, 3.54997826, -25.7500038, 1, 0, 0, 0, 1.00000012, -3.87430191e-07, 0, 3.87430191e-07, 1.00000012),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.596078, 0.862745),})
309+
right.x, top.x, back.x,
310-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 3.7252903e-07, 0, -3.7252903e-07, 1),C1 = CFrame.new(-0.149993896, 0.022854805, -2.11075401, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
310+
right.y, top.y, back.y,
311-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Carnation pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999994278, 0.600000024, 0.600000024),CFrame = CFrame.new(-55.7999611, 3.24997807, -22.4000015, 0, 0, -1, 1.00000012, 0, 0, 0, -1.00000012, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.596078, 0.862745),})
311+
right.z, top.z, back.z)
312-
Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
312+
313-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, -1, -1, 0, 0),C1 = CFrame.new(1.14440918e-05, 0.309133291, 1.240448, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
313+
314-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Carnation pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999998078, 0.0999998972, 0.100000001),CFrame = CFrame.new(-55.9499664, 3.24997902, -25.7500019, 0, 0, -1, 0, -1.00000012, -0, -1.00000012, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.596078, 0.862745),})
314+
function Triangle(a, b, c)
315-
Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
315+
local edg1 = (c-a):Dot((b-a).unit)
316-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, -1, 0, -1, -0, -0),C1 = CFrame.new(-0.149993896, -0.272586584, -2.0586586, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
316+
local edg2 = (a-b):Dot((c-b).unit)
317-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Carnation pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999998078, 0.0999998972, 0.100000001),CFrame = CFrame.new(-55.649971, 3.24997902, -25.7500019, 0, 0, -1, 0, -1.00000012, -0, -1.00000012, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.596078, 0.862745),})
317+
local edg3 = (b-c):Dot((a-c).unit)
318-
Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
318+
if edg1 <= (b-a).magnitude and edg1 >= 0 then
319-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, -1, 0, -1, -0, -0),C1 = CFrame.new(0.150001526, -0.272586584, -2.0586586, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
319+
a, b, c = a, b, c
320-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Carnation pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399998367, 0.300000012, 0.400000006),CFrame = CFrame.new(-55.7999687, 3.84997725, -19.6000099, 0, 0, 1, 0, 1.00000012, 0, -1.00000012, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.596078, 0.862745),})
320+
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
321-
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1.20000005, 1),MeshType = Enum.MeshType.Cylinder,})
321+
a, b, c = b, c, a
322-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(3.81469727e-06, 1.38622999, 3.893713, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
322+
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
323-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.299998373, 0.300000012, 0.400000006),CFrame = CFrame.new(-55.7999687, 3.84997702, -19.9500103, 0, 0, 1, 0, 1.00000012, 0, -1.00000012, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.4, 0.8),})
323+
a, b, c = c, a, b
324-
Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
324+
325-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(3.81469727e-06, 1.3254528, 3.5490303, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
325+
assert(false, "unreachable")
326-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Carnation pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999998078, 0.499999911, 0.100000001),CFrame = CFrame.new(-55.649971, 3.54997826, -25.7500038, 1, 0, 0, 0, 1.00000012, -3.87430191e-07, 0, 3.87430191e-07, 1.00000012),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.596078, 0.862745),})
326+
327-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 3.7252903e-07, 0, -3.7252903e-07, 1),C1 = CFrame.new(0.150001526, 0.022854805, -2.11075401, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
327+
328-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Carnation pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.100000001, 0.399999976, 0.100000001),CFrame = CFrame.new(-55.7999687, 3.39394569, -22.9842033, 1, 0, 0, 0, 0.939692855, 0.342019945, 0, -0.342019945, 0.939692855),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.596078, 0.862745),})
328+
local len1 = (c-a):Dot((b-a).unit)
329-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),C1 = CFrame.new(3.81469727e-06, 0.349468231, 0.64012146, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
329+
local len2 = (b-a).magnitude - len1
330-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999983624, 0.300000012, 0.400000006),CFrame = CFrame.new(-55.7999687, 3.84997654, -19.4500065, 0, 0, 1, 0, 1.00000012, 0, -1.00000012, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
330+
local width = (a + (b-a).unit*len1 - c).magnitude
331-
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.10000002, 1, 1),MeshType = Enum.MeshType.Cylinder,})
331+
332-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(3.81469727e-06, 1.41227698, 4.04143715, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
332+
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
333-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Carnation pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.100000001, 0.5, 0.100000001),CFrame = CFrame.new(-55.7999687, 3.24997902, -23.2000008, -1, 0, 0, 0, 0, 1.00000012, 0, 1.00000012, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.596078, 0.862745),})
333+
334-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0),C1 = CFrame.new(3.81469727e-06, 0.170215845, 0.452602386, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
334+
local list = {}
335-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999797, 0.399999917, 3.89999962),CFrame = CFrame.new(-55.7999687, 3.69997907, -22.0500031, 1, 0, 0, 0, 1.00000012, -3.87430191e-07, 0, 3.87430191e-07, 1.00000012),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.4, 0.8),})
335+
336-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 3.7252903e-07, 0, -3.7252903e-07, 1),C1 = CFrame.new(3.81469727e-06, 0.81307435, 1.50698853, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
336+
local Color = BrickColor.new("Dark grey")
337-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Carnation pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.199999809, 0.0999999121, 0.100000001),CFrame = CFrame.new(-55.7999687, 3.24997902, -25.7500019, 1, 0, 0, 0, 1.00000012, -3.87430191e-07, 0, 3.87430191e-07, 1.00000012),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.596078, 0.862745),})
337+
338-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 3.7252903e-07, 0, -3.7252903e-07, 1),C1 = CFrame.new(3.81469727e-06, -0.272586584, -2.0586586, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
338+
if len1 > 0.01 then
339-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Carnation pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999998078, 0.0999998972, 0.100000001),CFrame = CFrame.new(-55.649971, 3.84997725, -25.7500038, 1, 0, 0, 0, 1.00000012, -3.87430191e-07, 0, 3.87430191e-07, 1.00000012),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.596078, 0.862745),})
339+
local w1 = Instance.new('WedgePart', m)
340-
Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
340+
game:GetService("Debris"):AddItem(w1,5)
341-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 3.7252903e-07, 0, -3.7252903e-07, 1),C1 = CFrame.new(0.150001526, 0.318296194, -2.16284752, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
341+
w1.Material = "SmoothPlastic"
342-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.199998379, 0.200000018, 0.400000006),CFrame = CFrame.new(-55.7999687, 3.59997559, -20.0000114, 0, 0, 1, 0, 1.00000012, 0, -1.00000012, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.4, 0.8),})
342+
w1.FormFactor = 'Custom'
343-
Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
343+
w1.BrickColor = BrickColor.new(Color)
344-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(3.81469727e-06, 1.07056713, 3.54320145, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
344+
w1.Transparency = 1
345-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Carnation pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999998078, 0.0999998972, 1.70000017),CFrame = CFrame.new(-55.9499702, 3.84997702, -24.8499966, 1, 0, 0, 0, 1, -3.7252903e-07, 0, 3.7252903e-07, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.596078, 0.862745),})
345+
w1.Reflectance = 0
346-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 3.7252903e-07, 0, -3.7252903e-07, 1),C1 = CFrame.new(-0.149997711, 0.474580288, -1.27651405, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
346+
w1.Material = "SmoothPlastic"
347-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Carnation pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.5, 0.300000012, 1.89999998),CFrame = CFrame.new(-55.7999687, 3.64997578, -21.1500034, 1, 0, 0, 0, 1.00000012, -3.87430191e-07, 0, 3.87430191e-07, 1.00000012),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.596078, 0.862745),})
347+
w1.CanCollide = false
348-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 3.7252903e-07, 0, -3.7252903e-07, 1),C1 = CFrame.new(3.81469727e-06, 0.920113564, 2.40199661, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
348+
NoOutline(w1)
349-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.300000012, 0.5, 0.20000115),CFrame = CFrame.new(-55.7999687, 4.16505194, -21.5144958, 1, 0, 0, 0, 0.939692855, 0.342019945, 0, -0.342019945, 0.939692855),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.4, 0.8),})
349+
local sz = Vector3.new(0.2, width, len1)
350-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),C1 = CFrame.new(3.81469727e-06, 1.36407137, 1.95359993, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
350+
w1.Size = sz
351-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.300000012, 0.200000003, 2.10000134),CFrame = CFrame.new(-55.7999687, 4.39997292, -22.5499954, 1, 0, 0, 0, 1.00000012, -3.87430191e-07, 0, 3.87430191e-07, 1.00000012),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.4, 0.8),})
351+
local sp = Instance.new("SpecialMesh",w1)
352-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 3.7252903e-07, 0, -3.7252903e-07, 1),C1 = CFrame.new(3.81469727e-06, 1.41561127, 0.893039703, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
352+
sp.MeshType = "Wedge"
353-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.300000012, 0.300000012, 0.20000115),CFrame = CFrame.new(-55.7999649, 4.14997578, -23.5, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.4, 0.8),})
353+
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
354-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(7.62939453e-06, 1.00444555, 0.00087928772, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
354+
w1:BreakJoints()
355-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.300000012, 0.200000003, 0.100000001),CFrame = CFrame.new(-55.7999687, 4.4999733, -21.6500015, 1, 0, 0, 0, 1.00000012, -3.87430191e-07, 0, 3.87430191e-07, 1.00000012),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.4, 0.8),})
355+
w1.Anchored = true
356-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 0.5, 0.800000012),})
356+
w1.Parent = workspace
357-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 3.7252903e-07, 0, -3.7252903e-07, 1),C1 = CFrame.new(3.81469727e-06, 1.67037416, 1.76199532, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
357+
w1.Transparency = 1
358-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.300000012, 0.200000003, 0.100000001),CFrame = CFrame.new(-55.7999687, 4.4999733, -21.8499985, 1, 0, 0, 0, 1.00000012, -3.87430191e-07, 0, 3.87430191e-07, 1.00000012),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.4, 0.8),})
358+
table.insert(Effects,{w1,"Disappear",.01})
359-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 0.5, 0.800000012),})
359+
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
360-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 3.7252903e-07, 0, -3.7252903e-07, 1),C1 = CFrame.new(3.81469727e-06, 1.63564491, 1.56503677, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
360+
table.insert(list,w1)
361-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.300000012, 0.200000003, 0.100000001),CFrame = CFrame.new(-55.7999687, 4.4999733, -22.4499969, 1, 0, 0, 0, 1.00000012, -3.87430191e-07, 0, 3.87430191e-07, 1.00000012),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.4, 0.8),})
361+
362-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 0.5, 0.800000012),})
362+
363-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 3.7252903e-07, 0, -3.7252903e-07, 1),C1 = CFrame.new(3.81469727e-06, 1.53145647, 0.974153519, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
363+
if len2 > 0.01 then
364-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.300000012, 0.200000003, 0.100000001),CFrame = CFrame.new(-55.7999687, 4.49997282, -22.6499939, 1, 0, 0, 0, 1.00000012, -3.87430191e-07, 0, 3.87430191e-07, 1.00000012),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.4, 0.8),})
364+
local w2 = Instance.new('WedgePart', m)
365-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 0.5, 0.800000012),})
365+
game:GetService("Debris"):AddItem(w2,5)
366-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 3.7252903e-07, 0, -3.7252903e-07, 1),C1 = CFrame.new(3.81469727e-06, 1.49672723, 0.777194977, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
366+
w2.Material = "SmoothPlastic"
367-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.300000012, 0.200000003, 0.100000001),CFrame = CFrame.new(-55.7999687, 4.4999733, -22.8499947, 1, 0, 0, 0, 1.00000012, -3.87430191e-07, 0, 3.87430191e-07, 1.00000012),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.4, 0.8),})
367+
w2.FormFactor = 'Custom'
368-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 0.5, 0.800000012),})
368+
w2.BrickColor = BrickColor.new(Color)
369-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 3.7252903e-07, 0, -3.7252903e-07, 1),C1 = CFrame.new(3.81469727e-06, 1.46199775, 0.58023262, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
369+
w2.Transparency = 1
370-
Part = New("Part",LuvGun,"Part",{BrickColor = BrickColor.new("Carnation pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.90000045, 0.100000001, 0.0999998972),CFrame = CFrame.new(-55.9999657, 3.44997501, -21.1500034, 0, -1, 0, 0, 0, 1.00000012, -1.00000012, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.596078, 0.862745),})
370+
w2.Reflectance = 0
371-
Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
371+
w2.Material = "SmoothPlastic"
372-
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1, -1, 0, 0, 0, 1, 0),C1 = CFrame.new(-0.199993134, 0.723151445, 2.43672752, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
372+
w2.CanCollide = false
373-
---------------------------
373+
NoOutline(w2)
374-
function rayCast(Position, Direction, Range, Ignore)
374+
local sz = Vector3.new(0.2, width, len2)
375-
return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
375+
w2.Size = sz
376
local sp = Instance.new("SpecialMesh",w2)
377
sp.MeshType = "Wedge"
378-
function FindNearestTorso(Position, Distance, SinglePlayer)
378+
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
379-
if SinglePlayer then
379+
w2:BreakJoints()
380-
return (SinglePlayer.Head.CFrame.p - Position).magnitude < Distance
380+
w2.Anchored = true
381
w2.Parent = workspace
382-
local List = {}
382+
w2.Transparency = 1
383-
for i, v in pairs(workspace:GetDescendants()) do
383+
table.insert(Effects,{w2,"Disappear",.01})
384-
if v:IsA("Model") then
384+
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
385-
if v:findFirstChild("Head") then
385+
table.insert(list,w2)
386-
if v ~= chara then
386+
387-
if (v.Head.Position - Position).magnitude <= Distance then
387+
return unpack(list)
388-
table.insert(List, v)
388+
389
        
390
        
391
so = function(id,par,vol,pit) 
392
coroutine.resume(coroutine.create(function()
393
local sou = Instance.new("Sound",par or workspace)
394-
return List
394+
sou.Volume=vol
395
sou.Pitch=pit or 1
396
sou.SoundId=id
397-
EffectModel = Create("Model"){
397+
swait() 
398-
Parent = chara,
398+
sou:play() 
399-
Name = "Effects",
399+
game:GetService("Debris"):AddItem(sou,6)
400
end))
401
end
402-
--Effect Functions--
402+
403-
Effects = {
403+
function clerp(a,b,t) 
404
local qa = {QuaternionFromCFrame(a)}
405-
Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
405+
local qb = {QuaternionFromCFrame(b)} 
406-
local p = Instance.new("Part",EffectModel)
406+
local ax, ay, az = a.x, a.y, a.z 
407-
p.BrickColor = BrickColor.new(colour)
407+
local bx, by, bz = b.x, b.y, b.z
408-
p.Size = partsize
408+
local _t = 1-t
409-
p.Anchored = true
409+
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
410-
p.CanCollide = false
410+
end 
411-
p.Material = matr
411+
412-
p.CFrame = cf
412+
function QuaternionFromCFrame(cf) 
413-
if inverse == true then
413+
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
414-
p.Transparency = 1
414+
local trace = m00 + m11 + m22 
415
if trace > 0 then 
416-
p.Transparency = 0
416+
local s = math.sqrt(1 + trace) 
417
local recip = 0.5/s 
418-
local m = Instance.new("BlockMesh",p)
418+
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
419-
m.Scale = meshstart
419+
else 
420-
coroutine.wrap(function()
420+
local i = 0 
421-
for i=0,1,factor do
421+
if m11 > m00 then
422
i = 1
423-
if inverse == true then
423+
424-
p.Transparency = 1-i
424+
if m22 > (i == 0 and m00 or m11) then 
425
i = 2 
426-
p.Transparency = i
426+
end 
427
if i == 0 then 
428-
m.Scale = m.Scale + meshadd
428+
local s = math.sqrt(m00-m11-m22+1) 
429-
if spin == true then
429+
local recip = 0.5/s 
430-
p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
430+
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
431
elseif i == 1 then 
432
local s = math.sqrt(m11-m22-m00+1) 
433-
p:Destroy()
433+
local recip = 0.5/s 
434-
end)()
434+
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
435-
return p
435+
elseif i == 2 then 
436-
end,
436+
local s = math.sqrt(m22-m00-m11+1) 
437
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
438-
Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
438+
end 
439-
local p = Instance.new("Part",EffectModel)
439+
end 
440-
p.BrickColor = BrickColor.new(colour)
440+
441-
p.Size = partsize
441+
442-
p.Anchored = true
442+
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
443-
p.CanCollide = false
443+
local xs, ys, zs = x + x, y + y, z + z 
444-
p.Material = matr
444+
local wx, wy, wz = w*xs, w*ys, w*zs 
445-
p.CFrame = cf
445+
local xx = x*xs 
446-
if inverse == true then
446+
local xy = x*ys 
447-
p.Transparency = 1
447+
local xz = x*zs 
448
local yy = y*ys 
449-
p.Transparency = 0
449+
local yz = y*zs 
450
local zz = z*zs 
451-
local m = Instance.new("SpecialMesh",p)
451+
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
452-
m.MeshType = "Sphere"
452+
453-
m.Scale = meshstart
453+
454-
coroutine.wrap(function()
454+
function QuaternionSlerp(a, b, t) 
455-
for i=0,1,factor do
455+
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
456
local startInterp, finishInterp; 
457-
if inverse == true then
457+
if cosTheta >= 0.0001 then 
458-
p.Transparency = 1-i
458+
if (1 - cosTheta) > 0.0001 then 
459
local theta = math.acos(cosTheta) 
460-
p.Transparency = i
460+
local invSinTheta = 1/math.sin(theta) 
461
startInterp = math.sin((1-t)*theta)*invSinTheta 
462-
m.Scale = m.Scale + meshadd
462+
finishInterp = math.sin(t*theta)*invSinTheta  
463
else 
464-
p:Destroy()
464+
startInterp = 1-t 
465-
end)()
465+
finishInterp = t 
466-
return p
466+
end 
467-
end,
467+
else 
468
if (1+cosTheta) > 0.0001 then 
469-
Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
469+
local theta = math.acos(-cosTheta) 
470-
local p = Instance.new("Part",EffectModel)
470+
local invSinTheta = 1/math.sin(theta) 
471-
p.BrickColor = BrickColor.new(colour)
471+
startInterp = math.sin((t-1)*theta)*invSinTheta 
472-
p.Size = partsize
472+
finishInterp = math.sin(t*theta)*invSinTheta 
473-
p.Anchored = true
473+
else 
474-
p.CanCollide = false
474+
startInterp = t-1 
475-
p.Material = matr
475+
finishInterp = t 
476-
p.CFrame = cf
476+
end 
477-
if inverse == true then
477+
end 
478-
p.Transparency = 1
478+
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
479
end
480-
p.Transparency = 0
480+
481
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
482-
local m = Instance.new("CylinderMesh",p)
482+
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
483-
m.Scale = meshstart
483+
end 
484-
coroutine.wrap(function()
484+
485-
for i=0,1,factor do
485+
Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
486
        if hit.Parent==nil then
487-
if inverse == true then
487+
                return
488-
p.Transparency = 1-i
488+
        end
489
        h=hit.Parent:FindFirstChild("Humanoid")
490-
p.Transparency = i
490+
        for _,v in pairs(hit.Parent:children()) do
491
        if v:IsA("Humanoid") then
492-
m.Scale = m.Scale + meshadd
492+
        h=v
493
        end
494-
p:Destroy()
494+
        end
495-
end)()
495+
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
496-
return p
496+
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
497-
end,
497+
        end
498
        if hit.Parent.className=="Hat" then
499-
Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
499+
        hit=hit.Parent.Parent:findFirstChild("Head")
500-
local p = Instance.new("Part",EffectModel)
500+
        end
501-
p.BrickColor = BrickColor.new(colour)
501+
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
502-
p.Size = Vector3.new()
502+
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
503-
p.Anchored = true
503+
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
504-
p.CanCollide = false
504+
                        return
505-
p.CFrame = cf
505+
                end]]
506-
if inverse == true then
506+
--                        hs(hit,1.2) 
507-
p.Transparency = 1
507+
                        c=Instance.new("ObjectValue")
508
                        c.Name="creator"
509-
p.Transparency = 0
509+
                        c.Value=game:service("Players").owner
510
                        c.Parent=h
511-
local m = Instance.new("SpecialMesh",p)
511+
                        game:GetService("Debris"):AddItem(c,.5)
512-
m.MeshId = "rbxassetid://20329976"
512+
                Damage=math.random(minim,maxim)
513-
m.Scale = meshstart
513+
--                h:TakeDamage(Damage)
514-
coroutine.wrap(function()
514+
                blocked=false
515-
for i=0,1,factor do
515+
                block=hit.Parent:findFirstChild("Block")
516
                if block~=nil then
517-
if inverse == true then
517+
                print(block.className)
518-
p.Transparency = 1-i
518+
                if block.className=="NumberValue" then
519
                if block.Value>0 then
520-
p.Transparency = i
520+
                blocked=true
521
                if decreaseblock==nil then
522-
m.Scale = m.Scale + meshadd
522+
                block.Value=block.Value-1
523-
p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
523+
                end
524
                end
525-
p:Destroy()
525+
                end
526-
end)()
526+
                if block.className=="IntValue" then
527-
return p
527+
                if block.Value>0 then
528-
end,
528+
                blocked=true
529
                if decreaseblock~=nil then
530-
Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
530+
                block.Value=block.Value-1
531-
local p = Instance.new("Part",EffectModel)
531+
                end
532-
p.BrickColor = BrickColor.new(colour)
532+
                end
533-
p.Size = Vector3.new()
533+
                end
534-
p.Anchored = true
534+
                end
535-
p.CanCollide = false
535+
                if blocked==false then
536-
p.CFrame = cf
536+
--                h:TakeDamage(Damage)
537-
if inverse == true then
537+
                h.Health=h.Health-Damage
538-
p.Transparency = 1
538+
                showDamage(hit.Parent,Damage,.5,BrickColor.new("Dark stone grey"))
539
                else
540-
p.Transparency = 0
540+
                h.Health=h.Health-(Damage/2)
541
                showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
542-
local m = Instance.new("SpecialMesh",p)
542+
                end
543-
m.MeshId = "rbxassetid://3270017"
543+
                if Type=="Knockdown" then
544-
m.Scale = meshstart
544+
                hum=hit.Parent.Humanoid
545-
coroutine.wrap(function()
545+
hum.PlatformStand=true
546-
for i=0,1,factor do
546+
coroutine.resume(coroutine.create(function(HHumanoid)
547
swait(1)
548-
if inverse == true then
548+
HHumanoid.PlatformStand=false
549-
p.Transparency = 1-i
549+
end),hum)
550
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
551-
p.Transparency = i
551+
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
552
local bodvol=Instance.new("BodyVelocity")
553-
m.Scale = m.Scale + meshadd
553+
bodvol.velocity=angle*knockback
554
bodvol.P=5000
555-
p:Destroy()
555+
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
556-
end)()
556+
bodvol.Parent=hit
557-
return p
557+
rl=Instance.new("BodyAngularVelocity")
558-
end,
558+
rl.P=3000
559
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
560-
Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
560+
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
561-
local p = Instance.new("Part",EffectModel)
561+
rl.Parent=hit
562-
p.BrickColor = BrickColor.new(colour)
562+
game:GetService("Debris"):AddItem(bodvol,.5)
563-
p.Size = Vector3.new()
563+
game:GetService("Debris"):AddItem(rl,.5)
564-
p.Anchored = true
564+
                elseif Type=="Normal" then
565-
p.CanCollide = false
565+
                vp=Instance.new("BodyVelocity")
566-
p.CFrame = cf
566+
                vp.P=500
567-
if inverse == true then
567+
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
568-
p.Transparency = 1
568+
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
569
                if KnockbackType==1 then
570-
p.Transparency = 0
570+
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
571
                elseif KnockbackType==2 then
572-
local m = Instance.new("SpecialMesh",p)
572+
                vp.velocity=Property.CFrame.lookVector*knockback
573-
m.MeshId = meshid
573+
                end
574-
m.TextureId = textid
574+
                if knockback>0 then
575-
m.Scale = meshstart
575+
                        vp.Parent=hit.Parent.Torso
576-
coroutine.wrap(function()
576+
                end
577-
for i=0,1,factor do
577+
                game:GetService("Debris"):AddItem(vp,.5)
578
                elseif Type=="Up" then
579-
if inverse == true then
579+
                local bodyVelocity=Instance.new("BodyVelocity")
580-
p.Transparency = 1-i
580+
                bodyVelocity.velocity=vt(0,60,0)
581
                bodyVelocity.P=5000
582-
p.Transparency = i
582+
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
583
                bodyVelocity.Parent=hit
584-
m.Scale = m.Scale + meshadd
584+
                game:GetService("Debris"):AddItem(bodyVelocity,1)
585-
p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
585+
                rl=Instance.new("BodyAngularVelocity")
586
                rl.P=3000
587-
p:Destroy()
587+
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
588-
end)()
588+
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
589-
return p
589+
                rl.Parent=hit
590-
end,
590+
                game:GetService("Debris"):AddItem(rl,.5)
591
                elseif Type=="Snare" then
592-
Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
592+
                bp=Instance.new("BodyPosition")
593-
local p = Instance.new("Part",EffectModel)
593+
                bp.P=2000
594-
p.BrickColor = BrickColor.new(colour)
594+
                bp.D=100
595-
p.Size = partsize
595+
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
596-
p.Anchored = true
596+
                bp.position=hit.Parent.Torso.Position
597-
p.CanCollide = false
597+
                bp.Parent=hit.Parent.Torso
598-
p.Material = matr
598+
                game:GetService("Debris"):AddItem(bp,1)
599-
p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
599+
                elseif Type=="Target" then
600-
if inverse == true then
600+
                if Targetting==false then
601-
p.Transparency = 1
601+
                ZTarget=hit.Parent.Torso
602
                coroutine.resume(coroutine.create(function(Part) 
603-
p.Transparency = 0
603+
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
604
                swait(5)
605-
local m = Instance.new("SpecialMesh",p)
605+
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
606-
m.MeshType = "Sphere"
606+
                end),ZTarget)
607-
m.Scale = meshstart
607+
                TargHum=ZTarget.Parent:findFirstChild("Humanoid")
608-
coroutine.wrap(function()
608+
                targetgui=Instance.new("BillboardGui")
609-
for i=0,1,factor do
609+
                targetgui.Parent=ZTarget
610
                targetgui.Size=UDim2.new(10,100,10,100)
611-
if inverse == true then
611+
                targ=Instance.new("ImageLabel")
612-
p.Transparency = 1-i
612+
                targ.Parent=targetgui
613
                targ.BackgroundTransparency=1
614-
p.Transparency = i
614+
                targ.Image="rbxassetid://4834067"
615
                targ.Size=UDim2.new(1,0,1,0)
616-
m.Scale = m.Scale + meshadd
616+
                cam.CameraType="Scriptable"
617-
p.CFrame = p.CFrame * CFrame.new(0,move,0)
617+
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
618
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
619-
p:Destroy()
619+
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
620-
end)()
620+
                Targetting=true
621-
return p
621+
                RocketTarget=ZTarget
622-
end,
622+
                for i=1,Property do
623
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
624
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
625
                swait()
626-
function GetDudesTorso(c)
626+
                end
627-
local torsy = (c:findFirstChild("Torso") or c:findFirstChild("UpperTorso") or c:findFirstChild("LowerTorso") or c:findFirstChild("Left Arm") or c:findFirstChild("Right Arm") or c:findFirstChild("Left Leg") or c:findFirstChild("Right Leg") or c:findFirstChild("Head"))
627+
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
628-
if torsy ~= nil then
628+
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
629-
return torsy
629+
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
630
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
631
                end
632
                Targetting=false
633-
function BodyVel(part,faws)
633+
                RocketTarget=nil
634-
local bodyvel = Instance.new("BodyVelocity",part)
634+
                targetgui.Parent=nil
635-
local pep = 10000000
635+
                cam.CameraType="Custom"
636-
bodyvel.P = pep
636+
                end
637-
bodyvel.MaxForce = Vector3.new(pep,pep,pep)
637+
                end
638-
bodyvel.Velocity = faws
638+
                        debounce=Instance.new("BoolValue")
639-
debby:AddItem(bodyvel,.2)
639+
                        debounce.Name="DebounceHit"
640
                        debounce.Parent=hit.Parent
641
                        debounce.Value=true
642-
function Dmg(dude)
642+
                        game:GetService("Debris"):AddItem(debounce,Delay)
643-
if     dude and dude ~= chara and dude.Name ~= "plytalent" and damagemode =="heal" then
643+
                        c=Instance.new("ObjectValue")
644-
         dude:FindFirstChildOfClass("Humanoid").MaxHealth = math.huge
644+
                        c.Name="creator"
645-
         dude:FindFirstChildOfClass("Humanoid").Health = math.huge
645+
                        c.Value=Player
646-
elseif dude and dude ~= chara and dude.Name ~= "plytalent" and damagemode == "damage" then
646+
                        c.Parent=h
647-
         dude:FindFirstChildOfClass("Humanoid").MaxHealth = 100
647+
                        game:GetService("Debris"):AddItem(c,.5)
648-
         dude:FindFirstChildOfClass("Humanoid").Health = 50
648+
                CRIT=false
649-
elseif dude and dude ~= chara and dude.Name ~= "plytalent" and damagemode == "del char" then
649+
                hitDeb=true
650-
         dude.Parent = nil
650+
                AttackPos=6
651-
elseif dude and dude~= chara and dude.Name ~= "plytalent" and damagemode == "reload char" then
651+
        end
652-
	if game:GetService("Players")[dude.name]then
652+
653-
		game:GetService("Players")[dude.name]:LoadCharacter()
653+
654
showDamage=function(Char,Dealt,du,Color)
655-
elseif dude and dude~= chara and dude.Name ~= "plytalent" and damagemode == "none" then
655+
        m=Instance.new("Model")
656-
--if dude:FindFirstChild("TURAPPU") then return end
656+
        m.Name=tostring(Dealt)
657-
--local debounce = Instance.new("BoolValue",dude)
657+
        h=Instance.new("Humanoid")
658-
--debounce.Name = "TURAPPU"
658+
        h.Health=0
659-
coroutine.wrap(function()
659+
        h.MaxHealth=0
660-
--local torsy = GetDudesTorso(dude)
660+
        h.Parent=m
661-
--if torsy then
661+
        c=Instance.new("Part")
662-
--local b = Instance.new("Part",dude)
662+
        c.Transparency=1
663-
--b.BrickColor = BrickColor.new("Pink")
663+
        c.BrickColor=Color
664-
--b.Size = Vector3.new(.1,.1,.1)
664+
        c.Name="Head"
665-
--b.CanCollide = false
665+
        c.TopSurface=0
666-
--b.Transparency = 1
666+
        c.BottomSurface=0
667-
--b.Material = "Neon"
667+
        c.formFactor="Plate"
668-
--b:BreakJoints()
668+
        c.Size=Vector3.new(1,.4,1)
669-
--so(113952851,b,1,3)
669+
        ms=Instance.new("CylinderMesh")
670-
--local bw = Instance.new("Weld",b)
670+
        ms.Scale=Vector3.new(.8,.8,.8)
671-
--bw.Part0 = b
671+
        if CRIT==true then
672-
--bw.Part1 = torsy
672+
                ms.Scale=Vector3.new(1,1.25,1)
673-
--local bm = Instance.new("SpecialMesh",b)
673+
        end
674-
--bm.MeshType = "Sphere"
674+
        ms.Parent=c
675-
--bm.Scale = Vector3.new()
675+
        c.Reflectance=0
676-
--for i=0,1,.05 do
676+
        Instance.new("BodyGyro").Parent=c
677-
--swait()
677+
        c.Parent=m
678-
--b.Transparency = 1-i
678+
        if Char:findFirstChild("Head")~=nil then
679-
--bm.Scale = Vector3.new(65*i,65*i,65*i)
679+
        c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
680-
--end
680+
        elseif Char.Parent:findFirstChild("Head")~=nil then
681-
--coroutine.wrap(function()
681+
        c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
682-
--swait(20)
682+
        end
683-
--for i=0,1,.05 do
683+
        f=Instance.new("BodyPosition")
684-
--swait()
684+
        f.P=2000
685-
--b.Transparency = i
685+
        f.D=100
686-
--bm.Scale = Vector3.new(65+100*i,65+100*i,65+100*i)
686+
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
687-
--end
687+
        f.position=c.Position+Vector3.new(0,3,0)
688-
--b:Destroy()
688+
        f.Parent=c
689-
--end)()
689+
        game:GetService("Debris"):AddItem(m,.5+du)
690-
--end
690+
        c.CanCollide=false
691-
--for i,v in pairs(dude:children()) do
691+
        m.Parent=workspace
692-
--if v:IsA("Clothing") or v:IsA("BodyColors") or v:IsA("Accoutrement") then v:Destroy() end
692+
        c.CanCollide=false
693-
--end
693+
694-
--local hedcol = dude:FindFirstChild("Head").BrickColor
694+
695-
--local bcols = Instance.new("BodyColors",dude)
695+
handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Dark stone grey","Handle",Vector3.new(0.232000008, 0.812000036, 0.34799999))
696-
--bcols.Name = "NeoCols"
696+
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146102905, -0.318485737, 0.839184284, 1.00000632, -4.93172472e-008, -0.000935511896, -0.000935515272, -6.51810888e-006, -1.00000536, 4.32263612e-008, 0.999999762, -6.51843266e-006))
697-
--bcols.HeadColor = hedcol
697+
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Dark stone grey","Hitbox",Vector3.new(5.11999989, 1.03200006, 0.800000012))
698-
--bcols.LeftArmColor = hedcol
698+
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.26914215, -2.28439808, -0.0138931274, 5.5279628e-008, 0.000357966754, -0.999999583, -0.000903482374, 1.00000536, 0.000357964687, 1.00000632, 0.000903477019, 3.78699411e-007))
699-
--bcols.RightArmColor = hedcol
699+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463999987, 0.200000003, 0.232000008))
700-
--bcols.TorsoColor = hedcol
700+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0174179077, -4.69187212, -0.754995346, -1.0000025, 0.000546428899, -0.00286973943, -0.00286977179, -2.13581079e-005, 0.999995589, 0.000546361669, 1.00000572, 2.29263151e-005))
701-
--bcols.LeftLegColor = hedcol
701+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
702-
--bcols.RightLegColor = hedcol
702+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599992, 0.579999983, 0.927999973))
703-
--local Heiru = nil
703+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00373840332, -2.08894491, 2.90544128, 1.00000536, 0.00170327828, -1.6089453e-007, -0.00170328422, 1.00000441, 1.36183207e-005, 1.84098781e-007, -1.36177896e-005, 0.999999642))
704-
--local hacho = math.random(1,6)
704+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
705-
--if hacho == 1 then
705+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.200000003, 0.231999993))
706-
--Heiru = New("Part",dude,"Heiru",{Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(-78.4999847, 3.29998803, -42.2000351, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
706+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.79949474, -0.180219173, -0.227863312, -0.00172967673, 1.00001013, 2.24112646e-005, 6.46309104e-007, 2.24120486e-005, -0.999999523, -1.00001204, -0.00172966474, -6.85080067e-007))
707-
--local HairMesh = New("SpecialMesh",Heiru,"Mesh",{Scale = Vector3.new(0.075000003, 0.0599999987, 0.0599999987),MeshId = "rbxassetid://506240548",MeshType = Enum.MeshType.FileMesh,})
707+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
708-
--local Werudo = New("ManualWeld",Heiru,"Weld",{Part0 = Heiru,Part1 = dude:FindFirstChild("Head"),C1 = CFrame.new(-7.62939453e-06, -1.19999862, 0.200000763, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
708+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.34799999, 0.200000003, 0.696000099))
709-
--elseif hacho == 2 then
709+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.74123478, -0.409946442, 4.40184164, -0.00107316044, 1.00000525, 1.4551938e-005, 1.0000062, 0.00107315509, 7.93131278e-007, 7.77512412e-007, 1.45525482e-005, -0.999999642))
710-
--Heiru = New("Part",dude,"Heiru",{Size = Vector3.new(0.5, 0.400000006, 0.400000006),CFrame = CFrame.new(-78.5499878, 4.29998732, -42.1000366, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
710+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
711-
--local HairMesh = New("SpecialMesh",Heiru,"Mesh",{Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995),MeshId = "rbxassetid://398987591",MeshType = Enum.MeshType.FileMesh,})
711+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.69599998, 0.579999983, 0.927999914))
712-
--local Werudo = New("ManualWeld",Heiru,"Weld",{Part0 = Heiru,Part1 = dude:FindFirstChild("Head"),C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0.0499954224, -0.199999332, 0.100002289, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
712+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000267028809, -0.582561016, -1.50176382, 1.00001347, -3.86033207e-007, -3.92623845e-009, 3.77418473e-007, 1.00001156, 2.45045476e-006, 3.94029254e-009, -2.44983767e-006, 0.999999285))
713-
--elseif hacho == 3 then
713+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
714-
--Heiru = New("Part",dude,"Heiru",{Size = Vector3.new(0.5, 0.400000006, 0.400000006),CFrame = CFrame.new(-78.4499893, 3.89998746, -42.1000366, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
714+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00412750244, 1.45268583, -1.05011797, 1.00001216, 0.00172310648, 2.03311345e-007, 0.00172311824, -1.00001025, 6.49886579e-006, 2.14497248e-007, -6.49923504e-006, -0.999999285))
715-
--local HairMesh = New("SpecialMesh",Heiru,"Mesh",{MeshId = "rbxassetid://164382853",MeshType = Enum.MeshType.FileMesh,})
715+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
716-
--local Werudo = New("ManualWeld",Heiru,"Weld",{Part0 = Heiru,Part1 = dude:FindFirstChild("Head"),C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-0.0500030518, -0.599999189, 0.100002289, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
716+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(3.13199997, 0.231999978, 0.69599998))
717-
--elseif hacho == 4 then
717+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.80415058, -0.524322987, -0.00103759766, 9.72363068e-007, 2.15515029e-005, -0.999999285, -0.00172366935, 1.00001025, 2.15501732e-005, 1.00001216, 0.00172365736, 1.0095107e-006))
718-
--Heiru = New("Part",dude,"Heiru",{Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(-78.4999771, 2.79998851, -43.3000183, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
718+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463999987, 0.231999993, 0.232000008))
719-
--local HairMesh = New("SpecialMesh",Heiru,"Mesh",{Scale = Vector3.new(0.109999999, 0.0799999982, 0.0850000009),MeshId = "rbxassetid://561963999",MeshType = Enum.MeshType.FileMesh,})
719+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00213241577, 0.754931927, -3.58990145, -1.00000894, 0.00341619202, 7.19290369e-007, -0.00341618108, -1.00000799, -2.25470994e-005, 6.42287603e-007, -2.25490967e-005, 0.999999642))
720-
--local Werudo = New("ManualWeld",Heiru,"Weld",{Part0 = Heiru,Part1 = dude:FindFirstChild("Head"),C1 = CFrame.new(-1.52587891e-05, -1.69999814, 1.29998398, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
720+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
721-
--elseif hacho == 5 then
721+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.200000003, 0.231999993))
722-
--Heiru = New("Part",dude,"Heiru",{Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(-78.4999847, 3.69998765, -42.600029, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
722+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.79969883, -0.180217266, 0.23601532, -0.00172980642, 1.00001013, 2.24137202e-005, 6.46412275e-007, 2.24145024e-005, -0.999999285, -1.00001204, -0.00172979443, -6.85189946e-007))
723-
--local HairMesh = New("SpecialMesh",Heiru,"Mesh",{Scale = Vector3.new(0.0450000018, 0.0450000018, 0.0450000018),MeshId = "rbxassetid://487000462",MeshType = Enum.MeshType.FileMesh,})
723+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
724-
--local Werudo = New("ManualWeld",Heiru,"Weld",{Part0 = Heiru,Part1 = dude:FindFirstChild("Head"),C1 = CFrame.new(-7.62939453e-06, -0.799998999, 0.599994659, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
724+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
725-
--elseif hacho == 6 then
725+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00409317017, 1.45303392, 2.21011066, -1.00001216, -0.00168438489, -1.55491065e-007, 0.00168439688, -1.00001025, 6.03345643e-006, -1.6564087e-007, 6.03390299e-006, 0.999999285))
726-
--Heiru = New("Part",dude,"Heiru",{Size = Vector3.new(0.5, 0.400000006, 0.400000006),CFrame = CFrame.new(-78.5499802, 3.29998803, -42.0000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
726+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
727-
--local HairMesh = New("SpecialMesh",Heiru,"Mesh",{Scale = Vector3.new(0.0649999976, 0.0599999987, 0.0599999987),MeshId = "rbxassetid://437152207",MeshType = Enum.MeshType.FileMesh,})
727+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.928000152, 0.34799999))
728-
--local Werudo = New("ManualWeld",Heiru,"Weld",{Part0 = Heiru,Part1 = dude:FindFirstChild("Head"),C1 = CFrame.new(0.049987793, -1.19999862, 3.81469727e-06, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
728+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0164337158, 0.00995254517, 0.378734589, 1.00000417, -0.000275396451, 0.000659934303, -0.000271914061, 0.707111299, 0.70709461, -0.000661380531, -0.707101762, 0.707109511))
729-
--end
729+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.463999957, 0.452400029))
730-
--local haircol = {"Pink","Baby blue","Magenta","Brown","Black","Really black","White","CGA brown","Cool yellow"}
730+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0109825134, -0.0555400848, 0.707753658, 1.00001204, 0.00170851196, -1.88033137e-005, -0.0017085236, 1.00001013, 1.71195006e-005, 1.88328195e-005, -1.70869171e-005, 0.999999285))
731-
--Heiru.BrickColor = BrickColor.new(haircol[math.random(1,#haircol)])
731+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.812000036, 0.200000003, 0.200000003))
732-
--local ercho = math.random(1,8)
732+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.96466255, -0.414768219, 0.721370459, -0.00134572294, 0.500003576, 0.866025984, 1.00001371, 0.000263436057, 0.00140178087, 0.000472741085, 0.866039276, -0.499996334))
733-
--if ercho == 1 then
733+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
734-
--local EIRO = New("Part",dude,"EIRO",{FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(-78.4999924, 4.59999943, -42.0000229, -1, -1.50263801e-10, 0, 1.50264662e-10, 0.999993861, -1.78813892e-07, 0, 1.78812812e-07, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
734+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.60000002384186,"Pastel Blue","Part",Vector3.new(2.31999993, 0.34799999, 0.200000003))
735-
--local Mesh = New("SpecialMesh",EIRO,"Mesh",{Scale = Vector3.new(1.04999995, 1, 1.04999995),MeshId = "rbxassetid://10871984",TextureId = "rbxassetid://10871968",MeshType = Enum.MeshType.FileMesh,})
735+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.2697916, -1.39367867, 0.285621643, 9.60484385e-007, 2.34255967e-005, -0.999999404, -0.00169333746, 1.00001848, 2.34244617e-005, 1.00002027, 0.00169331662, 1.00015268e-006))
736-
--local Weld = New("ManualWeld",EIRO,"Weld",{Part0 = EIRO,Part1 = dude:FindFirstChild("Head"),C0 = CFrame.new(0, 0, 0, -1, 1.50264662e-10, 0, -1.50263801e-10, 0.999993861, 1.78812812e-07, 0, -1.78813892e-07, -1),C1 = CFrame.new(0, 0.100012779, -1.14440918e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
736+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
737-
--elseif ercho == 2 then
737+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999904, 0.231999978, 0.69599998))
738-
--local EIRO = New("Part",dude,"EIRO",{FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(-78.4999924, 5.39999866, -42.0000229, -1, -1.50263801e-10, 0, 1.50264662e-10, 0.999993861, -1.78813892e-07, 0, 1.78812812e-07, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
738+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.02214336, -0.756259918, -0.00161361694, 9.72405815e-007, 2.15511936e-005, -0.999999046, -0.00172374037, 1.00001574, 2.15500022e-005, 1.00001884, 0.00172372279, 1.00955594e-006))
739-
--local Mesh = New("SpecialMesh",EIRO,"Mesh",{MeshId = "rbxassetid://1072759",TextureId = "rbxassetid://1072760",MeshType = Enum.MeshType.FileMesh,})
739+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.812000036, 0.34799999))
740-
--local Weld = New("ManualWeld",EIRO,"Weld",{Part0 = EIRO,Part1 = dude:FindFirstChild("Head"),C0 = CFrame.new(0, 0, 0, -1, 1.50264662e-10, 0, -1.50263801e-10, 0.999993861, 1.78812812e-07, 0, -1.78813892e-07, -1),C1 = CFrame.new(0, 0.900012016, -1.14440918e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
740+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0164260864, 0.299938202, -0.537542105, 1.00001764, -0.000275420141, 0.000659916259, -0.000271896773, 0.707119524, 0.707094133, -0.000661385478, -0.707109988, 0.707109034))
741-
--elseif ercho == 3 then
741+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.579999983, 0.695999742, 0.463999987))
742-
--local EIRO = New("Part",dude,"EIRO",{FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.300000012, 0.400000006, 0.400000006),CFrame = CFrame.new(-78.5499954, 5.29999876, -42.0000229, -1, -1.50263801e-10, 0, 1.50264662e-10, 0.999993861, -1.78813892e-07, 0, 1.78812812e-07, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
742+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39053106, -0.458235741, -0.011390686, -0.000440491422, 1.00001991, 1.48311792e-005, -5.82179155e-007, -1.48307363e-005, 0.999999404, 1.00002158, 0.000440472504, 5.88722855e-007))
743-
--local Mesh = New("SpecialMesh",EIRO,"Mesh",{Scale = Vector3.new(1.20000005, 1.20000005, 1.20000005),MeshId = "rbxassetid://1374148",TextureId = "rbxassetid://413143035",MeshType = Enum.MeshType.FileMesh,})
743+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
744-
--local Weld = New("ManualWeld",EIRO,"Weld",{Part0 = EIRO,Part1 = dude:FindFirstChild("Head"),C0 = CFrame.new(0, 0, 0, -1, 1.50264662e-10, 0, -1.50263801e-10, 0.999993861, 1.78812812e-07, 0, -1.78813892e-07, -1),C1 = CFrame.new(0.0500030518, 0.800012112, -1.14440918e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
744+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003))
745-
--elseif ercho == 4 then
745+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0137062073, 0.00253915787, -1.46745825, -1.00000048, 0.00355784409, 1.83245029e-005, 0.00355784269, 0.999999583, 2.01142084e-005, -1.82529657e-005, 2.0179079e-005, -0.999999642))
746-
--local EIRO = New("Part",dude,"EIRO",{FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(-78.4999924, 5.29999876, -42.0000229, -1, -1.50263801e-10, 0, 1.50264662e-10, 0.999993861, -1.78813892e-07, 0, 1.78812812e-07, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
746+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
747-
--local Mesh = New("SpecialMesh",EIRO,"Mesh",{Scale = Vector3.new(0.699999988, 0.5, 0.600000024),MeshId = "rbxassetid://361948302",TextureId = "rbxassetid://361948503",MeshType = Enum.MeshType.FileMesh,})
747+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003))
748-
--local Weld = New("ManualWeld",EIRO,"Weld",{Part0 = EIRO,Part1 = dude:FindFirstChild("Head"),C0 = CFrame.new(0, 0, 0, -1, 1.50264662e-10, 0, -1.50263801e-10, 0.999993861, 1.78812812e-07, 0, -1.78813892e-07, -1),C1 = CFrame.new(0, 0.800012112, -1.14440918e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
748+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0136070251, 0.113649845, 0.986213684, -1.00001204, -0.00167019933, -1.89533148e-005, 0.0016702119, -1.00001013, -2.11289407e-005, -1.89182501e-005, -2.11601837e-005, 0.999999285))
749-
--elseif ercho == 5 then
749+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
750-
--local EIRO = New("Part",dude,"EIRO",{FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(-78.4999924, 5.09999895, -42.0000229, -1, -1.50263801e-10, 0, 1.50264662e-10, 0.999993861, -1.78813892e-07, 0, 1.78812812e-07, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
750+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.812000036, 0.200000003, 0.200000003))
751-
--local Mesh = New("SpecialMesh",EIRO,"Mesh",{MeshId = "rbxassetid://1095510",TextureId = "rbxassetid://1095511",MeshType = Enum.MeshType.FileMesh,})
751+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.96466923, 0.397167206, 0.721361637, -0.0013458092, 0.50001061, 0.86602205, 1.00001383, 0.00026367465, 0.00140174653, 0.000472528627, 0.866035402, -0.500003278))
752-
--local Weld = New("ManualWeld",EIRO,"Weld",{Part0 = EIRO,Part1 = dude:FindFirstChild("Head"),C0 = CFrame.new(0, 0, 0, -1, 1.50264662e-10, 0, -1.50263801e-10, 0.999993861, 1.78812812e-07, 0, -1.78813892e-07, -1),C1 = CFrame.new(0, 0.600012302, -1.14440918e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
752+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
753-
--end
753+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.69599998, 0.200000003, 0.928000033))
754-
--local oucho = math.random(1,6)
754+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.56735134, -0.408821106, 3.24180651, -0.000670250331, 1.00001955, 1.51960503e-005, 1.00002134, 0.000670230889, 6.58439376e-007, 6.48245248e-007, 1.51957993e-005, -0.999999404))
755-
--local sh = Instance.new("Shirt",dude)
755+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
756-
--local pn = Instance.new("Pants",dude)
756+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.60000002384186,"Pastel Blue","Part",Vector3.new(2.31999993, 0.34799999, 0.200000003))
757-
--if oucho == 1 then
757+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.26982021, -1.39350224, -0.295120239, 1.08945255e-006, 2.34336403e-005, -0.999999404, -0.00210836693, 1.00001788, 2.34318177e-005, 1.00001955, 0.00210834551, 1.13885642e-006))
758-
--pn.PantsTemplate = "rbxassetid://56903591"
758+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
759-
--sh:Destroy()
759+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999904, 0.231999978, 0.69599998))
760-
--elseif oucho == 2 then
760+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.02117348, 1.4526372, 0.0043182373, -8.55062524e-007, -7.5024268e-006, -0.999999642, 0.00172491686, -1.00000417, 7.50057416e-006, -1.00000513, -0.00172491092, 8.67988547e-007))
761-
--sh.ShirtTemplate = "rbxassetid://242933637"
761+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
762-
--pn.PantsTemplate = "rbxassetid://745334066"
762+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.170059204, -2.2058959, 4.45978069, -1.00001419, -0.00135475828, -4.16571709e-007, -0.00135477353, 1.00001323, 4.34294707e-005, 3.57724417e-007, 4.34299582e-005, -0.999999642))
763-
--elseif oucho == 3 then
763+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983))
764-
--sh.ShirtTemplate = "rbxassetid://1238151974"
764+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000008, 0.200000003, 0.34800005))
765-
--pn.PantsTemplate = "rbxassetid://1340645290"
765+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00218582153, -0.812090874, 2.42410946, 1.0000062, -0.000122337253, -0.000491121027, -0.000139618875, 0.866030037, -0.499999434, 0.000486493052, 0.500002682, 0.866024911))
766-
--elseif oucho == 4 then
766+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
767-
--sh.ShirtTemplate = "rbxassetid://583471131"
767+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.34799999, 0.200000003))
768-
--pn.PantsTemplate = "rbxassetid://460147365"
768+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00135040283, 0.462905884, 3.42825031, -1.00001216, -0.00170107209, -3.2242329e-007, 0.00170108408, -1.00001025, -4.80908056e-007, -3.21594428e-007, -4.80819381e-007, 0.999999285))
769-
--elseif oucho == 5 then
769+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
770-
--pn.PantsTemplate = "rbxassetid://45541243"
770+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 1.27600002, 0.69599998))
771-
--sh:Destroy()
771+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00625753403, -1.16150713, -0.00413131714, 9.68375389e-007, 2.27232595e-005, -0.999999404, -0.00171916001, 1.00001824, 2.27220989e-005, 1.00002003, 0.00171913893, 1.0074408e-006))
772-
--elseif oucho == 6 then
772+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
773-
--pn.PantsTemplate = "rbxassetid://41162775"
773+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.174598694, -2.20604086, 4.45978403, -1.0000217, 3.07324808e-006, 3.6950091e-008, 3.05491267e-006, 1.00001991, 4.44986144e-005, -3.68387809e-008, 4.44985162e-005, -0.999999404))
774-
--sh:Destroy()
774+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983))
775-
--end
775+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.231999993, 0.34800005))
776-
--Instance.new("Decal",dude:FindFirstChild("Head")).Texture = "rbxassetid://985062039"
776+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.7220459e-005, -0.171551704, 2.84820986, 1.00001347, 1.32246059e-005, -1.8708166e-005, -1.32331043e-005, 1.00001156, 9.19823833e-007, 1.87084588e-005, -9.18944352e-007, 0.999999285))
777-
coroutine.wrap(function()
777+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.812000155, 0.200000003, 0.231999993))
778-
--swait(40)
778+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90776682, -1.85868549, -0.00782012939, 1.8466252e-006, 2.3490722e-005, -0.999999404, -0.00454348512, 1.0000093, 2.34826093e-005, 1.00001109, 0.00454345904, 1.95331836e-006))
779-
--local naeeym2 = Instance.new("BillboardGui",dude)
779+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
780-
--naeeym2.Size = UDim2.new(0,100,0,40)
780+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.232000038, 0.463999987))
781-
--naeeym2.StudsOffset = Vector3.new(0,3,0)
781+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.69186592, -0.987005711, -0.00565719604, 1.16656577e-006, 2.24069317e-005, -0.999999642, -0.0023512831, 1.00000334, 2.24043106e-005, 1.00000429, 0.00235127681, 1.21924631e-006))
782-
--naeeym2.Adornee = dude:FindFirstChild("Head")
782+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 1))
783-
--naeeym2.Name = "TalkingBillBoard"
783+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599992, 0.463999987, 0.34799999))
784-
--local tecks2 = Instance.new("TextLabel",naeeym2)
784+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.008228302, -2.14741659, -0.0642538071, -1.00000715, 0.00357599347, 3.75979994e-007, 0.00357599184, 1.00000525, 2.70939381e-007, -3.75028975e-007, 2.71639692e-007, -0.999999285))
785-
--tecks2.BackgroundTransparency = 1
785+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
786-
--tecks2.BorderSizePixel = 0
786+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.200000003, 0.200000003))
787-
--tecks2.Text = "Trapped! In another sense.."
787+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000347137451, -1.8586607, -0.167779922, 1.00002146, -7.44219869e-006, -3.64530095e-008, 7.4239797e-006, 1.00001967, 2.38242046e-006, 3.6459241e-008, -2.38146504e-006, 0.999999404))
788-
--tecks2.Font = "Cartoon"
788+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
789-
--tecks2.TextSize = 24
789+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003))
790-
--tecks2.TextStrokeTransparency = 0
790+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0133476257, 0.114125729, -1.46745729, 1.00000048, -0.00355736027, 1.89384191e-005, -0.00355735887, -0.999999583, 2.02438559e-006, 1.8931225e-005, -2.09207792e-006, -0.999999642))
791-
--tecks2.TextColor3 = Color3.new(1,.6,.7)
791+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
792-
--tecks2.TextStrokeColor3 = Color3.new(1,1,1)
792+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(1.74000013, 0.232000083, 0.69599998))
793-
--tecks2.Size = UDim2.new(1,0,0.5,0)
793+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.64782763, -2.03162193, -0.00580215454, 1.18259686e-006, 2.35495809e-005, -0.999999404, -0.00240779901, 1.00001693, 2.35471889e-005, 1.00001872, 0.00240777642, 1.23929362e-006))
794-
--swait(10)
794+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(2.31999993, 0.232000008, 0.463999987))
795-
--for i = 0,1,.05 do
795+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.26977873, -1.68380308, -0.00464248657, 1.04666037e-006, 2.36031628e-005, -0.999999285, -0.00197039847, 1.00000978, 2.36014093e-005, 1.00001168, 0.00197038613, 1.09316613e-006))
796-
--swait()
796+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.463999987, 0.579999983, 1.15999985))
797-
--tecks2.Position = tecks2.Position - UDim2.new(0,0,.005,0)
797+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000141143799, -0.00238656998, -1.38578653, 1.00001347, -2.6228372e-007, -3.18987103e-009, 2.53668986e-007, 1.00001156, 2.2798049e-006, 3.2041374e-009, -2.27918736e-006, 0.999999285))
798-
--tecks2.TextStrokeTransparency = i
798+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.34800005, 0.200000003, 0.200000003))
799-
--tecks2.TextTransparency = i
799+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.12457228, 0.377754211, -2.04072428, -0.00161815656, 2.28647568e-005, 0.999998331, 1.00000501, -0.000935775577, 0.00161816564, 0.000935807999, 1.00000536, -2.13500443e-005))
800-
--end
800+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
801-
--naeeym2:Destroy()
801+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.69599998, 0.34800005))
802-
end)()
802+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00218963623, -1.21802139, 2.42397022, 1.00000656, -0.000122337195, -0.000491121318, -0.000139618875, 0.866030455, -0.499999672, 0.000486493111, 0.500002742, 0.866025031))
803-
end)()
803+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.200000003, 0.59740001))
804
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.012588501, -0.230174541, 1.22678614, 1.00001204, 0.00170156895, -1.85436711e-005, -0.00170158059, 1.00001013, 1.60903783e-005, 1.85713052e-005, -1.60583568e-005, 0.999999285))
805
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
806
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000187, 0.200000003, 0.200000003))
807-
Player.Chatted:connect(function(message)
807+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.28582335, -2.20614576, 0.16740036, 1.29392276e-006, 2.35486077e-005, -0.999999285, -0.00276590372, 1.00000787, 2.35452953e-005, 1.00000978, 0.00276589021, 1.3590477e-006))
808-
	if message then
808+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
809-
		if string.sub(message,1,11) == "damagemode/" then
809+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.579999983, 0.927999735, 0.463999987))
810-
			print(message)
810+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39041233, -1.27023077, -0.011089325, -0.000441556913, 1.00001168, 1.47172686e-005, -5.82458881e-007, -1.47170649e-005, 0.999999285, 1.00001359, 0.0004415476, 5.88964099e-007))
811-
			damagemode = string.sub(message,12)
811+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
812
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.463999987, 0.200000003, 0.928000033))
813
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.56732988, 0.403812408, 3.24179888, -0.000671263493, 1.00000596, 1.39352715e-005, 1.00000691, 0.000671258371, 6.59181296e-007, 6.49824415e-007, 1.39354743e-005, -0.999999642))
814
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
815-
function MagnitudeDmg(par,magni)
815+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 1.27600002, 0.69599998))
816-
for _, c in pairs(workspace:GetDescendants()) do
816+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.180254936, -1.16150093, -0.0041885376, 9.68362087e-007, 2.2722732e-005, -0.999999285, -0.00171916536, 1.00001013, 2.27213986e-005, 1.00001204, 0.00171915337, 1.00742602e-006))
817-
local hum = c:FindFirstChildOfClass("Humanoid")
817+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 1))
818-
if hum ~= nil and c:FindFirstChild("IsTeamMateOfCK")==nil then
818+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.231999993, 0.916400015))
819-
local head = GetDudesTorso(c)
819+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0164260864, 0.589895248, 0.094648838, 1.00001764, -0.000275413156, 0.000659923593, -0.000271906902, 0.707119524, 0.707094133, -0.000661385711, -0.707109988, 0.707109034))
820-
if head ~= nil then
820+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.34799999, 0.200000003))
821-
local targ = head.Position - par.Position
821+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00074005127, -0.113721371, 2.02377272, 1.00001466, -2.03231466e-005, 3.07392952e-007, -2.03155214e-005, -1.00001335, -1.85632734e-006, 3.07421914e-007, 1.85568797e-006, -0.999999404))
822-
local mag = targ.magnitude
822+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
823-
if magni >= mag and c ~= chara then
823+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599992, 0.232000008, 0.200000003))
824-
Dmg(c)
824+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000648498535, 0.523108482, 3.42824936, -1.00001204, -0.00170232763, -3.22026239e-007, 0.00170233962, -1.00001013, -4.4727858e-007, -3.21253964e-007, -4.47188995e-007, 0.999999285))
825
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
826
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599992, 0.232000008, 0.231999993))
827
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00292205811, -2.03163147, 4.63377762, -1.00001311, -0.000978587777, -2.91069369e-007, -0.000978597905, 1.00001121, 4.45006881e-005, 2.4750986e-007, 4.45008554e-005, -0.999999285))
828
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
829
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.62399995, 0.927999794, 0.928000033))
830
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1038084, 0.702246666, -0.00408935547, -0.00171928364, 1.00001013, 1.46179427e-005, -5.92813478e-007, -1.46185203e-005, 0.999999285, 1.00001204, 0.00171927165, 6.17952878e-007))
831-
local mus = Instance.new("Sound",Head)
831+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
832-
mus.Name = "mus"
832+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.463999987))
833-
mus.SoundId = "rbxassetid://1131624146"
833+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.180233479, -1.85741377, -0.00400161743, 9.68401537e-007, 2.21498412e-005, -0.999999285, -0.00171989296, 1.00001013, 2.2148517e-005, 1.00001204, 0.00171988097, 1.00649675e-006))
834-
mus.Looped = true
834+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.580000103, 1))
835-
mus.Volume = 1
835+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463999987, 0.34799999, 0.200000003))
836-
mus:Play()
836+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00061416626, 0.113962173, -0.515907764, 1.00000679, 8.48609488e-007, -1.58665658e-009, -8.52916855e-007, 1.00000584, 8.92841399e-007, 1.59491531e-009, -8.9252535e-007, 0.999999642))
837
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
838-
zhold = false
838+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.69599998, 0.200000003, 0.200000003))
839
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000152587891, 0.350605965, -0.979739666, -1.00001347, 3.24973371e-007, -3.23643548e-007, -3.16358637e-007, -1.00001156, -4.67361169e-005, -3.23648152e-007, -4.67360405e-005, 0.999999285))
840-
attack = true
840+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
841-
for i=0,1,.3 do
841+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.200000003, 0.231999978))
842
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0134773254, -2.03588963, 0.0627288818, 1.0000118, 0.00168008753, -0.000919409504, -0.000919448154, 1.43879734e-005, -0.999998927, -0.00168008532, 1.00001025, 1.59331266e-005))
843-
PlayAnimationFromTable({       
843+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
844-
CFrame.new(0, 0, 0, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
844+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.34799999, 0.34799999))
845-
CFrame.new(0.0823832005, 1.55974865, -0.0981806219, 0.604022264, 0.219845936, 0.766044974, -0.342019916, 0.939692736, 0, -0.719846904, -0.262002617, 0.64278698),
845+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00144577026, 0.465278625, 2.25577259, 1.00000525, -0.00357661862, 2.83521615e-007, -0.00357662095, -1.00000381, -2.32054535e-005, 3.66508516e-007, 2.32040093e-005, -0.999999404))
846-
CFrame.new(1.02804303, 0.5, -0.52656126, 0.64278698, 0.766044974, 0, 0, 0, -1, -0.766044974, 0.64278698, 0),
846+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
847-
CFrame.new(-1.28728318, 0.203263342, -0.756378591, 0.875030518, -0.0895627737, 0.475710154, 0.480547935, 0.0424276218, -0.875941575, 0.0582684875, 0.995077074, 0.0801646709),
847+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.231999993, 0.69599998))
848-
CFrame.new(0.499997735, -1.99999893, -1.11758709e-06, 0.866025209, 0, -0.500000298, 0, 1, 0, 0.500000298, 0, 0.866025209),
848+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.4577775, -0.755722523, -0.00420379639, 9.68686891e-007, 2.31499107e-005, -0.999999285, -0.00171863148, 1.00001037, 2.31485628e-005, 1.00001228, 0.00171861949, 1.00847365e-006))
849-
CFrame.new(-0.500001431, -1.99999893, -9.983778e-07, 0.766043782, 0, 0.64278847, 0, 1, 0, -0.64278847, 0, 0.766043782),
849+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.927999914, 0.231999978, 0.69599998))
850-
}, .4, false)
850+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.63014698, -0.756272316, -0.00161361694, 9.72395696e-007, 2.15512227e-005, -0.999999285, -0.00172371534, 1.00001013, 2.15498931e-005, 1.00001204, 0.00172370335, 1.00954367e-006))
851
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
852-
Humanoid.WalkSpeed = 200
852+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000984191895, -0.756361485, 0.354147911, 1.00001216, 0.00168376672, -1.40138248e-008, -0.00168377871, 1.00001025, 2.1083024e-005, 4.95281753e-008, -2.10825874e-005, 0.999999285))
853-
local ref = Instance.new("Part",chara)
853+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
854-
ref.Size = Vector3.new(0,0,0)
854+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.463999987, 0.200000003, 0.231999844))
855-
ref.Anchored = true
855+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.19616699e-005, -0.350408554, -0.921793938, 1.00001347, 8.28295015e-008, -2.89782998e-009, -9.14442353e-008, 1.00001156, 2.05126844e-006, 2.91285485e-009, -2.05064771e-006, 0.999999285))
856-
ref.CanCollide = false
856+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
857-
ref.Transparency = 1
857+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.463999987))
858-
repeat
858+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00622749329, -1.85754061, -0.00392532349, 9.6856877e-007, 2.22277413e-005, -0.999999285, -0.00171961775, 1.00001037, 2.2226408e-005, 1.00001228, 0.00171960576, 1.00679244e-006))
859-
--so(1145251796,ShotPt,math.random(95,105)/100,3)
859+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.580000103, 1))
860-
ref.CFrame = Mouse.Hit
860+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(3.13199997, 0.231999978, 0.69599998))
861-
MagnitudeDmg(ref,2)
861+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.804111, 1.68473339, 0.00412750244, -8.36535833e-007, -6.4935798e-006, -0.999999285, 0.00172392465, -1.00001013, 6.49140156e-006, -1.00001204, -0.00172391266, 8.47700733e-007))
862-
Effects.Block(ShotPt.CFrame,Vector3.new(1,1,1),Vector3.new(),Vector3.new(.2,.2,.2),"Neon","Pink",true,false,.1)
862+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
863-
Effects.Block(CFrame.new((ShotPt.Position + Mouse.Hit.p)/2,Mouse.Hit.p),Vector3.new(1,1,(ShotPt.Position - Mouse.Hit.p).magnitude),Vector3.new(.2,.2,1),Vector3.new(.1,.1,0),"Neon","Pink",false,false,.1)
863+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00101089478, -0.756358147, 3.25414419, 1.00001884, 0.00168378535, -1.40127501e-008, -0.00168380293, 1.00001574, 2.10829876e-005, 4.953597e-008, -2.1082411e-005, 0.999999046))
864-
Effects.Block(Mouse.Hit,Vector3.new(1,1,1),Vector3.new(),Vector3.new(.2,.2,.2),"Neon","Pink",true,false,.1)
864+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
865-
for i=0,1,.5 do
865+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003))
866
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00154876709, -0.345762253, -0.747890472, -1.00000513, 0.00184790534, -9.90573952e-008, -0.00184790278, -1.00000417, -3.50944756e-005, -1.63901603e-007, -3.50941227e-005, 0.999999642))
867-
PlayAnimationFromTable({       
867+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
868-
CFrame.new(2.25380063e-06, 0, 0.100001052, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
868+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.200000003, 0.231999993))
869-
CFrame.new(0.0823859125, 1.55974913, -0.0981838703, 0.604022264, 0.219845936, 0.766044974, -0.342019916, 0.939692736, 0, -0.719846904, -0.262002617, 0.64278698),
869+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00116729736, 0.582655907, 0.921771049, 1.0000118, -0.0018872465, 3.00768534e-007, -0.00188724138, -1.00000989, -2.33032779e-006, 3.05155339e-007, 2.32914181e-006, -0.999999285))
870-
CFrame.new(1.25785875, 0.5, -0.333723217, 0.64278698, 0.766044974, 0, 0, 0, -1, -0.766044974, 0.64278698, 0),
870+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
871-
CFrame.new(-1.05747044, 0.203263938, -0.563540041, 0.875030518, -0.0895627737, 0.475710154, 0.480547935, 0.0424276218, -0.875941575, 0.0582684875, 0.995077074, 0.0801646709),
871+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(2.31999993, 0.34799999, 0.69599998))
872-
CFrame.new(0.423390329, -1.99999893, -0.0642812699, 0.866025209, 0, -0.500000298, 0, 1, 0, 0.500000298, 0, 0.866025209),
872+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.26979065, -1.04566193, -0.00424575806, 9.68193035e-007, 2.35501375e-005, -0.999999285, -0.00171805895, 1.00001037, 2.35487987e-005, 1.00001228, 0.00171804742, 1.00865361e-006))
873-
CFrame.new(-0.57660532, -1.99999893, -0.0642794371, 0.766043782, 0, 0.64278847, 0, 1, 0, -0.64278847, 0, 0.766043782),
873+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000187, 0.200000003, 0.200000003))
874-
}, .4, false)
874+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.28582954, -2.20552588, -0.181804657, 1.45761271e-006, 2.37911408e-005, -0.999999285, -0.00329261925, 1.00000644, 2.37865734e-005, 1.00000834, 0.00329260482, 1.53593442e-006))
875
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
876-
for i=0,1,.5 do
876+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.69599998, 0.200000003, 0.928000033))
877
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.56748581, 0.403205872, 3.24181366, -0.000669696892, 1.00001156, 1.54301233e-005, 1.00001347, 0.000669687288, 6.58446311e-007, 6.48107061e-007, 1.54301015e-005, -0.999999285))
878-
PlayAnimationFromTable({       
878+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
879-
CFrame.new(0, 0, 0, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
879+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599992, 0.232000008, 0.34799999))
880-
CFrame.new(0.0823832005, 1.55974865, -0.0981806219, 0.604022264, 0.219845936, 0.766044974, -0.342019916, 0.939692736, 0, -0.719846904, -0.262002617, 0.64278698),
880+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00191497803, -2.03143692, -2.60386896, 1.00001359, 0.000368760899, 2.53006078e-007, -0.000368769979, 1.00001168, 2.77856907e-006, -2.51969908e-007, -2.77804475e-006, 0.999999285))
881-
CFrame.new(1.02804303, 0.5, -0.52656126, 0.64278698, 0.766044974, 0, 0, 0, -1, -0.766044974, 0.64278698, 0),
881+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
882-
CFrame.new(-1.28728318, 0.203263342, -0.756378591, 0.875030518, -0.0895627737, 0.475710154, 0.480547935, 0.0424276218, -0.875941575, 0.0582684875, 0.995077074, 0.0801646709),
882+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.231999993, 0.231999993))
883-
CFrame.new(0.499997735, -1.99999893, -1.11758709e-06, 0.866025209, 0, -0.500000298, 0, 1, 0, 0.500000298, 0, 0.866025209),
883+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.79963732, -0.0062046051, -0.227901459, -0.00172873132, 1.00001025, 2.30093628e-005, 6.45988621e-007, 2.30101468e-005, -0.999999285, -1.00001216, -0.00172871957, -6.85771909e-007))
884-
CFrame.new(-0.500001431, -1.99999893, -9.983778e-07, 0.766043782, 0, 0.64278847, 0, 1, 0, -0.64278847, 0, 0.766043782),
884+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
885-
}, .4, false)
885+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003))
886
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000247955322, -1.85837555, 0.515717983, -1.00001347, 0.00037799112, 1.62256811e-007, 0.000377983262, 1.00001156, 4.46234044e-005, -1.45407441e-007, 4.4623368e-005, -0.999999285))
887-
until zhold == false
887+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
888-
ref:Destroy()
888+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599992, 0.231999993, 0.200000003))
889-
Humanoid.WalkSpeed = 200
889+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00257110596, -1.6831336, 3.42826033, 1.00001204, 0.00170258048, -1.60158933e-007, -0.00170259248, 1.00001013, 1.46196398e-005, 1.8506725e-007, -1.46188831e-005, 0.999999285))
890-
attack = false
890+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
891
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.200000003, 0.200000003))
892
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000370025635, -1.8587203, -1.44380522, 1.00001359, -8.11205246e-006, -3.67194701e-008, 8.10361234e-006, 1.00001168, 2.74641434e-006, 3.67127662e-008, -2.74579975e-006, 0.999999285))
893-
function doge()
893+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
894-
attack = true
894+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(2.31999993, 0.231999993, 0.200000003))
895-
Humanoid.WalkSpeed = 0
895+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.27035666, -1.68360662, 0.293216705, -6.99449004e-007, 0.000311892974, 0.999999285, -0.00104407989, 1.00001121, -0.000311888987, -1.00001323, -0.00104407, -3.73821621e-007))
896-
--so(536642316,Torso,1,1)
896+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
897-
local bodyvel = Instance.new("BodyVelocity",RootPart)
897+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.928000152, 0.464000016, 0.463999987))
898-
local pep = 10000000
898+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.16985369, -0.871246338, -0.0051651001, 1.16509625e-006, 2.38373486e-005, -0.999998808, -0.00235050265, 1.00001895, 2.38351458e-005, 1.00002158, 0.00235049031, 1.22111521e-006))
899-
bodyvel.P = pep
899+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000008, 0.200000003, 1.04399979))
900-
bodyvel.MaxForce = Vector3.new(pep,pep,pep)
900+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000732421875, 0.345625401, -1.32782841, 1.00001347, 1.57987233e-006, -3.28700223e-009, -1.58848707e-006, 1.00001156, 1.30031594e-006, 3.30395888e-009, -1.29968794e-006, 0.999999285))
901-
bodyvel.Velocity = RootPart.CFrame.lookVector*200
901+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
902-
for i=0,1,.2 do
902+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000172, 0.200000003, 0.231999993))
903
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.341750622, -1.85878611, -0.00778961182, 1.84655323e-006, 2.3751556e-005, -0.999999285, -0.00454270514, 1.00000131, 2.3743276e-005, 1.00000322, 0.00454268791, 1.9544193e-006))
904-
PlayAnimationFromTable({       
904+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
905-
CFrame.new(0, -0.413182259, -0.492409885, 1, 0, 0, 0, 0.173647001, 0.984807968, 0, -0.984807968, 0.173647001),
905+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.69599998, 0.200000003, 1.2759999))
906-
CFrame.new(0, 1.39017391, 0.409808099, 1, 0, 0, 0, 0.499998748, -0.866026163, 0, 0.866026163, 0.499998748),
906+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-005, -0.466629028, -0.399776936, 1.00001347, -3.22703272e-007, -3.16622373e-009, 3.14088538e-007, 1.00001156, 2.64065238e-006, 3.18028226e-009, -2.6400412e-006, 0.999999285))
907-
CFrame.new(0.858022809, 0.339910388, -0.78796947, 0.296197057, 0.813798428, 0.499999553, 0.171009049, 0.469846249, -0.866025627, -0.939693213, 0.342018723, 1.7801861e-07),
907+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
908-
CFrame.new(-1.12680423, -0.351213962, -0.287614167, 0.0669000372, 0.109107949, 0.991776109, 0.843825459, 0.52423954, -0.114593051, -0.532431304, 0.844552159, -0.05699642),
908+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
909-
CFrame.new(0.5, -2, -2.86102295e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
909+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0040397644, 1.45275879, 0.354114056, -1.00001884, -0.00168373343, -1.7531282e-007, 0.00168375147, -1.00001597, 6.02276077e-006, -1.85434587e-007, 6.02347882e-006, 0.999999166))
910-
CFrame.new(-0.5, -2, -2.86102295e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
910+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
911-
}, .4, false)
911+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.231999993, 0.231999993))
912-
bodyvel.Velocity = RootPart.CFrame.lookVector*200
912+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.79963207, -0.00620794296, 0.236164093, -0.00172861468, 1.00001025, 2.30448168e-005, 6.46028013e-007, 2.30456026e-005, -0.999999285, -1.00001216, -0.00172860292, -6.85869907e-007))
913
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
914-
for i=0,1,.2 do
914+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.62399995, 1.27599967, 0.928000033))
915
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10384512, 2.7322464, -0.00403213501, -0.00171939307, 1.00001013, 1.46226739e-005, -5.92917615e-007, -1.46232505e-005, 0.999999285, 1.00001204, 0.00171938131, 6.18066792e-007))
916-
PlayAnimationFromTable({       
916+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
917-
CFrame.new(0, -1.30470812, -0.622091293, 1, 0, 0, 0, -0.866025984, 0.499998987, 0, -0.499998987, -0.866025984),
917+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003))
918-
CFrame.new(0, 1.47984993, -0.230206192, 1, 0, 0, 0, 0.939693034, 0.34201926, 0, -0.34201926, 0.939693034),
918+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000701904297, -0.345462322, 1.90779448, 1.00001347, -2.00413051e-005, 3.0602007e-007, -2.00327486e-005, -1.00001156, -2.15015098e-006, 3.06052669e-007, 2.14952706e-006, -0.999999285))
919-
CFrame.new(0.858022809, 0.339910388, -0.78796947, 0.296197057, 0.813798428, 0.499999553, 0.171009049, 0.469846249, -0.866025627, -0.939693213, 0.342018723, 1.7801861e-07),
919+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
920-
CFrame.new(-1.12680423, -0.351213962, -0.287614167, 0.0669000372, 0.109107949, 0.991776109, 0.843825459, 0.52423954, -0.114593051, -0.532431304, 0.844552159, -0.05699642),
920+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(1.04400015, 0.811999977, 0.69599998))
921-
CFrame.new(0.5, -1.19999313, -0.600002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),
921+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.2278223, -1.50939083, -0.00476455688, 1.06762559e-006, 2.37910026e-005, -0.999999285, -0.00203778502, 1.00000966, 2.37891327e-005, 1.00001156, 0.00203777291, 1.11610427e-006))
922-
CFrame.new(-0.5, -1.19999313, -0.600002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),
922+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.463999987, 0.200000003, 0.928000033))
923-
}, .4, false)
923+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.56723642, -0.411323547, 3.2417984, -0.000671109243, 1.0000056, 1.40209831e-005, 1.00000656, 0.000671104353, 6.59014859e-007, 6.49602271e-007, 1.40211887e-005, -0.999999642))
924-
bodyvel.Velocity = RootPart.CFrame.lookVector*200
924+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
925
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
926-
for i=0,1,.2 do
926+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00456619263, 1.45251989, 3.25319099, -1.00000548, -0.00168398093, -1.74997453e-007, 0.0016839871, -1.00000453, 7.01806357e-006, -1.86809473e-007, 7.01812223e-006, 0.999999642))
927
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
928-
PlayAnimationFromTable({       
928+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
929-
CFrame.new(0, -2.22375727, 0.305265486, 1, 0, 0, 0, 0.500000238, -0.866025388, 0, 0.866025388, 0.500000238),
929+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0012512207, 0.756712437, 0.921786785, 1.00001192, -0.00188787864, 2.99965563e-007, -0.00188787398, -1.00001001, -2.71932527e-006, 3.05087923e-007, 2.71814042e-006, -0.999999285))
930-
CFrame.new(0, 1.35128808, -0.383415997, 1, 0, 0, 0, 0.766043901, 0.642788529, 0, -0.64278847, 0.766043901),
930+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
931-
CFrame.new(0.858022809, 0.339910388, -0.78796947, 0.296197057, 0.813798428, 0.499999553, 0.171009049, 0.469846249, -0.866025627, -0.939693213, 0.342018723, 1.7801861e-07),
931+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
932-
CFrame.new(-1.12680423, -0.351213962, -0.287614167, 0.0669000372, 0.109107949, 0.991776109, 0.843825459, 0.52423954, -0.114593051, -0.532431304, 0.844552159, -0.05699642),
932+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00101852417, -0.756660938, -1.05014706, -1.00001204, -0.00172244979, 6.12758271e-008, -0.00172246178, 1.00001013, 2.15474902e-005, -9.84062183e-008, 2.15469754e-005, -0.999999285))
933-
CFrame.new(0.5, -1.19999337, -0.599998593, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024),
933+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
934-
CFrame.new(-0.500003815, -1.35979521, -0.923200667, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388),
934+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.580000103, 2.204))
935-
}, .4, false)
935+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00379943848, -2.08976412, 1.34025192, 1.00001204, 0.00171907921, 2.17523793e-005, -0.00171909155, 1.00001013, 1.06986054e-005, -2.17342458e-005, -1.07354717e-005, 0.999999285))
936-
bodyvel.Velocity = RootPart.CFrame.lookVector*200
936+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(1.27600014, 1.04400003, 0.69599998))
937
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.06781864, -1.39336252, -0.00276947021, 6.42567954e-007, 2.37156328e-005, -0.999999285, -0.000670476642, 1.00001156, 2.37155527e-005, 1.00001347, 0.000670467038, 6.58474448e-007))
938-
bodyvel:Destroy()
938+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.696000159, 0.200000003, 0.232000008))
939-
Humanoid.WalkSpeed = 200
939+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.457955837, -0.580825329, -0.0055770874, 1.16664842e-006, 2.21116316e-005, -0.999999642, -0.00235209521, 1.00000632, 2.21090704e-005, 1.00000727, 0.0023520845, 1.21865253e-006))
940-
attack = false
940+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
941
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
942
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00102996826, -0.756342888, -2.7901454, -1.00001884, -0.00172247365, 6.13245135e-008, -0.001722491, 1.00001574, 2.15474611e-005, -9.84643691e-008, 2.15468062e-005, -0.999999046))
943-
function bdoge()
943+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
944-
attack = true
944+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.927999973, 0.200000003))
945-
Humanoid.WalkSpeed = 0
945+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.35656452, -0.0282249451, -2.04077148, -0.00161817856, 2.2865348e-005, 0.999997616, 1.00001848, -0.000935790653, 0.00161816448, 0.000935816381, 1.00001693, -2.13497078e-005))
946-
--so(536642316,Torso,1,1)
946+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 0.579999983))
947-
local bodyvel = Instance.new("BodyVelocity",RootPart)
947+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.34799999, 0.200000003, 0.696000099))
948-
local pep = 10000000
948+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.7414937, 0.402587891, 4.40184164, -0.00107212085, 1.00001121, 1.57967261e-005, 1.00001311, 0.00107211061, 7.93275149e-007, 7.76334844e-007, 1.57971135e-005, -0.999999285))
949-
bodyvel.P = pep
949+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
950-
bodyvel.MaxForce = Vector3.new(pep,pep,pep)
950+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003))
951-
bodyvel.Velocity = RootPart.CFrame.lookVector*-200
951+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0135307312, 0.00276422501, 0.986213207, 1.00001204, 0.00167110038, -1.825656e-005, -0.00167111226, 1.00001013, -1.0784629e-006, 1.82550084e-005, 1.10962583e-006, 0.999999285))
952-
for i=0,1,.2 do
952+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
953
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.231999964, 0.200000003))
954-
PlayAnimationFromTable({       
954+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0116043091, -0.169836521, 2.03595734, 1.00001204, 0.00170413801, -1.86736106e-005, -0.00170414965, 1.00001013, 1.63084733e-005, 1.87016558e-005, -1.62761844e-005, 0.999999285))
955-
CFrame.new(0, -2.22375727, 0.305265486, 1, 0, 0, 0, 0.500000238, -0.866025388, 0, 0.866025388, 0.500000238),
955+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
956-
CFrame.new(0, 1.35128808, -0.383415997, 1, 0, 0, 0, 0.766043901, 0.642788529, 0, -0.64278847, 0.766043901),
956+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.927999914, 0.231999978, 0.69599998))
957-
CFrame.new(0.858022809, 0.339910388, -0.78796947, 0.296197057, 0.813798428, 0.499999553, 0.171009049, 0.469846249, -0.866025627, -0.939693213, 0.342018723, 1.7801861e-07),
957+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.62992048, 1.45317078, 0.00423812866, -8.35475475e-007, -7.49478841e-006, -0.999999642, 0.00172465458, -1.00001037, 7.49267065e-006, -1.00001204, -0.00172464119, 8.48372508e-007))
958-
CFrame.new(-1.12680423, -0.351213962, -0.287614167, 0.0669000372, 0.109107949, 0.991776109, 0.843825459, 0.52423954, -0.114593051, -0.532431304, 0.844552159, -0.05699642),
958+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
959-
CFrame.new(0.5, -1.19999337, -0.599998593, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024),
959+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0048866272, 1.45256662, -2.78931189, 1.00000513, 0.00172351021, 2.02878823e-007, 0.00172351615, -1.00000417, 7.49809578e-006, 2.15795779e-007, -7.49809897e-006, -0.999999642))
960-
CFrame.new(-0.500003815, -1.35979521, -0.923200667, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388),
960+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
961-
}, .4, false)
961+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
962-
bodyvel.Velocity = RootPart.CFrame.lookVector*-200
962+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.175273895, -2.2061739, -4.11187935, 1.00001371, 0.00036665576, 8.8621448e-008, -0.000366665074, 1.0000118, 2.83818667e-006, -8.7566761e-008, -2.8376005e-006, 0.999999285))
963
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983))
964-
for i=0,1,.2 do
964+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000008, 0.579999983, 0.200000003))
965
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000499725342, -0.350563049, -2.02378225, 1.00001347, -5.64614311e-007, -3.58900643e-009, 5.56057785e-007, 1.00001156, 2.58954788e-006, 3.60246588e-009, -2.58893624e-006, 0.999999285))
966-
PlayAnimationFromTable({       
966+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
967-
CFrame.new(0, -1.30470812, -0.622091293, 1, 0, 0, 0, -0.866025984, 0.499998987, 0, -0.499998987, -0.866025984),
967+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.463999957, 0.452400029))
968-
CFrame.new(0, 1.47984993, -0.230206192, 1, 0, 0, 0, 0.939693034, 0.34201926, 0, -0.34201926, 0.939693034),
968+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107460022, -0.0555205345, 1.75172997, 1.00001204, 0.00170685095, -1.87402256e-005, -0.00170686259, 1.00001013, 1.71129595e-005, 1.87696915e-005, -1.7080516e-005, 0.999999285))
969-
CFrame.new(0.858022809, 0.339910388, -0.78796947, 0.296197057, 0.813798428, 0.499999553, 0.171009049, 0.469846249, -0.866025627, -0.939693213, 0.342018723, 1.7801861e-07),
969+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463999987, 0.200000003, 0.200000003))
970-
CFrame.new(-1.12680423, -0.351213962, -0.287614167, 0.0669000372, 0.109107949, 0.991776109, 0.843825459, 0.52423954, -0.114593051, -0.532431304, 0.844552159, -0.05699642),
970+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000179290771, -0.11830616, -0.515934467, 1.00000679, 1.18016033e-006, -1.49793378e-009, -1.18446769e-006, 1.00000584, 4.800022e-007, 1.50599488e-009, -4.79683422e-007, 0.999999642))
971-
CFrame.new(0.5, -1.19999313, -0.600002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),
971+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
972-
CFrame.new(-0.5, -1.19999313, -0.600002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),
972+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.579999983, 0.695999742, 0.463999987))
973-
}, .4, false)
973+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39072371, -2.08222008, -0.0108184814, -0.000440219301, 1.00001168, 1.49555108e-005, -5.82121402e-007, -1.49553034e-005, 0.999999285, 1.00001359, 0.000440209988, 5.88711941e-007))
974-
bodyvel.Velocity = RootPart.CFrame.lookVector*-200
974+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
975
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000038, 0.200000003, 3.59599972))
976-
bodyvel:Destroy()
976+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000350952148, -0.34586668, 1.57220888, 1.00001347, -8.66054324e-006, -1.0555099e-009, 8.65192851e-006, 1.00001156, 6.67146651e-007, 1.06459686e-009, -6.66510914e-007, 0.999999285))
977-
Humanoid.WalkSpeed = 200
977+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
978-
attack = false
978+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
979
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000980377197, -0.756362438, 2.21014261, 1.00001216, 0.00168377184, -1.39758196e-008, -0.00168378383, 1.00001025, 2.10831458e-005, 4.94904349e-008, -2.10827075e-005, 0.999999285))
980
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
981-
function adoge()
981+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003))
982-
attack = true
982+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000228881836, -1.85836792, 2.37173796, -1.00001347, 0.000378501718, 1.62424982e-007, 0.000378494151, 1.00001156, 4.46612976e-005, -1.45538479e-007, 4.46612685e-005, -0.999999285))
983-
Humanoid.WalkSpeed = 200
983+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
984-
--so(536642316,Torso,1,1)
984+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(1.62399995, 0.927999794, 0.928000033))
985-
Effects.Wave(RootPart.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(),Vector3.new(1,.1,1),"White",math.random(-10,10),false,.1)
985+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1039381, 1.63024521, -0.0039024353, -0.00172031764, 1.00001013, 1.46122475e-005, -5.72987631e-007, -1.46127904e-005, 0.999999285, 1.00001204, 0.00172030565, 5.98132715e-007))
986-
BodyVel(RootPart,RootPart.CFrame.lookVector*200)
986+
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
987-
for i=0,1,.1 do
987+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.9000001, 0.232000038, 0.232000008))
988
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.2558732, -0.755105019, -0.005027771, 1.16550927e-006, 2.32517414e-005, -0.999999046, -0.00235130615, 1.00001335, 2.32494094e-005, 1.00001562, 0.00235129381, 1.22017377e-006))
989-
PlayAnimationFromTable({       
989+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.812000036, 0.34799999))
990-
CFrame.new(0, -0.095761165, -0.251516223, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
990+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000499725342, -0.000572681427, -0.399878502, 1.00001347, -3.89991328e-009, -1.60411329e-009, -4.71482053e-009, 1.00001156, 9.86925897e-007, 1.61898139e-009, -9.86294253e-007, 0.999999285))
991-
CFrame.new(0, 1.43075883, 0.149916381, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
991+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463999987, 0.69599998, 0.231999993))
992-
CFrame.new(0.858022809, 0.339910388, -0.78796947, 0.296197057, 0.813798428, 0.499999553, 0.171009049, 0.469846249, -0.866025627, -0.939693213, 0.342018723, 1.7801861e-07),
992+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000854492188, -0.060251236, -0.689863205, 1.00000679, 9.31904651e-008, -2.52386245e-009, -9.7497832e-008, 1.00000584, 1.58413877e-006, 2.53151944e-009, -1.58382682e-006, 0.999999642))
993-
CFrame.new(-1.12680423, -0.351213962, -0.287614167, 0.0669000372, 0.109107949, 0.991776109, 0.843825459, 0.52423954, -0.114593051, -0.532431304, 0.844552159, -0.05699642),
993+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.69599998, 0.34799999, 0.34799996))
994-
CFrame.new(0.5, -1.96527231, 0.196966231, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789),
994+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000202178955, -0.698717594, -0.863790989, 1.00001359, -9.37085133e-007, -4.30265912e-009, 9.28586815e-007, 1.00001168, 2.73720707e-006, 4.31539515e-009, -2.73659361e-006, 0.999999285))
995-
CFrame.new(-0.5, -1.43618584, -0.205210268, 1, 0, 0, 0, 0.939692438, 0.342020929, 0, -0.342020959, 0.939692438),
995+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
996-
}, .4, false)
996+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.200000003, 0.59740001))
997
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0118713379, 0.117973328, 1.22682953, 1.00001204, 0.00170348049, -1.86220968e-005, -0.00170349213, 1.00001013, 1.60979762e-005, 1.86497764e-005, -1.60657855e-005, 0.999999285))
998-
Humanoid.WalkSpeed = 200
998+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
999-
attack = false
999+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
1000
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.170646667, -2.20620346, -4.11187887, 1.00001299, 0.00135321938, 4.18644504e-007, -0.00135323033, 1.00001109, 2.83407667e-006, -4.147997e-007, -2.83402255e-006, 0.999999285))
1001
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983))
1002-
function badoge()
1002+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.34800005, 0.200000003, 0.200000003))
1003-
attack = true
1003+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.12456751, -0.434249878, -2.04071569, -0.00161815656, 2.28647568e-005, 0.999998331, 1.00000501, -0.000935775577, 0.00161816564, 0.000935807999, 1.00000536, -2.13500443e-005))
1004-
Humanoid.WalkSpeed = 2000
1004+
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
1005-
--so(536642316,Torso,1,1)
1005+
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(2.31999993, 0.231999993, 0.200000003))
1006-
Effects.Wave(RootPart.CFrame*CFrame.Angles(math.rad(-90),0,0),Vector3.new(),Vector3.new(1,.1,1),"White",math.random(-10,10),false,.1)
1006+
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.27036333, -1.68534136, 0.286766052, 4.37200288e-006, -0.00031248352, -0.999999225, -0.00104415184, 1.00001121, -0.000312483375, 1.00001323, 0.00104414311, 4.04568164e-006))
1007-
BodyVel(RootPart,RootPart.CFrame.lookVector*-200)
1007+
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
1008-
for i=0,1,.1 do
1008+
Barrel=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Barrel",Vector3.new(0.695999742, 0.200000003, 0.928000033))
1009
Barrelweld=weld(m,handle,Barrel,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09376717, 3.31707621, -0.00493240356, -0.00171980122, 1.00000441, 1.36221133e-005, -5.93967741e-007, -1.36229164e-005, 0.999999642, 1.00000536, 0.00171979528, 6.1739911e-007))
1010-
PlayAnimationFromTable({       
1010+
mesh("CylinderMesh",Barrel,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
1011-
CFrame.new(0, -0.210508779, 0.312937856, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388),
1011+
1012-
CFrame.new(0, 1.4075644, -0.288293391, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388),
1012+
LASER_WIDTH = 5
1013-
CFrame.new(0.858022809, 0.339910388, -0.78796947, 0.296197057, 0.813798428, 0.499999553, 0.171009049, 0.469846249, -0.866025627, -0.939693213, 0.342018723, 1.7801861e-07),
1013+
LASER_MAGIC_CIRCLE_DISTANCE = 6.5
1014-
CFrame.new(-1.12680423, -0.351213962, -0.287614167, 0.0669000372, 0.109107949, 0.991776109, 0.843825459, 0.52423954, -0.114593051, -0.532431304, 0.844552159, -0.05699642),
1014+
laser_data = {}
1015-
CFrame.new(0.5, -1.9652698, 0.196958005, 1, 0, 0, 0, 0.984807789, 0.173648715, 0, -0.173648685, 0.984807789),
1015+
1016-
CFrame.new(-0.5, -1.43618536, -0.205215126, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676),
1016+
player=owner
1017-
}, .4, false)
1017+
char=player.Character
1018
active=false
1019-
Humanoid.WalkSpeed = 200
1019+
1020-
attack = false
1020+
math = {
1021
abs = math.abs,
1022
acos = math.acos,
1023-
Mouse.Button1Down:connect(function()
1023+
asin = math.asin,
1024-
if attack == false then
1024+
atan = math.atan,
1025-
zhold = true
1025+
atan2 = math.atan2,
1026-
shoot()
1026+
ceil = math.ceil,
1027
cos = math.cos,
1028
cosh = math.cosh,
1029
deg = math.deg,
1030-
Mouse.Button1Up:connect(function()
1030+
exp = math.exp,
1031-
zhold = false
1031+
floor = math.floor,
1032
fmod = math.fmod,
1033
frexp = math.frexp,
1034-
local sprintt = 0
1034+
huge = math.huge,
1035-
Mouse.KeyDown:connect(function(k)
1035+
ldexp = math.ldexp,
1036-
k = k:lower()
1036+
log = math.log,
1037-
if k=='m' then
1037+
log10 = math.log10,
1038-
if mus.IsPlaying == true then
1038+
max = math.max,
1039-
mus:Stop()
1039+
min = math.min,
1040-
elseif mus.IsPaused == true then
1040+
modf = math.modf,
1041-
mus:Play()
1041+
phi = 1.618033988749895,
1042
pi = math.pi,
1043
pow = math.pow,
1044
rad = math.rad,
1045-
if k == 'q' then
1045+
random = math.random,
1046-
if Anim == "Fall" or Anim == "Jump" then
1046+
randomseed = math.randomseed,
1047-
badoge()
1047+
sin = math.sin,
1048
sinh = math.sinh,
1049-
bdoge()
1049+
sqrt = math.sqrt,
1050
tan = math.tan,
1051-
elseif k == 'e' then
1051+
tanh = math.tanh,
1052-
if Anim == "Fall" or Anim == "Jump" then
1052+
tau = 2 * math.pi
1053-
adoge()
1053+
1054
magicCircleData = {}
1055-
doge()
1055+
MAGIC_CIRCLE_DEFAULT_OFFSET = 6.25
1056
function AnimateMagicCircle(data)
1057-
if k == "y" then
1057+
    local frame, direction, magic_circle_model, magic_circle_part, magic_circle_light, magic_circle_decal_back, magic_circle_decal_front, duration, 
1058-
    VOLUME = 10
1058+
1059-
    print(VOLUME)
1059+
stay, magic_circle_adornee_func, magic_circle_offset = unpack(data)
1060
    frame = frame + 1
1061
    data[1] = frame
1062
--  local transparency = (frame / duration) ^ stay
1063
	local transparency = 1
1064-
Mouse.KeyUp:connect(function(k)
1064+
    local opacity = 1
1065-
k = k:lower()
1065+
    if frame == duration then
1066-
if k == 'z' then
1066+
        pcall(game.Destroy, magic_circle_model)
1067-
zhold = false
1067+
        magicCircleData[data] = nil
1068
    else
1069
        if magic_circle_model.Parent ~= workspace then
1070-
Humanoid.WalkSpeed = 200
1070+
            magic_circle_model.Parent=workspace
1071-
coroutine.wrap(function()
1071+
        end
1072-
while 1 do
1072+
        local magic_circle_adornee = magic_circle_adornee_func()
1073
        magic_circle_position = magic_circle_adornee.Position + direction * magic_circle_offset
1074-
if doe <= 360 then
1074+
        local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction) * CFrame.Angles(0, 0, math.tau * frame / 
1075-
doe = doe + 2
1075+
1076
25)
1077-
doe = 0
1077+
        magic_circle_part.CFrame = magic_circle_cframe
1078
        magic_circle_light.Brightness = opacity
1079
        magic_circle_decal_back.Transparency = 1
1080-
end)()
1080+
        magic_circle_decal_front.Transparency = 1
1081
    end
1082
end
1083
function CreateMagicCircle(target, magic_circle_scale, magic_circle_image, light_color, duration, stay, magic_circle_adornee_func, 
1084
1085-
if Head:FindFirstChild("mus")==nil then
1085+
magic_circle_offset)
1086-
mus = Instance.new("Sound",Head)
1086+
    local magic_circle_adornee = magic_circle_adornee_func()
1087-
mus.Name = "mus"
1087+
    if magic_circle_adornee then
1088-
mus.SoundId = "rbxassetid://1131624146"
1088+
        local origin = magic_circle_adornee.Position
1089-
mus.Looped = true
1089+
        local direction = (target - origin).unit
1090-
mus.Volume = VOLUME
1090+
        local magic_circle_position = origin + direction * magic_circle_offset
1091-
mus:Play()
1091+
        local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction)
1092
        local magic_circle_model = Instance.new("Model")
1093-
if sprintt >= 1 then
1093+
        local magic_circle_part = Instance.new("Part", magic_circle_model)
1094-
sprintt = sprintt - 1
1094+
        local magic_circle_mesh = Instance.new("BlockMesh", magic_circle_part)
1095
        local magic_circle_light = Instance.new("PointLight", magic_circle_part)
1096-
--Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
1096+
        local magic_circle_decal_back = Instance.new("Decal", magic_circle_part)
1097-
velocity = RootPart.Velocity.y
1097+
        local magic_circle_decal_front = Instance.new("Decal", magic_circle_part)
1098
        magic_circle_model.Archivable = false
1099-
local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, chara)
1099+
        magic_circle_part.Anchored = true
1100-
if RootPart.Velocity.y > 1 and hit == nil then
1100+
        magic_circle_part.BottomSurface = "Smooth"
1101-
Anim = "Jump"
1101+
        magic_circle_part.CanCollide = false
1102-
if attack == false then
1102+
        magic_circle_part.CFrame = magic_circle_cframe
1103-
PlayAnimationFromTable({
1103+
        magic_circle_part.FormFactor = "Custom"
1104-
CFrame.new(0, 0.0382082276, -0.0403150208, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),
1104+
        magic_circle_part.Locked = true
1105-
CFrame.new(0, 1.46579528, 0.0939689279, 1, 0, 0, 0, 0.939692855, -0.342019796, 0, 0.342019796, 0.939692855),
1105+
        magic_circle_part.Size = Vector3.new(0.2, 0.2, 0.2)
1106-
CFrame.new(1.20945489, -0.213504896, 3.55388607e-07, 0.939692736, 0.342019916, 1.53461215e-07, -0.342019945, 0.939692736, 1.93715096e-07, -8.56816769e-08, -2.23517418e-07, 1.00000012),
1106+
        magic_circle_part.TopSurface = "Smooth"
1107-
CFrame.new(-1.20945573, -0.213503733, 5.0439985e-07, 0.939692736, -0.342019916, -1.53461215e-07, 0.342019945, 0.939692736, 1.93715096e-07, 8.56816769e-08, -2.23517418e-07, 1.00000012),
1107+
        magic_circle_part.Transparency = 1
1108-
CFrame.new(0.5, -1.99739456, -0.0180913229, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012),
1108+
        magic_circle_mesh.Scale = Vector3.new(60, 60, 0) * magic_circle_scale
1109-
CFrame.new(-0.5, -1.30000103, -0.39999947, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676),
1109+
        magic_circle_light.Color = light_color
1110-
}, .3, false)
1110+
        magic_circle_light.Range = 16 * magic_circle_scale
1111
        magic_circle_light.Shadows = true
1112-
elseif RootPart.Velocity.y < -1 and hit == nil then
1112+
        magic_circle_decal_back.Face = "Back"
1113-
Anim = "Fall"
1113+
        magic_circle_decal_back.Texture = magic_circle_image
1114-
if attack == false then
1114+
        magic_circle_decal_front.Face = "Front"
1115-
PlayAnimationFromTable({
1115+
        magic_circle_decal_front.Texture = magic_circle_image
1116-
CFrame.new(0, -0.0646628663, 0.0399149321, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),
1116+
        magic_circle_model.Parent = workspace
1117-
CFrame.new(0, 1.4913609, -0.128171027, 1, 0, 0, 0, 0.939692855, 0.342019796, 0, -0.342019796, 0.939692855),
1117+
        local data = {0, direction, magic_circle_model, magic_circle_part, magic_circle_light, magic_circle_decal_back, magic_circle_decal_front, 
1118-
CFrame.new(1.55285025, 0.466259956, -9.26282269e-08, 0.766043842, -0.642788351, -6.46188241e-08, 0.642788291, 0.766043961, -7.4505806e-08, 1.04308128e-07, 1.49011612e-08, 1.00000012),
1118+
1119-
CFrame.new(-1.5605253, 0.475036323, -2.10609159e-07, 0.766043842, 0.642788351, 6.46188241e-08, -0.642788291, 0.766043961, -7.4505806e-08, -1.04308128e-07, 1.49011612e-08, 1.00000012),
1119+
duration, stay, magic_circle_adornee_func, magic_circle_offset}
1120-
CFrame.new(0.500000954, -1.9973948, -0.0180922765, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012),
1120+
        magicCircleData[data] = true
1121-
CFrame.new(-0.499999046, -1.30000043, -0.400000483, 1, 0, 0, 0, 0.939692855, 0.342019796, 0, -0.342019796, 0.939692855),
1121+
        return data
1122-
}, .3, false)
1122+
    end
1123
end
1124-
elseif Torsovelocity < 1 and hit ~= nil then
1124+
1125-
Anim = "Idle"
1125+
--GraphicalEffects.fragmentation = {}
1126-
if attack == false then
1126+
function AnimateLaserOfDeath(data)
1127-
change = 1
1127+
    local frame, directionOrientation, direction, magic_circle_model, laser_part, laser_mesh, magic_circle_part, magic_circle_light, 
1128-
PlayAnimationFromTable({
1128+
1129-
CFrame.new(-0.0769465268, -7.7815578e-08, -0.031559173, 0.939695537, 1.01607293e-06, 0.342021346, 7.9855522e-07, 1.00000191, 5.12654879e-07, -0.342019558, 2.16066837e-07, 0.939692855) * CFrame.new(0,.05 * math.cos((sine)/10), 0),
1129+
magic_circle_decal_back, magic_circle_decal_front, sound, laser_scale, fragmentation_size, duration, laser_lights, laser_effects, stay, light_effects = 
1130-
CFrame.new(0.0615186803, 1.4999913, 0.0559706129, 0.939695537, 7.9855522e-07, -0.342019558, 1.01607293e-06, 1.00000191, 2.16066837e-07, 0.342021346, 5.12654879e-07, 0.939692855),
1130+
1131-
CFrame.new(0.858022809, 0.339910388, -0.78796947, 0.296197057, 0.813798428, 0.499999553, 0.171009049, 0.469846249, -0.866025627, -0.939693213, 0.342018723, 1.7801861e-07),
1131+
unpack(data)
1132-
CFrame.new(-1.12680423, -0.351213962, -0.287614167, 0.0669000372, 0.109107949, 0.991776109, 0.843825459, 0.52423954, -0.114593051, -0.532431304, 0.844552159, -0.05699642),
1132+
    local laser_color = laser_part.Color
1133-
CFrame.new(0.500003159, -2.00000715, -1.98185444e-06, 0.939692736, 0, -0.342019916, 0, 1, 0, 0.342019886, 0, 0.939692736) * CFrame.new(0,-.05 * math.cos((sine)/10), 0),
1133+
    frame = frame + 1
1134-
CFrame.new(-0.500018835, -2.0000062, 2.08616257e-07, 0.939692438, 0, 0.342020929, 0, 1, 0, -0.342020959, 0, 0.939692438) * CFrame.new(0,-.05 * math.cos((sine)/10), 0),
1134+
    data[1] = frame
1135-
}, .3, false)
1135+
    local transparency = 1
1136
--  local transparency = (frame / duration) ^ stay
1137-
elseif Torsovelocity > 2 and hit ~= nil then
1137+
    local opacity = 1
1138-
Anim = "Walk"
1138+
    if frame == 2 then
1139-
if attack == false then
1139+
        sound:Play()
1140-
Humanoid.WalkSpeed = 200
1140+
    end
1141-
PlayAnimationFromTable({
1141+
    if frame == duration then
1142-
CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0- .08 * math.cos((sine) / 2.5), 0) * CFrame.Angles(0, 0, 0),
1142+
        pcall(game.Destroy, magic_circle_model)
1143-
CFrame.new(0, 1.48263013, -0.0984808952, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),
1143+
        laser_data[data] = nil
1144-
CFrame.new(0.858022809, 0.339910388, -0.78796947, 0.296197057, 0.813798428, 0.499999553, 0.171009049, 0.469846249, -0.866025627, -0.939693213, 0.342018723, 1.7801861e-07),
1144+
    else
1145-
CFrame.new(-1.12680423, -0.351213962, -0.287614167, 0.0669000372, 0.109107949, 0.991776109, 0.843825459, 0.52423954, -0.114593051, -0.532431304, 0.844552159, -0.05699642),
1145+
        if magic_circle_model.Parent ~= workspace then
1146-
CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0),
1146+
            magic_circle_model.Parent=workspace
1147-
CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0),
1147+
        end
1148-
}, .3, false)
1148+
        local laser_distance = 0
1149
        local origin = Barrel.CFrame
1150
        if not light_effects then
1151
            direction = (origin * directionOrientation - origin.p).unit
1152
        end
1153
        local magic_circle_position = origin.p + direction * LASER_MAGIC_CIRCLE_DISTANCE
1154
        local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction) * CFrame.Angles(0, 0, math.tau * frame / 
1155
1156
25)
1157
        local loop_scale = (laser_scale - 1) / 10
1158
        for x_offset = -loop_scale, loop_scale, 2 do
1159
            for y_offset = -loop_scale, loop_scale, 2 do
1160
                local origin_position = magic_circle_cframe * Vector3.new(x_offset, y_offset, 0)
1161
                for index = 1, 8 do
1162
                    local part, position
1163
                    for ray_index = 1, 10 do
1164
                        local ray = Ray.new(origin_position + direction * (999 * (ray_index - 1)), direction * 999)
1165
                        part, position = workspace:FindPartOnRay(ray, magic_circle_model)
1166
                        if part then
1167
                            break
1168
                        end
1169
                    end
1170
                    if part then
1171
                        laser_distance = (position - origin_position).magnitude
1172
                        if frame % 8 == 1 and index == 1 then
1173
                            Instance.new("Explosion", workspace).Position = position
1174
                        end
1175
                        if not part:IsA("Terrain") then
1176
                            pcall(part.BreakJoints, part)
1177
                            local is_block = part:IsA("Part") and part.Shape == Enum.PartType.Block
1178
                            local mass = part:GetMass()
1179
                            local size = part.Size
1180
                            if (is_block and ((size.X < fragmentation_size and size.Y < fragmentation_size and size.Z < 
1181
1182
fragmentation_size) or (not part.Anchored and mass < 750))) or (not is_block and mass < 250000) then
1183
                                local part_transparency = math.max(part.Transparency + 0.007 * fragmentation_size, 0.5)
1184
                                if part_transparency >= 0.5 then -- temporarily to minimize debris
1185
                                    pcall(game.Destroy, part)
1186
                                else
1187
                                    local cframe = part.CFrame
1188
                                    part.Anchored = false
1189
                                    part.BrickColor = BrickColor.new("Medium stone grey")
1190
                                    part.CanCollide = true
1191
                                    if part:IsA("FormFactorPart") then
1192
                                        part.FormFactor = "Custom"
1193
                                    end
1194
                                    part.Size = size - Vector3.new(0.135, 0.135, 0.135) * fragmentation_size
1195
                                    part.Transparency = part_transparency
1196
                                    part.CFrame = cframe + direction * 5
1197
                                    part.Velocity = part.Velocity + direction * 40
1198
                                end
1199
                            elseif is_block then
1200
                                local parts = {part}
1201
                                local model = Instance.new("Model", part.Parent)
1202
                                model.Name = "Fragments"
1203
                                if size.X >= fragmentation_size then
1204
                                    size = Vector3.new(0.5, 1, 1) * size
1205
                                    local archivable = part.Archivable
1206
                                    local cframe = part.CFrame
1207
                                    part.FormFactor = "Custom"
1208
                                    part.Size = size
1209
                                    part.Archivable = true
1210
                                    local part_clone = part:Clone()
1211
                                    part.Archivable = archivable
1212
                                    part_clone.Archivable = archivable
1213
                                    part.CFrame = cframe * CFrame.new(-0.5 * size.X, 0, 0)
1214
                                    part_clone.CFrame = cframe * CFrame.new(0.5 * size.X, 0, 0)
1215
                                    part_clone.Parent = model
1216
                                    parts[2] = part_clone
1217
                                end
1218
                                if size.Y >= fragmentation_size then
1219
                                    size = Vector3.new(1, 0.5, 1) * size
1220
                                    for part_index = 1, #parts do
1221
                                        local part = parts[part_index]
1222
                                        local archivable = part.Archivable
1223
                                        local cframe = part.CFrame
1224
                                        part.FormFactor = "Custom"
1225
                                        part.Size = size
1226
                                        part.Archivable = true
1227
                                        local part_clone = part:Clone()
1228
                                        part.Archivable = archivable
1229
                                        part_clone.Archivable = archivable
1230
                                        part.CFrame = cframe * CFrame.new(0, -0.5 * size.Y, 0)
1231
                                        part_clone.CFrame = cframe * CFrame.new(0, 0.5 * size.Y, 0)
1232
                                        part_clone.Parent = model
1233
                                        table.insert(parts, part_clone)
1234
                                    end
1235
                                end
1236
                                if size.Z >= fragmentation_size then
1237
                                    size = Vector3.new(1, 1, 0.5) * size
1238
                                    for part_index = 1, #parts do
1239
                                        local part = parts[part_index]
1240
                                        local archivable = part.Archivable
1241
                                        local cframe = part.CFrame
1242
                                        part.FormFactor = "Custom"
1243
                                        part.Size = size
1244
                                        part.Archivable = true
1245
                                        local part_clone = part:Clone()
1246
                                        part.Archivable = archivable
1247
                                        part_clone.Archivable = archivable
1248
                                        part.CFrame = cframe * CFrame.new(0, 0, -0.5 * size.Z)
1249
                                        part_clone.CFrame = cframe * CFrame.new(0, 0, 0.5 * size.Z)
1250
                                        part_clone.Parent = model
1251
                                        table.insert(parts, part_clone)
1252
                                    end
1253
                                end
1254
                                for _, part in ipairs(parts) do
1255
                                    part:MakeJoints()
1256
                                end
1257
                            else
1258
                                break
1259
                            end
1260
                        end
1261
                    else
1262
                        laser_distance = 9990
1263
                        break
1264
                    end
1265
                end
1266
            end
1267
        end
1268
        local laser_cframe = magic_circle_cframe * CFrame.Angles(-0.5 * math.pi, 0, 0)
1269
        local laser_width = LASER_WIDTH * opacity * laser_scale
1270
        local laser_mesh_offset = Vector3.new(0, 0.5 * laser_distance, 0)    
1271
        laser_part.CFrame = laser_cframe
1272
        if laser_effects then
1273
            local laser_effect_data_1, laser_effect_data_2 = laser_effects[1], laser_effects[2]
1274
            local laser_effect_1, laser_effect_mesh_1 = laser_effect_data_1[1], laser_effect_data_1[2]
1275
            local laser_effect_2, laser_effect_mesh_2 = laser_effect_data_2[1], laser_effect_data_2[2]
1276
            laser_effect_1.CFrame = laser_cframe
1277
            laser_effect_2.CFrame = laser_cframe
1278
            laser_effect_mesh_1.Offset = laser_mesh_offset
1279
            laser_effect_mesh_2.Offset = laser_mesh_offset
1280
            local game_time = time()
1281
            local effect_scale_1 = 0.5 + 0.5 * math.sin(16 * math.pi * game_time)
1282
            local effect_scale_2 = 0.5 + 0.5 * math.cos(16 * math.pi * game_time)
1283
            laser_effect_mesh_1.Scale = 5 * Vector3.new(laser_width * effect_scale_1, laser_distance, laser_width * effect_scale_1)
1284
            laser_effect_mesh_2.Scale = 5 * Vector3.new(laser_width * effect_scale_2, laser_distance, laser_width * effect_scale_2)
1285
            laser_width = laser_width * 0.25
1286
        end
1287
        laser_mesh.Offset = laser_mesh_offset            
1288
        laser_mesh.Scale = 5 * Vector3.new(laser_width, laser_distance, laser_width)
1289
        magic_circle_part.CFrame = magic_circle_cframe
1290
        magic_circle_light.Brightness = opacity
1291
        magic_circle_decal_back.Transparency = 1
1292
        magic_circle_decal_front.Transparency = 1
1293
        if light_effects then
1294
            for index, data in ipairs(laser_lights) do
1295
                local laser_spotlight_part, laser_spotlight = data[1], data[2]
1296
                local laser_spotlight_offset = 30 * (index - 1)
1297
                if laser_spotlight_offset <= laser_distance then
1298
                    laser_spotlight_part.CFrame = magic_circle_cframe * CFrame.new(0, 0, -laser_spotlight_offset)
1299
                    laser_spotlight.Brightness = opacity
1300
                    laser_spotlight.Enabled = true
1301
                else
1302
                    laser_spotlight.Enabled = false
1303
                end
1304
            end
1305
        end
1306
    end
1307
end
1308
function ShootLaserOfDeath(target, data)
1309
        data = data or {}
1310
        local brickcolor = data.brickcolor or BrickColor.new("Really black")
1311
        local duration = data.duration or 40
1312
        local fragmentation_size = data.fragmentation_size or 3
1313
        local laser_scale = data.laser_scale or 1
1314
        local light_color = data.light_color or Color3.new(1, 0.5, 1)
1315
        local magic_circle_image = data.magic_circle_image or "rbxassetid://122610943"
1316
        local magic_circle_scale = data.magic_circle_scale or 1
1317
        local sound_volume = data.sound_volume or 1 / 3
1318
        local special_effects = data.special_effects
1319
        local stay = data.stay or 4
1320
        local origin = Barrel.CFrame
1321
        local directionOrientation = origin:pointToObjectSpace(target)
1322
        local direction = (target - origin.p).unit
1323
        local magic_circle_position = origin.p + direction * LASER_MAGIC_CIRCLE_DISTANCE
1324
        local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction)
1325
        local magic_circle_model = Instance.new("Model")
1326
        local laser_part = Instance.new("Part", magic_circle_model)
1327
        local laser_mesh = Instance.new("CylinderMesh", laser_part)
1328
        local magic_circle_part = Instance.new("Part", magic_circle_model)
1329
        local magic_circle_mesh = Instance.new("BlockMesh", magic_circle_part)
1330
        local magic_circle_light = Instance.new("PointLight", magic_circle_part)
1331
        local magic_circle_decal_back = Instance.new("Decal", magic_circle_part)
1332
        local magic_circle_decal_front = Instance.new("Decal", magic_circle_part)
1333
        local sound = Instance.new("Sound", magic_circle_part)
1334
        sound.Pitch = 0.9
1335
        sound.SoundId = "rbxassetid://222371404"
1336
        sound.Volume = 1
1337
        magic_circle_model.Archivable = false
1338
        laser_part.Anchored = true
1339
        laser_part.BottomSurface = "Smooth"
1340
        laser_part.BrickColor = brickcolor
1341
		laser_part.Transparency = 1
1342
        laser_part.CanCollide = false
1343
        laser_part.CFrame = magic_circle_cframe * CFrame.Angles(-0.5 * math.pi, 0, 0)
1344
        laser_part.FormFactor = "Custom"
1345
        laser_part.Locked = true
1346
        laser_part.Size = Vector3.new(0.2, 0.2, 0.2)
1347
        laser_part.TopSurface = "Smooth"
1348
        laser_mesh.Offset = Vector3.new(0, 0, 0)
1349
        laser_mesh.Name = "Mesh"
1350
        laser_mesh.Scale = 5 * laser_scale * Vector3.new(LASER_WIDTH, 0, LASER_WIDTH)
1351
        magic_circle_part.Anchored = true
1352
        magic_circle_part.BottomSurface = "Smooth"
1353
        magic_circle_part.CanCollide = false
1354
        magic_circle_part.CFrame = magic_circle_cframe
1355
        magic_circle_part.FormFactor = "Custom"
1356
        magic_circle_part.Locked = true
1357
        magic_circle_part.Size = Vector3.new(0.2, 0.2, 0.2)
1358
        magic_circle_part.TopSurface = "Smooth"
1359
        magic_circle_part.Transparency = 1
1360
        magic_circle_mesh.Scale = Vector3.new(60, 60, 0) * magic_circle_scale
1361
        magic_circle_light.Color = light_color
1362
        magic_circle_light.Range = 16 * magic_circle_scale
1363
        magic_circle_light.Shadows = true
1364
        magic_circle_decal_back.Face = "Back"
1365
        magic_circle_decal_back.Texture = magic_circle_image
1366
        magic_circle_decal_front.Face = "Front"
1367
        magic_circle_decal_front.Texture = magic_circle_image
1368
        magic_circle_model.Parent = workspace
1369
        local laser_color = brickcolor.Color
1370
        local laser_lights = {}
1371
        local light_effects = laser_color.r + laser_color.g + laser_color.b > 0.25
1372
        if light_effects then
1373
            local laser_spotlight_part_template = Instance.new("Part")
1374
            local laser_spotlight_light_template = Instance.new("SpotLight", laser_spotlight_part_template)
1375
            laser_spotlight_part_template.Anchored = true
1376
            laser_spotlight_part_template.Anchored = true
1377
            laser_spotlight_part_template.BottomSurface = "Smooth"
1378
            laser_spotlight_part_template.CanCollide = false
1379
            laser_spotlight_part_template.FormFactor = "Custom"
1380
            laser_spotlight_part_template.Locked = true
1381
            laser_spotlight_part_template.Size = Vector3.new(0.2, 0.2, 0.2)
1382
            laser_spotlight_part_template.TopSurface = "Smooth"
1383
            laser_spotlight_part_template.Transparency = 1
1384
            laser_spotlight_light_template.Angle = 45
1385
            laser_spotlight_light_template.Color = laser_color
1386
            laser_spotlight_light_template.Enabled = true
1387
            laser_spotlight_light_template.Name = "Light"
1388
            laser_spotlight_light_template.Range = 60
1389
            for index = 1, 40 do
1390
                local laser_spotlight_part = laser_spotlight_part_template:Clone()
1391
                laser_spotlight_part.CFrame = magic_circle_cframe * CFrame.new(0, 0, -30 * (index - 1))
1392
                laser_spotlight_part.Parent = magic_circle_model
1393
                laser_lights[index] = {laser_spotlight_part, laser_spotlight_part.Light}
1394
            end
1395
        end
1396
        local laser_effects
1397
        if special_effects then
1398
            laser_effects = {}
1399
            local laser_effect_1 = laser_part:Clone()
1400
            laser_effect_1.BrickColor = special_effects
1401
            laser_effect_1.Transparency = 1
1402
            local laser_effect_2 = laser_effect_1:Clone()
1403
            laser_effects[1], laser_effects[2] = {laser_effect_1, laser_effect_1.Mesh}, {laser_effect_2, laser_effect_2.Mesh}
1404
            laser_effect_1.Parent = magic_circle_model
1405
            laser_effect_2.Parent = magic_circle_model
1406
        end
1407
        laser_data={0, directionOrientation, direction, magic_circle_model, laser_part, laser_mesh, magic_circle_part, 
1408
1409
magic_circle_light, magic_circle_decal_back, magic_circle_decal_front, sound, laser_scale, fragmentation_size, duration, laser_lights, laser_effects, stay, 
1410
1411
light_effects}
1412
    end
1413
1414
function laser(target)
1415
ShootLaserOfDeath(target, {brickcolor = BrickColor.new("New Yeller"), duration = 20, fragmentation_size = 10, 
1416
1417
laser_scale = 3, light_color = Color3.new(1, 0.5, 0), magic_circle_image = "rbxassetid://1", magic_circle_scale = 1.5, sound_volume = 1, 
1418
1419
special_effects = BrickColor.new("Deep orange"), stay = 2})
1420
end
1421
1422
function LaserAtMouse()
1423
    laser(mouse.Hit.p)
1424
end
1425
1426
mouse.Button1Down:connect(function()
1427
        pcall(function()
1428
                shoot()
1429
        end)
1430
end)
1431
1432
ready=false
1433
1434
mouse.KeyDown:connect(function(k)
1435
        k=k:lower()
1436
        if k=='f' then
1437
                if ready==false then
1438
                        ready=true
1439
                        attack=true
1440
                elseif ready==true then
1441
                        ready=false
1442
                        attack=false
1443
                end
1444
elseif k=='q' and attack==false then
1445
		Melee()
1446
        end
1447
end)
1448
1449
function Melee()
1450
        attack = true
1451
con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,50,100,math.random(10,15),"Normal",RootPart,.2,1) end) 
1452
 for i=0,3,0.3 do
1453
                        swait()
1454
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(5),math.rad(25),math.rad(-20)),.3)
1455
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(160),math.rad(0),math.rad(0)),.3)
1456
1457
                end
1458
 so("http://www.roblox.com/asset/?id=200632136",Hitbox,1,0.8) 
1459
                for i=0,3,0.3 do
1460
                        swait()
1461
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
1462
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-150),math.rad(0),math.rad(0)),.3)
1463
                end
1464
                attack=false
1465
con1:disconnect()
1466
        end
1467
1468
function shoot()
1469
        if attack==false and ready==false then
1470
                ready=false
1471
                attack=false
1472
                LaserAtMouse()
1473
                for i=0,3,0.3 do
1474
                        swait()
1475
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1476
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
1477
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(120),math.rad(0),math.rad(0)),.3)
1478
LW.C0=clerp(LW.C0,cf(-0,0.5,-.7)*angles(math.rad(180),math.rad(0),math.rad(40)),.3)
1479
Torso.Velocity=Head.CFrame.lookVector*-100
1480
                end
1481
                attack=false
1482
        end
1483
end
1484
1485
local sine = 0
1486
local change = 1
1487
local val = 0
1488
1489
while true do
1490
swait()
1491
sine = sine + change
1492
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1493
local velderp=RootPart.Velocity.y
1494
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1495
if equipped==true or equipped==false then
1496
if attack==false then
1497
idle=idle+1
1498
else
1499
idle=0
1500
end
1501
if idle>=500 then
1502
if attack==false then
1503
--Sheath()
1504
end
1505
end
1506
if RootPart.Velocity.y > 1 and hitfloor==nil then 
1507
Anim="Jump"
1508
if attack==false then
1509
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1510
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
1511
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1512
end
1513
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
1514
Anim="Fall"
1515
if attack==false then
1516
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1517
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1518
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1519
end
1520
elseif torvel<1 and hitfloor~=nil then
1521
Anim="Idle"
1522
if attack==false then
1523
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1524
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1525
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1526
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(60),math.rad(0),math.rad(0)),.3)
1527
LW.C0=clerp(LW.C0,cf(-0,0.5,-.7)*angles(math.rad(120),math.rad(0),math.rad(40)),.3)
1528
end
1529
elseif torvel>2 and torvel<22 and hitfloor~=nil then
1530
Anim="Walk"
1531
if attack==false then
1532
change=3
1533
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1534
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
1535
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1536
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(60),math.rad(0),math.rad(0)),.3)
1537
LW.C0=clerp(LW.C0,cf(-0,0.5,-.7)*angles(math.rad(120),math.rad(0),math.rad(40)),.3)
1538
end
1539
elseif torvel>=22 and hitfloor~=nil then
1540
Anim="Run"
1541
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1542
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
1543
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1544
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(60),math.rad(0),math.rad(0)),.3)
1545
LW.C0=clerp(LW.C0,cf(-0,0.5,-.7)*angles(math.rad(120),math.rad(0),math.rad(40)),.3)
1546
if attack==false then
1547
end
1548
end
1549
end
1550
if ready==true then
1551
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1552
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1553
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1554
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.3)
1555
LW.C0=clerp(LW.C0,cf(-0,0.5,-.7)*angles(math.rad(160),math.rad(0),math.rad(40)),.3)
1556
        end
1557
        pcall(function()
1558
                AnimateLaserOfDeath(laser_data)
1559
        end)
1560
end