SHOW:
|
|
- or go back to the newest paste.
1 | bool Texture::loadTexture2D(std::string _file, bool generateMipmaps) | |
2 | { | |
3 | Logger::getInstance()->write(StringUtils::format("Loading texture '%s'", _file.c_str())); | |
4 | ||
5 | is3D = false; | |
6 | ||
7 | FREE_IMAGE_FORMAT fifmt = FreeImage_GetFileType(_file.c_str(), 0); | |
8 | FIBITMAP *dib = FreeImage_Load(fifmt, _file.c_str(),0); | |
9 | FreeImage_SetTransparent(dib,true); | |
10 | dib = FreeImage_ConvertTo32Bits(dib); | |
11 | ||
12 | if( dib != NULL ) | |
13 | { | |
14 | glGenTextures(1, &textureId); | |
15 | glBindTexture(GL_TEXTURE_2D, textureId); | |
16 | ||
17 | BYTE *bytes = new BYTE[FreeImage_GetWidth(dib) * FreeImage_GetHeight(dib) * 4]; | |
18 | ||
19 | width = FreeImage_GetWidth(dib); | |
20 | height = FreeImage_GetHeight(dib); | |
21 | ||
22 | BYTE *pixels = (BYTE*)FreeImage_GetBits(dib); | |
23 | ||
24 | for(unsigned int pixel = 0; pixel < FreeImage_GetWidth(dib) * FreeImage_GetHeight(dib); pixel++) | |
25 | { | |
26 | bytes[pixel*3+0] = pixels[pixel*3+2]; | |
27 | bytes[pixel*3+1] = pixels[pixel*3+1]; | |
28 | bytes[pixel*3+2] = pixels[pixel*3+0]; | |
29 | bytes[pixel*3+3] = pixels[pixel*3+3]; | |
30 | } | |
31 | ||
32 | glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, FreeImage_GetWidth(dib), FreeImage_GetHeight(dib), 0, | |
33 | GL_RGBA, GL_UNSIGNED_BYTE, bytes); | |
34 | ||
35 | bitsPerPixel = FreeImage_GetBPP(dib); | |
36 | ||
37 | if(generateMipmaps) | |
38 | { | |
39 | glGenerateMipmap(GL_TEXTURE_2D); | |
40 | mipMapsGenerated = true; | |
41 | } | |
42 | ||
43 | glGenSamplers(1, &samplerId); | |
44 | ||
45 | FreeImage_Unload(dib); | |
46 | delete bytes; | |
47 | ||
48 | setFiltering(TextureFiltering::TEXTURE_FILTER_MAG_BILINEAR, TextureFiltering::TEXTURE_FILTER_MIN_BILINEAR); | |
49 | setSamplerParameter(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
50 | setSamplerParameter(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
51 | ||
52 | Logger::getInstance()->write(StringUtils::format("Loaded texture '%s'", _file.c_str())); | |
53 | ||
54 | return true; | |
55 | } | |
56 | ||
57 | Logger::getInstance()->write(StringUtils::format("Error loading texture '%s'", _file.c_str())); | |
58 | ||
59 | return false; | |
60 | } | |
61 | ||
62 | void Texture::setFiltering(TextureFiltering::_TextureFiltering _tfMagnification, TextureFiltering::_TextureFiltering _tfMinification) | |
63 | { | |
64 | if(_tfMagnification == TextureFiltering::TEXTURE_FILTER_MAG_NEAREST) | |
65 | { | |
66 | glSamplerParameteri(samplerId, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
67 | } | |
68 | else if(_tfMagnification == TextureFiltering::TEXTURE_FILTER_MAG_BILINEAR) | |
69 | { | |
70 | glSamplerParameteri(samplerId, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
71 | } | |
72 | ||
73 | if(_tfMinification == TextureFiltering::TEXTURE_FILTER_MIN_NEAREST) | |
74 | { | |
75 | glSamplerParameteri(samplerId, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
76 | } | |
77 | else if(_tfMinification == TextureFiltering::TEXTURE_FILTER_MIN_BILINEAR) | |
78 | { | |
79 | glSamplerParameteri(samplerId, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
80 | } | |
81 | else if(_tfMinification == TextureFiltering::TEXTURE_FILTER_MIN_NEAREST_MIPMAP) | |
82 | { | |
83 | glSamplerParameteri(samplerId, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); | |
84 | } | |
85 | else if(_tfMinification == TextureFiltering::TEXTURE_FILTER_MIN_BILINEAR_MIPMAP) | |
86 | { | |
87 | glSamplerParameteri(samplerId, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); | |
88 | } | |
89 | else if(_tfMinification == TextureFiltering::TEXTURE_FILTER_MIN_TRILINEAR) | |
90 | { | |
91 | glSamplerParameteri(samplerId, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); | |
92 | } | |
93 | ||
94 | tfMinification = _tfMinification; | |
95 | tfMagnification = _tfMagnification; | |
96 | } | |
97 | ||
98 | void Texture::setSamplerParameter(GLenum parameter, GLenum value) | |
99 | { | |
100 | glSamplerParameteri(samplerId, parameter, value); | |
101 | } |