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| 1 | import java.util.LinkedList; | |
| 2 | import java.awt.image.BufferedImage; | |
| 3 | import javax.imageio.ImageIO; | |
| 4 | import java.net.URL; | |
| 5 | import java.awt.image.RasterFormatException; | |
| 6 | ||
| 7 | public class SpriteSheet | |
| 8 | {
| |
| 9 | // What we're going to store the images in | |
| 10 | private BufferedImage[] images; | |
| 11 | ||
| 12 | // Holds the location of our sprites | |
| 13 | private URL loc; | |
| 14 | ||
| 15 | // The image we'll grab our sprites from | |
| 16 | private BufferedImage sprites; | |
| 17 | ||
| 18 | // Tile size of each image | |
| 19 | private int tileSizeX; | |
| 20 | private int tileSizeY; | |
| 21 | ||
| 22 | // Tiles in the image | |
| 23 | private int xTiles; | |
| 24 | private int yTiles; | |
| 25 | ||
| 26 | SpriteSheet(String sourceLoc, int tX, int tY) | |
| 27 | {
| |
| 28 | try | |
| 29 | {
| |
| 30 | // Find where our resources are stored | |
| 31 | loc = this.getClass().getResource(sourceLoc); | |
| 32 | ||
| 33 | }catch(Exception e) | |
| 34 | {
| |
| 35 | // Some error handling | |
| 36 | System.out.println(sourceLoc + " is missing."); | |
| 37 | e.printStackTrace(); | |
| 38 | } | |
| 39 | try | |
| 40 | {
| |
| 41 | // Get our resources from the URL | |
| 42 | sprites = ImageIO.read(loc); | |
| 43 | ||
| 44 | }catch(Exception e) | |
| 45 | {
| |
| 46 | // Some error handling | |
| 47 | System.out.println("Image missing or corrupted.");
| |
| 48 | e.printStackTrace(); | |
| 49 | } | |
| 50 | ||
| 51 | // Amount of tiles in the x and y directions | |
| 52 | xTiles = tX; | |
| 53 | yTiles = tY; | |
| 54 | ||
| 55 | // Array stores the images after they're split up | |
| 56 | // The size is the amount of x tiles and y tiles (area) | |
| 57 | images = new BufferedImage[xTiles * yTiles]; | |
| 58 | ||
| 59 | // Figure out the size of the tiles | |
| 60 | tileSizeX = sprites.getWidth()/xTiles; | |
| 61 | tileSizeY = sprites.getHeight()/yTiles; | |
| 62 | ||
| 63 | // Do the actual splitting of the image into the array | |
| 64 | loadSprites(); | |
| 65 | } | |
| 66 | ||
| 67 | // Gets the instance of the spritesheet | |
| 68 | public BufferedImage[] getSpritesheet() { return images;}
| |
| 69 | ||
| 70 | private void loadSprites() | |
| 71 | {
| |
| 72 | BufferedImage temp; | |
| 73 | ||
| 74 | - | for(int x = 0, y = 0, i = 0; x < xTiles; x++) |
| 74 | + | for(int x = 0, y = 0, i = 0; ; x += tileSizeX) |
| 75 | {
| |
| 76 | temp = null; | |
| 77 | ||
| 78 | - | System.out.println((sprites.getWidth() - (x * tileSizeX)) + ", " + (sprites.getHeight() - (y * tileSizeY))); |
| 78 | + | System.out.println((sprites.getWidth() - x) + ", " + (sprites.getHeight() - y )); |
| 79 | ||
| 80 | - | /* |
| 80 | + | |
| 81 | - | * |
| 81 | + | |
| 82 | - | * WHY DON'T YOU WORK GOD DAMN IT |
| 82 | + | temp = sprites.getSubimage(x, y, x + tileSizeX, y + tileSizeY); |
| 83 | - | * |
| 83 | + | |
| 84 | - | */ |
| 84 | + | |
| 85 | {
| |
| 86 | System.out.println("Tile size is wrong, out of bounds.");
| |
| 87 | } | |
| 88 | - | temp = sprites.getSubimage(x * tileSizeX, y * tileSizeY, (x * tileSizeX) + tileSizeX, (y * tileSizeY) + tileSizeY); |
| 88 | + | |
| 89 | // Add the image to the array | |
| 90 | images[i] = temp; | |
| 91 | ||
| 92 | // Should stop the loop from getting outside the raster | |
| 93 | if( i + 1 == images.length) | |
| 94 | {
| |
| 95 | break; | |
| 96 | } | |
| 97 | ||
| 98 | // Makes the loop jump to the next row to load new images | |
| 99 | if(i == xTiles) | |
| 100 | {
| |
| 101 | y += tileSizeY; | |
| 102 | x = 0; | |
| 103 | } | |
| 104 | ||
| 105 | i++; | |
| 106 | } | |
| 107 | - | y ++; |
| 107 | + | |
| 108 | } |