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1 | --void Script bbuilder fe script converter V2 | |
2 | ||
3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
4 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
5 | local RealPlayer = Player | |
6 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
7 | ||
8 | ------------------------------ | |
9 | ||
10 | --Made by goodguyaiden-------- | |
11 | --Sassy Girl------------------ | |
12 | ||
13 | ------------------------------ | |
14 | ||
15 | wait(0.2) | |
16 | local Player = game:service'Players'.localPlayer | |
17 | local chara = Player.Character | |
18 | Player=game:GetService("Players").LocalPlayer | |
19 | Character=Player.Character | |
20 | PlayerGui=Player.PlayerGui | |
21 | Backpack=Player.Backpack | |
22 | Torso=Character.Torso | |
23 | Head=Character.Head | |
24 | Humanoid=Character.Humanoid | |
25 | m=Instance.new('Model',Character) | |
26 | LeftArm=Character["Left Arm"] | |
27 | LeftLeg=Character["Left Leg"] | |
28 | RightArm=Character["Right Arm"] | |
29 | RightLeg=Character["Right Leg"] | |
30 | LS=Torso["Left Shoulder"] | |
31 | LH=Torso["Left Hip"] | |
32 | RS=Torso["Right Shoulder"] | |
33 | RH=Torso["Right Hip"] | |
34 | Face = Head.face | |
35 | Neck=Torso.Neck | |
36 | it=Instance.new | |
37 | attacktype=1 | |
38 | vt=Vector3.new | |
39 | cf=CFrame.new | |
40 | cl3=Color3.new | |
41 | rgb=Color3.fromRGB | |
42 | bcn=BrickColor.new | |
43 | euler=CFrame.fromEulerAnglesXYZ | |
44 | angles=CFrame.Angles | |
45 | Humanoid.WalkSpeed = 16 | |
46 | Player = game:GetService("Players").LocalPlayer | |
47 | PlayerGui = Player.PlayerGui | |
48 | Cam = workspace.CurrentCamera | |
49 | Backpack = Player.Backpack | |
50 | Character = Player.Character | |
51 | Humanoid = Character.Humanoid | |
52 | Mouse = Player:GetMouse() | |
53 | RootPart = Character["HumanoidRootPart"] | |
54 | Torso = Character["Torso"] | |
55 | Head = Character["Head"] | |
56 | RightArm = Character["Right Arm"] | |
57 | LeftArm = Character["Left Arm"] | |
58 | RightLeg = Character["Right Leg"] | |
59 | LeftLeg = Character["Left Leg"] | |
60 | RootJoint = RootPart["RootJoint"] | |
61 | Neck = Torso["Neck"] | |
62 | RightShoulder = Torso["Right Shoulder"] | |
63 | LeftShoulder = Torso["Left Shoulder"] | |
64 | RightHip = Torso["Right Hip"] | |
65 | LeftHip = Torso["Left Hip"] | |
66 | local Player = game:service'Players'.localPlayer | |
67 | local chara = Player.Character | |
68 | ||
69 | shirt= Instance.new("Shirt", Character) | |
70 | shirt.Name = "Shirt" | |
71 | pants = Instance.new("Pants", Character) | |
72 | pants.Name = "Pants" | |
73 | chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0" | |
74 | chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=405297110" | |
75 | pumpk = Instance.new("Sound") | |
76 | pumpk.Parent = game.Players.LocalPlayer.Character.Head | |
77 | pumpk.SoundId = "rbxassetid://1267328508" | |
78 | pumpk.Volume = 3 | |
79 | pumpk.Looped = true | |
80 | pumpk:Play() | |
81 | IT = Instance.new | |
82 | CF = CFrame.new | |
83 | VT = Vector3.new | |
84 | RAD = math.rad | |
85 | C3 = Color3.new | |
86 | UD2 = UDim2.new | |
87 | BRICKC = BrickColor.new | |
88 | ANGLES = CFrame.Angles | |
89 | EULER = CFrame.fromEulerAnglesXYZ | |
90 | COS = math.cos | |
91 | ACOS = math.acos | |
92 | SIN = math.sin | |
93 | ASIN = math.asin | |
94 | ABS = math.abs | |
95 | MRANDOM = math.random | |
96 | FLOOR = math.floor | |
97 | Animation_Speed = 3 | |
98 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
99 | local Speed = 12 | |
100 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
101 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
102 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
103 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
104 | local DAMAGEMULTIPLIER = 1 | |
105 | local ANIM = "Idle" | |
106 | local ATTACK = false | |
107 | local EQUIPPED = false | |
108 | local HOLD = false | |
109 | local COMBO = 1 | |
110 | local Rooted = false | |
111 | local SINE = 0 | |
112 | local KEYHOLD = false | |
113 | local CHANGE = 2 / Animation_Speed | |
114 | local WALKINGANIM = false | |
115 | local VALUE1 = false | |
116 | local VALUE2 = false | |
117 | local ROBLOXIDLEANIMATION = IT("Animation") | |
118 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
119 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
120 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
121 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
122 | WEAPONGUI.Name = "Weapon GUI" | |
123 | local Weapon = IT("Model") | |
124 | Weapon.Name = "Adds" | |
125 | local Effects = IT("Folder", Weapon) | |
126 | Effects.Name = "Effects" | |
127 | local ANIMATOR = Humanoid.Animator | |
128 | local ANIMATE = Character.Animate | |
129 | local UNANCHOR = true | |
130 | local PLAYANIMS = true | |
131 | ArtificialHB = Instance.new("BindableEvent", script) | |
132 | ArtificialHB.Name = "ArtificialHB" | |
133 | ||
134 | script:WaitForChild("ArtificialHB") | |
135 | ||
136 | frame = Frame_Speed | |
137 | tf = 0 | |
138 | allowframeloss = false | |
139 | tossremainder = false | |
140 | lastframe = tick() | |
141 | script.ArtificialHB:Fire() | |
142 | ||
143 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
144 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
145 | end | |
146 | ||
147 | function PositiveAngle(NUMBER) | |
148 | if NUMBER >= 0 then | |
149 | NUMBER = 0 | |
150 | end | |
151 | return NUMBER | |
152 | end | |
153 | ||
154 | function NegativeAngle(NUMBER) | |
155 | if NUMBER <= 0 then | |
156 | NUMBER = 0 | |
157 | end | |
158 | return NUMBER | |
159 | end | |
160 | ||
161 | function Swait(NUMBER) | |
162 | if NUMBER == 0 or NUMBER == nil then | |
163 | ArtificialHB.Event:wait() | |
164 | else | |
165 | for i = 1, NUMBER do | |
166 | ArtificialHB.Event:wait() | |
167 | end | |
168 | end | |
169 | end | |
170 | ||
171 | function QuaternionFromCFrame(cf) | |
172 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
173 | local trace = m00 + m11 + m22 | |
174 | if trace > 0 then | |
175 | local s = math.sqrt(1 + trace) | |
176 | local recip = 0.5 / s | |
177 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
178 | else | |
179 | local i = 0 | |
180 | if m11 > m00 then | |
181 | i = 1 | |
182 | end | |
183 | if m22 > (i == 0 and m00 or m11) then | |
184 | i = 2 | |
185 | end | |
186 | if i == 0 then | |
187 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
188 | local recip = 0.5 / s | |
189 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
190 | elseif i == 1 then | |
191 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
192 | local recip = 0.5 / s | |
193 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
194 | elseif i == 2 then | |
195 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
196 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
197 | end | |
198 | end | |
199 | end | |
200 | ||
201 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
202 | local xs, ys, zs = x + x, y + y, z + z | |
203 | local wx, wy, wz = w * xs, w * ys, w * zs | |
204 | local xx = x * xs | |
205 | local xy = x * ys | |
206 | local xz = x * zs | |
207 | local yy = y * ys | |
208 | local yz = y * zs | |
209 | local zz = z * zs | |
210 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
211 | end | |
212 | ||
213 | function QuaternionSlerp(a, b, t) | |
214 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
215 | local startInterp, finishInterp; | |
216 | if cosTheta >= 0.0001 then | |
217 | if (1 - cosTheta) > 0.0001 then | |
218 | local theta = ACOS(cosTheta) | |
219 | local invSinTheta = 1 / SIN(theta) | |
220 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
221 | finishInterp = SIN(t * theta) * invSinTheta | |
222 | else | |
223 | startInterp = 1 - t | |
224 | finishInterp = t | |
225 | end | |
226 | else | |
227 | if (1 + cosTheta) > 0.0001 then | |
228 | local theta = ACOS(-cosTheta) | |
229 | local invSinTheta = 1 / SIN(theta) | |
230 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
231 | finishInterp = SIN(t * theta) * invSinTheta | |
232 | else | |
233 | startInterp = t - 1 | |
234 | finishInterp = t | |
235 | end | |
236 | end | |
237 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
238 | end | |
239 | ||
240 | function Clerp(a, b, t) | |
241 | local qa = {QuaternionFromCFrame(a)} | |
242 | local qb = {QuaternionFromCFrame(b)} | |
243 | local ax, ay, az = a.x, a.y, a.z | |
244 | local bx, by, bz = b.x, b.y, b.z | |
245 | local _t = 1 - t | |
246 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
247 | end | |
248 | ||
249 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
250 | local frame = IT("Frame") | |
251 | frame.BackgroundTransparency = TRANSPARENCY | |
252 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
253 | frame.Position = POSITION | |
254 | frame.Size = SIZE | |
255 | frame.BackgroundColor3 = COLOR | |
256 | frame.BorderColor3 = BORDERCOLOR | |
257 | frame.Name = NAME | |
258 | frame.Parent = PARENT | |
259 | return frame | |
260 | end | |
261 | ||
262 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
263 | local label = IT("TextLabel") | |
264 | label.BackgroundTransparency = 1 | |
265 | label.Size = UD2(1, 0, 1, 0) | |
266 | label.Position = UD2(0, 0, 0, 0) | |
267 | label.TextColor3 = TEXTCOLOR | |
268 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
269 | label.TextTransparency = TRANSPARENCY | |
270 | label.FontSize = TEXTFONTSIZE | |
271 | label.Font = TEXTFONT | |
272 | label.BorderSizePixel = BORDERSIZEPIXEL | |
273 | label.TextScaled = false | |
274 | label.Text = TEXT | |
275 | label.Name = NAME | |
276 | label.Parent = PARENT | |
277 | return label | |
278 | end | |
279 | ||
280 | function NoOutlines(PART) | |
281 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
282 | end | |
283 | ||
284 | ||
285 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
286 | local NEWWELD = IT(TYPE) | |
287 | NEWWELD.Part0 = PART0 | |
288 | NEWWELD.Part1 = PART1 | |
289 | NEWWELD.C0 = C0 | |
290 | NEWWELD.C1 = C1 | |
291 | NEWWELD.Parent = PARENT | |
292 | return NEWWELD | |
293 | end | |
294 | ||
295 | local S = IT("Sound") | |
296 | ||
297 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
298 | local NEWSOUND = nil | |
299 | coroutine.resume(coroutine.create(function() | |
300 | NEWSOUND = S:Clone() | |
301 | NEWSOUND.Parent = PARENT | |
302 | NEWSOUND.Volume = VOLUME | |
303 | NEWSOUND.Pitch = PITCH | |
304 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
305 | Swait() | |
306 | NEWSOUND:play() | |
307 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
308 | end)) | |
309 | return NEWSOUND | |
310 | end | |
311 | ||
312 | function CFrameFromTopBack(at, top, back) | |
313 | local right = top:Cross(back) | |
314 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
315 | end | |
316 | ||
317 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
318 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
319 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
320 | wave.CFrame = CFRAME | |
321 | coroutine.resume(coroutine.create(function(PART) | |
322 | for i = 1, WAIT do | |
323 | Swait() | |
324 | mesh.Scale = mesh.Scale + GROW | |
325 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
326 | if DOESROT == true then | |
327 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
328 | end | |
329 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
330 | if wave.Transparency > 0.99 then | |
331 | wave:remove() | |
332 | end | |
333 | end | |
334 | end)) | |
335 | end | |
336 | ||
337 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
338 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
339 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0)) | |
340 | wave.CFrame = CFRAME | |
341 | coroutine.resume(coroutine.create(function(PART) | |
342 | for i = 1, WAIT do | |
343 | Swait() | |
344 | mesh.Scale = mesh.Scale + GROW | |
345 | if DOESROT == true then | |
346 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
347 | end | |
348 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
349 | if wave.Transparency > 0.99 then | |
350 | wave:remove() | |
351 | end | |
352 | end | |
353 | end)) | |
354 | end | |
355 | ||
356 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
357 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
358 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
359 | wave.CFrame = CFRAME | |
360 | coroutine.resume(coroutine.create(function(PART) | |
361 | for i = 1, WAIT do | |
362 | Swait() | |
363 | mesh.Scale = mesh.Scale + GROW | |
364 | wave.Transparency = wave.Transparency + (1/WAIT) | |
365 | if wave.Transparency > 0.99 then | |
366 | wave:remove() | |
367 | end | |
368 | end | |
369 | end)) | |
370 | end | |
371 | ||
372 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
373 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
374 | local mesh = nil | |
375 | if KIND == "Base" then | |
376 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
377 | elseif KIND == "Thin" then | |
378 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
379 | elseif KIND == "Round" then | |
380 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
381 | end | |
382 | wave.CFrame = CFRAME | |
383 | coroutine.resume(coroutine.create(function(PART) | |
384 | for i = 1, WAIT do | |
385 | Swait() | |
386 | mesh.Scale = mesh.Scale + GROW/10 | |
387 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
388 | if wave.Transparency > 0.99 then | |
389 | wave:remove() | |
390 | end | |
391 | end | |
392 | end)) | |
393 | end | |
394 | ||
395 | function MakeForm(PART,TYPE) | |
396 | if TYPE == "Cyl" then | |
397 | local MSH = IT("CylinderMesh",PART) | |
398 | elseif TYPE == "Ball" then | |
399 | local MSH = IT("SpecialMesh",PART) | |
400 | MSH.MeshType = "Sphere" | |
401 | elseif TYPE == "Wedge" then | |
402 | local MSH = IT("SpecialMesh",PART) | |
403 | MSH.MeshType = "Wedge" | |
404 | end | |
405 | end | |
406 | ||
407 | ||
408 | function CheckTableForString(Table, String) | |
409 | for i, v in pairs(Table) do | |
410 | if string.find(string.lower(String), string.lower(v)) then | |
411 | return true | |
412 | end | |
413 | end | |
414 | return false | |
415 | end | |
416 | ||
417 | function CheckIntangible(Hit) | |
418 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
419 | if Hit and Hit.Parent then | |
420 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
421 | return true | |
422 | end | |
423 | end | |
424 | return false | |
425 | end | |
426 | ||
427 | Debris = game:GetService("Debris") | |
428 | ||
429 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
430 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
431 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
432 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
433 | if RayHit and CheckIntangible(RayHit) then | |
434 | if DelayIfHit then | |
435 | wait() | |
436 | end | |
437 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
438 | end | |
439 | return RayHit, RayPos, RayNormal | |
440 | end | |
441 | ||
442 | function turnto(position) | |
443 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
444 | end | |
445 | ||
446 | ||
447 | ||
448 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
449 | tf = tf + s | |
450 | if tf >= frame then | |
451 | if allowframeloss then | |
452 | script.ArtificialHB:Fire() | |
453 | lastframe = tick() | |
454 | else | |
455 | for i = 1, math.floor(tf / frame) do | |
456 | script.ArtificialHB:Fire() | |
457 | end | |
458 | lastframe = tick() | |
459 | end | |
460 | if tossremainder then | |
461 | tf = 0 | |
462 | else | |
463 | tf = tf - frame * math.floor(tf / frame) | |
464 | end | |
465 | end | |
466 | end) | |
467 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
468 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
469 | end | |
470 | ||
471 | function PositiveAngle(NUMBER) | |
472 | if NUMBER >= 0 then | |
473 | NUMBER = 0 | |
474 | end | |
475 | return NUMBER | |
476 | end | |
477 | ||
478 | function NegativeAngle(NUMBER) | |
479 | if NUMBER <= 0 then | |
480 | NUMBER = 0 | |
481 | end | |
482 | return NUMBER | |
483 | end | |
484 | ||
485 | function Swait(NUMBER) | |
486 | if NUMBER == 0 or NUMBER == nil then | |
487 | ArtificialHB.Event:wait() | |
488 | else | |
489 | for i = 1, NUMBER do | |
490 | ArtificialHB.Event:wait() | |
491 | end | |
492 | end | |
493 | end | |
494 | ||
495 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
496 | local NEWMESH = IT(MESH) | |
497 | if MESH == "SpecialMesh" then | |
498 | NEWMESH.MeshType = MESHTYPE | |
499 | if MESHID ~= "nil" and MESHID ~= "" then | |
500 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
501 | end | |
502 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
503 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
504 | end | |
505 | end | |
506 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
507 | NEWMESH.Scale = SCALE | |
508 | NEWMESH.Parent = PARENT | |
509 | return NEWMESH | |
510 | end | |
511 | ||
512 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
513 | local NEWPART = IT("Part") | |
514 | NEWPART.formFactor = FORMFACTOR | |
515 | NEWPART.Reflectance = REFLECTANCE | |
516 | NEWPART.Transparency = TRANSPARENCY | |
517 | NEWPART.CanCollide = false | |
518 | NEWPART.Locked = true | |
519 | NEWPART.Anchored = true | |
520 | if ANCHOR == false then | |
521 | NEWPART.Anchored = false | |
522 | end | |
523 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
524 | NEWPART.Name = NAME | |
525 | NEWPART.Size = SIZE | |
526 | NEWPART.Position = Torso.Position | |
527 | NEWPART.Material = MATERIAL | |
528 | NEWPART:BreakJoints() | |
529 | NEWPART.Parent = PARENT | |
530 | return NEWPART | |
531 | end | |
532 | ||
533 | local function weldBetween(a, b) | |
534 | local weldd = Instance.new("ManualWeld") | |
535 | weldd.Part0 = a | |
536 | weldd.Part1 = b | |
537 | weldd.C0 = CFrame.new() | |
538 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
539 | weldd.Parent = a | |
540 | return weldd | |
541 | end | |
542 | ||
543 | ||
544 | function QuaternionFromCFrame(cf) | |
545 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
546 | local trace = m00 + m11 + m22 | |
547 | if trace > 0 then | |
548 | local s = math.sqrt(1 + trace) | |
549 | local recip = 0.5 / s | |
550 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
551 | else | |
552 | local i = 0 | |
553 | if m11 > m00 then | |
554 | i = 1 | |
555 | end | |
556 | if m22 > (i == 0 and m00 or m11) then | |
557 | i = 2 | |
558 | end | |
559 | if i == 0 then | |
560 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
561 | local recip = 0.5 / s | |
562 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
563 | elseif i == 1 then | |
564 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
565 | local recip = 0.5 / s | |
566 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
567 | elseif i == 2 then | |
568 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
569 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
570 | end | |
571 | end | |
572 | end | |
573 | ||
574 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
575 | local xs, ys, zs = x + x, y + y, z + z | |
576 | local wx, wy, wz = w * xs, w * ys, w * zs | |
577 | local xx = x * xs | |
578 | local xy = x * ys | |
579 | local xz = x * zs | |
580 | local yy = y * ys | |
581 | local yz = y * zs | |
582 | local zz = z * zs | |
583 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
584 | end | |
585 | ||
586 | function QuaternionSlerp(a, b, t) | |
587 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
588 | local startInterp, finishInterp; | |
589 | if cosTheta >= 0.0001 then | |
590 | if (1 - cosTheta) > 0.0001 then | |
591 | local theta = ACOS(cosTheta) | |
592 | local invSinTheta = 1 / SIN(theta) | |
593 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
594 | finishInterp = SIN(t * theta) * invSinTheta | |
595 | else | |
596 | startInterp = 1 - t | |
597 | finishInterp = t | |
598 | end | |
599 | else | |
600 | if (1 + cosTheta) > 0.0001 then | |
601 | local theta = ACOS(-cosTheta) | |
602 | local invSinTheta = 1 / SIN(theta) | |
603 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
604 | finishInterp = SIN(t * theta) * invSinTheta | |
605 | else | |
606 | startInterp = t - 1 | |
607 | finishInterp = t | |
608 | end | |
609 | end | |
610 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
611 | end | |
612 | ||
613 | function Clerp(a, b, t) | |
614 | local qa = {QuaternionFromCFrame(a)} | |
615 | local qb = {QuaternionFromCFrame(b)} | |
616 | local ax, ay, az = a.x, a.y, a.z | |
617 | local bx, by, bz = b.x, b.y, b.z | |
618 | local _t = 1 - t | |
619 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
620 | end | |
621 | ||
622 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
623 | local frame = IT("Frame") | |
624 | frame.BackgroundTransparency = TRANSPARENCY | |
625 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
626 | frame.Position = POSITION | |
627 | frame.Size = SIZE | |
628 | frame.BackgroundColor3 = COLOR | |
629 | frame.BorderColor3 = BORDERCOLOR | |
630 | frame.Name = NAME | |
631 | frame.Parent = PARENT | |
632 | return frame | |
633 | end | |
634 | ||
635 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
636 | local label = IT("TextLabel") | |
637 | label.BackgroundTransparency = 1 | |
638 | label.Size = UD2(1, 0, 1, 0) | |
639 | label.Position = UD2(0, 0, 0, 0) | |
640 | label.TextColor3 = TEXTCOLOR | |
641 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
642 | label.TextTransparency = TRANSPARENCY | |
643 | label.FontSize = TEXTFONTSIZE | |
644 | label.Font = TEXTFONT | |
645 | label.BorderSizePixel = BORDERSIZEPIXEL | |
646 | label.TextScaled = false | |
647 | label.Text = TEXT | |
648 | label.Name = NAME | |
649 | label.Parent = PARENT | |
650 | return label | |
651 | end | |
652 | ||
653 | function NoOutlines(PART) | |
654 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
655 | end | |
656 | ||
657 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
658 | local NEWWELD = IT(TYPE) | |
659 | NEWWELD.Part0 = PART0 | |
660 | NEWWELD.Part1 = PART1 | |
661 | NEWWELD.C0 = C0 | |
662 | NEWWELD.C1 = C1 | |
663 | NEWWELD.Parent = PARENT | |
664 | return NEWWELD | |
665 | end | |
666 | ||
667 | local S = IT("Sound") | |
668 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
669 | local NEWSOUND = nil | |
670 | coroutine.resume(coroutine.create(function() | |
671 | NEWSOUND = S:Clone() | |
672 | NEWSOUND.Parent = PARENT | |
673 | NEWSOUND.Volume = VOLUME | |
674 | NEWSOUND.Pitch = PITCH | |
675 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
676 | NEWSOUND:play() | |
677 | if DOESLOOP == true then | |
678 | NEWSOUND.Looped = true | |
679 | else | |
680 | repeat wait(1) until NEWSOUND.Playing == false | |
681 | NEWSOUND:remove() | |
682 | end | |
683 | end)) | |
684 | return NEWSOUND | |
685 | end | |
686 | ||
687 | function MakeForm(PART,TYPE) | |
688 | if TYPE == "Cyl" then | |
689 | local MSH = IT("CylinderMesh",PART) | |
690 | elseif TYPE == "Ball" then | |
691 | local MSH = IT("SpecialMesh",PART) | |
692 | MSH.MeshType = "Sphere" | |
693 | elseif TYPE == "Wedge" then | |
694 | local MSH = IT("SpecialMesh",PART) | |
695 | MSH.MeshType = "Wedge" | |
696 | end | |
697 | end | |
698 | ||
699 | function CFrameFromTopBack(at, top, back) | |
700 | local right = top:Cross(back) | |
701 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
702 | end | |
703 | ||
704 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
705 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
706 | if HITFLOOR ~= nil then | |
707 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
708 | if HITFLOOR.Name == "BloodPuddle" then | |
709 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
710 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
711 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
712 | end | |
713 | else | |
714 | if HITFLOOR.Anchored == true then | |
715 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
716 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
717 | MakeForm(BLOOD,"Cyl") | |
718 | coroutine.resume(coroutine.create(function() | |
719 | Swait(75) | |
720 | while true do | |
721 | Swait() | |
722 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
723 | if BLOOD.Size.Z < 0.051 then | |
724 | BLOOD:remove() | |
725 | break | |
726 | end | |
727 | end | |
728 | end)) | |
729 | end | |
730 | end | |
731 | end | |
732 | end | |
733 | end | |
734 | ||
735 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
736 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false) | |
737 | BLOOD.CFrame = CF(POSITION) | |
738 | MakeForm(BLOOD,"Ball") | |
739 | local bv = Instance.new("BodyVelocity",BLOOD) | |
740 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
741 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75 | |
742 | bv.Name = "MOVE" | |
743 | Debris:AddItem(bv,0.05) | |
744 | coroutine.resume(coroutine.create(function() | |
745 | local HASTOUCHEDGROUND = false | |
746 | local HIT = BLOOD.Touched:Connect(function(hit) | |
747 | if hit.Anchored == true then | |
748 | HASTOUCHEDGROUND = true | |
749 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
750 | end | |
751 | end) | |
752 | wait(5) | |
753 | if HASTOUCHEDGROUND == false then | |
754 | BLOOD:remove() | |
755 | end | |
756 | end)) | |
757 | end | |
758 | ||
759 | Debris = game:GetService("Debris") | |
760 | ||
761 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
762 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
763 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
764 | end | |
765 | ||
766 | function turnto(position) | |
767 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
768 | end | |
769 | ||
770 | function recurse(root,callback,i) | |
771 | i= i or 0 | |
772 | for _,v in pairs(root:GetChildren()) do | |
773 | i = i + 1 | |
774 | callback(i,v) | |
775 | ||
776 | if #v:GetChildren() > 0 then | |
777 | i = recurse(v,callback,i) | |
778 | end | |
779 | end | |
780 | ||
781 | return i | |
782 | end | |
783 | ||
784 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
785 | attachmentName = attachmentName.."RigAttachment" | |
786 | local constraint = Instance.new(className.."Constraint") | |
787 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
788 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
789 | constraint.Name = "RagdollConstraint"..part1.Name | |
790 | ||
791 | for _,propertyData in next,properties or {} do | |
792 | constraint[propertyData[1]] = propertyData[2] | |
793 | end | |
794 | ||
795 | constraint.Parent = character | |
796 | end | |
797 | ||
798 | function getAttachment0(character, attachmentName) | |
799 | for _,child in next,character:GetChildren() do | |
800 | local attachment = child:FindFirstChild(attachmentName) | |
801 | if attachment then | |
802 | return attachment | |
803 | end | |
804 | end | |
805 | end | |
806 | ||
807 | function R15Ragdoll(character) | |
808 | recurse(character, function(_,v) | |
809 | if v:IsA("Attachment") then | |
810 | v.Axis = Vector3.new(0, 1, 0) | |
811 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
812 | v.Rotation = Vector3.new(0, 0, 0) | |
813 | end | |
814 | end) | |
815 | for _,child in next,character:GetChildren() do | |
816 | if child:IsA("Accoutrement") then | |
817 | for _,part in next,child:GetChildren() do | |
818 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
819 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
820 | local attachment0 = getAttachment0(character,attachment1.Name) | |
821 | if attachment0 and attachment1 then | |
822 | local constraint = Instance.new("HingeConstraint") | |
823 | constraint.Attachment0 = attachment0 | |
824 | constraint.Attachment1 = attachment1 | |
825 | constraint.LimitsEnabled = true | |
826 | constraint.UpperAngle = 0 | |
827 | constraint.LowerAngle = 0 | |
828 | constraint.Parent = character | |
829 | end | |
830 | elseif part.Name == "HumanoidRootPart" then | |
831 | part:remove() | |
832 | end | |
833 | end | |
834 | end | |
835 | end | |
836 | ||
837 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
838 | {"LimitsEnabled",true}; | |
839 | {"UpperAngle",5}; | |
840 | }) | |
841 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
842 | {"LimitsEnabled",true}; | |
843 | {"UpperAngle",15}; | |
844 | }) | |
845 | ||
846 | local handProperties = { | |
847 | {"LimitsEnabled", true}; | |
848 | {"UpperAngle",0}; | |
849 | {"LowerAngle",0}; | |
850 | } | |
851 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
852 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
853 | ||
854 | local shinProperties = { | |
855 | {"LimitsEnabled", true}; | |
856 | {"UpperAngle", 0}; | |
857 | {"LowerAngle", -75}; | |
858 | } | |
859 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
860 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
861 | ||
862 | local footProperties = { | |
863 | {"LimitsEnabled", true}; | |
864 | {"UpperAngle", 15}; | |
865 | {"LowerAngle", -45}; | |
866 | } | |
867 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
868 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
869 | ||
870 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
871 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
872 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
873 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
874 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
875 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
876 | end | |
877 | ||
878 | function Ragdoll(Character2,CharTorso) | |
879 | Character2:BreakJoints() | |
880 | local hum = Character2:findFirstChild("Humanoid") | |
881 | hum:remove() | |
882 | local function Scan(ch) | |
883 | local e | |
884 | for e = 1,#ch do | |
885 | Scan(ch[e]:GetChildren()) | |
886 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
887 | ch[e]:remove() | |
888 | end | |
889 | end | |
890 | end | |
891 | local NEWHUM = IT("Humanoid") | |
892 | NEWHUM.Name = "Corpse" | |
893 | NEWHUM.Health = 0 | |
894 | NEWHUM.MaxHealth = 0 | |
895 | NEWHUM.PlatformStand = true | |
896 | NEWHUM.Parent = Character2 | |
897 | NEWHUM.DisplayDistanceType = "None" | |
898 | ||
899 | local ch = Character2:GetChildren() | |
900 | local i | |
901 | for i = 1,#ch do | |
902 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
903 | ch[i]:remove() | |
904 | end | |
905 | end | |
906 | ||
907 | local Torso2 = Character2.Torso | |
908 | local movevector = Vector3.new() | |
909 | ||
910 | if Torso2 then | |
911 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
912 | local Head = Character2:FindFirstChild("Head") | |
913 | if Head then | |
914 | local Neck = Instance.new("Weld") | |
915 | Neck.Name = "Neck" | |
916 | Neck.Part0 = Torso2 | |
917 | Neck.Part1 = Head | |
918 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
919 | Neck.C1 = CFrame.new() | |
920 | Neck.Parent = Torso2 | |
921 | ||
922 | end | |
923 | local Limb = Character2:FindFirstChild("Right Arm") | |
924 | if Limb then | |
925 | ||
926 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
927 | local Joint = Instance.new("Glue") | |
928 | Joint.Name = "RightShoulder" | |
929 | Joint.Part0 = Torso2 | |
930 | Joint.Part1 = Limb | |
931 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
932 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
933 | Joint.Parent = Torso2 | |
934 | ||
935 | local B = Instance.new("Part") | |
936 | B.TopSurface = 0 | |
937 | B.BottomSurface = 0 | |
938 | B.formFactor = "Symmetric" | |
939 | B.Size = Vector3.new(1, 1, 1) | |
940 | B.Transparency = 1 | |
941 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
942 | B.Parent = Character2 | |
943 | local W = Instance.new("Weld") | |
944 | W.Part0 = Limb | |
945 | W.Part1 = B | |
946 | W.C0 = CFrame.new(0, -0.5, 0) | |
947 | W.Parent = Limb | |
948 | ||
949 | end | |
950 | local Limb = Character2:FindFirstChild("Left Arm") | |
951 | if Limb then | |
952 | ||
953 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
954 | local Joint = Instance.new("Glue") | |
955 | Joint.Name = "LeftShoulder" | |
956 | Joint.Part0 = Torso2 | |
957 | Joint.Part1 = Limb | |
958 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
959 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
960 | Joint.Parent = Torso2 | |
961 | ||
962 | local B = Instance.new("Part") | |
963 | B.TopSurface = 0 | |
964 | B.BottomSurface = 0 | |
965 | B.formFactor = "Symmetric" | |
966 | B.Size = Vector3.new(1, 1, 1) | |
967 | B.Transparency = 1 | |
968 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
969 | B.Parent = Character2 | |
970 | local W = Instance.new("Weld") | |
971 | W.Part0 = Limb | |
972 | W.Part1 = B | |
973 | W.C0 = CFrame.new(0, -0.5, 0) | |
974 | W.Parent = Limb | |
975 | ||
976 | end | |
977 | local Limb = Character2:FindFirstChild("Right Leg") | |
978 | if Limb then | |
979 | ||
980 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
981 | local Joint = Instance.new("Glue") | |
982 | Joint.Name = "RightHip" | |
983 | Joint.Part0 = Torso2 | |
984 | Joint.Part1 = Limb | |
985 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
986 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
987 | Joint.Parent = Torso2 | |
988 | ||
989 | local B = Instance.new("Part") | |
990 | B.TopSurface = 0 | |
991 | B.BottomSurface = 0 | |
992 | B.formFactor = "Symmetric" | |
993 | B.Size = Vector3.new(1, 1, 1) | |
994 | B.Transparency = 1 | |
995 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
996 | B.Parent = Character2 | |
997 | local W = Instance.new("Weld") | |
998 | W.Part0 = Limb | |
999 | W.Part1 = B | |
1000 | W.C0 = CFrame.new(0, -0.5, 0) | |
1001 | W.Parent = Limb | |
1002 | ||
1003 | end | |
1004 | local Limb = Character2:FindFirstChild("Left Leg") | |
1005 | if Limb then | |
1006 | ||
1007 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
1008 | local Joint = Instance.new("Glue") | |
1009 | Joint.Name = "LeftHip" | |
1010 | Joint.Part0 = Torso2 | |
1011 | Joint.Part1 = Limb | |
1012 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1013 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1014 | Joint.Parent = Torso2 | |
1015 | ||
1016 | local B = Instance.new("Part") | |
1017 | B.TopSurface = 0 | |
1018 | B.BottomSurface = 0 | |
1019 | B.formFactor = "Symmetric" | |
1020 | B.Size = Vector3.new(1, 1, 1) | |
1021 | B.Transparency = 1 | |
1022 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1023 | B.Parent = Character2 | |
1024 | local W = Instance.new("Weld") | |
1025 | W.Part0 = Limb | |
1026 | W.Part1 = B | |
1027 | W.C0 = CFrame.new(0, -0.5, 0) | |
1028 | W.Parent = Limb | |
1029 | ||
1030 | end | |
1031 | --[ | |
1032 | local Bar = Instance.new("Part") | |
1033 | Bar.TopSurface = 0 | |
1034 | Bar.BottomSurface = 0 | |
1035 | Bar.formFactor = "Symmetric" | |
1036 | Bar.Size = Vector3.new(1, 1, 1) | |
1037 | Bar.Transparency = 1 | |
1038 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1039 | Bar.Parent = Character2 | |
1040 | local Weld = Instance.new("Weld") | |
1041 | Weld.Part0 = Torso2 | |
1042 | Weld.Part1 = Bar | |
1043 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1044 | Weld.Parent = Torso2 | |
1045 | --]] | |
1046 | end | |
1047 | Character2.Parent = workspace | |
1048 | Debris:AddItem(Character2,5) | |
1049 | ||
1050 | return Character2,Torso2 | |
1051 | end | |
1052 | ||
1053 | we = true | |
1054 | ||
1055 | local le = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "le", VT(0, 0, 0),false) | |
1056 | local HandleMesh = CreateMesh("SpecialMesh", le, "FileMesh", "746694198", "0", VT(1,1,1), VT(0,0, 0)) | |
1057 | local Weld = CreateWeldOrSnapOrMotor("Weld", le, LeftArm, le, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1058 | ||
1059 | local txt = Instance.new("BillboardGui", chara) | |
1060 | CV="Lime green" | |
1061 | txt.Adornee = chara.Head | |
1062 | txt.Name = "_status" | |
1063 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
1064 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
1065 | local text = Instance.new("TextLabel", txt) | |
1066 | text.Size = UDim2.new(10, 0, 7, 0) | |
1067 | text.FontSize = "Size24" | |
1068 | text.TextScaled = true | |
1069 | text.TextTransparency = 0 | |
1070 | text.BackgroundTransparency = 1 | |
1071 | text.TextTransparency = 0 | |
1072 | text.TextStrokeTransparency = 0 | |
1073 | text.Font = "Bodoni" | |
1074 | text.TextStrokeColor3 = BrickColor.new("Carnation pink").Color | |
1075 | text.TextColor3 = BrickColor.new("Light reddish violet").Color | |
1076 | text.Text = "" | |
1077 | ||
1078 | ||
1079 | function EW() | |
1080 | text.Text = "Ew" | |
1081 | we = true | |
1082 | ATTACK = true | |
1083 | Rooted = true | |
1084 | CreateSound("838721484", Head, 10, 1) | |
1085 | game.Players.LocalPlayer.Character["le"].Touched:connect(function(hit) | |
1086 | local humanoid = hit.Parent:findFirstChild("Humanoid") | |
1087 | if we == true then | |
1088 | humanoid:TakeDamage(10) | |
1089 | end | |
1090 | end) | |
1091 | for i=0, 1, 0.1 / Animation_Speed do | |
1092 | Swait() | |
1093 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1094 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(12), RAD(0), RAD(20)), 0.5 / Animation_Speed) | |
1095 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1096 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(150), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1097 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1098 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1099 | end | |
1100 | wait(1) | |
1101 | we = false | |
1102 | text.Text = "" | |
1103 | ATTACK = false | |
1104 | Rooted = false | |
1105 | end | |
1106 | ||
1107 | ||
1108 | ||
1109 | function MouseDown(Mouse) | |
1110 | end | |
1111 | ||
1112 | function MouseUp(Mouse) | |
1113 | HOLD = false | |
1114 | end | |
1115 | ||
1116 | function KeyDown(Key) | |
1117 | KEYHOLD = true | |
1118 | if Key == "q" and ATTACK == false then | |
1119 | EW() | |
1120 | ||
1121 | end | |
1122 | end | |
1123 | ||
1124 | function KeyUp(Key) | |
1125 | KEYHOLD = false | |
1126 | end | |
1127 | ||
1128 | Mouse.Button1Down:connect(function(NEWKEY) | |
1129 | MouseDown(NEWKEY) | |
1130 | end) | |
1131 | Mouse.Button1Up:connect(function(NEWKEY) | |
1132 | MouseUp(NEWKEY) | |
1133 | end) | |
1134 | Mouse.KeyDown:connect(function(NEWKEY) | |
1135 | KeyDown(NEWKEY) | |
1136 | end) | |
1137 | Mouse.KeyUp:connect(function(NEWKEY) | |
1138 | KeyUp(NEWKEY) | |
1139 | end) | |
1140 | ||
1141 | ||
1142 | Humanoid.Changed:connect(function(Jump) | |
1143 | if Jump == "Jump" and (Disable_Jump == true) then | |
1144 | Humanoid.Jump = false | |
1145 | end | |
1146 | end) | |
1147 | ||
1148 | while true do | |
1149 | Swait() | |
1150 | script.Parent = WEAPONGUI | |
1151 | ANIMATE.Parent = nil | |
1152 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1153 | v:Stop(); | |
1154 | end | |
1155 | SINE = SINE + CHANGE | |
1156 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1157 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1158 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1159 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1160 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1161 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1162 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1163 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1164 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1165 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1166 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1167 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1168 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1169 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1170 | end | |
1171 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1172 | ANIM = "Jump" | |
1173 | if PLAYANIMS == true then | |
1174 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1175 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1176 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1177 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1178 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1179 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1180 | end | |
1181 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1182 | ANIM = "Fall" | |
1183 | if PLAYANIMS == true then | |
1184 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1185 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1186 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1187 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-100), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1188 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1189 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1190 | end | |
1191 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1192 | ANIM = "Idle" | |
1193 | if PLAYANIMS == true then | |
1194 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(4 - 6 * SIN(SINE / 12)), RAD(0)), 0.15 / Animation_Speed) | |
1195 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(10 - 20 * SIN(SINE / 12))), 0.15 / Animation_Speed) | |
1196 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1197 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1198 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1199 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1200 | end | |
1201 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1202 | ANIM = "Walk" | |
1203 | if PLAYANIMS == true then | |
1204 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1205 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1206 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1207 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1208 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1209 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1210 | end | |
1211 | end | |
1212 | end | |
1213 | if Rooted == false then | |
1214 | Disable_Jump = false | |
1215 | Humanoid.WalkSpeed = Speed | |
1216 | elseif Rooted == true then | |
1217 | Disable_Jump = true | |
1218 | Humanoid.WalkSpeed = 0 | |
1219 | end | |
1220 | ||
1221 | Humanoid.Health = Humanoid.Health + 1 |