SHOW:
|
|
- or go back to the newest paste.
| 1 | # ##### BEGIN LICENSE BLOCK ##### | |
| 2 | # | |
| 3 | # Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) | |
| 4 | # | |
| 5 | # This work is licensed under the Creative Commons | |
| 6 | # Attribution-NonCommercial-NoDerivatives 4.0 International License. | |
| 7 | # | |
| 8 | # To view a copy of this license, | |
| 9 | # visit http://creativecommons.org/licenses/by-nc-nd/4.0/. | |
| 10 | # | |
| 11 | # ##### END LICENSE BLOCK ##### | |
| 12 | ||
| 13 | bl_info = {
| |
| 14 | "name": "Shader Library", | |
| 15 | "author": "Darkfall", | |
| 16 | "version": (1, 9), | |
| 17 | "blender": (2, 90, 1), | |
| 18 | "location": "View3D > Toolshelf", | |
| 19 | "description": "Select from the Various Different Shaders, and they will be addded to your selected object", | |
| 20 | "warning": "", | |
| 21 | "wiki_url": "", | |
| 22 | "category": "Add Shader", | |
| 23 | } | |
| 24 | ||
| 25 | import bpy | |
| 26 | from bpy.types import (Panel, Operator, Menu, PropertyGroup) | |
| 27 | from bpy.props import (PointerProperty, FloatProperty, FloatVectorProperty, BoolProperty, BoolVectorProperty, StringProperty, IntProperty, EnumProperty) | |
| 28 | ||
| 29 | class ShaderLibraryProperties(PropertyGroup): | |
| 30 | ||
| 31 | planet_type: EnumProperty( | |
| 32 | name="Planet Type:", | |
| 33 | description="Select A Planet Type.", | |
| 34 | items=[ ('OP2', "Continental World", "An Earth-like Planet"),
| |
| 35 | ('OP3', "Dust World", "A Barren Planet"),
| |
| 36 | ('OP4', "Moon", "A Moon"),
| |
| 37 | ('OP5', "Rocky World", "A Rocky Planet"),
| |
| 38 | ('OP6', "Stars", "Uhm, Stars!"),
| |
| 39 | ('OP7', "Golden World", "A Sci-fi Planet with a Golden Theme"),
| |
| 40 | ('OP8', "Icy World", "An Icy Planet"),
| |
| 41 | ] | |
| 42 | ) | |
| 43 | ||
| 44 | class ShaderMainPanel(Panel): | |
| 45 | bl_label = " " | |
| 46 | bl_idname = "SHADER_PT_MAINPANEL" | |
| 47 | bl_space_type = 'VIEW_3D' | |
| 48 | bl_region_type = 'UI' | |
| 49 | bl_category = 'Shader Library' | |
| 50 | ||
| 51 | def draw_header(self, context): | |
| 52 | layout = self.layout | |
| 53 | row = layout.row() | |
| 54 | row.label(text="The Shader Library", icon= 'NODE_MATERIAL') | |
| 55 | ||
| 56 | def draw(self, context): | |
| 57 | layout = self.layout | |
| 58 | row = layout.row() | |
| 59 | row = layout.row() | |
| 60 | row.label(text= "Select a Shader to be added.") | |
| 61 | row = layout.row() | |
| 62 | #row.label(text= "(Press Shift F - for Shortcut)") | |
| 63 | row.label(text= " (ver 1.09)") | |
| 64 | ||
| 65 | class SubPanelCosmic(Panel): | |
| 66 | bl_label = "Cosmic Shaders" | |
| 67 | bl_idname = "SHADER_PT_COSMICSHADERS" | |
| 68 | bl_space_type = 'VIEW_3D' | |
| 69 | bl_region_type = 'UI' | |
| 70 | bl_category = 'Shader Library' | |
| 71 | bl_parent_id = 'SHADER_PT_MAINPANEL' | |
| 72 | bl_options = {'DEFAULT_CLOSED'}
| |
| 73 | ||
| 74 | def draw(self, context): | |
| 75 | layout = self.layout | |
| 76 | scene = context.scene | |
| 77 | mytool = scene.my_tool | |
| 78 | ||
| 79 | layout.scale_y = 1.1 | |
| 80 | row = layout.row() | |
| 81 | row.label(text= "Select a Cosmic Shader.") | |
| 82 | row = layout.row() | |
| 83 | row.prop(mytool, "planet_type") | |
| 84 | row = layout.row() | |
| 85 | row.operator("wm.cosmicop", icon= 'WORLD', text= "Add Cosmic Shader")
| |
| 86 | row = layout.row() | |
| 87 | ||
| 88 | class SubPanelPreciousMetals(Panel): | |
| 89 | bl_label = "Gemstones" | |
| 90 | bl_idname = "SHADER_PT_PRECIOUSMETALS" | |
| 91 | bl_space_type = 'VIEW_3D' | |
| 92 | bl_region_type = 'UI' | |
| 93 | bl_category = 'Shader Library' | |
| 94 | bl_parent_id = 'SHADER_PT_MAINPANEL' | |
| 95 | bl_options = {'DEFAULT_CLOSED'}
| |
| 96 | ||
| 97 | def draw(self, context): | |
| 98 | layout = self.layout | |
| 99 | layout.scale_y = 1.1 | |
| 100 | row = layout.row() | |
| 101 | row.label(text= "Select a Gemstone Shader.") | |
| 102 | row = layout.row() | |
| 103 | row.operator("wm.diamondop", icon= 'DECORATE_ANIMATE', text= "Diamond")
| |
| 104 | row = layout.row() | |
| 105 | ||
| 106 | class SubPanelMaterials(Panel): | |
| 107 | bl_label = "Materials" | |
| 108 | bl_idname = "SHADER_PT_MATERIALS" | |
| 109 | bl_space_type = 'VIEW_3D' | |
| 110 | bl_region_type = 'UI' | |
| 111 | bl_category = 'Shader Library' | |
| 112 | bl_parent_id = 'SHADER_PT_MAINPANEL' | |
| 113 | bl_options = {'DEFAULT_CLOSED'}
| |
| 114 | ||
| 115 | def draw(self, context): | |
| 116 | layout = self.layout | |
| 117 | layout.scale_y = 1.1 | |
| 118 | row = layout.row() | |
| 119 | row.label(text= "Select a Basic Material Shader.") | |
| 120 | row = layout.row() | |
| 121 | row = layout.row() | |
| 122 | row.operator("wm.leatherop", icon= 'OUTLINER_OB_SURFACE', text= "Leather")
| |
| 123 | row = layout.row() | |
| 124 | row.operator("shader.brick_operator", icon= 'MOD_BUILD', text= "Brick")
| |
| 125 | ||
| 126 | class SubPanelMetals(Panel): | |
| 127 | bl_label = "Metallics" | |
| 128 | bl_idname = "SHADER_PT_METALS" | |
| 129 | bl_space_type = 'VIEW_3D' | |
| 130 | bl_region_type = 'UI' | |
| 131 | bl_category = 'Shader Library' | |
| 132 | bl_parent_id = 'SHADER_PT_MAINPANEL' | |
| 133 | bl_options = {'DEFAULT_CLOSED'}
| |
| 134 | ||
| 135 | def draw(self, context): | |
| 136 | layout = self.layout | |
| 137 | layout.scale_y = 1.1 | |
| 138 | row = layout.row() | |
| 139 | row.label(text= "Select a Basic Metallic Shader.") | |
| 140 | row = layout.row() | |
| 141 | row = layout.row() | |
| 142 | row.operator('shader.gold_operator', icon= 'KEYTYPE_KEYFRAME_VEC')
| |
| 143 | row.operator('shader.silver_operator', icon= 'HANDLETYPE_FREE_VEC')
| |
| 144 | row.operator('shader.copper_operator', icon= 'KEYTYPE_EXTREME_VEC')
| |
| 145 | row = layout.row() | |
| 146 | row.operator('shader.scifigold_operator', icon= 'COLORSET_09_VEC')
| |
| 147 | ||
| 148 | class SubPanelStylized(Panel): | |
| 149 | bl_label = "Stylized" | |
| 150 | bl_idname = "SHADER_PT_STYLIZED" | |
| 151 | bl_space_type = 'VIEW_3D' | |
| 152 | bl_region_type = 'UI' | |
| 153 | bl_category = 'Shader Library' | |
| 154 | bl_parent_id = 'SHADER_PT_MAINPANEL' | |
| 155 | bl_options = {'DEFAULT_CLOSED'}
| |
| 156 | ||
| 157 | def draw(self, context): | |
| 158 | layout = self.layout | |
| 159 | layout.scale_y = 1.1 | |
| 160 | row = layout.row() | |
| 161 | row.label(text= "Select a Stylized Shader.") | |
| 162 | row = layout.row() | |
| 163 | row.operator("shader.cloud_operator", icon= 'OUTLINER_DATA_VOLUME', text= "Clouds")
| |
| 164 | row = layout.row() | |
| 165 | row.operator("wm.ghostop", icon= 'GHOST_ENABLED', text= "Ghost")
| |
| 166 | row.operator("wm.hologramop", icon= 'USER', text= "Hologram")
| |
| 167 | row = layout.row() | |
| 168 | row.operator("wm.neonop", icon= 'PARTICLE_PATH', text= "Neon")
| |
| 169 | row = layout.row() | |
| 170 | row.operator("wm.potionop", icon= 'SORTTIME', text= "Stylized Potion")
| |
| 171 | row = layout.row() | |
| 172 | ||
| 173 | class SHADER_OT_COSMIC(Operator): | |
| 174 | """Open the Cosmic Shader Dialog box""" | |
| 175 | bl_label = " Cosmic Operator" | |
| 176 | bl_idname = "wm.cosmicop" | |
| 177 | bl_options = {'REGISTER', 'UNDO'}
| |
| 178 | ||
| 179 | col1 : FloatVectorProperty(name='Color Tint',subtype='COLOR_GAMMA',size=4,default=(1,1,1,1), min= 0, max= 1) | |
| 180 | v_col : FloatVectorProperty(name='Variation Col',subtype='COLOR_GAMMA',size=4, default=(0.181135, 1, 0.0857819, 1), min= 0, max= 1) | |
| 181 | v_bool : BoolProperty(default= False, name= "Enable Color Variation Options") | |
| 182 | v_scale : FloatProperty(default= 8, name= "Variation Size", min= 5, max= 10 ) | |
| 183 | atmos : BoolProperty(default= True, name= "Enable Atmospheric Glow") | |
| 184 | m_atmos : BoolProperty(default= True, name= "Enable Atmospheric Glow") | |
| 185 | land_scale : FloatProperty(default= 5) | |
| 186 | land_hue : FloatProperty(default= 0.5, min= 0, max= 1) | |
| 187 | land_sat : FloatProperty(default= 1, min= 0, max= 1) | |
| 188 | d_hue : FloatProperty(default= 0.5, min= 0, max= 1) | |
| 189 | cloud_bool : BoolProperty(default= False, name= "Enable Clouds") | |
| 190 | cloud_scale : FloatProperty(default= 55.400, name= "Cloud Size") | |
| 191 | cloud_vis : FloatProperty(default= 1, name= "Cloud Visibility", min= 0, max= 1) | |
| 192 | atmos_glow : FloatProperty(default= 6.500) | |
| 193 | atmos_col : FloatVectorProperty(default= (0, 0.141263, 0.904661, 1), name='Atmos Color',subtype='COLOR_GAMMA',size=4, min= 0, max= 1) | |
| 194 | d_atmos_col : FloatVectorProperty(default= (0.552012, 0.130136, 0.0451862, 1), name='Atmos Color',subtype='COLOR_GAMMA',size=4) | |
| 195 | d_atmos_glow : FloatProperty(default= 6.500) | |
| 196 | m_atmos_col : FloatVectorProperty(default= (1,1,1,1), name='Atmos Color',subtype='COLOR_GAMMA',size=4, min= 0, max= 1) | |
| 197 | m_atmos_glow : FloatProperty(default= 1.05) | |
| 198 | star_scale : FloatProperty(default= 614) | |
| 199 | m_macro_scale : FloatProperty(default= 8.6, description= "Scale the Macro Surface Detail") | |
| 200 | m_micro_scale : FloatProperty(default= 7.6, description= "Scale the Micro Surface Detail") | |
| 201 | m_seed : FloatProperty(default= 0.5, description= "Generate a Random Variation based of this seed value") | |
| 202 | star_coverage : FloatProperty(default= 0.674, min=0.628, max= 1) | |
| 203 | water_lvl : FloatProperty(default= 0.492, min= 0.35, max= 0.515) | |
| 204 | stripe_amount : FloatProperty(default= 3.500, min= 0, max= 30) | |
| 205 | shadow_bool : BoolProperty(default= False, name= "Enable Shadow") | |
| 206 | m_shadow_bool : BoolProperty(default= False, name= "Enable Shadow", description= "Enable a Shadow simulating Day/Night") | |
| 207 | city_bool : BoolProperty(default= False, name= "Enable City Lights") | |
| 208 | city_lights : FloatProperty(default= 21.980, name= "Scale") | |
| 209 | city_brightness : FloatProperty(default= 7.9, name= "Light Strength") | |
| 210 | shadow_coverage : FloatProperty(default= 0, min= -1, max= 1) | |
| 211 | shadow_vis : FloatProperty(default= 0.962, min= 0.3, max= 1) | |
| 212 | m_shadow_coverage : FloatProperty(default= 0.5, min= 0.046, max= 1) | |
| 213 | m_shadow_vis : FloatProperty(default= 0.962, min= 0.3, max= 1) | |
| 214 | r_scale : FloatProperty(default= 7, min= 1, max= 20, name= "Scale") | |
| 215 | r_soften : FloatProperty(default= 0.150, min= 0, max= 1, name= "Soften Landmass") | |
| 216 | r_land_height : FloatProperty(default= 0.337, min= 0.041, max= 0.4) | |
| 217 | r_land_col1 : FloatVectorProperty(name='Color 1',subtype='COLOR_GAMMA',size=4,default=(0.38643, 0.0953075, 0.0251869, 1), min= 0, max= 1) | |
| 218 | r_land_col2 : FloatVectorProperty(name='Color 2',subtype='COLOR_GAMMA',size=4,default=(1, 0.533275, 0.0666201, 1), min= 0, max= 1) | |
| 219 | r_land_col3 : FloatVectorProperty(name='Color 3',subtype='COLOR_GAMMA',size=4,default=(1, 0.930111, 0.428691, 1), min= 0, max= 1) | |
| 220 | r_land_col4 : FloatVectorProperty(name='Color 4',subtype='COLOR_GAMMA',size=4,default=(0.991102, 1, 0.366253, 1), min= 0, max= 1) | |
| 221 | r_water_col : FloatVectorProperty(name='Water Color',subtype='COLOR_GAMMA',size=4,default=(0.144129, 0.0802198, 0, 1), min= 0, max= 1) | |
| 222 | r_atmos : BoolProperty(default= True, name= "Enable Atmospheric Glow") | |
| 223 | r_atmos_col : FloatVectorProperty(default= (0.513397, 0.30397, 0.118823, 1), name='Atmos Color',subtype='COLOR_GAMMA',size=4, min= 0, max= 1) | |
| 224 | r_atmos_glow : FloatProperty(default= 1.280) | |
| 225 | g_scale : FloatProperty(default= 4.861, min= 1, max= 20, name= "Scale") | |
| 226 | g_soften : FloatProperty(default= 0.318, min= 0, max= 1, name= "Soften Landmass") | |
| 227 | g_land_height : FloatProperty(default= 0.154, min= 0.041, max= 0.4) | |
| 228 | g_land_col1 : FloatVectorProperty(name='Color 1',subtype='COLOR_GAMMA',size=4,default=(0.198069, 0.0953075, 0.0703601, 1), min= 0, max= 1) | |
| 229 | g_land_col2 : FloatVectorProperty(name='Color 2',subtype='COLOR_GAMMA',size=4,default=(0.48515, 0.238398, 0.0648033, 1), min= 0, max= 1) | |
| 230 | g_land_col3 : FloatVectorProperty(name='Color 3',subtype='COLOR_GAMMA',size=4,default=(1, 0.467784, 0.066626, 1), min= 0, max= 1) | |
| 231 | g_land_col4 : FloatVectorProperty(name='Color 4',subtype='COLOR_GAMMA',size=4,default=(1, 0.745404, 0.23074, 1), min= 0, max= 1) | |
| 232 | g_water_col : FloatVectorProperty(name='Water Color',subtype='COLOR_GAMMA',size=4,default=(0.144129, 0.0802198, 0, 1), min= 0, max= 1) | |
| 233 | g_atmos : BoolProperty(default= True, name= "Enable Atmospheric Glow") | |
| 234 | g_atmos_col : FloatVectorProperty(default= (1, 0.693872, 0.212231, 1), name='Atmos Color',subtype='COLOR_GAMMA',size=4, min= 0, max= 1) | |
| 235 | g_atmos_glow : FloatProperty(default= 2.420) | |
| 236 | i_scale : FloatProperty(default= 3.692, min= 1, max= 20, name= "Scale") | |
| 237 | i_soften : FloatProperty(default= 0.238, min= 0, max= 1, name= "Soften Landmass") | |
| 238 | i_land_height : FloatProperty(default= 0.238, min= 0.041, max= 0.4) | |
| 239 | i_land_col1 : FloatVectorProperty(name='Color 1',subtype='COLOR_GAMMA',size=4,default=(0.00334653, 0.0152085, 0.0975874, 1), min= 0, max= 1) | |
| 240 | i_land_col2 : FloatVectorProperty(name='Color 2',subtype='COLOR_GAMMA',size=4,default=(0.0409151, 0.304987, 0.48515, 1), min= 0, max= 1) | |
| 241 | i_land_col3 : FloatVectorProperty(name='Color 3',subtype='COLOR_GAMMA',size=4,default=(0.381326, 0.527115, 1, 1), min= 0, max= 1) | |
| 242 | i_land_col4 : FloatVectorProperty(name='Color 4',subtype='COLOR_GAMMA',size=4,default=(0.745404, 0.991102, 1, 1), min= 0, max= 1) | |
| 243 | i_water_col : FloatVectorProperty(name='Water Color',subtype='COLOR_GAMMA',size=4,default=(0.0122865, 0.0343398, 0.0802199, 1), min= 0, max= 1) | |
| 244 | i_atmos : BoolProperty(default= True, name= "Enable Atmospheric Glow") | |
| 245 | i_atmos_col : FloatVectorProperty(default= (0.0761853, 0.456411, 1, 1), name='Atmos Color',subtype='COLOR_GAMMA',size=4, min= 0, max= 1) | |
| 246 | i_atmos_glow : FloatProperty(default= 2.420) | |
| 247 | c_shader_type : EnumProperty( | |
| 248 | name="Shader Type:", | |
| 249 | description="Select a Shader Type", | |
| 250 | items=[ ('OP1', "Emission", ""),
| |
| 251 | ('OP2', "Principled", ""),
| |
| 252 | ] | |
| 253 | ) | |
| 254 | ||
| 255 | def draw(self, context): | |
| 256 | layout = self.layout | |
| 257 | scene = context.scene | |
| 258 | mytool = scene.my_tool | |
| 259 | ||
| 260 | if mytool.planet_type == 'OP2': | |
| 261 | layout.prop(self, "c_shader_type", text= "Shader Type", expand= True) | |
| 262 | layout.prop(self, "land_hue", slider= True, text= "Land Hue") | |
| 263 | layout.prop(self, "land_sat", slider= True, text= "Land Saturation") | |
| 264 | layout.prop(self, "land_scale", text= "Land Scale") | |
| 265 | layout.prop(self, "water_lvl", slider= True, text= "Water Level") | |
| 266 | layout.prop(self, "v_bool") | |
| 267 | if self.v_bool == True: | |
| 268 | layout.prop(self, "v_col") | |
| 269 | layout.prop(self, "v_scale", slider= True) | |
| 270 | layout.prop(self, "shadow_bool") | |
| 271 | if self.shadow_bool == True: | |
| 272 | layout.prop(self, "shadow_coverage", slider= True, text= "Shadow Position") | |
| 273 | layout.prop(self, "shadow_vis", slider= True, text= "Shadow Visibility") | |
| 274 | layout.prop(self, "city_bool") | |
| 275 | if self.city_bool == True: | |
| 276 | layout.prop(self, "city_lights") | |
| 277 | layout.prop(self, "city_brightness") | |
| 278 | layout.prop(self, "atmos") | |
| 279 | if self.atmos == True: | |
| 280 | layout.prop(self, "atmos_col", text= "Atmos Color") | |
| 281 | layout.prop(self, "atmos_glow", text= "Glow Amount") | |
| 282 | layout.prop(self, "cloud_bool") | |
| 283 | if self.cloud_bool == True: | |
| 284 | layout.prop(self, "cloud_scale") | |
| 285 | layout.prop(self, "cloud_vis", slider= True) | |
| 286 | ||
| 287 | if mytool.planet_type == 'OP3': | |
| 288 | layout.prop(self, "d_hue", text= "Planet Hue", slider= True) | |
| 289 | layout.prop(self, "stripe_amount", text= "Stripe Amount", slider= True) | |
| 290 | layout.prop(self, "atmos") | |
| 291 | if self.atmos == True: | |
| 292 | layout.prop(self, "d_atmos_col", text= "Atmos Color") | |
| 293 | layout.prop(self, "d_atmos_glow", text= "Glow Amount") | |
| 294 | ||
| 295 | if mytool.planet_type == 'OP4': | |
| 296 | layout.prop(self, "m_seed", text= "Seed") | |
| 297 | layout.prop(self, "m_macro_scale", text= "Moon Macro Scale") | |
| 298 | layout.prop(self, "m_micro_scale", text= "Moon Micro Scale") | |
| 299 | layout.prop(self, "m_atmos") | |
| 300 | if self.m_atmos == True: | |
| 301 | layout.prop(self, "m_atmos_col", text= "Atmos Color") | |
| 302 | layout.prop(self, "m_atmos_glow", text= "Glow Amount") | |
| 303 | layout.prop(self, "m_shadow_bool") | |
| 304 | if self.m_shadow_bool == True: | |
| 305 | layout.prop(self, "m_shadow_coverage", text= "Shdow Position", slider= True) | |
| 306 | layout.prop(self, "m_shadow_vis", text= "Shdow Visibility", slider= True) | |
| 307 | ||
| 308 | if mytool.planet_type == 'OP5': | |
| 309 | layout.prop(self, "r_scale", text= "Noise Scale", slider= True) | |
| 310 | layout.prop(self, "r_land_height", text= "Land Height", slider= True) | |
| 311 | layout.prop(self, "r_land_col1", text= "Land Color 1") | |
| 312 | layout.prop(self, "r_land_col2", text= "Land Color 2") | |
| 313 | layout.prop(self, "r_land_col3", text= "Land Color 3") | |
| 314 | layout.prop(self, "r_land_col4", text= "Land Color 4") | |
| 315 | layout.prop(self, "r_water_col", text= "Water Color") | |
| 316 | layout.prop(self, "r_soften", text= "Soften Noise Pattern", slider= True) | |
| 317 | layout.prop(self, "r_atmos", text= "Enable Atmospheric Glow") | |
| 318 | if self.r_atmos == True: | |
| 319 | layout.prop(self, "r_atmos_col", text= "Amospheric Color") | |
| 320 | layout.prop(self, "r_atmos_glow", text= "Atmos Strength") | |
| 321 | ||
| 322 | if mytool.planet_type == 'OP6': | |
| 323 | layout.prop(self, "star_scale", text= "Star Scale") | |
| 324 | layout.prop(self, "star_coverage", slider= True, text= "Star Density") | |
| 325 | ||
| 326 | if mytool.planet_type == 'OP7': | |
| 327 | layout.prop(self, "g_scale", text= "Noise Scale", slider= True) | |
| 328 | layout.prop(self, "g_land_height", text= "Land Height", slider= True) | |
| 329 | layout.prop(self, "g_land_col1", text= "Land Color 1") | |
| 330 | layout.prop(self, "g_land_col2", text= "Land Color 2") | |
| 331 | layout.prop(self, "g_land_col3", text= "Land Color 3") | |
| 332 | layout.prop(self, "g_land_col4", text= "Land Color 4") | |
| 333 | layout.prop(self, "g_water_col", text= "Water Color") | |
| 334 | layout.prop(self, "g_soften", text= "Soften Noise Pattern", slider= True) | |
| 335 | layout.prop(self, "g_atmos", text= "Enable Atmospheric Glow") | |
| 336 | if self.g_atmos == True: | |
| 337 | layout.prop(self, "g_atmos_col", text= "Amospheric Color") | |
| 338 | layout.prop(self, "g_atmos_glow", text= "Atmos Strength") | |
| 339 | ||
| 340 | if mytool.planet_type == 'OP8': | |
| 341 | layout.prop(self, "i_scale", text= "Noise Scale", slider= True) | |
| 342 | layout.prop(self, "i_land_height", text= "Land Height", slider= True) | |
| 343 | layout.prop(self, "i_land_col1", text= "Land Color 1") | |
| 344 | layout.prop(self, "i_land_col2", text= "Land Color 2") | |
| 345 | layout.prop(self, "i_land_col3", text= "Land Color 3") | |
| 346 | layout.prop(self, "i_land_col4", text= "Land Color 4") | |
| 347 | layout.prop(self, "i_water_col", text= "Water Color") | |
| 348 | layout.prop(self, "i_soften", text= "Soften Noise Pattern", slider= True) | |
| 349 | layout.prop(self, "i_atmos", text= "Enable Atmospheric Glow") | |
| 350 | if self.i_atmos == True: | |
| 351 | layout.prop(self, "i_atmos_col", text= "Amospheric Color") | |
| 352 | layout.prop(self, "i_atmos_glow", text= "Atmos Strength") | |
| 353 | ||
| 354 | ||
| 355 | def execute(self, context): | |
| 356 | c = self.col1 | |
| 357 | cv = self.cloud_vis | |
| 358 | scene = context.scene | |
| 359 | mytool = scene.my_tool | |
| 360 | ||
| 361 | if mytool.planet_type == 'OP1': | |
| 362 | material_cosmic = bpy.data.materials.new(name= "Coming Soon") | |
| 363 | material_cosmic.use_nodes = True | |
| 364 | material_cosmic.node_tree.nodes.remove(material_cosmic.node_tree.nodes.get('Principled BSDF'))
| |
| 365 | material_output = material_cosmic.node_tree.nodes.get('Material Output')
| |
| 366 | material_output.location = (1000,0) | |
| 367 | glass1_node = material_cosmic.node_tree.nodes.new('ShaderNodeBsdfGlass')
| |
| 368 | glass1_node.location = (-600,0) | |
| 369 | glass1_node.inputs[0].default_value = (1, 0, 0, 1) | |
| 370 | glass1_node.inputs[2].default_value = 1.446 | |
| 371 | #material_cosmic.node_tree.links.new(glass1_node.outputs[0], add1_node.inputs[0]) | |
| 372 | #material_cosmic.node_tree.links.new(mix1_node.outputs[0], material_output.inputs[0]) | |
| 373 | bpy.context.object.active_material = material_cosmic | |
| 374 | bpy.context.object.active_material.diffuse_color = c | |
| 375 | bpy.context.object.active_material.metallic = 0.3 | |
| 376 | ||
| 377 | if mytool.planet_type == 'OP2': | |
| 378 | if self.c_shader_type== 'OP1': | |
| 379 | material_cosmic2 = bpy.data.materials.new(name= "Continental") | |
| 380 | material_cosmic2.use_nodes = True | |
| 381 | material_cosmic2.node_tree.nodes.remove(material_cosmic2.node_tree.nodes.get('Principled BSDF'))
| |
| 382 | material_output = material_cosmic2.node_tree.nodes.get('Material Output')
| |
| 383 | material_output.location = (3200,0) | |
| 384 | noise1_node = material_cosmic2.node_tree.nodes.new('ShaderNodeTexNoise')
| |
| 385 | noise1_node.location = (-1000,0) | |
| 386 | noise1_node.inputs[2].default_value = self.land_scale | |
| 387 | noise1_node.inputs[3].default_value = 16 | |
| 388 | noise1_node.inputs[4].default_value = 0.848 | |
| 389 | noise1_node.inputs[5].default_value = 0 | |
| 390 | noise2_node = material_cosmic2.node_tree.nodes.new('ShaderNodeTexNoise')
| |
| 391 | noise2_node.location = (-800, 0) | |
| 392 | noise2_node.inputs[2].default_value = 12.5 | |
| 393 | noise2_node.inputs[3].default_value = 2 | |
| 394 | noise2_node.inputs[4].default_value = 0.890 | |
| 395 | noise2_node.inputs[5].default_value = 0 | |
| 396 | cr1_node = material_cosmic2.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 397 | cr1_node.location = (-900, -200) | |
| 398 | cr1_node.color_ramp.elements[0].position= 0.133 | |
| 399 | cr1_node.color_ramp.elements[1].position= self.water_lvl | |
| 400 | cr1_node.color_ramp.elements.new(position= 0.516) | |
| 401 | cr2_node = material_cosmic2.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 402 | cr2_node.location = (-650, -200) | |
| 403 | cr2_node.color_ramp.elements[0].position= 0.505 | |
| 404 | cr2_node.color_ramp.elements[1].position= 0.650 | |
| 405 | mixrgb_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 406 | mixrgb_node.location = (-600, 0) | |
| 407 | mixrgb_node.inputs[2].default_value = (0, 0.0202886, 0.502886, 1) | |
| 408 | multiply_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 409 | multiply_node.location = (-400, 200) | |
| 410 | multiply_node.blend_type = 'BURN' | |
| 411 | multiply_node.inputs[2].default_value = (0.391573, 0.799103, 0, 1) | |
| 412 | hue_node = material_cosmic2.node_tree.nodes.new('ShaderNodeHueSaturation')
| |
| 413 | hue_node.location = (800, 100) | |
| 414 | hue_node.inputs[0].default_value = self.land_hue | |
| 415 | hue_node.inputs[1].default_value = self.land_sat | |
| 416 | cr3_node = material_cosmic2.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 417 | cr3_node.location = (-400, -200) | |
| 418 | cr3_node.color_ramp.elements[0].position= 0.402 | |
| 419 | cr3_node.color_ramp.elements[1].position= 0.418 | |
| 420 | overlay_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 421 | overlay_node.location = (1000, 0) | |
| 422 | overlay_node.blend_type = 'LIGHTEN' | |
| 423 | overlay_node.inputs[2].default_value = (0, 0.0152085, 0.0528607, 1) | |
| 424 | dark_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 425 | dark_node.location = (1200, 0) | |
| 426 | dark_node.blend_type = 'DARKEN' | |
| 427 | dark_node.inputs[2].default_value = (0,0,0,1) | |
| 428 | dark_node.use_clamp = True | |
| 429 | if self.shadow_bool == False: | |
| 430 | dark_node.mute= True | |
| 431 | grad1_node = material_cosmic2.node_tree.nodes.new('ShaderNodeTexGradient')
| |
| 432 | grad1_node.location= (800, 500) | |
| 433 | mapping2_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMapping')
| |
| 434 | mapping2_node.location = (600, 500) | |
| 435 | mapping2_node.inputs[1].default_value[0] = self.shadow_coverage | |
| 436 | mapping2_node.inputs[3].default_value[0] = 1 | |
| 437 | mapping2_node.inputs[3].default_value[1] = 1 | |
| 438 | mapping2_node.inputs[3].default_value[2] = 1 | |
| 439 | coord2_node = material_cosmic2.node_tree.nodes.new('ShaderNodeTexCoord')
| |
| 440 | coord2_node.location = (400, 500) | |
| 441 | sv = self.shadow_vis | |
| 442 | cr7_node = material_cosmic2.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 443 | cr7_node.location = (1200, 300) | |
| 444 | cr7_node.color_ramp.elements[0].position= 0.096 | |
| 445 | cr7_node.color_ramp.elements[1].position= 0.551 | |
| 446 | cr7_node.color_ramp.elements[1].color= (sv, sv, sv, 1) | |
| 447 | cr8_node = material_cosmic2.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 448 | cr8_node.location = (1400, 500) | |
| 449 | cr8_node.color_ramp.elements[0].position= 0.421 | |
| 450 | cr8_node.color_ramp.elements[1].position= 0.435 | |
| 451 | cr8_node.color_ramp.elements[0].color= (1,1,1,1) | |
| 452 | cr8_node.color_ramp.elements[1].color= (0,0,0,1) | |
| 453 | math2_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMath')
| |
| 454 | math2_node.location = (1700, 600) | |
| 455 | math2_node.operation = 'SUBTRACT' | |
| 456 | math3_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMath')
| |
| 457 | math3_node.location = (1500, 700) | |
| 458 | math3_node.operation = 'MULTIPLY' | |
| 459 | math4_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMath')
| |
| 460 | math4_node.location = (900, 900) | |
| 461 | math4_node.operation = 'MULTIPLY' | |
| 462 | cr9_node = material_cosmic2.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 463 | cr9_node.location = (600, 900) | |
| 464 | cr9_node.color_ramp.elements[0].position= 0.598 | |
| 465 | cr9_node.color_ramp.elements[1].position= 0.606 | |
| 466 | noise4_node = material_cosmic2.node_tree.nodes.new('ShaderNodeTexNoise')
| |
| 467 | noise4_node.location = (400, 900) | |
| 468 | noise4_node.inputs[2].default_value = 96.100 | |
| 469 | noise4_node.inputs[3].default_value = 2 | |
| 470 | noise4_node.inputs[4].default_value = 1 | |
| 471 | noise4_node.inputs[5].default_value = 2.4 | |
| 472 | math5_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMath')
| |
| 473 | math5_node.location = (200, 900) | |
| 474 | math5_node.operation = 'ADD' | |
| 475 | musgrave2_node = material_cosmic2.node_tree.nodes.new('ShaderNodeTexMusgrave')
| |
| 476 | musgrave2_node.location = (0, 1000) | |
| 477 | musgrave2_node.inputs[2].default_value = self.city_lights | |
| 478 | musgrave2_node.inputs[3].default_value = 2 | |
| 479 | musgrave2_node.inputs[4].default_value = 2 | |
| 480 | musgrave2_node.inputs[5].default_value = 2 | |
| 481 | musgrave3_node = material_cosmic2.node_tree.nodes.new('ShaderNodeTexMusgrave')
| |
| 482 | musgrave3_node.location = (0, 800) | |
| 483 | musgrave3_node.inputs[2].default_value = -5.80 | |
| 484 | musgrave3_node.inputs[3].default_value = 2 | |
| 485 | musgrave3_node.inputs[4].default_value = 9.2 | |
| 486 | musgrave3_node.inputs[5].default_value = 9.8 | |
| 487 | mixs3_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMixShader')
| |
| 488 | mixs3_node.location = (3000, 0) | |
| 489 | if self.city_bool == False: | |
| 490 | mixs3_node.mute= True | |
| 491 | emiss4_node = material_cosmic2.node_tree.nodes.new('ShaderNodeEmission')
| |
| 492 | emiss4_node.location = (2800, -200) | |
| 493 | emiss4_node.inputs[1].default_value = self.city_brightness | |
| 494 | mixrgb3_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 495 | mixrgb3_node.location = (2600, -200) | |
| 496 | mixrgb3_node.inputs[2].default_value = (1, 0.694074, 0.220557, 1) | |
| 497 | cr10_node = material_cosmic2.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 498 | cr10_node.location = (2800, 500) | |
| 499 | cr10_node.color_ramp.elements[1].position= 0.027 | |
| 500 | emiss1_node = material_cosmic2.node_tree.nodes.new('ShaderNodeEmission')
| |
| 501 | emiss1_node.location = (1700, 200) | |
| 502 | emiss1_node.inputs[1].default_value = 2.800 | |
| 503 | emiss2_node = material_cosmic2.node_tree.nodes.new('ShaderNodeEmission')
| |
| 504 | emiss2_node.location = (1900, -200) | |
| 505 | emiss2_node.inputs[0].default_value = self.atmos_col | |
| 506 | emiss2_node.inputs[1].default_value = self.atmos_glow | |
| 507 | emiss3_node = material_cosmic2.node_tree.nodes.new('ShaderNodeEmission')
| |
| 508 | emiss3_node.location = (1900, 0) | |
| 509 | emiss3_node.inputs[0].default_value = (1, 1, 1, 1) | |
| 510 | emiss3_node.inputs[1].default_value = 6.500 | |
| 511 | mixs2_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMixShader')
| |
| 512 | mixs2_node.location = (2500, 0) | |
| 513 | if self.cloud_bool == False: | |
| 514 | mixs2_node.mute= True | |
| 515 | lweight_node = material_cosmic2.node_tree.nodes.new('ShaderNodeLayerWeight')
| |
| 516 | lweight_node.location = (2200, 400) | |
| 517 | lweight_node.inputs[0].default_value = 0.370 | |
| 518 | cr4_node = material_cosmic2.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 519 | cr4_node.location = (2500, 400) | |
| 520 | cr4_node.color_ramp.elements[0].position= 0.056739 | |
| 521 | mixs_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMixShader')
| |
| 522 | mixs_node.location = (2700, 0) | |
| 523 | if self.atmos == False: | |
| 524 | mixs_node.mute= True | |
| 525 | cr5_node = material_cosmic2.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 526 | cr5_node.location = (-400, -500) | |
| 527 | cr5_node.color_ramp.elements[0].position= 0.540761 | |
| 528 | cr5_node.color_ramp.elements[1].position= 0.769022 | |
| 529 | cr5_node.color_ramp.elements[1].color = (cv, cv, cv, cv) | |
| 530 | noise3_node = material_cosmic2.node_tree.nodes.new('ShaderNodeTexNoise')
| |
| 531 | noise3_node.location = (-600, -500) | |
| 532 | noise3_node.inputs[2].default_value = self.cloud_scale | |
| 533 | noise3_node.inputs[3].default_value = 7.100 | |
| 534 | noise3_node.inputs[4].default_value = 0.995 | |
| 535 | noise3_node.inputs[5].default_value = 0.8 | |
| 536 | mapping_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMapping')
| |
| 537 | mapping_node.location = (-800, -500) | |
| 538 | mapping_node.inputs[3].default_value[0] = 0.18 | |
| 539 | mapping_node.inputs[3].default_value[1] = 0.18 | |
| 540 | mapping_node.inputs[3].default_value[2] = 0.18 | |
| 541 | coord_node = material_cosmic2.node_tree.nodes.new('ShaderNodeTexCoord')
| |
| 542 | coord_node.location = (-1000, -500) | |
| 543 | mixrgb2_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 544 | mixrgb2_node.location = (600, 0) | |
| 545 | mixrgb2_node.inputs[2].default_value = self.v_col | |
| 546 | math_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMath')
| |
| 547 | math_node.location = (400, 0) | |
| 548 | math_node.operation = 'MULTIPLY' | |
| 549 | musgrave1_node = material_cosmic2.node_tree.nodes.new('ShaderNodeTexMusgrave')
| |
| 550 | musgrave1_node.location = (200, -200) | |
| 551 | musgrave1_node.inputs[2].default_value = self.v_scale | |
| 552 | musgrave1_node.inputs[3].default_value = 16 | |
| 553 | musgrave1_node.inputs[4].default_value = 0.030 | |
| 554 | musgrave1_node.inputs[5].default_value = 1.2 | |
| 555 | musgrave1_node.musgrave_type = 'MULTIFRACTAL' | |
| 556 | cr6_node = material_cosmic2.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 557 | cr6_node.location = (200, 200) | |
| 558 | cr6_node.color_ramp.elements[0].position= 0.092 | |
| 559 | cr6_node.color_ramp.elements[1].position= 0.122 | |
| 560 | bw_node = material_cosmic2.node_tree.nodes.new('ShaderNodeRGBToBW')
| |
| 561 | bw_node.location = (0, 200) | |
| 562 | link = material_cosmic2.node_tree.links.new | |
| 563 | link(mixrgb3_node.outputs[0], emiss4_node.inputs[0]) | |
| 564 | link(overlay_node.outputs[0], dark_node.inputs[1]) | |
| 565 | link(math2_node.outputs[0], mixrgb3_node.inputs[1]) | |
| 566 | link(math2_node.outputs[0], cr10_node.inputs[0]) | |
| 567 | link(math4_node.outputs[0], math3_node.inputs[0]) | |
| 568 | link(math5_node.outputs[0], math4_node.inputs[1]) | |
| 569 | link(cr9_node.outputs[0], math4_node.inputs[0]) | |
| 570 | link(noise4_node.outputs[0], cr9_node.inputs[0]) | |
| 571 | link(math5_node.outputs[0], noise4_node.inputs[1]) | |
| 572 | link(musgrave3_node.outputs[0], math5_node.inputs[1]) | |
| 573 | link(musgrave2_node.outputs[0], math5_node.inputs[0]) | |
| 574 | link(cr6_node.outputs[0], math3_node.inputs[1]) | |
| 575 | link(math3_node.outputs[0], math2_node.inputs[0]) | |
| 576 | link(cr8_node.outputs[0], math2_node.inputs[1]) | |
| 577 | link(grad1_node.outputs[0], cr8_node.inputs[0]) | |
| 578 | link(cr10_node.outputs[0], mixs3_node.inputs[0]) | |
| 579 | link(emiss4_node.outputs[0], mixs3_node.inputs[2]) | |
| 580 | link(mixs_node.outputs[0], mixs3_node.inputs[1]) | |
| 581 | link(coord2_node.outputs[0], mapping2_node.inputs[0]) | |
| 582 | link(mapping2_node.outputs[0], grad1_node.inputs[0]) | |
| 583 | link(grad1_node.outputs[0], cr7_node.inputs[0]) | |
| 584 | link(dark_node.outputs[0], emiss1_node.inputs[0]) | |
| 585 | link(cr7_node.outputs[0], dark_node.inputs[0]) | |
| 586 | link(math_node.outputs[0], mixrgb2_node.inputs[0]) | |
| 587 | link(cr6_node.outputs[0], math_node.inputs[0]) | |
| 588 | link(musgrave1_node.outputs[0], math_node.inputs[1]) | |
| 589 | link(bw_node.outputs[0], cr6_node.inputs[0]) | |
| 590 | link(math_node.outputs[0], mixrgb2_node.inputs[0]) | |
| 591 | link(multiply_node.outputs[0], bw_node.inputs[0]) | |
| 592 | link(multiply_node.outputs[0], mixrgb2_node.inputs[1]) | |
| 593 | link(emiss1_node.outputs[0], mixs2_node.inputs[1]) | |
| 594 | link(emiss3_node.outputs[0], mixs2_node.inputs[2]) | |
| 595 | link(mixs2_node.outputs[0], mixs_node.inputs[1]) | |
| 596 | link(emiss2_node.outputs[0], mixs_node.inputs[2]) | |
| 597 | link(cr5_node.outputs[0], mixs2_node.inputs[0]) | |
| 598 | link(noise3_node.outputs[0], cr5_node.inputs[0]) | |
| 599 | link(mapping_node.outputs[0], noise3_node.inputs[0]) | |
| 600 | link(coord_node.outputs[0], mapping_node.inputs[0]) | |
| 601 | link(cr4_node.outputs[0], mixs_node.inputs[0]) | |
| 602 | link(lweight_node.outputs[0], cr4_node.inputs[0]) | |
| 603 | link(dark_node.outputs[0], emiss1_node.inputs[0]) | |
| 604 | link(mixrgb2_node.outputs[0], hue_node.inputs[4]) | |
| 605 | link(hue_node.outputs[0], overlay_node.inputs[1]) | |
| 606 | link(cr3_node.outputs[0], overlay_node.inputs[0]) | |
| 607 | link(mixrgb_node.outputs[0], multiply_node.inputs[1]) | |
| 608 | link(noise2_node.outputs[0], multiply_node.inputs[0]) | |
| 609 | link(cr2_node.outputs[0], mixrgb_node.inputs[1]) | |
| 610 | link(noise1_node.outputs[0], mixrgb_node.inputs[0]) | |
| 611 | link(noise2_node.outputs[0], cr2_node.inputs[0]) | |
| 612 | link(noise2_node.outputs[0], cr3_node.inputs[0]) | |
| 613 | link(cr1_node.outputs[0], noise2_node.inputs[0]) | |
| 614 | link(noise1_node.outputs[0], cr1_node.inputs[0]) | |
| 615 | link(mixs3_node.outputs[0], material_output.inputs[0]) | |
| 616 | bpy.context.object.active_material = material_cosmic2 | |
| 617 | bpy.context.object.active_material.diffuse_color = (0, 1, 0, 1) | |
| 618 | bpy.context.object.active_material.metallic = 0.3 | |
| 619 | else: | |
| 620 | material_cosmic2 = bpy.data.materials.new(name= "Continental") | |
| 621 | material_cosmic2.use_nodes = True | |
| 622 | bdsf_node = material_cosmic2.node_tree.nodes.get('Principled BSDF')
| |
| 623 | bdsf_node.location = (1700, 200) | |
| 624 | material_output = material_cosmic2.node_tree.nodes.get('Material Output')
| |
| 625 | cr11_node = material_cosmic2.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 626 | cr11_node.location = (1600, 200) | |
| 627 | cr11_node.color_ramp.elements[0].color= (0.527,0.527,0.527,1) | |
| 628 | bw2_node = material_cosmic2.node_tree.nodes.new('ShaderNodeRGBToBW')
| |
| 629 | bw2_node.location = (1500, 200) | |
| 630 | bump_node = material_cosmic2.node_tree.nodes.new('ShaderNodeBump')
| |
| 631 | bump_node.location = (1500, 0) | |
| 632 | material_output.location = (3200,0) | |
| 633 | noise1_node = material_cosmic2.node_tree.nodes.new('ShaderNodeTexNoise')
| |
| 634 | noise1_node.location = (-1000,0) | |
| 635 | noise1_node.inputs[2].default_value = self.land_scale | |
| 636 | noise1_node.inputs[3].default_value = 16 | |
| 637 | noise1_node.inputs[4].default_value = 0.848 | |
| 638 | noise1_node.inputs[5].default_value = 0 | |
| 639 | noise2_node = material_cosmic2.node_tree.nodes.new('ShaderNodeTexNoise')
| |
| 640 | noise2_node.location = (-800, 0) | |
| 641 | noise2_node.inputs[2].default_value = 12.5 | |
| 642 | noise2_node.inputs[3].default_value = 2 | |
| 643 | noise2_node.inputs[4].default_value = 0.890 | |
| 644 | noise2_node.inputs[5].default_value = 0 | |
| 645 | cr1_node = material_cosmic2.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 646 | cr1_node.location = (-900, -200) | |
| 647 | cr1_node.color_ramp.elements[0].position= 0.133 | |
| 648 | cr1_node.color_ramp.elements[1].position= self.water_lvl | |
| 649 | cr1_node.color_ramp.elements.new(position= 0.516) | |
| 650 | cr2_node = material_cosmic2.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 651 | cr2_node.location = (-650, -200) | |
| 652 | cr2_node.color_ramp.elements[0].position= 0.505 | |
| 653 | cr2_node.color_ramp.elements[1].position= 0.650 | |
| 654 | mixrgb_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 655 | mixrgb_node.location = (-600, 0) | |
| 656 | mixrgb_node.inputs[2].default_value = (0, 0.0202886, 0.502886, 1) | |
| 657 | multiply_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 658 | multiply_node.location = (-400, 200) | |
| 659 | multiply_node.blend_type = 'BURN' | |
| 660 | multiply_node.inputs[2].default_value = (0.391573, 0.799103, 0, 1) | |
| 661 | hue_node = material_cosmic2.node_tree.nodes.new('ShaderNodeHueSaturation')
| |
| 662 | hue_node.location = (800, 100) | |
| 663 | hue_node.inputs[0].default_value = self.land_hue | |
| 664 | hue_node.inputs[1].default_value = self.land_sat | |
| 665 | cr3_node = material_cosmic2.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 666 | cr3_node.location = (-400, -200) | |
| 667 | cr3_node.color_ramp.elements[0].position= 0.402 | |
| 668 | cr3_node.color_ramp.elements[1].position= 0.418 | |
| 669 | overlay_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 670 | overlay_node.location = (1000, 0) | |
| 671 | overlay_node.blend_type = 'LIGHTEN' | |
| 672 | overlay_node.inputs[2].default_value = (0, 0.0152085, 0.0528607, 1) | |
| 673 | dark_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 674 | dark_node.location = (1200, 0) | |
| 675 | dark_node.blend_type = 'DARKEN' | |
| 676 | dark_node.inputs[2].default_value = (0,0,0,1) | |
| 677 | dark_node.use_clamp = True | |
| 678 | if self.shadow_bool == False: | |
| 679 | dark_node.mute= True | |
| 680 | grad1_node = material_cosmic2.node_tree.nodes.new('ShaderNodeTexGradient')
| |
| 681 | grad1_node.location= (800, 500) | |
| 682 | mapping2_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMapping')
| |
| 683 | mapping2_node.location = (600, 500) | |
| 684 | mapping2_node.inputs[1].default_value[0] = self.shadow_coverage | |
| 685 | mapping2_node.inputs[3].default_value[0] = 1 | |
| 686 | mapping2_node.inputs[3].default_value[1] = 1 | |
| 687 | mapping2_node.inputs[3].default_value[2] = 1 | |
| 688 | coord2_node = material_cosmic2.node_tree.nodes.new('ShaderNodeTexCoord')
| |
| 689 | coord2_node.location = (400, 500) | |
| 690 | sv = self.shadow_vis | |
| 691 | cr7_node = material_cosmic2.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 692 | cr7_node.location = (1200, 300) | |
| 693 | cr7_node.color_ramp.elements[0].position= 0.096 | |
| 694 | cr7_node.color_ramp.elements[1].position= 0.551 | |
| 695 | cr7_node.color_ramp.elements[1].color= (sv, sv, sv, 1) | |
| 696 | cr8_node = material_cosmic2.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 697 | cr8_node.location = (1400, 500) | |
| 698 | cr8_node.color_ramp.elements[0].position= 0.421 | |
| 699 | cr8_node.color_ramp.elements[1].position= 0.435 | |
| 700 | cr8_node.color_ramp.elements[0].color= (1,1,1,1) | |
| 701 | cr8_node.color_ramp.elements[1].color= (0,0,0,1) | |
| 702 | math2_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMath')
| |
| 703 | math2_node.location = (1700, 600) | |
| 704 | math2_node.operation = 'SUBTRACT' | |
| 705 | math3_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMath')
| |
| 706 | math3_node.location = (1500, 700) | |
| 707 | math3_node.operation = 'MULTIPLY' | |
| 708 | math4_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMath')
| |
| 709 | math4_node.location = (900, 900) | |
| 710 | math4_node.operation = 'MULTIPLY' | |
| 711 | cr9_node = material_cosmic2.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 712 | cr9_node.location = (600, 900) | |
| 713 | cr9_node.color_ramp.elements[0].position= 0.598 | |
| 714 | cr9_node.color_ramp.elements[1].position= 0.606 | |
| 715 | noise4_node = material_cosmic2.node_tree.nodes.new('ShaderNodeTexNoise')
| |
| 716 | noise4_node.location = (400, 900) | |
| 717 | noise4_node.inputs[2].default_value = 96.100 | |
| 718 | noise4_node.inputs[3].default_value = 2 | |
| 719 | noise4_node.inputs[4].default_value = 1 | |
| 720 | noise4_node.inputs[5].default_value = 2.4 | |
| 721 | math5_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMath')
| |
| 722 | math5_node.location = (200, 900) | |
| 723 | math5_node.operation = 'ADD' | |
| 724 | musgrave2_node = material_cosmic2.node_tree.nodes.new('ShaderNodeTexMusgrave')
| |
| 725 | musgrave2_node.location = (0, 1000) | |
| 726 | musgrave2_node.inputs[2].default_value = self.city_lights | |
| 727 | musgrave2_node.inputs[3].default_value = 2 | |
| 728 | musgrave2_node.inputs[4].default_value = 2 | |
| 729 | musgrave2_node.inputs[5].default_value = 2 | |
| 730 | musgrave3_node = material_cosmic2.node_tree.nodes.new('ShaderNodeTexMusgrave')
| |
| 731 | musgrave3_node.location = (0, 800) | |
| 732 | musgrave3_node.inputs[2].default_value = -5.80 | |
| 733 | musgrave3_node.inputs[3].default_value = 2 | |
| 734 | musgrave3_node.inputs[4].default_value = 9.2 | |
| 735 | musgrave3_node.inputs[5].default_value = 9.8 | |
| 736 | mixs3_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMixShader')
| |
| 737 | mixs3_node.location = (3000, 0) | |
| 738 | if self.city_bool == False: | |
| 739 | mixs3_node.mute= True | |
| 740 | emiss4_node = material_cosmic2.node_tree.nodes.new('ShaderNodeEmission')
| |
| 741 | emiss4_node.location = (2800, -200) | |
| 742 | emiss4_node.inputs[1].default_value = self.city_brightness | |
| 743 | mixrgb3_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 744 | mixrgb3_node.location = (2600, -200) | |
| 745 | mixrgb3_node.inputs[2].default_value = (1, 0.694074, 0.220557, 1) | |
| 746 | cr10_node = material_cosmic2.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 747 | cr10_node.location = (2800, 500) | |
| 748 | cr10_node.color_ramp.elements[1].position= 0.027 | |
| 749 | emiss2_node = material_cosmic2.node_tree.nodes.new('ShaderNodeEmission')
| |
| 750 | emiss2_node.location = (1900, -200) | |
| 751 | emiss2_node.inputs[0].default_value = self.atmos_col | |
| 752 | emiss2_node.inputs[1].default_value = self.atmos_glow | |
| 753 | emiss3_node = material_cosmic2.node_tree.nodes.new('ShaderNodeEmission')
| |
| 754 | emiss3_node.location = (1900, 0) | |
| 755 | emiss3_node.inputs[0].default_value = (1, 1, 1, 1) | |
| 756 | emiss3_node.inputs[1].default_value = 6.500 | |
| 757 | mixs2_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMixShader')
| |
| 758 | mixs2_node.location = (2500, 0) | |
| 759 | if self.cloud_bool == False: | |
| 760 | mixs2_node.mute= True | |
| 761 | lweight_node = material_cosmic2.node_tree.nodes.new('ShaderNodeLayerWeight')
| |
| 762 | lweight_node.location = (2200, 400) | |
| 763 | lweight_node.inputs[0].default_value = 0.160 | |
| 764 | cr4_node = material_cosmic2.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 765 | cr4_node.location = (2500, 400) | |
| 766 | cr4_node.color_ramp.elements[0].position= 0.005435 | |
| 767 | mixs_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMixShader')
| |
| 768 | mixs_node.location = (2700, 0) | |
| 769 | if self.atmos == False: | |
| 770 | mixs_node.mute= True | |
| 771 | cr5_node = material_cosmic2.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 772 | cr5_node.location = (-400, -500) | |
| 773 | cr5_node.color_ramp.elements[0].position= 0.540761 | |
| 774 | cr5_node.color_ramp.elements[1].position= 0.769022 | |
| 775 | cr5_node.color_ramp.elements[1].color = (cv, cv, cv, cv) | |
| 776 | noise3_node = material_cosmic2.node_tree.nodes.new('ShaderNodeTexNoise')
| |
| 777 | noise3_node.location = (-600, -500) | |
| 778 | noise3_node.inputs[2].default_value = self.cloud_scale | |
| 779 | noise3_node.inputs[3].default_value = 7.100 | |
| 780 | noise3_node.inputs[4].default_value = 0.995 | |
| 781 | noise3_node.inputs[5].default_value = 0.8 | |
| 782 | mapping_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMapping')
| |
| 783 | mapping_node.location = (-800, -500) | |
| 784 | mapping_node.inputs[3].default_value[0] = 0.18 | |
| 785 | mapping_node.inputs[3].default_value[1] = 0.18 | |
| 786 | mapping_node.inputs[3].default_value[2] = 0.18 | |
| 787 | coord_node = material_cosmic2.node_tree.nodes.new('ShaderNodeTexCoord')
| |
| 788 | coord_node.location = (-1000, -500) | |
| 789 | mixrgb2_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 790 | mixrgb2_node.location = (600, 0) | |
| 791 | mixrgb2_node.inputs[2].default_value = self.v_col | |
| 792 | math_node = material_cosmic2.node_tree.nodes.new('ShaderNodeMath')
| |
| 793 | math_node.location = (400, 0) | |
| 794 | math_node.operation = 'MULTIPLY' | |
| 795 | musgrave1_node = material_cosmic2.node_tree.nodes.new('ShaderNodeTexMusgrave')
| |
| 796 | musgrave1_node.location = (200, -200) | |
| 797 | musgrave1_node.inputs[2].default_value = self.v_scale | |
| 798 | musgrave1_node.inputs[3].default_value = 16 | |
| 799 | musgrave1_node.inputs[4].default_value = 0.030 | |
| 800 | musgrave1_node.inputs[5].default_value = 1.2 | |
| 801 | musgrave1_node.musgrave_type = 'MULTIFRACTAL' | |
| 802 | cr6_node = material_cosmic2.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 803 | cr6_node.location = (200, 200) | |
| 804 | cr6_node.color_ramp.elements[0].position= 0.092 | |
| 805 | cr6_node.color_ramp.elements[1].position= 0.122 | |
| 806 | bw_node = material_cosmic2.node_tree.nodes.new('ShaderNodeRGBToBW')
| |
| 807 | bw_node.location = (0, 200) | |
| 808 | link = material_cosmic2.node_tree.links.new | |
| 809 | link(mixrgb3_node.outputs[0], emiss4_node.inputs[0]) | |
| 810 | link(overlay_node.outputs[0], dark_node.inputs[1]) | |
| 811 | link(math2_node.outputs[0], mixrgb3_node.inputs[1]) | |
| 812 | link(math2_node.outputs[0], cr10_node.inputs[0]) | |
| 813 | link(math4_node.outputs[0], math3_node.inputs[0]) | |
| 814 | link(math5_node.outputs[0], math4_node.inputs[1]) | |
| 815 | link(cr9_node.outputs[0], math4_node.inputs[0]) | |
| 816 | link(noise4_node.outputs[0], cr9_node.inputs[0]) | |
| 817 | link(math5_node.outputs[0], noise4_node.inputs[1]) | |
| 818 | link(musgrave3_node.outputs[0], math5_node.inputs[1]) | |
| 819 | link(musgrave2_node.outputs[0], math5_node.inputs[0]) | |
| 820 | link(cr6_node.outputs[0], math3_node.inputs[1]) | |
| 821 | link(math3_node.outputs[0], math2_node.inputs[0]) | |
| 822 | link(cr8_node.outputs[0], math2_node.inputs[1]) | |
| 823 | link(grad1_node.outputs[0], cr8_node.inputs[0]) | |
| 824 | link(cr10_node.outputs[0], mixs3_node.inputs[0]) | |
| 825 | link(emiss4_node.outputs[0], mixs3_node.inputs[2]) | |
| 826 | link(mixs_node.outputs[0], mixs3_node.inputs[1]) | |
| 827 | link(coord2_node.outputs[0], mapping2_node.inputs[0]) | |
| 828 | link(mapping2_node.outputs[0], grad1_node.inputs[0]) | |
| 829 | link(grad1_node.outputs[0], cr7_node.inputs[0]) | |
| 830 | link(dark_node.outputs[0], bdsf_node.inputs[0]) | |
| 831 | link(cr11_node.outputs[0], bdsf_node.inputs[7]) | |
| 832 | link(bump_node.outputs[0], bdsf_node.inputs[19]) | |
| 833 | link(dark_node.outputs[0], bdsf_node.inputs[0]) | |
| 834 | link(dark_node.outputs[0], bw2_node.inputs[0]) | |
| 835 | link(bw2_node.outputs[0], cr11_node.inputs[0]) | |
| 836 | link(dark_node.outputs[0], bump_node.inputs[2]) | |
| 837 | link(cr7_node.outputs[0], dark_node.inputs[0]) | |
| 838 | link(math_node.outputs[0], mixrgb2_node.inputs[0]) | |
| 839 | link(cr6_node.outputs[0], math_node.inputs[0]) | |
| 840 | link(musgrave1_node.outputs[0], math_node.inputs[1]) | |
| 841 | link(bw_node.outputs[0], cr6_node.inputs[0]) | |
| 842 | link(math_node.outputs[0], mixrgb2_node.inputs[0]) | |
| 843 | link(multiply_node.outputs[0], bw_node.inputs[0]) | |
| 844 | link(multiply_node.outputs[0], mixrgb2_node.inputs[1]) | |
| 845 | link(bdsf_node.outputs[0], mixs2_node.inputs[1]) | |
| 846 | link(emiss3_node.outputs[0], mixs2_node.inputs[2]) | |
| 847 | link(mixs2_node.outputs[0], mixs_node.inputs[1]) | |
| 848 | link(emiss2_node.outputs[0], mixs_node.inputs[2]) | |
| 849 | link(cr5_node.outputs[0], mixs2_node.inputs[0]) | |
| 850 | link(noise3_node.outputs[0], cr5_node.inputs[0]) | |
| 851 | link(mapping_node.outputs[0], noise3_node.inputs[0]) | |
| 852 | link(coord_node.outputs[0], mapping_node.inputs[0]) | |
| 853 | link(cr4_node.outputs[0], mixs_node.inputs[0]) | |
| 854 | link(lweight_node.outputs[0], cr4_node.inputs[0]) | |
| 855 | link(mixrgb2_node.outputs[0], hue_node.inputs[4]) | |
| 856 | link(hue_node.outputs[0], overlay_node.inputs[1]) | |
| 857 | link(cr3_node.outputs[0], overlay_node.inputs[0]) | |
| 858 | link(mixrgb_node.outputs[0], multiply_node.inputs[1]) | |
| 859 | link(noise2_node.outputs[0], multiply_node.inputs[0]) | |
| 860 | link(cr2_node.outputs[0], mixrgb_node.inputs[1]) | |
| 861 | link(noise1_node.outputs[0], mixrgb_node.inputs[0]) | |
| 862 | link(noise2_node.outputs[0], cr2_node.inputs[0]) | |
| 863 | link(noise2_node.outputs[0], cr3_node.inputs[0]) | |
| 864 | link(cr1_node.outputs[0], noise2_node.inputs[0]) | |
| 865 | link(noise1_node.outputs[0], cr1_node.inputs[0]) | |
| 866 | link(mixs3_node.outputs[0], material_output.inputs[0]) | |
| 867 | bpy.context.object.active_material = material_cosmic2 | |
| 868 | bpy.context.object.active_material.diffuse_color = (0, 1, 0, 1) | |
| 869 | bpy.context.object.active_material.metallic = 0.3 | |
| 870 | ||
| 871 | if mytool.planet_type == 'OP3': | |
| 872 | material_cosmic3 = bpy.data.materials.new(name= "Dust World") | |
| 873 | material_cosmic3.use_nodes = True | |
| 874 | material_cosmic3.node_tree.nodes.remove(material_cosmic3.node_tree.nodes.get('Principled BSDF'))
| |
| 875 | material_output = material_cosmic3.node_tree.nodes.get('Material Output')
| |
| 876 | material_output.location = (1000,0) | |
| 877 | cr1_node = material_cosmic3.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 878 | cr1_node.location = (-300, 500) | |
| 879 | cr1_node.color_ramp.elements[0].position= 0.858544 | |
| 880 | cr1_node.color_ramp.elements[1].position= 0.970109 | |
| 881 | magic_node = material_cosmic3.node_tree.nodes.new('ShaderNodeTexMagic')
| |
| 882 | magic_node.location = (-500, 500) | |
| 883 | magic_node.inputs[1].default_value = self.stripe_amount | |
| 884 | magic_node.inputs[2].default_value = 0.130 | |
| 885 | magic_node.turbulence_depth = 1 | |
| 886 | mapping_node = material_cosmic3.node_tree.nodes.new('ShaderNodeMapping')
| |
| 887 | mapping_node.location = (-700, 500) | |
| 888 | mapping_node.inputs[2].default_value[0] = -42.4 | |
| 889 | mapping_node.inputs[2].default_value[1] = 47.6 | |
| 890 | mapping_node.inputs[2].default_value[2] = 0 | |
| 891 | mapping_node.inputs[3].default_value[0] = 0.6 | |
| 892 | coord_node = material_cosmic3.node_tree.nodes.new('ShaderNodeTexCoord')
| |
| 893 | coord_node.location = (-900, 500) | |
| 894 | voronoi_node = material_cosmic3.node_tree.nodes.new('ShaderNodeTexVoronoi')
| |
| 895 | voronoi_node.location = (-700, 0) | |
| 896 | voronoi_node.feature = 'SMOOTH_F1' | |
| 897 | voronoi_node.distance = 'CHEBYCHEV' | |
| 898 | voronoi_node.inputs[2].default_value = 21.690 | |
| 899 | voronoi_node.inputs[3].default_value = 1 | |
| 900 | voronoi_node.inputs[4].default_value = 1 | |
| 901 | mapping2_node = material_cosmic3.node_tree.nodes.new('ShaderNodeMapping')
| |
| 902 | mapping2_node.location = (-900, 0) | |
| 903 | mapping2_node.inputs[3].default_value[0] = 0.140 | |
| 904 | coord2_node = material_cosmic3.node_tree.nodes.new('ShaderNodeTexCoord')
| |
| 905 | coord2_node.location = (-1100, 0) | |
| 906 | bw_node = material_cosmic3.node_tree.nodes.new('ShaderNodeRGBToBW')
| |
| 907 | bw_node.location = (-550, 0) | |
| 908 | multiply1_node = material_cosmic3.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 909 | multiply1_node.location = (-400, 200) | |
| 910 | multiply1_node.inputs[0].default_value = 1 | |
| 911 | multiply1_node.inputs[2].default_value = (0.552012, 0.130136, 0.0451862, 1) | |
| 912 | multiply1_node.blend_type= 'MULTIPLY' | |
| 913 | multiply2_node = material_cosmic3.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 914 | multiply2_node.location = (-400, -200) | |
| 915 | multiply2_node.inputs[0].default_value = 1 | |
| 916 | multiply2_node.inputs[2].default_value = (0.187821, 0.0684782, 0, 1) | |
| 917 | multiply2_node.blend_type= 'MULTIPLY' | |
| 918 | mixrgb_node = material_cosmic3.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 919 | mixrgb_node.location = (-200, 0) | |
| 920 | overlay_node = material_cosmic3.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 921 | overlay_node.location = (0, 0) | |
| 922 | overlay_node.inputs[0].default_value = 0.595 | |
| 923 | overlay_node.blend_type= 'OVERLAY' | |
| 924 | darken_node = material_cosmic3.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 925 | darken_node.location = (200, 0) | |
| 926 | darken_node.inputs[2].default_value = (0.035037, 0.0133497, 0.00550307, 1) | |
| 927 | darken_node.blend_type= 'MULTIPLY' | |
| 928 | noise1_node = material_cosmic3.node_tree.nodes.new('ShaderNodeTexNoise')
| |
| 929 | noise1_node.location = (0, -200) | |
| 930 | noise1_node.inputs[2].default_value = 8.600 | |
| 931 | noise1_node.inputs[3].default_value = 16 | |
| 932 | noise1_node.inputs[4].default_value = 0.830 | |
| 933 | noise1_node.inputs[5].default_value = 0 | |
| 934 | cr3_node = material_cosmic3.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 935 | cr3_node.location = (200, -200) | |
| 936 | cr3_node.color_ramp.elements[0].position= 0.366848 | |
| 937 | cr3_node.color_ramp.elements[1].position= 0.608695 | |
| 938 | hue_node = material_cosmic3.node_tree.nodes.new('ShaderNodeHueSaturation')
| |
| 939 | hue_node.location = (400, 200) | |
| 940 | hue_node.inputs[0].default_value = self.d_hue | |
| 941 | emiss1_node = material_cosmic3.node_tree.nodes.new('ShaderNodeEmission')
| |
| 942 | emiss1_node.location = (600, 200) | |
| 943 | emiss1_node.inputs[1].default_value = 2.800 | |
| 944 | emiss2_node = material_cosmic3.node_tree.nodes.new('ShaderNodeEmission')
| |
| 945 | emiss2_node.location = (600, -200) | |
| 946 | emiss2_node.inputs[0].default_value = self.d_atmos_col | |
| 947 | emiss2_node.inputs[1].default_value = self.d_atmos_glow | |
| 948 | lweight_node = material_cosmic3.node_tree.nodes.new('ShaderNodeLayerWeight')
| |
| 949 | lweight_node.location = (200, 400) | |
| 950 | lweight_node.inputs[0].default_value= 0.160 | |
| 951 | mixs_node = material_cosmic3.node_tree.nodes.new('ShaderNodeMixShader')
| |
| 952 | mixs_node.location = (800, 0) | |
| 953 | if self.atmos == False: | |
| 954 | mixs_node.mute= True | |
| 955 | cr2_node = material_cosmic3.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 956 | cr2_node.location = (500, 400) | |
| 957 | cr2_node.color_ramp.elements[0].position= 0.013587 | |
| 958 | cr2_node.color_ramp.elements[1].position= 1 | |
| 959 | link = material_cosmic3.node_tree.links.new | |
| 960 | link(voronoi_node.outputs[0], mixrgb_node.inputs[0]) | |
| 961 | link(mixrgb_node.outputs[0], overlay_node.inputs[1]) | |
| 962 | link(voronoi_node.outputs[0], mapping_node.inputs[0]) | |
| 963 | link(mapping2_node.outputs[0], voronoi_node.inputs[0]) | |
| 964 | link(coord2_node.outputs[0], mapping2_node.inputs[0]) | |
| 965 | link(bw_node.outputs[0], multiply2_node.inputs[1]) | |
| 966 | link(bw_node.outputs[0], multiply1_node.inputs[1]) | |
| 967 | link(voronoi_node.outputs[1], bw_node.inputs[0]) | |
| 968 | link(coord_node.outputs[0], mapping_node.inputs[0]) | |
| 969 | link(mapping_node.outputs[0], magic_node.inputs[0]) | |
| 970 | link(magic_node.outputs[0], cr1_node.inputs[0]) | |
| 971 | link(cr1_node.outputs[0], overlay_node.inputs[2]) | |
| 972 | link(multiply2_node.outputs[0], mixrgb_node.inputs[2]) | |
| 973 | link(multiply1_node.outputs[0], mixrgb_node.inputs[1]) | |
| 974 | link(overlay_node.outputs[0], darken_node.inputs[1]) | |
| 975 | link(cr3_node.outputs[0], darken_node.inputs[0]) | |
| 976 | link(darken_node.outputs[0], hue_node.inputs[4]) | |
| 977 | link(hue_node.outputs[0], emiss1_node.inputs[0]) | |
| 978 | link(noise1_node.outputs[0], cr3_node.inputs[0]) | |
| 979 | link(lweight_node.outputs[0], cr2_node.inputs[0]) | |
| 980 | link(cr2_node.outputs[0], mixs_node.inputs[0]) | |
| 981 | link(emiss2_node.outputs[0], mixs_node.inputs[2]) | |
| 982 | link(emiss1_node.outputs[0], mixs_node.inputs[1]) | |
| 983 | link(mixs_node.outputs[0], material_output.inputs[0]) | |
| 984 | bpy.context.object.active_material = material_cosmic3 | |
| 985 | bpy.context.object.active_material.diffuse_color = (1, 0.3, 0.004, 1) | |
| 986 | bpy.context.object.active_material.metallic = 0.3 | |
| 987 | ||
| 988 | if mytool.planet_type == 'OP4': | |
| 989 | material_cosmic4 = bpy.data.materials.new(name= "Moon") | |
| 990 | material_cosmic4.use_nodes = True | |
| 991 | material_cosmic4.node_tree.nodes.remove(material_cosmic4.node_tree.nodes.get('Principled BSDF'))
| |
| 992 | material_output = material_cosmic4.node_tree.nodes.get('Material Output')
| |
| 993 | material_output.location = (1000,0) | |
| 994 | mus1_node = material_cosmic4.node_tree.nodes.new('ShaderNodeTexMusgrave')
| |
| 995 | mus1_node.location = (-1600,400) | |
| 996 | mus1_node.musgrave_type= 'MULTIFRACTAL' | |
| 997 | mus1_node.inputs[2].default_value = self.m_macro_scale | |
| 998 | mus1_node.inputs[3].default_value = 16 | |
| 999 | mus1_node.inputs[4].default_value = 0.720 | |
| 1000 | mus1_node.inputs[5].default_value = 2.610 | |
| 1001 | mus2_node = material_cosmic4.node_tree.nodes.new('ShaderNodeTexMusgrave')
| |
| 1002 | mus2_node.location = (-1400,400) | |
| 1003 | mus2_node.musgrave_dimensions = '4D' | |
| 1004 | mus2_node.musgrave_type= 'MULTIFRACTAL' | |
| 1005 | mus2_node.inputs[1].default_value = self.m_seed | |
| 1006 | mus2_node.inputs[2].default_value = 0.740 | |
| 1007 | mus2_node.inputs[3].default_value = 16 | |
| 1008 | mus2_node.inputs[4].default_value = 0.350 | |
| 1009 | mus2_node.inputs[5].default_value = 2.610 | |
| 1010 | mus3_node = material_cosmic4.node_tree.nodes.new('ShaderNodeTexMusgrave')
| |
| 1011 | mus3_node.location = (-1200,400) | |
| 1012 | mus3_node.musgrave_dimensions = '4D' | |
| 1013 | mus3_node.inputs[1].default_value = 0 | |
| 1014 | mus3_node.inputs[2].default_value = 6.990 | |
| 1015 | mus3_node.inputs[3].default_value = 12 | |
| 1016 | mus3_node.inputs[4].default_value = 6.830 | |
| 1017 | mus3_node.inputs[5].default_value = 2 | |
| 1018 | cr1_node = material_cosmic4.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1019 | cr1_node.location = (-1000, 400) | |
| 1020 | cr1_node.color_ramp.elements[0].position= 0 | |
| 1021 | cr1_node.color_ramp.elements.new(position= 0.035) | |
| 1022 | cr1_node.color_ramp.elements[1].color= (1,1,1,1) | |
| 1023 | mus4_node = material_cosmic4.node_tree.nodes.new('ShaderNodeTexMusgrave')
| |
| 1024 | mus4_node.location = (-1600,-400) | |
| 1025 | mus4_node.musgrave_type= 'MULTIFRACTAL' | |
| 1026 | mus4_node.inputs[2].default_value = self.m_micro_scale | |
| 1027 | mus4_node.inputs[3].default_value = 16 | |
| 1028 | mus4_node.inputs[4].default_value = 0.900 | |
| 1029 | mus4_node.inputs[5].default_value = 1.400 | |
| 1030 | mus5_node = material_cosmic4.node_tree.nodes.new('ShaderNodeTexMusgrave')
| |
| 1031 | mus5_node.location = (-1400,-400) | |
| 1032 | mus5_node.musgrave_type= 'HETERO_TERRAIN' | |
| 1033 | mus5_node.inputs[2].default_value = 19.00 | |
| 1034 | mus5_node.inputs[3].default_value = 16 | |
| 1035 | mus5_node.inputs[4].default_value = 2.000 | |
| 1036 | mus5_node.inputs[5].default_value = 1.4 | |
| 1037 | cr2_node = material_cosmic4.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1038 | cr2_node.location = (-1200, -400) | |
| 1039 | cr2_node.color_ramp.elements[1].position= 0.057 | |
| 1040 | cr2_node.color_ramp.elements[1].color= (0.421482, 0.421482, 0.421482, 1) | |
| 1041 | screen_node = material_cosmic4.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 1042 | screen_node.location = (-1000, -400) | |
| 1043 | screen_node.blend_type = 'SCREEN' | |
| 1044 | screen_node.inputs[2].default_value = (0.391528, 0.391528, 0.391528, 1) | |
| 1045 | screen_node.use_clamp = True | |
| 1046 | multiply_node = material_cosmic4.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 1047 | multiply_node.location = (-800, -0) | |
| 1048 | multiply_node.blend_type = 'MULTIPLY' | |
| 1049 | multiply_node.inputs[2].default_value = (0,0,0,1) | |
| 1050 | multiply_node.use_clamp = True | |
| 1051 | grad1_node = material_cosmic4.node_tree.nodes.new('ShaderNodeTexGradient')
| |
| 1052 | grad1_node.location= (-600, 200) | |
| 1053 | sv = self.m_shadow_vis | |
| 1054 | cr3_node = material_cosmic4.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1055 | cr3_node.location = (-400, 200) | |
| 1056 | cr3_node.color_ramp.elements[1].position= self.m_shadow_coverage | |
| 1057 | cr3_node.color_ramp.elements[1].color= (sv, sv, sv, 1) | |
| 1058 | dark_node = material_cosmic4.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 1059 | dark_node.location = (-200, 0) | |
| 1060 | dark_node.blend_type = 'MULTIPLY' | |
| 1061 | dark_node.inputs[2].default_value = (0,0,0,1) | |
| 1062 | dark_node.use_clamp = True | |
| 1063 | if self.m_shadow_bool == False: | |
| 1064 | dark_node.mute= True | |
| 1065 | emiss1_node = material_cosmic4.node_tree.nodes.new('ShaderNodeEmission')
| |
| 1066 | emiss1_node.location = (0, 200) | |
| 1067 | emiss1_node.inputs[1].default_value = 3 | |
| 1068 | emiss2_node = material_cosmic4.node_tree.nodes.new('ShaderNodeEmission')
| |
| 1069 | emiss2_node.location = (0, -200) | |
| 1070 | emiss2_node.inputs[0].default_value = self.m_atmos_col | |
| 1071 | emiss2_node.inputs[1].default_value = self.m_atmos_glow | |
| 1072 | lweight_node = material_cosmic4.node_tree.nodes.new('ShaderNodeLayerWeight')
| |
| 1073 | lweight_node.location = (400, 400) | |
| 1074 | lweight_node.inputs[0].default_value = 0.570 | |
| 1075 | cr4_node = material_cosmic4.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1076 | cr4_node.location = (600, 400) | |
| 1077 | cr4_node.color_ramp.elements[0].position= 0.158 | |
| 1078 | cr4_node.color_ramp.elements[1].position= 0.416 | |
| 1079 | mixs_node = material_cosmic4.node_tree.nodes.new('ShaderNodeMixShader')
| |
| 1080 | mixs_node.location = (800, 0) | |
| 1081 | if self.m_atmos == False: | |
| 1082 | mixs_node.mute= True | |
| 1083 | link = material_cosmic4.node_tree.links.new | |
| 1084 | link(mus1_node.outputs[0], mus2_node.inputs[0]) | |
| 1085 | link(mus2_node.outputs[0], mus3_node.inputs[0]) | |
| 1086 | link(mus4_node.outputs[0], mus5_node.inputs[0]) | |
| 1087 | link(mus3_node.outputs[0], cr1_node.inputs[0]) | |
| 1088 | link(mus5_node.outputs[0], cr2_node.inputs[0]) | |
| 1089 | link(cr1_node.outputs[0], multiply_node.inputs[0]) | |
| 1090 | link(cr2_node.outputs[0], screen_node.inputs[1]) | |
| 1091 | link(screen_node.outputs[0], multiply_node.inputs[1]) | |
| 1092 | link(grad1_node.outputs[0], cr3_node.inputs[0]) | |
| 1093 | link(cr3_node.outputs[0], dark_node.inputs[0]) | |
| 1094 | link(multiply_node.outputs[0], dark_node.inputs[1]) | |
| 1095 | link(dark_node.outputs[0], emiss1_node.inputs[0]) | |
| 1096 | link(emiss1_node.outputs[0], mixs_node.inputs[1]) | |
| 1097 | link(emiss2_node.outputs[0], mixs_node.inputs[2]) | |
| 1098 | link(cr4_node.outputs[0], mixs_node.inputs[0]) | |
| 1099 | link(lweight_node.outputs[0], cr4_node.inputs[0]) | |
| 1100 | link(mixs_node.outputs[0], material_output.inputs[0]) | |
| 1101 | bpy.context.object.active_material = material_cosmic4 | |
| 1102 | bpy.context.object.active_material.metallic = 0.3 | |
| 1103 | ||
| 1104 | if mytool.planet_type == 'OP5': | |
| 1105 | material_cosmic5 = bpy.data.materials.new(name= "Rocky Planet") | |
| 1106 | material_cosmic5.use_nodes = True | |
| 1107 | bsdf_node = material_cosmic5.node_tree.nodes.get('Principled BSDF')
| |
| 1108 | bsdf_node.location = (400, 0) | |
| 1109 | material_output = material_cosmic5.node_tree.nodes.get('Material Output')
| |
| 1110 | material_output.location = (1000, 0) | |
| 1111 | mus_node = material_cosmic5.node_tree.nodes.new('ShaderNodeTexMusgrave')
| |
| 1112 | mus_node.location = (-1400, 0) | |
| 1113 | mus_node.musgrave_type = 'RIDGED_MULTIFRACTAL' | |
| 1114 | mus_node.inputs[2].default_value = self.r_scale | |
| 1115 | mus_node.inputs[3].default_value = 20 | |
| 1116 | mus_node.inputs[4].default_value = self.r_soften | |
| 1117 | mus_node.inputs[5].default_value = 2.830 | |
| 1118 | mus_node.inputs[6].default_value = 0 | |
| 1119 | mus_node.inputs[7].default_value = 12.870 | |
| 1120 | cr1_node = material_cosmic5.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1121 | cr1_node.location = (-1200, 200) | |
| 1122 | cr1_node.color_ramp.elements[1].position= 0.005 | |
| 1123 | lh = self.r_land_height | |
| 1124 | cr2_node = material_cosmic5.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1125 | cr2_node.location = (-1200, -200) | |
| 1126 | cr2_node.color_ramp.elements[0].color= (0.071, 0.071, 0.071, 1) | |
| 1127 | cr2_node.color_ramp.elements.new(position= 0.337) | |
| 1128 | cr2_node.color_ramp.elements[1].color = (lh, lh, lh, 1) | |
| 1129 | cr2_node.color_ramp.elements[1].position = 0.856 | |
| 1130 | cr2_node.color_ramp.elements[2].color = (0.4, 0.4, 0.4, 1) | |
| 1131 | math1_node = material_cosmic5.node_tree.nodes.new('ShaderNodeMath')
| |
| 1132 | math1_node.location= (-1000, 0) | |
| 1133 | math1_node.operation= 'MULTIPLY' | |
| 1134 | math1_node.use_clamp= True | |
| 1135 | cr3_node = material_cosmic5.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1136 | cr3_node.location = (-800, 200) | |
| 1137 | cr3_node.color_ramp.elements[1].color= (0.059, 0.059, 0.059, 1) | |
| 1138 | multiply1_node = material_cosmic5.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 1139 | multiply1_node.location = (-600, -200) | |
| 1140 | multiply1_node.blend_type= 'MULTIPLY' | |
| 1141 | multiply1_node.inputs[0].default_value= 0.860 | |
| 1142 | multiply1_node.inputs[2].default_value= (0.5691, 0.150605, 0, 1) | |
| 1143 | c1 = self.r_land_col1 | |
| 1144 | c2 = self.r_land_col2 | |
| 1145 | c3 = self.r_land_col3 | |
| 1146 | c4 = self.r_land_col4 | |
| 1147 | cr4_node = material_cosmic5.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1148 | cr4_node.location = (-600, -400) | |
| 1149 | cr4_node.color_ramp.elements.new(position= 0.082) | |
| 1150 | cr4_node.color_ramp.elements.new(position= 0.209) | |
| 1151 | cr4_node.color_ramp.elements.new(position= 0.647) | |
| 1152 | cr4_node.color_ramp.elements[1].color = c1 | |
| 1153 | cr4_node.color_ramp.elements[2].color = c2 | |
| 1154 | cr4_node.color_ramp.elements[3].color = c3 | |
| 1155 | cr4_node.color_ramp.elements[4].color = c4 | |
| 1156 | cr4_node.color_ramp.elements[3].position= 0.476 | |
| 1157 | cr4_node.color_ramp.elements[4].position= 0.647 | |
| 1158 | bump_node = material_cosmic5.node_tree.nodes.new('ShaderNodeBump')
| |
| 1159 | bump_node.location = (-600, -600) | |
| 1160 | bump_node.inputs[1].default_value= 0.050 | |
| 1161 | mix1_node = material_cosmic5.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 1162 | mix1_node.location = (-400, -300) | |
| 1163 | mix1_node.inputs[0].default_value= 0.440 | |
| 1164 | bw1_node = material_cosmic5.node_tree.nodes.new('ShaderNodeRGBToBW')
| |
| 1165 | bw1_node.location = (-200, -300) | |
| 1166 | cr5_node = material_cosmic5.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1167 | cr5_node.location = (0, -300) | |
| 1168 | cr5_node.color_ramp.elements[1].position = 0.019 | |
| 1169 | mix2_node = material_cosmic5.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 1170 | mix2_node.location = (200, -100) | |
| 1171 | mix2_node.inputs[1].default_value= self.r_water_col | |
| 1172 | cr6_node = material_cosmic5.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1173 | cr6_node.location = (200, -500) | |
| 1174 | cr6_node.color_ramp.elements[0].color = (0.345, 0.345, 0.345, 1) | |
| 1175 | lw_node = material_cosmic5.node_tree.nodes.new('ShaderNodeLayerWeight')
| |
| 1176 | lw_node.location = (600, 200) | |
| 1177 | lw_node.inputs[0].default_value = 0.160 | |
| 1178 | cr7_node = material_cosmic5.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1179 | cr7_node.location = (600, 400) | |
| 1180 | cr7_node.color_ramp.elements[0].position = 0.005 | |
| 1181 | emiss1_node = material_cosmic5.node_tree.nodes.new('ShaderNodeEmission')
| |
| 1182 | emiss1_node.location = (600, -200) | |
| 1183 | emiss1_node.inputs[0].default_value= self.r_atmos_col | |
| 1184 | emiss1_node.inputs[1].default_value= self.r_atmos_glow | |
| 1185 | mixs_node = material_cosmic5.node_tree.nodes.new('ShaderNodeMixShader')
| |
| 1186 | mixs_node.location = (800, 0) | |
| 1187 | if self.r_atmos == False: | |
| 1188 | mixs_node.mute= True | |
| 1189 | link = material_cosmic5.node_tree.links.new | |
| 1190 | link(mus_node.outputs[0], cr1_node.inputs[0]) | |
| 1191 | link(mus_node.outputs[0], cr2_node.inputs[0]) | |
| 1192 | link(mus_node.outputs[0], cr4_node.inputs[0]) | |
| 1193 | link(mus_node.outputs[0], bump_node.inputs[2]) | |
| 1194 | link(cr1_node.outputs[0], math1_node.inputs[0]) | |
| 1195 | link(cr2_node.outputs[0], math1_node.inputs[1]) | |
| 1196 | link(math1_node.outputs[0], cr3_node.inputs[0]) | |
| 1197 | link(math1_node.outputs[0], multiply1_node.inputs[1]) | |
| 1198 | link(multiply1_node.outputs[0], mix1_node.inputs[1]) | |
| 1199 | link(cr4_node.outputs[0], mix1_node.inputs[2]) | |
| 1200 | link(mix1_node.outputs[0], bw1_node.inputs[0]) | |
| 1201 | link(bw1_node.outputs[0], cr5_node.inputs[0]) | |
| 1202 | link(cr5_node.outputs[0], mix2_node.inputs[0]) | |
| 1203 | link(cr5_node.outputs[0], cr6_node.inputs[0]) | |
| 1204 | link(mix1_node.outputs[0], mix2_node.inputs[2]) | |
| 1205 | link(mix2_node.outputs[0], bsdf_node.inputs[0]) | |
| 1206 | link(cr6_node.outputs[0], bsdf_node.inputs[7]) | |
| 1207 | link(bump_node.outputs[0], bsdf_node.inputs[19]) | |
| 1208 | link(lw_node.outputs[0], cr7_node.inputs[0]) | |
| 1209 | link(cr7_node.outputs[0], mixs_node.inputs[0]) | |
| 1210 | link(emiss1_node.outputs[0], mixs_node.inputs[2]) | |
| 1211 | link(bsdf_node.outputs[0], mixs_node.inputs[1]) | |
| 1212 | link(cr3_node.outputs[0], material_output.inputs[2]) | |
| 1213 | link(mixs_node.outputs[0], material_output.inputs[0]) | |
| 1214 | bpy.context.object.active_material = material_cosmic5 | |
| 1215 | bpy.context.object.active_material.diffuse_color = (0.8, 0.225265, 0.0318058, 1) | |
| 1216 | bpy.context.object.active_material.metallic = 0.3 | |
| 1217 | ||
| 1218 | if mytool.planet_type == 'OP6': | |
| 1219 | material_cosmic6 = bpy.data.materials.new(name= "Star Sphere") | |
| 1220 | material_cosmic6.use_nodes = True | |
| 1221 | material_cosmic6.node_tree.nodes.remove(material_cosmic6.node_tree.nodes.get('Principled BSDF'))
| |
| 1222 | material_output = material_cosmic6.node_tree.nodes.get('Material Output')
| |
| 1223 | material_output.location = (0,0) | |
| 1224 | emiss_node = material_cosmic6.node_tree.nodes.new('ShaderNodeEmission')
| |
| 1225 | emiss_node.location = (-200,0) | |
| 1226 | emiss_node.inputs[0].default_value = (1, 0, 0, 1) | |
| 1227 | cr_node = material_cosmic6.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1228 | cr_node.location = (-400,0) | |
| 1229 | cr_node.color_ramp.elements[0].position = 0.624 | |
| 1230 | cr_node.color_ramp.elements[1].position = self.star_coverage | |
| 1231 | noise_node = material_cosmic6.node_tree.nodes.new('ShaderNodeTexNoise')
| |
| 1232 | noise_node.location = (-600, 0) | |
| 1233 | noise_node.inputs[2].default_value = self.star_scale | |
| 1234 | noise_node.inputs[3].default_value = 16 | |
| 1235 | noise_node.inputs[4].default_value = 0.740 | |
| 1236 | noise_node.inputs[5].default_value = 0 | |
| 1237 | link = material_cosmic6.node_tree.links.new | |
| 1238 | link(cr_node.outputs[0], emiss_node.inputs[0]) | |
| 1239 | link(noise_node.outputs[0], cr_node.inputs[0]) | |
| 1240 | link(emiss_node.outputs[0], material_output.inputs[0]) | |
| 1241 | bpy.context.object.active_material = material_cosmic6 | |
| 1242 | bpy.context.object.active_material.diffuse_color = (0, 0, 0, 1) | |
| 1243 | bpy.context.object.active_material.metallic = 0.3 | |
| 1244 | ||
| 1245 | if mytool.planet_type == 'OP7': | |
| 1246 | material_cosmic7 = bpy.data.materials.new(name= "Golden World") | |
| 1247 | material_cosmic7.use_nodes = True | |
| 1248 | bsdf_node = material_cosmic7.node_tree.nodes.get('Principled BSDF')
| |
| 1249 | bsdf_node.location = (400, 0) | |
| 1250 | material_output = material_cosmic7.node_tree.nodes.get('Material Output')
| |
| 1251 | material_output.location = (1000, 0) | |
| 1252 | mus_node = material_cosmic7.node_tree.nodes.new('ShaderNodeTexMusgrave')
| |
| 1253 | mus_node.location = (-1400, 0) | |
| 1254 | mus_node.musgrave_type = 'RIDGED_MULTIFRACTAL' | |
| 1255 | mus_node.inputs[2].default_value = self.g_scale | |
| 1256 | mus_node.inputs[3].default_value = 20 | |
| 1257 | mus_node.inputs[4].default_value = self.g_soften | |
| 1258 | mus_node.inputs[5].default_value = 2.310 | |
| 1259 | mus_node.inputs[6].default_value = -0.070 | |
| 1260 | mus_node.inputs[7].default_value = 10.010 | |
| 1261 | cr1_node = material_cosmic7.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1262 | cr1_node.location = (-1200, 200) | |
| 1263 | cr1_node.color_ramp.elements[1].position= 0.005 | |
| 1264 | lh = self.g_land_height | |
| 1265 | cr2_node = material_cosmic7.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1266 | cr2_node.location = (-1200, -200) | |
| 1267 | cr2_node.color_ramp.elements[0].color= (0.071, 0.071, 0.071, 1) | |
| 1268 | cr2_node.color_ramp.elements.new(position= 0.337) | |
| 1269 | cr2_node.color_ramp.elements[1].color = (lh, lh, lh, 1) | |
| 1270 | cr2_node.color_ramp.elements[2].color = (0.318, 0.318, 0.318, 1) | |
| 1271 | math1_node = material_cosmic7.node_tree.nodes.new('ShaderNodeMath')
| |
| 1272 | math1_node.location= (-1000, 0) | |
| 1273 | math1_node.operation= 'MULTIPLY' | |
| 1274 | math1_node.use_clamp= True | |
| 1275 | cr3_node = material_cosmic7.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1276 | cr3_node.location = (-800, 200) | |
| 1277 | cr3_node.color_ramp.elements[1].color= (0.059, 0.059, 0.059, 1) | |
| 1278 | multiply1_node = material_cosmic7.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 1279 | multiply1_node.location = (-600, -200) | |
| 1280 | multiply1_node.blend_type= 'MULTIPLY' | |
| 1281 | multiply1_node.inputs[0].default_value= 1 | |
| 1282 | multiply1_node.inputs[2].default_value= (0.00856812, 0.0684782, 0.127438, 1) | |
| 1283 | c1 = self.g_land_col1 | |
| 1284 | c2 = self.g_land_col2 | |
| 1285 | c3 = self.g_land_col3 | |
| 1286 | c4 = self.g_land_col4 | |
| 1287 | cr4_node = material_cosmic7.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1288 | cr4_node.location = (-600, -400) | |
| 1289 | cr4_node.color_ramp.elements.new(position= 0.041) | |
| 1290 | cr4_node.color_ramp.elements.new(position= 0.098) | |
| 1291 | cr4_node.color_ramp.elements.new(position= 0.275) | |
| 1292 | cr4_node.color_ramp.elements[1].color = c1 | |
| 1293 | cr4_node.color_ramp.elements[2].color = c2 | |
| 1294 | cr4_node.color_ramp.elements[3].color = c3 | |
| 1295 | cr4_node.color_ramp.elements[3].position= 0.201 | |
| 1296 | cr4_node.color_ramp.elements[4].color = c4 | |
| 1297 | cr4_node.color_ramp.elements[4].position = 0.275 | |
| 1298 | math2_node = material_cosmic7.node_tree.nodes.new('ShaderNodeMath')
| |
| 1299 | math2_node.location= (-800, -400) | |
| 1300 | math2_node.operation= 'MULTIPLY' | |
| 1301 | math2_node.use_clamp= True | |
| 1302 | noise_node = material_cosmic7.node_tree.nodes.new('ShaderNodeTexNoise')
| |
| 1303 | noise_node.location = (-1000, -600) | |
| 1304 | noise_node.inputs[2].default_value = 19 | |
| 1305 | noise_node.inputs[3].default_value = 2 | |
| 1306 | noise_node.inputs[4].default_value = 0.5 | |
| 1307 | noise_node.inputs[5].default_value = 2.2 | |
| 1308 | bump_node = material_cosmic7.node_tree.nodes.new('ShaderNodeBump')
| |
| 1309 | bump_node.location = (-600, -600) | |
| 1310 | bump_node.inputs[1].default_value= 0.050 | |
| 1311 | mix1_node = material_cosmic7.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 1312 | mix1_node.location = (-400, -300) | |
| 1313 | mix1_node.inputs[0].default_value= 0.640 | |
| 1314 | bw1_node = material_cosmic7.node_tree.nodes.new('ShaderNodeRGBToBW')
| |
| 1315 | bw1_node.location = (-200, -300) | |
| 1316 | cr5_node = material_cosmic7.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1317 | cr5_node.location = (0, -300) | |
| 1318 | cr5_node.color_ramp.elements[0].position = 0.079 | |
| 1319 | cr5_node.color_ramp.elements[1].position = 0.160 | |
| 1320 | mix2_node = material_cosmic7.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 1321 | mix2_node.location = (200, -100) | |
| 1322 | mix2_node.inputs[1].default_value= self.g_water_col | |
| 1323 | cr6_node = material_cosmic7.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1324 | cr6_node.location = (200, -500) | |
| 1325 | cr6_node.color_ramp.elements[0].color = (0.345, 0.345, 0.345, 1) | |
| 1326 | lw_node = material_cosmic7.node_tree.nodes.new('ShaderNodeLayerWeight')
| |
| 1327 | lw_node.location = (600, 200) | |
| 1328 | lw_node.inputs[0].default_value = 0.160 | |
| 1329 | cr7_node = material_cosmic7.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1330 | cr7_node.location = (600, 400) | |
| 1331 | cr7_node.color_ramp.elements[0].position = 0.005 | |
| 1332 | emiss1_node = material_cosmic7.node_tree.nodes.new('ShaderNodeEmission')
| |
| 1333 | emiss1_node.location = (600, -200) | |
| 1334 | emiss1_node.inputs[0].default_value= self.g_atmos_col | |
| 1335 | emiss1_node.inputs[1].default_value= self.g_atmos_glow | |
| 1336 | mixs_node = material_cosmic7.node_tree.nodes.new('ShaderNodeMixShader')
| |
| 1337 | mixs_node.location = (800, 0) | |
| 1338 | if self.g_atmos == False: | |
| 1339 | mixs_node.mute= True | |
| 1340 | link = material_cosmic7.node_tree.links.new | |
| 1341 | link(mus_node.outputs[0], cr1_node.inputs[0]) | |
| 1342 | link(mus_node.outputs[0], cr2_node.inputs[0]) | |
| 1343 | link(mus_node.outputs[0], math2_node.inputs[0]) | |
| 1344 | link(math2_node.outputs[0], cr4_node.inputs[0]) | |
| 1345 | link(noise_node.outputs[0], math2_node.inputs[1]) | |
| 1346 | link(mus_node.outputs[0], bump_node.inputs[2]) | |
| 1347 | link(cr1_node.outputs[0], math1_node.inputs[0]) | |
| 1348 | link(cr2_node.outputs[0], math1_node.inputs[1]) | |
| 1349 | link(math1_node.outputs[0], cr3_node.inputs[0]) | |
| 1350 | link(math1_node.outputs[0], multiply1_node.inputs[1]) | |
| 1351 | link(multiply1_node.outputs[0], mix1_node.inputs[1]) | |
| 1352 | link(cr4_node.outputs[0], mix1_node.inputs[2]) | |
| 1353 | link(mix1_node.outputs[0], bw1_node.inputs[0]) | |
| 1354 | link(bw1_node.outputs[0], cr5_node.inputs[0]) | |
| 1355 | link(cr5_node.outputs[0], mix2_node.inputs[0]) | |
| 1356 | link(cr5_node.outputs[0], cr6_node.inputs[0]) | |
| 1357 | link(mix1_node.outputs[0], mix2_node.inputs[2]) | |
| 1358 | link(mix2_node.outputs[0], bsdf_node.inputs[0]) | |
| 1359 | link(cr6_node.outputs[0], bsdf_node.inputs[7]) | |
| 1360 | link(bump_node.outputs[0], bsdf_node.inputs[19]) | |
| 1361 | link(lw_node.outputs[0], cr7_node.inputs[0]) | |
| 1362 | link(cr7_node.outputs[0], mixs_node.inputs[0]) | |
| 1363 | link(emiss1_node.outputs[0], mixs_node.inputs[2]) | |
| 1364 | link(bsdf_node.outputs[0], mixs_node.inputs[1]) | |
| 1365 | link(cr3_node.outputs[0], material_output.inputs[2]) | |
| 1366 | link(mixs_node.outputs[0], material_output.inputs[0]) | |
| 1367 | bpy.context.object.active_material = material_cosmic7 | |
| 1368 | bpy.context.object.active_material.diffuse_color = (0.8, 0.517521, 0.0242545, 1) | |
| 1369 | bpy.context.object.active_material.metallic = 0.3 | |
| 1370 | ||
| 1371 | if mytool.planet_type == 'OP8': | |
| 1372 | material_cosmic8 = bpy.data.materials.new(name= "Icy World") | |
| 1373 | material_cosmic8.use_nodes = True | |
| 1374 | bsdf_node = material_cosmic8.node_tree.nodes.get('Principled BSDF')
| |
| 1375 | bsdf_node.location = (400, 0) | |
| 1376 | material_output = material_cosmic8.node_tree.nodes.get('Material Output')
| |
| 1377 | material_output.location = (1000, 0) | |
| 1378 | mus_node = material_cosmic8.node_tree.nodes.new('ShaderNodeTexMusgrave')
| |
| 1379 | mus_node.location = (-1400, 0) | |
| 1380 | mus_node.musgrave_type = 'RIDGED_MULTIFRACTAL' | |
| 1381 | mus_node.inputs[2].default_value = self.i_scale | |
| 1382 | mus_node.inputs[3].default_value = 90 | |
| 1383 | mus_node.inputs[4].default_value = self.i_soften | |
| 1384 | mus_node.inputs[5].default_value = 2.910 | |
| 1385 | mus_node.inputs[6].default_value = -0.120 | |
| 1386 | mus_node.inputs[7].default_value = 10.010 | |
| 1387 | cr1_node = material_cosmic8.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1388 | cr1_node.location = (-1200, 200) | |
| 1389 | cr1_node.color_ramp.elements[1].position= 0.005 | |
| 1390 | lh = self.i_land_height | |
| 1391 | cr2_node = material_cosmic8.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1392 | cr2_node.location = (-1200, -200) | |
| 1393 | cr2_node.color_ramp.elements[0].color= (0.071, 0.071, 0.071, 1) | |
| 1394 | cr2_node.color_ramp.elements.new(position= 0.337) | |
| 1395 | cr2_node.color_ramp.elements[1].color = (lh, lh, lh, 1) | |
| 1396 | cr2_node.color_ramp.elements[2].color = (0.306, 0.306, 0.306, 1) | |
| 1397 | math1_node = material_cosmic8.node_tree.nodes.new('ShaderNodeMath')
| |
| 1398 | math1_node.location= (-1000, 0) | |
| 1399 | math1_node.operation= 'MULTIPLY' | |
| 1400 | math1_node.use_clamp= True | |
| 1401 | cr3_node = material_cosmic8.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1402 | cr3_node.location = (-800, 200) | |
| 1403 | cr3_node.color_ramp.elements[1].color= (0.059, 0.059, 0.059, 1) | |
| 1404 | multiply1_node = material_cosmic8.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 1405 | multiply1_node.location = (-600, -200) | |
| 1406 | multiply1_node.blend_type= 'MULTIPLY' | |
| 1407 | multiply1_node.inputs[0].default_value= 1 | |
| 1408 | multiply1_node.inputs[2].default_value= (0.144129, 0.0231533, 0.00182117, 1) | |
| 1409 | c1 = self.i_land_col1 | |
| 1410 | c2 = self.i_land_col2 | |
| 1411 | c3 = self.i_land_col3 | |
| 1412 | c4 = self.i_land_col4 | |
| 1413 | cr4_node = material_cosmic8.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1414 | cr4_node.location = (-600, -400) | |
| 1415 | cr4_node.color_ramp.elements.new(position= 0.041) | |
| 1416 | cr4_node.color_ramp.elements.new(position= 0.098) | |
| 1417 | cr4_node.color_ramp.elements.new(position= 0.275) | |
| 1418 | cr4_node.color_ramp.elements[1].color = c1 | |
| 1419 | cr4_node.color_ramp.elements[2].color = c2 | |
| 1420 | cr4_node.color_ramp.elements[3].color = c3 | |
| 1421 | cr4_node.color_ramp.elements[3].position= 0.201 | |
| 1422 | cr4_node.color_ramp.elements[4].color = c4 | |
| 1423 | cr4_node.color_ramp.elements[4].position = 0.275 | |
| 1424 | math2_node = material_cosmic8.node_tree.nodes.new('ShaderNodeMath')
| |
| 1425 | math2_node.location= (-800, -400) | |
| 1426 | math2_node.operation= 'MULTIPLY' | |
| 1427 | math2_node.use_clamp= True | |
| 1428 | noise_node = material_cosmic8.node_tree.nodes.new('ShaderNodeTexNoise')
| |
| 1429 | noise_node.location = (-1000, -600) | |
| 1430 | noise_node.inputs[2].default_value = 19 | |
| 1431 | noise_node.inputs[3].default_value = 2 | |
| 1432 | noise_node.inputs[4].default_value = 0.5 | |
| 1433 | noise_node.inputs[5].default_value = 2.2 | |
| 1434 | bump_node = material_cosmic8.node_tree.nodes.new('ShaderNodeBump')
| |
| 1435 | bump_node.location = (-600, -600) | |
| 1436 | bump_node.inputs[1].default_value= 0.050 | |
| 1437 | mix1_node = material_cosmic8.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 1438 | mix1_node.location = (-400, -300) | |
| 1439 | mix1_node.inputs[0].default_value= 0.640 | |
| 1440 | bw1_node = material_cosmic8.node_tree.nodes.new('ShaderNodeRGBToBW')
| |
| 1441 | bw1_node.location = (-200, -300) | |
| 1442 | cr5_node = material_cosmic8.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1443 | cr5_node.location = (0, -300) | |
| 1444 | cr5_node.color_ramp.elements[0].position = 0.079 | |
| 1445 | cr5_node.color_ramp.elements[1].position = 0.160 | |
| 1446 | mix2_node = material_cosmic8.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 1447 | mix2_node.location = (200, -100) | |
| 1448 | mix2_node.inputs[1].default_value= self.i_water_col | |
| 1449 | cr6_node = material_cosmic8.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1450 | cr6_node.location = (200, -500) | |
| 1451 | cr6_node.color_ramp.elements[0].color = (0.345, 0.345, 0.345, 1) | |
| 1452 | lw_node = material_cosmic8.node_tree.nodes.new('ShaderNodeLayerWeight')
| |
| 1453 | lw_node.location = (600, 200) | |
| 1454 | lw_node.inputs[0].default_value = 0.160 | |
| 1455 | cr7_node = material_cosmic8.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1456 | cr7_node.location = (600, 400) | |
| 1457 | cr7_node.color_ramp.elements[0].position = 0.005 | |
| 1458 | emiss1_node = material_cosmic8.node_tree.nodes.new('ShaderNodeEmission')
| |
| 1459 | emiss1_node.location = (600, -200) | |
| 1460 | emiss1_node.inputs[0].default_value= self.i_atmos_col | |
| 1461 | emiss1_node.inputs[1].default_value= self.i_atmos_glow | |
| 1462 | mixs_node = material_cosmic8.node_tree.nodes.new('ShaderNodeMixShader')
| |
| 1463 | mixs_node.location = (800, 0) | |
| 1464 | if self.i_atmos == False: | |
| 1465 | mixs_node.mute= True | |
| 1466 | link = material_cosmic8.node_tree.links.new | |
| 1467 | link(mus_node.outputs[0], cr1_node.inputs[0]) | |
| 1468 | link(mus_node.outputs[0], cr2_node.inputs[0]) | |
| 1469 | link(mus_node.outputs[0], math2_node.inputs[0]) | |
| 1470 | link(math2_node.outputs[0], cr4_node.inputs[0]) | |
| 1471 | link(noise_node.outputs[0], math2_node.inputs[1]) | |
| 1472 | link(mus_node.outputs[0], bump_node.inputs[2]) | |
| 1473 | link(cr1_node.outputs[0], math1_node.inputs[0]) | |
| 1474 | link(cr2_node.outputs[0], math1_node.inputs[1]) | |
| 1475 | link(math1_node.outputs[0], cr3_node.inputs[0]) | |
| 1476 | link(math1_node.outputs[0], multiply1_node.inputs[1]) | |
| 1477 | link(multiply1_node.outputs[0], mix1_node.inputs[1]) | |
| 1478 | link(cr4_node.outputs[0], mix1_node.inputs[2]) | |
| 1479 | link(mix1_node.outputs[0], bw1_node.inputs[0]) | |
| 1480 | link(bw1_node.outputs[0], cr5_node.inputs[0]) | |
| 1481 | link(cr5_node.outputs[0], mix2_node.inputs[0]) | |
| 1482 | link(cr5_node.outputs[0], cr6_node.inputs[0]) | |
| 1483 | link(mix1_node.outputs[0], mix2_node.inputs[2]) | |
| 1484 | link(mix2_node.outputs[0], bsdf_node.inputs[0]) | |
| 1485 | link(cr6_node.outputs[0], bsdf_node.inputs[7]) | |
| 1486 | link(bump_node.outputs[0], bsdf_node.inputs[19]) | |
| 1487 | link(lw_node.outputs[0], cr7_node.inputs[0]) | |
| 1488 | link(cr7_node.outputs[0], mixs_node.inputs[0]) | |
| 1489 | link(emiss1_node.outputs[0], mixs_node.inputs[2]) | |
| 1490 | link(bsdf_node.outputs[0], mixs_node.inputs[1]) | |
| 1491 | link(cr3_node.outputs[0], material_output.inputs[2]) | |
| 1492 | link(mixs_node.outputs[0], material_output.inputs[0]) | |
| 1493 | bpy.context.object.active_material = material_cosmic8 | |
| 1494 | bpy.context.object.active_material.diffuse_color = (0.100548, 0.562905, 0.8, 1) | |
| 1495 | bpy.context.object.active_material.metallic = 0.3 | |
| 1496 | ||
| 1497 | return {'FINISHED'}
| |
| 1498 | ||
| 1499 | def invoke(self, context, event): | |
| 1500 | return context.window_manager.invoke_props_dialog(self, width= 210) | |
| 1501 | ||
| 1502 | class SHADER_OT_DIAMOND(Operator): | |
| 1503 | """Open the Diamond Dialog box""" | |
| 1504 | bl_label = " Diamond Operator" | |
| 1505 | bl_idname = "wm.diamondop" | |
| 1506 | bl_options = {'REGISTER', 'UNDO'}
| |
| 1507 | ||
| 1508 | col : FloatVectorProperty(name='Color Tint',subtype='COLOR_GAMMA',size=4,default=(1,1,1,1), min= 0, max= 1) | |
| 1509 | ||
| 1510 | def execute(self, context): | |
| 1511 | c = self.col | |
| 1512 | material_diamond = bpy.data.materials.new(name= "Diamond") | |
| 1513 | material_diamond.use_nodes = True | |
| 1514 | material_diamond.node_tree.nodes.remove(material_diamond.node_tree.nodes.get('Principled BSDF'))
| |
| 1515 | material_output = material_diamond.node_tree.nodes.get('Material Output')
| |
| 1516 | material_output.location = (400,0) | |
| 1517 | glass1_node = material_diamond.node_tree.nodes.new('ShaderNodeBsdfGlass')
| |
| 1518 | glass1_node.location = (-600,0) | |
| 1519 | glass1_node.inputs[0].default_value = (1, 0, 0, 1) | |
| 1520 | glass1_node.inputs[2].default_value = 1.446 | |
| 1521 | glass2_node = material_diamond.node_tree.nodes.new('ShaderNodeBsdfGlass')
| |
| 1522 | glass2_node.location = (-600,-150) | |
| 1523 | glass2_node.inputs[0].default_value = (0, 1, 0, 1) | |
| 1524 | glass2_node.inputs[2].default_value = 1.450 | |
| 1525 | glass3_node = material_diamond.node_tree.nodes.new('ShaderNodeBsdfGlass')
| |
| 1526 | glass3_node.location = (-600,-300) | |
| 1527 | glass3_node.inputs[0].default_value = (0, 0, 1, 1) | |
| 1528 | glass3_node.inputs[2].default_value = 1.545 | |
| 1529 | add1_node = material_diamond.node_tree.nodes.new('ShaderNodeAddShader')
| |
| 1530 | add1_node.location = (-400,-50) | |
| 1531 | add1_node.label = "Add 1" | |
| 1532 | add1_node.hide = True | |
| 1533 | add1_node.select = False | |
| 1534 | add2_node = material_diamond.node_tree.nodes.new('ShaderNodeAddShader')
| |
| 1535 | add2_node.location = (-100,0) | |
| 1536 | add2_node.label = "Add 2" | |
| 1537 | add2_node.hide = True | |
| 1538 | add2_node.select = False | |
| 1539 | glass4_node = material_diamond.node_tree.nodes.new('ShaderNodeBsdfGlass')
| |
| 1540 | glass4_node.location = (-150,-150) | |
| 1541 | glass4_node.inputs[2].default_value = 1.450 | |
| 1542 | glass4_node.select = False | |
| 1543 | mix1_node = material_diamond.node_tree.nodes.new('ShaderNodeMixShader')
| |
| 1544 | mix1_node.location = (200,0) | |
| 1545 | mix1_node.select = False | |
| 1546 | material_diamond.node_tree.links.new(glass1_node.outputs[0], add1_node.inputs[0]) | |
| 1547 | material_diamond.node_tree.links.new(glass2_node.outputs[0], add1_node.inputs[1]) | |
| 1548 | material_diamond.node_tree.links.new(add1_node.outputs[0], add2_node.inputs[0]) | |
| 1549 | material_diamond.node_tree.links.new(glass3_node.outputs[0], add2_node.inputs[1]) | |
| 1550 | material_diamond.node_tree.links.new(add2_node.outputs[0], mix1_node.inputs[1]) | |
| 1551 | material_diamond.node_tree.links.new(glass4_node.outputs[0], mix1_node.inputs[2]) | |
| 1552 | material_diamond.node_tree.links.new(mix1_node.outputs[0], material_output.inputs[0]) | |
| 1553 | bpy.context.object.active_material = material_diamond | |
| 1554 | bpy.context.object.active_material.diffuse_color = c | |
| 1555 | bpy.context.object.active_material.metallic = 0.3 | |
| 1556 | if context.scene.render.engine == 'BLENDER_EEVEE': | |
| 1557 | context.object.active_material.blend_method = 'HASHED' | |
| 1558 | return {'FINISHED'}
| |
| 1559 | ||
| 1560 | def invoke(self, context, event): | |
| 1561 | return context.window_manager.invoke_props_dialog(self, width= 210) | |
| 1562 | ||
| 1563 | ||
| 1564 | class SHADER_OT_GOLD(Operator): | |
| 1565 | """Add the Basic Gold Shader to your selected Object.""" | |
| 1566 | bl_label = "Gold" | |
| 1567 | bl_idname = 'shader.gold_operator' | |
| 1568 | bl_options = {'REGISTER', 'UNDO'}
| |
| 1569 | ||
| 1570 | roughness : FloatProperty(name='Roughness', default= 0.5, min= 0, max= 1) | |
| 1571 | preset_bool : BoolProperty(name= "Set Roughness", default= False) | |
| 1572 | ||
| 1573 | def draw(self, context): | |
| 1574 | layout= self.layout | |
| 1575 | layout.separator(factor= 0.1) | |
| 1576 | box = layout.box() | |
| 1577 | box.prop(self, "preset_bool") | |
| 1578 | if self.preset_bool == True: | |
| 1579 | box.label(text= "0 - Glossy 1 - Rough") | |
| 1580 | box.prop(self, "roughness", slider= True) | |
| 1581 | layout.separator(factor= 1) | |
| 1582 | ||
| 1583 | def execute(self, context): | |
| 1584 | r = self.roughness | |
| 1585 | material_gold = bpy.data.materials.new(name= "Gold") | |
| 1586 | material_gold.use_nodes = True | |
| 1587 | material_output = material_gold.node_tree.nodes.get('Material Output')
| |
| 1588 | material_output.location = (600,0) | |
| 1589 | material_output.select = False | |
| 1590 | rgb_node = material_gold.node_tree.nodes.new('ShaderNodeRGB')
| |
| 1591 | rgb_node.location = (0,-100) | |
| 1592 | rgb_node.outputs[0].default_value = (1, 0.766, 0.336, 1) | |
| 1593 | rgb_node.select = False | |
| 1594 | rgb_node.hide = True | |
| 1595 | principled = material_gold.node_tree.nodes.get('Principled BSDF')
| |
| 1596 | principled.location = (200,0) | |
| 1597 | principled.select = False | |
| 1598 | principled.inputs[4].default_value = 1 | |
| 1599 | principled.inputs[7].default_value = r | |
| 1600 | material_gold.node_tree.links.new(rgb_node.outputs[0], principled.inputs[0]) | |
| 1601 | bpy.context.object.active_material = material_gold | |
| 1602 | bpy.context.object.active_material.diffuse_color = (1, 0.766, 0.336, 1) | |
| 1603 | bpy.context.object.active_material.metallic = 0.45082 | |
| 1604 | return {'FINISHED'}
| |
| 1605 | ||
| 1606 | def invoke(self, context, event): | |
| 1607 | return context.window_manager.invoke_props_dialog(self, width= 210) | |
| 1608 | ||
| 1609 | ||
| 1610 | class SHADER_OT_SILVER(Operator): | |
| 1611 | """Add the Basic Silver Shader to your selected Object.""" | |
| 1612 | bl_label = "Silver" | |
| 1613 | bl_idname = 'shader.silver_operator' | |
| 1614 | bl_options = {'REGISTER', 'UNDO'}
| |
| 1615 | ||
| 1616 | roughness : FloatProperty(name='Roughness', default= 0.5, min= 0, max= 1) | |
| 1617 | preset_bool : BoolProperty(name= "Set Roughness", default= False) | |
| 1618 | ||
| 1619 | def draw(self, context): | |
| 1620 | layout= self.layout | |
| 1621 | layout.separator(factor= 0.1) | |
| 1622 | box = layout.box() | |
| 1623 | box.prop(self, "preset_bool") | |
| 1624 | if self.preset_bool == True: | |
| 1625 | box.label(text= "0 - Glossy 1 - Rough") | |
| 1626 | box.prop(self, "roughness", slider= True) | |
| 1627 | layout.separator(factor= 1) | |
| 1628 | ||
| 1629 | def execute(self, context): | |
| 1630 | r = self.roughness | |
| 1631 | material_silver = bpy.data.materials.new(name= "Silver") | |
| 1632 | material_silver.use_nodes = True | |
| 1633 | material_output = material_silver.node_tree.nodes.get('Material Output')
| |
| 1634 | material_output.location = (600,0) | |
| 1635 | material_output.select = False | |
| 1636 | rgb_node = material_silver.node_tree.nodes.new('ShaderNodeRGB')
| |
| 1637 | rgb_node.location = (0,-100) | |
| 1638 | rgb_node.outputs[0].default_value = (0.972, 0.960, 0.915, 1) | |
| 1639 | rgb_node.select = False | |
| 1640 | rgb_node.hide = True | |
| 1641 | principled = material_silver.node_tree.nodes.get('Principled BSDF')
| |
| 1642 | principled.location = (200,0) | |
| 1643 | principled.select = False | |
| 1644 | principled.inputs[4].default_value = 1.0 | |
| 1645 | principled.inputs[7].default_value = r | |
| 1646 | material_silver.node_tree.links.new(rgb_node.outputs[0], principled.inputs[0]) | |
| 1647 | bpy.context.object.active_material = material_silver | |
| 1648 | bpy.context.object.active_material.diffuse_color = (0.972, 0.960, 0.915, 1) | |
| 1649 | bpy.context.object.active_material.metallic = 0.45082 | |
| 1650 | return {'FINISHED'}
| |
| 1651 | ||
| 1652 | def invoke(self, context, event): | |
| 1653 | return context.window_manager.invoke_props_dialog(self, width= 210) | |
| 1654 | ||
| 1655 | ||
| 1656 | class SHADER_OT_COPPER(Operator): | |
| 1657 | """Add the Basic Copper Shader to your selected Object.""" | |
| 1658 | bl_label = "Copper" | |
| 1659 | bl_idname = 'shader.copper_operator' | |
| 1660 | bl_options = {'REGISTER', 'UNDO'}
| |
| 1661 | ||
| 1662 | roughness : FloatProperty(name='Roughness', default= 0.5, min= 0, max= 1) | |
| 1663 | preset_bool : BoolProperty(name= "Set Roughness", default= False) | |
| 1664 | ||
| 1665 | def draw(self, context): | |
| 1666 | layout= self.layout | |
| 1667 | layout.separator(factor= 0.1) | |
| 1668 | box = layout.box() | |
| 1669 | box.prop(self, "preset_bool") | |
| 1670 | if self.preset_bool == True: | |
| 1671 | box.label(text= "0 - Glossy 1 - Rough") | |
| 1672 | box.prop(self, "roughness", slider= True) | |
| 1673 | layout.separator(factor= 1) | |
| 1674 | ||
| 1675 | def execute(self, context): | |
| 1676 | r = self.roughness | |
| 1677 | material_copper = bpy.data.materials.new(name= "Copper") | |
| 1678 | material_copper.use_nodes = True | |
| 1679 | material_output = material_copper.node_tree.nodes.get('Material Output')
| |
| 1680 | material_output.location = (600,0) | |
| 1681 | material_output.select = False | |
| 1682 | rgb_node = material_copper.node_tree.nodes.new('ShaderNodeRGB')
| |
| 1683 | rgb_node.location = (0,-100) | |
| 1684 | rgb_node.outputs[0].default_value = (0.955, 0.637, 0.538, 1) | |
| 1685 | rgb_node.select = False | |
| 1686 | rgb_node.hide = True | |
| 1687 | principled = material_copper.node_tree.nodes.get('Principled BSDF')
| |
| 1688 | principled.location = (200,0) | |
| 1689 | principled.select = False | |
| 1690 | principled.inputs[4].default_value = 1.0 | |
| 1691 | principled.inputs[7].default_value = r | |
| 1692 | material_copper.node_tree.links.new(rgb_node.outputs[0], principled.inputs[0]) | |
| 1693 | bpy.context.object.active_material = material_copper | |
| 1694 | bpy.context.object.active_material.diffuse_color = (0.955, 0.637, 0.538, 1) | |
| 1695 | bpy.context.object.active_material.metallic = 0.45082 | |
| 1696 | return {'FINISHED'}
| |
| 1697 | ||
| 1698 | def invoke(self, context, event): | |
| 1699 | return context.window_manager.invoke_props_dialog(self, width= 210) | |
| 1700 | ||
| 1701 | ||
| 1702 | class WM_OT_ghostOp(Operator): | |
| 1703 | """Open the Ghost Dialog box""" | |
| 1704 | bl_label = " Ghost Operator" | |
| 1705 | bl_idname = "wm.ghostop" | |
| 1706 | bl_options = {'REGISTER', 'UNDO'}
| |
| 1707 | ||
| 1708 | col1 : FloatVectorProperty(name='Outer Color',subtype='COLOR_GAMMA',size=4,default=(0.224322, 0.812741, 1, 1), min= 0, max= 1) | |
| 1709 | col2 : FloatVectorProperty(name='Inner Color',subtype='COLOR_GAMMA',size=4,default=(0.137478, 0.345533, 1, 1), min= 0, max= 1) | |
| 1710 | trans : FloatProperty(min= 0, max= 1, default= 0.5, description= "Transparancy Value. At 0 the Shader will still have some transparancy but at 1 the Shader will fully Transparent") | |
| 1711 | enable_bool : BoolProperty(default= False, description= "This Option will add a subtle effect to the shader. The Whole Object will be Visible through itself.") | |
| 1712 | ||
| 1713 | def draw(self, context): | |
| 1714 | layout = self.layout | |
| 1715 | layout.separator(factor=2) | |
| 1716 | layout.prop(self, "col1") | |
| 1717 | layout.prop(self, "col2") | |
| 1718 | layout.prop(self, "trans", text= "Transparency:", slider= True) | |
| 1719 | if context.scene.render.engine == 'CYCLES': | |
| 1720 | layout.separator(factor=0.5) | |
| 1721 | box = layout.box() | |
| 1722 | box.prop(self, "enable_bool", text= "Variant") | |
| 1723 | if self.enable_bool == True: | |
| 1724 | box.label(text= "This Option will add a subtle effect") | |
| 1725 | box.label(text= "to the shader. ") | |
| 1726 | box.label(text= "The Whole Object will be Visible.") | |
| 1727 | layout.separator(factor=1) | |
| 1728 | ||
| 1729 | def execute(self, context): | |
| 1730 | c1 = self.col1 | |
| 1731 | c2 = self.col2 | |
| 1732 | a = self.trans | |
| 1733 | material_ghost = bpy.data.materials.new(name= "Ghost") | |
| 1734 | material_ghost.use_nodes = True | |
| 1735 | material_output = material_ghost.node_tree.nodes.get('Material Output')
| |
| 1736 | material_output.location = (1000,0) | |
| 1737 | material_output.select = False | |
| 1738 | material_ghost.node_tree.nodes.remove(material_ghost.node_tree.nodes.get('Principled BSDF'))
| |
| 1739 | emiss_node = material_ghost.node_tree.nodes.new('ShaderNodeEmission')
| |
| 1740 | emiss_node.location = (-200,-90) | |
| 1741 | emiss_node.inputs[0].default_value = c1 | |
| 1742 | emiss_node.inputs[1].default_value = 2 | |
| 1743 | emiss_node.select = False | |
| 1744 | trans_node = material_ghost.node_tree.nodes.new('ShaderNodeBsdfTransparent')
| |
| 1745 | trans_node.location = (-200,10) | |
| 1746 | trans_node.inputs[0].default_value = c2 | |
| 1747 | trans_node.select = False | |
| 1748 | mix_node = material_ghost.node_tree.nodes.new('ShaderNodeMixShader')
| |
| 1749 | mix_node.location = (400,50) | |
| 1750 | mix_node.select = False | |
| 1751 | layerw_node = material_ghost.node_tree.nodes.new('ShaderNodeLayerWeight')
| |
| 1752 | layerw_node.location = (0,150) | |
| 1753 | layerw_node.inputs[0].default_value = 0.1 | |
| 1754 | layerw_node.select = False | |
| 1755 | math_node = material_ghost.node_tree.nodes.new('ShaderNodeMath')
| |
| 1756 | math_node.location = (200,100) | |
| 1757 | math_node.inputs[0].default_value = 0.1 | |
| 1758 | math_node.select = False | |
| 1759 | math_node.hide = True | |
| 1760 | mix2_node = material_ghost.node_tree.nodes.new('ShaderNodeMixShader')
| |
| 1761 | mix2_node.location = (800,50) | |
| 1762 | mix2_node.select = False | |
| 1763 | trans2_node = material_ghost.node_tree.nodes.new('ShaderNodeBsdfTransparent')
| |
| 1764 | trans2_node.location = (500,-100) | |
| 1765 | trans2_node.inputs[0].default_value = (1, 1, 1, 1) | |
| 1766 | trans2_node.select = False | |
| 1767 | light_node = material_ghost.node_tree.nodes.new('ShaderNodeLightPath')
| |
| 1768 | light_node.location = (500,500) | |
| 1769 | light_node.select = False | |
| 1770 | colramp_node = material_ghost.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1771 | colramp_node.location = (700, 200) | |
| 1772 | colramp_node.select = False | |
| 1773 | colramp_node.color_ramp.elements[0].color = (a, a, a, 1) | |
| 1774 | if self.enable_bool == True: | |
| 1775 | colramp_node.color_ramp.elements[1].color = (0.85, 0.85, 0.85, 1) | |
| 1776 | material_ghost.node_tree.links.new(trans_node.outputs[0], mix_node.inputs[1]) | |
| 1777 | material_ghost.node_tree.links.new(emiss_node.outputs[0], mix_node.inputs[2]) | |
| 1778 | material_ghost.node_tree.links.new(layerw_node.outputs[0], math_node.inputs[0]) | |
| 1779 | material_ghost.node_tree.links.new(layerw_node.outputs[1], math_node.inputs[1]) | |
| 1780 | material_ghost.node_tree.links.new(math_node.outputs[0], mix_node.inputs[0]) | |
| 1781 | material_ghost.node_tree.links.new(mix_node.outputs[0], mix2_node.inputs[1]) | |
| 1782 | material_ghost.node_tree.links.new(trans2_node.outputs[0], mix2_node.inputs[2]) | |
| 1783 | material_ghost.node_tree.links.new(light_node.outputs[11], colramp_node.inputs[0]) | |
| 1784 | material_ghost.node_tree.links.new(colramp_node.outputs[0], mix2_node.inputs[0]) | |
| 1785 | material_ghost.node_tree.links.new(mix2_node.outputs[0], material_output.inputs[0]) | |
| 1786 | bpy.context.object.active_material = material_ghost | |
| 1787 | bpy.context.object.active_material.diffuse_color = c1 | |
| 1788 | if context.scene.render.engine == 'BLENDER_EEVEE': | |
| 1789 | context.object.active_material.blend_method = 'HASHED' | |
| 1790 | return {'FINISHED'}
| |
| 1791 | ||
| 1792 | def invoke(self, context, event): | |
| 1793 | return context.window_manager.invoke_props_dialog(self, width= 200) | |
| 1794 | ||
| 1795 | ||
| 1796 | class WM_OT_hologramOp(Operator): | |
| 1797 | """Open the Hologram Dialog box""" | |
| 1798 | bl_label = " Hologram Operator" | |
| 1799 | bl_idname = "wm.hologramop" | |
| 1800 | bl_options = {'REGISTER', 'UNDO'}
| |
| 1801 | ||
| 1802 | col1 : FloatVectorProperty(name='Color 1',subtype='COLOR_GAMMA',size=4,default=(0.0927682, 1, 0.566671, 1), min= 0, max= 1) | |
| 1803 | col2 : FloatVectorProperty(name='Color 2',subtype='COLOR_GAMMA',size=4,default=(0.381055, 1, 0.697353, 1), min= 0, max= 1) | |
| 1804 | wire_amount : FloatProperty(default= 0.050, min= 0, soft_max= 1) | |
| 1805 | ||
| 1806 | def draw(self, context): | |
| 1807 | layout = self.layout | |
| 1808 | layout.separator(factor=2) | |
| 1809 | layout.prop(self, "col1") | |
| 1810 | layout.prop(self, "col2") | |
| 1811 | layout.prop(self, "wire_amount", slider= True, text= "Wireframe Size:") | |
| 1812 | layout.separator(factor=1) | |
| 1813 | ||
| 1814 | def execute(self, context): | |
| 1815 | c1 = self.col1 | |
| 1816 | c2 = self.col2 | |
| 1817 | material_hologram = bpy.data.materials.new(name= "Hologram") | |
| 1818 | material_hologram.use_nodes = True | |
| 1819 | material_output = material_hologram.node_tree.nodes.get('Material Output')
| |
| 1820 | material_output.location = (1000,0) | |
| 1821 | material_output.select = False | |
| 1822 | material_hologram.node_tree.nodes.remove(material_hologram.node_tree.nodes.get('Principled BSDF'))
| |
| 1823 | emiss_node = material_hologram.node_tree.nodes.new('ShaderNodeEmission')
| |
| 1824 | emiss_node.location = (-200,-90) | |
| 1825 | emiss_node.inputs[0].default_value = c1 | |
| 1826 | emiss_node.inputs[1].default_value = 2 | |
| 1827 | emiss_node.select = False | |
| 1828 | trans1_node = material_hologram.node_tree.nodes.new('ShaderNodeBsdfTransparent')
| |
| 1829 | trans1_node.location = (-200,10) | |
| 1830 | trans1_node.inputs[0].default_value = c2 | |
| 1831 | trans1_node.select = False | |
| 1832 | mix1_node = material_hologram.node_tree.nodes.new('ShaderNodeMixShader')
| |
| 1833 | mix1_node.location = (400,50) | |
| 1834 | mix1_node.select = False | |
| 1835 | layerw_node = material_hologram.node_tree.nodes.new('ShaderNodeLayerWeight')
| |
| 1836 | layerw_node.location = (0,150) | |
| 1837 | layerw_node.inputs[0].default_value = 0.1 | |
| 1838 | layerw_node.select = False | |
| 1839 | math_node = material_hologram.node_tree.nodes.new('ShaderNodeMath')
| |
| 1840 | math_node.location = (200,100) | |
| 1841 | math_node.inputs[0].default_value = 0.1 | |
| 1842 | math_node.select = False | |
| 1843 | math_node.hide = True | |
| 1844 | mix2_node = material_hologram.node_tree.nodes.new('ShaderNodeMixShader')
| |
| 1845 | mix2_node.location = (600,50) | |
| 1846 | mix2_node.select = False | |
| 1847 | wire_node = material_hologram.node_tree.nodes.new('ShaderNodeWireframe')
| |
| 1848 | wire_node.location = (100,200) | |
| 1849 | wire_node.select = False | |
| 1850 | wire_node.use_pixel_size = True | |
| 1851 | wire_node.inputs[0].default_value = self.wire_amount | |
| 1852 | reroute = material_hologram.node_tree.nodes.new('NodeReroute')
| |
| 1853 | reroute.location = (-150,-90) | |
| 1854 | material_hologram.node_tree.links.new(trans1_node.outputs[0], mix1_node.inputs[1]) | |
| 1855 | material_hologram.node_tree.links.new(emiss_node.outputs[0], reroute.inputs[0]) | |
| 1856 | material_hologram.node_tree.links.new(reroute.outputs[0], mix1_node.inputs[2]) | |
| 1857 | material_hologram.node_tree.links.new(reroute.outputs[0], mix2_node.inputs[2]) | |
| 1858 | material_hologram.node_tree.links.new(layerw_node.outputs[0], math_node.inputs[0]) | |
| 1859 | material_hologram.node_tree.links.new(layerw_node.outputs[1], math_node.inputs[1]) | |
| 1860 | material_hologram.node_tree.links.new(math_node.outputs[0], mix1_node.inputs[0]) | |
| 1861 | material_hologram.node_tree.links.new(mix1_node.outputs[0], mix2_node.inputs[1]) | |
| 1862 | material_hologram.node_tree.links.new(wire_node.outputs[0], mix2_node.inputs[0]) | |
| 1863 | material_hologram.node_tree.links.new(mix2_node.outputs[0], material_output.inputs[0]) | |
| 1864 | bpy.context.object.active_material = material_hologram | |
| 1865 | bpy.context.object.active_material.diffuse_color = c1 | |
| 1866 | if context.scene.render.engine == 'BLENDER_EEVEE': | |
| 1867 | context.object.active_material.blend_method = 'HASHED' | |
| 1868 | return {'FINISHED'}
| |
| 1869 | ||
| 1870 | def invoke(self, context, event): | |
| 1871 | return context.window_manager.invoke_props_dialog(self, width= 180) | |
| 1872 | ||
| 1873 | ||
| 1874 | class WM_OT_neonOp(Operator): | |
| 1875 | """Open the Neon Dialog box""" | |
| 1876 | bl_label = " Neon Operator" | |
| 1877 | bl_idname = "wm.neonop" | |
| 1878 | bl_options = {'REGISTER', 'UNDO'}
| |
| 1879 | ||
| 1880 | col : FloatVectorProperty(name='Color',subtype='COLOR_GAMMA',size=4,default=(0.269619, 0.601632, 0.8, 1), min= 0, max= 1) | |
| 1881 | ||
| 1882 | def execute(self, context): | |
| 1883 | c = self.col | |
| 1884 | cur_frame = bpy.context.scene.frame_current | |
| 1885 | material_neon = bpy.data.materials.new(name= "Neon") | |
| 1886 | material_neon.use_nodes = True | |
| 1887 | tree = material_neon.node_tree | |
| 1888 | material_neon.node_tree.nodes.remove(material_neon.node_tree.nodes.get('Principled BSDF'))
| |
| 1889 | material_output = material_neon.node_tree.nodes.get('Material Output')
| |
| 1890 | material_output.location = (400,0) | |
| 1891 | emiss_node = material_neon.node_tree.nodes.new('ShaderNodeEmission')
| |
| 1892 | emiss_node.location = (200,0) | |
| 1893 | emiss_node.inputs[0].default_value = c | |
| 1894 | emiss_node.inputs[1].default_value = 1.5 | |
| 1895 | emiss_node.inputs[1].keyframe_insert("default_value", frame= cur_frame)
| |
| 1896 | data_path = f'nodes["{emiss_node.name}"].inputs[1].default_value'
| |
| 1897 | fcurves = tree.animation_data.action.fcurves | |
| 1898 | fc = fcurves.find(data_path) | |
| 1899 | if fc: | |
| 1900 | new_mod = fc.modifiers.new('NOISE')
| |
| 1901 | new_mod.strength = 10 | |
| 1902 | new_mod.depth = 1 | |
| 1903 | material_neon.node_tree.links.new(emiss_node.outputs[0], material_output.inputs[0]) | |
| 1904 | bpy.context.object.active_material = material_neon | |
| 1905 | bpy.context.object.active_material.diffuse_color = c | |
| 1906 | return {'FINISHED'}
| |
| 1907 | ||
| 1908 | def invoke(self, context, event): | |
| 1909 | return context.window_manager.invoke_props_dialog(self, width= 150) | |
| 1910 | ||
| 1911 | ||
| 1912 | class WM_OT_potionOp(Operator): | |
| 1913 | """Open the Stylized Potion Dialog box""" | |
| 1914 | bl_label = " Stylized Potion Operator" | |
| 1915 | bl_idname = "wm.potionop" | |
| 1916 | bl_options = {'REGISTER', 'UNDO'}
| |
| 1917 | ||
| 1918 | col1 : FloatVectorProperty(name='',subtype='COLOR_GAMMA',size=4,default=(1, 0, 0.0018755, 1), min= 0, max= 1, description= "Select the First Color") | |
| 1919 | col2 : FloatVectorProperty(name='',subtype='COLOR_GAMMA',size=4,default=(0.255103, 0, 0.000564289, 1), min= 0, max= 1, description= "Select the Second Color") | |
| 1920 | animate : BoolProperty(name= "Animate Shader", default= False, description= "Enable the Animation for the Shader") | |
| 1921 | start : IntProperty(name= "Start Frame", default = 0, description= "Set the Start Frame for your animation") | |
| 1922 | end : IntProperty(name= "End Frame", default = 250, description= "Set the End Frame for your Animation") | |
| 1923 | ||
| 1924 | def invoke(self, context, event): | |
| 1925 | return context.window_manager.invoke_props_dialog(self) | |
| 1926 | ||
| 1927 | def draw(self, context): | |
| 1928 | layout = self.layout | |
| 1929 | layout.separator(factor= 2) | |
| 1930 | row= layout.row() | |
| 1931 | split = row.split(factor= 0.7) | |
| 1932 | split.label(text= " Color 1: ") | |
| 1933 | split.prop(self, "col1") | |
| 1934 | row= layout.row() | |
| 1935 | split = row.split(factor= 0.7) | |
| 1936 | split.label(text= " Color 2:" ) | |
| 1937 | split.prop(self, "col2") | |
| 1938 | row= layout.row() | |
| 1939 | row.separator(factor= 2) | |
| 1940 | box = layout.box() | |
| 1941 | row = box.row() | |
| 1942 | row.prop(self, "animate") | |
| 1943 | if self.animate == False: | |
| 1944 | row.label(text= "(Shader is Not Animated)") | |
| 1945 | if self.animate == True: | |
| 1946 | row.label(text= "(Shader is Animated)") | |
| 1947 | row = box.row() | |
| 1948 | box.prop(self, "start") | |
| 1949 | box.prop(self, "end") | |
| 1950 | layout.separator(factor= 1) | |
| 1951 | ||
| 1952 | def execute(self, context): | |
| 1953 | s = self.start | |
| 1954 | e = self.end | |
| 1955 | c1 = self.col1 | |
| 1956 | c2 = self.col2 | |
| 1957 | a = self.animate | |
| 1958 | m1 = " : (animated)" | |
| 1959 | if a == True: | |
| 1960 | material_potion = bpy.data.materials.new(name= "Stylized Potion" + m1) | |
| 1961 | else: | |
| 1962 | material_potion = bpy.data.materials.new(name= "Stylized Potion") | |
| 1963 | material_potion.use_nodes = True | |
| 1964 | tree = material_potion.node_tree | |
| 1965 | prin_node = material_potion.node_tree.nodes.get('Principled BSDF')
| |
| 1966 | prin_node.location = (200,0) | |
| 1967 | prin_node.inputs[0].default_value = (0.8, 0.000897912, 0, 1) | |
| 1968 | prin_node.inputs[3].default_value = (0.8, 0.1332, 0.0936454, 1) | |
| 1969 | prin_node.inputs[7].default_value = 0.076 | |
| 1970 | prin_node.inputs[15].default_value = 0.947 | |
| 1971 | material_output = material_potion.node_tree.nodes.get('Material Output')
| |
| 1972 | material_output.location = (500,0) | |
| 1973 | rgb1_node = material_potion.node_tree.nodes.new('ShaderNodeRGB')
| |
| 1974 | rgb1_node.location = (-200,0) | |
| 1975 | rgb1_node.outputs[0].default_value = c1 | |
| 1976 | rgb2_node = material_potion.node_tree.nodes.new('ShaderNodeRGB')
| |
| 1977 | rgb2_node.location = (-200,-200) | |
| 1978 | rgb2_node.outputs[0].default_value = c2 | |
| 1979 | mix_node = material_potion.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 1980 | mix_node.location = (0,0) | |
| 1981 | noise_node = material_potion.node_tree.nodes.new('ShaderNodeTexNoise')
| |
| 1982 | noise_node.location = (-500, 200) | |
| 1983 | noise_node.inputs[2].default_value = 5 | |
| 1984 | noise_node.inputs[3].default_value = 5 | |
| 1985 | noise_node.inputs[5].default_value = 0.2 | |
| 1986 | if a == True: | |
| 1987 | noise_node.inputs[5].keyframe_insert("default_value", frame= s-150)
| |
| 1988 | noise_node.inputs[5].default_value = 1.2 | |
| 1989 | noise_node.inputs[5].keyframe_insert("default_value", frame= e+50)
| |
| 1990 | ramp_node = material_potion.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 1991 | ramp_node.location = (-300, 200) | |
| 1992 | ramp_node.color_ramp.elements[0].position = 0.454 | |
| 1993 | ramp_node.color_ramp.elements[1].position = 0.522 | |
| 1994 | link = material_potion.node_tree.links.new | |
| 1995 | link(rgb1_node.outputs[0], mix_node.inputs[1]) | |
| 1996 | link(rgb2_node.outputs[0], mix_node.inputs[2]) | |
| 1997 | link(noise_node.outputs[0], ramp_node.inputs[0]) | |
| 1998 | link(ramp_node.outputs[0], mix_node.inputs[0]) | |
| 1999 | link(mix_node.outputs[0], prin_node.inputs[0]) | |
| 2000 | link(prin_node.outputs[0], material_output.inputs[0]) | |
| 2001 | bpy.context.object.active_material = material_potion | |
| 2002 | bpy.context.object.active_material.diffuse_color = c1 | |
| 2003 | return {'FINISHED'}
| |
| 2004 | ||
| 2005 | ||
| 2006 | class SHADER_OT_LEATHER(Operator): | |
| 2007 | """Open the Leather Shader Dialog box""" | |
| 2008 | bl_label = " Leather Operator" | |
| 2009 | bl_idname = "wm.leatherop" | |
| 2010 | bl_options = {'REGISTER', 'UNDO'}
| |
| 2011 | ||
| 2012 | col : FloatVectorProperty(name='Color',subtype='COLOR_GAMMA',size=4,default=(0.123239, 0.071147, 0.0570714, 1), min= 0, max= 1) | |
| 2013 | ||
| 2014 | def execute(self, context): | |
| 2015 | c = self.col | |
| 2016 | material_leather = bpy.data.materials.new(name= "Leather") | |
| 2017 | material_leather.use_nodes = True | |
| 2018 | principled = material_leather.node_tree.nodes.get('Principled BSDF')
| |
| 2019 | principled.inputs[0].default_value = c | |
| 2020 | principled.inputs[5].default_value = 0.161 | |
| 2021 | principled.inputs[7].default_value = 0.367 | |
| 2022 | material_output = material_leather.node_tree.nodes.get('Material Output')
| |
| 2023 | material_output.location = (400,0) | |
| 2024 | mus_node = material_leather.node_tree.nodes.new('ShaderNodeTexMusgrave')
| |
| 2025 | mus_node.location = (-600,0) | |
| 2026 | mus_node.musgrave_type = 'MULTIFRACTAL' | |
| 2027 | mus_node.inputs[2].default_value = 148 | |
| 2028 | mus_node.inputs[3].default_value = 12.6 | |
| 2029 | mus_node.inputs[4].default_value = 92 | |
| 2030 | mus_node.inputs[5].default_value = 2.3 | |
| 2031 | disp_node = material_leather.node_tree.nodes.new('ShaderNodeDisplacement')
| |
| 2032 | disp_node.location = (-400,0) | |
| 2033 | disp_node.inputs[2].default_value= 0.190 | |
| 2034 | material_leather.node_tree.links.new(mus_node.outputs[0], disp_node.inputs[0]) | |
| 2035 | material_leather.node_tree.links.new(disp_node.outputs[0], material_output.inputs[2]) | |
| 2036 | bpy.context.object.active_material = material_leather | |
| 2037 | bpy.context.object.active_material.diffuse_color = c | |
| 2038 | bpy.context.object.active_material.metallic = 0.3 | |
| 2039 | return {'FINISHED'}
| |
| 2040 | ||
| 2041 | def invoke(self, context, event): | |
| 2042 | return context.window_manager.invoke_props_dialog(self, width= 210) | |
| 2043 | ||
| 2044 | ||
| 2045 | class SHADER_OT_CLOUD(Operator): | |
| 2046 | """Add the Basic Cloud Shader to your selected Object.""" | |
| 2047 | bl_label = "Cloud" | |
| 2048 | bl_idname = 'shader.cloud_operator' | |
| 2049 | bl_options = {'REGISTER', 'UNDO'}
| |
| 2050 | ||
| 2051 | def execute(self, context): | |
| 2052 | material_cloud = bpy.data.materials.new(name= "Clouds") | |
| 2053 | material_cloud.use_nodes = True | |
| 2054 | material_output = material_cloud.node_tree.nodes.get('Material Output')
| |
| 2055 | material_output.location = (100,0) | |
| 2056 | material_output.select = False | |
| 2057 | material_cloud.node_tree.nodes.remove(material_cloud.node_tree.nodes.get('Principled BSDF'))
| |
| 2058 | volume_node = material_cloud.node_tree.nodes.new('ShaderNodeVolumePrincipled')
| |
| 2059 | volume_node.location = (-200,0) | |
| 2060 | volume_node.select = False | |
| 2061 | colramp_node = material_cloud.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 2062 | colramp_node.location = (-500,0) | |
| 2063 | colramp_node.color_ramp.elements[0].position = 0.503798 | |
| 2064 | colramp_node.color_ramp.elements[1].position = 0.58481 | |
| 2065 | noise_node = material_cloud.node_tree.nodes.new('ShaderNodeTexNoise')
| |
| 2066 | noise_node.location = (-700,0) | |
| 2067 | noise_node.inputs[2].default_value = 1 | |
| 2068 | noise_node.inputs[3].default_value = 20 | |
| 2069 | mapping_node = material_cloud.node_tree.nodes.new('ShaderNodeMapping')
| |
| 2070 | mapping_node.location = (-900, 0) | |
| 2071 | coord_node = material_cloud.node_tree.nodes.new('ShaderNodeTexCoord')
| |
| 2072 | coord_node.location = (-1100,0) | |
| 2073 | material_cloud.node_tree.links.new(colramp_node.outputs[0], volume_node.inputs[2]) | |
| 2074 | material_cloud.node_tree.links.new(noise_node.outputs[1], colramp_node.inputs[0]) | |
| 2075 | material_cloud.node_tree.links.new(mapping_node.outputs[0], noise_node.inputs[0]) | |
| 2076 | material_cloud.node_tree.links.new(coord_node.outputs[3], mapping_node.inputs[0]) | |
| 2077 | material_cloud.node_tree.links.new(volume_node.outputs[0], material_output.inputs[1]) | |
| 2078 | bpy.context.object.active_material = material_cloud | |
| 2079 | return {'FINISHED'}
| |
| 2080 | ||
| 2081 | ||
| 2082 | class SHADER_OT_SCIFIGOLD(Operator): | |
| 2083 | """Add the Basic Scifi Gold Shader to your selected Object.""" | |
| 2084 | bl_label = "Sci-fi Gold" | |
| 2085 | bl_idname = 'shader.scifigold_operator' | |
| 2086 | bl_options = {'REGISTER', 'UNDO'}
| |
| 2087 | ||
| 2088 | def execute(self, context): | |
| 2089 | material_scifigold = bpy.data.materials.new(name= "Sci-fi Gold") | |
| 2090 | material_scifigold.use_nodes = True | |
| 2091 | material_output = material_scifigold.node_tree.nodes.get('Material Output')
| |
| 2092 | material_output.location = (600,0) | |
| 2093 | material_output.select = False | |
| 2094 | rgb_node = material_scifigold.node_tree.nodes.new('ShaderNodeRGB')
| |
| 2095 | rgb_node.location = (-200,0) | |
| 2096 | rgb_node.outputs[0].default_value = (1, 0.766, 0.336, 1) | |
| 2097 | rgb_node.select = False | |
| 2098 | rgb_node.hide = True | |
| 2099 | principled = material_scifigold.node_tree.nodes.get('Principled BSDF')
| |
| 2100 | principled.location = (200,0) | |
| 2101 | principled.select = False | |
| 2102 | principled.inputs[4].default_value = 1.0 | |
| 2103 | bump_node = material_scifigold.node_tree.nodes.new('ShaderNodeBump')
| |
| 2104 | bump_node.location = (0, -600) | |
| 2105 | bump_node.inputs[0].default_value = 0.270 | |
| 2106 | brick_node = material_scifigold.node_tree.nodes.new('ShaderNodeTexBrick')
| |
| 2107 | brick_node.location = (-400, -600) | |
| 2108 | noise_node = material_scifigold.node_tree.nodes.new('ShaderNodeTexNoise')
| |
| 2109 | noise_node.location = (-600, -800) | |
| 2110 | colramp_node = material_scifigold.node_tree.nodes.new('ShaderNodeValToRGB')
| |
| 2111 | colramp_node.location = (-100, -300) | |
| 2112 | colramp_node.color_ramp.elements[0].color = (0.293851, 0.293851, 0.293851, 1) | |
| 2113 | colramp_node.color_ramp.elements[1].color = (0.373086, 0.373086, 0.373086, 1) | |
| 2114 | mix_node = material_scifigold.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 2115 | mix_node.location = (0, 0) | |
| 2116 | mix_node.blend_type = 'MULTIPLY' | |
| 2117 | mix_node.inputs[2].default_value = (0.412679, 0.412679, 0.412679, 1) | |
| 2118 | mix_node.use_clamp = True | |
| 2119 | link = material_scifigold.node_tree.links.new | |
| 2120 | link(mix_node.outputs[0], principled.inputs[0]) | |
| 2121 | link(rgb_node.outputs[0], mix_node.inputs[1]) | |
| 2122 | link(colramp_node.outputs[0], principled.inputs[7]) | |
| 2123 | link(bump_node.outputs[0], principled.inputs[19]) | |
| 2124 | link(brick_node.outputs[0], bump_node.inputs[2]) | |
| 2125 | link(brick_node.outputs[1], colramp_node.inputs[0]) | |
| 2126 | link(brick_node.outputs[1], mix_node.inputs[0]) | |
| 2127 | link(noise_node.outputs[0], brick_node.inputs[0]) | |
| 2128 | bpy.context.object.active_material = material_scifigold | |
| 2129 | return {'FINISHED'}
| |
| 2130 | ||
| 2131 | ||
| 2132 | class SHADER_OT_BRICK(Operator): | |
| 2133 | """Add the Basic Brick Shader to your selected Object.""" | |
| 2134 | bl_label = "Brick" | |
| 2135 | bl_idname = 'shader.brick_operator' | |
| 2136 | bl_options = {'REGISTER', 'UNDO'}
| |
| 2137 | ||
| 2138 | def execute(self, context): | |
| 2139 | material_brick = bpy.data.materials.new(name= "Brick") | |
| 2140 | material_brick.use_nodes = True | |
| 2141 | material_output = material_brick.node_tree.nodes.get('Material Output')
| |
| 2142 | material_output.location = (600,0) | |
| 2143 | material_output.select = False | |
| 2144 | rgb_node = material_brick.node_tree.nodes.new('ShaderNodeRGB')
| |
| 2145 | rgb_node.location = (-400,0) | |
| 2146 | rgb_node.outputs[0].default_value = (1, 0.90445, 0.70086, 1) | |
| 2147 | rgb_node.select = False | |
| 2148 | rgb_node.hide = True | |
| 2149 | principled = material_brick.node_tree.nodes.get('Principled BSDF')
| |
| 2150 | principled.location = (200,0) | |
| 2151 | principled.select = False | |
| 2152 | principled.inputs[7].default_value = 0.796203 | |
| 2153 | bump_node = material_brick.node_tree.nodes.new('ShaderNodeBump')
| |
| 2154 | bump_node.location = (0, -600) | |
| 2155 | bump_node.inputs[0].default_value = 0.5 | |
| 2156 | brick_node = material_brick.node_tree.nodes.new('ShaderNodeTexBrick')
| |
| 2157 | brick_node.location = (-400, -600) | |
| 2158 | brick_node.inputs[4].default_value = 2.9 | |
| 2159 | brick_node.inputs[5].default_value = 0.01 | |
| 2160 | noise_node = material_brick.node_tree.nodes.new('ShaderNodeTexNoise')
| |
| 2161 | noise_node.location = (-400, -200) | |
| 2162 | noise_node.inputs[1].default_value = -9.740 | |
| 2163 | noise_node.inputs[2].default_value = 4.5 | |
| 2164 | noise_node.inputs[3].default_value = 0 | |
| 2165 | mix_node = material_brick.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 2166 | mix_node.location = (0, 0) | |
| 2167 | mix_node.blend_type = 'MULTIPLY' | |
| 2168 | mix_node.inputs[2].default_value = (0.440389, 0.440389, 0.440389, 1) | |
| 2169 | mix_node.use_clamp = True | |
| 2170 | mix2_node = material_brick.node_tree.nodes.new('ShaderNodeMixRGB')
| |
| 2171 | mix2_node.location = (-200, 0) | |
| 2172 | mix_node.use_clamp = True | |
| 2173 | mix_node.inputs[0].default_value = 0.4 | |
| 2174 | coord_node = material_brick.node_tree.nodes.new('ShaderNodeTexCoord')
| |
| 2175 | coord_node.location = (-1000,-600) | |
| 2176 | mapping_node = material_brick.node_tree.nodes.new('ShaderNodeMapping')
| |
| 2177 | mapping_node.location = (-800,-600) | |
| 2178 | mapping_node.inputs[3].default_value[0] = 2.5 | |
| 2179 | mapping_node.inputs[3].default_value[1] = 2.5 | |
| 2180 | mapping_node.inputs[3].default_value[2] = 2.5 | |
| 2181 | link = material_brick.node_tree.links.new | |
| 2182 | link(mix_node.outputs[0], principled.inputs[0]) | |
| 2183 | link(bump_node.outputs[0], principled.inputs[19]) | |
| 2184 | link(brick_node.outputs[0], bump_node.inputs[2]) | |
| 2185 | link(brick_node.outputs[1], mix_node.inputs[0]) | |
| 2186 | link(mapping_node.outputs[0], brick_node.inputs[0]) | |
| 2187 | link(coord_node.outputs[2], mapping_node.inputs[0]) | |
| 2188 | link(mix2_node.outputs[0], mix_node.inputs[1]) | |
| 2189 | link(rgb_node.outputs[0], mix2_node.inputs[1]) | |
| 2190 | link(noise_node.outputs[0], mix2_node.inputs[2]) | |
| 2191 | bpy.context.object.active_material = material_brick | |
| 2192 | return {'FINISHED'}
| |
| 2193 | ||
| 2194 | ||
| 2195 | class NODE_MT_materials(Menu): | |
| 2196 | """The Materials section contains: Leather.""" | |
| 2197 | bl_label = "Materials" | |
| 2198 | bl_idname = "node.mat_MT_menu" | |
| 2199 | ||
| 2200 | def draw(self, context): | |
| 2201 | layout = self.layout | |
| 2202 | layout.operator("wm.leatherop", text= "Leather Shader", icon= 'OUTLINER_OB_SURFACE')
| |
| 2203 | ||
| 2204 | ||
| 2205 | class NODE_MT_metallics(Menu): | |
| 2206 | """The Metallics section contains: Gold, Silver and Copper.""" | |
| 2207 | bl_label = "Metallics" | |
| 2208 | bl_idname = "node.met_MT_menu" | |
| 2209 | ||
| 2210 | def draw(self, context): | |
| 2211 | layout = self.layout | |
| 2212 | layout.operator("shader.gold_operator", text= "Gold Shader", icon= 'KEYTYPE_KEYFRAME_VEC')
| |
| 2213 | layout.operator("shader.silver_operator", text= "Silver Shader", icon= 'HANDLETYPE_FREE_VEC')
| |
| 2214 | layout.operator("shader.copper_operator", text= "Copper Shader", icon= 'KEYTYPE_EXTREME_VEC')
| |
| 2215 | ||
| 2216 | ||
| 2217 | class NODE_MT_gems(Menu): | |
| 2218 | """The Gemstones section contains: The Diamond Shader.""" | |
| 2219 | bl_label = "Gemstones" | |
| 2220 | bl_idname = "node.gem_MT_menu" | |
| 2221 | ||
| 2222 | def draw(self, context): | |
| 2223 | layout = self.layout | |
| 2224 | layout.operator("wm.diamondop", text= "Diamond Shader", icon= 'DECORATE_ANIMATE')
| |
| 2225 | ||
| 2226 | ||
| 2227 | class NODE_MT_stylized(Menu): | |
| 2228 | """The Stylized section contains: The Ghost Shader, The Hologram Shader, The Neon Shader and the Stylized Potion Shader.""" | |
| 2229 | bl_label = "Stylized" | |
| 2230 | bl_idname = "node.stylized_MT_menu" | |
| 2231 | ||
| 2232 | def draw(self, context): | |
| 2233 | layout = self.layout | |
| 2234 | layout.operator("wm.ghostop", text= "Ghost Shader", icon= 'GHOST_ENABLED')
| |
| 2235 | layout.operator("wm.hologramop", text= "Hologram Shader", icon= 'USER')
| |
| 2236 | layout.operator("wm.neonop", text= "Neon Shader", icon= 'MOD_SMOOTH')
| |
| 2237 | layout.operator("wm.potionop", text= "Potion Shader", icon= 'SORTTIME')
| |
| 2238 | ||
| 2239 | ||
| 2240 | class WM_OT_Shortcut(Operator): | |
| 2241 | """Custom Operator""" | |
| 2242 | bl_label = "Add Shader Menu" | |
| 2243 | bl_idname = "wm.call_shader_menu" | |
| 2244 | bl_options = {'REGISTER', 'UNDO'}
| |
| 2245 | ||
| 2246 | def draw(self, context): | |
| 2247 | layout = self.layout | |
| 2248 | box = layout.box() | |
| 2249 | box.menu("node.gem_MT_menu")
| |
| 2250 | box.menu("node.mat_MT_menu")
| |
| 2251 | box.menu("node.met_MT_menu")
| |
| 2252 | box.menu("node.stylized_MT_menu")
| |
| 2253 | ||
| 2254 | def execute(self, context): | |
| 2255 | return {'FINISHED'}
| |
| 2256 | ||
| 2257 | def invoke(self, context, event): | |
| 2258 | wm = context.window_manager | |
| 2259 | return wm.invoke_props_dialog(self) | |
| 2260 | ||
| 2261 | ||
| 2262 | addon_keymaps = [] | |
| 2263 | ||
| 2264 | classes = [ShaderLibraryProperties, WM_OT_Shortcut, NODE_MT_gems, NODE_MT_materials, NODE_MT_metallics, NODE_MT_stylized, ShaderMainPanel, SubPanelCosmic, SubPanelMaterials, SubPanelMetals, SubPanelPreciousMetals, SubPanelStylized, SHADER_OT_LEATHER, SHADER_OT_DIAMOND, SHADER_OT_GOLD, SHADER_OT_SILVER, SHADER_OT_COPPER, SHADER_OT_CLOUD, SHADER_OT_SCIFIGOLD, SHADER_OT_BRICK, WM_OT_ghostOp, WM_OT_hologramOp, WM_OT_neonOp, WM_OT_potionOp, SHADER_OT_COSMIC] | |
| 2265 | ||
| 2266 | ||
| 2267 | def register(): | |
| 2268 | for cls in classes: | |
| 2269 | bpy.utils.register_class(cls) | |
| 2270 | wm = bpy.context.window_manager | |
| 2271 | kc = wm.keyconfigs.addon | |
| 2272 | if kc: | |
| 2273 | km = kc.keymaps.new(name='3D View', space_type= 'VIEW_3D') | |
| 2274 | kmi = km.keymap_items.new("wm.call_shader_menu", type= 'F', value= 'PRESS', shift= True)
| |
| 2275 | addon_keymaps.append((km, kmi)) | |
| 2276 | bpy.types.Scene.my_tool = PointerProperty(type= ShaderLibraryProperties) | |
| 2277 | ||
| 2278 | ||
| 2279 | ||
| 2280 | def unregister(): | |
| 2281 | del bpy.types.Scene.my_tool | |
| 2282 | for km,kmi in addon_keymaps: | |
| 2283 | km.keymap_items.remove(kmi) | |
| 2284 | addon_keymaps.clear() | |
| 2285 | for cls in classes: | |
| 2286 | bpy.utils.unregister_class(cls) | |
| 2287 | ||
| 2288 | ||
| 2289 | if __name__ == "__main__": | |
| 2290 | register() |