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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,player,plr,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | local rp = RealPlayer | |
6 | script.Parent = rp.Character | |
7 | ||
8 | --RemoteEvent for communicating | |
9 | local Event = Instance.new("RemoteEvent") | |
10 | Event.Name = "UserInput_Event" | |
11 | ||
12 | --Fake event to make stuff like Mouse.KeyDown work | |
13 | local function fakeEvent() | |
14 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
15 | - | plr = game.Players.LocalPlayer |
15 | + | t.connect = t.Connect |
16 | return t | |
17 | end | |
18 | ||
19 | --Creating fake input objects with fake variables | |
20 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
21 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
22 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
23 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
24 | end} | |
25 | --Merged 2 functions into one by checking amount of arguments | |
26 | CAS.UnbindAction = CAS.BindAction | |
27 | ||
28 | --This function will trigger the events that have been :Connect()'ed | |
29 | local function te(self,ev,...) | |
30 | local t = m[ev] | |
31 | if t and t._fakeEvent then | |
32 | for _,f in pairs(t.Functions) do | |
33 | f(...) | |
34 | end | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=rp then return end | |
42 | m.Target = io.Target | |
43 | m.Hit = io.Hit | |
44 | if not io.isMouse then | |
45 | local b = io.UserInputState == Enum.UserInputState.Begin | |
46 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
47 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
48 | end | |
49 | for _,t in pairs(CAS.Actions) do | |
50 | for _,k in pairs(t.Keys) do | |
51 | if k==io.KeyCode then | |
52 | t.Function(t.Name,io.UserInputState,io) | |
53 | end | |
54 | end | |
55 | end | |
56 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
57 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
58 | end | |
59 | end) | |
60 | Event.Parent = NLS([==[ | |
61 | local Player = game:GetService("Players").LocalPlayer | |
62 | local Event = script:WaitForChild("UserInput_Event") | |
63 | ||
64 | local Mouse = Player:GetMouse() | |
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local h,t | |
75 | --Give the server mouse data 30 times every second, but only if the values changed | |
76 | --If player is not moving their mouse, client won't fire events | |
77 | while wait(1/30) do | |
78 | if h~=Mouse.Hit or t~=Mouse.Target then | |
79 | h,t=Mouse.Hit,Mouse.Target | |
80 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
81 | end | |
82 | end]==],Player.Character) | |
83 | ||
84 | ----Sandboxed game object that allows the usage of client-side methods and services | |
85 | --Real game object | |
86 | local _rg = game | |
87 | ||
88 | --Metatable for fake service | |
89 | local fsmt = { | |
90 | __index = function(self,k) | |
91 | local s = rawget(self,"_RealService") | |
92 | if s then return s[k] end | |
93 | end, | |
94 | __newindex = function(self,k,v) | |
95 | local s = rawget(self,"_RealService") | |
96 | if s then s[k]=v end | |
97 | end, | |
98 | __call = function(self,...) | |
99 | local s = rawget(self,"_RealService") | |
100 | if s then return s(...) end | |
101 | end | |
102 | } | |
103 | local function FakeService(t,RealService) | |
104 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
105 | return setmetatable(t,fsmt) | |
106 | end | |
107 | ||
108 | --Fake game object | |
109 | local g = { | |
110 | GetService = function(self,s) | |
111 | return self[s] | |
112 | end, | |
113 | Players = FakeService({ | |
114 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
115 | },"Players"), | |
116 | UserInputService = FakeService(UIS,"UserInputService"), | |
117 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
118 | } | |
119 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
120 | g.service = g.GetService | |
121 | ||
122 | g.RunService = FakeService({ | |
123 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
124 | BindToRenderStep = function(self,name,_,fun) | |
125 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
126 | end, | |
127 | UnbindFromRenderStep = function(self,name) | |
128 | self._btrs[name]:Disconnect() | |
129 | end, | |
130 | },"RunService") | |
131 | ||
132 | setmetatable(g,{ | |
133 | __index=function(self,s) | |
134 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
135 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
136 | end, | |
137 | __newindex = fsmt.__newindex, | |
138 | __call = fsmt.__call | |
139 | }) | |
140 | --Changing owner to fake player object to support owner:GetMouse() | |
141 | game,owner = g,g.Players.LocalPlayer | |
142 | end | |
143 | ||
144 | ||
145 | --[[ | |
146 | local NetworkAccess = coroutine.create(function() | |
147 | settings().Physics.AllowSleep = false | |
148 | while true do game:GetService("RunService").RenderStepped:Wait() | |
149 | for _,Players in next, game:GetService("Players"):GetChildren() do | |
150 | if Players ~= game:GetService("Players").LocalPlayer then | |
151 | Players.MaximumSimulationRadius = 0.1 Players.SimulationRadius = 0 end end | |
152 | game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge) | |
153 | game:GetService("Players").LocalPlayer.SimulationRadius = math.huge*math.huge end end) | |
154 | coroutine.resume(NetworkAccess) | |
155 | ||
156 | ]] | |
157 | ||
158 | ||
159 | ||
160 | plr = owner | |
161 | dead = false | |
162 | char = plr.Character | |
163 | ||
164 | gun = char["Black Type-37 Pulse Rifle"] | |
165 | ghandle = gun.Handle | |
166 | ghandle.AccessoryWeld:Destroy() | |
167 | ||
168 | bullet = char["Shattered HaloAccessory"] | |
169 | bhandle = bullet.Handle | |
170 | bhandle.SpecialMesh:Destroy() | |
171 | wait() | |
172 | bullet.Parent = workspace | |
173 | ||
174 | mouse = plr:GetMouse() | |
175 | head = char.Head | |
176 | camera = workspace.CurrentCamera | |
177 | lt = true | |
178 | ltt = false | |
179 | ||
180 | local function IsFirstPerson() | |
181 | return (head.CFrame.p - camera.CFrame.p).Magnitude < 1 | |
182 | end | |
183 | ||
184 | bbv = Instance.new("BodyVelocity",bhandle) | |
185 | ||
186 | rarm = char["Right Arm"] | |
187 | larm = char["Left Arm"] | |
188 | torso = char.Torso | |
189 | ||
190 | torso["Right Shoulder"]:Destroy() | |
191 | torso["Left Shoulder"]:Destroy() | |
192 | ||
193 | larm.LeftShoulderAttachment:Destroy() | |
194 | rarm.RightShoulderAttachment:Destroy() | |
195 | ||
196 | l = Instance.new("Attachment",larm) | |
197 | l.Rotation = Vector3.new(-90,20,0) | |
198 | l.Position = Vector3.new(1,1,0.5) | |
199 | ||
200 | r = Instance.new("Attachment",rarm) | |
201 | r.Rotation = Vector3.new(-90,-25,0) | |
202 | r.Position = Vector3.new(-1,0.5,0.5) | |
203 | ||
204 | t = Instance.new("Attachment",torso) | |
205 | --rarm | |
206 | rap = Instance.new("AlignPosition",rarm) | |
207 | rap.Attachment0 = r | |
208 | rap.Attachment1 = t | |
209 | rap.RigidityEnabled = true | |
210 | ||
211 | rao = Instance.new("AlignOrientation",rarm) | |
212 | rao.Attachment0 = r | |
213 | rao.Attachment1 = t | |
214 | rao.RigidityEnabled = true | |
215 | ||
216 | --larm | |
217 | ||
218 | ||
219 | ||
220 | ||
221 | lap = Instance.new("AlignPosition",larm) | |
222 | lap.Attachment0 = l | |
223 | lap.Attachment1 = t | |
224 | lap.RigidityEnabled = true | |
225 | ||
226 | lao = Instance.new("AlignOrientation",larm) | |
227 | lao.Attachment0 = l | |
228 | lao.Attachment1 = t | |
229 | lao.RigidityEnabled = true | |
230 | ||
231 | -- gun | |
232 | ||
233 | h = Instance.new("Attachment",ghandle) | |
234 | h.Rotation = Vector3.new(-90,130,110) | |
235 | h.Position = Vector3.new(0.5,0,0.5) | |
236 | ||
237 | lg = Instance.new("Attachment",larm) | |
238 | lg.Rotation = Vector3.new(0,0,0) | |
239 | lg.Position = Vector3.new(0,0,0) | |
240 | ||
241 | gap = Instance.new("AlignPosition",ghandle) | |
242 | gap.Attachment0 = h | |
243 | gap.Attachment1 = lg | |
244 | gap.RigidityEnabled = true | |
245 | ||
246 | gao = Instance.new("AlignOrientation",ghandle) | |
247 | gao.Attachment0 = h | |
248 | gao.Attachment1 = lg | |
249 | gao.RigidityEnabled = true | |
250 | ||
251 | ||
252 | mouse.Button1Down:Connect(function() | |
253 | if dead == false then | |
254 | lt = false | |
255 | ltt = true | |
256 | ||
257 | ||
258 | h.Rotation = Vector3.new(-90,125,115) | |
259 | ||
260 | l.Position = Vector3.new(1,0.5,0.5) | |
261 | l.Rotation = Vector3.new(-95,25,0) | |
262 | ||
263 | r.Position = Vector3.new(-1,0,0.5) | |
264 | r.Rotation = Vector3.new(-95,-33,0) | |
265 | wait(0.13) | |
266 | h.Rotation = Vector3.new(-90,130,110) | |
267 | ||
268 | l.Position = Vector3.new(1,1,0.5) | |
269 | l.Rotation = Vector3.new(-90,20,0) | |
270 | ||
271 | r.Position = Vector3.new(-1,0.5,0.5) | |
272 | r.Rotation = Vector3.new(-90,-25,0) | |
273 | ltt = false | |
274 | bbav = Instance.new("BodyAngularVelocity",bhandle) | |
275 | bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
276 | bbav.P = 1000000000000000000000000000 | |
277 | bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000) | |
278 | if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) then | |
279 | repeat | |
280 | game:GetService("RunService").RenderStepped:Wait() | |
281 | bhandle.Position = mouse.Target.Parent.HumanoidRootPart.CFrame.p | |
282 | wait(0.23) | |
283 | until char.Humanoid.Health == 100 or char.Humanoid.Health == 0 | |
284 | elseif game.Players:GetPlayerFromCharacter(mouse.Target.Parent.Parent) then | |
285 | repeat | |
286 | game:GetService("RunService").RenderStepped:Wait() | |
287 | bhandle.Position = mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p | |
288 | wait(0.23) | |
289 | until char.Humanoid.Health == 100 or char.Humanoid.Health == 0 | |
290 | ||
291 | else | |
292 | repeat | |
293 | game:GetService("RunService").RenderStepped:Wait() | |
294 | bhandle.Position = mouse.Hit.p | |
295 | wait(0.23) | |
296 | until char.Humanoid.Health == 100 or char.Humanoid.Health == 0 | |
297 | end | |
298 | wait() | |
299 | lt = true | |
300 | end | |
301 | end) | |
302 | ||
303 | char.Humanoid.Died:Connect(function() | |
304 | dead = true | |
305 | end) | |
306 | repeat | |
307 | game:GetService("RunService").RenderStepped:Wait() | |
308 | if dead == false and bhandle.CanCollide == true then | |
309 | bhandle.CanCollide = false | |
310 | end | |
311 | if lt == true and dead == false then | |
312 | bhandle.CFrame = char.Head.CFrame + Vector3.new(0,-15,0) | |
313 | elseif ltt == true and dead == false then | |
314 | bhandle.CFrame = ghandle.CFrame * CFrame.new(-1.7,-2,0) | |
315 | bhandle.Rotation = char.HumanoidRootPart.Rotation | |
316 | end | |
317 | until char.Humanoid.Health == 0 |