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| 1 | ||
| 2 | --//====================================================\\-- | |
| 3 | --|| CREATED BY SHACKLUSTER | |
| 4 | --|| KICKISHER BY NEBULA_ZORUA(DRAHAZAR) | |
| 5 | --|| EDITED AGAIN BY WANTH092 (LoL) | |
| 6 | --|| SMOL THINGS ADDED BY | |
| 7 | --|| INFINITEONEWITHDANK | |
| 8 | --\\====================================================//-- | |
| 9 | - | local Player = game:GetService("Players")
|
| 9 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 10 | - | local Mouse,mouse,UserInputService,ContextActionService |
| 10 | + | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 11 | - | do |
| 11 | + | local RealPlayer = Player |
| 12 | - | script.Parent = Player.Character |
| 12 | + | do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
|
| 13 | - | local CAS = {Actions={}}
|
| 13 | + | script.Parent = InternalData.RealOwner.Character |
| 14 | - | local Event = Instance.new("RemoteEvent")
|
| 14 | + | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
|
| 15 | - | Event.Name = "UserInput_Event" |
| 15 | + | local function createObject (connections, index) |
| 16 | - | Event.Parent = Player.Character |
| 16 | + | local proxy = newproxy (true);local meta = getmetatable (proxy); |
| 17 | - | local fakeEvent = function() |
| 17 | + | local runbind = function (self, i, ...) connections[i]:Fire (...); end; |
| 18 | - | local t = {_fakeEvent=true}
|
| 18 | + | while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
|
| 19 | - | t.Connect = function(self,f)self.Function=f end |
| 19 | + | meta.__index = function (self, i) |
| 20 | - | t.connect = t.Connect |
| 20 | + | if (i == 'TriggerEvent') then return runbind end; |
| 21 | - | return t |
| 21 | + | return connections[i] and connections[i].Event or index[i]; |
| 22 | end; | |
| 23 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
|
| 23 | + | meta.__newindex = index;meta.__metatable = false;return proxy |
| 24 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 24 | + | end; |
| 25 | - | function CAS:BindAction(name,fun,touch,...) |
| 25 | + | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
|
| 26 | - | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
|
| 26 | + | local UserInputService = createObject({"InputBegan","InputEnded"},{})
|
| 27 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 28 | - | function CAS:UnbindAction(name) |
| 28 | + | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
|
| 29 | - | CAS.Actions[name] = nil |
| 29 | + | end};ContextActionService.UnBindAction = ContextActionService.BindAction |
| 30 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 31 | - | local function te(self,ev,...) |
| 31 | + | if FiredBy ~= InternalData.RealOwner then return end |
| 32 | - | local t = m[ev] |
| 32 | + | if Input.MouseEvent then |
| 33 | - | if t and t._fakeEvent and t.Function then |
| 33 | + | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit |
| 34 | - | t.Function(...) |
| 34 | + | elseif Input.Sound then |
| 35 | if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end | |
| 36 | else | |
| 37 | - | m.TrigEvent = te |
| 37 | + | local Begin = Input.UserInputState == Enum.UserInputState.Begin |
| 38 | - | UIS.TrigEvent = te |
| 38 | + | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end |
| 39 | - | Event.OnServerEvent:Connect(function(plr,io) |
| 39 | + | for _,Action in pairs(ContextActionService.Actions) do |
| 40 | - | if plr~=Player then return end |
| 40 | + | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end |
| 41 | - | if io.isMouse then |
| 41 | + | end |
| 42 | - | m.Target = io.Target |
| 42 | + | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) |
| 43 | - | m.Hit = io.Hit |
| 43 | + | end |
| 44 | - | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 44 | + | end) |
| 45 | - | if io.UserInputState == Enum.UserInputState.Begin then |
| 45 | + | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService |
| 46 | - | m:TrigEvent("Button1Down")
|
| 46 | + | Event.Parent = NLS([[ |
| 47 | local Player = owner; | |
| 48 | - | m:TrigEvent("Button1Up")
|
| 48 | + | local Sounds = {};
|
| 49 | local Event = script:WaitForChild("UserInput");
| |
| 50 | local UserInputService = game:GetService("UserInputService");
| |
| 51 | - | for n,t in pairs(CAS.Actions) do |
| 51 | + | local Mouse = Player:GetMouse(); |
| 52 | - | for _,k in pairs(t.Keys) do |
| 52 | + | local Input = function(Input,gameProcessedEvent) |
| 53 | - | if k==io.KeyCode then |
| 53 | + | if gameProcessedEvent then return end |
| 54 | - | t.Function(t.Name,io.UserInputState,io) |
| 54 | + | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
|
| 55 | end | |
| 56 | Event.OnClientEvent:connect(function(Args) | |
| 57 | if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end | |
| 58 | - | if io.UserInputState == Enum.UserInputState.Begin then |
| 58 | + | end) |
| 59 | - | m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
|
| 59 | + | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) |
| 60 | - | UIS:TrigEvent("InputBegan",io,false)
|
| 60 | + | local Hit,Target |
| 61 | while wait(1/30) do | |
| 62 | - | m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
|
| 62 | + | for x,Sound in pairs(Sounds) do |
| 63 | - | UIS:TrigEvent("InputEnded",io,false)
|
| 63 | + | if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
|
| 64 | end | |
| 65 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 66 | Hit = Mouse.Hit;Target = Mouse.Target; | |
| 67 | - | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
| 67 | + | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
|
| 68 | end | |
| 69 | end | |
| 70 | - | wait(0.2) |
| 70 | + | ]],InternalData.RealOwner.Character) |
| 71 | end | |
| 72 | InternalData.NewOwner = setmetatable({},{
| |
| 73 | __index = function (self,Index) | |
| 74 | local Type = type(InternalData.RealOwner[Index]) | |
| 75 | if Type == "function" then | |
| 76 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 77 | return function (self)return InternalData["Mouse"] end | |
| 78 | end | |
| 79 | return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end | |
| 80 | elseif Index == "FakePlayer" then | |
| 81 | return true | |
| 82 | end | |
| 83 | return InternalData.RealOwner[Index] | |
| 84 | end; | |
| 85 | __tostring = function(self) return tostring(InternalData.RealOwner) end | |
| 86 | }) | |
| 87 | --LoadLibrary("RbxUtility").Create
| |
| 88 | InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library) | |
| 89 | if Library == "RbxUtility" then | |
| 90 | return setmetatable({},{
| |
| 91 | __tostring = function() return "RbxUtility" end; | |
| 92 | __index = function(self, Index) | |
| 93 | if Index:lower() == "create" then | |
| 94 | return function(Type) | |
| 95 | return function(Data) | |
| 96 | Data = Data or {}
| |
| 97 | local Inst = Instance.new(Type) | |
| 98 | for x,y in pairs(Data) do | |
| 99 | if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end | |
| 100 | if y == owner then y = InternalData.RealOwner end | |
| 101 | Inst[x] = y | |
| 102 | end | |
| 103 | return Inst | |
| 104 | end | |
| 105 | end | |
| 106 | end | |
| 107 | return InternalData.LoadLibrary(Library)[Index] | |
| 108 | end | |
| 109 | }) | |
| 110 | end | |
| 111 | return InternalData.LoadLibrary(Library) | |
| 112 | end | |
| 113 | InternalData.RealInstance = Instance;Instance = setmetatable({},{
| |
| 114 | __index = function (self,Index) | |
| 115 | if Index:lower() == 'new' then | |
| 116 | return function (Type, Parent) | |
| 117 | if Parent == owner then Parent = InternalData.RealOwner end | |
| 118 | if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end | |
| 119 | local Real = InternalData.RealInstance.new(Type,Parent) | |
| 120 | if not Type then return end | |
| 121 | if Type == "BillboardGui" then | |
| 122 | local ToReturn = setmetatable({},{
| |
| 123 | __index = function (self,Index) | |
| 124 | if type(Real[Index]) == "function" then | |
| 125 | if Index:lower() == "clone" then | |
| 126 | return function (self) | |
| 127 | local Real = Real:Clone() | |
| 128 | local ToReturn = setmetatable({RealObject = Real},{
| |
| 129 | __index = function (self,Index) | |
| 130 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
| 131 | return Real[Index] | |
| 132 | end; | |
| 133 | __newindex = function (self,Index,Value) | |
| 134 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 135 | if Value == owner then Value = InternalData.RealOwner end | |
| 136 | Real[Index] = Value | |
| 137 | end; | |
| 138 | __tostring = function(self) return tostring(Real) end; | |
| 139 | }) | |
| 140 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 141 | end | |
| 142 | end | |
| 143 | return function (self,...) return Real[Index](Real,...)end | |
| 144 | end | |
| 145 | return Real[Index] | |
| 146 | end; | |
| 147 | __newindex = function (self,Index,Value) | |
| 148 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 149 | if Value == owner then Value = InternalData.RealOwner end | |
| 150 | Real[Index] = Value | |
| 151 | end; | |
| 152 | __tostring = function(self) return tostring(Real) end; | |
| 153 | }) | |
| 154 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 155 | elseif Type:lower() == "sound" then | |
| 156 | Real.Parent = owner.Character; | |
| 157 | local ToReturn = setmetatable({RealObject = Real},{
| |
| 158 | __index = function (self,Index) | |
| 159 | if Index:lower() == "playbackloudness" then | |
| 160 | return InternalData.SoundLoudness[Real] or 0 | |
| 161 | elseif type(Real[Index]) == "function" then | |
| 162 | if Index:lower() == "clone" then | |
| 163 | return function (self) | |
| 164 | local Real = Real:Clone() | |
| 165 | local ToReturn = setmetatable({},{
| |
| 166 | __index = function (self,Index) | |
| 167 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
| 168 | return Real[Index] | |
| 169 | end; | |
| 170 | __newindex = function (self,Index,Value) | |
| 171 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 172 | if Value == owner then Value = InternalData.RealOwner end | |
| 173 | Real[Index] = Value | |
| 174 | end; | |
| 175 | __tostring = function(self) return tostring(Real) end; | |
| 176 | }) | |
| 177 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 178 | end | |
| 179 | end | |
| 180 | return function (self,...) return Real[Index](Real,...)end | |
| 181 | end | |
| 182 | return Real[Index] | |
| 183 | end; | |
| 184 | __newindex = function (self,Index,Value) | |
| 185 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 186 | if Value == owner then Value = InternalData.RealOwner end | |
| 187 | Real[Index] = Value | |
| 188 | end; | |
| 189 | __tostring = function(self) return tostring(Real) end; | |
| 190 | }) | |
| 191 | InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
| |
| 192 | else | |
| 193 | local ToReturn = setmetatable({RealObject = Real},{
| |
| 194 | __index = function (self,Index) | |
| 195 | if type(Real[Index]) == "function" then | |
| 196 | if Index:lower() == "clone" then | |
| 197 | return function (self) | |
| 198 | local Real = Real:Clone() | |
| 199 | local ToReturn = setmetatable({},{
| |
| 200 | __index = function (self,Index) | |
| 201 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
| 202 | return Real[Index] | |
| 203 | end; | |
| 204 | __newindex = function (self,Index,Value) | |
| 205 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 206 | if Value == owner then Value = InternalData.RealOwner end | |
| 207 | Real[Index] = Value | |
| 208 | end; | |
| 209 | __tostring = function(self) return tostring(Real) end; | |
| 210 | }) | |
| 211 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 212 | end | |
| 213 | end | |
| 214 | return function (self,...) return Real[Index](Real,...)end | |
| 215 | end | |
| 216 | return Real[Index] | |
| 217 | end; | |
| 218 | __newindex = function (self,Index,Value) | |
| 219 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 220 | if Value == owner then Value = InternalData.RealOwner end | |
| 221 | Real[Index] = Value | |
| 222 | end; | |
| 223 | __tostring = function(self) return tostring(Real) end; | |
| 224 | }) | |
| 225 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 226 | end | |
| 227 | end | |
| 228 | end | |
| 229 | return InternalData.RealInstance[Index] | |
| 230 | end; | |
| 231 | __tostring = function(self) return tostring(InternalData.RealInstance) end; | |
| 232 | }); | |
| 233 | InternalData.RealGame = game;game = setmetatable({},{
| |
| 234 | __index = function (self,Index) | |
| 235 | if InternalData.RealGame[Index] then | |
| 236 | local Type = type(InternalData.RealGame[Index]) | |
| 237 | if Type == "function" then | |
| 238 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 239 | return function (self,Service) | |
| 240 | local FakeServices = {
| |
| 241 | ["players"] = function() | |
| 242 | return setmetatable({},{
| |
| 243 | __index = function (self2,Index2) | |
| 244 | local RealService = InternalData.RealGame:GetService(Service) | |
| 245 | local Type2 = type(RealService[Index2]) | |
| 246 | if Type2 == "function" then | |
| 247 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 248 | else | |
| 249 | if Index2:lower() == "localplayer" then return InternalData.NewOwner end | |
| 250 | return RealService[Index2] | |
| 251 | end | |
| 252 | end; | |
| 253 | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end | |
| 254 | }) | |
| 255 | end; | |
| 256 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 257 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 258 | ["debris"] = function() | |
| 259 | return setmetatable({},{
| |
| 260 | __index = function(self2,Index2) | |
| 261 | local RealService = InternalData.RealGame:GetService(Service) | |
| 262 | local Type2 = type(RealService[Index2]) | |
| 263 | if Type2 == "function" then | |
| 264 | if Index2:lower() == "additem" then | |
| 265 | return function (self,Item,Time) | |
| 266 | if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end | |
| 267 | return RealService:AddItem(Item,Time) | |
| 268 | end | |
| 269 | end | |
| 270 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 271 | end | |
| 272 | return RealService[Index2] | |
| 273 | end; | |
| 274 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
| |
| 275 | }) | |
| 276 | end; | |
| 277 | ["runservice"] = function() | |
| 278 | return setmetatable({},{
| |
| 279 | __index = function(self2,Index2) | |
| 280 | local RealService = InternalData.RealGame:GetService(Service) | |
| 281 | local Type2 = type(RealService[Index2]) | |
| 282 | if Type2 == "function" then | |
| 283 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 284 | else | |
| 285 | local RunServices = {
| |
| 286 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 287 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 288 | } | |
| 289 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 290 | return RealService[Index2] | |
| 291 | end | |
| 292 | end; | |
| 293 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
| |
| 294 | }) | |
| 295 | end | |
| 296 | } | |
| 297 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 298 | return InternalData.RealGame:GetService(Service) | |
| 299 | end | |
| 300 | end | |
| 301 | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end | |
| 302 | else | |
| 303 | if game:GetService(Index) then return game:GetService(Index) end | |
| 304 | return InternalData.RealGame[Index] | |
| 305 | end | |
| 306 | end | |
| 307 | return nil | |
| 308 | end; | |
| 309 | __tostring = function(self) return tostring(InternalData.game) end | |
| 310 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
| |
| 311 | ||
| 312 | Player = game:GetService("Players").LocalPlayer
| |
| 313 | PlayerGui = Player.PlayerGui | |
| 314 | Cam = workspace.CurrentCamera | |
| 315 | Backpack = Player.Backpack | |
| 316 | Character = Player.Character | |
| 317 | Humanoid = Character.Humanoid | |
| 318 | RootPart = Character["HumanoidRootPart"] | |
| 319 | Torso = Character["Torso"] | |
| 320 | Head = Character["Head"] | |
| 321 | RightArm = Character["Right Arm"] | |
| 322 | LeftArm = Character["Left Arm"] | |
| 323 | RightLeg = Character["Right Leg"] | |
| 324 | LeftLeg = Character["Left Leg"] | |
| 325 | RootJoint = RootPart["RootJoint"] | |
| 326 | Neck = Torso["Neck"] | |
| 327 | RightShoulder = Torso["Right Shoulder"] | |
| 328 | LeftShoulder = Torso["Left Shoulder"] | |
| 329 | RightHip = Torso["Right Hip"] | |
| 330 | LeftHip = Torso["Left Hip"] | |
| 331 | local TIME = 0 | |
| 332 | local sick = Instance.new("Sound",RootPart)
| |
| 333 | IT = Instance.new | |
| 334 | CF = CFrame.new | |
| 335 | VT = Vector3.new | |
| 336 | RAD = math.rad | |
| 337 | C3 = Color3.new | |
| 338 | UD2 = UDim2.new | |
| 339 | BRICKC = BrickColor.new | |
| 340 | ANGLES = CFrame.Angles | |
| 341 | EULER = CFrame.fromEulerAnglesXYZ | |
| 342 | COS = math.cos | |
| 343 | ACOS = math.acos | |
| 344 | SIN = math.sin | |
| 345 | ASIN = math.asin | |
| 346 | ABS = math.abs | |
| 347 | MRANDOM = math.random | |
| 348 | FLOOR = math.floor | |
| 349 | ||
| 350 | --//=================================\\ | |
| 351 | --|| USEFUL VALUES | |
| 352 | --\\=================================// | |
| 353 | ||
| 354 | Animation_Speed = 3 | |
| 355 | local FORCERESET = false | |
| 356 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 357 | local Speed = 16 | |
| 358 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 359 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 360 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 361 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 362 | local DAMAGEMULTIPLIER = 1 | |
| 363 | local ANIM = "Idle" | |
| 364 | local Disable_Jump = false | |
| 365 | local ATTACK = false | |
| 366 | local EQUIPPED = false | |
| 367 | local HOLD = false | |
| 368 | local COMBO = 1 | |
| 369 | local Rooted = false | |
| 370 | local SINE = 0 | |
| 371 | local KEYHOLD = false | |
| 372 | local CHANGE = 2 / Animation_Speed | |
| 373 | local WALKINGANIM = false | |
| 374 | local VALUE1 = false | |
| 375 | local VALUE2 = false | |
| 376 | local Reason = 'None!' | |
| 377 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 378 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 379 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 380 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 381 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 382 | WEAPONGUI.Name = "BanishV3Gui" | |
| 383 | local Weapon = IT("Model")
| |
| 384 | Weapon.Name = "Adds" | |
| 385 | local Effects = IT("Folder", Weapon)
| |
| 386 | Effects.Name = "Effects" | |
| 387 | local ANIMATOR = Humanoid.Animator | |
| 388 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 389 | local UNANCHOR = true | |
| 390 | local Mercy = {}
| |
| 391 | local LEFTWINGS = {}
| |
| 392 | local RIGHTWINGS = {}
| |
| 393 | script.Parent = PlayerGui | |
| 394 | ||
| 395 | --//=================================\\ | |
| 396 | --\\=================================// | |
| 397 | ||
| 398 | ||
| 399 | --//=================================\\ | |
| 400 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 401 | --\\=================================// | |
| 402 | ||
| 403 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 404 | ArtificialHB.Name = "ArtificialHB" | |
| 405 | ||
| 406 | script:WaitForChild("ArtificialHB")
| |
| 407 | ||
| 408 | frame = Frame_Speed | |
| 409 | tf = 0 | |
| 410 | allowframeloss = false | |
| 411 | tossremainder = false | |
| 412 | lastframe = tick() | |
| 413 | script.ArtificialHB:Fire() | |
| 414 | ||
| 415 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 416 | tf = tf + s | |
| 417 | if tf >= frame then | |
| 418 | if allowframeloss then | |
| 419 | script.ArtificialHB:Fire() | |
| 420 | lastframe = tick() | |
| 421 | else | |
| 422 | for i = 1, math.floor(tf / frame) do | |
| 423 | script.ArtificialHB:Fire() | |
| 424 | end | |
| 425 | lastframe = tick() | |
| 426 | end | |
| 427 | if tossremainder then | |
| 428 | tf = 0 | |
| 429 | else | |
| 430 | tf = tf - frame * math.floor(tf / frame) | |
| 431 | end | |
| 432 | end | |
| 433 | end) | |
| 434 | ||
| 435 | --//=================================\\ | |
| 436 | --\\=================================// | |
| 437 | ||
| 438 | --//=================================\\ | |
| 439 | --|| SOME FUNCTIONS | |
| 440 | --\\=================================// | |
| 441 | ||
| 442 | local cR=255 | |
| 443 | local cG=0 | |
| 444 | local cB=0 | |
| 445 | local flg5=1 local omgidk=1 | |
| 446 | local add=10.5 | |
| 447 | game:GetService('RunService').Heartbeat:connect(function()
| |
| 448 | if omgidk>10000 then omgidk=0 end | |
| 449 | omgidk=omgidk+1 | |
| 450 | if cR>=255 then flg5=1 end | |
| 451 | if cG>=255 then flg5=2 end | |
| 452 | if cB>=255 then flg5=3 end | |
| 453 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 454 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 455 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 456 | end) | |
| 457 | ||
| 458 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 459 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 460 | end | |
| 461 | ||
| 462 | function PositiveAngle(NUMBER) | |
| 463 | if NUMBER >= 0 then | |
| 464 | NUMBER = 0 | |
| 465 | end | |
| 466 | return NUMBER | |
| 467 | end | |
| 468 | ||
| 469 | function NegativeAngle(NUMBER) | |
| 470 | if NUMBER <= 0 then | |
| 471 | NUMBER = 0 | |
| 472 | end | |
| 473 | return NUMBER | |
| 474 | end | |
| 475 | ||
| 476 | function Swait(NUMBER) | |
| 477 | if NUMBER == 0 or NUMBER == nil then | |
| 478 | ArtificialHB.Event:wait() | |
| 479 | else | |
| 480 | for i = 1, NUMBER do | |
| 481 | ArtificialHB.Event:wait() | |
| 482 | end | |
| 483 | end | |
| 484 | end | |
| 485 | ||
| 486 | m = game.Players.Players | |
| 487 | char = m.Character | |
| 488 | local txt = Instance.new("BillboardGui", char)
| |
| 489 | txt.Adornee = char.Head | |
| 490 | txt.Name = "_status" | |
| 491 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 492 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 493 | local text = Instance.new("TextLabel", txt)
| |
| 494 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 495 | text.FontSize = "Size24" | |
| 496 | text.TextScaled = true | |
| 497 | text.TextTransparency = 0 | |
| 498 | text.BackgroundTransparency = 1 | |
| 499 | text.TextTransparency = 0 | |
| 500 | text.TextStrokeTransparency = 0 | |
| 501 | text.Font = "Cartoon" | |
| 502 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 503 | v = Instance.new("Part")
| |
| 504 | v.Name = "ColorBrick" | |
| 505 | v.Parent = m.Character | |
| 506 | v.FormFactor = "Symmetric" | |
| 507 | v.Anchored = true | |
| 508 | v.CanCollide = false | |
| 509 | v.BottomSurface = "Smooth" | |
| 510 | v.TopSurface = "Smooth" | |
| 511 | v.Size = Vector3.new(10, 5, 3) | |
| 512 | v.Transparency = 1 | |
| 513 | v.CFrame = char.Torso.CFrame | |
| 514 | v.BrickColor = BrickColor.new("Really black")
| |
| 515 | v.Transparency = 1 | |
| 516 | v.Shape = "Block" | |
| 517 | spawn(function() | |
| 518 | local TweenService = game:GetService("TweenService")
| |
| 519 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
| |
| 520 | local Int = 0 | |
| 521 | while wait(0.5) do | |
| 522 | if Int == #Colours then Int = 0 end | |
| 523 | Int = Int+1 | |
| 524 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
| |
| 525 | end | |
| 526 | end) | |
| 527 | text.Text = "fAt skIdd'l BaniSher1!" | |
| 528 | ||
| 529 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 530 | local NEWMESH = IT(MESH) | |
| 531 | if MESH == "SpecialMesh" then | |
| 532 | NEWMESH.MeshType = MESHTYPE | |
| 533 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 534 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 535 | end | |
| 536 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 537 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 538 | end | |
| 539 | end | |
| 540 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 541 | NEWMESH.Scale = SCALE | |
| 542 | NEWMESH.Parent = PARENT | |
| 543 | return NEWMESH | |
| 544 | end | |
| 545 | ||
| 546 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 547 | local NEWPART = IT("Part")
| |
| 548 | NEWPART.formFactor = FORMFACTOR | |
| 549 | NEWPART.Reflectance = REFLECTANCE | |
| 550 | NEWPART.Transparency = TRANSPARENCY | |
| 551 | NEWPART.CanCollide = false | |
| 552 | NEWPART.Locked = true | |
| 553 | NEWPART.Anchored = true | |
| 554 | if ANCHOR == false then | |
| 555 | NEWPART.Anchored = false | |
| 556 | end | |
| 557 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 558 | NEWPART.Name = NAME | |
| 559 | NEWPART.Size = SIZE | |
| 560 | NEWPART.Position = Torso.Position | |
| 561 | NEWPART.Material = MATERIAL | |
| 562 | NEWPART:BreakJoints() | |
| 563 | NEWPART.Parent = PARENT | |
| 564 | return NEWPART | |
| 565 | end | |
| 566 | ||
| 567 | local function weldBetween(a, b) | |
| 568 | local weldd = Instance.new("ManualWeld")
| |
| 569 | weldd.Part0 = a | |
| 570 | weldd.Part1 = b | |
| 571 | weldd.C0 = CFrame.new() | |
| 572 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 573 | weldd.Parent = a | |
| 574 | return weldd | |
| 575 | end | |
| 576 | ||
| 577 | ||
| 578 | function QuaternionFromCFrame(cf) | |
| 579 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 580 | local trace = m00 + m11 + m22 | |
| 581 | if trace > 0 then | |
| 582 | local s = math.sqrt(1 + trace) | |
| 583 | local recip = 0.5 / s | |
| 584 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 585 | else | |
| 586 | local i = 0 | |
| 587 | if m11 > m00 then | |
| 588 | i = 1 | |
| 589 | end | |
| 590 | if m22 > (i == 0 and m00 or m11) then | |
| 591 | i = 2 | |
| 592 | end | |
| 593 | if i == 0 then | |
| 594 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 595 | local recip = 0.5 / s | |
| 596 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 597 | elseif i == 1 then | |
| 598 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 599 | local recip = 0.5 / s | |
| 600 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 601 | elseif i == 2 then | |
| 602 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 603 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 604 | end | |
| 605 | end | |
| 606 | end | |
| 607 | ||
| 608 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 609 | local xs, ys, zs = x + x, y + y, z + z | |
| 610 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 611 | local xx = x * xs | |
| 612 | local xy = x * ys | |
| 613 | local xz = x * zs | |
| 614 | local yy = y * ys | |
| 615 | local yz = y * zs | |
| 616 | local zz = z * zs | |
| 617 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 618 | end | |
| 619 | ||
| 620 | function QuaternionSlerp(a, b, t) | |
| 621 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 622 | local startInterp, finishInterp; | |
| 623 | if cosTheta >= 0.0001 then | |
| 624 | if (1 - cosTheta) > 0.0001 then | |
| 625 | local theta = ACOS(cosTheta) | |
| 626 | local invSinTheta = 1 / SIN(theta) | |
| 627 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 628 | finishInterp = SIN(t * theta) * invSinTheta | |
| 629 | else | |
| 630 | startInterp = 1 - t | |
| 631 | finishInterp = t | |
| 632 | end | |
| 633 | else | |
| 634 | if (1 + cosTheta) > 0.0001 then | |
| 635 | local theta = ACOS(-cosTheta) | |
| 636 | local invSinTheta = 1 / SIN(theta) | |
| 637 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 638 | finishInterp = SIN(t * theta) * invSinTheta | |
| 639 | else | |
| 640 | startInterp = t - 1 | |
| 641 | finishInterp = t | |
| 642 | end | |
| 643 | end | |
| 644 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 645 | end | |
| 646 | ||
| 647 | function Clerp(a, b, t) | |
| 648 | local qa = {QuaternionFromCFrame(a)}
| |
| 649 | local qb = {QuaternionFromCFrame(b)}
| |
| 650 | local ax, ay, az = a.x, a.y, a.z | |
| 651 | local bx, by, bz = b.x, b.y, b.z | |
| 652 | local _t = 1 - t | |
| 653 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 654 | end | |
| 655 | ||
| 656 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 657 | local frame = IT("Frame")
| |
| 658 | frame.BackgroundTransparency = TRANSPARENCY | |
| 659 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 660 | frame.Position = POSITION | |
| 661 | frame.Size = SIZE | |
| 662 | frame.BackgroundColor3 = COLOR | |
| 663 | frame.BorderColor3 = BORDERCOLOR | |
| 664 | frame.Name = NAME | |
| 665 | frame.Parent = PARENT | |
| 666 | return frame | |
| 667 | end | |
| 668 | ||
| 669 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 670 | local label = IT("TextLabel")
| |
| 671 | label.BackgroundTransparency = 1 | |
| 672 | label.Size = UD2(1, 0, 1, 0) | |
| 673 | label.Position = UD2(0, 0, 0, 0) | |
| 674 | label.TextColor3 = TEXTCOLOR | |
| 675 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 676 | label.TextTransparency = TRANSPARENCY | |
| 677 | label.FontSize = TEXTFONTSIZE | |
| 678 | label.Font = TEXTFONT | |
| 679 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 680 | label.TextScaled = false | |
| 681 | label.Text = TEXT | |
| 682 | label.Name = NAME | |
| 683 | label.Parent = PARENT | |
| 684 | return label | |
| 685 | end | |
| 686 | ||
| 687 | function NoOutlines(PART) | |
| 688 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 689 | end | |
| 690 | ||
| 691 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 692 | local NEWWELD = IT(TYPE) | |
| 693 | NEWWELD.Part0 = PART0 | |
| 694 | NEWWELD.Part1 = PART1 | |
| 695 | NEWWELD.C0 = C0 | |
| 696 | NEWWELD.C1 = C1 | |
| 697 | NEWWELD.Parent = PARENT | |
| 698 | return NEWWELD | |
| 699 | end | |
| 700 | ||
| 701 | local S = IT("Sound")
| |
| 702 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 703 | local NEWSOUND = nil | |
| 704 | coroutine.resume(coroutine.create(function() | |
| 705 | NEWSOUND = S:Clone() | |
| 706 | NEWSOUND.Parent = PARENT | |
| 707 | NEWSOUND.Volume = VOLUME | |
| 708 | NEWSOUND.Pitch = PITCH | |
| 709 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 710 | NEWSOUND:play() | |
| 711 | if DOESLOOP == true then | |
| 712 | NEWSOUND.Looped = true | |
| 713 | else | |
| 714 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 715 | NEWSOUND:remove() | |
| 716 | end | |
| 717 | end)) | |
| 718 | return NEWSOUND | |
| 719 | end | |
| 720 | ||
| 721 | function CFrameFromTopBack(at, top, back) | |
| 722 | local right = top:Cross(back) | |
| 723 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 724 | end | |
| 725 | ||
| 726 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 727 | function WACKYEFFECT(Table) | |
| 728 | local TYPE = (Table.EffectType or "Sphere") | |
| 729 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 730 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 731 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 732 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 733 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 734 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 735 | local ROTATION1 = (Table.RotationX or 0) | |
| 736 | local ROTATION2 = (Table.RotationY or 0) | |
| 737 | local ROTATION3 = (Table.RotationZ or 0) | |
| 738 | local MATERIAL = (Table.Material or "Neon") | |
| 739 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 740 | local TIME = (Table.Time or 45) | |
| 741 | local SOUNDID = (Table.SoundID or nil) | |
| 742 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 743 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 744 | coroutine.resume(coroutine.create(function() | |
| 745 | local PLAYSSOUND = false | |
| 746 | local SOUND = nil | |
| 747 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 748 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 749 | PLAYSSOUND = true | |
| 750 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 751 | end | |
| 752 | EFFECT.Color = COLOR | |
| 753 | local MSH = nil | |
| 754 | if TYPE == "Sphere" then | |
| 755 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 756 | elseif TYPE == "Block" then | |
| 757 | MSH = IT("BlockMesh",EFFECT)
| |
| 758 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 759 | elseif TYPE == "Wave" then | |
| 760 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 761 | elseif TYPE == "Ring" then | |
| 762 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 763 | elseif TYPE == "Slash" then | |
| 764 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 765 | elseif TYPE == "Round Slash" then | |
| 766 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 767 | elseif TYPE == "Swirl" then | |
| 768 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 769 | elseif TYPE == "Skull" then | |
| 770 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 771 | elseif TYPE == "Crystal" then | |
| 772 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 773 | end | |
| 774 | if MSH ~= nil then | |
| 775 | local MOVESPEED = nil | |
| 776 | if MOVEDIRECTION ~= nil then | |
| 777 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 778 | end | |
| 779 | local GROWTH = SIZE - ENDSIZE | |
| 780 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 781 | if TYPE == "Block" then | |
| 782 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 783 | else | |
| 784 | EFFECT.CFrame = CFRAME | |
| 785 | end | |
| 786 | for LOOP = 1, TIME+1 do | |
| 787 | Swait() | |
| 788 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 789 | if TYPE == "Wave" then | |
| 790 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 791 | end | |
| 792 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 793 | if TYPE == "Block" then | |
| 794 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 795 | else | |
| 796 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 797 | end | |
| 798 | if MOVEDIRECTION ~= nil then | |
| 799 | local ORI = EFFECT.Orientation | |
| 800 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 801 | EFFECT.Orientation = ORI | |
| 802 | end | |
| 803 | end | |
| 804 | if PLAYSSOUND == false then | |
| 805 | EFFECT:remove() | |
| 806 | else | |
| 807 | SOUND.Stopped:Connect(function() | |
| 808 | EFFECT:remove() | |
| 809 | end) | |
| 810 | end | |
| 811 | else | |
| 812 | if PLAYSSOUND == false then | |
| 813 | EFFECT:remove() | |
| 814 | else | |
| 815 | repeat Swait() until SOUND.Playing == false | |
| 816 | EFFECT:remove() | |
| 817 | end | |
| 818 | end | |
| 819 | end)) | |
| 820 | end | |
| 821 | ||
| 822 | function MakeForm(PART,TYPE) | |
| 823 | if TYPE == "Cyl" then | |
| 824 | local MSH = IT("CylinderMesh",PART)
| |
| 825 | elseif TYPE == "Ball" then | |
| 826 | local MSH = IT("SpecialMesh",PART)
| |
| 827 | MSH.MeshType = "Sphere" | |
| 828 | elseif TYPE == "Wedge" then | |
| 829 | local MSH = IT("SpecialMesh",PART)
| |
| 830 | MSH.MeshType = "Wedge" | |
| 831 | end | |
| 832 | end | |
| 833 | ||
| 834 | function SpawnTrail(FROM,TO,BIG) | |
| 835 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10)) | |
| 836 | MakeForm(TRAIL,"Cyl") | |
| 837 | local cR=255 | |
| 838 | local cG=0 | |
| 839 | local cB=0 | |
| 840 | local flg5=1 local omgidk=1 | |
| 841 | local add=15 | |
| 842 | game:GetService("RunService").Heartbeat:Connect(function()
| |
| 843 | if omgidk>10000 then omgidk=0 end | |
| 844 | omgidk=omgidk+1 | |
| 845 | if cR>=255 then flg5=1 end | |
| 846 | if cG>=255 then flg5=2 end | |
| 847 | if cB>=255 then flg5=3 end | |
| 848 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 849 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 850 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 851 | color=Color3.fromRGB(cR,cG,cB) | |
| 852 | TRAIL.Color = color | |
| 853 | end) | |
| 854 | local DIST = (FROM - TO).Magnitude | |
| 855 | if BIG == true then | |
| 856 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 857 | else | |
| 858 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 859 | end | |
| 860 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 861 | coroutine.resume(coroutine.create(function() | |
| 862 | for i = 1, 55 do | |
| 863 | Swait() | |
| 864 | TRAIL.Transparency = TRAIL.Transparency + 0.01 | |
| 865 | end | |
| 866 | TRAIL:remove() | |
| 867 | end)) | |
| 868 | end | |
| 869 | ||
| 870 | Debris = game:GetService("Debris")
| |
| 871 | ||
| 872 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 873 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 874 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 875 | end | |
| 876 | ||
| 877 | function turnto(position) | |
| 878 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 879 | end | |
| 880 | ||
| 881 | ||
| 882 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 883 | if SinglePlayer then | |
| 884 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
| 885 | end | |
| 886 | local List = {}
| |
| 887 | for i, v in pairs(workspace:GetChildren()) do | |
| 888 | if v:IsA("Model") then
| |
| 889 | if v:findFirstChild("Head") then
| |
| 890 | if v ~= Character then | |
| 891 | if (v.Head.Position - Position).magnitude <= Distance then | |
| 892 | table.insert(List, v) | |
| 893 | end | |
| 894 | end | |
| 895 | end | |
| 896 | end | |
| 897 | end | |
| 898 | return List | |
| 899 | end | |
| 900 | ||
| 901 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 902 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 903 | local mesh = IT("SpecialMesh",wave)
| |
| 904 | mesh.MeshType = "FileMesh" | |
| 905 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 906 | mesh.Scale = SIZE | |
| 907 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 908 | wave.CFrame = CFRAME | |
| 909 | coroutine.resume(coroutine.create(function(PART) | |
| 910 | for i = 1, WAIT do | |
| 911 | Swait() | |
| 912 | mesh.Scale = mesh.Scale + GROW | |
| 913 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 914 | if DOESROT == true then | |
| 915 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 916 | end | |
| 917 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 918 | if wave.Transparency > 0.99 then | |
| 919 | wave:remove() | |
| 920 | end | |
| 921 | end | |
| 922 | end)) | |
| 923 | end | |
| 924 | ||
| 925 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 926 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 927 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 928 | wave.CFrame = CFRAME | |
| 929 | coroutine.resume(coroutine.create(function(PART) | |
| 930 | for i = 1, WAIT do | |
| 931 | Swait() | |
| 932 | mesh.Scale = mesh.Scale * GROW | |
| 933 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 934 | if wave.Transparency > 0.99 then | |
| 935 | wave:remove() | |
| 936 | end | |
| 937 | end | |
| 938 | end)) | |
| 939 | end | |
| 940 | ||
| 941 | --//=================================\\ | |
| 942 | --|| WEAPON CREATION | |
| 943 | --\\=================================// | |
| 944 | ||
| 945 | local Back = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false) | |
| 946 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
| |
| 947 | ||
| 948 | local ANGLE = 35 | |
| 949 | for i = 1, 5 do | |
| 950 | local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false) | |
| 951 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
| |
| 952 | local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false) | |
| 953 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
| |
| 954 | ANGLE = ANGLE - 15 | |
| 955 | table.insert(LEFTWINGS,WingWeld) | |
| 956 | end | |
| 957 | ANGLE = 35 | |
| 958 | for i = 1, 5 do | |
| 959 | local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false) | |
| 960 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
| |
| 961 | local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false) | |
| 962 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
| |
| 963 | ANGLE = ANGLE - 15 | |
| 964 | table.insert(RIGHTWINGS,WingWeld) | |
| 965 | end | |
| 966 | ||
| 967 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
| 968 | PRT.Color = C3(0,0,0) | |
| 969 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
| |
| 970 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 971 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
| 972 | PRT.Color = C3(0,0,0) | |
| 973 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 974 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
| |
| 975 | for i = 1, 16 do | |
| 976 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
| 977 | FACE.Color = C3(0,0,0) | |
| 978 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 979 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
| |
| 980 | end | |
| 981 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eyeball", VT(0.15,0.15,0.15),false) | |
| 982 | MakeForm(EYE,"Ball") | |
| 983 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 984 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eyeball", VT(0.15,0.15,0.15),false) | |
| 985 | MakeForm(EYE2,"Ball") | |
| 986 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 987 | local LASTPART = Head | |
| 988 | for i = 1, 20 do | |
| 989 | local MATH = (1-(i/25)) | |
| 990 | if LASTPART == Head then | |
| 991 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 992 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
| |
| 993 | LASTPART = Horn | |
| 994 | Horn.Color = C3((i*3-3)/0,1,0) | |
| 995 | else | |
| 996 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 997 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
| |
| 998 | LASTPART = Horn | |
| 999 | Horn.Color = C3((i*3-3)/0,1,0) | |
| 1000 | end | |
| 1001 | end | |
| 1002 | local LASTPART = Head | |
| 1003 | for i = 1, 20 do | |
| 1004 | local MATH = (1-(i/25)) | |
| 1005 | if LASTPART == Head then | |
| 1006 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1007 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
| |
| 1008 | LASTPART = Horn | |
| 1009 | Horn.Color = C3((i*3-3)/0,1,0) | |
| 1010 | else | |
| 1011 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1012 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
| |
| 1013 | LASTPART = Horn | |
| 1014 | Horn.Color = C3((i*3-3)/0,1,0) | |
| 1015 | end | |
| 1016 | end | |
| 1017 | ||
| 1018 | local BODY = {}
| |
| 1019 | ||
| 1020 | for _, c in pairs(Character:GetDescendants()) do | |
| 1021 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 1022 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 1023 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1024 | end | |
| 1025 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 1026 | elseif c:IsA("JointInstance") then
| |
| 1027 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 1028 | end | |
| 1029 | end | |
| 1030 | ||
| 1031 | function chatfunc(text) | |
| 1032 | local chat = coroutine.wrap(function() | |
| 1033 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 1034 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 1035 | end | |
| 1036 | local Bill = Instance.new("BillboardGui",Character)
| |
| 1037 | Bill.Size = UDim2.new(0,50,0,20) | |
| 1038 | Bill.StudsOffset = Vector3.new(0,10,0) | |
| 1039 | Bill.Adornee = Character.Head | |
| 1040 | Bill.Name = "TalkingBillBoard" | |
| 1041 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 1042 | Hehe.BackgroundTransparency = 1 | |
| 1043 | Hehe.BorderSizePixel = 0 | |
| 1044 | Hehe.Text = "" | |
| 1045 | Hehe.Font = "Arcade" | |
| 1046 | Hehe.TextSize = 40 | |
| 1047 | Hehe.TextStrokeTransparency = 0 | |
| 1048 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 1049 | coroutine.resume(coroutine.create(function() | |
| 1050 | while Hehe ~= nil do | |
| 1051 | wait() | |
| 1052 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 1053 | Hehe.Rotation = math.random(-5,5) | |
| 1054 | Hehe.TextColor3 = Color3.new(1,1,1) | |
| 1055 | Hehe.TextStrokeColor3 = Color3.new(cR,cG,cB) | |
| 1056 | end | |
| 1057 | end)) | |
| 1058 | for i = 1,string.len(text),1 do | |
| 1059 | wait() | |
| 1060 | Hehe.Text = string.sub(text,1,i) | |
| 1061 | end | |
| 1062 | wait(3)--Re[math.random(1, 93)] | |
| 1063 | for i = 0, 5, .025 do | |
| 1064 | wait() | |
| 1065 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 1066 | Hehe.TextStrokeTransparency = i | |
| 1067 | Hehe.TextTransparency = i | |
| 1068 | end | |
| 1069 | Bill:Destroy() | |
| 1070 | end) | |
| 1071 | chat() | |
| 1072 | end | |
| 1073 | ||
| 1074 | function onChatted(msg) | |
| 1075 | chatfunc(msg) | |
| 1076 | end | |
| 1077 | ||
| 1078 | Player.Chatted:connect(onChatted) | |
| 1079 | ||
| 1080 | local Particle = IT("ParticleEmitter",nil)
| |
| 1081 | Particle.Enabled = false | |
| 1082 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 1083 | Particle.LightEmission = 1 | |
| 1084 | Particle.Rate = math.huge | |
| 1085 | Particle.ZOffset = 0.2 | |
| 1086 | Particle.Speed = NumberRange.new(1,10) | |
| 1087 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 1088 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 1089 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 1090 | Particle.Color = ColorSequence.new(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color)
| |
| 1091 | local cR=255 | |
| 1092 | local cG=0 | |
| 1093 | local cB=0 | |
| 1094 | local flg5=1 local omgidk=1 | |
| 1095 | local add=15 | |
| 1096 | game:GetService("RunService").Heartbeat:Connect(function()
| |
| 1097 | if omgidk>10000 then omgidk=0 end | |
| 1098 | omgidk=omgidk+1 | |
| 1099 | if cR>=255 then flg5=1 end | |
| 1100 | if cG>=255 then flg5=2 end | |
| 1101 | if cB>=255 then flg5=3 end | |
| 1102 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 1103 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 1104 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 1105 | color=Color3.fromRGB(cR,cG,cB) | |
| 1106 | end) | |
| 1107 | ||
| 1108 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 1109 | function ParticleEmitter(Table) | |
| 1110 | local PRTCL = Particle:Clone() | |
| 1111 | local Speed = Table.Speed or 5 | |
| 1112 | local Drag = Table.Drag or 0 | |
| 1113 | local Size1 = Table.Size1 or 1 | |
| 1114 | local Size2 = Table.Size2 or 5 | |
| 1115 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1116 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 1117 | local Parent = Table.Parent or Torso | |
| 1118 | local Emit = Table.Emit or 100 | |
| 1119 | local Offset = Table.Offset or 360 | |
| 1120 | local Acel = Table.Acel or VT(0,0,0) | |
| 1121 | local Enabled = Table.Enabled or false | |
| 1122 | PRTCL.Parent = Parent | |
| 1123 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 1124 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1125 | PRTCL.Speed = NumberRange.new(Speed) | |
| 1126 | PRTCL.VelocitySpread = Offset | |
| 1127 | PRTCL.Drag = Drag | |
| 1128 | PRTCL.Acceleration = Acel | |
| 1129 | if Enabled == false then | |
| 1130 | PRTCL:Emit(Emit) | |
| 1131 | Debris:AddItem(PRTCL,Lifetime2) | |
| 1132 | else | |
| 1133 | PRTCL.Enabled = true | |
| 1134 | end | |
| 1135 | return PRTCL | |
| 1136 | end | |
| 1137 | ||
| 1138 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.6,0.2),false) | |
| 1139 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 1140 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
| 1141 | MakeForm(Part,"Wedge") | |
| 1142 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1143 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.3,0.2),false) | |
| 1144 | MakeForm(Part,"Wedge") | |
| 1145 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 1146 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.3),false) | |
| 1147 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1148 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false) | |
| 1149 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1150 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false) | |
| 1151 | MakeForm(Part,"Cyl") | |
| 1152 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1153 | for i = 1, 8 do | |
| 1154 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false) | |
| 1155 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1156 | end | |
| 1157 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Eye", VT(0.38,0.41,0.38),false) | |
| 1158 | MakeForm(Part,"Cyl") | |
| 1159 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1160 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.37,0.5,0.37),false) | |
| 1161 | MakeForm(Part,"Ball") | |
| 1162 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1163 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.7,0.4),false) | |
| 1164 | MakeForm(Part,"Wedge") | |
| 1165 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 1166 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.2),false) | |
| 1167 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1168 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.35,0.35,0.35),false) | |
| 1169 | MakeForm(Part,"Cyl") | |
| 1170 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1171 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.5),false) | |
| 1172 | MakeForm(Part,"Cyl") | |
| 1173 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1174 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.45),false) | |
| 1175 | MakeForm(Part,"Cyl") | |
| 1176 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1177 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
| 1178 | MakeForm(Part,"Wedge") | |
| 1179 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 1180 | local LASTPART = Handle | |
| 1181 | for i = 1, 10 do | |
| 1182 | if LASTPART == Handle then | |
| 1183 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.1,0.2,0),false) | |
| 1184 | LASTPART = Part | |
| 1185 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1186 | else | |
| 1187 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.1,0.05,0),false) | |
| 1188 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 1189 | LASTPART = Part | |
| 1190 | end | |
| 1191 | end | |
| 1192 | ||
| 1193 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2.6,1),false) | |
| 1194 | MakeForm(Barrel,"Cyl") | |
| 1195 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1196 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.25,1,0.25),false) | |
| 1197 | MakeForm(Part,"Cyl") | |
| 1198 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 1199 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0,0.1,0.2),false) | |
| 1200 | MakeForm(Part,"Wedge") | |
| 1201 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1202 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Eye", VT(0.125,0,0.125),false) | |
| 1203 | MakeForm(Hole,"Cyl") | |
| 1204 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 1205 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0,0,0),false) | |
| 1206 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1207 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(1.1,1.1,1.5), VT(0,0,0.2))
| |
| 1208 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Really black", "Eye", VT(0,0,0),false) | |
| 1209 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1210 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(1.2,1.2,0.3), VT(0,0,0.2))
| |
| 1211 | local spinc=0 | |
| 1212 | coroutine.resume(coroutine.create(function() | |
| 1213 | while wait() do | |
| 1214 | spinc=spinc+1+sick.PlaybackLoudness/50 | |
| 1215 | WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1216 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0.1+sick.PlaybackLoudness/40)) | |
| 1217 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-0.1-sick.PlaybackLoudness/40)) | |
| 1218 | end | |
| 1219 | end)) | |
| 1220 | ||
| 1221 | ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1222 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1223 | ||
| 1224 | local BODY = {}
| |
| 1225 | ||
| 1226 | local cR=255 | |
| 1227 | local cG=0 | |
| 1228 | local cB=0 | |
| 1229 | local flg5=1 local omgidk=1 | |
| 1230 | local add=15 | |
| 1231 | game:GetService("RunService").Heartbeat:Connect(function()
| |
| 1232 | if omgidk>10000 then omgidk=0 end | |
| 1233 | omgidk=omgidk+1 | |
| 1234 | if cR>=255 then flg5=1 end | |
| 1235 | if cG>=255 then flg5=2 end | |
| 1236 | if cB>=255 then flg5=3 end | |
| 1237 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 1238 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 1239 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 1240 | color=Color3.fromRGB(cR,cG,cB) | |
| 1241 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 1242 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1243 | c.Material = "Neon" | |
| 1244 | c.Color = color | |
| 1245 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1246 | c.Color = color | |
| 1247 | c.Material = "Neon" | |
| 1248 | end | |
| 1249 | end | |
| 1250 | end) | |
| 1251 | ||
| 1252 | Weapon.Parent = Character | |
| 1253 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1254 | if c.ClassName == "Part" then | |
| 1255 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1256 | end | |
| 1257 | end | |
| 1258 | ||
| 1259 | for e = 1, #BODY do | |
| 1260 | if BODY[e] ~= nil then | |
| 1261 | do | |
| 1262 | local STUFF = BODY[e] | |
| 1263 | local PART = STUFF[1] | |
| 1264 | local PARENT = STUFF[2] | |
| 1265 | local MATERIAL = STUFF[3] | |
| 1266 | local COLOR = STUFF[4] | |
| 1267 | PART.AncestryChanged:Connect(function() | |
| 1268 | if PART.ClassName == "Part" then | |
| 1269 | PART.Material = MATERIAL | |
| 1270 | PART.Color = COLOR | |
| 1271 | end | |
| 1272 | PART.Parent = PARENT | |
| 1273 | end) | |
| 1274 | end | |
| 1275 | end | |
| 1276 | end | |
| 1277 | function refit() | |
| 1278 | Weapon.Parent = Character | |
| 1279 | Character.Parent = workspace | |
| 1280 | for e = 1, #BODY do | |
| 1281 | if BODY[e] ~= nil then | |
| 1282 | local STUFF = BODY[e] | |
| 1283 | local PART = STUFF[1] | |
| 1284 | local PARENT = STUFF[2] | |
| 1285 | local MATERIAL = STUFF[3] | |
| 1286 | local COLOR = STUFF[4] | |
| 1287 | if PART.Parent ~= PARENT then | |
| 1288 | Humanoid:remove() | |
| 1289 | if PART.ClassName == "Part" then | |
| 1290 | PART.Material = MATERIAL | |
| 1291 | PART.Color = COLOR | |
| 1292 | end | |
| 1293 | PART.Parent = PARENT | |
| 1294 | Humanoid = IT("Humanoid", Character)
| |
| 1295 | end | |
| 1296 | end | |
| 1297 | end | |
| 1298 | end | |
| 1299 | ||
| 1300 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 1301 | local SKILLFONT = "Arcade" | |
| 1302 | local SKILLTEXTSIZE = 6 | |
| 1303 | ||
| 1304 | Humanoid.Died:connect(function() | |
| 1305 | refit() | |
| 1306 | end) | |
| 1307 | ||
| 1308 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1309 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1310 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1311 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1312 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1313 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 1314 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
| 1315 | local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.66, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame") | |
| 1316 | local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.66, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame") | |
| 1317 | ||
| 1318 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
| 1319 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[C] Mach60", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
| 1320 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V] Speed Kickish", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
| 1321 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] World Kickision", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
| 1322 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Ban Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
| 1323 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[E] SHUTDOWN", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6") | |
| 1324 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[N] Bnish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7") | |
| 1325 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[B] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8") | |
| 1326 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9") | |
| 1327 | ||
| 1328 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 1329 | ||
| 1330 | function printbye(Name) | |
| 1331 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 1332 | end | |
| 1333 | ||
| 1334 | --//=================================\\ | |
| 1335 | --|| DAMAGING | |
| 1336 | --\\=================================// | |
| 1337 | ||
| 1338 | function Banish(Foe) | |
| 1339 | if Foe then | |
| 1340 | coroutine.resume(coroutine.create(function() | |
| 1341 | local plr = game:service'Players':GetPlayerFromCharacter(Foe) | |
| 1342 | if plr then | |
| 1343 | coroutine.resume(coroutine.create(function() | |
| 1344 | wait(0.5) | |
| 1345 | plr:Kick(Reason) | |
| 1346 | end)) | |
| 1347 | end | |
| 1348 | if(Foe:FindFirstChildOfClass'Humanoid')then | |
| 1349 | printbye(Foe.Name) | |
| 1350 | Foe.Archivable = true | |
| 1351 | local CLONE = Foe:Clone() | |
| 1352 | Foe:Destroy() | |
| 1353 | CLONE.Parent = Effects | |
| 1354 | CLONE:BreakJoints() | |
| 1355 | local MATERIALS = {"Glass","Neon"}
| |
| 1356 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1357 | if c:IsA("BasePart") then
| |
| 1358 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1359 | CreateSound(2152227673, c, 10, 1, false) | |
| 1360 | end | |
| 1361 | c.Anchored = true | |
| 1362 | c.Transparency = c.Transparency + 0.2 | |
| 1363 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1364 | c.Color = color | |
| 1365 | if c.ClassName == "MeshPart" then | |
| 1366 | c.TextureID = "" | |
| 1367 | end | |
| 1368 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1369 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1370 | end | |
| 1371 | if c:FindFirstChildOfClass("Decal") then
| |
| 1372 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1373 | end | |
| 1374 | c.Name = "Banished" | |
| 1375 | c.CanCollide = false | |
| 1376 | else | |
| 1377 | c:remove() | |
| 1378 | end | |
| 1379 | end | |
| 1380 | local A = false | |
| 1381 | for i = 1, 35 do | |
| 1382 | if A == false then | |
| 1383 | A = true | |
| 1384 | elseif A == true then | |
| 1385 | A = false | |
| 1386 | end | |
| 1387 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1388 | if c:IsA("BasePart") then
| |
| 1389 | c.Anchored = true | |
| 1390 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1391 | c.Transparency = c.Transparency + 0.8/35 | |
| 1392 | if A == false then | |
| 1393 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1394 | elseif A == true then | |
| 1395 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1396 | end | |
| 1397 | end | |
| 1398 | end | |
| 1399 | Swait() | |
| 1400 | end | |
| 1401 | CLONE:remove() | |
| 1402 | end | |
| 1403 | end)) | |
| 1404 | end | |
| 1405 | end | |
| 1406 | ||
| 1407 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 1408 | local CHILDREN = workspace:GetDescendants() | |
| 1409 | for index, CHILD in pairs(CHILDREN) do | |
| 1410 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1411 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1412 | if HUM then | |
| 1413 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1414 | if TORSO then | |
| 1415 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1416 | if ISBANISH == true then | |
| 1417 | Banish(CHILD) | |
| 1418 | else | |
| 1419 | if ISBANISH == "Gravity" then | |
| 1420 | HUM.PlatformStand = true | |
| 1421 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1422 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1423 | grav.D = 15 | |
| 1424 | grav.P = 20000 | |
| 1425 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1426 | grav.position = TORSO.Position | |
| 1427 | grav.Name = "V3BanishForce"..Player.Name | |
| 1428 | else | |
| 1429 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1430 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1431 | end | |
| 1432 | else | |
| 1433 | HUM.PlatformStand = false | |
| 1434 | end | |
| 1435 | end | |
| 1436 | elseif ISBANISH == "Gravity" then | |
| 1437 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1438 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1439 | HUM.PlatformStand = false | |
| 1440 | end | |
| 1441 | end | |
| 1442 | end | |
| 1443 | end | |
| 1444 | end | |
| 1445 | end | |
| 1446 | end | |
| 1447 | ||
| 1448 | function Outlines(TARGET) | |
| 1449 | coroutine.resume(coroutine.create(function() | |
| 1450 | local T = TARGET:GetChildren() | |
| 1451 | for i = 1, #T do | |
| 1452 | local child = T[i] | |
| 1453 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
| 1454 | do | |
| 1455 | local clone = child:Clone() | |
| 1456 | clone.Parent = Effects | |
| 1457 | clone.Anchored = true | |
| 1458 | clone.CanCollide = false | |
| 1459 | clone:ClearAllChildren() | |
| 1460 | clone.CFrame = child.CFrame | |
| 1461 | if clone.Name == "Head" then | |
| 1462 | clone.Size = VT(clone.Size.Y, clone.Size.Y, clone.Size.Y) | |
| 1463 | end | |
| 1464 | if clone.ClassName == "MeshPart" then | |
| 1465 | clone.TextureID = "" | |
| 1466 | end | |
| 1467 | clone.Color = Color3.fromRGB(cR,cG,cB) | |
| 1468 | clone.Material = "Neon" | |
| 1469 | coroutine.resume(coroutine.create(function() | |
| 1470 | for i = 1, 100 do | |
| 1471 | Swait() | |
| 1472 | clone.Transparency = clone.Transparency + 0.01 | |
| 1473 | clone.Size = clone.Size + VT(0.001, 0.001, 0.001) | |
| 1474 | end | |
| 1475 | clone:remove() | |
| 1476 | end)) | |
| 1477 | end | |
| 1478 | end | |
| 1479 | end | |
| 1480 | end)) | |
| 1481 | end | |
| 1482 | ||
| 1483 | local BEANED = {}
| |
| 1484 | ||
| 1485 | function BEAN(bitch) | |
| 1486 | if bitch then | |
| 1487 | g = game.Players:GetPlayers() | |
| 1488 | local kickfolder = IT("Folder",Effects)
| |
| 1489 | local naeeym2 = Instance.new("BillboardGui",kickfolder)
| |
| 1490 | naeeym2.AlwaysOnTop = false | |
| 1491 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 1492 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
| 1493 | naeeym2.Name = "Mark" | |
| 1494 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 1495 | tecks2.BackgroundTransparency = 1 | |
| 1496 | tecks2.TextScaled = true | |
| 1497 | tecks2.BorderSizePixel = 0 | |
| 1498 | tecks2.Text = "BANNED" | |
| 1499 | tecks2.Font = "Arcade" | |
| 1500 | tecks2.TextSize = 30 | |
| 1501 | tecks2.TextStrokeTransparency = 0 | |
| 1502 | tecks2.TextColor3 = Color3.fromRGB(cR,cG,cB) | |
| 1503 | tecks2.TextStrokeColor3 = Color3.fromRGB(cR,cG,cB) | |
| 1504 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1505 | tecks2.Parent = naeeym2 | |
| 1506 | -- CreateSound("2570187601", bitch, 600, 1, false)
| |
| 1507 | local Players = game:GetService("Players")
| |
| 1508 | local fag = Players:FindFirstChild(bitch.Name) | |
| 1509 | --faggut:Kick() | |
| 1510 | if Players:FindFirstChild(bitch.Name) then | |
| 1511 | fag:Kick("fat")
| |
| 1512 | end | |
| 1513 | if Players:FindFirstChild(bitch.Name) then | |
| 1514 | fag:Kick("fat")
| |
| 1515 | end | |
| 1516 | if Players:FindFirstChild(bitch.Name) then | |
| 1517 | fag:Kick("fat")
| |
| 1518 | end | |
| 1519 | if Players:FindFirstChild(bitch.Name) then | |
| 1520 | fag:Kick("fat")
| |
| 1521 | end | |
| 1522 | if Players:FindFirstChild(bitch.Name) then | |
| 1523 | fag:Kick("fat")
| |
| 1524 | end | |
| 1525 | if Players:FindFirstChild(bitch.Name) then | |
| 1526 | fag:Kick("fat")
| |
| 1527 | end | |
| 1528 | table.insert(BEANED,bitch.name) | |
| 1529 | --]] | |
| 1530 | --CreateSound("527749592", game.Workspace, 700, 1, false)
| |
| 1531 | --CHARACTER:Remove() | |
| 1532 | --[[ | |
| 1533 | for i,v in pairs(g) do | |
| 1534 | --v:remove() | |
| 1535 | end ]]-- | |
| 1536 | --[[ | |
| 1537 | if CHARACTER.Name ~= "Default Dummy" or CHARACTER.Name ~= "NPC" then | |
| 1538 | for i,v in pairs(g) do | |
| 1539 | if string.find(string.upper(v.Name),CHARACTER) == 1 then | |
| 1540 | v:remove() | |
| 1541 | end | |
| 1542 | end | |
| 1543 | end]]-- | |
| 1544 | --[[ | |
| 1545 | for _, p in pairs(game.Players:GetChildren()) do | |
| 1546 | if p:FindFirstChild("CHARACTER") then
| |
| 1547 | ||
| 1548 | end | |
| 1549 | end]]-- | |
| 1550 | coroutine.resume(coroutine.create(function() | |
| 1551 | for i = 1, 50 do | |
| 1552 | Swait() | |
| 1553 | for i,v in ipairs(kickfolder:GetChildren()) do | |
| 1554 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 1555 | v.Transparency = 1 | |
| 1556 | end | |
| 1557 | naeeym2.Enabled = false | |
| 1558 | end | |
| 1559 | Swait() | |
| 1560 | for i,v in ipairs(kickfolder:GetChildren()) do | |
| 1561 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 1562 | v.Transparency = 0 | |
| 1563 | end | |
| 1564 | naeeym2.Enabled = true | |
| 1565 | end | |
| 1566 | end | |
| 1567 | kickfolder:remove() | |
| 1568 | end)) | |
| 1569 | --wait(6) | |
| 1570 | --bitch:Remove() | |
| 1571 | end | |
| 1572 | end | |
| 1573 | ||
| 1574 | local function CheckForBan(player) | |
| 1575 | for i = 1, #BEANED do | |
| 1576 | if player.Name == BEANED[i] then | |
| 1577 | player:Kick("NO LAGS OR ABUSE GET THE HELL OUT") --Ban Reason Change between the '' to change the reason!
| |
| 1578 | end | |
| 1579 | end | |
| 1580 | end | |
| 1581 | ||
| 1582 | ||
| 1583 | game.Players.PlayerAdded:connect(function() | |
| 1584 | for i,v in pairs(game.Players:GetPlayers())do | |
| 1585 | CheckForBan(v) | |
| 1586 | end | |
| 1587 | end) | |
| 1588 | ||
| 1589 | ||
| 1590 | --//=================================\\ | |
| 1591 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1592 | --\\=================================// | |
| 1593 | ||
| 1594 | function Taunt() | |
| 1595 | ATTACK = true | |
| 1596 | Rooted = true | |
| 1597 | CreateSound(2668778545,Head,80,1,false) | |
| 1598 | for i = 1, 30 do | |
| 1599 | Swait() | |
| 1600 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1601 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1602 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1603 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1604 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1605 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1606 | end | |
| 1607 | for i = 1, 38 do | |
| 1608 | Swait() | |
| 1609 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1610 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1611 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(76)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1612 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1613 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1614 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1615 | end | |
| 1616 | ATTACK = false | |
| 1617 | Rooted = false | |
| 1618 | end | |
| 1619 | ||
| 1620 | ||
| 1621 | function Taunt3() | |
| 1622 | ATTACK = true | |
| 1623 | Rooted = true | |
| 1624 | CreateSound(1076231331,Head,80,1,false) | |
| 1625 | for i = 1, 21 do | |
| 1626 | Swait() | |
| 1627 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1628 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1629 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1630 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1631 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1632 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1633 | end | |
| 1634 | for i = 1, 21 do | |
| 1635 | Swait() | |
| 1636 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1637 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1638 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1639 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1640 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1641 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1642 | end | |
| 1643 | for i = 0.8, 18 do | |
| 1644 | Swait() | |
| 1645 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1646 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1647 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1648 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1649 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1650 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1651 | end | |
| 1652 | for i = 0.7, 16 do | |
| 1653 | Swait() | |
| 1654 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1655 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1656 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1657 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1658 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1659 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1660 | end | |
| 1661 | for i = 0.1, 4 do | |
| 1662 | Swait() | |
| 1663 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1664 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1665 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1666 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1667 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1668 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1669 | end | |
| 1670 | for i = 0.1, 4 do | |
| 1671 | Swait() | |
| 1672 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1673 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1674 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1675 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1676 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1677 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1678 | end | |
| 1679 | for i = 0.1, 4 do | |
| 1680 | Swait() | |
| 1681 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1682 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1683 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1684 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1685 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1686 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1687 | end | |
| 1688 | for i = 0.1, 4 do | |
| 1689 | Swait() | |
| 1690 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1691 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1692 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1693 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1694 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1695 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1696 | end | |
| 1697 | for i = 0.1, 4 do | |
| 1698 | Swait() | |
| 1699 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1700 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1701 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1702 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1703 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1704 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1705 | end | |
| 1706 | for i = 0.1, 4 do | |
| 1707 | Swait() | |
| 1708 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1709 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1710 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1711 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1712 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1713 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1714 | end | |
| 1715 | for i = 0.1, 4 do | |
| 1716 | Swait() | |
| 1717 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1718 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1719 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1720 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1721 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1722 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1723 | end | |
| 1724 | for i = 0.1, 4 do | |
| 1725 | Swait() | |
| 1726 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1727 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1728 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1729 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1730 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1731 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1732 | end | |
| 1733 | for i = 0.1, 4 do | |
| 1734 | Swait() | |
| 1735 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1736 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1737 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1738 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1739 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1740 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1741 | end | |
| 1742 | for i = 0.1, 4 do | |
| 1743 | Swait() | |
| 1744 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1745 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1746 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1747 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1748 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1749 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1750 | end | |
| 1751 | for i = 0.1, 4 do | |
| 1752 | Swait() | |
| 1753 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1754 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1755 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1756 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1757 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1758 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1759 | end | |
| 1760 | ATTACK = false | |
| 1761 | Rooted = false | |
| 1762 | end | |
| 1763 | ||
| 1764 | workspace.ChildAdded:connect(function(instance) | |
| 1765 | for BANISH = 1, #Mercy do | |
| 1766 | if Mercy[BANISH] ~= nil then | |
| 1767 | if instance.Name == Mercy[BANISH] then | |
| 1768 | coroutine.resume(coroutine.create(function() | |
| 1769 | printbye(instance.Name) | |
| 1770 | instance:ClearAllChildren() | |
| 1771 | Debris:AddItem(instance,0.0005) | |
| 1772 | end)) | |
| 1773 | end | |
| 1774 | end | |
| 1775 | end | |
| 1776 | end) | |
| 1777 | ||
| 1778 | function Banish(Foe) | |
| 1779 | if Foe then | |
| 1780 | coroutine.resume(coroutine.create(function() | |
| 1781 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 1782 | table.insert(Mercy,Foe.Name) | |
| 1783 | printbye(Foe.Name) | |
| 1784 | --end | |
| 1785 | Foe.Archivable = true | |
| 1786 | local CLONE = Foe:Clone() | |
| 1787 | Foe:Destroy() | |
| 1788 | CLONE.Parent = Effects | |
| 1789 | CLONE:BreakJoints() | |
| 1790 | local MATERIALS = {"Neon","Neon"}
| |
| 1791 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1792 | if c:IsA("BasePart") then
| |
| 1793 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1794 | CreateSound(340722848, c, 10, 1, false) | |
| 1795 | end | |
| 1796 | c.Anchored = true | |
| 1797 | c.Transparency = c.Transparency + 0.2 | |
| 1798 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1799 | c.Color = C3(0,0,0) | |
| 1800 | if c.Name == "Head" then | |
| 1801 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Skull", Size = VT(c.Size.Z,c.Size.Y,c.Size.Z)*3, Size2 = (VT(c.Size.Z,c.Size.Y,c.Size.Z)*3)*MRANDOM(7,14)/10, Transparency = c.Transparency, Transparency2 = 1, CFrame = c.CFrame, MoveToPos = c.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1802 | else | |
| 1803 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = c.Size, Size2 = c.Size*MRANDOM(7,14)/10, Transparency = c.Transparency, Transparency2 = 1, CFrame = c.CFrame, MoveToPos = c.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1804 | end | |
| 1805 | if c.ClassName == "MeshPart" then | |
| 1806 | c.TextureID = "" | |
| 1807 | end | |
| 1808 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1809 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1810 | end | |
| 1811 | if c:FindFirstChildOfClass("Decal") then
| |
| 1812 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1813 | end | |
| 1814 | c.Name = "Banished" | |
| 1815 | c.CanCollide = false | |
| 1816 | else | |
| 1817 | c:remove() | |
| 1818 | end | |
| 1819 | end | |
| 1820 | local A = false | |
| 1821 | for i = 1, 35 do | |
| 1822 | if A == false then | |
| 1823 | A = true | |
| 1824 | elseif A == true then | |
| 1825 | A = false | |
| 1826 | end | |
| 1827 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1828 | if c:IsA("BasePart") then
| |
| 1829 | c.Anchored = true | |
| 1830 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1831 | c.Transparency = c.Transparency + 0.8/35 | |
| 1832 | if A == false then | |
| 1833 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1834 | elseif A == true then | |
| 1835 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1836 | end | |
| 1837 | end | |
| 1838 | end | |
| 1839 | Swait() | |
| 1840 | end | |
| 1841 | CLONE:remove() | |
| 1842 | end)) | |
| 1843 | end | |
| 1844 | end | |
| 1845 | ||
| 1846 | function Shot() | |
| 1847 | ATTACK = true | |
| 1848 | Rooted = false | |
| 1849 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 1850 | Swait() | |
| 1851 | turnto(Mouse.Hit.p) | |
| 1852 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1853 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1854 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1855 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1856 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1857 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1858 | end | |
| 1859 | repeat | |
| 1860 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 1861 | Swait() | |
| 1862 | turnto(Mouse.Hit.p) | |
| 1863 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1864 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1865 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1866 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1867 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1868 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1869 | end | |
| 1870 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1871 | SpawnTrail(Hole.Position,POS) | |
| 1872 | if HIT ~= nil then | |
| 1873 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1874 | Banish(HIT.Parent) | |
| 1875 | end | |
| 1876 | end | |
| 1877 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1878 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1879 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1880 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1881 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 1882 | Swait() | |
| 1883 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1884 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1885 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1886 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1887 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1888 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1889 | end | |
| 1890 | until KEYHOLD == false | |
| 1891 | ATTACK = false | |
| 1892 | Rooted = false | |
| 1893 | end | |
| 1894 | ||
| 1895 | function Banisher_Bullet() | |
| 1896 | ATTACK = true | |
| 1897 | Rooted = false | |
| 1898 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1899 | Swait() | |
| 1900 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1901 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1902 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1903 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1904 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1905 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1906 | end | |
| 1907 | repeat | |
| 1908 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1909 | Swait() | |
| 1910 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1911 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1912 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1913 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1914 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1915 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1916 | end | |
| 1917 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1918 | SpawnTrail(Hole.Position,POS) | |
| 1919 | if HIT ~= nil then | |
| 1920 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1921 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".") | |
| 1922 | Banish(HIT.Parent) | |
| 1923 | end | |
| 1924 | end | |
| 1925 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1926 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1927 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1928 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1929 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1930 | Swait() | |
| 1931 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1932 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1933 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1934 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1935 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1936 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1937 | end | |
| 1938 | until KEYHOLD == false | |
| 1939 | ATTACK = false | |
| 1940 | Rooted = false | |
| 1941 | end | |
| 1942 | ||
| 1943 | function REALBANBULLETO() | |
| 1944 | ATTACK = true | |
| 1945 | Rooted = false | |
| 1946 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1947 | Swait() | |
| 1948 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1949 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1950 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1951 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1952 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1953 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1954 | end | |
| 1955 | repeat | |
| 1956 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1957 | Swait() | |
| 1958 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1959 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1960 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1961 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1962 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1963 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1964 | end | |
| 1965 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1966 | SpawnTrail(Hole.Position,POS) | |
| 1967 | if HIT ~= nil then | |
| 1968 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1969 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".") | |
| 1970 | BEAN(HIT.Parent) | |
| 1971 | CreateSound(2487714799, HIT, 10, 1, false) | |
| 1972 | Outlines(HIT.Parent) | |
| 1973 | end | |
| 1974 | end | |
| 1975 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1976 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 281454991, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 10})
| |
| 1977 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1978 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1979 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1980 | Swait() | |
| 1981 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1982 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1983 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1984 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1985 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1986 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1987 | end | |
| 1988 | until KEYHOLD == false | |
| 1989 | ATTACK = false | |
| 1990 | Rooted = false | |
| 1991 | end | |
| 1992 | ||
| 1993 | function Mercy() | |
| 1994 | local lo={"lolwut","no this is not normal banishing.","E","aaaaaaaaaaaaaa","Burn in hell boi.","Stop abusing before i abuse you.","getoff succo.","You're even fattier than tust himself.","look a skiddy boi.","Poison is a nigg ok.","oh hey, look what we found here... a little piece of garbage","Oh look i found poison v2 :DDDDDDDD","what a terrible day to meeting guest.. get it?","GUEKID SKIDCHER LMFAO","Mhm... Another guest glitcher... how pathetic. Its about getting ended here, you skiddadle!","Mhm... Another guest glitcher... how pathetic. Its about getting ended here, you skiddadle!","Poison Resistance fan? I don't care.","Look we've got some skids here.","I'm cleaning you skids up before you end up leaking more of your edit trash again."}
| |
| 1995 | chatfunc(lo[math.random(1,#lo)]) | |
| 1996 | end | |
| 1997 | ||
| 1998 | function AttackTemplate() | |
| 1999 | ATTACK = true | |
| 2000 | Rooted = false | |
| 2001 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2002 | Swait() | |
| 2003 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2004 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2005 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2006 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2007 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2008 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2009 | end | |
| 2010 | ATTACK = false | |
| 2011 | Rooted = false | |
| 2012 | end | |
| 2013 | ||
| 2014 | ||
| 2015 | function World_Banishing() | |
| 2016 | ATTACK = true | |
| 2017 | Rooted = true | |
| 2018 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]) | |
| 2019 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2020 | Swait() | |
| 2021 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2022 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2023 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2024 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2025 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2026 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2027 | end | |
| 2028 | CreateSound(904440937,Character,5,0.7,false) | |
| 2029 | CreateSound(1776706665,Character,6,1,false) | |
| 2030 | CreateSound(142070127,Character,6,0.9,false) | |
| 2031 | CreateSound(137463716,Character,3,0.65,false) | |
| 2032 | CreateSound(136007472,Character,3,0.8,false) | |
| 2033 | CreateSound(159106174,Character,0.5,0.5,false) | |
| 2034 | CreateSound(2042685204,Character,2,1.4,false) | |
| 2035 | CreateSound(244578827,Character,3,1,false) | |
| 2036 | CreateSound(331888777,Character,4,1,false) | |
| 2037 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,25,15), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CFrame.new(0,0,0), MoveToPos = Hole.CFrame*CF(0,20,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2038 | WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(10,1,10)*75, Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2039 | for i = 0, 50 do | |
| 2040 | WACKYEFFECT({Time = math.random(10,125), EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(10,1,10)*math.random(1,35), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0), RotationX = 0, RotationY = math.random(-15,15), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2041 | end | |
| 2042 | for i = 0, 50 do | |
| 2043 | WACKYEFFECT({Time = math.random(10,205), EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(10,1,10)*math.random(1,7.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0), RotationX = 0, RotationY = math.random(-15,15), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2044 | end | |
| 2045 | for i=0, 3, 0.1 / Animation_Speed do | |
| 2046 | Swait() | |
| 2047 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2048 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2049 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2050 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2051 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2052 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2053 | end | |
| 2054 | for i, v in pairs(FindNearestHead(Torso.CFrame.p, math.huge)) do | |
| 2055 | if i~=nil then | |
| 2056 | Banish(v) | |
| 2057 | end | |
| 2058 | end | |
| 2059 | ATTACK = false | |
| 2060 | Rooted = false | |
| 2061 | end | |
| 2062 | ||
| 2063 | function KickThatNigga(CHARACTER) | |
| 2064 | g = game.Players:GetPlayers() | |
| 2065 | local kickfolder = IT("Folder",Effects)
| |
| 2066 | local naeeym2 = Instance.new("BillboardGui",kickfolder)
| |
| 2067 | naeeym2.AlwaysOnTop = false | |
| 2068 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 2069 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
| 2070 | naeeym2.Name = "Mark" | |
| 2071 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 2072 | tecks2.BackgroundTransparency = 1 | |
| 2073 | tecks2.TextScaled = true | |
| 2074 | tecks2.BorderSizePixel = 0 | |
| 2075 | tecks2.Text = "YOUR ALL GONE" | |
| 2076 | tecks2.Font = "Arcade" | |
| 2077 | tecks2.TextSize = 30 | |
| 2078 | tecks2.TextStrokeTransparency = 1 | |
| 2079 | tecks2.TextColor3 = Color3.new(1,1,1) | |
| 2080 | tecks2.TextStrokeColor3 = Color3.new(1,0,0) | |
| 2081 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 2082 | tecks2.Parent = naeeym2 | |
| 2083 | CreateSound("527749592", CHARACTER, 600, 1, false)
| |
| 2084 | for i,v in ipairs(CHARACTER:GetChildren()) do | |
| 2085 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 2086 | if v.Name ~= "HumanoidRootPart" then | |
| 2087 | local BOD = v:Clone() | |
| 2088 | BOD.CanCollide = false | |
| 2089 | BOD.Anchored = true | |
| 2090 | BOD.CFrame = v.CFrame | |
| 2091 | BOD.Parent = kickfolder | |
| 2092 | BOD.Material = "Granite" | |
| 2093 | BOD.Color = C3(.3,0,0) | |
| 2094 | if BOD:FindFirstChildOfClass("Decal") then
| |
| 2095 | BOD:FindFirstChildOfClass("Decal"):remove()
| |
| 2096 | end | |
| 2097 | if BOD.Name == "Head" then | |
| 2098 | naeeym2.Adornee = BOD | |
| 2099 | end | |
| 2100 | if BOD.ClassName == "MeshPart" then | |
| 2101 | BOD.TextureID = "" | |
| 2102 | end | |
| 2103 | end | |
| 2104 | end | |
| 2105 | end | |
| 2106 | for i,v in pairs(g) do | |
| 2107 | v:remove() | |
| 2108 | end | |
| 2109 | if CHARACTER ~= "Character" then | |
| 2110 | CHARACTER:remove() | |
| 2111 | end | |
| 2112 | coroutine.resume(coroutine.create(function() | |
| 2113 | for i = 1, 50 do | |
| 2114 | Swait() | |
| 2115 | for i,v in ipairs(kickfolder:GetChildren()) do | |
| 2116 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 2117 | v.Transparency = 1 | |
| 2118 | end | |
| 2119 | naeeym2.Enabled = false | |
| 2120 | end | |
| 2121 | Swait() | |
| 2122 | for i,v in ipairs(kickfolder:GetChildren()) do | |
| 2123 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 2124 | v.Transparency = 0 | |
| 2125 | end | |
| 2126 | naeeym2.Enabled = true | |
| 2127 | end | |
| 2128 | end | |
| 2129 | kickfolder:remove() | |
| 2130 | end)) | |
| 2131 | end | |
| 2132 | ||
| 2133 | function World_Shutdown() | |
| 2134 | ATTACK = true | |
| 2135 | Rooted = true | |
| 2136 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]) | |
| 2137 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2138 | Swait() | |
| 2139 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2140 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2141 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2142 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2143 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2144 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2145 | end | |
| 2146 | CreateSound(904440937,Character,5,0.7,false) | |
| 2147 | CreateSound(1776706665,Character,6,1,false) | |
| 2148 | CreateSound(142070127,Character,6,0.9,false) | |
| 2149 | CreateSound(137463716,Character,3,0.65,false) | |
| 2150 | CreateSound(136007472,Character,3,0.8,false) | |
| 2151 | CreateSound(159106174,Character,0.5,0.5,false) | |
| 2152 | CreateSound(2042685204,Character,2,1.4,false) | |
| 2153 | CreateSound(244578827,Character,3,1,false) | |
| 2154 | CreateSound(331888777,Character,4,1,false) | |
| 2155 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,25,15), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CFrame.new(0,0,0), MoveToPos = Hole.CFrame*CF(0,20,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2156 | WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(10,1,10)*75, Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2157 | for i = 0, 50 do | |
| 2158 | WACKYEFFECT({Time = math.random(10,125), EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(10,1,10)*math.random(1,35), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0), RotationX = 0, RotationY = math.random(-15,15), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2159 | end | |
| 2160 | for i = 0, 50 do | |
| 2161 | WACKYEFFECT({Time = math.random(10,205), EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(10,1,10)*math.random(1,7.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0), RotationX = 0, RotationY = math.random(-15,15), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2162 | end | |
| 2163 | for i=0, 3, 0.1 / Animation_Speed do | |
| 2164 | Swait() | |
| 2165 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2166 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2167 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2168 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2169 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2170 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2171 | end | |
| 2172 | for i, v in pairs(FindNearestHead(Torso.CFrame.p, math.huge)) do | |
| 2173 | if i~=nil then | |
| 2174 | KickThatNigga(v) | |
| 2175 | end | |
| 2176 | end | |
| 2177 | ATTACK = false | |
| 2178 | Rooted = false | |
| 2179 | end | |
| 2180 | ||
| 2181 | function Speed_Banish() | |
| 2182 | ATTACK = true | |
| 2183 | Rooted = true | |
| 2184 | CreateSound(331888777,RootPart,15,0.9,false) | |
| 2185 | for i=0, 3, 0.1 / Animation_Speed do | |
| 2186 | Swait() | |
| 2187 | WACKYEFFECT({Time = math.random(30,120), EffectType = "Wave", Size = VT(1,1.5,1), Size2 = VT(0.3,0,0.3), Transparency = 1, Transparency2 = 0, CFrame = Hole.CFrame*CF(0,0.5,0), MoveToPos = Hole.CFrame*CF(0,-0.5,0).p, RotationX = 0, RotationY = math.random(-10,10), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2188 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2189 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 2190 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2191 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2192 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2193 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2194 | end | |
| 2195 | for i=0, 3, 0.1 / Animation_Speed do | |
| 2196 | Swait() | |
| 2197 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2198 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 2199 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2200 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0) * ANGLES(RAD(165), RAD(0), RAD(10)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2201 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2202 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2203 | end | |
| 2204 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2205 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 2206 | Swait() | |
| 2207 | turnto(Mouse.Hit.p) | |
| 2208 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
| 2209 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
| 2210 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2211 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0) * ANGLES(RAD(165), RAD(0), RAD(10)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2212 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2213 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2214 | end | |
| 2215 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 2216 | SpawnTrail(Hole.Position,POS) | |
| 2217 | if HIT ~= nil then | |
| 2218 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 2219 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".") | |
| 2220 | Banish(HIT.Parent) | |
| 2221 | end | |
| 2222 | end | |
| 2223 | WACKYEFFECT({Time = math.random(10,55), EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = math.random(-15,15), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2224 | WACKYEFFECT({Time = math.random(10,55), EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = math.random(-15,15), RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2225 | WACKYEFFECT({Time = math.random(10,55), EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = math.random(-10,10), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2226 | WACKYEFFECT({Time = math.random(10,55), EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = math.random(-10,10), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2227 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 2228 | Swait() | |
| 2229 | turnto(Mouse.Hit.p) | |
| 2230 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
| 2231 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
| 2232 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2233 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0) * ANGLES(RAD(165), RAD(0), RAD(10)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2234 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2235 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2236 | end | |
| 2237 | end | |
| 2238 | ATTACK = false | |
| 2239 | Rooted = false | |
| 2240 | end | |
| 2241 | ||
| 2242 | function Mach20() | |
| 2243 | local ORIGIN = RootPart.Position | |
| 2244 | for i = 0, 25 do | |
| 2245 | WACKYEFFECT({Time = math.random(10,95), EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(10,1,10)*math.random(1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0), RotationX = 0, RotationY = math.random(-15,15), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2246 | end | |
| 2247 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
| 2248 | SOUNDPART.CFrame = RootPart.CFrame | |
| 2249 | Debris:AddItem(SOUNDPART,5) | |
| 2250 | CreateSound(689743416, SOUNDPART, 10, 1) | |
| 2251 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,2.9,0),VT(ORIGIN.X,ORIGIN.Y,ORIGIN.Z)) | |
| 2252 | Swait() | |
| 2253 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
| 2254 | SOUNDPART.CFrame = RootPart.CFrame | |
| 2255 | for i = 0, 25 do | |
| 2256 | WACKYEFFECT({Time = math.random(10,95), EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(10,1,10)*math.random(1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0), RotationX = 0, RotationY = math.random(-15,15), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2257 | end | |
| 2258 | for i, v in pairs(FindNearestHead(Torso.CFrame.p, 30)) do | |
| 2259 | if i~=nil then | |
| 2260 | Banish(v) | |
| 2261 | end | |
| 2262 | end | |
| 2263 | Debris:AddItem(SOUNDPART,5) | |
| 2264 | CreateSound("1295446488", SOUNDPART, 2, 1)
| |
| 2265 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2266 | Swait() | |
| 2267 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2268 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2269 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2270 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2271 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2272 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2273 | end | |
| 2274 | ATTACK = false | |
| 2275 | Rooted = false | |
| 2276 | end | |
| 2277 | ||
| 2278 | --//=================================\\ | |
| 2279 | --|| ASSIGN THINGS TO KEYS | |
| 2280 | --\\=================================// | |
| 2281 | ||
| 2282 | function MouseDown(Mouse) | |
| 2283 | if ATTACK == false then | |
| 2284 | end | |
| 2285 | end | |
| 2286 | ||
| 2287 | function MouseUp(Mouse) | |
| 2288 | HOLD = false | |
| 2289 | end | |
| 2290 | ||
| 2291 | function KeyDown(Key) | |
| 2292 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
| 2293 | KEYHOLD = true | |
| 2294 | if Key == "z" and ATTACK == false then | |
| 2295 | Banisher_Bullet() | |
| 2296 | end | |
| 2297 | ||
| 2298 | if Key == "q" and ATTACK == false then | |
| 2299 | REALBANBULLETO() | |
| 2300 | end | |
| 2301 | ||
| 2302 | if Key == "e" and ATTACK == false then | |
| 2303 | World_Shutdown() | |
| 2304 | end | |
| 2305 | ||
| 2306 | if Key == "x" and ATTACK == false then | |
| 2307 | World_Banishing() | |
| 2308 | end | |
| 2309 | ||
| 2310 | if Key == "c" and ATTACK == false then | |
| 2311 | Mach20() | |
| 2312 | end | |
| 2313 | ||
| 2314 | if Key == "v" and ATTACK == false then | |
| 2315 | Speed_Banish() | |
| 2316 | end | |
| 2317 | ||
| 2318 | if Key == "b" and ATTACK == false then | |
| 2319 | Mercy = {}
| |
| 2320 | chatfunc("I Shall Set You Free.")
| |
| 2321 | end | |
| 2322 | ||
| 2323 | if Key == "n" and ATTACK == false then | |
| 2324 | Shot() | |
| 2325 | end | |
| 2326 | ||
| 2327 | if Key == "t" and ATTACK == false then | |
| 2328 | Taunt() | |
| 2329 | end | |
| 2330 | end | |
| 2331 | end | |
| 2332 | ||
| 2333 | function KeyUp(Key) | |
| 2334 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
| 2335 | KEYHOLD = false | |
| 2336 | end | |
| 2337 | end | |
| 2338 | ||
| 2339 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2340 | MouseDown(NEWKEY) | |
| 2341 | end) | |
| 2342 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2343 | MouseUp(NEWKEY) | |
| 2344 | end) | |
| 2345 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2346 | KeyDown(NEWKEY) | |
| 2347 | end) | |
| 2348 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2349 | KeyUp(NEWKEY) | |
| 2350 | end) | |
| 2351 | ||
| 2352 | Player.Chatted:connect(function(m) | |
| 2353 | if(m:sub(1,7) == 'reason/')then | |
| 2354 | Reason = m:sub(8) or 'None!' | |
| 2355 | end | |
| 2356 | end) | |
| 2357 | ||
| 2358 | --//=================================\\ | |
| 2359 | --\\=================================// | |
| 2360 | ||
| 2361 | ||
| 2362 | function unanchor() | |
| 2363 | if UNANCHOR == true then | |
| 2364 | g = Character:GetChildren() | |
| 2365 | for i = 1, #g do | |
| 2366 | if g[i].ClassName == "Part" then | |
| 2367 | g[i].Anchored = false | |
| 2368 | end | |
| 2369 | end | |
| 2370 | end | |
| 2371 | end | |
| 2372 | ||
| 2373 | ||
| 2374 | --//=================================\\ | |
| 2375 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2376 | --\\=================================// | |
| 2377 | ||
| 2378 | Humanoid.Changed:connect(function(Jump) | |
| 2379 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2380 | Humanoid.Jump = false | |
| 2381 | end | |
| 2382 | end) | |
| 2383 | ||
| 2384 | local CONNECT = nil | |
| 2385 | ||
| 2386 | while true do | |
| 2387 | Swait() | |
| 2388 | ANIMATE.Parent = nil | |
| 2389 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 2390 | Humanoid = IT("Humanoid",Character)
| |
| 2391 | end | |
| 2392 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2393 | v:Stop(); | |
| 2394 | end | |
| 2395 | SINE = SINE + CHANGE | |
| 2396 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2397 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2398 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 2399 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 2400 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2401 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (6 / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (16 / 16) / Animation_Speed) | |
| 2402 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (6 / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (16 / 16) / Animation_Speed) | |
| 2403 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / 6) - 0.15 * COS(SINE / 6*2), -0.125 * COS(SINE / 6) +0.2+ 0.2 * COS(SINE / 6)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / 6))), 0.2 * (16 / 16) / Animation_Speed) | |
| 2404 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / 6) - 0.15 * COS(SINE / 6*2), 0.125 * COS(SINE / 6) +0.2+ -0.2 * COS(SINE / 6)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / 6))), 0.2 * (16 / 16) / Animation_Speed) | |
| 2405 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2406 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2407 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2408 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2409 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2410 | end | |
| 2411 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2412 | ANIM = "Jump" | |
| 2413 | if ATTACK == false then | |
| 2414 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2415 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2416 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2417 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2418 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2419 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2420 | end | |
| 2421 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2422 | ANIM = "Fall" | |
| 2423 | if ATTACK == false then | |
| 2424 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2425 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2426 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2427 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2428 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2429 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2430 | end | |
| 2431 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2432 | ANIM = "Idle" | |
| 2433 | if ATTACK == false then | |
| 2434 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0+ 0.05 * COS(SINE / 24), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0- 5 * COS(SINE / 24)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
| 2435 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(10), RAD(25)), 0.15 / Animation_Speed) | |
| 2436 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(0), RAD(15- 5 * COS(SINE / 32)))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2437 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(-10), RAD(0), RAD(25+ 15 * COS(SINE / 32))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2438 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0- 5 * COS(SINE / 24))), 0.15 / Animation_Speed) | |
| 2439 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0+ 5 * COS(SINE / 24))), 0.15 / Animation_Speed) | |
| 2440 | end | |
| 2441 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2442 | ANIM = "Walk" | |
| 2443 | if ATTACK == false then | |
| 2444 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2445 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (6 / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2446 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2447 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / 6)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 2448 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 2449 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 2450 | end | |
| 2451 | end | |
| 2452 | unanchor() | |
| 2453 | Humanoid.MaxHealth = "inf" | |
| 2454 | Humanoid.Health = "inf" | |
| 2455 | SKILL1TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB) | |
| 2456 | SKILL2TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB) | |
| 2457 | SKILL3TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB) | |
| 2458 | SKILL4TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB) | |
| 2459 | SKILL5TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB) | |
| 2460 | SKILL6TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB) | |
| 2461 | Particle.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB),Color3.fromRGB(cR,cG,cB)) | |
| 2462 | if Rooted == false then | |
| 2463 | Disable_Jump = false | |
| 2464 | Humanoid.WalkSpeed = Speed | |
| 2465 | elseif Rooted == true then | |
| 2466 | Disable_Jump = true | |
| 2467 | Humanoid.WalkSpeed = 0 | |
| 2468 | end | |
| 2469 | sick.SoundId = "rbxassetid://2875069791" | |
| 2470 | sick.Looped = true | |
| 2471 | sick.Pitch = 1 | |
| 2472 | sick.Volume = 1 | |
| 2473 | sick.Playing = true | |
| 2474 | if sick.Parent ~= RootPart then | |
| 2475 | sick = IT("Sound",RootPart)
| |
| 2476 | end | |
| 2477 | end | |
| 2478 | ||
| 2479 | --//=================================\\ | |
| 2480 | --\\=================================// | |
| 2481 | ||
| 2482 | ||
| 2483 | ||
| 2484 | ||
| 2485 | ||
| 2486 | --//====================================================\\-- | |
| 2487 | --|| END OF SCRIPT | |
| 2488 | --\\====================================================//- |