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1 | - | Erilen: The main and first ‘layer’ of the Lifestream. Erilen is where everything takes place. |
1 | + | Magic: Magic is seldom practiced in the world of Tivrasus, if only because it's almost exclusively focused around sacrifice. Harnessing magic in Tivrasus slowly corrupts the user over time, but in exchange, they gain access to powerful rituals and spells from rather...shifty patrons. |
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3 | - | The Manastream/Lifestream: Massive, blue-green pillar that spears through several planes. The Manastream is never surrounded by life; except for primordial forces constantly spewn forth only to be destroyed a week later. The Lifestream is also a term given to the entire set of planes layered upon eachother. Merely being near -- let alone touching the Lifestream risks madness -- and more commonly, death. Though there are some cases (such as Helvian), where the Lifestream fuels divine power into the individual. In Tivrasus, this stream pierces through a small, lifeless continent known as |
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4 | Cybertech: A product known for changing and shaping the world of Tivrasus. Cybertech is ANY artificial augment added to the human body in order to improve or grant new abilities in any shape, way, or form. Cybertech(especially cheaper brands) is known for tampering with the user's mental health; which is a price that many people are willing to pay, given the benefits. | |
5 | - | Mana: Mana is a key substance found within the Lifestream. It's known as the 'essence', or 'blood' of the world. Mana is the essence found within a soul, and fuels one with life. Also known as "magic", Mana can be sacraficed from oneself in order to alter reality. Around the Lifestream, one can find a 'liquid' mana, which forms small tributaries that crystallize around the crater it rises out of. |
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7 | - | Souls: A "core" consisting of tightly bound mana. The soul is found in every living entity, and acts as a sort of engine that fuels humanity, personality, and life itself. Losing ones soul is debated upon, but the accepted result is death |
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9 | Cyber-Psychosis: Overusing cybertech risks contracting a mental illness known as cyber-psychosis. The first sign of this is generally always disconnection from the world around them; followed by a mild addiction to augmenting the body. However, should they continue to abuse the augments, they will go mad. Those who suffer cyber psychosis are often put down, as a surgery tampering with the brain is obviously, not only extremely costly, but often ineffecient. |