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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ----------------------- | |
87 | --[[ Name : Chain Magician V2 ]]-- | |
88 | ------------------------------------------------------- | |
89 | --A script By makhail07 | |
90 | ||
91 | --Discord Creterisk#2958 | |
92 | ------------------------------------------------------- | |
93 | ||
94 | - | local FavIDs = { |
94 | + | |
95 | - | 340106355, --Nefl Crystals |
95 | + | |
96 | - | 927529620, --Dimension |
96 | + | |
97 | - | 876981900, --Fantasy |
97 | + | |
98 | - | 398987889, --Ordinary Days |
98 | + | |
99 | - | 1117396305, --Oh wait, it's you. |
99 | + | |
100 | - | 885996042, --Action Winter Journey |
100 | + | |
101 | - | 919231299, --Sprawling Idiot Effigy |
101 | + | |
102 | - | 743466274, --Good Day Sunshine |
102 | + | |
103 | - | 727411183, --Knife Fight |
103 | + | |
104 | - | 1402748531, --The Earth Is Counting On You! |
104 | + | |
105 | - | 595230126 --Robot Language |
105 | + | |
106 | local tors = char.Torso | |
107 | local ra = char["Right Arm"] | |
108 | local la = char["Left Arm"] | |
109 | local rl = char["Right Leg"] | |
110 | local ll = char["Left Leg"] | |
111 | local neck = tors["Neck"] | |
112 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
113 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
114 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
115 | local maincolor = BrickColor.new("Institutional white") | |
116 | ------------------------------------------------------- | |
117 | --Start Whitelist and Invincibility-- | |
118 | ------------------------------------------------------- | |
119 | ||
120 | ------------------------------------------------------- | |
121 | --End Whitelist and Invincibility-- | |
122 | ------------------------------------------------------- | |
123 | ||
124 | ------------------------------------------------------- | |
125 | --Start Good Stuff-- | |
126 | ------------------------------------------------------- | |
127 | cam = game.Workspace.CurrentCamera | |
128 | CF = CFrame.new | |
129 | angles = CFrame.Angles | |
130 | attack = false | |
131 | Euler = CFrame.fromEulerAnglesXYZ | |
132 | Rad = math.rad | |
133 | IT = Instance.new | |
134 | BrickC = BrickColor.new | |
135 | Cos = math.cos | |
136 | Acos = math.acos | |
137 | Sin = math.sin | |
138 | Asin = math.asin | |
139 | Abs = math.abs | |
140 | Mrandom = math.random | |
141 | Floor = math.floor | |
142 | ------------------------------------------------------- | |
143 | --End Good Stuff-- | |
144 | ------------------------------------------------------- | |
145 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
146 | RSH, LSH = nil, nil | |
147 | RW = Instance.new("Weld") | |
148 | LW = Instance.new("Weld") | |
149 | RH = tors["Right Hip"] | |
150 | LH = tors["Left Hip"] | |
151 | RSH = tors["Right Shoulder"] | |
152 | LSH = tors["Left Shoulder"] | |
153 | RSH.Parent = nil | |
154 | LSH.Parent = nil | |
155 | RW.Name = "RW" | |
156 | RW.Part0 = tors | |
157 | RW.C0 = CF(1.5, 0.5, 0) | |
158 | RW.C1 = CF(0, 0.5, 0) | |
159 | RW.Part1 = ra | |
160 | RW.Parent = tors | |
161 | LW.Name = "LW" | |
162 | LW.Part0 = tors | |
163 | LW.C0 = CF(-1.5, 0.5, 0) | |
164 | LW.C1 = CF(0, 0.5, 0) | |
165 | LW.Part1 = la | |
166 | LW.Parent = tors | |
167 | Effects = {} | |
168 | ------------------------------------------------------- | |
169 | --Start HeartBeat-- | |
170 | ------------------------------------------------------- | |
171 | ArtificialHB = Instance.new("BindableEvent", script) | |
172 | ArtificialHB.Name = "Heartbeat" | |
173 | script:WaitForChild("Heartbeat") | |
174 | ||
175 | frame = 1 / 60 | |
176 | tf = 0 | |
177 | allowframeloss = false | |
178 | tossremainder = false | |
179 | ||
180 | ||
181 | lastframe = tick() | |
182 | script.Heartbeat:Fire() | |
183 | ||
184 | ||
185 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
186 | tf = tf + s | |
187 | if tf >= frame then | |
188 | if allowframeloss then | |
189 | script.Heartbeat:Fire() | |
190 | lastframe = tick() | |
191 | else | |
192 | for i = 1, math.floor(tf / frame) do | |
193 | script.Heartbeat:Fire() | |
194 | end | |
195 | lastframe = tick() | |
196 | end | |
197 | if tossremainder then | |
198 | tf = 0 | |
199 | else | |
200 | tf = tf - frame * math.floor(tf / frame) | |
201 | end | |
202 | end | |
203 | end) | |
204 | ------------------------------------------------------- | |
205 | --End HeartBeat-- | |
206 | ------------------------------------------------------- | |
207 | ||
208 | ------------------------------------------------------- | |
209 | --Start Important Functions-- | |
210 | ------------------------------------------------------- | |
211 | function swait(num) | |
212 | if num == 0 or num == nil then | |
213 | ArtificialHB.Event:wait() | |
214 | else | |
215 | for i = 1, num do | |
216 | ArtificialHB.Event:wait() | |
217 | end | |
218 | end | |
219 | end | |
220 | function thread(f) | |
221 | coroutine.resume(coroutine.create(f)) | |
222 | end | |
223 | function clerp(a, b, t) | |
224 | local qa = { | |
225 | QuaternionFromCFrame(a) | |
226 | } | |
227 | local qb = { | |
228 | QuaternionFromCFrame(b) | |
229 | } | |
230 | local ax, ay, az = a.x, a.y, a.z | |
231 | local bx, by, bz = b.x, b.y, b.z | |
232 | local _t = 1 - t | |
233 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
234 | end | |
235 | function QuaternionFromCFrame(cf) | |
236 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
237 | local trace = m00 + m11 + m22 | |
238 | if trace > 0 then | |
239 | local s = math.sqrt(1 + trace) | |
240 | local recip = 0.5 / s | |
241 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
242 | else | |
243 | local i = 0 | |
244 | if m00 < m11 then | |
245 | i = 1 | |
246 | end | |
247 | if m22 > (i == 0 and m00 or m11) then | |
248 | i = 2 | |
249 | end | |
250 | if i == 0 then | |
251 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
252 | local recip = 0.5 / s | |
253 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
254 | elseif i == 1 then | |
255 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
256 | local recip = 0.5 / s | |
257 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
258 | elseif i == 2 then | |
259 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
260 | local recip = 0.5 / s | |
261 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
262 | end | |
263 | end | |
264 | end | |
265 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
266 | local xs, ys, zs = x + x, y + y, z + z | |
267 | local wx, wy, wz = w * xs, w * ys, w * zs | |
268 | local xx = x * xs | |
269 | local xy = x * ys | |
270 | local xz = x * zs | |
271 | local yy = y * ys | |
272 | local yz = y * zs | |
273 | local zz = z * zs | |
274 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
275 | end | |
276 | function QuaternionSlerp(a, b, t) | |
277 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
278 | local startInterp, finishInterp | |
279 | if cosTheta >= 1.0E-4 then | |
280 | if 1 - cosTheta > 1.0E-4 then | |
281 | local theta = math.acos(cosTheta) | |
282 | local invSinTheta = 1 / Sin(theta) | |
283 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
284 | finishInterp = Sin(t * theta) * invSinTheta | |
285 | else | |
286 | startInterp = 1 - t | |
287 | finishInterp = t | |
288 | end | |
289 | elseif 1 + cosTheta > 1.0E-4 then | |
290 | local theta = math.acos(-cosTheta) | |
291 | local invSinTheta = 1 / Sin(theta) | |
292 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
293 | finishInterp = Sin(t * theta) * invSinTheta | |
294 | else | |
295 | startInterp = t - 1 | |
296 | finishInterp = t | |
297 | end | |
298 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
299 | end | |
300 | function rayCast(Position, Direction, Range, Ignore) | |
301 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
302 | end | |
303 | local RbxUtility = LoadLibrary("RbxUtility") | |
304 | local Create = RbxUtility.Create | |
305 | ||
306 | ------------------------------------------------------- | |
307 | --Start Damage Function-- | |
308 | ------------------------------------------------------- | |
309 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
310 | if hit.Parent == nil then | |
311 | return | |
312 | end | |
313 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
314 | for _, v in pairs(hit.Parent:children()) do | |
315 | if v:IsA("Humanoid") then | |
316 | h = v | |
317 | end | |
318 | end | |
319 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
320 | ||
321 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
322 | end | |
323 | ||
324 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
325 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
326 | if hit.Parent.DebounceHit.Value == true then | |
327 | return | |
328 | end | |
329 | end | |
330 | if insta == true then | |
331 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
332 | end | |
333 | local c = Create("ObjectValue"){ | |
334 | Name = "creator", | |
335 | Value = game:service("Players").iamsatanaka666, | |
336 | Parent = h, | |
337 | } | |
338 | game:GetService("Debris"):AddItem(c, .5) | |
339 | if HitSound ~= nil and HitPitch ~= nil then | |
340 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
341 | end | |
342 | local Damage = math.random(minim, maxim) | |
343 | local blocked = false | |
344 | local block = hit.Parent:findFirstChild("Block") | |
345 | if block ~= nil then | |
346 | if block.className == "IntValue" then | |
347 | if block.Value > 0 then | |
348 | blocked = true | |
349 | block.Value = block.Value - 1 | |
350 | print(block.Value) | |
351 | end | |
352 | end | |
353 | end | |
354 | if blocked == false then | |
355 | h.Health = h.Health - Damage | |
356 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
357 | else | |
358 | h.Health = h.Health - (Damage / 2) | |
359 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
360 | end | |
361 | if Type == "Knockdown" then | |
362 | local hum = hit.Parent.Humanoid | |
363 | hum.PlatformStand = true | |
364 | coroutine.resume(coroutine.create(function(HHumanoid) | |
365 | swait(1) | |
366 | HHumanoid.PlatformStand = false | |
367 | end), hum) | |
368 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
369 | local bodvol = Create("BodyVelocity"){ | |
370 | velocity = angle * knockback, | |
371 | P = 5000, | |
372 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
373 | Parent = hit, | |
374 | } | |
375 | local rl = Create("BodyAngularVelocity"){ | |
376 | P = 3000, | |
377 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
378 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
379 | Parent = hit, | |
380 | } | |
381 | game:GetService("Debris"):AddItem(bodvol, .5) | |
382 | game:GetService("Debris"):AddItem(rl, .5) | |
383 | elseif Type == "Normal" then | |
384 | local vp = Create("BodyVelocity"){ | |
385 | P = 500, | |
386 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
387 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
388 | } | |
389 | if knockback > 0 then | |
390 | vp.Parent = hit.Parent.Torso | |
391 | end | |
392 | game:GetService("Debris"):AddItem(vp, .5) | |
393 | elseif Type == "Up" then | |
394 | local bodyVelocity = Create("BodyVelocity"){ | |
395 | velocity = Vector3.new(0, 20, 0), | |
396 | P = 5000, | |
397 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
398 | Parent = hit, | |
399 | } | |
400 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
401 | elseif Type == "DarkUp" then | |
402 | coroutine.resume(coroutine.create(function() | |
403 | for i = 0, 1, 0.1 do | |
404 | swait() | |
405 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
406 | end | |
407 | end)) | |
408 | local bodyVelocity = Create("BodyVelocity"){ | |
409 | velocity = Vector3.new(0, 20, 0), | |
410 | P = 5000, | |
411 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
412 | Parent = hit, | |
413 | } | |
414 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
415 | elseif Type == "Snare" then | |
416 | local bp = Create("BodyPosition"){ | |
417 | P = 2000, | |
418 | D = 100, | |
419 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
420 | position = hit.Parent.Torso.Position, | |
421 | Parent = hit.Parent.Torso, | |
422 | } | |
423 | game:GetService("Debris"):AddItem(bp, 1) | |
424 | elseif Type == "Freeze" then | |
425 | local BodPos = Create("BodyPosition"){ | |
426 | P = 50000, | |
427 | D = 1000, | |
428 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
429 | position = hit.Parent.Torso.Position, | |
430 | Parent = hit.Parent.Torso, | |
431 | } | |
432 | local BodGy = Create("BodyGyro") { | |
433 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
434 | P = 20e+003, | |
435 | Parent = hit.Parent.Torso, | |
436 | cframe = hit.Parent.Torso.CFrame, | |
437 | } | |
438 | hit.Parent.Torso.Anchored = true | |
439 | coroutine.resume(coroutine.create(function(Part) | |
440 | swait(1.5) | |
441 | Part.Anchored = false | |
442 | end), hit.Parent.Torso) | |
443 | game:GetService("Debris"):AddItem(BodPos, 3) | |
444 | game:GetService("Debris"):AddItem(BodGy, 3) | |
445 | end | |
446 | local debounce = Create("BoolValue"){ | |
447 | Name = "DebounceHit", | |
448 | Parent = hit.Parent, | |
449 | Value = true, | |
450 | } | |
451 | game:GetService("Debris"):AddItem(debounce, Delay) | |
452 | c = Create("ObjectValue"){ | |
453 | Name = "creator", | |
454 | Value = Player, | |
455 | Parent = h, | |
456 | } | |
457 | game:GetService("Debris"):AddItem(c, .5) | |
458 | end | |
459 | end | |
460 | ------------------------------------------------------- | |
461 | --End Damage Function-- | |
462 | ------------------------------------------------------- | |
463 | ||
464 | ------------------------------------------------------- | |
465 | --Start Damage Function Customization-- | |
466 | ------------------------------------------------------- | |
467 | function ShowDamage(Pos, Text, Time, Color) | |
468 | local Rate = (1 / 30) | |
469 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
470 | local Text = (Text or "") | |
471 | local Time = (Time or 2) | |
472 | local Color = (Color or Color3.new(1, 0, 1)) | |
473 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
474 | EffectPart.Anchored = true | |
475 | local BillboardGui = Create("BillboardGui"){ | |
476 | Size = UDim2.new(3, 0, 3, 0), | |
477 | Adornee = EffectPart, | |
478 | Parent = EffectPart, | |
479 | } | |
480 | local TextLabel = Create("TextLabel"){ | |
481 | BackgroundTransparency = 1, | |
482 | Size = UDim2.new(1, 0, 1, 0), | |
483 | Text = Text, | |
484 | Font = "Bodoni", | |
485 | TextColor3 = Color, | |
486 | TextScaled = true, | |
487 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
488 | Parent = BillboardGui, | |
489 | } | |
490 | game.Debris:AddItem(EffectPart, (Time)) | |
491 | EffectPart.Parent = game:GetService("Workspace") | |
492 | delay(0, function() | |
493 | local Frames = (Time / Rate) | |
494 | for Frame = 1, Frames do | |
495 | wait(Rate) | |
496 | local Percent = (Frame / Frames) | |
497 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
498 | TextLabel.TextTransparency = Percent | |
499 | end | |
500 | if EffectPart and EffectPart.Parent then | |
501 | EffectPart:Destroy() | |
502 | end | |
503 | end) | |
504 | end | |
505 | ------------------------------------------------------- | |
506 | --End Damage Function Customization-- | |
507 | ------------------------------------------------------- | |
508 | ||
509 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
510 | for _, c in pairs(workspace:children()) do | |
511 | local hum = c:findFirstChild("Humanoid") | |
512 | if hum ~= nil then | |
513 | local head = c:findFirstChild("Head") | |
514 | if head ~= nil then | |
515 | local targ = head.Position - Part.Position | |
516 | local mag = targ.magnitude | |
517 | if magni >= mag and c.Name ~= plr.Name then | |
518 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
519 | end | |
520 | end | |
521 | end | |
522 | end | |
523 | end | |
524 | ||
525 | ||
526 | CFuncs = { | |
527 | Part = { | |
528 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
529 | local Part = Create("Part")({ | |
530 | Parent = Parent, | |
531 | Reflectance = Reflectance, | |
532 | Transparency = Transparency, | |
533 | CanCollide = false, | |
534 | Locked = true, | |
535 | BrickColor = BrickColor.new(tostring(BColor)), | |
536 | Name = Name, | |
537 | Size = Size, | |
538 | Material = Material | |
539 | }) | |
540 | RemoveOutlines(Part) | |
541 | return Part | |
542 | end | |
543 | }, | |
544 | Mesh = { | |
545 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
546 | local Msh = Create(Mesh)({ | |
547 | Parent = Part, | |
548 | Offset = OffSet, | |
549 | Scale = Scale | |
550 | }) | |
551 | if Mesh == "SpecialMesh" then | |
552 | Msh.MeshType = MeshType | |
553 | Msh.MeshId = MeshId | |
554 | end | |
555 | return Msh | |
556 | end | |
557 | }, | |
558 | Mesh = { | |
559 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
560 | local Msh = Create(Mesh)({ | |
561 | Parent = Part, | |
562 | Offset = OffSet, | |
563 | Scale = Scale | |
564 | }) | |
565 | if Mesh == "SpecialMesh" then | |
566 | Msh.MeshType = MeshType | |
567 | Msh.MeshId = MeshId | |
568 | end | |
569 | return Msh | |
570 | end | |
571 | }, | |
572 | Weld = { | |
573 | Create = function(Parent, Part0, Part1, C0, C1) | |
574 | local Weld = Create("Weld")({ | |
575 | Parent = Parent, | |
576 | Part0 = Part0, | |
577 | Part1 = Part1, | |
578 | C0 = C0, | |
579 | C1 = C1 | |
580 | }) | |
581 | return Weld | |
582 | end | |
583 | }, | |
584 | Sound = { | |
585 | Create = function(id, par, vol, pit) | |
586 | coroutine.resume(coroutine.create(function() | |
587 | local S = Create("Sound")({ | |
588 | Volume = vol, | |
589 | Pitch = pit or 1, | |
590 | SoundId = id, | |
591 | Parent = par or workspace | |
592 | }) | |
593 | wait() | |
594 | S:play() | |
595 | game:GetService("Debris"):AddItem(S, 6) | |
596 | end)) | |
597 | end | |
598 | }, | |
599 | ParticleEmitter = { | |
600 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
601 | local fp = Create("ParticleEmitter")({ | |
602 | Parent = Parent, | |
603 | Color = ColorSequence.new(Color1, Color2), | |
604 | LightEmission = LightEmission, | |
605 | Size = Size, | |
606 | Texture = Texture, | |
607 | Transparency = Transparency, | |
608 | ZOffset = ZOffset, | |
609 | Acceleration = Accel, | |
610 | Drag = Drag, | |
611 | LockedToPart = LockedToPart, | |
612 | VelocityInheritance = VelocityInheritance, | |
613 | EmissionDirection = EmissionDirection, | |
614 | Enabled = Enabled, | |
615 | Lifetime = LifeTime, | |
616 | Rate = Rate, | |
617 | Rotation = Rotation, | |
618 | RotSpeed = RotSpeed, | |
619 | Speed = Speed, | |
620 | VelocitySpread = VelocitySpread | |
621 | }) | |
622 | return fp | |
623 | end | |
624 | } | |
625 | } | |
626 | function RemoveOutlines(part) | |
627 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
628 | end | |
629 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
630 | local Part = Create("Part")({ | |
631 | formFactor = FormFactor, | |
632 | Parent = Parent, | |
633 | Reflectance = Reflectance, | |
634 | Transparency = Transparency, | |
635 | CanCollide = false, | |
636 | Locked = true, | |
637 | BrickColor = BrickColor.new(tostring(BColor)), | |
638 | Name = Name, | |
639 | Size = Size, | |
640 | Material = Material | |
641 | }) | |
642 | RemoveOutlines(Part) | |
643 | return Part | |
644 | end | |
645 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
646 | local Msh = Create(Mesh)({ | |
647 | Parent = Part, | |
648 | Offset = OffSet, | |
649 | Scale = Scale | |
650 | }) | |
651 | if Mesh == "SpecialMesh" then | |
652 | Msh.MeshType = MeshType | |
653 | Msh.MeshId = MeshId | |
654 | end | |
655 | return Msh | |
656 | end | |
657 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
658 | local Weld = Create("Weld")({ | |
659 | Parent = Parent, | |
660 | Part0 = Part0, | |
661 | Part1 = Part1, | |
662 | C0 = C0, | |
663 | C1 = C1 | |
664 | }) | |
665 | return Weld | |
666 | end | |
667 | ||
668 | ||
669 | ------------------------------------------------------- | |
670 | --Start Effect Function-- | |
671 | ------------------------------------------------------- | |
672 | EffectModel = Instance.new("Model", char) | |
673 | Effects = { | |
674 | Block = { | |
675 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
676 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
677 | prt.Anchored = true | |
678 | prt.CFrame = cframe | |
679 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
680 | game:GetService("Debris"):AddItem(prt, 10) | |
681 | if Type == 1 or Type == nil then | |
682 | table.insert(Effects, { | |
683 | prt, | |
684 | "Block1", | |
685 | delay, | |
686 | x3, | |
687 | y3, | |
688 | z3, | |
689 | msh | |
690 | }) | |
691 | elseif Type == 2 then | |
692 | table.insert(Effects, { | |
693 | prt, | |
694 | "Block2", | |
695 | delay, | |
696 | x3, | |
697 | y3, | |
698 | z3, | |
699 | msh | |
700 | }) | |
701 | else | |
702 | table.insert(Effects, { | |
703 | prt, | |
704 | "Block3", | |
705 | delay, | |
706 | x3, | |
707 | y3, | |
708 | z3, | |
709 | msh | |
710 | }) | |
711 | end | |
712 | end | |
713 | }, | |
714 | Sphere = { | |
715 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
716 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
717 | prt.Anchored = true | |
718 | prt.CFrame = cframe | |
719 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
720 | game:GetService("Debris"):AddItem(prt, 10) | |
721 | table.insert(Effects, { | |
722 | prt, | |
723 | "Cylinder", | |
724 | delay, | |
725 | x3, | |
726 | y3, | |
727 | z3, | |
728 | msh | |
729 | }) | |
730 | end | |
731 | }, | |
732 | Cylinder = { | |
733 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
734 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
735 | prt.Anchored = true | |
736 | prt.CFrame = cframe | |
737 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
738 | game:GetService("Debris"):AddItem(prt, 10) | |
739 | table.insert(Effects, { | |
740 | prt, | |
741 | "Cylinder", | |
742 | delay, | |
743 | x3, | |
744 | y3, | |
745 | z3, | |
746 | msh | |
747 | }) | |
748 | end | |
749 | }, | |
750 | Wave = { | |
751 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
752 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
753 | prt.Anchored = true | |
754 | prt.CFrame = cframe | |
755 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
756 | game:GetService("Debris"):AddItem(prt, 10) | |
757 | table.insert(Effects, { | |
758 | prt, | |
759 | "Cylinder", | |
760 | delay, | |
761 | x3 / 60, | |
762 | y3 / 60, | |
763 | z3 / 60, | |
764 | msh | |
765 | }) | |
766 | end | |
767 | }, | |
768 | Ring = { | |
769 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
770 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
771 | prt.Anchored = true | |
772 | prt.CFrame = cframe | |
773 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
774 | game:GetService("Debris"):AddItem(prt, 10) | |
775 | table.insert(Effects, { | |
776 | prt, | |
777 | "Cylinder", | |
778 | delay, | |
779 | x3, | |
780 | y3, | |
781 | z3, | |
782 | msh | |
783 | }) | |
784 | end | |
785 | }, | |
786 | Break = { | |
787 | Create = function(brickcolor, cframe, x1, y1, z1) | |
788 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
789 | prt.Anchored = true | |
790 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
791 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
792 | local num = math.random(10, 50) / 1000 | |
793 | game:GetService("Debris"):AddItem(prt, 10) | |
794 | table.insert(Effects, { | |
795 | prt, | |
796 | "Shatter", | |
797 | num, | |
798 | prt.CFrame, | |
799 | math.random() - math.random(), | |
800 | 0, | |
801 | math.random(50, 100) / 100 | |
802 | }) | |
803 | end | |
804 | }, | |
805 | Spiral = { | |
806 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
807 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
808 | prt.Anchored = true | |
809 | prt.CFrame = cframe | |
810 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
811 | game:GetService("Debris"):AddItem(prt, 10) | |
812 | table.insert(Effects, { | |
813 | prt, | |
814 | "Cylinder", | |
815 | delay, | |
816 | x3, | |
817 | y3, | |
818 | z3, | |
819 | msh | |
820 | }) | |
821 | end | |
822 | }, | |
823 | Push = { | |
824 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
825 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
826 | prt.Anchored = true | |
827 | prt.CFrame = cframe | |
828 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
829 | game:GetService("Debris"):AddItem(prt, 10) | |
830 | table.insert(Effects, { | |
831 | prt, | |
832 | "Cylinder", | |
833 | delay, | |
834 | x3, | |
835 | y3, | |
836 | z3, | |
837 | msh | |
838 | }) | |
839 | end | |
840 | } | |
841 | } | |
842 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
843 | local fp = IT("Part") | |
844 | fp.formFactor = formfactor | |
845 | fp.Parent = parent | |
846 | fp.Reflectance = reflectance | |
847 | fp.Transparency = transparency | |
848 | fp.CanCollide = false | |
849 | fp.Locked = true | |
850 | fp.BrickColor = brickcolor | |
851 | fp.Name = name | |
852 | fp.Size = size | |
853 | fp.Position = tors.Position | |
854 | RemoveOutlines(fp) | |
855 | fp.Material = "SmoothPlastic" | |
856 | fp:BreakJoints() | |
857 | return fp | |
858 | end | |
859 | ||
860 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
861 | local mesh = IT(Mesh) | |
862 | mesh.Parent = part | |
863 | if Mesh == "SpecialMesh" then | |
864 | mesh.MeshType = meshtype | |
865 | if meshid ~= "nil" then | |
866 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
867 | end | |
868 | end | |
869 | mesh.Offset = offset | |
870 | mesh.Scale = scale | |
871 | return mesh | |
872 | end | |
873 | ||
874 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
875 | local type = type | |
876 | local rng = Instance.new("Part", char) | |
877 | rng.Anchored = true | |
878 | rng.BrickColor = color | |
879 | rng.CanCollide = false | |
880 | rng.FormFactor = 3 | |
881 | rng.Name = "Ring" | |
882 | rng.Material = "Neon" | |
883 | rng.Size = Vector3.new(1, 1, 1) | |
884 | rng.Transparency = 0 | |
885 | rng.TopSurface = 0 | |
886 | rng.BottomSurface = 0 | |
887 | rng.CFrame = pos | |
888 | local rngm = Instance.new("SpecialMesh", rng) | |
889 | rngm.MeshType = MType | |
890 | rngm.Scale = scale | |
891 | local scaler2 = 1 | |
892 | if type == "Add" then | |
893 | scaler2 = 1 * value | |
894 | elseif type == "Divide" then | |
895 | scaler2 = 1 / value | |
896 | end | |
897 | coroutine.resume(coroutine.create(function() | |
898 | for i = 0, 10 / bonuspeed, 0.1 do | |
899 | swait() | |
900 | if type == "Add" then | |
901 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
902 | elseif type == "Divide" then | |
903 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
904 | end | |
905 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
906 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
907 | end | |
908 | rng:Destroy() | |
909 | end)) | |
910 | end | |
911 | ||
912 | function Eviscerate(dude) | |
913 | if dude.Name ~= char then | |
914 | local bgf = IT("BodyGyro", dude.Head) | |
915 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
916 | local val = IT("BoolValue", dude) | |
917 | val.Name = "IsHit" | |
918 | local ds = coroutine.wrap(function() | |
919 | dude:WaitForChild("Head"):BreakJoints() | |
920 | wait(0.5) | |
921 | target = nil | |
922 | coroutine.resume(coroutine.create(function() | |
923 | for i, v in pairs(dude:GetChildren()) do | |
924 | if v:IsA("Accessory") then | |
925 | v:Destroy() | |
926 | end | |
927 | if v:IsA("Humanoid") then | |
928 | v:Destroy() | |
929 | end | |
930 | if v:IsA("CharacterMesh") then | |
931 | v:Destroy() | |
932 | end | |
933 | if v:IsA("Model") then | |
934 | v:Destroy() | |
935 | end | |
936 | if v:IsA("Part") or v:IsA("MeshPart") then | |
937 | for x, o in pairs(v:GetChildren()) do | |
938 | if o:IsA("Decal") then | |
939 | o:Destroy() | |
940 | end | |
941 | end | |
942 | coroutine.resume(coroutine.create(function() | |
943 | v.Material = "Neon" | |
944 | v.CanCollide = false | |
945 | local PartEmmit1 = IT("ParticleEmitter", v) | |
946 | PartEmmit1.LightEmission = 1 | |
947 | PartEmmit1.Texture = "rbxassetid://284205403" | |
948 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
949 | PartEmmit1.Rate = 150 | |
950 | PartEmmit1.Lifetime = NumberRange.new(1) | |
951 | PartEmmit1.Size = NumberSequence.new({ | |
952 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
953 | NumberSequenceKeypoint.new(1, 0, 0) | |
954 | }) | |
955 | PartEmmit1.Transparency = NumberSequence.new({ | |
956 | NumberSequenceKeypoint.new(0, 0, 0), | |
957 | NumberSequenceKeypoint.new(1, 1, 0) | |
958 | }) | |
959 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
960 | PartEmmit1.VelocitySpread = 30000 | |
961 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
962 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
963 | local BodPoss = IT("BodyPosition", v) | |
964 | BodPoss.P = 3000 | |
965 | BodPoss.D = 1000 | |
966 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
967 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
968 | v.Color = maincolor.Color | |
969 | coroutine.resume(coroutine.create(function() | |
970 | for i = 0, 49 do | |
971 | swait(1) | |
972 | v.Transparency = v.Transparency + 0.08 | |
973 | end | |
974 | wait(0.5) | |
975 | PartEmmit1.Enabled = false | |
976 | wait(3) | |
977 | v:Destroy() | |
978 | dude:Destroy() | |
979 | end)) | |
980 | end)) | |
981 | end | |
982 | end | |
983 | end)) | |
984 | end) | |
985 | ds() | |
986 | end | |
987 | end | |
988 | ||
989 | function FindNearestHead(Position, Distance, SinglePlayer) | |
990 | if SinglePlayer then | |
991 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
992 | end | |
993 | local List = {} | |
994 | for i, v in pairs(workspace:GetChildren()) do | |
995 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
996 | table.insert(List, v) | |
997 | end | |
998 | end | |
999 | return List | |
1000 | end | |
1001 | ||
1002 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1003 | local type = type | |
1004 | local rng = Instance.new("Part", char) | |
1005 | rng.Anchored = true | |
1006 | rng.BrickColor = color | |
1007 | rng.CanCollide = false | |
1008 | rng.FormFactor = 3 | |
1009 | rng.Name = "Ring" | |
1010 | rng.Material = "Neon" | |
1011 | rng.Size = Vector3.new(1, 1, 1) | |
1012 | rng.Transparency = 0 | |
1013 | rng.TopSurface = 0 | |
1014 | rng.BottomSurface = 0 | |
1015 | rng.CFrame = pos | |
1016 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1017 | local rngm = Instance.new("SpecialMesh", rng) | |
1018 | rngm.MeshType = MType | |
1019 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1020 | local scaler2 = 1 | |
1021 | local speeder = FastSpeed | |
1022 | if type == "Add" then | |
1023 | scaler2 = 1 * value | |
1024 | elseif type == "Divide" then | |
1025 | scaler2 = 1 / value | |
1026 | end | |
1027 | coroutine.resume(coroutine.create(function() | |
1028 | for i = 0, 10 / bonuspeed, 0.1 do | |
1029 | swait() | |
1030 | if type == "Add" then | |
1031 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1032 | elseif type == "Divide" then | |
1033 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1034 | end | |
1035 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1036 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1037 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1038 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1039 | end | |
1040 | rng:Destroy() | |
1041 | end)) | |
1042 | end | |
1043 | ||
1044 | function SoulSteal(dude) | |
1045 | if dude.Name ~= char then | |
1046 | local bgf = IT("BodyGyro", dude.Head) | |
1047 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1048 | local val = IT("BoolValue", dude) | |
1049 | val.Name = "IsHit" | |
1050 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1051 | local soulst = coroutine.wrap(function() | |
1052 | local soul = Instance.new("Part",dude) | |
1053 | soul.Size = Vector3.new(1,1,1) | |
1054 | soul.CanCollide = false | |
1055 | soul.Anchored = false | |
1056 | soul.Position = torso.Position | |
1057 | soul.Transparency = 1 | |
1058 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1059 | PartEmmit1.LightEmission = 1 | |
1060 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1061 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1062 | PartEmmit1.Rate = 250 | |
1063 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1064 | PartEmmit1.Size = NumberSequence.new({ | |
1065 | NumberSequenceKeypoint.new(0, 1, 0), | |
1066 | NumberSequenceKeypoint.new(1, 0, 0) | |
1067 | }) | |
1068 | PartEmmit1.Transparency = NumberSequence.new({ | |
1069 | NumberSequenceKeypoint.new(0, 0, 0), | |
1070 | NumberSequenceKeypoint.new(1, 1, 0) | |
1071 | }) | |
1072 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1073 | PartEmmit1.VelocitySpread = 30000 | |
1074 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1075 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1076 | local BodPoss = IT("BodyPosition", soul) | |
1077 | BodPoss.P = 3000 | |
1078 | BodPoss.D = 1000 | |
1079 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1080 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1081 | wait(1.6) | |
1082 | soul.Touched:connect(function(hit) | |
1083 | if hit.Parent == char then | |
1084 | soul:Destroy() | |
1085 | end | |
1086 | end) | |
1087 | wait(1.2) | |
1088 | while soul do | |
1089 | swait() | |
1090 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1091 | BodPoss.Position = tors.Position | |
1092 | end | |
1093 | end) | |
1094 | soulst() | |
1095 | end | |
1096 | end | |
1097 | function FaceMouse() | |
1098 | local Cam = workspace.CurrentCamera | |
1099 | return { | |
1100 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1101 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1102 | } | |
1103 | end | |
1104 | ------------------------------------------------------- | |
1105 | --End Effect Function-- | |
1106 | ------------------------------------------------------- | |
1107 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1108 | local NSound = nil | |
1109 | coroutine.resume(coroutine.create(function() | |
1110 | NSound = IT("Sound", PARENT) | |
1111 | NSound.Volume = VOLUME | |
1112 | NSound.Pitch = PITCH | |
1113 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1114 | swait() | |
1115 | NSound:play() | |
1116 | game:GetService("Debris"):AddItem(NSound, 10) | |
1117 | end)) | |
1118 | return NSound | |
1119 | end | |
1120 | function CameraEnshaking(Length, Intensity) | |
1121 | coroutine.resume(coroutine.create(function() | |
1122 | local intensity = 1 * Intensity | |
1123 | local rotM = 0.01 * Intensity | |
1124 | for i = 0, Length, 0.1 do | |
1125 | swait() | |
1126 | intensity = intensity - 0.05 * Intensity / Length | |
1127 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1128 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1129 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1130 | end | |
1131 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1132 | end)) | |
1133 | end | |
1134 | function getRegion(point,range,ignore) | |
1135 | return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100) | |
1136 | end | |
1137 | ||
1138 | function GetTorso(char) | |
1139 | return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart' | |
1140 | end | |
1141 | ||
1142 | local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end} | |
1143 | ||
1144 | NewInstance = function(instance,parent,properties) | |
1145 | local inst = Instance.new(instance) | |
1146 | inst.Parent = parent | |
1147 | if(properties)then | |
1148 | for i,v in next, properties do | |
1149 | pcall(function() inst[i] = v end) | |
1150 | end | |
1151 | end | |
1152 | return inst; | |
1153 | end | |
1154 | ||
1155 | function Part(parent,color,material,size,cframe,anchored,cancollide) | |
1156 | local part = Instance.new("Part") | |
1157 | part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0) | |
1158 | part.Material = material or Enum.Material.SmoothPlastic | |
1159 | part.TopSurface,part.BottomSurface=10,10 | |
1160 | part.Size = size or Vector3.new(1,1,1) | |
1161 | part.CFrame = cframe or CF(0,0,0) | |
1162 | part.Anchored = anchored or true | |
1163 | part.CanCollide = cancollide or false | |
1164 | part.Parent = parent or char | |
1165 | return part | |
1166 | end | |
1167 | ------------------------------------------------------- | |
1168 | --End Important Functions-- | |
1169 | ------------------------------------------------------- | |
1170 | ||
1171 | ||
1172 | ------------------------------------------------------- | |
1173 | --Start Customization-- | |
1174 | ------------------------------------------------------- | |
1175 | local Player_Size = 1 | |
1176 | if Player_Size ~= 1 then | |
1177 | root.Size = root.Size * Player_Size | |
1178 | tors.Size = tors.Size * Player_Size | |
1179 | hed.Size = hed.Size * Player_Size | |
1180 | ra.Size = ra.Size * Player_Size | |
1181 | la.Size = la.Size * Player_Size | |
1182 | rl.Size = rl.Size * Player_Size | |
1183 | ll.Size = ll.Size * Player_Size | |
1184 | ---------------------------------------------------------------------------------- | |
1185 | rootj.Parent = root | |
1186 | neck.Parent = tors | |
1187 | RW.Parent = tors | |
1188 | LW.Parent = tors | |
1189 | RH.Parent = tors | |
1190 | LH.Parent = tors | |
1191 | ---------------------------------------------------------------------------------- | |
1192 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1193 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1194 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1195 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1196 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1197 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1198 | ---------------------------------------------------------------------------------- | |
1199 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1200 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1201 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1202 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1203 | --hat.Parent = Character | |
1204 | end | |
1205 | ---------------------------------------------------------------------------------- | |
1206 | local SONG = 3337479905 | |
1207 | local SONG2 = 0 | |
1208 | local Music = Instance.new("Sound",tors) | |
1209 | Music.Volume = 2.5 | |
1210 | Music.Looped = true | |
1211 | Music.Pitch = 1 --Pitcher | |
1212 | ---------------------------------------------------------------------------------- | |
1213 | local equipped = false | |
1214 | local idle = 0 | |
1215 | local change = 1 | |
1216 | local val = 0 | |
1217 | local toim = 0 | |
1218 | local idleanim = 0.4 | |
1219 | local sine = 0 | |
1220 | local Sit = 1 | |
1221 | ---------------------------------------------------------------------------------- | |
1222 | hum.WalkSpeed = 38 | |
1223 | hum.JumpPower = 57 | |
1224 | hum.Animator.Parent = nil | |
1225 | ---------------------------------------------------------------------------------- | |
1226 | local naeeym2 = Instance.new("BillboardGui",char) | |
1227 | naeeym2.AlwaysOnTop = true | |
1228 | naeeym2.Size = UDim2.new(5,35,2,35) | |
1229 | naeeym2.StudsOffset = Vector3.new(0, 1, 0) | |
1230 | naeeym2.Adornee = hed | |
1231 | naeeym2.Name = "Name" | |
1232 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1233 | tecks2.BackgroundTransparency = 1 | |
1234 | tecks2.TextScaled = true | |
1235 | tecks2.BorderSizePixel = 0 | |
1236 | tecks2.Text = "Chain Magician" | |
1237 | tecks2.Font = "Fantasy" | |
1238 | tecks2.TextSize = 30 | |
1239 | tecks2.TextStrokeTransparency = 0 | |
1240 | tecks2.TextColor3 = Color3.fromRGB(98, 37, 209) | |
1241 | tecks2.TextStrokeColor3 = Color3.fromRGB(248, 248, 248) | |
1242 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
1243 | tecks2.Parent = naeeym2 | |
1244 | ---------------------------------------------------------------------------------- | |
1245 | local POS = mouse.Hit.p | |
1246 | local CHAINS = false | |
1247 | local CHAINLINKS = {} | |
1248 | local A = IT("Attachment",ra) | |
1249 | A.Position = Vector3.new(1,-1,0)*Player_Size | |
1250 | A.Orientation = Vector3.new(-90, -89.982, 0) | |
1251 | local B = IT("Attachment",ra) | |
1252 | B.Position = Vector3.new(-1,-1,0)*Player_Size | |
1253 | B.Orientation = Vector3.new(-90, 89.988, 0) | |
1254 | local C = IT("Attachment",ra) | |
1255 | C.Position = Vector3.new(0.5,-1.3,0)*Player_Size | |
1256 | C.Orientation = Vector3.new(-90, -89.982, 0) | |
1257 | local D = IT("Attachment",ra) | |
1258 | D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size | |
1259 | D.Orientation = Vector3.new(-90, 89.988, 0) | |
1260 | local LIGHT = IT("Attachment",ra) | |
1261 | LIGHT.Position = Vector3.new(0,-1,0)*Player_Size | |
1262 | local LIGHT2 = IT("PointLight",LIGHT) | |
1263 | LIGHT2.Range = 7 | |
1264 | LIGHT2.Brightness = 5 | |
1265 | LIGHT2.Color = Color3.new(0,0,0) | |
1266 | for i = 1, 2 do | |
1267 | local TWIST = -2 | |
1268 | local START = A | |
1269 | local END = B | |
1270 | if i == 1 then | |
1271 | START = B | |
1272 | END = A | |
1273 | end | |
1274 | local ChainLink = IT("Beam",tors) | |
1275 | ChainLink.Texture = "rbxassetid://73042633" | |
1276 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(61, 21, 133)) | |
1277 | ChainLink.TextureSpeed = 1 | |
1278 | ChainLink.Width0 = 1 | |
1279 | ChainLink.Width1 = 1 | |
1280 | ChainLink.TextureLength = 2.5 | |
1281 | ChainLink.Attachment0 = START | |
1282 | ChainLink.Attachment1 = END | |
1283 | ChainLink.CurveSize0 = TWIST | |
1284 | ChainLink.CurveSize1 = TWIST | |
1285 | --ChainLink.FaceCamera = true | |
1286 | ChainLink.Segments = 45 | |
1287 | ChainLink.Transparency = NumberSequence.new(0.25) | |
1288 | table.insert(CHAINLINKS,ChainLink) | |
1289 | end | |
1290 | for i = 1, 2 do | |
1291 | local TWIST = -1 | |
1292 | local START = C | |
1293 | local END = D | |
1294 | if i == 1 then | |
1295 | START = D | |
1296 | END = C | |
1297 | end | |
1298 | local ChainLink = IT("Beam",tors) | |
1299 | ChainLink.Texture = "rbxassetid://73042633" | |
1300 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(61, 21, 133)) | |
1301 | ChainLink.TextureSpeed = 1 | |
1302 | ChainLink.Width0 = 1 | |
1303 | ChainLink.Width1 = 1 | |
1304 | ChainLink.TextureLength = 5 | |
1305 | ChainLink.Attachment0 = START | |
1306 | ChainLink.Attachment1 = END | |
1307 | ChainLink.CurveSize0 = TWIST | |
1308 | ChainLink.CurveSize1 = TWIST | |
1309 | --ChainLink.FaceCamera = true | |
1310 | ChainLink.Segments = 25 | |
1311 | ChainLink.LightEmission = 0.5 | |
1312 | ChainLink.Transparency = NumberSequence.new(0.25) | |
1313 | table.insert(CHAINLINKS,ChainLink) | |
1314 | end | |
1315 | ------------------------------------------------------- | |
1316 | --End Customization-- | |
1317 | ------------------------------------------------------- | |
1318 | ||
1319 | ||
1320 | ------------------------------------------------------- | |
1321 | --Start Attacks N Stuff-- | |
1322 | ------------------------------------------------------- | |
1323 | ||
1324 | local Antideath = {} | |
1325 | for _, c in pairs(char:GetDescendants()) do | |
1326 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1327 | if c ~= root and c ~= tors and c ~= hed and c ~= ra and c ~= la and c ~= rl and c ~= ll then | |
1328 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1329 | end | |
1330 | table.insert(Antideath,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
1331 | elseif c:IsA("JointInstance") then | |
1332 | table.insert(Antideath,{c,c.Parent,nil,nil,nil}) | |
1333 | end | |
1334 | end | |
1335 | ||
1336 | function antideath() | |
1337 | char.Parent = workspace | |
1338 | for e = 1, #Antideath do | |
1339 | ||
1340 | if Antideath[e] ~= nil then | |
1341 | ||
1342 | local STUFF = Antideath[e] | |
1343 | local MATERIAL = STUFF[3] | |
1344 | local COLOR = STUFF[4] | |
1345 | local PART = STUFF[1] | |
1346 | local PARENT = STUFF[2] | |
1347 | local TRANSPARENCY = STUFF[5] | |
1348 | if PART.ClassName == "Part" and PART ~= root then | |
1349 | PART.Material = MATERIAL | |
1350 | PART.Color = COLOR | |
1351 | PART.Transparency = TRANSPARENCY | |
1352 | end | |
1353 | if PART.Parent ~= PARENT then | |
1354 | hum:Remove() | |
1355 | PART.Parent = PARENT | |
1356 | hum = Instance.new("Humanoid",char) | |
1357 | end | |
1358 | standingup() | |
1359 | end | |
1360 | end | |
1361 | end | |
1362 | ||
1363 | function standingup() | |
1364 | if hum == nil then | |
1365 | hum:Remove() | |
1366 | hum = Instance.new("Humanoid",char) | |
1367 | end | |
1368 | end | |
1369 | ||
1370 | ||
1371 | hum.Died:connect(function() | |
1372 | antideath() | |
1373 | standingup() | |
1374 | end) | |
1375 | ||
1376 | function DRAG_THEM_TO_HELL() | |
1377 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1378 | local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1379 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1380 | local HEAD = HUM.Parent:FindFirstChild("Head") | |
1381 | if HEAD and TORSO and HUM.Health > 0 then | |
1382 | local GYRO = IT("BodyGyro",root) | |
1383 | GYRO.D = 275 | |
1384 | GYRO.P = 20000 | |
1385 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
1386 | attack = true | |
1387 | --hum.WalkSpeed = 0 | |
1388 | local hit,pos,hummie; | |
1389 | local Hook = Part(EffectModel, Color3.fromRGB(61, 21, 133),Enum.Material.Neon,Vector3.new(.05,1.05,.05),root.CFrame,true,false) | |
1390 | Hook.Transparency = 1 | |
1391 | local A = NewInstance("Attachment",Hook) | |
1392 | local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)}) | |
1393 | local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = ColorSequence.new(Color3.fromRGB(61, 21, 133)),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0.65),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1}) | |
1394 | for i = 0, 2.3, .1 do | |
1395 | swait() | |
1396 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
1397 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1.1 + 0.5* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(-45)), 0.15) | |
1398 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3) | |
1399 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
1400 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
1401 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1) | |
1402 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1403 | end | |
1404 | Cso("169105657", ra, 7, 1.2) | |
1405 | for i = 0, 4, .1 do | |
1406 | if(hit)then break end | |
1407 | swait() | |
1408 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
1409 | Hook.CFrame = HEAD.CFrame | |
1410 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1.1 + 0.5* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(5), Rad(45)), 0.15) | |
1411 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-45)), 0.3) | |
1412 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
1413 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
1414 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1) | |
1415 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
1416 | end | |
1417 | for _,v in next, getRegion(Hook.Position,1,{char}) do | |
1418 | if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then | |
1419 | hit = GetTorso(v.Parent); | |
1420 | hummie = v.Parent:FindFirstChildOfClass'Humanoid'; | |
1421 | break; | |
1422 | end | |
1423 | end | |
1424 | Cso("169105657", ra, 5, .8) | |
1425 | GYRO:remove() | |
1426 | for i = 0, 3, .1 do | |
1427 | swait() | |
1428 | --HUM.PlatformStand = true | |
1429 | Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2) | |
1430 | if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new() | |
1431 | end | |
1432 | if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then | |
1433 | break | |
1434 | end | |
1435 | Chain.TextureLength = 3 | |
1436 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1.1 + 0.5* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(-5), Rad(-45)), 0.15) | |
1437 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3) | |
1438 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) | |
1439 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) | |
1440 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1) | |
1441 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1) | |
1442 | end | |
1443 | hum.WalkSpeed = 38 | |
1444 | attack = false | |
1445 | Hook:Destroy() | |
1446 | end | |
1447 | end | |
1448 | end | |
1449 | ||
1450 | ||
1451 | function END_THEM() | |
1452 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1453 | local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1454 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1455 | local HEAD = HUM.Parent:FindFirstChild("Head") | |
1456 | if HEAD and TORSO and HUM.Health > 0 then | |
1457 | local GYRO = IT("BodyGyro",root) | |
1458 | GYRO.D = 275 | |
1459 | GYRO.P = 20000 | |
1460 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
1461 | attack = true | |
1462 | --hum.WalkSpeed = 0 | |
1463 | local hit,pos,hummie; | |
1464 | local Hook = Part(EffectModel, Color3.fromRGB(61, 21, 133),Enum.Material.Neon,Vector3.new(.05,1.05,.05),root.CFrame,true,false) | |
1465 | Hook.Transparency = 1 | |
1466 | local A = NewInstance("Attachment",Hook) | |
1467 | local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)}) | |
1468 | local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = ColorSequence.new(Color3.fromRGB(61, 21, 133)),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0.65),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1}) | |
1469 | for i = 0, 2.3, .1 do | |
1470 | swait() | |
1471 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
1472 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1.1 + 0.5* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(-45)), 0.15) | |
1473 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3) | |
1474 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
1475 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
1476 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1) | |
1477 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1478 | end | |
1479 | Cso("169105657", ra, 7, 1.2) | |
1480 | for i = 0, 4, .1 do | |
1481 | if(hit)then break end | |
1482 | swait() | |
1483 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
1484 | Hook.CFrame = HEAD.CFrame | |
1485 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1.1 + 0.5* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(5), Rad(45)), 0.15) | |
1486 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-45)), 0.3) | |
1487 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
1488 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
1489 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1) | |
1490 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
1491 | end | |
1492 | for _,v in next, getRegion(Hook.Position,1,{char}) do | |
1493 | if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then | |
1494 | hit = GetTorso(v.Parent); | |
1495 | hummie = v.Parent:FindFirstChildOfClass'Humanoid'; | |
1496 | break; | |
1497 | end | |
1498 | end | |
1499 | Cso("169105657", ra, 5, .8) | |
1500 | GYRO:remove() | |
1501 | TORSO:BreakJoints() | |
1502 | for i = 0, 3, .1 do | |
1503 | swait() | |
1504 | --HUM.PlatformStand = true | |
1505 | Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2) | |
1506 | if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new() | |
1507 | end | |
1508 | if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then | |
1509 | break | |
1510 | end | |
1511 | Chain.TextureLength = 3 | |
1512 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1.1 + 0.5* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(-5), Rad(-45)), 0.15) | |
1513 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3) | |
1514 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) | |
1515 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) | |
1516 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1) | |
1517 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1) | |
1518 | end | |
1519 | hum.WalkSpeed = 38 | |
1520 | attack = false | |
1521 | Hook:Destroy() | |
1522 | end | |
1523 | end | |
1524 | end | |
1525 | ------------------------------------------------------- | |
1526 | --End Attacks N Stuff-- | |
1527 | ------------------------------------------------------- | |
1528 | mouse.KeyDown:connect(function(key) | |
1529 | if attack == false then | |
1530 | if key == 'z' then | |
1531 | DRAG_THEM_TO_HELL() | |
1532 | elseif key == 't' then | |
1533 | Cso("952180440", hed, 10, 0.8) | |
1534 | elseif key == 'x' then | |
1535 | END_THEM() | |
1536 | end | |
1537 | end | |
1538 | end) | |
1539 | ||
1540 | ||
1541 | godmode = coroutine.wrap(function() | |
1542 | for i,v in pairs(char:GetChildren()) do | |
1543 | if v:IsA("BasePart") and v ~= root then | |
1544 | v.Anchored = false | |
1545 | end | |
1546 | end | |
1547 | while true do | |
1548 | hum.MaxHealth = math.huge | |
1549 | wait(0.0000001) | |
1550 | hum.Health = math.huge | |
1551 | wait() | |
1552 | end | |
1553 | end) | |
1554 | godmode() | |
1555 | ff = Instance.new("ForceField", char) | |
1556 | ff.Visible = false | |
1557 | ||
1558 | ||
1559 | ||
1560 | ||
1561 | ||
1562 | ------------------------------------------------------- | |
1563 | --Start Animations-- | |
1564 | ------------------------------------------------------- | |
1565 | print("By Makhail07") | |
1566 | while true do | |
1567 | swait() | |
1568 | antideath() | |
1569 | standingup() | |
1570 | if char:FindFirstChildOfClass("Humanoid") == nil then | |
1571 | hum = IT("Humanoid",char) | |
1572 | end | |
1573 | sine = sine + change | |
1574 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1575 | local velderp = root.Velocity.y | |
1576 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1577 | if equipped == true or equipped == false then | |
1578 | if attack == false then | |
1579 | idle = idle + 1 | |
1580 | else | |
1581 | idle = 0 | |
1582 | end | |
1583 | if 1 < root.Velocity.y and hitfloor == nil then | |
1584 | Anim = "Jump" | |
1585 | if attack == false then | |
1586 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
1587 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1588 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1589 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1590 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1591 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1592 | end | |
1593 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1594 | Anim = "Fall" | |
1595 | if attack == false then | |
1596 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
1597 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1598 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1599 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1600 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1601 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1602 | end | |
1603 | elseif torvel < 1 and hitfloor ~= nil then | |
1604 | Anim = "Idle" | |
1605 | change = 1 | |
1606 | if attack == false then | |
1607 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1.1 + 0.5* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
1608 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3) | |
1609 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5 - 7.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1610 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.5 - 0.1 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-6.5 - 7.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1611 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0.6* Player_Size) * angles(Rad(-30), Rad(25 + 2.5 * Sin(sine / 12)), Rad(-25)), 0.1) | |
1612 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(25 + 2.5 * Sin(sine / 12)), Rad(-13 - 7.5 * Sin(sine / 12))), 0.1) | |
1613 | end | |
1614 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
1615 | Anim = "Walk" | |
1616 | change = 1 | |
1617 | if attack == false then | |
1618 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1.7 + 0.25 * Player_Size * Cos(sine / 12)) * angles(Rad(24 + 2.5 * Sin(sine / 12)), Rad(0) - root.RotVelocity.Y / 75, Rad(0)), 0.15) | |
1619 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3) | |
1620 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5 - 7.5 * Sin(sine / 12)), Rad(0), Rad(-20)), 0.15) | |
1621 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.5 - 0.1 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-6.5 - 7.5 * Sin(sine / 12)), Rad(0), Rad(20)), 0.15) | |
1622 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0.6* Player_Size) * angles(Rad(-30), Rad(25 + 2.5 * Sin(sine / 12)), Rad(-25)), 0.1) | |
1623 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(25 + 2.5 * Sin(sine / 12)), Rad(-13 - 7.5 * Sin(sine / 12))), 0.1) | |
1624 | end | |
1625 | elseif torvel >= 25 and hitfloor ~= nil then | |
1626 | Anim = "Sprint" | |
1627 | change = 1.35 | |
1628 | if attack == false then | |
1629 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1.7 + 0.25 * Player_Size * Cos(sine / 12)) * angles(Rad(24 + 2.5 * Sin(sine / 12)), Rad(0) - root.RotVelocity.Y / 75, Rad(0)), 0.15) | |
1630 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3) | |
1631 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5 - 7.5 * Sin(sine / 12)), Rad(0), Rad(-20)), 0.15) | |
1632 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.5 - 0.1 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-6.5 - 7.5 * Sin(sine / 12)), Rad(0), Rad(20)), 0.15) | |
1633 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0.6* Player_Size) * angles(Rad(-30), Rad(25 + 2.5 * Sin(sine / 12)), Rad(-25)), 0.1) | |
1634 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(25 + 2.5 * Sin(sine / 12)), Rad(-13 - 7.5 * Sin(sine / 12))), 0.1) | |
1635 | end | |
1636 | end | |
1637 | end | |
1638 | Music.SoundId = "rbxassetid://"..FavIDs[math.random(1,11)] | |
1639 | Music.Looped = true | |
1640 | Music.Pitch = 1 | |
1641 | Music.Volume = 5 | |
1642 | Music:Resume() | |
1643 | if Music.Parent ~= tors then | |
1644 | Music = Instance.new("Sound",tors) | |
1645 | end | |
1646 | if 0 < #Effects then | |
1647 | for e = 1, #Effects do | |
1648 | if Effects[e] ~= nil then | |
1649 | local Thing = Effects[e] | |
1650 | if Thing ~= nil then | |
1651 | local Part = Thing[1] | |
1652 | local Mode = Thing[2] | |
1653 | local Delay = Thing[3] | |
1654 | local IncX = Thing[4] | |
1655 | local IncY = Thing[5] | |
1656 | local IncZ = Thing[6] | |
1657 | if 1 >= Thing[1].Transparency then | |
1658 | if Thing[2] == "Block1" then | |
1659 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1660 | local Mesh = Thing[1].Mesh | |
1661 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1662 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1663 | elseif Thing[2] == "Block2" then | |
1664 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1665 | local Mesh = Thing[7] | |
1666 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1667 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1668 | elseif Thing[2] == "Block3" then | |
1669 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1670 | local Mesh = Thing[7] | |
1671 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1672 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1673 | elseif Thing[2] == "Cylinder" then | |
1674 | local Mesh = Thing[1].Mesh | |
1675 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1676 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1677 | elseif Thing[2] == "Blood" then | |
1678 | local Mesh = Thing[7] | |
1679 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1680 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1681 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1682 | elseif Thing[2] == "Elec" then | |
1683 | local Mesh = Thing[1].Mesh | |
1684 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1685 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1686 | elseif Thing[2] == "Disappear" then | |
1687 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1688 | elseif Thing[2] == "Shatter" then | |
1689 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1690 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1691 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1692 | Thing[6] = Thing[6] + Thing[5] | |
1693 | end | |
1694 | else | |
1695 | Part.Parent = nil | |
1696 | table.remove(Effects, e) | |
1697 | end | |
1698 | end | |
1699 | end | |
1700 | end | |
1701 | end | |
1702 | end | |
1703 | ------------------------------------------------------- | |
1704 | --End Animations And Script-- | |
1705 | ------------------------------------------------------- |