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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},Soundscape=r:GetService("RunService").Heartbeat,BindToSoundscape=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
6 | ||
7 | ||
8 | --[[KillerDarkness0105's/Codex#6685 Sonic Yo-yo script i hope you enjoy :D]]-- | |
9 | ||
10 | -- Yes if you want this to be Yoyo's yoyo or some people just call it hyuns yoyo then feel free to call it that. | |
11 | ||
12 | -- also added a function just go to this (local Yoyo = false) and put true (local Yoyo = true) and then change this to your name | |
13 | ||
14 | local Yourname = "0" | |
15 | ||
16 | -- Thanks to the Character Yoyo made by Hyun for giving me this idea :) | |
17 | ||
18 | --Yoyo Model by Fenrier and also thanks for the welds. | |
19 | ||
20 | --[[side note. This yoyo isn't animated by the string. Its fully animated on its own. To see it just go to the idle animation and look for this | |
21 | ||
22 | ||
23 | --wld1.C0=euler(0,0,1.57*math.cos(sine/60))*cf(0,2.1-1.7*math.sin(sine/30),-1.6*i) | |
24 | wld1.C0=euler(0,0,1.57)*cf(0,2.1,0) | |
25 | this is unanimated. | |
26 | ||
27 | ||
28 | ||
29 | wld1.C0=euler(0,0,1.57*math.cos(sine/60))*cf(0,2.1-1.7*math.sin(sine/30),-1.6*i) | |
30 | --wld1.C0=euler(0,0,1.57)*cf(0,2.1,0) | |
31 | this is animated. | |
32 | ||
33 | ]]-- | |
34 | ||
35 | --[[ The Yo-yo's Bio. | |
36 | ||
37 | ||
38 | The Air grab. | |
39 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
40 | This yo-yo isn't just an ordinary yo-yo. This yo-yo is a very special and deadly yo-yo. It can grapple the air using the wind to keep it in the air long enough to evade. | |
41 | ||
42 | It pulls you toward it getting you away from danger and most times might even save your life. | |
43 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
44 | ||
45 | Why the yo-yo glows. | |
46 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
47 | The yo-yo also uses a "Micro Energy Generator" which allows the yo-yo to spin so fast it does MAJOR damage to your opponent. | |
48 | ||
49 | Thats why also the reason the yo-yo and string have blue tints and glow blue. | |
50 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
51 | ||
52 | The yoyo's name. | |
53 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
54 | The Sonic Yo-Yo. | |
55 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
56 | ||
57 | ||
58 | ||
59 | Attacks and combos | |
60 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
61 | The yo-yo is a very light very deadly weapon meaning you can combo and damage your opponents from far away and still do lots of damage. | |
62 | ||
63 | But you must remember. Speed is key here. You must rely on your speed to evade and dodge attacks. | |
64 | ||
65 | You are very skilled in hand to hand combat but it doesn't do as much damage as the yo-yo will. | |
66 | ||
67 | The yo-yo's speed can reach up to 7000mph and can cut through very tough objects. Sometimes even killing or slicing an opponent in one hit. | |
68 | ||
69 | The yo-yo also has very lethal attacks. It can explode using the "Exploder Chip" inside the yo-yo. Dealing almost Tons to One shot attacks. Though this takes time for you to do so you may want to look for an opening first. This attack also leaves you vulnerable while in the air. | |
70 | ||
71 | Since your so strong and skilled at fighting you also get a 600 hp boost so 100+600 = 700hp. | |
72 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
73 | ||
74 | ||
75 | Yo-yo stick figure. | |
76 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
77 | ||
78 | http://stickpage.wikia.com/wiki/Yoyo | |
79 | ||
80 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
81 | ||
82 | ||
83 | ||
84 | Hyun's youtube | |
85 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
86 | ||
87 | https://www.youtube.com/channel/UCpuj2Op5x9NuKbw3HaOEfjA | |
88 | ||
89 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
90 | ||
91 | ||
92 | ||
93 | ||
94 | Attack keys. | |
95 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
96 | ||
97 | C = Air Grapple | |
98 | E = Throw | |
99 | R = YoyoEvade -2 sec cooldown | |
100 | T = Explosion attack -7 sec cooldown | |
101 | F = Dash -3 sec cooldown | |
102 | Shift = Run | |
103 | ||
104 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
105 | ||
106 | ||
107 | ||
108 | ]]-- | |
109 | ||
110 | ||
111 | ||
112 | ||
113 | ||
114 | ||
115 | ||
116 | ||
117 | ||
118 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
119 | if SinglePlayer then | |
120 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
121 | end | |
122 | local List = {} | |
123 | for i, v in pairs(workspace:GetChildren()) do | |
124 | if v:IsA("Model") then | |
125 | if v:findFirstChild("Torso") then | |
126 | if v ~= Character then | |
127 | if (v.Torso.Position - Position).magnitude <= Distance then | |
128 | table.insert(List, v) | |
129 | end | |
130 | end | |
131 | end | |
132 | end | |
133 | end | |
134 | return List | |
135 | end | |
136 | ||
137 | ||
138 | ||
139 | ||
140 | ||
141 | ||
142 | ||
143 | ||
144 | ||
145 | ||
146 | ||
147 | Player=game:GetService("Players").LocalPlayer | |
148 | Character=Player.Character | |
149 | PlayerGui=Player.PlayerGui | |
150 | Backpack=Player.Backpack | |
151 | Torso=Character.Torso | |
152 | Head=Character.Head | |
153 | Humanoid=Character.Humanoid | |
154 | m=Instance.new('Model',Character) | |
155 | LeftArm=Character["Left Arm"] | |
156 | LeftLeg=Character["Left Leg"] | |
157 | RightArm=Character["Right Arm"] | |
158 | RightLeg=Character["Right Leg"] | |
159 | LS=Torso["Left Shoulder"] | |
160 | LH=Torso["Left Hip"] | |
161 | RS=Torso["Right Shoulder"] | |
162 | RH=Torso["Right Hip"] | |
163 | Face = Head.face | |
164 | Neck=Torso.Neck | |
165 | it=Instance.new | |
166 | attacktype=1 | |
167 | vt=Vector3.new | |
168 | cf=CFrame.new | |
169 | bc = BrickColor.new | |
170 | br = BrickColor.random | |
171 | it = Instance.new | |
172 | euler=CFrame.fromEulerAnglesXYZ | |
173 | angles=CFrame.Angles | |
174 | cloaked=false | |
175 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
176 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
177 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
178 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
179 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
180 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
181 | RootPart=Character.HumanoidRootPart | |
182 | RootJoint=RootPart.RootJoint | |
183 | RootCF=euler(-1.57,0,3.14) | |
184 | attack = false | |
185 | attackdebounce = false | |
186 | equipped=false | |
187 | trispeed=.2 | |
188 | attackmode='none' | |
189 | local idle=0 | |
190 | local Anim="Idle" | |
191 | local Effects={} | |
192 | local origcolor = BrickColor.new("Toothpaste",White) | |
193 | local evade = false | |
194 | local attackcooldown = false | |
195 | local evadecooldown = false | |
196 | local Yoyo = false | |
197 | local Grabbed = false | |
198 | ||
199 | ||
200 | ||
201 | ||
202 | ||
203 | ||
204 | ||
205 | ||
206 | ||
207 | music = Instance.new("Sound",Torso) -- change to Character for global music --Change to Torso for non-global music | |
208 | music.Volume = .55 | |
209 | music.SoundId = "rbxassetid://611389938"--576413172 --music2 = 1117522463 --music3 = 903651242 --music4 = 611389938 | |
210 | music.Looped = true | |
211 | music:Play() | |
212 | ||
213 | ||
214 | ||
215 | Humanoid.Animator.Parent = nil | |
216 | Character.Animate.Parent = nil | |
217 | ||
218 | ||
219 | if Character:findFirstChild("Yoyo",true) ~= nil then | |
220 | Character:findFirstChild("Yoyo",true).Parent = nil | |
221 | end | |
222 | ||
223 | function RemoveOutlines(part) | |
224 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
225 | end | |
226 | ||
227 | ||
228 | ||
229 | ||
230 | ||
231 | function lerp(a, b, t) -- Linear interpolation | |
232 | return a + (b - a)*t | |
233 | end | |
234 | ||
235 | function slerp(a, b, t) --Spherical interpolation | |
236 | dot = a:Dot(b) | |
237 | if dot > 0.99999 or dot < -0.99999 then | |
238 | return t <= 0.5 and a or b | |
239 | else | |
240 | r = math.acos(dot) | |
241 | return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
242 | end | |
243 | end | |
244 | ||
245 | function matrixInterpolate(a, b, t) | |
246 | local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
247 | local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
248 | local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position | |
249 | local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right | |
250 | local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up | |
251 | local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back | |
252 | local t = v1:Dot(v2) | |
253 | if not (t < 0 or t == 0 or t > 0) then -- Failsafe | |
254 | return CFrame.new() | |
255 | end | |
256 | return CFrame.new( | |
257 | v0.x, v0.y, v0.z, | |
258 | v1.x, v1.y, v1.z, | |
259 | v2.x, v2.y, v2.z, | |
260 | v3.x, v3.y, v3.z) | |
261 | end | |
262 | ||
263 | function genWeld(a,b) | |
264 | local w = Instance.new("Weld",a) | |
265 | w.Part0 = a | |
266 | w.Part1 = b | |
267 | return w | |
268 | end | |
269 | function weld(a, b) | |
270 | local weld = Instance.new("Weld") | |
271 | weld.Name = "W" | |
272 | weld.Part0 = a | |
273 | weld.Part1 = b | |
274 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
275 | weld.Parent = a | |
276 | return weld; | |
277 | end | |
278 | ||
279 | function Lerp(c1,c2,al) | |
280 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
281 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
282 | for i,v in pairs(com1) do | |
283 | com1[i] = v+(com2[i]-v)*al | |
284 | end | |
285 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
286 | end | |
287 | ||
288 | ||
289 | function clerp(a,b,t) | |
290 | local qa = {QuaternionFromCFrame(a)} | |
291 | local qb = {QuaternionFromCFrame(b)} | |
292 | local ax, ay, az = a.x, a.y, a.z | |
293 | local bx, by, bz = b.x, b.y, b.z | |
294 | local _t = 1-t | |
295 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
296 | end | |
297 | ||
298 | function QuaternionFromCFrame(cf) | |
299 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
300 | local trace = m00 + m11 + m22 | |
301 | if trace > 0 then | |
302 | local s = math.sqrt(1 + trace) | |
303 | local recip = 0.5/s | |
304 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
305 | else | |
306 | local i = 0 | |
307 | if m11 > m00 then | |
308 | i = 1 | |
309 | end | |
310 | if m22 > (i == 0 and m00 or m11) then | |
311 | i = 2 | |
312 | end | |
313 | if i == 0 then | |
314 | local s = math.sqrt(m00-m11-m22+1) | |
315 | local recip = 0.5/s | |
316 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
317 | elseif i == 1 then | |
318 | local s = math.sqrt(m11-m22-m00+1) | |
319 | local recip = 0.5/s | |
320 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
321 | elseif i == 2 then | |
322 | local s = math.sqrt(m22-m00-m11+1) | |
323 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
324 | end | |
325 | end | |
326 | end | |
327 | ||
328 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
329 | local xs, ys, zs = x + x, y + y, z + z | |
330 | local wx, wy, wz = w*xs, w*ys, w*zs | |
331 | local xx = x*xs | |
332 | local xy = x*ys | |
333 | local xz = x*zs | |
334 | local yy = y*ys | |
335 | local yz = y*zs | |
336 | local zz = z*zs | |
337 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
338 | end | |
339 | ||
340 | function QuaternionSlerp(a, b, t) | |
341 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
342 | local startInterp, finishInterp; | |
343 | if cosTheta >= 0.0001 then | |
344 | if (1 - cosTheta) > 0.0001 then | |
345 | local theta = math.acos(cosTheta) | |
346 | local invSinTheta = 1/math.sin(theta) | |
347 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
348 | finishInterp = math.sin(t*theta)*invSinTheta | |
349 | else | |
350 | startInterp = 1-t | |
351 | finishInterp = t | |
352 | end | |
353 | else | |
354 | if (1+cosTheta) > 0.0001 then | |
355 | local theta = math.acos(-cosTheta) | |
356 | local invSinTheta = 1/math.sin(theta) | |
357 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
358 | finishInterp = math.sin(t*theta)*invSinTheta | |
359 | else | |
360 | startInterp = t-1 | |
361 | finishInterp = t | |
362 | end | |
363 | end | |
364 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
365 | end | |
366 | ||
367 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
368 | ||
369 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
370 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
371 | end | |
372 | ||
373 | ||
374 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
375 | local fp = it("Part") | |
376 | fp.formFactor = formfactor | |
377 | fp.Parent = parent | |
378 | fp.Reflectance = reflectance | |
379 | fp.Transparency = transparency | |
380 | fp.CanCollide = false | |
381 | fp.Locked=true | |
382 | fp.BrickColor = brickcolor | |
383 | fp.Name = name | |
384 | fp.Size = size | |
385 | fp.Position = Torso.Position | |
386 | fp.BottomSurface="Smooth" | |
387 | fp.TopSurface="Smooth" | |
388 | fp:BreakJoints() | |
389 | return fp | |
390 | end | |
391 | ||
392 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
393 | local mesh = it(Mesh) | |
394 | mesh.Parent = part | |
395 | if Mesh=="SpecialMesh" then | |
396 | mesh.MeshType = meshtype | |
397 | mesh.MeshId = meshid | |
398 | end | |
399 | mesh.Offset=offset | |
400 | mesh.Scale=scale | |
401 | return mesh | |
402 | end | |
403 | ||
404 | function weld(parent,part0,part1,c0) | |
405 | local weld = it("Weld") | |
406 | weld.Parent = parent | |
407 | weld.Part0 = part0 | |
408 | weld.Part1 = part1 | |
409 | weld.C0 = c0 | |
410 | return weld | |
411 | end | |
412 | ||
413 | ||
414 | ||
415 | --save shoulders | |
416 | RSH, LSH=nil, nil | |
417 | --welds | |
418 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
419 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
420 | LH=Torso["Left Hip"] | |
421 | RH=Torso["Right Hip"] | |
422 | TorsoColor=Torso.BrickColor | |
423 | function NoOutline(Part) | |
424 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
425 | end | |
426 | player=Player | |
427 | ch=Character | |
428 | RSH=ch.Torso["Right Shoulder"] | |
429 | LSH=ch.Torso["Left Shoulder"] | |
430 | -- | |
431 | RSH.Parent=nil | |
432 | LSH.Parent=nil | |
433 | -- | |
434 | RW.Name="Right Shoulder" | |
435 | RW.Part0=ch.Torso | |
436 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
437 | RW.C1=cf(0, 0.5, 0) | |
438 | RW.Part1=ch["Right Arm"] | |
439 | RW.Parent=ch.Torso | |
440 | -- | |
441 | LW.Name="Left Shoulder" | |
442 | LW.Part0=ch.Torso | |
443 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
444 | LW.C1=cf(0, 0.5, 0) | |
445 | LW.Part1=ch["Left Arm"] | |
446 | LW.Parent=ch.Torso | |
447 | ||
448 | ||
449 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
450 | local wld = Instance.new("Weld", wp1) | |
451 | wld.Part0 = wp0 | |
452 | wld.Part1 = wp1 | |
453 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
454 | end | |
455 | ||
456 | ||
457 | newWeld(RootPart, Torso, 0, -1, 0) | |
458 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
459 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
460 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
461 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
462 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
463 | ||
464 | Player=game:GetService('Players').LocalPlayer | |
465 | Character=Player.Character | |
466 | mouse=Player:GetMouse() | |
467 | m=Instance.new('Model',Character) | |
468 | ||
469 | ||
470 | local function weldBetween(a, b) | |
471 | local weldd = Instance.new("ManualWeld") | |
472 | weldd.Part0 = a | |
473 | weldd.Part1 = b | |
474 | weldd.C0 = CFrame.new() | |
475 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
476 | weldd.Parent = a | |
477 | return weldd | |
478 | end | |
479 | ||
480 | ArtificialHB = Instance.new("BindableEvent", script) | |
481 | ArtificialHB.Name = "Heartbeat" | |
482 | ||
483 | script:WaitForChild("Heartbeat") | |
484 | ||
485 | frame = 1 / 60 | |
486 | tf = 0 | |
487 | allowframeloss = false | |
488 | tossremainder = false | |
489 | lastframe = tick() | |
490 | script.Heartbeat:Fire() | |
491 | ||
492 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
493 | tf = tf + s | |
494 | if tf >= frame then | |
495 | if allowframeloss then | |
496 | script.Heartbeat:Fire() | |
497 | lastframe = tick() | |
498 | else | |
499 | for i = 1, math.floor(tf / frame) do | |
500 | script.Heartbeat:Fire() | |
501 | end | |
502 | lastframe = tick() | |
503 | end | |
504 | if tossremainder then | |
505 | tf = 0 | |
506 | else | |
507 | tf = tf - frame * math.floor(tf / frame) | |
508 | end | |
509 | end | |
510 | end) | |
511 | ||
512 | function swait(num) | |
513 | if num == 0 or num == nil then | |
514 | ArtificialHB.Event:wait() | |
515 | else | |
516 | for i = 0, num do | |
517 | ArtificialHB.Event:wait() | |
518 | end | |
519 | end | |
520 | end | |
521 | ||
522 | ||
523 | ||
524 | ||
525 | ||
526 | ||
527 | ||
528 | ||
529 | ||
530 | local bg = it("BodyGyro") | |
531 | bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
532 | bg.P = 20e+003 | |
533 | bg.Parent = nil | |
534 | ||
535 | ||
536 | ||
537 | ||
538 | local modelzorz = Instance.new("Model") | |
539 | modelzorz.Parent = Character | |
540 | modelzorz.Name = "Yoyo" | |
541 | ||
542 | local prt1=part(3,modelzorz,0,0,BrickColor.new("White"),"Part1",vt(1,1,1)) | |
543 | prt1.CanCollide=true | |
544 | prt1.Material = "Neon" | |
545 | local msh1=mesh("CylinderMesh",prt1,"","",vt(0,0,0),vt(0.4,0.3,0.4)) | |
546 | ||
547 | ||
548 | ||
549 | ||
550 | ||
551 | local wld1=weld(prt1,prt1,Torso,euler(1.57,0,0)*cf(-1,1,-0.6)) | |
552 | numb=-0.15 | |
553 | for i=1,2 do | |
554 | local prt2=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part2",vt(1,1,1)) | |
555 | local msh2=mesh("CylinderMesh",prt2,"","",vt(0,0,0),vt(0.6,0.1,0.6)) | |
556 | local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,numb,0)) | |
557 | numb2=0 | |
558 | for i=1,16 do | |
559 | local prt3=part(3,modelzorz,0.5,0,BrickColor.new("Toothpaste"),"Part3",vt(1,1,1)) | |
560 | local msh3=mesh("SpecialMesh",prt3,"Wedge","",vt(0,0,0),vt(0.05,0.1,0.1)) | |
561 | local wld3=weld(prt3,prt3,prt2,euler(-3.14+0.785,0,1.57)*cf(0,0,0.3)) | |
562 | prt3.Material = "Neon" | |
563 | wld3.C1=euler(0,numb2,0) | |
564 | --numb2=numb2+0.785 | |
565 | numb2=numb2+0.3925 | |
566 | end | |
567 | numb=numb+0.3 | |
568 | end | |
569 | ||
570 | local string1=part(3,modelzorz,0,0,BrickColor.new("Toothpaste"),"String1",vt(1,1,1)) | |
571 | local stringmsh1=mesh("CylinderMesh",string1,"","",vt(0,0,0),vt(0.1,1,0.1)) | |
572 | local stringwld1=weld(string1,string1,prt13,euler(0,0,0)*cf(0,0,0)) | |
573 | local string2=part(3,modelzorz,0,0,BrickColor.new("White"),"String2",vt(1,1,1)) | |
574 | local stringmsh2=mesh("CylinderMesh",string2,"","",vt(0,0,0),vt(0.1,1,0.1)) | |
575 | local stringwld2=weld(string2,string2,prt13,euler(0,0,0)*cf(0,0,0)) | |
576 | string1.Material = "Neon" | |
577 | string2.Material = "Neon" | |
578 | local strmdl = "Arrow" | |
579 | coroutine.resume(coroutine.create(function() | |
580 | repeat | |
581 | wait(-10) | |
582 | local top = RightArm.CFrame*cf(0,-1,0) | |
583 | local bottom = prt1.CFrame | |
584 | local oristrpos | |
585 | if strmdl == "Bow" then | |
586 | oristrpos = CFrame.new((top.p+bottom.p)/2) | |
587 | elseif strmdl == "Arrow" then | |
588 | oristrpos = prt1.CFrame | |
589 | end | |
590 | local mg1 = (top.p - oristrpos.p).magnitude | |
591 | local mg2 = (bottom.p - oristrpos.p).magnitude | |
592 | ||
593 | string1.Size = Vector3.new(.7,mg1,.7) | |
594 | string1.Anchored=true | |
595 | string1.CFrame = CFrame.new((top.p+oristrpos.p)/2,oristrpos.p) * CFrame.Angles(math.rad(90),0,0) | |
596 | string1.Transparency = 0.65 | |
597 | string2.Size = Vector3.new(.5,mg1,.5) | |
598 | string2.Anchored=true | |
599 | string2.CFrame = CFrame.new((top.p+oristrpos.p)/2,oristrpos.p) * CFrame.Angles(math.rad(90),0,0) | |
600 | --[[ | |
601 | --stringmsh1.Scale=vt(0.1,1,0.1) | |
602 | stringmsh1.Scale=vt(0.1,mg1,0.1) | |
603 | --cff=CFrame.new(prt1.CFrame.p,RightArm.Position)*angles(math.rad(90),0,0)*cf(0,-mg1/2,0) | |
604 | cff=cf(RightArm.CFrame*cf(0,-1,0).p,prt1.Position)*angles(math.rad(90),0,0)*cf(0,-mg1/2,0) | |
605 | hit2=string1 | |
606 | hit=prt1 | |
607 | stringwld1.Parent=string1 | |
608 | stringwld1.Part0=hit2 | |
609 | stringwld1.Part1=hit | |
610 | HitPos=cff.p | |
611 | local CJ = CFrame.new(HitPos) | |
612 | local C0=cff:inverse() *CJ | |
613 | local C1=hit.CFrame:inverse() * CJ | |
614 | stringwld1.C0=C0 | |
615 | stringwld1.C1=C1 | |
616 | ]] | |
617 | until false | |
618 | end)) | |
619 | ||
620 | ||
621 | if (script.Parent.className ~= "HopperBin") then | |
622 | Tool = Instance.new("HopperBin") | |
623 | Tool.Parent = Backpack | |
624 | Tool.Name = "The Sonic Yo-yo." | |
625 | script.Parent = Tool | |
626 | end | |
627 | Bin = script.Parent | |
628 | ||
629 | ||
630 | ||
631 | ||
632 | so = function(id,par,vol,pit) | |
633 | coroutine.resume(coroutine.create(function() | |
634 | local sou = Instance.new("Sound",par or workspace) | |
635 | sou.Volume=vol | |
636 | sou.Pitch=pit or 1 | |
637 | sou.SoundId=id | |
638 | wait() | |
639 | sou:play() | |
640 | wait(6) | |
641 | sou:Remove() | |
642 | end)) | |
643 | end | |
644 | ||
645 | function unequipweld() | |
646 | wld1.Part1=Torso | |
647 | wld1.C0=euler(1.57,0,0)*cf(-1,1,-0.6) | |
648 | ||
649 | ||
650 | end | |
651 | ||
652 | function equipweld() | |
653 | wld1.Part1=RightArm | |
654 | wld1.C0=euler(0,0,1.57)*cf(0,1.1,0) | |
655 | end | |
656 | ||
657 | function hideanim() | |
658 | equipped=false | |
659 | attacktype=1 | |
660 | swait() | |
661 | bg.Parent=nil | |
662 | ||
663 | ||
664 | so("http://www.roblox.com/asset/?id=270239880", prt1, 1, 1) | |
665 | unequipweld() | |
666 | end | |
667 | ||
668 | function equipanim() | |
669 | equipped=true | |
670 | swait() | |
671 | equipweld() | |
672 | attacktype=1 | |
673 | --[[ | |
674 | RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0) | |
675 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2) | |
676 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) | |
677 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
678 | ]]-- | |
679 | end | |
680 | ||
681 | function s(mouse) | |
682 | unsheathed = true | |
683 | player = Player | |
684 | ch = Character | |
685 | RSH = ch.Torso["Right Shoulder"] | |
686 | LSH = ch.Torso["Left Shoulder"] | |
687 | -- | |
688 | RSH.Parent = nil | |
689 | LSH.Parent = nil | |
690 | -- | |
691 | RW.Part0 = ch.Torso | |
692 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.1) | |
693 | RW.C1 = CFrame.new(0, 0.5, 0) | |
694 | RW.Part1 = ch["Right Arm"] | |
695 | RW.Parent = ch.Torso | |
696 | --_G.R = RW | |
697 | -- | |
698 | LW.Part0 = ch.Torso | |
699 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.1) | |
700 | LW.C1 = CFrame.new(0, 0.5, 0) | |
701 | LW.Part1 = ch["Left Arm"] | |
702 | LW.Parent = ch.Torso | |
703 | --_G.L = LW | |
704 | -- | |
705 | equipanim() | |
706 | swait() | |
707 | ||
708 | so("http://www.roblox.com/asset/?id=573105336", prt1, 1, 1) | |
709 | ||
710 | end | |
711 | ||
712 | ||
713 | ||
714 | ||
715 | function ds(mouse) | |
716 | hideanim() | |
717 | swait() | |
718 | RW.Parent = nil | |
719 | LW.Parent = nil | |
720 | RSH.Parent = player.Character.Torso | |
721 | LSH.Parent = player.Character.Torso | |
722 | end | |
723 | ||
724 | ||
725 | ||
726 | Bin.Selected:connect(s) | |
727 | Bin.Deselected:connect(ds) | |
728 | ||
729 | ||
730 | ||
731 | ||
732 | ||
733 | ||
734 | ||
735 | local particleemitter2 = Instance.new("ParticleEmitter", prt1) | |
736 | particleemitter2.VelocitySpread = 180 | |
737 | particleemitter2.Lifetime = NumberRange.new(1) | |
738 | particleemitter2.Texture = "http://roblox.com/asset/?id=284205403" | |
739 | particleemitter2.Speed = NumberRange.new(1.5) | |
740 | particleemitter2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(1, 1)}) | |
741 | particleemitter2.RotSpeed = NumberRange.new(-45, 45) | |
742 | particleemitter2.Rate = 0 -- change this is your pc is too trash xd | |
743 | particleemitter2.Rotation = NumberRange.new(-45, 45) | |
744 | --particleemitter2.Acceleration = Vector3.new(0,3,0) | |
745 | particleemitter2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.701, 0), NumberSequenceKeypoint.new(1, 1)}) | |
746 | particleemitter2.LightEmission = 0.8 | |
747 | particleemitter2.Color = ColorSequence.new(Color3.new(0, 255, 255), Color3.new(0,255,255)) | |
748 | ||
749 | local light = Instance.new("PointLight",prt1) | |
750 | ||
751 | particleemitter2.Enabled = true | |
752 | ||
753 | ||
754 | ||
755 | ||
756 | ||
757 | ||
758 | if Yoyo == true then | |
759 | ||
760 | m = game.Players.LocalPlayer | |
761 | char = m.Character | |
762 | local txt = Instance.new("BillboardGui", char) | |
763 | txt.Adornee = char .Head | |
764 | txt.Name = "_status" | |
765 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
766 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
767 | local text = Instance.new("TextLabel", txt) | |
768 | text.Size = UDim2.new(10, 0, 7, 0) | |
769 | text.FontSize = "Size24" | |
770 | text.TextScaled = true | |
771 | text.TextTransparency = 0 | |
772 | text.BackgroundTransparency = 1 | |
773 | text.TextTransparency = 0 | |
774 | text.TextStrokeTransparency = 0 | |
775 | text.Font = "Bodoni" | |
776 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
777 | ||
778 | v=Instance.new("Part") | |
779 | v.Name = "ColorBrick" | |
780 | v.Parent=m.Character | |
781 | v.FormFactor="Symmetric" | |
782 | v.Anchored=true | |
783 | v.CanCollide=false | |
784 | v.BottomSurface="Smooth" | |
785 | v.TopSurface="Smooth" | |
786 | v.Size=Vector3.new(10,5,3) | |
787 | v.Transparency=1 | |
788 | v.CFrame=char.Torso.CFrame | |
789 | v.BrickColor=BrickColor.new("Really black") | |
790 | v.Transparency=1 | |
791 | text.TextColor3 = Color3.new(0,0,255) | |
792 | v.Shape="Block" | |
793 | text.Text = "Yoyo" | |
794 | ||
795 | ||
796 | ||
797 | for _,v in pairs(m:children()) do | |
798 | if v:IsA("Part") then | |
799 | v.CanCollide = false | |
800 | end | |
801 | end | |
802 | end | |
803 | if Character.Name == Yourname then | |
804 | for _,v in pairs(Character:children()) do | |
805 | if v:IsA("Accessory") then | |
806 | v:Remove() | |
807 | end | |
808 | end | |
809 | ||
810 | ||
811 | ||
812 | Head.face.Texture = "rbxassetid://0" | |
813 | Character["Body Colors"].HeadColor = BrickColor.new("Navy blue") | |
814 | Character["Body Colors"].TorsoColor = BrickColor.new("Navy blue") | |
815 | Character["Body Colors"].LeftArmColor = BrickColor.new("Navy blue") | |
816 | Character["Body Colors"].RightArmColor = BrickColor.new("Navy blue") | |
817 | Character["Body Colors"].LeftLegColor = BrickColor.new("Navy blue") | |
818 | Character["Body Colors"].RightLegColor = BrickColor.new("Navy blue") | |
819 | ---------------------------------------------------- | |
820 | ypcall(function() | |
821 | shirt = Instance.new("Shirt", char) | |
822 | shirt.Name = "Shirt" | |
823 | pants = Instance.new("Pants", char) | |
824 | pants.Name = "Pants" | |
825 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0" | |
826 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=0" | |
827 | end) | |
828 | ||
829 | end | |
830 | ||
831 | ||
832 | ||
833 | ||
834 | ||
835 | Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
836 | if hit.Parent==nil then | |
837 | return | |
838 | end | |
839 | h=hit.Parent:FindFirstChild("Humanoid") | |
840 | for _,v in pairs(hit.Parent:children()) do | |
841 | if v:IsA("Humanoid") then | |
842 | h=v | |
843 | end | |
844 | end | |
845 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then | |
846 | h=hit.Parent.Parent:FindFirstChild("Humanoid") | |
847 | end | |
848 | if hit.Parent.className=="Hat" then | |
849 | hit=hit.Parent.Parent:findFirstChild("Head") | |
850 | end | |
851 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
852 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end | |
853 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
854 | return | |
855 | end]] | |
856 | -- hs(hit,1.2) | |
857 | c=Instance.new("ObjectValue") | |
858 | c.Name="creator" | |
859 | c.Value=game:service("Players").LocalPlayer | |
860 | c.Parent=h | |
861 | game:GetService("Debris"):AddItem(c,.5) | |
862 | Damage=math.random(minim,maxim) | |
863 | -- h:TakeDamage(Damage) | |
864 | blocked=false | |
865 | block=hit.Parent:findFirstChild("Block") | |
866 | if block~=nil then | |
867 | print(block.className) | |
868 | if block.className=="NumberValue" then | |
869 | if block.Value>0 then | |
870 | blocked=true | |
871 | if decreaseblock==nil then | |
872 | block.Value=block.Value-1 | |
873 | end | |
874 | end | |
875 | end | |
876 | if block.className=="IntValue" then | |
877 | if block.Value>0 then | |
878 | blocked=true | |
879 | if decreaseblock~=nil then | |
880 | block.Value=block.Value-1 | |
881 | end | |
882 | end | |
883 | end | |
884 | end | |
885 | if blocked==false then | |
886 | -- h:TakeDamage(Damage) | |
887 | h.Health=h.Health-Damage | |
888 | else | |
889 | h.Health=h.Health-(Damage/2) | |
890 | end | |
891 | h.Health=h.Health-Damage | |
892 | ||
893 | ||
894 | ||
895 | if Type=="Knockdown" then | |
896 | hum=hit.Parent.Humanoid | |
897 | hum.PlatformStand=true | |
898 | coroutine.resume(coroutine.create(function(HHumanoid) | |
899 | swait(5) | |
900 | HHumanoid.PlatformStand=false | |
901 | end),hum) | |
902 | ||
903 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
904 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
905 | local bodvol=Instance.new("BodyVelocity") | |
906 | bodvol.velocity=angle*knockback | |
907 | bodvol.P=5000 | |
908 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
909 | bodvol.Parent=hit | |
910 | rl=Instance.new("BodyAngularVelocity") | |
911 | rl.P=30000 | |
912 | rl.maxTorque=Vector3.new(0,10,10)*5000 | |
913 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(2,4),math.random(-10,10)) | |
914 | rl.Parent=hit | |
915 | game:GetService("Debris"):AddItem(bodvol,.5) | |
916 | game:GetService("Debris"):AddItem(rl,.5) | |
917 | elseif Type=="Normal" then | |
918 | vp=Instance.new("BodyVelocity") | |
919 | vp.P=500 | |
920 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
921 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
922 | if KnockbackType==1 then | |
923 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
924 | elseif KnockbackType==2 then | |
925 | vp.velocity=Property.CFrame.lookVector*knockback | |
926 | end | |
927 | if knockback>0 then | |
928 | vp.Parent=hit.Parent.Torso | |
929 | end | |
930 | game:GetService("Debris"):AddItem(vp,.5) | |
931 | elseif Type=="Up" then | |
932 | local bodyVelocity=Instance.new("BodyVelocity") | |
933 | bodyVelocity.velocity=vt(0,40,0) | |
934 | bodyVelocity.P=1000 | |
935 | bodyVelocity.maxForce=Vector3.new(0, 1e+009, 0)--1e+009 | |
936 | bodyVelocity.Parent=hit | |
937 | game:GetService("Debris"):AddItem(bodyVelocity,1) | |
938 | rl=Instance.new("BodyAngularVelocity") | |
939 | rl.P=3000 | |
940 | rl.maxTorque=Vector3.new(5000,5000,5000)*50000 | |
941 | rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
942 | rl.Parent=hit | |
943 | game:GetService("Debris"):AddItem(rl,.5) | |
944 | elseif Type=="Slam" then | |
945 | local bodyVelocity2=Instance.new("BodyVelocity") | |
946 | bodyVelocity2.velocity=vt(0,-4,0) | |
947 | bodyVelocity2.P=1000 | |
948 | bodyVelocity2.maxForce=Vector3.new(0,-1e+009,0) | |
949 | bodyVelocity2.Parent=hit | |
950 | game:GetService("Debris"):AddItem(bodyVelocity2,1) | |
951 | rl2=Instance.new("BodyAngularVelocity") | |
952 | rl2.P=3000 | |
953 | rl2.maxTorque=Vector3.new(5000,5000,5000)*50000 | |
954 | rl2.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
955 | rl2.Parent=hit | |
956 | game:GetService("Debris"):AddItem(rl2,.5) | |
957 | elseif Type=="Snare" then | |
958 | bp=Instance.new("BodyPosition") | |
959 | bp.P=2000 | |
960 | bp.D=100 | |
961 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
962 | bp.position=hit.Parent.Torso.Position | |
963 | bp.Parent=hit.Parent.Torso | |
964 | game:GetService("Debris"):AddItem(bp,1) | |
965 | elseif Type=="Target" then | |
966 | if Targetting==false then | |
967 | ZTarget=hit.Parent.Torso | |
968 | coroutine.resume(coroutine.create(function(Part) | |
969 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
970 | swait(5) | |
971 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
972 | end),ZTarget) | |
973 | TargHum=ZTarget.Parent:findFirstChild("Humanoid") | |
974 | targetgui=Instance.new("BillboardGui") | |
975 | targetgui.Parent=ZTarget | |
976 | targetgui.Size=UDim2.new(10,100,10,100) | |
977 | targ=Instance.new("ImageLabel") | |
978 | targ.Parent=targetgui | |
979 | targ.BackgroundTransparency=1 | |
980 | targ.Image="rbxassetid://4834067" | |
981 | targ.Size=UDim2.new(1,0,1,0) | |
982 | cam.CameraType="Scriptable" | |
983 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
984 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
985 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
986 | Targetting=true | |
987 | RocketTarget=ZTarget | |
988 | for i=1,Property do | |
989 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
990 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
991 | swait() | |
992 | end | |
993 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
994 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
995 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
996 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
997 | end | |
998 | Targetting=false | |
999 | RocketTarget=nil | |
1000 | targetgui.Parent=nil | |
1001 | cam.CameraType="Custom" | |
1002 | end | |
1003 | end | |
1004 | ||
1005 | ||
1006 | ||
1007 | ||
1008 | ||
1009 | ||
1010 | ||
1011 | ||
1012 | debounce=Instance.new("BoolValue") | |
1013 | debounce.Name="DebounceHit" | |
1014 | debounce.Parent=hit.Parent | |
1015 | debounce.Value=true | |
1016 | game:GetService("Debris"):AddItem(debounce,Delay) | |
1017 | c=Instance.new("ObjectValue") | |
1018 | c.Name="creator" | |
1019 | c.Value=Player | |
1020 | c.Parent=h | |
1021 | game:GetService("Debris"):AddItem(c,.5) | |
1022 | CRIT=false | |
1023 | hitDeb=true | |
1024 | AttackPos=6 | |
1025 | end | |
1026 | end | |
1027 | ||
1028 | ||
1029 | ||
1030 | ||
1031 | ||
1032 | ||
1033 | ||
1034 | ||
1035 | ||
1036 | ||
1037 | ||
1038 | ||
1039 | ||
1040 | function Dash() | |
1041 | evadecooldown = true | |
1042 | attack = true | |
1043 | so("http://www.roblox.com/asset/?id=558640653", Torso, 1, 1) | |
1044 | for i = 0,1,0.06 do | |
1045 | swait() | |
1046 | RootPart.Velocity = RootPart.CFrame.lookVector * 240 | |
1047 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.4) | |
1048 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.2) | |
1049 | RW.C0 = clerp(RW.C0, CFrame.new(.9, 0.5, -.5) * angles(math.rad(80), math.rad(0), math.rad(-50)),.2) | |
1050 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1051 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, -0.4) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.8) | |
1052 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.7, -0.7) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.8) | |
1053 | wld1.C0=euler(0,0,1.57)*cf(0,1.1,0) | |
1054 | end | |
1055 | attack = false | |
1056 | wait(3) | |
1057 | evadecooldown = false | |
1058 | end | |
1059 | ||
1060 | ||
1061 | ||
1062 | function Dash2() | |
1063 | attack = true | |
1064 | evadecooldown = true | |
1065 | so("http://www.roblox.com/asset/?id=558640653", Torso, 1, 1) | |
1066 | for i = 0,1,0.06 do | |
1067 | swait() | |
1068 | RootPart.Velocity = RootPart.CFrame.lookVector * 240 | |
1069 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.4) | |
1070 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.2) | |
1071 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)),.2) | |
1072 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1073 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, -0.4) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.8) | |
1074 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.7, -0.7) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.8) | |
1075 | end | |
1076 | attack = false | |
1077 | wait(3) | |
1078 | evadecooldown = false | |
1079 | end | |
1080 | ||
1081 | ||
1082 | function attackone() | |
1083 | ||
1084 | attack = true | |
1085 | ||
1086 | local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,13,17,math.random(2,5),"Normal",RootPart,.2,1) end) | |
1087 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1088 | for i = 0,1,0.10 do | |
1089 | swait() | |
1090 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1091 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1092 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1093 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1094 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1095 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1096 | ||
1097 | end | |
1098 | con5:disconnect() | |
1099 | attack = false | |
1100 | end | |
1101 | ||
1102 | ||
1103 | function throw() | |
1104 | ||
1105 | attack = true | |
1106 | local con5=prt1.Touched:connect(function(hit) Damagefunc(hit,23,37,math.random(5,15),"Normal",RootPart,.2,1) end) | |
1107 | so("http://www.roblox.com/asset/?id=268009172", Head, 1, 0.88) | |
1108 | for i = 0,1,0.12 do | |
1109 | swait() | |
1110 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1111 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1112 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1113 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1114 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1115 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1116 | wld1.C0=euler(0,0,1.57)*cf(0,1.1,0) | |
1117 | --wld1.C0=clerp(wld1.C0,cf(0,-10,-2)*angles(5+30*i,0,10),.2) | |
1118 | end | |
1119 | ||
1120 | so("http://roblox.com/asset/?id=10209640",RightArm,1,0.78) | |
1121 | for i = 0,4,0.06 do | |
1122 | swait() | |
1123 | so("http://www.roblox.com/asset/?id=346009296", prt1, 1, 1) | |
1124 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.4) | |
1125 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.2) | |
1126 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1127 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1128 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1129 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1130 | wld1.C0=euler(0,0,1.57)*cf(0,1.1+15*i,0) | |
1131 | end | |
1132 | for i = 0,1,0.12 do | |
1133 | swait() | |
1134 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.4) | |
1135 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.2) | |
1136 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1137 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1138 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1139 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1140 | wld1.C0=euler(0,0,1.57)*cf(0,15.1-14*i,0) | |
1141 | end | |
1142 | con5:disconnect() | |
1143 | attack = false | |
1144 | ||
1145 | end | |
1146 | ||
1147 | ||
1148 | function attackoney() | |
1149 | local con5=prt1.Touched:connect(function(hit) Damagefunc(hit,17,24,math.random(1,1),"Normal",RootPart,.2,1) end) | |
1150 | so("http://www.roblox.com/asset/?id=268009172", Head, 1, 0.88) | |
1151 | for i = 0,1,0.12 do | |
1152 | swait() | |
1153 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1154 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1155 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1156 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1157 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1158 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1159 | wld1.C0=euler(0,0,1.57)*cf(0,1.1,0) | |
1160 | --wld1.C0=clerp(wld1.C0,cf(0,-10,-2)*angles(5+30*i,0,10),.2) | |
1161 | end | |
1162 | ||
1163 | so("http://roblox.com/asset/?id=10209640",RightArm,1,0.78) | |
1164 | for i = 0,1.5,0.36 do | |
1165 | swait() | |
1166 | so("http://www.roblox.com/asset/?id=346009296", prt1, 1, 1) | |
1167 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.4) | |
1168 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.2) | |
1169 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1170 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1171 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1172 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1173 | wld1.C0=euler(0,0,1.57)*cf(0,1.1+1*i,0) | |
1174 | end | |
1175 | for i = 0,1,0.16 do | |
1176 | swait() | |
1177 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.4) | |
1178 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.2) | |
1179 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1180 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1181 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1182 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1183 | wld1.C0=euler(0,0,1.57)*cf(0,2.1-1*i,0) | |
1184 | end | |
1185 | attack = false | |
1186 | ||
1187 | con5:disconnect() | |
1188 | end | |
1189 | ||
1190 | ||
1191 | ||
1192 | ||
1193 | ||
1194 | function attacktwoy() | |
1195 | attack = true | |
1196 | local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,10,14,math.random(1,1),"Normal",RootPart,.2,1) end) | |
1197 | for i = 0,1,0.10 do | |
1198 | swait() | |
1199 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.4) | |
1200 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.2) | |
1201 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1202 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.7) * angles(math.rad(0), math.rad(-40), math.rad(-90)),.2) | |
1203 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1204 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1205 | wld1.C0=euler(0,0,1.57)*cf(0,1.1,0) | |
1206 | end | |
1207 | ||
1208 | ||
1209 | for i = 0,1,0.10 do | |
1210 | swait() | |
1211 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1212 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1213 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1214 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1215 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1216 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1217 | wld1.C0=euler(0,0,1.57)*cf(0,1.1,0) | |
1218 | end | |
1219 | con5:disconnect() | |
1220 | attack = false | |
1221 | ||
1222 | end | |
1223 | ||
1224 | ||
1225 | ||
1226 | ||
1227 | ||
1228 | ||
1229 | ||
1230 | ||
1231 | function attackthreey() | |
1232 | attack = true | |
1233 | so("http://www.roblox.com/asset/?id=158475221", RightLeg, 1, 1.3) | |
1234 | so("http://www.roblox.com/asset/?id=158475221", LeftLeg, 1, 1.3) | |
1235 | local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,17,22,math.random(1,5),"Normal",RootPart,.2,1) end) | |
1236 | for i = 0,4.6,0.16 do | |
1237 | swait() | |
1238 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(90*i), math.rad(0)), 0.4) | |
1239 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(-60)),.2) | |
1240 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1241 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5, -0.7) * angles(math.rad(50), math.rad(0), math.rad(90)),.2) | |
1242 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.76, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(-30)), 0.8) | |
1243 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(-40), math.rad(90)), 0.8) | |
1244 | wld1.C0=euler(0,0,1.57)*cf(0,1.1,0) | |
1245 | end | |
1246 | con5:disconnect() | |
1247 | ||
1248 | attack = false | |
1249 | ||
1250 | end | |
1251 | ||
1252 | ||
1253 | ||
1254 | function YoyoEvade() | |
1255 | evade = true | |
1256 | Character.Humanoid.Jump = true | |
1257 | wait(0.6) | |
1258 | attack = true | |
1259 | local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,57,82,math.random(1,5),"Knockdown",RootPart,.2,1) end) | |
1260 | for i = 0,3.5,0.06 do | |
1261 | --RootPart.Velocity = RootPart.CFrame.lookVector * 0 | |
1262 | swait() | |
1263 | so("http://www.roblox.com/asset/?id=346009296", prt1, 1, 1) | |
1264 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-90), math.rad(50), math.rad(0)), 0.4) | |
1265 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.2) | |
1266 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1267 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1268 | RightLeg.Weld.C0=clerp(RightLeg.Weld.C0,cf(0.5,0.20,-0.25)*angles(math.rad(0),math.rad(0),math.rad(0)), 0.8) | |
1269 | LeftLeg.Weld.C0=clerp(LeftLeg.Weld.C0,cf(-0.5,-0.70,-0.25)*angles(math.rad(0),math.rad(0),math.rad(0)), 0.8) | |
1270 | wld1.C0=euler(0,0,1.57)*cf(0,1.1+10*i,0) | |
1271 | end | |
1272 | wait(3) | |
1273 | for i = 0,4.6,0.16 do | |
1274 | swait() | |
1275 | so("http://www.roblox.com/asset/?id=158475221", RightLeg, 0.5, 1.3) | |
1276 | so("http://www.roblox.com/asset/?id=158475221", LeftLeg, 0.5, 1.3) | |
1277 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(90*i), math.rad(0)), 0.4) | |
1278 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(-60)),.2) | |
1279 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1280 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5, -0.7) * angles(math.rad(50), math.rad(0), math.rad(90)),.2) | |
1281 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.76, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(-30)), 0.8) | |
1282 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(-40), math.rad(90)), 0.8) | |
1283 | wld1.C0=euler(0,0,1.57)*cf(0,1.1,0) | |
1284 | end | |
1285 | attack = false | |
1286 | Character.Humanoid.Jump = false | |
1287 | con5:disconnect() | |
1288 | wait(2) | |
1289 | evade = false | |
1290 | ||
1291 | end | |
1292 | ||
1293 | ||
1294 | function fy() | |
1295 | attack = true | |
1296 | local con5=prt1.Touched:connect(function(hit) Damagefunc(hit,34,42,math.random(1,5),"Up",RootPart,.2,1) end) | |
1297 | for i = 0,1.5,0.07 do | |
1298 | swait() | |
1299 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.8, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.4) | |
1300 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.2) | |
1301 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.7) * angles(math.rad(50), math.rad(-80), math.rad(-10)),.2) | |
1302 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.3, -0.7) * angles(math.rad(50), math.rad(0), math.rad(90)),.2) | |
1303 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.2, -0.5) * CFrame.Angles(math.rad(20), math.rad(-3), math.rad(0)), 0.8) | |
1304 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0.3) * CFrame.Angles(math.rad(-32), math.rad(0), math.rad(4)), 0.8) | |
1305 | wld1.C0=euler(0,0,1.57)*cf(0,1.1,0) | |
1306 | end | |
1307 | ||
1308 | ||
1309 | for i = 0,1.7,0.13 do | |
1310 | so("http://www.roblox.com/asset/?id=346009296", prt1, 1, 1) | |
1311 | swait() | |
1312 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.7, 0.2) * CFrame.Angles(math.rad(4), math.rad(5), math.rad(0)), 0.4) | |
1313 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-40*i),math.rad(0),math.rad(0)),.2) | |
1314 | RW.C0 = clerp(RW.C0, CFrame.new(.9, 0.5, -0.5) * angles(math.rad(90*i), math.rad(-80*i), math.rad(-40*i)),.2) | |
1315 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5, -0.7) * angles(math.rad(50), math.rad(0), math.rad(90)),.2) | |
1316 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-32), math.rad(0), math.rad(0)), 0.8) | |
1317 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.47, -0.5) * CFrame.Angles(math.rad(-35), math.rad(0), math.rad(0)), 0.8) | |
1318 | wld1.C0=euler(0,0,1.57)*cf(0,4.1*i,0) | |
1319 | end | |
1320 | ||
1321 | ||
1322 | ||
1323 | for i = 0,1.7,0.13 do | |
1324 | swait() | |
1325 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.7, 0.2) * CFrame.Angles(math.rad(4), math.rad(5), math.rad(0)), 0.4) | |
1326 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-40),math.rad(0),math.rad(0)),.2) | |
1327 | RW.C0 = clerp(RW.C0, CFrame.new(.9, 0.5, -0.5) * angles(math.rad(90), math.rad(-80), math.rad(-40)),.2) | |
1328 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5, -0.7) * angles(math.rad(50), math.rad(0), math.rad(90)),.2) | |
1329 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-32), math.rad(0), math.rad(0)), 0.8) | |
1330 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.47, -0.5) * CFrame.Angles(math.rad(-35), math.rad(0), math.rad(0)), 0.8) | |
1331 | wld1.C0=euler(0,0,1.57)*cf(0,4.1-3*i,0) | |
1332 | end | |
1333 | ||
1334 | ||
1335 | attack = false | |
1336 | con5:disconnect() | |
1337 | end | |
1338 | ||
1339 | ||
1340 | ||
1341 | ||
1342 | function grabattack() | |
1343 | ||
1344 | attack = true | |
1345 | ||
1346 | --local GGyro = Instance.new("BodyPosition") | |
1347 | local grab = nil | |
1348 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 200)) do | |
1349 | if v:FindFirstChild('Torso') then | |
1350 | Grabbed = true | |
1351 | grab = v | |
1352 | end | |
1353 | end | |
1354 | so("http://roblox.com/asset/?id=10209640",RightArm,1,0.78) | |
1355 | for i = 0,4,0.06 do | |
1356 | swait() | |
1357 | so("http://www.roblox.com/asset/?id=346009296", prt1, 1, 1) | |
1358 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.4) | |
1359 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.2) | |
1360 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1361 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1362 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1363 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1364 | wld1.C0=euler(0,0,1.57)*cf(0,1.1+15*i,0) | |
1365 | end | |
1366 | for i = 0, 1, 0.13 do | |
1367 | swait() | |
1368 | if Grabbed == true then | |
1369 | wld1.C0=euler(0,0,1.57)*cf(0,26.1-25*i,0) | |
1370 | grab.Humanoid.PlatformStand = true | |
1371 | --GGyro.position = Partss.Position | |
1372 | --GGyro.Parent = grab.Head | |
1373 | grab.Torso.CFrame = prt1.CFrame * CFrame.Angles(0,math.rad(-90),0) | |
1374 | end | |
1375 | ||
1376 | end | |
1377 | ||
1378 | Grabbed = true | |
1379 | attack = false | |
1380 | end | |
1381 | ||
1382 | ||
1383 | ||
1384 | ||
1385 | ||
1386 | function attacktwo() | |
1387 | ||
1388 | ||
1389 | ||
1390 | ||
1391 | ||
1392 | attack = true | |
1393 | ||
1394 | local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,13,17,math.random(2,5),"Normal",RootPart,.2,1) end) | |
1395 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1396 | ||
1397 | for i = 0,1,0.10 do | |
1398 | swait() | |
1399 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1400 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1401 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1402 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1403 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1404 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1405 | ||
1406 | end | |
1407 | con5:disconnect() | |
1408 | attack = false | |
1409 | ||
1410 | ||
1411 | ||
1412 | end | |
1413 | ||
1414 | ||
1415 | ||
1416 | ||
1417 | ||
1418 | ||
1419 | ||
1420 | ||
1421 | ||
1422 | function attackthree() | |
1423 | attack = true | |
1424 | local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,13,17,math.random(0,0),"Knockdown",RootPart,.2,1) end) | |
1425 | so("http://www.roblox.com/asset/?id=821400988", LeftLeg, 1, 1) | |
1426 | ||
1427 | for i = 0,1,0.10 do | |
1428 | swait() | |
1429 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-90), math.rad(0)), 0.4) | |
1430 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(60)),.2) | |
1431 | RW.C0 = clerp(RW.C0, CFrame.new(.7, 0.5, -0.7) * angles(math.rad(50), math.rad(0), math.rad(-90)),.2) | |
1432 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1433 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(40), math.rad(-90)), 0.8) | |
1434 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.76, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(30)), 0.8) | |
1435 | ||
1436 | end | |
1437 | attack = false | |
1438 | ||
1439 | con5:disconnect() | |
1440 | ||
1441 | ||
1442 | ||
1443 | end | |
1444 | ||
1445 | ||
1446 | ||
1447 | ||
1448 | ||
1449 | ||
1450 | ||
1451 | function attackfour() | |
1452 | ||
1453 | attack = true | |
1454 | local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,13,17,math.random(0,0),"Normal",RootPart,.2,1) end) | |
1455 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1456 | ||
1457 | for i = 0,1,0.10 do | |
1458 | swait() | |
1459 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.7, 0.2) * CFrame.Angles(math.rad(4), math.rad(5), math.rad(0)), 0.4) | |
1460 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-40),math.rad(0),math.rad(0)),.2) | |
1461 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1462 | RW.C0 = clerp(RW.C0, CFrame.new(.9, 0.5, -1.5) * angles(math.rad(90), math.rad(-80), math.rad(-60)),.2) | |
1463 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-32), math.rad(0), math.rad(0)), 0.8) | |
1464 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.47, -0.5) * CFrame.Angles(math.rad(-35), math.rad(-0), math.rad(0)), 0.8) | |
1465 | end | |
1466 | con5:disconnect() | |
1467 | ||
1468 | attack = false | |
1469 | ||
1470 | end | |
1471 | ||
1472 | function attackfive() | |
1473 | ||
1474 | attack = true | |
1475 | local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,13,17,math.random(0,0),"Normal",RootPart,.2,1) end) | |
1476 | so("http://www.roblox.com/asset/?id=821400988", RightLeg, 1, 1) | |
1477 | for i = 0,1,0.10 do | |
1478 | swait() | |
1479 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(90), math.rad(0)), 0.4) | |
1480 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(-60)),.2) | |
1481 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1482 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5, -0.7) * angles(math.rad(50), math.rad(0), math.rad(90)),.2) | |
1483 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.76, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(-30)), 0.8) | |
1484 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(-40), math.rad(90)), 0.8) | |
1485 | ||
1486 | end | |
1487 | con5:disconnect() | |
1488 | attack = false | |
1489 | end | |
1490 | ||
1491 | ||
1492 | ||
1493 | function YoyoExplode() | |
1494 | attackcooldown = true | |
1495 | Character.Humanoid.Jump = true | |
1496 | wait(0.6) | |
1497 | attack = true | |
1498 | so("http://www.roblox.com/asset/?id=449247880", prt1, 1, 1) | |
1499 | for i = 0,4,0.12 do | |
1500 | swait() | |
1501 | RootPart.Velocity = RootPart.CFrame.lookVector * 0 | |
1502 | RootPart.Velocity = RootPart.CFrame.lookVector * 0 | |
1503 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), 0, 0), 0.8) | |
1504 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.2) | |
1505 | RightLeg.Weld.C0=clerp(RightLeg.Weld.C0,cf(0.5,-.6,-0.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
1506 | LeftLeg.Weld.C0=clerp(LeftLeg.Weld.C0,cf(-0.5,-.4,-0.3)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) | |
1507 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90),math.rad(0),math.rad(0)),.2) | |
1508 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(0)),.2) | |
1509 | wld1.C0=clerp(wld1.C0,cf(0,-1.5,-2)*angles(math.rad(5+90*i),1.1,math.rad(0)),.2) | |
1510 | end | |
1511 | ||
1512 | so("http://www.roblox.com/asset/?id=465940184", prt1, 1, 1) | |
1513 | for i = 0,4,0.12 do | |
1514 | swait() | |
1515 | RootPart.Velocity = RootPart.CFrame.lookVector * 0 | |
1516 | RootPart.Velocity = RootPart.CFrame.lookVector * 0 | |
1517 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-40), 0, 0), 0.8) | |
1518 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.2) | |
1519 | RightLeg.Weld.C0=clerp(RightLeg.Weld.C0,cf(0.5,-.6,-0.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
1520 | LeftLeg.Weld.C0=clerp(LeftLeg.Weld.C0,cf(-0.5,-.4,-0.3)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) | |
1521 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(0)),.2) | |
1522 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90),math.rad(0),math.rad(0)),.2) | |
1523 | wld1.C0=euler(0,0,1.57)*cf(0,1.1+15*i,0) | |
1524 | end | |
1525 | for i = 0,1.5,0.12 do | |
1526 | swait() | |
1527 | RootPart.Velocity = RootPart.CFrame.lookVector * 0 | |
1528 | RootPart.Velocity = RootPart.CFrame.lookVector * 0 | |
1529 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-40), 0, 0), 0.8) | |
1530 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.2) | |
1531 | RightLeg.Weld.C0=clerp(RightLeg.Weld.C0,cf(0.5,-.6,-0.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
1532 | LeftLeg.Weld.C0=clerp(LeftLeg.Weld.C0,cf(-0.5,-.4,-0.3)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) | |
1533 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(0)),.2) | |
1534 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90),math.rad(0),math.rad(0)),.2) | |
1535 | wld1.C0=euler(0,0,1.57)*cf(0,56.1,0) | |
1536 | end | |
1537 | ||
1538 | for i = 1, 1 do | |
1539 | ||
1540 | swait() | |
1541 | RootPart.Velocity = RootPart.CFrame.lookVector * 0 | |
1542 | RootPart.Velocity = RootPart.CFrame.lookVector * 0 | |
1543 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-40), 0, 0), 0.8) | |
1544 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.2) | |
1545 | RightLeg.Weld.C0=clerp(RightLeg.Weld.C0,cf(0.5,-.6,-0.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
1546 | LeftLeg.Weld.C0=clerp(LeftLeg.Weld.C0,cf(-0.5,-.4,-0.3)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) | |
1547 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(0)),.2) | |
1548 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90),math.rad(0),math.rad(0)),.2) | |
1549 | wld1.C0=euler(0,0,1.57)*cf(0,56.1,0) | |
1550 | ||
1551 | ||
1552 | so("http://www.roblox.com/asset/?id=895716446", prt1, 1, 1) | |
1553 | ||
1554 | local S = Instance.new("Explosion",workspace) | |
1555 | S.Position = prt1.Position | |
1556 | S.BlastPressure = 5 | |
1557 | S.BlastRadius = 15 | |
1558 | S.ExplosionType = 2 | |
1559 | end | |
1560 | ||
1561 | ||
1562 | ||
1563 | numb=-0.15 | |
1564 | for i=1,2 do | |
1565 | local prt1=part(3,modelzorz,0,0,BrickColor.new("White"),"Part1",vt(1,1,1)) | |
1566 | wld1.C0=euler(0,0,1.57)*cf(0,1.1,0) | |
1567 | prt1.CanCollide=true | |
1568 | prt1.Material = "Neon" | |
1569 | local msh1=mesh("CylinderMesh",prt1,"","",vt(0,0,0),vt(0.4,0.3,0.4)) | |
1570 | local prt2=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part2",vt(1,1,1)) | |
1571 | local msh2=mesh("CylinderMesh",prt2,"","",vt(0,0,0),vt(0.6,0.1,0.6)) | |
1572 | local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,numb,0)) | |
1573 | numb2=0 | |
1574 | for i=1,16 do | |
1575 | local prt3=part(3,modelzorz,0.5,0,BrickColor.new("Toothpaste"),"Part3",vt(1,1,1)) | |
1576 | local msh3=mesh("SpecialMesh",prt3,"Wedge","",vt(0,0,0),vt(0.05,0.1,0.1)) | |
1577 | local wld3=weld(prt3,prt3,prt2,euler(-3.14+0.785,0,1.57)*cf(0,0,0.3)) | |
1578 | prt3.Material = "Neon" | |
1579 | wld3.C1=euler(0,numb2,0) | |
1580 | --numb2=numb2+0.785 | |
1581 | numb2=numb2+0.3925 | |
1582 | end | |
1583 | numb=numb+0.3 | |
1584 | end | |
1585 | ||
1586 | ||
1587 | for i = 0,4,0.12 do | |
1588 | ||
1589 | ||
1590 | ||
1591 | swait() | |
1592 | RootPart.Velocity = RootPart.CFrame.lookVector * -140 | |
1593 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1594 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(180*i), math.rad(0)), 0.4) | |
1595 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
1596 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(-10), math.rad(50)), 0.3) | |
1597 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(-10), math.rad(-50)), 0.3) | |
1598 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12), math.rad(0), math.rad(0)), 0.8) | |
1599 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-3), math.rad(0)), 0.8) | |
1600 | wld1.C0=euler(0,0,1.57)*cf(0,1.1,0) | |
1601 | end | |
1602 | ||
1603 | attack = false | |
1604 | wait(7) | |
1605 | attackcooldown = false | |
1606 | end | |
1607 | ||
1608 | ||
1609 | ||
1610 | ||
1611 | ||
1612 | ||
1613 | ||
1614 | mouse.Button1Down:connect(function() | |
1615 | if attack==false and equipped == false then | |
1616 | if attacktype==1 then | |
1617 | attack=true | |
1618 | attacktype=2 | |
1619 | attackone() | |
1620 | elseif attacktype==2 then | |
1621 | attack=true | |
1622 | attacktype=3 | |
1623 | attacktwo() | |
1624 | elseif attacktype==3 then | |
1625 | attack=true | |
1626 | attacktype=4 | |
1627 | attackthree() | |
1628 | elseif attacktype==4 then | |
1629 | attack=true | |
1630 | attacktype=5 | |
1631 | attackfour() | |
1632 | elseif attacktype==5 then | |
1633 | attack=true | |
1634 | attacktype=1 | |
1635 | attackfive() | |
1636 | end | |
1637 | end | |
1638 | end) | |
1639 | ||
1640 | ||
1641 | ||
1642 | ||
1643 | mouse.Button1Down:connect(function() | |
1644 | if attack==false and equipped == true then | |
1645 | if attacktype==1 then | |
1646 | attack=true | |
1647 | attacktype=2 | |
1648 | attackoney() | |
1649 | elseif attacktype==2 then | |
1650 | attack=true | |
1651 | attacktype=3 | |
1652 | attacktwoy() | |
1653 | elseif attacktype==3 then | |
1654 | attack=true | |
1655 | attacktype=4 | |
1656 | attackthreey() | |
1657 | elseif attacktype==4 then | |
1658 | attack=true | |
1659 | attacktype=1 | |
1660 | fy() | |
1661 | elseif attacktype==5 then | |
1662 | attack=true | |
1663 | attacktype=1 | |
1664 | attackfivey() | |
1665 | ||
1666 | end | |
1667 | end | |
1668 | end) | |
1669 | ||
1670 | ||
1671 | ||
1672 | ||
1673 | ||
1674 | function Grapple() | |
1675 | ||
1676 | attack=true | |
1677 | wld1.C0=euler(0,0,1.57)*cf(0,1.1,0) | |
1678 | for i = 0,1,0.03 do | |
1679 | swait() | |
1680 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1681 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1682 | RW.C0 = clerp(RW.C0, CFrame.new(.9, 0.5, -.5) * angles(math.rad(90), math.rad(130), math.rad(90)),.2) | |
1683 | LW.C0 = clerp(LW.C0, CFrame.new(-.8, 0.3, -.5) * angles(math.rad(60), math.rad(11), math.rad(70)),.2) | |
1684 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1685 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1686 | end | |
1687 | for i=0,1,0.1 do | |
1688 | swait() | |
1689 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.4) | |
1690 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-20)),.2) | |
1691 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1692 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1693 | ||
1694 | offset=(Torso.Position.y-mouse.Hit.p.y)/60 | |
1695 | mag=(Torso.Position-mouse.Hit.p).magnitude/80 | |
1696 | offset=offset/mag | |
1697 | end | |
1698 | wait(0.2) | |
1699 | so("http://roblox.com/asset/?id=10209640",LeftArm,1,0.78) | |
1700 | prt1.Velocity=vt(0,0,0) | |
1701 | wld1.Parent=nil | |
1702 | local baseprt=part(3,workspace,0,1,BrickColor.new("Black"),"BasePart",vt(1,1,1)) | |
1703 | --[[local hit,pos = rayCast(prt1.Position,mouse.Hit.p,100,game) | |
1704 | local hit,pos = game.Workspace:FindPartOnRay(Ray.new(prt1.Position, mouse.Hit.p.unit * (100)), workspace) | |
1705 | print(pos) | |
1706 | print(hit) | |
1707 | baseprt.CFrame=CFrame.new(pos)]] | |
1708 | baseprt.CFrame=RightArm.CFrame*cf(0,-200,0) | |
1709 | fd=Instance.new("BodyPosition") | |
1710 | fd.P=200 | |
1711 | fd.D=60 | |
1712 | fd.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
1713 | fd.position=baseprt.Position | |
1714 | fd.Parent=prt1 | |
1715 | coroutine.resume(coroutine.create(function(BodyPos) | |
1716 | while fd.Parent~=nil do | |
1717 | wait() | |
1718 | end | |
1719 | end),fd) | |
1720 | coroutine.resume(coroutine.create(function() | |
1721 | wait(0.1) | |
1722 | con1=prt1.Touched:connect(function(hit) | |
1723 | so("http://roblox.com/asset/?id=214876666",prt1,1.4,1) | |
1724 | if hit.Name~="String1" then | |
1725 | fd.Parent=nil | |
1726 | prt1.Anchored=true | |
1727 | fddd=Instance.new("BodyPosition") | |
1728 | fddd.P=2000 | |
1729 | fddd.D=600 | |
1730 | fddd.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
1731 | fddd.position=prt1.Position | |
1732 | fddd.Parent=RightArm | |
1733 | coroutine.resume(coroutine.create(function(BodyPos) | |
1734 | wait(1) | |
1735 | prt1.Anchored=false | |
1736 | wld1.Parent=RightArm | |
1737 | wld1.C0=euler(0,0,1.57)*cf(0,1.1,0) | |
1738 | BodyPos.Parent=nil | |
1739 | end),fddd) | |
1740 | end | |
1741 | end) | |
1742 | end)) | |
1743 | cond=prt1.Touched:connect(function(hit) Damagefunc(hit,10,20) end) | |
1744 | wait(2) | |
1745 | con1:disconnect() | |
1746 | coroutine.resume(coroutine.create(function(BodyPos) | |
1747 | for i=1,20 do | |
1748 | wait(0) | |
1749 | BodyPos.position=RightArm.Position | |
1750 | end | |
1751 | end),fd) | |
1752 | wait(1) | |
1753 | cond:disconnect() | |
1754 | fd.Parent=nil | |
1755 | wld1.Parent=RightArm | |
1756 | wld1.C0=euler(0,0,1.57)*cf(0,1.1,0) | |
1757 | baseprt.Parent=nil | |
1758 | attack=false | |
1759 | end | |
1760 | ||
1761 | ||
1762 | ||
1763 | ||
1764 | mouse.KeyDown:connect(function(key) | |
1765 | if key == 'c' and attack == false and equipped == true then | |
1766 | Grapple() | |
1767 | end | |
1768 | end) | |
1769 | mouse.KeyDown:connect(function(key) | |
1770 | if key == 'e' and attack == false and equipped == true then | |
1771 | throw() | |
1772 | end | |
1773 | end) | |
1774 | mouse.KeyDown:connect(function(key) | |
1775 | if key == 'r' and attack == false and equipped == true and evade == false then | |
1776 | YoyoEvade() | |
1777 | end | |
1778 | end) | |
1779 | ||
1780 | ||
1781 | mouse.KeyDown:connect(function(key) | |
1782 | if key == 't' and attackcooldown == false and equipped == true and attack == false then | |
1783 | YoyoExplode() | |
1784 | end | |
1785 | end) | |
1786 | ||
1787 | ||
1788 | ||
1789 | mouse.KeyDown:connect(function(key) | |
1790 | if key == 'f' and attack == false and equipped == true and evadecooldown == false then | |
1791 | Dash() | |
1792 | end | |
1793 | end) | |
1794 | ||
1795 | ||
1796 | mouse.KeyDown:connect(function(key) | |
1797 | if key == 'f' and attack == false and equipped == false and evadecooldown == false then | |
1798 | Dash2() | |
1799 | end | |
1800 | end) | |
1801 | ||
1802 | mouse.KeyDown:connect(function(key) | |
1803 | if key == 'g' and attack == false and equipped == true then | |
1804 | grabattack() | |
1805 | end | |
1806 | end) | |
1807 | ||
1808 | ||
1809 | Character.Humanoid.MaxHealth = 700 | |
1810 | Character.Humanoid.Health = 700 | |
1811 | Character.Humanoid.WalkSpeed = 8 | |
1812 | Character.Humanoid.JumpPower = 100 | |
1813 | ------------------------------------ | |
1814 | mouse.KeyDown:connect(function(key) | |
1815 | if string.byte(key) == 48 then | |
1816 | Swing = 2 | |
1817 | Character.Humanoid.WalkSpeed = 90 | |
1818 | end | |
1819 | end) | |
1820 | ||
1821 | mouse.KeyUp:connect(function(key) | |
1822 | if string.byte(key) == 48 then | |
1823 | Swing = 1 | |
1824 | Character.Humanoid.WalkSpeed = 8 | |
1825 | ||
1826 | end | |
1827 | end) | |
1828 | ------------------------------------ | |
1829 | ||
1830 | print("The Sonic Yo-yo") | |
1831 | print("Made by KillerDarkness0105") | |
1832 | print("Hope you enjoy :D") | |
1833 | print("Controls") | |
1834 | print("C = Air Grapple") | |
1835 | print("E = Throw") | |
1836 | print("R = YoyoEvade -2 sec cooldown") | |
1837 | print("T = Explosion attack -7 sec cooldown") | |
1838 | print("F = Dash -3 sec cooldown") | |
1839 | print("Shift = Run") | |
1840 | ||
1841 | ||
1842 | ||
1843 | local sine = 0 | |
1844 | local change = 1 | |
1845 | local val = 0 | |
1846 | while true do | |
1847 | swait() | |
1848 | sine = sine + change | |
1849 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
1850 | local velderp=RootPart.Velocity.y | |
1851 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
1852 | if equipped==true or equipped==false then | |
1853 | if attack==false then | |
1854 | idle=idle+1 | |
1855 | else | |
1856 | idle=0 | |
1857 | end | |
1858 | if idle>=500 then | |
1859 | if attack==false then | |
1860 | end | |
1861 | end | |
1862 | ||
1863 | ||
1864 | ||
1865 | --The animations are made here, feel free to edit these to how you ya like :). I hope you know how to edit animations tho ;). | |
1866 | ||
1867 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
1868 | Anim="Jump" | |
1869 | if attack==false and equipped == false then | |
1870 | change = 1 | |
1871 | for i = 0,4,0.12 do | |
1872 | swait() | |
1873 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1874 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(180*i), math.rad(0)), 0.4) | |
1875 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),.3) | |
1876 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.3) | |
1877 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.3) | |
1878 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1) | |
1879 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1) | |
1880 | wld1.C0=euler(1.57,0,0)*cf(-1,1,-0.6) | |
1881 | end | |
1882 | else | |
1883 | if attack==false and equipped == true then | |
1884 | for i = 0,4,0.12 do | |
1885 | swait() | |
1886 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1887 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(180*i), math.rad(0)), 0.4) | |
1888 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),.3) | |
1889 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.3) | |
1890 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.3) | |
1891 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1) | |
1892 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1) | |
1893 | wld1.C0=euler(0,0,1.57)*cf(0,1.1,0) | |
1894 | end | |
1895 | end | |
1896 | end | |
1897 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
1898 | Anim="Fall" | |
1899 | change = 1 | |
1900 | if attack==false and equipped == false then | |
1901 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1902 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
1903 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(5), math.rad(10), math.rad(20)), 0.3) | |
1904 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-5), math.rad(-10), math.rad(-20)), 0.3) | |
1905 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
1906 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.3) | |
1907 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) | |
1908 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.1) | |
1909 | wld1.C0=euler(1.57,0,0)*cf(-1,1,-0.6) | |
1910 | else | |
1911 | if attack==false and equipped == true then | |
1912 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1913 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
1914 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(5), math.rad(10), math.rad(20)), 0.3) | |
1915 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-5), math.rad(-10), math.rad(-20)), 0.3) | |
1916 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
1917 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.3) | |
1918 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) | |
1919 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.1) | |
1920 | wld1.C0=euler(0,0,1.57)*cf(0,1.1,0) | |
1921 | end | |
1922 | end | |
1923 | elseif torvel<1 and hitfloor~=nil then | |
1924 | Anim="Idle" | |
1925 | if attack==false and equipped == false then | |
1926 | particleemitter2.Rate = 0 | |
1927 | light.Color = Color3.new(0, 0, 0) | |
1928 | light.Brightness = 0 | |
1929 | light.Range = 0 | |
1930 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1931 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.15*math.cos(sine/60), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
1932 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0+4*math.cos(sine/60)),math.rad(0+4*math.sin(sine/60)),math.rad(0)),.2) | |
1933 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.07*math.sin(sine/60), 0) * angles(math.rad(-3), math.rad(0+15*math.cos(sine/60)), math.rad(10)),.2) | |
1934 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.07*math.sin(sine/60), 0) * angles(math.rad(-3), math.rad(0-15*math.cos(sine/60)), math.rad(-10)),.2) | |
1935 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.15*math.cos(sine/60), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.1) | |
1936 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.15*math.cos(sine/60), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.1) | |
1937 | wld1.C0=euler(1.57,0,0)*cf(-1,1,-0.6) | |
1938 | else | |
1939 | for i = 0,1,0.13 do | |
1940 | if attack==false and equipped == true then | |
1941 | particleemitter2.Rate = 120 | |
1942 | light.Color = Color3.new(0, 255, 255) | |
1943 | light.Brightness = 4.50 | |
1944 | light.Range = 14 | |
1945 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1946 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.15*math.cos(sine/60), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
1947 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30+4*math.cos(sine/60)),math.rad(0+4*math.sin(sine/60)),math.rad(-15)),.2) | |
1948 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.07*math.sin(sine/60), 0) * angles(math.rad(90+10*math.cos(sine/60)), math.rad(0-25*math.cos(sine/60)), math.rad(0)),.2) | |
1949 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.07*math.sin(sine/60), 0) * angles(math.rad(-3), math.rad(0+15*math.cos(sine/60)), math.rad(-10)),.2) | |
1950 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.15*math.cos(sine/60), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.1) | |
1951 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.15*math.cos(sine/60), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.1) | |
1952 | wld1.C0=euler(0,0,1.57*math.cos(sine/60))*cf(0,2.1-1.7*math.sin(sine/30),-1.6*i) | |
1953 | --wld1.C0=euler(0,0,1.57)*cf(0,2.1,0) | |
1954 | end | |
1955 | end | |
1956 | end | |
1957 | elseif torvel>2 and torvel<22 and hitfloor~=nil then | |
1958 | Anim="Walk" | |
1959 | if attack==false and equipped == false then | |
1960 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1961 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2) | |
1962 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/7.5), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/15)), 0, 0), 0.1) | |
1963 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/18)),math.rad(0),math.rad(0)),.2) | |
1964 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20*math.cos(sine/20)), math.rad(0), math.rad(0)),.2) | |
1965 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20*math.cos(sine/20)), math.rad(0), math.rad(0)),.2) | |
1966 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.05*math.cos(sine/15), 0+0.25*math.sin(sine/15)) * CFrame.Angles(math.rad(0-20*math.sin(sine/15)), math.rad(3), math.rad(0)), 0.1) | |
1967 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.05*math.cos(sine/15), 0-0.25*math.sin(sine/15)) * CFrame.Angles(math.rad(0+20*math.sin(sine/15)), math.rad(-3), math.rad(0)), 0.1) | |
1968 | wld1.C0=euler(1.57,0,0)*cf(-1,1,-0.6) | |
1969 | else | |
1970 | if attack==false and equipped == true then | |
1971 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1972 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2) | |
1973 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/7.5), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/15)), 0, 0), 0.1) | |
1974 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/18)),math.rad(0),math.rad(0)),.2) | |
1975 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20*math.cos(sine/20)), math.rad(0), math.rad(0)),.2) | |
1976 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20*math.cos(sine/20)), math.rad(0), math.rad(0)),.2) | |
1977 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.05*math.cos(sine/15), 0+0.25*math.sin(sine/15)) * CFrame.Angles(math.rad(0-20*math.sin(sine/15)), math.rad(3), math.rad(0)), 0.1) | |
1978 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.05*math.cos(sine/15), 0-0.25*math.sin(sine/15)) * CFrame.Angles(math.rad(0+20*math.sin(sine/15)), math.rad(-3), math.rad(0)), 0.1) | |
1979 | wld1.C0=euler(0,0,1.57)*cf(0,1.1,0) | |
1980 | end | |
1981 | end | |
1982 | elseif torvel>=22 and hitfloor~=nil then | |
1983 | Anim="Run" | |
1984 | if attack==false and equipped == false then | |
1985 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1986 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.2)* angles(math.rad(20),math.rad(0),math.rad(0)),.2) | |
1987 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/6)), 0, 0), 0.8) | |
1988 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+5*math.cos(sine/5)),math.rad(0),math.rad(0)),.2) | |
1989 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(35 + 70 *math.cos (sine / -5)),math.rad(0),math.rad(0)),.2) | |
1990 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(35 - 70 *math.cos (sine / -5)),math.rad(0),math.rad(0)),.2) | |
1991 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/4)/2, 0 *math.sin(sine/4)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/4)/1.2, math.rad(0), 0), .4) | |
1992 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/4)/2,0 *-math.sin(sine/4)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/4)/1.2, math.rad(0), 0), .4) | |
1993 | wld1.C0=euler(1.57,0,0)*cf(-1,1,-0.6) | |
1994 | else | |
1995 | if attack==false and equipped == true then | |
1996 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1997 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.2)* angles(math.rad(20),math.rad(0),math.rad(0)),.2) | |
1998 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/6)), 0, 0), 0.8) | |
1999 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+5*math.cos(sine/5)),math.rad(0),math.rad(0)),.2) | |
2000 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(35 + 70 *math.cos (sine / -5)),math.rad(0),math.rad(0)),.2) | |
2001 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(35 - 70 *math.cos (sine / -5)),math.rad(0),math.rad(0)),.2) | |
2002 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/4)/2, 0 *math.sin(sine/4)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/4)/1.2, math.rad(0), 0), .4) | |
2003 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/4)/2,0 *-math.sin(sine/4)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/4)/1.2, math.rad(0), 0), .4) | |
2004 | wld1.C0=euler(0,0,1.57)*cf(0,1.1,0) | |
2005 | end | |
2006 | end | |
2007 | end | |
2008 | end | |
2009 | end | |
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2036 | --Thanks for using this :) -KillerDarkness0105 |