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--   _     _                                       _ _ _   
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--  (_)   (_)                                     | (_) |  
3
--   _ _____  __ _  __ _  ___ _ __ ___     ___  __| |_| |_ 
4
--  | |_  / |/ _` |/ _` |/ _ \ '_ ` _ \   / _ \/ _` | | __|
5
--  | |/ /| | (_| | (_| |  __/ | | | | | |  __/ (_| | | |_ 
6
--  |_/___|_|\__, |\__,_|\___|_| |_| |_|  \___|\__,_|_|\__|
7
--            __/ |                                        
8
--           |___/    ★·.·´¯`·.·★ ᴛʜᴇ ᴠᴏɪᴅ ᴡᴀʀᴅᴇɴ ★·.·´¯`·.·★
9
10
wait(0.2)
11
12
Player = game:GetService("Players").LocalPlayer
13
PlayerGui = Player.PlayerGui
14
Cam = workspace.CurrentCamera
15
Backpack = Player.Backpack
16
Character = Player.Character
17
Humanoid = Character.Humanoid
18
Mouse = Player:GetMouse()
19
RootPart = Character["HumanoidRootPart"]
20
Torso = Character["Torso"]
21
Head = Character["Head"]
22
RightArm = Character["Right Arm"]
23
LeftArm = Character["Left Arm"]
24
RightLeg = Character["Right Leg"]
25
LeftLeg = Character["Left Leg"]
26
RootJoint = RootPart["RootJoint"]
27
Neck = Torso["Neck"]
28
RightShoulder = Torso["Right Shoulder"]
29
LeftShoulder = Torso["Left Shoulder"]
30
RightHip = Torso["Right Hip"]
31
LeftHip = Torso["Left Hip"]
32
local sick = Instance.new("Sound",Character)
33
sick.SoundId = "rbxassetid://1427189017"
34
sick.Looped = true
35
sick.Pitch = 1
36
sick.Volume = 1
37
sick:Play()
38
39
IT = Instance.new
40
CF = CFrame.new
41
VT = Vector3.new
42
RAD = math.rad
43
C3 = Color3.new
44
UD2 = UDim2.new
45
BRICKC = BrickColor.new
46
ANGLES = CFrame.Angles
47
EULER = CFrame.fromEulerAnglesXYZ
48
COS = math.cos
49
ACOS = math.acos
50
SIN = math.sin
51
ASIN = math.asin
52
ABS = math.abs
53
MRANDOM = math.random
54
FLOOR = math.floor
55
56
--//=================================\\
57
--|| 	      USEFUL VALUES
58
--\\=================================//
59
60
Animation_Speed = 3
61
Player_Size = 1 --Size of the player.
62
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
63
local Speed = 25
64
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
65
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
66
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
67
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
68
local DAMAGEMULTIPLIER = 1
69
local ANIM = "Idle"
70
local ATTACK = false
71
local EQUIPPED = false
72
local HOLD = false
73
local COMBO = 1
74
local Rooted = false
75
local SINE = 0
76
local KEYHOLD = false
77
local CHANGE = 2 / Animation_Speed
78
local WALKINGANIM = false
79
local VALUE1 = false
80
local VALUE2 = false
81
local ROBLOXIDLEANIMATION = IT("Animation")
82
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
83
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
84
--ROBLOXIDLEANIMATION.Parent = Humanoid
85
local WEAPONGUI = IT("ScreenGui", PlayerGui)
86
WEAPONGUI.Name = "Weapon GUI"
87
local Effects = IT("Folder", Character)
88
Effects.Name = "Effects"
89
local ANIMATOR = Humanoid.Animator
90
local ANIMATE = Character.Animate
91
local UNANCHOR = true
92
local PLAYMAINANIM = true
93
local BOLTSOUNDS = {419011101,305734380}
94
local SIZE = 1
95
local UNANCHOR = true
96
local TRUEFORM = false
97
local HITFLOOR, HITPOS = nil
98
local FLIGHT = false
99
--//=================================\\
100
--\\=================================//
101
102
103
104
--//=================================\\
105
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
106
--\\=================================//
107
108
ArtificialHB = Instance.new("BindableEvent", script)
109
ArtificialHB.Name = "ArtificialHB"
110
111
script:WaitForChild("ArtificialHB")
112
113
frame = Frame_Speed
114
tf = 0
115
allowframeloss = false
116
tossremainder = false
117
lastframe = tick()
118
script.ArtificialHB:Fire()
119
120
game:GetService("RunService").Heartbeat:connect(function(s, p)
121
	tf = tf + s
122
	if tf >= frame then
123
		if allowframeloss then
124
			script.ArtificialHB:Fire()
125
			lastframe = tick()
126
		else
127
			for i = 1, math.floor(tf / frame) do
128
				script.ArtificialHB:Fire()
129
			end
130
		lastframe = tick()
131
		end
132
		if tossremainder then
133
			tf = 0
134
		else
135
			tf = tf - frame * math.floor(tf / frame)
136
		end
137
	end
138
end)
139
140
--//=================================\\
141
--\\=================================//
142
143
--//=================================\\
144
--|| 	      SOME FUNCTIONS
145
--\\=================================//
146
147
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
148
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
149
end
150
151
function PositiveAngle(NUMBER)
152
	if NUMBER >= 0 then
153
		NUMBER = 0
154
	end
155
	return NUMBER
156
end
157
158
function NegativeAngle(NUMBER)
159
	if NUMBER <= 0 then
160
		NUMBER = 0
161
	end
162
	return NUMBER
163
end
164
165
function Swait(NUMBER)
166
	if NUMBER == 0 or NUMBER == nil then
167
		ArtificialHB.Event:wait()
168
	else
169
		for i = 1, NUMBER do
170
			ArtificialHB.Event:wait()
171
		end
172
	end
173
end
174
175
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
176
	local NEWMESH = IT(MESH)
177
	if MESH == "SpecialMesh" then
178
		NEWMESH.MeshType = MESHTYPE
179
		if MESHID ~= "nil" and MESHID ~= "" then
180
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
181
		end
182
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
183
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
184
		end
185
	end
186
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
187
	NEWMESH.Scale = SCALE
188
	NEWMESH.Parent = PARENT
189
	return NEWMESH
190
end
191
192
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
193
	local NEWPART = IT("Part")
194
	NEWPART.formFactor = FORMFACTOR
195
	NEWPART.Reflectance = REFLECTANCE
196
	NEWPART.Transparency = TRANSPARENCY
197
	NEWPART.CanCollide = false
198
	NEWPART.Locked = true
199
	NEWPART.Anchored = true
200
	if ANCHOR == false then
201
		NEWPART.Anchored = false
202
	end
203
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
204
	NEWPART.Name = NAME
205
	NEWPART.Size = SIZE
206
	NEWPART.Position = Torso.Position
207
	NEWPART.Material = MATERIAL
208
	NEWPART:BreakJoints()
209
	NEWPART.Parent = PARENT
210
	return NEWPART
211
end
212
213
	local function weldBetween(a, b)
214
	    local weldd = Instance.new("ManualWeld")
215
	    weldd.Part0 = a
216
	    weldd.Part1 = b
217
	    weldd.C0 = CFrame.new()
218
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
219
	    weldd.Parent = a
220
	    return weldd
221
	end
222
223
224
function QuaternionFromCFrame(cf)
225
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
226
	local trace = m00 + m11 + m22
227
	if trace > 0 then 
228
		local s = math.sqrt(1 + trace)
229
		local recip = 0.5 / s
230
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
231
	else
232
		local i = 0
233
		if m11 > m00 then
234
			i = 1
235
		end
236
		if m22 > (i == 0 and m00 or m11) then
237
			i = 2
238
		end
239
		if i == 0 then
240
			local s = math.sqrt(m00 - m11 - m22 + 1)
241
			local recip = 0.5 / s
242
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
243
		elseif i == 1 then
244
			local s = math.sqrt(m11 - m22 - m00 + 1)
245
			local recip = 0.5 / s
246
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
247
		elseif i == 2 then
248
			local s = math.sqrt(m22 - m00 - m11 + 1)
249
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
250
		end
251
	end
252
end
253
 
254
function QuaternionToCFrame(px, py, pz, x, y, z, w)
255
	local xs, ys, zs = x + x, y + y, z + z
256
	local wx, wy, wz = w * xs, w * ys, w * zs
257
	local xx = x * xs
258
	local xy = x * ys
259
	local xz = x * zs
260
	local yy = y * ys
261
	local yz = y * zs
262
	local zz = z * zs
263
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
264
end
265
 
266
function QuaternionSlerp(a, b, t)
267
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
268
	local startInterp, finishInterp;
269
	if cosTheta >= 0.0001 then
270
		if (1 - cosTheta) > 0.0001 then
271
			local theta = ACOS(cosTheta)
272
			local invSinTheta = 1 / SIN(theta)
273
			startInterp = SIN((1 - t) * theta) * invSinTheta
274
			finishInterp = SIN(t * theta) * invSinTheta
275
		else
276
			startInterp = 1 - t
277
			finishInterp = t
278
		end
279
	else
280
		if (1 + cosTheta) > 0.0001 then
281
			local theta = ACOS(-cosTheta)
282
			local invSinTheta = 1 / SIN(theta)
283
			startInterp = SIN((t - 1) * theta) * invSinTheta
284
			finishInterp = SIN(t * theta) * invSinTheta
285
		else
286
			startInterp = t - 1
287
			finishInterp = t
288
		end
289
	end
290
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
291
end
292
293
function Clerp(a, b, t)
294
	local qa = {QuaternionFromCFrame(a)}
295
	local qb = {QuaternionFromCFrame(b)}
296
	local ax, ay, az = a.x, a.y, a.z
297
	local bx, by, bz = b.x, b.y, b.z
298
	local _t = 1 - t
299
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
300
end
301
302
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
303
	local frame = IT("Frame")
304
	frame.BackgroundTransparency = TRANSPARENCY
305
	frame.BorderSizePixel = BORDERSIZEPIXEL
306
	frame.Position = POSITION
307
	frame.Size = SIZE
308
	frame.BackgroundColor3 = COLOR
309
	frame.BorderColor3 = BORDERCOLOR
310
	frame.Name = NAME
311
	frame.Parent = PARENT
312
	return frame
313
end
314
315
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
316
	local label = IT("TextLabel")
317
	label.BackgroundTransparency = 1
318
	label.Size = UD2(1, 0, 1, 0)
319
	label.Position = UD2(0, 0, 0, 0)
320
	label.TextColor3 = TEXTCOLOR
321
	label.TextStrokeTransparency = STROKETRANSPARENCY
322
	label.TextTransparency = TRANSPARENCY
323
	label.FontSize = TEXTFONTSIZE
324
	label.Font = TEXTFONT
325
	label.BorderSizePixel = BORDERSIZEPIXEL
326
	label.TextScaled = false
327
	label.Text = TEXT
328
	label.Name = NAME
329
	label.Parent = PARENT
330
	return label
331
end
332
333
function NoOutlines(PART)
334
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
335
end
336
337
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
338
	local NEWWELD = IT(TYPE)
339
	NEWWELD.Part0 = PART0
340
	NEWWELD.Part1 = PART1
341
	NEWWELD.C0 = C0
342
	NEWWELD.C1 = C1
343
	NEWWELD.Parent = PARENT
344
	return NEWWELD
345
end
346
347
local S = IT("Sound")
348
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
349
	local NEWSOUND = nil
350
	coroutine.resume(coroutine.create(function()
351
		NEWSOUND = S:Clone()
352
		NEWSOUND.Parent = PARENT
353
		NEWSOUND.Volume = VOLUME
354
		NEWSOUND.Pitch = PITCH
355
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
356
		NEWSOUND:play()
357
		if DOESLOOP == true then
358
			NEWSOUND.Looped = true
359
		else
360
			repeat wait(1) until NEWSOUND.Playing == false
361
			NEWSOUND:remove()
362
		end
363
	end))
364
	return NEWSOUND
365
end
366
367
function CFrameFromTopBack(at, top, back)
368
	local right = top:Cross(back)
369
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
370
end
371
372
function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
373
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
374
	local mesh = IT("SpecialMesh",wave)
375
	mesh.MeshType = "FileMesh"
376
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
377
	mesh.Scale = VT(size,size,size)
378
	mesh.Offset = VT(0,0,-size/8)
379
	wave.CFrame = cframe
380
	coroutine.resume(coroutine.create(function(PART)
381
		for i = 1, waitt do
382
			Swait()
383
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
384
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
385
			if doesrotate == true then
386
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
387
			end
388
			wave.Transparency = wave.Transparency + (0.5/waitt)
389
			if wave.Transparency > 0.99 then
390
				wave:remove()
391
			end
392
		end
393
	end))
394
end
395
396
function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
397
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
398
	local mesh = IT("SpecialMesh",wave)
399
	mesh.MeshType = "FileMesh"
400
	mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
401
	mesh.Scale = VT(size,size,size)
402
	wave.CFrame = cframe
403
	coroutine.resume(coroutine.create(function(PART)
404
		for i = 1, waitt do
405
			Swait()
406
			mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
407
			if doesrotate == true then
408
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
409
			end
410
			wave.Transparency = wave.Transparency + (0.5/waitt)
411
			if wave.Transparency > 0.99 then
412
				wave:remove()
413
			end
414
		end
415
	end))
416
end
417
418
function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
419
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
420
	local mesh = IT("SpecialMesh",wave)
421
	mesh.MeshType = "FileMesh"
422
	mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
423
	mesh.Scale = VT(size,size,size)
424
	wave.CFrame = cframe
425
	coroutine.resume(coroutine.create(function(PART)
426
		for i = 1, waitt do
427
			Swait()
428
			mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
429
			if doesrotate == true then
430
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
431
			end
432
			wave.Transparency = wave.Transparency + (0.5/waitt)
433
			if wave.Transparency > 0.99 then
434
				wave:remove()
435
			end
436
		end
437
	end))
438
end
439
440
function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
441
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
442
	local mesh = IT("SpecialMesh",wave)
443
	mesh.MeshType = "FileMesh"
444
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
445
	mesh.Scale = SIZE
446
	mesh.Offset = VT(0,0,-SIZE.X/8)
447
	wave.CFrame = CFRAME
448
	coroutine.resume(coroutine.create(function(PART)
449
		for i = 1, WAIT do
450
			Swait()
451
			mesh.Scale = mesh.Scale + GROW
452
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
453
			if DOESROT == true then
454
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
455
			end
456
			wave.Transparency = wave.Transparency + (0.5/WAIT)
457
			if wave.Transparency > 0.99 then
458
				wave:remove()
459
			end
460
		end
461
	end))
462
end
463
464
function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
465
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
466
	local mesh = IT("SpecialMesh",wave)
467
	mesh.MeshType = "FileMesh"
468
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
469
	mesh.Scale = SIZE
470
	mesh.Offset = VT(0,0,0)
471
	wave.CFrame = CFRAME
472
	coroutine.resume(coroutine.create(function(PART)
473
		for i = 1, WAIT do
474
			Swait()
475
			mesh.Scale = mesh.Scale + GROW
476
			if DOESROT == true then
477
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
478
			end
479
			wave.Transparency = wave.Transparency + (0.5/WAIT)
480
			if wave.Transparency > 0.99 then
481
				wave:remove()
482
			end
483
		end
484
	end))
485
end
486
487
function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
488
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
489
	local mesh = IT("SpecialMesh",wave)
490
	mesh.MeshType = "Sphere"
491
	mesh.Scale = SIZE
492
	mesh.Offset = VT(0,0,0)
493
	wave.CFrame = CFRAME
494
	coroutine.resume(coroutine.create(function(PART)
495
		for i = 1, WAIT do
496
			Swait()
497
			mesh.Scale = mesh.Scale + GROW
498
			wave.Transparency = wave.Transparency + (1/WAIT)
499
			if wave.Transparency > 0.99 then
500
				wave:remove()
501
			end
502
		end
503
	end))
504
end
505
506
507
function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
508
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
509
	local mesh = IT("SpecialMesh",wave)
510
	mesh.MeshType = "FileMesh"
511
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
512
	mesh.Scale = VT(size,size,size)
513
	mesh.Offset = VT(0,0,0)
514
	wave.CFrame = cframe
515
	coroutine.resume(coroutine.create(function(PART)
516
		for i = 1, waitt do
517
			Swait()
518
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
519
			if doesrotate == true then
520
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
521
			end
522
			wave.Transparency = wave.Transparency + (0.5/waitt)
523
			if wave.Transparency > 0.99 then
524
				wave:remove()
525
			end
526
		end
527
	end))
528
end
529
530
function MagicSphere(size,waitt,cframe,color)
531
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
532
	local mesh = IT("SpecialMesh",wave)
533
	mesh.MeshType = "Sphere"
534
	mesh.Scale = VT(size,size,size)
535
	mesh.Offset = VT(0,0,0)
536
	wave.CFrame = cframe
537
	coroutine.resume(coroutine.create(function(PART)
538
		for i = 1, waitt do
539
			Swait()
540
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
541
			wave.Transparency = wave.Transparency + (1/waitt)
542
			if wave.Transparency > 0.99 then
543
				wave:remove()
544
			end
545
		end
546
	end))
547
end
548
549
function MagicSphere2(size,waitt,cframe,color)
550
	local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
551
	local mesh = IT("SpecialMesh",wave)
552
	mesh.MeshType = "Sphere"
553
	mesh.Scale = VT(size,size,size)
554
	mesh.Offset = VT(0,0,0)
555
	wave.CFrame = cframe
556
	coroutine.resume(coroutine.create(function(PART)
557
		for i = 1, waitt do
558
			Swait()
559
			mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
560
			wave.Transparency = wave.Transparency - (1/waitt)
561
		end
562
		wave:remove()
563
	end))
564
end
565
566
function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
567
	local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
568
	prt.Anchored=true
569
	prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
570
	local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
571
	coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) 
572
		CF=Part.CFrame
573
		Numbb=0
574
		randnumb=math.random()-math.random()
575
		for i=0,1,0.05 do
576
			wait()
577
			CF=CF*CF(0,1,0)
578
			--Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
579
			Part.CFrame=CF*EULER(Numbb,0,0)
580
			Part.Transparency=i
581
			Numbb=Numbb+randnumb
582
		end
583
		Part.Parent=nil
584
	end),prt)
585
end
586
587
function MagicBlock(size,waitt,cframe,color)
588
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
589
	local mesh = IT("BlockMesh",wave)
590
	wave.CFrame = cframe
591
	coroutine.resume(coroutine.create(function(PART)
592
		for i = 1, waitt do
593
			Swait()
594
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
595
			wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
596
			wave.Transparency = wave.Transparency + (1/waitt)
597
			if wave.Transparency > 0.99 then
598
				wave:remove()
599
			end
600
		end
601
	end))
602
end
603
604
function checkfriendlist(model)
605
local friend = false
606
local target = nil
607
if model.ClassName == "Player" then
608
target = model
609
else
610
target = game:GetService("Players"):GetPlayerFromCharacter(model)
611
end
612
if target ~= nil then
613-
if target:IsFriendsWith(72516858) then friend = true end
613+
if target:IsFriendsWith(436044798) then friend = true end
614
end
615
return friend
616
end
617
if checkfriendlist(game:GetService("Players").LocalPlayer) == true then
618
	warn('Youre friends with izigaem, Have fun!')
619
end
620
621
if checkfriendlist(game:GetService("Players").LocalPlayer) == false then
622
	warn('How did you even get this script? ')
623
	warn('You are not friends with izigaem, go away >:c' ..plr.Name)
624
end
625
626
local EyeSizes={
627
	NumberSequenceKeypoint.new(0,2,0),
628
	NumberSequenceKeypoint.new(1,0,0)
629
}
630
local EyeTrans={
631
	NumberSequenceKeypoint.new(0,0.5,0),
632
	NumberSequenceKeypoint.new(1,1,0)
633
}
634
local PE=Instance.new("ParticleEmitter",nil)
635
PE.LightEmission=.8
636
PE.Color = ColorSequence.new(BRICKC("Alder").Color,BRICKC("Eggplant").Color)
637
PE.Size=NumberSequence.new(EyeSizes)
638
PE.Transparency=NumberSequence.new(EyeTrans)
639
PE.Lifetime=NumberRange.new(0.35,1)
640
PE.Rotation=NumberRange.new(0,360)
641
PE.Rate=100
642
PE.VelocitySpread = 10000
643
PE.Acceleration = Vector3.new(0,85,0)
644
PE.Drag = 5
645
PE.Speed = NumberRange.new(0.1,5)
646
PE.Texture="http://www.roblox.com/asset/?id=1460745664"
647
PE.ZOffset = 0.5
648
PE.Name = "PE"
649
PE.Enabled = false
650
651
function Fire(art)
652
	local PARTICLES = PE:Clone()
653
	PARTICLES.Parent = art
654
	PARTICLES.Enabled = true
655
	return PARTICLES
656
end
657
658
function CFrameFromTopBack(at, top, back)
659
	local right = top:Cross(back)
660
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
661
end
662
663
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
664
function WACKYEFFECT(Table)
665
	local TYPE = (Table.EffectType or "Sphere")
666
	local SIZE = (Table.Size or VT(1,1,1))
667
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
668
	local TRANSPARENCY = (Table.Transparency or 0)
669
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
670
	local CFRAME = (Table.CFrame or Torso.CFrame)
671
	local MOVEDIRECTION = (Table.MoveToPos or nil)
672
	local ROTATION1 = (Table.RotationX or 0)
673
	local ROTATION2 = (Table.RotationY or 0)
674
	local ROTATION3 = (Table.RotationZ or 0)
675
	local MATERIAL = (Table.Material or "Neon")
676
	local COLOR = (Table.Color or C3(1,1,1))
677
	local TIME = (Table.Time or 45)
678
	local SOUNDID = (Table.SoundID or nil)
679
	local SOUNDPITCH = (Table.SoundPitch or nil)
680
	local SOUNDVOLUME = (Table.SoundVolume or nil)
681
	coroutine.resume(coroutine.create(function()
682
		local PLAYSSOUND = false
683
		local SOUND = nil
684
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
685
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
686
			PLAYSSOUND = true
687
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
688
		end
689
		EFFECT.Color = COLOR
690
		local MSH = nil
691
		if TYPE == "Sphere" then
692
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
693
		elseif TYPE == "Block" or TYPE == "Box" then
694
			MSH = IT("BlockMesh",EFFECT)
695
			MSH.Scale = SIZE
696
		elseif TYPE == "Wave" then
697
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
698
		elseif TYPE == "Ring" then
699
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
700
		elseif TYPE == "Slash" then
701
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
702
		elseif TYPE == "Round Slash" then
703
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
704
		elseif TYPE == "Swirl" then
705
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
706
		elseif TYPE == "Skull" then
707
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
708
		elseif TYPE == "Crystal" then
709
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
710
		end
711
		if MSH ~= nil then
712
			local MOVESPEED = nil
713
			if MOVEDIRECTION ~= nil then
714
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
715
			end
716
			local GROWTH = SIZE - ENDSIZE
717
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
718
			if TYPE == "Block" then
719
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
720
			else
721
				EFFECT.CFrame = CFRAME
722
			end
723
			for LOOP = 1, TIME+1 do
724
				Swait()
725
				MSH.Scale = MSH.Scale - GROWTH/TIME
726
				if TYPE == "Wave" then
727
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
728
				end
729
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
730
				if TYPE == "Block" then
731
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
732
				else
733
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
734
				end
735
				if MOVEDIRECTION ~= nil then
736
					local ORI = EFFECT.Orientation
737
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
738
					EFFECT.Orientation = ORI
739
				end
740
			end
741
			if PLAYSSOUND == false then
742
				EFFECT:remove()
743
			else
744
				repeat wait(1) until SOUND.Playing == false
745
				EFFECT:remove()
746
			end
747
		else
748
			if PLAYSSOUND == false then
749
				EFFECT:remove()
750
			else
751
				repeat Swait() until SOUND.Playing == false
752
				EFFECT:remove()
753
			end
754
		end
755
	end))
756
end
757
758
function MakeForm(PART,TYPE)
759
	if TYPE == "Cyl" then
760
		local MSH = IT("CylinderMesh",PART)
761
	elseif TYPE == "Ball" then
762
		local MSH = IT("SpecialMesh",PART)
763
		MSH.MeshType = "Sphere"
764
	elseif TYPE == "Wedge" then
765
		local MSH = IT("SpecialMesh",PART)
766
		MSH.MeshType = "Wedge"
767
	end
768
end
769
770
function createaddongen(limb,position,size)
771
	local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
772
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
773
	local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
774
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
775
end
776
777
function creategauntlet(limb)
778
	--main--
779
	local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
780
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
781
	local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
782
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
783
	MakeForm(part,"Wedge")
784
	local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
785
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
786
	MakeForm(part,"Wedge")
787
	local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
788
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
789
	--neon addons
790
	local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
791
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
792
	--misc--
793
	createaddongen(limb,0.25,0.75)
794
	createaddongen(limb,-0.2,0.25)
795
	createaddongen(limb,-0.35,0.25)
796
	createaddongen(limb,-0.65,0.45)
797
end
798
799
800
Debris = game:GetService("Debris")
801
802
function CastProperRay(StartPos, EndPos, Distance, Ignore)
803
	local DIRECTION = CF(StartPos,EndPos).lookVector
804
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
805
end
806
807
local HATWELD = nil
808
function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
809
	PLAYMAINANIM = false
810
	if WhichPose == "Cast1" then
811
		for i=0, Time, 0.1 / Animation_Speed do
812
			Swait()
813
			if Magic == true then
814
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
815
			end
816
			if Gyro ~= nil and Gyro ~= false then
817
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
818
			end
819
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
820
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
821
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
822
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
823
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
824
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
825
		end
826
	elseif WhichPose == "Cast2" then
827
		for i=0, Time, 0.1 / Animation_Speed do
828
			Swait()
829
			if Magic == true then
830
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
831
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
832
			end
833
			if Gyro ~= nil and Gyro ~= false then
834
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
835
			end
836
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
837
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
838
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
839
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
840
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
841
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
842
		end
843
	elseif WhichPose == "RightArmUp" then
844
		for i=0, Time, 0.1 / Animation_Speed do
845
			Swait()
846
			if Magic == true then
847
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
848
			end
849
			if Gyro ~= nil and Gyro ~= false then
850
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
851
			end
852
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
853
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
854
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
855
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
856
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
857
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
858
		end
859
	elseif WhichPose == "Taunt" then
860
		for i=0, Time, 0.1 / Animation_Speed do
861
			Swait()
862
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
863
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
864
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
865
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
866
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
867
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
868
		end
869
		HATWELD.Part0 = RightArm
870
		HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
871
		CreateSound(319332735,Torso,10,1,false)
872
		for i=0, Time*2, 0.1 / Animation_Speed do
873
			Swait()
874
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
875
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
876
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
877
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
878
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
879
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
880
		end
881
		for i=0, Time, 0.1 / Animation_Speed do
882
			Swait()
883
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
884
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
885
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
886
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
887
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
888
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
889
			HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
890
		end
891
		HATWELD.Part0 = Head
892
		HATWELD.C0 = CF(0,0.35,0)
893
	elseif WhichPose == "Prepare key" then
894
		for i=0, Time, 0.1 / Animation_Speed do
895
			Swait()
896
			if Gyro ~= nil and Gyro ~= false then
897
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
898
			end
899
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
900
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
901
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
902
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
903
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
904
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
905
		end
906
	elseif WhichPose == "Turn key" then
907
		for i=0, Time, 0.1 / Animation_Speed do
908
			Swait()
909
			if Gyro ~= nil and Gyro ~= false then
910
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
911
			end
912
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
913
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
914
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
915
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
916
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
917
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
918
		end
919
	end
920
	PLAYMAINANIM = true
921
end
922
923
--Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 9999, Branches = false})
924
function Lightning(Table)
925
	local Color = Table.Color or C3(1,1,1)
926
	local StartPos = Table.Start or Torso.Position
927
	local EndPos = Table.End or Mouse.Hit.p
928
	local SegmentLength = Table.SegmentL or 2
929
	local Thickness = Table.Thickness or 0.1
930
	local Dissapear = Table.DoesFade or false
931
	local Parent = Table.Ignore or Character
932
	local MaxDist = Table.MaxDist or 400
933
	local Branches = Table.Branches or false
934
	local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
935
	local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
936
	local LIGHTNINGMODEL = IT("Model",Effects)
937
	LIGHTNINGMODEL.Name = "Lightning"
938
	local LastBolt = nil
939
	for E = 1, DISTANCE do
940
		local ExtraSize = (DISTANCE-E)/15
941
		local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
942
		PART.Color = Color
943
		MakeForm(PART,"Cyl")
944
		if LastBolt == nil then
945
			PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
946
		else
947
			PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
948
		end
949
		LastBolt = PART
950
		if Branches == true then
951
			local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
952
			if CHOICE == 1 then
953
				local LASTBRANCH = nil
954
				for i = 1, MRANDOM(2,5) do
955
					local ExtraSize2 = ((DISTANCE-E)/25)/i
956
					local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
957
					PART.Color = Color
958
					MakeForm(PART,"Cyl")
959
					if LASTBRANCH == nil then
960
						PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
961
					else
962
						PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
963
					end
964
					LASTBRANCH = PART
965
				end
966
			end
967
		end
968
	end
969
	if Dissapear == true then
970
		coroutine.resume(coroutine.create(function()
971
			for i = 1, 10 do
972
				Swait()
973
				for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
974
					if c.ClassName == "Part" then
975
						c.Transparency = i/10
976
					end
977
				end
978
			end
979
			LIGHTNINGMODEL:remove()
980
		end))
981
	elseif Dissapear == false then
982
		Debris:AddItem(LIGHTNINGMODEL,0.1)
983
	end
984
	return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
985
end
986
987
--//=================================\\
988
--||	     WEAPON CREATION
989
--\\=================================//
990
for i = 1, 15 do
991
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
992
	FACE.Color = C3(0,0,0)
993
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
994
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
995
end
996
local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
997
MakeForm(HAT1,"Cyl")
998
HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
999
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
1000
BELT.Color = C3(15/255,15/255,15/255)
1001
MakeForm(BELT,"Cyl")
1002
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
1003
local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
1004
MakeForm(HAT2,"Cyl")
1005
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
1006
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
1007
BELT.Color = C3(15/255,15/255,15/255)
1008
MakeForm(BELT,"Cyl")
1009
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
1010
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.25,0.25,0.1),false)
1011
MakeForm(GEM,"Ball")
1012
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
1013
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.25,0.25,0.1),false)
1014
MakeForm(GEM,"Ball")
1015
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
1016
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.1,0.25,0.25),false)
1017
MakeForm(GEM,"Ball")
1018
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
1019
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.1,0.25,0.25),false)
1020
MakeForm(GEM,"Ball")
1021
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
1022
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
1023
BELT.Color = C3(15/255,15/255,15/255)
1024
MakeForm(BELT,"Cyl")
1025
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
1026
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
1027
BELT.Color = C3(15/255,15/255,15/255)
1028
MakeForm(BELT,"Cyl")
1029
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
1030
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
1031
BELT.Color = C3(15/255,15/255,15/255)
1032
MakeForm(BELT,"Cyl")
1033
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
1034
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
1035
BELT.Color = C3(15/255,15/255,15/255)
1036
MakeForm(BELT,"Cyl")
1037
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
1038
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
1039
MakeForm(BELT,"Ball")
1040
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
1041
1042
local lightning = Instance.new("ParticleEmitter",Torso)
1043
lightning.Texture = "http://www.roblox.com/asset/?id=348321827"
1044
lightning.LightEmission = 0
1045
lightning.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1))
1046
lightning.LockedToPart = true
1047
lightning.Rate = 20
1048
lightning.Lifetime = NumberRange.new(0.1,0.10)
1049
lightning.Rotation = NumberRange.new(0,360)
1050
lightning.Size = NumberSequence.new(3,3,3)
1051
lightning.Transparency = NumberSequence.new(0,0)
1052
lightning.Speed = NumberRange.new(0,0)
1053
lightning.RotSpeed = NumberRange.new(0,0)
1054
lightning.ZOffset = 5
1055
lightning.Parent = Character.Torso
1056
lightning.Enabled = false
1057
1058
local eeeffecto = Instance.new("ParticleEmitter",Torso)
1059
eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367"
1060
eeeffecto.LightEmission = 0
1061
eeeffecto.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1))
1062
eeeffecto.LockedToPart = true
1063
eeeffecto.Rate = 10
1064
eeeffecto.Lifetime = NumberRange.new(0.1,0.1)
1065
eeeffecto.Rotation = NumberRange.new(0,0)
1066
eeeffecto.Size = NumberSequence.new(9,9,9)
1067
eeeffecto.Transparency = NumberSequence.new(0,0)
1068
eeeffecto.Speed = NumberRange.new(0,0)
1069
eeeffecto.RotSpeed = NumberRange.new(0,0)
1070
eeeffecto.Parent = Character.Torso
1071
eeeffecto.Enabled = false
1072
1073
Humanoid.DisplayDistanceType = "None"
1074
local naeeym2 = IT("BillboardGui",Character)
1075
naeeym2.AlwaysOnTop = true
1076
naeeym2.Size = UDim2.new(6,40,3,20)
1077
naeeym2.StudsOffset = Vector3.new(0,3,0)
1078
naeeym2.MaxDistance = 200
1079
naeeym2.Adornee = Character.Head
1080
naeeym2.Name = "Name"
1081
local tecks2 = IT("TextLabel",naeeym2)
1082
tecks2.BackgroundTransparency = 1
1083
tecks2.TextScaled = true
1084
tecks2.BorderSizePixel = 0
1085
tecks2.Text = "Warden of the Void"
1086
tecks2.Font = "Antique"
1087
tecks2.TextSize = 40
1088
tecks2.TextStrokeTransparency = 0.5
1089
tecks2.TextColor3 = Color3.new(0,0,0)
1090
tecks2.TextStrokeColor3 = BRICKC"Eggplant".Color
1091
tecks2.Size = UDim2.new(1,0,0.5,0)
1092
tecks2.Parent = naeeym2
1093
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "FaceGradient", VT(0.15,0.15,0.15),false)
1094
MakeForm(EYE,"Ball")
1095
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.55), CF(0, 0, 0))
1096
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "FaceGradient", VT(0.05,0.14,0.05),false)
1097
EYE.Color = C3(0,0,0)
1098
MakeForm(EYE,"Ball")
1099
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.6), CF(0, 0, 0))
1100
local top = Instance.new("Shirt")
1101
top.ShirtTemplate = "rbxassetid://476542397"
1102
top.Parent = Character
1103
top.Name = "Cloth"
1104
local bottom = Instance.new("Pants")
1105
bottom.PantsTemplate = "rbxassetid://476542637"
1106
bottom.Parent = Character
1107
bottom.Name = "Cloth"
1108
for _, c in pairs(Character:GetChildren()) do
1109
	if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
1110
		c.Material = "Neon"
1111
		if c:FindFirstChildOfClass("ParticleEmitter") then
1112
			c:FindFirstChildOfClass("ParticleEmitter"):remove()
1113
		end
1114
		c.Color = C3(1,1,1)
1115
		if c == Head then
1116
			if c:FindFirstChild("face") then
1117
				c.face:remove()
1118
			end
1119
		end
1120
	elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
1121
		c:remove()
1122
	elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1123
		c:remove()
1124
	end
1125
end
1126
local BODY = {}
1127
for _, c in pairs(Character:GetDescendants()) do
1128
	if c:IsA("BasePart") and c.Name ~= "Handle" then
1129
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
1130
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1131
		end
1132
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
1133
	elseif c:IsA("JointInstance") then
1134
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
1135
	end
1136
end
1137
for e = 1, #BODY do
1138
    if BODY[e] ~= nil then
1139
        local STUFF = BODY[e]
1140
        local PART = STUFF[1]
1141
        local PARENT = STUFF[2]
1142
        local MATERIAL = STUFF[3]
1143
        local COLOR = STUFF[4]
1144
        local TRANSPARENCY = STUFF[5]
1145
        if PART.ClassName == "Part" and PART ~= RootPart then
1146
            PART.Material = MATERIAL
1147
            PART.Color = COLOR
1148
            PART.Transparency = TRANSPARENCY
1149
        end
1150
        PART.AncestryChanged:Connect(function()
1151
            PART.Parent = PARENT
1152
        end)
1153
    end
1154
end
1155
function refit()
1156
    Character.Parent = workspace
1157
    for e = 1, #BODY do
1158
        if BODY[e] ~= nil then
1159
            local STUFF = BODY[e]
1160
            local PART = STUFF[1]
1161
            local PARENT = STUFF[2]
1162
            local MATERIAL = STUFF[3]
1163
            local COLOR = STUFF[4]
1164
            local TRANSPARENCY = STUFF[5]
1165
            if PART.ClassName == "Part" and PART ~= RootPart then
1166
                PART.Material = MATERIAL
1167
                PART.Color = COLOR
1168
                PART.Transparency = TRANSPARENCY
1169
            end
1170
            if PART.Parent ~= PARENT then
1171
                Humanoid:remove()
1172
                PART.Parent = PARENT
1173
                Humanoid = IT("Humanoid",Character)
1174
            end
1175
        end
1176
    end
1177
end
1178
local SKILLTEXTCOLOR = BRICKC"Eggplant".Color
1179
local SKILLFONT = "Bodoni"
1180
local SKILLTEXTSIZE = 7
1181
1182
local SKILLTEXTCOLOR2 = BRICKC"Royal purple".Color
1183
local SKILLFONT = "Bodoni"
1184
local SKILLTEXTSIZE = 7
1185
1186
Humanoid.Died:connect(function()
1187
	refit()
1188
end)
1189
1190
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
1191
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
1192
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
1193
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
1194
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
1195
local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.15, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
1196
local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
1197
local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.10, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
1198
local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.10, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
1199
local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.10, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
1200
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Void Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
1201
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Void Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
1202
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Void Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
1203
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
1204
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Void Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
1205
local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] Void Hop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
1206
local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[G] Trap into the Void", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
1207
local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[P] Rift World", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
1208
local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Void Star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9")
1209
local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Q] Void Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 10")
1210
1211
--//=================================\\
1212
--||			DAMAGING
1213
--\\=================================//
1214
1215
function ApplyAoE(POSITION,RANGE,FLING,BURN)
1216
	local CHILDREN = workspace:GetDescendants()
1217
	for index, CHILD in pairs(CHILDREN) do
1218
		if CHILD.ClassName == "Model" and CHILD ~= Character then
1219
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1220
			if HUM then
1221
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1222
				if TORSO then
1223
					if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
1224
						CHILD:BreakJoints()
1225
						if FLING ~= 0 then
1226
							for _, c in pairs(CHILD:GetChildren()) do
1227
								if c:IsA("BasePart") and c.Transparency == 0 then
1228
									if BURN == true then
1229
										Fire(c)
1230
									end
1231
									local bv = Instance.new("BodyVelocity") 
1232
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1233
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
1234
									bv.Parent = c
1235
									Debris:AddItem(bv,0.05)
1236
								end
1237
							end
1238
						end
1239
					end
1240
				end
1241
			end
1242
		end
1243
	end
1244
end
1245
1246
--//=================================\\
1247
--||	   text above head lel
1248
--\\=================================//
1249
1250
function chatfunc(text)
1251
	local chat = coroutine.wrap(function()
1252
	if Character:FindFirstChild("TalkingBillBoard")~= nil then
1253
		Character:FindFirstChild("TalkingBillBoard"):destroy()
1254
	end
1255
	local Bill = Instance.new("BillboardGui",Character)
1256
	Bill.Size = UDim2.new(0,100,0,40)
1257
	Bill.StudsOffset = Vector3.new(0,5.5,0)
1258
	Bill.Adornee = Character.Head
1259
	Bill.Name = "TalkingBillBoard"
1260
	local Hehe = Instance.new("TextLabel",Bill)
1261
	Hehe.BackgroundTransparency = 1
1262
	Hehe.BorderSizePixel = 0
1263
	Hehe.Text = ""
1264
	Hehe.Font = "Antique"
1265
	Hehe.TextSize = 50
1266
	Hehe.TextStrokeTransparency = 0
1267
	Hehe.Size = UDim2.new(1,0,0.5,0)
1268
	coroutine.resume(coroutine.create(function()
1269
		while Hehe ~= nil do
1270
			Swait()	
1271
			Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))	
1272
			Hehe.Rotation = math.random(-5,5)
1273
			Hehe.TextColor3 = Color3.new(0,0,0)
1274
			Hehe.TextStrokeColor3 = BRICKC"Eggplant".Color
1275
		end
1276
	end))
1277
	for i = 1,string.len(text),1 do
1278
		Swait()
1279
		Hehe.Text = string.sub(text,1,i)
1280
	end
1281
	Swait(90)--Re[math.random(1, 93)]
1282
	for i = 0, 1, .025 do
1283
		Swait()
1284
		Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
1285
		Hehe.TextStrokeTransparency = i
1286
		Hehe.TextTransparency = i
1287
	end
1288
	Bill:Destroy()
1289
	end)
1290
chat()
1291
end
1292
1293
function onChatted(msg)
1294
	chatfunc(msg)
1295
end
1296
1297
Player.Chatted:connect(onChatted)
1298
1299
1300
--//=================================\\
1301
--||	ATTACK FUNCTIONS AND STUFF
1302
--\\=================================//
1303
1304
--------------VOID BOX-------------------
1305
1306
function VoidBox()
1307
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1308
	if HITFLOOR ~= nil then
1309
		ATTACK = false
1310
		Rooted = false
1311
		local RINGSPIN = true
1312
		local CONSTRUCTING = true
1313
		local RING = CreatePart(3, Effects, "Neon", 0, 1, "Eggplant", "Ring", VT(0,0,0))
1314
		RING.Color = C3(0,0,0)
1315
		MakeForm(RING,"Cyl")
1316
		RING.CFrame = CF(HITPOS)
1317
		CreateSound(402981977, RING, 5, 1.2, false)
1318
		coroutine.resume(coroutine.create(function()
1319
			repeat
1320
				Swait()
1321
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1322
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1323
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1324
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1325
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1326
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1327
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1328
			until CONSTRUCTING == false
1329
			repeat 
1330
				Swait() 
1331
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1332
			until RINGSPIN == false
1333
			for i = 1, 25 do
1334
				Swait()
1335
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1336
				RING.Size = RING.Size - VT(0.15,0,0.15)
1337
				--DECAL.Transparency = DECAL.Transparency + 1/25
1338
				RING.Transparency = RING.Transparency + 1/25
1339
			end
1340
			RING:remove()
1341
		end))
1342
		for i = 1, 15 do
1343
			Swait()
1344
			RING.Size = RING.Size + VT(0.75,0,0.75)
1345
			RING.Transparency = RING.Transparency - 1/15
1346
		end
1347
		local BOXSPIN = true
1348
		local PANDORASBOX = IT("Model",Effects2)
1349
		PANDORASBOX.Name = "Pandora's Box"
1350
		local BOX = IT("Model",PANDORASBOX)
1351
		BOX.Name = "Body"
1352
		local LID = IT("Model",PANDORASBOX)
1353
		LID.Name = "Lid"
1354
		--BUILDING THE BOX--
1355
			local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Eggplant", "Black", VT(2,1.8,2))
1356
			BASE.Color = C3(0,0,0)
1357
			PANDORASBOX.PrimaryPart = BASE
1358
			BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
1359
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2))
1360
			WOOD.CFrame = BASE.CFrame*CF(1,0,1)
1361
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2))
1362
			WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
1363
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2))
1364
			WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
1365
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2))
1366
			WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
1367
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
1368
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
1369
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
1370
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
1371
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
1372
			WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
1373
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
1374
			WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
1375
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
1376
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
1377
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
1378
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
1379
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
1380
			WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
1381
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
1382
			WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
1383
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,1.9,0.1))
1384
			WOOD.CFrame = BASE.CFrame*CF(0,0,1)
1385
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,1.9,0.1))
1386
			WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
1387
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(0.1,1.9,2.1))
1388
			WOOD.CFrame = BASE.CFrame*CF(1,0,0)
1389
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(0.1,1.9,2.1))
1390
			WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
1391
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,0.1,2.1))
1392
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
1393
			-------------
1394
			local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,0.1,2.1))
1395
			LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
1396
			LID.PrimaryPart = LIDPART
1397
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
1398
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
1399
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
1400
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
1401
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
1402
			WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
1403
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
1404
			WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
1405
			local DECAL = IT("Decal",LIDPART)
1406
			DECAL.Face = "Top"
1407
			DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
1408
			DECAL.Color3 = C3(0,0,0)
1409
		--BUILDING THE BOX--
1410
		coroutine.resume(coroutine.create(function()
1411
			repeat
1412
				Swait()
1413
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
1414
			until BOXSPIN == false
1415
		end))
1416
		for i = 1, 25 do
1417
			Swait()
1418
			PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
1419
		end
1420
		wait(0.5)
1421
		BOXSPIN = false
1422
		CONSTRUCTING = false	
1423
		coroutine.resume(coroutine.create(function()
1424
			WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
1425
			--[[for i = 1, 45 do
1426
				Swait()
1427
				LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
1428
			end-
1429
			LID:remove()]]--
1430
			for _, c in pairs(LID:GetChildren()) do
1431
				if c.ClassName == "Part" then
1432
					c.Anchored = false
1433
					c.CanCollide = true
1434
					if c ~= LIDPART then
1435
						weldBetween(LIDPART,c)
1436
					end
1437
				end
1438
			end
1439
			LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
1440
			Debris:AddItem(LID,15)
1441
			wait(0.5)
1442
			local RANDOMEFFECT = MRANDOM(1,4)
1443
			if RANDOMEFFECT == 1 then
1444
				for i = 1, 45 do
1445
					wait((2-(i/15))/15)
1446
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
1447
				end	
1448
				wait(1)
1449
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1450
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
1451
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1452
				for i = 1, 5 do
1453
					WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1454
				end
1455
				ApplyAoE(BASE.Position,50,1,200,375,false)
1456
				ApplyAoE(BASE.Position,250,35,75,175,false)
1457
			elseif RANDOMEFFECT == 2 then
1458
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Field", VT(0.3,0.3,0.3))
1459
				FIELD.CFrame = BASE.CFrame
1460
				MakeForm(FIELD,"Ball")
1461
				for i = 1, 50 do
1462
					Swait()
1463
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1464
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1465
				end
1466
				wait(0.2)
1467
				local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
1468
				coroutine.resume(coroutine.create(function()
1469
					for i = 1, 75 do
1470
						Swait()
1471
						LOOP.Volume = LOOP.Volume + 10/75
1472
						LOOP.Parent = FIELD
1473
						local CHILDREN = workspace:GetDescendants()
1474
						for index, CHILD in pairs(CHILDREN) do
1475
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1476
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1477
								if HUM then
1478
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1479
									if TORSO then
1480
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1481
											HUM.Health = HUM.Health - 0.1
1482
											TORSO.Velocity = VT(0,5,0)
1483
											HUM.PlatformStand = true
1484
											if TORSO.RotVelocity.Magnitude < 15 then
1485
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1486
											end
1487
										end
1488
									end
1489
								end
1490
							end
1491
						end
1492
						FIELD.Size = FIELD.Size + VT(3,3,3)
1493
						FIELD.Transparency = FIELD.Transparency + 0.8/75
1494
					end
1495
					for i = 1, 500 do
1496
						Swait()
1497
						LOOP.Parent = FIELD
1498
						local CHILDREN = workspace:GetDescendants()
1499
						for index, CHILD in pairs(CHILDREN) do
1500
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1501
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1502
								if HUM then
1503
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1504
									if TORSO then
1505
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1506
											TORSO.Velocity = VT(0,5,0)
1507
											HUM.Health = HUM.Health - 0.1
1508
											HUM.PlatformStand = true
1509
											if TORSO.RotVelocity.Magnitude < 15 then
1510
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1511
											end
1512
										end
1513
									end
1514
								end
1515
							end
1516
						end
1517
					end
1518
					for i = 1, 25 do
1519
						Swait()
1520
						LOOP.Volume = LOOP.Volume + 10/25
1521
						LOOP.Parent = FIELD
1522
						local CHILDREN = workspace:GetDescendants()
1523
						for index, CHILD in pairs(CHILDREN) do
1524
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1525
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1526
								if HUM then
1527
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1528
									if TORSO then
1529
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
1530
											TORSO.Velocity = VT(0,5,0)
1531
											HUM.Health = HUM.Health - 0.1
1532
											HUM.PlatformStand = false
1533
											if TORSO.RotVelocity.Magnitude < 15 then
1534
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1535
											end
1536
										end
1537
									end
1538
								end
1539
							end
1540
						end
1541
						FIELD.Size = FIELD.Size - VT(3,3,3)
1542
						FIELD.Transparency = FIELD.Transparency + 0.2/25
1543
					end	
1544
					FIELD:remove()
1545
				end))
1546
			elseif RANDOMEFFECT == 3 then
1547
				for i = 1, 10 do
1548
					wait(0.15)
1549
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
1550
					coroutine.resume(coroutine.create(function()
1551
						local MINION = CLONE:Clone()
1552
						MINION.Parent = Effects
1553
						MINION.Name = "Shadow"
1554
						MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1555
						MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
1556
						for _, c in pairs(MINION:GetChildren()) do
1557
							if c.ClassName == "Part" then
1558
								c.Material = "Neon"
1559
								c.Color = C3(0,0,0)
1560
								c.Transparency = 0.25
1561
								if c.Name == "Head" then
1562
									c:ClearAllChildren()
1563
									local MSH = IT("BlockMesh",c)
1564
									MSH.Scale = VT(0.5,1,1)
1565
								end
1566
							end
1567
						end
1568
						local TORSO = MINION.Torso
1569
						local HUMAN = MINION.Humanoid
1570
						HUMAN.WalkSpeed = 100
1571
						HUMAN.MaxHealth = math.huge
1572
						HUMAN.Health = math.huge
1573
						HUMAN.DisplayDistanceType = "None"
1574
						HUMAN.Died:connect(function()
1575
							MINION:remove()
1576
							--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
1577
						end)
1578
						wait(1)
1579
						local findNearestTorso = function(POS)
1580
							local list = game.Workspace:GetDescendants()
1581
							local torso = nil
1582
							local dist = 9999
1583
							local temp = nil
1584
							local human = nil
1585
							local temp2 = nil
1586
							for x = 1, #list do
1587
								temp2 = list[x]
1588
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
1589
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1590
									human = temp2:findFirstChildOfClass("Humanoid")
1591
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1592
										if (temp.Position - POS).magnitude < dist then
1593
											torso = temp
1594
											dist = (temp.Position - POS).magnitude
1595
										end
1596
									end
1597
								end
1598
							end
1599
							return torso, dist
1600
						end
1601
						for i = 1, 40 do
1602
							if HUMAN.Health == 0 then
1603
								break
1604
							end
1605
							wait(0.3)
1606
							local target,dist= findNearestTorso(TORSO.Position)
1607
							if target then
1608
								HUMAN:MoveTo(target.Position)
1609
								if dist < 999 then
1610
									CreateSound(348663022, TORSO, 10, 1, true)
1611
									wait(0.5)
1612
									--local ANIM = HUMAN:LoadAnimation(ATANIM)
1613
									--ANIM:Play()
1614
									--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
1615
									ApplyAoE(TORSO.Position,10,0,0,85,false)
1616
									WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
1617
									for i = 1, 5 do
1618
										WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1619
									end
1620
									break
1621
								end
1622
							end
1623
						end
1624
						MINION:remove()
1625
					end))
1626
				end
1627
			elseif RANDOMEFFECT == 4 then
1628
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1629
				FIELD.Color = C3(0,0,0)
1630
				FIELD.CFrame = BASE.CFrame
1631
				MakeForm(FIELD,"Ball")
1632
				FIELD.CanCollide = true
1633
				for i = 1, 50 do
1634
					Swait()
1635
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1636
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1637
				end
1638
				wait(0.2)
1639
				local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
1640
				coroutine.resume(coroutine.create(function()
1641
					local E = 0
1642
					for i = 1, 75 do
1643
						E = E + 1
1644
						Swait()
1645
						if E >= 35 then
1646
							E = 0
1647
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1648
						end
1649
						LOOP.Volume = LOOP.Volume + 10/75
1650
						LOOP.Parent = FIELD
1651
						local CHILDREN = workspace:GetDescendants()
1652
						for index, CHILD in pairs(CHILDREN) do
1653
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1654
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1655
								if HUM then
1656
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1657
									if TORSO then
1658
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1659
											for _, c in pairs(CHILD:GetChildren()) do
1660
												if c:IsA("BasePart") then
1661
													local bv = Instance.new("BodyVelocity") 
1662
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1663
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1664
													bv.Parent = c
1665
													Debris:AddItem(bv,0.05)
1666
												end
1667
											end
1668
											HUM.Health = HUM.Health - 0.3
1669
										end
1670
									end
1671
								end
1672
							end
1673
						end
1674
						FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
1675
					end
1676
					for i = 1, 180 do
1677
						E = E + 1
1678
						Swait()
1679
						if E >= 35 then
1680
							E = 0
1681
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1682
						end
1683
						LOOP.Parent = FIELD
1684
						local CHILDREN = workspace:GetDescendants()
1685
						for index, CHILD in pairs(CHILDREN) do
1686
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1687
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1688
								if HUM then
1689
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1690
									if TORSO then
1691
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1692
											for _, c in pairs(CHILD:GetChildren()) do
1693
												if c:IsA("BasePart") then
1694
													local bv = Instance.new("BodyVelocity") 
1695
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1696
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1697
													bv.Parent = c
1698
													Debris:AddItem(bv,0.05)
1699
												end
1700
											end
1701
											HUM.Health = HUM.Health - 0.3
1702
										end
1703
									end
1704
								end
1705
							end
1706
						end
1707
					end
1708
					ApplyAoE(FIELD.Position,40,15,20,375,false)
1709
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
1710
					for i = 1, 5 do
1711
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1712
					end
1713
					FIELD:remove()
1714
				end))
1715
			elseif RANDOMEFFECT == 5 then
1716
			end
1717
			wait(0.5)
1718
			for i = 1, 25 do
1719
				Swait()
1720
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
1721
			end
1722
			PANDORASBOX:remove()
1723
			RINGSPIN = false
1724
		end))
1725
		ATTACK = false
1726
		Rooted = false
1727
	end
1728
end
1729
--------------VOID STAR-------------------
1730
1731
--Explosion--
1732
function Expld(rad,pos)
1733
local ex = Instance.new("Explosion",game.Workspace)
1734
ex.BlastRadius = rad
1735
ex.BlastPressure = 0
1736
ex.Position = pos
1737
ex.Visible = false
1738
ex.Hit:connect(function(hit)
1739
if hit.Parent ~= chara and hit.Parent:FindFirstChild("Humanoid")~= nil then
1740
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - rad
1741
end
1742
end)
1743
end
1744
1745
local asd = Instance.new("ParticleEmitter")
1746
asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
1747
asd.LightEmission = .1
1748
asd.Texture = "http://www.roblox.com/asset/?ID=249481494"
1749
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
1750
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
1751
asd.Transparency = bbb
1752
asd.Size = aaa
1753
asd.ZOffset = .9
1754
asd.Acceleration = Vector3.new(0, -15, 0)
1755
asd.LockedToPart = false
1756
asd.EmissionDirection = "Back"
1757
asd.Lifetime = NumberRange.new(1, 2)
1758
asd.Rotation = NumberRange.new(-100, 100)
1759
asd.RotSpeed = NumberRange.new(-100, 100)
1760
asd.Speed = NumberRange.new(10)
1761
asd.Enabled = false
1762
asd.VelocitySpread = 999
1763
1764
function getbloody(victim,amount)
1765
	local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
1766
	PART.CFrame = victim.CFrame
1767
	local HITPLAYERSOUNDS = {"356551938","264486467"}
1768
	Debris:AddItem(PART,5)
1769
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
1770
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
1771
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
1772
	local prtcl = asd:Clone()
1773
	prtcl.Parent = PART
1774
	prtcl:Emit(amount*10)
1775
end
1776
1777
function Kill(Char)
1778
	local NewCharacter = IT("Model",Effects)
1779
	NewCharacter.Name = "Ow im ded lul ;-;"
1780
	for _, c in pairs(Char:GetDescendants()) do
1781
		if c:IsA("BasePart") and c.Transparency == 0 then
1782
			if c.Parent == Char then
1783
				getbloody(c,5)
1784
			end
1785
			c:BreakJoints()
1786
			c.Material = "Glass"
1787
			c.Color = C3(0.5,0,0)
1788
			c.CanCollide = true
1789
			c.Transparency = 0.3
1790
			if c:FindFirstChildOfClass("SpecialMesh") then
1791
				c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
1792
			end
1793
			if c.Name == "Head" then
1794
				c:ClearAllChildren()
1795
				c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
1796
			end
1797
			if c.ClassName == "MeshPart" then
1798
				c.TextureID = ""
1799
			end
1800
			if c:FindFirstChildOfClass("BodyPosition") then
1801
				c:FindFirstChildOfClass("BodyPosition"):remove()
1802
			end
1803
			if c:FindFirstChildOfClass("ParticleEmitter") then
1804
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1805
			end
1806
			c.Parent = NewCharacter
1807
			c.Name = "DeadPart"
1808
			c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
1809
			c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
1810
		end
1811
	end
1812
	Char:remove()
1813
	Debris:AddItem(NewCharacter,5)
1814
end
1815
1816
1817
function ApplyAoE3(POSITION,RANGE,BRUTAL)
1818
	local CHILDREN = workspace:GetDescendants()
1819
	for index, CHILD in pairs(CHILDREN) do
1820
		if CHILD.ClassName == "Model" and CHILD ~= Character then
1821
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1822
			if HUM then
1823
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1824
				if TORSO then
1825
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
1826
						if BRUTAL == true then
1827
							Kill(CHILD)
1828
						else
1829
							CHILD:BreakJoints()
1830
						end
1831
					end
1832
				end
1833
			end
1834
		end
1835
	end
1836
end
1837
1838
function VoidStar()
1839
    ATTACK = true
1840
	Rooted = true
1841
	for i=0, 1, 0.1 / Animation_Speed do
1842
		Swait()
1843
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1844
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1845
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1846
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1847
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1848
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1849
	end	
1850
	coroutine.resume(coroutine.create(function()
1851
		local POS = Mouse.Hit.p
1852
		local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Strike", VT(0,2000,0))
1853
		MakeForm(RAY,"Cyl")
1854
		local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Strike", VT(0,0,0))
1855
		MakeForm(SPHERE,"Ball")
1856
		local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
1857
		MakeForm(SHIELD,"Ball")
1858
		SHIELD.CFrame = CF(POS)
1859
		RAY.CFrame = CF(POS)
1860
		SPHERE.CFrame = CF(POS)
1861
		CreateSound(440145570, SPHERE, 10, 0.8, false)
1862
		CreateSound(415700134, SPHERE, 10, 0.8, false)
1863
		for i = 1, 200 do
1864
			Swait()
1865
			WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(123,0,123), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1866
			RAY.Size = RAY.Size + VT(0.05,0,0.05)
1867
			SPHERE.Size = SPHERE.Size + VT(2,2,2)
1868
			SHIELD.Size = SPHERE.Size + VT(3,3,3)
1869
			ApplyAoE3(SPHERE.Position,SPHERE.Size.X/2,true)
1870
		end	
1871
		for i = 1, 45 do
1872
			Swait()
1873
			RAY.Transparency = RAY.Transparency + 1/45
1874
			SPHERE.Transparency = RAY.Transparency 
1875
			SHIELD.Transparency = SPHERE.Transparency + 1/45
1876
		end
1877
		RAY:remove()
1878
		SHIELD:remove()
1879
		SPHERE:remove()
1880
	end))
1881
	for i=0, 1, 0.1 / Animation_Speed do
1882
		Swait()
1883
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1884
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1885
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1886
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1887
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1888
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1889
	end
1890
	ATTACK = false
1891
	Rooted = false
1892
end
1893
1894
--------------RIFT WORLD-------------------
1895
1896
function RiftForm()
1897
	ATTACK = true
1898
	Rooted = false
1899
	UNANCHOR = false
1900
	RootPart.Anchored = true
1901
	for i=0, 5, 0.1 / Animation_Speed do
1902
		Swait()
1903
		RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
1904
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1905
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
1906
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1907
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1908
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1909
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1910
	end
1911
	CreateSound("1368598393", Effects, 10, 1)
1912
	for i=0, 2, 0.1 / Animation_Speed do
1913
		Swait()
1914
		local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
1915
		MagicSphere3(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
1916
		MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Really black",VT(0.1,0.1,5))
1917
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1918
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
1919
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1920
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1921
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1922
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1923
	end
1924
	CreateSound("1368583274", Effects, 10, 1)
1925
	for i=0, 6, 0.1 / Animation_Speed do
1926
		Swait()
1927
		CreateRing2(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0))
1928
		CreateRing2(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0)*3)
1929
		local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
1930
		MagicSphere3(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,55))
1931
		MagicSphere3(VT(0,0,0),15,CFRAME,"Really black",VT(2,2,2))
1932
		MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Really black",VT(0.1,0.1,55))
1933
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1934
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
1935
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1936
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1937
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1938
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1939
	end
1940
	CreateSound("907329532", Effects, 10, 0.9)
1941
	Swait(175)
1942
	CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(7,7,0))
1943
	CreateSound("1368605755", Effects, 10, 1)
1944
	CreateSound("1368637781", Effects, 10, 1)
1945
	MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(5,5,5))
1946
	TRUEFORM = true
1947
	for i=0, 1, 0.1 / Animation_Speed do
1948
	CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(4,4,0))
1949
		CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(5,5,0))
1950
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1951
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
1952
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1953
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1954
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
1955
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
1956
	end
1957
	UNANCHOR = true
1958
	RootPart.Anchored = false
1959
	ATTACK = false
1960
	Rooted = false
1961
end
1962
1963
-- LIMIT BROKEN
1964
1965
local DECAL = IT("Decal")
1966
function MakeRing()
1967
	local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
1968
	local MSH = IT("BlockMesh", RING)
1969
	local TOP = DECAL:Clone()
1970
	local BOTTOM = DECAL:Clone()
1971
	TOP.Parent = RING
1972
	BOTTOM.Parent = RING
1973
	TOP.Face = "Top"
1974
	BOTTOM.Face = "Bottom"
1975
	TOP.Texture = "http://www.roblox.com/asset/?id=1259031636"
1976
	BOTTOM.Texture = "http://www.roblox.com/asset/?id=1259031636"
1977
	local function REMOVE()
1978
		coroutine.resume(coroutine.create(function()
1979
			local SIZE = MSH.Scale.X
1980
			for i = 1, 35 do
1981
				Swait()
1982
				MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
1983
				TOP.Transparency = TOP.Transparency + 0.02857142857142857
1984
				BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
1985
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
1986
			end
1987
			RING:remove()
1988
		end))
1989
	end
1990
	return RING, MSH, REMOVE
1991
end
1992
1993
function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
1994
	local TORSO = Torso
1995
	local HUM = Humanoid
1996
	if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
1997
		coroutine.wrap(function()
1998
			VT = Vector3.new
1999
			MRANDOM = math.random
2000
			local A = TIME
2001
			local B = INTENSITY
2002
			local C = true
2003
			local HUMANOID = Humanoid
2004
			local TIMER = A or 35
2005
			local SHAKE = B or 5
2006
			local FADE = C or true
2007
			if HUMANOID then
2008
				local FADER = SHAKE / TIMER
2009
				for i = 1, TIMER do
2010
					wait()
2011
					HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
2012
				end
2013
				HUMANOID.CameraOffset = VT(0, 0, 0)
2014
			end
2015
2016
		end)()
2017
	end
2018
end
2019
2020
function NS(...)
2021
	local tab = {...}
2022
	local fat = {}
2023
	for i = 1, #tab do
2024
		local v = tab[i]
2025
		table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
2026
	end
2027
	return NumberSequence.new(fat);	
2028
end
2029
2030
local hed = Character:WaitForChild("Head")
2031
2032
cors = {}
2033
mas = Instance.new("Model",game:GetService("Lighting"))
2034
ParticleEmitter1 = Instance.new("ParticleEmitter")
2035
ParticleEmitter1.Name = "Death"
2036
ParticleEmitter1.Texture = "rbxassetid://249481494"
2037
ParticleEmitter1.Color = ColorSequence.new(Color3.fromRGB(0, 0, 255))
2038
ParticleEmitter1.EmissionDirection = "Top"
2039
ParticleEmitter1.Parent = mas
2040
ParticleEmitter1.Enabled = false
2041
ParticleEmitter1.Speed = NumberRange.new(8)
2042
ParticleEmitter1.Size = NumberSequence.new(8,0)
2043
ParticleEmitter1.Transparency = NumberSequence.new(0,1)
2044
ParticleEmitter1.Drag = 1.2
2045
ParticleEmitter1.LockedToPart = true
2046
ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
2047
ParticleEmitter1.Rate = 195
2048
ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
2049
ParticleEmitter1.LightEmission = 0
2050
ParticleEmitter1.Rotation = NumberRange.new(-360,360)
2051
ParticleEmitter1.VelocitySpread = 100.2	
2052
ParticleEmitter1.ZOffset = 2.5
2053
2054
2055
for i,v in pairs(mas:GetChildren()) do
2056
	v.Parent = script
2057
	pcall(function() v:MakeJoints() end)
2058
end
2059
mas:Destroy()
2060
for i,v in pairs(cors) do
2061
	spawn(function()
2062
		pcall(v)
2063
	end)
2064
end
2065
2066
local DParticles = script.Death
2067
DParticles:remove()
2068
DParticles.Name = "ArchangelDeathParticles"
2069
local BODY = {}
2070
for _, c in pairs(Character:GetDescendants()) do
2071
	if c:IsA("BasePart") and c.Name ~= "Handle" then
2072
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
2073
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
2074
		end
2075
		table.insert(BODY, {
2076
			c,
2077
			c.Parent,
2078
			c.Material,
2079
			c.Color,
2080
			c.Transparency
2081
		})
2082
	elseif c:IsA("JointInstance") then
2083
		table.insert(BODY, {
2084
			c,
2085
			c.Parent,
2086
			nil,
2087
			nil,
2088
			nil
2089
		})
2090
	end
2091
end
2092
2093
function ApplyAoE2(POSITION, RANGE)
2094
	local PARTS = {}
2095
	for index, CHILD in pairs(workspace:GetDescendants()) do
2096
		if CHILD.ClassName == "Model" and CHILD ~= Character then
2097
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2098
			if HUM then
2099
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2100
				if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
2101
					CHILD:BreakJoints()
2102
					for index, PART in pairs(CHILD:GetChildren()) do
2103
						if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
2104
							local P = DParticles:Clone()
2105
							P.Parent = PART
2106
							P.Enabled = true
2107
							P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
2108
							PART.Anchored = true
2109
							table.insert(PARTS, {PART, P})
2110
						end
2111
					end
2112
				end
2113
			end
2114
		elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
2115
			local FOLDER = IT("Folder", CHILD)
2116
			FOLDER.Name = "ewdfrfgrwefd"
2117
			local P = DParticles:Clone()
2118
			P.Parent = CHILD
2119
			P.Enabled = true
2120
			CHILD:BreakJoints()
2121
			CHILD.CanCollide = false
2122
			CHILD.Anchored = true
2123
			P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
2124
			P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
2125
			table.insert(PARTS, {CHILD, P})
2126
		end
2127
	end
2128
	coroutine.resume(coroutine.create(function()
2129
		if #PARTS > 0 then
2130
			for i = 1, 85 do
2131
				Swait()
2132
				for E = 1, #PARTS do
2133
					local F = PARTS[E]
2134
					local A = F[1]
2135
					local B = F[2]
2136
					A.Transparency = A.Transparency + 0.011764705882352941
2137
					B.Rate = math.ceil(B.Rate * 1.2)
2138
					for index, E in pairs(A:GetChildren()) do
2139
						if E:IsA("Decal") or E:IsA("Texture") then
2140
							E.Transparency = E.Transparency + 0.011764705882352941
2141
						elseif E:IsA("JointInstance") then
2142
							E:remove()
2143
						elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
2144
							E.Enabled = false
2145
						end
2146
					end
2147
				end
2148
			end
2149
			for E = 1, #PARTS do
2150
				local F = PARTS[E]
2151
				local A = F[1]
2152
				local B = F[2]
2153
				B.Enabled = false
2154
				Debris:AddItem(A, 3)
2155
			end
2156
		end
2157
	end))
2158
end
2159
2160
function VoidThunder2()
2161
	ATTACK = true
2162
	Rooted = true
2163
	local GYRO = IT("BodyGyro", RootPart)
2164
	GYRO.D = 20
2165
	GYRO.P = 4000
2166
	GYRO.MaxTorque = VT(0, 40000, 0)
2167
	local RING, MESH, DELET = MakeRing()
2168
	local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
2169
	RING.CFrame = CF(HITPOS)
2170
	for i = 0, 0.6, 0.1 / Animation_Speed do
2171
		GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
2172
		Swait()
2173
		MESH.Scale = MESH.Scale + VT(53, 0, 53)
2174
		RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
2175
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
2176
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
2177
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2178
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2179
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2180
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2181
	end
2182
	coroutine.resume(coroutine.create(function()
2183
		local CFRAME = RootPart.CFrame
2184
		for i = 1, 100 do
2185
			CFRAME = CFRAME * CF(0, 0, -35)
2186
			do
2187
				local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
2188
				if HITFLOOR then
2189
					Swait()
2190
					do
2191
						local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
2192
						coroutine.resume(coroutine.create(function()
2193
							local RING, MESH, DELET = MakeRing()
2194
							RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
2195
							for i = 1, 25 do
2196
								Swait()
2197
								MESH.Scale = MESH.Scale + VT(42, 0, 42)
2198
								RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
2199
							end
2200
							ApplyAoE2(RING.Position, 65)
2201
							SHAKECAM(RING.Position, 80, 12, 15)
2202
							local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
2203
							WACKYEFFECT({
2204
								Time = 25,
2205
								EffectType = "Sphere",
2206
								Size = VT(22, 22, 22),
2207
								Size2 = VT(85, 85, 85),
2208
								Transparency = 0,
2209
								Transparency2 = 1,
2210
								CFrame = CF(RING.Position),
2211
								MoveToPos = nil,
2212
								RotationX = 0,
2213
								RotationY = 0,
2214
								RotationZ = 0,
2215
								Material = "Neon",
2216
								Color = C3(0,0,0),
2217
							})
2218
							for e = 1, 3 do
2219
								WACKYEFFECT({
2220
									EffectType = "Wave",
2221
									Size = VT(25, 0, 25),
2222
									Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
2223
									Transparency = 0,
2224
									Transparency2 = 1,
2225
									CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
2226
									MoveToPos = nil,
2227
									RotationX = 0,
2228
									RotationY = 3,
2229
									RotationZ = 0,
2230
									Material = "Neon",
2231
									Color = C3(0,0,0),
2232
									SoundID = nil,
2233
									SoundPitch = nil,
2234
									SoundVolume = nil
2235
								})
2236
								WACKYEFFECT({
2237
									Time = 35,
2238
									EffectType = "Sphere",
2239
									Size = VT(22, 45, 22),
2240
									Size2 = VT(25, 45 + e * 75, 25),
2241
									Transparency = 0,
2242
									Transparency2 = 1,
2243
									CFrame = CF(RING.Position) * TURN,
2244
									MoveToPos = nil,
2245
									RotationX = 0,
2246
									RotationY = 0,
2247
									RotationZ = 0,
2248
									Material = "Neon",
2249
									Color = C3(0,0,0),
2250
									SoundID = nil,
2251
									SoundPitch = MRANDOM(9, 12) / 10,
2252
									SoundVolume = 10
2253
								})
2254
							end
2255
							wait(0.3)
2256
							DELET()
2257
						end))
2258
					end
2259
				end
2260
			end
2261
		end
2262
	end))
2263
	Rooted = false
2264
	for i = 0, 0.2, 0.1 / Animation_Speed do
2265
		Swait()
2266
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
2267
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
2268
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2269
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2270
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2271
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2272
	end
2273
	DELET()
2274
	GYRO:remove()
2275
	ATTACK = false
2276
	Rooted = false
2277
end
2278
2279
function Nuke()
2280
	ATTACK = true
2281
	Rooted = true
2282
	local CHARGE = false
2283
	local BLASTS = {468991944, 468991990}
2284
	coroutine.resume(coroutine.create(function()
2285
		repeat
2286
			Swait()
2287
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
2288
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
2289
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
2290
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
2291
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2292
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2293
		until CHARGE == true
2294
		for i = 0, 0.4, 0.1 / Animation_Speed do
2295
			Swait()
2296
			WACKYEFFECT({
2297
				Time = 15,
2298
				EffectType = "Sphere",
2299
				Size = VT(120, 120, 120),
2300
				Size2 = VT(0, 0, 0),
2301
				Transparency = 1,
2302
				Transparency2 = 0.7,
2303
				CFrame = CF(RootPart.Position),
2304
				MoveToPos = nil,
2305
				RotationX = 0,
2306
				RotationY = 0,
2307
				RotationZ = 0,
2308
				Material = "Neon",
2309
				Color = C3(123, 0, 123),
2310
				SoundID = nil,
2311
				SoundPitch = nil,
2312
				SoundVolume = nil
2313
			})
2314
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
2315
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2316
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2317
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2318
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2319
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2320
		end
2321
		coroutine.resume(coroutine.create(function()
2322
			local POS = RootPart.Position
2323
			wait(0.2)
2324
			for i = 1, 5 do
2325
				WACKYEFFECT({
2326
					Time = 65,
2327
					EffectType = "Sphere",
2328
					Size = VT(4, 4, 4),
2329
					Size2 = VT(0, 0, 1000),
2330
					Transparency = 1,
2331
					Transparency2 = 0,
2332
					CFrame = CF(POS),
2333
					MoveToPos = nil,
2334
					RotationX = MRANDOM(-2, 2),
2335
					RotationY = MRANDOM(-12, 12),
2336
					RotationZ = MRANDOM(-2, 2),
2337
					Material = "Neon",
2338
					Color = C3(123, 0, 123),
2339
					SoundID = nil,
2340
					SoundPitch = nil,
2341
					SoundVolume = nil
2342
				})
2343
			end
2344
			wait(1)
2345
			SHAKECAM(POS, 9999999999, 25, 25)
2346
			ApplyAoE2(POS, 450)
2347
			WACKYEFFECT({
2348
				Time = 85,
2349
				EffectType = "Sphere",
2350
				Size = VT(240, 240, 240),
2351
				Size2 = VT(700, 700, 700),
2352
				Transparency = 0,
2353
				Transparency2 = 1,
2354
				CFrame = CF(POS),
2355
				MoveToPos = nil,
2356
				RotationX = 0,
2357
				RotationY = 0,
2358
				RotationZ = 0,
2359
				Material = "Neon",
2360
				Color = C3(123, 0, 123),
2361
				SoundID = nil,
2362
				SoundPitch = 1,
2363
				SoundVolume = 10
2364
			})
2365
			for i = 1, 20 do
2366
				WACKYEFFECT({
2367
					Time = 85,
2368
					EffectType = "Sphere",
2369
					Size = VT(240, 240, 240),
2370
					Size2 = VT(240, 240, 288) + VT(i * 3, i * 3, i * 3),
2371
					Transparency = 0.8,
2372
					Transparency2 = 1,
2373
					CFrame = CF(POS),
2374
					MoveToPos = nil,
2375
					RotationX = 0,
2376
					RotationY = 0,
2377
					RotationZ = 0,
2378
					Material = "Neon",
2379
					Color = C3(123, 0, 123),
2380
					SoundID = nil,
2381
					SoundPitch = 1,
2382
					SoundVolume = 10
2383
				})
2384
				WACKYEFFECT({
2385
					Time = 100,
2386
					EffectType = "Wave",
2387
					Size = VT(50, 4, 50),
2388
					Size2 = VT(800, 0, 800) * 1.2,
2389
					Transparency = 0,
2390
					Transparency2 = 1,
2391
					CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
2392
					MoveToPos = nil,
2393
					RotationX = 0,
2394
					RotationY = 0,
2395
					RotationZ = 0,
2396
					Material = "Neon",
2397
					Color = C3(123, 0, 123),
2398
					SoundID = nil,
2399
					SoundPitch = nil,
2400
					SoundVolume = nil
2401
				})
2402
			end
2403
			local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
2404
			for i = 1, 5 do
2405
				CreateSound(438666077, Effects, 15, 1 - i / 15, false)
2406
				WACKYEFFECT({
2407
					Time = 120,
2408
					EffectType = "Wave",
2409
					Size = VT(300, 2, 300),
2410
					Size2 = VT(600 + i * 340, 0, 600 + i * 340) * 1.2,
2411
					Transparency = 0,
2412
					Transparency2 = 1,
2413
					CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
2414
					MoveToPos = nil,
2415
					RotationX = 0,
2416
					RotationY = 0,
2417
					RotationZ = 0,
2418
					Material = "Neon",
2419
					Color = C3(123, 0, 123),
2420
					SoundID = nil,
2421
					SoundPitch = nil,
2422
					SoundVolume = nil
2423
				})
2424
			end
2425
		end))
2426
		for i = 0, 1, 0.1 / Animation_Speed do
2427
			Swait()
2428
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
2429
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2430
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2431
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2432
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2433
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2434
		end
2435
		ATTACK = false
2436
		Rooted = false
2437
	end))
2438
	for i = 1, 30 do
2439
		wait(0.01)
2440
		local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
2441
		local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
2442
		if HITFLOOR then
2443
			ApplyAoE2(HITPOS, 65)
2444
			local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
2445
			WACKYEFFECT({
2446
				Time = 25,
2447
				EffectType = "Sphere",
2448
				Size = VT(44, 44, 44),
2449
				Size2 = VT(170, 170, 170),
2450
				Transparency = 0,
2451
				Transparency2 = 1,
2452
				CFrame = CF(HITPOS),
2453
				MoveToPos = nil,
2454
				RotationX = 0,
2455
				RotationY = 0,
2456
				RotationZ = 0,
2457
				Material = "Neon",
2458
				Color = C3(123, 0, 123),
2459
				SoundID = BLASTS[MRANDOM(1, #BLASTS)],
2460
				SoundPitch = MRANDOM(9, 12) / 10,
2461
				SoundVolume = 10
2462
			})
2463
			for e = 1, 3 do
2464
				WACKYEFFECT({
2465
					EffectType = "Wave",
2466
					Size = VT(50, 0, 50),
2467
					Size2 = VT(80, 0, 80) + VT(e * 6, e / 5, e * 6),
2468
					Transparency = 0,
2469
					Transparency2 = 1,
2470
					CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
2471
					MoveToPos = nil,
2472
					RotationX = 0,
2473
					RotationY = 3,
2474
					RotationZ = 0,
2475
					Material = "Neon",
2476
					Color = C3(123, 0, 123),
2477
					SoundID = nil,
2478
					SoundPitch = nil,
2479
					SoundVolume = nil
2480
				})
2481
				WACKYEFFECT({
2482
					Time = 35,
2483
					EffectType = "Sphere",
2484
					Size = VT(44, 90, 44),
2485
					Size2 = VT(50, 90 + e * 150, 50),
2486
					Transparency = 0,
2487
					Transparency2 = 1,
2488
					CFrame = CF(HITPOS) * TURN,
2489
					MoveToPos = nil,
2490
					RotationX = 0,
2491
					RotationY = 0,
2492
					RotationZ = 0,
2493
					Material = "Neon",
2494
					Color = C3(123, 0, 123),
2495
					SoundID = nil,
2496
					SoundPitch = MRANDOM(9, 12) / 10,
2497
					SoundVolume = 10
2498
				})
2499
			end
2500
		end
2501
	end
2502
	CHARGE = true
2503
end
2504
2505
function Beam()
2506
	ATTACK = true
2507
	Rooted = true
2508
	local GYRO = IT("BodyGyro", RootPart)
2509
	GYRO.D = 20
2510
	GYRO.P = 4000
2511
	GYRO.MaxTorque = VT(0, 40000, 0)
2512
	local RING, MESH, DELET = MakeRing()
2513
	local POS = RootPart.Position + VT(0, 25, 0)
2514
	RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
2515
	CreateSound(459523787, RING, 8, 1, false)
2516
	local BLASTS = {468991944, 468991990}
2517
	coroutine.resume(coroutine.create(function()
2518
		local E = 0
2519
		repeat
2520
			E = E + 5
2521
			GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
2522
			Swait()
2523
			RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
2524
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
2525
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
2526
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2527
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2528
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2529
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2530
		until ATTACK == false
2531
		GYRO:remove()
2532
		DELET()
2533
	end))
2534
	for i = 1, 50 do
2535
		Swait()
2536
		MESH.Scale = MESH.Scale + VT(33, 0, 33)
2537
	end
2538
	for i = 1, 25 do
2539
		Swait()
2540
		WACKYEFFECT({
2541
			Time = 15,
2542
			EffectType = "Sphere",
2543
			Size = VT(16, 16, 16),
2544
			Size2 = VT(0, 0, 0),
2545
			Transparency = 1,
2546
			Transparency2 = 0,
2547
			CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
2548
			MoveToPos = RING.Position,
2549
			RotationX = 0,
2550
			RotationY = 0,
2551
			RotationZ = 0,
2552
			Material = "Neon",
2553
			Color = C3(123, 0, 123),
2554
			SoundID = nil,
2555
			SoundPitch = nil,
2556
			SoundVolume = nil
2557
		})
2558
	end
2559
	local LOOP = 0
2560
	local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Eggplant"), "Beam", VT(0, 0, 0), true)
2561
	MakeForm(BEAM, "Cyl")
2562
	CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
2563
	repeat
2564
		local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
2565
		if DISTANCE < 2000 then
2566
			BEAM.Size = VT(40 + 8 * COS(SINE / 4), DISTANCE, 40 + 8 * COS(SINE / 4))
2567
			BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
2568
			ApplyAoE2(Mouse.Hit.p, 35)
2569
			WACKYEFFECT({
2570
				Time = 35,
2571
				EffectType = "Sphere",
2572
				Size = VT(40 + 8 * COS(SINE / 4), 40 + 8 * COS(SINE / 4), 40 + 8 * COS(SINE / 4)) * 2,
2573
				Size2 = VT(20, 300, 20),
2574
				Transparency = 0,
2575
				Transparency2 = 1,
2576
				CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
2577
				MoveToPos = nil,
2578
				RotationX = 0,
2579
				RotationY = 0,
2580
				RotationZ = 0,
2581
				Material = "Neon",
2582
				Color = C3(123, 0, 123),
2583
				SoundID = nil,
2584
				SoundPitch = MRANDOM(9, 12) / 10,
2585
				SoundVolume = 10
2586
			})
2587
			Swait()
2588
			LOOP = LOOP + 1
2589
		end
2590
	until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
2591
	coroutine.resume(coroutine.create(function()
2592
		for i = 1, 15 do
2593
			Swait()
2594
			BEAM.Size = BEAM.Size - VT(0.8, 0, 0.8)
2595
			BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
2596
		end
2597
		BEAM:remove()
2598
	end))
2599
	ATTACK = false
2600
	Rooted = false
2601
end
2602
--
2603
2604
function RiftWorld()
2605
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
2606
	CHOICE = 6
2607
     back = CreateSound(395371531, Character, 9999, 0.7, true)
2608
     chatfunc("Welcome to my w o r l d...")
2609
	local sillsky = Instance.new('Sky', game:GetService'Lighting')
2610
sillsky.SkyboxBk = "rbxassetid://149397692"
2611
sillsky.SkyboxDn = "rbxassetid://149397686"
2612
sillsky.SkyboxFt = "rbxassetid://149397697"
2613
sillsky.SkyboxLf = "rbxassetid://149397684"
2614
sillsky.SkyboxRt = "rbxassetid://149397688"
2615
sillsky.SkyboxUp = "rbxassetid://149397702"
2616
sillsky.StarCount = 0
2617
sillsky.SunAngularSize = 0
2618
sillsky.MoonAngularSize = 0
2619
sillsky.MoonTextureId = ""
2620
sillsky.CelestialBodiesShown = false
2621
game.Lighting.FogColor = Color3.new(0,0,0)
2622
game.Lighting.FogEnd = 1400
2623
	if HITFLOOR ~= nil then
2624
		ATTACK = false
2625
		Rooted = false
2626
		local RINGSPIN = true
2627
		local CONSTRUCTING = true
2628
		local RING = CreatePart(3, Effects, "Neon", 0, 1, "Eggplant", "Ring", VT(0,0,0))
2629
		RING.Color = C3(0,0,0)
2630
		MakeForm(RING,"Cyl")
2631
		RING.CFrame = CF(HITPOS)
2632
		coroutine.resume(coroutine.create(function()
2633
			repeat
2634
				Swait()
2635
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
2636
			until CONSTRUCTING == false
2637
			repeat 
2638
				Swait() 
2639
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
2640
			until RINGSPIN == false
2641
			for i = 1, 25 do
2642
				Swait()
2643
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
2644
				RING.Size = RING.Size - VT(0.15,0,0.15)
2645
				--DECAL.Transparency = DECAL.Transparency + 1/25
2646
				RING.Transparency = RING.Transparency + 1/25
2647
			end
2648
			RING:remove()
2649
		end))
2650
		for i = 1, 15 do
2651
			Swait()
2652
			RING.Size = RING.Size + VT(0,0,0)
2653
			RING.Transparency = RING.Transparency - 1/15
2654
		end
2655
		end
2656
	local RANDOMEFFECT = MRANDOM(1)
2657
	local BASE = CreatePart(3, Character, "Neon", 0, 0, "Eggplant", "Black", VT(2,1.8,2))
2658
			BASE.Color = C3(0,0,0)
2659
			BASE.Transparency = 1
2660
			BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
2661
	if RANDOMEFFECT == 1 then
2662
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Field", VT(0.3,0.3,0.3))
2663
				FIELD.CFrame = BASE.CFrame
2664
				MakeForm(FIELD,"Ball")
2665
				for i = 1, 50 do
2666
					Swait()
2667
					FIELD.Size = VT(0,0,0)
2668
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
2669
				end
2670
				end
2671
				wait(0.2)
2672
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Field", VT(0.3,0.3,0.3))
2673
				FIELD.CFrame = BASE.CFrame
2674
				local LOOP = CreateSound(1393698948, Character, 0, 1, true)
2675
				coroutine.resume(coroutine.create(function()
2676
					for i = 1, 75 do
2677
                        Swait()
2678
						LOOP.Volume = LOOP.Volume + 10/75
2679
						LOOP.Parent = FIELD
2680
						local CHILDREN = workspace:GetDescendants()
2681
						for index, CHILD in pairs(CHILDREN) do
2682
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
2683
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2684
								if HUM then
2685
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2686
									if TORSO then
2687
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
2688
											HUM.Health = HUM.Health - 0
2689
											TORSO.Velocity = VT(0,5,0)
2690
											HUM.PlatformStand = true
2691
											if TORSO.RotVelocity.Magnitude < 15 then
2692
										 		TORSO.Anchored = true
2693
											end
2694
										end
2695
									end
2696
								end
2697
							end
2698
						end
2699
						FIELD.Size = FIELD.Size + VT(90,90,90)
2700
						FIELD.Transparency = FIELD.Transparency + 0.8/75
2701
					end
2702
				for i = 1, 500 do
2703
                        Swait()
2704
						LOOP.Parent = FIELD
2705
						local CHILDREN = workspace:GetDescendants()
2706
						for index, CHILD in pairs(CHILDREN) do
2707
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
2708
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2709
								if HUM then
2710
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2711
									if TORSO then
2712
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
2713
											TORSO.Velocity = VT(0,5,0)
2714
											HUM.Health = HUM.Health - 0
2715
											HUM.PlatformStand = true
2716
											if TORSO.RotVelocity.Magnitude < 15 then
2717
										 		TORSO.Anchored = false
2718
											end
2719
										end
2720
									end
2721
								end
2722
							end
2723
						end
2724
					end
2725
 CHOICE = MRANDOM (1,5)
2726
					for i = 1, 25 do
2727
						Swait()
2728
						LOOP.Volume = LOOP.Volume + 10/25
2729
						LOOP.Parent = FIELD
2730
						local CHILDREN = workspace:GetDescendants()
2731
						for index, CHILD in pairs(CHILDREN) do
2732
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
2733
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2734
								if HUM then
2735
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2736
									if TORSO then
2737
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
2738
											TORSO.Velocity = VT(0,5,0)
2739
											HUM.Health = HUM.Health - 0
2740
											HUM.PlatformStand = false
2741
											if TORSO.RotVelocity.Magnitude < 15 then
2742
										 		TORSO.Anchored = false
2743
										end
2744
									end
2745
								end
2746
							end
2747
						end
2748
						FIELD.Size = FIELD.Size - VT(3,3,3)
2749
						FIELD.Transparency = FIELD.Transparency + 0.2/25
2750
						     end
2751
						end
2752
				end))	
2753
				FIELD:Remove()
2754
           ATTACK = false
2755
		Rooted = false
2756
end
2757
2758
--------------VOID BEAM-------------------
2759
2760
function killnearest(position,range,maxstrength)
2761
	for i,v in ipairs(workspace:GetChildren()) do
2762
	local body = v:GetChildren()
2763
		for part = 1, #body do
2764
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
2765
				if(body[part].Position - position).Magnitude < range then
2766
					if v.ClassName == "Model" then
2767
						v:BreakJoints()
2768
					end
2769
					--table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
2770
					body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
2771
				end
2772
			end
2773
		end
2774
		if v.ClassName == "Part" then
2775
			if v.Anchored == false and (v.Position - position).Magnitude < range then
2776
				--table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
2777
				v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
2778
			end
2779
		end
2780
	end
2781
end
2782
2783
function CheckTableForString(Table, String)
2784
	for i, v in pairs(Table) do
2785
		if string.find(string.lower(String), string.lower(v)) then
2786
			return true
2787
		end
2788
	end
2789
	return false
2790
end
2791
2792
function CheckIntangible(Hit)
2793
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
2794
	if Hit and Hit.Parent then
2795
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
2796
			return true
2797
		end
2798
	end
2799
	return false
2800
end
2801
2802
Debris = game:GetService("Debris")
2803
2804
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
2805
	local Direction = CFrame.new(StartPos, Vec).lookVector
2806
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
2807
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
2808
	if RayHit and CheckIntangible(RayHit) then
2809
		if DelayIfHit then
2810
			wait()
2811
		end
2812
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
2813
	end
2814
	return RayHit, RayPos, RayNormal
2815
end
2816
2817
function turnto(position)
2818
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
2819
end
2820
2821
function VoidBeam()
2822
	ATTACK = true
2823
	Rooted = true
2824
	for i=0, 1, 0.1 / Animation_Speed do
2825
		Swait()
2826
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2827
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2828
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2829
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2830
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2831
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2832
	end
2833
	CreateSound("348663022", Torso, 5, 1)
2834
	local StartPos = RootPart.CFrame * CF(0,10,0).p
2835
	for i = 1, 5 do
2836
		MagicSphere2(25,25,CF(StartPos),"Eggplant")
2837
		Swait(15)
2838
	end
2839
	local soundeffect = IT("Sound",Torso)
2840
	soundeffect.SoundId = "rbxassetid://487186990"
2841
	soundeffect.Looped = true
2842
	soundeffect.Volume = 10
2843
	soundeffect.Playing = true
2844
	repeat
2845
		turnto(Mouse.Hit.p)
2846
		MagicSphere2(25,25,CF(StartPos),"Eggplant")
2847
		MagicSphere(25/10,25,CF(StartPos),"Eggplant")
2848
		local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
2849
		local distance = (StartPos - RayPos).magnitude
2850
		local RayBeam = IT("Part",Effects)
2851
		RayBeam.Material = "Neon"
2852
		RayBeam.Anchored = true
2853
		RayBeam.BrickColor = BRICKC"Eggplant"
2854
		local mesh = IT("SpecialMesh",RayBeam)
2855
		mesh.MeshType = "Cylinder"
2856
		RayBeam.Size = Vector3.new(distance+10, 5, 5)
2857
		RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
2858
		MagicSphere(15,5,CF(RayPos),"Eggplant")
2859
		killnearest(RayPos,15,100)
2860
		for i = 1, 3 do
2861
			CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
2862
		end
2863
		Swait()
2864
		if KEYHOLD == false then
2865
			coroutine.resume(coroutine.create(function()
2866
				for i = 1, 5 do
2867
					RayBeam.Transparency = RayBeam.Transparency + 1/5
2868
					Swait()
2869
				end
2870
				RayBeam:remove()
2871
			end))
2872
		else
2873
			RayBeam:remove()
2874
		end
2875
	until KEYHOLD == false
2876
	soundeffect:remove()
2877
	ATTACK = false
2878
	Rooted = false
2879
end
2880
----------------------------------
2881
function Teleport()
2882
	ATTACK = true
2883
	Rooted = false
2884
	for i=0, 0.5, 0.1 / Animation_Speed do
2885
		Swait()
2886
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2887
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
2888
	end
2889
	for e = 1, #BODY do
2890
		if BODY[e] ~= nil then
2891
			local STUFF = BODY[e]
2892
			local PART = STUFF[1]
2893
			if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
2894
				local PRT = PART:Clone()
2895
				PRT.Anchored = true
2896
				PRT.CanCollide = false
2897
				PRT.Material = "Neon"
2898
				PRT.Color = C3(123,0,123)
2899
				PRT.Name = "WarpEffect"
2900
				PRT.Parent = Effects
2901
				PRT.CFrame = PART.CFrame
2902
				PRT:BreakJoints()
2903
				if PRT:FindFirstChildOfClass("Sound") then
2904
					PRT:FindFirstChildOfClass("Sound"):remove()
2905
				end
2906
				if PRT:FindFirstChildOfClass("Decal") then
2907
					PRT:FindFirstChildOfClass("Decal"):remove()
2908
				end
2909
				coroutine.resume(coroutine.create(function()
2910
					for i = 1, 100 do
2911
						Swait()
2912
						PRT.Transparency = PRT.Transparency + 1/100
2913
					end
2914
					PRT:remove()
2915
				end))
2916
			end
2917
		end
2918
	end
2919
	CreateSound(289556450, Torso, 10, 1)
2920
	local POS = RootPart.Orientation
2921
	RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
2922
	RootPart.Orientation = POS
2923
	RootJoint.Parent = RootPart
2924
	for i=0, 0.5, 0.1 / Animation_Speed do
2925
		Swait()
2926
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2927
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
2928
	end
2929
	for i=0, 0.1, 0.1 / Animation_Speed do
2930
		Swait()
2931
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
2932
	end
2933
	ATTACK = false
2934
	Rooted = false
2935
end
2936
2937
function Warden_Zap()
2938
	ATTACK = true
2939
	Rooted = false
2940
	local GYRO = IT("BodyGyro",RootPart)
2941
	GYRO.D = 750
2942
	GYRO.P = 20000
2943
	GYRO.MaxTorque = VT(0,40000000,0)
2944
	CreateSound(348663022,RightArm,1.5,2,false)
2945
	Pose("Cast1",0.8,1,true,GYRO)
2946
	local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 9999, Branches = false})
2947
	local Hitpos = LightningTable.End
2948
	ApplyAoE(Hitpos,10,35)
2949
	WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
2950
	for i = 1, 4 do
2951
		WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2952
	end
2953
	Pose("Cast1",0.8,1,true)
2954
	GYRO:remove()
2955
	ATTACK = false
2956
	Rooted = false
2957
end
2958
2959
function VoidThunder()
2960
	ATTACK = true
2961
	Rooted = false
2962
	local GYRO = IT("BodyGyro",RootPart)
2963
	GYRO.D = 750
2964
	GYRO.P = 20000
2965
	GYRO.MaxTorque = VT(0,40000000,0)
2966
	CreateSound(469345336,Torso,3,2,false)
2967
	Pose("Cast2",1.5,2,true,GYRO)
2968
	coroutine.resume(coroutine.create(function()
2969
		local FRAME = RootPart.CFrame
2970
		for i = 1, 25 do
2971
			local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
2972
			local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
2973
			local Hitpos = LightningTable.End
2974
			ApplyAoE(Hitpos,20,15)
2975
			WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
2976
			for i = 1, 4 do
2977
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2978
			end
2979
			wait(0.05)
2980
		end
2981
	end))
2982
	Pose("Cast2",1.5,0.7,true)
2983
	GYRO:remove()
2984
	ATTACK = false
2985
	Rooted = false
2986
end
2987
2988
function Inferno_Ring()
2989
	ATTACK = true
2990
	Rooted = false
2991
	local GYRO = IT("BodyGyro",RootPart)
2992
	GYRO.D = 750
2993
	GYRO.P = 20000
2994
	GYRO.MaxTorque = VT(0,40000000,0)
2995
	local FIRE = IT("Model",Effects)
2996
	FIRE.Name = "Fire"
2997
	local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Magenta", "Center", VT(0,0,0))
2998
	FIRE.PrimaryPart = MAIN
2999
	local FIRES = {}
3000
	for i = 1, 45 do
3001
		local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Dark indigo", "RingPart", VT(3,3,3))
3002
		PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
3003
		local F = Fire(PRT)
3004
		table.insert(FIRES,F)
3005
	end
3006
	repeat
3007
		FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
3008
		Pose("Cast1",1.5,0.01,false,GYRO)
3009
	until HOLD == true
3010
	coroutine.resume(coroutine.create(function()
3011
		for i = 1, 4 do
3012
			ApplyAoE(MAIN.Position,21,-15,true)
3013
			CreateSound(463598785,MAIN,3,1,false)
3014
			for E = 1, #FIRES do
3015
				if FIRES[E] ~= nil then
3016
					FIRES[E].Acceleration = VT(0,300,0)
3017
					FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
3018
				end
3019
			end
3020
			wait(0.3)
3021
		end
3022
		for E = 1, #FIRES do
3023
			if FIRES[E] ~= nil then
3024
				FIRES[E].Enabled = false
3025
			end
3026
		end
3027
		Debris:AddItem(FIRE,5)
3028
	end))
3029
	CreateSound(138474143,RightArm,3,1,false)
3030
	Pose("RightArmUp",1.5,0.5,true)
3031
	GYRO:remove()
3032
	ATTACK = false
3033
	Rooted = false
3034
end
3035
3036
function Warden_Wall()
3037
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
3038
	if HITFLOOR ~= nil then
3039
		if HITFLOOR.Anchored == true then
3040
			local WALL = HITFLOOR:Clone()
3041
			WALL.Size = VT(45,45,5)
3042
			WALL.Parent = Effects
3043
			WALL.Name = "Wall"
3044
			WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
3045
			CreateSound(130972023,WALL,5,0.8,false)
3046
			ATTACK = true
3047
			Rooted = true
3048
			local HIT = WALL.Touched:Connect(function(hit)
3049
				if hit.Parent ~= Character then
3050
					hit:BreakJoints()
3051
				end
3052
			end)
3053
			coroutine.resume(coroutine.create(function()
3054
				WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3055
				for i = 1, 90 do
3056
					Swait()
3057
					WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
3058
				end
3059
				HIT:disconnect()
3060
				wait(5)
3061
				for i = 1, 46 do
3062
					Swait()
3063
					WALL.CFrame = WALL.CFrame*CF(0,-1,0)
3064
				end
3065
				WALL:remove()
3066
			end))
3067
			Pose("RightArmUp",1.5,1.2,true)
3068
			ATTACK = false
3069
			Rooted = false
3070
		end
3071
	end
3072
end
3073
3074
function Prison_Key()
3075
	if Mouse.Target ~= nil then
3076
		if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
3077
			local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
3078
			local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
3079
			local GYRO = IT("BodyGyro",RootPart)
3080
			GYRO.D = 750
3081
			GYRO.P = 20000
3082
			GYRO.MaxTorque = VT(0,40000000,0)
3083
			local grav = Instance.new("BodyPosition",TORSO)
3084
			grav.D = 15
3085
			grav.P = 20000
3086
			grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
3087
			grav.position = TORSO.Position
3088
			local GYRO2 = IT("BodyGyro",TORSO)
3089
			GYRO2.D = 750
3090
			GYRO2.P = 20000
3091
			GYRO2.MaxTorque = VT(0,40000000,0)
3092
			GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
3093
			grav.Name = "Jail"
3094
			local LOCKPARTS = {}
3095
			ATTACK = true
3096
			Rooted = false
3097
			local LOCK = IT("Model",Effects)
3098
			LOCK.Name = "Lock"
3099
			local LOCK2 = IT("Model",LOCK)
3100
			LOCK2.Name = "Metal"
3101
			--CREATE LOCK--
3102
				local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
3103
				LOCK.PrimaryPart = BASE
3104
				BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
3105
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
3106
				PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
3107
				MakeForm(PRT,"Cyl")
3108
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
3109
				PRT.Color = C3(0,0,0)
3110
				PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
3111
				MakeForm(PRT,"Cyl")
3112
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
3113
				PRT.Color = C3(0,0,0)
3114
				PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
3115
				for i = 1, 45 do
3116
					local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
3117
					PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
3118
				end
3119
				local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
3120
				PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
3121
				LOCK2.PrimaryPart = PRT
3122
			---------------
3123
			local CHILDREN = LOCK:GetDescendants()
3124
			for index, CHILD in pairs(CHILDREN) do
3125
				if CHILD:IsA("BasePart") then
3126
					CHILD.Transparency = 1
3127
				end
3128
			end
3129
			for i = 1, 75 do
3130
				LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
3131
				Swait()
3132
				GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
3133
				GYRO.cframe = CF(RootPart.Position,TORSO.Position)
3134
				local CHILDREN = LOCK:GetDescendants()
3135
				for index, CHILD in pairs(CHILDREN) do
3136
					if CHILD:IsA("BasePart") then
3137
						CHILD.Transparency = CHILD.Transparency - 1/75
3138
					end
3139
				end
3140
			end
3141
			HUM.DisplayDistanceType = "None"
3142
			local KEY = IT("Model",Effects)
3143
			KEY.Name = "Key"
3144
			--CREATE KEY--
3145
				local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "KeyBase", VT(0.1, 1, 0.1),false)
3146
				KEY.PrimaryPart = KBASE
3147
				KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
3148
				local WLD = weldBetween(RightArm,KBASE)
3149
				for i = 1, 45 do
3150
					local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "Key", VT(0.1, 0.1, 0.1),false)
3151
					PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
3152
					weldBetween(KBASE,PRT)
3153
				end
3154
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "Key", VT(0.3, 0.1, 0.1),false)
3155
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
3156
				weldBetween(KBASE,PRT)
3157
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "Key", VT(0.3, 0.1, 0.1),false)
3158
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
3159
				weldBetween(KBASE,PRT)
3160
			--------------
3161
			Rooted = true
3162
			Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
3163
			coroutine.resume(coroutine.create(function()
3164
				for i = 1, 10 do
3165
					Swait()
3166
					GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
3167
					GYRO.cframe = CF(RootPart.Position,TORSO.Position)
3168
				end
3169
				CreateSound(1149318312,BASE,5,1,false)
3170
				CreateSound(160772554,BASE,3,1,false)
3171
				LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
3172
				for i = 1, 4 do
3173
					WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3174
				end
3175
				WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
3176
				wait(1)
3177
				TORSO.Parent.Parent = LOCK
3178
				for i = 1, 75 do
3179
					Swait()
3180
					local CHILDREN = KEY:GetDescendants()
3181
					for index, CHILD in pairs(CHILDREN) do
3182
						if CHILD:IsA("BasePart") then
3183
							CHILD.Transparency = i/25
3184
						end
3185
					end
3186
					local CHILDREN = LOCK:GetDescendants()
3187
					for index, CHILD in pairs(CHILDREN) do
3188
						if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
3189
							CHILD.Transparency = CHILD.Transparency + 1/75
3190
						elseif CHILD.ClassName == "Decal" then
3191
							CHILD.Transparency = CHILD.Transparency + 1/75
3192
						end
3193
					end
3194
				end
3195
				TORSO.Parent:ClearAllChildren()
3196
				KEY:remove()
3197
				LOCK:remove()
3198
			end))
3199
			Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
3200
			GYRO:remove()
3201
			ATTACK = false
3202
			Rooted = false
3203
		end
3204
	end
3205
end
3206
3207
function Hat()
3208
	ATTACK = true
3209
	Rooted = false
3210
	Pose("Taunt",0.4,1.2,false)
3211
	ATTACK = false
3212
	Rooted = false
3213
end
3214
3215
--//=================================\\
3216
--||	  ASSIGN THINGS TO KEYS
3217
--\\=================================//
3218
3219
function MouseDown(Mouse)
3220
	HOLD = true
3221
	if ATTACK == false then
3222
	end
3223
end
3224
3225
function CastProperRay2(StartPos, Vec, Length, Ignore)
3226
	local Direction = CFrame.new(StartPos, Vec).lookVector
3227
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
3228
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
3229
	return RayHit, RayPos, RayNormal
3230
end
3231
3232
function MouseUp(Mouse)
3233
HOLD = false
3234
end
3235
3236
function KeyDown(Key)
3237
	KEYHOLD = true
3238
    if TRUEFORM == false then
3239
3240
     if Key == "z" and ATTACK == false then
3241
		Warden_Zap()
3242
	end
3243
3244
    if Key == "f" and ATTACK == false then
3245
		Teleport()
3246
	end
3247
    
3248
    if Key == "g" and ATTACK == false then
3249
		Prison_Key()
3250
	end
3251
3252
    if Key == "e" and ATTACK == false then
3253
		VoidStar()
3254
	end
3255
3256
    if Key == "q" and ATTACK == false then
3257
		VoidBox()
3258
	end
3259
3260
    if Key == "b" and ATTACK == false then
3261
		VoidThunder()
3262
	end
3263
3264
	if Key == "c" and ATTACK == false then
3265
		Inferno_Ring()
3266
	end
3267
3268
	if Key == "v" and ATTACK == false then
3269
		Warden_Wall()
3270
	end
3271
3272
	if Key == "x" and ATTACK == false then
3273
		VoidBeam()
3274
	end
3275
3276
	if Key == "t" and ATTACK == false then
3277
		Hat()
3278
    end
3279
3280
    if Key == "p" and ATTACK == false then
3281
		RiftForm()
3282
        lightning.Enabled = true
3283
		eeeffecto.Enabled = true
3284
        SKILL2TEXT:remove()
3285
        SKILL5TEXT:remove()
3286
        SKILL9TEXT:remove()
3287
        SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rift Thunder", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
3288
        SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Rift Beam", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
3289
        SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Rift Star", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9")
3290
        RiftWorld()
3291
    end
3292
else
3293
	if Key == "p" and ATTACK == false then
3294
        TRUEFORM = false
3295
        lightning.Enabled = false
3296
		eeeffecto.Enabled = false
3297
        SKILL2TEXT:remove()
3298
        SKILL5TEXT:remove()
3299
        SKILL9TEXT:remove()
3300
        SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Void Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
3301
        SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Void Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
3302
        SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Void Star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9")
3303
        local sillsky = Instance.new('Sky', game:GetService'Lighting')
3304
        back:remove()
3305
        sillsky:remove()
3306
        game.Lighting.FogEnd = 90000000
3307
        CreateSound(464600985, Character, 99999, 0.8, false)
3308
    end
3309
3310
    if Key == "z" and ATTACK == false then
3311
		Warden_Zap()
3312
	end
3313
3314
    if Key == "f" and ATTACK == false then
3315
		Teleport()
3316
	end
3317
    
3318
    if Key == "g" and ATTACK == false then
3319
		Prison_Key()
3320
	end
3321
3322
    if Key == "e" and ATTACK == false then
3323
		Nuke()
3324
	end
3325
3326
    if Key == "q" and ATTACK == false then
3327
		VoidBox()
3328
	end
3329
3330
    if Key == "b" and ATTACK == false then
3331
		VoidThunder2()
3332
	end
3333
3334
	if Key == "c" and ATTACK == false then
3335
		Inferno_Ring()
3336
	end
3337
3338
	if Key == "v" and ATTACK == false then
3339
		Warden_Wall()
3340
	end
3341
3342
	if Key == "x" and ATTACK == false then
3343
		Beam()
3344
	end
3345
3346
	if Key == "t" and ATTACK == false then
3347
		Hat()
3348
end
3349
end
3350
end
3351
3352
function KeyUp(Key)
3353
	KEYHOLD = false
3354
end
3355
3356
	Mouse.Button1Down:connect(function(NEWKEY)
3357
		MouseDown(NEWKEY)
3358
	end)
3359
	Mouse.Button1Up:connect(function(NEWKEY)
3360
		MouseUp(NEWKEY)
3361
	end)
3362
	Mouse.KeyDown:connect(function(NEWKEY)
3363
		KeyDown(NEWKEY)
3364
	end)
3365
	Mouse.KeyUp:connect(function(NEWKEY)
3366
		KeyUp(NEWKEY)
3367
	end)
3368
3369
--//=================================\\
3370
--\\=================================//
3371
3372
3373
function unanchor()
3374
	if UNANCHOR == true then
3375
		g = Character:GetChildren()
3376
		for i = 1, #g do
3377
			if g[i].ClassName == "Part" then
3378
				g[i].Anchored = false
3379
			end
3380
		end
3381
	end
3382
end
3383
3384
3385
3386
--//=================================\\
3387
--||	WRAP THE WHOLE SCRIPT UP
3388
--\\=================================//
3389
3390
local FF = IT("ForceField",Character)
3391
FF.Visible = false
3392
3393
Humanoid.Changed:connect(function(Jump)
3394
	if Jump == "Jump" and (Disable_Jump == true) then
3395
		Humanoid.Jump = false
3396
	end
3397
end)
3398
3399
while true do
3400
    Swait()
3401
    script.Parent = WEAPONGUI
3402
    Humanoid.Parent = Character
3403
    if Humanoid then
3404
        local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
3405
        IDLEANIMATION:Play()
3406
    end
3407
    if ANIMATE.Parent == Character then
3408
        ANIMATE:Destroy()
3409
    end
3410
    SINE = SINE + CHANGE
3411
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
3412
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
3413
	Humanoid.HipHeight = 1
3414
	Humanoid.Name = "VoidWarden"
3415
	Humanoid.PlatformStand = false
3416
	if PLAYMAINANIM == true then
3417
		if TORSOVELOCITY < 1 then
3418
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3419
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3420
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3421
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3422
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
3423
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3424
		elseif TORSOVELOCITY > 1 then
3425
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3426
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3427
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3428
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3429
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
3430
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
3431
		end
3432
	end
3433
	unanchor()
3434
	Humanoid.MaxHealth = 1.0E298
3435
	Humanoid.Health = 1.0E298
3436
	if Rooted == false then
3437
		Disable_Jump = false
3438
		Humanoid.WalkSpeed = Speed
3439
	elseif Rooted == true then
3440
		Disable_Jump = true
3441
		Humanoid.WalkSpeed = 0
3442
	end
3443
	for _, c in pairs(Character:GetChildren()) do
3444
		if c.ClassName == "Part" and c.Name ~= "Eye" then
3445
			c.Material = "Neon"
3446
			if c:FindFirstChildOfClass("ParticleEmitter") then
3447
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
3448
			end
3449
			c.Color = C3(1,1,1)
3450
			if c == Head then
3451
				if c:FindFirstChild("face") then
3452
					c.face:remove()
3453
				end
3454
			end
3455
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
3456
			c:remove()
3457
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
3458
			c:remove()
3459
		end
3460
	end
3461
	sick.SoundId = "rbxassetid://1427189017"
3462
	sick.Looped = true
3463
	sick.Pitch = 1
3464
	sick.Volume = 3
3465
	sick:Resume()
3466
	sick.Parent = Torso
3467
	refit()
3468
	if Head:FindFirstChildOfClass("Sound") then
3469
		Head:FindFirstChildOfClass("Sound"):remove()
3470
   end
3471
end
3472
3473
if Humanoid.Health < 1.0E298 then
3474
refit()
3475
Humanoid.MaxHealth = 1.0E298
3476
Humanoid.Health = Humanoid.Health + 1.0E298
3477
 
3478
end
3479
3480
3481
--//=================================\\
3482
--\\=================================//
3483
3484
3485
3486
3487
3488
--//====================================================\\--
3489
--||			  		 END OF SCRIPT
3490
--\\====================================================//--