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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
4
local RealPlayer = Player
5
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},Soundscape=r:GetService("RunService").Heartbeat,BindToSoundscape=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
6
7
--//====================================================\\--
8
--||			   CREATED BY SHACKLUSTER
9
--\\====================================================//--
10
11
wait(0.2)
12
13
Player = game:GetService("Players").LocalPlayer
14
PlayerGui = Player.PlayerGui
15
Cam = workspace.CurrentCamera
16
Backpack = Player.Backpack
17
Character = Player.Character
18
Humanoid = Character.Humanoid
19
Mouse = Player:GetMouse()
20
RootPart = Character["HumanoidRootPart"]
21
Torso = Character["Torso"]
22
Head = Character["Head"]
23
RightArm = Character["Right Arm"]
24
LeftArm = Character["Left Arm"]
25
RightLeg = Character["Right Leg"]
26
LeftLeg = Character["Left Leg"]
27
RootJoint = RootPart["RootJoint"]
28
Neck = Torso["Neck"]
29
RightShoulder = Torso["Right Shoulder"]
30
LeftShoulder = Torso["Left Shoulder"]
31
RightHip = Torso["Right Hip"]
32
LeftHip = Torso["Left Hip"]
33
local sick = Instance.new("Sound",Character)
34
35
IT = Instance.new
36
CF = CFrame.new
37
VT = Vector3.new
38
RAD = math.rad
39
C3 = Color3.new
40
UD2 = UDim2.new
41
BRICKC = BrickColor.new
42
ANGLES = CFrame.Angles
43
EULER = CFrame.fromEulerAnglesXYZ
44
COS = math.cos
45
ACOS = math.acos
46
SIN = math.sin
47
ASIN = math.asin
48
ABS = math.abs
49
MRANDOM = math.random
50
FLOOR = math.floor
51
52
--//=================================\\
53
--|| 	      USEFUL VALUES
54
--\\=================================//
55
56
Animation_Speed = 3
57
local Walkspeed = 16
58
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
59
local Speed = 16
60
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
61
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
62
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
63
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
64
local DAMAGEMULTIPLIER = 1
65
local ANIM = "Idle"
66
local ATTACK = false
67
local EQUIPPED = false
68
local HOLD = false
69
local COMBO = 1
70
local Rooted = false
71
local SINE = 0
72
local KEYHOLD = false
73
local CHANGE = 2 / Animation_Speed
74
local WALKINGANIM = false
75
local VALUE1 = false
76
local VALUE2 = false
77
local ROBLOXIDLEANIMATION = IT("Animation")
78
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
79
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
80
--ROBLOXIDLEANIMATION.Parent = Humanoid
81
local WEAPONGUI = IT("ScreenGui", PlayerGui)
82
WEAPONGUI.Name = "Weapon GUI"
83
local Effects = IT("Folder", Character)
84
Effects.Name = "Effects"
85
local ANIMATOR = Humanoid.Animator
86
local ANIMATE = Character.Animate
87
local UNANCHOR = true
88
local SHOCKSOUND = 1544280726
89
local RINGSOUND = 340505360
90
local ULTHIT = 412831137
91
92
--//=================================\\
93
--\\=================================//
94
95
96
--//=================================\\
97
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
98
--\\=================================//
99
100
ArtificialHB = Instance.new("BindableEvent", script)
101
ArtificialHB.Name = "ArtificialHB"
102
103
script:WaitForChild("ArtificialHB")
104
105
frame = Frame_Speed
106
tf = 0
107
allowframeloss = false
108
tossremainder = false
109
lastframe = tick()
110
script.ArtificialHB:Fire()
111
112
game:GetService("RunService").Heartbeat:connect(function(s, p)
113
	tf = tf + s
114
	if tf >= frame then
115
		if allowframeloss then
116
			script.ArtificialHB:Fire()
117
			lastframe = tick()
118
		else
119
			for i = 1, math.floor(tf / frame) do
120
				script.ArtificialHB:Fire()
121
			end
122
		lastframe = tick()
123
		end
124
		if tossremainder then
125
			tf = 0
126
		else
127
			tf = tf - frame * math.floor(tf / frame)
128
		end
129
	end
130
end)
131
132
--//=================================\\
133
--\\=================================//
134
135
--//=================================\\
136
--|| 	      SOME FUNCTIONS
137
--\\=================================//
138
139
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
140
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
141
end
142
143
function PositiveAngle(NUMBER)
144
	if NUMBER >= 0 then
145
		NUMBER = 0
146
	end
147
	return NUMBER
148
end
149
150
function NegativeAngle(NUMBER)
151
	if NUMBER <= 0 then
152
		NUMBER = 0
153
	end
154
	return NUMBER
155
end
156
157
function Swait(NUMBER)
158
	if NUMBER == 0 or NUMBER == nil then
159
		ArtificialHB.Event:wait()
160
	else
161
		for i = 1, NUMBER do
162
			ArtificialHB.Event:wait()
163
		end
164
	end
165
end
166
167
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
168
	local NEWMESH = IT(MESH)
169
	if MESH == "SpecialMesh" then
170
		NEWMESH.MeshType = MESHTYPE
171
		if MESHID ~= "nil" and MESHID ~= "" then
172
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
173
		end
174
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
175
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
176
		end
177
	end
178
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
179
	NEWMESH.Scale = SCALE
180
	NEWMESH.Parent = PARENT
181
	return NEWMESH
182
end
183
184
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
185
	local NEWPART = IT("Part")
186
	NEWPART.formFactor = FORMFACTOR
187
	NEWPART.Reflectance = REFLECTANCE
188
	NEWPART.Transparency = TRANSPARENCY
189
	NEWPART.CanCollide = false
190
	NEWPART.Locked = true
191
	NEWPART.Anchored = true
192
	if ANCHOR == false then
193
		NEWPART.Anchored = false
194
	end
195
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
196
	NEWPART.Name = NAME
197
	NEWPART.Size = SIZE
198
	NEWPART.Position = Torso.Position
199
	NEWPART.Material = MATERIAL
200
	NEWPART:BreakJoints()
201
	NEWPART.Parent = PARENT
202
	return NEWPART
203
end
204
205
	local function weldBetween(a, b)
206
	    local weldd = Instance.new("ManualWeld")
207
	    weldd.Part0 = a
208
	    weldd.Part1 = b
209
	    weldd.C0 = CFrame.new()
210
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
211
	    weldd.Parent = a
212
	    return weldd
213
	end
214
215
216
function QuaternionFromCFrame(cf)
217
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
218
	local trace = m00 + m11 + m22
219
	if trace > 0 then 
220
		local s = math.sqrt(1 + trace)
221
		local recip = 0.5 / s
222
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
223
	else
224
		local i = 0
225
		if m11 > m00 then
226
			i = 1
227
		end
228
		if m22 > (i == 0 and m00 or m11) then
229
			i = 2
230
		end
231
		if i == 0 then
232
			local s = math.sqrt(m00 - m11 - m22 + 1)
233
			local recip = 0.5 / s
234
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
235
		elseif i == 1 then
236
			local s = math.sqrt(m11 - m22 - m00 + 1)
237
			local recip = 0.5 / s
238
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
239
		elseif i == 2 then
240
			local s = math.sqrt(m22 - m00 - m11 + 1)
241
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
242
		end
243
	end
244
end
245
 
246
function QuaternionToCFrame(px, py, pz, x, y, z, w)
247
	local xs, ys, zs = x + x, y + y, z + z
248
	local wx, wy, wz = w * xs, w * ys, w * zs
249
	local xx = x * xs
250
	local xy = x * ys
251
	local xz = x * zs
252
	local yy = y * ys
253
	local yz = y * zs
254
	local zz = z * zs
255
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
256
end
257
 
258
function QuaternionSlerp(a, b, t)
259
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
260
	local startInterp, finishInterp;
261
	if cosTheta >= 0.0001 then
262
		if (1 - cosTheta) > 0.0001 then
263
			local theta = ACOS(cosTheta)
264
			local invSinTheta = 1 / SIN(theta)
265
			startInterp = SIN((1 - t) * theta) * invSinTheta
266
			finishInterp = SIN(t * theta) * invSinTheta
267
		else
268
			startInterp = 1 - t
269
			finishInterp = t
270
		end
271
	else
272
		if (1 + cosTheta) > 0.0001 then
273
			local theta = ACOS(-cosTheta)
274
			local invSinTheta = 1 / SIN(theta)
275
			startInterp = SIN((t - 1) * theta) * invSinTheta
276
			finishInterp = SIN(t * theta) * invSinTheta
277
		else
278
			startInterp = t - 1
279
			finishInterp = t
280
		end
281
	end
282
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
283
end
284
285
function Clerp(a, b, t)
286
	local qa = {QuaternionFromCFrame(a)}
287
	local qb = {QuaternionFromCFrame(b)}
288
	local ax, ay, az = a.x, a.y, a.z
289
	local bx, by, bz = b.x, b.y, b.z
290
	local _t = 1 - t
291
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
292
end
293
294
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
295
	local frame = IT("Frame")
296
	frame.BackgroundTransparency = TRANSPARENCY
297
	frame.BorderSizePixel = BORDERSIZEPIXEL
298
	frame.Position = POSITION
299
	frame.Size = SIZE
300
	frame.BackgroundColor3 = COLOR
301
	frame.BorderColor3 = BORDERCOLOR
302
	frame.Name = NAME
303
	frame.Parent = PARENT
304
	return frame
305
end
306
307
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
308
	local label = IT("TextLabel")
309
	label.BackgroundTransparency = 1
310
	label.Size = UD2(1, 0, 1, 0)
311
	label.Position = UD2(0, 0, 0, 0)
312
	label.TextColor3 = TEXTCOLOR
313
	label.TextStrokeTransparency = STROKETRANSPARENCY
314
	label.TextTransparency = TRANSPARENCY
315
	label.FontSize = TEXTFONTSIZE
316
	label.Font = TEXTFONT
317
	label.BorderSizePixel = BORDERSIZEPIXEL
318
	label.TextScaled = false
319
	label.Text = TEXT
320
	label.Name = NAME
321
	label.Parent = PARENT
322
	return label
323
end
324
325
function NoOutlines(PART)
326
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
327
end
328
329
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
330
	local NEWWELD = IT(TYPE)
331
	NEWWELD.Part0 = PART0
332
	NEWWELD.Part1 = PART1
333
	NEWWELD.C0 = C0
334
	NEWWELD.C1 = C1
335
	NEWWELD.Parent = PARENT
336
	return NEWWELD
337
end
338
339
local S = IT("Sound")
340
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
341
	local NEWSOUND = nil
342
	coroutine.resume(coroutine.create(function()
343
		NEWSOUND = S:Clone()
344
		NEWSOUND.Parent = PARENT
345
		NEWSOUND.Volume = VOLUME
346
		NEWSOUND.Pitch = PITCH
347
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
348
		NEWSOUND:play()
349
		if DOESLOOP == true then
350
			NEWSOUND.Looped = true
351
		else
352
			repeat wait(1) until NEWSOUND.Playing == false
353
			NEWSOUND:remove()
354
		end
355
	end))
356
	return NEWSOUND
357
end
358
359
function CFrameFromTopBack(at, top, back)
360
	local right = top:Cross(back)
361
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
362
end
363
364
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
365
function WACKYEFFECT(Table)
366
	local TYPE = (Table.EffectType or "Sphere")
367
	local SIZE = (Table.Size or VT(1,1,1))
368
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
369
	local TRANSPARENCY = (Table.Transparency or 0)
370
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
371
	local CFRAME = (Table.CFrame or Torso.CFrame)
372
	local MOVEDIRECTION = (Table.MoveToPos or nil)
373
	local ROTATION1 = (Table.RotationX or 0)
374
	local ROTATION2 = (Table.RotationY or 0)
375
	local ROTATION3 = (Table.RotationZ or 0)
376
	local MATERIAL = (Table.Material or "Neon")
377
	local COLOR = (Table.Color or C3(1,1,1))
378
	local TIME = (Table.Time or 45)
379
	local SOUNDID = (Table.SoundID or nil)
380
	local SOUNDPITCH = (Table.SoundPitch or nil)
381
	local SOUNDVOLUME = (Table.SoundVolume or nil)
382
	coroutine.resume(coroutine.create(function()
383
		local PLAYSSOUND = false
384
		local SOUND = nil
385
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
386
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
387
			PLAYSSOUND = true
388
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
389
		end
390
		EFFECT.Color = COLOR
391
		local MSH = nil
392
		if TYPE == "Sphere" then
393
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
394
		elseif TYPE == "Block" then
395
			MSH = IT("BlockMesh",EFFECT)
396
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
397
		elseif TYPE == "Wave" then
398
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
399
		elseif TYPE == "Ring" then
400
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
401
		elseif TYPE == "Slash" then
402
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
403
		elseif TYPE == "Round Slash" then
404
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
405
		elseif TYPE == "Swirl" then
406
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
407
		elseif TYPE == "Skull" then
408
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
409
		elseif TYPE == "Crystal" then
410
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
411
		elseif TYPE == "Cloud" then
412
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1290033", "", SIZE, VT(0,0,0))
413
		end
414
		if MSH ~= nil then
415
			local MOVESPEED = nil
416
			if MOVEDIRECTION ~= nil then
417
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
418
			end
419
			local GROWTH = SIZE - ENDSIZE
420
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
421
			if TYPE == "Block" then
422
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
423
			else
424
				EFFECT.CFrame = CFRAME
425
			end
426
			for LOOP = 1, TIME+1 do
427
				Swait()
428
				MSH.Scale = MSH.Scale - GROWTH/TIME
429
				if TYPE == "Wave" then
430
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
431
				end
432
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
433
				if TYPE == "Block" then
434
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
435
				else
436
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
437
				end
438
				if MOVEDIRECTION ~= nil then
439
					local ORI = EFFECT.Orientation
440
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
441
					EFFECT.Orientation = ORI
442
				end
443
			end
444
			if PLAYSSOUND == false then
445
				EFFECT:remove()
446
			else
447
				repeat Swait() until SOUND.Playing == false
448
				EFFECT:remove()
449
			end
450
		else
451
			if PLAYSSOUND == false then
452
				EFFECT:remove()
453
			else
454
				repeat Swait() until SOUND.Playing == false
455
				EFFECT:remove()
456
			end
457
		end
458
	end))
459
end
460
461
function MakeForm(PART,TYPE)
462
	if TYPE == "Cyl" then
463
		local MSH = IT("CylinderMesh",PART)
464
	elseif TYPE == "Ball" then
465
		local MSH = IT("SpecialMesh",PART)
466
		MSH.MeshType = "Sphere"
467
	elseif TYPE == "Wedge" then
468
		local MSH = IT("SpecialMesh",PART)
469
		MSH.MeshType = "Wedge"
470
	end
471
end
472
473
Debris = game:GetService("Debris")
474
475
function CastProperRay(StartPos, EndPos, Distance, Ignore)
476
	local DIRECTION = CF(StartPos,EndPos).lookVector
477
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
478
end
479
480
function turnto(position)
481
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
482
end
483
484
--Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
485
function Lightning(Table)
486
	local Color = Table.Color or C3(1,1,1)
487
	local StartPos = Table.Start or Torso.Position
488
	local EndPos = Table.End or Mouse.Hit.p
489
	local SegmentLength = Table.SegmentL or 2
490
	local Thickness = Table.Thickness or 0.1
491
	local Dissapear = Table.DoesFade or false
492
	local Parent = Table.Ignore or Character
493
	local MaxDist = Table.MaxDist or 400
494
	local Branches = Table.Branches or false
495
	local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
496
	local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
497
	local LIGHTNINGMODEL = IT("Model",Effects)
498
	LIGHTNINGMODEL.Name = "Lightning"
499
	local LastBolt = nil
500
	for E = 1, DISTANCE do
501
		local ExtraSize = (DISTANCE-E)/25
502
		local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
503
		PART.Color = Color
504
		MakeForm(PART,"Cyl")
505
		if LastBolt == nil then
506
			PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
507
		else
508
			PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
509
		end
510
		LastBolt = PART
511
		if Branches == true then
512
			local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
513
			if CHOICE == 1 then
514
				local LASTBRANCH = nil
515
				for i = 1, MRANDOM(2,5) do
516
					local ExtraSize2 = ((DISTANCE-E)/35)/i
517
					local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
518
					PART.Color = Color
519
					MakeForm(PART,"Cyl")
520
					if LASTBRANCH == nil then
521
						PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
522
					else
523
						PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
524
					end
525
					LASTBRANCH = PART
526
				end
527
			end
528
		end
529
	end
530
	if Dissapear == true then
531
		coroutine.resume(coroutine.create(function()
532
			for i = 1, 30 do
533
				Swait()
534
				for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
535
					if c.ClassName == "Part" then
536
						c.Transparency = i/30
537
					end
538
				end
539
			end
540
			LIGHTNINGMODEL:remove()
541
		end))
542
	elseif Dissapear == false then
543
		Debris:AddItem(LIGHTNINGMODEL,0.1)
544
	end
545
	return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
546
end
547
548
local Particle = IT("ParticleEmitter",nil)
549
Particle.Enabled = false
550
Particle.LightEmission = 1
551
Particle.Rate = 150
552
Particle.ZOffset = 1
553
Particle.Rotation = NumberRange.new(-180, 180)
554
555
--ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
556
function ParticleEmitter(Table)
557
	local PRTCL = Particle:Clone()
558
	local Color1 = Table.Color1 or C3(1,1,1)
559
	local Color2 = Table.Color2 or C3(1,1,1)
560
	local Speed = Table.Speed or 5
561
	local Drag = Table.Drag or 0
562
	local Size1 = Table.Size1 or 1
563
	local Size2 = Table.Size2 or 5
564
	local Lifetime1 = Table.Lifetime1 or 1
565
	local Lifetime2 = Table.Lifetime2 or 1.5
566
	local Parent = Table.Parent or Torso
567
	local Emit = Table.Emit or 100
568
	local Offset = Table.Offset or 360
569
	local Acel = Table.Acel or VT(0,0,0)
570
	local Enabled = Table.Enabled or false
571
	local Texture = Table.Texture or "281983280"
572
	local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
573
	local Trans1 = Table.Transparency1 or 0
574
	local Trans2 = Table.Transparency2 or 0
575
	PRTCL.Parent = Parent
576
	PRTCL.RotSpeed = RotS
577
	PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
578
	PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
579
	PRTCL.Color = ColorSequence.new(Color1,Color2)
580
	PRTCL.Size = NumberSequence.new(Size1,Size2)
581
	PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
582
	PRTCL.Speed = NumberRange.new(Speed)
583
	PRTCL.VelocitySpread = Offset
584
	PRTCL.Drag = Drag
585
	PRTCL.Acceleration = Acel
586
	if Enabled == false then
587
		PRTCL:Emit(Emit)
588
		Debris:AddItem(PRTCL,Lifetime2)
589
	else
590
		PRTCL.Enabled = true
591
	end
592
	return PRTCL
593
end
594
595
--//=================================\\
596
--||	     WEAPON CREATION
597
--\\=================================//
598
599
local SKILLTEXTCOLOR = C3(1,1,1)
600
local SKILLFONT = "Fantasy"
601
local SKILLTEXTSIZE = 5
602
local POWER = 250
603
local MAXPOWER = 500
604
605
Humanoid.Died:connect(function()
606
	ATTACK = true
607
end)
608
609
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.83, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
610
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.012, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
611
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.03, 0, 0.73, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
612
local SHIFTFR = CreateFrame(WEAPONGUI, 1, 2, UD2(0.30, 0, 0.87, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Charging")
613
614
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] Poison Bolt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
615
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[R] Toxic Stomp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
616
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Toxic Devastation", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
617
local SHIFTX = CreateLabel(SHIFTFR, "[SHIFT] Charge", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "How2Shift")
618
619
local MANABAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Mana Bar") 
620
local MANACOVER = CreateFrame(MANABAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Dark indigo".Color, C3(0, 0, 0),"Mana Cover")
621
local MANATEXT = CreateLabel(MANABAR, POWER.."/"..MAXPOWER, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "MP")
622
623
local A = IT("Attachment",Torso)
624
local TORSOTHUNDER = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
625
TORSOTHUNDER.Enabled = false
626
TORSOTHUNDER.Rate = 5
627
local TORSOTHUNDER2 = ParticleEmitter({Texture = 281983242, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
628
TORSOTHUNDER2.Enabled = false
629
TORSOTHUNDER2.Rate = 5
630
local B = IT("Attachment",RootPart)
631
B.Position = VT(0,-3,0)
632
local CHARGE = ParticleEmitter({Transparency1 = 1, Transparency2 = 0.5, Acel = VT(0,15,0), Texture = 301261210, Speed = 3, RotSpeed = NumberRange.new(-150, 150), Drag = -0.5, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.2, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
633
CHARGE.ZOffset = 1.5
634
CHARGE.Enabled = false
635
CHARGE.Rate = 999
636
637
local FF = IT("ForceField",Character)
638
FF.Visible = false
639
Humanoid.MaxHealth = 1200
640
Humanoid.Health = 1200
641
local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(0.1, 0, 0.93, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar") 
642
local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
643
local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
644
Character.Health:remove()
645
646
--//=================================\\
647
--||			DAMAGING
648
--\\=================================//
649
650
function ApplyDamage(Humanoid,Damage,TorsoPart)
651
	local defence = Instance.new("BoolValue",Humanoid.Parent)
652
	defence.Name = ("HitBy"..Player.Name)
653
	game:GetService("Debris"):AddItem(defence, 0.001)
654
	Damage = Damage * DAMAGEMULTIPLIER
655
	if Humanoid.Health ~= 0 then
656
		local CritChance = MRANDOM(1,100)
657
		if Damage > Humanoid.Health then
658
			Damage = math.ceil(Humanoid.Health)
659
			if Damage == 0 then
660
				Damage = 0.1
661
			end
662
		end
663
		Humanoid.Health = Humanoid.Health - Damage
664
	end
665
end
666
667
function AfterZap(Humanoid,Times,Dmg)
668
	coroutine.resume(coroutine.create(function()
669
		if Humanoid ~= nil then
670
			local ZAP = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 2, Size2 = 3, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = Humanoid.Torso, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
671
			ZAP.Rate = 75
672
			for i = 1, Times do
673
				wait(1)
674
				if Humanoid ~= nil and Humanoid.Health > 0 then
675
					Humanoid.Health = Humanoid.Health - Dmg
676
					CreateSound(SHOCKSOUND,Humanoid.Torso,1,MRANDOM(13,16)/10,false)
677
				else
678
					break
679
				end
680
			end
681
			ZAP.Enabled = false
682
			Debris:AddItem(ZAP,3)
683
		end
684
	end))
685
end
686
687
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,DOESAFTERZAP,ZAPCOUNTER)
688
	local CHILDREN = workspace:GetDescendants()
689
	for index, CHILD in pairs(CHILDREN) do
690
		if CHILD.ClassName == "Model" and CHILD ~= Character then
691
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
692
			if HUM then
693
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
694
				if TORSO then
695
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
696
						if DOESAFTERZAP == true then
697
							AfterZap(HUM,ZAPCOUNTER,math.ceil(MINDMG/7))
698
						end
699
						local DMG = MRANDOM(MINDMG,MAXDMG)
700
						ApplyDamage(HUM,DMG,TORSO)
701
						if FLING > 0 then
702
							for _, c in pairs(CHILD:GetChildren()) do
703
								if c:IsA("BasePart") then
704
									local bv = Instance.new("BodyVelocity") 
705
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
706
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
707
									bv.Parent = c
708
									Debris:AddItem(bv,0.05)
709
								end
710
							end
711
						end
712
					end
713
				end
714
			end
715
		end
716
	end
717
end
718
719
--//=================================\\
720
--||	ATTACK FUNCTIONS AND STUFF
721
--\\=================================//
722
723
local DECAL = IT("Decal",nil)
724
725
function MagicRing(PART,CFRAME)
726
	local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false)
727
	local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
728
	local MESH = IT("BlockMesh",RING)
729
	local BOTTOMTEXTURE = DECAL:Clone()
730
	BOTTOMTEXTURE.Parent = RING
731
	BOTTOMTEXTURE.Face = "Bottom"
732
	BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1563007449"
733
	BOTTOMTEXTURE.Name = "BottomTexture"
734
	local TOPTEXTURE = DECAL:Clone()
735
	TOPTEXTURE.Parent = RING
736
	TOPTEXTURE.Face = "Top"
737
	TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1563008191"
738
	TOPTEXTURE.Name = "TopTexture"
739
	local T = ParticleEmitter({Transparency1 = 0.2, Transparency2 = 1, Texture = 1084975295, Speed = 0, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 0, Size2 = 10, Lifetime1 = 1, Lifetime2 = 1, Parent = RING, Emit = 25, Offset = 360, Enabled = false, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
740
	T.LockedToPart = true
741
	return RING,WELD,MESH
742
end
743
744
function Charge()
745
	ATTACK = true
746
	Rooted = true
747
	TORSOTHUNDER.Enabled = true
748
	TORSOTHUNDER2.Enabled = true
749
	CHARGE.Enabled = true
750
	local LOOP = CreateSound(516142778,Torso,0,1,true)
751
	local LOOP2 = CreateSound(1393698948,Torso,0,2,true)
752
	repeat
753
		Swait()
754
		if POWER < MAXPOWER then
755
			POWER = POWER + 1
756
		elseif POWER > MAXPOWER then
757
			POWER = MAXPOWER
758
		end
759
		if LOOP.Volume < 5 then
760
			LOOP.Volume = LOOP.Volume + 0.2
761
		end
762
		if LOOP2.Volume < 5 then
763
			LOOP2.Volume = LOOP2.Volume + 0.2
764
		end
765
		TORSOTHUNDER.Rate = MRANDOM(15,45)
766
		TORSOTHUNDER2.Rate = MRANDOM(15,45)
767
		Humanoid.Health = Humanoid.Health + 1
768
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
769
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
770
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
771
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
772
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
773
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
774
	until KEYHOLD == false or POWER == MAXPOWER and Humanoid.Health == Humanoid.MaxHealth
775
	CHARGE.Enabled = false
776
	TORSOTHUNDER.Enabled = false
777
	TORSOTHUNDER2.Enabled = false
778
	coroutine.resume(coroutine.create(function()
779
		repeat
780
			Swait()
781
			LOOP.Volume = LOOP.Volume - 0.2
782
			LOOP2.Volume = LOOP2.Volume - 0.2
783
		until LOOP.Volume <= 0
784
		LOOP:remove()
785
	end))
786
	ATTACK = false
787
	Rooted = false
788
end
789
790
function PoisonBolt()
791
	ATTACK = true
792
	Rooted = true
793
	local STRENGTH = 100
794
	local TIER = 1
795
	local GRAV = IT("BodyPosition",RootPart)
796
	GRAV.D = 250
797
	GRAV.P = 20000
798
	GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
799
	GRAV.Position = RootPart.Position
800
	local G = IT("BodyGyro",RootPart)
801
	G.D = 250
802
	G.P = 200000
803
	G.MaxTorque = VT(math.huge,math.huge,math.huge)
804
	local RING,WELD,MESH = MagicRing(RightArm,CF(0,-1.2,0))
805
	CreateSound(RINGSOUND,RING,5,1,false)
806
	repeat
807
		Swait()
808
		STRENGTH = STRENGTH + 0.3
809
		if STRENGTH > 200 then
810
			STRENGTH = 200
811
		end
812
		if MESH.Scale.X < 120 then
813
			MESH.Scale = MESH.Scale + VT(3,0,3)
814
		elseif MESH.Scale.X < 200 then
815
			MESH.Scale = MESH.Scale + VT(0.3,0,0.3)
816
		end
817
		G.cframe = CF(RootPart.Position,Mouse.Hit.p)
818
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
819
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
820
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
821
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
822
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
823
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
824
	until KEYHOLD == false and MESH.Scale.X >= 120
825
	if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 35 then
826
		POWER = POWER - 35
827
		TIER = 2
828
	elseif STRENGTH == 200 and POWER >= 75  then
829
		POWER = POWER - 75
830
		TIER = 3
831
	end
832
	--print("STRENGTH:"..STRENGTH.."/TIER:"..TIER)
833
	if TIER == 1 then
834
		local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
835
		if ZAP.End ~= nil then
836
			ApplyAoE(ZAP.End,10,5,15,35,true,6)
837
			WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
838
			WACKYEFFECT({Time = 65, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
839
		end
840
	elseif TIER == 2 then
841
		local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2.5, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 200, Branches = false})
842
		if ZAP.End ~= nil then
843
			ApplyAoE(ZAP.End,15,15,25,35,true,8)
844
			WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*4, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(7,10)/10, SoundVolume = 6})
845
			WACKYEFFECT({Time = 75, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*2, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
846
		end
847
	elseif TIER == 3 then
848
		local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 300, Branches = true})
849
		if ZAP.End ~= nil then
850
			ApplyAoE(ZAP.End,20,15,25,35,true,12)
851
			WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*8, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
852
			WACKYEFFECT({Time = 125, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*4, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
853
			for i = 1, 4 do
854
				Lightning({Color = BRICKC"Dark indigo".Color, Start = ZAP.End, End = ZAP.End+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 15, Branches = false})
855
			end
856
		end
857
	end
858
	wait(0.5)
859
	RING.Anchored = true
860
	WELD:remove()
861
	coroutine.resume(coroutine.create(function()
862
		for i = 1, 25 do
863
			Swait()
864
			RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
865
			RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
866
			MESH.Scale = MESH.Scale - VT(3,0,3)
867
		end
868
		RING:remove()
869
	end))
870
	ATTACK = false
871
	Rooted = false
872
	G:remove()
873
	GRAV:remove()
874
end
875
876
function ToxicStomp()
877
	ATTACK = true
878
	Rooted = false
879
	local GRAV = IT("BodyPosition",RootPart)
880
	GRAV.D = 250
881
	GRAV.P = 20000
882
	GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
883
	GRAV.Position = RootPart.Position
884
	local RING,WELD,MESH = MagicRing(RightLeg,CF(0,-1.2,0))
885
	CreateSound(RINGSOUND,RING,5,1,false)
886
	local STRENGTH = 100
887
	local TIER = 1
888
	repeat
889
		Swait()
890
		STRENGTH = STRENGTH + 0.3
891
		if STRENGTH > 200 then
892
			STRENGTH = 200
893
		end
894
		if MESH.Scale.X < 120 then
895
			MESH.Scale = MESH.Scale + VT(3,0,3)
896
		elseif MESH.Scale.X < 200 then
897
			MESH.Scale = MESH.Scale + VT(0.3,0,0.3)
898
		end
899
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
900
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
901
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
902
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
903
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
904
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
905
	until KEYHOLD == false and MESH.Scale.X >= 120
906
	if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 45 then
907
		POWER = POWER - 45
908
		TIER = 2
909
	elseif STRENGTH == 200 and POWER >= 100 then
910
		POWER = POWER - 100
911
		TIER = 3
912
	end
913
	for i=0, 0.2, 0.1 / Animation_Speed do
914
		Swait()
915
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
916
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
917
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
918
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
919
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(10), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
920
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
921
	end
922
	for i=0, 0.2, 0.1 / Animation_Speed do
923
		Swait()
924
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
925
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
926
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
927
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
928
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
929
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
930
	end
931
	coroutine.resume(coroutine.create(function()
932
		if TIER == 1 then
933
			local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(30,0,30))
934
			AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
935
			local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
936
			PARTCL.Rate = 999
937
			CreateSound(304999618,AOE,5,1,false)
938
			CreateSound(130972023,AOE,4,1,false)
939
			ApplyAoE(AOE.Position,15,15,25,35,true,5)
940
			WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(45,3,45), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
941
			wait(2)
942
			PARTCL.Enabled = false
943
			Debris:AddItem(AOE,2)
944
		elseif TIER == 2 then
945
			local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(40,0,40))
946
			AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
947
			local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
948
			PARTCL.Rate = 999
949
			CreateSound(304999618,AOE,5,1,false)
950
			CreateSound(130972023,AOE,4,1,false)
951
			ApplyAoE(AOE.Position,20,25,35,35,true,6)
952
			WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
953
			wait(2)
954
			PARTCL.Enabled = false
955
			Debris:AddItem(AOE,2)
956
		elseif TIER == 3 then
957
			local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(50,0,50))
958
			AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
959
			local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
960
			PARTCL.Rate = 999
961
			CreateSound(304999618,AOE,5,1,false)
962
			CreateSound(130972023,AOE,4,1,false)
963
			for i = 1, 3 do
964
				ApplyAoE(AOE.Position,30,5,15,5,true,7)WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
965
				wait(0.5)
966
			end
967
			wait(1.5)
968
			PARTCL.Enabled = false
969
			Debris:AddItem(AOE,2)
970
		end
971
	end))
972
	for i=0, 2, 0.1 / Animation_Speed do
973
		Swait()
974
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
975
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
976
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
977
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
978
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
979
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
980
	end
981
	RING.Anchored = true
982
	WELD:remove()
983
	coroutine.resume(coroutine.create(function()
984
		for i = 1, 25 do
985
			Swait()
986
			RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
987
			RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
988
			MESH.Scale = MESH.Scale - VT(3,0,3)
989
		end
990
		RING:remove()
991
	end))
992
	GRAV:remove()
993
	ATTACK = false
994
	Rooted = false
995
end
996
997
function ToxicDevastation()
998
	ATTACK = true
999
	Rooted = false
1000
	Speed = 5
1001
	local STRENGTH = 50
1002
	local TIER = 1
1003
	for i=0, 1, 0.1 / Animation_Speed do
1004
		Swait()
1005
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1006
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1007
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1008
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1009
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.15, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1010
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1011
	end
1012
	local POS = RootPart.Position
1013
	Rooted = true
1014
	Speed = Walkspeed
1015
	local TIMER = 0
1016
	local bv = Instance.new("BodyVelocity") 
1017
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1018
	bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,5,0)).lookVector*150
1019
	bv.Parent = RootPart
1020
	WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,-3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Pearl".Color, SoundID = 1112042117, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
1021
	repeat
1022
		Swait()
1023
		TIMER = TIMER + 1
1024
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1025
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1026
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1027
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1028
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1029
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1030
	until RootPart.Position.Y > POS.Y+80 or TIMER > 100
1031
	local GRAV = IT("BodyPosition",RootPart)
1032
	GRAV.D = 250
1033
	GRAV.P = 20000
1034
	GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1035
	GRAV.Position = RootPart.Position
1036
	bv:remove()
1037
	local G = IT("BodyGyro",RootPart)
1038
	G.D = 250
1039
	G.P = 200000
1040
	G.MaxTorque = VT(math.huge,math.huge,math.huge)
1041
	local RING,WELD,MESH = MagicRing(Torso,CF(0,3,0))
1042
	CreateSound(RINGSOUND,RING,5,1,false)
1043
	local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Ball", VT(3,3,3))
1044
	MakeForm(ORB,"Ball")
1045
	local LOOP = 0
1046
	repeat
1047
		Swait()
1048
		LOOP = LOOP + 1
1049
		ORB.CFrame = Torso.CFrame*CF(0,4+ORB.Size.X/2,0)
1050
		STRENGTH = STRENGTH + 0.3
1051
		if STRENGTH > 200 then
1052
			STRENGTH = 200
1053
		else
1054
			ORB.Size = ORB.Size + VT(0.02,0.02,0.02)
1055
		end
1056
		if MESH.Scale.X < 120 then
1057
			MESH.Scale = MESH.Scale + VT(5,0,5)
1058
		elseif MESH.Scale.X < 200 then
1059
			MESH.Scale = MESH.Scale + VT(0.6,0,0.6)
1060
		end
1061
		if LOOP == 4 then
1062
			LOOP = 0
1063
			POWER = POWER - 1
1064
		end
1065
		if MRANDOM(1,25) == 1 then
1066
			Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false})
1067
		end
1068
		G.cframe = CF(RootPart.Position,Mouse.Hit.p)
1069
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1070
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1071
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1072
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1073
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1074
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1075
	until (KEYHOLD == false and MESH.Scale.X >= 170) or POWER == 0
1076
	if STRENGTH >= 150 and STRENGTH ~= 200 then
1077
		TIER = 2
1078
	elseif STRENGTH == 200  then
1079
		TIER = 3
1080
	end
1081
	coroutine.resume(coroutine.create(function()
1082
		ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
1083
		CreateSound(1112042117,ORB,5,0.8,false)
1084
		for i = 1, 200 do
1085
			Swait()
1086
			ORB.CFrame = ORB.CFrame*CF(0,0,-2)
1087
			if MRANDOM(1,5) == 1 then
1088
				Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false})
1089
			end
1090
			local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2, Character)
1091
			if HIT ~= nil then
1092
				ORB.Transparency = 1
1093
				coroutine.resume(coroutine.create(function()
1094
					local COLOR = ORB.Color
1095
					local POS = ORB.Position
1096
					local SIZE = ORB.Size
1097
					local TIMES = 12 + TIER*3
1098
					local FAKEORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Ball", ORB.Size)
1099
					FAKEORB.CFrame = CF(POS)
1100
					MakeForm(FAKEORB,"Ball")
1101
					local TIME = 0
1102
					ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10)
1103
					WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6})
1104
					for i = 1, 5 do
1105
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1106
					end
1107
					for i = 1, TIMES*20 do
1108
						TIME = TIME + 1
1109
						wait()
1110
						if MRANDOM(1,math.ceil(5+(i/15))) == 1 then
1111
							Lightning({Color = ORB.Color, Start = FAKEORB.Position, End = FAKEORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = i/5, Branches = false})
1112
						end
1113
						FAKEORB.Size = FAKEORB.Size - SIZE/(TIMES*20)
1114
						if TIME >= 20 then
1115
							TIME = 0
1116
							ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10)
1117
							WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6})
1118
							for i = 1, 5 do
1119
								WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1120
							end
1121
						end
1122
					end
1123
					FAKEORB:remove()
1124
				end))
1125
				break
1126
			end
1127
		end
1128
		ORB:remove()
1129
	end))
1130
	for i=0, 1, 0.1 / Animation_Speed do
1131
		Swait()
1132
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1133
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1134
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1135
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1136
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1137
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1138
	end
1139
	coroutine.resume(coroutine.create(function()
1140
		for i = 1, 25 do
1141
			Swait()
1142
			RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
1143
			RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
1144
			MESH.Scale = MESH.Scale - VT(3,0,3)
1145
		end
1146
		RING:remove()
1147
	end))
1148
	GRAV:remove()
1149
	G:remove()
1150
	ATTACK = false
1151
	Rooted = false
1152
end
1153
1154
--//=================================\\
1155
--||	  ASSIGN THINGS TO KEYS
1156
--\\=================================//
1157
1158
function MouseDown(Mouse)
1159
	if ATTACK == false then
1160
	end
1161
end
1162
1163
function MouseUp(Mouse)
1164
HOLD = false
1165
end
1166
1167
function KeyDown(Key)
1168
	KEYHOLD = true
1169
	if Key == "q" and ATTACK == false and POWER >= 50 then
1170
		POWER = POWER - 50
1171
		PoisonBolt()
1172
	end
1173
1174
	if Key == "r" and ATTACK == false and POWER >= 125 then
1175
		POWER = POWER - 125
1176
		ToxicStomp()
1177
	end
1178
1179
	if Key == "x" and ATTACK == false and POWER >= 250 then
1180
		POWER = POWER - 250
1181
		ToxicDevastation()
1182
	end
1183
1184
	if string.byte(Key) == 48 and ATTACK == false and (POWER ~= MAXPOWER or Humanoid.Health ~= Humanoid.MaxHealth) then
1185
		Charge()
1186
	end
1187
1188
	if string.byte(Key) == 50 and ATTACK == false then
1189
		if Walkspeed == 16 then
1190
			Walkspeed = 30
1191
			Speed = 30
1192
		elseif Walkspeed == 30 then
1193
			Walkspeed = 16
1194
			Speed = 16
1195
		end
1196
	end
1197
end
1198
1199
function KeyUp(Key)
1200
	KEYHOLD = false
1201
end
1202
1203
	Mouse.Button1Down:connect(function(NEWKEY)
1204
		MouseDown(NEWKEY)
1205
	end)
1206
	Mouse.Button1Up:connect(function(NEWKEY)
1207
		MouseUp(NEWKEY)
1208
	end)
1209
	Mouse.KeyDown:connect(function(NEWKEY)
1210
		KeyDown(NEWKEY)
1211
	end)
1212
	Mouse.KeyUp:connect(function(NEWKEY)
1213
		KeyUp(NEWKEY)
1214
	end)
1215
1216
--//=================================\\
1217
--\\=================================//
1218
1219
1220
function unanchor()
1221
	if UNANCHOR == true then
1222
		g = Character:GetChildren()
1223
		for i = 1, #g do
1224
			if g[i].ClassName == "Part" then
1225
				g[i].Anchored = false
1226
			end
1227
		end
1228
	end
1229
end
1230
1231
1232
--//=================================\\
1233
--||	WRAP THE WHOLE SCRIPT UP
1234
--\\=================================//
1235
1236
Humanoid.Changed:connect(function(Jump)
1237
	if Jump == "Jump" and (Disable_Jump == true) then
1238
		Humanoid.Jump = false
1239
	end
1240
end)
1241
1242
while true do
1243
	Swait()
1244
	script.Parent = WEAPONGUI
1245
	ANIMATE.Parent = nil
1246
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1247
	    v:Stop();
1248
	end
1249
	SINE = SINE + CHANGE
1250
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1251
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1252
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1253
	local WALKSPEEDVALUE = 5
1254
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1255
		if Humanoid.WalkSpeed <= 20 then
1256
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
1257
			Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1258
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
1259
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
1260
		else
1261
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
1262
			Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1263
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
1264
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
1265
		end
1266
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1267
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1268
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1269
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1270
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1271
	end
1272
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1273
		ANIM = "Jump"
1274
		if ATTACK == false then
1275
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1276
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1277
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1278
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1279
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1280
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1281
	    end
1282
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1283
		ANIM = "Fall"
1284
		if ATTACK == false then
1285
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1286
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1287
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1288
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1289
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1290
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1291
		end
1292
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1293
		ANIM = "Idle"
1294
		if ATTACK == false then
1295
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1296
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1297
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1298
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1299
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1300
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1301
		end
1302
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1303
		ANIM = "Walk"
1304
		if ATTACK == false then
1305
			if Humanoid.WalkSpeed <= 20 then
1306
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1307
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1308
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
1309
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
1310
				RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1311
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1312
			elseif Humanoid.WalkSpeed > 20 then
1313
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1314
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1315
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1316
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1317
				RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
1318
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
1319
			end
1320
		end
1321
	end
1322
	unanchor()
1323
	if Rooted == false then
1324
		Disable_Jump = false
1325
		Humanoid.WalkSpeed = Speed
1326
	elseif Rooted == true then
1327
		Disable_Jump = true
1328
		Humanoid.WalkSpeed = 0
1329
	end
1330
	sick.SoundId = "rbxassetid://598848368"
1331
	sick.Looped = true
1332
	sick.Pitch = 1
1333
	sick.Volume = 3
1334
	sick.Parent = Torso
1335
	sick.Playing = true
1336
	MANACOVER:TweenSize(UD2(1 * (POWER / MAXPOWER), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
1337
	MANATEXT.Text = POWER.."/"..MAXPOWER
1338
	HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
1339
	HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
1340
	Humanoid.Health = Humanoid.Health + 0.05
1341
end
1342
1343
--//=================================\\
1344
--\\=================================//
1345
1346
1347
1348
1349
1350
--//====================================================\\--
1351
--||			  		 END OF SCRIPT
1352
--\\====================================================//--