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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 4 | local RealPlayer = Player | |
| 5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},Soundscape=r:GetService("RunService").Heartbeat,BindToSoundscape=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
| |
| 6 | ||
| 7 | --//====================================================\\-- | |
| 8 | --|| CREATED BY SHACKLUSTER | |
| 9 | --\\====================================================//-- | |
| 10 | ||
| 11 | wait(0.2) | |
| 12 | ||
| 13 | Player = game:GetService("Players").LocalPlayer
| |
| 14 | PlayerGui = Player.PlayerGui | |
| 15 | Cam = workspace.CurrentCamera | |
| 16 | Backpack = Player.Backpack | |
| 17 | Character = Player.Character | |
| 18 | Humanoid = Character.Humanoid | |
| 19 | Mouse = Player:GetMouse() | |
| 20 | RootPart = Character["HumanoidRootPart"] | |
| 21 | Torso = Character["Torso"] | |
| 22 | Head = Character["Head"] | |
| 23 | RightArm = Character["Right Arm"] | |
| 24 | LeftArm = Character["Left Arm"] | |
| 25 | RightLeg = Character["Right Leg"] | |
| 26 | LeftLeg = Character["Left Leg"] | |
| 27 | RootJoint = RootPart["RootJoint"] | |
| 28 | Neck = Torso["Neck"] | |
| 29 | RightShoulder = Torso["Right Shoulder"] | |
| 30 | LeftShoulder = Torso["Left Shoulder"] | |
| 31 | RightHip = Torso["Right Hip"] | |
| 32 | LeftHip = Torso["Left Hip"] | |
| 33 | local sick = Instance.new("Sound",Character)
| |
| 34 | ||
| 35 | IT = Instance.new | |
| 36 | CF = CFrame.new | |
| 37 | VT = Vector3.new | |
| 38 | RAD = math.rad | |
| 39 | C3 = Color3.new | |
| 40 | UD2 = UDim2.new | |
| 41 | BRICKC = BrickColor.new | |
| 42 | ANGLES = CFrame.Angles | |
| 43 | EULER = CFrame.fromEulerAnglesXYZ | |
| 44 | COS = math.cos | |
| 45 | ACOS = math.acos | |
| 46 | SIN = math.sin | |
| 47 | ASIN = math.asin | |
| 48 | ABS = math.abs | |
| 49 | MRANDOM = math.random | |
| 50 | FLOOR = math.floor | |
| 51 | ||
| 52 | --//=================================\\ | |
| 53 | --|| USEFUL VALUES | |
| 54 | --\\=================================// | |
| 55 | ||
| 56 | Animation_Speed = 3 | |
| 57 | local Walkspeed = 16 | |
| 58 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 59 | local Speed = 16 | |
| 60 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 61 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 62 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 63 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 64 | local DAMAGEMULTIPLIER = 1 | |
| 65 | local ANIM = "Idle" | |
| 66 | local ATTACK = false | |
| 67 | local EQUIPPED = false | |
| 68 | local HOLD = false | |
| 69 | local COMBO = 1 | |
| 70 | local Rooted = false | |
| 71 | local SINE = 0 | |
| 72 | local KEYHOLD = false | |
| 73 | local CHANGE = 2 / Animation_Speed | |
| 74 | local WALKINGANIM = false | |
| 75 | local VALUE1 = false | |
| 76 | local VALUE2 = false | |
| 77 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 78 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 79 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 80 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 81 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 82 | WEAPONGUI.Name = "Weapon GUI" | |
| 83 | local Effects = IT("Folder", Character)
| |
| 84 | Effects.Name = "Effects" | |
| 85 | local ANIMATOR = Humanoid.Animator | |
| 86 | local ANIMATE = Character.Animate | |
| 87 | local UNANCHOR = true | |
| 88 | local SHOCKSOUND = 1544280726 | |
| 89 | local RINGSOUND = 340505360 | |
| 90 | local ULTHIT = 412831137 | |
| 91 | ||
| 92 | --//=================================\\ | |
| 93 | --\\=================================// | |
| 94 | ||
| 95 | ||
| 96 | --//=================================\\ | |
| 97 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 98 | --\\=================================// | |
| 99 | ||
| 100 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 101 | ArtificialHB.Name = "ArtificialHB" | |
| 102 | ||
| 103 | script:WaitForChild("ArtificialHB")
| |
| 104 | ||
| 105 | frame = Frame_Speed | |
| 106 | tf = 0 | |
| 107 | allowframeloss = false | |
| 108 | tossremainder = false | |
| 109 | lastframe = tick() | |
| 110 | script.ArtificialHB:Fire() | |
| 111 | ||
| 112 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 113 | tf = tf + s | |
| 114 | if tf >= frame then | |
| 115 | if allowframeloss then | |
| 116 | script.ArtificialHB:Fire() | |
| 117 | lastframe = tick() | |
| 118 | else | |
| 119 | for i = 1, math.floor(tf / frame) do | |
| 120 | script.ArtificialHB:Fire() | |
| 121 | end | |
| 122 | lastframe = tick() | |
| 123 | end | |
| 124 | if tossremainder then | |
| 125 | tf = 0 | |
| 126 | else | |
| 127 | tf = tf - frame * math.floor(tf / frame) | |
| 128 | end | |
| 129 | end | |
| 130 | end) | |
| 131 | ||
| 132 | --//=================================\\ | |
| 133 | --\\=================================// | |
| 134 | ||
| 135 | --//=================================\\ | |
| 136 | --|| SOME FUNCTIONS | |
| 137 | --\\=================================// | |
| 138 | ||
| 139 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 140 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 141 | end | |
| 142 | ||
| 143 | function PositiveAngle(NUMBER) | |
| 144 | if NUMBER >= 0 then | |
| 145 | NUMBER = 0 | |
| 146 | end | |
| 147 | return NUMBER | |
| 148 | end | |
| 149 | ||
| 150 | function NegativeAngle(NUMBER) | |
| 151 | if NUMBER <= 0 then | |
| 152 | NUMBER = 0 | |
| 153 | end | |
| 154 | return NUMBER | |
| 155 | end | |
| 156 | ||
| 157 | function Swait(NUMBER) | |
| 158 | if NUMBER == 0 or NUMBER == nil then | |
| 159 | ArtificialHB.Event:wait() | |
| 160 | else | |
| 161 | for i = 1, NUMBER do | |
| 162 | ArtificialHB.Event:wait() | |
| 163 | end | |
| 164 | end | |
| 165 | end | |
| 166 | ||
| 167 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 168 | local NEWMESH = IT(MESH) | |
| 169 | if MESH == "SpecialMesh" then | |
| 170 | NEWMESH.MeshType = MESHTYPE | |
| 171 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 172 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 173 | end | |
| 174 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 175 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 176 | end | |
| 177 | end | |
| 178 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 179 | NEWMESH.Scale = SCALE | |
| 180 | NEWMESH.Parent = PARENT | |
| 181 | return NEWMESH | |
| 182 | end | |
| 183 | ||
| 184 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 185 | local NEWPART = IT("Part")
| |
| 186 | NEWPART.formFactor = FORMFACTOR | |
| 187 | NEWPART.Reflectance = REFLECTANCE | |
| 188 | NEWPART.Transparency = TRANSPARENCY | |
| 189 | NEWPART.CanCollide = false | |
| 190 | NEWPART.Locked = true | |
| 191 | NEWPART.Anchored = true | |
| 192 | if ANCHOR == false then | |
| 193 | NEWPART.Anchored = false | |
| 194 | end | |
| 195 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 196 | NEWPART.Name = NAME | |
| 197 | NEWPART.Size = SIZE | |
| 198 | NEWPART.Position = Torso.Position | |
| 199 | NEWPART.Material = MATERIAL | |
| 200 | NEWPART:BreakJoints() | |
| 201 | NEWPART.Parent = PARENT | |
| 202 | return NEWPART | |
| 203 | end | |
| 204 | ||
| 205 | local function weldBetween(a, b) | |
| 206 | local weldd = Instance.new("ManualWeld")
| |
| 207 | weldd.Part0 = a | |
| 208 | weldd.Part1 = b | |
| 209 | weldd.C0 = CFrame.new() | |
| 210 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 211 | weldd.Parent = a | |
| 212 | return weldd | |
| 213 | end | |
| 214 | ||
| 215 | ||
| 216 | function QuaternionFromCFrame(cf) | |
| 217 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 218 | local trace = m00 + m11 + m22 | |
| 219 | if trace > 0 then | |
| 220 | local s = math.sqrt(1 + trace) | |
| 221 | local recip = 0.5 / s | |
| 222 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 223 | else | |
| 224 | local i = 0 | |
| 225 | if m11 > m00 then | |
| 226 | i = 1 | |
| 227 | end | |
| 228 | if m22 > (i == 0 and m00 or m11) then | |
| 229 | i = 2 | |
| 230 | end | |
| 231 | if i == 0 then | |
| 232 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 233 | local recip = 0.5 / s | |
| 234 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 235 | elseif i == 1 then | |
| 236 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 237 | local recip = 0.5 / s | |
| 238 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 239 | elseif i == 2 then | |
| 240 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 241 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 242 | end | |
| 243 | end | |
| 244 | end | |
| 245 | ||
| 246 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 247 | local xs, ys, zs = x + x, y + y, z + z | |
| 248 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 249 | local xx = x * xs | |
| 250 | local xy = x * ys | |
| 251 | local xz = x * zs | |
| 252 | local yy = y * ys | |
| 253 | local yz = y * zs | |
| 254 | local zz = z * zs | |
| 255 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 256 | end | |
| 257 | ||
| 258 | function QuaternionSlerp(a, b, t) | |
| 259 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 260 | local startInterp, finishInterp; | |
| 261 | if cosTheta >= 0.0001 then | |
| 262 | if (1 - cosTheta) > 0.0001 then | |
| 263 | local theta = ACOS(cosTheta) | |
| 264 | local invSinTheta = 1 / SIN(theta) | |
| 265 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 266 | finishInterp = SIN(t * theta) * invSinTheta | |
| 267 | else | |
| 268 | startInterp = 1 - t | |
| 269 | finishInterp = t | |
| 270 | end | |
| 271 | else | |
| 272 | if (1 + cosTheta) > 0.0001 then | |
| 273 | local theta = ACOS(-cosTheta) | |
| 274 | local invSinTheta = 1 / SIN(theta) | |
| 275 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 276 | finishInterp = SIN(t * theta) * invSinTheta | |
| 277 | else | |
| 278 | startInterp = t - 1 | |
| 279 | finishInterp = t | |
| 280 | end | |
| 281 | end | |
| 282 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 283 | end | |
| 284 | ||
| 285 | function Clerp(a, b, t) | |
| 286 | local qa = {QuaternionFromCFrame(a)}
| |
| 287 | local qb = {QuaternionFromCFrame(b)}
| |
| 288 | local ax, ay, az = a.x, a.y, a.z | |
| 289 | local bx, by, bz = b.x, b.y, b.z | |
| 290 | local _t = 1 - t | |
| 291 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 292 | end | |
| 293 | ||
| 294 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 295 | local frame = IT("Frame")
| |
| 296 | frame.BackgroundTransparency = TRANSPARENCY | |
| 297 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 298 | frame.Position = POSITION | |
| 299 | frame.Size = SIZE | |
| 300 | frame.BackgroundColor3 = COLOR | |
| 301 | frame.BorderColor3 = BORDERCOLOR | |
| 302 | frame.Name = NAME | |
| 303 | frame.Parent = PARENT | |
| 304 | return frame | |
| 305 | end | |
| 306 | ||
| 307 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 308 | local label = IT("TextLabel")
| |
| 309 | label.BackgroundTransparency = 1 | |
| 310 | label.Size = UD2(1, 0, 1, 0) | |
| 311 | label.Position = UD2(0, 0, 0, 0) | |
| 312 | label.TextColor3 = TEXTCOLOR | |
| 313 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 314 | label.TextTransparency = TRANSPARENCY | |
| 315 | label.FontSize = TEXTFONTSIZE | |
| 316 | label.Font = TEXTFONT | |
| 317 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 318 | label.TextScaled = false | |
| 319 | label.Text = TEXT | |
| 320 | label.Name = NAME | |
| 321 | label.Parent = PARENT | |
| 322 | return label | |
| 323 | end | |
| 324 | ||
| 325 | function NoOutlines(PART) | |
| 326 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 327 | end | |
| 328 | ||
| 329 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 330 | local NEWWELD = IT(TYPE) | |
| 331 | NEWWELD.Part0 = PART0 | |
| 332 | NEWWELD.Part1 = PART1 | |
| 333 | NEWWELD.C0 = C0 | |
| 334 | NEWWELD.C1 = C1 | |
| 335 | NEWWELD.Parent = PARENT | |
| 336 | return NEWWELD | |
| 337 | end | |
| 338 | ||
| 339 | local S = IT("Sound")
| |
| 340 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 341 | local NEWSOUND = nil | |
| 342 | coroutine.resume(coroutine.create(function() | |
| 343 | NEWSOUND = S:Clone() | |
| 344 | NEWSOUND.Parent = PARENT | |
| 345 | NEWSOUND.Volume = VOLUME | |
| 346 | NEWSOUND.Pitch = PITCH | |
| 347 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 348 | NEWSOUND:play() | |
| 349 | if DOESLOOP == true then | |
| 350 | NEWSOUND.Looped = true | |
| 351 | else | |
| 352 | repeat wait(1) until NEWSOUND.Playing == false | |
| 353 | NEWSOUND:remove() | |
| 354 | end | |
| 355 | end)) | |
| 356 | return NEWSOUND | |
| 357 | end | |
| 358 | ||
| 359 | function CFrameFromTopBack(at, top, back) | |
| 360 | local right = top:Cross(back) | |
| 361 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 362 | end | |
| 363 | ||
| 364 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 365 | function WACKYEFFECT(Table) | |
| 366 | local TYPE = (Table.EffectType or "Sphere") | |
| 367 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 368 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 369 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 370 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 371 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 372 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 373 | local ROTATION1 = (Table.RotationX or 0) | |
| 374 | local ROTATION2 = (Table.RotationY or 0) | |
| 375 | local ROTATION3 = (Table.RotationZ or 0) | |
| 376 | local MATERIAL = (Table.Material or "Neon") | |
| 377 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 378 | local TIME = (Table.Time or 45) | |
| 379 | local SOUNDID = (Table.SoundID or nil) | |
| 380 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 381 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 382 | coroutine.resume(coroutine.create(function() | |
| 383 | local PLAYSSOUND = false | |
| 384 | local SOUND = nil | |
| 385 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 386 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 387 | PLAYSSOUND = true | |
| 388 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 389 | end | |
| 390 | EFFECT.Color = COLOR | |
| 391 | local MSH = nil | |
| 392 | if TYPE == "Sphere" then | |
| 393 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 394 | elseif TYPE == "Block" then | |
| 395 | MSH = IT("BlockMesh",EFFECT)
| |
| 396 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 397 | elseif TYPE == "Wave" then | |
| 398 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 399 | elseif TYPE == "Ring" then | |
| 400 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 401 | elseif TYPE == "Slash" then | |
| 402 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 403 | elseif TYPE == "Round Slash" then | |
| 404 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 405 | elseif TYPE == "Swirl" then | |
| 406 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 407 | elseif TYPE == "Skull" then | |
| 408 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 409 | elseif TYPE == "Crystal" then | |
| 410 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 411 | elseif TYPE == "Cloud" then | |
| 412 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1290033", "", SIZE, VT(0,0,0))
| |
| 413 | end | |
| 414 | if MSH ~= nil then | |
| 415 | local MOVESPEED = nil | |
| 416 | if MOVEDIRECTION ~= nil then | |
| 417 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 418 | end | |
| 419 | local GROWTH = SIZE - ENDSIZE | |
| 420 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 421 | if TYPE == "Block" then | |
| 422 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 423 | else | |
| 424 | EFFECT.CFrame = CFRAME | |
| 425 | end | |
| 426 | for LOOP = 1, TIME+1 do | |
| 427 | Swait() | |
| 428 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 429 | if TYPE == "Wave" then | |
| 430 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 431 | end | |
| 432 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 433 | if TYPE == "Block" then | |
| 434 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 435 | else | |
| 436 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 437 | end | |
| 438 | if MOVEDIRECTION ~= nil then | |
| 439 | local ORI = EFFECT.Orientation | |
| 440 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 441 | EFFECT.Orientation = ORI | |
| 442 | end | |
| 443 | end | |
| 444 | if PLAYSSOUND == false then | |
| 445 | EFFECT:remove() | |
| 446 | else | |
| 447 | repeat Swait() until SOUND.Playing == false | |
| 448 | EFFECT:remove() | |
| 449 | end | |
| 450 | else | |
| 451 | if PLAYSSOUND == false then | |
| 452 | EFFECT:remove() | |
| 453 | else | |
| 454 | repeat Swait() until SOUND.Playing == false | |
| 455 | EFFECT:remove() | |
| 456 | end | |
| 457 | end | |
| 458 | end)) | |
| 459 | end | |
| 460 | ||
| 461 | function MakeForm(PART,TYPE) | |
| 462 | if TYPE == "Cyl" then | |
| 463 | local MSH = IT("CylinderMesh",PART)
| |
| 464 | elseif TYPE == "Ball" then | |
| 465 | local MSH = IT("SpecialMesh",PART)
| |
| 466 | MSH.MeshType = "Sphere" | |
| 467 | elseif TYPE == "Wedge" then | |
| 468 | local MSH = IT("SpecialMesh",PART)
| |
| 469 | MSH.MeshType = "Wedge" | |
| 470 | end | |
| 471 | end | |
| 472 | ||
| 473 | Debris = game:GetService("Debris")
| |
| 474 | ||
| 475 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 476 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 477 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 478 | end | |
| 479 | ||
| 480 | function turnto(position) | |
| 481 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 482 | end | |
| 483 | ||
| 484 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
| |
| 485 | function Lightning(Table) | |
| 486 | local Color = Table.Color or C3(1,1,1) | |
| 487 | local StartPos = Table.Start or Torso.Position | |
| 488 | local EndPos = Table.End or Mouse.Hit.p | |
| 489 | local SegmentLength = Table.SegmentL or 2 | |
| 490 | local Thickness = Table.Thickness or 0.1 | |
| 491 | local Dissapear = Table.DoesFade or false | |
| 492 | local Parent = Table.Ignore or Character | |
| 493 | local MaxDist = Table.MaxDist or 400 | |
| 494 | local Branches = Table.Branches or false | |
| 495 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 496 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
| 497 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 498 | LIGHTNINGMODEL.Name = "Lightning" | |
| 499 | local LastBolt = nil | |
| 500 | for E = 1, DISTANCE do | |
| 501 | local ExtraSize = (DISTANCE-E)/25 | |
| 502 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 503 | PART.Color = Color | |
| 504 | MakeForm(PART,"Cyl") | |
| 505 | if LastBolt == nil then | |
| 506 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 507 | else | |
| 508 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 509 | end | |
| 510 | LastBolt = PART | |
| 511 | if Branches == true then | |
| 512 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 513 | if CHOICE == 1 then | |
| 514 | local LASTBRANCH = nil | |
| 515 | for i = 1, MRANDOM(2,5) do | |
| 516 | local ExtraSize2 = ((DISTANCE-E)/35)/i | |
| 517 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 518 | PART.Color = Color | |
| 519 | MakeForm(PART,"Cyl") | |
| 520 | if LASTBRANCH == nil then | |
| 521 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 522 | else | |
| 523 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 524 | end | |
| 525 | LASTBRANCH = PART | |
| 526 | end | |
| 527 | end | |
| 528 | end | |
| 529 | end | |
| 530 | if Dissapear == true then | |
| 531 | coroutine.resume(coroutine.create(function() | |
| 532 | for i = 1, 30 do | |
| 533 | Swait() | |
| 534 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 535 | if c.ClassName == "Part" then | |
| 536 | c.Transparency = i/30 | |
| 537 | end | |
| 538 | end | |
| 539 | end | |
| 540 | LIGHTNINGMODEL:remove() | |
| 541 | end)) | |
| 542 | elseif Dissapear == false then | |
| 543 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 544 | end | |
| 545 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 546 | end | |
| 547 | ||
| 548 | local Particle = IT("ParticleEmitter",nil)
| |
| 549 | Particle.Enabled = false | |
| 550 | Particle.LightEmission = 1 | |
| 551 | Particle.Rate = 150 | |
| 552 | Particle.ZOffset = 1 | |
| 553 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 554 | ||
| 555 | --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
| |
| 556 | function ParticleEmitter(Table) | |
| 557 | local PRTCL = Particle:Clone() | |
| 558 | local Color1 = Table.Color1 or C3(1,1,1) | |
| 559 | local Color2 = Table.Color2 or C3(1,1,1) | |
| 560 | local Speed = Table.Speed or 5 | |
| 561 | local Drag = Table.Drag or 0 | |
| 562 | local Size1 = Table.Size1 or 1 | |
| 563 | local Size2 = Table.Size2 or 5 | |
| 564 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 565 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 566 | local Parent = Table.Parent or Torso | |
| 567 | local Emit = Table.Emit or 100 | |
| 568 | local Offset = Table.Offset or 360 | |
| 569 | local Acel = Table.Acel or VT(0,0,0) | |
| 570 | local Enabled = Table.Enabled or false | |
| 571 | local Texture = Table.Texture or "281983280" | |
| 572 | local RotS = Table.RotSpeed or NumberRange.new(-15, 15) | |
| 573 | local Trans1 = Table.Transparency1 or 0 | |
| 574 | local Trans2 = Table.Transparency2 or 0 | |
| 575 | PRTCL.Parent = Parent | |
| 576 | PRTCL.RotSpeed = RotS | |
| 577 | PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
| |
| 578 | PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture | |
| 579 | PRTCL.Color = ColorSequence.new(Color1,Color2) | |
| 580 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 581 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 582 | PRTCL.Speed = NumberRange.new(Speed) | |
| 583 | PRTCL.VelocitySpread = Offset | |
| 584 | PRTCL.Drag = Drag | |
| 585 | PRTCL.Acceleration = Acel | |
| 586 | if Enabled == false then | |
| 587 | PRTCL:Emit(Emit) | |
| 588 | Debris:AddItem(PRTCL,Lifetime2) | |
| 589 | else | |
| 590 | PRTCL.Enabled = true | |
| 591 | end | |
| 592 | return PRTCL | |
| 593 | end | |
| 594 | ||
| 595 | --//=================================\\ | |
| 596 | --|| WEAPON CREATION | |
| 597 | --\\=================================// | |
| 598 | ||
| 599 | local SKILLTEXTCOLOR = C3(1,1,1) | |
| 600 | local SKILLFONT = "Fantasy" | |
| 601 | local SKILLTEXTSIZE = 5 | |
| 602 | local POWER = 250 | |
| 603 | local MAXPOWER = 500 | |
| 604 | ||
| 605 | Humanoid.Died:connect(function() | |
| 606 | ATTACK = true | |
| 607 | end) | |
| 608 | ||
| 609 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.83, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 610 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.012, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 611 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.03, 0, 0.73, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 612 | local SHIFTFR = CreateFrame(WEAPONGUI, 1, 2, UD2(0.30, 0, 0.87, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Charging") | |
| 613 | ||
| 614 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] Poison Bolt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
| 615 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[R] Toxic Stomp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
| 616 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Toxic Devastation", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
| 617 | local SHIFTX = CreateLabel(SHIFTFR, "[SHIFT] Charge", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "How2Shift") | |
| 618 | ||
| 619 | local MANABAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Mana Bar") | |
| 620 | local MANACOVER = CreateFrame(MANABAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Dark indigo".Color, C3(0, 0, 0),"Mana Cover") | |
| 621 | local MANATEXT = CreateLabel(MANABAR, POWER.."/"..MAXPOWER, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "MP") | |
| 622 | ||
| 623 | local A = IT("Attachment",Torso)
| |
| 624 | local TORSOTHUNDER = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
| |
| 625 | TORSOTHUNDER.Enabled = false | |
| 626 | TORSOTHUNDER.Rate = 5 | |
| 627 | local TORSOTHUNDER2 = ParticleEmitter({Texture = 281983242, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
| |
| 628 | TORSOTHUNDER2.Enabled = false | |
| 629 | TORSOTHUNDER2.Rate = 5 | |
| 630 | local B = IT("Attachment",RootPart)
| |
| 631 | B.Position = VT(0,-3,0) | |
| 632 | local CHARGE = ParticleEmitter({Transparency1 = 1, Transparency2 = 0.5, Acel = VT(0,15,0), Texture = 301261210, Speed = 3, RotSpeed = NumberRange.new(-150, 150), Drag = -0.5, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.2, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
| |
| 633 | CHARGE.ZOffset = 1.5 | |
| 634 | CHARGE.Enabled = false | |
| 635 | CHARGE.Rate = 999 | |
| 636 | ||
| 637 | local FF = IT("ForceField",Character)
| |
| 638 | FF.Visible = false | |
| 639 | Humanoid.MaxHealth = 1200 | |
| 640 | Humanoid.Health = 1200 | |
| 641 | local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(0.1, 0, 0.93, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar") | |
| 642 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover") | |
| 643 | local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP") | |
| 644 | Character.Health:remove() | |
| 645 | ||
| 646 | --//=================================\\ | |
| 647 | --|| DAMAGING | |
| 648 | --\\=================================// | |
| 649 | ||
| 650 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 651 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 652 | defence.Name = ("HitBy"..Player.Name)
| |
| 653 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 654 | Damage = Damage * DAMAGEMULTIPLIER | |
| 655 | if Humanoid.Health ~= 0 then | |
| 656 | local CritChance = MRANDOM(1,100) | |
| 657 | if Damage > Humanoid.Health then | |
| 658 | Damage = math.ceil(Humanoid.Health) | |
| 659 | if Damage == 0 then | |
| 660 | Damage = 0.1 | |
| 661 | end | |
| 662 | end | |
| 663 | Humanoid.Health = Humanoid.Health - Damage | |
| 664 | end | |
| 665 | end | |
| 666 | ||
| 667 | function AfterZap(Humanoid,Times,Dmg) | |
| 668 | coroutine.resume(coroutine.create(function() | |
| 669 | if Humanoid ~= nil then | |
| 670 | local ZAP = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 2, Size2 = 3, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = Humanoid.Torso, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
| |
| 671 | ZAP.Rate = 75 | |
| 672 | for i = 1, Times do | |
| 673 | wait(1) | |
| 674 | if Humanoid ~= nil and Humanoid.Health > 0 then | |
| 675 | Humanoid.Health = Humanoid.Health - Dmg | |
| 676 | CreateSound(SHOCKSOUND,Humanoid.Torso,1,MRANDOM(13,16)/10,false) | |
| 677 | else | |
| 678 | break | |
| 679 | end | |
| 680 | end | |
| 681 | ZAP.Enabled = false | |
| 682 | Debris:AddItem(ZAP,3) | |
| 683 | end | |
| 684 | end)) | |
| 685 | end | |
| 686 | ||
| 687 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,DOESAFTERZAP,ZAPCOUNTER) | |
| 688 | local CHILDREN = workspace:GetDescendants() | |
| 689 | for index, CHILD in pairs(CHILDREN) do | |
| 690 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 691 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 692 | if HUM then | |
| 693 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 694 | if TORSO then | |
| 695 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 696 | if DOESAFTERZAP == true then | |
| 697 | AfterZap(HUM,ZAPCOUNTER,math.ceil(MINDMG/7)) | |
| 698 | end | |
| 699 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 700 | ApplyDamage(HUM,DMG,TORSO) | |
| 701 | if FLING > 0 then | |
| 702 | for _, c in pairs(CHILD:GetChildren()) do | |
| 703 | if c:IsA("BasePart") then
| |
| 704 | local bv = Instance.new("BodyVelocity")
| |
| 705 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 706 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 707 | bv.Parent = c | |
| 708 | Debris:AddItem(bv,0.05) | |
| 709 | end | |
| 710 | end | |
| 711 | end | |
| 712 | end | |
| 713 | end | |
| 714 | end | |
| 715 | end | |
| 716 | end | |
| 717 | end | |
| 718 | ||
| 719 | --//=================================\\ | |
| 720 | --|| ATTACK FUNCTIONS AND STUFF | |
| 721 | --\\=================================// | |
| 722 | ||
| 723 | local DECAL = IT("Decal",nil)
| |
| 724 | ||
| 725 | function MagicRing(PART,CFRAME) | |
| 726 | local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false) | |
| 727 | local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
| |
| 728 | local MESH = IT("BlockMesh",RING)
| |
| 729 | local BOTTOMTEXTURE = DECAL:Clone() | |
| 730 | BOTTOMTEXTURE.Parent = RING | |
| 731 | BOTTOMTEXTURE.Face = "Bottom" | |
| 732 | BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1563007449" | |
| 733 | BOTTOMTEXTURE.Name = "BottomTexture" | |
| 734 | local TOPTEXTURE = DECAL:Clone() | |
| 735 | TOPTEXTURE.Parent = RING | |
| 736 | TOPTEXTURE.Face = "Top" | |
| 737 | TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1563008191" | |
| 738 | TOPTEXTURE.Name = "TopTexture" | |
| 739 | local T = ParticleEmitter({Transparency1 = 0.2, Transparency2 = 1, Texture = 1084975295, Speed = 0, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 0, Size2 = 10, Lifetime1 = 1, Lifetime2 = 1, Parent = RING, Emit = 25, Offset = 360, Enabled = false, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
| |
| 740 | T.LockedToPart = true | |
| 741 | return RING,WELD,MESH | |
| 742 | end | |
| 743 | ||
| 744 | function Charge() | |
| 745 | ATTACK = true | |
| 746 | Rooted = true | |
| 747 | TORSOTHUNDER.Enabled = true | |
| 748 | TORSOTHUNDER2.Enabled = true | |
| 749 | CHARGE.Enabled = true | |
| 750 | local LOOP = CreateSound(516142778,Torso,0,1,true) | |
| 751 | local LOOP2 = CreateSound(1393698948,Torso,0,2,true) | |
| 752 | repeat | |
| 753 | Swait() | |
| 754 | if POWER < MAXPOWER then | |
| 755 | POWER = POWER + 1 | |
| 756 | elseif POWER > MAXPOWER then | |
| 757 | POWER = MAXPOWER | |
| 758 | end | |
| 759 | if LOOP.Volume < 5 then | |
| 760 | LOOP.Volume = LOOP.Volume + 0.2 | |
| 761 | end | |
| 762 | if LOOP2.Volume < 5 then | |
| 763 | LOOP2.Volume = LOOP2.Volume + 0.2 | |
| 764 | end | |
| 765 | TORSOTHUNDER.Rate = MRANDOM(15,45) | |
| 766 | TORSOTHUNDER2.Rate = MRANDOM(15,45) | |
| 767 | Humanoid.Health = Humanoid.Health + 1 | |
| 768 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 769 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 770 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 771 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 772 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 773 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 774 | until KEYHOLD == false or POWER == MAXPOWER and Humanoid.Health == Humanoid.MaxHealth | |
| 775 | CHARGE.Enabled = false | |
| 776 | TORSOTHUNDER.Enabled = false | |
| 777 | TORSOTHUNDER2.Enabled = false | |
| 778 | coroutine.resume(coroutine.create(function() | |
| 779 | repeat | |
| 780 | Swait() | |
| 781 | LOOP.Volume = LOOP.Volume - 0.2 | |
| 782 | LOOP2.Volume = LOOP2.Volume - 0.2 | |
| 783 | until LOOP.Volume <= 0 | |
| 784 | LOOP:remove() | |
| 785 | end)) | |
| 786 | ATTACK = false | |
| 787 | Rooted = false | |
| 788 | end | |
| 789 | ||
| 790 | function PoisonBolt() | |
| 791 | ATTACK = true | |
| 792 | Rooted = true | |
| 793 | local STRENGTH = 100 | |
| 794 | local TIER = 1 | |
| 795 | local GRAV = IT("BodyPosition",RootPart)
| |
| 796 | GRAV.D = 250 | |
| 797 | GRAV.P = 20000 | |
| 798 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
| 799 | GRAV.Position = RootPart.Position | |
| 800 | local G = IT("BodyGyro",RootPart)
| |
| 801 | G.D = 250 | |
| 802 | G.P = 200000 | |
| 803 | G.MaxTorque = VT(math.huge,math.huge,math.huge) | |
| 804 | local RING,WELD,MESH = MagicRing(RightArm,CF(0,-1.2,0)) | |
| 805 | CreateSound(RINGSOUND,RING,5,1,false) | |
| 806 | repeat | |
| 807 | Swait() | |
| 808 | STRENGTH = STRENGTH + 0.3 | |
| 809 | if STRENGTH > 200 then | |
| 810 | STRENGTH = 200 | |
| 811 | end | |
| 812 | if MESH.Scale.X < 120 then | |
| 813 | MESH.Scale = MESH.Scale + VT(3,0,3) | |
| 814 | elseif MESH.Scale.X < 200 then | |
| 815 | MESH.Scale = MESH.Scale + VT(0.3,0,0.3) | |
| 816 | end | |
| 817 | G.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 818 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 819 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 820 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 821 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 822 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 823 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 824 | until KEYHOLD == false and MESH.Scale.X >= 120 | |
| 825 | if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 35 then | |
| 826 | POWER = POWER - 35 | |
| 827 | TIER = 2 | |
| 828 | elseif STRENGTH == 200 and POWER >= 75 then | |
| 829 | POWER = POWER - 75 | |
| 830 | TIER = 3 | |
| 831 | end | |
| 832 | --print("STRENGTH:"..STRENGTH.."/TIER:"..TIER)
| |
| 833 | if TIER == 1 then | |
| 834 | local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
| |
| 835 | if ZAP.End ~= nil then | |
| 836 | ApplyAoE(ZAP.End,10,5,15,35,true,6) | |
| 837 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
| |
| 838 | WACKYEFFECT({Time = 65, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
| |
| 839 | end | |
| 840 | elseif TIER == 2 then | |
| 841 | local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2.5, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 200, Branches = false})
| |
| 842 | if ZAP.End ~= nil then | |
| 843 | ApplyAoE(ZAP.End,15,15,25,35,true,8) | |
| 844 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*4, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(7,10)/10, SoundVolume = 6})
| |
| 845 | WACKYEFFECT({Time = 75, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*2, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
| |
| 846 | end | |
| 847 | elseif TIER == 3 then | |
| 848 | local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 300, Branches = true})
| |
| 849 | if ZAP.End ~= nil then | |
| 850 | ApplyAoE(ZAP.End,20,15,25,35,true,12) | |
| 851 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*8, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
| |
| 852 | WACKYEFFECT({Time = 125, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*4, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
| |
| 853 | for i = 1, 4 do | |
| 854 | Lightning({Color = BRICKC"Dark indigo".Color, Start = ZAP.End, End = ZAP.End+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 15, Branches = false})
| |
| 855 | end | |
| 856 | end | |
| 857 | end | |
| 858 | wait(0.5) | |
| 859 | RING.Anchored = true | |
| 860 | WELD:remove() | |
| 861 | coroutine.resume(coroutine.create(function() | |
| 862 | for i = 1, 25 do | |
| 863 | Swait() | |
| 864 | RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25 | |
| 865 | RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25 | |
| 866 | MESH.Scale = MESH.Scale - VT(3,0,3) | |
| 867 | end | |
| 868 | RING:remove() | |
| 869 | end)) | |
| 870 | ATTACK = false | |
| 871 | Rooted = false | |
| 872 | G:remove() | |
| 873 | GRAV:remove() | |
| 874 | end | |
| 875 | ||
| 876 | function ToxicStomp() | |
| 877 | ATTACK = true | |
| 878 | Rooted = false | |
| 879 | local GRAV = IT("BodyPosition",RootPart)
| |
| 880 | GRAV.D = 250 | |
| 881 | GRAV.P = 20000 | |
| 882 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
| 883 | GRAV.Position = RootPart.Position | |
| 884 | local RING,WELD,MESH = MagicRing(RightLeg,CF(0,-1.2,0)) | |
| 885 | CreateSound(RINGSOUND,RING,5,1,false) | |
| 886 | local STRENGTH = 100 | |
| 887 | local TIER = 1 | |
| 888 | repeat | |
| 889 | Swait() | |
| 890 | STRENGTH = STRENGTH + 0.3 | |
| 891 | if STRENGTH > 200 then | |
| 892 | STRENGTH = 200 | |
| 893 | end | |
| 894 | if MESH.Scale.X < 120 then | |
| 895 | MESH.Scale = MESH.Scale + VT(3,0,3) | |
| 896 | elseif MESH.Scale.X < 200 then | |
| 897 | MESH.Scale = MESH.Scale + VT(0.3,0,0.3) | |
| 898 | end | |
| 899 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 900 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 901 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 902 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 903 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 904 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 905 | until KEYHOLD == false and MESH.Scale.X >= 120 | |
| 906 | if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 45 then | |
| 907 | POWER = POWER - 45 | |
| 908 | TIER = 2 | |
| 909 | elseif STRENGTH == 200 and POWER >= 100 then | |
| 910 | POWER = POWER - 100 | |
| 911 | TIER = 3 | |
| 912 | end | |
| 913 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 914 | Swait() | |
| 915 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 916 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 917 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 918 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 919 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(10), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 920 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 921 | end | |
| 922 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 923 | Swait() | |
| 924 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 925 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 926 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 927 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 928 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 929 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 930 | end | |
| 931 | coroutine.resume(coroutine.create(function() | |
| 932 | if TIER == 1 then | |
| 933 | local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(30,0,30)) | |
| 934 | AOE.CFrame = CF(RightLeg.Position-VT(0,1,0)) | |
| 935 | local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
| |
| 936 | PARTCL.Rate = 999 | |
| 937 | CreateSound(304999618,AOE,5,1,false) | |
| 938 | CreateSound(130972023,AOE,4,1,false) | |
| 939 | ApplyAoE(AOE.Position,15,15,25,35,true,5) | |
| 940 | WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(45,3,45), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
| |
| 941 | wait(2) | |
| 942 | PARTCL.Enabled = false | |
| 943 | Debris:AddItem(AOE,2) | |
| 944 | elseif TIER == 2 then | |
| 945 | local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(40,0,40)) | |
| 946 | AOE.CFrame = CF(RightLeg.Position-VT(0,1,0)) | |
| 947 | local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
| |
| 948 | PARTCL.Rate = 999 | |
| 949 | CreateSound(304999618,AOE,5,1,false) | |
| 950 | CreateSound(130972023,AOE,4,1,false) | |
| 951 | ApplyAoE(AOE.Position,20,25,35,35,true,6) | |
| 952 | WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
| |
| 953 | wait(2) | |
| 954 | PARTCL.Enabled = false | |
| 955 | Debris:AddItem(AOE,2) | |
| 956 | elseif TIER == 3 then | |
| 957 | local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(50,0,50)) | |
| 958 | AOE.CFrame = CF(RightLeg.Position-VT(0,1,0)) | |
| 959 | local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
| |
| 960 | PARTCL.Rate = 999 | |
| 961 | CreateSound(304999618,AOE,5,1,false) | |
| 962 | CreateSound(130972023,AOE,4,1,false) | |
| 963 | for i = 1, 3 do | |
| 964 | ApplyAoE(AOE.Position,30,5,15,5,true,7)WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
| |
| 965 | wait(0.5) | |
| 966 | end | |
| 967 | wait(1.5) | |
| 968 | PARTCL.Enabled = false | |
| 969 | Debris:AddItem(AOE,2) | |
| 970 | end | |
| 971 | end)) | |
| 972 | for i=0, 2, 0.1 / Animation_Speed do | |
| 973 | Swait() | |
| 974 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 975 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 976 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 977 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 978 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 979 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 980 | end | |
| 981 | RING.Anchored = true | |
| 982 | WELD:remove() | |
| 983 | coroutine.resume(coroutine.create(function() | |
| 984 | for i = 1, 25 do | |
| 985 | Swait() | |
| 986 | RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25 | |
| 987 | RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25 | |
| 988 | MESH.Scale = MESH.Scale - VT(3,0,3) | |
| 989 | end | |
| 990 | RING:remove() | |
| 991 | end)) | |
| 992 | GRAV:remove() | |
| 993 | ATTACK = false | |
| 994 | Rooted = false | |
| 995 | end | |
| 996 | ||
| 997 | function ToxicDevastation() | |
| 998 | ATTACK = true | |
| 999 | Rooted = false | |
| 1000 | Speed = 5 | |
| 1001 | local STRENGTH = 50 | |
| 1002 | local TIER = 1 | |
| 1003 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1004 | Swait() | |
| 1005 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1006 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1007 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1008 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1009 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.15, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1010 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1011 | end | |
| 1012 | local POS = RootPart.Position | |
| 1013 | Rooted = true | |
| 1014 | Speed = Walkspeed | |
| 1015 | local TIMER = 0 | |
| 1016 | local bv = Instance.new("BodyVelocity")
| |
| 1017 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1018 | bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,5,0)).lookVector*150 | |
| 1019 | bv.Parent = RootPart | |
| 1020 | WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,-3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Pearl".Color, SoundID = 1112042117, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
| |
| 1021 | repeat | |
| 1022 | Swait() | |
| 1023 | TIMER = TIMER + 1 | |
| 1024 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1025 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1026 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1027 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1028 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1029 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1030 | until RootPart.Position.Y > POS.Y+80 or TIMER > 100 | |
| 1031 | local GRAV = IT("BodyPosition",RootPart)
| |
| 1032 | GRAV.D = 250 | |
| 1033 | GRAV.P = 20000 | |
| 1034 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
| 1035 | GRAV.Position = RootPart.Position | |
| 1036 | bv:remove() | |
| 1037 | local G = IT("BodyGyro",RootPart)
| |
| 1038 | G.D = 250 | |
| 1039 | G.P = 200000 | |
| 1040 | G.MaxTorque = VT(math.huge,math.huge,math.huge) | |
| 1041 | local RING,WELD,MESH = MagicRing(Torso,CF(0,3,0)) | |
| 1042 | CreateSound(RINGSOUND,RING,5,1,false) | |
| 1043 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Ball", VT(3,3,3)) | |
| 1044 | MakeForm(ORB,"Ball") | |
| 1045 | local LOOP = 0 | |
| 1046 | repeat | |
| 1047 | Swait() | |
| 1048 | LOOP = LOOP + 1 | |
| 1049 | ORB.CFrame = Torso.CFrame*CF(0,4+ORB.Size.X/2,0) | |
| 1050 | STRENGTH = STRENGTH + 0.3 | |
| 1051 | if STRENGTH > 200 then | |
| 1052 | STRENGTH = 200 | |
| 1053 | else | |
| 1054 | ORB.Size = ORB.Size + VT(0.02,0.02,0.02) | |
| 1055 | end | |
| 1056 | if MESH.Scale.X < 120 then | |
| 1057 | MESH.Scale = MESH.Scale + VT(5,0,5) | |
| 1058 | elseif MESH.Scale.X < 200 then | |
| 1059 | MESH.Scale = MESH.Scale + VT(0.6,0,0.6) | |
| 1060 | end | |
| 1061 | if LOOP == 4 then | |
| 1062 | LOOP = 0 | |
| 1063 | POWER = POWER - 1 | |
| 1064 | end | |
| 1065 | if MRANDOM(1,25) == 1 then | |
| 1066 | Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false})
| |
| 1067 | end | |
| 1068 | G.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1069 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1070 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1071 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1072 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1073 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1074 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1075 | until (KEYHOLD == false and MESH.Scale.X >= 170) or POWER == 0 | |
| 1076 | if STRENGTH >= 150 and STRENGTH ~= 200 then | |
| 1077 | TIER = 2 | |
| 1078 | elseif STRENGTH == 200 then | |
| 1079 | TIER = 3 | |
| 1080 | end | |
| 1081 | coroutine.resume(coroutine.create(function() | |
| 1082 | ORB.CFrame = CF(ORB.Position,Mouse.Hit.p) | |
| 1083 | CreateSound(1112042117,ORB,5,0.8,false) | |
| 1084 | for i = 1, 200 do | |
| 1085 | Swait() | |
| 1086 | ORB.CFrame = ORB.CFrame*CF(0,0,-2) | |
| 1087 | if MRANDOM(1,5) == 1 then | |
| 1088 | Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false})
| |
| 1089 | end | |
| 1090 | local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2, Character) | |
| 1091 | if HIT ~= nil then | |
| 1092 | ORB.Transparency = 1 | |
| 1093 | coroutine.resume(coroutine.create(function() | |
| 1094 | local COLOR = ORB.Color | |
| 1095 | local POS = ORB.Position | |
| 1096 | local SIZE = ORB.Size | |
| 1097 | local TIMES = 12 + TIER*3 | |
| 1098 | local FAKEORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Ball", ORB.Size) | |
| 1099 | FAKEORB.CFrame = CF(POS) | |
| 1100 | MakeForm(FAKEORB,"Ball") | |
| 1101 | local TIME = 0 | |
| 1102 | ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10) | |
| 1103 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6})
| |
| 1104 | for i = 1, 5 do | |
| 1105 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1106 | end | |
| 1107 | for i = 1, TIMES*20 do | |
| 1108 | TIME = TIME + 1 | |
| 1109 | wait() | |
| 1110 | if MRANDOM(1,math.ceil(5+(i/15))) == 1 then | |
| 1111 | Lightning({Color = ORB.Color, Start = FAKEORB.Position, End = FAKEORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = i/5, Branches = false})
| |
| 1112 | end | |
| 1113 | FAKEORB.Size = FAKEORB.Size - SIZE/(TIMES*20) | |
| 1114 | if TIME >= 20 then | |
| 1115 | TIME = 0 | |
| 1116 | ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10) | |
| 1117 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6})
| |
| 1118 | for i = 1, 5 do | |
| 1119 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1120 | end | |
| 1121 | end | |
| 1122 | end | |
| 1123 | FAKEORB:remove() | |
| 1124 | end)) | |
| 1125 | break | |
| 1126 | end | |
| 1127 | end | |
| 1128 | ORB:remove() | |
| 1129 | end)) | |
| 1130 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1131 | Swait() | |
| 1132 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1133 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1134 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1135 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1136 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1137 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1138 | end | |
| 1139 | coroutine.resume(coroutine.create(function() | |
| 1140 | for i = 1, 25 do | |
| 1141 | Swait() | |
| 1142 | RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25 | |
| 1143 | RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25 | |
| 1144 | MESH.Scale = MESH.Scale - VT(3,0,3) | |
| 1145 | end | |
| 1146 | RING:remove() | |
| 1147 | end)) | |
| 1148 | GRAV:remove() | |
| 1149 | G:remove() | |
| 1150 | ATTACK = false | |
| 1151 | Rooted = false | |
| 1152 | end | |
| 1153 | ||
| 1154 | --//=================================\\ | |
| 1155 | --|| ASSIGN THINGS TO KEYS | |
| 1156 | --\\=================================// | |
| 1157 | ||
| 1158 | function MouseDown(Mouse) | |
| 1159 | if ATTACK == false then | |
| 1160 | end | |
| 1161 | end | |
| 1162 | ||
| 1163 | function MouseUp(Mouse) | |
| 1164 | HOLD = false | |
| 1165 | end | |
| 1166 | ||
| 1167 | function KeyDown(Key) | |
| 1168 | KEYHOLD = true | |
| 1169 | if Key == "q" and ATTACK == false and POWER >= 50 then | |
| 1170 | POWER = POWER - 50 | |
| 1171 | PoisonBolt() | |
| 1172 | end | |
| 1173 | ||
| 1174 | if Key == "r" and ATTACK == false and POWER >= 125 then | |
| 1175 | POWER = POWER - 125 | |
| 1176 | ToxicStomp() | |
| 1177 | end | |
| 1178 | ||
| 1179 | if Key == "x" and ATTACK == false and POWER >= 250 then | |
| 1180 | POWER = POWER - 250 | |
| 1181 | ToxicDevastation() | |
| 1182 | end | |
| 1183 | ||
| 1184 | if string.byte(Key) == 48 and ATTACK == false and (POWER ~= MAXPOWER or Humanoid.Health ~= Humanoid.MaxHealth) then | |
| 1185 | Charge() | |
| 1186 | end | |
| 1187 | ||
| 1188 | if string.byte(Key) == 50 and ATTACK == false then | |
| 1189 | if Walkspeed == 16 then | |
| 1190 | Walkspeed = 30 | |
| 1191 | Speed = 30 | |
| 1192 | elseif Walkspeed == 30 then | |
| 1193 | Walkspeed = 16 | |
| 1194 | Speed = 16 | |
| 1195 | end | |
| 1196 | end | |
| 1197 | end | |
| 1198 | ||
| 1199 | function KeyUp(Key) | |
| 1200 | KEYHOLD = false | |
| 1201 | end | |
| 1202 | ||
| 1203 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1204 | MouseDown(NEWKEY) | |
| 1205 | end) | |
| 1206 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1207 | MouseUp(NEWKEY) | |
| 1208 | end) | |
| 1209 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1210 | KeyDown(NEWKEY) | |
| 1211 | end) | |
| 1212 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1213 | KeyUp(NEWKEY) | |
| 1214 | end) | |
| 1215 | ||
| 1216 | --//=================================\\ | |
| 1217 | --\\=================================// | |
| 1218 | ||
| 1219 | ||
| 1220 | function unanchor() | |
| 1221 | if UNANCHOR == true then | |
| 1222 | g = Character:GetChildren() | |
| 1223 | for i = 1, #g do | |
| 1224 | if g[i].ClassName == "Part" then | |
| 1225 | g[i].Anchored = false | |
| 1226 | end | |
| 1227 | end | |
| 1228 | end | |
| 1229 | end | |
| 1230 | ||
| 1231 | ||
| 1232 | --//=================================\\ | |
| 1233 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1234 | --\\=================================// | |
| 1235 | ||
| 1236 | Humanoid.Changed:connect(function(Jump) | |
| 1237 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1238 | Humanoid.Jump = false | |
| 1239 | end | |
| 1240 | end) | |
| 1241 | ||
| 1242 | while true do | |
| 1243 | Swait() | |
| 1244 | script.Parent = WEAPONGUI | |
| 1245 | ANIMATE.Parent = nil | |
| 1246 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1247 | v:Stop(); | |
| 1248 | end | |
| 1249 | SINE = SINE + CHANGE | |
| 1250 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1251 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1252 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1253 | local WALKSPEEDVALUE = 5 | |
| 1254 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1255 | if Humanoid.WalkSpeed <= 20 then | |
| 1256 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed) | |
| 1257 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1258 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
| 1259 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
| 1260 | else | |
| 1261 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed) | |
| 1262 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1263 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed) | |
| 1264 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed) | |
| 1265 | end | |
| 1266 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1267 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1268 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1269 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1270 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1271 | end | |
| 1272 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1273 | ANIM = "Jump" | |
| 1274 | if ATTACK == false then | |
| 1275 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1276 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1277 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1278 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1279 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1280 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1281 | end | |
| 1282 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1283 | ANIM = "Fall" | |
| 1284 | if ATTACK == false then | |
| 1285 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1286 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1287 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1288 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1289 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1290 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1291 | end | |
| 1292 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1293 | ANIM = "Idle" | |
| 1294 | if ATTACK == false then | |
| 1295 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1296 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1297 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1298 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1299 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1300 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1301 | end | |
| 1302 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1303 | ANIM = "Walk" | |
| 1304 | if ATTACK == false then | |
| 1305 | if Humanoid.WalkSpeed <= 20 then | |
| 1306 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1307 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1308 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed) | |
| 1309 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed) | |
| 1310 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1311 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1312 | elseif Humanoid.WalkSpeed > 20 then | |
| 1313 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1314 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1315 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1316 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1317 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed) | |
| 1318 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed) | |
| 1319 | end | |
| 1320 | end | |
| 1321 | end | |
| 1322 | unanchor() | |
| 1323 | if Rooted == false then | |
| 1324 | Disable_Jump = false | |
| 1325 | Humanoid.WalkSpeed = Speed | |
| 1326 | elseif Rooted == true then | |
| 1327 | Disable_Jump = true | |
| 1328 | Humanoid.WalkSpeed = 0 | |
| 1329 | end | |
| 1330 | sick.SoundId = "rbxassetid://598848368" | |
| 1331 | sick.Looped = true | |
| 1332 | sick.Pitch = 1 | |
| 1333 | sick.Volume = 3 | |
| 1334 | sick.Parent = Torso | |
| 1335 | sick.Playing = true | |
| 1336 | MANACOVER:TweenSize(UD2(1 * (POWER / MAXPOWER), 0, 1, 0), "Out", "Quad", 0.1, 0.1) | |
| 1337 | MANATEXT.Text = POWER.."/"..MAXPOWER | |
| 1338 | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1) | |
| 1339 | HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth | |
| 1340 | Humanoid.Health = Humanoid.Health + 0.05 | |
| 1341 | end | |
| 1342 | ||
| 1343 | --//=================================\\ | |
| 1344 | --\\=================================// | |
| 1345 | ||
| 1346 | ||
| 1347 | ||
| 1348 | ||
| 1349 | ||
| 1350 | --//====================================================\\-- | |
| 1351 | --|| END OF SCRIPT | |
| 1352 | --\\====================================================//-- |