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| 1 | -- This script has been converted to FE by TameDoNotClick :) | |
| 2 | ||
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | - | p = game.Players.LocalPlayer |
| 7 | + | print("Translated to FE by me, TameDoNotClick. Enjoy ;)")
|
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | - | p = game.Players.LocalPlayer |
| 47 | + | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | - | Player = game:GetService("Players").LocalPlayer
|
| 60 | + | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | - | Mouse = Player:GetMouse() |
| 66 | + | local input = function(io,a) |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | ||
| 87 | --//====================================================\\-- | |
| 88 | --|| CREATED BY SHACKLUSTER | |
| 89 | --\\====================================================//-- | |
| 90 | ||
| 91 | CV="White" | |
| 92 | ||
| 93 | p = owner | |
| 94 | char = p.Character | |
| 95 | local txt = Instance.new("BillboardGui", char)
| |
| 96 | txt.Adornee = char .Head | |
| 97 | txt.Name = "_status" | |
| 98 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 99 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 100 | local text = Instance.new("TextLabel", txt)
| |
| 101 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 102 | text.FontSize = "Size24" | |
| 103 | text.TextScaled = true | |
| 104 | text.TextTransparency = 0 | |
| 105 | text.BackgroundTransparency = 1 | |
| 106 | text.TextTransparency = 0 | |
| 107 | text.TextStrokeTransparency = 0 | |
| 108 | text.Font = "Cartoon" | |
| 109 | text.TextStrokeColor3 = Color3.fromRGB(0,0,0) | |
| 110 | ||
| 111 | v=Instance.new("Part")
| |
| 112 | v.Name = "ColorBrick" | |
| 113 | v.Parent=p.Character | |
| 114 | v.FormFactor="Symmetric" | |
| 115 | v.Anchored=true | |
| 116 | v.CanCollide=false | |
| 117 | v.BottomSurface="Smooth" | |
| 118 | v.TopSurface="Smooth" | |
| 119 | v.Size=Vector3.new(10,5,3) | |
| 120 | v.Transparency=1 | |
| 121 | v.CFrame=char.Torso.CFrame | |
| 122 | v.BrickColor=BrickColor.new(CV) | |
| 123 | v.Transparency=1 | |
| 124 | text.TextColor3 = Color3.fromRGB(255, 0, 0) | |
| 125 | v.Shape="Block" | |
| 126 | text.Text = "The Demonic" | |
| 127 | coroutine.wrap(function() | |
| 128 | while wait() do | |
| 129 | wait(3) | |
| 130 | text.Text = "The Demonic" | |
| 131 | end | |
| 132 | end)() | |
| 133 | p = owner | |
| 134 | ||
| 135 | print'This all is edit by boss_kiddos.' | |
| 136 | ||
| 137 | ||
| 138 | char = p.Character | |
| 139 | torso = char.Torso | |
| 140 | neck = char.Torso.Neck | |
| 141 | ||
| 142 | wait(0.2) | |
| 143 | ||
| 144 | ||
| 145 | ||
| 146 | Player = owner | |
| 147 | PlayerGui = Player.PlayerGui | |
| 148 | Cam = workspace.CurrentCamera | |
| 149 | Backpack = Player.Backpack | |
| 150 | Character = Player.Character | |
| 151 | Humanoid = Character.Humanoid | |
| 152 | RootPart = Character["HumanoidRootPart"] | |
| 153 | Torso = Character["Torso"] | |
| 154 | Head = Character["Head"] | |
| 155 | RightArm = Character["Right Arm"] | |
| 156 | LeftArm = Character["Left Arm"] | |
| 157 | RightLeg = Character["Right Leg"] | |
| 158 | LeftLeg = Character["Left Leg"] | |
| 159 | RootJoint = RootPart["RootJoint"] | |
| 160 | Neck = Torso["Neck"] | |
| 161 | RightShoulder = Torso["Right Shoulder"] | |
| 162 | LeftShoulder = Torso["Left Shoulder"] | |
| 163 | RightHip = Torso["Right Hip"] | |
| 164 | LeftHip = Torso["Left Hip"] | |
| 165 | local sick = Instance.new("Sound",Character)
| |
| 166 | sick.SoundId = "rbxassetid://1693948941" | |
| 167 | sick.Looped = true | |
| 168 | sick.Pitch = 1 | |
| 169 | sick.Volume = 1 | |
| 170 | sick:Play() | |
| 171 | ||
| 172 | IT = Instance.new | |
| 173 | CF = CFrame.new | |
| 174 | VT = Vector3.new | |
| 175 | RAD = math.rad | |
| 176 | C3 = Color3.new | |
| 177 | UD2 = UDim2.new | |
| 178 | BRICKC = BrickColor.new | |
| 179 | ANGLES = CFrame.Angles | |
| 180 | EULER = CFrame.fromEulerAnglesXYZ | |
| 181 | COS = math.cos | |
| 182 | ACOS = math.acos | |
| 183 | SIN = math.sin | |
| 184 | ASIN = math.asin | |
| 185 | ABS = math.abs | |
| 186 | MRANDOM = math.random | |
| 187 | FLOOR = math.floor | |
| 188 | ||
| 189 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 190 | local NEWMESH = IT(MESH) | |
| 191 | if MESH == "SpecialMesh" then | |
| 192 | NEWMESH.MeshType = MESHTYPE | |
| 193 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 194 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 195 | end | |
| 196 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 197 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 198 | end | |
| 199 | end | |
| 200 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 201 | NEWMESH.Scale = SCALE | |
| 202 | NEWMESH.Parent = PARENT | |
| 203 | return NEWMESH | |
| 204 | end | |
| 205 | ||
| 206 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 207 | local NEWPART = IT("Part")
| |
| 208 | NEWPART.formFactor = FORMFACTOR | |
| 209 | NEWPART.Reflectance = REFLECTANCE | |
| 210 | NEWPART.Transparency = TRANSPARENCY | |
| 211 | NEWPART.CanCollide = false | |
| 212 | NEWPART.Locked = true | |
| 213 | NEWPART.Anchored = true | |
| 214 | if ANCHOR == false then | |
| 215 | NEWPART.Anchored = false | |
| 216 | end | |
| 217 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 218 | NEWPART.Name = NAME | |
| 219 | NEWPART.Size = SIZE | |
| 220 | NEWPART.Position = Torso.Position | |
| 221 | NEWPART.Material = MATERIAL | |
| 222 | NEWPART:BreakJoints() | |
| 223 | NEWPART.Parent = PARENT | |
| 224 | return NEWPART | |
| 225 | end | |
| 226 | ||
| 227 | --//=================================\\ | |
| 228 | --|| CUSTOMIZATION | |
| 229 | --\\=================================// | |
| 230 | ||
| 231 | Player_Size = 1 --Size of the player. | |
| 232 | Animation_Speed = 3 | |
| 233 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 234 | ||
| 235 | local Speed = 16 | |
| 236 | local Effects2 = {}
| |
| 237 | ||
| 238 | --//=================================\\ | |
| 239 | --|| END OF CUSTOMIZATION | |
| 240 | --\\=================================// | |
| 241 | ||
| 242 | local function weldBetween(a, b) | |
| 243 | local weldd = Instance.new("ManualWeld")
| |
| 244 | weldd.Part0 = a | |
| 245 | weldd.Part1 = b | |
| 246 | weldd.C0 = CFrame.new() | |
| 247 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 248 | weldd.Parent = a | |
| 249 | return weldd | |
| 250 | end | |
| 251 | ||
| 252 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 253 | local acs = Instance.new("Part")
| |
| 254 | acs.CanCollide = false | |
| 255 | acs.Anchored = false | |
| 256 | acs.Size = Vector3.new(0,0,0) | |
| 257 | acs.CFrame = attachmentpart.CFrame | |
| 258 | acs.Parent = Character | |
| 259 | acs.BrickColor = color | |
| 260 | local meshs = Instance.new("SpecialMesh")
| |
| 261 | meshs.MeshId = mesh | |
| 262 | meshs.TextureId = texture | |
| 263 | meshs.Parent = acs | |
| 264 | meshs.Scale = scale | |
| 265 | meshs.Offset = offset | |
| 266 | weldBetween(attachmentpart,acs) | |
| 267 | end | |
| 268 | ||
| 269 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 270 | if TYPE == "Gem" then | |
| 271 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 272 | acs.Anchored = false | |
| 273 | acs.CanCollide = false | |
| 274 | acs.CFrame = PART.CFrame | |
| 275 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 276 | weldBetween(PART,acs) | |
| 277 | elseif TYPE == "Skull" then | |
| 278 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 279 | acs.Anchored = false | |
| 280 | acs.CanCollide = false | |
| 281 | acs.CFrame = PART.CFrame | |
| 282 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 283 | weldBetween(PART,acs) | |
| 284 | elseif TYPE == "Eye" then | |
| 285 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 286 | acs.Anchored = false | |
| 287 | acs.CanCollide = false | |
| 288 | acs.CFrame = PART.CFrame | |
| 289 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 290 | weldBetween(PART,acs) | |
| 291 | end | |
| 292 | end | |
| 293 | ||
| 294 | --//=================================\\ | |
| 295 | --|| USEFUL VALUES | |
| 296 | --\\=================================// | |
| 297 | ||
| 298 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 299 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 300 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 301 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 302 | local CHANGEDEFENSE = 0 | |
| 303 | local CHANGEDAMAGE = 0 | |
| 304 | local CHANGEMOVEMENT = 0 | |
| 305 | local ANIM = "Idle" | |
| 306 | local ATTACK = false | |
| 307 | local EQUIPPED = false | |
| 308 | local HOLD = false | |
| 309 | local COMBO = 1 | |
| 310 | local Rooted = false | |
| 311 | local SINE = 0 | |
| 312 | local KEYHOLD = false | |
| 313 | local CHANGE = 2 / Animation_Speed | |
| 314 | local WALKINGANIM = false | |
| 315 | local WALK = 0 | |
| 316 | local VALUE1 = false | |
| 317 | local VALUE2 = false | |
| 318 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 319 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 320 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 321 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 322 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 323 | WEAPONGUI.Name = "Weapon GUI" | |
| 324 | local Weapon = IT("Model")
| |
| 325 | Weapon.Name = "Adds" | |
| 326 | local Effects = IT("Folder", Weapon)
| |
| 327 | Effects.Name = "Effects" | |
| 328 | local ANIMATOR = Humanoid.Animator | |
| 329 | local ANIMATE = Character.Animate | |
| 330 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 331 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 332 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 333 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 334 | local UNANCHOR = true | |
| 335 | ||
| 336 | local SKILLTEXTCOLOR = BRICKC"Pastel blue-green".Color | |
| 337 | ||
| 338 | --//=================================\\ | |
| 339 | --\\=================================// | |
| 340 | ||
| 341 | ||
| 342 | --//=================================\\ | |
| 343 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 344 | --\\=================================// | |
| 345 | ||
| 346 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 347 | ArtificialHB.Name = "ArtificialHB" | |
| 348 | ||
| 349 | script:WaitForChild("ArtificialHB")
| |
| 350 | ||
| 351 | frame = Frame_Speed | |
| 352 | tf = 0 | |
| 353 | allowframeloss = false | |
| 354 | tossremainder = false | |
| 355 | lastframe = tick() | |
| 356 | script.ArtificialHB:Fire() | |
| 357 | ||
| 358 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 359 | tf = tf + s | |
| 360 | if tf >= frame then | |
| 361 | if allowframeloss then | |
| 362 | script.ArtificialHB:Fire() | |
| 363 | lastframe = tick() | |
| 364 | else | |
| 365 | for i = 1, math.floor(tf / frame) do | |
| 366 | script.ArtificialHB:Fire() | |
| 367 | end | |
| 368 | lastframe = tick() | |
| 369 | end | |
| 370 | if tossremainder then | |
| 371 | tf = 0 | |
| 372 | else | |
| 373 | tf = tf - frame * math.floor(tf / frame) | |
| 374 | end | |
| 375 | end | |
| 376 | end) | |
| 377 | ||
| 378 | --//=================================\\ | |
| 379 | --\\=================================// | |
| 380 | ||
| 381 | ||
| 382 | ||
| 383 | ||
| 384 | ||
| 385 | --//=================================\\ | |
| 386 | --|| SOME FUNCTIONS | |
| 387 | --\\=================================// | |
| 388 | ||
| 389 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 390 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 391 | end | |
| 392 | ||
| 393 | function PositiveAngle(NUMBER) | |
| 394 | if NUMBER >= 0 then | |
| 395 | NUMBER = 0 | |
| 396 | end | |
| 397 | return NUMBER | |
| 398 | end | |
| 399 | ||
| 400 | function NegativeAngle(NUMBER) | |
| 401 | if NUMBER <= 0 then | |
| 402 | NUMBER = 0 | |
| 403 | end | |
| 404 | return NUMBER | |
| 405 | end | |
| 406 | ||
| 407 | function Swait(NUMBER) | |
| 408 | if NUMBER == 0 or NUMBER == nil then | |
| 409 | ArtificialHB.Event:wait() | |
| 410 | else | |
| 411 | for i = 1, NUMBER do | |
| 412 | ArtificialHB.Event:wait() | |
| 413 | end | |
| 414 | end | |
| 415 | end | |
| 416 | ||
| 417 | function QuaternionFromCFrame(cf) | |
| 418 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 419 | local trace = m00 + m11 + m22 | |
| 420 | if trace > 0 then | |
| 421 | local s = math.sqrt(1 + trace) | |
| 422 | local recip = 0.5 / s | |
| 423 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 424 | else | |
| 425 | local i = 0 | |
| 426 | if m11 > m00 then | |
| 427 | i = 1 | |
| 428 | end | |
| 429 | if m22 > (i == 0 and m00 or m11) then | |
| 430 | i = 2 | |
| 431 | end | |
| 432 | if i == 0 then | |
| 433 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 434 | local recip = 0.5 / s | |
| 435 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 436 | elseif i == 1 then | |
| 437 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 438 | local recip = 0.5 / s | |
| 439 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 440 | elseif i == 2 then | |
| 441 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 442 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 443 | end | |
| 444 | end | |
| 445 | end | |
| 446 | ||
| 447 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 448 | local xs, ys, zs = x + x, y + y, z + z | |
| 449 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 450 | local xx = x * xs | |
| 451 | local xy = x * ys | |
| 452 | local xz = x * zs | |
| 453 | local yy = y * ys | |
| 454 | local yz = y * zs | |
| 455 | local zz = z * zs | |
| 456 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 457 | end | |
| 458 | ||
| 459 | function QuaternionSlerp(a, b, t) | |
| 460 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 461 | local startInterp, finishInterp; | |
| 462 | if cosTheta >= 0.0001 then | |
| 463 | if (1 - cosTheta) > 0.0001 then | |
| 464 | local theta = ACOS(cosTheta) | |
| 465 | local invSinTheta = 1 / SIN(theta) | |
| 466 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 467 | finishInterp = SIN(t * theta) * invSinTheta | |
| 468 | else | |
| 469 | startInterp = 1 - t | |
| 470 | finishInterp = t | |
| 471 | end | |
| 472 | else | |
| 473 | if (1 + cosTheta) > 0.0001 then | |
| 474 | local theta = ACOS(-cosTheta) | |
| 475 | local invSinTheta = 1 / SIN(theta) | |
| 476 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 477 | finishInterp = SIN(t * theta) * invSinTheta | |
| 478 | else | |
| 479 | startInterp = t - 1 | |
| 480 | finishInterp = t | |
| 481 | end | |
| 482 | end | |
| 483 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 484 | end | |
| 485 | ||
| 486 | function Clerp(a, b, t) | |
| 487 | local qa = {QuaternionFromCFrame(a)}
| |
| 488 | local qb = {QuaternionFromCFrame(b)}
| |
| 489 | local ax, ay, az = a.x, a.y, a.z | |
| 490 | local bx, by, bz = b.x, b.y, b.z | |
| 491 | local _t = 1 - t | |
| 492 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 493 | end | |
| 494 | ||
| 495 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 496 | local frame = IT("Frame")
| |
| 497 | frame.BackgroundTransparency = TRANSPARENCY | |
| 498 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 499 | frame.Position = POSITION | |
| 500 | frame.Size = SIZE | |
| 501 | frame.BackgroundColor3 = COLOR | |
| 502 | frame.BorderColor3 = BORDERCOLOR | |
| 503 | frame.Name = NAME | |
| 504 | frame.Parent = PARENT | |
| 505 | return frame | |
| 506 | end | |
| 507 | ||
| 508 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 509 | local label = IT("TextLabel")
| |
| 510 | label.BackgroundTransparency = 1 | |
| 511 | label.Size = UD2(1, 0, 1, 0) | |
| 512 | label.Position = UD2(0, 0, 0, 0) | |
| 513 | label.TextColor3 = TEXTCOLOR | |
| 514 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 515 | label.TextTransparency = TRANSPARENCY | |
| 516 | label.FontSize = TEXTFONTSIZE | |
| 517 | label.Font = TEXTFONT | |
| 518 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 519 | label.TextScaled = false | |
| 520 | label.Text = TEXT | |
| 521 | label.Name = NAME | |
| 522 | label.Parent = PARENT | |
| 523 | return label | |
| 524 | end | |
| 525 | ||
| 526 | function NoOutlines(PART) | |
| 527 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 528 | end | |
| 529 | ||
| 530 | ||
| 531 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 532 | local NEWWELD = IT(TYPE) | |
| 533 | NEWWELD.Part0 = PART0 | |
| 534 | NEWWELD.Part1 = PART1 | |
| 535 | NEWWELD.C0 = C0 | |
| 536 | NEWWELD.C1 = C1 | |
| 537 | NEWWELD.Parent = PARENT | |
| 538 | return NEWWELD | |
| 539 | end | |
| 540 | ||
| 541 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 542 | local NEWSOUND = nil | |
| 543 | coroutine.resume(coroutine.create(function() | |
| 544 | NEWSOUND = IT("Sound", PARENT)
| |
| 545 | NEWSOUND.Volume = VOLUME | |
| 546 | NEWSOUND.Pitch = PITCH | |
| 547 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 548 | Swait() | |
| 549 | NEWSOUND:play() | |
| 550 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 551 | end)) | |
| 552 | return NEWSOUND | |
| 553 | end | |
| 554 | ||
| 555 | function CFrameFromTopBack(at, top, back) | |
| 556 | local right = top:Cross(back) | |
| 557 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 558 | end | |
| 559 | ||
| 560 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 561 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 562 | local mesh = IT("SpecialMesh",wave)
| |
| 563 | mesh.MeshType = "FileMesh" | |
| 564 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 565 | mesh.Scale = SIZE | |
| 566 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 567 | wave.CFrame = CFRAME | |
| 568 | coroutine.resume(coroutine.create(function(PART) | |
| 569 | for i = 1, WAIT do | |
| 570 | Swait() | |
| 571 | mesh.Scale = mesh.Scale + GROW | |
| 572 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 573 | if DOESROT == true then | |
| 574 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 575 | end | |
| 576 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 577 | if wave.Transparency > 0.99 then | |
| 578 | wave:remove() | |
| 579 | end | |
| 580 | end | |
| 581 | end)) | |
| 582 | end | |
| 583 | ||
| 584 | function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 585 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 586 | local mesh = IT("SpecialMesh",wave)
| |
| 587 | mesh.MeshType = "FileMesh" | |
| 588 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
| 589 | mesh.Scale = SIZE | |
| 590 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 591 | wave.CFrame = CFRAME | |
| 592 | coroutine.resume(coroutine.create(function(PART) | |
| 593 | for i = 1, WAIT do | |
| 594 | Swait() | |
| 595 | mesh.Scale = mesh.Scale + GROW | |
| 596 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 597 | if DOESROT == true then | |
| 598 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 599 | end | |
| 600 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 601 | if wave.Transparency > 0.99 then | |
| 602 | wave:remove() | |
| 603 | end | |
| 604 | end | |
| 605 | end)) | |
| 606 | end | |
| 607 | ||
| 608 | function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 609 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 610 | local mesh = IT("SpecialMesh",wave)
| |
| 611 | mesh.MeshType = "FileMesh" | |
| 612 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
| 613 | mesh.Scale = SIZE | |
| 614 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 615 | wave.CFrame = CFRAME | |
| 616 | coroutine.resume(coroutine.create(function(PART) | |
| 617 | for i = 1, WAIT do | |
| 618 | Swait() | |
| 619 | mesh.Scale = mesh.Scale + GROW | |
| 620 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 621 | if DOESROT == true then | |
| 622 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 623 | end | |
| 624 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 625 | if wave.Transparency > 0.99 then | |
| 626 | wave:remove() | |
| 627 | end | |
| 628 | end | |
| 629 | end)) | |
| 630 | end | |
| 631 | ||
| 632 | function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 633 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 634 | local mesh = IT("SpecialMesh",wave)
| |
| 635 | mesh.MeshType = "FileMesh" | |
| 636 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
| 637 | mesh.Scale = SIZE | |
| 638 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 639 | wave.CFrame = CFRAME | |
| 640 | coroutine.resume(coroutine.create(function(PART) | |
| 641 | for i = 1, WAIT do | |
| 642 | Swait() | |
| 643 | mesh.Scale = mesh.Scale + GROW | |
| 644 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 645 | if DOESROT == true then | |
| 646 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 647 | end | |
| 648 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 649 | if wave.Transparency > 0.99 then | |
| 650 | wave:remove() | |
| 651 | end | |
| 652 | end | |
| 653 | end)) | |
| 654 | end | |
| 655 | ||
| 656 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 657 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 658 | local mesh = IT("SpecialMesh",wave)
| |
| 659 | mesh.MeshType = "FileMesh" | |
| 660 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 661 | mesh.Scale = SIZE | |
| 662 | wave.CFrame = CFRAME | |
| 663 | coroutine.resume(coroutine.create(function(PART) | |
| 664 | for i = 1, WAIT do | |
| 665 | Swait() | |
| 666 | mesh.Scale = mesh.Scale + GROW | |
| 667 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 668 | if DOESROT == true then | |
| 669 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 670 | end | |
| 671 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 672 | if wave.Transparency > 0.99 then | |
| 673 | wave:remove() | |
| 674 | end | |
| 675 | end | |
| 676 | end)) | |
| 677 | end | |
| 678 | ||
| 679 | function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 680 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 681 | local mesh = IT("SpecialMesh",wave)
| |
| 682 | mesh.MeshType = "FileMesh" | |
| 683 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
| 684 | mesh.Scale = SIZE | |
| 685 | wave.CFrame = CFRAME | |
| 686 | coroutine.resume(coroutine.create(function(PART) | |
| 687 | for i = 1, WAIT do | |
| 688 | Swait() | |
| 689 | mesh.Scale = mesh.Scale + GROW | |
| 690 | if DOESROT == true then | |
| 691 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 692 | end | |
| 693 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 694 | if wave.Transparency > 0.99 then | |
| 695 | wave:remove() | |
| 696 | end | |
| 697 | end | |
| 698 | end)) | |
| 699 | end | |
| 700 | ||
| 701 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 702 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 703 | local mesh = IT("SpecialMesh",wave)
| |
| 704 | mesh.MeshType = "FileMesh" | |
| 705 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 706 | mesh.Scale = SIZE | |
| 707 | mesh.Offset = VT(0,0,0) | |
| 708 | wave.CFrame = CFRAME | |
| 709 | coroutine.resume(coroutine.create(function(PART) | |
| 710 | for i = 1, WAIT do | |
| 711 | Swait() | |
| 712 | mesh.Scale = mesh.Scale + GROW | |
| 713 | if DOESROT == true then | |
| 714 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 715 | end | |
| 716 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 717 | if wave.Transparency > 0.99 then | |
| 718 | wave:remove() | |
| 719 | end | |
| 720 | end | |
| 721 | end)) | |
| 722 | end | |
| 723 | ||
| 724 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 725 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 726 | local mesh = IT("SpecialMesh",wave)
| |
| 727 | mesh.MeshType = "Sphere" | |
| 728 | mesh.Scale = SIZE | |
| 729 | mesh.Offset = VT(0,0,0) | |
| 730 | wave.CFrame = CFRAME | |
| 731 | coroutine.resume(coroutine.create(function(PART) | |
| 732 | for i = 1, WAIT do | |
| 733 | Swait() | |
| 734 | mesh.Scale = mesh.Scale + GROW | |
| 735 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 736 | if wave.Transparency > 0.99 then | |
| 737 | wave:remove() | |
| 738 | end | |
| 739 | end | |
| 740 | end)) | |
| 741 | end | |
| 742 | ||
| 743 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 744 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
| 745 | local mesh = IT("BlockMesh",wave)
| |
| 746 | wave.CFrame = CFRAME | |
| 747 | coroutine.resume(coroutine.create(function(PART) | |
| 748 | for i = 1, WAIT do | |
| 749 | Swait() | |
| 750 | mesh.Scale = mesh.Scale + GROW | |
| 751 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 752 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 753 | if wave.Transparency > 0.99 then | |
| 754 | wave:remove() | |
| 755 | end | |
| 756 | end | |
| 757 | end)) | |
| 758 | end | |
| 759 | ||
| 760 | function MakeForm(PART,TYPE) | |
| 761 | if TYPE == "Cyl" then | |
| 762 | local MSH = IT("CylinderMesh",PART)
| |
| 763 | elseif TYPE == "Ball" then | |
| 764 | local MSH = IT("SpecialMesh",PART)
| |
| 765 | MSH.MeshType = "Sphere" | |
| 766 | elseif TYPE == "Wedge" then | |
| 767 | local MSH = IT("SpecialMesh",PART)
| |
| 768 | MSH.MeshType = "Wedge" | |
| 769 | elseif TYPE == "Cone" then | |
| 770 | local MSH = IT("SpecialMesh",PART)
| |
| 771 | MSH.MeshType = "FileMesh" | |
| 772 | MSH.MeshId = "http://www.roblox.com/asset/?id=785967755" | |
| 773 | MSH.Scale = PART.Size/50 | |
| 774 | end | |
| 775 | end | |
| 776 | ||
| 777 | function CheckTableForString(Table, String) | |
| 778 | for i, v in pairs(Table) do | |
| 779 | if string.find(string.lower(String), string.lower(v)) then | |
| 780 | return true | |
| 781 | end | |
| 782 | end | |
| 783 | return false | |
| 784 | end | |
| 785 | ||
| 786 | function CheckIntangible(Hit) | |
| 787 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 788 | if Hit and Hit.Parent then | |
| 789 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 790 | return true | |
| 791 | end | |
| 792 | end | |
| 793 | return false | |
| 794 | end | |
| 795 | ||
| 796 | Debris = game:GetService("Debris")
| |
| 797 | ||
| 798 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 799 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 800 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 801 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 802 | if RayHit and CheckIntangible(RayHit) then | |
| 803 | if DelayIfHit then | |
| 804 | wait() | |
| 805 | end | |
| 806 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 807 | end | |
| 808 | return RayHit, RayPos, RayNormal | |
| 809 | end | |
| 810 | ||
| 811 | function turnto(position) | |
| 812 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 813 | end | |
| 814 | ||
| 815 | --//=================================\\ | |
| 816 | --|| SPEECH | |
| 817 | --\\=================================// | |
| 818 | ||
| 819 | function chatfunc(text,waitt) | |
| 820 | local chat = coroutine.wrap(function() | |
| 821 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 822 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 823 | end | |
| 824 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 825 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 826 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
| 827 | naeeym2.Adornee = Character.Head | |
| 828 | naeeym2.Name = "TalkingBillBoard" | |
| 829 | naeeym2.AlwaysOnTop = true | |
| 830 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 831 | tecks2.BackgroundTransparency = 1 | |
| 832 | tecks2.BorderSizePixel = 0 | |
| 833 | tecks2.Text = "" | |
| 834 | tecks2.Font = "SciFi" | |
| 835 | tecks2.TextSize = 30 | |
| 836 | tecks2.TextStrokeTransparency = 1 | |
| 837 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
| 838 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 839 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 840 | for i = 1,string.len(text),1 do | |
| 841 | tecks2.Text = string.sub(text,1,i) | |
| 842 | Swait() | |
| 843 | end | |
| 844 | wait(waitt) | |
| 845 | coroutine.resume(coroutine.create(function() | |
| 846 | for i = 1, 10 do | |
| 847 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
| 848 | Swait() | |
| 849 | end | |
| 850 | naeeym2:Destroy() | |
| 851 | end)) | |
| 852 | end) | |
| 853 | chat() | |
| 854 | end | |
| 855 | ||
| 856 | --//=================================\\ | |
| 857 | --|| WEAPON CREATION | |
| 858 | --\\=================================// | |
| 859 | ||
| 860 | local COLOR = "Really red" | |
| 861 | local COLOR2 = "Black" | |
| 862 | ||
| 863 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false) | |
| 864 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 865 | local part = CreatePart(3, Weapon, "Granite", 0, 0, COLOR2, "Gauntlet Part", VT(1.005,0.25,1.005),false) | |
| 866 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 867 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false) | |
| 868 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 869 | local part = CreatePart(3, Weapon, "Granite", 0, 0, COLOR2, "Gauntlet Part", VT(1.005,0.25,1.005),false) | |
| 870 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 871 | ||
| 872 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.6,1.02,0.6),false) | |
| 873 | MakeForm(part,"Cyl") | |
| 874 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 875 | local part = CreatePart(3, Weapon, "Granite", 0, 0, COLOR2, "Gauntlet Part", VT(0.7,1.005,0.7),false) | |
| 876 | MakeForm(part,"Cyl") | |
| 877 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 878 | ||
| 879 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) | |
| 880 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 881 | local part = CreatePart(3, Weapon, "Granite", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false) | |
| 882 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 883 | ||
| 884 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) | |
| 885 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 886 | local part = CreatePart(3, Weapon, "Granite", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false) | |
| 887 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 888 | ||
| 889 | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.5,0.725,1.0025),false) | |
| 890 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.251, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 891 | ||
| 892 | local OFFSET = 0.25 | |
| 893 | ||
| 894 | for i = 1, 2 do | |
| 895 | local PART = CreatePart(3, Weapon, "Granite", 0, 1, COLOR, "ClawPart", VT(0,0,0),false) | |
| 896 | local weld = CreateWeldOrSnapOrMotor("Weld", PART, RightArm, PART, CF(-0.35, -1.25, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, OFFSET, 0))
| |
| 897 | for i = 1, 12 do | |
| 898 | local RingPiece = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "ClawPart", VT(0.15-(i/120),0.15-(i/120),0.2),false) | |
| 899 | local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(-35+i*8), RAD(0)), CF(0, 0, 0) * CF(-1, 0, 0))
| |
| 900 | end | |
| 901 | OFFSET = OFFSET - 0.50 | |
| 902 | end | |
| 903 | ||
| 904 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false) | |
| 905 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 906 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(1.005,0.25,1.005),false) | |
| 907 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 908 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false) | |
| 909 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 910 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(1.005,0.25,1.005),false) | |
| 911 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 912 | ||
| 913 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.6,1.02,0.6),false) | |
| 914 | MakeForm(part,"Cyl") | |
| 915 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 916 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.7,1.005,0.7),false) | |
| 917 | MakeForm(part,"Cyl") | |
| 918 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 919 | ||
| 920 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) | |
| 921 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 922 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false) | |
| 923 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 924 | ||
| 925 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) | |
| 926 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 927 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false) | |
| 928 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 929 | ||
| 930 | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.5,0.725,1.0025),false) | |
| 931 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.251, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 932 | ||
| 933 | local CLAW = CreatePart(3, Weapon, "Neon", 0, 1, COLOR, "Grab part", VT(0.2,0.2,0.2),false) | |
| 934 | local weld = CreateWeldOrSnapOrMotor("Weld", CLAW, RightArm, CLAW, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 935 | ||
| 936 | CLAW.CanCollide = true | |
| 937 | ||
| 938 | local OFFSET = 0.25 | |
| 939 | ||
| 940 | for i = 1, 2 do | |
| 941 | local PART = CreatePart(3, Weapon, "Marble", 0, 1, COLOR, "ClawPart", VT(0,0,0),false) | |
| 942 | local weld = CreateWeldOrSnapOrMotor("Weld", PART, LeftArm, PART, CF(0.35, -1.25, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)), CF(0, OFFSET, 0))
| |
| 943 | for i = 1, 12 do | |
| 944 | local RingPiece = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "ClawPart", VT(0.15-(i/120),0.15-(i/120),0.2),false) | |
| 945 | local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(-35+i*8), RAD(0)), CF(0, 0, 0) * CF(-1, 0, 0))
| |
| 946 | end | |
| 947 | OFFSET = OFFSET - 0.50 | |
| 948 | end | |
| 949 | ||
| 950 | for _, c in pairs(Weapon:GetChildren()) do | |
| 951 | if c.ClassName == "Part" then | |
| 952 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 953 | end | |
| 954 | end | |
| 955 | ||
| 956 | Weapon.Parent = Character | |
| 957 | ||
| 958 | Humanoid.Died:connect(function() | |
| 959 | ATTACK = true | |
| 960 | end) | |
| 961 | ||
| 962 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 963 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 964 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 965 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 966 | ||
| 967 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Idiotic Ice Wall", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 1") | |
| 968 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Idiotic Icicle prison", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 2") | |
| 969 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V] Idiotic Frozen kingdom", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3") | |
| 970 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Idiotic Ice chuck", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4") | |
| 971 | ||
| 972 | --//=================================\\ | |
| 973 | --|| DAMAGE FUNCTIONS | |
| 974 | --\\=================================// | |
| 975 | ||
| 976 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 977 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 978 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 979 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 980 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 981 | BODYPOSITION.P = 2000 | |
| 982 | BODYPOSITION.D = 100 | |
| 983 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 984 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 985 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 986 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 987 | BILLBOARDGUI.Adornee = STATPART | |
| 988 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 989 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 990 | BILLBOARDGUI.AlwaysOnTop = false | |
| 991 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 992 | TEXTLABEL.BackgroundTransparency = 1 | |
| 993 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 994 | TEXTLABEL.Text = TEXT | |
| 995 | TEXTLABEL.Font = "SciFi" | |
| 996 | TEXTLABEL.FontSize="Size42" | |
| 997 | TEXTLABEL.TextColor3 = COLOR | |
| 998 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 999 | TEXTLABEL.TextScaled = true | |
| 1000 | TEXTLABEL.TextWrapped = true | |
| 1001 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1002 | if LABELTYPE == "Normal" then | |
| 1003 | for i = 1, 30 do | |
| 1004 | Swait() | |
| 1005 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 1006 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 1007 | end | |
| 1008 | elseif LABELTYPE == "Debuff" then | |
| 1009 | for i = 1, 30 do | |
| 1010 | Swait() | |
| 1011 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 1012 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 1013 | end | |
| 1014 | elseif LABELTYPE == "Shock" then | |
| 1015 | local ORIGIN = STATPART.Position | |
| 1016 | for i = 1, 30 do | |
| 1017 | Swait() | |
| 1018 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 1019 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 1020 | end | |
| 1021 | end | |
| 1022 | THEPART.Parent = nil | |
| 1023 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 1024 | end | |
| 1025 | ||
| 1026 | --//=================================\\ | |
| 1027 | --|| DAMAGING | |
| 1028 | --\\=================================// | |
| 1029 | ||
| 1030 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
| 1031 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1032 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1033 | local dmg = math.random(min,max) | |
| 1034 | if humanoid.Health > 0 then | |
| 1035 | if beserk == true then | |
| 1036 | humanoid.Health = 0 | |
| 1037 | else | |
| 1038 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
| 1039 | if math.random(1,100) < critrate+1 then | |
| 1040 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
| 1041 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1042 | else | |
| 1043 | humanoid.Health = humanoid.Health - dmg | |
| 1044 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1045 | end | |
| 1046 | end | |
| 1047 | end | |
| 1048 | end | |
| 1049 | end | |
| 1050 | ||
| 1051 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 1052 | local dmg = math.random(min,max) | |
| 1053 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1054 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1055 | local body = v:GetChildren() | |
| 1056 | for part = 1, #body do | |
| 1057 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 1058 | if(body[part].Position - position).Magnitude < radius then | |
| 1059 | if v.ClassName == "Model" then | |
| 1060 | if v:FindFirstChild("Humanoid") then
| |
| 1061 | if v.Humanoid.Health ~= 0 then | |
| 1062 | if CanBeDodgedByJumping == true then | |
| 1063 | if body[part].Position.Y < position.Y+5 then | |
| 1064 | if math.random(1,100) < critrate+1 then | |
| 1065 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 1066 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1067 | else | |
| 1068 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 1069 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1070 | end | |
| 1071 | local defence = Instance.new("BoolValue",v)
| |
| 1072 | defence.Name = ("HitBy"..Player.Name)
| |
| 1073 | end | |
| 1074 | else | |
| 1075 | if beserk == true then | |
| 1076 | v.Humanoid.Health = 0 | |
| 1077 | end | |
| 1078 | if math.random(1,100) < critrate+1 then | |
| 1079 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 1080 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1081 | else | |
| 1082 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 1083 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1084 | end | |
| 1085 | local defence = Instance.new("BoolValue",v)
| |
| 1086 | defence.Name = ("HitBy"..Player.Name)
| |
| 1087 | end | |
| 1088 | end | |
| 1089 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1090 | end | |
| 1091 | end | |
| 1092 | end | |
| 1093 | end | |
| 1094 | end | |
| 1095 | end | |
| 1096 | if v:FindFirstChild("HitBy"..Player.Name) then
| |
| 1097 | v:FindFirstChild("HitBy"..Player.Name):remove()
| |
| 1098 | end | |
| 1099 | end | |
| 1100 | end | |
| 1101 | ||
| 1102 | function AoEStun(POS,RANGE,LAST) | |
| 1103 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1104 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
| |
| 1105 | local body = v:GetChildren() | |
| 1106 | for part = 1, #body do | |
| 1107 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 1108 | if(body[part].Position - POS).Magnitude < RANGE then | |
| 1109 | if v.ClassName == "Model" then | |
| 1110 | if v:FindFirstChild("Humanoid") then
| |
| 1111 | if v.Humanoid.Health ~= 0 then | |
| 1112 | Freeze(v.Humanoid,LAST) | |
| 1113 | local defence = Instance.new("BoolValue",v)
| |
| 1114 | defence.Name = ("StunnedBy"..Player.Name)
| |
| 1115 | game:GetService("Debris"):AddItem(defence, 0.1)
| |
| 1116 | end | |
| 1117 | end | |
| 1118 | end | |
| 1119 | end | |
| 1120 | end | |
| 1121 | end | |
| 1122 | end | |
| 1123 | end | |
| 1124 | end | |
| 1125 | ||
| 1126 | function Freeze(HUMANOID,LAST) | |
| 1127 | if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
| |
| 1128 | local q = HUMANOID.Parent:GetChildren() | |
| 1129 | for i = 1, #q do | |
| 1130 | local bob = q[i] | |
| 1131 | if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then | |
| 1132 | if bob.Transparency < 1 then | |
| 1133 | bob.Anchored = true | |
| 1134 | local icelayer = bob:Clone() | |
| 1135 | icelayer.Parent = bob | |
| 1136 | icelayer.Material = "Ice" | |
| 1137 | icelayer.CanCollide = false | |
| 1138 | icelayer.BrickColor = BRICKC"Steel blue" | |
| 1139 | icelayer.Transparency = 0.5 | |
| 1140 | icelayer.CFrame = bob.CFrame | |
| 1141 | icelayer.Name = "Ice" | |
| 1142 | icelayer.Size = icelayer.Size + VT(0.1,0.1,0.1) | |
| 1143 | if icelayer:FindFirstChildOfClass("Decal") then
| |
| 1144 | icelayer:FindFirstChildOfClass("Decal"):remove()
| |
| 1145 | end | |
| 1146 | end | |
| 1147 | end | |
| 1148 | end | |
| 1149 | local defence = Instance.new("BoolValue",HUMANOID.Parent)
| |
| 1150 | defence.Name = ("StunnedBy"..Player.Name)
| |
| 1151 | game:GetService("Debris"):AddItem(defence, LAST)
| |
| 1152 | if HUMANOID.Parent:FindFirstChild("Head") then
| |
| 1153 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Frozen!", C3(0.3, 0.3, 0.3))
| |
| 1154 | end | |
| 1155 | coroutine.resume(coroutine.create(function() | |
| 1156 | Swait(LAST*50) | |
| 1157 | local q = HUMANOID.Parent:GetChildren() | |
| 1158 | for i = 1, #q do | |
| 1159 | local bob = q[i] | |
| 1160 | if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then | |
| 1161 | if bob.Transparency < 1 then | |
| 1162 | bob.Anchored = false | |
| 1163 | bob.Ice:remove() | |
| 1164 | end | |
| 1165 | end | |
| 1166 | end | |
| 1167 | end)) | |
| 1168 | end | |
| 1169 | end | |
| 1170 | ||
| 1171 | function killnearest(position,range,maxstrength) | |
| 1172 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1173 | local body = v:GetChildren() | |
| 1174 | for part = 1, #body do | |
| 1175 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1176 | if(body[part].Position - position).Magnitude < range then | |
| 1177 | if v.ClassName == "Model" then | |
| 1178 | v:BreakJoints() | |
| 1179 | end | |
| 1180 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 1181 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1182 | end | |
| 1183 | end | |
| 1184 | end | |
| 1185 | if v.ClassName == "Part" then | |
| 1186 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1187 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 1188 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1189 | end | |
| 1190 | end | |
| 1191 | end | |
| 1192 | end | |
| 1193 | ||
| 1194 | --//=================================\\ | |
| 1195 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1196 | --\\=================================// | |
| 1197 | ||
| 1198 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 1199 | if FLOOR ~= nil then | |
| 1200 | coroutine.resume(coroutine.create(function() | |
| 1201 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 1202 | PART.CFrame = CF(POSITION) | |
| 1203 | for i = 1, 45 do | |
| 1204 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 1205 | RingPiece.Material = FLOOR.Material | |
| 1206 | RingPiece.Color = FLOOR.Color | |
| 1207 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1208 | coroutine.resume(coroutine.create(function() | |
| 1209 | Swait(SWAIT) | |
| 1210 | RingPiece.Anchored = false | |
| 1211 | end)) | |
| 1212 | end | |
| 1213 | PART:remove() | |
| 1214 | end)) | |
| 1215 | end | |
| 1216 | end | |
| 1217 | ||
| 1218 | function Strike() | |
| 1219 | ATTACK = true | |
| 1220 | Rooted = false | |
| 1221 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1222 | Swait() | |
| 1223 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1224 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1225 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1226 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1227 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1228 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1229 | end | |
| 1230 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1231 | Swait() | |
| 1232 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1233 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1234 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(-45), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1235 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(45), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1236 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1237 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1238 | end | |
| 1239 | AoEDamage(RootPart.CFrame*CF(0,0,-2).p,3,25,35,5,false,2,2,false) | |
| 1240 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1241 | Swait() | |
| 1242 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1243 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1244 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(-45), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1245 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(45), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1246 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1247 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1248 | end | |
| 1249 | ATTACK = false | |
| 1250 | Rooted = false | |
| 1251 | end | |
| 1252 | ||
| 1253 | function IceWall() | |
| 1254 | ATTACK = true | |
| 1255 | Rooted = true | |
| 1256 | local IceMaterializeSounds = {
| |
| 1257 | "333476017", | |
| 1258 | "333475981", | |
| 1259 | "333475957", | |
| 1260 | "333475929" | |
| 1261 | } | |
| 1262 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1263 | Swait() | |
| 1264 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1265 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 1266 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1267 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1268 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1269 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1270 | end | |
| 1271 | coroutine.resume(coroutine.create(function() | |
| 1272 | local POS = RootPart.CFrame * CF(0,0,-5) | |
| 1273 | local OFFSET = 0.1 | |
| 1274 | local WallPiece = CreatePart(3, Effects, "Ice", 0, 0.75, COLOR, "Ice", VT(5,75,5)) | |
| 1275 | WallPiece.CFrame = POS | |
| 1276 | AoEDamage(WallPiece.Position,6,3,4,5,false,2,2,false) | |
| 1277 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], WallPiece, 3, 1) | |
| 1278 | WallPiece.CanCollide = true | |
| 1279 | coroutine.resume(coroutine.create(function() | |
| 1280 | Swait(150) | |
| 1281 | WallPiece.Anchored = false | |
| 1282 | WallPiece.CanCollide = false | |
| 1283 | end)) | |
| 1284 | for i = 1, 2 do | |
| 1285 | coroutine.resume(coroutine.create(function() | |
| 1286 | local OFF = OFFSET | |
| 1287 | for i = 1, 30 do | |
| 1288 | Swait() | |
| 1289 | local WallPiece = CreatePart(3, Effects, "Ice", 0, 0.75, COLOR, "Ice", VT(5,75,5)) | |
| 1290 | WallPiece.CanCollide = true | |
| 1291 | WallPiece.CFrame = POS*CF(OFF*(i*10),0,0) | |
| 1292 | coroutine.resume(coroutine.create(function() | |
| 1293 | Swait(150-i*1.3) | |
| 1294 | WallPiece.Anchored = false | |
| 1295 | WallPiece.CanCollide = false | |
| 1296 | end)) | |
| 1297 | AoEDamage(WallPiece.Position,6,3,4,5,false,2,2,false) | |
| 1298 | end | |
| 1299 | end)) | |
| 1300 | OFFSET = OFFSET - 0.2 | |
| 1301 | end | |
| 1302 | end)) | |
| 1303 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1304 | Swait() | |
| 1305 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 1306 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1307 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1308 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1309 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1310 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1311 | end | |
| 1312 | ATTACK = false | |
| 1313 | Rooted = false | |
| 1314 | end | |
| 1315 | ||
| 1316 | function IciclePrison() | |
| 1317 | ATTACK = true | |
| 1318 | Rooted = false | |
| 1319 | local IceMaterializeSounds = {
| |
| 1320 | "333476017", | |
| 1321 | "333475981", | |
| 1322 | "333475957", | |
| 1323 | "333475929" | |
| 1324 | } | |
| 1325 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1326 | Swait() | |
| 1327 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
| 1328 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.1 / Animation_Speed) | |
| 1329 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1330 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1331 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
| 1332 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
| 1333 | end | |
| 1334 | local WELD = nil | |
| 1335 | local TORS = nil | |
| 1336 | local GRABBED = nil | |
| 1337 | CreateSound("588738712", RightArm, 3, 1)
| |
| 1338 | local HIT1 = CLAW.Touched:Connect(function(hit) | |
| 1339 | if hit.Anchored == false and hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1340 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 1341 | if TORS ~= nil then | |
| 1342 | VALUE1 = true | |
| 1343 | hit.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
| |
| 1344 | CreateSound("233856097", RightArm, 3, 1)
| |
| 1345 | --CLAW.CanCollide = false | |
| 1346 | GRABBED = hit.Parent | |
| 1347 | WELD = CreateWeldOrSnapOrMotor("Weld", CLAW, CLAW, TORS, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1348 | end | |
| 1349 | end | |
| 1350 | end) | |
| 1351 | for i=0, 0.8, 0.1 / Animation_Speed do | |
| 1352 | Swait() | |
| 1353 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
| 1354 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 2 / Animation_Speed) | |
| 1355 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1356 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1357 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-26), RAD(0)), 2 / Animation_Speed) | |
| 1358 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(26), RAD(0)), 2 / Animation_Speed) | |
| 1359 | if VALUE1 == true then | |
| 1360 | break | |
| 1361 | end | |
| 1362 | end | |
| 1363 | HIT1:disconnect() | |
| 1364 | if GRABBED ~= nil then | |
| 1365 | Rooted = true | |
| 1366 | VALUE1 = false | |
| 1367 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1368 | Swait() | |
| 1369 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,-5),MRANDOM(-5,5)).p,RightArm.Position),COLOR,VT(0.001,0.001,1),0) | |
| 1370 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
| 1371 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 2 / Animation_Speed) | |
| 1372 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1373 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1374 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-26), RAD(0)), 2 / Animation_Speed) | |
| 1375 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(26), RAD(0)), 2 / Animation_Speed) | |
| 1376 | end | |
| 1377 | WELD:remove() | |
| 1378 | TORS.Anchored = true | |
| 1379 | local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(10,25,10)) | |
| 1380 | ICICLE.CFrame = CF(TORS.Position) | |
| 1381 | MakeForm(ICICLE,"Cone") | |
| 1382 | CreateDebreeRing(ICICLE,TORS.Position+VT(0,-5,0),0.7,VT(4,4,4),70*5) | |
| 1383 | CreateDebreeRing(ICICLE,TORS.Position+VT(0,-5,0),0.4,VT(6,6,6),70*5) | |
| 1384 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1) | |
| 1385 | coroutine.resume(coroutine.create(function() | |
| 1386 | for i = 1, 70 do | |
| 1387 | Swait(5) | |
| 1388 | dealdamage(TORS,1,1,0,false,0,0) | |
| 1389 | end | |
| 1390 | GRABBED:FindFirstChildOfClass("Humanoid").PlatformStand = false
| |
| 1391 | ICICLE.Anchored = false | |
| 1392 | TORS.Anchored = false | |
| 1393 | end)) | |
| 1394 | end | |
| 1395 | ATTACK = false | |
| 1396 | Rooted = false | |
| 1397 | end | |
| 1398 | ||
| 1399 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
| 1400 | if DoesCourontine == false then | |
| 1401 | local Direction = CF(Part.Position,ToLocation) | |
| 1402 | local Distance = (Part.Position - ToLocation).magnitude | |
| 1403 | for i = 1, AmountOfTime do | |
| 1404 | Swait() | |
| 1405 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 1406 | Direction = Part.CFrame | |
| 1407 | end | |
| 1408 | elseif DoesCourontine == true then | |
| 1409 | coroutine.resume(coroutine.create(function() | |
| 1410 | local Direction = CF(Part.Position,ToLocation) | |
| 1411 | local Distance = (Part.Position - ToLocation).magnitude | |
| 1412 | for i = 1, AmountOfTime do | |
| 1413 | Swait() | |
| 1414 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 1415 | Direction = Part.CFrame | |
| 1416 | end | |
| 1417 | end)) | |
| 1418 | end | |
| 1419 | end | |
| 1420 | ||
| 1421 | function Trail(Part) | |
| 1422 | local TRAIL = Part:Clone() | |
| 1423 | TRAIL.CanCollide = false | |
| 1424 | TRAIL.Anchored = true | |
| 1425 | TRAIL.Parent = Effects | |
| 1426 | TRAIL.Name = "Trail" | |
| 1427 | local TRANS = Part.Transparency | |
| 1428 | coroutine.resume(coroutine.create(function() | |
| 1429 | for i = 1, 20 do | |
| 1430 | Swait() | |
| 1431 | TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20) | |
| 1432 | end | |
| 1433 | TRAIL:remove() | |
| 1434 | end)) | |
| 1435 | end | |
| 1436 | ||
| 1437 | function IceChuck() | |
| 1438 | local IceMaterializeSounds = {
| |
| 1439 | "333476017", | |
| 1440 | "333475981", | |
| 1441 | "333475957", | |
| 1442 | "333475929" | |
| 1443 | } | |
| 1444 | ATTACK = true | |
| 1445 | Rooted = true | |
| 1446 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1447 | Swait() | |
| 1448 | turnto(Mouse.Hit.p) | |
| 1449 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 0.5 / Animation_Speed) | |
| 1450 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 1451 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1452 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1453 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1454 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1455 | end | |
| 1456 | local GEM = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(2,2,2)) | |
| 1457 | CreateMesh("SpecialMesh", GEM, "FileMesh", "9756362", "", VT(2,2,2), VT(0,0,0))
| |
| 1458 | GEM.CFrame = CF(RightArm.CFrame*CF(0,-1.3,0).p) | |
| 1459 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.1,0.1,0.1)) | |
| 1460 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], RootPart, 3, 1.3) | |
| 1461 | coroutine.resume(coroutine.create(function() | |
| 1462 | repeat | |
| 1463 | Swait() | |
| 1464 | Trail(GEM) | |
| 1465 | until GEM.Parent == nil | |
| 1466 | end)) | |
| 1467 | coroutine.resume(coroutine.create(function() | |
| 1468 | FireArc(GEM,Mouse.Hit.p,30,30,false) | |
| 1469 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(1,1,1)) | |
| 1470 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.75,0.75,0.75)) | |
| 1471 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.5,0.5,0.5)) | |
| 1472 | CreateDebreeRing(GEM,GEM.Position+VT(0,0,0),1.5,VT(1,1,1),35) | |
| 1473 | AoEDamage(GEM.Position,15,25,54,5,false,2,2,false) | |
| 1474 | AoEStun(GEM.Position,5,2) | |
| 1475 | GEM.Parent = nil | |
| 1476 | end)) | |
| 1477 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1478 | Swait() | |
| 1479 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 1480 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed) | |
| 1481 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1482 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1483 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1484 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1485 | end | |
| 1486 | ATTACK = false | |
| 1487 | Rooted = false | |
| 1488 | end | |
| 1489 | ||
| 1490 | function FrozenKingdom() | |
| 1491 | ATTACK = true | |
| 1492 | Rooted = false | |
| 1493 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1494 | Swait() | |
| 1495 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1496 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1497 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1498 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1499 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1500 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1501 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1502 | end | |
| 1503 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1504 | Swait() | |
| 1505 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1506 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1507 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1508 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1509 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1510 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 1511 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1512 | end | |
| 1513 | local IceMaterializeSounds = {
| |
| 1514 | "333476017", | |
| 1515 | "333475981", | |
| 1516 | "333475957", | |
| 1517 | "333475929" | |
| 1518 | } | |
| 1519 | local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(10,25,10)) | |
| 1520 | MakeForm(ICICLE,"Cone") | |
| 1521 | ICICLE.CFrame = CF(Torso.Position) | |
| 1522 | CreateDebreeRing(ICICLE,Torso.Position+VT(0,-4,0),1,VT(6,6,6),70*5) | |
| 1523 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1) | |
| 1524 | AoEDamage(Torso.Position,2,3,4,5,false,2,2,false) | |
| 1525 | AoEStun(Torso.Position,2,5) | |
| 1526 | for i = 1, 8 do | |
| 1527 | Swait(50) | |
| 1528 | CreateSound("231917750", ICICLE, 3, 1)
| |
| 1529 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1) | |
| 1530 | AoEDamage(Torso.Position,i*10,4,12,5,false,2,2,false) | |
| 1531 | AoEStun(Torso.Position,i*10,15) | |
| 1532 | ICICLE.Size = ICICLE.Size + VT(5,5,5) | |
| 1533 | ICICLE.Mesh.Scale = ICICLE.Size/50 | |
| 1534 | MagicSphere(ICICLE.Size,35,ICICLE.CFrame,COLOR,VT(0.6,0.6,0.6)) | |
| 1535 | local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(10,25,10)) | |
| 1536 | MakeForm(ICICLE,"Cone") | |
| 1537 | ICICLE.CFrame = CF(Torso.Position)*CF(MRANDOM(-10,10)*i/3,0,MRANDOM(-10,10)*i/3)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1538 | coroutine.resume(coroutine.create(function() | |
| 1539 | Swait(400-(50*i)) | |
| 1540 | ICICLE.Anchored = false | |
| 1541 | end)) | |
| 1542 | MagicSphere(ICICLE.Size,35,ICICLE.CFrame,COLOR,VT(0.3,0.3,0.3)) | |
| 1543 | CreateDebreeRing(ICICLE,Torso.Position+VT(0,-4,0),i+1,VT(6+i,6+i,6+i),400-(50*i)) | |
| 1544 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1) | |
| 1545 | end | |
| 1546 | ICICLE.Anchored = false | |
| 1547 | ATTACK = false | |
| 1548 | Rooted = false | |
| 1549 | end | |
| 1550 | ||
| 1551 | function Taunt() | |
| 1552 | local IceMaterializeSounds = {
| |
| 1553 | "333476017", | |
| 1554 | "333475981", | |
| 1555 | "333475957", | |
| 1556 | "333475929" | |
| 1557 | } | |
| 1558 | ATTACK = true | |
| 1559 | Rooted = true | |
| 1560 | CreateSound("649634100", Head, 10, 0.8)
| |
| 1561 | for i=0, 0.55, 0.1 / Animation_Speed do | |
| 1562 | Swait() | |
| 1563 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1564 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1565 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1566 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1567 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1568 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1569 | end | |
| 1570 | local GEM = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(0.3,0.6,0.3)) | |
| 1571 | CreateMesh("SpecialMesh", GEM, "FileMesh", "9756362", "", VT(0.6,01.2,0.6), VT(0,0,0))
| |
| 1572 | GEM.CFrame = CF(RightArm.CFrame*CF(0,-1.3,0).p+VT(0,1,0)) | |
| 1573 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.1,0.1,0.1)) | |
| 1574 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], GEM, 3, 1) | |
| 1575 | for i=0, 5, 0.1 / Animation_Speed do | |
| 1576 | Swait() | |
| 1577 | GEM.CFrame = GEM.CFrame * ANGLES(RAD(0),RAD(5),RAD(0)) | |
| 1578 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1579 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1580 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1581 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1582 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1583 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1584 | end | |
| 1585 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.1,0.1,0.1)) | |
| 1586 | GEM:remove() | |
| 1587 | ATTACK = false | |
| 1588 | Rooted = false | |
| 1589 | end | |
| 1590 | ||
| 1591 | --//=================================\\ | |
| 1592 | --|| ASSIGN THINGS TO KEYS | |
| 1593 | --\\=================================// | |
| 1594 | ||
| 1595 | function MouseDown(Mouse) | |
| 1596 | if ATTACK == false then | |
| 1597 | Strike() | |
| 1598 | end | |
| 1599 | end | |
| 1600 | ||
| 1601 | function MouseUp(Mouse) | |
| 1602 | HOLD = false | |
| 1603 | end | |
| 1604 | ||
| 1605 | function KeyDown(Key) | |
| 1606 | KEYHOLD = true | |
| 1607 | if Key == "z" and ATTACK == false then | |
| 1608 | IceWall() | |
| 1609 | end | |
| 1610 | ||
| 1611 | if Key == "b" and ATTACK == false then | |
| 1612 | IciclePrison() | |
| 1613 | end | |
| 1614 | ||
| 1615 | if Key == "c" and ATTACK == false then | |
| 1616 | IceChuck() | |
| 1617 | end | |
| 1618 | ||
| 1619 | if Key == "v" and ATTACK == false then | |
| 1620 | FrozenKingdom() | |
| 1621 | end | |
| 1622 | ||
| 1623 | if Key == "t" and ATTACK == false then | |
| 1624 | Taunt() | |
| 1625 | end | |
| 1626 | end | |
| 1627 | ||
| 1628 | function KeyUp(Key) | |
| 1629 | KEYHOLD = false | |
| 1630 | end | |
| 1631 | ||
| 1632 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1633 | MouseDown(NEWKEY) | |
| 1634 | end) | |
| 1635 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1636 | MouseUp(NEWKEY) | |
| 1637 | end) | |
| 1638 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1639 | KeyDown(NEWKEY) | |
| 1640 | end) | |
| 1641 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1642 | KeyUp(NEWKEY) | |
| 1643 | end) | |
| 1644 | ||
| 1645 | --//=================================\\ | |
| 1646 | --\\=================================// | |
| 1647 | ||
| 1648 | ||
| 1649 | function unanchor() | |
| 1650 | if UNANCHOR == true then | |
| 1651 | g = Character:GetChildren() | |
| 1652 | for i = 1, #g do | |
| 1653 | if g[i].ClassName == "Part" then | |
| 1654 | g[i].Anchored = false | |
| 1655 | end | |
| 1656 | end | |
| 1657 | end | |
| 1658 | end | |
| 1659 | ||
| 1660 | ||
| 1661 | --//=================================\\ | |
| 1662 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1663 | --\\=================================// | |
| 1664 | ||
| 1665 | Humanoid.Changed:connect(function(Jump) | |
| 1666 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1667 | Humanoid.Jump = false | |
| 1668 | end | |
| 1669 | end) | |
| 1670 | ||
| 1671 | while true do | |
| 1672 | Swait() | |
| 1673 | ANIMATE.Parent = nil | |
| 1674 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1675 | IDLEANIMATION:Play() | |
| 1676 | SINE = SINE + CHANGE | |
| 1677 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1678 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1679 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1680 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1681 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1682 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1683 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1684 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1685 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1686 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1687 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1688 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1689 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1690 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1691 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1692 | end | |
| 1693 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1694 | ANIM = "Jump" | |
| 1695 | if ATTACK == false then | |
| 1696 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1697 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1698 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1699 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1700 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1701 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1702 | end | |
| 1703 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1704 | ANIM = "Fall" | |
| 1705 | if ATTACK == false then | |
| 1706 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1707 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1708 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1709 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1710 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1711 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1712 | end | |
| 1713 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1714 | ANIM = "Idle" | |
| 1715 | if ATTACK == false then | |
| 1716 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1717 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1718 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1719 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1720 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1721 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1722 | end | |
| 1723 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1724 | ANIM = "Walk" | |
| 1725 | WALK = WALK + 1 / Animation_Speed | |
| 1726 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1727 | WALK = 0 | |
| 1728 | if WALKINGANIM == true then | |
| 1729 | WALKINGANIM = false | |
| 1730 | elseif WALKINGANIM == false then | |
| 1731 | WALKINGANIM = true | |
| 1732 | end | |
| 1733 | end | |
| 1734 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1735 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1736 | if ATTACK == false then | |
| 1737 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1738 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1739 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1740 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1741 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1742 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1743 | end | |
| 1744 | end | |
| 1745 | unanchor() | |
| 1746 | Humanoid.MaxHealth = "inf" | |
| 1747 | Humanoid.Health = "inf" | |
| 1748 | if Rooted == false then | |
| 1749 | Disable_Jump = false | |
| 1750 | Humanoid.WalkSpeed = Speed | |
| 1751 | elseif Rooted == true then | |
| 1752 | Disable_Jump = true | |
| 1753 | Humanoid.WalkSpeed = 0 | |
| 1754 | end | |
| 1755 | end | |
| 1756 | ||
| 1757 | --//=================================\\ | |
| 1758 | --\\=================================// | |
| 1759 | ||
| 1760 | ||
| 1761 | ||
| 1762 | ||
| 1763 | ||
| 1764 | --//====================================================\\-- | |
| 1765 | --|| END OF SCRIPT | |
| 1766 | --\\====================================================//-- |