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    | 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
 | |
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 |     print("FE Compatibility code by Mokiros")
 | |
| 6 | local rp = RealPlayer | |
| 7 | script.Parent = rp.Character | |
| 8 | ||
| 9 | --RemoteEvent for communicating | |
| 10 |     local Event = Instance.new("RemoteEvent")
 | |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 |         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
 | |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 |     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
 | |
| 22 |     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
 | |
| 23 |     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
 | |
| 24 |         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
 | |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent then | |
| 33 | for _,f in pairs(t.Functions) do | |
| 34 | f(...) | |
| 35 | end | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=rp then return end | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | if not io.isMouse then | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 |     local Player = game:GetService("Players").LocalPlayer
 | |
| 63 |     local Event = script:WaitForChild("UserInput_Event")
 | |
| 64 | ||
| 65 | local Mouse = Player:GetMouse() | |
| 66 |     local UIS = game:GetService("UserInputService")
 | |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 |         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
 | |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 |             Event:FireServer({isMouse=true,Target=t,Hit=h})
 | |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | ||
| 85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 86 | --Real game object | |
| 87 | local _rg = game | |
| 88 | ||
| 89 | --Metatable for fake service | |
| 90 |     local fsmt = {
 | |
| 91 | __index = function(self,k) | |
| 92 | local s = rawget(self,"_RealService") | |
| 93 | if s then return s[k] end | |
| 94 | end, | |
| 95 | __newindex = function(self,k,v) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then s[k]=v end | |
| 98 | end, | |
| 99 | __call = function(self,...) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s(...) end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 |     local g = {
 | |
| 111 | GetService = function(self,s) | |
| 112 | return self[s] | |
| 113 | end, | |
| 114 |         Players = FakeService({
 | |
| 115 |             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
 | |
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | } | |
| 120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 121 | g.service = g.GetService | |
| 122 | ||
| 123 |     setmetatable(g,{
 | |
| 124 | __index=function(self,s) | |
| 125 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 126 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 127 | end, | |
| 128 | __newindex = fsmt.__newindex, | |
| 129 | __call = fsmt.__call | |
| 130 | }) | |
| 131 | --Changing owner to fake player object to support owner:GetMouse() | |
| 132 | game,owner = g,g.Players.LocalPlayer | |
| 133 | end | |
| 134 | ||
| 135 | --//====================================================\\-- | |
| 136 | --|| ONLY 90s KIDS REMEMBER | |
| 137 | --|| ABYSS EYE BY SHACKLUSTER | |
| 138 | --\\====================================================//-- | |
| 139 | ||
| 140 | wait(0.2) | |
| 141 | ||
| 142 | Player = game:GetService("Players").LocalPlayer
 | |
| 143 | PlayerGui = Player.PlayerGui | |
| 144 | Cam = workspace.CurrentCamera | |
| 145 | Backpack = Player.Backpack | |
| 146 | Character = Player.Character | |
| 147 | Humanoid = Character.Humanoid | |
| 148 | Mouse = Player:GetMouse() | |
| 149 | RootPart = Character["HumanoidRootPart"] | |
| 150 | Torso = Character["Torso"] | |
| 151 | Head = Character["Head"] | |
| 152 | RightArm = Character["Right Arm"] | |
| 153 | LeftArm = Character["Left Arm"] | |
| 154 | RightLeg = Character["Right Leg"] | |
| 155 | LeftLeg = Character["Left Leg"] | |
| 156 | RootJoint = RootPart["RootJoint"] | |
| 157 | Neck = Torso["Neck"] | |
| 158 | RightShoulder = Torso["Right Shoulder"] | |
| 159 | LeftShoulder = Torso["Left Shoulder"] | |
| 160 | RightHip = Torso["Right Hip"] | |
| 161 | LeftHip = Torso["Left Hip"] | |
| 162 | ||
| 163 | IT = Instance.new | |
| 164 | CF = CFrame.new | |
| 165 | VT = Vector3.new | |
| 166 | RAD = math.rad | |
| 167 | C3 = Color3.new | |
| 168 | UD2 = UDim2.new | |
| 169 | BRICKC = BrickColor.new | |
| 170 | ANGLES = CFrame.Angles | |
| 171 | EULER = CFrame.fromEulerAnglesXYZ | |
| 172 | COS = math.cos | |
| 173 | ACOS = math.acos | |
| 174 | SIN = math.sin | |
| 175 | ASIN = math.asin | |
| 176 | ABS = math.abs | |
| 177 | MRANDOM = math.random | |
| 178 | FLOOR = math.floor | |
| 179 | ||
| 180 | --//=================================\\ | |
| 181 | --|| USEFUL VALUES | |
| 182 | --\\=================================// | |
| 183 | ||
| 184 | Animation_Speed = 3 | |
| 185 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 186 | local Speed = 25 | |
| 187 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 188 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 189 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 190 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 191 | local DAMAGEMULTIPLIER = 1 | |
| 192 | local ANIM = "Idle" | |
| 193 | local ATTACK = false | |
| 194 | local EQUIPPED = false | |
| 195 | local HOLD = false | |
| 196 | local COMBO = 1 | |
| 197 | local Rooted = false | |
| 198 | local SINE = 0 | |
| 199 | local KEYHOLD = false | |
| 200 | local CHANGE = 2 / Animation_Speed | |
| 201 | local WALKINGANIM = false | |
| 202 | local VALUE1 = false | |
| 203 | local VALUE2 = false | |
| 204 | local ROBLOXIDLEANIMATION = IT("Animation")
 | |
| 205 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 206 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 207 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 208 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
 | |
| 209 | WEAPONGUI.Name = "Weapon GUI" | |
| 210 | local Effects = IT("Folder", Character)
 | |
| 211 | Effects.Name = "Effects" | |
| 212 | local ANIMATOR = Humanoid.Animator | |
| 213 | local ANIMATE = Character.Animate | |
| 214 | local UNANCHOR = true | |
| 215 | local FADERS = true | |
| 216 | ||
| 217 | --//=================================\\ | |
| 218 | --\\=================================// | |
| 219 | ||
| 220 | ||
| 221 | --//=================================\\ | |
| 222 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 223 | --\\=================================// | |
| 224 | ||
| 225 | ArtificialHB = Instance.new("BindableEvent", script)
 | |
| 226 | ArtificialHB.Name = "ArtificialHB" | |
| 227 | ||
| 228 | script:WaitForChild("ArtificialHB")
 | |
| 229 | ||
| 230 | frame = Frame_Speed | |
| 231 | tf = 0 | |
| 232 | allowframeloss = false | |
| 233 | tossremainder = false | |
| 234 | lastframe = tick() | |
| 235 | script.ArtificialHB:Fire() | |
| 236 | ||
| 237 | game:GetService("RunService").Heartbeat:connect(function(s, p)
 | |
| 238 | tf = tf + s | |
| 239 | if tf >= frame then | |
| 240 | if allowframeloss then | |
| 241 | ArtificialHB:Fire() | |
| 242 | lastframe = tick() | |
| 243 | else | |
| 244 | for i = 1, math.floor(tf / frame) do | |
| 245 | ArtificialHB:Fire() | |
| 246 | end | |
| 247 | lastframe = tick() | |
| 248 | end | |
| 249 | if tossremainder then | |
| 250 | tf = 0 | |
| 251 | else | |
| 252 | tf = tf - frame * math.floor(tf / frame) | |
| 253 | end | |
| 254 | end | |
| 255 | end) | |
| 256 | ||
| 257 | --//=================================\\ | |
| 258 | --\\=================================// | |
| 259 | ||
| 260 | --//=================================\\ | |
| 261 | --|| SOME FUNCTIONS | |
| 262 | --\\=================================// | |
| 263 | ||
| 264 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 265 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 266 | end | |
| 267 | ||
| 268 | function PositiveAngle(NUMBER) | |
| 269 | if NUMBER >= 0 then | |
| 270 | NUMBER = 0 | |
| 271 | end | |
| 272 | return NUMBER | |
| 273 | end | |
| 274 | ||
| 275 | function NegativeAngle(NUMBER) | |
| 276 | if NUMBER <= 0 then | |
| 277 | NUMBER = 0 | |
| 278 | end | |
| 279 | return NUMBER | |
| 280 | end | |
| 281 | ||
| 282 | function Swait(NUMBER) | |
| 283 | if NUMBER == 0 or NUMBER == nil then | |
| 284 | ArtificialHB.Event:wait() | |
| 285 | else | |
| 286 | for i = 1, NUMBER do | |
| 287 | ArtificialHB.Event:wait() | |
| 288 | end | |
| 289 | end | |
| 290 | end | |
| 291 | ||
| 292 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 293 | local NEWMESH = IT(MESH) | |
| 294 | if MESH == "SpecialMesh" then | |
| 295 | NEWMESH.MeshType = MESHTYPE | |
| 296 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 297 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 298 | end | |
| 299 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 300 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 301 | end | |
| 302 | end | |
| 303 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 304 | NEWMESH.Scale = SCALE | |
| 305 | NEWMESH.Parent = PARENT | |
| 306 | return NEWMESH | |
| 307 | end | |
| 308 | ||
| 309 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 310 | 	local NEWPART = IT("Part")
 | |
| 311 | NEWPART.formFactor = FORMFACTOR | |
| 312 | NEWPART.Reflectance = REFLECTANCE | |
| 313 | NEWPART.Transparency = TRANSPARENCY | |
| 314 | NEWPART.CanCollide = false | |
| 315 | NEWPART.Locked = true | |
| 316 | NEWPART.Anchored = true | |
| 317 | if ANCHOR == false then | |
| 318 | NEWPART.Anchored = false | |
| 319 | end | |
| 320 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 321 | NEWPART.Name = NAME | |
| 322 | NEWPART.Size = SIZE | |
| 323 | NEWPART.Position = Torso.Position | |
| 324 | NEWPART.Material = MATERIAL | |
| 325 | NEWPART:BreakJoints() | |
| 326 | NEWPART.Parent = PARENT | |
| 327 | return NEWPART | |
| 328 | end | |
| 329 | ||
| 330 | local function weldBetween(a, b) | |
| 331 | 	    local weldd = Instance.new("ManualWeld")
 | |
| 332 | weldd.Part0 = a | |
| 333 | weldd.Part1 = b | |
| 334 | weldd.C0 = CFrame.new() | |
| 335 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 336 | weldd.Parent = a | |
| 337 | return weldd | |
| 338 | end | |
| 339 | ||
| 340 | ||
| 341 | function QuaternionFromCFrame(cf) | |
| 342 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 343 | local trace = m00 + m11 + m22 | |
| 344 | if trace > 0 then | |
| 345 | local s = math.sqrt(1 + trace) | |
| 346 | local recip = 0.5 / s | |
| 347 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 348 | else | |
| 349 | local i = 0 | |
| 350 | if m11 > m00 then | |
| 351 | i = 1 | |
| 352 | end | |
| 353 | if m22 > (i == 0 and m00 or m11) then | |
| 354 | i = 2 | |
| 355 | end | |
| 356 | if i == 0 then | |
| 357 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 358 | local recip = 0.5 / s | |
| 359 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 360 | elseif i == 1 then | |
| 361 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 362 | local recip = 0.5 / s | |
| 363 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 364 | elseif i == 2 then | |
| 365 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 366 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 367 | end | |
| 368 | end | |
| 369 | end | |
| 370 | ||
| 371 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 372 | local xs, ys, zs = x + x, y + y, z + z | |
| 373 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 374 | local xx = x * xs | |
| 375 | local xy = x * ys | |
| 376 | local xz = x * zs | |
| 377 | local yy = y * ys | |
| 378 | local yz = y * zs | |
| 379 | local zz = z * zs | |
| 380 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 381 | end | |
| 382 | ||
| 383 | function QuaternionSlerp(a, b, t) | |
| 384 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 385 | local startInterp, finishInterp; | |
| 386 | if cosTheta >= 0.0001 then | |
| 387 | if (1 - cosTheta) > 0.0001 then | |
| 388 | local theta = ACOS(cosTheta) | |
| 389 | local invSinTheta = 1 / SIN(theta) | |
| 390 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 391 | finishInterp = SIN(t * theta) * invSinTheta | |
| 392 | else | |
| 393 | startInterp = 1 - t | |
| 394 | finishInterp = t | |
| 395 | end | |
| 396 | else | |
| 397 | if (1 + cosTheta) > 0.0001 then | |
| 398 | local theta = ACOS(-cosTheta) | |
| 399 | local invSinTheta = 1 / SIN(theta) | |
| 400 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 401 | finishInterp = SIN(t * theta) * invSinTheta | |
| 402 | else | |
| 403 | startInterp = t - 1 | |
| 404 | finishInterp = t | |
| 405 | end | |
| 406 | end | |
| 407 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 408 | end | |
| 409 | ||
| 410 | function Clerp(a, b, t) | |
| 411 | 	local qa = {QuaternionFromCFrame(a)}
 | |
| 412 | 	local qb = {QuaternionFromCFrame(b)}
 | |
| 413 | local ax, ay, az = a.x, a.y, a.z | |
| 414 | local bx, by, bz = b.x, b.y, b.z | |
| 415 | local _t = 1 - t | |
| 416 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 417 | end | |
| 418 | ||
| 419 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 420 | 	local frame = IT("Frame")
 | |
| 421 | frame.BackgroundTransparency = TRANSPARENCY | |
| 422 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 423 | frame.Position = POSITION | |
| 424 | frame.Size = SIZE | |
| 425 | frame.BackgroundColor3 = COLOR | |
| 426 | frame.BorderColor3 = BORDERCOLOR | |
| 427 | frame.Name = NAME | |
| 428 | frame.Parent = PARENT | |
| 429 | return frame | |
| 430 | end | |
| 431 | ||
| 432 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 433 | 	local label = IT("TextLabel")
 | |
| 434 | label.BackgroundTransparency = 1 | |
| 435 | label.Size = UD2(1, 0, 1, 0) | |
| 436 | label.Position = UD2(0, 0, 0, 0) | |
| 437 | label.TextColor3 = TEXTCOLOR | |
| 438 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 439 | label.TextTransparency = TRANSPARENCY | |
| 440 | label.FontSize = TEXTFONTSIZE | |
| 441 | label.Font = TEXTFONT | |
| 442 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 443 | label.TextScaled = false | |
| 444 | label.Text = TEXT | |
| 445 | label.Name = NAME | |
| 446 | label.Parent = PARENT | |
| 447 | return label | |
| 448 | end | |
| 449 | ||
| 450 | function NoOutlines(PART) | |
| 451 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 452 | end | |
| 453 | ||
| 454 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 455 | local NEWWELD = IT(TYPE) | |
| 456 | NEWWELD.Part0 = PART0 | |
| 457 | NEWWELD.Part1 = PART1 | |
| 458 | NEWWELD.C0 = C0 | |
| 459 | NEWWELD.C1 = C1 | |
| 460 | NEWWELD.Parent = PARENT | |
| 461 | return NEWWELD | |
| 462 | end | |
| 463 | ||
| 464 | local S = IT("Sound")
 | |
| 465 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 466 | local NEWSOUND = nil | |
| 467 | coroutine.resume(coroutine.create(function() | |
| 468 | NEWSOUND = S:Clone() | |
| 469 | NEWSOUND.Parent = PARENT | |
| 470 | NEWSOUND.Volume = VOLUME | |
| 471 | NEWSOUND.Pitch = PITCH | |
| 472 | NEWSOUND.SoundId = "rbxassetid://"..ID | |
| 473 | NEWSOUND:play() | |
| 474 | if DOESLOOP == true then | |
| 475 | NEWSOUND.Looped = true | |
| 476 | else | |
| 477 | repeat wait(1) until NEWSOUND.Playing == false | |
| 478 | NEWSOUND:remove() | |
| 479 | end | |
| 480 | end)) | |
| 481 | return NEWSOUND | |
| 482 | end | |
| 483 | ||
| 484 | function CFrameFromTopBack(at, top, back) | |
| 485 | local right = top:Cross(back) | |
| 486 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 487 | end | |
| 488 | ||
| 489 | function R_RANDOM(CFRAME,DIST) | |
| 490 | return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST) | |
| 491 | end | |
| 492 | ||
| 493 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
 | |
| 494 | function WACKYEFFECT(Table) | |
| 495 | local TYPE = (Table.EffectType or "Sphere") | |
| 496 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 497 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 498 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 499 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 500 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 501 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 502 | local ROTATION1 = (Table.RotationX or 0) | |
| 503 | local ROTATION2 = (Table.RotationY or 0) | |
| 504 | local ROTATION3 = (Table.RotationZ or 0) | |
| 505 | local MATERIAL = (Table.Material or "Neon") | |
| 506 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 507 | local TIME = (Table.Time or 45) | |
| 508 | local SOUNDID = (Table.SoundID or nil) | |
| 509 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 510 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 511 | local USEBOOMERANGMATH = (Table.UseBoomerangMath or false) | |
| 512 | local BOOMERANG = (Table.Boomerang or 0) | |
| 513 | local SIZEBOOMERANG = (Table.SizeBoomerang or 0) | |
| 514 | coroutine.resume(coroutine.create(function() | |
| 515 | local PLAYSSOUND = false | |
| 516 | local SOUND = nil | |
| 517 | 		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
 | |
| 518 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 519 | PLAYSSOUND = true | |
| 520 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 521 | end | |
| 522 | EFFECT.Color = COLOR | |
| 523 | local MSH = nil | |
| 524 | if TYPE == "Sphere" then | |
| 525 | 			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
 | |
| 526 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 527 | 			MSH = IT("BlockMesh",EFFECT)
 | |
| 528 | MSH.Scale = SIZE | |
| 529 | elseif TYPE == "Wave" then | |
| 530 | 			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
 | |
| 531 | elseif TYPE == "Ring" then | |
| 532 | 			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
 | |
| 533 | elseif TYPE == "Slash" then | |
| 534 | 			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
 | |
| 535 | elseif TYPE == "Round Slash" then | |
| 536 | 			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
 | |
| 537 | elseif TYPE == "Swirl" then | |
| 538 | 			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
 | |
| 539 | elseif TYPE == "Skull" then | |
| 540 | 			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
 | |
| 541 | elseif TYPE == "Crystal" then | |
| 542 | 			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
 | |
| 543 | end | |
| 544 | if MSH ~= nil then | |
| 545 | local BOOMR1 = 1+BOOMERANG/50 | |
| 546 | local BOOMR2 = 1+SIZEBOOMERANG/50 | |
| 547 | local MOVESPEED = nil | |
| 548 | if MOVEDIRECTION ~= nil then | |
| 549 | if USEBOOMERANGMATH == true then | |
| 550 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1 | |
| 551 | else | |
| 552 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME) | |
| 553 | end | |
| 554 | end | |
| 555 | local GROWTH = nil | |
| 556 | if USEBOOMERANGMATH == true then | |
| 557 | GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1) | |
| 558 | else | |
| 559 | GROWTH = (SIZE - ENDSIZE) | |
| 560 | end | |
| 561 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 562 | if TYPE == "Block" then | |
| 563 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 564 | else | |
| 565 | EFFECT.CFrame = CFRAME | |
| 566 | end | |
| 567 | if USEBOOMERANGMATH == true then | |
| 568 | for LOOP = 1, TIME+1 do | |
| 569 | Swait() | |
| 570 | MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME | |
| 571 | if TYPE == "Wave" then | |
| 572 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
| 573 | end | |
| 574 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 575 | if TYPE == "Block" then | |
| 576 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 577 | else | |
| 578 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 579 | end | |
| 580 | if MOVEDIRECTION ~= nil then | |
| 581 | local ORI = EFFECT.Orientation | |
| 582 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1))) | |
| 583 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
| 584 | end | |
| 585 | end | |
| 586 | else | |
| 587 | for LOOP = 1, TIME+1 do | |
| 588 | Swait() | |
| 589 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 590 | if TYPE == "Wave" then | |
| 591 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
| 592 | end | |
| 593 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 594 | if TYPE == "Block" then | |
| 595 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 596 | else | |
| 597 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 598 | end | |
| 599 | if MOVEDIRECTION ~= nil then | |
| 600 | local ORI = EFFECT.Orientation | |
| 601 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 602 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
| 603 | end | |
| 604 | end | |
| 605 | end | |
| 606 | EFFECT.Transparency = 1 | |
| 607 | if PLAYSSOUND == false then | |
| 608 | EFFECT:remove() | |
| 609 | else | |
| 610 | 				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
 | |
| 611 | EFFECT:remove() | |
| 612 | end | |
| 613 | else | |
| 614 | if PLAYSSOUND == false then | |
| 615 | EFFECT:remove() | |
| 616 | else | |
| 617 | 				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
 | |
| 618 | EFFECT:remove() | |
| 619 | end | |
| 620 | end | |
| 621 | end)) | |
| 622 | end | |
| 623 | ||
| 624 | function MakeForm(PART,TYPE) | |
| 625 | if TYPE == "Cyl" then | |
| 626 | 		local MSH = IT("CylinderMesh",PART)
 | |
| 627 | elseif TYPE == "Ball" then | |
| 628 | 		local MSH = IT("SpecialMesh",PART)
 | |
| 629 | MSH.MeshType = "Sphere" | |
| 630 | elseif TYPE == "Wedge" then | |
| 631 | 		local MSH = IT("SpecialMesh",PART)
 | |
| 632 | MSH.MeshType = "Wedge" | |
| 633 | end | |
| 634 | end | |
| 635 | ||
| 636 | Debris = game:GetService("Debris")
 | |
| 637 | ||
| 638 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 639 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 640 | 	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
 | |
| 641 | 	return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
 | |
| 642 | end | |
| 643 | ||
| 644 | local DECAL = IT("Decal")
 | |
| 645 | function MagicRing() | |
| 646 | local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),true) | |
| 647 | 	local MESH = IT("BlockMesh",RING)
 | |
| 648 | local BOTTOMTEXTURE = DECAL:Clone() | |
| 649 | BOTTOMTEXTURE.Parent = RING | |
| 650 | BOTTOMTEXTURE.Face = "Bottom" | |
| 651 | BOTTOMTEXTURE.Name = "BottomTexture" | |
| 652 | local TOPTEXTURE = DECAL:Clone() | |
| 653 | TOPTEXTURE.Parent = RING | |
| 654 | TOPTEXTURE.Face = "Top" | |
| 655 | TOPTEXTURE.Name = "TopTexture" | |
| 656 | BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
| 657 | TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
| 658 | BOTTOMTEXTURE.Color3 = C3(0,0,0) | |
| 659 | TOPTEXTURE.Color3 = C3(0,0,0) | |
| 660 | return RING,MESH,TOPTEXTURE,BOTTOMTEXTURE | |
| 661 | end | |
| 662 | ||
| 663 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
| 664 | coroutine.resume(coroutine.create(function() | |
| 665 | 		local FADE = IT("Model",Effects)
 | |
| 666 | if PARENT ~= nil then | |
| 667 | FADE.Parent = PARENT | |
| 668 | end | |
| 669 | FADE.Name = "FadingEffect" | |
| 670 | for _, c in pairs(Character:GetChildren()) do | |
| 671 | if c.ClassName == "Part" then | |
| 672 | c.CanCollide = false | |
| 673 | 				local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true)
 | |
| 674 | FADER.CFrame = c.CFrame | |
| 675 | FADER.Color = COLOR | |
| 676 | if FADER.Name == "Head" then | |
| 677 | 					Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
 | |
| 678 | elseif FADER.Name == "HumanoidRootPart" then | |
| 679 | FADE.PrimaryPart = FADER | |
| 680 | FADER.Transparency = 1 | |
| 681 | end | |
| 682 | end | |
| 683 | end | |
| 684 | local TRANS = 0.25/TIMER | |
| 685 | local DIST = nil | |
| 686 | if MOVEDIRECTION ~= nil then | |
| 687 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
| 688 | end | |
| 689 | for i = 1, TIMER do | |
| 690 | Swait() | |
| 691 | for _, c in pairs(FADE:GetChildren()) do | |
| 692 | if c.ClassName == "Part" then | |
| 693 | c.Transparency = c.Transparency + TRANS | |
| 694 | end | |
| 695 | end | |
| 696 | if MOVEDIRECTION ~= nil then | |
| 697 | local ORI = FADE.PrimaryPart.Orientation | |
| 698 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
| 699 | end | |
| 700 | end | |
| 701 | FADE:remove() | |
| 702 | end)) | |
| 703 | end | |
| 704 | ||
| 705 | --//=================================\\ | |
| 706 | --|| GUIS AND MISC | |
| 707 | --\\=================================// | |
| 708 | ||
| 709 | local EYE = CreatePart(3, Character, "Neon", 0, 0, BRICKC("Really black"), "TheEye", VT(0.16,0.16,0.16), true)
 | |
| 710 | MakeForm(EYE,"Ball") | |
| 711 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(-0.15, 0.2, -0.57) * ANGLES(RAD(0), RAD(15), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
 | |
| 712 | local BLADE = CreatePart(3, Effects, "Fabric", 0, 0, BRICKC("Really black"), "Abyssal_Sword", VT(1, 7.6, 1), true)
 | |
| 713 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93117521", "1015990846", VT(1,1,1), VT(0,0,0))
 | |
| 714 | BLADE.CFrame = RootPart.CFrame * CF(0.4,1,4) * ANGLES(RAD(195), RAD(15), RAD(15)) | |
| 715 | ||
| 716 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 717 | local SKILLFONT = "Fantasy" | |
| 718 | local SKILLTEXTSIZE = 4 | |
| 719 | local SKILLTEXTSIZE2 = 12 | |
| 720 | ||
| 721 | local ATTACKS = {"Abyssal Shriek - Z","Abyssal Dash - X","Shadow Cloak - C","Black Blast - V","Nightmare Fall - Q"}
 | |
| 722 | ||
| 723 | for i = 1, #ATTACKS do | |
| 724 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
| 725 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text") | |
| 726 | SKILLTEXT.TextXAlignment = "Right" | |
| 727 | SKILLTEXT.Rotation = i*3 | |
| 728 | end | |
| 729 | ||
| 730 | local BMUSIC = IT("Sound",RootPart)
 | |
| 731 | local VOLUME = 5 | |
| 732 | local PITCH = 1 | |
| 733 | local SONGID = 1074563286 | |
| 734 | local A = IT("Attachment",Torso)
 | |
| 735 | ||
| 736 | coroutine.resume(coroutine.create(function() | |
| 737 | while wait(1) do | |
| 738 | if FADERS == true then | |
| 739 | coroutine.resume(coroutine.create(function() | |
| 740 | local R,M,T,B = MagicRing() | |
| 741 | R.Anchored = false | |
| 742 | 				CreateWeldOrSnapOrMotor("Weld", EYE, EYE, R, CF(0,0,0), CF(0, 0, 0))
 | |
| 743 | local R2,M2,T2,B2 = MagicRing() | |
| 744 | R2.Anchored = false | |
| 745 | 				CreateWeldOrSnapOrMotor("Weld", EYE, EYE, R2, CF(0,0,0), CF(0, 0, 0))
 | |
| 746 | for i = 1, 35 do | |
| 747 | Swait() | |
| 748 | M.Scale = M.Scale + VT(1,0,1)*1.2 | |
| 749 | T.Transparency = i/35 | |
| 750 | B.Transparency = i/35 | |
| 751 | M2.Scale = M2.Scale + VT(1,0,1)*0.6 | |
| 752 | T2.Transparency = i/35 | |
| 753 | B2.Transparency = i/35 | |
| 754 | end | |
| 755 | R:Remove() | |
| 756 | R2:Remove() | |
| 757 | end)) | |
| 758 | end | |
| 759 | end | |
| 760 | end)) | |
| 761 | ||
| 762 | --//=================================\\ | |
| 763 | --|| DAMAGING | |
| 764 | --\\=================================// | |
| 765 | ||
| 766 | function ApplyDamage(Humanoid,Damage) | |
| 767 | Damage = Damage * DAMAGEMULTIPLIER | |
| 768 | if Humanoid.Health < 2000 then | |
| 769 | if Humanoid.Health - Damage > 0 then | |
| 770 | Humanoid.Health = Humanoid.Health - Damage | |
| 771 | else | |
| 772 | Humanoid.Parent:BreakJoints() | |
| 773 | end | |
| 774 | else | |
| 775 | Humanoid.Parent:BreakJoints() | |
| 776 | end | |
| 777 | end | |
| 778 | ||
| 779 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 780 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 781 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 782 | 			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
 | |
| 783 | if HUM then | |
| 784 | 				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
 | |
| 785 | if TORSO then | |
| 786 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 787 | if INSTAKILL == true then | |
| 788 | CHILD:BreakJoints() | |
| 789 | else | |
| 790 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 791 | ApplyDamage(HUM,DMG) | |
| 792 | end | |
| 793 | if FLING > 0 then | |
| 794 | for _, c in pairs(CHILD:GetChildren()) do | |
| 795 | 								if c:IsA("BasePart") then
 | |
| 796 | 									local bv = Instance.new("BodyVelocity") 
 | |
| 797 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 798 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 799 | bv.Parent = c | |
| 800 | Debris:AddItem(bv,0.05) | |
| 801 | end | |
| 802 | end | |
| 803 | end | |
| 804 | end | |
| 805 | end | |
| 806 | end | |
| 807 | end | |
| 808 | end | |
| 809 | end | |
| 810 | ||
| 811 | --//=================================\\ | |
| 812 | --|| ATTACK FUNCTIONS AND STUFF | |
| 813 | --\\=================================// | |
| 814 | ||
| 815 | function Melee() | |
| 816 | ATTACK = true | |
| 817 | BLADE.CanCollide = true | |
| 818 | Rooted = false | |
| 819 | EQUIPPED = true | |
| 820 | local HIT = function() | |
| 821 | 		local HITS = {}
 | |
| 822 | local TOUCH = BLADE.Touched:Connect(function(hit) | |
| 823 | 			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
 | |
| 824 | 				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
 | |
| 825 | 				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
 | |
| 826 | if TORSO and HUM.Health > 0 then | |
| 827 | local PASS = true | |
| 828 | for i = 1, #HITS do | |
| 829 | if HITS[i] == hit.Parent then | |
| 830 | PASS = false | |
| 831 | end | |
| 832 | end | |
| 833 | table.insert(HITS,hit.Parent) | |
| 834 | if PASS == true then | |
| 835 | ApplyDamage(HUM,MRANDOM(15,25)) | |
| 836 | end | |
| 837 | end | |
| 838 | end | |
| 839 | end) | |
| 840 | return TOUCH | |
| 841 | end | |
| 842 | if COMBO == 1 then | |
| 843 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 844 | Swait() | |
| 845 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 846 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 847 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 848 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 849 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 850 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 851 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
| 852 | end | |
| 853 | CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 854 | local TOUCHED = HIT() | |
| 855 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 856 | Swait() | |
| 857 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 858 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.9 / Animation_Speed) | |
| 859 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 860 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 861 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 862 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 863 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
| 864 | end | |
| 865 | TOUCHED:Disconnect() | |
| 866 | COMBO = 2 | |
| 867 | elseif COMBO == 2 then | |
| 868 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 869 | Swait() | |
| 870 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 871 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 872 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(160), RAD(0), RAD(-5)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 873 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 874 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 875 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 876 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
| 877 | end | |
| 878 | CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 879 | local TOUCHED = HIT() | |
| 880 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 881 | Swait() | |
| 882 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 883 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed) | |
| 884 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 885 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 886 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 887 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 888 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
| 889 | end | |
| 890 | TOUCHED:Disconnect() | |
| 891 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 892 | Swait() | |
| 893 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 894 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed) | |
| 895 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 896 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 897 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 898 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 899 | BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame*CF(4,0.3,0) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.4) | |
| 900 | end | |
| 901 | COMBO = 1 | |
| 902 | end | |
| 903 | coroutine.resume(coroutine.create(function() | |
| 904 | for i = 1, 50 do | |
| 905 | Swait() | |
| 906 | if ATTACK == true then | |
| 907 | break | |
| 908 | end | |
| 909 | end | |
| 910 | if ATTACK == false then | |
| 911 | COMBO = 1 | |
| 912 | end | |
| 913 | end)) | |
| 914 | BLADE.CanCollide = false | |
| 915 | ATTACK = false | |
| 916 | Rooted = false | |
| 917 | EQUIPPED = false | |
| 918 | end | |
| 919 | function AbyssalShriek() | |
| 920 | if ANIM ~= "Fall" and ANIM ~= "Jump" then | |
| 921 | ATTACK = true | |
| 922 | Rooted = true | |
| 923 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 924 | Swait() | |
| 925 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 926 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 927 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 928 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 929 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 930 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 931 | end | |
| 932 | coroutine.resume(coroutine.create(function() | |
| 933 | repeat | |
| 934 | Swait() | |
| 935 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 936 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed) | |
| 937 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 938 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 939 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed) | |
| 940 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed) | |
| 941 | until ATTACK == false | |
| 942 | end)) | |
| 943 | 		WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,1.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
 | |
| 944 | CreateSound(199978176,Head,5,1,false) | |
| 945 | for i = 1, 60 do | |
| 946 | Swait() | |
| 947 | ApplyAoE(RootPart.Position,17,1,1,0,false) | |
| 948 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character) | |
| 949 | if HITFLOOR then | |
| 950 | 				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(20,1,20), Size2 = VT(25+MRANDOM(0,8),7,25+MRANDOM(0,8)), Transparency = 0.95, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
 | |
| 951 | end | |
| 952 | local SIZE = VT(1,3,1) | |
| 953 | 			WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = SIZE*MRANDOM(10,65)/10, Transparency = 0.5, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(1,17),MRANDOM(0,12)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 5})
 | |
| 954 | end | |
| 955 | wait(0.2) | |
| 956 | ATTACK = false | |
| 957 | Rooted = false | |
| 958 | end | |
| 959 | end | |
| 960 | function AbyssalDash() | |
| 961 | ATTACK = true | |
| 962 | Rooted = true | |
| 963 | UNANCHOR = false | |
| 964 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 965 | Swait() | |
| 966 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 967 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 968 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 969 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 970 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 971 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 972 | end | |
| 973 | CreateSound(1177785010,Torso,2,1,false) | |
| 974 | CreateSound(971125740,Torso,5,1,false) | |
| 975 | 	WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
 | |
| 976 | for index, CHILD in pairs(Character:GetChildren()) do | |
| 977 | 		if CHILD:IsA("BasePart") then
 | |
| 978 | CHILD.Transparency = CHILD.Transparency + 1 | |
| 979 | 		elseif CHILD:IsA("Accessory") then
 | |
| 980 | CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1 | |
| 981 | end | |
| 982 | end | |
| 983 | 	local HITS = {}
 | |
| 984 | for i=0, 1, 0.1 / Animation_Speed do | |
| 985 | Swait() | |
| 986 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 987 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 988 | 				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
 | |
| 989 | if HUM then | |
| 990 | 					local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
 | |
| 991 | if TORSO then | |
| 992 | if (TORSO.Position - RootPart.Position).Magnitude <= 25 then | |
| 993 | local PASS = true | |
| 994 | for E = 1, #HITS do | |
| 995 | if HITS[E] == CHILD then | |
| 996 | PASS = false | |
| 997 | end | |
| 998 | end | |
| 999 | if PASS == true then | |
| 1000 | local DMG = MRANDOM(25,45) | |
| 1001 | ApplyDamage(HUM,DMG) | |
| 1002 | table.insert(HITS,CHILD) | |
| 1003 | end | |
| 1004 | end | |
| 1005 | end | |
| 1006 | end | |
| 1007 | end | |
| 1008 | end | |
| 1009 | 		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,0,25), Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-6) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
 | |
| 1010 | for i = 1, 2 do | |
| 1011 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-1) | |
| 1012 | CharacterFade(C3(0,0,0),25,R_RANDOM(Torso.CFrame,1.25).p) | |
| 1013 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1014 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1015 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(-25), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1016 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(-25), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1017 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1018 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1019 | end | |
| 1020 | end | |
| 1021 | for index, CHILD in pairs(Character:GetChildren()) do | |
| 1022 | 		if CHILD:IsA("BasePart") then
 | |
| 1023 | CHILD.Transparency = CHILD.Transparency - 1 | |
| 1024 | 		elseif CHILD:IsA("Accessory") then
 | |
| 1025 | CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1 | |
| 1026 | end | |
| 1027 | end | |
| 1028 | for i=1, 25 do | |
| 1029 | Swait() | |
| 1030 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-((25-i)/25)) | |
| 1031 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1032 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1033 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1034 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1035 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1036 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1037 | end | |
| 1038 | UNANCHOR = true | |
| 1039 | ATTACK = false | |
| 1040 | Rooted = false | |
| 1041 | end | |
| 1042 | function ShadowCloak() | |
| 1043 | if ANIM ~= "Fall" and ANIM ~= "Jump" then | |
| 1044 | ATTACK = true | |
| 1045 | Rooted = false | |
| 1046 | UNANCHOR = false | |
| 1047 | FADERS = false | |
| 1048 | coroutine.resume(coroutine.create(function() | |
| 1049 | coroutine.resume(coroutine.create(function() | |
| 1050 | for i=1, 25 do | |
| 1051 | Swait() | |
| 1052 | RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0) | |
| 1053 | end | |
| 1054 | end)) | |
| 1055 | repeat | |
| 1056 | Swait() | |
| 1057 | BLADE.Transparency = Torso.Transparency | |
| 1058 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1059 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed) | |
| 1060 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1061 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1062 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed) | |
| 1063 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed) | |
| 1064 | until ATTACK == false | |
| 1065 | end)) | |
| 1066 | 		WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12})
 | |
| 1067 | 		WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
 | |
| 1068 | for i = 1, 50 do | |
| 1069 | Swait() | |
| 1070 | CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
| 1071 | for index, CHILD in pairs(Character:GetChildren()) do | |
| 1072 | 				if CHILD:IsA("BasePart") then
 | |
| 1073 | CHILD.Transparency = CHILD.Transparency + 1/50 | |
| 1074 | 				elseif CHILD:IsA("Accessory") then
 | |
| 1075 | CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50 | |
| 1076 | end | |
| 1077 | end | |
| 1078 | end | |
| 1079 | for i = 1, 25 do | |
| 1080 | Swait() | |
| 1081 | CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
| 1082 | end | |
| 1083 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0)) | |
| 1084 | for i = 1, 5 do | |
| 1085 | 			WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
 | |
| 1086 | end | |
| 1087 | ApplyAoE(Torso.Position,15,12,22,150,false) | |
| 1088 | CreateSound(331666014,Torso,5,1,false) | |
| 1089 | for i = 1, 12 do | |
| 1090 | Swait() | |
| 1091 | CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
| 1092 | end | |
| 1093 | for i = 1, 50 do | |
| 1094 | Swait() | |
| 1095 | CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
| 1096 | for index, CHILD in pairs(Character:GetChildren()) do | |
| 1097 | 				if CHILD:IsA("BasePart") then
 | |
| 1098 | CHILD.Transparency = CHILD.Transparency - 1/50 | |
| 1099 | 				elseif CHILD:IsA("Accessory") then
 | |
| 1100 | CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50 | |
| 1101 | end | |
| 1102 | end | |
| 1103 | end | |
| 1104 | UNANCHOR = true | |
| 1105 | ATTACK = false | |
| 1106 | Rooted = false | |
| 1107 | FADERS = true | |
| 1108 | end | |
| 1109 | end | |
| 1110 | function BlackBlast() | |
| 1111 | if ANIM ~= "Fall" and ANIM ~= "Jump" then | |
| 1112 | ATTACK = true | |
| 1113 | Rooted = true | |
| 1114 | 		local GYRO = IT("BodyGyro",RootPart)
 | |
| 1115 | GYRO.D = 25 | |
| 1116 | GYRO.P = 20000 | |
| 1117 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1118 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1119 | CreateSound(429459101,Torso,5,1.5,false) | |
| 1120 | local GYROING = true | |
| 1121 | coroutine.resume(coroutine.create(function() | |
| 1122 | repeat | |
| 1123 | Swait() | |
| 1124 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1125 | until GYROING == false | |
| 1126 | GYRO:Remove() | |
| 1127 | end)) | |
| 1128 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1129 | Swait() | |
| 1130 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1131 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1132 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1133 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1134 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1135 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1136 | end | |
| 1137 | for i = 1, 13 do | |
| 1138 | 			WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(i,0,i)*2, Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,7.5-i) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
 | |
| 1139 | end | |
| 1140 | CreateSound(1368637781,Torso,5,1.5,false) | |
| 1141 | 		WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(12,12,12), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
 | |
| 1142 | for index, CHILD in pairs(Character:GetChildren()) do | |
| 1143 | 			if CHILD:IsA("BasePart") then
 | |
| 1144 | CHILD.Transparency = CHILD.Transparency + 1 | |
| 1145 | 			elseif CHILD:IsA("Accessory") then
 | |
| 1146 | CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1 | |
| 1147 | end | |
| 1148 | end | |
| 1149 | GYROING = false | |
| 1150 | coroutine.resume(coroutine.create(function() | |
| 1151 | coroutine.resume(coroutine.create(function() | |
| 1152 | for i=1, 25 do | |
| 1153 | Swait() | |
| 1154 | RootPart.CFrame = RootPart.CFrame*CF(0,0,(25-i)/25) | |
| 1155 | end | |
| 1156 | end)) | |
| 1157 | repeat | |
| 1158 | Swait() | |
| 1159 | CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
| 1160 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1161 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed) | |
| 1162 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1163 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1164 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed) | |
| 1165 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed) | |
| 1166 | until ATTACK == false | |
| 1167 | end)) | |
| 1168 | coroutine.resume(coroutine.create(function() | |
| 1169 | local BULLETCFRAME = RootPart.CFrame | |
| 1170 | local EXPLODED = false | |
| 1171 | coroutine.resume(coroutine.create(function() | |
| 1172 | repeat | |
| 1173 | Swait() | |
| 1174 | 					WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(10,10,10), Transparency = 0.3, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
 | |
| 1175 | 					WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(25,25,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
 | |
| 1176 | until EXPLODED == true | |
| 1177 | end)) | |
| 1178 | for i=1, 50 do | |
| 1179 | Swait() | |
| 1180 | BULLETCFRAME = BULLETCFRAME*CF(0,0,-((50-i)/15)) | |
| 1181 | local RAY,HIT,NORM = Raycast(BULLETCFRAME.p,BULLETCFRAME.lookVector,7,Character) | |
| 1182 | if RAY then | |
| 1183 | ApplyAoE(BULLETCFRAME.p,25,12,54,350,false) | |
| 1184 | 					WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HIT,HIT+NORM) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 765590102, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
 | |
| 1185 | break | |
| 1186 | end | |
| 1187 | end | |
| 1188 | wait(0.5) | |
| 1189 | 			WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
 | |
| 1190 | 			WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(50,50,50), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
 | |
| 1191 | for E = 1, 3 do | |
| 1192 | for i = 1, 5 do | |
| 1193 | 					WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
 | |
| 1194 | end | |
| 1195 | end | |
| 1196 | ApplyAoE(BULLETCFRAME.p,125,25,75,250,false) | |
| 1197 | EXPLODED = true | |
| 1198 | for i = 1, 15 do | |
| 1199 | Swait() | |
| 1200 | 				WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = BULLETCFRAME * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
 | |
| 1201 | end | |
| 1202 | end)) | |
| 1203 | wait(0.5) | |
| 1204 | for index, CHILD in pairs(Character:GetChildren()) do | |
| 1205 | 			if CHILD:IsA("BasePart") then
 | |
| 1206 | CHILD.Transparency = CHILD.Transparency - 1 | |
| 1207 | 			elseif CHILD:IsA("Accessory") then
 | |
| 1208 | CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1 | |
| 1209 | end | |
| 1210 | end | |
| 1211 | ATTACK = false | |
| 1212 | Rooted = false | |
| 1213 | end | |
| 1214 | end | |
| 1215 | function NightmareFall() | |
| 1216 | if ANIM ~= "Fall" and ANIM ~= "Jump" and DAMAGEMULTIPLIER == 1 then | |
| 1217 | ATTACK = true | |
| 1218 | Rooted = true | |
| 1219 | EQUIPPED = true | |
| 1220 | CreateSound(160740121,Head,10,1,false) | |
| 1221 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1222 | Swait() | |
| 1223 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1224 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1225 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(120), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1226 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1227 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1228 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1229 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
| 1230 | end | |
| 1231 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1232 | Swait() | |
| 1233 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1234 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1235 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.15 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(140), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1236 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1237 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1238 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1239 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
| 1240 | end | |
| 1241 | local SIZE = 0 | |
| 1242 | local POS = RootPart.Position+VT(0,150,0) | |
| 1243 | local BLOWN = false | |
| 1244 | coroutine.resume(coroutine.create(function() | |
| 1245 | coroutine.resume(coroutine.create(function() | |
| 1246 | repeat | |
| 1247 | Swait() | |
| 1248 | if SIZE > 0 then | |
| 1249 | 						WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*2.5, Transparency = 0.3, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
 | |
| 1250 | 						WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*3, Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
 | |
| 1251 | end | |
| 1252 | until BLOWN == true | |
| 1253 | end)) | |
| 1254 | repeat | |
| 1255 | Swait() | |
| 1256 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(12), RAD(25)), 1 / Animation_Speed) | |
| 1257 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1258 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(180), RAD(15), RAD(17)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1259 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1260 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1261 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1262 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
| 1263 | until ATTACK == false | |
| 1264 | end)) | |
| 1265 | wait(0.2) | |
| 1266 | for i = 1, 15 do | |
| 1267 | wait(MRANDOM(2,6)/45) | |
| 1268 | coroutine.resume(coroutine.create(function() | |
| 1269 | local CFRAME = CF(BLADE.Position,POS) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(-90,90))) | |
| 1270 | local HEIGHT = 45/5 | |
| 1271 | local DISTANCE = (BLADE.Position - POS).Magnitude | |
| 1272 | for i = 1, 45 do | |
| 1273 | Swait() | |
| 1274 | CFRAME = CFRAME * CF(0,(HEIGHT-(i/2.575))/45,-DISTANCE/45) | |
| 1275 | 					WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.3, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0})
 | |
| 1276 | end | |
| 1277 | SIZE = SIZE + 1 | |
| 1278 | end)) | |
| 1279 | end | |
| 1280 | wait(2.5) | |
| 1281 | BLOWN = true | |
| 1282 | 		WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(150,50,150), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.4, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
 | |
| 1283 | for E = 1, 5 do | |
| 1284 | for i = 1, 5 do | |
| 1285 | 				WACKYEFFECT({Time = 50+(E*4), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
 | |
| 1286 | end | |
| 1287 | end | |
| 1288 | CreateSound(288641686,Effects,5,1,false) | |
| 1289 | CreateSound(592877506,Effects,5,1,false) | |
| 1290 | 		local HITS = {}
 | |
| 1291 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 1292 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1293 | 				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
 | |
| 1294 | if HUM then | |
| 1295 | 					local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
 | |
| 1296 | if TORSO then | |
| 1297 | if (TORSO.Position - RootPart.Position).Magnitude <= 175 then | |
| 1298 | local PASS = true | |
| 1299 | for E = 1, #HITS do | |
| 1300 | if HITS[E] == CHILD then | |
| 1301 | PASS = false | |
| 1302 | end | |
| 1303 | end | |
| 1304 | if PASS == true then | |
| 1305 | table.insert(HITS,CHILD) | |
| 1306 | end | |
| 1307 | end | |
| 1308 | end | |
| 1309 | end | |
| 1310 | end | |
| 1311 | end | |
| 1312 | if #HITS > 0 then | |
| 1313 | local DONE = false | |
| 1314 | 			local HUMS = {}
 | |
| 1315 | coroutine.resume(coroutine.create(function() | |
| 1316 | for E = 1, #HITS do | |
| 1317 | 					local HUM = HITS[E]:FindFirstChildOfClass("Humanoid")
 | |
| 1318 | table.insert(HUMS,HUM) | |
| 1319 | 					local TORSO = HITS[E]:FindFirstChild("Torso") or HITS[E]:FindFirstChild("UpperTorso")
 | |
| 1320 | 					local grav = Instance.new("BodyPosition",TORSO)
 | |
| 1321 | grav.D = 850 | |
| 1322 | grav.P = 4000 | |
| 1323 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1324 | grav.Position = TORSO.Position+VT(0,35,0) | |
| 1325 | CreateSound(592877506,TORSO,5,0.5,false) | |
| 1326 | if TORSO then | |
| 1327 | coroutine.resume(coroutine.create(function() | |
| 1328 | 							local B = IT("Attachment",TORSO)
 | |
| 1329 | 							local ChainLink = IT("Beam",Torso)
 | |
| 1330 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1331 | ChainLink.Color = ColorSequence.new(C3(0,0,0)) | |
| 1332 | ChainLink.TextureSpeed = -1 | |
| 1333 | ChainLink.FaceCamera = true | |
| 1334 | ChainLink.Width0 = 3 | |
| 1335 | ChainLink.Width1 = 3 | |
| 1336 | ChainLink.TextureLength = 3 | |
| 1337 | ChainLink.Attachment0 = A | |
| 1338 | ChainLink.Attachment1 = B | |
| 1339 | ChainLink.CurveSize0 = 0 | |
| 1340 | ChainLink.CurveSize1 = 0 | |
| 1341 | ChainLink.FaceCamera = true | |
| 1342 | ChainLink.TextureMode = "Static" | |
| 1343 | ChainLink.Transparency = NumberSequence.new(0) | |
| 1344 | repeat | |
| 1345 | Swait() | |
| 1346 | 								WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 35})
 | |
| 1347 | until DONE == true or HUM.Health < 1 | |
| 1348 | B:Remove() | |
| 1349 | ChainLink:Remove() | |
| 1350 | grav:Remove() | |
| 1351 | if HUM.Health < 1 then | |
| 1352 | for E = 1, 2 do | |
| 1353 | for i = 1, 3 do | |
| 1354 | 										WACKYEFFECT({Time = 15, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/6, Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
 | |
| 1355 | end | |
| 1356 | end | |
| 1357 | 								WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(6,6,6)*TORSO.Size.Z, Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 160772554, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
 | |
| 1358 | for _, c in pairs(HITS[E]:GetChildren()) do | |
| 1359 | 									if c:IsA("BasePart") or c:IsA("Accessory") then
 | |
| 1360 | c:remove() | |
| 1361 | end | |
| 1362 | end | |
| 1363 | 								local BONES = {
 | |
| 1364 | 								Skull = {MeshId = 36869983,Size = VT(0.7,0.7,0.7)},
 | |
| 1365 | 								Ribs = {MeshId = 546760032,Size = VT(2.18, 1.884, 1.105)}
 | |
| 1366 | } | |
| 1367 | 								local SELECTABLEBONES = {
 | |
| 1368 | 								{MeshId = 546760045,Size = VT(0.468, 1.12, 0.346)},
 | |
| 1369 | 								{MeshId = 546760042,Size = VT(0.366, 0.991, 0.365)},
 | |
| 1370 | 								{MeshId = 546760029,Size = VT(0.441, 0.799, 0.347)},
 | |
| 1371 | 								{MeshId = 546760030,Size = VT(0.605, 0.843, 0.4)}
 | |
| 1372 | } | |
| 1373 | for i = 1, 9 do | |
| 1374 | local CHOSENPIECE = nil | |
| 1375 | if i == 1 then | |
| 1376 | CHOSENPIECE = BONES.Skull | |
| 1377 | elseif i == 2 then | |
| 1378 | CHOSENPIECE = BONES.Ribs | |
| 1379 | else | |
| 1380 | CHOSENPIECE = SELECTABLEBONES[MRANDOM(1,#SELECTABLEBONES)] | |
| 1381 | end | |
| 1382 | 									local BONE = CreatePart(3, HITS[E], "Neon", 0, 0, BRICKC("Salmon"), "RIP", CHOSENPIECE.Size, false)
 | |
| 1383 | BONE.CanCollide = true | |
| 1384 | BONE.CFrame = TORSO.CFrame*CF(MRANDOM(-10,10)/30,MRANDOM(-10,10)/30,MRANDOM(-10,10)/30) | |
| 1385 | if CHOSENPIECE.MeshId == 36869983 then | |
| 1386 | 										CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1)/1.5, VT(0,0,0))
 | |
| 1387 | else | |
| 1388 | 										CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1), VT(0,0,0))
 | |
| 1389 | end | |
| 1390 | end | |
| 1391 | end | |
| 1392 | end)) | |
| 1393 | end | |
| 1394 | end | |
| 1395 | wait(1) | |
| 1396 | for i = 1, 250 do | |
| 1397 | Swait() | |
| 1398 | for E = 1, #HUMS do | |
| 1399 | if HUMS[E] then | |
| 1400 | if HUMS[E].Health > 0 then | |
| 1401 | HUMS[E].Health = HUMS[E].Health - 0.3 | |
| 1402 | DAMAGEMULTIPLIER = DAMAGEMULTIPLIER + 0.0025 | |
| 1403 | 								WACKYEFFECT({Time = 10, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5)/20, Transparency = 0.9, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
 | |
| 1404 | end | |
| 1405 | end | |
| 1406 | end | |
| 1407 | end | |
| 1408 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0, 0, 0), "OWEXTRADAMAGE") | |
| 1409 | local SKILLTEXT = CreateLabel(SKILLFRAME, "!You have increased damage!", SKILLTEXTCOLOR, SKILLTEXTSIZE2, SKILLFONT, 1, 2, 1, "AAAA") | |
| 1410 | coroutine.resume(coroutine.create(function() | |
| 1411 | CreateSound(743521450,Cam,5,0.6,false) | |
| 1412 | for E = 1, 75 do | |
| 1413 | Swait() | |
| 1414 | SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency - 1/75 | |
| 1415 | end | |
| 1416 | wait(4) | |
| 1417 | for E = 1, 25 do | |
| 1418 | Swait() | |
| 1419 | SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency + 1/25 | |
| 1420 | end | |
| 1421 | SKILLFRAME:Remove() | |
| 1422 | end)) | |
| 1423 | DONE = true | |
| 1424 | for i = 1, 50 do | |
| 1425 | wait(0.5) | |
| 1426 | for i = 1, 3 do | |
| 1427 | 						WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(DAMAGEMULTIPLIER-1,0.1,DAMAGEMULTIPLIER-1)*1.5, Transparency = 0.6, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.25,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
 | |
| 1428 | end | |
| 1429 | end | |
| 1430 | DAMAGEMULTIPLIER = 1 | |
| 1431 | end)) | |
| 1432 | wait(0.2) | |
| 1433 | end | |
| 1434 | wait(0.4) | |
| 1435 | EQUIPPED = false | |
| 1436 | ATTACK = false | |
| 1437 | Rooted = false | |
| 1438 | end | |
| 1439 | end | |
| 1440 | function Laugh() | |
| 1441 | ATTACK = true | |
| 1442 | Rooted = true | |
| 1443 | CreateSound(160740121,Head,10,1,false) | |
| 1444 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1445 | Swait() | |
| 1446 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1447 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 1448 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.6 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1449 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.45 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1450 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1451 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1452 | end | |
| 1453 | for i=1, 185 do | |
| 1454 | Swait() | |
| 1455 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1456 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1 + 0.05 * SIN(SINE/2)) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1457 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.55 + 0.15 * SIN(SINE/2), -0.7) * ANGLES(RAD(3 + 3 * SIN(SINE/2)), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1458 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.4 + 0.15 * SIN(SINE/2), -0.6) * ANGLES(RAD(3 + 3 * SIN(SINE/2)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1459 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1460 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1461 | end | |
| 1462 | ATTACK = false | |
| 1463 | Rooted = false | |
| 1464 | end | |
| 1465 | ||
| 1466 | --//=================================\\ | |
| 1467 | --|| ASSIGN THINGS TO KEYS | |
| 1468 | --\\=================================// | |
| 1469 | ||
| 1470 | function MouseDown(Mouse) | |
| 1471 | if ATTACK == false then | |
| 1472 | Melee() | |
| 1473 | end | |
| 1474 | end | |
| 1475 | ||
| 1476 | function MouseUp(Mouse) | |
| 1477 | HOLD = false | |
| 1478 | end | |
| 1479 | ||
| 1480 | function KeyDown(Key) | |
| 1481 | KEYHOLD = true | |
| 1482 | if Key == "z" and ATTACK == false then | |
| 1483 | AbyssalShriek() | |
| 1484 | end | |
| 1485 | ||
| 1486 | if Key == "x" and ATTACK == false then | |
| 1487 | AbyssalDash() | |
| 1488 | end | |
| 1489 | ||
| 1490 | if Key == "c" and ATTACK == false then | |
| 1491 | ShadowCloak() | |
| 1492 | end | |
| 1493 | ||
| 1494 | if Key == "v" and ATTACK == false then | |
| 1495 | BlackBlast() | |
| 1496 | end | |
| 1497 | ||
| 1498 | if Key == "q" and ATTACK == false then | |
| 1499 | NightmareFall() | |
| 1500 | end | |
| 1501 | ||
| 1502 | if Key == "t" and ATTACK == false then | |
| 1503 | Laugh() | |
| 1504 | end | |
| 1505 | end | |
| 1506 | ||
| 1507 | function KeyUp(Key) | |
| 1508 | KEYHOLD = false | |
| 1509 | end | |
| 1510 | ||
| 1511 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1512 | MouseDown(NEWKEY) | |
| 1513 | end) | |
| 1514 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1515 | MouseUp(NEWKEY) | |
| 1516 | end) | |
| 1517 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1518 | KeyDown(NEWKEY) | |
| 1519 | end) | |
| 1520 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1521 | KeyUp(NEWKEY) | |
| 1522 | end) | |
| 1523 | ||
| 1524 | --//=================================\\ | |
| 1525 | --\\=================================// | |
| 1526 | ||
| 1527 | function unanchor() | |
| 1528 | for _, c in pairs(Character:GetChildren()) do | |
| 1529 | 		if c:IsA("BasePart") and c ~= RootPart then
 | |
| 1530 | c.Anchored = false | |
| 1531 | end | |
| 1532 | end | |
| 1533 | if UNANCHOR == true then | |
| 1534 | RootPart.Anchored = false | |
| 1535 | else | |
| 1536 | RootPart.Anchored = true | |
| 1537 | end | |
| 1538 | end | |
| 1539 | ||
| 1540 | --//=================================\\ | |
| 1541 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1542 | --\\=================================// | |
| 1543 | ||
| 1544 | Humanoid.Changed:connect(function(Jump) | |
| 1545 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1546 | Humanoid.Jump = false | |
| 1547 | end | |
| 1548 | end) | |
| 1549 | ||
| 1550 | while true do | |
| 1551 | Swait() | |
| 1552 | script.Parent = WEAPONGUI | |
| 1553 | ANIMATE.Parent = nil | |
| 1554 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1555 | v:Stop(); | |
| 1556 | end | |
| 1557 | SINE = SINE + CHANGE | |
| 1558 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1559 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1560 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character) | |
| 1561 | local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16) | |
| 1562 | Humanoid.HipHeight = 1 | |
| 1563 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1564 | ANIM = "Jump" | |
| 1565 | if ATTACK == false then | |
| 1566 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1567 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1568 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1569 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1570 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1571 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1572 | end | |
| 1573 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1574 | ANIM = "Fall" | |
| 1575 | if ATTACK == false then | |
| 1576 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1577 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1578 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1579 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1580 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1581 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1582 | end | |
| 1583 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1584 | ANIM = "Idle" | |
| 1585 | if ATTACK == false then | |
| 1586 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1587 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1588 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1589 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1590 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1591 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1592 | end | |
| 1593 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1594 | ANIM = "Walk" | |
| 1595 | if ATTACK == false then | |
| 1596 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1597 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1598 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1599 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1600 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
| 1601 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1602 | end | |
| 1603 | end | |
| 1604 | if EQUIPPED == false then | |
| 1605 | if TORSOVELOCITY > 1 then | |
| 1606 | BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(0.2,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(15), RAD(15)),0.04) | |
| 1607 | else | |
| 1608 | BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(1,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.1) | |
| 1609 | end | |
| 1610 | end | |
| 1611 | if ANIM ~= "Walk" and FADERS == true then | |
| 1612 | if MRANDOM(1,7) == 1 then | |
| 1613 | CharacterFade(C3(0,0,0),65,R_RANDOM(Torso.CFrame,0.5).p) | |
| 1614 | end | |
| 1615 | end | |
| 1616 | unanchor() | |
| 1617 | if Rooted == false then | |
| 1618 | Disable_Jump = false | |
| 1619 | Humanoid.WalkSpeed = Speed+(DAMAGEMULTIPLIER/5) | |
| 1620 | elseif Rooted == true then | |
| 1621 | Disable_Jump = true | |
| 1622 | Humanoid.WalkSpeed = 0 | |
| 1623 | end | |
| 1624 | BMUSIC.SoundId = "rbxassetid://"..SONGID | |
| 1625 | BMUSIC.Looped = true | |
| 1626 | BMUSIC.Pitch = PITCH | |
| 1627 | BMUSIC.Volume = VOLUME | |
| 1628 | BMUSIC.Playing = true | |
| 1629 | if BMUSIC.Parent ~= RootPart then | |
| 1630 | 		BMUSIC = IT("Sound",RootPart)
 | |
| 1631 | end | |
| 1632 | 	if Head:FindFirstChild("face") then
 | |
| 1633 | 		Head:FindFirstChild("face"):remove()
 | |
| 1634 | end | |
| 1635 | Humanoid.Name = "NONHUM" | |
| 1636 | Humanoid.MaxHealth = 1e3 | |
| 1637 | Humanoid.Health = 1e3 | |
| 1638 | end | |
| 1639 | ||
| 1640 | --//=================================\\ | |
| 1641 | --\\=================================// | |
| 1642 | ||
| 1643 | ||
| 1644 | ||
| 1645 | ||
| 1646 | ||
| 1647 | --//====================================================\\-- | |
| 1648 | --|| END OF SCRIPT | |
| 1649 | --\\====================================================//-- | 
