View difference between Paste ID: EW9SqmTy and wD35LeQ1
SHOW: | | - or go back to the newest paste.
1
// This section where we create our varaibles and assign them default values is typically called the 'initialization'
2
3
var currentTime; 				//what time is it now?
4
var timeChange;					//save changes in time every frame after the timer starts
5
var previousTime=currentTime;	//save previous time every frame
6
var countTime=20*1000;			//1 minute= seconds * milliseconds per second
7
var timeLeft=countTime;			//our timer is at 100%
8
var timerStart=false;			//another variable to control the timer on/off
9
var state=0;
10
11
animation.stop();				//animation stays stopped until the timer starts
12
13
function update(e)
14
{
15
	trace(state);
16
	//getTime() method returns the number of milliseconds since midnight January 1, 1970, universal time, for the specified Date object. 
17
	//Use this method to represent a specific instant in time when comparing two or more Date objects.
18
	currentTime= new Date().getTime();
19
	
20
	timeChange=currentTime-previousTime;	// How much time has passed since last frame?
21
	previousTime=currentTime;				// save currentTime value into previousTime variable
22
23
	
24
	if(timerStart)
25
	{
26
		timeLeft=timeLeft-timeChange;		// update the time remaining
27
		
28
		//convert timeLeft value to seconds and minutes
29
		//Math.floor returns the closest integer that is less than or equal to the specified number or expression.
30
		var seconds=Math.floor(timeLeft/1000%60);
31
		var minutes=Math.floor(timeLeft/1000/60);
32
		
33
		//display secondes and minutes in separate textboxes
34
		minutesText.text=minutes.toString();
35
		secondsText.text=seconds.toString();
36
		
37
		//visualize by applying the percentage of timeLeft to properties of an intstance or to frame number of an animation movie clip.
38
		box.scaleY=timeLeft/countTime;
39
		var frameNum=Math.round(animation.totalFrames*(1-timeLeft/countTime));
40
		animation.gotoAndStop(frameNum);
41
	}
42
	
43
	if(timeLeft<=0)
44
	{
45
		timerStart=false;								//stop the timer
46
		box.scaleY=0; 									//stop reducing the box size
47
		animation.gotoAndStop(animation.totalFrames); 	//stop the animation play 
48
		minutesText.text='0';
49
		secondsText.text='0';
50
		
51
	}
52
}
53
54
function startTimer(e)
55
{
56-
	if(var state=0)
56+
	if(state=0)
57
	{
58-
		timeStart=true;
58+
59
		state=0;
60
	}
61
	else
62
	{
63
		timerStart=true;
64
		animation.gotoAndStop(animation.first);
65
		secondsText.text='20';
66
		timeLeft=(20*1000);
67-
		var state=0;
67+
68
		state=0;
69
	}
70
}
71
72
function pauseTimer(e)
73
{
74-
	var state=0;
74+
75
	state=0;
76
}
77
78
function stopTimer(e)
79
{
80
	timerStart=true;
81
	animation.gotoAndStop(animation.totalFrames);
82
	secondsText.text='0';
83-
	var state=1;
83+
84
	state=1;
85
}
86
87
function resetTimer(e)
88
{
89
	timerStart=false;
90
	animation.gotoAndStop(animation.first);
91
	secondsText.text='20';
92
	timeLeft=(20*1000);
93-
	var state=0;
93+
94
	state=0;
95
	
96
}
97
98
addEventListener('enterFrame', update);
99
startBtn.addEventListener('mouseDown', startTimer);
100
pauseBtn.addEventListener('mouseDown', pauseTimer);
101
resetBtn.addEventListener('mouseDown', resetTimer);
102
stopBtn.addEventListener('mouseDown', stopTimer);