SHOW:
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- or go back to the newest paste.
| 1 | - | --tic tac toe |
| 1 | + | local AGUI_VERSION = "0.6" |
| 2 | - | ----SETTINGS---- |
| 2 | + | local component = require("component")
|
| 3 | - | size=9 --size of field |
| 3 | + | local success, gui |
| 4 | - | len=5 --length of line which you must solve |
| 4 | + | repeat |
| 5 | - | ---------------- |
| 5 | + | success, gui = pcall(require, "AGUI") |
| 6 | - | tex={ |
| 6 | + | if not success then |
| 7 | - | x={"▄ ▄", |
| 7 | + | print(gui) |
| 8 | - | " ▀▄▀ ", |
| 8 | + | io.write("For the application need a library AGUI (https://pastebin.com/s4UFSFwn).\n")
|
| 9 | - | "▄▀ ▀▄", |
| 9 | + | if not component.isAvailable("internet") then
|
| 10 | - | }, |
| 10 | + | os.exit() |
| 11 | - | o={" ▄ ", |
| 11 | + | end |
| 12 | - | "▄▀ ▀▄", |
| 12 | + | io.write("Do you want to install?[Y/n] ")
|
| 13 | - | " ▀▄▀ " |
| 13 | + | if not ((io.read() or "n").."y"):match("^%s*[Yy]") then
|
| 14 | - | } |
| 14 | + | os.exit() |
| 15 | - | } |
| 15 | + | end |
| 16 | - | isEnded=false |
| 16 | + | loadfile("/bin/wget.lua")("https://pastebin.com/raw/s4UFSFwn", "/lib/AGUI.lua", "-f")
|
| 17 | - | turn="x" |
| 17 | + | end |
| 18 | - | nextTurn={x="o",o="x"} |
| 18 | + | until success |
| 19 | - | local event=require("event") |
| 19 | + | |
| 20 | - | local gpu=require("component").gpu |
| 20 | + | if gui.Version ~= AGUI_VERSION then |
| 21 | - | map={} |
| 21 | + | io.write("Recommended version of AGUI library ("..AGUI_VERSION..") does not match installed ("..(gui.Version or "unknown")..")\n")
|
| 22 | - | |
| 22 | + | io.write("Do you want to continue?[Y/n] ")
|
| 23 | - | for i=1,size*size do |
| 23 | + | if not ((io.read() or "n").."y"):match("^%s*[Yy]") then
|
| 24 | - | map[i]=" " |
| 24 | + | os.exit() |
| 25 | - | end |
| 25 | + | end |
| 26 | - | function toXY(num) |
| 26 | + | end |
| 27 | - | local y=math.floor((num-1)/size)+1 |
| 27 | + | |
| 28 | - | return num-(y-1)*size,y |
| 28 | + | -- gui.Init() |
| 29 | - | end |
| 29 | + | -- gui.backend.MessageBox:Create("Game Over", "Draw!"):Modify{ButtonHandle = function() GameForm.Elements["Exit"]:OnElementClick() end}:Init():Paint()
|
| 30 | - | function fromXY(x,y) |
| 30 | + | -- gui.Destroy() |
| 31 | - | return (y-1)*size+x |
| 31 | + | -- os.exit() |
| 32 | - | end |
| 32 | + | |
| 33 | - | function win(s) |
| 33 | + | local gpu = component.gpu |
| 34 | - | gpu.set(90,1,"WIN: "..s) |
| 34 | + | local event = require("event")
|
| 35 | - | isEnded=true |
| 35 | + | ----SETTINGS---- |
| 36 | - | end |
| 36 | + | local cfg = {}
|
| 37 | - | function draw(name,x,y) |
| 37 | + | cfg.MapWidth = 9 |
| 38 | - | if name=="x" then |
| 38 | + | cfg.MapHeight = 9 |
| 39 | - | gpu.setForeground(0x0000ff) |
| 39 | + | cfg.WinLine = 5 |
| 40 | - | elseif name=="o" then |
| 40 | + | cfg.ReqAuth = true |
| 41 | - | gpu.setForeground(0xff0000) |
| 41 | + | |
| 42 | - | else |
| 42 | + | function InRange(value, left, right) |
| 43 | - | return |
| 43 | + | return left <= value and value <= right |
| 44 | - | end |
| 44 | + | end |
| 45 | - | for i=1,3 do |
| 45 | + | |
| 46 | - | gpu.set(x,y+i-1,tex[name][i]) |
| 46 | + | function UpdateScreenSettings() |
| 47 | - | end |
| 47 | + | cfg.ScreenWidth = cfg.MapWidth * 8 - 1 |
| 48 | - | gpu.setForeground(0xffffff) |
| 48 | + | cfg.ScreenHeight = cfg.MapHeight * 4 + 1 |
| 49 | - | end |
| 49 | + | end |
| 50 | - | function drawField() |
| 50 | + | |
| 51 | - | for y=1,size do |
| 51 | + | function ValidateConfig() |
| 52 | - | if y~=size then |
| 52 | + | local MaxScreenWidth, MaxScreenHeight |
| 53 | - | gpu.set(1,y*4,string.rep("▄",8*size-1)) |
| 53 | + | MaxScreenWidth, MaxScreenHeight = gpu.maxResolution() |
| 54 | - | -- gpu.set(y*9,1,string.rep("█",4*size),true) |
| 54 | + | UpdateScreenSettings() |
| 55 | - | end |
| 55 | + | if not InRange(cfg.ScreenWidth, 1, MaxScreenWidth) then |
| 56 | - | for x=1,size do |
| 56 | + | return "MapWidthError", "out of bounds" |
| 57 | - | draw(map[fromXY(x,y)],(x-1)*8+2,(y-1)*4+1) |
| 57 | + | end |
| 58 | - | end |
| 58 | + | |
| 59 | - | end |
| 59 | + | if not InRange(cfg.ScreenHeight, 1, MaxScreenHeight) then |
| 60 | - | for y=1,size-1 do |
| 60 | + | return "MapHeightError", "out of bounds" |
| 61 | - | gpu.set(y*8,1,string.rep("█",4*size),true) |
| 61 | + | end |
| 62 | - | end |
| 62 | + | end |
| 63 | - | end |
| 63 | + | |
| 64 | - | require("term").clear() |
| 64 | + | --UpdateScreenSettings() |
| 65 | - | drawField() |
| 65 | + | local err, msg = ValidateConfig() |
| 66 | - | --os.exit() |
| 66 | + | if err ~= nil then |
| 67 | - | |
| 67 | + | print(err, msg) |
| 68 | - | function onClick(_,_,x,y,_,name) |
| 68 | + | os.exit() |
| 69 | - | if (turn=="o")and(name~="astral17") then |
| 69 | + | end |
| 70 | - | return |
| 70 | + | |
| 71 | - | end |
| 71 | + | local map, players, FreeCells, canvas, curPlayer, isRunning |
| 72 | - | if isEnded then |
| 72 | + | |
| 73 | - | return false |
| 73 | + | function fromXY(x, y) |
| 74 | - | end |
| 74 | + | return (y - 1) * cfg.MapWidth + x |
| 75 | - | xC=math.floor(x/8)+1 |
| 75 | + | end |
| 76 | - | yC=math.floor((y-1)/4)+1 |
| 76 | + | |
| 77 | - | -- gpu.set(1,1,xC.." "..yC) |
| 77 | + | tex = {
|
| 78 | - | if (xC>size)or(yC>size) then |
| 78 | + | {
|
| 79 | - | return |
| 79 | + | "▄ ▄", |
| 80 | - | end |
| 80 | + | " ▀▄▀ ", |
| 81 | - | num=fromXY(xC,yC) |
| 81 | + | "▄▀ ▀▄", |
| 82 | - | if map[num]~=" " then |
| 82 | + | }, |
| 83 | - | return |
| 83 | + | {
|
| 84 | - | end |
| 84 | + | " ▄ ", |
| 85 | - | map[num]=turn |
| 85 | + | "▄▀ ▀▄", |
| 86 | - | for i=1,size do |
| 86 | + | " ▀▄▀ " |
| 87 | - | for j=1,size do |
| 87 | + | } |
| 88 | - | if (i<=size-len+1)and(j<=size-len+1) then |
| 88 | + | } |
| 89 | - | bool1,bool2=true,true |
| 89 | + | |
| 90 | - | s=map[fromXY(i,j)] |
| 90 | + | function DrawCell(canvas, x, y, id) |
| 91 | - | s2=map[fromXY(i+len-1,j)] |
| 91 | + | if id == 1 then |
| 92 | - | if s==" " then |
| 92 | + | gpu.setForeground(0x0000ff) |
| 93 | - | bool1=false |
| 93 | + | elseif id == 2 then |
| 94 | - | end |
| 94 | + | gpu.setForeground(0xff0000) |
| 95 | - | if s2==" " then |
| 95 | + | else |
| 96 | - | bool2=false |
| 96 | + | return |
| 97 | - | end |
| 97 | + | end |
| 98 | - | for x=0,len-1 do |
| 98 | + | for i = 1, 3 do |
| 99 | - | if map[fromXY(i+x,j+x)]~=s then |
| 99 | + | canvas.set((x - 1) * 8 + 2, (y - 1) * 4 + i, tex[id][i]) |
| 100 | - | bool1=false |
| 100 | + | end |
| 101 | - | end |
| 101 | + | gpu.setForeground(0xffffff) |
| 102 | - | -- io.write(i+len-x-1,j+x,map[fromXY(i+len-x-1,j+x)]," ") |
| 102 | + | end |
| 103 | - | if map[fromXY(i+len-x-1,j+x)]~=s2 then |
| 103 | + | |
| 104 | - | bool2=false |
| 104 | + | function GameInit() |
| 105 | - | end |
| 105 | + | map = {}
|
| 106 | - | end |
| 106 | + | curPlayer = 1 |
| 107 | - | if (bool1)or(bool2) then |
| 107 | + | isRunning = true |
| 108 | - | win((bool1 and s)or(bool2 and s2)) |
| 108 | + | FreeCells = cfg.MapWidth * cfg.MapHeight |
| 109 | - | break |
| 109 | + | -- event.listen("touch", OnTouch)
|
| 110 | - | end |
| 110 | + | end |
| 111 | - | end |
| 111 | + | |
| 112 | - | if i<=size-len+1 then |
| 112 | + | local DIRS = |
| 113 | - | bool=true |
| 113 | + | {
|
| 114 | - | s=map[fromXY(i,j)] |
| 114 | + | { 1, 1},
|
| 115 | - | if s==" " then |
| 115 | + | { 1, 0},
|
| 116 | - | bool=false |
| 116 | + | { 0, 1},
|
| 117 | - | end |
| 117 | + | {-1, 1},
|
| 118 | - | for x=0,len-1 do |
| 118 | + | } |
| 119 | - | if map[fromXY(i+x,j)]~=s then |
| 119 | + | |
| 120 | - | bool=false |
| 120 | + | function MoveHandle(x, y) |
| 121 | - | break |
| 121 | + | if map[fromXY(x, y)] then |
| 122 | - | end |
| 122 | + | return false |
| 123 | - | end |
| 123 | + | end |
| 124 | - | if bool then |
| 124 | + | map[fromXY(x, y)] = curPlayer |
| 125 | - | win(s) |
| 125 | + | |
| 126 | - | break |
| 126 | + | local cnt |
| 127 | - | end |
| 127 | + | local curX, curY |
| 128 | - | end |
| 128 | + | for i = 1, 4 do |
| 129 | - | if j<=size-len+1 then |
| 129 | + | cnt = 0 |
| 130 | - | bool=true |
| 130 | + | local CUR = DIRS[i] |
| 131 | - | s=map[fromXY(i,j)] |
| 131 | + | curX, curY = x - CUR[1], y - CUR[2] |
| 132 | - | if s==" " then |
| 132 | + | while InRange(curX, 1, cfg.MapWidth) and InRange(curY, 1, cfg.MapHeight) and map[fromXY(curX, curY)] == curPlayer do |
| 133 | - | bool=false |
| 133 | + | cnt = cnt + 1 |
| 134 | - | end |
| 134 | + | curX, curY = curX - CUR[1], curY - CUR[2] |
| 135 | - | for x=0,len-1 do |
| 135 | + | end |
| 136 | - | if map[fromXY(i,j+x)]~=s then |
| 136 | + | curX, curY = x, y |
| 137 | - | bool=false |
| 137 | + | while InRange(curX, 1, cfg.MapWidth) and InRange(curY, 1, cfg.MapHeight) and map[fromXY(curX, curY)] == curPlayer do |
| 138 | - | break |
| 138 | + | cnt = cnt + 1 |
| 139 | - | end |
| 139 | + | curX, curY = curX + CUR[1], curY + CUR[2] |
| 140 | - | end |
| 140 | + | end |
| 141 | - | if bool then |
| 141 | + | if cnt >= cfg.WinLine then |
| 142 | - | win(s) |
| 142 | + | curPlayer = 3 - curPlayer |
| 143 | - | break |
| 143 | + | return 3 - curPlayer, 3 - curPlayer |
| 144 | - | end |
| 144 | + | end |
| 145 | - | end |
| 145 | + | end |
| 146 | - | end |
| 146 | + | |
| 147 | - | end |
| 147 | + | FreeCells = FreeCells - 1 |
| 148 | - | turn=nextTurn[turn] |
| 148 | + | if FreeCells == 0 then |
| 149 | - | drawField() |
| 149 | + | -- print("GG")
|
| 150 | - | -- gpu.set(1,1,turn) |
| 150 | + | curPlayer = 3 - curPlayer |
| 151 | - | end |
| 151 | + | return 3 - curPlayer, 0 |
| 152 | - | |
| 152 | + | end |
| 153 | - | event.listen("touch",onClick) |
| 153 | + | |
| 154 | - | while true do |
| 154 | + | curPlayer = 3 - curPlayer |
| 155 | - | _,_,_,_,name=event.pull("key_down") |
| 155 | + | return 3 - curPlayer |
| 156 | - | if name=="astral17" then |
| 156 | + | end |
| 157 | - | break |
| 157 | + | |
| 158 | - | end |
| 158 | + | function GameExit() |
| 159 | - | end |
| 159 | + | -- event.ignore("touch", OnTouch)
|
| 160 | - | event.ignore("touch",onClick) |
| 160 | + | end |
| 161 | ||
| 162 | -------------------- GUI -------------------- | |
| 163 | gui.Init() | |
| 164 | ||
| 165 | AuthForm = gui.backend.Form:Create(21, 9, | |
| 166 | {
| |
| 167 | gui.backend.Text:Create(1, 1, 21, "Auth plz..."), | |
| 168 | ||
| 169 | player1 = gui.backend.Button:Create(1, 3, 10, 3, "", function(self, x, y, b, name) | |
| 170 | if self.Text ~= "" then | |
| 171 | return | |
| 172 | end | |
| 173 | self:Modify{BackColor = 0x009900, Text = name}:Paint()
| |
| 174 | if self.Parent.Elements["player1"].Text ~= "" and self.Parent.Elements["player2"].Text ~= "" then | |
| 175 | players[1] = self.Parent.Elements["player1"].Text | |
| 176 | players[2] = self.Parent.Elements["player2"].Text | |
| 177 | AuthForm:Disable(true) | |
| 178 | GameForm:Enable():Paint() | |
| 179 | end | |
| 180 | end), | |
| 181 | player2 = gui.backend.Button:Create(12, 3, 10, 3, "", function(self, x, y, b, name) | |
| 182 | if self.Text ~= "" then | |
| 183 | return | |
| 184 | end | |
| 185 | self:Modify{BackColor = 0x009900, Text = name}:Paint()
| |
| 186 | if self.Parent.Elements["player1"].Text ~= "" and self.Parent.Elements["player2"].Text ~= "" then | |
| 187 | players[1] = self.Parent.Elements["player1"].Text | |
| 188 | players[2] = self.Parent.Elements["player2"].Text | |
| 189 | AuthForm:Disable(true) | |
| 190 | GameForm:Enable():Paint() | |
| 191 | end | |
| 192 | end), | |
| 193 | ||
| 194 | gui.backend.Button:Create(1, 7, 21, 3, "Back", function() | |
| 195 | AuthForm:Disable(true) | |
| 196 | MainForm:Enable():Paint() | |
| 197 | end), | |
| 198 | } | |
| 199 | ):Modify | |
| 200 | {
| |
| 201 | OnEnable = function(self) | |
| 202 | self.Elements["player1"]:Modify{Text = "", BackColor = 0x666666}
| |
| 203 | self.Elements["player2"]:Modify{Text = "", BackColor = 0x666666}
| |
| 204 | players = {}
| |
| 205 | end, | |
| 206 | }:Init() | |
| 207 | ||
| 208 | GameForm = gui.backend.Form:Create(cfg.ScreenWidth, cfg.ScreenHeight, | |
| 209 | {
| |
| 210 | Exit = gui.backend.Button:Create(1, 1, 8, 1, "[Return]", function() | |
| 211 | GameExit() | |
| 212 | GameForm:Disable(true) | |
| 213 | MainForm:Enable():Paint() | |
| 214 | end), | |
| 215 | ||
| 216 | -- status = gui.ba | |
| 217 | ||
| 218 | canvas = gui.backend.Canvas:Create(1, 2, cfg.ScreenWidth, cfg.ScreenHeight - 1):Modify | |
| 219 | {
| |
| 220 | OnElementClick = function(self, x, y, b, name) | |
| 221 | if not isRunning then | |
| 222 | return false | |
| 223 | end | |
| 224 | if cfg.ReqAuth and players[curPlayer] ~= name then | |
| 225 | return false | |
| 226 | end | |
| 227 | x, y = math.floor((x - 1) / 8) + 1, math.floor((y - 1) / 4) + 1 | |
| 228 | -- print(x, y) | |
| 229 | local moved, ended = MoveHandle(x, y) | |
| 230 | if moved then | |
| 231 | DrawCell(self, x, y, moved) | |
| 232 | end | |
| 233 | ||
| 234 | if ended ~= nil then | |
| 235 | isRunning = false | |
| 236 | if ended == 0 then | |
| 237 | gui.backend.MessageBox:Create("Game Over", "Draw!"):Modify{ButtonHandle = function() GameForm.Elements["Exit"]:OnElementClick() end}:Init():Paint()
| |
| 238 | else | |
| 239 | gui.backend.MessageBox:Create("Game Over", "Winner: "..players[ended]):Modify{ButtonHandle = function() GameForm.Elements["Exit"]:OnElementClick() end}:Init():Paint()
| |
| 240 | end | |
| 241 | end | |
| 242 | end, | |
| 243 | OnPaint = function(self) | |
| 244 | -- for x = 1, cfg.MapWidth do | |
| 245 | -- for y = 1, cfg.MapHeight do | |
| 246 | -- DrawCell(self, x, y, 1) | |
| 247 | -- end | |
| 248 | -- end | |
| 249 | ||
| 250 | for y = 1, cfg.MapHeight - 1 do | |
| 251 | self.set(1, y * 4, string.rep("▄",8 * cfg.MapWidth - 1))
| |
| 252 | -- for x = 1, cfg.mapWidth do | |
| 253 | -- draw(map[fromXY(x, y)], (x - 1) * 8 + 2, (y - 1) * 4 + 1) | |
| 254 | -- end | |
| 255 | end | |
| 256 | for x = 1, cfg.MapWidth - 1 do | |
| 257 | self.set(x * 8, 1, string.rep("█", 4 * cfg.MapHeight - 1).."▀", true)
| |
| 258 | end | |
| 259 | end, | |
| 260 | }, | |
| 261 | ||
| 262 | -- algo = gui.backend.Text:Create(10, 1, nil, cfg.Algorithm), | |
| 263 | } | |
| 264 | ):Modify | |
| 265 | {
| |
| 266 | OnPaint = function(self) | |
| 267 | self.Width = cfg.ScreenWidth | |
| 268 | self.Height = cfg.ScreenHeight | |
| 269 | self.Elements["canvas"].Width = cfg.ScreenWidth | |
| 270 | self.Elements["canvas"].Height = cfg.ScreenHeight - 1 | |
| 271 | end, | |
| 272 | OnEnable = function(self) | |
| 273 | if not cfg.ReqAuth then | |
| 274 | players = {"x", "o"}
| |
| 275 | end | |
| 276 | GameInit() | |
| 277 | end, | |
| 278 | }:Init() | |
| 279 | ||
| 280 | SettingsForm = gui.backend.Form:Create(20, 16, | |
| 281 | {
| |
| 282 | gui.backend.Text:Create(1, 1, 20, "Settings"), | |
| 283 | ||
| 284 | gui.backend.Text:Create(1, 3, nil, "Width"), | |
| 285 | MapWidth = gui.backend.TextBox:Create(1, 4, 20, cfg.MapWidth .. "", "0123456789"), | |
| 286 | MapWidthError = gui.backend.Text:Create(1, 5, nil, ""):Modify{TextColor = 0xff0000},
| |
| 287 | ||
| 288 | gui.backend.Text:Create(1, 6, nil, "Height"), | |
| 289 | MapHeight = gui.backend.TextBox:Create(1, 7, 20, cfg.MapHeight .. "", "0123456789"), | |
| 290 | MapHeightError = gui.backend.Text:Create(1, 8, nil, ""):Modify{TextColor = 0xff0000},
| |
| 291 | ||
| 292 | gui.backend.Text:Create(1, 9, nil, "WinLine"), | |
| 293 | WinLine = gui.backend.TextBox:Create(1, 10, 20, cfg.WinLine .. "", "0123456789"), | |
| 294 | WinLineError = gui.backend.Text:Create(1, 11, nil, ""):Modify{TextColor = 0xff0000},
| |
| 295 | ||
| 296 | ReqAuth = gui.backend.CheckBox:Create(1, 12, 0, "Require Auth", cfg.ReqAuth), | |
| 297 | ||
| 298 | gui.backend.Button:Create(1, 14, 20, 3, "Back", function() | |
| 299 | cfg.MapWidth = SettingsForm.Elements["MapWidth"].Text + 0 | |
| 300 | cfg.MapHeight = SettingsForm.Elements["MapHeight"].Text + 0 | |
| 301 | cfg.WinLine = SettingsForm.Elements["WinLine"].Text + 0 | |
| 302 | cfg.ReqAuth = SettingsForm.Elements["ReqAuth"].Checked | |
| 303 | SettingsForm.Elements["MapWidthError"]:Modify{Text = ""}:Paint()
| |
| 304 | SettingsForm.Elements["MapWidth"]:Modify{TextColor = 0xffffff}:Paint()
| |
| 305 | SettingsForm.Elements["MapHeightError"]:Modify{Text = ""}:Paint()
| |
| 306 | SettingsForm.Elements["MapHeight"]:Modify{TextColor = 0xffffff}:Paint()
| |
| 307 | SettingsForm.Elements["WinLineError"]:Modify{Text = ""}:Paint()
| |
| 308 | SettingsForm.Elements["WinLine"]:Modify{TextColor = 0xffffff}:Paint()
| |
| 309 | ||
| 310 | local err, msg = ValidateConfig() | |
| 311 | if err ~= nil then | |
| 312 | SettingsForm.Elements[err]:Modify{Text = msg}:Paint()
| |
| 313 | SettingsForm.Elements[unicode.sub(err, 1, -6)]:Modify{TextColor = 0xff0000}:Paint()
| |
| 314 | return false | |
| 315 | end | |
| 316 | SettingsForm:Disable(true) | |
| 317 | MainForm:Enable():Paint() | |
| 318 | end), | |
| 319 | } | |
| 320 | ):Init() | |
| 321 | ||
| 322 | MainForm = gui.backend.Form:Create(20, 11, | |
| 323 | {
| |
| 324 | gui.backend.Button:Create(1, 1, 20, 3, "Start", function() | |
| 325 | MainForm:Disable(true) | |
| 326 | if cfg.ReqAuth then | |
| 327 | AuthForm:Enable():Paint() | |
| 328 | else | |
| 329 | GameForm:Enable():Paint() | |
| 330 | end | |
| 331 | end), | |
| 332 | gui.backend.Button:Create(1, 5, 20, 3, "Settings", function() MainForm:Disable(true) SettingsForm:Enable():Paint() end), | |
| 333 | gui.backend.Button:Create(1, 9, 20, 3, "Exit", function() quit = true end), | |
| 334 | } | |
| 335 | ):Init():Enable():Paint() | |
| 336 | ||
| 337 | canvas = GameForm.Elements["canvas"] | |
| 338 | quit = false | |
| 339 | pcall(function() | |
| 340 | while not quit do | |
| 341 | event.pull() | |
| 342 | end | |
| 343 | end) | |
| 344 | ||
| 345 | -- event.ignore("touch", OnTouch)
| |
| 346 | gui.Destroy() |