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| 1 | Player = game.Players.LocalPlayer | |
| 2 | Character = Player.Character | |
| 3 | PlayerGui = Player.PlayerGui | |
| 4 | Backpack = Player.Backpack | |
| 5 | Torso = Character.Torso | |
| 6 | Head = Character.Head | |
| 7 | Humanoid = Character.Humanoid | |
| 8 | LeftArm = Character["Left Arm"] | |
| 9 | LeftLeg = Character["Left Leg"] | |
| 10 | RightArm = Character["Right Arm"] | |
| 11 | RightLeg = Character["Right Leg"] | |
| 12 | Character = Player.Character | |
| 13 | PlayerGui = Player.PlayerGui | |
| 14 | Backpack = Player.Backpack | |
| 15 | Torso = Character.Torso | |
| 16 | Head = Character.Head | |
| 17 | Humanoid = Character.Humanoid | |
| 18 | LeftArm = Character["Left Arm"] | |
| 19 | LeftLeg = Character["Left Leg"] | |
| 20 | RightArm = Character["Right Arm"] | |
| 21 | RightLeg = Character["Right Leg"] | |
| 22 | LS = Torso["Left Shoulder"] | |
| 23 | LH = Torso["Left Hip"] | |
| 24 | RS = Torso["Right Shoulder"] | |
| 25 | RH = Torso["Right Hip"] | |
| 26 | Humanoid.MaxHealth = 50000 | |
| 27 | wait() | |
| 28 | Humanoid.Health = 50000 | |
| 29 | Neck = Torso.Neck | |
| 30 | attacktype = 1 | |
| 31 | vt = Vector3.new | |
| 32 | cf = CFrame.new | |
| 33 | euler = CFrame.fromEulerAnglesXYZ | |
| 34 | angles = CFrame.Angles | |
| 35 | necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 36 | necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 37 | LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 38 | LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 39 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 40 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 41 | RootPart = Character.HumanoidRootPart | |
| 42 | RootJoint = RootPart.RootJoint | |
| 43 | RootCF = euler(-1.57, 0, 3.14) | |
| 44 | attack = false | |
| 45 | equipped = true | |
| 46 | local Anim = "Idle" | |
| 47 | local Effects = {}
| |
| 48 | cam = workspace.CurrentCamera | |
| 49 | ZTarget = nil | |
| 50 | RocketTarget = nil | |
| 51 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 52 | local Create = RbxUtility.Create | |
| 53 | local m = Create("Model"){
| |
| 54 | Parent = Character, | |
| 55 | Name = "WeaponModel", | |
| 56 | } | |
| 57 | mouse = Player:GetMouse() | |
| 58 | RSH, LSH = nil, nil | |
| 59 | LH = Torso["Left Hip"] | |
| 60 | RH = Torso["Right Hip"] | |
| 61 | RSH = Torso["Right Shoulder"] | |
| 62 | LSH = Torso["Left Shoulder"] | |
| 63 | ||
| 64 | ||
| 65 | RSH.Parent = nil | |
| 66 | LSH.Parent = nil | |
| 67 | ||
| 68 | RW = Create("Weld"){
| |
| 69 | Name = "Right Shoulder", | |
| 70 | Part0 = Torso , | |
| 71 | C0 = cf(1.5, 0.5, 0), | |
| 72 | C1 = cf(0, 0.5, 0), | |
| 73 | Part1 = RightArm , | |
| 74 | Parent = Torso , | |
| 75 | } | |
| 76 | ||
| 77 | LW = Create("Weld"){
| |
| 78 | Name = "Left Shoulder", | |
| 79 | Part0 = Torso , | |
| 80 | C0 = cf(-1.5, 0.5, 0), | |
| 81 | C1 = cf(0, 0.5, 0) , | |
| 82 | Part1 = LeftArm , | |
| 83 | Parent = Torso , | |
| 84 | } | |
| 85 | ||
| 86 | function NoOutline(Part) | |
| 87 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 88 | end | |
| 89 | function swait(num) | |
| 90 | if num == 0 or num == nil then | |
| 91 | game:service'RunService'.Heartbeat:wait(0) | |
| 92 | else | |
| 93 | for i = 0, num do | |
| 94 | game:service'RunService'.Heartbeat:wait(0) | |
| 95 | end | |
| 96 | end | |
| 97 | end | |
| 98 | ||
| 99 | function nooutline(part) | |
| 100 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 101 | end | |
| 102 | ||
| 103 | function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
| 104 | local fp = Create("Part"){
| |
| 105 | formFactor = formfactor, | |
| 106 | Parent = parent, | |
| 107 | Reflectance = reflectance, | |
| 108 | Transparency = transparency, | |
| 109 | CanCollide = false, | |
| 110 | Locked = true, | |
| 111 | BrickColor = BrickColor.new(tostring(brickcolor)), | |
| 112 | Name = name, | |
| 113 | Size = size, | |
| 114 | Position = Character.Torso.Position, | |
| 115 | Material = material, | |
| 116 | } | |
| 117 | nooutline(fp) | |
| 118 | return fp | |
| 119 | end | |
| 120 | ||
| 121 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
| 122 | local Msh = Create(Mesh){
| |
| 123 | Parent = part, | |
| 124 | Offset = offset, | |
| 125 | Scale = scale, | |
| 126 | } | |
| 127 | if Mesh == "SpecialMesh" then | |
| 128 | Msh.MeshType = meshtype | |
| 129 | Msh.MeshId = meshid | |
| 130 | end | |
| 131 | return Msh | |
| 132 | end | |
| 133 | ||
| 134 | function weld(parent, part0, part1, c0, c1) | |
| 135 | local Weld = Create("Weld"){
| |
| 136 | Parent = parent, | |
| 137 | Part0 = part0, | |
| 138 | Part1 = part1, | |
| 139 | C0 = c0, | |
| 140 | C1 = c1, | |
| 141 | } | |
| 142 | return Weld | |
| 143 | end | |
| 144 | ||
| 145 | ||
| 146 | local function CFrameFromTopBack(at, top, back) | |
| 147 | local right = top:Cross(back) | |
| 148 | return CFrame.new(at.x, at.y, at.z, | |
| 149 | right.x, top.x, back.x, | |
| 150 | right.y, top.y, back.y, | |
| 151 | right.z, top.z, back.z) | |
| 152 | end | |
| 153 | ||
| 154 | function Triangle(a, b, c) | |
| 155 | local edg1 = (c - a):Dot((b - a).unit) | |
| 156 | local edg2 = (a - b):Dot((c - b).unit) | |
| 157 | local edg3 = (b - c):Dot((a - c).unit) | |
| 158 | if edg1 <= (b - a).magnitude and edg1 >= 0 then | |
| 159 | a, b, c = a, b, c | |
| 160 | elseif edg2 <= (c - b).magnitude and edg2 >= 0 then | |
| 161 | a, b, c = b, c, a | |
| 162 | elseif edg3 <= (a - c).magnitude and edg3 >= 0 then | |
| 163 | a, b, c = c, a, b | |
| 164 | else | |
| 165 | assert(false, "unreachable") | |
| 166 | end | |
| 167 | ||
| 168 | local len1 = (c - a):Dot((b - a).unit) | |
| 169 | local len2 = (b - a).magnitude - len1 | |
| 170 | local width = (a + (b - a).unit * len1 - c).magnitude | |
| 171 | ||
| 172 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit) | |
| 173 | ||
| 174 | local list = {}
| |
| 175 | ||
| 176 | local Color = BrickColor.new("Really red")
| |
| 177 | ||
| 178 | if len1 > 0.01 then | |
| 179 | local w1 = Create('WedgePart', m){
| |
| 180 | - | Material = "SmoothPlastic", |
| 180 | + | Material = "Neon", |
| 181 | FormFactor = 'Custom', | |
| 182 | BrickColor = Color, | |
| 183 | Transparency = 0, | |
| 184 | Reflectance = 0, | |
| 185 | - | Material = "SmoothPlastic", |
| 185 | + | Material = "Neon", |
| 186 | CanCollide = false, | |
| 187 | Anchored = true, | |
| 188 | Parent = workspace, | |
| 189 | Transparency = 0.3, | |
| 190 | } | |
| 191 | game:GetService("Debris"):AddItem(w1, 5)
| |
| 192 | NoOutline(w1) | |
| 193 | local sz = Vector3.new(0.2, width, len1) | |
| 194 | w1.Size = sz | |
| 195 | local sp = Create("SpecialMesh"){
| |
| 196 | Parent = w1, | |
| 197 | MeshType = "Wedge", | |
| 198 | Scale = Vector3.new(0, 1, 1) * sz / w1.Size, | |
| 199 | } | |
| 200 | w1:BreakJoints() | |
| 201 | table.insert(Effects, {
| |
| 202 | w1, | |
| 203 | "Disappear", | |
| 204 | .03 | |
| 205 | }) | |
| 206 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
| 207 | table.insert(list, w1) | |
| 208 | end | |
| 209 | if len2 > 0.01 then | |
| 210 | local w2 = Create('WedgePart', m){
| |
| 211 | - | Material = "SmoothPlastic", |
| 211 | + | Material = "Neon", |
| 212 | FormFactor = 'Custom', | |
| 213 | BrickColor = Color, | |
| 214 | Transparency = 0, | |
| 215 | Reflectance = 0, | |
| 216 | - | Material = "SmoothPlastic", |
| 216 | + | Material = "Neon", |
| 217 | CanCollide = false, | |
| 218 | Anchored = true, | |
| 219 | Parent = workspace, | |
| 220 | Transparency = 0.3, | |
| 221 | } | |
| 222 | game:GetService("Debris"):AddItem(w2, 5)
| |
| 223 | NoOutline(w2) | |
| 224 | local sz = Vector3.new(0.2, width, len2) | |
| 225 | w2.Size = sz | |
| 226 | local sp = Create("SpecialMesh"){
| |
| 227 | Parent = w2, | |
| 228 | MeshType = "Wedge", | |
| 229 | Scale = Vector3.new(0, 1, 1) * sz / w2.Size, | |
| 230 | } | |
| 231 | w2:BreakJoints() | |
| 232 | table.insert(Effects, {
| |
| 233 | w2, | |
| 234 | "Disappear", | |
| 235 | .03 | |
| 236 | }) | |
| 237 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
| 238 | table.insert(list, w2) | |
| 239 | end | |
| 240 | return unpack(list) | |
| 241 | end | |
| 242 | ||
| 243 | function so(id, par, vol, pit) | |
| 244 | coroutine.resume(coroutine.create(function() | |
| 245 | local sou = Instance.new("Sound", par or workspace)
| |
| 246 | sou.Volume = vol | |
| 247 | sou.Pitch = pit or 1 | |
| 248 | sou.SoundId = Sounds[id].Id | |
| 249 | swait() | |
| 250 | sou:play() | |
| 251 | swait(6) | |
| 252 | sou:Remove() | |
| 253 | end)) | |
| 254 | end | |
| 255 | ||
| 256 | function clerp(a, b, t) | |
| 257 | local qa = {
| |
| 258 | QuaternionFromCFrame(a) | |
| 259 | } | |
| 260 | local qb = {
| |
| 261 | QuaternionFromCFrame(b) | |
| 262 | } | |
| 263 | local ax, ay, az = a.x, a.y, a.z | |
| 264 | local bx, by, bz = b.x, b.y, b.z | |
| 265 | local _t = 1 - t | |
| 266 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 267 | end | |
| 268 | ||
| 269 | function QuaternionFromCFrame(cf) | |
| 270 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 271 | local trace = m00 + m11 + m22 | |
| 272 | if trace > 0 then | |
| 273 | local s = math.sqrt(1 + trace) | |
| 274 | local recip = 0.5 / s | |
| 275 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 276 | else | |
| 277 | local i = 0 | |
| 278 | if m11 > m00 then | |
| 279 | i = 1 | |
| 280 | end | |
| 281 | if m22 > (i == 0 and m00 or m11) then | |
| 282 | i = 2 | |
| 283 | end | |
| 284 | if i == 0 then | |
| 285 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 286 | local recip = 0.5 / s | |
| 287 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 288 | elseif i == 1 then | |
| 289 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 290 | local recip = 0.5 / s | |
| 291 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 292 | elseif i == 2 then | |
| 293 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 294 | local recip = 0.5 / s | |
| 295 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 296 | end | |
| 297 | end | |
| 298 | end | |
| 299 | ||
| 300 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 301 | local xs, ys, zs = x + x, y + y, z + z | |
| 302 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 303 | local xx = x * xs | |
| 304 | local xy = x * ys | |
| 305 | local xz = x * zs | |
| 306 | local yy = y * ys | |
| 307 | local yz = y * zs | |
| 308 | local zz = z * zs | |
| 309 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 310 | end | |
| 311 | ||
| 312 | function QuaternionSlerp(a, b, t) | |
| 313 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 314 | local startInterp, finishInterp; | |
| 315 | if cosTheta >= 0.0001 then | |
| 316 | if (1 - cosTheta) > 0.0001 then | |
| 317 | local theta = math.acos(cosTheta) | |
| 318 | local invSinTheta = 1 / math.sin(theta) | |
| 319 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 320 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 321 | else | |
| 322 | startInterp = 1 - t | |
| 323 | finishInterp = t | |
| 324 | end | |
| 325 | else | |
| 326 | if (1 + cosTheta) > 0.0001 then | |
| 327 | local theta = math.acos(-cosTheta) | |
| 328 | local invSinTheta = 1 / math.sin(theta) | |
| 329 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 330 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 331 | else | |
| 332 | startInterp = t - 1 | |
| 333 | finishInterp = t | |
| 334 | end | |
| 335 | end | |
| 336 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 337 | end | |
| 338 | ||
| 339 | function rayCast(Pos, Dir, Max, Ignore) | |
| 340 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 341 | end | |
| 342 | ||
| 343 | Asset = "http://www.roblox.com/asset/?id=" | |
| 344 | ||
| 345 | Sounds = {
| |
| 346 | Hit1 = {
| |
| 347 | Id = Asset..(169380525) | |
| 348 | }, | |
| 349 | Hit2 = {
| |
| 350 | Id = Asset..(169380538) | |
| 351 | }, | |
| 352 | Hit3 = {
| |
| 353 | Id = Asset..(169380528) | |
| 354 | }, | |
| 355 | Punch1 = {
| |
| 356 | Id = Asset..(200632136) | |
| 357 | }, | |
| 358 | Punch2 = {
| |
| 359 | Id = Asset..(200632136) | |
| 360 | }, | |
| 361 | Punch3 = {
| |
| 362 | Id = Asset..(200632211) | |
| 363 | }, | |
| 364 | Fire = {
| |
| 365 | Id = Asset..(168413145) | |
| 366 | }, | |
| 367 | Grab = {
| |
| 368 | Id = Asset..(200632821) | |
| 369 | }, | |
| 370 | } | |
| 371 | ||
| 372 | ContentProvider = game:GetService("ContentProvider")
| |
| 373 | for _, v in pairs(Sounds) do | |
| 374 | ContentProvider:Preload(v.Id) | |
| 375 | end | |
| 376 | ||
| 377 | ||
| 378 | ||
| 379 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 380 | if hit.Parent == nil then | |
| 381 | return | |
| 382 | end | |
| 383 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 384 | for _, v in pairs(hit.Parent:children()) do | |
| 385 | if v:IsA("Humanoid") then
| |
| 386 | h = v | |
| 387 | end | |
| 388 | end | |
| 389 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 390 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 391 | if hit.Parent.DebounceHit.Value == true then | |
| 392 | return | |
| 393 | end | |
| 394 | end | |
| 395 | if h.MaxHealth >= math.huge then | |
| 396 | hit:BreakJoints() | |
| 397 | end | |
| 398 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 399 | return | |
| 400 | end]] | |
| 401 | -- hs(hit,1.2) | |
| 402 | local c = Create("ObjectValue"){
| |
| 403 | Name = "creator", | |
| 404 | Value = game:service("Players").LocalPlayer,
| |
| 405 | Parent = h, | |
| 406 | } | |
| 407 | game:GetService("Debris"):AddItem(c, .5)
| |
| 408 | if HitSound ~= nil and HitPitch ~= nil then | |
| 409 | so(HitSound, hit, 1, HitPitch) | |
| 410 | end | |
| 411 | local Damage = math.random(minim, maxim) | |
| 412 | -- h:TakeDamage(Damage) | |
| 413 | local blocked = false | |
| 414 | local block = hit.Parent:findFirstChild("Block")
| |
| 415 | if block ~= nil then | |
| 416 | if block.className == "IntValue" then | |
| 417 | if block.Value > 0 then | |
| 418 | blocked = true | |
| 419 | block.Value = block.Value - 1 | |
| 420 | print(block.Value) | |
| 421 | end | |
| 422 | end | |
| 423 | end | |
| 424 | if blocked == false then | |
| 425 | -- h:TakeDamage(Damage) | |
| 426 | h.Health = h.Health - Damage | |
| 427 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
| 428 | else | |
| 429 | h.Health = h.Health - (Damage / 2) | |
| 430 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
| 431 | end | |
| 432 | if Type == "Knockdown" then | |
| 433 | local hum = hit.Parent.Humanoid | |
| 434 | hum.PlatformStand = true | |
| 435 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 436 | swait(1) | |
| 437 | HHumanoid.PlatformStand = false | |
| 438 | end), hum) | |
| 439 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 440 | local bodvol = Create("BodyVelocity"){
| |
| 441 | velocity = angle * knockback, | |
| 442 | P = 5000, | |
| 443 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 444 | Parent = hit, | |
| 445 | } | |
| 446 | local rl = Create("BodyAngularVelocity"){
| |
| 447 | P = 3000, | |
| 448 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 449 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 450 | Parent = hit, | |
| 451 | } | |
| 452 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 453 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 454 | elseif Type == "Normal" then | |
| 455 | local vp = Create("BodyVelocity"){
| |
| 456 | P = 500, | |
| 457 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 458 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 459 | } | |
| 460 | if knockback > 0 then | |
| 461 | vp.Parent = hit.Parent.Torso | |
| 462 | end | |
| 463 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 464 | elseif Type == "Up" then | |
| 465 | local bodyVelocity = Create("BodyVelocity"){
| |
| 466 | velocity = vt(0, 20, 0), | |
| 467 | P = 5000, | |
| 468 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 469 | Parent = hit, | |
| 470 | } | |
| 471 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 472 | elseif Type == "Snare" then | |
| 473 | local bp = Create("BodyPosition"){
| |
| 474 | P = 2000, | |
| 475 | D = 100, | |
| 476 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 477 | position = hit.Parent.Torso.Position, | |
| 478 | Parent = hit.Parent.Torso, | |
| 479 | } | |
| 480 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 481 | elseif Type == "Freeze" then | |
| 482 | local BodPos = Create("BodyPosition"){
| |
| 483 | P = 50000, | |
| 484 | D = 1000, | |
| 485 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 486 | position = hit.Parent.Torso.Position, | |
| 487 | Parent = hit.Parent.Torso, | |
| 488 | } | |
| 489 | local BodGy = Create("BodyGyro") {
| |
| 490 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 491 | P = 20e+003, | |
| 492 | Parent = hit.Parent.Torso, | |
| 493 | cframe = hit.Parent.Torso.CFrame, | |
| 494 | } | |
| 495 | hit.Parent.Torso.Anchored = true | |
| 496 | coroutine.resume(coroutine.create(function(Part) | |
| 497 | swait(1.5) | |
| 498 | Part.Anchored = false | |
| 499 | end), hit.Parent.Torso) | |
| 500 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 501 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 502 | end | |
| 503 | local debounce = Create("BoolValue"){
| |
| 504 | Name = "DebounceHit", | |
| 505 | Parent = hit.Parent, | |
| 506 | Value = true, | |
| 507 | } | |
| 508 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 509 | c = Instance.new("ObjectValue")
| |
| 510 | c.Name = "creator" | |
| 511 | c.Value = Player | |
| 512 | c.Parent = h | |
| 513 | game:GetService("Debris"):AddItem(c, .5)
| |
| 514 | end | |
| 515 | end | |
| 516 | ||
| 517 | function ShowDamage(Pos, Text, Time, Color) | |
| 518 | local Rate = (1 / 30) | |
| 519 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 520 | local Text = (Text or "") | |
| 521 | local Time = (Time or 2) | |
| 522 | local Color = (Color or Color3.new(1, 0, 0)) | |
| 523 | - | local EffectPart = part("Custom", workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
|
| 523 | + | local EffectPart = part("Custom", workspace, "Neon", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
|
| 524 | EffectPart.Anchored = true | |
| 525 | local BillboardGui = Create("BillboardGui"){
| |
| 526 | Size = UDim2.new(3, 0, 3, 0), | |
| 527 | Adornee = EffectPart, | |
| 528 | Parent = EffectPart, | |
| 529 | } | |
| 530 | local TextLabel = Create("TextLabel"){
| |
| 531 | BackgroundTransparency = 1, | |
| 532 | Size = UDim2.new(1, 0, 1, 0), | |
| 533 | Text = Text, | |
| 534 | TextColor3 = Color, | |
| 535 | TextScaled = true, | |
| 536 | Font = Enum.Font.ArialBold, | |
| 537 | Parent = BillboardGui, | |
| 538 | } | |
| 539 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
| 540 | EffectPart.Parent = game:GetService("Workspace")
| |
| 541 | delay(0, function() | |
| 542 | local Frames = (Time / Rate) | |
| 543 | for Frame = 1, Frames do | |
| 544 | wait(Rate) | |
| 545 | local Percent = (Frame / Frames) | |
| 546 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 547 | TextLabel.TextTransparency = Percent | |
| 548 | end | |
| 549 | if EffectPart and EffectPart.Parent then | |
| 550 | EffectPart:Destroy() | |
| 551 | end | |
| 552 | end) | |
| 553 | end | |
| 554 | ||
| 555 | - | HandleA = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "HandleA", Vector3.new(1.01999998, 0.410000026, 1.01999998)) |
| 555 | + | HandleA = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "HandleA", Vector3.new(1.01999998, 0.410000026, 1.01999998)) |
| 556 | HandleAweld = weld(m, Character["Right Arm"], HandleA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(6.86645508e-005, 0.00578308105, 0.000793457031, 1, 1.57159663e-009, 1.84536508e-009, -1.51411894e-009, 1.00000477, 9.46223736e-005, -1.81580617e-009, -9.4622359e-005, 1.00000489)) | |
| 557 | - | FConnectorA1 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorA1", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 557 | + | FConnectorA1 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorA1", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 558 | FConnectorA1weld = weld(m, HandleA, FConnectorA1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410087585, -1.11513186, -0.410018921, -1, 9.74741943e-006, -1.35193727e-006, -9.74743125e-006, -1.00000489, 2.3929897e-007, -1.35189885e-006, 2.39313522e-007, 1.00000489)) | |
| 559 | - | FConnectorA2 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorA2", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 559 | + | FConnectorA2 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorA2", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 560 | FConnectorA2weld = weld(m, HandleA, FConnectorA2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410102844, -1.10513186, -0.129695892, -1, 9.74805607e-006, -1.35614573e-006, -9.74806699e-006, -1.00000489, 5.55955921e-007, -1.35610435e-006, 5.55970473e-007, 1.00000489)) | |
| 561 | - | FConnectorA3 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorA3", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 561 | + | FConnectorA3 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorA3", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 562 | FConnectorA3weld = weld(m, HandleA, FConnectorA3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410087585, -1.11496186, 0.140254974, -1, 9.74844261e-006, -1.35647815e-006, -9.74845443e-006, -1.00000489, 5.93368895e-007, -1.35643631e-006, 5.93383447e-007, 1.00000489)) | |
| 563 | - | FConnectorA4 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorA4", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 563 | + | FConnectorA4 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorA4", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 564 | FConnectorA4weld = weld(m, HandleA, FConnectorA4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410064697, -1.11497116, 0.41003418, -1, 9.74773866e-006, -1.35528308e-006, -9.7477523e-006, -1.00000489, 5.13136911e-007, -1.35524226e-006, 5.13151463e-007, 1.00000489)) | |
| 565 | - | FConnectorA5 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorA5", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 565 | + | FConnectorA5 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorA5", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 566 | FConnectorA5weld = weld(m, HandleA, FConnectorA5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409896851, -1.11500096, 0.410381317, -1, 9.74811064e-006, -1.35720666e-006, -9.7481261e-006, -1.00000489, 6.21264917e-007, -1.35716482e-006, 6.21286745e-007, 1.00000489)) | |
| 567 | - | HitboxA = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxA", Vector3.new(1.22000003, 1.00999999, 1.01999998)) |
| 567 | + | HitboxA = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "HitboxA", Vector3.new(1.22000003, 1.00999999, 1.01999998)) |
| 568 | HitboxAweld = weld(m, HandleA, HitboxA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.10004425, 0.899994373, -7.2479248e-005, 1, 2.3913432e-011, 1.214151e-011, 3.87364897e-011, 1.00000501, 3.17668309e-008, 1.75869319e-011, -3.16504156e-008, 1.00000501)) | |
| 569 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 569 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 570 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.704981804, 0.600097656, -0.400291443, 1.07934993e-005, 1.00000513, 0.000307456852, -1, 1.07920496e-005, 4.67940163e-006, 4.67608925e-006, -0.000307456678, 1.00000513)) | |
| 571 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 572 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008)) |
| 572 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008)) |
| 573 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409942627, -0.0047621727, 0.404830933, 1, -3.37975814e-010, -8.95103991e-010, 4.05866091e-010, 1.00000513, 0.000272899517, 9.25026722e-010, -0.000272899284, 1.00000513)) | |
| 574 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008)) |
| 574 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008)) |
| 575 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409942627, -0.704754353, 0.404701233, 1, -6.41774189e-010, -1.14527055e-009, 7.09687087e-010, 1.00000513, 0.000235188927, 1.17513577e-009, -0.000235188694, 1.00000513)) | |
| 576 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
| 576 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
| 577 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000686645508, 0.694943428, 0.600120544, -4.16014518e-005, 9.45778302e-005, 1.00000513, -9.60050784e-007, 1.00000513, -9.45776337e-005, -1, -9.64058017e-007, -4.16016046e-005)) | |
| 578 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.646000028, 0.638000011, 1.35599995))
| |
| 579 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 579 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 580 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.704681396, 0.600074768, 0.399703979, 1.07932492e-005, 1.00000513, 0.000307390932, -1, 1.07918013e-005, 4.67938798e-006, 4.67607651e-006, -0.000307390757, 1.00000513)) | |
| 581 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 582 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.620000005, 0.200000003, 0.819999993)) |
| 582 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.620000005, 0.200000003, 0.819999993)) |
| 583 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, 0.92485714, 0.000484466553, 1, 3.87098353e-009, 7.2322619e-009, -3.79667275e-009, 1.00000513, -5.19547029e-007, -7.20235427e-009, 5.19794412e-007, 1.00000513)) | |
| 584 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 585 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008)) |
| 585 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008)) |
| 586 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950546265, -0.00472640991, 0.404769897, 1, -4.16721185e-010, -1.16062449e-009, 4.84667861e-010, 1.00000513, 0.000259734254, 1.19053056e-009, -0.000259734021, 1.00000513)) | |
| 587 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006)) |
| 587 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006)) |
| 588 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.214511871, 0.602371216, -0.525278091, 6.89506674e-009, 0.707192183, -0.707028747, -1, -4.38913787e-007, -4.48729907e-007, -6.27587383e-007, 0.707028747, 0.707192183)) | |
| 589 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 590 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006)) |
| 590 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006)) |
| 591 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.215366364, 0.602371216, -0.0753059387, 2.71407362e-006, 0.706899583, 0.707335591, -1, 2.16833246e-006, 1.66987672e-006, -3.53366175e-007, -0.707335591, 0.706899583)) | |
| 592 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 593 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) |
| 593 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) |
| 594 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409934998, -0.704768658, -0.000305175781, 1, -3.60254271e-010, -1.12575438e-009, 4.28148017e-010, 1.00000513, 0.000221444701, 1.15569176e-009, -0.000221444468, 1.00000513)) | |
| 595 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 595 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 596 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0953993797, 0.600135803, 0.399356842, 1.07937676e-005, 1.00000513, 0.000307317649, -1, 1.0792317e-005, 4.68049075e-006, 4.67718064e-006, -0.000307317474, 1.00000513)) | |
| 597 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 598 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 598 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 599 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0950679779, 0.600120544, -0.400672913, 1.07931874e-005, 1.00000513, 0.000307162001, -1, 1.07917376e-005, 4.68020016e-006, 4.67689188e-006, -0.000307161827, 1.00000513)) | |
| 600 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 601 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.620000005)) |
| 601 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.620000005)) |
| 602 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409927368, -0.00472259521, -0.000297546387, 1, -3.09861775e-010, -1.16061794e-009, 3.77793824e-010, 1.00000513, 0.00024700354, 1.19055654e-009, -0.000247003307, 1.00000513)) | |
| 603 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008)) |
| 603 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008)) |
| 604 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950546265, 0.00469684601, 0.405296326, 1, -3.89069055e-010, -1.42533318e-009, -4.57056809e-010, -1.00000513, -0.000240535184, -1.45525392e-009, 0.000240534951, -1.00000513)) | |
| 605 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036)) |
| 605 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036)) |
| 606 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.214559555, 0.602371216, 0.0747890472, 6.91723301e-009, 0.707163751, -0.707071483, -1, -4.3898072e-007, -4.48717827e-007, -6.27488987e-007, 0.707071483, 0.707163751)) | |
| 607 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 608 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) |
| 608 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) |
| 609 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602371216, -0.215126038, 0.214544296, 1, -2.6962903e-008, 2.48683811e-008, 1.60773062e-009, 0.706893623, 0.707334518, -3.67035575e-008, -0.707334518, 0.706893623)) | |
| 610 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 1)) |
| 610 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 1)) |
| 611 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.695029736, 0.600158691, -0.000602722168, 1.07924507e-005, 1.00000513, 0.000307222479, -1, 1.07909991e-005, 4.68184771e-006, 4.67853852e-006, -0.000307222246, 1.00000513)) | |
| 612 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 613 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036)) |
| 613 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036)) |
| 614 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.215208054, 0.602371216, 0.524686813, 2.71457156e-006, 0.706890941, 0.707335711, -0.999997497, 2.1679848e-006, 1.67096596e-006, -3.5231912e-007, -0.707337737, 0.706888914)) | |
| 615 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 616 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008)) |
| 616 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008)) |
| 617 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409942627, 0.00470399857, 0.405349731, 1, -3.90714155e-010, -1.42410639e-009, -4.58702243e-010, -1.00000513, -0.000240880356, -1.45402668e-009, 0.000240880123, -1.00000513)) | |
| 618 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.610000014, 1.01999998)) |
| 618 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.610000014, 1.01999998)) |
| 619 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57763672e-005, 0.699993134, -8.39233398e-005, 1, 2.65332929e-011, 1.19964039e-011, 4.16229898e-011, 1.00000513, 3.18541424e-008, 1.80098159e-011, -3.16213118e-008, 1.00000513)) | |
| 620 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
| 620 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
| 621 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.400688171, 0.694943428, 0.600135803, -4.16014518e-005, 9.45778302e-005, 1.00000513, -9.60050784e-007, 1.00000513, -9.45776337e-005, -1, -9.64058017e-007, -4.16016046e-005)) | |
| 622 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.19600004, 0.219999999, 1.35599995))
| |
| 623 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.200000003, 0.819999993)) |
| 623 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.200000003, 0.819999993)) |
| 624 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57763672e-005, 0.914970875, 0.000156402588, 1, 3.83146959e-010, 1.04947406e-009, -3.0014724e-010, 1.00000513, -6.28933776e-008, -1.0198371e-009, 6.3162588e-008, 1.00000513)) | |
| 625 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 626 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) |
| 626 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) |
| 627 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602371216, -0.214633942, -0.215305328, 1, -2.69070721e-008, 2.46837875e-008, 3.65531747e-008, 0.707143307, -0.707091987, 1.77105497e-009, 0.707091987, 0.707143307)) | |
| 628 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003)) |
| 628 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003)) |
| 629 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.694721222, 0.600151062, -0.400558472, 1.0792096e-005, 1.00000513, 0.000307252514, -1, 1.07906444e-005, 4.68267717e-006, 4.67936752e-006, -0.00030725234, 1.00000513)) | |
| 630 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 631 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008)) |
| 631 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008)) |
| 632 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950546265, -0.704750061, 0.404693604, 1, -5.70188841e-010, -1.14858878e-009, 6.38102626e-010, 1.00000513, 0.000234975247, 1.1784711e-009, -0.000234975014, 1.00000513)) | |
| 633 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003)) |
| 633 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003)) |
| 634 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.695051193, 0.600151062, 0.399570465, 1.07923161e-005, 1.00000513, 0.000307249313, -1, 1.07908654e-005, 4.68239432e-006, 4.67908512e-006, -0.000307249138, 1.00000513)) | |
| 635 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 636 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008)) |
| 636 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008)) |
| 637 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409950256, 0.704789639, 0.405284882, 1, -5.29048194e-010, -1.16270571e-009, -5.96991845e-010, -1.00000513, -0.000257128122, -1.19258425e-009, 0.000257127889, -1.00000513)) | |
| 638 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008)) |
| 638 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008)) |
| 639 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950469971, 0.70477581, 0.405281067, 1, -4.60379734e-010, -1.16449506e-009, -5.28324051e-010, -1.00000513, -0.000256976229, -1.19439125e-009, 0.000256975996, -1.00000513)) | |
| 640 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.99999994, 1.01999998)) |
| 640 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.99999994, 1.01999998)) |
| 641 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.60005188, -0.304827213, -0.000297546387, 1, -6.62538246e-010, -1.16981935e-009, 7.30470628e-010, 1.00000513, 0.000246760814, 1.19967103e-009, -0.000246760581, 1.00000513)) | |
| 642 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.200000003, 1.01999998)) |
| 642 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.200000003, 1.01999998)) |
| 643 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617e-005, 0.294992924, -0.000293731689, 1, -1.10349042e-010, -4.6138493e-010, 1.77988208e-010, 1.00000513, 7.43748387e-008, 4.9142046e-010, -7.41420081e-008, 1.00000513)) | |
| 644 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
| 644 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
| 645 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39931488, 0.694943428, 0.600097656, -4.16014518e-005, 9.45778302e-005, 1.00000513, -9.60050784e-007, 1.00000513, -9.45776337e-005, -1, -9.64058017e-007, -4.16016046e-005)) | |
| 646 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.202000037, 0.219999999, 1.35599995))
| |
| 647 | - | FHandleA1 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleA1", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
| 647 | + | FHandleA1 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleA1", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
| 648 | FHandleA1weld = weld(m, FConnectorA1, FHandleA1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28881836e-005, -0.0899443626, 0.000160217285, 1, 9.47310674e-010, -1.83126758e-009, -9.44816669e-010, 1, 1.51900167e-007, 1.83138127e-009, -1.51900167e-007, 1)) | |
| 649 | - | FHandleA2 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleA2", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
| 649 | + | FHandleA2 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleA2", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
| 650 | FHandleA2weld = weld(m, FConnectorA2, FHandleA2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0899934769, 0, 1, -2.30699793e-010, 1.00612851e-010, 2.9406716e-010, 1.00000572, 1.59925548e-008, -1.28238753e-010, -2.03581294e-008, 1.00000572)) | |
| 651 | - | FHandleA3 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleA3", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
| 651 | + | FHandleA3 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleA3", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
| 652 | FHandleA3weld = weld(m, FConnectorA3, FHandleA3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.090004921, 3.81469727e-006, 1, 4.48693027e-010, -1.09935172e-010, -4.47141213e-010, 1, -2.09038262e-008, 1.10048859e-010, 2.09038262e-008, 1)) | |
| 653 | - | FHandleA4 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleA4", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
| 653 | + | FHandleA4 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleA4", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
| 654 | FHandleA4weld = weld(m, FConnectorA4, FHandleA4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, -0.0900015831, 2.67028809e-005, 1, 8.51593795e-010, -8.99262886e-011, -8.46407722e-010, 1, -2.47964635e-008, 9.02673492e-011, 2.47964635e-008, 1)) | |
| 655 | - | FHandleA5 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleA5", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
| 655 | + | FHandleA5 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleA5", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
| 656 | FHandleA5weld = weld(m, FConnectorA5, FHandleA5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0900025368, 7.2479248e-005, 1, 1.59918379e-009, 4.29054126e-010, -1.58659819e-009, 1, -1.01346814e-007, -4.28713065e-010, 1.01324986e-007, 1)) | |
| 657 | ||
| 658 | - | HandleB = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "HandleB", Vector3.new(1.01999998, 0.410000026, 1.01999998)) |
| 658 | + | HandleB = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "HandleB", Vector3.new(1.01999998, 0.410000026, 1.01999998)) |
| 659 | HandleBweld = weld(m, Character["Left Arm"], HandleB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617e-005, 0.00579214096, -0.000717163086, -0.99999702, 1.30612687e-009, 2.74129752e-006, 1.1281549e-009, 1.00000882, -9.4532792e-005, -2.29434954e-006, -9.45326028e-005, -1.00000536)) | |
| 660 | - | FConnectorB1 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorB1", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 660 | + | FConnectorB1 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorB1", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 661 | FConnectorB1weld = weld(m, HandleB, FConnectorB1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410011292, -1.09512377, -0.40996933, -0.999990344, 9.75173589e-006, -4.76017885e-006, -9.75114472e-006, -1.00001204, 2.27628334e-007, -4.34698632e-006, 2.29010766e-007, 1.00000203)) | |
| 662 | - | FConnectorB2 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorB2", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 662 | + | FConnectorB2 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorB2", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 663 | FConnectorB2weld = weld(m, HandleB, FConnectorB2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410003662, -1.09513116, -0.129657745, -0.999986649, 9.75185594e-006, -5.20708772e-006, -9.75106377e-006, -1.00000668, 5.36027073e-007, -3.48685307e-006, 5.38973836e-007, 0.999993324)) | |
| 664 | - | FConnectorB3 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorB3", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 664 | + | FConnectorB3 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorB3", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 665 | FConnectorB3weld = weld(m, HandleB, FConnectorB3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409965515, -1.08497524, 0.140300751, -0.999993324, 9.75177409e-006, -3.97838994e-006, -9.75137755e-006, -1.00000334, 5.61856723e-007, -3.11826261e-006, 5.63341018e-007, 0.999996662)) | |
| 666 | - | FConnectorB4 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorB4", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 666 | + | FConnectorB4 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorB4", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 667 | FConnectorB4weld = weld(m, HandleB, FConnectorB4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409957886, -1.08498001, 0.410175323, -0.999991894, 9.75470903e-006, -3.12404359e-006, -9.75422699e-006, -1.00000405, 5.46198862e-007, -2.07960943e-006, 5.47988748e-007, 0.999995947)) | |
| 668 | - | FConnectorB5 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorB5", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 668 | + | FConnectorB5 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorB5", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 669 | FConnectorB5weld = weld(m, HandleB, FConnectorB5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409980774, -1.09494543, -0.409542084, -0.999974728, 9.75853163e-006, -6.0076236e-006, -9.75704006e-006, -1.00001264, 6.99823431e-007, -2.75148182e-006, 7.05331331e-007, 0.999987364)) | |
| 670 | - | HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxB", Vector3.new(1.22000003, 1.00999999, 1.01999998)) |
| 670 | + | HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "HitboxB", Vector3.new(1.22000003, 1.00999999, 1.01999998)) |
| 671 | HitboxBweld = weld(m, HandleB, HitboxB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.100006104, 0.889988422, -8.01086426e-005, 0.999965847, -7.24100557e-010, 3.32365107e-006, -7.63507535e-010, 1.00002456, 3.05735739e-008, 3.58721138e-007, -2.40979716e-008, 0.999989808)) | |
| 672 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008)) |
| 672 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008)) |
| 673 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410049438, 0.714781284, 0.405288696, 0.999982476, 1.32186387e-010, 7.77321588e-007, 5.98021299e-010, -1.00001609, -0.000257281994, -1.25018551e-006, 0.00025728374, -0.99999851)) | |
| 674 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.200000003, 1.01999998)) |
| 674 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.200000003, 1.01999998)) |
| 675 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.28881836e-005, 0.285013676, -0.000282287598, 0.999967337, -1.5549535e-009, 5.20209369e-006, 1.61488642e-010, 1.00001812, 7.64994184e-008, -1.3707679e-006, -6.97400537e-008, 0.999985218)) | |
| 676 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.620000005)) |
| 676 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.620000005)) |
| 677 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409980774, -0.0147089958, -0.000305175781, 0.999965847, -2.17003437e-009, 4.9788764e-006, 3.62124303e-010, 1.00002444, 0.000246998534, -1.29649527e-006, -0.000247000571, 0.999989808)) | |
| 678 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) |
| 678 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) |
| 679 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410041809, -0.714772701, -0.000305175781, 0.999984264, 5.30370525e-010, 7.77336254e-007, -9.50127754e-010, 1.00000787, 0.00022139927, 1.25007e-006, -0.000221399358, 0.999992192)) | |
| 680 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008)) |
| 680 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008)) |
| 681 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410003662, 0.0146970749, 0.40537262, 0.999965847, -2.17019336e-009, 4.97882229e-006, -3.70234204e-010, -1.00002444, -0.000240876077, 1.29644116e-006, 0.00024087794, -0.999989808)) | |
| 682 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.200000003, 0.819999993)) |
| 682 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.200000003, 0.819999993)) |
| 683 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.05175781e-005, 0.904989719, 0.000244140625, 0.999978065, -7.79672504e-009, 3.02157605e-006, 6.82267665e-009, 1.00001097, -1.16917363e-007, -1.95484972e-007, 1.21617632e-007, 0.999989033)) | |
| 684 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 685 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.620000005, 0.200000003, 0.819999993)) |
| 685 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.620000005, 0.200000003, 0.819999993)) |
| 686 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-005, 0.914862633, 0.000553131104, 0.999978065, -2.87229418e-009, 2.06913091e-006, 1.8980213e-009, 1.00001097, -5.95959136e-007, 7.56950044e-007, 6.00666681e-007, 0.999989033)) | |
| 687 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 688 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 1)) |
| 688 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 1)) |
| 689 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.685016155, 0.60004425, -0.000576019287, 1.07880278e-005, 1.0000155, 0.000307261536, -0.999969006, 1.0787875e-005, 2.61563605e-006, 6.60559135e-006, -0.000307264534, 0.999984682)) | |
| 690 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 691 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003)) |
| 691 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003)) |
| 692 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.684755325, 0.600059509, -0.400756836, 1.0788599e-005, 1.00000787, 0.000307488954, -0.999984264, 1.07877813e-005, 3.72219597e-006, 5.74624983e-006, -0.000307490496, 0.999992192)) | |
| 693 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 694 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003)) |
| 694 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003)) |
| 695 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.685072899, 0.600067139, 0.399261475, 1.07872711e-005, 1.0000155, 0.00030746602, -0.999969006, 1.07870783e-005, 2.73933233e-006, 6.729284e-006, -0.000307469018, 0.999984682)) | |
| 696 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 697 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
| 697 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
| 698 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.399326324, 0.684971809, 0.599990845, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005)) | |
| 699 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.202000037, 0.219999999, 1.35599995))
| |
| 700 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008)) |
| 700 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008)) |
| 701 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, -0.714713573, 0.404712677, 0.999982774, 2.57471877e-010, 7.7719352e-007, -7.87075238e-010, 1.00001347, 0.000235129759, 1.25028396e-006, -0.000235130938, 0.999996126)) | |
| 702 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008)) |
| 702 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008)) |
| 703 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, -0.0146975517, 0.4047966, 0.999982774, 6.53486099e-010, 7.77193463e-007, -1.11419485e-009, 1.00001299, 0.000259818073, 1.25028328e-006, -0.000259819906, 0.99999553)) | |
| 704 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
| 704 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
| 705 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.400676727, 0.684971809, 0.600036621, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005)) | |
| 706 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.19600004, 0.219999999, 1.35599995))
| |
| 707 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
| 707 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
| 708 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000675201416, 0.684971809, 0.600013733, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005)) | |
| 709 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.646000028, 0.638000011, 1.35599995))
| |
| 710 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 710 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 711 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.714962482, 0.599998474, -0.400279999, 1.07917776e-005, 1.00000787, 0.000307536626, -0.999984264, 1.07909609e-005, 3.72180239e-006, 5.74585465e-006, -0.000307538168, 0.999992192)) | |
| 712 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 713 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 713 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 714 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0853996277, 0.600074768, 0.399375916, 1.07918922e-005, 1.00001574, 0.000307276874, -0.999968529, 1.07916239e-005, 3.00816009e-006, 7.05953335e-006, -0.000307279872, 0.999984324)) | |
| 715 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 716 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) |
| 716 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) |
| 717 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602294922, -0.221727371, -0.222377777, 0.999968529, -2.77844325e-008, 1.5804543e-006, -1.73086164e-006, 0.707148612, -0.707064986, 1.76833453e-006, 0.707087159, 0.707126319)) | |
| 718 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 718 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 719 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0850524902, 0.600036621, -0.400672913, 1.07914002e-005, 1.00001574, 0.0003071838, -0.999968529, 1.07914666e-005, 1.92046173e-006, 5.97185317e-006, -0.000307186769, 0.999984324)) | |
| 720 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 721 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006)) |
| 721 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006)) |
| 722 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.221570969, 0.602279663, -0.532333374, -9.16450119e-007, 0.707201421, -0.707024872, -0.99998188, -4.39811004e-007, -1.23922871e-006, 3.05380581e-007, 0.707037866, 0.707188487)) | |
| 723 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 724 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036)) |
| 724 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036)) |
| 725 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.221664429, 0.602294922, 0.0677280426, -5.32410468e-007, 0.707169592, -0.707043946, -0.999968529, 4.26314045e-007, -2.87682087e-006, 1.1334331e-006, 0.707066119, 0.707147479)) | |
| 726 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 727 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) |
| 727 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) |
| 728 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602279663, -0.222204208, 0.221616745, 0.999968529, -2.7891728e-008, 1.5804543e-006, 1.76886238e-006, 0.706902444, 0.707310975, 1.7303239e-006, -0.707333207, 0.706880331)) | |
| 729 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 729 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 730 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.71464777, 0.599990845, 0.399719238, 1.07905635e-005, 1.00000787, 0.000307468435, -0.999984264, 1.07897467e-005, 3.7218565e-006, 5.74590968e-006, -0.000307469978, 0.999992192)) | |
| 731 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 732 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036)) |
| 732 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036)) |
| 733 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.222238541, 0.602272034, 0.531747818, 3.61345883e-006, 0.706890404, 0.707323194, -0.999984264, 2.18690184e-006, 8.96424808e-007, 5.20473066e-007, -0.70733428, 0.706879318)) | |
| 734 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 735 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006)) |
| 735 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006)) |
| 736 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.222442627, 0.602287292, -0.0682048798, 2.74106606e-006, 0.706903875, 0.707309544, -0.999968529, 1.72691671e-006, -1.90388391e-006, 3.00002284e-007, -0.707331777, 0.706881762)) | |
| 737 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 738 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008)) |
| 738 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008)) |
| 739 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949707031, 0.014693737, 0.405315399, 0.999965847, -2.00778438e-009, 5.06809101e-006, -1.86809165e-010, -1.00002444, -0.000240532332, 1.38570761e-006, 0.000240534195, -0.999989808)) | |
| 740 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.99999994, 1.01999998)) |
| 740 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.99999994, 1.01999998)) |
| 741 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599967957, -0.314879894, -0.000305175781, 0.999968529, -1.52550794e-009, 3.47273135e-006, 2.76023454e-010, 1.00001574, 0.000246752985, 5.82059499e-007, -0.000246754033, 0.999984324)) | |
| 742 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008)) |
| 742 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008)) |
| 743 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, 0.71477747, 0.405269623, 0.999983668, 2.62990379e-010, 7.77281798e-007, 6.87050083e-010, -1.00001037, -0.00025712885, -1.25016015e-006, 0.000257130014, -0.99999398)) | |
| 744 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.610000014, 1.01999998)) |
| 744 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.610000014, 1.01999998)) |
| 745 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-005, 0.690003395, 0, 0.999978065, -3.37791017e-009, 2.19185767e-006, 2.40435716e-009, 1.00001097, 5.20303729e-008, 6.34224364e-007, -4.73301043e-008, 0.999989033)) | |
| 746 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008)) |
| 746 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008)) |
| 747 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410049438, -0.714709282, 0.404720306, 0.999984264, 2.45380903e-011, 7.7730283e-007, -4.26871205e-010, 1.00000787, 0.000235340878, 1.25010342e-006, -0.000235341198, 0.999992192)) | |
| 748 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008)) |
| 748 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008)) |
| 749 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410041809, -0.0147390366, 0.404838562, 0.999983072, 5.45701151e-010, 7.77317439e-007, -1.05576647e-009, 1.0000155, 0.000272982696, 1.25019938e-006, -0.000272984529, 0.999998391)) | |
| 750 | - | FHandleB1 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleB1", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
| 750 | + | FHandleB1 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleB1", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
| 751 | FHandleB1weld = weld(m, FConnectorB1, FHandleB1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, -0.100004435, 3.81469727e-006, 0.999987125, 9.48046641e-010, -8.29304327e-007, -1.90026062e-009, 1.00000644, -2.25118129e-008, -8.29517148e-007, 1.97178451e-008, 0.999993563)) | |
| 752 | - | FHandleB2 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleB2", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
| 752 | + | FHandleB2 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleB2", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
| 753 | FHandleB2weld = weld(m, FConnectorB2, FHandleB2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0999953747, -1.90734863e-005, 0.999986887, 1.7767473e-009, -8.2923782e-007, -2.74682477e-009, 1.00000656, -3.37167876e-008, -8.60301839e-007, 3.08791641e-008, 0.999993443)) | |
| 754 | - | FHandleB3 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleB3", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
| 754 | + | FHandleB3 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleB3", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
| 755 | FHandleB3weld = weld(m, FConnectorB3, FHandleB3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-005, -0.110008478, -6.48498535e-005, 0.999993801, 1.65772562e-009, -1.46104639e-007, -2.11578732e-009, 1.0000031, -3.14466888e-008, -6.52590643e-007, 3.01006366e-008, 0.999996901)) | |
| 756 | - | FHandleB4 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleB4", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
| 756 | + | FHandleB4 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleB4", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
| 757 | FHandleB4weld = weld(m, FConnectorB4, FHandleB4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, -0.110030413, -4.57763672e-005, 0.999992371, -3.29658301e-010, -1.30871194e-006, -2.33423003e-010, 1.00000381, -5.04951458e-009, 3.25705969e-007, 3.39059625e-009, 0.999996185)) | |
| 758 | - | FHandleB5 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleB5", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
| 758 | + | FHandleB5 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleB5", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
| 759 | FHandleB5weld = weld(m, FConnectorB5, FHandleB5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, -0.0900087357, -0.000114440918, 0.999993801, 3.53735596e-009, -1.22842721e-006, -3.99611277e-009, 1.0000031, -1.37908501e-007, 4.29716692e-007, 1.36555173e-007, 0.999996901)) | |
| 760 | ||
| 761 | function atktype(s, e) | |
| 762 | coroutine.resume(coroutine.create(function() | |
| 763 | attacktype = e | |
| 764 | wait(.5) | |
| 765 | attacktype = s | |
| 766 | end)) | |
| 767 | end | |
| 768 | ||
| 769 | function attackone() | |
| 770 | attack = true | |
| 771 | local con = HitboxA.Touched:connect(function(hit) | |
| 772 | Damagefunc(HitboxA, hit, 20, 30, math.random(1,5), "Normal", RootPart, .1, "Hit1", 1) | |
| 773 | end) | |
| 774 | for i = 0, 1, 0.1 do | |
| 775 | swait() | |
| 776 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-70)), .3) | |
| 777 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(70)), .3) | |
| 778 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(150), math.rad(90)), 0.3) | |
| 779 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3) | |
| 780 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 781 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 782 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 783 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 784 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 785 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 786 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 787 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
| 788 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
| 789 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
| 790 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
| 791 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 792 | end | |
| 793 | so("Punch1", HitboxA, 1, .8)
| |
| 794 | for i = 0, 1, 0.1 do | |
| 795 | swait() | |
| 796 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(70)), .5) | |
| 797 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-70)), .5) | |
| 798 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(20), math.rad(20), math.rad(80)), 0.5) | |
| 799 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.5) | |
| 800 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 801 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 802 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 803 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 804 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 805 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 806 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 807 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 808 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 809 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 810 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 811 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 812 | end | |
| 813 | attack = false | |
| 814 | con:disconnect() | |
| 815 | atktype(1, 2) | |
| 816 | end | |
| 817 | ||
| 818 | function attacktwo() | |
| 819 | attack = true | |
| 820 | local con = HitboxB.Touched:connect(function(hit) | |
| 821 | Damagefunc(HitboxB, hit, 20, 30, math.random(1,5), "Normal", RootPart, .1, "Hit2", 1) | |
| 822 | end) | |
| 823 | so("Punch2", HitboxB, 1, .9)
| |
| 824 | for i = 0, 1, 0.1 do | |
| 825 | swait() | |
| 826 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-70)), .5) | |
| 827 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(70)), .5) | |
| 828 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.5) | |
| 829 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(30 * i)), 0.5) | |
| 830 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 831 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 832 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 833 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 834 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 835 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 836 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 837 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 838 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 839 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 840 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 841 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 842 | end | |
| 843 | attack = false | |
| 844 | con:disconnect() | |
| 845 | atktype(1, 3) | |
| 846 | end | |
| 847 | ||
| 848 | function attackthree() | |
| 849 | attack = true | |
| 850 | local con = RightLeg.Touched:connect(function(hit) | |
| 851 | Damagefunc(HitboxA, hit, 20, 30, math.random(1,5), "Normal", RootPart, .1, "Hit3", 1) | |
| 852 | end) | |
| 853 | Humanoid.WalkSpeed = 0 | |
| 854 | Torso.Velocity = Head.CFrame.lookVector * 75 | |
| 855 | so("Punch3", HitboxB, 1, .9)
| |
| 856 | for i = 0, 1, 0.1 do | |
| 857 | swait() | |
| 858 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), .5) | |
| 859 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), .5) | |
| 860 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.5) | |
| 861 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.5) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.5) | |
| 862 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(130)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 863 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(20)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 864 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 865 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 866 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 867 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 868 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 869 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 870 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 871 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 872 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 873 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 874 | end | |
| 875 | attack = false | |
| 876 | Humanoid.WalkSpeed = 16 | |
| 877 | con:disconnect() | |
| 878 | atktype(1, 1) | |
| 879 | end | |
| 880 | ||
| 881 | function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2) | |
| 882 | - | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) |
| 882 | + | local prt = part(3, workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) |
| 883 | prt.Anchored = true | |
| 884 | prt.CFrame = cframe | |
| 885 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 886 | coroutine.resume(coroutine.create(function() | |
| 887 | for i = 0, 1, 0.05 do | |
| 888 | wait() | |
| 889 | prt.Transparency = i | |
| 890 | msh.Scale = msh.Scale + vt(x2, y2, z2) | |
| 891 | end | |
| 892 | prt.Parent = nil | |
| 893 | end)) | |
| 894 | end | |
| 895 | ||
| 896 | function MagniDamage(Hit, Part, magni, mindam, maxdam, knock, Type) | |
| 897 | for _, c in pairs(workspace:children()) do | |
| 898 | local hum = c:findFirstChild("Humanoid")
| |
| 899 | if hum ~= nil then | |
| 900 | local head = c:findFirstChild("Torso")
| |
| 901 | if head ~= nil then | |
| 902 | local targ = head.Position - Part.Position | |
| 903 | local mag = targ.magnitude | |
| 904 | if mag <= magni and c.Name ~= Player.Name then | |
| 905 | Damagefunc(Hit, head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3) | |
| 906 | end | |
| 907 | end | |
| 908 | end | |
| 909 | end | |
| 910 | end | |
| 911 | ||
| 912 | function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 913 | - | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) |
| 913 | + | local prt = part(3, workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) |
| 914 | prt.Anchored = true | |
| 915 | prt.CFrame = cframe | |
| 916 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 917 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 918 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 919 | for i = 0, 1, delay do | |
| 920 | swait() | |
| 921 | Part.CFrame = Part.CFrame | |
| 922 | Part.Transparency = i | |
| 923 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 924 | end | |
| 925 | Part.Parent = nil | |
| 926 | end), prt, msh) | |
| 927 | end | |
| 928 | ||
| 929 | function BlastJump() | |
| 930 | if Anim == "Idle" or Anim == "Walk" then | |
| 931 | attack = true | |
| 932 | Humanoid.WalkSpeed = 0 | |
| 933 | for i = 0, 1, 0.1 do | |
| 934 | swait() | |
| 935 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -.5) * angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 936 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3) | |
| 937 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.3) | |
| 938 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)), 0.3) | |
| 939 | RH.C0 = clerp(RH.C0, cf(1, -.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(20)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 940 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(30)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 941 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3) | |
| 942 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
| 943 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) | |
| 944 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 945 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
| 946 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3) | |
| 947 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
| 948 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) | |
| 949 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 950 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
| 951 | end | |
| 952 | so("Fire", Torso, 1, .8)
| |
| 953 | MagniDamage(HitboxA, HitboxA, 20, 20, 50, 20, "Knockdown") | |
| 954 | BlastEffect(BrickColor.new("Really red"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), 1, 1, 1, .7, .7, .7)
| |
| 955 | BlastEffect(BrickColor.new("Really black"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), .9, .9, .9, .6, .6, .6)
| |
| 956 | MagicCircle(BrickColor.new("Really red"), RightArm.CFrame, 0.5, 0.5, 0.5, 0.7, 0.7, 0.7, 0.05)
| |
| 957 | MagicCircle(BrickColor.new("Really black"), RightArm.CFrame, 0.4, 0.4, 0.4, 0.6, 0.6, 0.6, 0.05)
| |
| 958 | MagicCircle(BrickColor.new("Really red"), LeftArm.CFrame, 0.5, 0.5, 0.5, 0.7, 0.7, 0.7, 0.05)
| |
| 959 | MagicCircle(BrickColor.new("Really black"), LeftArm.CFrame, 0.4, 0.4, 0.4, 0.6, 0.6, 0.6, 0.05)
| |
| 960 | Humanoid.WalkSpeed = 16 | |
| 961 | Humanoid.Jump = true | |
| 962 | Torso.Velocity = vt(0, 200, 0) | |
| 963 | attack = false | |
| 964 | end | |
| 965 | end | |
| 966 | ||
| 967 | function DoubleJump() | |
| 968 | attack = true | |
| 969 | so("Fire", Torso, 1, .8)
| |
| 970 | BlastEffect(BrickColor.new("Really red"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), 1, 1, 1, .7, .7, .7)
| |
| 971 | BlastEffect(BrickColor.new("Really black"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), .9, .9, .9, .6, .6, .6)
| |
| 972 | Humanoid.WalkSpeed = 16 | |
| 973 | Humanoid.Jump = true | |
| 974 | Torso.Velocity = vt(0, 200, 0) | |
| 975 | for i = 0, 1, 0.05 do | |
| 976 | swait() | |
| 977 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(6*i, math.rad(0), math.rad(0)), .3) | |
| 978 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3) | |
| 979 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 980 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 981 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 982 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 983 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3) | |
| 984 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
| 985 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) | |
| 986 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 987 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
| 988 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3) | |
| 989 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
| 990 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) | |
| 991 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 992 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
| 993 | end | |
| 994 | for i = 0, 1, 0.02 do | |
| 995 | swait() | |
| 996 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), .3) | |
| 997 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3) | |
| 998 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(-30)), 0.3) | |
| 999 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(30)), 0.3) | |
| 1000 | RH.C0 = clerp(RH.C0, cf(1, -1, -.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1001 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-30), math.rad(-90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1002 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1003 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1004 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1005 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1006 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 1007 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1008 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1009 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1010 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1011 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 1012 | end | |
| 1013 | MagniDamage(HitboxA, HitboxA, 20, 20, 50, 20, "Up") | |
| 1014 | so("Fire", Torso, 1, .5)
| |
| 1015 | local hit,pos=rayCast(Torso.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character) | |
| 1016 | if hit~=nil then | |
| 1017 | - | local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really red"),"Effect",vt())
|
| 1017 | + | local ref=part(3,workspace,"Neon",0,1,BrickColor.new("Really red"),"Effect",vt())
|
| 1018 | ref.Anchored=true | |
| 1019 | ref.CFrame=cf(pos) | |
| 1020 | game:GetService("Debris"):AddItem(ref,3)
| |
| 1021 | for i=1,10 do | |
| 1022 | local Col=BrickColor.new("Really black")
| |
| 1023 | - | local groundpart=part(3,Character,"SmoothPlastic",0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100)) |
| 1023 | + | local groundpart=part(3,Character,"Neon",0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100)) |
| 1024 | groundpart.Anchored=true | |
| 1025 | groundpart.CanCollide=false | |
| 1026 | groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1027 | local Col2=BrickColor.new("Really red")
| |
| 1028 | - | local groundpart2=part(3,Character,"SmoothPlastic",0,0,Col2,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100)) |
| 1028 | + | local groundpart2=part(3,Character,"Neon",0,0,Col2,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100)) |
| 1029 | groundpart2.Anchored=true | |
| 1030 | groundpart2.CanCollide=false | |
| 1031 | groundpart2.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1032 | game:GetService("Debris"):AddItem(groundpart,5)
| |
| 1033 | game:GetService("Debris"):AddItem(groundpart2,5)
| |
| 1034 | end | |
| 1035 | BlastEffect(BrickColor.new("Really red"),cf(pos),1,1,1,.7,.7,.7)
| |
| 1036 | BlastEffect(BrickColor.new("Really black"),cf(pos),.9,.9,.9,.6,.6,.6)
| |
| 1037 | MagicCircle(BrickColor.new("Really black"),cf(pos),3,3,3,5,5,5,0.05)
| |
| 1038 | MagicCircle(BrickColor.new("Really red"),cf(pos),4,4,4,6,6,6,0.05)
| |
| 1039 | MagniDamage(ref,ref,10,10,20,math.random(10,20),"Knockdown") | |
| 1040 | end | |
| 1041 | for i = 0, 1, 0.1 do | |
| 1042 | swait() | |
| 1043 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -.5) * angles(math.rad(50), math.rad(0), math.rad(0)), .3) | |
| 1044 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), .3) | |
| 1045 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.7) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.3) | |
| 1046 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.7) * angles(math.rad(50), math.rad(0), math.rad(30)), 0.3) | |
| 1047 | RH.C0 = clerp(RH.C0, cf(1, -.5, -.5) * angles(math.rad(50), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1048 | LH.C0 = clerp(LH.C0, cf(-1, -1, -.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1049 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1050 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1051 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1052 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1053 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 1054 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1055 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1056 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1057 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1058 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 1059 | end | |
| 1060 | attack = false | |
| 1061 | end | |
| 1062 | ||
| 1063 | function MultiPunch() | |
| 1064 | attack = true | |
| 1065 | local con1 = HitboxA.Touched:connect(function(hit) | |
| 1066 | Damagefunc(HitboxA, hit, 1500, 9999, math.random(1,5), "Normal", RootPart, .1, "Hit1", 1) | |
| 1067 | end) | |
| 1068 | local con2 = HitboxB.Touched:connect(function(hit) | |
| 1069 | Damagefunc(HitboxB, hit, 1500, 9999, math.random(1,5), "Normal", RootPart, .1, "Hit2", 1) | |
| 1070 | end) | |
| 1071 | for i = 1,10 do | |
| 1072 | so("Punch1", HitboxA, 1, .8)
| |
| 1073 | for i = 0, 1, 0.1 do | |
| 1074 | wait() | |
| 1075 | Torso.Velocity = Head.CFrame.lookVector * 50 | |
| 1076 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(70)), .5) | |
| 1077 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-70)), .5) | |
| 1078 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(20), math.rad(20), math.rad(80)), 0.5) | |
| 1079 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.5) | |
| 1080 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1081 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1082 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1083 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1084 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1085 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1086 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 1087 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1088 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1089 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1090 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1091 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 1092 | end | |
| 1093 | so("Punch2", HitboxB, 1, .9)
| |
| 1094 | for i = 0, 1, 0.2 do | |
| 1095 | wait() | |
| 1096 | Torso.Velocity = Head.CFrame.lookVector * 10 | |
| 1097 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-70)), 1) | |
| 1098 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(70)), 1) | |
| 1099 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-30)), 1) | |
| 1100 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(20), math.rad(-20), math.rad(-80)), 1) | |
| 1101 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), 1) | |
| 1102 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), 1) | |
| 1103 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1) | |
| 1104 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1) | |
| 1105 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1) | |
| 1106 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1) | |
| 1107 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 1) | |
| 1108 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1) | |
| 1109 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1) | |
| 1110 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1) | |
| 1111 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1) | |
| 1112 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 1) | |
| 1113 | end | |
| 1114 | end | |
| 1115 | attack = false | |
| 1116 | con1:disconnect() | |
| 1117 | con2:disconnect() | |
| 1118 | end | |
| 1119 | ||
| 1120 | local Grabbing = false | |
| 1121 | ||
| 1122 | function Grab() | |
| 1123 | attack = true | |
| 1124 | so("Punch3",HitboxA,1,0.5)
| |
| 1125 | if Grabbing == false then | |
| 1126 | gp = nil | |
| 1127 | con1=HitboxA.Touched:connect(function(hit) -- credits to TheDarkRevenant for the grabbing | |
| 1128 | local ht = hit.Parent | |
| 1129 | local hum1=ht:FindFirstChild('Humanoid')
| |
| 1130 | if hum1 ~= nil then | |
| 1131 | hum1.PlatformStand=true | |
| 1132 | gp = ht | |
| 1133 | Grabbing = true | |
| 1134 | so("Grab", Torso, 1, .8)
| |
| 1135 | local asd=weld(RightArm,RightArm,ht:FindFirstChild("Torso"),CFrame.new(0,-1.7,0),CFrame.new(0,0,0))
| |
| 1136 | asd.Parent = RightArm | |
| 1137 | asd.Name = "asd" | |
| 1138 | asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0) | |
| 1139 | so("http://roblox.com/asset/?id=200632821",Torso,1,.9)
| |
| 1140 | elseif hum1 == nil then | |
| 1141 | con1:disconnect() | |
| 1142 | wait() return | |
| 1143 | end | |
| 1144 | end) | |
| 1145 | end | |
| 1146 | if Grabbing == false then | |
| 1147 | for i = 0,1,0.05 do | |
| 1148 | swait() | |
| 1149 | Torso.Velocity = Head.CFrame.lookVector * 50 | |
| 1150 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3) | |
| 1151 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-90)), .3) | |
| 1152 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1153 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-60)), 0.3) | |
| 1154 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1155 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1156 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3) | |
| 1157 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 1158 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) | |
| 1159 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
| 1160 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) | |
| 1161 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1162 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1163 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1164 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1165 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 1166 | end | |
| 1167 | end | |
| 1168 | if Grabbing == true then | |
| 1169 | for i = 0, 1, 0.1 do | |
| 1170 | swait() | |
| 1171 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .5) | |
| 1172 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .5) | |
| 1173 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(130), math.rad(0), math.rad(0)), 0.5) | |
| 1174 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.5) | |
| 1175 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1176 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1177 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1178 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1179 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1180 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1181 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 1182 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1183 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1184 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1185 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1186 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 1187 | end | |
| 1188 | so("Fire",Torso,1,.7)
| |
| 1189 | so("Fire",Torso,1,.9)
| |
| 1190 | MagniDamage(HitboxA,HitboxA,5,30,80,0,"Up") | |
| 1191 | MagicCircle(BrickColor.new("Really red"),RightArm.CFrame,3,3,3,5,5,5,0.05)
| |
| 1192 | MagicCircle(BrickColor.new("Really black"),RightArm.CFrame,2,2,2,4,4,4,0.05)
| |
| 1193 | BlastEffect(BrickColor.new("Really red"),Torso.CFrame,1,1,1,.7,.7,.7)
| |
| 1194 | BlastEffect(BrickColor.new("Really black"),Torso.CFrame,.9,.9,.9,.6,.6,.6)
| |
| 1195 | for i = 0, 1, 0.1 do | |
| 1196 | swait() | |
| 1197 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .5) | |
| 1198 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .5) | |
| 1199 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(130), math.rad(0), math.rad(0)), 0.5) | |
| 1200 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.5) | |
| 1201 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1202 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1203 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1204 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1205 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1206 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1207 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 1208 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1209 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1210 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1211 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1212 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 1213 | end | |
| 1214 | end | |
| 1215 | for i,v in pairs(RightArm:GetChildren()) do | |
| 1216 | if v.Name == "asd" and v:IsA("Weld") then
| |
| 1217 | v:Remove() | |
| 1218 | ||
| 1219 | end | |
| 1220 | end | |
| 1221 | con1:disconnect() | |
| 1222 | Grabbing = false | |
| 1223 | attack = false | |
| 1224 | end | |
| 1225 | ||
| 1226 | function Flip() | |
| 1227 | attack = true | |
| 1228 | for i = 0,1,0.1 do | |
| 1229 | swait() | |
| 1230 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .3) | |
| 1231 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
| 1232 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(-90), math.rad(-170)), 0.3) | |
| 1233 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(170)), 0.3) | |
| 1234 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1235 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1236 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1237 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1238 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1239 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1240 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 1241 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1242 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1243 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1244 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1245 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 1246 | end | |
| 1247 | for i = 0,1,0.01 do | |
| 1248 | swait() | |
| 1249 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .3) | |
| 1250 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
| 1251 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(-90), math.rad(-150)), 0.3) | |
| 1252 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(150)), 0.3) | |
| 1253 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1254 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1255 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1256 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1257 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1258 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1259 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 1260 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1261 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1262 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1263 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1264 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 1265 | end | |
| 1266 | attack = false | |
| 1267 | end | |
| 1268 | ||
| 1269 | mouse.Button1Down:connect(function() | |
| 1270 | if attack == false and attacktype == 1 then | |
| 1271 | attacktype = 2 | |
| 1272 | attackone() | |
| 1273 | elseif attack == false and attacktype == 2 then | |
| 1274 | attacktype = 1 | |
| 1275 | attacktwo() | |
| 1276 | elseif attack == false and attacktype == 3 then | |
| 1277 | attacktype = 1 | |
| 1278 | attackthree() | |
| 1279 | end | |
| 1280 | end) | |
| 1281 | ||
| 1282 | mouse.KeyDown:connect(function(k) | |
| 1283 | k = k:lower() | |
| 1284 | if attack == false and k == 'q' then | |
| 1285 | BlastJump() | |
| 1286 | elseif attack == false and k == ' ' and Anim == 'Jump' then | |
| 1287 | DoubleJump() | |
| 1288 | elseif attack == false and k == 'e' then | |
| 1289 | MultiPunch() | |
| 1290 | elseif attack == false and k == 'r' then | |
| 1291 | Grab() | |
| 1292 | elseif attack == false and k == 'f' then | |
| 1293 | Flip() | |
| 1294 | end | |
| 1295 | end) | |
| 1296 | ||
| 1297 | local sine = 0 | |
| 1298 | local change = 1 | |
| 1299 | local val = 0 | |
| 1300 | local idle = 0 | |
| 1301 | local donum = 0 | |
| 1302 | ||
| 1303 | while true do | |
| 1304 | swait() | |
| 1305 | sine = sine + change | |
| 1306 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1307 | local velderp = RootPart.Velocity.y | |
| 1308 | hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 1309 | if equipped == true or equipped == false then | |
| 1310 | if attack == false then | |
| 1311 | idle = idle + 1 | |
| 1312 | else | |
| 1313 | idle = 0 | |
| 1314 | end | |
| 1315 | if idle >= 500 then | |
| 1316 | if attack == false then | |
| 1317 | end | |
| 1318 | end | |
| 1319 | if donum >= .5 then | |
| 1320 | handidle = true | |
| 1321 | elseif donum <= 0 then | |
| 1322 | handidle = false | |
| 1323 | end | |
| 1324 | if handidle == false then | |
| 1325 | donum = donum + 0.003 | |
| 1326 | else | |
| 1327 | donum = donum - 0.003 | |
| 1328 | end | |
| 1329 | if RootPart.Velocity.y > 1 and hitfloor == nil then | |
| 1330 | Anim = "Jump" | |
| 1331 | if attack == false then | |
| 1332 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2) * angles(math.rad(30), math.rad(0), math.rad(0)), .3) | |
| 1333 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 1334 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(70)), 0.3) | |
| 1335 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(-70)), 0.3) | |
| 1336 | RH.C0 = clerp(RH.C0, cf(1, -.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(-30)), .3) | |
| 1337 | LH.C0 = clerp(LH.C0, cf(-1, -.8, -.5) * angles(math.rad(0), math.rad(-90), math.rad(20)), .3) | |
| 1338 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3) | |
| 1339 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
| 1340 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) | |
| 1341 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 1342 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3) | |
| 1343 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3) | |
| 1344 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
| 1345 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) | |
| 1346 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 1347 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3) | |
| 1348 | end | |
| 1349 | elseif RootPart.Velocity.y < -1 and hitfloor == nil then | |
| 1350 | Anim = "Fall" | |
| 1351 | if attack == false then | |
| 1352 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1353 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30), math.rad(0), math.rad(0)), .3) | |
| 1354 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(130)), 0.3) | |
| 1355 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-130)), 0.3) | |
| 1356 | RH.C0 = clerp(RH.C0, cf(1, -.7, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3) | |
| 1357 | LH.C0 = clerp(LH.C0, cf(-1, -1, -.5) * angles(math.rad(0), math.rad(-90), math.rad(10)), .3) | |
| 1358 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3) | |
| 1359 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 1360 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) | |
| 1361 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
| 1362 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) | |
| 1363 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3) | |
| 1364 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 1365 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) | |
| 1366 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
| 1367 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) | |
| 1368 | end | |
| 1369 | elseif torvel < 1 and hitfloor ~= nil then | |
| 1370 | Anim = "Idle" | |
| 1371 | if attack == false then | |
| 1372 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-30)), .3) | |
| 1373 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(30)), .3) | |
| 1374 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(90) + donum / 2, math.rad(30) + donum / 2, math.rad(-40)), 0.3) | |
| 1375 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80) + donum / 2, math.rad(-30) - donum / 2, math.rad(-20)), 0.3) | |
| 1376 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1377 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1378 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1379 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1380 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1381 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1382 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 1383 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1384 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1385 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1386 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
| 1387 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
| 1388 | end | |
| 1389 | elseif torvel > 2 and hitfloor ~= nil then | |
| 1390 | Anim = "Walk" | |
| 1391 | if attack == false then | |
| 1392 | change = 3 | |
| 1393 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 1394 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
| 1395 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(15)), 0.3) | |
| 1396 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-15)), 0.3) | |
| 1397 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1398 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1399 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) | |
| 1400 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-21)), .3) | |
| 1401 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-22)), .3) | |
| 1402 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-23)), .3) | |
| 1403 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(24)), .3) | |
| 1404 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) | |
| 1405 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-21)), .3) | |
| 1406 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-22)), .3) | |
| 1407 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-23)), .3) | |
| 1408 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(24)), .3) | |
| 1409 | end | |
| 1410 | end | |
| 1411 | end | |
| 1412 | if #Effects > 0 then | |
| 1413 | for e = 1, #Effects do | |
| 1414 | if Effects[e] ~= nil then | |
| 1415 | local Thing = Effects[e] | |
| 1416 | if Thing ~= nil then | |
| 1417 | local Part = Thing[1] | |
| 1418 | local Mode = Thing[2] | |
| 1419 | local Delay = Thing[3] | |
| 1420 | local IncX = Thing[4] | |
| 1421 | local IncY = Thing[5] | |
| 1422 | local IncZ = Thing[6] | |
| 1423 | if Thing[1].Transparency <= 1 then | |
| 1424 | if Thing[2] == "Block1" then | |
| 1425 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1426 | Mesh = Thing[1].Mesh | |
| 1427 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1428 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1429 | elseif Thing[2] == "Cylinder" then | |
| 1430 | Mesh = Thing[1].Mesh | |
| 1431 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1432 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1433 | elseif Thing[2] == "Blood" then | |
| 1434 | Mesh = Thing[7] | |
| 1435 | Thing[1].CFrame = Thing[1].CFrame * cf(0, .5, 0) | |
| 1436 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1437 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1438 | elseif Thing[2] == "Elec" then | |
| 1439 | Mesh = Thing[1].Mesh | |
| 1440 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
| 1441 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1442 | elseif Thing[2] == "Disappear" then | |
| 1443 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1444 | end | |
| 1445 | else | |
| 1446 | Part.Parent = nil | |
| 1447 | table.remove(Effects, e) | |
| 1448 | end | |
| 1449 | end | |
| 1450 | end | |
| 1451 | end | |
| 1452 | end | |
| 1453 | end |