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1 | //Credit to Krixes for use of his code and also to AVendettaForYou for helping me figure some stuff out. | |
2 | //Modified by Matt L | |
3 | if (isNil "custom_monitor") then {custom_monitor = true;} else {custom_monitor = !custom_monitor;}; | |
4 | ||
5 | while {custom_monitor} do | |
6 | { | |
7 | _kills = player getVariable["zombieKills",0]; | |
8 | _killsH = player getVariable["humanKills",0]; | |
9 | _killsB = player getVariable["banditKills",0]; | |
10 | _humanity = player getVariable["humanity",0]; | |
11 | _headShots = player getVariable["headShots",0]; | |
12 | _zombies = count entities "zZombie_Base"; | |
13 | _zombiesA = {alive _x} count entities "zZombie_Base"; | |
14 | hintSilent parseText format [" | |
15 | <t size='1'font='Bitstream'align='center'>%1</t><br/> | |
16 | <t size='1'font='Bitstream'align='left'>Midochlorians Left:</t><t size='1.5' font='Bitstream'align='right'>%2</t><br/> | |
17 | <t size='1'font='Bitstream'align='left'>Humanity:</t><t size='1.5'font='Bitstream'align='right'>%3</t><br/> | |
18 | <t size='1'font='Bitstream'align='left'>Noobs Killed:</t><t size='1.5'font='Bitstream'align='right'>%4</t><br/> | |
19 | <t size='1'font='Bitstream'align='left'>Assholes Killed:</t><t size='1.5'font='Bitstream'align='right'>%5</t><br/> | |
20 | <t size='1'font='Bitstream'align='left'>Zombitches Killed:</t><t size='1.5'font='Bitstream'align='right'>%6</t><br/> | |
21 | <t size='1'font='Bitstream'align='left'>Headshots:</t><t size='1.5'font='Bitstream'align='right'>%7</t><br/> | |
22 | <t size='1' font='Bitstream' align='left'>Zombitches (alive/total): </t><t size='1' font='Bitstream' align='right'>%9/%8</t><br/> | |
23 | <t size='1' font='Bitstream' align='left'>FPS: </t><t size='1' font='Bitstream' align='right'>%10</t><br/> | |
24 | <t size='1'font='Bitstream'align='center'>TAK DayZ </t><br/> | |
25 | ||
26 | ",dayz_playerName,r_player_blood,round _humanity,_killsH,_killsB,_kills,_headShots,count entities "zZombie_Base",{alive _x} count entities "zZombie_Base",diag_fps]; | |
27 | sleep 1; | |
28 | }; | |
29 | ||
30 | ||
31 | private ["_toggleUseTime","_toggleLastUsedTime","_lastToggle","_toggleUseTime","_toggleOn","_toggleOff"]; | |
32 | ||
33 | _toggleUseTime = 2; // Amount of time it takes in second for the player to toggle custom debug | |
34 | _toggleLastUsedTime = 15; // Amount of time in seconds before player can toggle custom debug again | |
35 | _toggleTime = time - lastToggle; // Variable used for easy reference in determining the cooldown | |
36 | _toggleOn = s_player_toggle; | |
37 | _toggleOff = s_player_toggle; | |
38 | ||
39 | if (dayz_combat == 1) then { // Check if in combat | |
40 | cutText [format["You are in Combat and cannot toggle debug"], "PLAIN DOWN"]; //display text at bottom center of screen when in combat | |
41 | } else { | |
42 | ||
43 | player removeAction s_player_toggle; //remove the action from users scroll menu | |
44 | ||
45 | - | player playActionNow "Medic"; //play animation |
45 | + | |
46 | _started = false; // this starts as false as a check | |
47 | _finished = false; // this starts as false | |
48 | - | _animState = animationState player; // get the animation state of the player |
48 | + | |
49 | - | r_doLoop = true; // while true sets whether to continue |
49 | + | if (_started && (time) > _toggleUseTime) then { |
50 | r_doLoop = false; // turns off the loop | |
51 | _finished = true; // set finished to true | |
52 | lastToggle = time; // the last toggle time | |
53 | - | _animState = animationState player; // keep checking to make sure player is in correct animation |
53 | + | |
54 | - | _isMedic = ["medic",_animState] call fnc_inString; // checking to make sure the animstate is the medic animation still |
54 | + | |
55 | - | if (_isMedic) then { |
55 | + | |
56 | - | _started = true; // this is a check to make sure everything is still ok |
56 | + | |
57 | sleep 0.1; | |
58 | - | if(!_isMedic && !r_interrupt && (time) < _toggleUseTime) then { |
58 | + | |
59 | - | player playActionNow "Medic"; //play animation |
59 | + | |
60 | - | _isMedic = true; |
60 | + | |
61 | if (_finished) then { | |
62 | - | if (_started && !_isMedic && (time) > _toggleUseTime) then { |
62 | + | |
63 | r_interrupt = false; | |
64 | player switchMove ""; | |
65 | player playActionNow "stop"; | |
66 | cutText [format["You have disabled your debug monitor!"], "PLAIN DOWN"]; //display text at bottom center of screen on interrupt | |
67 | hintSilent ""; | |
68 | }; | |
69 | }; |