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1 | - | Player=game:GetService("Players").LocalPlayer |
1 | + | Player=game:GetService("Players").TheAngryN00B |
2 | Character=Player.Character | |
3 | PlayerGui=Player.PlayerGui | |
4 | Backpack=Player.Backpack | |
5 | Torso=Character.Torso | |
6 | Head=Character.Head | |
7 | Humanoid=Character.Humanoid | |
8 | LeftArm=Character["Left Arm"] | |
9 | LeftLeg=Character["Left Leg"] | |
10 | RightArm=Character["Right Arm"] | |
11 | RightLeg=Character["Right Leg"] | |
12 | cam=game.Workspace.CurrentCamera | |
13 | LS=Torso["Left Shoulder"] | |
14 | LH=Torso["Left Hip"] | |
15 | RS=Torso["Right Shoulder"] | |
16 | RH=Torso["Right Hip"] | |
17 | Face = Head.face | |
18 | Neck=Torso.Neck | |
19 | it=Instance.new | |
20 | attacktype=1 | |
21 | vt=Vector3.new | |
22 | cf=CFrame.new | |
23 | euler=CFrame.fromEulerAnglesXYZ | |
24 | angles=CFrame.Angles | |
25 | cloaked=false | |
26 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
27 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
28 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
29 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
30 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
31 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
32 | RootPart=Character.HumanoidRootPart | |
33 | RootJoint=RootPart.RootJoint | |
34 | RootCF=euler(-1.57,0,3.14) | |
35 | attack = false | |
36 | bounce=false | |
37 | cooldown=false | |
38 | deeznuts=false | |
39 | attackdebounce = false | |
40 | deb=false | |
41 | equipped=true | |
42 | hand=false | |
43 | MMouse=nil | |
44 | combo=0 | |
45 | mana=0 | |
46 | trispeed=.2 | |
47 | attackmode='none' | |
48 | local idle=0 | |
49 | local Anim="Idle" | |
50 | local Effects={} | |
51 | local gun=false | |
52 | local shoot=false | |
53 | player=nil | |
54 | mana=0 | |
55 | cam = workspace.CurrentCamera | |
56 | ZTarget = nil | |
57 | RocketTarget = nil | |
58 | local m = Instance.new("Model",Character) | |
59 | m.Name = "WeaponModel" | |
60 | ||
61 | mouse=Player:GetMouse() | |
62 | --save shoulders | |
63 | RSH, LSH=nil, nil | |
64 | --welds | |
65 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
66 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
67 | LH=Torso["Left Hip"] | |
68 | RH=Torso["Right Hip"] | |
69 | TorsoColor=Torso.BrickColor | |
70 | function NoOutline(Part) | |
71 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
72 | end | |
73 | player=Player | |
74 | ch=Character | |
75 | RSH=ch.Torso["Right Shoulder"] | |
76 | LSH=ch.Torso["Left Shoulder"] | |
77 | -- | |
78 | RSH.Parent=nil | |
79 | LSH.Parent=nil | |
80 | -- | |
81 | RW.Name="Right Shoulder" | |
82 | RW.Part0=ch.Torso | |
83 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
84 | RW.C1=cf(0, 0.5, 0) | |
85 | RW.Part1=ch["Right Arm"] | |
86 | RW.Parent=ch.Torso | |
87 | -- | |
88 | LW.Name="Left Shoulder" | |
89 | LW.Part0=ch.Torso | |
90 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
91 | LW.C1=cf(0, 0.5, 0) | |
92 | LW.Part1=ch["Left Arm"] | |
93 | LW.Parent=ch.Torso | |
94 | ||
95 | function swait(num) | |
96 | if num==0 or num==nil then | |
97 | game:service'RunService'.Heartbeat:wait(0) | |
98 | else | |
99 | for i=0,num do | |
100 | game:service'RunService'.Heartbeat:wait(0) | |
101 | end | |
102 | end | |
103 | end | |
104 | ||
105 | function nooutline(part) | |
106 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
107 | end | |
108 | ||
109 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
110 | local fp=it("Part") | |
111 | fp.formFactor=formfactor | |
112 | fp.Parent=parent | |
113 | fp.Reflectance=reflectance | |
114 | fp.Transparency=transparency | |
115 | fp.CanCollide=false | |
116 | fp.Locked=true | |
117 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
118 | fp.Name=name | |
119 | fp.Size=size | |
120 | fp.Position=Character.Torso.Position | |
121 | nooutline(fp) | |
122 | fp.Material=material | |
123 | fp:BreakJoints() | |
124 | return fp | |
125 | end | |
126 | ||
127 | function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
128 | local fp = it("Part") | |
129 | fp.formFactor = formfactor | |
130 | fp.Parent = parent | |
131 | fp.Reflectance = reflectance | |
132 | fp.Transparency = transparency | |
133 | fp.CanCollide = false | |
134 | fp.Locked=true | |
135 | fp.BrickColor = brickcolor | |
136 | fp.Name = name | |
137 | fp.Size = size | |
138 | fp.Position = EffectPart.Position | |
139 | NoOutline(fp) | |
140 | fp.Material="Neon" | |
141 | fp:BreakJoints() | |
142 | return fp | |
143 | end | |
144 | ||
145 | function wweld(parent,part0,part1,c0) | |
146 | local weld=it("Weld") | |
147 | weld.Parent=parent | |
148 | weld.Part0=part0 | |
149 | weld.Part1=part1 | |
150 | weld.C0=c0 | |
151 | return weld | |
152 | end | |
153 | ||
154 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
155 | local mesh=it(Mesh) | |
156 | mesh.Parent=part | |
157 | if Mesh=="SpecialMesh" then | |
158 | mesh.MeshType=meshtype | |
159 | mesh.MeshId=meshid | |
160 | end | |
161 | mesh.Offset=offset | |
162 | mesh.Scale=scale | |
163 | return mesh | |
164 | end | |
165 | ||
166 | function decal(part,face,texture,transparency,shiny,specular,name) | |
167 | local d=it("Decal",part) | |
168 | d.Shiny=shiny | |
169 | d.Face=face | |
170 | d.Specular=specular | |
171 | d.Transparency=transparency | |
172 | d.Texture=texture | |
173 | d.Name=name | |
174 | return d | |
175 | end | |
176 | ||
177 | function weld(parent,part0,part1,c0,c1) | |
178 | local weld=it("Weld") | |
179 | weld.Parent=parent | |
180 | weld.Part0=part0 | |
181 | weld.Part1=part1 | |
182 | weld.C0=c0 | |
183 | weld.C1=c1 | |
184 | return weld | |
185 | end | |
186 | ||
187 | ||
188 | local function CFrameFromTopBack(at, top, back) | |
189 | local right = top:Cross(back) | |
190 | return CFrame.new(at.x, at.y, at.z, | |
191 | right.x, top.x, back.x, | |
192 | right.y, top.y, back.y, | |
193 | right.z, top.z, back.z) | |
194 | end | |
195 | ||
196 | function Triangle(a, b, c) | |
197 | local edg1 = (c-a):Dot((b-a).unit) | |
198 | local edg2 = (a-b):Dot((c-b).unit) | |
199 | local edg3 = (b-c):Dot((a-c).unit) | |
200 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
201 | a, b, c = a, b, c | |
202 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
203 | a, b, c = b, c, a | |
204 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
205 | a, b, c = c, a, b | |
206 | else | |
207 | assert(false, "unreachable") | |
208 | end | |
209 | ||
210 | local len1 = (c-a):Dot((b-a).unit) | |
211 | local len2 = (b-a).magnitude - len1 | |
212 | local width = (a + (b-a).unit*len1 - c).magnitude | |
213 | ||
214 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
215 | ||
216 | local list = {} | |
217 | ||
218 | local TrailColor = ("Royal purple") | |
219 | ||
220 | if len1 > 0.01 then | |
221 | local w1 = Instance.new('WedgePart', m) | |
222 | game:GetService("Debris"):AddItem(w1,5) | |
223 | w1.Material = "Neon" | |
224 | w1.FormFactor = 'Custom' | |
225 | w1.BrickColor = BrickColor.new(TrailColor) | |
226 | w1.Transparency = 0 | |
227 | w1.Reflectance = 0 | |
228 | w1.Material = "Neon" | |
229 | w1.CanCollide = false | |
230 | NoOutline(w1) | |
231 | local sz = Vector3.new(0.2, width, len1) | |
232 | w1.Size = sz | |
233 | local sp = Instance.new("SpecialMesh",w1) | |
234 | sp.MeshType = "Wedge" | |
235 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
236 | w1:BreakJoints() | |
237 | w1.Anchored = true | |
238 | w1.Parent = workspace | |
239 | w1.Transparency = 0.7 | |
240 | table.insert(Effects,{w1,"Disappear",.01}) | |
241 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
242 | table.insert(list,w1) | |
243 | end | |
244 | ||
245 | if len2 > 0.01 then | |
246 | local w2 = Instance.new('WedgePart', m) | |
247 | game:GetService("Debris"):AddItem(w2,5) | |
248 | w2.Material = "Neon" | |
249 | w2.FormFactor = 'Custom' | |
250 | w2.BrickColor = BrickColor.new(TrailColor) | |
251 | w2.Transparency = 0 | |
252 | w2.Reflectance = 0 | |
253 | w2.Material = "Neon" | |
254 | w2.CanCollide = false | |
255 | NoOutline(w2) | |
256 | local sz = Vector3.new(0.2, width, len2) | |
257 | w2.Size = sz | |
258 | local sp = Instance.new("SpecialMesh",w2) | |
259 | sp.MeshType = "Wedge" | |
260 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
261 | w2:BreakJoints() | |
262 | w2.Anchored = true | |
263 | w2.Parent = workspace | |
264 | w2.Transparency = 0.7 | |
265 | table.insert(Effects,{w2,"Disappear",.01}) | |
266 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
267 | table.insert(list,w2) | |
268 | end | |
269 | return unpack(list) | |
270 | end | |
271 | ||
272 | ||
273 | so = function(id,par,vol,pit) | |
274 | coroutine.resume(coroutine.create(function() | |
275 | local sou = Instance.new("Sound",par or workspace) | |
276 | sou.Volume=vol | |
277 | sou.Pitch=pit or 1 | |
278 | sou.SoundId=id | |
279 | swait() | |
280 | sou:play() | |
281 | game:GetService("Debris"):AddItem(sou,6) | |
282 | end)) | |
283 | end | |
284 | ||
285 | function clerp(a,b,t) | |
286 | local qa = {QuaternionFromCFrame(a)} | |
287 | local qb = {QuaternionFromCFrame(b)} | |
288 | local ax, ay, az = a.x, a.y, a.z | |
289 | local bx, by, bz = b.x, b.y, b.z | |
290 | local _t = 1-t | |
291 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
292 | end | |
293 | ||
294 | function QuaternionFromCFrame(cf) | |
295 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
296 | local trace = m00 + m11 + m22 | |
297 | if trace > 0 then | |
298 | local s = math.sqrt(1 + trace) | |
299 | local recip = 0.5/s | |
300 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
301 | else | |
302 | local i = 0 | |
303 | if m11 > m00 then | |
304 | i = 1 | |
305 | end | |
306 | if m22 > (i == 0 and m00 or m11) then | |
307 | i = 2 | |
308 | end | |
309 | if i == 0 then | |
310 | local s = math.sqrt(m00-m11-m22+1) | |
311 | local recip = 0.5/s | |
312 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
313 | elseif i == 1 then | |
314 | local s = math.sqrt(m11-m22-m00+1) | |
315 | local recip = 0.5/s | |
316 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
317 | elseif i == 2 then | |
318 | local s = math.sqrt(m22-m00-m11+1) | |
319 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
320 | end | |
321 | end | |
322 | end | |
323 | ||
324 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
325 | local xs, ys, zs = x + x, y + y, z + z | |
326 | local wx, wy, wz = w*xs, w*ys, w*zs | |
327 | local xx = x*xs | |
328 | local xy = x*ys | |
329 | local xz = x*zs | |
330 | local yy = y*ys | |
331 | local yz = y*zs | |
332 | local zz = z*zs | |
333 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
334 | end | |
335 | ||
336 | function QuaternionSlerp(a, b, t) | |
337 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
338 | local startInterp, finishInterp; | |
339 | if cosTheta >= 0.0001 then | |
340 | if (1 - cosTheta) > 0.0001 then | |
341 | local theta = math.acos(cosTheta) | |
342 | local invSinTheta = 1/math.sin(theta) | |
343 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
344 | finishInterp = math.sin(t*theta)*invSinTheta | |
345 | else | |
346 | startInterp = 1-t | |
347 | finishInterp = t | |
348 | end | |
349 | else | |
350 | if (1+cosTheta) > 0.0001 then | |
351 | local theta = math.acos(-cosTheta) | |
352 | local invSinTheta = 1/math.sin(theta) | |
353 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
354 | finishInterp = math.sin(t*theta)*invSinTheta | |
355 | else | |
356 | startInterp = t-1 | |
357 | finishInterp = t | |
358 | end | |
359 | end | |
360 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
361 | end | |
362 | ||
363 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
364 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
365 | end | |
366 | ||
367 | Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
368 | if hit.Parent==nil then | |
369 | return | |
370 | end | |
371 | local h=hit.Parent:FindFirstChild("Humanoid") | |
372 | for _,v in pairs(hit.Parent:children()) do | |
373 | if v:IsA("Humanoid") then | |
374 | h=v | |
375 | end | |
376 | end | |
377 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then | |
378 | h=hit.Parent.Parent:FindFirstChild("Humanoid") | |
379 | end | |
380 | if hit.Parent.className=="Hat" then | |
381 | hit=hit.Parent.Parent:findFirstChild("Head") | |
382 | end | |
383 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
384 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end | |
385 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
386 | return | |
387 | end]] | |
388 | -- hs(hit,1.2) | |
389 | local c=Instance.new("ObjectValue") | |
390 | c.Name="creator" | |
391 | c.Value=game:service("Players").LocalPlayer | |
392 | c.Parent=h | |
393 | game:GetService("Debris"):AddItem(c,.5) | |
394 | local Damage=math.random(minim,maxim) | |
395 | -- h:TakeDamage(Damage) | |
396 | local blocked=false | |
397 | local block=hit.Parent:findFirstChild("Block") | |
398 | if block~=nil then | |
399 | print(block.className) | |
400 | if block.className=="NumberValue" then | |
401 | if block.Value>0 then | |
402 | blocked=true | |
403 | if decreaseblock==nil then | |
404 | block.Value=block.Value-1 | |
405 | end | |
406 | end | |
407 | end | |
408 | if block.className=="IntValue" then | |
409 | if block.Value>0 then | |
410 | blocked=true | |
411 | if decreaseblock~=nil then | |
412 | block.Value=block.Value-1 | |
413 | end | |
414 | end | |
415 | end | |
416 | end | |
417 | if blocked==false then | |
418 | -- h:TakeDamage(Damage) | |
419 | h.Health=h.Health-Damage | |
420 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
421 | else | |
422 | h.Health=h.Health-(Damage/2) | |
423 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color) | |
424 | end | |
425 | if Type=="Knockdown" then | |
426 | local hum=hit.Parent.Humanoid | |
427 | hum.PlatformStand=true | |
428 | coroutine.resume(coroutine.create(function(HHumanoid) | |
429 | swait(1) | |
430 | HHumanoid.PlatformStand=false | |
431 | end),hum) | |
432 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
433 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
434 | local bodvol=Instance.new("BodyVelocity") | |
435 | bodvol.velocity=angle*knockback | |
436 | bodvol.P=5000 | |
437 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
438 | bodvol.Parent=hit | |
439 | local rl=Instance.new("BodyAngularVelocity") | |
440 | rl.P=3000 | |
441 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
442 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
443 | rl.Parent=hit | |
444 | game:GetService("Debris"):AddItem(bodvol,.5) | |
445 | game:GetService("Debris"):AddItem(rl,.5) | |
446 | elseif Type=="Normal" then | |
447 | local vp=Instance.new("BodyVelocity") | |
448 | vp.P=500 | |
449 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
450 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
451 | if KnockbackType==1 then | |
452 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
453 | elseif KnockbackType==2 then | |
454 | vp.velocity=Property.CFrame.lookVector*knockback | |
455 | end | |
456 | if knockback>0 then | |
457 | vp.Parent=hit.Parent.Torso | |
458 | end | |
459 | game:GetService("Debris"):AddItem(vp,.5) | |
460 | elseif Type=="Up" then | |
461 | local bodyVelocity=Instance.new("BodyVelocity") | |
462 | bodyVelocity.velocity=vt(0,60,0) | |
463 | bodyVelocity.P=5000 | |
464 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
465 | bodyVelocity.Parent=hit | |
466 | game:GetService("Debris"):AddItem(bodyVelocity,1) | |
467 | local rl=Instance.new("BodyAngularVelocity") | |
468 | rl.P=3000 | |
469 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
470 | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
471 | rl.Parent=hit | |
472 | game:GetService("Debris"):AddItem(rl,.5) | |
473 | elseif Type=="Snare" then | |
474 | local bp=Instance.new("BodyPosition") | |
475 | bp.P=2000 | |
476 | bp.D=100 | |
477 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
478 | bp.position=hit.Parent.Torso.Position | |
479 | bp.Parent=hit.Parent.Torso | |
480 | game:GetService("Debris"):AddItem(bp,1) | |
481 | elseif Type=="Target" then | |
482 | local Targetting = false | |
483 | if Targetting==false then | |
484 | ZTarget=hit.Parent.Torso | |
485 | coroutine.resume(coroutine.create(function(Part) | |
486 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
487 | swait(5) | |
488 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
489 | end),ZTarget) | |
490 | local TargHum=ZTarget.Parent:findFirstChild("Humanoid") | |
491 | local targetgui=Instance.new("BillboardGui") | |
492 | targetgui.Parent=ZTarget | |
493 | targetgui.Size=UDim2.new(10,100,10,100) | |
494 | local targ=Instance.new("ImageLabel") | |
495 | targ.Parent=targetgui | |
496 | targ.BackgroundTransparency=1 | |
497 | targ.Image="rbxassetid://4834067" | |
498 | targ.Size=UDim2.new(1,0,1,0) | |
499 | cam.CameraType="Scriptable" | |
500 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
501 | local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
502 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
503 | Targetting=true | |
504 | RocketTarget=ZTarget | |
505 | for i=1,Property do | |
506 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
507 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
508 | swait() | |
509 | end | |
510 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
511 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
512 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
513 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
514 | end | |
515 | Targetting=false | |
516 | RocketTarget=nil | |
517 | targetgui.Parent=nil | |
518 | cam.CameraType="Custom" | |
519 | end | |
520 | end | |
521 | local debounce=Instance.new("BoolValue") | |
522 | debounce.Name="DebounceHit" | |
523 | debounce.Parent=hit.Parent | |
524 | debounce.Value=true | |
525 | game:GetService("Debris"):AddItem(debounce,Delay) | |
526 | c=Instance.new("ObjectValue") | |
527 | c.Name="creator" | |
528 | c.Value=Player | |
529 | c.Parent=h | |
530 | game:GetService("Debris"):AddItem(c,.5) | |
531 | end | |
532 | end | |
533 | ||
534 | ||
535 | function ShowDamage(Pos, Text, Time, Color) | |
536 | local Rate = (1 / 30) | |
537 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
538 | local Text = (Text or "") | |
539 | local Time = (Time or 2) | |
540 | local Color = (Color or Color3.new(1, 0, 0)) | |
541 | local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0)) | |
542 | EffectPart.Anchored = true | |
543 | local BillboardGui = Instance.new("BillboardGui") | |
544 | BillboardGui.Size = UDim2.new(3, 0, 3, 0) | |
545 | BillboardGui.Adornee = EffectPart | |
546 | local TextLabel = Instance.new("TextLabel") | |
547 | TextLabel.BackgroundTransparency = 1 | |
548 | TextLabel.Size = UDim2.new(1, 0, 1, 0) | |
549 | TextLabel.Text = Text | |
550 | TextLabel.TextColor3 = Color | |
551 | TextLabel.TextScaled = true | |
552 | TextLabel.Font = Enum.Font.ArialBold | |
553 | TextLabel.Parent = BillboardGui | |
554 | BillboardGui.Parent = EffectPart | |
555 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
556 | EffectPart.Parent = game:GetService("Workspace") | |
557 | Delay(0, function() | |
558 | local Frames = (Time / Rate) | |
559 | for Frame = 1, Frames do | |
560 | wait(Rate) | |
561 | local Percent = (Frame / Frames) | |
562 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
563 | TextLabel.TextTransparency = Percent | |
564 | end | |
565 | if EffectPart and EffectPart.Parent then | |
566 | EffectPart:Destroy() | |
567 | end | |
568 | end) | |
569 | end | |
570 | ||
571 | handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003)) | |
572 | handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008)) | |
573 | mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746)) | |
574 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571)) | |
575 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010)) | |
576 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1)) | |
577 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657)) | |
578 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006)) | |
579 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1)) | |
580 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743)) | |
581 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006)) | |
582 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1)) | |
583 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723)) | |
584 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007)) | |
585 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1)) | |
586 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715)) | |
587 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007)) | |
588 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1)) | |
589 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057)) | |
590 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010)) | |
591 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1)) | |
592 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1, 1.20000005, 1)) | |
593 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008)) | |
594 | mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298)) | |
595 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601)) | |
596 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007)) | |
597 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179)) | |
598 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422)) | |
599 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008)) | |
600 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1)) | |
601 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422)) | |
602 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008)) | |
603 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002)) | |
604 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601)) | |
605 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007)) | |
606 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179)) | |
607 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601)) | |
608 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007)) | |
609 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269)) | |
610 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601)) | |
611 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007)) | |
612 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269)) | |
613 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003)) | |
614 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007)) | |
615 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
616 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003)) | |
617 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009)) | |
618 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
619 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003)) | |
620 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008)) | |
621 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
622 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003)) | |
623 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007)) | |
624 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
625 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003)) | |
626 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007)) | |
627 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
628 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003)) | |
629 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008)) | |
630 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
631 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285)) | |
632 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007)) | |
633 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364)) | |
634 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285)) | |
635 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007)) | |
636 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408)) | |
637 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285)) | |
638 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007)) | |
639 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408)) | |
640 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285)) | |
641 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007)) | |
642 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364)) | |
643 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285)) | |
644 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008)) | |
645 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057)) | |
646 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285)) | |
647 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008)) | |
648 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268)) | |
649 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
650 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1)) | |
651 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746)) | |
652 | Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003)) | |
653 | Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907)) | |
654 | EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal purple","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
655 | EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008)) | |
656 | mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
657 | EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
658 | EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008)) | |
659 | ||
660 | DarkRiftF=function(par) | |
661 | while lol == true do | |
662 | wait() | |
663 | local PWN={} | |
664 | for _,v in pairs(game.Workspace:children()) do | |
665 | if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then | |
666 | if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then | |
667 | table.insert(PWN,v.Torso) | |
668 | end | |
669 | end | |
670 | end | |
671 | for _,t in pairs(PWN) do | |
672 | local targ=par.Position-t.Position | |
673 | local Mag=targ.magnitude | |
674 | if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then | |
675 | if Mag<=30 then | |
676 | t.Parent.Humanoid:TakeDamage(.5) | |
677 | local rl=Instance.new("BodyAngularVelocity") | |
678 | rl.P=3000 | |
679 | rl.maxTorque=Vector3.new(500000,500000,500000)*5000 | |
680 | rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10 | |
681 | rl.Parent=t | |
682 | game:GetService("Debris"):AddItem(rl,.1) | |
683 | end | |
684 | if Mag<=20 then | |
685 | t.Parent.Humanoid:TakeDamage(.1) | |
686 | else | |
687 | local vl=Instance.new("BodyVelocity") | |
688 | vl.P=3000 | |
689 | vl.maxForce=Vector3.new(50000000000,50000000000,50000000000) | |
690 | vl.velocity=(t.Position-par.Position).unit*-(70/(Mag)) | |
691 | vl.Parent=t | |
692 | game:GetService("Debris"):AddItem(vl,.1) | |
693 | end | |
694 | end | |
695 | end | |
696 | wait(.08) | |
697 | end | |
698 | end | |
699 | ||
700 | function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) | |
701 | local msh1 = Instance.new("BlockMesh") | |
702 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
703 | local S=Instance.new("Part") | |
704 | S.Name="Effect" | |
705 | S.Material="Neon" | |
706 | S.formFactor=0 | |
707 | S.Size=Vector3.new(x1,y1,z1) | |
708 | S.BrickColor=color | |
709 | S.Reflectance = 0 | |
710 | S.TopSurface=0 | |
711 | S.BottomSurface=0 | |
712 | S.Transparency=0 | |
713 | S.Anchored=false | |
714 | S.CanCollide=false | |
715 | S.CFrame=part.CFrame | |
716 | S.Parent=game.Workspace | |
717 | msh1.Parent = S | |
718 | local W=Instance.new("Weld") | |
719 | W.Parent=S | |
720 | W.Part0=S | |
721 | W.Part1=part | |
722 | W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
723 | W.Parent=nil | |
724 | S.Anchored=true | |
725 | coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W) | |
726 | end | |
727 | ||
728 | local function BlackHole(parent,cframe) | |
729 | local effectsmsh = Instance.new("SpecialMesh") | |
730 | effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
731 | --effectsmsh.Scale = Vector3.new(1,1,2.5) | |
732 | effectsmsh.Scale = Vector3.new(3,3,3) | |
733 | local effectsg = Instance.new("Part") | |
734 | effectsg.formFactor = 3 | |
735 | effectsg.CanCollide = false | |
736 | effectsg.Name = "Effect" | |
737 | effectsg.Locked = true | |
738 | effectsg.Transparency = 1 | |
739 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
740 | effectsg.Parent = parent | |
741 | effectsg.BrickColor = BrickColor.new("Royal purple") | |
742 | effectsg.Material="Neon" | |
743 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
744 | local Mesh = Instance.new("SpecialMesh") | |
745 | Mesh.Scale = Vector3.new(0.5,0.5,0.5) | |
746 | Mesh.MeshType = "Sphere" | |
747 | -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460" | |
748 | Part=Instance.new("Part") | |
749 | Part.Name="Effect" | |
750 | Part.formFactor=0 | |
751 | Part.Size=Vector3.new(1,1,1) | |
752 | Part.BrickColor=BrickColor.new("Royal purple") | |
753 | Part.Material="Neon" | |
754 | Part.Reflectance = 0 | |
755 | Part.TopSurface=0 | |
756 | Part.BottomSurface=0 | |
757 | Part.Transparency=0 | |
758 | Part.Anchored=true | |
759 | NoOutline(Part) | |
760 | Part.CanCollide=false | |
761 | Part.CFrame=cframe | |
762 | Part.Parent=parent | |
763 | Mesh.Parent = Part | |
764 | lol=true | |
765 | coroutine.resume(coroutine.create(function() | |
766 | DarkRiftF(Part) | |
767 | end)) | |
768 | for i=0,200 do | |
769 | wait() | |
770 | DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Royal purple")) | |
771 | Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2) | |
772 | Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
773 | end | |
774 | local fff=200 | |
775 | for i=0,100 do | |
776 | wait() | |
777 | DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Royal purple")) | |
778 | Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
779 | end | |
780 | for i=0,1,0.05 do | |
781 | wait() | |
782 | Part.Transparency=Part.Transparency+0.05 | |
783 | Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5) | |
784 | end | |
785 | lol=false | |
786 | Part.Parent=nil | |
787 | end),nil,nil) | |
788 | end | |
789 | ||
790 | function makeShockwave(height,color,speed,range,pulse) | |
791 | local range = range or 2000 | |
792 | local p = Instance.new("Part") | |
793 | p.Anchored = true | |
794 | p.CanCollide = false | |
795 | p.FormFactor = "Custom" | |
796 | p.BrickColor = color | |
797 | p.Parent = workspace | |
798 | local m = Instance.new("SpecialMesh",p) | |
799 | m.MeshId = "rbxassetid://3270017" | |
800 | local estimateSurvival = math.floor(range/speed) * 0.03 | |
801 | game:GetService("Debris"):AddItem(p,estimateSurvival) | |
802 | Spawn(function () | |
803 | for i = 1,range,speed do | |
804 | p.Transparency = 1-math.min(0.5,3-(i/500)) | |
805 | m.Scale = Vector3.new(i,i,i*height) | |
806 | p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0) | |
807 | wait() | |
808 | end | |
809 | p:Destroy() | |
810 | end) | |
811 | end | |
812 | ||
813 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
814 | local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
815 | prt.Anchored=true | |
816 | prt.CFrame=cframe | |
817 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1)) | |
818 | game:GetService("Debris"):AddItem(prt,2) | |
819 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
820 | for i=0,2,delay do | |
821 | wait() | |
822 | Part.CFrame=Part.CFrame | |
823 | Part.Transparency=i | |
824 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
825 | end | |
826 | Part.Parent=nil | |
827 | end),prt,msh) | |
828 | end | |
829 | ||
830 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
831 | local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
832 | prt.Anchored=true | |
833 | prt.CFrame=cframe | |
834 | local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
835 | game:GetService("Debris"):AddItem(prt,5) | |
836 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
837 | for i=0,1,delay do | |
838 | wait() | |
839 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
840 | Part.Transparency=i | |
841 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
842 | end | |
843 | Part.Parent=nil | |
844 | end),prt,msh) | |
845 | end | |
846 | ||
847 | local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent) | |
848 | local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt()) | |
849 | if Type~=2 then | |
850 | prt.Anchored=true | |
851 | end | |
852 | prt.CFrame=cframe | |
853 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) | |
854 | game:GetService("Debris"):AddItem(prt,5) | |
855 | coroutine.resume(coroutine.create(function(Part,Mesh,dur) | |
856 | local wld=nil | |
857 | if dur==2 then | |
858 | wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0)) | |
859 | end | |
860 | for i=0,1,delay do | |
861 | swait() | |
862 | if dur==1 then | |
863 | Part.CFrame=Part.CFrame | |
864 | elseif dur==2 then | |
865 | wld.C0=cframe | |
866 | end | |
867 | Part.Transparency=i | |
868 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
869 | end | |
870 | Part.Parent=nil | |
871 | end),prt,msh,Type) | |
872 | end | |
873 | ||
874 | function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
875 | local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
876 | prt.Anchored=true | |
877 | prt.CFrame=cframe | |
878 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1)) | |
879 | game:GetService("Debris"):AddItem(prt,5) | |
880 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
881 | for i=0,1,delay do | |
882 | swait() | |
883 | Part.CFrame=Part.CFrame*euler(0,0.7,0) | |
884 | Part.Transparency=i | |
885 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
886 | end | |
887 | Part.Parent=nil | |
888 | end),prt,msh) | |
889 | end | |
890 | ||
891 | function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
892 | local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) | |
893 | prt.Anchored=true | |
894 | prt.CFrame=cframe | |
895 | local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1)) | |
896 | game:GetService("Debris"):AddItem(prt,5) | |
897 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
898 | for i=0,1,delay do | |
899 | wait() | |
900 | Part.CFrame=Part.CFrame | |
901 | Part.Transparency=i | |
902 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
903 | end | |
904 | Part.Parent=nil | |
905 | end),prt,msh) | |
906 | end | |
907 | ||
908 | function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
909 | local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt()) | |
910 | prt.Anchored=true | |
911 | prt.CFrame=cframe | |
912 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) | |
913 | game:GetService("Debris"):AddItem(prt,5) | |
914 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3}) | |
915 | end | |
916 | ||
917 | function Blast(parent) | |
918 | MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01) | |
919 | MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01) | |
920 | end | |
921 | ||
922 | function ChargeBall(parent,t) | |
923 | local counter=0 | |
924 | local size=1 | |
925 | for i=0,t,1 do | |
926 | swait() | |
927 | counter=counter+1 | |
928 | if counter%10==0 then | |
929 | if size==3 then | |
930 | MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
931 | elseif size==2 then | |
932 | MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
933 | end | |
934 | end | |
935 | if counter%5==0 then | |
936 | if size==1 then | |
937 | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
938 | elseif size==2 then | |
939 | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
940 | elseif size==3 then | |
941 | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
942 | end | |
943 | end | |
944 | end | |
945 | end | |
946 | ||
947 | function ChargeBall2(parent,t) | |
948 | local counter=0 | |
949 | local size=1 | |
950 | for i=0,t,1 do | |
951 | swait() | |
952 | counter=counter+1 | |
953 | if counter%10==0 then | |
954 | if size==3 then | |
955 | MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
956 | elseif size==2 then | |
957 | MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
958 | end | |
959 | end | |
960 | if counter%5==0 then | |
961 | if size==1 then | |
962 | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
963 | MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05) | |
964 | elseif size==2 then | |
965 | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
966 | MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05) | |
967 | elseif size==3 then | |
968 | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
969 | MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05) | |
970 | end | |
971 | end | |
972 | end | |
973 | end | |
974 | ||
975 | function MagniDamage(Part,dis,mind,maxd,force,knock) | |
976 | for _,c in pairs(workspace:children()) do | |
977 | local hum=c:findFirstChild("Humanoid") | |
978 | if hum~=nil then | |
979 | local head=c:findFirstChild("Torso") | |
980 | if head~=nil then | |
981 | local targ=head.Position-Part.Position | |
982 | local mag=targ.magnitude | |
983 | if mag<=dis and c.Name~=Character.Name then | |
984 | Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1) | |
985 | end | |
986 | end | |
987 | end | |
988 | end | |
989 | end | |
990 | ||
991 | function computeDirection(vec) | |
992 | local lenSquared = vec.magnitude * vec.magnitude | |
993 | local invSqrt = 1 / math.sqrt(lenSquared) | |
994 | return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) | |
995 | end | |
996 | ||
997 | function attackone() | |
998 | attack = true | |
999 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1000 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(5,5),"Normal",RootPart,.2,1) end) | |
1001 | local fx=Hitbox.Touched:connect(function(part) | |
1002 | local human=part.Parent:findFirstChild("Humanoid") | |
1003 | if human~=nil and bounce==false then | |
1004 | bounce=true | |
1005 | local rndm=math.random(1,#hitsounds) | |
1006 | local r=rndm | |
1007 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) | |
1008 | end | |
1009 | end) | |
1010 | for i = 0,1,0.1 do | |
1011 | swait() | |
1012 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4) | |
1013 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4) | |
1014 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4) | |
1015 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4) | |
1016 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4) | |
1017 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4) | |
1018 | end | |
1019 | so("http://www.roblox.com/asset/?id=199145841",handle,1,.9) | |
1020 | for i = 0,1,0.1 do | |
1021 | swait() | |
1022 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1023 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1024 | local h = 5 | |
1025 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1026 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1027 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1028 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1029 | scfr = blcf | |
1030 | elseif not scfr then | |
1031 | scfr = blcf | |
1032 | end | |
1033 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4) | |
1034 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4) | |
1035 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
1036 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
1037 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4) | |
1038 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4) | |
1039 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4) | |
1040 | end | |
1041 | attack = false | |
1042 | bounce=false | |
1043 | scfr=nil | |
1044 | fx:disconnect() | |
1045 | con:disconnect() | |
1046 | end | |
1047 | ||
1048 | function attacktwo() | |
1049 | attack=true | |
1050 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1051 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(5,5),"Normal",RootPart,.2,1) end) | |
1052 | local fx=Hitbox.Touched:connect(function(part) | |
1053 | local human=part.Parent:findFirstChild("Humanoid") | |
1054 | if human~=nil and bounce==false then | |
1055 | bounce=true | |
1056 | local rndm=math.random(1,#hitsounds) | |
1057 | local r=rndm | |
1058 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) | |
1059 | end | |
1060 | end) | |
1061 | for i=0,1,.1 do | |
1062 | swait() | |
1063 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4) | |
1064 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4) | |
1065 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
1066 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
1067 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4) | |
1068 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4) | |
1069 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4) | |
1070 | end | |
1071 | so("http://www.roblox.com/asset/?id=199145887",handle,1,1) | |
1072 | for i = 0,1,0.1 do | |
1073 | swait() | |
1074 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1075 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1076 | local h = 5 | |
1077 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1078 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1079 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1080 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1081 | scfr = blcf | |
1082 | elseif not scfr then | |
1083 | scfr = blcf | |
1084 | end | |
1085 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4) | |
1086 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4) | |
1087 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4) | |
1088 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4) | |
1089 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4) | |
1090 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4) | |
1091 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4) | |
1092 | end | |
1093 | scfr=nil | |
1094 | attack=false | |
1095 | bounce=false | |
1096 | con:disconnect() | |
1097 | fx:disconnect() | |
1098 | end | |
1099 | ||
1100 | function attackthree() | |
1101 | attack=true | |
1102 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1103 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(5,5),"Normal",RootPart,.2,1) end) | |
1104 | local fx=Hitbox.Touched:connect(function(part) | |
1105 | local human=part.Parent:findFirstChild("Humanoid") | |
1106 | if human~=nil and bounce==false then | |
1107 | bounce=true | |
1108 | local rndm=math.random(1,#hitsounds) | |
1109 | local r=rndm | |
1110 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) | |
1111 | end | |
1112 | end) | |
1113 | for i=0,1,.1 do | |
1114 | swait() | |
1115 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4) | |
1116 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3) | |
1117 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4) | |
1118 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4) | |
1119 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4) | |
1120 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4) | |
1121 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4) | |
1122 | end | |
1123 | so("http://www.roblox.com/asset/?id=199145913",handle,1,.9) | |
1124 | for i = 0,1,0.1 do | |
1125 | swait() | |
1126 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1127 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1128 | local h = 5 | |
1129 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1130 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1131 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1132 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1133 | scfr = blcf | |
1134 | elseif not scfr then | |
1135 | scfr = blcf | |
1136 | end | |
1137 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4) | |
1138 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3) | |
1139 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4) | |
1140 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4) | |
1141 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4) | |
1142 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4) | |
1143 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4) | |
1144 | end | |
1145 | attack=false | |
1146 | bounce=false | |
1147 | scfr=nil | |
1148 | con:disconnect() | |
1149 | fx:disconnect() | |
1150 | end | |
1151 | ||
1152 | function attackfour() | |
1153 | attack = true | |
1154 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1155 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(20,30),"Normal",RootPart,.2,1) end) | |
1156 | local fx=Hitbox.Touched:connect(function(part) | |
1157 | local human=part.Parent:findFirstChild("Humanoid") | |
1158 | if human~=nil and bounce==false then | |
1159 | bounce=true | |
1160 | local rndm=math.random(1,#hitsounds) | |
1161 | local r=rndm | |
1162 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) | |
1163 | end | |
1164 | end) | |
1165 | for i = 0,1,0.1 do | |
1166 | swait() | |
1167 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3) | |
1168 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3) | |
1169 | RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3) | |
1170 | LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3) | |
1171 | RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3) | |
1172 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3) | |
1173 | handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.3) | |
1174 | end | |
1175 | so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1) | |
1176 | local v=it("BodyVelocity",Torso) | |
1177 | v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1 | |
1178 | v.velocity=RootPart.CFrame.lookVector*50 | |
1179 | for i = 0,1,0.1 do | |
1180 | swait() | |
1181 | local blcf = Hitbox.CFrame*cf(0,0,0) | |
1182 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1183 | local h = 5 | |
1184 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1185 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1186 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1187 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1188 | scfr = blcf | |
1189 | elseif not scfr then | |
1190 | scfr = blcf | |
1191 | end | |
1192 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3) | |
1193 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3) | |
1194 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3) | |
1195 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3) | |
1196 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
1197 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) | |
1198 | handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.3) | |
1199 | end | |
1200 | v.Parent=nil | |
1201 | scfr=nil | |
1202 | attack = false | |
1203 | bounce=false | |
1204 | con:disconnect() | |
1205 | fx:disconnect() | |
1206 | end | |
1207 | ||
1208 | function LustrisFulgo() | |
1209 | attack=true | |
1210 | Humanoid.WalkSpeed=0 | |
1211 | for i=0,1,0.1 do | |
1212 | swait() | |
1213 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-15),math.rad(0),math.rad(10)),.3) | |
1214 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(-10)),.3) | |
1215 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0), math.rad(7)), 0.3) | |
1216 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4), math.rad(-15)), 0.3) | |
1217 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3) | |
1218 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3) | |
1219 | handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3) | |
1220 | end | |
1221 | local function boom() | |
1222 | local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Black"),"Effect",vt(1,1,1)) | |
1223 | pprt.Anchored=true | |
1224 | pprt.CFrame=EffectPart.CFrame | |
1225 | game:GetService("Debris"):AddItem(pprt,2) | |
1226 | MagicCircle(BrickColor.new("Black"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-0.01,0.01) | |
1227 | so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6) | |
1228 | so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4) | |
1229 | local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1)) | |
1230 | local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008)) | |
1231 | local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1)) | |
1232 | MagniDamage(wave,20,15,25,math.random(20,30),"Knockdown",RootPart) | |
1233 | for i=0,80 do | |
1234 | swait() | |
1235 | MagicBlock(BrickColor.new("Black"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-0.5,0.05) | |
1236 | MagicCircle(BrickColor.new("Black"),EffectPart.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05) | |
1237 | wave.Size=vt(1+i,1+i,1+i) | |
1238 | wavemesh.Scale=vt(1+i,1+i,1+i) | |
1239 | wave.CFrame=EffectPart.CFrame | |
1240 | Humanoid.Health=Humanoid.Health+.15 | |
1241 | end | |
1242 | wave:Destroy() | |
1243 | end | |
1244 | boom() | |
1245 | attack=false | |
1246 | Humanoid.WalkSpeed=16 | |
1247 | end | |
1248 | ||
1249 | function LeviterGlomus() | |
1250 | attack=true | |
1251 | for i=0,1,.1 do | |
1252 | swait() | |
1253 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3) | |
1254 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3) | |
1255 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15), math.rad(15)), 0.3) | |
1256 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0), math.rad(-50)), 0.3) | |
1257 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3) | |
1258 | LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3) | |
1259 | handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-15),math.rad(0)),.3) | |
1260 | end | |
1261 | so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1) | |
1262 | efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Black","BallEffect",Vector3.new(2, 2, 2)) | |
1263 | weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008)) | |
1264 | mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1)) | |
1265 | ChargeBall(EffectPart2,35) | |
1266 | for i=0,1,.1 do | |
1267 | swait() | |
1268 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3) | |
1269 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3) | |
1270 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15), math.rad(15)), 0.3) | |
1271 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-65)), 0.3) | |
1272 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3) | |
1273 | LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3) | |
1274 | handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-15),math.rad(0)),.3) | |
1275 | end | |
1276 | so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2) | |
1277 | efprt:BreakJoints() | |
1278 | local Target=mouse.Hit.p | |
1279 | local direction = Target - handle.Position | |
1280 | direction = computeDirection(direction) | |
1281 | local pos = handle.Position + (direction * 10.0) | |
1282 | efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0) | |
1283 | local floatForce = Instance.new("BodyForce") | |
1284 | floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0) | |
1285 | floatForce.Parent = efprt | |
1286 | efprt.Velocity = direction * 160 | |
1287 | efprt.Touched:connect(function(hit) | |
1288 | if not hit:IsDescendantOf(Character) then | |
1289 | if hit.Name~="Effect" then | |
1290 | MagniDamage(efprt,15,12,22,math.random(20,30),"Knockdown",RootPart) | |
1291 | floatForce.Parent=nil | |
1292 | efprt.Anchored=true | |
1293 | so("http://www.roblox.com/asset/?id=228343330",hit,1,.8) | |
1294 | Blast(efprt) | |
1295 | efprt:Destroy() | |
1296 | end | |
1297 | end | |
1298 | end) | |
1299 | game:GetService("Debris"):AddItem(efprt,6) | |
1300 | attack=false | |
1301 | end | |
1302 | ||
1303 | function PortalStorm() | |
1304 | Humanoid.WalkSpeed=0 | |
1305 | attack=true | |
1306 | for i=0,1,.1 do | |
1307 | swait() | |
1308 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
1309 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
1310 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-40)), 0.3) | |
1311 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(40)), 0.3) | |
1312 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1313 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1314 | handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-15),math.rad(50)),.3) | |
1315 | end | |
1316 | so("http://www.roblox.com/asset/?id=199145446",handle,1,1) | |
1317 | ChargeBall2(handle,100) | |
1318 | makeShockwave(0.5,BrickColor.new("Royal purple"),30,1000,0) | |
1319 | MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01) | |
1320 | so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1) | |
1321 | wait(2) | |
1322 | so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0) | |
1323 | delay(0.5,function () | |
1324 | MagniDamage(Torso,20,32,27,math.random(50,70),"Knockdown",RootPart) | |
1325 | end) | |
1326 | Humanoid.Health=Humanoid.Health-0 | |
1327 | makeShockwave(4,BrickColor.new("Teal"),10,2000,1) | |
1328 | attack=false | |
1329 | Humanoid.WalkSpeed=9 | |
1330 | wait(4) | |
1331 | Humanoid.WalkSpeed=16 | |
1332 | end | |
1333 | ||
1334 | function SolSiderea() | |
1335 | Humanoid.WalkSpeed=0 | |
1336 | attack=true | |
1337 | so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3) | |
1338 | for i=0,1,.1 do | |
1339 | swait() | |
1340 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1341 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
1342 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(-10), math.rad(-17)), 0.3) | |
1343 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95), math.rad(10), math.rad(17)), 0.3) | |
1344 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1345 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1346 | handleweld.C0=clerp(handleweld.C0,cf(0,-2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3) | |
1347 | end | |
1348 | for i=0,1,.1 do | |
1349 | swait() | |
1350 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
1351 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3) | |
1352 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3) | |
1353 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3) | |
1354 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1355 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1356 | handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-72),math.rad(8.5),math.rad(-92)),.3) | |
1357 | end | |
1358 | coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end)) | |
1359 | local n=2 | |
1360 | local orb=ppart(3,Character,0,1,BrickColor.new("Royal purple"),"Orb",vt()) | |
1361 | local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15)) | |
1362 | local owld=wweld(orb,orb,Torso,cf(-10,-150,0)) | |
1363 | for i=1,0.3,-0.01 do | |
1364 | wait() | |
1365 | orb.Transparency=i | |
1366 | omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5) | |
1367 | MagicBlock(BrickColor.new("Royal purple"),orb.CFrame,15,15,15,2,2,2,0.1) | |
1368 | local ef=ppart(3,workspace,0,0,BrickColor.new("Royal purple"),"Effect",vt()) | |
1369 | ef.Anchored=true | |
1370 | local emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2)) | |
1371 | local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,math.random(10,20),0) | |
1372 | ef.CFrame=orb.CFrame*ceef | |
1373 | game:GetService("Debris"):AddItem(ef,2) | |
1374 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1375 | for i=0,1,0.1 do | |
1376 | wait() | |
1377 | Part.Transparency=i | |
1378 | Part.CFrame=Part.CFrame*cf(0,-1,0) | |
1379 | end | |
1380 | Part.Parent=nil | |
1381 | end),ef,emsh) | |
1382 | end | |
1383 | local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector | |
1384 | wait(.5) | |
1385 | orb.Parent=nil | |
1386 | wait(1) | |
1387 | local hit,pos = rayCast(orb.Position,Pos,1000,Character) | |
1388 | local mag=(orb.Position-pos).magnitude | |
1389 | BlackHole(game.Workspace,cf(pos)) | |
1390 | coroutine.resume(coroutine.create(function() | |
1391 | local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1)) | |
1392 | wweld(game.Workspace,wave,orb,Torso.CFrame) | |
1393 | local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1)) | |
1394 | for i=1,100 do | |
1395 | swait() | |
1396 | wave.Size=vt(1+i,1+i,1+i) | |
1397 | wavemesh.Scale=vt(1+i,1+i,1+i) | |
1398 | wave.CFrame=cf(pos) | |
1399 | end | |
1400 | end)) | |
1401 | coroutine.resume(coroutine.create(function() | |
1402 | for i=0,20 do | |
1403 | swait(15) | |
1404 | local range = 1500 | |
1405 | local p = Instance.new("Part") | |
1406 | p.Anchored = true | |
1407 | p.CanCollide = false | |
1408 | p.FormFactor = "Custom" | |
1409 | p.BrickColor = BrickColor.new("Royal purple") | |
1410 | p.Parent = workspace | |
1411 | p.Name="Effect" | |
1412 | p.CFrame=cf(pos) | |
1413 | local m = Instance.new("SpecialMesh",p) | |
1414 | m.MeshId = "rbxassetid://3270017" | |
1415 | local estimateSurvival = math.floor(range/30) * 0.03 | |
1416 | game:GetService("Debris"):AddItem(p,estimateSurvival) | |
1417 | Spawn(function () | |
1418 | for i = 1,range,30 do | |
1419 | p.Transparency = 1-math.min(0.5,3-(i/500)) | |
1420 | m.Scale = Vector3.new(i,i,i*0.5) | |
1421 | p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0) | |
1422 | wait() | |
1423 | end | |
1424 | p:Destroy() | |
1425 | end) | |
1426 | end | |
1427 | end)) | |
1428 | MagicCylinder(BrickColor.new("Royal purple"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5,0.01) | |
1429 | for i=1,2 do | |
1430 | end | |
1431 | for i=1,5 do | |
1432 | tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(mag/5)*(i/2),0) | |
1433 | end | |
1434 | for i=0,5 do | |
1435 | tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-mag/5)*(i/2),0) | |
1436 | end | |
1437 | local ref=ppart(3,workspace,0,1,BrickColor.new("Royal purple"),"Effect",vt()) | |
1438 | ref.CFrame=cf(pos) | |
1439 | coroutine.resume(coroutine.create(function(Part) | |
1440 | wait(1) | |
1441 | Part.Parent=nil | |
1442 | end),ref) | |
1443 | MagniDamage(ref,25,22,32,35,"Knockdown",ref) | |
1444 | if hit~=nil then | |
1445 | Damagefunc(ref,hit,40,50,35,"Knockdown",RootPart,0) | |
1446 | end | |
1447 | local n=2 | |
1448 | MagicWave(BrickColor.new("Royal purple"),cf(pos)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01) | |
1449 | swait(75) | |
1450 | Humanoid.WalkSpeed=16 | |
1451 | attack=false | |
1452 | end | |
1453 | ||
1454 | attacktype=1 | |
1455 | mouse.Button1Down:connect(function() | |
1456 | if attacktype==1 and attack==false then | |
1457 | attacktype=2 | |
1458 | attackone() | |
1459 | elseif attacktype==2 and attack==false then | |
1460 | attacktype=3 | |
1461 | attacktwo() | |
1462 | elseif attacktype==3 and attack==false then | |
1463 | attacktype=4 | |
1464 | attackthree() | |
1465 | elseif attacktype==4 and attack==false then | |
1466 | attacktype=1 | |
1467 | attackfour() | |
1468 | end | |
1469 | end) | |
1470 | ||
1471 | mouse.KeyDown:connect(function(k) | |
1472 | k=k:lower() | |
1473 | if attack == false and k == 'e' then | |
1474 | LeviterGlomus() | |
1475 | ChargeBall(efprt,100) | |
1476 | end | |
1477 | if attack == false and k == 'q' then | |
1478 | LustrisFulgo() | |
1479 | end | |
1480 | if attack == false and k == 'f' and deeznuts==false then | |
1481 | deeznuts=true | |
1482 | SolSiderea() | |
1483 | deeznuts=false | |
1484 | end | |
1485 | if attack == false and k == 'r' and cooldown==false then | |
1486 | cooldown=true | |
1487 | PortalStorm() | |
1488 | cooldown=false | |
1489 | end | |
1490 | end) | |
1491 | ||
1492 | ||
1493 | local sine = 0 | |
1494 | local change = 1 | |
1495 | local val = 0 | |
1496 | ||
1497 | while true do | |
1498 | swait() | |
1499 | sine = sine + change | |
1500 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
1501 | local velderp=RootPart.Velocity.y | |
1502 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
1503 | if equipped==true or equipped==false then | |
1504 | if attack==false then | |
1505 | idle=idle+1 | |
1506 | else | |
1507 | idle=0 | |
1508 | end | |
1509 | if idle>=500 then | |
1510 | if attack==false then | |
1511 | end | |
1512 | end | |
1513 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
1514 | Anim="Jump" | |
1515 | if attack==false then | |
1516 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1517 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
1518 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3) | |
1519 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3) | |
1520 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1521 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1522 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1523 | end | |
1524 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
1525 | Anim="Fall" | |
1526 | if attack==false then | |
1527 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
1528 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3) | |
1529 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3) | |
1530 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
1531 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1532 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1533 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3) | |
1534 | end | |
1535 | elseif torvel<1 and hitfloor~=nil then | |
1536 | Anim="Idle" | |
1537 | if attack==false then | |
1538 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3) | |
1539 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3) | |
1540 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3) | |
1541 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
1542 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3) | |
1543 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3) | |
1544 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2) | |
1545 | end | |
1546 | elseif torvel>2 and hitfloor~=nil then | |
1547 | Anim="Walk" | |
1548 | if attack==false then | |
1549 | change=3 | |
1550 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3) | |
1551 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3) | |
1552 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3) | |
1553 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3) | |
1554 | RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3) | |
1555 | LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3) | |
1556 | handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
1557 | end | |
1558 | end | |
1559 | end | |
1560 | if #Effects>0 then | |
1561 | for e=1,#Effects do | |
1562 | if Effects[e]~=nil then | |
1563 | local Thing=Effects[e] | |
1564 | if Thing~=nil then | |
1565 | local Part=Thing[1] | |
1566 | local Mode=Thing[2] | |
1567 | local Delay=Thing[3] | |
1568 | local IncX=Thing[4] | |
1569 | local IncY=Thing[5] | |
1570 | local IncZ=Thing[6] | |
1571 | if Thing[1].Transparency<=1 then | |
1572 | if Thing[2]=="Block1" then | |
1573 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1574 | Mesh=Thing[1].Mesh | |
1575 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
1576 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1577 | elseif Thing[2]=="Cylinder" then | |
1578 | Mesh=Thing[1].Mesh | |
1579 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
1580 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1581 | elseif Thing[2]=="Blood" then | |
1582 | Mesh=Thing[7] | |
1583 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
1584 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
1585 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1586 | elseif Thing[2]=="Elec" then | |
1587 | Mesh=Thing[1].Mesh | |
1588 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
1589 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1590 | elseif Thing[2]=="Disappear" then | |
1591 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1592 | end | |
1593 | else | |
1594 | Part.Parent=nil | |
1595 | table.remove(Effects,e) | |
1596 | end | |
1597 | end | |
1598 | end | |
1599 | end | |
1600 | end | |
1601 | end |