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1-
Player=game:GetService("Players").LocalPlayer
1+
Player=game:GetService("Players").TheAngryN00B
2
Character=Player.Character 
3
PlayerGui=Player.PlayerGui
4
Backpack=Player.Backpack 
5
Torso=Character.Torso 
6
Head=Character.Head 
7
Humanoid=Character.Humanoid
8
LeftArm=Character["Left Arm"] 
9
LeftLeg=Character["Left Leg"] 
10
RightArm=Character["Right Arm"] 
11
RightLeg=Character["Right Leg"] 
12
cam=game.Workspace.CurrentCamera
13
LS=Torso["Left Shoulder"] 
14
LH=Torso["Left Hip"] 
15
RS=Torso["Right Shoulder"] 
16
RH=Torso["Right Hip"] 
17
Face = Head.face
18
Neck=Torso.Neck
19
it=Instance.new
20
attacktype=1
21
vt=Vector3.new
22
cf=CFrame.new
23
euler=CFrame.fromEulerAnglesXYZ
24
angles=CFrame.Angles
25
cloaked=false
26
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
27
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
28
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
29
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
30
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
31
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
32
RootPart=Character.HumanoidRootPart
33
RootJoint=RootPart.RootJoint
34
RootCF=euler(-1.57,0,3.14)
35
attack = false 
36
bounce=false
37
cooldown=false
38
deeznuts=false
39
attackdebounce = false 
40
deb=false
41
equipped=true
42
hand=false
43
MMouse=nil
44
combo=0
45
mana=0
46
trispeed=.2
47
attackmode='none'
48
local idle=0
49
local Anim="Idle"
50
local Effects={}
51
local gun=false
52
local shoot=false
53
player=nil 
54
mana=0
55
cam = workspace.CurrentCamera
56
ZTarget = nil
57
RocketTarget = nil
58
local m = Instance.new("Model",Character)
59
m.Name = "WeaponModel"
60
61
mouse=Player:GetMouse()
62
--save shoulders 
63
RSH, LSH=nil, nil 
64
--welds 
65
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
66
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
67
LH=Torso["Left Hip"]
68
RH=Torso["Right Hip"]
69
TorsoColor=Torso.BrickColor
70
function NoOutline(Part)
71
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
72
end
73
player=Player 
74
ch=Character
75
RSH=ch.Torso["Right Shoulder"] 
76
LSH=ch.Torso["Left Shoulder"] 
77
-- 
78
RSH.Parent=nil 
79
LSH.Parent=nil 
80
-- 
81
RW.Name="Right Shoulder"
82
RW.Part0=ch.Torso 
83
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
84
RW.C1=cf(0, 0.5, 0) 
85
RW.Part1=ch["Right Arm"] 
86
RW.Parent=ch.Torso 
87
-- 
88
LW.Name="Left Shoulder"
89
LW.Part0=ch.Torso 
90
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
91
LW.C1=cf(0, 0.5, 0) 
92
LW.Part1=ch["Left Arm"] 
93
LW.Parent=ch.Torso 
94
95
	function swait(num)
96
    if num==0 or num==nil then
97
    game:service'RunService'.Heartbeat:wait(0)
98
    else
99
    for i=0,num do
100
    game:service'RunService'.Heartbeat:wait(0)
101
    end
102
    end
103
	end
104
	
105
	function nooutline(part)
106
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
107
	end
108
	
109
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
110
		local fp=it("Part")
111
		fp.formFactor=formfactor
112
		fp.Parent=parent
113
		fp.Reflectance=reflectance
114
		fp.Transparency=transparency
115
		fp.CanCollide=false
116
		fp.Locked=true
117
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
118
		fp.Name=name
119
		fp.Size=size
120
		fp.Position=Character.Torso.Position
121
		nooutline(fp)
122
		fp.Material=material
123
		fp:BreakJoints()
124
		return fp
125
	end
126
	
127
	function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
128
		local fp = it("Part")
129
		fp.formFactor = formfactor 
130
		fp.Parent = parent
131
		fp.Reflectance = reflectance
132
		fp.Transparency = transparency
133
		fp.CanCollide = false 
134
		fp.Locked=true
135
		fp.BrickColor = brickcolor
136
		fp.Name = name
137
		fp.Size = size
138
		fp.Position = EffectPart.Position 
139
		NoOutline(fp)
140
		fp.Material="Neon"
141
		fp:BreakJoints()
142
		return fp 
143
	end 
144
	
145
	function wweld(parent,part0,part1,c0)
146
		local weld=it("Weld") 
147
		weld.Parent=parent	
148
		weld.Part0=part0 
149
		weld.Part1=part1 
150
		weld.C0=c0
151
		return weld
152
	end
153
	
154
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
155
		local mesh=it(Mesh)
156
		mesh.Parent=part
157
		if Mesh=="SpecialMesh" then
158
			mesh.MeshType=meshtype
159
			mesh.MeshId=meshid
160
		end
161
		mesh.Offset=offset
162
		mesh.Scale=scale
163
		return mesh
164
	end
165
	
166
	function decal(part,face,texture,transparency,shiny,specular,name)
167
		local d=it("Decal",part)
168
		d.Shiny=shiny
169
		d.Face=face
170
		d.Specular=specular
171
		d.Transparency=transparency
172
		d.Texture=texture
173
		d.Name=name
174
		return d
175
	end
176
	
177
	function weld(parent,part0,part1,c0,c1)
178
		local weld=it("Weld")
179
		weld.Parent=parent
180
		weld.Part0=part0
181
		weld.Part1=part1
182
		weld.C0=c0
183
		weld.C1=c1
184
		return weld
185
	end
186
	
187
	
188
local function CFrameFromTopBack(at, top, back)
189
local right = top:Cross(back)
190
return CFrame.new(at.x, at.y, at.z,
191
right.x, top.x, back.x,
192
right.y, top.y, back.y,
193
right.z, top.z, back.z)
194
end
195
196
function Triangle(a, b, c)
197
local edg1 = (c-a):Dot((b-a).unit)
198
local edg2 = (a-b):Dot((c-b).unit)
199
local edg3 = (b-c):Dot((a-c).unit)
200
if edg1 <= (b-a).magnitude and edg1 >= 0 then
201
a, b, c = a, b, c
202
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
203
a, b, c = b, c, a
204
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
205
a, b, c = c, a, b
206
else
207
assert(false, "unreachable")
208
end
209
 
210
local len1 = (c-a):Dot((b-a).unit)
211
local len2 = (b-a).magnitude - len1
212
local width = (a + (b-a).unit*len1 - c).magnitude
213
 
214
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
215
 
216
local list = {}
217
218
local TrailColor = ("Royal purple")
219
 
220
if len1 > 0.01 then
221
local w1 = Instance.new('WedgePart', m)
222
game:GetService("Debris"):AddItem(w1,5)
223
w1.Material = "Neon"
224
w1.FormFactor = 'Custom'
225
w1.BrickColor = BrickColor.new(TrailColor)
226
w1.Transparency = 0
227
w1.Reflectance = 0
228
w1.Material = "Neon"
229
w1.CanCollide = false
230
NoOutline(w1)
231
local sz = Vector3.new(0.2, width, len1)
232
w1.Size = sz
233
local sp = Instance.new("SpecialMesh",w1)
234
sp.MeshType = "Wedge"
235
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
236
w1:BreakJoints()
237
w1.Anchored = true
238
w1.Parent = workspace
239
w1.Transparency = 0.7
240
table.insert(Effects,{w1,"Disappear",.01})
241
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
242
table.insert(list,w1)
243
end
244
 
245
if len2 > 0.01 then
246
local w2 = Instance.new('WedgePart', m)
247
game:GetService("Debris"):AddItem(w2,5)
248
w2.Material = "Neon"
249
w2.FormFactor = 'Custom'
250
w2.BrickColor = BrickColor.new(TrailColor)
251
w2.Transparency = 0
252
w2.Reflectance = 0
253
w2.Material = "Neon"
254
w2.CanCollide = false
255
NoOutline(w2)
256
local sz = Vector3.new(0.2, width, len2)
257
w2.Size = sz
258
local sp = Instance.new("SpecialMesh",w2)
259
sp.MeshType = "Wedge"
260
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
261
w2:BreakJoints()
262
w2.Anchored = true
263
w2.Parent = workspace
264
w2.Transparency = 0.7
265
table.insert(Effects,{w2,"Disappear",.01})
266
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
267
table.insert(list,w2)
268
end
269
return unpack(list)
270
end
271
	
272
	
273
so = function(id,par,vol,pit) 
274
coroutine.resume(coroutine.create(function()
275
local sou = Instance.new("Sound",par or workspace)
276
sou.Volume=vol
277
sou.Pitch=pit or 1
278
sou.SoundId=id
279
swait() 
280
sou:play() 
281
game:GetService("Debris"):AddItem(sou,6)
282
end))
283
end
284
 
285
function clerp(a,b,t) 
286
local qa = {QuaternionFromCFrame(a)}
287
local qb = {QuaternionFromCFrame(b)} 
288
local ax, ay, az = a.x, a.y, a.z 
289
local bx, by, bz = b.x, b.y, b.z
290
local _t = 1-t
291
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
292
end 
293
 
294
function QuaternionFromCFrame(cf) 
295
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
296
local trace = m00 + m11 + m22 
297
if trace > 0 then 
298
local s = math.sqrt(1 + trace) 
299
local recip = 0.5/s 
300
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
301
else 
302
local i = 0 
303
if m11 > m00 then
304
i = 1
305
end
306
if m22 > (i == 0 and m00 or m11) then 
307
i = 2 
308
end 
309
if i == 0 then 
310
local s = math.sqrt(m00-m11-m22+1) 
311
local recip = 0.5/s 
312
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
313
elseif i == 1 then 
314
local s = math.sqrt(m11-m22-m00+1) 
315
local recip = 0.5/s 
316
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
317
elseif i == 2 then 
318
local s = math.sqrt(m22-m00-m11+1) 
319
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
320
end 
321
end 
322
end
323
 
324
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
325
local xs, ys, zs = x + x, y + y, z + z 
326
local wx, wy, wz = w*xs, w*ys, w*zs 
327
local xx = x*xs 
328
local xy = x*ys 
329
local xz = x*zs 
330
local yy = y*ys 
331
local yz = y*zs 
332
local zz = z*zs 
333
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
334
end
335
 
336
function QuaternionSlerp(a, b, t) 
337
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
338
local startInterp, finishInterp; 
339
if cosTheta >= 0.0001 then 
340
if (1 - cosTheta) > 0.0001 then 
341
local theta = math.acos(cosTheta) 
342
local invSinTheta = 1/math.sin(theta) 
343
startInterp = math.sin((1-t)*theta)*invSinTheta 
344
finishInterp = math.sin(t*theta)*invSinTheta  
345
else 
346
startInterp = 1-t 
347
finishInterp = t 
348
end 
349
else 
350
if (1+cosTheta) > 0.0001 then 
351
local theta = math.acos(-cosTheta) 
352
local invSinTheta = 1/math.sin(theta) 
353
startInterp = math.sin((t-1)*theta)*invSinTheta 
354
finishInterp = math.sin(t*theta)*invSinTheta 
355
else 
356
startInterp = t-1 
357
finishInterp = t 
358
end 
359
end 
360
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
361
end
362
363
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
364
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
365
end 
366
367
Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
368
        if hit.Parent==nil then
369
                return
370
        end
371
        local h=hit.Parent:FindFirstChild("Humanoid")
372
        for _,v in pairs(hit.Parent:children()) do
373
        if v:IsA("Humanoid") then
374
        h=v
375
        end
376
        end
377
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
378
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
379
        end
380
        if hit.Parent.className=="Hat" then
381
        hit=hit.Parent.Parent:findFirstChild("Head")
382
        end
383
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
384
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
385
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
386
                        return
387
                end]]
388
--                        hs(hit,1.2) 
389
                        local c=Instance.new("ObjectValue")
390
                        c.Name="creator"
391
                        c.Value=game:service("Players").LocalPlayer
392
                        c.Parent=h
393
                        game:GetService("Debris"):AddItem(c,.5)
394
                local Damage=math.random(minim,maxim)
395
--                h:TakeDamage(Damage)
396
                local  blocked=false
397
                local  block=hit.Parent:findFirstChild("Block")
398
                if block~=nil then
399
                print(block.className)
400
                if block.className=="NumberValue" then
401
                if block.Value>0 then
402
                blocked=true
403
                if decreaseblock==nil then
404
                block.Value=block.Value-1
405
                end
406
                end
407
                end
408
                if block.className=="IntValue" then
409
                if block.Value>0 then
410
                blocked=true
411
                if decreaseblock~=nil then
412
                block.Value=block.Value-1
413
                end
414
                end
415
                end
416
                end
417
                if blocked==false then
418
--                h:TakeDamage(Damage)
419
                h.Health=h.Health-Damage
420
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
421
                else
422
                h.Health=h.Health-(Damage/2)
423
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
424
                end
425
                if Type=="Knockdown" then
426
                local hum=hit.Parent.Humanoid
427
hum.PlatformStand=true
428
coroutine.resume(coroutine.create(function(HHumanoid)
429
swait(1)
430
HHumanoid.PlatformStand=false
431
end),hum)
432
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
433
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
434
local bodvol=Instance.new("BodyVelocity")
435
bodvol.velocity=angle*knockback
436
bodvol.P=5000
437
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
438
bodvol.Parent=hit
439
local rl=Instance.new("BodyAngularVelocity")
440
rl.P=3000
441
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
442
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
443
rl.Parent=hit
444
game:GetService("Debris"):AddItem(bodvol,.5)
445
game:GetService("Debris"):AddItem(rl,.5)
446
                elseif Type=="Normal" then
447
                local vp=Instance.new("BodyVelocity")
448
                vp.P=500
449
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
450
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
451
                if KnockbackType==1 then
452
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
453
                elseif KnockbackType==2 then
454
                vp.velocity=Property.CFrame.lookVector*knockback
455
                end
456
                if knockback>0 then
457
                        vp.Parent=hit.Parent.Torso
458
                end
459
                game:GetService("Debris"):AddItem(vp,.5)
460
                elseif Type=="Up" then
461
                local bodyVelocity=Instance.new("BodyVelocity")
462
                bodyVelocity.velocity=vt(0,60,0)
463
                bodyVelocity.P=5000
464
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
465
                bodyVelocity.Parent=hit
466
                game:GetService("Debris"):AddItem(bodyVelocity,1)
467
                local rl=Instance.new("BodyAngularVelocity")
468
                rl.P=3000
469
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
470
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
471
                rl.Parent=hit
472
                game:GetService("Debris"):AddItem(rl,.5)
473
                elseif Type=="Snare" then
474
                local bp=Instance.new("BodyPosition")
475
                bp.P=2000
476
                bp.D=100
477
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
478
                bp.position=hit.Parent.Torso.Position
479
                bp.Parent=hit.Parent.Torso
480
                game:GetService("Debris"):AddItem(bp,1)
481
                elseif Type=="Target" then
482
	            local Targetting = false
483
                if Targetting==false then
484
                ZTarget=hit.Parent.Torso
485
                coroutine.resume(coroutine.create(function(Part) 
486
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
487
                swait(5)
488
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
489
                end),ZTarget)
490
                local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
491
                local  targetgui=Instance.new("BillboardGui")
492
                targetgui.Parent=ZTarget
493
                targetgui.Size=UDim2.new(10,100,10,100)
494
                local targ=Instance.new("ImageLabel")
495
                targ.Parent=targetgui
496
                targ.BackgroundTransparency=1
497
                targ.Image="rbxassetid://4834067"
498
                targ.Size=UDim2.new(1,0,1,0)
499
                cam.CameraType="Scriptable"
500
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
501
                local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
502
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
503
                Targetting=true
504
                RocketTarget=ZTarget
505
                for i=1,Property do
506
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
507
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
508
                swait()
509
                end
510
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
511
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
512
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
513
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
514
                end
515
                Targetting=false
516
                RocketTarget=nil
517
                targetgui.Parent=nil
518
                cam.CameraType="Custom"
519
                end
520
                end
521
                        local debounce=Instance.new("BoolValue")
522
                        debounce.Name="DebounceHit"
523
                        debounce.Parent=hit.Parent
524
                        debounce.Value=true
525
                        game:GetService("Debris"):AddItem(debounce,Delay)
526
                        c=Instance.new("ObjectValue")
527
                        c.Name="creator"
528
                        c.Value=Player
529
                        c.Parent=h
530
                        game:GetService("Debris"):AddItem(c,.5)
531
        end
532
end
533
534
535
function ShowDamage(Pos, Text, Time, Color)
536
	local Rate = (1 / 30)
537
	local Pos = (Pos or Vector3.new(0, 0, 0))
538
	local Text = (Text or "")
539
	local Time = (Time or 2)
540
	local Color = (Color or Color3.new(1, 0, 0))
541
	local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
542
	EffectPart.Anchored = true
543
	local BillboardGui = Instance.new("BillboardGui")
544
	BillboardGui.Size = UDim2.new(3, 0, 3, 0)
545
	BillboardGui.Adornee = EffectPart
546
	local TextLabel = Instance.new("TextLabel")
547
	TextLabel.BackgroundTransparency = 1
548
	TextLabel.Size = UDim2.new(1, 0, 1, 0)
549
	TextLabel.Text = Text
550
	TextLabel.TextColor3 = Color
551
	TextLabel.TextScaled = true
552
	TextLabel.Font = Enum.Font.ArialBold
553
	TextLabel.Parent = BillboardGui
554
	BillboardGui.Parent = EffectPart
555
	game.Debris:AddItem(EffectPart, (Time + 0.1))
556
	EffectPart.Parent = game:GetService("Workspace")
557
	Delay(0, function()
558
		local Frames = (Time / Rate)
559
		for Frame = 1, Frames do
560
			wait(Rate)
561
			local Percent = (Frame / Frames)
562
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
563
			TextLabel.TextTransparency = Percent
564
		end
565
		if EffectPart and EffectPart.Parent then
566
			EffectPart:Destroy()
567
		end
568
	end)
569
end
570
571
handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
572
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
573
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
574
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
575
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
576
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
577
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
578
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
579
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
580
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
581
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
582
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
583
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
584
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
585
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
586
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
587
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
588
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
589
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
590
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
591
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
592
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1, 1.20000005, 1))
593
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
594
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
595
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
596
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
597
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
598
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
599
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
600
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
601
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
602
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
603
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
604
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
605
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
606
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
607
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
608
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
609
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
610
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
611
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
612
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
613
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
614
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
615
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
616
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
617
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
618
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
619
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
620
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
621
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
622
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
623
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
624
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
625
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
626
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
627
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
628
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
629
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
630
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
631
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
632
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
633
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
634
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
635
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
636
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
637
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
638
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
639
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
640
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
641
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
642
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
643
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
644
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
645
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
646
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
647
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
648
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
649
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
650
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
651
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
652
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
653
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
654
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal purple","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
655
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
656
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
657
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
658
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
659
660
DarkRiftF=function(par)
661
while lol == true do 
662
wait() 
663
local PWN={}
664
for _,v in pairs(game.Workspace:children()) do
665
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
666
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
667
table.insert(PWN,v.Torso)
668
end
669
end
670
end
671
for _,t in pairs(PWN) do
672
local targ=par.Position-t.Position
673
local Mag=targ.magnitude
674
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
675
if Mag<=30 then
676
t.Parent.Humanoid:TakeDamage(.5)
677
local rl=Instance.new("BodyAngularVelocity")
678
rl.P=3000
679
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
680
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
681
rl.Parent=t
682
game:GetService("Debris"):AddItem(rl,.1)
683
end
684
if Mag<=20 then
685
t.Parent.Humanoid:TakeDamage(.1)
686
else
687
local vl=Instance.new("BodyVelocity")
688
vl.P=3000
689
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
690
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
691
vl.Parent=t
692
game:GetService("Debris"):AddItem(vl,.1)
693
end
694
end
695
end
696
wait(.08)
697
end
698
end
699
700
function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) 
701
	local msh1 = Instance.new("BlockMesh") 
702
	msh1.Scale = Vector3.new(0.5,0.5,0.5) 
703
	local S=Instance.new("Part")
704
	S.Name="Effect"
705
	S.Material="Neon"
706
	S.formFactor=0
707
	S.Size=Vector3.new(x1,y1,z1)
708
	S.BrickColor=color
709
	S.Reflectance = 0
710
	S.TopSurface=0
711
	S.BottomSurface=0
712
	S.Transparency=0
713
	S.Anchored=false
714
	S.CanCollide=false
715
	S.CFrame=part.CFrame
716
	S.Parent=game.Workspace
717
	msh1.Parent = S
718
	local W=Instance.new("Weld")
719
	W.Parent=S
720
	W.Part0=S
721
	W.Part1=part
722
	W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
723
	W.Parent=nil
724
	S.Anchored=true
725
	coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
726
end 
727
728
local function BlackHole(parent,cframe)
729
local effectsmsh = Instance.new("SpecialMesh")
730
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
731
--effectsmsh.Scale = Vector3.new(1,1,2.5)
732
effectsmsh.Scale = Vector3.new(3,3,3)
733
local effectsg = Instance.new("Part")
734
effectsg.formFactor = 3
735
effectsg.CanCollide = false
736
effectsg.Name = "Effect"
737
effectsg.Locked = true
738
effectsg.Transparency = 1 
739
effectsg.Size = Vector3.new(0.2,0.2,0.2)
740
effectsg.Parent = parent
741
effectsg.BrickColor = BrickColor.new("Royal purple")
742
effectsg.Material="Neon"
743
coroutine.resume(coroutine.create(function(Part,Mesh)
744
	local Mesh = Instance.new("SpecialMesh") 
745
	Mesh.Scale = Vector3.new(0.5,0.5,0.5) 
746
	Mesh.MeshType = "Sphere" 
747
--	Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
748
	Part=Instance.new("Part")
749
	Part.Name="Effect"
750
	Part.formFactor=0
751
	Part.Size=Vector3.new(1,1,1)
752
	Part.BrickColor=BrickColor.new("Royal purple")
753
	Part.Material="Neon"
754
	Part.Reflectance = 0
755
	Part.TopSurface=0
756
	Part.BottomSurface=0
757
	Part.Transparency=0
758
	Part.Anchored=true
759
NoOutline(Part)	
760
	Part.CanCollide=false
761
	Part.CFrame=cframe
762
	Part.Parent=parent
763
	Mesh.Parent = Part
764
	lol=true
765
coroutine.resume(coroutine.create(function()
766
	DarkRiftF(Part)
767
end)) 
768
	for i=0,200 do
769
	wait()
770
	DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Royal purple")) 
771
	Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
772
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
773
	end
774
	local fff=200
775
	for i=0,100 do
776
	wait()
777
	DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Royal purple")) 
778
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
779
	end
780
	for i=0,1,0.05 do
781
	wait()
782
	Part.Transparency=Part.Transparency+0.05
783
	Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
784
	end
785
	lol=false
786
	Part.Parent=nil
787
end),nil,nil)
788
end
789
790
function makeShockwave(height,color,speed,range,pulse)
791
local range = range or 2000
792
local p = Instance.new("Part")
793
p.Anchored = true
794
p.CanCollide = false
795
p.FormFactor = "Custom"
796
p.BrickColor = color
797
p.Parent = workspace
798
local m = Instance.new("SpecialMesh",p)
799
m.MeshId = "rbxassetid://3270017"
800
local estimateSurvival = math.floor(range/speed) * 0.03
801
game:GetService("Debris"):AddItem(p,estimateSurvival)
802
Spawn(function ()
803
for i = 1,range,speed do
804
p.Transparency = 1-math.min(0.5,3-(i/500))
805
m.Scale = Vector3.new(i,i,i*height)
806
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
807
wait()
808
end
809
p:Destroy()
810
end)
811
end
812
813
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
814
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
815
prt.Anchored=true
816
prt.CFrame=cframe
817
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
818
game:GetService("Debris"):AddItem(prt,2)
819
coroutine.resume(coroutine.create(function(Part,Mesh) 
820
for i=0,2,delay do
821
wait()
822
Part.CFrame=Part.CFrame
823
Part.Transparency=i
824
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
825
end
826
Part.Parent=nil
827
end),prt,msh)
828
end
829
830
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
831
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
832
prt.Anchored=true
833
prt.CFrame=cframe
834
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
835
game:GetService("Debris"):AddItem(prt,5)
836
coroutine.resume(coroutine.create(function(Part,Mesh) 
837
for i=0,1,delay do
838
wait()
839
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
840
Part.Transparency=i
841
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
842
end
843
Part.Parent=nil
844
end),prt,msh)
845
end
846
847
local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
848
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
849
if Type~=2 then
850
prt.Anchored=true
851
end
852
prt.CFrame=cframe
853
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
854
game:GetService("Debris"):AddItem(prt,5)
855
coroutine.resume(coroutine.create(function(Part,Mesh,dur) 
856
local wld=nil
857
if dur==2 then
858
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
859
end
860
for i=0,1,delay do
861
swait()
862
if dur==1 then
863
Part.CFrame=Part.CFrame
864
elseif dur==2 then
865
wld.C0=cframe
866
end
867
Part.Transparency=i
868
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
869
end
870
Part.Parent=nil
871
end),prt,msh,Type)
872
end
873
874
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
875
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
876
prt.Anchored=true
877
prt.CFrame=cframe
878
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
879
game:GetService("Debris"):AddItem(prt,5)
880
coroutine.resume(coroutine.create(function(Part,Mesh) 
881
for i=0,1,delay do
882
swait()
883
Part.CFrame=Part.CFrame*euler(0,0.7,0)
884
Part.Transparency=i
885
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
886
end
887
Part.Parent=nil
888
end),prt,msh)
889
end
890
891
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
892
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
893
prt.Anchored=true
894
prt.CFrame=cframe
895
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
896
game:GetService("Debris"):AddItem(prt,5)
897
coroutine.resume(coroutine.create(function(Part,Mesh) 
898
for i=0,1,delay do
899
wait()
900
Part.CFrame=Part.CFrame
901
Part.Transparency=i
902
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
903
end
904
Part.Parent=nil
905
end),prt,msh)
906
end 
907
908
function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
909
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
910
prt.Anchored=true
911
prt.CFrame=cframe
912
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
913
game:GetService("Debris"):AddItem(prt,5)
914
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
915
end
916
917
function Blast(parent)
918
MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
919
MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
920
end
921
922
function ChargeBall(parent,t)
923
local counter=0
924
local size=1
925
for i=0,t,1 do
926
swait()
927
counter=counter+1
928
if counter%10==0 then
929
if size==3 then
930
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
931
elseif size==2 then
932
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
933
end
934
end
935
if counter%5==0 then
936
if size==1 then
937
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
938
elseif size==2 then
939
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
940
elseif size==3 then
941
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
942
end
943
end
944
end
945
end
946
947
function ChargeBall2(parent,t)
948
local counter=0
949
local size=1
950
for i=0,t,1 do
951
swait()
952
counter=counter+1
953
if counter%10==0 then
954
if size==3 then
955
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
956
elseif size==2 then
957
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
958
end
959
end
960
if counter%5==0 then
961
if size==1 then
962
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
963
MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
964
elseif size==2 then
965
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
966
MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
967
elseif size==3 then
968
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
969
MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
970
end
971
end
972
end
973
end
974
975
function MagniDamage(Part,dis,mind,maxd,force,knock)
976
for _,c in pairs(workspace:children()) do
977
local hum=c:findFirstChild("Humanoid")
978
if hum~=nil then
979
local head=c:findFirstChild("Torso")
980
if head~=nil then
981
local targ=head.Position-Part.Position
982
local mag=targ.magnitude
983
if mag<=dis and c.Name~=Character.Name then 
984
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
985
end
986
end
987
end
988
end
989
end
990
991
function computeDirection(vec)
992
local lenSquared = vec.magnitude * vec.magnitude
993
local invSqrt = 1 / math.sqrt(lenSquared)
994
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
995
end
996
997
function attackone()
998
attack = true
999
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1000
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(5,5),"Normal",RootPart,.2,1) end) 
1001
local fx=Hitbox.Touched:connect(function(part)
1002
	local human=part.Parent:findFirstChild("Humanoid")
1003
	if human~=nil and bounce==false then
1004
		bounce=true
1005
		local rndm=math.random(1,#hitsounds)
1006
		local r=rndm
1007
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1008
	end
1009
end)
1010
for i = 0,1,0.1 do
1011
swait()
1012
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
1013
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1014
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4)
1015
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4)
1016
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
1017
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
1018
end
1019
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
1020
for i = 0,1,0.1 do
1021
swait()
1022
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1023
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1024
local h = 5
1025
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1026
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1027
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1028
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1029
scfr = blcf
1030
elseif not scfr then
1031
scfr = blcf
1032
end
1033
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
1034
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
1035
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1036
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1037
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
1038
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
1039
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1040
end
1041
attack = false
1042
bounce=false
1043
scfr=nil
1044
fx:disconnect()
1045
con:disconnect()
1046
end
1047
1048
function attacktwo()
1049
attack=true
1050
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1051
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(5,5),"Normal",RootPart,.2,1) end)
1052
local fx=Hitbox.Touched:connect(function(part)
1053
	local human=part.Parent:findFirstChild("Humanoid")
1054
	if human~=nil and bounce==false then
1055
		bounce=true
1056
		local rndm=math.random(1,#hitsounds)
1057
		local r=rndm
1058
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1059
	end
1060
end)
1061
for i=0,1,.1 do
1062
swait()
1063
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
1064
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
1065
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1066
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1067
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
1068
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
1069
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1070
end
1071
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
1072
for i = 0,1,0.1 do
1073
swait()
1074
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1075
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1076
local h = 5
1077
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1078
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1079
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1080
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1081
scfr = blcf
1082
elseif not scfr then
1083
scfr = blcf
1084
end
1085
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
1086
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
1087
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
1088
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
1089
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
1090
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
1091
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1092
end
1093
scfr=nil
1094
attack=false
1095
bounce=false
1096
con:disconnect()
1097
fx:disconnect()
1098
end
1099
1100
function attackthree()
1101
attack=true
1102
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1103
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(5,5),"Normal",RootPart,.2,1) end) 
1104
local fx=Hitbox.Touched:connect(function(part)
1105
	local human=part.Parent:findFirstChild("Humanoid")
1106
	if human~=nil and bounce==false then
1107
		bounce=true
1108
		local rndm=math.random(1,#hitsounds)
1109
		local r=rndm
1110
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1111
	end
1112
end)
1113
for i=0,1,.1 do
1114
swait()
1115
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
1116
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
1117
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
1118
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4)
1119
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
1120
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
1121
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1122
end
1123
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
1124
for i = 0,1,0.1 do
1125
swait()
1126
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1127
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1128
local h = 5
1129
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1130
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1131
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1132
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1133
scfr = blcf
1134
elseif not scfr then
1135
scfr = blcf
1136
end
1137
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1138
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
1139
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4)
1140
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4)
1141
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
1142
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
1143
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4)
1144
end
1145
attack=false
1146
bounce=false
1147
scfr=nil
1148
con:disconnect()
1149
fx:disconnect()
1150
end
1151
1152
function attackfour()
1153
attack = true
1154
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1155
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(20,30),"Normal",RootPart,.2,1) end)
1156
local fx=Hitbox.Touched:connect(function(part)
1157
	local human=part.Parent:findFirstChild("Humanoid")
1158
	if human~=nil and bounce==false then
1159
		bounce=true
1160
		local rndm=math.random(1,#hitsounds)
1161
		local r=rndm
1162
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1163
	end
1164
end)
1165
for i = 0,1,0.1 do
1166
swait()
1167
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3)
1168
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3)
1169
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3)
1170
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3)
1171
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
1172
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
1173
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.3)
1174
end
1175
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
1176
local v=it("BodyVelocity",Torso)
1177
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
1178
v.velocity=RootPart.CFrame.lookVector*50
1179
for i = 0,1,0.1 do
1180
swait()
1181
local blcf = Hitbox.CFrame*cf(0,0,0)
1182
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1183
local h = 5
1184
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1185
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1186
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1187
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1188
scfr = blcf
1189
elseif not scfr then
1190
scfr = blcf
1191
end
1192
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3)
1193
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1194
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3)
1195
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3)
1196
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
1197
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
1198
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.3)
1199
end
1200
v.Parent=nil
1201
scfr=nil
1202
attack = false
1203
bounce=false
1204
con:disconnect()
1205
fx:disconnect()
1206
end
1207
1208
function LustrisFulgo()
1209
attack=true
1210
Humanoid.WalkSpeed=0
1211
for i=0,1,0.1 do
1212
swait()
1213
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-15),math.rad(0),math.rad(10)),.3)
1214
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(-10)),.3)
1215
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0), math.rad(7)), 0.3)
1216
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4), math.rad(-15)), 0.3)
1217
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
1218
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
1219
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3)
1220
end
1221
local function boom()
1222
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Black"),"Effect",vt(1,1,1))
1223
pprt.Anchored=true
1224
pprt.CFrame=EffectPart.CFrame
1225
game:GetService("Debris"):AddItem(pprt,2)
1226
MagicCircle(BrickColor.new("Black"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-0.01,0.01)
1227
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6) 
1228
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4) 
1229
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
1230
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
1231
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
1232
MagniDamage(wave,20,15,25,math.random(20,30),"Knockdown",RootPart)
1233
for i=0,80 do
1234
swait()
1235
MagicBlock(BrickColor.new("Black"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-0.5,0.05)
1236
MagicCircle(BrickColor.new("Black"),EffectPart.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
1237
wave.Size=vt(1+i,1+i,1+i)
1238
wavemesh.Scale=vt(1+i,1+i,1+i)
1239
wave.CFrame=EffectPart.CFrame
1240
Humanoid.Health=Humanoid.Health+.15
1241
end
1242
wave:Destroy()
1243
end
1244
boom()
1245
attack=false
1246
Humanoid.WalkSpeed=16
1247
end
1248
1249
function LeviterGlomus()
1250
attack=true
1251
for i=0,1,.1 do
1252
swait()
1253
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3)
1254
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1255
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15), math.rad(15)), 0.3)
1256
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0), math.rad(-50)), 0.3)
1257
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
1258
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
1259
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-15),math.rad(0)),.3)
1260
end
1261
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
1262
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Black","BallEffect",Vector3.new(2, 2, 2))
1263
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
1264
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
1265
ChargeBall(EffectPart2,35)
1266
for i=0,1,.1 do
1267
swait()
1268
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1269
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3)
1270
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15), math.rad(15)), 0.3)
1271
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-65)), 0.3)
1272
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
1273
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
1274
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-15),math.rad(0)),.3)
1275
end
1276
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
1277
efprt:BreakJoints()
1278
local Target=mouse.Hit.p
1279
local direction = Target - handle.Position
1280
direction = computeDirection(direction)
1281
local pos = handle.Position + (direction * 10.0)		
1282
efprt.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
1283
local floatForce = Instance.new("BodyForce")
1284
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
1285
floatForce.Parent = efprt
1286
efprt.Velocity = direction * 160
1287
efprt.Touched:connect(function(hit) 
1288
if not hit:IsDescendantOf(Character) then
1289
if hit.Name~="Effect" then
1290
MagniDamage(efprt,15,12,22,math.random(20,30),"Knockdown",RootPart)
1291
floatForce.Parent=nil
1292
efprt.Anchored=true
1293
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
1294
Blast(efprt)
1295
efprt:Destroy()
1296
end
1297
end
1298
end)
1299
game:GetService("Debris"):AddItem(efprt,6)
1300
attack=false
1301
end
1302
1303
function PortalStorm()
1304
Humanoid.WalkSpeed=0
1305
attack=true
1306
for i=0,1,.1 do
1307
swait()
1308
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
1309
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1310
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-40)), 0.3)
1311
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(40)), 0.3)
1312
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1313
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1314
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-15),math.rad(50)),.3)
1315
end
1316
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
1317
ChargeBall2(handle,100)
1318
makeShockwave(0.5,BrickColor.new("Royal purple"),30,1000,0)
1319
MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
1320
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
1321
wait(2)
1322
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
1323
delay(0.5,function ()
1324
MagniDamage(Torso,20,32,27,math.random(50,70),"Knockdown",RootPart)
1325
end)
1326
Humanoid.Health=Humanoid.Health-0
1327
makeShockwave(4,BrickColor.new("Teal"),10,2000,1)
1328
attack=false
1329
Humanoid.WalkSpeed=9
1330
wait(4)
1331
Humanoid.WalkSpeed=16
1332
end
1333
1334
function SolSiderea()
1335
	Humanoid.WalkSpeed=0
1336
	attack=true
1337
	so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
1338
	for i=0,1,.1 do
1339
	swait()
1340
	RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1341
	Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1342
	RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(-10), math.rad(-17)), 0.3)
1343
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95), math.rad(10), math.rad(17)), 0.3)
1344
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1345
	LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1346
	handleweld.C0=clerp(handleweld.C0,cf(0,-2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
1347
	end
1348
	for i=0,1,.1 do
1349
	swait()
1350
	RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1351
	Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
1352
	RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3)
1353
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3)
1354
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1355
	LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1356
	handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-72),math.rad(8.5),math.rad(-92)),.3)
1357
	end
1358
	coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
1359
	local n=2
1360
	local orb=ppart(3,Character,0,1,BrickColor.new("Royal purple"),"Orb",vt())
1361
	local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
1362
	local owld=wweld(orb,orb,Torso,cf(-10,-150,0)) 
1363
	for i=1,0.3,-0.01 do
1364
	wait()
1365
	orb.Transparency=i
1366
	omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
1367
	MagicBlock(BrickColor.new("Royal purple"),orb.CFrame,15,15,15,2,2,2,0.1)
1368
	local ef=ppart(3,workspace,0,0,BrickColor.new("Royal purple"),"Effect",vt())
1369
	ef.Anchored=true
1370
	local emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2))
1371
	local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,math.random(10,20),0)
1372
	ef.CFrame=orb.CFrame*ceef
1373
	game:GetService("Debris"):AddItem(ef,2)
1374
	coroutine.resume(coroutine.create(function(Part,Mesh) 
1375
	for i=0,1,0.1 do
1376
	wait()
1377
	Part.Transparency=i
1378
	Part.CFrame=Part.CFrame*cf(0,-1,0)
1379
	end
1380
	Part.Parent=nil
1381
	end),ef,emsh)
1382
	end
1383
	local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
1384
	wait(.5)
1385
	orb.Parent=nil
1386
	wait(1)
1387
	local hit,pos = rayCast(orb.Position,Pos,1000,Character)
1388
	local mag=(orb.Position-pos).magnitude 
1389
	BlackHole(game.Workspace,cf(pos))
1390
	coroutine.resume(coroutine.create(function() 
1391
		local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
1392
		wweld(game.Workspace,wave,orb,Torso.CFrame)
1393
		local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
1394
		for i=1,100 do
1395
		swait()
1396
		wave.Size=vt(1+i,1+i,1+i)
1397
		wavemesh.Scale=vt(1+i,1+i,1+i)
1398
		wave.CFrame=cf(pos)
1399
		end
1400
	end))
1401
	coroutine.resume(coroutine.create(function()
1402
		for i=0,20 do
1403
			swait(15)
1404
			local range = 1500
1405
			local p = Instance.new("Part")
1406
			p.Anchored = true
1407
			p.CanCollide = false
1408
			p.FormFactor = "Custom"
1409
			p.BrickColor = BrickColor.new("Royal purple")
1410
			p.Parent = workspace
1411
			p.Name="Effect"
1412
			p.CFrame=cf(pos)
1413
			local m = Instance.new("SpecialMesh",p)
1414
			m.MeshId = "rbxassetid://3270017"
1415
			local estimateSurvival = math.floor(range/30) * 0.03
1416
			game:GetService("Debris"):AddItem(p,estimateSurvival)
1417
			Spawn(function ()
1418
			for i = 1,range,30 do
1419
			p.Transparency = 1-math.min(0.5,3-(i/500))
1420
			m.Scale = Vector3.new(i,i,i*0.5)
1421
			p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
1422
			wait()
1423
			end
1424
			p:Destroy()
1425
			end)
1426
		end
1427
	end))
1428
	MagicCylinder(BrickColor.new("Royal purple"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5,0.01)
1429
	for i=1,2 do
1430
	end
1431
	for i=1,5 do
1432
	tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(mag/5)*(i/2),0)
1433
	end
1434
	for i=0,5 do
1435
	tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-mag/5)*(i/2),0)
1436
	end
1437
	local ref=ppart(3,workspace,0,1,BrickColor.new("Royal purple"),"Effect",vt())
1438
	ref.CFrame=cf(pos)
1439
	coroutine.resume(coroutine.create(function(Part) 
1440
	wait(1)
1441
	Part.Parent=nil
1442
	end),ref)
1443
	MagniDamage(ref,25,22,32,35,"Knockdown",ref)
1444
	if hit~=nil then
1445
	Damagefunc(ref,hit,40,50,35,"Knockdown",RootPart,0)
1446
	end
1447
	local n=2
1448
	MagicWave(BrickColor.new("Royal purple"),cf(pos)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
1449
	swait(75)
1450
	Humanoid.WalkSpeed=16
1451
	attack=false
1452
end
1453
1454
attacktype=1
1455
mouse.Button1Down:connect(function()
1456
if attacktype==1 and attack==false then
1457
attacktype=2
1458
attackone()
1459
elseif attacktype==2 and attack==false then
1460
attacktype=3
1461
attacktwo()
1462
elseif attacktype==3 and attack==false then
1463
attacktype=4
1464
attackthree()
1465
elseif attacktype==4 and attack==false then
1466
attacktype=1
1467
attackfour()
1468
end
1469
end)
1470
1471
mouse.KeyDown:connect(function(k)
1472
k=k:lower()
1473
if attack == false and k == 'e' then
1474
LeviterGlomus()
1475
ChargeBall(efprt,100)
1476
end
1477
if attack == false and k == 'q' then
1478
LustrisFulgo()
1479
end
1480
if attack == false and k == 'f' and deeznuts==false then
1481
deeznuts=true
1482
SolSiderea()
1483
deeznuts=false
1484
end
1485
if attack == false and k == 'r' and cooldown==false then
1486
cooldown=true
1487
PortalStorm()
1488
cooldown=false
1489
end
1490
end)
1491
1492
1493
local sine = 0
1494
local change = 1
1495
local val = 0
1496
1497
while true do
1498
swait()
1499
sine = sine + change
1500
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1501
local velderp=RootPart.Velocity.y
1502
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1503
if equipped==true or equipped==false then
1504
if attack==false then
1505
idle=idle+1
1506
else
1507
idle=0
1508
end
1509
if idle>=500 then
1510
if attack==false then
1511
end
1512
end
1513
if RootPart.Velocity.y > 1 and hitfloor==nil then 
1514
Anim="Jump"
1515
if attack==false then
1516
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1517
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1518
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
1519
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
1520
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1521
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1522
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1523
end
1524
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
1525
Anim="Fall"
1526
if attack==false then
1527
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1528
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
1529
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
1530
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
1531
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1532
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1533
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
1534
end
1535
elseif torvel<1 and hitfloor~=nil then
1536
Anim="Idle"
1537
if attack==false then
1538
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
1539
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
1540
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
1541
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
1542
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
1543
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
1544
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
1545
end
1546
elseif torvel>2 and hitfloor~=nil then
1547
Anim="Walk"
1548
if attack==false then
1549
change=3
1550
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
1551
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
1552
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
1553
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
1554
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
1555
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
1556
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1557
end
1558
end
1559
end
1560
if #Effects>0 then
1561
for e=1,#Effects do
1562
if Effects[e]~=nil then
1563
local Thing=Effects[e]
1564
if Thing~=nil then
1565
local Part=Thing[1]
1566
local Mode=Thing[2]
1567
local Delay=Thing[3]
1568
local IncX=Thing[4]
1569
local IncY=Thing[5]
1570
local IncZ=Thing[6]
1571
if Thing[1].Transparency<=1 then
1572
if Thing[2]=="Block1" then
1573
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1574
Mesh=Thing[1].Mesh
1575
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1576
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1577
elseif Thing[2]=="Cylinder" then
1578
Mesh=Thing[1].Mesh
1579
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1580
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1581
elseif Thing[2]=="Blood" then
1582
Mesh=Thing[7]
1583
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
1584
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1585
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1586
elseif Thing[2]=="Elec" then
1587
Mesh=Thing[1].Mesh
1588
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
1589
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1590
elseif Thing[2]=="Disappear" then
1591
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1592
end
1593
else
1594
Part.Parent=nil
1595
table.remove(Effects,e)
1596
end
1597
end
1598
end
1599
end
1600
end
1601
end