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| 1 | #include <iostream> | |
| 2 | #include <vector> | |
| 3 | #include <string> | |
| 4 | #include <cstdlib> | |
| 5 | ||
| 6 | using namespace std; | |
| 7 | ||
| 8 | class Entity | |
| 9 | {
| |
| 10 | private: | |
| 11 | ||
| 12 | string name; | |
| 13 | int health; | |
| 14 | int maxHealth; | |
| 15 | int damage; | |
| 16 | ||
| 17 | public: | |
| 18 | ||
| 19 | Entity(string entityName) | |
| 20 | {
| |
| 21 | name = entityName; | |
| 22 | maxHealth = 10; | |
| 23 | health = maxHealth; | |
| 24 | damage = 2; | |
| 25 | } | |
| 26 | ||
| 27 | string get_name() | |
| 28 | {
| |
| 29 | return name; | |
| 30 | } | |
| 31 | ||
| 32 | int get_health() | |
| 33 | {
| |
| 34 | return health; | |
| 35 | } | |
| 36 | ||
| 37 | int get_max_health() | |
| 38 | {
| |
| 39 | return maxHealth; | |
| 40 | } | |
| 41 | ||
| 42 | int get_damage() | |
| 43 | {
| |
| 44 | return damage; | |
| 45 | } | |
| 46 | ||
| 47 | void lower_health(int value) | |
| 48 | {
| |
| 49 | health -= value; | |
| 50 | if (health < 0) | |
| 51 | {
| |
| 52 | health = 0; | |
| 53 | } | |
| 54 | } | |
| 55 | void add_health(int value) | |
| 56 | {
| |
| 57 | health += value; | |
| 58 | if (health > maxHealth) | |
| 59 | {
| |
| 60 | health = maxHealth; | |
| 61 | } | |
| 62 | } | |
| 63 | }; | |
| 64 | ||
| 65 | class Player : public Entity | |
| 66 | {
| |
| 67 | private: | |
| 68 | ||
| 69 | int metal; | |
| 70 | int oxygen; | |
| 71 | ||
| 72 | public: | |
| 73 | ||
| 74 | Player(string playerName) : Entity(playerName) | |
| 75 | {
| |
| 76 | metal = 0; | |
| 77 | oxygen = 100; | |
| 78 | } | |
| 79 | ||
| 80 | Player() : Entity("John")
| |
| 81 | {
| |
| 82 | ||
| 83 | } | |
| 84 | ||
| 85 | int get_metal() | |
| 86 | {
| |
| 87 | return metal; | |
| 88 | } | |
| 89 | ||
| 90 | int get_oxygen() | |
| 91 | {
| |
| 92 | return oxygen; | |
| 93 | } | |
| 94 | ||
| 95 | void display_player_info() | |
| 96 | {
| |
| 97 | cout << "Stan gracza" << endl; | |
| 98 | cout << "------------------------------------------------" << endl; | |
| 99 | cout << "Życie: " << get_health() << "/" << get_max_health() << endl; | |
| 100 | cout << "Atak: " << get_damage() << endl; | |
| 101 | cout << "Tlen: " << oxygen << "%" << endl; | |
| 102 | cout << "Metal: " << metal << "/50" << endl; | |
| 103 | } | |
| 104 | ||
| 105 | void rest() | |
| 106 | {
| |
| 107 | cout << get_name() << " odpoczywa. Zużycie 2% tlenu." << endl << endl; | |
| 108 | lower_oxygen(2); | |
| 109 | add_health(5); | |
| 110 | display_player_info(); | |
| 111 | } | |
| 112 | ||
| 113 | void lower_oxygen(int value) | |
| 114 | {
| |
| 115 | oxygen -= value; | |
| 116 | } | |
| 117 | ||
| 118 | void add_oxygen(int value) | |
| 119 | {
| |
| 120 | if(oxygen + value > 100) | |
| 121 | {
| |
| 122 | oxygen = 100; | |
| 123 | } | |
| 124 | else | |
| 125 | {
| |
| 126 | oxygen += value; | |
| 127 | } | |
| 128 | } | |
| 129 | ||
| 130 | void add_metal(int value) | |
| 131 | {
| |
| 132 | metal += value; | |
| 133 | } | |
| 134 | }; |