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The Unforsaken
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Race (Determines bonuses): Wendigoes
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Color: (Determined map color): White/black
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Fluff (Determines bonuses): http://pastebin.com/hKntxCWf
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Government Type : Theocratic Dictatorship
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Economy Type : Traditional Command
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Religion : He Whose Back He Did Not Turn
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9-
Population: 8.3 (.8/turn)
9+
Population: 9.1 (.8/turn)
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Food: (Stable)
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Raw Currency: 15 (+2/turn)
11+
Raw Currency: 4 (+2/turn)
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Legitimacy: Strong.
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Culture: 7
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Industry: 2
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Unique Buildings: Temple-of-the-Caverns
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Defenses: Fortifications: Stone, Small
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Military Units: 2 Unforsaken Flagellant Squad (Strong).
17+
Military Units: 2 Unforsaken Flagellant Squad (Strong), 2 Unforsaken Templars
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Resources: Stone, [**Unknown strange mushrooms**],Copper, Sustainable
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Magic/Spells: [Entropic, Weak] Revive Undead Wendigo, Strong
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Technology: Copper, Stone, Wood. Light Armor, Copper
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Territory: 1 Hex.
21+
Territory: 5 Hex.
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Bonuses/Eccentricities:
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1. Lightless: Wendigans suffer no penalties from areas devoid of light, combat or otherwise. This allows them certain advantages.
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2. Entropic: Wendigans can sacrifice some population in an attempt to call the attention of their god. If defeated in battle, or victorious, a similar petition can be made by consuming the flesh of their fallen. This will be done automatically, as tradition demands.
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Eccentricity:
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1. Theocratic: Wendigans cannot learn new avenues of magic, and they respond poorly to other religious beliefs. Co-religionists may also be in peril during times of crisis.