SHOW:
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- or go back to the newest paste.
| 1 | if CLIENT then | |
| 2 | resource.AddFile("materials/ending/cafebene.vtf")
| |
| 3 | resource.AddFile("materials/ending/cafebene.vmt")
| |
| 4 | resource.AddFile("materials/ending/ivyclub.vtf")
| |
| 5 | resource.AddFile("materials/ending/ivyclub.vmt")
| |
| 6 | resource.AddFile("materials/ending/afreecatv.vtf")
| |
| 7 | resource.AddFile("materials/ending/afreecatv.vmt")
| |
| 8 | resource.AddFile("materials/ending/afreecatv2.vtf")
| |
| 9 | resource.AddFile("materials/ending/afreecatv2.vmt")
| |
| 10 | resource.AddFile("materials/vgui/entities/ending_swep_bj.vtf")
| |
| 11 | resource.AddFile("materials/vgui/entities/ending_swep_bj.vmt")
| |
| 12 | ||
| 13 | SWEP.PrintName = "엔딩 건(Ending SWEP) 모든BJ용" | |
| 14 | SWEP.Author = "명박오니" | |
| 15 | SWEP.Instructions = "왼쪽:엔딩 오른쪽:라이플(데미지 셈) 총 안보이는게 정상입니다." | |
| 16 | SWEP.Slot = 1 | |
| 17 | SWEP.SlotPos = 1 | |
| 18 | SWEP.iconletter = "f" | |
| 19 | ||
| 20 | surface.CreateFont( | |
| 21 | "ProduceSupport", | |
| 22 | {
| |
| 23 | font = "malgun", | |
| 24 | size = 30, | |
| 25 | weight = 1000, | |
| 26 | blursize = 0, | |
| 27 | scanlines = 0, | |
| 28 | antialias = true, | |
| 29 | underline = false, | |
| 30 | italic = false, | |
| 31 | strikeout = false, | |
| 32 | symbol = false, | |
| 33 | rotary = false, | |
| 34 | shadow = true, | |
| 35 | additive = false, | |
| 36 | outline = true | |
| 37 | } | |
| 38 | ) | |
| 39 | end | |
| 40 | ||
| 41 | SWEP.Category = "Other" | |
| 42 | SWEP.Spawnable = true | |
| 43 | SWEP.AdminOnly = true | |
| 44 | SWEP.AdminSpawnable = true | |
| 45 | SWEP.ViewModel = "models/weapons/v_pistol.mdl" | |
| 46 | SWEP.WorldModel = "models/weapons/w_pistol.mdl" | |
| 47 | SWEP.ViewModelFlip = true | |
| 48 | SWEP.ViewModelFOV = 75.000 | |
| 49 | SWEP.Weight = 5 | |
| 50 | SWEP.AutoSwitchTo = false | |
| 51 | SWEP.AutoSwitchFrom = false | |
| 52 | SWEP.HoldType = "Pistol" | |
| 53 | SWEP.FiresUnderwater = true | |
| 54 | SWEP.DrawCrosshair = false | |
| 55 | SWEP.DrawAmmo = true | |
| 56 | SWEP.ReloadSound = "sound/weapons/alyxgun/alyx_gun_reload.wav" | |
| 57 | ||
| 58 | -- General settings 일반 설정 | |
| 59 | CreateConVar("ending_white_enabled", "1")
| |
| 60 | ||
| 61 | -- PrimaryFire Settings 좌클릭 정보 | |
| 62 | SWEP.Primary.Sound = "weapons/ending/ending.wav" | |
| 63 | SWEP.Primary.Damage = 999999999999999 | |
| 64 | SWEP.Primary.TakeAmmo = 1 | |
| 65 | SWEP.Primary.ClipSize = 10 | |
| 66 | SWEP.Primary.Ammo = "Pistol" | |
| 67 | SWEP.Primary.DefaultClip = 500 | |
| 68 | SWEP.Primary.Spread = 0.1 | |
| 69 | SWEP.Primary.NumberofShots = 1 | |
| 70 | SWEP.Primary.Automatic = false | |
| 71 | SWEP.Primary.Recoil = 1 | |
| 72 | SWEP.Primary.Delay = 2 | |
| 73 | SWEP.Primary.Force = 9999999999999 | |
| 74 | ||
| 75 | --SecondaryFire settings 우클릭 정보 | |
| 76 | SWEP.Secondary.Sound = "weapons/usp/usp1.wav" | |
| 77 | SWEP.Secondary.Damage = 99999999999999999 | |
| 78 | SWEP.Secondary.TakeAmmo = 1 | |
| 79 | SWEP.Secondary.ClipSize = 45 | |
| 80 | SWEP.Secondary.Ammo = "Pistol" | |
| 81 | SWEP.Secondary.DefaultClip = 500 | |
| 82 | SWEP.Secondary.Spread = 0.1 | |
| 83 | SWEP.Secondary.NumberofShots = 1 | |
| 84 | SWEP.Secondary.Automatic = true | |
| 85 | SWEP.Secondary.Recoil = 1 | |
| 86 | SWEP.Secondary.Delay = 0.08 | |
| 87 | SWEP.Secondary.Force = 9999999999999999999 | |
| 88 | ||
| 89 | --SWEP:Initialize 초기화 | |
| 90 | function SWEP:Initialize() | |
| 91 | util.PrecacheSound(self.Primary.Sound) | |
| 92 | self:SetWeaponHoldType(self.HoldType) | |
| 93 | end | |
| 94 | ||
| 95 | --SWEP:Deploy 무기를 들었을 때 | |
| 96 | function SWEP:Deploy() | |
| 97 | ||
| 98 | if SERVER then | |
| 99 | self:GetOwner():DrawViewModel(false) | |
| 100 | end | |
| 101 | ||
| 102 | if CLIENT then | |
| 103 | if game.SinglePlayer() then | |
| 104 | chat.AddText(Color(255,255,255), ply, "총 안보이는게 정상입니다.") | |
| 105 | chat.AddText(Color(255,0,0), ply, "싱글 플레이 상태입니다. 광고가 보이지 않습니다.") | |
| 106 | else | |
| 107 | chat.AddText(Color(255,255,255), ply, "총 안보이는게 정상입니다.") | |
| 108 | end | |
| 109 | end | |
| 110 | ||
| 111 | end | |
| 112 | ||
| 113 | --SWEP:PrimaryAttack 좌클릭 함수 | |
| 114 | function SWEP:PrimaryAttack() | |
| 115 | ||
| 116 | if not self:CanPrimaryAttack() then return end | |
| 117 | ||
| 118 | - | --[[local owner = self:GetOwner() |
| 118 | + | |
| 119 | ||
| 120 | local bullet = {}
| |
| 121 | bullet.Num = self.Primary.NumberofShots -- is this correct? (lower case "of") | |
| 122 | bullet.Src = owner:GetShootPos() | |
| 123 | bullet.Dir = owner:GetAimVector() | |
| 124 | bullet.Spread = Vector(1, 1, 0) * self.Primary.Spread * 0.1 | |
| 125 | bullet.Tracer = 0 | |
| 126 | bullet.Force = self.Primary.Force | |
| 127 | bullet.Damage = self.Primary.Damage | |
| 128 | bullet.AmmoType = self.Primary.Ammo | |
| 129 | owner:FireBullets(bullet) | |
| 130 | ||
| 131 | local recoil = self.Primary.Recoil | |
| 132 | owner:ViewPunch(Angle(recoil * -1, recoil * math.Rand(-1, 1), recoil * -1)) | |
| 133 | ||
| 134 | self:TakePrimaryAmmo(self.Primary.TakeAmmo) | |
| 135 | ||
| 136 | - | self:ShootEffects()]] |
| 136 | + | |
| 137 | self:EmitSound(self.Primary.Sound) | |
| 138 | self:DoSlowMotion(true) | |
| 139 | ||
| 140 | self:SetNextPrimaryFire(CurTime() + self.Primary.Delay) | |
| 141 | end | |
| 142 | ||
| 143 | SWEP.SecondaryAttack = SWEP.PrimaryAttack | |
| 144 | - | function SWEP:SecondaryAttack() |
| 144 | + | |
| 145 | - | --[[if not self:CanSecondaryAttack() then return end |
| 145 | + | |
| 146 | --[[function SWEP:SecondaryAttack() | |
| 147 | if not self:CanSecondaryAttack() then return end | |
| 148 | ||
| 149 | local owner = self:GetOwner() | |
| 150 | ||
| 151 | local bullet = {}
| |
| 152 | bullet.Num = self.Secondary.NumberofShots | |
| 153 | bullet.Src = owner:GetShootPos() | |
| 154 | bullet.Dir = owner:GetAimVector() | |
| 155 | bullet.Spread = Vector(1, 1, 0) * self.Secondary.Spread * 0.1 | |
| 156 | bullet.Tracer = 0 | |
| 157 | bullet.Force = self.Secondary.Force | |
| 158 | bullet.Damage = self.Secondary.Damage | |
| 159 | bullet.AmmoType = self.Secondary.Ammo | |
| 160 | owner:FireBullets(bullet) | |
| 161 | ||
| 162 | self:TakeSecondaryAmmo(self.Secondary.TakeAmmo) | |
| 163 | ||
| 164 | self:ShootEffects() | |
| 165 | - | self:SetNextSecondaryFire(CurTime() + self.Secondary.Delay)]] |
| 165 | + | |
| 166 | ||
| 167 | self:SetNextSecondaryFire(CurTime() + self.Secondary.Delay) | |
| 168 | end]] | |
| 169 | ||
| 170 | do -- slowmotion | |
| 171 | ||
| 172 | local speed = 0.25 -- speed multiplier | |
| 173 | local pow = 2 -- This will make the sine curve shaper if you think it'S too smooth. Normal is 1 | |
| 174 | - | local F, NF, W, H = 0, 0, 0, 0 |
| 174 | + | |
| 175 | local F, F2, NF, W, H = 0, 0, 0, 0, 0 | |
| 176 | ||
| 177 | if CLIENT then | |
| 178 | SWEP.Textures = {}
| |
| 179 | ||
| 180 | function SWEP:DrawTexture(name) | |
| 181 | self.Textures[name] = self.Textures[name] or surface.GetTextureID(name) | |
| 182 | surface.SetTexture(self.Textures[name]) | |
| 183 | surface.SetDrawColor (255, 255, 255, 255) | |
| 184 | surface.DrawTexturedRect(W /2 - 70, H -166, 256, 85) | |
| 185 | end | |
| 186 | end | |
| 187 | ||
| 188 | -- time starts from 0 counts up. | |
| 189 | function SWEP:SlowMotionUpdate(time) | |
| 190 | time = time * speed | |
| 191 | ||
| 192 | F = math.sin(time * math.pi) | |
| 193 | F2 = math.sin((time * math.pi) * 8) | |
| 194 | NF = -F + 1 | |
| 195 | ||
| 196 | if CLIENT then | |
| 197 | W, H = ScrW(), ScrH() | |
| 198 | ||
| 199 | local params = {}
| |
| 200 | ||
| 201 | params["$pp_colour_addr"] = 0 | |
| 202 | - | params["$pp_colour_brightness"] = (F ^ pow) * 0.5 |
| 202 | + | |
| 203 | params["$pp_colour_addb"] = 0 | |
| 204 | params["$pp_colour_brightness"] = (F2 ^ pow) * 0.5 | |
| 205 | params["$pp_colour_contrast"] = 1 | |
| 206 | params["$pp_colour_colour"] = NF | |
| 207 | params["$pp_colour_mulr"] = 0 | |
| 208 | params["$pp_colour_mulg"] = 0 | |
| 209 | params["$pp_colour_mulb"] = 0 | |
| 210 | ||
| 211 | DrawColorModify(params) | |
| 212 | ||
| 213 | -- add alpha, draw alpha, delay | |
| 214 | DrawMotionBlur(NF + 0.25, 1, 0) | |
| 215 | ||
| 216 | DrawBloom( | |
| 217 | 0, -- darken | |
| 218 | 1, -- multiply | |
| 219 | ||
| 220 | 2, -- sizex | |
| 221 | 2, -- sizey | |
| 222 | ||
| 223 | 3, -- passes | |
| 224 | ||
| 225 | 0, -- color | |
| 226 | ||
| 227 | 0, -- red multiplier | |
| 228 | 0, -- green multiplier | |
| 229 | 0 -- blue multiplier | |
| 230 | ||
| 231 | ) | |
| 232 | ||
| 233 | surface.SetFont("ProduceSupport")
| |
| 234 | surface.SetTextPos(W /2 - 190, H -140) | |
| 235 | surface.SetTextColor(255, 255, 255, 255) | |
| 236 | surface.DrawText("제작지원")
| |
| 237 | ||
| 238 | -- I don't know if this order is correct.. | |
| 239 | ||
| 240 | if time < 0.25 then | |
| 241 | self:DrawTexture("ending/cafebene")
| |
| 242 | elseif time < 0.5 then | |
| 243 | self:DrawTexture("ending/ivyclub")
| |
| 244 | elseif time < 0.75 then | |
| 245 | self:DrawTexture("ending/afreecatv")
| |
| 246 | elseif time < 0.8 then | |
| 247 | self:DrawTexture("ending/afreecatv2")
| |
| 248 | end | |
| 249 | end | |
| 250 | ||
| 251 | if SERVER then | |
| 252 | -- setting it lower than 0.25 might cause the game to run into sync problems | |
| 253 | game.SetTimeScale(math.Clamp(NF, 0.25, 1)) | |
| 254 | end | |
| 255 | ||
| 256 | if F < 0 then | |
| 257 | return false | |
| 258 | end | |
| 259 | end | |
| 260 | ||
| 261 | if CLIENT then | |
| 262 | net.Receive("cafe_slomo", function()
| |
| 263 | local self = net.ReadEntity() | |
| 264 | if self:IsValid() then | |
| 265 | self:DoSlowMotion() | |
| 266 | end | |
| 267 | end) | |
| 268 | end | |
| 269 | ||
| 270 | if SERVER then | |
| 271 | util.AddNetworkString("cafe_slomo")
| |
| 272 | end | |
| 273 | ||
| 274 | function SWEP:DoSlowMotion(broadcast) | |
| 275 | ||
| 276 | local owner = self:GetOwner() | |
| 277 | ||
| 278 | if broadcast and CLIENT and owner ~= LocalPlayer() then return end | |
| 279 | ||
| 280 | if SERVER and broadcast then | |
| 281 | local clients = {}
| |
| 282 | ||
| 283 | for _, ply in pairs(player.GetAll()) do | |
| 284 | if ply ~= owner then | |
| 285 | table.insert(clients, ply) | |
| 286 | end | |
| 287 | end | |
| 288 | ||
| 289 | net.Start("cafe_slomo")
| |
| 290 | net.WriteEntity(self) | |
| 291 | net.Send(clients) | |
| 292 | end | |
| 293 | ||
| 294 | self.slomo_start = UnPredictedCurTime() | |
| 295 | ||
| 296 | local name = CLIENT and "RenderScreenspaceEffects" or "Think" | |
| 297 | ||
| 298 | hook.Add(name, tostring(self), function() | |
| 299 | if | |
| 300 | not self:IsValid() or | |
| 301 | not self:GetOwner():IsValid() or | |
| 302 | self:GetOwner():GetActiveWeapon() ~= self or | |
| 303 | self:SlowMotionUpdate(UnPredictedCurTime() - self.slomo_start) == false | |
| 304 | then | |
| 305 | hook.Remove(name, tostring(self)) | |
| 306 | self.slomo_start = nil | |
| 307 | end | |
| 308 | end) | |
| 309 | end | |
| 310 | end |