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| 1 | --------------------------This is an Official script from Duelist-------------------------- | |
| 2 | ---{-------------------- -------------------}---
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| 3 | ---{-------------------- / \ -------------------}---
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| 4 | ---{-------------------- II -------------------}---
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| 5 | ---{-------------------- II -------------------}---
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| 6 | ---{-------------------- II -------------------}---
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| 7 | ---{-------------------- A========A -------------------}---
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| 8 | ---{-------------------- II -------------------}---
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| 9 | ---{-------------------- II -------------------}---
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| 10 | ---{-------------------- W -------------------}---
| |
| 11 | ------------------------------------------------------------------------------------------------------------- | |
| 12 | --[[ | |
| 13 | yu cri | |
| 14 | Hollow by grgrgry21 and Dooven. (Discontinued) | |
| 15 | A | |
| 16 | A A | |
| 17 | A C A | |
| 18 | A A | |
| 19 | A | |
| 20 | ]]-- | |
| 21 | wait(1 / 60) | |
| 22 | Effects = { }
| |
| 23 | local Player = game.Players.localPlayer | |
| 24 | local Character = Player.Character | |
| 25 | local Humanoid = Character.Humanoid | |
| 26 | local Mouse = Player:GetMouse() | |
| 27 | local LeftArm = Character["Left Arm"] | |
| 28 | local RightArm = Character["Right Arm"] | |
| 29 | local LeftLeg = Character["Left Leg"] | |
| 30 | local RightLeg = Character["Right Leg"] | |
| 31 | local Head = Character.Head | |
| 32 | local Torso = Character.Torso | |
| 33 | local Camera = game.Workspace.CurrentCamera | |
| 34 | local RootPart = Character.HumanoidRootPart | |
| 35 | local RootJoint = RootPart.RootJoint | |
| 36 | local attack = false | |
| 37 | local Anim = 'Idle' | |
| 38 | local attacktype = 1 | |
| 39 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 40 | local velocity = RootPart.Velocity.y | |
| 41 | local sine = 0 | |
| 42 | local change = 1 | |
| 43 | local Create = LoadLibrary("RbxUtility").Create
| |
| 44 | Humanoid.MaxHealth = math.huge | |
| 45 | local spooky = Instance.new("Sound",Character)
| |
| 46 | spooky.SoundId = "rbxassetid://338849538" | |
| 47 | spooky.Looped = true | |
| 48 | spooky.Pitch = 1 | |
| 49 | spooky.Volume = 10 | |
| 50 | spooky:Stop() | |
| 51 | local spooky2 = Instance.new("Sound",Character)
| |
| 52 | spooky2.SoundId = "rbxassetid://0" | |
| 53 | spooky2.Looped = false | |
| 54 | spooky2.Pitch = 1 | |
| 55 | spooky2.Volume = 1.4 | |
| 56 | spooky2:Play() | |
| 57 | local m = Create("Model"){
| |
| 58 | Parent = Character, | |
| 59 | Name = "WeaponModel", | |
| 60 | } | |
| 61 | ||
| 62 | Humanoid.Animator.Parent = nil | |
| 63 | Character.Animate.Parent = nil | |
| 64 | ||
| 65 | local newMotor = function(part0, part1, c0, c1) | |
| 66 | local w = Create('Motor'){
| |
| 67 | Parent = part0, | |
| 68 | Part0 = part0, | |
| 69 | Part1 = part1, | |
| 70 | C0 = c0, | |
| 71 | C1 = c1, | |
| 72 | } | |
| 73 | return w | |
| 74 | end | |
| 75 | ||
| 76 | function clerp(a, b, t) | |
| 77 | return a:lerp(b, t) | |
| 78 | end | |
| 79 | ||
| 80 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 81 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 82 | ||
| 83 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 84 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 85 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 86 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 87 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
| 88 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
| 89 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
| 90 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 91 | ||
| 92 | local rarmc1 = RW.C1 | |
| 93 | local larmc1 = LW.C1 | |
| 94 | local rlegc1 = RH.C1 | |
| 95 | local llegc1 = LH.C1 | |
| 96 | ||
| 97 | local resetc1 = false | |
| 98 | ||
| 99 | function PlayAnimationFromTable(table, speed, bool) | |
| 100 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 101 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
| 102 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 103 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 104 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 105 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 106 | if bool == true then | |
| 107 | if resetc1 == false then | |
| 108 | resetc1 = true | |
| 109 | RootJoint.C1 = RootJoint.C1 | |
| 110 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 111 | RW.C1 = rarmc1 | |
| 112 | LW.C1 = larmc1 | |
| 113 | RH.C1 = rlegc1 | |
| 114 | LH.C1 = llegc1 | |
| 115 | end | |
| 116 | end | |
| 117 | end | |
| 118 | ||
| 119 | ArtificialHB = Create("BindableEvent", script){
| |
| 120 | Parent = script, | |
| 121 | Name = "Heartbeat", | |
| 122 | } | |
| 123 | ||
| 124 | script:WaitForChild("Heartbeat")
| |
| 125 | ||
| 126 | frame = 1 / 30 | |
| 127 | tf = 0 | |
| 128 | allowframeloss = false | |
| 129 | tossremainder = false | |
| 130 | lastframe = tick() | |
| 131 | script.Heartbeat:Fire() | |
| 132 | ||
| 133 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 134 | tf = tf + s | |
| 135 | if tf >= frame then | |
| 136 | if allowframeloss then | |
| 137 | script.Heartbeat:Fire() | |
| 138 | lastframe = tick() | |
| 139 | else | |
| 140 | for i = 1, math.floor(tf / frame) do | |
| 141 | script.Heartbeat:Fire() | |
| 142 | end | |
| 143 | lastframe = tick() | |
| 144 | end | |
| 145 | if tossremainder then | |
| 146 | tf = 0 | |
| 147 | else | |
| 148 | tf = tf - frame * math.floor(tf / frame) | |
| 149 | end | |
| 150 | end | |
| 151 | end) | |
| 152 | ||
| 153 | function swait(num) | |
| 154 | if num == 0 or num == nil then | |
| 155 | ArtificialHB.Event:wait() | |
| 156 | else | |
| 157 | for i = 0, num do | |
| 158 | ArtificialHB.Event:wait() | |
| 159 | end | |
| 160 | end | |
| 161 | end | |
| 162 | ||
| 163 | function RemoveOutlines(part) | |
| 164 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 165 | end | |
| 166 | ||
| 167 | CFuncs = {
| |
| 168 | ["Part"] = {
| |
| 169 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 170 | local Part = Create("Part"){
| |
| 171 | Parent = Parent, | |
| 172 | Reflectance = Reflectance, | |
| 173 | Transparency = Transparency, | |
| 174 | CanCollide = false, | |
| 175 | Locked = true, | |
| 176 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 177 | Name = Name, | |
| 178 | Size = Size, | |
| 179 | Material = Material, | |
| 180 | } | |
| 181 | RemoveOutlines(Part) | |
| 182 | return Part | |
| 183 | end; | |
| 184 | }; | |
| 185 | ||
| 186 | ["Mesh"] = {
| |
| 187 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 188 | local Msh = Create(Mesh){
| |
| 189 | Parent = Part, | |
| 190 | Offset = OffSet, | |
| 191 | Scale = Scale, | |
| 192 | } | |
| 193 | if Mesh == "SpecialMesh" then | |
| 194 | Msh.MeshType = MeshType | |
| 195 | Msh.MeshId = MeshId | |
| 196 | end | |
| 197 | return Msh | |
| 198 | end; | |
| 199 | }; | |
| 200 | ||
| 201 | ["Mesh"] = {
| |
| 202 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 203 | local Msh = Create(Mesh){
| |
| 204 | Parent = Part, | |
| 205 | Offset = OffSet, | |
| 206 | Scale = Scale, | |
| 207 | } | |
| 208 | if Mesh == "SpecialMesh" then | |
| 209 | Msh.MeshType = MeshType | |
| 210 | Msh.MeshId = MeshId | |
| 211 | end | |
| 212 | return Msh | |
| 213 | end; | |
| 214 | }; | |
| 215 | ||
| 216 | ["Weld"] = {
| |
| 217 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 218 | local Weld = Create("Weld"){
| |
| 219 | Parent = Parent, | |
| 220 | Part0 = Part0, | |
| 221 | Part1 = Part1, | |
| 222 | C0 = C0, | |
| 223 | C1 = C1, | |
| 224 | } | |
| 225 | return Weld | |
| 226 | end; | |
| 227 | }; | |
| 228 | ||
| 229 | ["Sound"] = {
| |
| 230 | Create = function(id, par, vol, pit) | |
| 231 | coroutine.resume(coroutine.create(function() | |
| 232 | local S = Create("Sound"){
| |
| 233 | Volume = vol, | |
| 234 | Pitch = pit or 1, | |
| 235 | SoundId = id, | |
| 236 | Parent = par or workspace, | |
| 237 | } | |
| 238 | wait() | |
| 239 | S:play() | |
| 240 | game:GetService("Debris"):AddItem(S, 6)
| |
| 241 | end)) | |
| 242 | end; | |
| 243 | }; | |
| 244 | ||
| 245 | ["ParticleEmitter"] = {
| |
| 246 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 247 | local fp = Create("ParticleEmitter"){
| |
| 248 | Parent = Parent, | |
| 249 | Color = ColorSequence.new(Color1, Color2), | |
| 250 | LightEmission = LightEmission, | |
| 251 | Size = Size, | |
| 252 | Texture = Texture, | |
| 253 | Transparency = Transparency, | |
| 254 | ZOffset = ZOffset, | |
| 255 | Acceleration = Accel, | |
| 256 | Drag = Drag, | |
| 257 | LockedToPart = LockedToPart, | |
| 258 | VelocityInheritance = VelocityInheritance, | |
| 259 | EmissionDirection = EmissionDirection, | |
| 260 | Enabled = Enabled, | |
| 261 | Lifetime = LifeTime, | |
| 262 | Rate = Rate, | |
| 263 | Rotation = Rotation, | |
| 264 | RotSpeed = RotSpeed, | |
| 265 | Speed = Speed, | |
| 266 | VelocitySpread = VelocitySpread, | |
| 267 | } | |
| 268 | return fp | |
| 269 | end; | |
| 270 | }; | |
| 271 | ||
| 272 | CreateTemplate = {
| |
| 273 | ||
| 274 | }; | |
| 275 | } | |
| 276 | New = function(Object, Parent, Name, Data) | |
| 277 | local Object = Instance.new(Object) | |
| 278 | for Index, Value in pairs(Data or {}) do
| |
| 279 | Object[Index] = Value | |
| 280 | end | |
| 281 | Object.Parent = Parent | |
| 282 | Object.Name = Name | |
| 283 | return Object | |
| 284 | end | |
| 285 | ||
| 286 | function rayCast(Position, Direction, Range, Ignore) | |
| 287 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 288 | end | |
| 289 | ||
| 290 | FindNearestTorso = function(pos) | |
| 291 | local list = (game.Workspace:children()) | |
| 292 | local torso = nil | |
| 293 | local dist = 1000 | |
| 294 | local temp, human, temp2 = nil, nil, nil | |
| 295 | for x = 1, #list do | |
| 296 | temp2 = list[x] | |
| 297 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
| 298 | temp = temp2:findFirstChild("Torso")
| |
| 299 | human = temp2:findFirstChild("Humanoid")
| |
| 300 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
| 301 | local dohit = true | |
| 302 | if dohit == true then | |
| 303 | torso = temp | |
| 304 | dist = (temp.Position - pos).magnitude | |
| 305 | end | |
| 306 | end | |
| 307 | end | |
| 308 | end | |
| 309 | return torso, dist | |
| 310 | end | |
| 311 | ||
| 312 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 313 | if hit.Parent == nil then | |
| 314 | return | |
| 315 | end | |
| 316 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 317 | for _, v in pairs(hit.Parent:children()) do | |
| 318 | if v:IsA("Humanoid") then
| |
| 319 | h = v | |
| 320 | end | |
| 321 | end | |
| 322 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 323 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 324 | if hit.Parent.DebounceHit.Value == true then | |
| 325 | return | |
| 326 | end | |
| 327 | end | |
| 328 | local c = Create("ObjectValue"){
| |
| 329 | Name = "creator", | |
| 330 | Value = game:service("Players").LocalPlayer,
| |
| 331 | Parent = h, | |
| 332 | } | |
| 333 | game:GetService("Debris"):AddItem(c, .5)
| |
| 334 | if HitSound ~= nil and HitPitch ~= nil then | |
| 335 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 336 | end | |
| 337 | local Damage = math.random(minim, maxim) | |
| 338 | local blocked = false | |
| 339 | local block = hit.Parent:findFirstChild("Block")
| |
| 340 | if block ~= nil then | |
| 341 | if block.className == "IntValue" then | |
| 342 | if block.Value > 0 then | |
| 343 | blocked = true | |
| 344 | block.Value = block.Value - 1 | |
| 345 | print(block.Value) | |
| 346 | end | |
| 347 | end | |
| 348 | end | |
| 349 | if blocked == false then | |
| 350 | h.Health = h.Health - Damage | |
| 351 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
| |
| 352 | else | |
| 353 | h.Health = h.Health - (Damage / 2) | |
| 354 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
| |
| 355 | end | |
| 356 | if Type == "Knockdown" then | |
| 357 | local hum = hit.Parent.Humanoid | |
| 358 | hum.PlatformStand = true | |
| 359 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 360 | swait(1) | |
| 361 | HHumanoid.PlatformStand = false | |
| 362 | end), hum) | |
| 363 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 364 | local bodvol = Create("BodyVelocity"){
| |
| 365 | velocity = angle * knockback, | |
| 366 | P = 5000, | |
| 367 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 368 | Parent = hit, | |
| 369 | } | |
| 370 | local rl = Create("BodyAngularVelocity"){
| |
| 371 | P = 3000, | |
| 372 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 373 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 374 | Parent = hit, | |
| 375 | } | |
| 376 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 377 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 378 | elseif Type == "Normal" then | |
| 379 | local vp = Create("BodyVelocity"){
| |
| 380 | P = 500, | |
| 381 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 382 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 383 | } | |
| 384 | if knockback > 0 then | |
| 385 | vp.Parent = hit.Parent.Torso | |
| 386 | end | |
| 387 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 388 | elseif Type == "Up" then | |
| 389 | local bodyVelocity = Create("BodyVelocity"){
| |
| 390 | velocity = Vector3.new(0, 20, 0), | |
| 391 | P = 5000, | |
| 392 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 393 | Parent = hit, | |
| 394 | } | |
| 395 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 396 | elseif Type == "DarkUp" then | |
| 397 | coroutine.resume(coroutine.create(function() | |
| 398 | for i = 0, 1, 0.1 do | |
| 399 | swait() | |
| 400 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 401 | end | |
| 402 | end)) | |
| 403 | local bodyVelocity = Create("BodyVelocity"){
| |
| 404 | velocity = Vector3.new(0, 20, 0), | |
| 405 | P = 5000, | |
| 406 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 407 | Parent = hit, | |
| 408 | } | |
| 409 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 410 | elseif Type == "Snare" then | |
| 411 | local bp = Create("BodyPosition"){
| |
| 412 | P = 2000, | |
| 413 | D = 100, | |
| 414 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 415 | position = hit.Parent.Torso.Position, | |
| 416 | Parent = hit.Parent.Torso, | |
| 417 | } | |
| 418 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 419 | elseif Type == "Freeze" then | |
| 420 | local BodPos = Create("BodyPosition"){
| |
| 421 | P = 50000, | |
| 422 | D = 1000, | |
| 423 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 424 | position = hit.Parent.Torso.Position, | |
| 425 | Parent = hit.Parent.Torso, | |
| 426 | } | |
| 427 | local BodGy = Create("BodyGyro") {
| |
| 428 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 429 | P = 20e+003, | |
| 430 | Parent = hit.Parent.Torso, | |
| 431 | cframe = hit.Parent.Torso.CFrame, | |
| 432 | } | |
| 433 | hit.Parent.Torso.Anchored = true | |
| 434 | coroutine.resume(coroutine.create(function(Part) | |
| 435 | swait(1.5) | |
| 436 | Part.Anchored = false | |
| 437 | end), hit.Parent.Torso) | |
| 438 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 439 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 440 | end | |
| 441 | local debounce = Create("BoolValue"){
| |
| 442 | Name = "DebounceHit", | |
| 443 | Parent = hit.Parent, | |
| 444 | Value = true, | |
| 445 | } | |
| 446 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 447 | c = Create("ObjectValue"){
| |
| 448 | Name = "creator", | |
| 449 | Value = Player, | |
| 450 | Parent = h, | |
| 451 | } | |
| 452 | game:GetService("Debris"):AddItem(c, .5)
| |
| 453 | end | |
| 454 | end | |
| 455 | ||
| 456 | function ShowDamage(Pos, Text, Time, Color) | |
| 457 | local Rate = (1 / 30) | |
| 458 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 459 | local Text = (Text or "") | |
| 460 | local Time = (Time or 2) | |
| 461 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 462 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 463 | EffectPart.Anchored = true | |
| 464 | local BillboardGui = Create("BillboardGui"){
| |
| 465 | Size = UDim2.new(3, 0, 3, 0), | |
| 466 | Adornee = EffectPart, | |
| 467 | Parent = EffectPart, | |
| 468 | } | |
| 469 | local TextLabel = Create("TextLabel"){
| |
| 470 | BackgroundTransparency = 1, | |
| 471 | Size = UDim2.new(1, 0, 1, 0), | |
| 472 | Text = Text, | |
| 473 | Font = "SciFi", | |
| 474 | TextColor3 = Color, | |
| 475 | TextScaled = true, | |
| 476 | Parent = BillboardGui, | |
| 477 | } | |
| 478 | game.Debris:AddItem(EffectPart, (Time)) | |
| 479 | EffectPart.Parent = game:GetService("Workspace")
| |
| 480 | delay(0, function() | |
| 481 | local Frames = (Time / Rate) | |
| 482 | for Frame = 1, Frames do | |
| 483 | wait(Rate) | |
| 484 | local Percent = (Frame / Frames) | |
| 485 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 486 | TextLabel.TextTransparency = Percent | |
| 487 | end | |
| 488 | if EffectPart and EffectPart.Parent then | |
| 489 | EffectPart:Destroy() | |
| 490 | end | |
| 491 | end) | |
| 492 | end | |
| 493 | ||
| 494 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
| 495 | for _, c in pairs(workspace:children()) do | |
| 496 | local hum = c:findFirstChild("Humanoid")
| |
| 497 | if hum ~= nil then | |
| 498 | local head = c:findFirstChild("Torso")
| |
| 499 | if head ~= nil then | |
| 500 | local targ = head.Position - Part.Position | |
| 501 | local mag = targ.magnitude | |
| 502 | if mag <= Magnitude and c.Name ~= Player.Name then | |
| 503 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
| 504 | end | |
| 505 | end | |
| 506 | end | |
| 507 | end | |
| 508 | end | |
| 509 | function UltraMagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) -- kek | |
| 510 | for _, c in pairs(workspace:children()) do | |
| 511 | local hum = c:findFirstChild("Humanoid")
| |
| 512 | if hum ~= nil then | |
| 513 | local head = c:findFirstChild("Torso")
| |
| 514 | if head ~= nil then | |
| 515 | local targ = head.Position - Part.Position | |
| 516 | local mag = targ.magnitude | |
| 517 | if mag <= Magnitude and c.Name ~= Player.Name then | |
| 518 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
| 519 | head.Size = head.Size + Vector3.new(0.01, 0.01, 0.01) | |
| 520 | end | |
| 521 | end | |
| 522 | end | |
| 523 | end | |
| 524 | end | |
| 525 | EffectModel = Create("Model"){
| |
| 526 | Parent = Character, | |
| 527 | Name = "Effects", | |
| 528 | } | |
| 529 | ||
| 530 | Effects = {
| |
| 531 | Block = {
| |
| 532 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 533 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 534 | prt.Anchored = true | |
| 535 | prt.CFrame = cframe | |
| 536 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 537 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 538 | if Type == 1 or Type == nil then | |
| 539 | table.insert(Effects, {
| |
| 540 | prt, | |
| 541 | "Block1", | |
| 542 | delay, | |
| 543 | x3, | |
| 544 | y3, | |
| 545 | z3, | |
| 546 | msh | |
| 547 | }) | |
| 548 | elseif Type == 2 then | |
| 549 | table.insert(Effects, {
| |
| 550 | prt, | |
| 551 | "Block2", | |
| 552 | delay, | |
| 553 | x3, | |
| 554 | y3, | |
| 555 | z3, | |
| 556 | msh | |
| 557 | }) | |
| 558 | end | |
| 559 | end; | |
| 560 | }; | |
| 561 | ||
| 562 | Cylinder = {
| |
| 563 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 564 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 565 | prt.Anchored = true | |
| 566 | prt.CFrame = cframe | |
| 567 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 568 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 569 | table.insert(Effects, {
| |
| 570 | prt, | |
| 571 | "Cylinder", | |
| 572 | delay, | |
| 573 | x3, | |
| 574 | y3, | |
| 575 | z3, | |
| 576 | msh | |
| 577 | }) | |
| 578 | end; | |
| 579 | }; | |
| 580 | Head = {
| |
| 581 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 582 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 583 | prt.Anchored = true | |
| 584 | prt.CFrame = cframe | |
| 585 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 586 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 587 | table.insert(Effects, {
| |
| 588 | prt, | |
| 589 | "Cylinder", | |
| 590 | delay, | |
| 591 | x3, | |
| 592 | y3, | |
| 593 | z3, | |
| 594 | msh | |
| 595 | }) | |
| 596 | end; | |
| 597 | }; | |
| 598 | ||
| 599 | Sphere = {
| |
| 600 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 601 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 602 | prt.Anchored = true | |
| 603 | prt.CFrame = cframe | |
| 604 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 605 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 606 | table.insert(Effects, {
| |
| 607 | prt, | |
| 608 | "Cylinder", | |
| 609 | delay, | |
| 610 | x3, | |
| 611 | y3, | |
| 612 | z3, | |
| 613 | msh | |
| 614 | }) | |
| 615 | end; | |
| 616 | }; | |
| 617 | ||
| 618 | Elect = {
| |
| 619 | Create = function(cff, x, y, z) | |
| 620 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
| |
| 621 | prt.Anchored = true | |
| 622 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
| 623 | prt.CFrame = CFrame.new(prt.Position) | |
| 624 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 625 | local xval = math.random() / 2 | |
| 626 | local yval = math.random() / 2 | |
| 627 | local zval = math.random() / 2 | |
| 628 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 629 | table.insert(Effects, {
| |
| 630 | prt, | |
| 631 | "Elec", | |
| 632 | 0.1, | |
| 633 | x, | |
| 634 | y, | |
| 635 | z, | |
| 636 | xval, | |
| 637 | yval, | |
| 638 | zval | |
| 639 | }) | |
| 640 | end; | |
| 641 | ||
| 642 | }; | |
| 643 | ||
| 644 | Ring = {
| |
| 645 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 646 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 647 | prt.Anchored = true | |
| 648 | prt.CFrame = cframe | |
| 649 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 650 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 651 | table.insert(Effects, {
| |
| 652 | prt, | |
| 653 | "Cylinder", | |
| 654 | delay, | |
| 655 | x3, | |
| 656 | y3, | |
| 657 | z3, | |
| 658 | msh | |
| 659 | }) | |
| 660 | end; | |
| 661 | }; | |
| 662 | ||
| 663 | ||
| 664 | Wave = {
| |
| 665 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 666 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 667 | prt.Anchored = true | |
| 668 | prt.CFrame = cframe | |
| 669 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 670 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 671 | table.insert(Effects, {
| |
| 672 | prt, | |
| 673 | "Cylinder", | |
| 674 | delay, | |
| 675 | x3, | |
| 676 | y3, | |
| 677 | z3, | |
| 678 | msh | |
| 679 | }) | |
| 680 | end; | |
| 681 | }; | |
| 682 | ||
| 683 | Break = {
| |
| 684 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 685 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 686 | prt.Anchored = true | |
| 687 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 688 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 689 | local num = math.random(10, 50) / 1000 | |
| 690 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 691 | table.insert(Effects, {
| |
| 692 | prt, | |
| 693 | "Shatter", | |
| 694 | num, | |
| 695 | prt.CFrame, | |
| 696 | math.random() - math.random(), | |
| 697 | 0, | |
| 698 | math.random(50, 100) / 100 | |
| 699 | }) | |
| 700 | end; | |
| 701 | }; | |
| 702 | ||
| 703 | Fire = {
| |
| 704 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
| 705 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 706 | prt.Anchored = true | |
| 707 | prt.CFrame = cframe | |
| 708 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 709 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 710 | table.insert(Effects, {
| |
| 711 | prt, | |
| 712 | "Fire", | |
| 713 | delay, | |
| 714 | 1, | |
| 715 | 1, | |
| 716 | 1, | |
| 717 | msh | |
| 718 | }) | |
| 719 | end; | |
| 720 | }; | |
| 721 | ||
| 722 | FireWave = {
| |
| 723 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 724 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
| 725 | prt.Anchored = true | |
| 726 | prt.CFrame = cframe | |
| 727 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 728 | local d = Create("Decal"){
| |
| 729 | Parent = prt, | |
| 730 | Texture = "rbxassetid://26356434", | |
| 731 | Face = "Top", | |
| 732 | } | |
| 733 | local d = Create("Decal"){
| |
| 734 | Parent = prt, | |
| 735 | Texture = "rbxassetid://26356434", | |
| 736 | Face = "Bottom", | |
| 737 | } | |
| 738 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 739 | table.insert(Effects, {
| |
| 740 | prt, | |
| 741 | "FireWave", | |
| 742 | 1, | |
| 743 | 30, | |
| 744 | math.random(400, 600) / 100, | |
| 745 | msh | |
| 746 | }) | |
| 747 | end; | |
| 748 | }; | |
| 749 | ||
| 750 | Lightning = {
| |
| 751 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
| 752 | local magz = (p0 - p1).magnitude | |
| 753 | local curpos = p0 | |
| 754 | local trz = {
| |
| 755 | -ofs, | |
| 756 | ofs | |
| 757 | } | |
| 758 | for i = 1, tym do | |
| 759 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
| 760 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
| 761 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
| 762 | li.Material = "Neon" | |
| 763 | if tym == i then | |
| 764 | local magz2 = (curpos - p1).magnitude | |
| 765 | li.Size = Vector3.new(th, th, magz2) | |
| 766 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
| 767 | table.insert(Effects, {
| |
| 768 | li, | |
| 769 | "Disappear", | |
| 770 | last | |
| 771 | }) | |
| 772 | else | |
| 773 | do | |
| 774 | do | |
| 775 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
| 776 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
| 777 | game.Debris:AddItem(li, 10) | |
| 778 | table.insert(Effects, {
| |
| 779 | li, | |
| 780 | "Disappear", | |
| 781 | last | |
| 782 | }) | |
| 783 | end | |
| 784 | end | |
| 785 | end | |
| 786 | end | |
| 787 | end | |
| 788 | }; | |
| 789 | ||
| 790 | EffectTemplate = {
| |
| 791 | ||
| 792 | }; | |
| 793 | } | |
| 794 | function hahahohoho(Part, Dmg) | |
| 795 | sp = Part.Position | |
| 796 | dirr = Part.CFrame * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0) | |
| 797 | local hit, pos = rayCast(sp, dirr.lookVector, 500, Character) | |
| 798 | local las = Instance.new("Part", Character)
| |
| 799 | las.Anchored = true | |
| 800 | las.Locked = true | |
| 801 | las.CanCollide = false | |
| 802 | las.TopSurface = 0 | |
| 803 | las.BottomSurface = 0 | |
| 804 | las.BrickColor = BrickColor.new("Really black")
| |
| 805 | las.Size = Vector3.new(1, 1, 1) | |
| 806 | las.CFrame = CFrame.new((Part.Position + pos) / 2, pos) * CFrame.Angles(math.rad(90), 0, 0) | |
| 807 | local msh = Instance.new("SpecialMesh", las)
| |
| 808 | mag = (Part.Position - pos).magnitude | |
| 809 | msh.Scale = Vector3.new(0.1, mag, 0.1) | |
| 810 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 811 | for i = 0, 3, 0.1 do | |
| 812 | wait() | |
| 813 | Part.Transparency = Part.Transparency + 0.03 | |
| 814 | Mesh.Scale = Mesh.Scale + Vector3.new(0.5, 0.7, 0.5) | |
| 815 | end | |
| 816 | Part.Parent = nil | |
| 817 | end), las, msh) | |
| 818 | if pos ~= nil then | |
| 819 | local las2 = Instance.new("Part", Character)
| |
| 820 | las2.Anchored = true | |
| 821 | las2.Locked = true | |
| 822 | las2.CanCollide = false | |
| 823 | las2.TopSurface = 0 | |
| 824 | las2.BottomSurface = 0 | |
| 825 | las2.Transparency = 1 | |
| 826 | las2.BrickColor = BrickColor.new("Really black")
| |
| 827 | las2.Size = Vector3.new(1, 1, 1) | |
| 828 | las2.CFrame = CFrame.new(pos) * CFrame.Angles(math.rad(90), 0, 0) | |
| 829 | local msh = Instance.new("SpecialMesh", las2)
| |
| 830 | msh.MeshType = "Sphere" | |
| 831 | mag = (Part.Position - pos).magnitude | |
| 832 | msh.Scale = Vector3.new(0.1, 0.1, 0.1) | |
| 833 | Effects.Ring.Create(BrickColor.new("Really black"), las2.CFrame * CFrame.Angles(math.random(-4,4),math.random(-4,4),math.random(-4,4)), 8, 8, 8, 2.5, 2.5, 2.5, 0.04)
| |
| 834 | Effects.Sphere.Create(BrickColor.new("Really black"), las2.CFrame, 6, 6, 6, 9, 9, 9, 0.04)
| |
| 835 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=228343252", las2, 1.2, 0.9)
| |
| 836 | UltraMagnitudeDamage(las2, 20, 100, 100, math.random(1, 5), "Normal", "http://www.roblox.com/asset/?id=228343252", 1) | |
| 837 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 838 | for i = 0, 3, 0.1 do | |
| 839 | wait() | |
| 840 | Part.Transparency = Part.Transparency + 1 | |
| 841 | Mesh.Scale = Mesh.Scale + Vector3.new(0, 0, 0) | |
| 842 | end | |
| 843 | Part.Parent = nil | |
| 844 | end), las2, msh) | |
| 845 | end | |
| 846 | if hit ~= nil and pos ~= nil then | |
| 847 | if hit.Parent.className == "Hat" then | |
| 848 | hit:BreakJoints() | |
| 849 | hit.Velocity = Vector3.new(math.random(-5, 5), 20, math.random(-5, 5)) | |
| 850 | end | |
| 851 | if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
| |
| 852 | hit.Parent.Humanoid:TakeDamage(Dmg) | |
| 853 | end | |
| 854 | end | |
| 855 | end | |
| 856 | function attackone() | |
| 857 | attack = true | |
| 858 | local ref = New("Part",Character,"ref",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-63.7534943, 0.396845818, -9.92230225, -1, 0, 0, 0, 0.00350399944, -0.999993861, 0, -0.999993861, -0.00350399921),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
| |
| 859 | mot = New("Weld",ref,"mot",{Part0 = ref,Part1 = RootPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.00350399944, -0.999993861, 0, -0.999993861, -0.00350399921),C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 860 | ||
| 861 | for i = 0, 1, 0.1 do | |
| 862 | swait() | |
| 863 | PlayAnimationFromTable({
| |
| 864 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 865 | CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 866 | CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 867 | CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 868 | CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 869 | CFrame.new(-0.5, -2, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 870 | }, .3, false) | |
| 871 | end | |
| 872 | hahahohoho(ref, 100) | |
| 873 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=156572165", Character, 1, .6)
| |
| 874 | attack = false | |
| 875 | wait(1) | |
| 876 | ref:Remove() | |
| 877 | end | |
| 878 | function spamrein() | |
| 879 | attack = true | |
| 880 | local ref1 = New("Part",EffectModel,"ref1",{Anchored = true,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-55.9288712, 27.204155, -45.3742905, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
| |
| 881 | local ref2 = New("Part",EffectModel,"ref2",{Anchored = true,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-55.9288712, 27.204155, -45.3742905, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
| |
| 882 | for i = 0, 1, 0.1 do | |
| 883 | swait() | |
| 884 | PlayAnimationFromTable({
| |
| 885 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 886 | CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 887 | CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 888 | CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 889 | CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 890 | CFrame.new(-0.5, -2, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 891 | }, .3, false) | |
| 892 | end | |
| 893 | for i = 0, 8 do | |
| 894 | swait(3) | |
| 895 | ref1.CFrame = RootPart.CFrame * CFrame.new(math.random(-30,30),50,math.random(-30,30)) * CFrame.Angles(math.rad(math.random(-25,25)),0,math.rad(math.random(-25,25))) | |
| 896 | hahahohoho(ref1, 100) | |
| 897 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=156572165", ref1, 1, .6)
| |
| 898 | wait(.05) | |
| 899 | ref2.CFrame = RootPart.CFrame * CFrame.new(math.random(-30,30),50,math.random(-30,30)) * CFrame.Angles(math.rad(math.random(-25,25)),0,math.rad(math.random(-25,25))) | |
| 900 | hahahohoho(ref2, 100) | |
| 901 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=156572165", ref2, 1, .6)
| |
| 902 | wait(.05) | |
| 903 | end | |
| 904 | attack = false | |
| 905 | end | |
| 906 | function spamspin() | |
| 907 | attack = true | |
| 908 | local ref3 = New("Part",EffectModel,"ref3",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-55.9288712, 27.204155, -45.3742905, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
| |
| 909 | local ref4 = New("Part",EffectModel,"ref4",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-55.9288712, 27.204155, -45.3742905, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
| |
| 910 | moter1 = New("Motor",ref3,"mot",{Part0 = LeftArm,Part1 = ref3,})
| |
| 911 | moter2 = New("Motor",ref4,"mot",{Part0 = RightArm,Part1 = ref4,})
| |
| 912 | for i = 0, 1, 0.1 do | |
| 913 | swait() | |
| 914 | PlayAnimationFromTable({
| |
| 915 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 916 | CFrame.new(0, 1.49998045, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 917 | CFrame.new(2.00000072, 0.500000775, 0, -6.33299351e-007, -1.00000048, 0, 1.00000048, -6.33299351e-007, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 918 | CFrame.new(-1.99999726, 0.500000834, 0, -2.38418579e-007, 1.0000006, 0, -1.00000048, -3.7252903e-007, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 919 | CFrame.new(0.5, -1.99999619, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 920 | CFrame.new(-0.5, -1.99999619, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 921 | }, .3, false) | |
| 922 | end | |
| 923 | coroutine.wrap(function() | |
| 924 | for i = 0, 18 do | |
| 925 | swait(2) | |
| 926 | hahahohoho(ref3, 100) | |
| 927 | hahahohoho(ref4, 100) | |
| 928 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=156572165", RootPart, 1, .6)
| |
| 929 | end | |
| 930 | end)() | |
| 931 | for i = 0, 7, 0.1 do | |
| 932 | swait() | |
| 933 | PlayAnimationFromTable({
| |
| 934 | CFrame.new(0, -0.500001013, 7.62939453e-006, 1, 0, 0, 0, 0, -1, 0, 1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(sine * 25), 0), | |
| 935 | CFrame.new(0, 1.4999733, -9.00030136e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 936 | CFrame.new(2, 0.499996185, -1.40070915e-005, 0, -1, 0, 1, 0, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 937 | CFrame.new(-1.99999237, 0.499996185, -1.40070915e-005, 0, 1, 0, -1, 0, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 938 | CFrame.new(0.5, -1.99998474, -2.02655792e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 939 | CFrame.new(-0.5, -1.99998474, -2.02655792e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 940 | }, .3, false) | |
| 941 | moter1.C0 = clerp(moter1.C0, CFrame.new(1.07955907e-006, -1.10001731, 0, 1.0000031, 3.13669534e-006, 0, -3.00258512e-006, 1.00000322, -0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
| 942 | moter2.C0 = clerp(moter2.C0, CFrame.new(-2.22906492e-005, -1.10000086, 1.03585517e-005, -1.00000048, 4.00841191e-006, -1.0410066e-011, 4.00840509e-006, 1.00000215, -2.61515493e-006, 1.75116303e-014, -2.48104334e-006, -1.00000179) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
| 943 | end | |
| 944 | attack = false | |
| 945 | end | |
| 946 | function criufkinbastard() | |
| 947 | Humanoid.WalkSpeed = 0 | |
| 948 | Humanoid.JumpPower = 0 | |
| 949 | coroutine.wrap(function() | |
| 950 | attack = true | |
| 951 | local txt = Instance.new("BillboardGui", Character)
| |
| 952 | txt.Adornee = game.Players.LocalPlayer.Character.Head | |
| 953 | txt.Name = "_status" | |
| 954 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 955 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 956 | local text = Instance.new("TextLabel", txt)
| |
| 957 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 958 | text.FontSize = "Size24" | |
| 959 | text.TextScaled = true | |
| 960 | text.TextTransparency = 1 | |
| 961 | text.BackgroundTransparency = 1 | |
| 962 | text.TextStrokeTransparency = 1 | |
| 963 | text.Font = "Garamond" | |
| 964 | text.TextStrokeColor3 = Color3.new(1,1,1) | |
| 965 | text.TextColor3 = Color3.new(0, 0, 0) | |
| 966 | text.Text = "I'm scared..." | |
| 967 | ||
| 968 | local text2 = Instance.new("TextLabel", txt)
| |
| 969 | text2.Size = UDim2.new(10, 0, 7, 0) | |
| 970 | text2.FontSize = "Size24" | |
| 971 | text2.TextScaled = true | |
| 972 | text2.TextTransparency = 1 | |
| 973 | text2.BackgroundTransparency = 1 | |
| 974 | text2.TextStrokeTransparency = 1 | |
| 975 | text2.Font = "Garamond" | |
| 976 | text2.TextStrokeColor3 = Color3.new(1,1,1) | |
| 977 | text2.TextColor3 = Color3.new(0, 0, 0) | |
| 978 | text2.Text = "Why is this.. Happening to me?..." | |
| 979 | ||
| 980 | local text3 = Instance.new("TextLabel", txt)
| |
| 981 | text3.Size = UDim2.new(10, 0, 7, 0) | |
| 982 | text3.FontSize = "Size24" | |
| 983 | text3.TextScaled = true | |
| 984 | text3.TextTransparency = 1 | |
| 985 | text3.BackgroundTransparency = 1 | |
| 986 | text3.TextStrokeTransparency = 1 | |
| 987 | text3.Font = "Garamond" | |
| 988 | text3.TextStrokeColor3 = Color3.new(1,1,1) | |
| 989 | text3.TextColor3 = Color3.new(0, 0, 0) | |
| 990 | text3.Text = "Should i be afraid...?" | |
| 991 | ||
| 992 | local text4 = Instance.new("TextLabel", txt)
| |
| 993 | text4.Size = UDim2.new(10, 0, 7, 0) | |
| 994 | text4.FontSize = "Size24" | |
| 995 | text4.TextScaled = true | |
| 996 | text4.TextTransparency = 1 | |
| 997 | text4.BackgroundTransparency = 1 | |
| 998 | text4.TextStrokeTransparency = 1 | |
| 999 | text4.Font = "Garamond" | |
| 1000 | text4.TextStrokeColor3 = Color3.new(1,1,1) | |
| 1001 | text4.TextColor3 = Color3.new(0, 0, 0) | |
| 1002 | text4.Text = "No..." | |
| 1003 | ||
| 1004 | local text5 = Instance.new("TextLabel", txt)
| |
| 1005 | text5.Size = UDim2.new(10, 0, 7, 0) | |
| 1006 | text5.FontSize = "Size24" | |
| 1007 | text5.TextScaled = true | |
| 1008 | text5.TextTransparency = 1 | |
| 1009 | text5.BackgroundTransparency = 1 | |
| 1010 | text5.TextStrokeTransparency = 1 | |
| 1011 | text5.Font = "Garamond" | |
| 1012 | text5.TextStrokeColor3 = Color3.new(1,0,0) | |
| 1013 | text5.TextColor3 = Color3.new(0, 0, 0) | |
| 1014 | text5.Text = "It's just who i am.." | |
| 1015 | ||
| 1016 | ||
| 1017 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=191006402", RootPart, 3, 1)
| |
| 1018 | while wait() and text and text.TextTransparency >= 0 do | |
| 1019 | text.TextStrokeTransparency = text.TextStrokeTransparency - .05 | |
| 1020 | text.TextTransparency = text.TextTransparency - .05 | |
| 1021 | ||
| 1022 | end | |
| 1023 | wait(3) | |
| 1024 | while wait() and text and text.TextTransparency <= 1 do | |
| 1025 | text.TextStrokeTransparency = text.TextStrokeTransparency + .05 | |
| 1026 | text.TextTransparency = text.TextTransparency + .05 | |
| 1027 | text.Position = text.Position - UDim2.new(0,0,0,1) | |
| 1028 | text.Rotation = text.Rotation - 1 | |
| 1029 | text2.TextStrokeTransparency = text2.TextStrokeTransparency - .05 | |
| 1030 | text2.TextTransparency = text2.TextTransparency - .05 | |
| 1031 | end | |
| 1032 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=191006402", RootPart, 3, 1)
| |
| 1033 | wait(3) | |
| 1034 | while wait() and text2 and text2.TextTransparency <= 1 do | |
| 1035 | text2.TextStrokeTransparency = text2.TextStrokeTransparency + .05 | |
| 1036 | text2.TextTransparency = text2.TextTransparency + .05 | |
| 1037 | text2.Position = text2.Position - UDim2.new(0,0,0,1) | |
| 1038 | text2.Rotation = text2.Rotation - 1 | |
| 1039 | text3.TextStrokeTransparency = text3.TextStrokeTransparency - .05 | |
| 1040 | text3.TextTransparency = text3.TextTransparency - .05 | |
| 1041 | end | |
| 1042 | wait(3) | |
| 1043 | while wait() and text3 and text3.TextTransparency <= 1 do | |
| 1044 | text3.TextStrokeTransparency = text3.TextStrokeTransparency + .05 | |
| 1045 | text3.TextTransparency = text3.TextTransparency + .05 | |
| 1046 | text3.Position = text3.Position - UDim2.new(0,0,0,1) | |
| 1047 | text3.Rotation = text3.Rotation - 1 | |
| 1048 | text4.TextStrokeTransparency = text4.TextStrokeTransparency - .05 | |
| 1049 | text4.TextTransparency = text4.TextTransparency - .05 | |
| 1050 | end | |
| 1051 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=191006402", RootPart, 3, 1)
| |
| 1052 | wait(1) | |
| 1053 | while wait() and text4 and text4.TextTransparency <= 1 do | |
| 1054 | text4.TextStrokeTransparency = text4.TextStrokeTransparency + .05 | |
| 1055 | text4.TextTransparency = text4.TextTransparency + .05 | |
| 1056 | text4.Position = text4.Position - UDim2.new(0,0,0,1) | |
| 1057 | text4.Rotation = text4.Rotation - 1 | |
| 1058 | text5.TextStrokeTransparency = text5.TextStrokeTransparency - .05 | |
| 1059 | text5.TextTransparency = text5.TextTransparency - .05 | |
| 1060 | end | |
| 1061 | wait(3) | |
| 1062 | while wait() and text5 and text5.TextTransparency <= 1 do | |
| 1063 | text5.TextStrokeTransparency = text5.TextStrokeTransparency + .05 | |
| 1064 | text5.TextTransparency = text5.TextTransparency + .05 | |
| 1065 | text5.Position = text5.Position - UDim2.new(math.random(-0.3,0.3),math.random(-5,5),math.random(-0.3,0.3),math.random(-5,5)) | |
| 1066 | text5.Rotation = text5.Rotation - 1 | |
| 1067 | spooky2.Volume = spooky2.Volume - 0.05 | |
| 1068 | end | |
| 1069 | spooky:Play() | |
| 1070 | text:Remove() | |
| 1071 | text2:Remove() | |
| 1072 | text3:Remove() | |
| 1073 | text4:Remove() | |
| 1074 | text5:Remove() | |
| 1075 | end)() | |
| 1076 | for i = 0, 51, 0.1 do | |
| 1077 | swait() | |
| 1078 | PlayAnimationFromTable({
| |
| 1079 | CFrame.new(-0, -2.01999879, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1080 | CFrame.new(-0.100006104, 1.64000487, -3.69548798e-006, 1, 0, 0, 0, 0.891016304, 0.453991741, 0, -0.453991264, 0.891006649) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1081 | CFrame.new(0.950131536, 1.02000284, -0.609929323, 0.838677049, 0.544629633, 1.82800829e-006, 0.280503511, -0.431945533, -0.857170463, -0.466839492, 0.718889475, -0.515032887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1082 | CFrame.new(-1.01001573, 1.08999729, -0.649995506, 0.743156135, -0.669118106, 5.49372999e-006, -0.324383408, -0.360283762, -0.874626398, 0.585230291, 0.649981976, -0.484797955) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1083 | CFrame.new(0.5, -0.169970214, -1.0898838, 1, 0, -0, 0, 0.681989849, -0.73136127, 0, 0.73136127, 0.681989849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1084 | CFrame.new(-0.549926758, -0.149971083, -1.56995773, 1, 0, -0, 0, 0.1736864, -0.984801233, 0, 0.984801233, 0.1736864) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1085 | }, .1, false) | |
| 1086 | end | |
| 1087 | for i = 0, 5, 0.1 do | |
| 1088 | swait() | |
| 1089 | PlayAnimationFromTable({
| |
| 1090 | CFrame.new(-0.0981965065, -1.31277657, -0.54871279, 0.808166862, -0.196366429, -0.555253625, 0.575620949, 0.0638884008, 0.815217137, -0.124606982, -0.97844708, 0.164665088) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1091 | CFrame.new(0.0582410395, 1.44129539, 0.0734805763, 0.934516311, 2.10106373e-006, 0.355920374, 0.121625632, 0.939799547, -0.319349885, -0.334494382, 0.34172672, 0.878257751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1092 | CFrame.new(0.759254932, 0.609628737, -1.37132394, 0.887519658, 0.460769922, 5.49852848e-006, 0.0474366248, -0.0913589746, -0.994687736, -0.458321631, 0.882805049, -0.102940291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1093 | CFrame.new(-1.522138, 1.1763432, -0.233797818, 0.654816628, 0.623950124, -0.426499099, 0.0684916377, -0.610978603, -0.788678765, -0.752677917, 0.487228334, -0.44281441) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1094 | CFrame.new(0.55273962, -1.8331666, -0.853646398, 0.994906187, -2.04518437e-006, 0.100805953, 0.0784842819, 0.627576351, -0.774589181, -0.0632617697, 0.778555214, 0.624379694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1095 | CFrame.new(-0.663739324, -1.72484899, -0.279409111, 0.936938882, 0.336636096, -0.0939244553, -0.32966578, 0.762038469, -0.557331204, -0.116043702, 0.553148985, 0.824960768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1096 | }, .05, false) | |
| 1097 | end | |
| 1098 | for i = 0, 5, 0.1 do | |
| 1099 | swait() | |
| 1100 | PlayAnimationFromTable({
| |
| 1101 | CFrame.new(0, -0.0442145504, -0.205582842, 1, 0, 0, 0, 0.911569417, 0.411146224, 0, -0.411146194, 0.911569417) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1102 | CFrame.new(0, 1.446419, -0.149725705, 1, 0, 0, 0, 0.941553891, 0.336862653, 0, -0.336862624, 0.94155395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1103 | CFrame.new(1.62312984, 0.0405562371, -0.126877204, 0.987515867, -0.155472979, 0.0253103133, 0.157519713, 0.974684954, -0.158671856, -3.94880772e-007, 0.160677835, 0.987006903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1104 | CFrame.new(-1.62933123, 0.039488472, -0.0764760524, 0.982997239, 0.18362084, -1.8598115e-008, -0.180242166, 0.964909732, -0.190950453, -0.0350624695, 0.187703788, 0.981599748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1105 | CFrame.new(0.50331378, -2.03031564, -0.386381626, 0.994077384, -0.100885771, 0.0404032469, 0.108675495, 0.922825038, -0.369572222, -5.43892384e-007, 0.371774226, 0.92832315) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1106 | CFrame.new(-0.610246539, -1.9785527, -0.533763826, 0.991280973, 0.13176541, 7.16808756e-007, -0.118788213, 0.893654883, -0.432747513, -0.057021793, 0.428974301, 0.901515245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1107 | }, .05, false) | |
| 1108 | end | |
| 1109 | for i = 0, 2 do | |
| 1110 | for i = 0, 1, 0.1 do | |
| 1111 | swait() | |
| 1112 | PlayAnimationFromTable({
| |
| 1113 | CFrame.new(0, -0.0442145504, -0.205582842, 1, 0, 0, 0, 0.911569417, 0.411146224, 0, -0.411146194, 0.911569417) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1114 | CFrame.new(5.51342964e-007, 1.44641995, -0.149724424, 0.782274365, -6.99407749e-008, -0.622934043, 0.209844083, 0.941553354, 0.263520032, 0.586525559, -0.336863965, 0.736553073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1115 | CFrame.new(1.62312984, 0.0405562371, -0.126877204, 0.987515867, -0.155472979, 0.0253103133, 0.157519713, 0.974684954, -0.158671856, -3.94880772e-007, 0.160677835, 0.987006903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1116 | CFrame.new(-1.62933123, 0.039488472, -0.0764760524, 0.982997239, 0.18362084, -1.8598115e-008, -0.180242166, 0.964909732, -0.190950453, -0.0350624695, 0.187703788, 0.981599748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1117 | CFrame.new(0.50331378, -2.03031564, -0.386381626, 0.994077384, -0.100885771, 0.0404032469, 0.108675495, 0.922825038, -0.369572222, -5.43892384e-007, 0.371774226, 0.92832315) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1118 | CFrame.new(-0.610246539, -1.9785527, -0.533763826, 0.991280973, 0.13176541, 7.16808756e-007, -0.118788213, 0.893654883, -0.432747513, -0.057021793, 0.428974301, 0.901515245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1119 | }, .3, false) | |
| 1120 | end | |
| 1121 | for i = 0, 1, 0.1 do | |
| 1122 | swait() | |
| 1123 | PlayAnimationFromTable({
| |
| 1124 | CFrame.new(0, -0.0442145504, -0.205582842, 1, 0, 0, 0, 0.911569417, 0.411146224, 0, -0.411146194, 0.911569417) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1125 | CFrame.new(1.78813934e-007, 1.4464184, -0.149724573, 0.864948869, -2.57774872e-007, 0.501860023, -0.169061571, 0.941551089, 0.291375846, -0.472526848, -0.336870432, 0.81439352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1126 | CFrame.new(1.62312984, 0.0405562371, -0.126877204, 0.987515867, -0.155472979, 0.0253103133, 0.157519713, 0.974684954, -0.158671856, -3.94880772e-007, 0.160677835, 0.987006903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1127 | CFrame.new(-1.62933123, 0.039488472, -0.0764760524, 0.982997239, 0.18362084, -1.8598115e-008, -0.180242166, 0.964909732, -0.190950453, -0.0350624695, 0.187703788, 0.981599748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1128 | CFrame.new(0.50331378, -2.03031564, -0.386381626, 0.994077384, -0.100885771, 0.0404032469, 0.108675495, 0.922825038, -0.369572222, -5.43892384e-007, 0.371774226, 0.92832315) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1129 | CFrame.new(-0.610246539, -1.9785527, -0.533763826, 0.991280973, 0.13176541, 7.16808756e-007, -0.118788213, 0.893654883, -0.432747513, -0.057021793, 0.428974301, 0.901515245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1130 | }, .3, false) | |
| 1131 | end | |
| 1132 | end | |
| 1133 | Humanoid.WalkSpeed = 16 | |
| 1134 | Humanoid.JumpPower = 50 | |
| 1135 | attack = false | |
| 1136 | end | |
| 1137 | criufkinbastard() | |
| 1138 | Mouse.Button1Down:connect(function() | |
| 1139 | if attack == false and attacktype == 1 then | |
| 1140 | attackone() | |
| 1141 | end | |
| 1142 | end) | |
| 1143 | ||
| 1144 | Mouse.KeyDown:connect(function(k) | |
| 1145 | k = k:lower() | |
| 1146 | if attack == false and k == 'z' then | |
| 1147 | spamrein() | |
| 1148 | elseif attack == false and k == 'x' then | |
| 1149 | spamspin() | |
| 1150 | end | |
| 1151 | end) | |
| 1152 | ||
| 1153 | while true do | |
| 1154 | swait() | |
| 1155 | for i, v in pairs(Character:GetChildren()) do | |
| 1156 | if v:IsA("Part") then
| |
| 1157 | v.Material = "SmoothPlastic" | |
| 1158 | elseif v:IsA("Accessory") then
| |
| 1159 | v:WaitForChild("Handle").Material = "SmoothPlastic"
| |
| 1160 | end | |
| 1161 | end | |
| 1162 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1163 | velocity = RootPart.Velocity.y | |
| 1164 | sine = sine + change | |
| 1165 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 1166 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 1167 | Anim = "Jump" | |
| 1168 | if attack == false then | |
| 1169 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1170 | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1171 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1172 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1173 | RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1174 | LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1175 | end | |
| 1176 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 1177 | Anim = "Fall" | |
| 1178 | if attack == false then | |
| 1179 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1180 | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1181 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1182 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1183 | RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1184 | LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1185 | end | |
| 1186 | elseif Torsovelocity < 1 and hit ~= nil then | |
| 1187 | Anim = "Idle" | |
| 1188 | if attack == false then | |
| 1189 | change = 1 | |
| 1190 | PlayAnimationFromTable({
| |
| 1191 | CFrame.new(0, -0.00887098443, -0.0937612727, 1, 0, 0, 0, 0.982259452, 0.18752709, 0, -0.18752709, 0.982259452) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1192 | CFrame.new(0, 1.53825808, -0.0745411664, 1, 0, 0, 0, 0.982847154, 0.184422195, 0, -0.184422195, 0.982847154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0+ 0.02 * math.cos((sine) / 45)), | |
| 1193 | CFrame.new(1.58500147, 0.0840085745, -4.23921301e-006, 0.988930881, -0.148377314, 2.86626602e-007, 0.148377329, 0.988930821, -3.42726707e-007, -2.32830644e-007, 3.7252903e-007, 1) * CFrame.new(0, 0+ 0.03 * math.cos((sine) / 35), 0) * CFrame.Angles(0+ 0.04 * math.cos((sine) / 35), 0, 0), | |
| 1194 | CFrame.new(-1.59969079, 0.0581852607, 0.00147094927, 0.98752898, 0.15742676, 0.00183918548, -0.157437503, 0.987461925, 0.01151824, -2.84425914e-006, -0.011664167, 0.999932051) * CFrame.new(0, 0+ 0.03 * math.cos((sine) / 35), 0) * CFrame.Angles(0+ 0.04 * math.cos((sine) / 35), 0, 0), | |
| 1195 | CFrame.new(0.609301865, -2.01351237, -0.193993554, 0.993222535, -0.0876774415, -0.0762994736, 0.0721344054, 0.979739249, -0.186836153, 0.0911348984, 0.180066094, 0.979423642) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1196 | CFrame.new(-0.52007699, -1.94294918, -0.261722565, 0.997069001, 0.0162452944, 0.0747634321, 1.35414302e-006, 0.977193356, -0.212351725, -0.0765080377, 0.211729422, 0.974329174) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1197 | }, .3, false) | |
| 1198 | ||
| 1199 | end | |
| 1200 | elseif Torsovelocity > 2 and hit ~= nil then | |
| 1201 | Anim = "Walk" | |
| 1202 | if attack == false then | |
| 1203 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1204 | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1205 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1206 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1207 | RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1208 | LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1209 | end | |
| 1210 | end | |
| 1211 | if 0 < #Effects then | |
| 1212 | for e = 1, #Effects do | |
| 1213 | if Effects[e] ~= nil then | |
| 1214 | local Thing = Effects[e] | |
| 1215 | if Thing ~= nil then | |
| 1216 | local Part = Thing[1] | |
| 1217 | local Mode = Thing[2] | |
| 1218 | local Delay = Thing[3] | |
| 1219 | local IncX = Thing[4] | |
| 1220 | local IncY = Thing[5] | |
| 1221 | local IncZ = Thing[6] | |
| 1222 | if Thing[2] == "Shoot" then | |
| 1223 | local Look = Thing[1] | |
| 1224 | local move = 30 | |
| 1225 | if Thing[8] == 3 then | |
| 1226 | move = 10 | |
| 1227 | end | |
| 1228 | local hit, pos = rayCast(Thing[4], Thing[1], move, m) | |
| 1229 | if Thing[10] ~= nil then | |
| 1230 | da = pos | |
| 1231 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
| 1232 | cfa = CFrame.new(Thing[4], pos) | |
| 1233 | tehCF = cfa:lerp(cf2, 0.2) | |
| 1234 | Thing[1] = tehCF.lookVector | |
| 1235 | end | |
| 1236 | local mag = (Thing[4] - pos).magnitude | |
| 1237 | Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
| 1238 | if Thing[8] == 2 then | |
| 1239 | Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) | |
| 1240 | end | |
| 1241 | Thing[4] = Thing[4] + Look * move | |
| 1242 | Thing[3] = Thing[3] - 1 | |
| 1243 | if 2 < Thing[5] then | |
| 1244 | Thing[5] = Thing[5] - 0.3 | |
| 1245 | Thing[6] = Thing[6] - 0.3 | |
| 1246 | end | |
| 1247 | if hit ~= nil then | |
| 1248 | Thing[3] = 0 | |
| 1249 | if Thing[8] == 1 or Thing[8] == 3 then | |
| 1250 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
| 1251 | else | |
| 1252 | if Thing[8] == 2 then | |
| 1253 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
| 1254 | if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
| |
| 1255 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
| |
| 1256 | ref.Anchored = true | |
| 1257 | ref.CFrame = CFrame.new(pos) | |
| 1258 | CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
| |
| 1259 | game:GetService("Debris"):AddItem(ref, 0.2)
| |
| 1260 | Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) | |
| 1261 | Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
| |
| 1262 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) | |
| 1263 | end | |
| 1264 | end | |
| 1265 | end | |
| 1266 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
| |
| 1267 | ref.Anchored = true | |
| 1268 | ref.CFrame = CFrame.new(pos) | |
| 1269 | Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
| 1270 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 1271 | end | |
| 1272 | if Thing[3] <= 0 then | |
| 1273 | table.remove(Effects, e) | |
| 1274 | end | |
| 1275 | end | |
| 1276 | do | |
| 1277 | do | |
| 1278 | if Thing[2] == "FireWave" then | |
| 1279 | if Thing[3] <= Thing[4] then | |
| 1280 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
| 1281 | Thing[3] = Thing[3] + 1 | |
| 1282 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
| 1283 | else | |
| 1284 | Part.Parent = nil | |
| 1285 | table.remove(Effects, e) | |
| 1286 | end | |
| 1287 | end | |
| 1288 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
| 1289 | if Thing[1].Transparency <= 1 then | |
| 1290 | if Thing[2] == "Block1" then | |
| 1291 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1292 | Mesh = Thing[7] | |
| 1293 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1294 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1295 | else | |
| 1296 | if Thing[2] == "Block2" then | |
| 1297 | Thing[1].CFrame = Thing[1].CFrame | |
| 1298 | Mesh = Thing[7] | |
| 1299 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1300 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1301 | else | |
| 1302 | if Thing[2] == "Fire" then | |
| 1303 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
| 1304 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1305 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1306 | else | |
| 1307 | if Thing[2] == "Cylinder" then | |
| 1308 | Mesh = Thing[7] | |
| 1309 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1310 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1311 | else | |
| 1312 | if Thing[2] == "Blood" then | |
| 1313 | Mesh = Thing[7] | |
| 1314 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
| 1315 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1316 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1317 | else | |
| 1318 | if Thing[2] == "Elec" then | |
| 1319 | Mesh = Thing[10] | |
| 1320 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1321 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1322 | else | |
| 1323 | if Thing[2] == "Disappear" then | |
| 1324 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1325 | end | |
| 1326 | end | |
| 1327 | end | |
| 1328 | end | |
| 1329 | end | |
| 1330 | end | |
| 1331 | end | |
| 1332 | else | |
| 1333 | Part.Parent = nil | |
| 1334 | table.remove(Effects, e) | |
| 1335 | end | |
| 1336 | end | |
| 1337 | end | |
| 1338 | end | |
| 1339 | end | |
| 1340 | end | |
| 1341 | end | |
| 1342 | end | |
| 1343 | end |