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1-
print([[
1+
print("Edit by carlosname125471")
2
___________________________________
3
  
4
Kyutatsuki13's アマツミカ·スタライト script
5
Build 0003
6
Amatsumika Starlight the Kami of Stars
7
8
___________________________________
9
]])
10
11
--https://github.com/Mokiros/roblox-FE-compatibility
12
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
13
local Player,game,owner = owner,game
14
local RealPlayer = Player
15
do
16
	print("FE Compatibility code V2 by Mokiros")
17
	local RealPlayer = RealPlayer
18
	script.Parent = RealPlayer.Character
19
20
	--Fake event to make stuff like Mouse.KeyDown work
21
	local Disconnect_Function = function(this)
22
		this[1].Functions[this[2]] = nil
23
	end
24
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
25
	local FakeEvent_Metatable = {__index={
26
		Connect = function(this,f)
27
			local i = tostring(math.random(0,10000))
28
			while this.Functions[i] do
29
				i = tostring(math.random(0,10000))
30
			end
31
			this.Functions[i] = f
32
			return setmetatable({this,i},Disconnect_Metatable)
33
		end
34
	}}
35
	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
36
	local function fakeEvent()
37
		return setmetatable({Functions={}},FakeEvent_Metatable)
38
	end
39
40
	--Creating fake input objects with fake variables
41
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
42
    FakeMouse.keyUp = FakeMouse.KeyUp
43
    FakeMouse.keyDown = FakeMouse.KeyDown
44
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
45
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
46
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
47
	end}
48
	--Merged 2 functions into one by checking amount of arguments
49
	CAS.UnbindAction = CAS.BindAction
50
51
	--This function will trigger the events that have been :Connect()'ed
52
	local function TriggerEvent(self,ev,...)
53
		for _,f in pairs(self[ev].Functions) do
54
			f(...)
55
		end
56
	end
57
	FakeMouse.TriggerEvent = TriggerEvent
58
	UIS.TriggerEvent = TriggerEvent
59
60
	--Client communication
61
	local Event = Instance.new("RemoteEvent")
62
	Event.Name = "UserInput_Event"
63
	Event.OnServerEvent:Connect(function(plr,io)
64
	    if plr~=RealPlayer then return end
65
		FakeMouse.Target = io.Target
66
		FakeMouse.Hit = io.Hit
67
		if not io.isMouse then
68
			local b = io.UserInputState == Enum.UserInputState.Begin
69
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
70
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
71
			end
72
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
73
				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
74
			end
75
			for _,t in pairs(CAS.Actions) do
76
				for _,k in pairs(t.Keys) do
77
					if k==io.KeyCode then
78
						t.Function(t.Name,io.UserInputState,io)
79
					end
80
				end
81
			end
82
			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
83
			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
84
	    end
85
	end)
86
	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
87
	local Mouse = owner:GetMouse()
88
	local UIS = game:GetService("UserInputService")
89
	local input = function(io,RobloxHandled)
90
		if RobloxHandled then return end
91
		--Since InputObject is a client-side instance, we create and pass table instead
92
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
93
	end
94
	UIS.InputBegan:Connect(input)
95
	UIS.InputEnded:Connect(input)
96
	local h,t
97
	--Give the server mouse data every second frame, but only if the values changed
98
	--If player is not moving their mouse, client won't fire events
99
	local HB = game:GetService("RunService").Heartbeat
100
	while true do
101
		if h~=Mouse.Hit or t~=Mouse.Target then
102
			h,t=Mouse.Hit,Mouse.Target
103
			Event:FireServer({isMouse=true,Target=t,Hit=h})
104
		end
105
		--Wait 2 frames
106
		for i=1,2 do
107
			HB:Wait()
108
		end
109
	end]==],script)
110
111
	----Sandboxed game object that allows the usage of client-side methods and services
112
	--Real game object
113
	local RealGame = game
114
115
	--Metatable for fake service
116
	local FakeService_Metatable = {
117
		__index = function(self,k)
118
			local s = rawget(self,"_RealService")
119
			if s then
120
				return typeof(s[k])=="function"
121
				and function(_,...)return s[k](s,...)end or s[k]
122
			end
123
		end,
124
		__newindex = function(self,k,v)
125
			local s = rawget(self,"_RealService")
126
			if s then s[k]=v end
127
		end
128
	}
129
	local function FakeService(t,RealService)
130
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
131
		return setmetatable(t,FakeService_Metatable)
132
	end
133
134
	--Fake game object
135
	local FakeGame = {
136
		GetService = function(self,s)
137
			return rawget(self,s) or RealGame:GetService(s)
138
		end,
139
		Players = FakeService({
140
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
141
		},"Players"),
142
		UserInputService = FakeService(UIS,"UserInputService"),
143
		ContextActionService = FakeService(CAS,"ContextActionService"),
144
		RunService = FakeService({
145
			_btrs = {},
146
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
147
			BindToRenderStep = function(self,name,_,fun)
148
				self._btrs[name] = self.Heartbeat:Connect(fun)
149
			end,
150
			UnbindFromRenderStep = function(self,name)
151
				self._btrs[name]:Disconnect()
152
			end,
153
		},"RunService")
154
	}
155
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
156
	FakeGame.service = FakeGame.GetService
157
	FakeService(FakeGame,game)
158
	--Changing owner to fake player object to support owner:GetMouse()
159
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
160
end
161
162
function checkfriendlist(model)
163
local friend = false
164
local target = nil
165
if model.ClassName == "Player" then
166
target = model
167
else
168
target = game:GetService("Players"):GetPlayerFromCharacter(model)
169
end
170
if target ~= nil then
171
if target:IsFriendsWith(40229938) then friend = true end
172
end
173
return friend
174
end
175
176
if checkfriendlist(game:GetService("Players").LocalPlayer) == false and not game:GetService("Players").LocalPlayer:FindFirstChild("Kyu's Temp Whitelist") then
177
warn("You're not whitelisted h0h but since i released it")
178
--wait(1)
179
--error("Script has been stopped.")
180
end
181
182
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
183
184
local p = game:GetService("Players").LocalPlayer
185
local plr = game:GetService("Players").LocalPlayer
186
local player = game:GetService("Players").LocalPlayer
187
local char = p.Character
188
local mouse = p:GetMouse()
189
local larm = char:WaitForChild("Left Arm")
190
local rarm = char:WaitForChild("Right Arm")
191
local lleg = char:WaitForChild("Left Leg")
192
local rleg = char:WaitForChild("Right Leg")
193
local hed = char:WaitForChild("Head")
194
local torso = char:WaitForChild("Torso")
195
local root = char:WaitForChild("HumanoidRootPart")
196
local hum = char:FindFirstChildOfClass("Humanoid")
197
local debris = game:GetService("Debris")
198
local run = game:GetService("RunService")
199
local rs = run.RenderStepped
200
local cam = workspace.CurrentCamera
201
local movement = 4
202
local change = 0.4
203
local DebrisModel = Instance.new("Model",char)
204
local stealth = false
205
local debounce = false
206
hum.MaxHealth = 50000
207
hum.Health = hum.MaxHealth
208
themeid = 556122490
209
themepitch = 1
210
main = {r = 0;g = 100;b = 255;v = 1}
211
if p:FindFirstChild("rcolor") then main.r = p.rcolor.Value else local string = Instance.new("StringValue",p) string.Name = "rcolor" end
212
if p:FindFirstChild("gcolor") then main.g = p.gcolor.Value else local string = Instance.new("StringValue",p) string.Name = "gcolor" end
213
if p:FindFirstChild("bcolor") then main.b = p.bcolor.Value else local string = Instance.new("StringValue",p) string.Name = "bcolor" end
214
if p:FindFirstChild("vcolor") then main.v = p.vcolor.Value else local string = Instance.new("StringValue",p) string.Name = "vcolor" end
215
if p:FindFirstChild("idtheme") then themeid = p.idtheme.Value else local string = Instance.new("StringValue",p) string.Name = "idtheme" end
216
if p:FindFirstChild("pitchtheme") then themepitch = p.pitchtheme.Value else local string = Instance.new("StringValue",p) string.Name = "pitchtheme" end
217
pr = p:FindFirstChild("rcolor")
218
pg = p:FindFirstChild("gcolor")
219
pb = p:FindFirstChild("bcolor")
220
pv = p:FindFirstChild("vcolor")
221
idth = p:FindFirstChild("idtheme")
222
pith = p:FindFirstChild("pitchtheme")
223
main_color = Color3.fromRGB(main.r,main.g,main.b)
224
explosionid = {262562442,144699494,539294959,1388740053}
225
--919941001
226
Prefix = "/"
227
p.Chatted:connect(function(msg)
228
 
229
    if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then
230
    local v = tonumber(msg:sub(#Prefix+#'color r '+1))
231
    main.r = v
232
    elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then
233
    local v = tonumber(msg:sub(#Prefix+#'color g '+1))
234
    main.g = v
235
    elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then
236
    local v = tonumber(msg:sub(#Prefix+#'color b '+1))
237
    main.b = v
238
    elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then
239
    local v = tonumber(msg:sub(#Prefix+#'color v '+1))
240
    if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end
241
242
    elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then
243
    local v = tonumber(msg:sub(#Prefix+#'theme '+1))
244
    themeid = v
245
    music(themeid,themepitch)
246
247
    elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then
248
    local v = tonumber(msg:sub(#Prefix+#'pitch '+1))
249
    themepitch = v
250
    music(themeid,themepitch)
251
252
    elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then
253
    local v = msg:sub(#Prefix+#'prefix '+1)
254
    Prefix = v
255
 
256
    elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then
257
    main.r = 0
258
    main.g = 100
259
    main.b = 255
260
    main.v = 1
261
    themeid = 556122490
262
    themepitch = 1
263
    music(themeid,themepitch)
264
265
    end
266
267
end)
268
----------------------------------------------------------------------------
269
no_anim = false
270
attack = false
271
attacking = false
272
canjump = true
273
aiming_anim = false
274
animid = math.random(0,1)
275
timer = 0
276
bg = Instance.new("BodyGyro",root)
277
bg.P = 100000
278
bg.D = 100
279
----------------------------------------------------------------------------
280
281
function rswait(value)
282
  if value ~= nil and value ~= 0 then
283
    for i=1,value do
284
     rs:wait()
285
    end
286
  else
287
	rs:wait()
288
  end
289
end
290
291
----------------------------------------------------------------------------
292
max = 0
293
function music(id,pitch)
294
max = 0
295
if id == "Stop" then
296
if not torso:FindFirstChild("MusicRuin") then
297
soundz = Instance.new("Sound",torso)
298
end
299
soundz:Stop()
300
else
301
if not torso:FindFirstChild("MusicRuin") then
302
soundz = Instance.new("Sound",torso)
303
end
304
soundz.MaxDistance = 150*5
305
soundz.EmitterSize = 150/5
306
soundz.Volume = 10
307
soundz.Name = "MusicRuin"
308
soundz.Looped = true
309
soundz.PlaybackSpeed = pitch
310
soundz.SoundId = "rbxassetid://"..id
311
soundz:Stop()
312
soundz:Play()
313
end
314
end
315
316
----------------------------------------------------------------------------
317
318
function lerp(a, b, t)
319
  return a + (b - a)*t
320
end
321
322
----------------------------------------------------------------------------
323
324
function Lerp(c1,c2,al)
325
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
326
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
327
  for i,v in pairs(com1) do
328
    com1[i] = v+(com2[i]-v)*al
329
  end
330
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
331
end
332
333
----------------------------------------------------------------------------
334
335
function slerp(a, b, t)
336
  dot = a:Dot(b)
337
  if dot > 0.99999 or dot < -0.99999 then
338
    return t <= 0.5 and a or b
339
  else
340
    r = math.acos(dot)
341
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
342
  end
343
end
344
345
----------------------------------------------------------------------------
346
347
function clerp(c1,c2,al)
348
349
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
350
351
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
352
353
  for i,v in pairs(com1) do
354
355
    com1[i] = lerp(v,com2[i],al)
356
357
  end
358
359
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
360
361
end
362
363
----------------------------------------------------------------------------
364
365
function findAllNearestTorso(pos,dist)
366
    local list = game.Workspace:children()
367
    local torso = {}
368
    local temp = nil
369
    local human = nil
370
    local temp2 = nil
371
    for x = 1, #list do
372
        temp2 = list[x]
373
        if (temp2.className == "Model") and (temp2 ~= char) then
374
            local nayem = "Torso"
375
            if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end
376
            temp = temp2:findFirstChild(nayem)
377
            human = temp2:findFirstChildOfClass("Humanoid")
378
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
379
                if (temp.Position - pos).magnitude < dist then
380
                    table.insert(torso,temp)
381
                    dist = (temp.Position - pos).magnitude
382
                end
383
            end
384
        end
385
    end
386
    return torso
387
end
388
389
----------------------------------------------------------------------------
390
391
local isAPlayer
392
function checkIfNotPlayer(model)
393
coroutine.resume(coroutine.create(function()
394
if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then
395
isAPlayer = true
396
else
397
isAPlayer = false
398
end
399
end))
400
return isAPlayer
401
end
402
403
----------------------------------------------------------------------------
404
405
function computeDirection(vec)
406
local lenSquared = vec.magnitude * vec.magnitude
407
local invSqrt = 1 / math.sqrt(lenSquared)
408
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
409
end
410
411
----------------------------------------------------------------------------
412
413
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
414
415
  local wld = Instance.new("Weld", wp1)
416
417
  wld.Part0 = wp0
418
419
  wld.Part1 = wp1
420
421-
HName.Text = [[(Amatsumika Starlight)]]
421+
422
423
  return wld
424
425
end
426
427
----------------------------------------------------------------------------
428
429
function weld(model)
430
	local parts,last = {}
431
	local function scan(parent)
432
		for _,v in pairs(parent:GetChildren()) do
433
			if (v:IsA("BasePart")) then
434
				if (last) then
435
					local w = Instance.new("Weld")
436
					w.Name = ("%s_Weld"):format(v.Name)
437
					w.Part0,w.Part1 = last,v
438
					w.C0 = last.CFrame:inverse()
439
					w.C1 = v.CFrame:inverse()
440
					w.Parent = last
441
				end
442
				last = v
443
				table.insert(parts,v)
444
			end
445-
HName.Text = [[「アマツミカ·スタライト」]]
445+
446
		end
447
	end
448
	scan(model)
449
	for _,v in pairs(parts) do
450
		v.Anchored = false
451
		v.Locked = true
452
	end
453
end
454
455
----------------------------------------------------------------------------
456
457
function sound(id,position,vol,pitch,dist,start,finish)
458
  coroutine.resume(coroutine.create(function()
459
460
  local part = Instance.new("Part",DebrisModel)
461
  part.Anchored = true
462
  part.Position = position
463
  part.Size = Vector3.new(0,0,0)
464
  part.CanCollide = false
465
  part.Transparency = 1
466
467
  soundasd = Instance.new("Sound",part)
468
  
469
  soundasd.SoundId = "rbxassetid://"..id
470
  
471
  if vol ~= nil then
472
    soundasd.Volume = vol
473
  end
474
475
  if pitch ~= nil then
476
    soundasd.PlaybackSpeed = pitch
477
  end
478
  
479
  if dist ~= nil then
480
    soundasd.MaxDistance = dist*5
481
    soundasd.EmitterSize = dist/5
482
  end
483
484
  delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end)
485
  
486
  soundasd:Play()
487
  
488
  end))
489
  return soundasd
490
end
491
492
function createsound(id,parent)
493
494
  local soundz = Instance.new("Sound",parent)
495
496
  soundz.SoundId = "rbxassetid://"..id
497
498
  return soundz
499
500
end
501
502
function playsound(sond,vol,pitch,start)
503
  
504
  if vol ~= nil then
505
    sond.Volume = vol
506
  end
507
508
  if pitch ~= nil then
509
    sond.PlaybackSpeed = pitch
510
  end
511
 
512
  if start ~= nil then
513
    sond.TimePosition = start
514
  end
515
516
  sond:Play()
517
  
518
end
519
520
----------------------------------------------------------------------------
521
eColors={"Really red","Really black"}
522
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
523
    local magz = (Part0 - Part1).magnitude
524
    local curpos = Part0
525
    local trz = {-Offset,Offset} 
526
    for i=1,Times do
527
        local li = Instance.new("Part", DebrisModel)
528
        li.TopSurface =0
529
        li.Material = Enum.Material.Neon
530
        li.BottomSurface = 0
531
        li.Anchored = true
532
        li.Locked = true
533
        li.Transparency = Trans or 0.4
534
        li.BrickColor = BrickColor.new(Color)
535
        li.formFactor = "Custom"
536
        li.CanCollide = false
537
        li.Size = Vector3.new(Thickness,Thickness,magz/Times)
538
        local lim = Instance.new("BlockMesh",li)
539
        local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
540
        local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
541
        if Times == i then
542
        local magz2 = (curpos - Part1).magnitude
543
        li.Size = Vector3.new(Thickness,Thickness,magz2)
544
        li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
545
        else
546
        li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
547
        end
548
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
549
        li.Name = "LIGHTNING"
550
    end
551
end
552
553
----------------------------------------------------------------------------
554
555
local HBill = Instance.new("BillboardGui",hed)
556
local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
557
local HName = Instance.new("TextLabel")
558
HBill.Size = UDim2.new(15,0,2.2,0)
559
HBill.StudsOffset = Vector3.new(3.675,1.2,0)
560
HBill.AlwaysOnTop = true
561
HBill.Enabled = true
562
HMain.BackgroundColor3 = Color3.new(0, 0, 0)
563
HMain.BackgroundTransparency = 1
564
HMain.Size = UDim2.new(.5,0,.2,0)
565
HName.Parent = HMain
566
HName.BackgroundTransparency = 1
567
HName.BackgroundColor3 = Color3.new(255,255,255)
568
HName.BorderColor3 = Color3.new(0,0,0)
569
HName.BorderSizePixel = 2
570
HName.Size = UDim2.new(1,0,.75,0)
571
HName.Font = "Code"
572
HName.Text = [[(Carlosname)]]
573
HName.TextScaled = true
574
HName.TextColor3 = Color3.new(0.5,0.5,0.5)
575
HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1)
576
HName.TextStrokeTransparency = 0
577
HName.TextYAlignment = "Bottom"
578
579
local HBill = Instance.new("BillboardGui",hed)
580
local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
581
local HName = Instance.new("TextLabel")
582
HBill.Size = UDim2.new(15,0,2.2,0)
583
HBill.StudsOffset = Vector3.new(3.675,2,0)
584
HBill.AlwaysOnTop = true
585
HBill.Enabled = true
586
HMain.BackgroundColor3 = Color3.new(0, 0, 0)
587
HMain.BackgroundTransparency = 1
588
HMain.Size = UDim2.new(.5,0,.5,0)
589
HName.Parent = HMain
590
HName.BackgroundTransparency = 1
591
HName.BackgroundColor3 = Color3.new(255,255,255)
592
HName.BorderColor3 = Color3.new(0,0,0)
593
HName.BorderSizePixel = 2
594
HName.Size = UDim2.new(1,0,.75,0)
595
HName.Font = "Code"
596
HName.Text = [[Editor]]
597
HName.TextScaled = true
598
HName.TextColor3 = Color3.new(0,0,0)
599
HName.TextStrokeColor3 = Color3.new(255,255,255)
600
HName.TextStrokeTransparency = 0
601
HName.TextYAlignment = "Bottom"
602
603
function bigboomrektxd()
604
coroutine.resume(coroutine.create(function()
605
local magnitude = nil
606
local Position = nil
607
if animid == 0 then
608
Position = larm.Position
609
else
610
Position = rarm.Position
611
end
612
--sound(743499393,Position,10,math.random(6,8)/10)
613
sound(440145223,Position,10,math.random(10,12)/10,50)
614
615
local Part1 = Instance.new("Part")
616
local mesh2 = Instance.new("SpecialMesh",Part1)
617
mesh2.MeshId = "rbxassetid://559831844"
618
mesh2.Scale = Vector3.new(0,0,0.4)
619
Part1.Material = Enum.Material.Neon
620
Part1.CanCollide = false
621
Part1.Color = Color3.fromHSV(0,0,main.v)
622
Part1.Parent = DebrisModel
623
Part1.Size = Vector3.new(0,0,0)
624
Part1.Anchored = true
625
Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
626
Part1.Name = "EXPLOSION2"
627
628
local Part0 = Instance.new("Part",DebrisModel)
629
local PointLight2 = Instance.new("PointLight")
630
Part0.Name = "Bullet"
631
Part0.Material = Enum.Material.Neon
632
Part0.Color = Color3.fromHSV(0,0,main.v)
633
Part0.Anchored = false
634
Part0.Size = Vector3.new(5, 5, 5)
635
local mesh = Instance.new("SpecialMesh",Part0)
636
mesh.MeshType = Enum.MeshType.Sphere
637
local bforce = Instance.new("BodyForce",Part0)
638
bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
639
Part0.CanCollide = false
640
PointLight2.Parent = Part0
641
PointLight2.Color = Part0.Color
642
local Target = mouse.Hit.p
643
local direction = Target - Position
644
local direction = computeDirection(direction)
645
local pos = Position + (direction * 2) 
646
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
647
Part0.Velocity = direction * 60
648
local asd = nil
649
local loop = nil
650
delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
651
loop = rs:connect(function()
652
local asdf = math.random(500,1000)/1000
653
local Part1 = Instance.new("Part")
654
local mesh2 = Instance.new("SpecialMesh",Part1)
655
mesh2.MeshType = Enum.MeshType.Sphere
656
Part1.Material = Enum.Material.Neon
657
Part1.CanCollide = false
658
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
659
Part1.Parent = DebrisModel
660
Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf)
661
Part1.Anchored = true
662
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
663
Part1.Name = "SMOKE"
664
end)
665
asd = Part0.Touched:connect(function(ht)
666
local hit=ht.Parent
667
if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
668
asd:disconnect()
669
loop:disconnect()
670
Part0:Destroy()
671
672
sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(6,9)/10,200)
673
for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do
674
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
675
v:Destroy()
676
else
677
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10))
678
end
679
local Position = Part0.Position
680
local Target = v.Position
681
local direction = Target - Position
682
local direction = computeDirection(direction)
683
local bv = Instance.new("BodyVelocity",v)
684
bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
685
debris:AddItem(bv,1)
686
end
687
for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end
688
for z=1,math.random(2,3) do
689
local asdf = math.random(-5,5)*10-(i/20)*8
690
local Part1 = Instance.new("Part")
691
local mesh2 = Instance.new("SpecialMesh",Part1)
692
mesh2.MeshType = Enum.MeshType.Sphere
693
mesh2.Scale = Vector3.new(0,0,0)
694
Part1.Material = Enum.Material.Neon
695
Part1.CanCollide = false
696
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
697
Part1.Parent = DebrisModel
698
Part1.Size = Vector3.new(asdf,asdf,asdf)
699
Part1.Anchored = true
700
local a = i*0.5
701
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a))
702
Part1.Name = "EXPLOSION"
703
end
704
end
705
706
end
707
end)
708
end))
709
end
710
711
holdclick=false
712
713
mouse.Button1Down:connect(function()
714
if debounce == false then
715
if animid == 0 then
716
animid = 1
717
else
718
animid = 0
719
end
720
debounce = true
721
holdclick = true
722
aiming_anim = true
723
wait(0.2)
724
repeat 
725
rs:wait()
726
timer = 150
727
until holdclick == false
728
bigboomrektxd()
729
730
local Position = mouse.Hit.p
731
local Target = root.Position
732
local direction = Target - Position
733
local direction = computeDirection(direction)
734
root.Velocity = direction * 150
735
736
aiming_anim = false
737
delay(0.3,function() debounce = false end)
738
end
739
end)
740
741
mouse.Button1Up:connect(function()
742
holdclick=false
743
end)
744
745
function dashasdf()
746
debounce = true
747
748
canjump = false
749
attack = true
750
751
for i,v in pairs(char:GetChildren()) do
752
if v ~= root then
753
if v:IsA("Part") then
754
v.Transparency = 1
755
elseif v:IsA("Accoutrement") then
756
v:FindFirstChildOfClass("Part").Transparency = 1
757
end
758
end
759
end
760
761
local tempattachment = Instance.new("Attachment",root)
762
tempattachment.Position = Vector3.new(0,0,-4)
763
764
for i=1,20 do rs:wait()
765
root.Velocity = Vector3.new(0,0,0)
766
root.CFrame = CFrame.new(tempattachment.WorldPosition) * CFrame.Angles(math.rad(root.Orientation.X),math.rad(root.Orientation.Y),math.rad(root.Orientation.Z))
767
local asdf = math.random(500,1000)/100
768
local Part1 = Instance.new("Part")
769
local mesh2 = Instance.new("SpecialMesh",Part1)
770
mesh2.MeshType = Enum.MeshType.Sphere
771
Part1.Material = Enum.Material.Neon
772
Part1.CanCollide = false
773
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
774
Part1.Parent = DebrisModel
775
Part1.Size = Vector3.new(asdf,asdf,asdf)
776
Part1.Anchored = true
777
Part1.CFrame = CFrame.new(root.Position + Vector3.new(math.random(-1000,1000)/500,math.random(-1000,1000)/500,math.random(-1000,1000)/500))
778
Part1.Name = "SMOKE"
779
end
780
781
tempattachment:Destroy()
782
783
for i,v in pairs(char:GetChildren()) do
784
if v ~= root then
785
if v:IsA("Part") then
786
v.Transparency = 0
787
elseif v:IsA("Accoutrement") then
788
v:FindFirstChildOfClass("Part").Transparency = 0
789
end
790
end
791
end
792
793
canjump = true
794
attack = false
795
796
delay(0.1,function() debounce = false end)
797
end
798
799
function laz0r()
800
801
local Position = nil
802
if animid == 0 then
803
Position = larm.Position
804
else
805
Position = rarm.Position
806
end
807
808
local Part1 = Instance.new("Part")
809
local mesh2 = Instance.new("SpecialMesh",Part1)
810
mesh2.MeshId = "rbxassetid://559831844"
811
mesh2.Scale = Vector3.new(0,0,0.4)
812
Part1.Material = Enum.Material.Neon
813
Part1.CanCollide = false
814
Part1.Color = Color3.fromHSV(0,0,main.v)
815
Part1.Parent = DebrisModel
816
Part1.Size = Vector3.new(0,0,0)
817
Part1.Anchored = true
818
Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
819
Part1.Name = "EXPLOSION3"
820
821
local Part0 = Instance.new("Part",DebrisModel)
822
Part0.Name = "Bullet"
823
Part0.Material = Enum.Material.Neon
824
Part0.Color = Color3.fromHSV(0,0,main.v)
825
Part0.Anchored = true
826
local mesh = Instance.new("SpecialMesh",Part0)
827
mesh.MeshType = Enum.MeshType.Sphere
828
Part0.CanCollide = false
829
local Target = mouse.Hit.p
830
local direction = Target - Position
831
local direction = computeDirection(direction)
832
local ray = Ray.new(Position, (Target-Position).unit*1048)
833
local part, endPoint = workspace:FindPartOnRay(ray, char)
834
Part0.Size = Vector3.new(5,1,5)
835
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
836
local pos = Position + (direction * (mesh.Scale.Y/2))
837
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
838
839
clashpart = Instance.new("Part",DebrisModel)
840
clashpart.Size = Vector3.new(50,50,50)
841
clashpart.CanCollide = false
842
clashpart.Anchored = true
843
clashpart.Transparency = 1
844
clashpart.Color = main_color
845
clashpart.Name = "StarLightClash"
846
clashpart.CFrame = CFrame.new(endPoint, root.Position)
847
848
sound(1177475476,Position,10,math.random(5,6)/10,300)
849
850
local z = 10
851
for i = 1,100 do rs:wait()
852
if animid == 0 then
853
Position = larm.Position
854
else
855
Position = rarm.Position
856
end
857
local Target = mouse.Hit.p
858
local direction = Target - Position
859
local direction = computeDirection(direction)
860
local ray = Ray.new(Position, (Target-Position).unit*1048)
861
local part, endPoint = workspace:FindPartOnRay(ray, char)
862
Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5))
863
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
864
mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0)
865
local pos = Position + (direction * (mesh.Scale.Y/2))
866
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
867
clashpart.CFrame = CFrame.new(endPoint, root.Position)
868
869
local Position = mouse.Hit.p
870
local Target = root.Position
871
local direction = Target - Position
872
local direction = computeDirection(direction)
873
root.Velocity = direction * 5
874
875
if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end
876
877
Part1 = Part0:Clone()
878
Part1.Parent = DebrisModel
879
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
880
Part1.Name = "SMOKE2"
881
882
if part ~= nil then
883
if part.Name == "StarLightClash" then
884
local asdf = math.random(0,5)*20
885
local Part1 = Instance.new("Part")
886
local mesh2 = Instance.new("SpecialMesh",Part1)
887
mesh2.MeshType = Enum.MeshType.Sphere
888
mesh2.Scale = Vector3.new(0,0,0)
889
Part1.Material = Enum.Material.Neon
890
Part1.CanCollide = false
891
Part1.Color = Color3.fromHSV(Color3.toHSV(Color3.fromRGB((main.r+(255*part.Color.r))/2,(main.g+(255*part.Color.g))/2,(main.b+(255*part.Color.b))/2)),math.random(5000,10000)/10000,main.v)
892
Part1.Parent = DebrisModel
893
Part1.Size = Vector3.new(asdf,asdf,asdf)
894
Part1.Anchored = true
895
local a = 1.5
896
Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
897
Part1.Name = "EXPLOSION"
898
else
899
local asdf = math.random(0,5)*10
900
local Part1 = Instance.new("Part")
901
local mesh2 = Instance.new("SpecialMesh",Part1)
902
mesh2.MeshType = Enum.MeshType.Sphere
903
mesh2.Scale = Vector3.new(0,0,0)
904
Part1.Material = Enum.Material.Neon
905
Part1.CanCollide = false
906
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
907
Part1.Parent = DebrisModel
908
Part1.Size = Vector3.new(asdf,asdf,asdf)
909
Part1.Anchored = true
910
local a = 1.5
911
Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
912
Part1.Name = "EXPLOSION"
913
end
914
end
915
916
for i,v in pairs(findAllNearestTorso(endPoint,50)) do
917
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
918
v:Destroy()
919
else
920
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/math.random(120,180))
921
end
922
local Position = mouse.Hit.p
923
local Target = v.Position
924
local direction = Target - Position
925
local direction = computeDirection(direction)
926
local bv = Instance.new("BodyVelocity",v)
927
bv.Velocity = direction * (10 - ((Position - Target).magnitude/2))
928
debris:AddItem(bv,1)
929
end
930
931
end
932
clashpart:Destroy()
933
Part0:Destroy()
934
wait(0.3)
935
aiming_anim = false
936
delay(0.3,function() debounce = false end)
937
end
938
939
function nukewelpo()
940
coroutine.resume(coroutine.create(function()
941
local magnitude = nil
942
local Position = nil
943
if animid == 0 then
944
Position = larm.Position
945
else
946
Position = rarm.Position
947
end
948
--sound(743499393,Position,10,math.random(6,8)/10)
949
sound(440145223,Position,10,math.random(4,5)/10,100)
950
951
local Part1 = Instance.new("Part")
952
local mesh2 = Instance.new("SpecialMesh",Part1)
953
mesh2.MeshId = "rbxassetid://559831844"
954
mesh2.Scale = Vector3.new(0,0,0.4)
955
Part1.Material = Enum.Material.Neon
956
Part1.CanCollide = false
957
Part1.Color = Color3.fromHSV(0,0,main.v)
958
Part1.Parent = DebrisModel
959
Part1.Size = Vector3.new(0,0,0)
960
Part1.Anchored = true
961
Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
962
Part1.Name = "EXPLOSION3"
963
964
local Part0 = Instance.new("Part",DebrisModel)
965
local PointLight2 = Instance.new("PointLight")
966
Part0.Name = "Bullet"
967
Part0.Material = Enum.Material.Neon
968
Part0.Color = Color3.fromHSV(0,0,main.v)
969
Part0.Anchored = false
970
Part0.Size = Vector3.new(5, 5, 5)
971
local mesh = Instance.new("SpecialMesh",Part0)
972
mesh.MeshType = Enum.MeshType.Sphere
973
mesh.Scale = Vector3.new(3,3,3)
974
local bforce = Instance.new("BodyForce",Part0)
975
bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
976
Part0.CanCollide = false
977
PointLight2.Parent = Part0
978
PointLight2.Color = Part0.Color
979
local Target = mouse.Hit.p
980
local direction = Target - Position
981
local direction = computeDirection(direction)
982
local pos = Position + (direction * 2) 
983
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
984
Part0.Velocity = direction * 150
985
local asd = nil
986
local loop = nil
987
delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
988
loop = rs:connect(function()
989
local asdf = math.random(500,1000)/1000
990
local Part1 = Instance.new("Part")
991
local mesh2 = Instance.new("SpecialMesh",Part1)
992
mesh2.MeshType = Enum.MeshType.Sphere
993
Part1.Material = Enum.Material.Neon
994
Part1.CanCollide = false
995
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
996
Part1.Parent = DebrisModel
997
Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
998
Part1.Anchored = true
999
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750))
1000
Part1.Name = "SMOKE"
1001
end)
1002
asd = Part0.Touched:connect(function(ht)
1003
local hit=ht.Parent
1004
if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
1005
asd:disconnect()
1006
loop:disconnect()
1007
Part0:Destroy()
1008
1009
sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500)
1010
for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do
1011
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
1012
v:Destroy()
1013
else
1014
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(20,30)/10))
1015
end
1016
local Position = Part0.Position
1017
local Target = v.Position
1018
local direction = Target - Position
1019
local direction = computeDirection(direction)
1020
local bv = Instance.new("BodyVelocity",v)
1021
bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
1022
debris:AddItem(bv,1)
1023
end
1024
for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
1025
for z=1,math.random(2,3) do
1026
local asdf = math.random(-5,5)*10-(i/20)*12
1027
local Part1 = Instance.new("Part")
1028
local mesh2 = Instance.new("SpecialMesh",Part1)
1029
mesh2.MeshType = Enum.MeshType.Sphere
1030
mesh2.Scale = Vector3.new(0,0,0)
1031
Part1.Material = Enum.Material.Neon
1032
Part1.CanCollide = false
1033
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
1034
Part1.Parent = DebrisModel
1035
Part1.Size = Vector3.new(asdf,asdf,asdf)
1036
Part1.Anchored = true
1037
local a = i*5
1038
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a))
1039
Part1.Name = "EXPLOSION4"
1040
end
1041
end
1042
1043
end
1044
end)
1045
end))
1046
end
1047
1048
holdq = false
1049
holdr = false
1050
cooldownult = false
1051
1052
mouse.KeyDown:connect(function(key)
1053
if debounce == false then
1054
if key == "e" then
1055
dashasdf()
1056
elseif key == "r" and cooldownult == false then
1057
cooldownult = true
1058
if animid == 0 then
1059
animid = 1
1060
else
1061
animid = 0
1062
end
1063
debounce = true
1064
holdr = true
1065
aiming_anim = true
1066
wait(0.2)
1067
repeat 
1068
rs:wait()
1069
timer = 150
1070
until holdr == false
1071
nukewelpo()
1072
1073
local Position = mouse.Hit.p
1074
local Target = root.Position
1075
local direction = Target - Position
1076
local direction = computeDirection(direction)
1077
root.Velocity = direction * 300
1078
1079
aiming_anim = false
1080
delay(5,function() cooldownult = false end)
1081
delay(1,function() debounce = false end)
1082
1083
elseif key == "q" then
1084
debounce = true
1085
if animid == 0 then
1086
animid = 1
1087
else
1088
animid = 0
1089
end
1090
holdq = true
1091
attack = true
1092
aiming_anim = true
1093
repeat rs:wait() timer = 150 until holdq == false
1094
laz0r()
1095
attack = false
1096
end
1097
end
1098
end)
1099
1100
mouse.KeyUp:connect(function(key)
1101
if key == "q" then
1102
holdq = false
1103
elseif key == "r" then
1104
holdr = false
1105
end
1106
end)
1107
1108
----------------------------------------------------------------------------
1109
music(themeid,themepitch)
1110
velocityYFall=0
1111
velocityYFall2=0
1112
velocityYFall3=0
1113
velocityYFall4=0
1114
neckrotY=0
1115
neckrotY2=0
1116
torsorotY=0
1117
torsorotY2=0
1118
torsoY=0
1119
torsoY2=0
1120
sine = 0
1121
newWeld(torso, larm, -1.5, 0.5, 0)
1122
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
1123
newWeld(torso, rarm, 1.5, 0.5, 0)
1124
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
1125
newWeld(torso, hed, 0, 1.5, 0)
1126
newWeld(torso, lleg, -0.5, -1, 0)
1127
lleg.Weld.C1 = CFrame.new(0, 1, 0)
1128
newWeld(torso, rleg, 0.5, -1, 0)
1129
rleg.Weld.C1 = CFrame.new(0, 1, 0)
1130
newWeld(root, torso, 0, -1, 0)
1131
torso.Weld.C1 = CFrame.new(0, -1, 0)
1132
1133
rs:connect(function()
1134
1135
bg.MaxTorque = Vector3.new(0,0,0)
1136
1137
for i,v in pairs(DebrisModel:GetChildren()) do
1138
    
1139
1140
if v.Name == "EXPLOSION" then
1141
local change = 0.04-(v.Transparency*0.02)
1142
local vm = v:FindFirstChildOfClass("SpecialMesh")
1143
vm.Scale = vm.Scale + Vector3.new(change,change,change)
1144
v.Transparency = v.Transparency + 0.02
1145
if v.Transparency >= 1 then
1146
v:Destroy()
1147
end
1148
1149
elseif v.Name == "EXPLOSION2" then
1150
local change = 0.04-(v.Transparency*0.04)
1151
local vm = v:FindFirstChildOfClass("SpecialMesh")
1152
vm.Scale = vm.Scale + Vector3.new(change,change,0)
1153
v.Transparency = v.Transparency + 0.025
1154
if v.Transparency >= 1 then
1155
v:Destroy()
1156
end
1157
1158
elseif v.Name == "EXPLOSION3" then
1159
local change = 0.5-(v.Transparency*0.5)
1160
local vm = v:FindFirstChildOfClass("SpecialMesh")
1161
vm.Scale = vm.Scale + Vector3.new(change,change,0)
1162
v.Transparency = v.Transparency + 0.1
1163
if v.Transparency >= 1 then
1164
v:Destroy()
1165
end
1166
1167
elseif v.Name == "EXPLOSION4" then
1168
local change = 0.15-(v.Transparency*0.125)
1169
local vm = v:FindFirstChildOfClass("SpecialMesh")
1170
vm.Scale = vm.Scale + Vector3.new(change,change,change)
1171
v.Transparency = v.Transparency + 0.01
1172
if v.Transparency >= 1 then
1173
v:Destroy()
1174
end
1175
1176
elseif v.Name == "SMOKE" then
1177
local vm = v:FindFirstChildOfClass("SpecialMesh")
1178
vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075)
1179
if vm.Scale.X <= 0 then
1180
v:Destroy()
1181
end
1182
1183
elseif v.Name == "SMOKE2" then
1184
local change = 2-(v.Transparency*2)
1185
local vm = v:FindFirstChildOfClass("SpecialMesh")
1186
local Position = nil
1187
if animid == 0 then
1188
Position = larm.Position
1189
else
1190
Position = rarm.Position
1191
end
1192
local Target = mouse.Hit.p
1193
local direction = Target - Position
1194
local direction = computeDirection(direction)
1195
local ray = Ray.new(Position, (Target-Position).unit*1048)
1196
local part, endPoint = workspace:FindPartOnRay(ray, char)
1197
vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change)
1198
local pos = Position + (direction * (vm.Scale.Y/2))
1199
v.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
1200
vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0)
1201
v.Transparency = v.Transparency + 0.1
1202
if v.Transparency >= 1 then
1203
v:Destroy()
1204
end
1205
1206
1207
elseif v.Name == "LIGHTNING" then
1208
local vm = v:FindFirstChildOfClass("BlockMesh")
1209
vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
1210
if vm.Scale.X <= 0 then
1211
v:Destroy()
1212
end
1213
1214
end
1215
end
1216
1217
if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then
1218
velocityYFall = root.Velocity.Y/1.5
1219
end
1220
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
1221
velocityYFall2 = root.Velocity.Y/180
1222
end
1223
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
1224
velocityYFall3 = root.Velocity.Y/1.5
1225
end
1226
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
1227
velocityYFall4 = root.Velocity.Y/1.5
1228
end
1229
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
1230
neckrotY = root.RotVelocity.Y/6
1231
end
1232
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
1233
neckrotY2 = root.RotVelocity.Y/8
1234
end
1235
1236
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
1237
torsorotY = root.RotVelocity.Y/6
1238
end
1239
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
1240
torsorotY2 = root.RotVelocity.Y/8
1241
end
1242
1243
1244
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
1245
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
1246
1247
if attack == true then
1248
hum.WalkSpeed = 1
1249
else
1250
hum.WalkSpeed = 8
1251
end
1252
1253
if canjump == true then
1254
hum.JumpPower = 50
1255
else
1256
hum.JumpPower = 0
1257
end
1258
1259
local jumped = false
1260
local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0))
1261
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
1262
local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0))
1263
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
1264
local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
1265
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
1266
local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
1267
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
1268
1269
if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
1270
1271
local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
1272
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
1273
1274
local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
1275
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
1276
1277
if no_anim == false then
1278
if hum.Health > 0 then
1279
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
1280
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
1281
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1)
1282
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1283
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1284
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
1285
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1286
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1287
elseif jumped == true then
1288
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
1289
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1)
1290
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2)
1291
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2)
1292
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1293
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
1294
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
1295
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
1296
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
1297
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1)
1298
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2)
1299
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2)
1300
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1301
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
1302
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
1303
end
1304
for i=1,5 do
1305
if aiming_anim == true then
1306
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
1307
if jumped == false then
1308
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1309
else
1310
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1311
end
1312
if animid == 0 then
1313
hed.Weld.C1 =  Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4)
1314
torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
1315
larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
1316
else
1317
hed.Weld.C1 =  Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4)
1318
torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2)
1319
rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4)
1320
end
1321
else
1322
if timer <= 0 then
1323
animid = math.random(0,1)
1324
else
1325
timer = timer - 1
1326
end
1327
end
1328
end
1329
end
1330
end
1331
main_color = Color3.fromRGB(main.r,main.g,main.b)
1332
pr.Value = main.r
1333
pg.Value = main.g
1334
pb.Value = main.b
1335
pv.Value = main.v
1336
idth.Value = themeid
1337
pith.Value = themepitch
1338
HName.TextStrokeColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v/2)
1339
HName.TextColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v)
1340
sine = sine + change
1341
if hum.Health <= 0 then
1342
debounce = true
1343
end
1344
end)