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| 1 | --FE converter | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 4 | do | |
| 5 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 6 | script.Parent = Player.Character | |
| 7 | ||
| 8 | --RemoteEvent for communicating | |
| 9 | local Event = Instance.new("RemoteEvent")
| |
| 10 | Event.Name = "UserInput_Event" | |
| 11 | --Fake event to make stuff like Mouse.KeyDown work | |
| 12 | local function fakeEvent() | |
| 13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 14 | t.connect = t.Connect | |
| 15 | return t | |
| 16 | end | |
| 17 | --Creating fake input objects with fake variables | |
| 18 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 19 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 20 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 21 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 22 | end} | |
| 23 | --Merged 2 functions into one by checking amount of arguments | |
| 24 | CAS.UnbindAction = CAS.BindAction | |
| 25 | ||
| 26 | --This function will trigger the events that have been :Connect()'ed | |
| 27 | local function te(self,ev,...) | |
| 28 | local t = m[ev] | |
| 29 | if t and t._fakeEvent and t.Function then | |
| 30 | t.Function(...) | |
| 31 | end | |
| 32 | end | |
| 33 | m.TrigEvent = te | |
| 34 | UIS.TrigEvent = te | |
| 35 | Event.OnServerEvent:Connect(function(plr,io) | |
| 36 | if plr~=Player then return end | |
| 37 | if io.isMouse then | |
| 38 | m.Target = io.Target | |
| 39 | m.Hit = io.Hit | |
| 40 | else | |
| 41 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 42 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 43 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 44 | end | |
| 45 | for _,t in pairs(CAS.Actions) do | |
| 46 | for _,k in pairs(t.Keys) do | |
| 47 | if k==io.KeyCode then | |
| 48 | t.Function(t.Name,io.UserInputState,io) | |
| 49 | end | |
| 50 | end | |
| 51 | end | |
| 52 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 53 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 54 | end | |
| 55 | end) | |
| 56 | Event.Parent = NLS([==[ | |
| 57 | local Player = game:GetService("Players").LocalPlayer
| |
| 58 | local Event = script:WaitForChild("UserInput_Event")
| |
| 59 | local UIS = game:GetService("UserInputService")
| |
| 60 | local input = function(io,a) | |
| 61 | if a then return end | |
| 62 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 63 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 64 | end | |
| 65 | UIS.InputBegan:Connect(input) | |
| 66 | UIS.InputEnded:Connect(input) | |
| 67 | local Mouse = Player:GetMouse() | |
| 68 | local h,t | |
| 69 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 70 | --If player is not moving their mouse, client won't fire events | |
| 71 | while wait(1/30) do | |
| 72 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 73 | h,t=Mouse.Hit,Mouse.Target | |
| 74 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 75 | end | |
| 76 | end]==],Player.Character) | |
| 77 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 78 | end | |
| 79 | --end of FE converter | |
| 80 | ||
| 81 | local player= owner | |
| 82 | local character = owner.Character | |
| 83 | ||
| 84 | if character then | |
| 85 | local runonce = false | |
| 86 | local part = Instance.new("Part")
| |
| 87 | part.Name = "Handle" | |
| 88 | part.Transparency = 1 | |
| 89 | part.Size = Vector3.new(1,1,1) | |
| 90 | local tool = Instance.new("Tool")
| |
| 91 | tool.Parent = character | |
| 92 | part.Parent = tool | |
| 93 | tool.Equipped:Connect(function() | |
| 94 | mouse.KeyDown:Connect(function(key) | |
| 95 | if key=="q" then | |
| 96 | local char = nil | |
| 97 | if mouse.Target.Parent:FindFirstChildWhichIsA("Humanoid") or mouse.Target.Parent.Parent:FindFirstChildWhichIsA("Humanoid") then
| |
| 98 | ||
| 99 | if mouse.Target.Parent:FindFirstChildWhichIsA("Humanoid") then
| |
| 100 | char = mouse.Target.Parent | |
| 101 | else | |
| 102 | char = mouse.Target.Parent.Parent | |
| 103 | end | |
| 104 | ||
| 105 | if char then | |
| 106 | local box = char:GetExtentsSize() | |
| 107 | local part = Instance.new("Part",char)
| |
| 108 | part.CFrame = CFrame.new(char.HumanoidRootPart.Position) * CFrame.new(0,box.Y*-.55,0) | |
| 109 | part.Size = Vector3.new(4,.5,4) | |
| 110 | local attachment = Instance.new("Attachment",part)
| |
| 111 | local APos = Instance.new("AlignOrientation",part)
| |
| 112 | local attachment2 = Instance.new("Attachment",char.HumanoidRootPart)
| |
| 113 | APos.RigidityEnabled = true | |
| 114 | APos.Attachment0 = attachment | |
| 115 | APos.Attachment1 = attachment2 | |
| 116 | local chC = char:GetChildren() | |
| 117 | for i=1, #chC do | |
| 118 | if chC[i]:IsA("Part") or chC[i]:IsA("MeshPart") then
| |
| 119 | chC[i].Anchored = true | |
| 120 | local weld = Instance.new("WeldConstraint",char)
| |
| 121 | weld.Part1 = chC[i] | |
| 122 | weld.Part0 = char.PrimaryPart | |
| 123 | chC[i].Massless = true | |
| 124 | end | |
| 125 | end | |
| 126 | char.Humanoid.PlatformStand =true | |
| 127 | for i=1, #chC do | |
| 128 | if chC[i]:IsA("Part") or chC[i]:IsA("MeshPart") then
| |
| 129 | chC[i].Anchored = false | |
| 130 | end | |
| 131 | end | |
| 132 | end | |
| 133 | end | |
| 134 | end | |
| 135 | end) | |
| 136 | part.Touched:Connect(function(hit) | |
| 137 | local Hpar = hit.Parent | |
| 138 | if Hpar.Name==character.Name then | |
| 139 | else | |
| 140 | ||
| 141 | if Hpar:FindFirstChildWhichIsA("Humanoid") and runonce==false then
| |
| 142 | Hpar:FindFirstChildWhichIsA("Humanoid").WalkSpeed = 4
| |
| 143 | Hpar:FindFirstChildWhichIsA("Humanoid").PlatformStand= false
| |
| 144 | Hpar:FindFirstChildWhichIsA("Humanoid").JumpPower= 10
| |
| 145 | local rope = Instance.new("RopeConstraint")
| |
| 146 | if character.Humanoid.RigType==Enum.HumanoidRigType.R15 then | |
| 147 | rope.Attachment0 = character.LeftHand.LeftGripAttachment | |
| 148 | ||
| 149 | elseif character.Humanoid.RigType==Enum.HumanoidRigType.R6 then | |
| 150 | local attachment2 = Instance.new("Attachment")
| |
| 151 | attachment2.Position = Vector3.new(0,-1,0) | |
| 152 | attachment2.Parent = character["Left Arm"] | |
| 153 | rope.Attachment0 = attachment2 | |
| 154 | end | |
| 155 | if Hpar.Humanoid.RigType==Enum.HumanoidRigType.R15 then | |
| 156 | local attachment3 = Instance.new("Attachment")
| |
| 157 | attachment3.Position = Vector3.new(0,Hpar.Head.Size.Y*-.5,Hpar.Head.Size.Z*-.5) | |
| 158 | attachment3.Parent = Hpar.Head | |
| 159 | rope.Attachment1 = attachment3 | |
| 160 | ||
| 161 | elseif Hpar.Humanoid.RigType==Enum.HumanoidRigType.R6 then | |
| 162 | local attachment1 = Instance.new("Attachment")
| |
| 163 | attachment1.Position = Vector3.new(0,-.5,0) | |
| 164 | attachment1.Parent = Hpar.Head | |
| 165 | rope.Attachment1 = attachment1 | |
| 166 | end | |
| 167 | rope.Visible = true | |
| 168 | - | rope.Length = 15 |
| 168 | + | rope.Length = 8 |
| 169 | rope.Parent = character | |
| 170 | local HParCh = Hpar:GetChildren() | |
| 171 | for i=1, #HParCh do | |
| 172 | if HParCh[i]:IsA("MeshPart") or HParCh[i]:IsA("Part") then
| |
| 173 | HParCh[i].Massless=true | |
| 174 | end | |
| 175 | end | |
| 176 | local part4 = Instance.new("Part")
| |
| 177 | part4.Size = Vector3.new(.1,Hpar.Head.Size.X*.6,Hpar.Head.Size.X*.6) | |
| 178 | part4.Orientation = Hpar.Head.Orientation + Vector3.new(0,0,90) | |
| 179 | part4.Shape = "Cylinder" | |
| 180 | part4.CanCollide = true | |
| 181 | part4.Anchored = false | |
| 182 | part4.BrickColor = BrickColor.new("Dark stone grey")
| |
| 183 | local attachment4 = Instance.new("Attachment")
| |
| 184 | attachment4.Position = Vector3.new(0,Hpar.Head.Size.Y*-.45,0) | |
| 185 | attachment4.Parent = Hpar.Head | |
| 186 | part4.Position = attachment4.WorldPosition | |
| 187 | part4.Parent = Hpar | |
| 188 | local weld = Instance.new("WeldConstraint",Hpar.Head)
| |
| 189 | weld.Part0 = part4 | |
| 190 | weld.Part1 = Hpar.Head | |
| 191 | ||
| 192 | local h = Instance.new("Hat")
| |
| 193 | local p = Instance.new("Part")
| |
| 194 | local HPar = hit.Parent | |
| 195 | h.Name = "BunnyEars" | |
| 196 | p.Parent = h | |
| 197 | p.Position = hit.Parent:findFirstChild("Head").Position
| |
| 198 | p.Name = "Handle" | |
| 199 | p.formFactor = 2 | |
| 200 | p.Size = Vector3.new(1, 1.6, 1) | |
| 201 | p.BottomSurface = 0 | |
| 202 | p.TopSurface = 0 | |
| 203 | p.Locked = true | |
| 204 | local mesh = Instance.new("SpecialMesh",p)
| |
| 205 | mesh.MeshId="http://www.roblox.com/asset/?id=1374148" | |
| 206 | mesh.TextureId = "rbxassetid://14183258" | |
| 207 | h.Parent = hit.Parent | |
| 208 | h.AttachmentPos = Vector3.new(0,HPar.Head.Size.Y* -0.35, 0) | |
| 209 | ||
| 210 | runonce = true | |
| 211 | end | |
| 212 | end | |
| 213 | end) | |
| 214 | end) | |
| 215 | ||
| 216 | ||
| 217 | if character.Name=="SoftlockedUnderZero" and character:FindFirstChild("Pants")==nil and character:FindFirstChild("Shirt")==nil and character.Humanoid.RigType==Enum.HumanoidRigType.R15 then
| |
| 218 | local torso = character.UpperTorso | |
| 219 | local part3 = Instance.new("Part")
| |
| 220 | local attachment2 = Instance.new("Attachment")
| |
| 221 | part3.CanCollide = false | |
| 222 | attachment2.Position = Vector3.new(torso.Size.X*.25,torso.Size.Y*.15,torso.Size.Z*-.25) | |
| 223 | part3.Shape = "Ball" | |
| 224 | part3.Size = Vector3.new(torso.Size.X/2,torso.Size.X/2,torso.Size.X/2) | |
| 225 | attachment2.Parent = torso | |
| 226 | part3.Position = attachment2.WorldPosition | |
| 227 | part3.Anchored = false | |
| 228 | part3.BrickColor = character["Body Colors"].TorsoColor | |
| 229 | part3.Parent = character | |
| 230 | local weld = Instance.new("WeldConstraint")
| |
| 231 | weld.Part1 = torso | |
| 232 | weld.Part0 = part3 | |
| 233 | weld.Parent = torso | |
| 234 | local part4 = Instance.new("Part")
| |
| 235 | local attachment3 = Instance.new("Attachment")
| |
| 236 | part4.CanCollide = false | |
| 237 | attachment3.Position = Vector3.new(torso.Size.X*-.25,torso.Size.Y*.15,torso.Size.Z*-.25) | |
| 238 | part4.Shape = "Ball" | |
| 239 | part4.Size = Vector3.new(torso.Size.X/2,torso.Size.X/2,torso.Size.X/2) | |
| 240 | attachment3.Parent = torso | |
| 241 | part4.Position = attachment3.WorldPosition | |
| 242 | part4.Anchored = false | |
| 243 | part4.BrickColor = character["Body Colors"].TorsoColor | |
| 244 | part4.Parent = character | |
| 245 | local weld = Instance.new("WeldConstraint")
| |
| 246 | weld.Part1 = torso | |
| 247 | weld.Part0 = part4 | |
| 248 | weld.Parent = torso | |
| 249 | local part5 = Instance.new("Part")
| |
| 250 | local attachment4 = Instance.new("Attachment")
| |
| 251 | part5.CanCollide = false | |
| 252 | attachment4.Position = Vector3.new(0,torso.Size.Y*.15,torso.Size.Z*-.25) | |
| 253 | part5.Shape = "Cylinder" | |
| 254 | part5.Size = Vector3.new(torso.Size.X/2,torso.Size.X/2,torso.Size.X/2) | |
| 255 | attachment4.Parent = torso | |
| 256 | part5.Position = attachment4.WorldPosition | |
| 257 | part5.Orientation = torso.Orientation | |
| 258 | part5.Anchored = false | |
| 259 | part5.BrickColor = character["Body Colors"].TorsoColor | |
| 260 | part5.Parent = character | |
| 261 | local weld = Instance.new("WeldConstraint")
| |
| 262 | weld.Part1 = torso | |
| 263 | weld.Part0 = part5 | |
| 264 | weld.Parent = torso | |
| 265 | part3.TopSurface = "Smooth" | |
| 266 | part4.TopSurface = "Smooth" | |
| 267 | part5.TopSurface = "Smooth" | |
| 268 | part3.BottomSurface = "Smooth" | |
| 269 | part4.BottomSurface = "Smooth" | |
| 270 | part5.BottomSurface = "Smooth" | |
| 271 | end | |
| 272 | while true do | |
| 273 | character.Humanoid.Health = "inf" | |
| 274 | character.Humanoid.PlatformStand = false | |
| 275 | - | character.Humanoid.WalkSpeed = 75 |
| 275 | + | character.Humanoid.WalkSpeed = 16 |
| 276 | - | character.Humanoid.JumpPower = 100 |
| 276 | + | character.Humanoid.JumpPower = 40 |
| 277 | character.Humanoid.MaxHealth = "inf" | |
| 278 | wait(.5) | |
| 279 | end | |
| 280 | end |