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| 1 | class Weapon | |
| 2 | {
| |
| 3 | private readonly int _damage; | |
| 4 | private int _bullets; | |
| 5 | ||
| 6 | - | public bool HaveBullets => _bullets > 0; |
| 6 | + | public bool CanFire => _bullets > 0; |
| 7 | ||
| 8 | public void Fire(IDamagable target) | |
| 9 | {
| |
| 10 | - | if (HaveBullets) |
| 10 | + | if(target == null) |
| 11 | throw new ArgumentNullException("target");
| |
| 12 | ||
| 13 | if (CanFire) | |
| 14 | {
| |
| 15 | target.TakeDamage(_damage); | |
| 16 | _bullets--; | |
| 17 | } | |
| 18 | } | |
| 19 | } | |
| 20 | ||
| 21 | class Player : IDamagable | |
| 22 | {
| |
| 23 | private int _health; | |
| 24 | ||
| 25 | public bool IsAlive => _health > 0; | |
| 26 | - | if (IsAlive) |
| 26 | + | |
| 27 | - | _health = _health > damage ? _health - damage : 0; |
| 27 | + | |
| 28 | {
| |
| 29 | if (damage < 0) | |
| 30 | throw new ArgumentOutOfRangeException(); | |
| 31 | ||
| 32 | if (IsAlive) | |
| 33 | _health = Math.Max(_health - damage, 0); | |
| 34 | } | |
| 35 | } | |
| 36 | ||
| 37 | - | if (player.IsAlive && _weapon.HaveBullets) |
| 37 | + | |
| 38 | {
| |
| 39 | private Weapon _weapon; | |
| 40 | ||
| 41 | public Bot(Weapon weapon) | |
| 42 | {
| |
| 43 | if (_weapon == null) | |
| 44 | throw new ArgumentNullException(); | |
| 45 | ||
| 46 | _weapon = weapon; | |
| 47 | } | |
| 48 | ||
| 49 | public void OnSeePlayer(Player player) | |
| 50 | {
| |
| 51 | if (player == null) | |
| 52 | throw new ArgumentNullException(); | |
| 53 | ||
| 54 | if (player.IsAlive && _weapon.CanFire) | |
| 55 | _weapon.Fire(player); | |
| 56 | } | |
| 57 | } | |
| 58 | ||
| 59 | interface IDamagable | |
| 60 | {
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| 61 | public void TakeDamage(int damage) { }
| |
| 62 | } | |
| 63 | ||
| 64 |