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Chronospace Raid
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This raid is a multi-wave raid with multiple waves of enemies, recommended 10+ players, including Daelax and smelliott. After each raid, everyone will be healed completely and revived by the pulsating Chronospatial pulses emanating throughout the area. Penguin_Cuddles is also recommended for this raid n_n
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Wave 1:
6-
Chronospace Minion x5
6+
5x Chronospace Warrior
7-
These monsters are meant to be small fries, easily defeated even by one person.
7+
Chronospace Warriors are where it starts to get fun.
8-
80hp 30atk 5def 10spd
8+
200hp 55atk 8def 15spd
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Skills:
10-
If rolling a 10 on it's attack choosing roll, it's roll will do TD instead of normal damage. Every other roll (1-9) is a basic attack
10+
11-
Worth: 0/1 each
11+
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9: Attack roll will deal TD instead of normal damage.
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10: Explosion: an AoE attack that will be a !roll 30. Result will be dealt as TD to ALL other entities (including allies). Kills the unit.
14-
Chronospace Minionx3
14+
Worth: 1/1 each
15-
Chronospace Warriorx2
15+
16-
Chronospace Warriors are a lot more threatening than Chronospace Minions.
16+
17-
150hp 45atk 8def 15spd
17+
3x Chronospace Manipulator
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These enemies are annoying, stunning and slowing the players constantly.
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180hp 40atk 5def 15speed
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Skills:
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1-5 : basic attack
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6: stuns target for 1 turn. 35% chance to succeed
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7: places a 10% chance for the target's action to fail. stacks.
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8: heals a random ally for 15hp. Can heal itself.
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9: decreases the target's speed by 5
26-
3x Chronospace Bender
26+
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Worth: 1/2 each
28-
130hp 30atk 5def 15speed
28+
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Wave 3:
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Chronospace Manipulator x2
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Chronospace Master x1
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This guy right here is the Master of Chronospace. If you're here to beat him, GOOD LUCK.
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1500hp 100atk 15def 25speed
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Passive Skills(oh yeah, he has em.)
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1. CANNOT be multihit.
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2. Regens 5% of max hp at the end of every turn
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Wave 4:
38+
39-
Chronospace Bender x2
39+
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5. basic attacks have a 40% chance to stun target for 1 turn, even if they miss.
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Attacks:
43-
1000hp 90atk 10def 25speed
43+
*note: roll a d20 to see which attack he does
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1-9: basic attack
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10: Summons 3 Chronospace Warriors that grant no rewards to his side
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11-13Stuns entire party for 1 turn, cannot miss.
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14-15: Heals himself for 100hp
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16-17: Rolls a 1d9 and applies as TD to all players
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18-19: Lowers all player's speed by 10, cannot miss.
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20: rolls a 1d20 and applies the result as Energy Drain to all players.
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Worth: 5/5 each