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| 1 | plr = game.Players.LocalPlayer | |
| 2 | char = plr.Character | |
| 3 | hum = char.Humanoid | |
| 4 | t = char.Torso | |
| 5 | h = char.Head | |
| 6 | ra = char["Right Arm"] | |
| 7 | la = char["Left Arm"] | |
| 8 | rl = char["Right Leg"] | |
| 9 | ll = char["Left Leg"] | |
| 10 | tors = char.Torso | |
| 11 | lleg = char["Left Leg"] | |
| 12 | root = char.HumanoidRootPart | |
| 13 | hed = char.Head | |
| 14 | rleg = char["Right Leg"] | |
| 15 | rarm = char["Right Arm"] | |
| 16 | larm = char["Left Arm"] | |
| 17 | vt = Vector3.new | |
| 18 | bc = BrickColor.new | |
| 19 | br = BrickColor.random | |
| 20 | it = Instance.new | |
| 21 | cf = CFrame.new | |
| 22 | maus = plr:GetMouse() | |
| 23 | ||
| 24 | function spawn() | |
| 25 | local a = it("Part")
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| 26 | a.Parent = Workspace | |
| 27 | - | a.Position = cf(maus.Hit) |
| 27 | + | a.CFrame = cf(maus.Hit) |
| 28 | end | |
| 29 | ||
| 30 | wait(3) | |
| 31 | spawn() |