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| 1 | local function lerp(weld,beglerp,endlerp,speed) | |
| 2 | weld.C0 = beglerp:lerp(endlerp,speed) | |
| 3 | return weld.C0 | |
| 4 | end | |
| 5 | ||
| 6 | local function lerp2(weld,beglerp,endlerp,speed) | |
| 7 | weld.C1 = beglerp:lerp(endlerp,speed) | |
| 8 | return weld.C1 | |
| 9 | end | |
| 10 | ----------------------------------------------------------------------- | |
| 11 | z = Instance.new("Sound",char)
| |
| 12 | z.SoundId = "rbxassetid://1269942516"--THIS IS THE AUDIO FOR THE SCRIPT | |
| 13 | z.Looped = true | |
| 14 | z.Pitch = 1 | |
| 15 | z.Volume = 4 | |
| 16 | wait(0.1) | |
| 17 | z:Play() | |
| 18 | ----------------------------------------------------------------------- | |
| 19 | ||
| 20 | local speed = 0.2 | |
| 21 | local angle = 0 | |
| 22 | local anglespeed = 2 | |
| 23 | local armspeed = 0.2 | |
| 24 | local armangle = 0 | |
| 25 | local armanglespeed = 2 | |
| 26 | local legspeed = 0.2 | |
| 27 | local legangle = 0 | |
| 28 | local leganglespeed = 2 | |
| 29 | local on = true | |
| 30 | local damen = false | |
| 31 | local enabled = true | |
| 32 | local holy = false | |
| 33 | local flying = false | |
| 34 | local zenabled = 0 | |
| 35 | local xenabled = 0 | |
| 36 | local cenabled = 0 | |
| 37 | local venabled = 0 | |
| 38 | local eenabled = 0 | |
| 39 | local Debounce = {}
| |
| 40 | local TakeDamage = false | |
| 41 | local combo = 1 | |
| 42 | local Player = game.Players.LocalPlayer | |
| 43 | local mouse = Player:GetMouse() | |
| 44 | local Char = Player.Character | |
| 45 | local Character = Char | |
| 46 | local Human = Char.Humanoid | |
| 47 | local Sounds = {"rbxassetid://161006212","rbxassetid://161006195","rbxassetid://200633077","rbxassetid://136523485","rbxassetid://200632211","rbxassetid://240517975","rbxassetid://233856154","rbxassetid://401057781","rbxassetid://401057825","rbxassetid://401057895","rbxassetid://199149186","rbxasseid://199149269"}
| |
| 48 | local Head = Char.Head | |
| 49 | local LA = Char:findFirstChild("Left Arm")
| |
| 50 | local RA = Char:findFirstChild("Right Arm")
| |
| 51 | local LL = Char:findFirstChild("Left Leg")
| |
| 52 | local RL = Char:findFirstChild("Right Leg")
| |
| 53 | local T = Char:findFirstChild("Torso")
| |
| 54 | local LS = T:findFirstChild("Left Shoulder")
| |
| 55 | local RS = T:findFirstChild("Right Shoulder")
| |
| 56 | local LH = T:findFirstChild("Left Hip")
| |
| 57 | local RH = T:findFirstChild("Right Hip")
| |
| 58 | local Neck = T:findFirstChild("Neck")
| |
| 59 | local HM = Char:findFirstChild("HumanoidRootPart")
| |
| 60 | local RJ = Char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
| |
| 61 | local WLS = Instance.new("Motor", T)
| |
| 62 | WLS.C0 = CFrame.new(-1.5, 0.5, 0) | |
| 63 | WLS.C1 = CFrame.new(0, 0.5, 0) | |
| 64 | WLS.Part0 = T | |
| 65 | WLS.Part1 = LA | |
| 66 | local WRS = Instance.new("Motor", T)
| |
| 67 | WRS.Part0 = T | |
| 68 | WRS.Part1 = RA | |
| 69 | WRS.C0 = CFrame.new(1.5, 0.5, 0) | |
| 70 | WRS.C1 = CFrame.new(0, 0.5, 0) | |
| 71 | local WLH = LH | |
| 72 | local WRH = RH | |
| 73 | local LSC0 = WLS.C0 | |
| 74 | local RSC0 = WRS.C0 | |
| 75 | local LHC0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 76 | local LHC1 = CFrame.new(-0.5, 1 ,0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 77 | local RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 78 | local RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 79 | local WRJ = RJ | |
| 80 | local RJC0 = WRJ.C0 | |
| 81 | local RJC1 = WRJ.C1 | |
| 82 | local NC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 83 | local Run = game:GetService("RunService")
| |
| 84 | local noweightprop = PhysicalProperties.new(0,0.3,0.5,0,0) | |
| 85 | Anim = Char:FindFirstChild("Animate")
| |
| 86 | if Anim ~= nil then | |
| 87 | Anim.Parent = nil | |
| 88 | end | |
| 89 | Animate = Human:FindFirstChild("Animator")
| |
| 90 | if Animate ~= nil then | |
| 91 | Animate.Parent = nil | |
| 92 | end | |
| 93 | ||
| 94 | m=Instance.new('Model',Character)
| |
| 95 | it=Instance.new | |
| 96 | function nooutline(part) | |
| 97 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
| 98 | end | |
| 99 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
| 100 | local fp=it("Part")
| |
| 101 | fp.formFactor=formfactor | |
| 102 | fp.Parent=parent | |
| 103 | fp.Reflectance=reflectance | |
| 104 | fp.Transparency=transparency | |
| 105 | fp.CanCollide=false | |
| 106 | fp.Locked=true | |
| 107 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
| 108 | fp.Name=name | |
| 109 | fp.Size=size | |
| 110 | fp.Position=Character.Torso.Position | |
| 111 | nooutline(fp) | |
| 112 | fp.Material=material | |
| 113 | fp:BreakJoints() | |
| 114 | return fp | |
| 115 | end | |
| 116 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 117 | local mesh=it(Mesh) | |
| 118 | mesh.Parent=part | |
| 119 | if Mesh=="SpecialMesh" then | |
| 120 | mesh.MeshType=meshtype | |
| 121 | mesh.MeshId=meshid | |
| 122 | end | |
| 123 | mesh.Offset=offset | |
| 124 | mesh.Scale=scale | |
| 125 | return mesh | |
| 126 | end | |
| 127 | function weld(parent,part0,part1,c0,c1) | |
| 128 | local weld=it("Weld")
| |
| 129 | weld.Parent=parent | |
| 130 | weld.Part0=part0 | |
| 131 | weld.Part1=part1 | |
| 132 | weld.C0=c0 | |
| 133 | weld.C1=c1 | |
| 134 | return weld | |
| 135 | end | |
| 136 | ||
| 137 | BinarySword=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 138 | BinarySword.Name = "BinarySword" | |
| 139 | BinarySwordweld=weld(m,Character["Right Arm"],BinarySword,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0236103535, 1.0013144, -0.207013845, 1.00000942, 0.000695876719, 0.000372825656, 0.000384799438, -0.0172754508, -0.999846756, -0.000689331442, 0.99984926, -0.0172800496)) | |
| 140 | BinarySwordweld.Name = "BinarySwordweld" | |
| 141 | mesh("SpecialMesh",BinarySword,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(2.5, 2, 2.5))
| |
| 142 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 143 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.84997749, -1.23977661e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 144 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 145 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 146 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.04997587, -1.31130219e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 147 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 148 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 149 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.04996824, -1.74045563e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 150 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 151 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 152 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.24996662, -1.8119812e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 153 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 154 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 155 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.152216911, -2.79985714, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 156 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 157 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 158 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.152375221, -2.99985552, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 159 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 160 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 161 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.153167248, -3.99984741, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 162 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 163 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 164 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.153325796, -4.19984579, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 165 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 166 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 167 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.147782564, -2.80009699, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 168 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 169 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 170 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, 0.147624016, -3.00009561, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 171 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 172 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 173 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, 0.146673679, -4.20008612, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 174 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 175 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 176 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, 0.146832228, -4.00008726, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 177 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 178 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 179 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.74997854, -1.1920929e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 180 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 181 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 182 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -2.94997692, -1.28746033e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 183 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 184 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 185 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -4.14996719, -1.78813934e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 186 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 187 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 188 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -3.94996905, -1.71661377e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 189 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 190 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 191 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.19996738, -1.8119812e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 192 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
| |
| 193 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 194 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.99996853, -1.76429749e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 195 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
| |
| 196 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 197 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.79997039, -1.6450882e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 198 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 199 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 200 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.79997039, -1.6450882e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 201 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
| |
| 202 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 203 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -3.59997153, -1.54972076e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 204 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 205 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 206 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -3.59997153, -1.54972076e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 207 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
| |
| 208 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 209 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.39997315, -1.47819519e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 210 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 211 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 212 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.39997315, -1.47819519e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 213 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
| |
| 214 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 215 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.19997501, -1.38282776e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 216 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 217 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 218 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.19997501, -1.38282776e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 219 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
| |
| 220 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 221 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.9999764, -1.31130219e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 222 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
| |
| 223 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 224 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.79997802, -1.23977661e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 225 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
| |
| 226 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 227 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.59997964, -1.12056732e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 228 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 229 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 230 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.59997964, -1.12056732e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 231 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
| |
| 232 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 233 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.38418579e-007, -3.26051044, -1.89519262, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523)) | |
| 234 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 235 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 236 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.08499551, -1.79930758, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523)) | |
| 237 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 238 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 239 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.90948081, -1.70342255, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523)) | |
| 240 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 241 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 242 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.73396587, -1.60753751, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523)) | |
| 243 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 244 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 245 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.20742178, -1.31988192, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523)) | |
| 246 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 247 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 248 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.153008938, -3.79984903, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 249 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 250 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 251 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -0.152850628, -3.59985065, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 252 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 253 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 254 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -0.15269208, -3.3998518, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 255 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 256 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 257 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.152533531, -3.1998539, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 258 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 259 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 260 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -0.152058601, -2.59985876, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 261 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 262 | Part1=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part1",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 263 | Part1weld=weld(m,BinarySword,Part1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.999992251, -4.529953e-006, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 264 | mesh("BlockMesh",Part1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 265 | Part10=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part10",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 266 | Part10weld=weld(m,BinarySword,Part10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.19996738, -1.8119812e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 267 | mesh("BlockMesh",Part10,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 20, 0.200000003))
| |
| 268 | Part11=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part11",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 269 | Part11weld=weld(m,BinarySword,Part11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -6.69994736, 0.0099709034, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 270 | mesh("SpecialMesh",Part11,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 5, 0.100000001))
| |
| 271 | Part12=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part12",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 272 | Part12weld=weld(m,BinarySword,Part12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.57356262e-005, -6.69994736, 0.0100288391, -0.999998808, 1.97723509e-008, 0.00159253983, 1.29509541e-008, 1, -4.2833517e-006, -0.00159253995, -4.28332532e-006, -0.999998808)) | |
| 273 | mesh("SpecialMesh",Part12,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 5, 0.100000001))
| |
| 274 | Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 275 | Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00298476219, -0.0994845629, -0.00968122482, 0.994556487, -0.029846089, -0.0998333022, 0.0198834371, 0.994854987, -0.0993389487, 0.102284521, 0.0968131498, 0.990032971)) | |
| 276 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
| |
| 277 | Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 278 | Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0298957825, -0.298501909, 0.00118780136, 0.993213713, 0.0996535048, -0.0599644296, -0.099231787, 0.99501431, 0.00997757539, 0.0606597662, -0.00395948673, 0.998150706)) | |
| 279 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
| |
| 280 | Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 281 | Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0379037857, -1.88984883, -0.192296505, 0.997351527, 0.0199493766, -0.0699429363, -0.0268799774, 0.994665146, -0.0995931923, 0.0675829649, 0.101209477, 0.992567062)) | |
| 282 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
| |
| 283 | Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 284 | Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.033860445, -1.69396722, 0.138865232, 0.995753586, 0.0199180972, 0.0898784846, -0.0271158721, 0.996459126, 0.0795869902, -0.08797100028, -0.0816861615, 0.992767811)) | |
| 285 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
| |
| 286 | Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 287 | Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0897839069, -1.49427164, 0.0951604843, 0.99640435, 0.0598563515, 0.0599637665, -0.0634453148, 0.996188939, 0.0598518364, -0.0561527312, -0.0634410456, 0.996404588)) | |
| 288 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
| |
| 289 | Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 290 | Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.116554737, -1.29190814, -0.0858004093, 0.993513644, -0.089658156, 0.0699432418, 0.0938939154, 0.993783414, -0.0598214194, -0.0641449466, 0.0660006404, 0.995755732)) | |
| 291 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
| |
| 292 | Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 293 | Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0439791679, -1.09552538, -0.0887167454, 0.999000311, 0.0399812423, -0.0199988335, -0.0414583348, 0.995940149, -0.0799029693, 0.01672302, 0.0806522071, 0.996602058)) | |
| 294 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
| |
| 295 | Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 296 | Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0359830856, -0.897020698, 0.0636117458, 0.999000311, -0.0399814323, -0.0199984852, 0.0412890539, 0.996697485, 0.069924593, 0.0171367545, -0.0706804097, 0.997351825)) | |
| 297 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
| |
| 298 | Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 299 | Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0558950901, -0.695702553, -0.0535347462, 0.996004403, -0.0798509791, -0.0399889909, 0.0764736235, 0.993868709, -0.0798550323, 0.0461203083, 0.0764778554, 0.996004105)) | |
| 300 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
| |
| 301 | Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 302 | Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0199785233, -0.499563098, -0.00579762459, 0.998400867, -0.0399571843, 0.0399895124, 0.0403869078, 0.999134183, -0.00999611709, -0.0395554677, 0.0115951858, 0.9991100097)) | |
| 303 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
| |
| 304 | Part2=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part2",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 305 | Part2weld=weld(m,BinarySword,Part2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.999992251, -4.529953e-006, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 306 | mesh("CylinderMesh",Part2,"","",Vector3.new(0, 0, 0),Vector3.new(2, 10, 2))
| |
| 307 | Part3=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part3",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 308 | Part3weld=weld(m,BinarySword,Part3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 309 | mesh("SpecialMesh",Part3,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(2.5, 2, 2.5))
| |
| 310 | Part4=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part4",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 311 | Part4weld=weld(m,BinarySword,Part4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.99998426, -8.82148743e-006, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 312 | mesh("SpecialMesh",Part4,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(3, 3, 3))
| |
| 313 | Part5=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part5",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 314 | Part5weld=weld(m,BinarySword,Part5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.19998264, -9.77516174e-006, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 315 | local Hitbox2 = Instance.new("Part",m)
| |
| 316 | Hitbox2.Name = "Hitbox" | |
| 317 | Hitbox2.CanCollide = false | |
| 318 | Hitbox2.Locked = true | |
| 319 | Hitbox2.TopSurface = 10 | |
| 320 | Hitbox2.BottomSurface = 10 | |
| 321 | Hitbox2.Transparency = 1 | |
| 322 | Hitbox2.BrickColor = BrickColor.new("Institutional white")
| |
| 323 | Hitbox2.Size = Vector3.new(0.5,5,0.5) | |
| 324 | Hitbox2:BreakJoints() | |
| 325 | local Hitbox2Weld = Instance.new("Weld",Hitbox2)
| |
| 326 | Hitbox2Weld.Part0 = Hitbox2 | |
| 327 | Hitbox2Weld.Part1 = Part5 | |
| 328 | Hitbox2Weld.C0 = CFrame.new(0,-2.5,0) | |
| 329 | mesh("SpecialMesh",Part5,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.5, 1))
| |
| 330 | Part6=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0.69999998807907,0,"Institutional white","Part6",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 331 | Part6weld=weld(m,BinarySword,Part6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.19996643, 0.0999815464, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 332 | mesh("BlockMesh",Part6,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 20, 1))
| |
| 333 | Part7=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0.69999998807907,0,"Institutional white","Part7",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 334 | Part7weld=weld(m,BinarySword,Part7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.19996738, -0.100018024, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 335 | mesh("BlockMesh",Part7,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 20, 1))
| |
| 336 | Part8=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0.69999998807907,0,"Institutional white","Part8",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 337 | Part8weld=weld(m,BinarySword,Part8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -6.69994736, 0.0999708176, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 338 | mesh("SpecialMesh",Part8,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 5, 1))
| |
| 339 | Part9=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0.69999998807907,0,"Institutional white","Part9",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 340 | Part9weld=weld(m,BinarySword,Part9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000159025192, -6.69994831, 0.100028753, -0.999998808, 1.97723509e-008, 0.00159253983, 1.29509541e-008, 1, -4.2833517e-006, -0.00159253995, -4.28332532e-006, -0.999998808)) | |
| 341 | mesh("SpecialMesh",Part9,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 5, 1))
| |
| 342 | m2 = Instance.new("Model",Character)
| |
| 343 | BinarySword2=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,1,"Institutional white","Handle",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 344 | BinarySword2weld=weld(m2,Character["Left Arm"],BinarySword2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0236091614, 1.0013144, -0.207013845, 1.00000942, 0.000695876719, 0.000372825656, 0.000384799438, -0.0172754508, -0.999846756, -0.000689331442, 0.99984926, -0.0172800496)) | |
| 345 | BinarySword2weld.Name = "BinarySwordweld" | |
| 346 | mesh("SpecialMesh",BinarySword2,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(2.5, 2, 2.5))
| |
| 347 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 348 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -4.24996662, -1.8119812e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 349 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 350 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 351 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.04996824, -1.74045563e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 352 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 353 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 354 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -2.84997749, -1.23977661e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 355 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 356 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 357 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.04997587, -1.28746033e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 358 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 359 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 360 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -0.153325796, -4.19984579, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 361 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 362 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 363 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -0.153167486, -3.99984741, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 364 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 365 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 366 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -0.15237546, -2.99985552, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 367 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 368 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 369 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.53674316e-007, -0.152216911, -2.79985714, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 370 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 371 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 372 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, 0.146673679, -4.20008612, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 373 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 374 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 375 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.146832228, -4.00008726, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 376 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 377 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 378 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.147624016, -3.00009561, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 379 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 380 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 381 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, 0.147782326, -2.80009699, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 382 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 383 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 384 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -4.14996719, -1.78813934e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 385 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 386 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 387 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -3.94996881, -1.69277191e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 388 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 389 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 390 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -2.94997668, -1.28746033e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 391 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 392 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 393 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -2.7499783, -1.1920929e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 394 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 395 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 396 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.19996691, -1.8119812e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 397 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
| |
| 398 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 399 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.99996853, -1.74045563e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 400 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
| |
| 401 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 402 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -3.79997015, -1.6450882e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 403 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
| |
| 404 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 405 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -3.79997015, -1.6450882e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 406 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 407 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 408 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.59997177, -1.54972076e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 409 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 410 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 411 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.59997177, -1.54972076e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 412 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
| |
| 413 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 414 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -3.39997292, -1.47819519e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 415 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 416 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 417 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -3.39997292, -1.47819519e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 418 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
| |
| 419 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 420 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.19997501, -1.38282776e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 421 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 422 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 423 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.19997501, -1.38282776e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 424 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
| |
| 425 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 426 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -2.79997778, -1.23977661e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 427 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
| |
| 428 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 429 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.99997616, -1.28746033e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 430 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
| |
| 431 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 432 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.5999794, -1.12056732e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 433 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
| |
| 434 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 435 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.5999794, -1.12056732e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 436 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
| |
| 437 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 438 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -3.26051044, -1.89519238, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523)) | |
| 439 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 440 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 441 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.08499551, -1.79930735, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523)) | |
| 442 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 443 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 444 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -2.90948081, -1.70342231, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523)) | |
| 445 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 446 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 447 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -2.73396611, -1.60753751, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523)) | |
| 448 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 449 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 450 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -2.20742202, -1.31988192, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523)) | |
| 451 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 452 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 453 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -0.15269208, -3.3998518, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 454 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 455 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 456 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.15253377, -3.1998539, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 457 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 458 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 459 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.152058601, -2.59985876, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 460 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 461 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 462 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.152850628, -3.59985065, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 463 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 464 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 465 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.153008938, -3.79984903, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
| 466 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
| |
| 467 | Part1=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,1,"Black","Part1",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 468 | Part1weld=weld(m2,BinarySword2,Part1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.999992132, -4.529953e-006, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 469 | mesh("BlockMesh",Part1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 470 | Part10=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part10",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 471 | Part10weld=weld(m2,BinarySword2,Part10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.19996691, -1.8119812e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 472 | mesh("BlockMesh",Part10,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 20, 0.200000003))
| |
| 473 | Part11=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part11",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 474 | Part11weld=weld(m2,BinarySword2,Part11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -6.69994736, 0.00997114182, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 475 | mesh("SpecialMesh",Part11,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 5, 0.100000001))
| |
| 476 | Part12=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part12",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 477 | Part12weld=weld(m2,BinarySword2,Part12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.62124634e-005, -6.69994736, 0.0100286007, -0.999998808, 1.97723509e-008, 0.00159253983, 1.29509541e-008, 1, -4.2833517e-006, -0.00159253995, -4.28332532e-006, -0.999998808)) | |
| 478 | mesh("SpecialMesh",Part12,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 5, 0.100000001))
| |
| 479 | Part13=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 480 | Part13weld=weld(m2,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0439791679, -1.09552526, -0.0887169838, 0.999000311, 0.0399812423, -0.0199988335, -0.0414583348, 0.995940149, -0.0799029693, 0.01672302, 0.0806522071, 0.996602058)) | |
| 481 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
| |
| 482 | Part13=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 483 | Part13weld=weld(m2,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0897831917, -1.49427176, 0.0951604843, 0.99640435, 0.0598563515, 0.0599637665, -0.0634453148, 0.996188939, 0.0598518364, -0.0561527312, -0.0634410456, 0.996404588)) | |
| 484 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
| |
| 485 | Part13=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 486 | Part13weld=weld(m2,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0379033089, -1.88984871, -0.192296505, 0.997351527, 0.0199493766, -0.0699429363, -0.0268799774, 0.994665146, -0.0995931923, 0.0675829649, 0.101209477, 0.992567062)) | |
| 487 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
| |
| 488 | Part13=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 489 | Part13weld=weld(m2,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0338602066, -1.69396722, 0.138865471, 0.995753586, 0.0199180972, 0.0898784846, -0.0271158721, 0.996459126, 0.0795869902, -0.08797100028, -0.0816861615, 0.992767811)) | |
| 490 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
| |
| 491 | Part13=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 492 | Part13weld=weld(m2,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0558948517, -0.695702553, -0.0535347462, 0.996004403, -0.0798509791, -0.0399889909, 0.0764736235, 0.993868709, -0.0798550323, 0.0461203083, 0.0764778554, 0.996004105)) | |
| 493 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
| |
| 494 | Part13=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 495 | Part13weld=weld(m2,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0199785233, -0.499563098, -0.00579738617, 0.998400867, -0.0399571843, 0.0399895124, 0.0403869078, 0.999134183, -0.00999611709, -0.0395554677, 0.0115951858, 0.9991100097)) | |
| 496 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
| |
| 497 | Part13=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 498 | Part13weld=weld(m2,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.116554737, -1.29190814, -0.0858006477, 0.993513644, -0.089658156, 0.0699432418, 0.0938939154, 0.993783414, -0.0598214194, -0.0641449466, 0.0660006404, 0.995755732)) | |
| 499 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
| |
| 500 | Part13=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 501 | Part13weld=weld(m2,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0359830856, -0.897020698, 0.0636115074, 0.999000311, -0.0399814323, -0.0199984852, 0.0412890539, 0.996697485, 0.069924593, 0.0171367545, -0.0706804097, 0.997351825)) | |
| 502 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
| |
| 503 | Part13=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 504 | Part13weld=weld(m2,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00298404694, -0.0994846821, -0.00968146324, 0.994556487, -0.029846089, -0.0998333022, 0.0198834371, 0.994854987, -0.0993389487, 0.102284521, 0.0968131498, 0.990032971)) | |
| 505 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
| |
| 506 | Part13=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 507 | Part13weld=weld(m2,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0298957825, -0.298501849, 0.00118780136, 0.993213713, 0.0996535048, -0.0599644296, -0.099231787, 0.99501431, 0.00997757539, 0.0606597662, -0.00395948673, 0.998150706)) | |
| 508 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
| |
| 509 | Part2=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part2",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 510 | Part2weld=weld(m2,BinarySword2,Part2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.999992132, -4.529953e-006, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 511 | mesh("CylinderMesh",Part2,"","",Vector3.new(0, 0, 0),Vector3.new(2, 10, 2))
| |
| 512 | Part3=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part3",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 513 | Part3weld=weld(m2,BinarySword2,Part3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 514 | mesh("SpecialMesh",Part3,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(2.5, 2, 2.5))
| |
| 515 | Part4=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part4",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 516 | Part4weld=weld(m2,BinarySword2,Part4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.99998415, -8.82148743e-006, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 517 | mesh("SpecialMesh",Part4,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(3, 3, 3))
| |
| 518 | Part5=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Really black","Part5",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 519 | Part5weld=weld(m2,BinarySword2,Part5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.19998264, -9.53674316e-006, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 520 | local Hitbox = Instance.new("Part",m2)
| |
| 521 | Hitbox.Name = "Hitbox" | |
| 522 | Hitbox.CanCollide = false | |
| 523 | Hitbox.Locked = true | |
| 524 | Hitbox.TopSurface = 10 | |
| 525 | Hitbox.BottomSurface = 10 | |
| 526 | Hitbox.Transparency = 1 | |
| 527 | Hitbox.Size = Vector3.new(0.5,5,0.5) | |
| 528 | Hitbox.BrickColor = BrickColor.new("Institutional white")
| |
| 529 | Hitbox:BreakJoints() | |
| 530 | local HitboxWeld = Instance.new("Weld",Hitbox2)
| |
| 531 | HitboxWeld.Part0 = Hitbox | |
| 532 | HitboxWeld.Part1 = Part5 | |
| 533 | HitboxWeld.C0 = CFrame.new(0,-2.5,0) | |
| 534 | mesh("SpecialMesh",Part5,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.5, 1))
| |
| 535 | Part6=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0.69999998807907,0,"Institutional white","Part6",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 536 | Part6weld=weld(m,BinarySword2,Part6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.19996643, 0.0999815464, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 537 | mesh("BlockMesh",Part6,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 20, 1))
| |
| 538 | Part7=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0.69999998807907,0,"Institutional white","Part7",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 539 | Part7weld=weld(m,BinarySword2,Part7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -4.19996738, -0.100017786, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 540 | mesh("BlockMesh",Part7,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 20, 1))
| |
| 541 | Part8=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0.69999998807907,0,"Institutional white","Part8",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 542 | Part8weld=weld(m,BinarySword2,Part8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -6.69994736, 0.0999708176, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
| 543 | mesh("SpecialMesh",Part8,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 5, 1))
| |
| 544 | Part9=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0.69999998807907,0,"Institutional white","Part9",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 545 | Part9weld=weld(m,BinarySword2,Part9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000159740448, -6.69994831, 0.100028515, -0.999998808, 1.97723509e-008, 0.00159253983, 1.29509541e-008, 1, -4.2833517e-006, -0.00159253995, -4.28332532e-006, -0.999998808)) | |
| 546 | mesh("SpecialMesh",Part9,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 5, 1))
| |
| 547 | for i,v in pairs(m:GetChildren()) do | |
| 548 | if v.ClassName == "Part" then | |
| 549 | v.CustomPhysicalProperties = noweightprop | |
| 550 | end | |
| 551 | end | |
| 552 | ||
| 553 | local BinarySword2 = BinarySword | |
| 554 | local BinarySword = BinarySword2 | |
| 555 | ||
| 556 | local HW = BinarySwordweld | |
| 557 | local hc0 = HW.C0 *CFrame.new(0,-1,0) | |
| 558 | local H2W = BinarySword2weld | |
| 559 | local h2c0 = H2W.C0 *CFrame.new(0,-1,0) | |
| 560 | HW.C0 = hc0 | |
| 561 | H2W.C0 = h2c0 | |
| 562 | ||
| 563 | local gui = Instance.new("ScreenGui",Player.PlayerGui)
| |
| 564 | local skill1 = Instance.new("TextLabel",gui)
| |
| 565 | skill1.Size = UDim2.new(0,150,0,50) | |
| 566 | skill1.Position = UDim2.new(0.75,0,0.75,0) | |
| 567 | skill1.Text = "" | |
| 568 | skill1.TextWrapped = true | |
| 569 | skill1.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 570 | local skill1text = Instance.new("TextLabel",gui)
| |
| 571 | skill1text.Size = UDim2.new(0,150,0,50) | |
| 572 | skill1text.Position = UDim2.new(0.75,0,0.75,0) | |
| 573 | skill1text.TextColor3 = Color3.new(1,1,1) | |
| 574 | skill1text.BackgroundTransparency = 1 | |
| 575 | skill1text.Text = "[Z] \n Precise Throw" | |
| 576 | skill1text.TextWrapped = true | |
| 577 | skill1text.TextScaled = true | |
| 578 | skill1text.Font = "Antique" | |
| 579 | skill1text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 580 | skill1img = Instance.new("ImageLabel",skill1)
| |
| 581 | skill1img.Size = UDim2.new(0,0,1,0) | |
| 582 | skill1img.Image = "rbxassetid://48965808" | |
| 583 | skill1img.BackgroundColor3 = BrickColor.new("Really black").Color
| |
| 584 | local skill2 = Instance.new("TextLabel",gui)
| |
| 585 | skill2.Size = UDim2.new(0,150,0,50) | |
| 586 | skill2.Position = UDim2.new(0.875,0,0.75,0) | |
| 587 | skill2.Text = "" | |
| 588 | skill2.TextWrapped = true | |
| 589 | skill2.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 590 | local skill2text = Instance.new("TextLabel",gui)
| |
| 591 | skill2text.Size = UDim2.new(0,150,0,50) | |
| 592 | skill2text.Position = UDim2.new(0.875,0,0.75,0) | |
| 593 | skill2text.TextColor3 = Color3.new(1,1,1) | |
| 594 | skill2text.BackgroundTransparency = 1 | |
| 595 | skill2text.Text = "[X] \n Swords of Injustice" | |
| 596 | skill2text.TextWrapped = true | |
| 597 | skill2text.TextScaled = true | |
| 598 | skill2text.Font = "Antique" | |
| 599 | skill2text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 600 | skill2img = Instance.new("ImageLabel",skill2)
| |
| 601 | skill2img.Size = UDim2.new(0,0,1,0) | |
| 602 | skill2img.Image = "rbxassetid://48965808" | |
| 603 | skill2img.BackgroundColor3 = BrickColor.new("Really black").Color
| |
| 604 | local skill3 = Instance.new("TextLabel",gui)
| |
| 605 | skill3.Size = UDim2.new(0,150,0,50) | |
| 606 | skill3.Position = UDim2.new(0.75,0,0.85,0) | |
| 607 | skill3.Text = "" | |
| 608 | skill3.TextWrapped = true | |
| 609 | skill3.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 610 | local skill3text = Instance.new("TextLabel",gui)
| |
| 611 | skill3text.Size = UDim2.new(0,150,0,50) | |
| 612 | skill3text.Position = UDim2.new(0.75,0,0.85,0) | |
| 613 | skill3text.TextColor3 = Color3.new(1,1,1) | |
| 614 | skill3text.BackgroundTransparency = 1 | |
| 615 | skill3text.Text = "[C] \n Just Strike" | |
| 616 | skill3text.TextWrapped = true | |
| 617 | skill3text.TextScaled = true | |
| 618 | skill3text.Font = "Antique" | |
| 619 | skill3text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 620 | skill3img = Instance.new("ImageLabel",skill3)
| |
| 621 | skill3img.Size = UDim2.new(0,0,1,0) | |
| 622 | skill3img.Image = "rbxassetid://48965808" | |
| 623 | skill3img.BackgroundColor3 = BrickColor.new("Really black").Color
| |
| 624 | local skill4 = Instance.new("TextLabel",gui)
| |
| 625 | skill4.Size = UDim2.new(0,150,0,50) | |
| 626 | skill4.Position = UDim2.new(0.875,0,0.85,0) | |
| 627 | skill4.Text = "" | |
| 628 | skill4.TextWrapped = true | |
| 629 | skill4.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 630 | local skill4text = Instance.new("TextLabel",gui)
| |
| 631 | skill4text.Size = UDim2.new(0,150,0,50) | |
| 632 | skill4text.Position = UDim2.new(0.875,0,0.85,0) | |
| 633 | skill4text.TextColor3 = Color3.new(1,1,1) | |
| 634 | skill4text.BackgroundTransparency = 1 | |
| 635 | skill4text.Text = "[V] \n Heaven Blade" | |
| 636 | skill4text.TextWrapped = true | |
| 637 | skill4text.TextScaled = true | |
| 638 | skill4text.Font = "Antique" | |
| 639 | skill4text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 640 | skill4img = Instance.new("ImageLabel",skill4)
| |
| 641 | skill4img.Size = UDim2.new(0,0,1,0) | |
| 642 | skill4img.Image = "rbxassetid://48965808" | |
| 643 | skill4img.BackgroundColor3 = BrickColor.new("Really black").Color
| |
| 644 | local skill5 = Instance.new("TextLabel",gui)
| |
| 645 | skill5.Size = UDim2.new(0,150,0,50) | |
| 646 | skill5.Position = UDim2.new(0.8125,0,0.65,0) | |
| 647 | skill5.Text = "" | |
| 648 | skill5.TextWrapped = true | |
| 649 | skill5.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 650 | local skill5text = Instance.new("TextLabel",gui)
| |
| 651 | skill5text.Size = UDim2.new(0,150,0,50) | |
| 652 | skill5text.Position = UDim2.new(0.8125,0,0.65,0) | |
| 653 | skill5text.TextColor3 = Color3.new(1,1,1) | |
| 654 | skill5text.BackgroundTransparency = 1 | |
| 655 | skill5text.Text = "[E] \n Rush" | |
| 656 | skill5text.TextWrapped = true | |
| 657 | skill5text.TextScaled = true | |
| 658 | skill5text.Font = "Antique" | |
| 659 | skill5text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 660 | skill5img = Instance.new("ImageLabel",skill5)
| |
| 661 | skill5img.Size = UDim2.new(0,0,1,0) | |
| 662 | skill5img.Image = "rbxassetid://48965808" | |
| 663 | skill5img.BackgroundColor3 = BrickColor.new("Really black").Color
| |
| 664 | ||
| 665 | local Meshes={
| |
| 666 | Blast="20329976", | |
| 667 | Crown="1323306", | |
| 668 | Ring="3270017", | |
| 669 | Claw="10681506", | |
| 670 | Crystal="9756362", | |
| 671 | Coil="9753878", | |
| 672 | Cloud="1095708", | |
| 673 | Skull="4770583", | |
| 674 | SpinyShell="1080954", | |
| 675 | } | |
| 676 | ||
| 677 | local function nooutlines(part) | |
| 678 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
| 679 | end | |
| 680 | ||
| 681 | local function getmesh(mesh) | |
| 682 | return "rbxassetid://"..mesh | |
| 683 | end | |
| 684 | ||
| 685 | ||
| 686 | ||
| 687 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 688 | ArtificialHB.Name = "Heartbeat" | |
| 689 | ||
| 690 | script:WaitForChild("Heartbeat")
| |
| 691 | ||
| 692 | frame = 1 / 60 | |
| 693 | tf = 0 | |
| 694 | allowframeloss = false | |
| 695 | tossremainder = false | |
| 696 | lastframe = tick() | |
| 697 | script.Heartbeat:Fire() | |
| 698 | ||
| 699 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 700 | tf = tf + s | |
| 701 | if tf >= frame then | |
| 702 | if allowframeloss then | |
| 703 | script.Heartbeat:Fire() | |
| 704 | lastframe = tick() | |
| 705 | else | |
| 706 | for i = 1, math.floor(tf / frame) do | |
| 707 | script.Heartbeat:Fire() | |
| 708 | end | |
| 709 | lastframe = tick() | |
| 710 | end | |
| 711 | if tossremainder then | |
| 712 | tf = 0 | |
| 713 | else | |
| 714 | tf = tf - frame * math.floor(tf / frame) | |
| 715 | end | |
| 716 | end | |
| 717 | end) | |
| 718 | ||
| 719 | local function Rwait(num) | |
| 720 | if num == 0 or num == nil then | |
| 721 | ArtificialHB.Event:wait() | |
| 722 | else | |
| 723 | for i = 0, num do | |
| 724 | ArtificialHB.Event:wait() | |
| 725 | end | |
| 726 | end | |
| 727 | end | |
| 728 | ||
| 729 | local function effect(part,brickcolor,size,cframe,trans,transincrement,scaleby,loopwait,meshid,meshtype) | |
| 730 | local p = Instance.new("Part", part or workspace)
| |
| 731 | p.Anchored = true | |
| 732 | p.CanCollide = false | |
| 733 | p.FormFactor = Enum.FormFactor.Custom | |
| 734 | p.Material = "SmoothPlastic" | |
| 735 | p.CFrame = cframe | |
| 736 | p.BrickColor = brickcolor | |
| 737 | p.Size = Vector3.new(1,1,1) | |
| 738 | p.Transparency = trans | |
| 739 | nooutlines(p) | |
| 740 | local m = Instance.new("SpecialMesh",p)
| |
| 741 | if meshtype ~= nil and meshid == nil then | |
| 742 | m.MeshType = meshtype | |
| 743 | end | |
| 744 | if meshtype == nil and meshid ~= nil then | |
| 745 | m.MeshId = getmesh(meshid) | |
| 746 | end | |
| 747 | m.Scale = size | |
| 748 | coroutine.wrap(function() | |
| 749 | for i = 0,loopwait,0.1 do | |
| 750 | p.CFrame = p.CFrame | |
| 751 | p.Transparency = p.Transparency +transincrement | |
| 752 | m.Scale = m.Scale + scaleby | |
| 753 | Rwait() | |
| 754 | end | |
| 755 | p:Destroy() | |
| 756 | end)() | |
| 757 | return p | |
| 758 | end | |
| 759 | ||
| 760 | local PlaySound = function(part,volume,pitch,id,looped) | |
| 761 | local Sound = Instance.new("Sound", part)
| |
| 762 | Sound.SoundId = id | |
| 763 | Sound.Pitch = pitch | |
| 764 | Sound.Volume = volume | |
| 765 | coroutine.wrap(function() | |
| 766 | wait() | |
| 767 | Sound:Play() | |
| 768 | if looped == nil then | |
| 769 | game.Debris:AddItem(Sound,10) | |
| 770 | end | |
| 771 | end)() | |
| 772 | if looped == true then | |
| 773 | Sound.Looped = true | |
| 774 | end | |
| 775 | return Sound | |
| 776 | end | |
| 777 | ||
| 778 | local ShowDmg = function(totake) | |
| 779 | local modl = Instance.new("Model", workspace)
| |
| 780 | modl.Name = tostring(totake) | |
| 781 | local prt = Instance.new("Part", modl)
| |
| 782 | prt.CanCollide = false | |
| 783 | prt.BrickColor = BrickColor.Red() | |
| 784 | prt.Name = "Head" | |
| 785 | prt.CFrame = HM.CFrame *CFrame.new(0, 1.5, 0) | |
| 786 | prt.TopSurface = 0 | |
| 787 | prt.BottomSurface = 0 | |
| 788 | prt.FormFactor = 3 | |
| 789 | prt.Size = Vector3.new(1, 0.2, 1) | |
| 790 | local bm = Instance.new("BlockMesh", prt)
| |
| 791 | local hum = Instance.new("Humanoid", modl)
| |
| 792 | hum.Health = 0 | |
| 793 | hum.MaxHealth = 0 | |
| 794 | hum.WalkSpeed = 0 | |
| 795 | bodypos = Instance.new("BodyPosition", prt)
| |
| 796 | bodypos.position = Head.Position +Vector3.new(0, 1, 0) | |
| 797 | bodypos.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 798 | game.Debris:AddItem(modl, 1) | |
| 799 | coroutine.resume(coroutine.create(function() | |
| 800 | for i = 1, 3 do | |
| 801 | bodypos.position = bodypos.position +Vector3.new(0, 0.5, 0) | |
| 802 | Rwait() | |
| 803 | end | |
| 804 | end)) | |
| 805 | end | |
| 806 | ||
| 807 | local function ChargeAt(Strength) | |
| 808 | local BV = Instance.new("BodyVelocity",HM)
| |
| 809 | BV.maxForce = Vector3.new(1e5,0,1e5) | |
| 810 | BV.velocity = HM.CFrame.lookVector *Strength | |
| 811 | game.Debris:AddItem(BV,0.1) | |
| 812 | end | |
| 813 | ||
| 814 | local function Damage(hit,mm,knockback,knockbackvelocity) | |
| 815 | if hit ~= nil and damen == true and hit.Parent ~= Char then | |
| 816 | local hum = GetHumanoid(hit.Parent) | |
| 817 | if hum ~= nil then | |
| 818 | if TakeDamage == true then | |
| 819 | hum:TakeDamage(mm) | |
| 820 | spawn(function() | |
| 821 | ShowDmg(mm) | |
| 822 | end) | |
| 823 | elseif TakeDamage == false then | |
| 824 | hum.Health = hum.Health - mm | |
| 825 | spawn(function() | |
| 826 | ShowDmg(mm) | |
| 827 | end) | |
| 828 | end | |
| 829 | PlaySound(hum.Torso,1,1,Sounds[math.random(8,12)]) | |
| 830 | if knockback ~= nil and knockback ~= 0 then | |
| 831 | if knockbackvelocity == nil then | |
| 832 | local v = Instance.new("BodyVelocity",hum.Torso)
| |
| 833 | v.maxForce = Vector3.new(1e5,1e5,1e5) | |
| 834 | v.P = 1e20 | |
| 835 | v.velocity = HM.CFrame.lookVector *knockback | |
| 836 | game.Debris:AddItem(v,0.3) | |
| 837 | else | |
| 838 | local v = Instance.new("BodyVelocity",hum.Torso)
| |
| 839 | v.maxForce = Vector3.new(1e5,1e5,1e5) | |
| 840 | v.P = 1e20 | |
| 841 | v.velocity = KnockbackVelocity *knockback | |
| 842 | game.Debris:AddItem(v,0.3) | |
| 843 | end | |
| 844 | end | |
| 845 | end | |
| 846 | damen = false | |
| 847 | end | |
| 848 | end | |
| 849 | ||
| 850 | --darkus stuff | |
| 851 | ||
| 852 | function GetHumanoid(Character) | |
| 853 | ||
| 854 | assert(Character, 'bad argument #1 to Character (Model expected, got nil)') | |
| 855 | ||
| 856 | local hum | |
| 857 | ||
| 858 | if Character == Char then return end | |
| 859 | ||
| 860 | if Character.ClassName == "Hat" or Character.ClassName == "Accessory" then | |
| 861 | for q,e in next, Character.Parent:children() do | |
| 862 | if e:isA'Humanoid' then | |
| 863 | hum = e | |
| 864 | end | |
| 865 | if e:isA'ForceField' then | |
| 866 | return | |
| 867 | end | |
| 868 | end | |
| 869 | else | |
| 870 | for q,e in next, Character:children() do | |
| 871 | if e:isA'Humanoid' then | |
| 872 | hum = e | |
| 873 | end | |
| 874 | if e:isA'ForceField' then | |
| 875 | return | |
| 876 | end | |
| 877 | end | |
| 878 | end | |
| 879 | return hum | |
| 880 | end | |
| 881 | ||
| 882 | function GetNear(Object, Distance) | |
| 883 | ||
| 884 | assert(Object, 'bad argument #1 to Object (Model expected, got nil)') | |
| 885 | ||
| 886 | local Distance = (Distance and Distance or 25) | |
| 887 | local rtn = {}
| |
| 888 | ||
| 889 | for q,e in next, workspace:children() do | |
| 890 | local Hum = e:FindFirstChild'Humanoid' | |
| 891 | if Hum ~= nil then | |
| 892 | Tor = Hum.Torso | |
| 893 | end | |
| 894 | if Tor ~= nil then | |
| 895 | local dist = (Object.Position-Tor.Position).magnitude | |
| 896 | if dist <= Distance then | |
| 897 | rtn[#rtn+1] = e | |
| 898 | end | |
| 899 | end | |
| 900 | end | |
| 901 | return rtn | |
| 902 | end | |
| 903 | ||
| 904 | function DamageNear(Distance, Part, Damage, Knockback, DebounceTime, KnockbackVelocity) | |
| 905 | if damen == false then return end | |
| 906 | assert(Part, 'bad argument #2 to Part (Part expected, got nil)') | |
| 907 | assert(Part:isA'BasePart', ('bad argument #2 to Part (Part expected, got %s)'):format(Part.ClassName))
| |
| 908 | ||
| 909 | local Distance = (Distance and Distance or 25) | |
| 910 | local Noobs = GetNear(Part, Distance) | |
| 911 | if DebounceTime == nil then | |
| 912 | DebounceTime = 0.5 | |
| 913 | end | |
| 914 | ||
| 915 | for nild, Character in next, Noobs do | |
| 916 | ||
| 917 | local Human = GetHumanoid(Character) | |
| 918 | if Human and not Debounce[Character] then | |
| 919 | -- no clue why they were using spawn but ok... | |
| 920 | ||
| 921 | Debounce[Character] = true | |
| 922 | ||
| 923 | if TakeDamage then | |
| 924 | Human:TakeDamage(Damage) | |
| 925 | spawn(function() | |
| 926 | ShowDmg(Damage) | |
| 927 | end) | |
| 928 | else | |
| 929 | Human.Health = Human.Health - Damage | |
| 930 | spawn(function() | |
| 931 | ShowDmg(Damage) | |
| 932 | end) | |
| 933 | end | |
| 934 | PlaySound(Human.Torso,1,1,Sounds[math.random(8,12)]) | |
| 935 | if Knockback then | |
| 936 | if KnockbackVelocity == nil then | |
| 937 | local v = Instance.new("BodyVelocity", Human.Torso)
| |
| 938 | v.maxForce = Vector3.new(1e5,1e5,1e5) | |
| 939 | v.P = 1e20 | |
| 940 | v.velocity = HM.CFrame.lookVector * Knockback | |
| 941 | spawn(function() | |
| 942 | game:service'Debris':AddItem(v,0.3) | |
| 943 | end) | |
| 944 | else | |
| 945 | local v = Instance.new("BodyVelocity", Human.Torso)
| |
| 946 | v.maxForce = Vector3.new(1e5,1e5,1e5) | |
| 947 | v.P = 1e20 | |
| 948 | v.velocity = KnockbackVelocity * Knockback | |
| 949 | spawn(function() | |
| 950 | game:service'Debris':AddItem(v,0.3) | |
| 951 | end) | |
| 952 | end | |
| 953 | end | |
| 954 | ||
| 955 | coroutine.wrap(function()--spawn(function() | |
| 956 | wait(DebounceTime) | |
| 957 | Debounce[Character] = nil | |
| 958 | end)()--end) | |
| 959 | ||
| 960 | end | |
| 961 | end | |
| 962 | ||
| 963 | return | |
| 964 | end | |
| 965 | -- | |
| 966 | ||
| 967 | local function Slash1() | |
| 968 | for i = 1,10 do | |
| 969 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/1.1,-math.pi/3,math.pi/4),armspeed) | |
| 970 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/8),armspeed) | |
| 971 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
| 972 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
| 973 | lerp(HW,HW.C0,hc0,speed) | |
| 974 | lerp(H2W,H2W.C0,h2c0,speed) | |
| 975 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 976 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 977 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 978 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 979 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 980 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 981 | end | |
| 982 | Rwait() | |
| 983 | end | |
| 984 | PlaySound(Hitbox,1,0.9,Sounds[1]) | |
| 985 | damen = true | |
| 986 | DamageNear(8,Hitbox,math.random(8,12),10) | |
| 987 | for i = 1,12 do | |
| 988 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/5,-math.pi/10,-math.pi/7),armspeed) | |
| 989 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/8,0,math.pi/5),armspeed) | |
| 990 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
| 991 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
| 992 | lerp(HW,HW.C0,hc0,speed) | |
| 993 | lerp(H2W,H2W.C0,h2c0,speed) | |
| 994 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 995 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 996 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 997 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 998 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 999 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1000 | end | |
| 1001 | Rwait() | |
| 1002 | end | |
| 1003 | damen = false | |
| 1004 | end | |
| 1005 | ||
| 1006 | local function Slash2() | |
| 1007 | for i = 1,10 do | |
| 1008 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed) | |
| 1009 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.9,math.pi/1.9,0),armspeed) | |
| 1010 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/3),speed) | |
| 1011 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/3),speed) | |
| 1012 | lerp(HW,HW.C0,hc0,speed) | |
| 1013 | lerp(H2W,H2W.C0,h2c0,speed) | |
| 1014 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 1015 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1016 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1017 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 1018 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1019 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1020 | end | |
| 1021 | Rwait() | |
| 1022 | end | |
| 1023 | PlaySound(Hitbox2,1,1.1,Sounds[1]) | |
| 1024 | ChargeAt(30) | |
| 1025 | damen = true | |
| 1026 | DamageNear(5,Hitbox2,math.random(8,12),10) | |
| 1027 | for i = 1,12 do | |
| 1028 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/8,0,-math.pi/8),armspeed) | |
| 1029 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/30,math.pi/1.3),armspeed) | |
| 1030 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/3),speed) | |
| 1031 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/3),speed) | |
| 1032 | lerp(HW,HW.C0,hc0,speed) | |
| 1033 | lerp(H2W,H2W.C0,h2c0,speed) | |
| 1034 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 1035 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1036 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1037 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 1038 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1039 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1040 | end | |
| 1041 | Rwait() | |
| 1042 | end | |
| 1043 | damen = false | |
| 1044 | end | |
| 1045 | ||
| 1046 | local function FlipKick3() | |
| 1047 | local BV = Instance.new("BodyVelocity",HM)
| |
| 1048 | BV.maxForce = Vector3.new(1/0,1/0,1/0) | |
| 1049 | BV.velocity = (HM.CFrame.lookVector *-40) +Vector3.new(0,20,0) | |
| 1050 | game.Debris:AddItem(BV,0.25) | |
| 1051 | PlaySound(RL,1,1.45,Sounds[5]) | |
| 1052 | damen = true | |
| 1053 | for i = 0,1,0.05 do | |
| 1054 | DamageNear(5,RL,math.random(8,10),10,0.5,Vector3.new(0,2,0)) | |
| 1055 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/4),armspeed) | |
| 1056 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/4),armspeed) | |
| 1057 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1058 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/2),legspeed) | |
| 1059 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(-math.pi*i*2,0,0),speed) | |
| 1060 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/7,0,0),speed) | |
| 1061 | lerp(HW,HW.C0,hc0,speed) | |
| 1062 | lerp(H2W,H2W.C0,h2c0,speed) | |
| 1063 | Rwait() | |
| 1064 | end | |
| 1065 | damen = false | |
| 1066 | end | |
| 1067 | ||
| 1068 | local function Slash4() | |
| 1069 | for i = 1,10 do | |
| 1070 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,math.pi/8,-math.pi/2),armspeed*1.5) | |
| 1071 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/8),armspeed*1.5) | |
| 1072 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/5),speed*1.5) | |
| 1073 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/5),speed*1.5) | |
| 1074 | lerp(HW,HW.C0,hc0,speed*1.5) | |
| 1075 | lerp(H2W,H2W.C0,h2c0,speed*1.5) | |
| 1076 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 1077 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1078 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1079 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 1080 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1081 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1082 | end | |
| 1083 | Rwait() | |
| 1084 | end | |
| 1085 | PlaySound(Hitbox,1,0.7,Sounds[1]) | |
| 1086 | ChargeAt(30) | |
| 1087 | damen = true | |
| 1088 | DamageNear(10,Hitbox,math.random(8,12),10) | |
| 1089 | for i = 1,12 do | |
| 1090 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/5),armspeed*1.5) | |
| 1091 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/8,0,math.pi/5),armspeed*1.5) | |
| 1092 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed*1.5) | |
| 1093 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed*1.5) | |
| 1094 | lerp(HW,HW.C0,hc0,speed) | |
| 1095 | lerp(H2W,H2W.C0,h2c0 *CFrame.new(0,-1,0.25) *CFrame.Angles(-math.pi/2,0,0),speed*1.5) | |
| 1096 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 1097 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1098 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1099 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 1100 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1101 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1102 | end | |
| 1103 | Rwait() | |
| 1104 | end | |
| 1105 | for i = 1,10 do | |
| 1106 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed*1.5) | |
| 1107 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/8,math.pi/2),armspeed*1.5) | |
| 1108 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed*1.5) | |
| 1109 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed*1.5) | |
| 1110 | lerp(HW,HW.C0,hc0,speed*1.5) | |
| 1111 | lerp(H2W,H2W.C0,h2c0,speed*1.5) | |
| 1112 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 1113 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1114 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1115 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 1116 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1117 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1118 | end | |
| 1119 | Rwait() | |
| 1120 | end | |
| 1121 | PlaySound(Hitbox2,1,0.7,Sounds[1]) | |
| 1122 | ChargeAt(30) | |
| 1123 | damen = true | |
| 1124 | DamageNear(10,Hitbox2,math.random(8,12),10) | |
| 1125 | for i = 1,12 do | |
| 1126 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/8,0,-math.pi/5),armspeed*1.5) | |
| 1127 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/5),armspeed*1.5) | |
| 1128 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/5),speed*1.5) | |
| 1129 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/5),speed*1.5) | |
| 1130 | lerp(HW,HW.C0,hc0 *CFrame.new(0,-1,0.25) *CFrame.Angles(-math.pi/2,0,0),speed*1.5) | |
| 1131 | lerp(H2W,H2W.C0,h2c0,speed*1.5) | |
| 1132 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 1133 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1134 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1135 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 1136 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1137 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1138 | end | |
| 1139 | Rwait() | |
| 1140 | end | |
| 1141 | damen = false | |
| 1142 | end | |
| 1143 | ||
| 1144 | local function Slash5() | |
| 1145 | for i = 1,30 do | |
| 1146 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/1.05,0,0),armspeed) | |
| 1147 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/1.05,0,0),armspeed) | |
| 1148 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
| 1149 | lerp(Neck,Neck.C0,NC0,speed) | |
| 1150 | lerp(HW,HW.C0,hc0,speed) | |
| 1151 | lerp(H2W,H2W.C0,h2c0,speed) | |
| 1152 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 1153 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1154 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1155 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 1156 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1157 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1158 | end | |
| 1159 | Rwait() | |
| 1160 | end | |
| 1161 | spawn(function() | |
| 1162 | for i = 1,2 do | |
| 1163 | PlaySound(Hitbox,1,1.15,Sounds[2]) | |
| 1164 | PlaySound(Hitbox2,1,1.15,Sounds[2]) | |
| 1165 | Rwait(7) | |
| 1166 | end | |
| 1167 | end) | |
| 1168 | ChargeAt(55) | |
| 1169 | Human.Jump = true | |
| 1170 | damen = true | |
| 1171 | for i = 0,1.25,0.05 do | |
| 1172 | DamageNear(5,Hitbox,math.random(8,12),10) | |
| 1173 | DamageNear(5,Hitbox2,math.random(8,12),10) | |
| 1174 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/1.3,0,0),armspeed) | |
| 1175 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.3,0,0),armspeed) | |
| 1176 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1177 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1178 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi*i*2,0,0),speed) | |
| 1179 | lerp(Neck,Neck.C0,NC0,speed) | |
| 1180 | lerp(HW,HW.C0,hc0 *CFrame.new(0,-1,0.25) *CFrame.Angles(-math.pi/2,0,0),speed) | |
| 1181 | lerp(H2W,H2W.C0,h2c0 *CFrame.new(0,-1,0.25) *CFrame.Angles(-math.pi/2,0,0),speed) | |
| 1182 | Rwait() | |
| 1183 | end | |
| 1184 | damen = false | |
| 1185 | end | |
| 1186 | ||
| 1187 | local function Slash21() | |
| 1188 | for i = 1,13 do | |
| 1189 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.4,0,0) *CFrame.Angles(math.pi/1.3,-math.pi/5,math.pi/9),armspeed) | |
| 1190 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1,0,-0.2) *CFrame.Angles(math.pi/1.1,-math.pi/5,math.pi/9),armspeed) | |
| 1191 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
| 1192 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
| 1193 | lerp(H3W,H3W.C0,h3c0,speed) | |
| 1194 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 1195 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1196 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1197 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 1198 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1199 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1200 | end | |
| 1201 | Rwait() | |
| 1202 | end | |
| 1203 | PlaySound(Hitbox3,1,0.9,Sounds[1]) | |
| 1204 | PlaySound(Hitbox3,1,1.3,Sounds[3]) | |
| 1205 | damen = true | |
| 1206 | DamageNear(10,Hitbox3,math.random(12,15),10) | |
| 1207 | for i = 1,18 do | |
| 1208 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,0) *CFrame.Angles(math.pi/5,-math.pi/10,math.pi/15),armspeed) | |
| 1209 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-2,0,-0.2) *CFrame.Angles(math.pi/5,-math.pi/10,math.pi/15),armspeed) | |
| 1210 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
| 1211 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
| 1212 | lerp(H3W,H3W.C0,h3c0 *CFrame.Angles(-math.pi/9,0,0),speed) | |
| 1213 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 1214 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1215 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1216 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 1217 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1218 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1219 | end | |
| 1220 | Rwait() | |
| 1221 | end | |
| 1222 | damen = false | |
| 1223 | end | |
| 1224 | ||
| 1225 | local function Slash22() | |
| 1226 | for i = 1,13 do | |
| 1227 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,0) *CFrame.Angles(math.pi/1.3,math.pi/4,0),armspeed) | |
| 1228 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1.45,0.4,-0.2) *CFrame.Angles(math.pi/1.3,math.pi/4,-math.pi/5),armspeed) | |
| 1229 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
| 1230 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
| 1231 | lerp(H3W,H3W.C0,h3c0,speed) | |
| 1232 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 1233 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1234 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1235 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 1236 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1237 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1238 | end | |
| 1239 | Rwait() | |
| 1240 | end | |
| 1241 | PlaySound(Hitbox3,1,1.1,Sounds[1]) | |
| 1242 | PlaySound(Hitbox3,1,1.5,Sounds[3]) | |
| 1243 | damen = true | |
| 1244 | DamageNear(8,Hitbox3,math.random(12,15),10) | |
| 1245 | for i = 1,18 do | |
| 1246 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.85,-0.2,-0.3) *CFrame.Angles(math.pi/5,0,math.pi/5),armspeed) | |
| 1247 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-0.2) *CFrame.Angles(math.pi/8,0,math.pi/8),armspeed) | |
| 1248 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
| 1249 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
| 1250 | lerp(H3W,H3W.C0,h3c0 *CFrame.Angles(-math.pi/9,0,0),speed) | |
| 1251 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 1252 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1253 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1254 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 1255 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1256 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1257 | end | |
| 1258 | Rwait() | |
| 1259 | end | |
| 1260 | damen = false | |
| 1261 | end | |
| 1262 | ||
| 1263 | local function Slash23() | |
| 1264 | for i = 1,13 do | |
| 1265 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0.25,-0.5) *CFrame.Angles(math.pi/1.3,0,math.pi/5),armspeed) | |
| 1266 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0.25,-0.5) *CFrame.Angles(math.pi/1.3,0,-math.pi/5),armspeed) | |
| 1267 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
| 1268 | lerp(Neck,Neck.C0,NC0,speed) | |
| 1269 | lerp(H3W,H3W.C0,h3c0 *CFrame.Angles(0,0,math.pi/5),speed) | |
| 1270 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 1271 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1272 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1273 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 1274 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1275 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1276 | end | |
| 1277 | Rwait() | |
| 1278 | end | |
| 1279 | ChargeAt(30) | |
| 1280 | Human.Jump = true | |
| 1281 | damen = true | |
| 1282 | DamageNear(8,Hitbox3,math.random(12,15),10) | |
| 1283 | for i = 1,2 do | |
| 1284 | PlaySound(Hitbox3,1,1.2,Sounds[2]) | |
| 1285 | PlaySound(Hitbox3,1,2,Sounds[3]) | |
| 1286 | for i = 0,1.25,0.1 do | |
| 1287 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0.5,-0.5) *CFrame.Angles(math.pi/1.05,0,math.pi/5),armspeed) | |
| 1288 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0.5,-0.5) *CFrame.Angles(math.pi/1.05,0,-math.pi/5),armspeed) | |
| 1289 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1290 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1291 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi*i*2,0,0),speed) | |
| 1292 | lerp(Neck,Neck.C0,NC0,speed) | |
| 1293 | lerp(H3W,H3W.C0,h3c0 *CFrame.Angles(0,0,math.pi/5),speed) | |
| 1294 | Rwait() | |
| 1295 | end | |
| 1296 | end | |
| 1297 | damen = false | |
| 1298 | end | |
| 1299 | ||
| 1300 | local function PreciseThrow() | |
| 1301 | for i = 1,15 do | |
| 1302 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/1.05,0,0),armspeed) | |
| 1303 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/10),armspeed) | |
| 1304 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
| 1305 | lerp(Neck,Neck.C0,NC0,speed) | |
| 1306 | lerp(HW,HW.C0,hc0,speed) | |
| 1307 | lerp(H2W,H2W.C0,h2c0,speed) | |
| 1308 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 1309 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1310 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1311 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 1312 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1313 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1314 | end | |
| 1315 | Rwait() | |
| 1316 | end | |
| 1317 | damen = true | |
| 1318 | PlaySound(Hitbox,1,1.05,Sounds[2]) | |
| 1319 | for i = 1,30 do | |
| 1320 | if i >= 2 then | |
| 1321 | DamageNear(7,Hitbox,math.random(15,20),10,0.5) | |
| 1322 | end | |
| 1323 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,0),armspeed) | |
| 1324 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/10),armspeed) | |
| 1325 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
| 1326 | lerp(Neck,Neck.C0,NC0,speed) | |
| 1327 | lerp(HW,HW.C0,hc0,speed) | |
| 1328 | lerp(H2W,H2W.C0,h2c0 *CFrame.new(0,-20*i/15,0) *CFrame.Angles(-math.pi/2,0,0),speed*1.5) | |
| 1329 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 1330 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1331 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1332 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 1333 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1334 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1335 | end | |
| 1336 | Rwait() | |
| 1337 | end | |
| 1338 | damen = false | |
| 1339 | for i = 1,20 do | |
| 1340 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,0),armspeed) | |
| 1341 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/10),armspeed) | |
| 1342 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
| 1343 | lerp(Neck,Neck.C0,NC0,speed) | |
| 1344 | lerp(HW,HW.C0,hc0,speed) | |
| 1345 | lerp(H2W,H2W.C0,h2c0,speed) | |
| 1346 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 1347 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1348 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1349 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 1350 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1351 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1352 | end | |
| 1353 | Rwait() | |
| 1354 | end | |
| 1355 | end | |
| 1356 | ||
| 1357 | local function UnholyPreciseThrow() | |
| 1358 | local unholysword = m3:Clone() | |
| 1359 | unholysword.Parent = Char | |
| 1360 | - | if v.BrickColor == BrickColor.new("Toothpaste") then
|
| 1360 | + | |
| 1361 | local UHH = unholysword.BinarySwordweld | |
| 1362 | UHH.Part0 = LA | |
| 1363 | local uhhc0 = UHH.C0 | |
| 1364 | UHH.C0 = CFrame.new(0,0,-1) *CFrame.Angles(math.pi+math.rad(-20),0,0) | |
| 1365 | UHH.C1 = CFrame.new() | |
| 1366 | effect(unholysword.Hitbox,BrickColor.new("Really red"),Vector3.new(0.35,2,0.35),unholysword.Hitbox.CFrame,0,0.05,Vector3.new(0.15,0.2,0.15),2,nil,"Sphere")
| |
| 1367 | for i,v in pairs(unholysword:GetChildren()) do | |
| 1368 | if v.ClassName == "Part" then | |
| 1369 | if v.BrickColor == BrickColor.new("Gold") then
| |
| 1370 | v.BrickColor = BrickColor.new("Really red")
| |
| 1371 | v.Material = "Neon" | |
| 1372 | end | |
| 1373 | end | |
| 1374 | end | |
| 1375 | for i = 1,15 do | |
| 1376 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/1.05,0,0),armspeed) | |
| 1377 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/10),armspeed) | |
| 1378 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
| 1379 | lerp(Neck,Neck.C0,NC0,speed) | |
| 1380 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 1381 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1382 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1383 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 1384 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1385 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1386 | end | |
| 1387 | Rwait() | |
| 1388 | end | |
| 1389 | damen = true | |
| 1390 | PlaySound(Hitbox4,1,1.05,Sounds[2]) | |
| 1391 | PlaySound(Hitbox4,1,1.15,Sounds[3]) | |
| 1392 | for i = 1,30 do | |
| 1393 | if i >= 2 then | |
| 1394 | DamageNear(7,Hitbox4,math.random(15,20),10,0.5) | |
| 1395 | end | |
| 1396 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,0),armspeed) | |
| 1397 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/10),armspeed) | |
| 1398 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
| 1399 | lerp(Neck,Neck.C0,NC0,speed) | |
| 1400 | lerp(UHH,UHH.C0,uhhc0 *CFrame.new(0,-10,-1) *CFrame.Angles(math.pi+math.rad(-20),0,0),speed) | |
| 1401 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 1402 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1403 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1404 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 1405 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1406 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1407 | end | |
| 1408 | Rwait() | |
| 1409 | end | |
| 1410 | damen = false | |
| 1411 | for i = 1,20 do | |
| 1412 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,0),armspeed) | |
| 1413 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/10),armspeed) | |
| 1414 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
| 1415 | lerp(Neck,Neck.C0,NC0,speed) | |
| 1416 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 1417 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1418 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1419 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 1420 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1421 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1422 | end | |
| 1423 | Rwait() | |
| 1424 | end | |
| 1425 | effect(Char,BrickColor.new("Really red"),Vector3.new(0.35,2,0.35),unholysword.Hitbox.CFrame,0,0.05,Vector3.new(0.15,0.2,0.15),2,nil,"Sphere")
| |
| 1426 | unholysword:Destroy() | |
| 1427 | end | |
| 1428 | ||
| 1429 | local function SwordsOfInjustice() | |
| 1430 | for i = 1,5 do | |
| 1431 | damen = true | |
| 1432 | local pitch = math.random(800,1200)/1000 | |
| 1433 | PlaySound(Hitbox,pitch,mat,Sounds[2]) | |
| 1434 | PlaySound(Hitbox2,1,pitch+0.2,Sounds[2]) | |
| 1435 | for i = 0,1,0.05 do | |
| 1436 | DamageNear(5,Hitbox,math.random(3,6),10,0.2) | |
| 1437 | DamageNear(5,Hitbox2,math.random(3,6),10,0.2) | |
| 1438 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/2),armspeed) | |
| 1439 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/2),armspeed) | |
| 1440 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,7) *CFrame.Angles(math.pi/2,math.pi/2,math.pi*i*2),speed) | |
| 1441 | lerp(Neck,Neck.C0,NC0,speed) | |
| 1442 | lerp(HW,HW.C0,hc0 *CFrame.new(0,-1,0.25) *CFrame.Angles(-math.pi/2,0,0),speed) | |
| 1443 | lerp(H2W,H2W.C0,h2c0 *CFrame.new(0,-1,0.25) *CFrame.Angles(-math.pi/2,0,0),speed) | |
| 1444 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 1445 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1446 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1447 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 1448 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1449 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1450 | end | |
| 1451 | Rwait() | |
| 1452 | end | |
| 1453 | damen = false | |
| 1454 | - | effect(holysword.Hitbox,BrickColor.new("Toothpaste"),Vector3.new(0.35,2,0.35),holysword.Hitbox.CFrame,0,0.05,Vector3.new(0.15,0.2,0.15),2,nil,"Sphere")
|
| 1454 | + | |
| 1455 | end | |
| 1456 | ||
| 1457 | local function SwordsOfJustice() | |
| 1458 | - | v.BrickColor = BrickColor.new("Toothpaste")
|
| 1458 | + | |
| 1459 | holysword.Parent = Char | |
| 1460 | local HHW = holysword.BinarySwordweld | |
| 1461 | local hhc0 = HHW.C0 | |
| 1462 | local Hitbox4 = holysword.Hitbox | |
| 1463 | effect(holysword.Hitbox,BrickColor.new("Gold"),Vector3.new(0.35,2,0.35),holysword.Hitbox.CFrame,0,0.05,Vector3.new(0.15,0.2,0.15),2,nil,"Sphere")
| |
| 1464 | for i,v in pairs(holysword:GetChildren()) do | |
| 1465 | if v.ClassName == "Part" then | |
| 1466 | if v.BrickColor == BrickColor.new("Really black") then
| |
| 1467 | v.BrickColor = BrickColor.new("Gold")
| |
| 1468 | v.Material = "Neon" | |
| 1469 | end | |
| 1470 | end | |
| 1471 | end | |
| 1472 | for i = 1,5 do | |
| 1473 | damen = true | |
| 1474 | local pitch = math.random(800,1200)/1000 | |
| 1475 | PlaySound(Hitbox3,1,pitch,Sounds[2]) | |
| 1476 | PlaySound(Hitbox3,1,pitch+0.2,Sounds[3]) | |
| 1477 | PlaySound(Hitbox4,1,pitch,Sounds[2]) | |
| 1478 | PlaySound(Hitbox4,1,pitch+0.2,Sounds[3]) | |
| 1479 | for i = 0,1,0.05 do | |
| 1480 | DamageNear(5,Hitbox3,math.random(5,8),10,0.2) | |
| 1481 | DamageNear(5,Hitbox4,math.random(5,8),10,0.2) | |
| 1482 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/2),armspeed) | |
| 1483 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/2),armspeed) | |
| 1484 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,7) *CFrame.Angles(math.pi/2,math.pi/2,math.pi*i*2),speed) | |
| 1485 | lerp(Neck,Neck.C0,NC0,speed) | |
| 1486 | lerp(H3W,H3W.C0,h3c0 *CFrame.new(0,-1,0.25) *CFrame.Angles(-math.pi/2,0,0),speed) | |
| 1487 | lerp(HHW,HHW.C0,hhc0 *CFrame.new(0,-1,0.25) *CFrame.Angles(-math.pi/2,0,0),speed) | |
| 1488 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 1489 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1490 | - | effect(Char,BrickColor.new("Toothpaste"),Vector3.new(0.35,2,0.35),holysword.Hitbox.CFrame,0,0.05,Vector3.new(0.15,0.2,0.15),2,nil,"Sphere")
|
| 1490 | + | |
| 1491 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 1492 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1493 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1494 | end | |
| 1495 | Rwait() | |
| 1496 | end | |
| 1497 | damen = false | |
| 1498 | end | |
| 1499 | effect(Char,BrickColor.new("Gold"),Vector3.new(0.35,2,0.35),holysword.Hitbox.CFrame,0,0.05,Vector3.new(0.15,0.2,0.15),2,nil,"Sphere")
| |
| 1500 | holysword:Destroy() | |
| 1501 | end | |
| 1502 | ||
| 1503 | local function JustStrike() | |
| 1504 | Human.WalkSpeed = 0 | |
| 1505 | for i = 1,20 do | |
| 1506 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,-1) *CFrame.Angles(math.pi/1.1,0,math.pi/5),armspeed) | |
| 1507 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.1,0,math.pi/5),armspeed) | |
| 1508 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.5,1,0),legspeed) | |
| 1509 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1510 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
| 1511 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
| 1512 | lerp(HW,HW.C0,hc0,speed) | |
| 1513 | lerp(H2W,H2W.C0,h2c0,speed) | |
| 1514 | Rwait() | |
| 1515 | end | |
| 1516 | ChargeAt(100) | |
| 1517 | damen = true | |
| 1518 | PlaySound(Hitbox,1,0.75,Sounds[2]) | |
| 1519 | PlaySound(Hitbox2,1,0.75,Sounds[2]) | |
| 1520 | for i = 1,30 do | |
| 1521 | DamageNear(7,Hitbox,math.random(10,20),60) | |
| 1522 | DamageNear(7,Hitbox2,math.random(10,20),60) | |
| 1523 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/30,0,-math.pi/5),armspeed*2) | |
| 1524 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-1) *CFrame.Angles(math.pi/30,0,-math.pi/5),armspeed*2) | |
| 1525 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/5),speed*2) | |
| 1526 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/5),speed*2) | |
| 1527 | lerp(HW,HW.C0,hc0,speed*2) | |
| 1528 | lerp(H2W,H2W.C0,h2c0,speed*2) | |
| 1529 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 1530 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1531 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1532 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 1533 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1534 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1535 | end | |
| 1536 | Rwait() | |
| 1537 | end | |
| 1538 | Human.WalkSpeed = 16 | |
| 1539 | damen = false | |
| 1540 | end | |
| 1541 | ||
| 1542 | local function HolyCharge() | |
| 1543 | Human.WalkSpeed = 0 | |
| 1544 | for i = 1,15 do | |
| 1545 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.5,0,-0.8) *CFrame.Angles(0,math.pi/5,math.pi/2),armspeed) | |
| 1546 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/2,-math.pi/2),armspeed) | |
| 1547 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
| 1548 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
| 1549 | lerp(H3W,H3W.C0,h3c0 *CFrame.Angles(math.pi/5,0,0),speed) | |
| 1550 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 1551 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1552 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1553 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 1554 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1555 | - | effect(HM,BrickColor.new("Toothpaste"),Vector3.new(0.5,0.5,0.5),HM.CFrame *CFrame.Angles(math.pi/2,0,0),0,0.1,Vector3.new(0.4,0.45,0.4),1,Meshes.Blast,nil)
|
| 1555 | + | |
| 1556 | end | |
| 1557 | Rwait() | |
| 1558 | end | |
| 1559 | ChargeAt(100) | |
| 1560 | damen = true | |
| 1561 | PlaySound(Hitbox3,1,0.75,Sounds[2]) | |
| 1562 | PlaySound(Hitbox3,1,0.95,Sounds[3]) | |
| 1563 | for i = 1,20 do | |
| 1564 | effect(HM,BrickColor.new("Gold"),Vector3.new(0.5,0.5,0.5),HM.CFrame *CFrame.Angles(math.pi/2,0,0),0,0.1,Vector3.new(0.4,0.45,0.4),1,Meshes.Blast,nil)
| |
| 1565 | DamageNear(10,Hitbox3,math.random(18,24),80) | |
| 1566 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.9,0,-0.5) *CFrame.Angles(0,math.pi/8,math.pi/2),armspeed) | |
| 1567 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.4,0,0.5) *CFrame.Angles(0,-math.pi/1.5,-math.pi/2),armspeed) | |
| 1568 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
| 1569 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
| 1570 | lerp(H3W,H3W.C0,h3c0 *CFrame.new(0,-1,0.25) *CFrame.Angles(-math.pi/2,0,0),speed) | |
| 1571 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 1572 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1573 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1574 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 1575 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1576 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1577 | end | |
| 1578 | Rwait() | |
| 1579 | end | |
| 1580 | Human.WalkSpeed = 16 | |
| 1581 | damen = false | |
| 1582 | end | |
| 1583 | ||
| 1584 | local function HeavenBlade() | |
| 1585 | Human.WalkSpeed = 0 | |
| 1586 | PlaySound(HM,1,0.4,"rbxassetid://178452217") | |
| 1587 | PlaySound(HM,1,0.45,"rbxassetid://168586586") | |
| 1588 | PlaySound(HM,1,0.45,"rbxassetid://2101137") | |
| 1589 | for i = 1,200 do | |
| 1590 | if i % 10 == 0 then | |
| 1591 | local eff1 = effect(BinarySword,BrickColor.new("Really black"),Vector3.new(0.5,0.5,0.5),Hitbox.CFrame *CFrame.new(0,-Hitbox.Size.Y/2,0) *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)),0,0.05,Vector3.new(0.35,0.35,0.35),2,nil,"Brick")
| |
| 1592 | local eff2 = effect(BinarySword,BrickColor.new("Really black"),Vector3.new(0.5,0.5,0.5),Hitbox.CFrame *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)),0,0.05,Vector3.new(0.35,0.35,0.35),2,nil,"Brick")
| |
| 1593 | local eff3 = effect(BinarySword,BrickColor.new("Really black"),Vector3.new(0.5,0.5,0.5),Hitbox.CFrame *CFrame.new(0,Hitbox.Size.Y/2,0) *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)),0,0.05,Vector3.new(0.35,0.35,0.35),2,nil,"Brick")
| |
| 1594 | local eff4 = effect(BinarySword2,BrickColor.new("Really black"),Vector3.new(0.5,0.5,0.5),Hitbox2.CFrame *CFrame.new(0,-Hitbox2.Size.Y/2,0) *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)),0,0.05,Vector3.new(0.35,0.35,0.35),2,nil,"Brick")
| |
| 1595 | local eff5 = effect(BinarySword2,BrickColor.new("Really black"),Vector3.new(0.5,0.5,0.5),Hitbox2.CFrame *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)),0,0.05,Vector3.new(0.35,0.35,0.35),2,nil,"Brick")
| |
| 1596 | local eff6 = effect(BinarySword2,BrickColor.new("Really black"),Vector3.new(0.5,0.5,0.5),Hitbox2.CFrame *CFrame.new(0,Hitbox2.Size.Y/2,0) *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)),0,0.05,Vector3.new(0.35,0.35,0.35),2,nil,"Brick")
| |
| 1597 | spawn(function() | |
| 1598 | for i = 1,50 do | |
| 1599 | eff1.CFrame = eff1.CFrame *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)) | |
| 1600 | eff2.CFrame = eff2.CFrame *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)) | |
| 1601 | eff3.CFrame = eff3.CFrame *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)) | |
| 1602 | eff4.CFrame = eff4.CFrame *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)) | |
| 1603 | eff5.CFrame = eff5.CFrame *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)) | |
| 1604 | eff6.CFrame = eff6.CFrame *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)) | |
| 1605 | Rwait() | |
| 1606 | end | |
| 1607 | end) | |
| 1608 | end | |
| 1609 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/1.9),armspeed) | |
| 1610 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/1.9),armspeed) | |
| 1611 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/7),legspeed) | |
| 1612 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/7),legspeed) | |
| 1613 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(-math.pi/7,0,0),speed) | |
| 1614 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/7,0,0),speed) | |
| 1615 | lerp(HW,HW.C0,hc0,speed) | |
| 1616 | lerp(H2W,H2W.C0,h2c0,speed) | |
| 1617 | Rwait() | |
| 1618 | end | |
| 1619 | for i = 1,20 do | |
| 1620 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.3,0,-0.5) *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed) | |
| 1621 | - | effect(HM,BrickColor.new("Toothpaste"),Vector3.new(5,0.5,0.5),HM.CFrame *CFrame.Angles(0,0,math.pi/2),0,0.01,Vector3.new(1,0.2,0.2),10,nil,"Cylinder")
|
| 1621 | + | |
| 1622 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/7),legspeed) | |
| 1623 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/7),legspeed) | |
| 1624 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(-math.pi/7,0,0),speed) | |
| 1625 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/7,0,0),speed) | |
| 1626 | lerp(HW,HW.C0,hc0,speed) | |
| 1627 | lerp(H2W,H2W.C0,h2c0,speed) | |
| 1628 | Rwait() | |
| 1629 | end | |
| 1630 | effect(HM,BrickColor.new("Gold"),Vector3.new(5,0.5,0.5),HM.CFrame *CFrame.Angles(0,0,math.pi/2),0,0.01,Vector3.new(1,0.2,0.2),10,nil,"Cylinder")
| |
| 1631 | PlaySound(HM,1,1.3,"rbxassetid://3264793") | |
| 1632 | PlaySound(HM,1,0.9,"rbxassetid://2248511") | |
| 1633 | PlaySound(HM,1,0.65,"rbxassetid://2101144") | |
| 1634 | - | v.BrickColor = BrickColor.new("Toothpaste")
|
| 1634 | + | |
| 1635 | effect(HM,BrickColor.new("Really black"),Vector3.new(0.35,2,0.35),Hitbox2.CFrame,0,0.025,Vector3.new(0.15,0.2,0.15),5,nil,"Sphere")
| |
| 1636 | m.Parent = nil | |
| 1637 | m2.Parent = nil | |
| 1638 | m3 = m:Clone() | |
| 1639 | m3.Parent = Char | |
| 1640 | for i,v in pairs(m3:GetChildren()) do | |
| 1641 | if v.ClassName == "Part" then | |
| 1642 | if v.BrickColor == BrickColor.new("Really black") then
| |
| 1643 | v.BrickColor = BrickColor.new("Gold")
| |
| 1644 | v.Material = "Neon" | |
| 1645 | end | |
| 1646 | end | |
| 1647 | end | |
| 1648 | spawn(function() | |
| 1649 | local p1 = Instance.new("Part",Char)
| |
| 1650 | p1.TopSurface = 10 | |
| 1651 | p1.BottomSurface = 10 | |
| 1652 | p1.Transparency = 1 | |
| 1653 | p1.CanCollide = false | |
| 1654 | - | p1p.Color = ColorSequence.new(BrickColor.new("Toothpaste").Color)
|
| 1654 | + | |
| 1655 | p1:BreakJoints() | |
| 1656 | local p1w = Instance.new("Motor",p1)
| |
| 1657 | p1w.Part0 = p1 | |
| 1658 | p1w.Part1 = T | |
| 1659 | p1w.C0 = CFrame.new(-0.5,-0.5,-0.5) | |
| 1660 | p1w.C1 = CFrame.new() | |
| 1661 | local p1p = Instance.new("ParticleEmitter",p1)
| |
| 1662 | p1p.Rate = 1000 | |
| 1663 | p1p.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 1664 | p1p.EmissionDirection = "Right" | |
| 1665 | p1p.Size = NumberSequence.new(1.5) | |
| 1666 | p1p.Lifetime = NumberRange.new(0.25) | |
| 1667 | p1p.Speed = NumberRange.new(20) | |
| 1668 | local p2 = Instance.new("Part",Char)
| |
| 1669 | p2.TopSurface = 10 | |
| 1670 | p2.BottomSurface = 10 | |
| 1671 | p2.Transparency = 1 | |
| 1672 | p2.CanCollide = false | |
| 1673 | - | p2p.Color = ColorSequence.new(BrickColor.new("Toothpaste").Color)
|
| 1673 | + | |
| 1674 | p2:BreakJoints() | |
| 1675 | local p2w = Instance.new("Motor",p2)
| |
| 1676 | p2w.Part0 = p2 | |
| 1677 | p2w.Part1 = T | |
| 1678 | p2w.C0 = CFrame.new(-0.5,0,-0.5) | |
| 1679 | p2w.C1 = CFrame.new() | |
| 1680 | local p2p = Instance.new("ParticleEmitter",p2)
| |
| 1681 | p2p.Rate = 1000 | |
| 1682 | p2p.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 1683 | p2p.EmissionDirection = "Right" | |
| 1684 | p2p.Size = NumberSequence.new(1.5) | |
| 1685 | p2p.Lifetime = NumberRange.new(0.25) | |
| 1686 | p2p.Speed = NumberRange.new(20) | |
| 1687 | local p3 = Instance.new("Part",Char)
| |
| 1688 | p3.TopSurface = 10 | |
| 1689 | p3.BottomSurface = 10 | |
| 1690 | p3.Transparency = 1 | |
| 1691 | p3.CanCollide = false | |
| 1692 | - | p3p.Color = ColorSequence.new(BrickColor.new("Toothpaste").Color)
|
| 1692 | + | |
| 1693 | p3:BreakJoints() | |
| 1694 | local p3w = Instance.new("Motor",p3)
| |
| 1695 | p3w.Part0 = p3 | |
| 1696 | p3w.Part1 = T | |
| 1697 | p3w.C0 = CFrame.new(-0.5,0.5,-0.5) | |
| 1698 | p3w.C1 = CFrame.new() | |
| 1699 | local p3p = Instance.new("ParticleEmitter",p3)
| |
| 1700 | p3p.Rate = 1000 | |
| 1701 | p3p.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 1702 | p3p.EmissionDirection = "Right" | |
| 1703 | p3p.Size = NumberSequence.new(1.5) | |
| 1704 | p3p.Lifetime = NumberRange.new(0.25) | |
| 1705 | p3p.Speed = NumberRange.new(20) | |
| 1706 | local p4 = Instance.new("Part",Char)
| |
| 1707 | p4.TopSurface = 10 | |
| 1708 | p4.BottomSurface = 10 | |
| 1709 | p4.Transparency = 1 | |
| 1710 | p4.CanCollide = false | |
| 1711 | - | p4p.Color = ColorSequence.new(BrickColor.new("Toothpaste").Color)
|
| 1711 | + | |
| 1712 | p4:BreakJoints() | |
| 1713 | local p4w = Instance.new("Motor",p4)
| |
| 1714 | p4w.Part0 = p4 | |
| 1715 | p4w.Part1 = T | |
| 1716 | p4w.C0 = CFrame.new(0.5,-0.5,-0.5) | |
| 1717 | p4w.C1 = CFrame.new() | |
| 1718 | local p4p = Instance.new("ParticleEmitter",p4)
| |
| 1719 | p4p.Rate = 1000 | |
| 1720 | p4p.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 1721 | p4p.EmissionDirection = "Left" | |
| 1722 | p4p.Size = NumberSequence.new(1.5) | |
| 1723 | p4p.Lifetime = NumberRange.new(0.25) | |
| 1724 | p4p.Speed = NumberRange.new(20) | |
| 1725 | local p5 = Instance.new("Part",Char)
| |
| 1726 | p5.TopSurface = 10 | |
| 1727 | p5.BottomSurface = 10 | |
| 1728 | p5.Transparency = 1 | |
| 1729 | p5.CanCollide = false | |
| 1730 | - | p5p.Color = ColorSequence.new(BrickColor.new("Toothpaste").Color)
|
| 1730 | + | |
| 1731 | p5:BreakJoints() | |
| 1732 | local p5w = Instance.new("Motor",p5)
| |
| 1733 | p5w.Part0 = p5 | |
| 1734 | p5w.Part1 = T | |
| 1735 | p5w.C0 = CFrame.new(0.5,0,-0.5) | |
| 1736 | p5w.C1 = CFrame.new() | |
| 1737 | local p5p = Instance.new("ParticleEmitter",p5)
| |
| 1738 | p5p.Rate = 1000 | |
| 1739 | p5p.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 1740 | p5p.EmissionDirection = "Left" | |
| 1741 | p5p.Size = NumberSequence.new(1.5) | |
| 1742 | p5p.Lifetime = NumberRange.new(0.25) | |
| 1743 | p5p.Speed = NumberRange.new(20) | |
| 1744 | local p6 = Instance.new("Part",Char)
| |
| 1745 | p6.TopSurface = 10 | |
| 1746 | p6.BottomSurface = 10 | |
| 1747 | p6.Transparency = 1 | |
| 1748 | p6.CanCollide = false | |
| 1749 | - | p6p.Color = ColorSequence.new(BrickColor.new("Toothpaste").Color)
|
| 1749 | + | |
| 1750 | p6:BreakJoints() | |
| 1751 | local p6w = Instance.new("Motor",p6)
| |
| 1752 | p6w.Part0 = p6 | |
| 1753 | p6w.Part1 = T | |
| 1754 | p6w.C0 = CFrame.new(0.5,0.5,-0.5) | |
| 1755 | p6w.C1 = CFrame.new() | |
| 1756 | local p6p = Instance.new("ParticleEmitter",p6)
| |
| 1757 | p6p.Rate = 1000 | |
| 1758 | p6p.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 1759 | p6p.EmissionDirection = "Left" | |
| 1760 | p6p.Size = NumberSequence.new(1.5) | |
| 1761 | p6p.Lifetime = NumberRange.new(0.25) | |
| 1762 | p6p.Speed = NumberRange.new(20) | |
| 1763 | for i = 1,math.huge do | |
| 1764 | if holy == false then | |
| 1765 | p1:Destroy() | |
| 1766 | p2:Destroy() | |
| 1767 | p3:Destroy() | |
| 1768 | p4:Destroy() | |
| 1769 | p5:Destroy() | |
| 1770 | p6:Destroy() | |
| 1771 | break | |
| 1772 | end | |
| 1773 | if flying == false then | |
| 1774 | lerp2(p1w,p1w.C1,CFrame.new(0,0.8,0) *CFrame.Angles(0,0,-math.pi/5+math.sin(angle*0.25)*0.15),speed) | |
| 1775 | lerp2(p2w,p2w.C1,CFrame.new(0,0.8,0) *CFrame.Angles(0,0,-math.pi/5+math.sin(angle*0.25)*0.15),speed) | |
| 1776 | lerp2(p3w,p3w.C1,CFrame.new(0,0.8,0) *CFrame.Angles(0,0,-math.pi/5+math.sin(angle*0.25)*0.15),speed) | |
| 1777 | lerp2(p4w,p4w.C1,CFrame.new(0,0.8,0) *CFrame.Angles(0,0,math.pi/5-math.sin(angle*0.25)*0.15),speed) | |
| 1778 | lerp2(p5w,p5w.C1,CFrame.new(0,0.8,0) *CFrame.Angles(0,0,math.pi/5-math.sin(angle*0.25)*0.15),speed) | |
| 1779 | lerp2(p6w,p6w.C1,CFrame.new(0,0.8,0) *CFrame.Angles(0,0,math.pi/5-math.sin(angle*0.25)*0.15),speed) | |
| 1780 | elseif flying == true then | |
| 1781 | lerp2(p1w,p1w.C1,CFrame.new(0,0.8,0) *CFrame.Angles(0,0,-math.pi/5+math.sin(angle)*0.45),speed) | |
| 1782 | lerp2(p2w,p2w.C1,CFrame.new(0,0.8,0) *CFrame.Angles(0,0,-math.pi/5+math.sin(angle)*0.45),speed) | |
| 1783 | lerp2(p3w,p3w.C1,CFrame.new(0,0.8,0) *CFrame.Angles(0,0,-math.pi/5+math.sin(angle)*0.45),speed) | |
| 1784 | lerp2(p4w,p4w.C1,CFrame.new(0,0.8,0) *CFrame.Angles(0,0,math.pi/5-math.sin(angle)*0.45),speed) | |
| 1785 | lerp2(p5w,p5w.C1,CFrame.new(0,0.8,0) *CFrame.Angles(0,0,math.pi/5-math.sin(angle)*0.45),speed) | |
| 1786 | lerp2(p6w,p6w.C1,CFrame.new(0,0.8,0) *CFrame.Angles(0,0,math.pi/5-math.sin(angle)*0.45),speed) | |
| 1787 | end | |
| 1788 | Rwait() | |
| 1789 | end | |
| 1790 | end) | |
| 1791 | H3W = m3.BinarySwordweld | |
| 1792 | h3c0 = H3W.C0 | |
| 1793 | Hitbox3 = m3.Hitbox | |
| 1794 | Human.WalkSpeed = 16 | |
| 1795 | - | local eff1 = effect(Hitbox3,BrickColor.new("Toothpaste"),Vector3.new(0.5,0.5,0.5),Hitbox3.CFrame *CFrame.new(0,-Hitbox.Size.Y/2,0) *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)),0,0.05,Vector3.new(0.35,0.35,0.35),2,nil,"Brick")
|
| 1795 | + | |
| 1796 | - | local eff2 = effect(Hitbox3,BrickColor.new("Toothpaste"),Vector3.new(0.5,0.5,0.5),Hitbox3.CFrame *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)),0,0.05,Vector3.new(0.35,0.35,0.35),2,nil,"Brick")
|
| 1796 | + | |
| 1797 | - | local eff3 = effect(Hitbox3,BrickColor.new("Toothpaste"),Vector3.new(0.5,0.5,0.5),Hitbox3.CFrame *CFrame.new(0,Hitbox.Size.Y/2,0) *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)),0,0.05,Vector3.new(0.35,0.35,0.35),2,nil,"Brick")
|
| 1797 | + | |
| 1798 | Human.WalkSpeed = 0 | |
| 1799 | PlaySound(HM,1,0.75,"rbxassetid://2101137") | |
| 1800 | PlaySound(HM,1,0.75,"rbxassetid://2101144") | |
| 1801 | PlaySound(HM,1,1.4,"rbxassetid://3264793") | |
| 1802 | for i = 1,200 do | |
| 1803 | if i % 10 == 0 then | |
| 1804 | local eff1 = effect(Hitbox3,BrickColor.new("Gold"),Vector3.new(0.5,0.5,0.5),Hitbox3.CFrame *CFrame.new(0,-Hitbox.Size.Y/2,0) *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)),0,0.05,Vector3.new(0.35,0.35,0.35),2,nil,"Brick")
| |
| 1805 | local eff2 = effect(Hitbox3,BrickColor.new("Gold"),Vector3.new(0.5,0.5,0.5),Hitbox3.CFrame *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)),0,0.05,Vector3.new(0.35,0.35,0.35),2,nil,"Brick")
| |
| 1806 | local eff3 = effect(Hitbox3,BrickColor.new("Gold"),Vector3.new(0.5,0.5,0.5),Hitbox3.CFrame *CFrame.new(0,Hitbox.Size.Y/2,0) *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)),0,0.05,Vector3.new(0.35,0.35,0.35),2,nil,"Brick")
| |
| 1807 | spawn(function() | |
| 1808 | for i = 1,50 do | |
| 1809 | eff1.CFrame = eff1.CFrame *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)) | |
| 1810 | eff2.CFrame = eff2.CFrame *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)) | |
| 1811 | eff3.CFrame = eff3.CFrame *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)) | |
| 1812 | Rwait() | |
| 1813 | end | |
| 1814 | end) | |
| 1815 | end | |
| 1816 | - | effect(HM,BrickColor.new("Toothpaste"),Vector3.new(0.35,2,0.35),Hitbox3.CFrame,0,0.025,Vector3.new(0.15,0.2,0.15),5,nil,"Sphere")
|
| 1816 | + | |
| 1817 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/4),armspeed) | |
| 1818 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1819 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,-math.pi/4,0),legspeed) | |
| 1820 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/4),speed) | |
| 1821 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/4),speed) | |
| 1822 | lerp(H3W,H3W.C0,h3c0 *CFrame.new(0,-1,0.25) *CFrame.Angles(-math.pi/2,0,0),speed) | |
| 1823 | Rwait() | |
| 1824 | end | |
| 1825 | effect(HM,BrickColor.new("Gold"),Vector3.new(0.35,2,0.35),Hitbox3.CFrame,0,0.025,Vector3.new(0.15,0.2,0.15),5,nil,"Sphere")
| |
| 1826 | Human.WalkSpeed = 16 | |
| 1827 | m.Parent = Char | |
| 1828 | m2.Parent = Char | |
| 1829 | m3.Parent = nil | |
| 1830 | PlaySound(HM,1,0.6,"rbxassetid://178452217") | |
| 1831 | end | |
| 1832 | ||
| 1833 | local function Rush() | |
| 1834 | ChargeAt(100) | |
| 1835 | effect(HM,BrickColor.new("Institutional white"),Vector3.new(0.5,0.5,0.5),HM.CFrame *CFrame.Angles(math.pi/2,0,0),0,0.1,Vector3.new(0.4,0.45,0.4),1,Meshes.Blast,nil)
| |
| 1836 | for i = 1,25 do | |
| 1837 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,-math.pi/2,-math.pi/2),armspeed) | |
| 1838 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/5,math.pi/2),armspeed) | |
| 1839 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/4),speed) | |
| 1840 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/4),speed) | |
| 1841 | lerp(HW,HW.C0,hc0,speed) | |
| 1842 | lerp(H2W,H2W.C0,h2c0,speed) | |
| 1843 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 1844 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 1845 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 1846 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 1847 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1848 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 1849 | end | |
| 1850 | Rwait() | |
| 1851 | end | |
| 1852 | end | |
| 1853 | ||
| 1854 | local function Fly() | |
| 1855 | flying = true | |
| 1856 | local BV = Instance.new("BodyVelocity",HM)
| |
| 1857 | BV.maxForce = Vector3.new(1/0,1/0,1/0) | |
| 1858 | BV.P = 100000 | |
| 1859 | for i = 1,300 do | |
| 1860 | local HMPos = WRJ.C0.p | |
| 1861 | local offAng = CFrame.Angles(0,math.pi,0) | |
| 1862 | local cf = CFrame.new(HMPos, -HM.CFrame:pointToObjectSpace(Vector3.new(mouse.Hit.x, HM.CFrame.y, mouse.Hit.z))) * offAng | |
| 1863 | BV.velocity = CFrame.new(HM.Position,mouse.hit.p).lookVector *50 | |
| 1864 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.4,0,0) *CFrame.Angles(math.pi/1.5,-math.pi/5,math.pi/9),armspeed) | |
| 1865 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1,0,-0.2) *CFrame.Angles(math.pi/1.3,-math.pi/5,math.pi/9),armspeed) | |
| 1866 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/8,0,math.pi/6),legspeed) | |
| 1867 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/8,0,math.pi/6),legspeed) | |
| 1868 | lerp(WRJ,WRJ.C0,cf*RJC0,speed) | |
| 1869 | lerp(Neck,Neck.C0,NC0,speed) | |
| 1870 | lerp(H3W,H3W.C0,h3c0,speed) | |
| 1871 | Rwait() | |
| 1872 | end | |
| 1873 | BV:Destroy() | |
| 1874 | flying = false | |
| 1875 | end | |
| 1876 | ||
| 1877 | local click = mouse.Button1Down:connect(function() | |
| 1878 | if on == false then return end | |
| 1879 | if enabled == false then return end | |
| 1880 | if holy == false then | |
| 1881 | if combo == 1 and enabled == true then | |
| 1882 | enabled = false | |
| 1883 | Slash1() | |
| 1884 | enabled = true | |
| 1885 | combo = 2 | |
| 1886 | coroutine.wrap(function() | |
| 1887 | Rwait(400) | |
| 1888 | if combo ~= 1 and enabled == true then | |
| 1889 | combo = 1 | |
| 1890 | end | |
| 1891 | end)() | |
| 1892 | elseif combo == 2 and enabled == true then | |
| 1893 | enabled = false | |
| 1894 | Slash2() | |
| 1895 | enabled = true | |
| 1896 | combo = 3 | |
| 1897 | coroutine.wrap(function() | |
| 1898 | Rwait(400) | |
| 1899 | if combo ~= 1 and enabled == true then | |
| 1900 | combo = 1 | |
| 1901 | end | |
| 1902 | end)() | |
| 1903 | elseif combo == 3 and enabled == true then | |
| 1904 | enabled = false | |
| 1905 | FlipKick3() | |
| 1906 | enabled = true | |
| 1907 | combo = 4 | |
| 1908 | coroutine.wrap(function() | |
| 1909 | Rwait(400) | |
| 1910 | if combo ~= 1 and enabled == true then | |
| 1911 | combo = 1 | |
| 1912 | end | |
| 1913 | end)() | |
| 1914 | elseif combo == 4 and enabled == true then | |
| 1915 | enabled = false | |
| 1916 | Slash4() | |
| 1917 | enabled = true | |
| 1918 | combo = 5 | |
| 1919 | coroutine.wrap(function() | |
| 1920 | Rwait(400) | |
| 1921 | if combo ~= 1 and enabled == true then | |
| 1922 | combo = 1 | |
| 1923 | end | |
| 1924 | end)() | |
| 1925 | elseif combo == 5 and enabled == true then | |
| 1926 | enabled = false | |
| 1927 | Slash5() | |
| 1928 | enabled = true | |
| 1929 | combo = 1 | |
| 1930 | end | |
| 1931 | end | |
| 1932 | if holy == true then | |
| 1933 | if combo == 1 and enabled == true then | |
| 1934 | enabled = false | |
| 1935 | Slash21() | |
| 1936 | enabled = true | |
| 1937 | combo = 2 | |
| 1938 | coroutine.wrap(function() | |
| 1939 | Rwait(400) | |
| 1940 | if combo ~= 1 and enabled == true then | |
| 1941 | combo = 1 | |
| 1942 | end | |
| 1943 | end)() | |
| 1944 | elseif combo == 2 and enabled == true then | |
| 1945 | enabled = false | |
| 1946 | Slash22() | |
| 1947 | enabled = true | |
| 1948 | combo = 3 | |
| 1949 | coroutine.wrap(function() | |
| 1950 | Rwait(400) | |
| 1951 | if combo ~= 1 and enabled == true then | |
| 1952 | combo = 1 | |
| 1953 | end | |
| 1954 | end)() | |
| 1955 | elseif combo == 3 and enabled == true then | |
| 1956 | enabled = false | |
| 1957 | Slash23() | |
| 1958 | enabled = true | |
| 1959 | combo = 1 | |
| 1960 | end | |
| 1961 | end | |
| 1962 | end) | |
| 1963 | ||
| 1964 | local keys = mouse.KeyDown:connect(function(key) | |
| 1965 | key = key:lower() | |
| 1966 | if enabled == false then return end | |
| 1967 | if key == "w" then | |
| 1968 | forward = 1 | |
| 1969 | elseif key == "a" then | |
| 1970 | left = 1 | |
| 1971 | elseif key == "s" then | |
| 1972 | backward = 1 | |
| 1973 | elseif key == "d" then | |
| 1974 | right = 1 | |
| 1975 | end | |
| 1976 | if holy == false then | |
| 1977 | if key == "z" and on == true and enabled == true and zenabled == 1 then | |
| 1978 | zenabled = 0 | |
| 1979 | enabled = false | |
| 1980 | PreciseThrow() | |
| 1981 | enabled = true | |
| 1982 | elseif key == "x" and on == true and enabled == true and xenabled == 1 then | |
| 1983 | xenabled = 0 | |
| 1984 | enabled = false | |
| 1985 | SwordsOfInjustice() | |
| 1986 | enabled = true | |
| 1987 | elseif key == "c" and on == true and enabled == true and cenabled == 1 then | |
| 1988 | cenabled = 0 | |
| 1989 | enabled = false | |
| 1990 | JustStrike() | |
| 1991 | enabled = true | |
| 1992 | elseif key == "e" and on == true and enabled == true and eenabled == 1 then | |
| 1993 | eenabled = 0 | |
| 1994 | enabled = false | |
| 1995 | Rush() | |
| 1996 | enabled = true | |
| 1997 | end | |
| 1998 | end | |
| 1999 | if holy == true then | |
| 2000 | if key == "z" and on == true and enabled == true and zenabled == 1 then | |
| 2001 | zenabled = 0 | |
| 2002 | enabled = false | |
| 2003 | UnholyPreciseThrow() | |
| 2004 | enabled = true | |
| 2005 | elseif key == "x" and on == true and enabled == true and xenabled == 1 then | |
| 2006 | xenabled = 0 | |
| 2007 | enabled = false | |
| 2008 | SwordsOfJustice() | |
| 2009 | enabled = true | |
| 2010 | elseif key == "c" and on == true and enabled == true and cenabled == 1 then | |
| 2011 | cenabled = 0 | |
| 2012 | enabled = false | |
| 2013 | HolyCharge() | |
| 2014 | enabled = true | |
| 2015 | elseif key == "e" and on == true and enabled == true and eenabled == 1 then | |
| 2016 | eenabled = 0 | |
| 2017 | enabled = false | |
| 2018 | Fly() | |
| 2019 | enabled = true | |
| 2020 | end | |
| 2021 | end | |
| 2022 | if key == "v" and on == true and enabled == true and venabled == 1 then | |
| 2023 | if holy == false then | |
| 2024 | enabled = false | |
| 2025 | HeavenBlade() | |
| 2026 | venabled = 0 | |
| 2027 | holy = true | |
| 2028 | enabled = true | |
| 2029 | elseif holy == true then | |
| 2030 | enabled = false | |
| 2031 | ReturnBlades() | |
| 2032 | venabled = 0 | |
| 2033 | holy = false | |
| 2034 | enabled = true | |
| 2035 | end | |
| 2036 | end | |
| 2037 | end) | |
| 2038 | ||
| 2039 | local function Cast(Pos,Dir,Amp,IgnoreList) | |
| 2040 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit*Amp), IgnoreList) | |
| 2041 | end | |
| 2042 | ||
| 2043 | --workspace.CharcterKaiser.Parent = workspace.CurrentCamera | |
| 2044 | ||
| 2045 | while true do | |
| 2046 | local surface = Cast(HM.Position,(CFrame.new(HM.Position,HM.Position - Vector3.new(0,1,0))).lookVector,4,Char) | |
| 2047 | if zenabled < 1 then | |
| 2048 | zenabled = zenabled +0.01 *0.25 | |
| 2049 | else | |
| 2050 | zenabled = 1 | |
| 2051 | end | |
| 2052 | if xenabled < 1 then | |
| 2053 | xenabled = xenabled +0.01 *0.2 | |
| 2054 | else | |
| 2055 | xenabled = 1 | |
| 2056 | end | |
| 2057 | if cenabled < 1 then | |
| 2058 | cenabled = cenabled +0.01 *0.15 | |
| 2059 | else | |
| 2060 | cenabled = 1 | |
| 2061 | end | |
| 2062 | if eenabled < 1 then | |
| 2063 | eenabled = eenabled +0.01 *0.185 | |
| 2064 | else | |
| 2065 | eenabled = 1 | |
| 2066 | end | |
| 2067 | if venabled < 1 then | |
| 2068 | venabled = venabled +0.01 *0.115 | |
| 2069 | else | |
| 2070 | venabled = 1 | |
| 2071 | end | |
| 2072 | if holy == false then | |
| 2073 | skill1img.BackgroundColor3 = BrickColor.new("Really black").Color
| |
| 2074 | skill2img.BackgroundColor3 = BrickColor.new("Really black").Color
| |
| 2075 | skill3img.BackgroundColor3 = BrickColor.new("Really black").Color
| |
| 2076 | - | skill1img.BackgroundColor3 = BrickColor.new("Toothpaste").Color
|
| 2076 | + | |
| 2077 | - | skill2img.BackgroundColor3 = BrickColor.new("Toothpaste").Color
|
| 2077 | + | |
| 2078 | - | skill3img.BackgroundColor3 = BrickColor.new("Toothpaste").Color
|
| 2078 | + | |
| 2079 | - | skill4img.BackgroundColor3 = BrickColor.new("Toothpaste").Color
|
| 2079 | + | |
| 2080 | - | skill5img.BackgroundColor3 = BrickColor.new("Toothpaste").Color
|
| 2080 | + | |
| 2081 | skill4text.Text = "[V] \n Heaven Blade" | |
| 2082 | skill5text.Text = "[E] \n Rush" | |
| 2083 | end | |
| 2084 | if holy == true then | |
| 2085 | skill1img.BackgroundColor3 = BrickColor.new("Gold").Color
| |
| 2086 | skill2img.BackgroundColor3 = BrickColor.new("Gold").Color
| |
| 2087 | skill3img.BackgroundColor3 = BrickColor.new("Gold").Color
| |
| 2088 | skill4img.BackgroundColor3 = BrickColor.new("Gold").Color
| |
| 2089 | skill5img.BackgroundColor3 = BrickColor.new("Gold").Color
| |
| 2090 | skill1text.Text = "[Z] \n Unholy Precise Throw" | |
| 2091 | skill2text.Text = "[X] \n Swords of Justice" | |
| 2092 | skill3text.Text = "[C] \n Holy Charge" | |
| 2093 | skill4text.Text = "[V] \n Return Blades" | |
| 2094 | skill5text.Text = "[E] \n Fly" | |
| 2095 | end | |
| 2096 | skill1img:TweenSize(UDim2.new(zenabled,0,1,0), "Out","Quad",0.1,false,nil) | |
| 2097 | skill2img:TweenSize(UDim2.new(xenabled,0,1,0), "Out","Quad",0.1,false,nil) | |
| 2098 | skill3img:TweenSize(UDim2.new(cenabled,0,1,0), "Out","Quad",0.1,false,nil) | |
| 2099 | skill4img:TweenSize(UDim2.new(venabled,0,1,0), "Out","Quad",0.1,false,nil) | |
| 2100 | skill5img:TweenSize(UDim2.new(eenabled,0,1,0), "Out","Quad",0.1,false,nil) | |
| 2101 | if on == true then | |
| 2102 | angle = (angle % 100) +anglespeed/10 | |
| 2103 | armangle = (armangle % 100) +armanglespeed/10 | |
| 2104 | legangle = (legangle % 100) +leganglespeed/10 | |
| 2105 | if action == "Idle" and enabled == true and surface ~= nil and holy == false then | |
| 2106 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0,math.sin(armangle*0.25)*0.1,0) *CFrame.Angles(math.pi/1.1,-math.pi/2,math.pi/4),armspeed) | |
| 2107 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,math.sin(armangle*0.25)*0.1,0) *CFrame.Angles(math.pi/2.5,math.pi/2,0),armspeed) | |
| 2108 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(0.4,0.2+math.cos(legangle*0.25)*0.1,0) *CFrame.Angles(0,math.pi/4,0),legspeed) | |
| 2109 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(-0.4,0.2+math.cos(legangle*0.25)*0.1,0) *CFrame.Angles(0,-math.pi/8,0),legspeed) | |
| 2110 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2-math.cos(angle*0.25)*0.1) *CFrame.Angles(0,0,-math.pi/3.5),speed) | |
| 2111 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.sin(angle*0.25)*0.05,0,math.pi/3.5),speed) | |
| 2112 | lerp(HW,HW.C0,hc0,speed) | |
| 2113 | lerp(H2W,H2W.C0,h2c0,speed) | |
| 2114 | elseif action == "Idle" and enabled == true and surface ~= nil and holy == true then | |
| 2115 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.4,math.sin(armangle*0.25)*0.1,0) *CFrame.Angles(math.pi/1.8,-math.pi/5,0),armspeed) | |
| 2116 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1,math.sin(armangle*0.25)*0.1,-0.2) *CFrame.Angles(math.pi/1.5,-math.pi/5,0),armspeed) | |
| 2117 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(0.4,0.2+math.cos(legangle*0.25)*0.1,0) *CFrame.Angles(0,math.pi/4,0),legspeed) | |
| 2118 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(-0.4,0.2+math.cos(legangle*0.25)*0.1,0) *CFrame.Angles(0,-math.pi/8,0),legspeed) | |
| 2119 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2-math.cos(angle*0.25)*0.1) *CFrame.Angles(0,0,-math.pi/3.5),speed) | |
| 2120 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.sin(angle*0.25)*0.05,0,math.pi/3.5),speed) | |
| 2121 | lerp(H3W,H3W.C0,h3c0,speed) | |
| 2122 | end | |
| 2123 | if action == "Walk" and enabled == true and surface ~= nil and holy == false then | |
| 2124 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/4,0,-math.pi/4),armspeed) | |
| 2125 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/4,0,math.pi/4),armspeed) | |
| 2126 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 2127 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
| 2128 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(math.pi/5,0,0) *CFrame.Angles(0,0,math.sin(angle)*0.35),speed) | |
| 2129 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/5,0,0),speed) | |
| 2130 | lerp(HW,HW.C0,hc0,speed) | |
| 2131 | lerp(H2W,H2W.C0,h2c0,speed) | |
| 2132 | elseif action == "Walk" and enabled == true and surface ~= nil and holy == true then | |
| 2133 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.4,0,0) *CFrame.Angles(math.pi/1.8,-math.pi/5,0),armspeed) | |
| 2134 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1,0,-0.2) *CFrame.Angles(math.pi/1.5,-math.pi/5,0),armspeed) | |
| 2135 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.asin(math.cos(legangle))),legspeed) | |
| 2136 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.asin(math.cos(legangle))),legspeed) | |
| 2137 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.sin(angle)*0.35),speed) | |
| 2138 | lerp(Neck,Neck.C0,NC0,speed) | |
| 2139 | lerp(H3W,H3W.C0,h3c0,speed) | |
| 2140 | end | |
| 2141 | if HM.Velocity.Y >= 5 and enabled == true and surface == nil and holy == false then | |
| 2142 | action = "Jump" | |
| 2143 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/4,0,-math.pi/4),armspeed) | |
| 2144 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/4,0,math.pi/4),armspeed) | |
| 2145 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed*1.5) | |
| 2146 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.5,0.5,0) *CFrame.Angles(0,0,-math.pi/8),legspeed*1.5) | |
| 2147 | lerp(WRJ,WRJ.C0,RJC0,speed*1.5) | |
| 2148 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/8,0,0),speed*1.5) | |
| 2149 | lerp(HW,HW.C0,hc0,speed*1.5) | |
| 2150 | lerp(H2W,H2W.C0,h2c0,speed*1.5) | |
| 2151 | Rwait() | |
| 2152 | elseif HM.Velocity.Y >= 5 and enabled == true and surface == nil and holy == true then | |
| 2153 | action = "Jump" | |
| 2154 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.4,0,0) *CFrame.Angles(math.pi/1.6,-math.pi/5,0),armspeed) | |
| 2155 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1,0,-0.2) *CFrame.Angles(math.pi/1.3,-math.pi/5,0),armspeed) | |
| 2156 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed*1.5) | |
| 2157 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.5,0.5,0) *CFrame.Angles(0,0,-math.pi/8),legspeed*1.5) | |
| 2158 | lerp(WRJ,WRJ.C0,RJC0,speed*1.5) | |
| 2159 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/8,0,0),speed*1.5) | |
| 2160 | lerp(HW,HW.C0,hc0,speed*1.5) | |
| 2161 | lerp(H2W,H2W.C0,h2c0,speed*1.5) | |
| 2162 | Rwait() | |
| 2163 | elseif HM.Velocity.Y <= -5 and enabled == true and surface == nil and holy == false then | |
| 2164 | action = "Fall" | |
| 2165 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/4,0,-math.pi/4),armspeed) | |
| 2166 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/4,0,math.pi/4),armspeed) | |
| 2167 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/3),legspeed*1.5) | |
| 2168 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.5,0,0) *CFrame.Angles(0,0,math.pi/8),legspeed*1.5) | |
| 2169 | lerp(WRJ,WRJ.C0,RJC0,speed*1.5) | |
| 2170 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed*1.5) | |
| 2171 | lerp(HW,HW.C0,hc0,speed*1.5) | |
| 2172 | lerp(H2W,H2W.C0,h2c0,speed*1.5) | |
| 2173 | Rwait() | |
| 2174 | elseif HM.Velocity.Y <= -5 and enabled == true and surface == nil and holy == true then | |
| 2175 | action = "Fall" | |
| 2176 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.4,0,0) *CFrame.Angles(math.pi/1.6,-math.pi/5,0),armspeed) | |
| 2177 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1,0,-0.2) *CFrame.Angles(math.pi/1.3,-math.pi/5,0),armspeed) | |
| 2178 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/3),legspeed*1.5) | |
| 2179 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.5,0,0) *CFrame.Angles(0,0,math.pi/8),legspeed*1.5) | |
| 2180 | lerp(WRJ,WRJ.C0,RJC0,speed*1.5) | |
| 2181 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed*1.5) | |
| 2182 | lerp(HW,HW.C0,hc0,speed*1.5) | |
| 2183 | lerp(H2W,H2W.C0,h2c0,speed*1.5) | |
| 2184 | Rwait() | |
| 2185 | end | |
| 2186 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude <= 2 then | |
| 2187 | action = "Idle" | |
| 2188 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 2189 | action = "Walk" | |
| 2190 | end | |
| 2191 | end | |
| 2192 | Rwait() | |
| 2193 | end |