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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | wait(0.2) | |
| 6 | ||
| 7 | Player = game:GetService("Players").LocalPlayer
| |
| 8 | PlayerGui = Player.PlayerGui | |
| 9 | Cam = workspace.CurrentCamera | |
| 10 | Backpack = Player.Backpack | |
| 11 | Character = Player.Character | |
| 12 | Humanoid = Character.Humanoid | |
| 13 | Mouse = Player:GetMouse() | |
| 14 | RootPart = Character["HumanoidRootPart"] | |
| 15 | Torso = Character["Torso"] | |
| 16 | Head = Character["Head"] | |
| 17 | RightArm = Character["Right Arm"] | |
| 18 | LeftArm = Character["Left Arm"] | |
| 19 | RightLeg = Character["Right Leg"] | |
| 20 | LeftLeg = Character["Left Leg"] | |
| 21 | RootJoint = RootPart["RootJoint"] | |
| 22 | Neck = Torso["Neck"] | |
| 23 | RightShoulder = Torso["Right Shoulder"] | |
| 24 | LeftShoulder = Torso["Left Shoulder"] | |
| 25 | RightHip = Torso["Right Hip"] | |
| 26 | LeftHip = Torso["Left Hip"] | |
| 27 | ||
| 28 | local sick = Instance.new("Sound",Character)
| |
| 29 | - | sick.SoundId = "rbxassetid://1591230720" |
| 29 | + | sick.SoundId = "rbxassetid://384129452" |
| 30 | sick.Looped = true | |
| 31 | sick.Pitch = 1 | |
| 32 | sick.Volume = 1.3 | |
| 33 | sick:Play() | |
| 34 | ||
| 35 | IT = Instance.new | |
| 36 | CF = CFrame.new | |
| 37 | VT = Vector3.new | |
| 38 | RAD = math.rad | |
| 39 | C3 = Color3.new | |
| 40 | UD2 = UDim2.new | |
| 41 | BRICKC = BrickColor.new | |
| 42 | ANGLES = CFrame.Angles | |
| 43 | EULER = CFrame.fromEulerAnglesXYZ | |
| 44 | COS = math.cos | |
| 45 | ACOS = math.acos | |
| 46 | SIN = math.sin | |
| 47 | ASIN = math.asin | |
| 48 | ABS = math.abs | |
| 49 | MRANDOM = math.random | |
| 50 | FLOOR = math.floor | |
| 51 | local CLOAKED = false | |
| 52 | local KILLINSTINCT = 0 | |
| 53 | - | local SONGS = {1591230720,608671887,1589211339,0}
|
| 53 | + | local SONGS = {384129452,384129452,384129452,384129452}
|
| 54 | local CHOICE = MRANDOM(1,4) | |
| 55 | ||
| 56 | --//=================================\\ | |
| 57 | --|| SOME OTHER STUFF | |
| 58 | --\\=================================// | |
| 59 | ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
| |
| 60 | ff.Visible = false | |
| 61 | Humanoid.Name = "God Mode" | |
| 62 | ||
| 63 | ||
| 64 | --//=================================\\ | |
| 65 | --|| USEFUL VALUES | |
| 66 | --\\=================================// | |
| 67 | ||
| 68 | Animation_Speed = 3 | |
| 69 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 70 | local Speed = 16 | |
| 71 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 72 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 73 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 74 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 75 | local DAMAGEMULTIPLIER = 1 | |
| 76 | local ANIM = "Idle" | |
| 77 | local ATTACK = false | |
| 78 | local EQUIPPED = false | |
| 79 | local HOLD = false | |
| 80 | local COMBO = 1 | |
| 81 | local Rooted = false | |
| 82 | local SINE = 0 | |
| 83 | local KEYHOLD = false | |
| 84 | local CHANGE = 2 / Animation_Speed | |
| 85 | local WALKINGANIM = false | |
| 86 | local VALUE1 = false | |
| 87 | local VALUE2 = false | |
| 88 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 89 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 90 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 91 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 92 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 93 | WEAPONGUI.Name = "Weapon GUI" | |
| 94 | local Weapon = IT("Model")
| |
| 95 | Weapon.Name = "Adds" | |
| 96 | local Effects = IT("Folder", Weapon)
| |
| 97 | Effects.Name = "Effects" | |
| 98 | local ANIMATOR = Humanoid.Animator | |
| 99 | local ANIMATE = Character.Animate | |
| 100 | local UNANCHOR = true | |
| 101 | local ENERGYSOUND = 1417051162 | |
| 102 | local BEAMSOUND = 1417056781 | |
| 103 | local EXPLOSIONSOUND = 1417056081 | |
| 104 | ||
| 105 | --//=================================\\ | |
| 106 | --\\=================================// | |
| 107 | ||
| 108 | local asd = Instance.new("ParticleEmitter")
| |
| 109 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
| 110 | asd.LightEmission = .1 | |
| 111 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 112 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 113 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 114 | asd.Transparency = bbb | |
| 115 | asd.Size = aaa | |
| 116 | asd.ZOffset = .9 | |
| 117 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 118 | asd.LockedToPart = false | |
| 119 | asd.EmissionDirection = "Back" | |
| 120 | asd.Lifetime = NumberRange.new(1, 2) | |
| 121 | asd.Rotation = NumberRange.new(-100, 100) | |
| 122 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 123 | asd.Speed = NumberRange.new(10) | |
| 124 | asd.Enabled = false | |
| 125 | asd.VelocitySpread = 999 | |
| 126 | ||
| 127 | function getbloody(victim,amount) | |
| 128 | - | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) |
| 128 | + | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Bright yellow", "Blood", victim.Size) |
| 129 | PART.CFrame = victim.CFrame | |
| 130 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 131 | Debris:AddItem(PART,5) | |
| 132 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 133 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 134 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 135 | local prtcl = asd:Clone() | |
| 136 | prtcl.Parent = PART | |
| 137 | prtcl:Emit(amount*10) | |
| 138 | end | |
| 139 | ||
| 140 | --//=================================\\ | |
| 141 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 142 | --\\=================================// | |
| 143 | ||
| 144 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 145 | ArtificialHB.Name = "ArtificialHB" | |
| 146 | ||
| 147 | script:WaitForChild("ArtificialHB")
| |
| 148 | ||
| 149 | frame = Frame_Speed | |
| 150 | tf = 0 | |
| 151 | allowframeloss = false | |
| 152 | tossremainder = false | |
| 153 | lastframe = tick() | |
| 154 | script.ArtificialHB:Fire() | |
| 155 | ||
| 156 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 157 | tf = tf + s | |
| 158 | if tf >= frame then | |
| 159 | if allowframeloss then | |
| 160 | script.ArtificialHB:Fire() | |
| 161 | lastframe = tick() | |
| 162 | else | |
| 163 | for i = 1, math.floor(tf / frame) do | |
| 164 | script.ArtificialHB:Fire() | |
| 165 | end | |
| 166 | lastframe = tick() | |
| 167 | end | |
| 168 | if tossremainder then | |
| 169 | tf = 0 | |
| 170 | else | |
| 171 | tf = tf - frame * math.floor(tf / frame) | |
| 172 | end | |
| 173 | end | |
| 174 | end) | |
| 175 | ||
| 176 | --//=================================\\ | |
| 177 | --\\=================================// | |
| 178 | ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
| |
| 179 | ff.Visible = false | |
| 180 | Humanoid.Name = "God Mode" | |
| 181 | ||
| 182 | local l = game.Lighting | |
| 183 | local sky = Instance.new("Sky",l)
| |
| 184 | - | l.TimeOfDay = "00:00:00" |
| 184 | + | l.TimeOfDay = "12:00:00" |
| 185 | l.Brightness = 1 | |
| 186 | l.Ambient = Color3.new(0.25, 0.5, 0.75) | |
| 187 | --- | |
| 188 | ||
| 189 | ||
| 190 | ||
| 191 | --//=================================\\ | |
| 192 | --|| SOME FUNCTIONS | |
| 193 | --\\=================================// | |
| 194 | ||
| 195 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 196 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 197 | end | |
| 198 | ||
| 199 | function PositiveAngle(NUMBER) | |
| 200 | if NUMBER >= 0 then | |
| 201 | NUMBER = 0 | |
| 202 | end | |
| 203 | return NUMBER | |
| 204 | end | |
| 205 | ||
| 206 | function NegativeAngle(NUMBER) | |
| 207 | if NUMBER <= 0 then | |
| 208 | NUMBER = 0 | |
| 209 | end | |
| 210 | return NUMBER | |
| 211 | end | |
| 212 | ||
| 213 | function Swait(NUMBER) | |
| 214 | if NUMBER == 0 or NUMBER == nil then | |
| 215 | ArtificialHB.Event:wait() | |
| 216 | else | |
| 217 | for i = 1, NUMBER do | |
| 218 | ArtificialHB.Event:wait() | |
| 219 | end | |
| 220 | end | |
| 221 | end | |
| 222 | ||
| 223 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 224 | local NEWMESH = IT(MESH) | |
| 225 | if MESH == "SpecialMesh" then | |
| 226 | NEWMESH.MeshType = MESHTYPE | |
| 227 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 228 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 229 | end | |
| 230 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 231 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 232 | end | |
| 233 | end | |
| 234 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 235 | NEWMESH.Scale = SCALE | |
| 236 | NEWMESH.Parent = PARENT | |
| 237 | return NEWMESH | |
| 238 | end | |
| 239 | ||
| 240 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 241 | local NEWPART = IT("Part")
| |
| 242 | NEWPART.formFactor = FORMFACTOR | |
| 243 | NEWPART.Reflectance = REFLECTANCE | |
| 244 | NEWPART.Transparency = TRANSPARENCY | |
| 245 | NEWPART.CanCollide = false | |
| 246 | NEWPART.Locked = true | |
| 247 | NEWPART.Anchored = true | |
| 248 | if ANCHOR == false then | |
| 249 | NEWPART.Anchored = false | |
| 250 | end | |
| 251 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 252 | NEWPART.Name = NAME | |
| 253 | NEWPART.Size = SIZE | |
| 254 | NEWPART.Position = Torso.Position | |
| 255 | NEWPART.Material = MATERIAL | |
| 256 | NEWPART:BreakJoints() | |
| 257 | NEWPART.Parent = PARENT | |
| 258 | return NEWPART | |
| 259 | end | |
| 260 | ||
| 261 | local function weldBetween(a, b) | |
| 262 | local weldd = Instance.new("ManualWeld")
| |
| 263 | weldd.Part0 = a | |
| 264 | weldd.Part1 = b | |
| 265 | weldd.C0 = CFrame.new() | |
| 266 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 267 | weldd.Parent = a | |
| 268 | return weldd | |
| 269 | end | |
| 270 | ||
| 271 | ||
| 272 | function QuaternionFromCFrame(cf) | |
| 273 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 274 | local trace = m00 + m11 + m22 | |
| 275 | if trace > 0 then | |
| 276 | local s = math.sqrt(1 + trace) | |
| 277 | local recip = 0.5 / s | |
| 278 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 279 | else | |
| 280 | local i = 0 | |
| 281 | if m11 > m00 then | |
| 282 | i = 1 | |
| 283 | end | |
| 284 | if m22 > (i == 0 and m00 or m11) then | |
| 285 | i = 2 | |
| 286 | end | |
| 287 | if i == 0 then | |
| 288 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 289 | local recip = 0.5 / s | |
| 290 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 291 | elseif i == 1 then | |
| 292 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 293 | local recip = 0.5 / s | |
| 294 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 295 | elseif i == 2 then | |
| 296 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 297 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 298 | end | |
| 299 | end | |
| 300 | end | |
| 301 | ||
| 302 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 303 | local xs, ys, zs = x + x, y + y, z + z | |
| 304 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 305 | local xx = x * xs | |
| 306 | local xy = x * ys | |
| 307 | local xz = x * zs | |
| 308 | local yy = y * ys | |
| 309 | local yz = y * zs | |
| 310 | local zz = z * zs | |
| 311 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 312 | end | |
| 313 | ||
| 314 | function QuaternionSlerp(a, b, t) | |
| 315 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 316 | local startInterp, finishInterp; | |
| 317 | if cosTheta >= 0.0001 then | |
| 318 | if (1 - cosTheta) > 0.0001 then | |
| 319 | local theta = ACOS(cosTheta) | |
| 320 | local invSinTheta = 1 / SIN(theta) | |
| 321 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 322 | finishInterp = SIN(t * theta) * invSinTheta | |
| 323 | else | |
| 324 | startInterp = 1 - t | |
| 325 | finishInterp = t | |
| 326 | end | |
| 327 | else | |
| 328 | if (1 + cosTheta) > 0.0001 then | |
| 329 | local theta = ACOS(-cosTheta) | |
| 330 | local invSinTheta = 1 / SIN(theta) | |
| 331 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 332 | finishInterp = SIN(t * theta) * invSinTheta | |
| 333 | else | |
| 334 | startInterp = t - 1 | |
| 335 | finishInterp = t | |
| 336 | end | |
| 337 | end | |
| 338 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 339 | end | |
| 340 | ||
| 341 | function Clerp(a, b, t) | |
| 342 | local qa = {QuaternionFromCFrame(a)}
| |
| 343 | local qb = {QuaternionFromCFrame(b)}
| |
| 344 | local ax, ay, az = a.x, a.y, a.z | |
| 345 | local bx, by, bz = b.x, b.y, b.z | |
| 346 | local _t = 1 - t | |
| 347 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 348 | end | |
| 349 | ||
| 350 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 351 | local frame = IT("Frame")
| |
| 352 | frame.BackgroundTransparency = TRANSPARENCY | |
| 353 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 354 | frame.Position = POSITION | |
| 355 | frame.Size = SIZE | |
| 356 | frame.BackgroundColor3 = COLOR | |
| 357 | frame.BorderColor3 = BORDERCOLOR | |
| 358 | frame.Name = NAME | |
| 359 | frame.Parent = PARENT | |
| 360 | return frame | |
| 361 | end | |
| 362 | ||
| 363 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 364 | local label = IT("TextLabel")
| |
| 365 | label.BackgroundTransparency = 1 | |
| 366 | label.Size = UD2(1, 0, 1, 0) | |
| 367 | label.Position = UD2(0, 0, 0, 0) | |
| 368 | label.TextColor3 = TEXTCOLOR | |
| 369 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 370 | label.TextTransparency = TRANSPARENCY | |
| 371 | label.FontSize = TEXTFONTSIZE | |
| 372 | label.Font = TEXTFONT | |
| 373 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 374 | label.TextScaled = false | |
| 375 | label.Text = TEXT | |
| 376 | label.Name = NAME | |
| 377 | label.Parent = PARENT | |
| 378 | return label | |
| 379 | end | |
| 380 | ||
| 381 | function NoOutlines(PART) | |
| 382 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 383 | end | |
| 384 | ||
| 385 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 386 | local NEWWELD = IT(TYPE) | |
| 387 | NEWWELD.Part0 = PART0 | |
| 388 | NEWWELD.Part1 = PART1 | |
| 389 | NEWWELD.C0 = C0 | |
| 390 | NEWWELD.C1 = C1 | |
| 391 | NEWWELD.Parent = PARENT | |
| 392 | return NEWWELD | |
| 393 | end | |
| 394 | ||
| 395 | local S = IT("Sound")
| |
| 396 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 397 | local NEWSOUND = nil | |
| 398 | coroutine.resume(coroutine.create(function() | |
| 399 | NEWSOUND = S:Clone() | |
| 400 | NEWSOUND.Parent = PARENT | |
| 401 | NEWSOUND.Volume = VOLUME | |
| 402 | NEWSOUND.Pitch = PITCH | |
| 403 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 404 | NEWSOUND:play() | |
| 405 | if DOESLOOP == true then | |
| 406 | NEWSOUND.Looped = true | |
| 407 | else | |
| 408 | repeat wait(1) until NEWSOUND.Playing == false | |
| 409 | NEWSOUND:remove() | |
| 410 | end | |
| 411 | end)) | |
| 412 | return NEWSOUND | |
| 413 | end | |
| 414 | ||
| 415 | function CFrameFromTopBack(at, top, back) | |
| 416 | local right = top:Cross(back) | |
| 417 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 418 | end | |
| 419 | ||
| 420 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 421 | function WACKYEFFECT(Table) | |
| 422 | local TYPE = (Table.EffectType or "Sphere") | |
| 423 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 424 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 425 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 426 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 427 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 428 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 429 | local ROTATION1 = (Table.RotationX or 0) | |
| 430 | local ROTATION2 = (Table.RotationY or 0) | |
| 431 | local ROTATION3 = (Table.RotationZ or 0) | |
| 432 | local MATERIAL = (Table.Material or "Neon") | |
| 433 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 434 | local TIME = (Table.Time or 45) | |
| 435 | local SOUNDID = (Table.SoundID or nil) | |
| 436 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 437 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 438 | coroutine.resume(coroutine.create(function() | |
| 439 | local PLAYSSOUND = false | |
| 440 | local SOUND = nil | |
| 441 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 442 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 443 | PLAYSSOUND = true | |
| 444 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 445 | end | |
| 446 | EFFECT.Color = COLOR | |
| 447 | local MSH = nil | |
| 448 | if TYPE == "Sphere" then | |
| 449 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 450 | elseif TYPE == "Block" then | |
| 451 | MSH = IT("BlockMesh",EFFECT)
| |
| 452 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 453 | elseif TYPE == "Wave" then | |
| 454 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 455 | elseif TYPE == "Ring" then | |
| 456 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 457 | elseif TYPE == "Slash" then | |
| 458 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 459 | elseif TYPE == "Round Slash" then | |
| 460 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 461 | elseif TYPE == "Swirl" then | |
| 462 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 463 | elseif TYPE == "Skull" then | |
| 464 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 465 | elseif TYPE == "Crystal" then | |
| 466 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 467 | end | |
| 468 | if MSH ~= nil then | |
| 469 | local MOVESPEED = nil | |
| 470 | if MOVEDIRECTION ~= nil then | |
| 471 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 472 | end | |
| 473 | local GROWTH = SIZE - ENDSIZE | |
| 474 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 475 | if TYPE == "Block" then | |
| 476 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 477 | else | |
| 478 | EFFECT.CFrame = CFRAME | |
| 479 | end | |
| 480 | for LOOP = 1, TIME+1 do | |
| 481 | Swait() | |
| 482 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 483 | if TYPE == "Wave" then | |
| 484 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 485 | end | |
| 486 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 487 | if TYPE == "Block" then | |
| 488 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 489 | else | |
| 490 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 491 | end | |
| 492 | if MOVEDIRECTION ~= nil then | |
| 493 | local ORI = EFFECT.Orientation | |
| 494 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 495 | EFFECT.Orientation = ORI | |
| 496 | end | |
| 497 | end | |
| 498 | if PLAYSSOUND == false then | |
| 499 | EFFECT:remove() | |
| 500 | else | |
| 501 | repeat Swait() until SOUND.Playing == false | |
| 502 | EFFECT:remove() | |
| 503 | end | |
| 504 | else | |
| 505 | if PLAYSSOUND == false then | |
| 506 | EFFECT:remove() | |
| 507 | else | |
| 508 | repeat Swait() until SOUND.Playing == false | |
| 509 | EFFECT:remove() | |
| 510 | end | |
| 511 | end | |
| 512 | end)) | |
| 513 | end | |
| 514 | ||
| 515 | function MakeForm(PART,TYPE) | |
| 516 | if TYPE == "Cyl" then | |
| 517 | local MSH = IT("CylinderMesh",PART)
| |
| 518 | elseif TYPE == "Ball" then | |
| 519 | local MSH = IT("SpecialMesh",PART)
| |
| 520 | MSH.MeshType = "Sphere" | |
| 521 | elseif TYPE == "Wedge" then | |
| 522 | local MSH = IT("SpecialMesh",PART)
| |
| 523 | MSH.MeshType = "Wedge" | |
| 524 | end | |
| 525 | end | |
| 526 | ||
| 527 | Debris = game:GetService("Debris")
| |
| 528 | ||
| 529 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 530 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 531 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 532 | end | |
| 533 | ||
| 534 | function turnto(position) | |
| 535 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 536 | end | |
| 537 | ||
| 538 | --//=================================\\ | |
| 539 | --|| WEAPON CREATION | |
| 540 | --\\=================================// | |
| 541 | ||
| 542 | --[[ | |
| 543 | Thanks for using Build-To-Lua by jarredbcv. | |
| 544 | ]]-- | |
| 545 | ||
| 546 | New = function(Object, Parent, Name, Data) | |
| 547 | local Object = Instance.new(Object) | |
| 548 | for Index, Value in pairs(Data or {}) do
| |
| 549 | Object[Index] = Value | |
| 550 | end | |
| 551 | Object.Parent = Parent | |
| 552 | Object.Name = Name | |
| 553 | return Object | |
| 554 | end | |
| 555 | ||
| 556 | ||
| 557 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
|
| 557 | + | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
|
| 558 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
| |
| 559 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
|
| 559 | + | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
|
| 560 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
| |
| 561 | ||
| 562 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
|
| 562 | + | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
|
| 563 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 564 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
|
| 564 | + | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
|
| 565 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 566 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
|
| 566 | + | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
|
| 567 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 568 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
|
| 568 | + | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
|
| 569 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 570 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
|
| 570 | + | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
|
| 571 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 572 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
|
| 572 | + | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
|
| 573 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 574 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
|
| 574 | + | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
|
| 575 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 576 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
|
| 576 | + | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
|
| 577 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 578 | ||
| 579 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
|
| 579 | + | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
|
| 580 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
| |
| 581 | ||
| 582 | ||
| 583 | ||
| 584 | for i = 1, 35 do | |
| 585 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
| 586 | FACE.Color = C3(0,0,0) | |
| 587 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 588 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
| |
| 589 | end | |
| 590 | ||
| 591 | - | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) |
| 591 | + | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Eye", VT(0.6,0.1,1)/2,false) |
| 592 | MakeForm(Eye,"Ball") | |
| 593 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 594 | - | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) |
| 594 | + | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Eye", VT(0.6,0.1,1)/2,false) |
| 595 | MakeForm(Eye,"Ball") | |
| 596 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 597 | - | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) |
| 597 | + | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Eye", VT(0.1,1,1)/2,false) |
| 598 | MakeForm(Eye,"Ball") | |
| 599 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 600 | - | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) |
| 600 | + | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Eye", VT(0.1,1,1)/2,false) |
| 601 | MakeForm(Eye,"Ball") | |
| 602 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
| |
| 603 | ||
| 604 | - | local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.01,0.3,1.01),false) |
| 604 | + | local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Bright yellow", "BraceletPart", VT(1.01,0.3,1.01),false) |
| 605 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 606 | for i = 1, 3 do | |
| 607 | - | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Royal purple", "BraceletPart", VT(0.2,1.02,0.2),false) |
| 607 | + | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Bright yellow", "BraceletPart", VT(0.2,1.02,0.2),false) |
| 608 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
| |
| 609 | MakeForm(Part,"Cyl") | |
| 610 | end | |
| 611 | for i = 1, 3 do | |
| 612 | - | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.2,1.02,0.2),false) |
| 612 | + | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Bright yellow", "BraceletPart", VT(0.2,1.02,0.2),false) |
| 613 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
| |
| 614 | MakeForm(Part,"Cyl") | |
| 615 | end | |
| 616 | - | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.51,0.6,0.25),false) |
| 616 | + | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Bright yellow", "BraceletPart", VT(0.51,0.6,0.25),false) |
| 617 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
| |
| 618 | MakeForm(Part,"Wedge") | |
| 619 | - | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.51,0.6,0.25),false) |
| 619 | + | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Bright yellow", "BraceletPart", VT(0.51,0.6,0.25),false) |
| 620 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
| |
| 621 | MakeForm(Part,"Wedge") | |
| 622 | - | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) |
| 622 | + | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Bright yellow", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) |
| 623 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
| |
| 624 | MakeForm(Part,"Wedge") | |
| 625 | - | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) |
| 625 | + | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Bright yellow", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) |
| 626 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
| |
| 627 | MakeForm(Part,"Wedge") | |
| 628 | ||
| 629 | ||
| 630 | ||
| 631 | ||
| 632 | ||
| 633 | ||
| 634 | ||
| 635 | for _, c in pairs(Weapon:GetChildren()) do | |
| 636 | if c.ClassName == "Part" then | |
| 637 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 638 | local AURA = c:Clone() | |
| 639 | AURA:BreakJoints() | |
| 640 | AURA.Parent = c | |
| 641 | AURA.CFrame = c.CFrame | |
| 642 | AURA.Size = AURA.Size*1.001 | |
| 643 | AURA.Transparency = 0.8 | |
| 644 | AURA.BrickColor = BRICKC"Royal purple" | |
| 645 | AURA.Material = "Neon" | |
| 646 | weldBetween(c,AURA) | |
| 647 | end | |
| 648 | end | |
| 649 | ||
| 650 | - | local SKILLTEXTCOLOR = BRICKC"Really red".Color |
| 650 | + | local SKILLTEXTCOLOR = BRICKC"Bright yellow".Color |
| 651 | local SKILLFONT = "Bodoni" | |
| 652 | local SKILLTEXTSIZE = 7 | |
| 653 | ||
| 654 | Weapon.Parent = Character | |
| 655 | ||
| 656 | Humanoid.Died:connect(function() | |
| 657 | ||
| 658 | ATTACK = true | |
| 659 | end) | |
| 660 | ||
| 661 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 662 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 663 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 664 | ||
| 665 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Corrupted Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1") | |
| 666 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Corrupted Explosion", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2") | |
| 667 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Corrupted Stun", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3") | |
| 668 | ||
| 669 | --//=================================\\ | |
| 670 | --|| DAMAGE FUNCTIONS | |
| 671 | --\\=================================// | |
| 672 | ||
| 673 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 674 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 675 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
| 676 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 677 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 678 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 679 | BILLBOARDGUI.Adornee = STATPART | |
| 680 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 681 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 682 | BILLBOARDGUI.AlwaysOnTop = false | |
| 683 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 684 | TEXTLABEL.BackgroundTransparency = 1 | |
| 685 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 686 | TEXTLABEL.Text = TEXT | |
| 687 | TEXTLABEL.Font = SKILLFONT | |
| 688 | TEXTLABEL.FontSize="Size42" | |
| 689 | TEXTLABEL.TextColor3 = COLOR | |
| 690 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 691 | TEXTLABEL.TextScaled = true | |
| 692 | TEXTLABEL.TextWrapped = true | |
| 693 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 694 | for i = 1, 50 do | |
| 695 | Swait() | |
| 696 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
| 697 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
| 698 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
| 699 | end | |
| 700 | THEPART.Parent = nil | |
| 701 | end),STATPART, TEXTLABEL) | |
| 702 | end | |
| 703 | ||
| 704 | --//=================================\\ | |
| 705 | --|| DAMAGING | |
| 706 | --\\=================================// | |
| 707 | ||
| 708 | ||
| 709 | function Kill(Char) | |
| 710 | local NewCharacter = IT("Model",Effects)
| |
| 711 | NewCharacter.Name = "Ow im ded ;-;" | |
| 712 | for _, c in pairs(Char:GetDescendants()) do | |
| 713 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 714 | if c.Parent == Char then | |
| 715 | getbloody(c,5) | |
| 716 | end | |
| 717 | c:BreakJoints() | |
| 718 | c.Material = "Glass" | |
| 719 | c.Color = C3(0.5,0,0) | |
| 720 | c.CanCollide = true | |
| 721 | c.Transparency = 0.3 | |
| 722 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 723 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 724 | end | |
| 725 | if c.Name == "Head" then | |
| 726 | c:ClearAllChildren() | |
| 727 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 728 | end | |
| 729 | if c.ClassName == "MeshPart" then | |
| 730 | c.TextureID = "" | |
| 731 | end | |
| 732 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 733 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 734 | end | |
| 735 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 736 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 737 | end | |
| 738 | c.Parent = NewCharacter | |
| 739 | c.Name = "DeadPart" | |
| 740 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 741 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 742 | end | |
| 743 | end | |
| 744 | Char:remove() | |
| 745 | Debris:AddItem(NewCharacter,5) | |
| 746 | end | |
| 747 | ||
| 748 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 749 | local CHILDREN = workspace:GetDescendants() | |
| 750 | for index, CHILD in pairs(CHILDREN) do | |
| 751 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 752 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 753 | if HUM then | |
| 754 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 755 | if TORSO then | |
| 756 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 757 | if BRUTAL == true then | |
| 758 | Kill(CHILD) | |
| 759 | else | |
| 760 | CHILD:BreakJoints() | |
| 761 | end | |
| 762 | end | |
| 763 | end | |
| 764 | end | |
| 765 | end | |
| 766 | end | |
| 767 | end | |
| 768 | ||
| 769 | --//=================================\\ | |
| 770 | --|| ATTACK FUNCTIONS AND STUFF | |
| 771 | --\\=================================// | |
| 772 | ||
| 773 | function Charge(TIME,GYRO) | |
| 774 | local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false) | |
| 775 | local G = nil | |
| 776 | if GYRO == true then | |
| 777 | G = IT("BodyGyro",RootPart)
| |
| 778 | G.D = 250 | |
| 779 | G.P = 200000 | |
| 780 | G.MaxTorque = VT(math.huge,math.huge,math.huge) | |
| 781 | end | |
| 782 | for i=0, TIME, 0.1 / Animation_Speed do | |
| 783 | Swait() | |
| 784 | if G then | |
| 785 | G.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 786 | end | |
| 787 | WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 788 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 789 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 790 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 791 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 792 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 793 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 794 | end | |
| 795 | SND:remove() | |
| 796 | if G then | |
| 797 | return G | |
| 798 | end | |
| 799 | end | |
| 800 | ||
| 801 | function Corrupted_Beam() | |
| 802 | ATTACK = true | |
| 803 | Rooted = false | |
| 804 | local GRAV = IT("BodyPosition",RootPart)
| |
| 805 | GRAV.D = 75 | |
| 806 | GRAV.P = 20000 | |
| 807 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
| 808 | GRAV.Position = RootPart.Position | |
| 809 | local GYRO = Charge(2,true) | |
| 810 | - | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Beam", VT(15,15,0)) |
| 810 | + | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Bright yellow", "Beam", VT(15,15,0)) |
| 811 | MakeForm(BEAM,"Ball") | |
| 812 | CreateSound(BEAMSOUND,BEAM,10,1,false) | |
| 813 | CreateSound(BEAMSOUND,BEAM,10,0.9,false) | |
| 814 | CreateSound(BEAMSOUND,BEAM,10,0.8,false) | |
| 815 | for i = 1, 150 do | |
| 816 | Swait() | |
| 817 | BEAM.Size = BEAM.Size + VT(-0.1,-0.1,2) | |
| 818 | ApplyAoE(BEAM.CFrame*CF(0,0,-BEAM.Size.Z/2).p,BEAM.Size.Y/2,50,200,0,false) | |
| 819 | WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2), MoveToPos = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2)*ANGLES(RAD(90),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0.3,-25).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 820 | BEAM.CFrame = CF(Torso.Position,Torso.CFrame*CF(0,0,-1).p)*CF(0,0,-2-(BEAM.Size.Z/2)) | |
| 821 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 822 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 823 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 824 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 825 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 826 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 827 | end | |
| 828 | GRAV:remove() | |
| 829 | BEAM:remove() | |
| 830 | GYRO:remove() | |
| 831 | ATTACK = false | |
| 832 | Rooted = false | |
| 833 | end | |
| 834 | ||
| 835 | function Corrupted_Explosion() | |
| 836 | ATTACK = true | |
| 837 | Rooted = true | |
| 838 | for i=0, 1, 0.1 / Animation_Speed do | |
| 839 | Swait() | |
| 840 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed) | |
| 841 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed) | |
| 842 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 843 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 844 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 845 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 846 | end | |
| 847 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 848 | Swait() | |
| 849 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
| 850 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
| 851 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 852 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 853 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 854 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 855 | end | |
| 856 | - | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Beam", VT(0,0,0)) |
| 856 | + | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Bright yellow", "Beam", VT(0,0,0)) |
| 857 | - | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Beam", VT(0,0,0)) |
| 857 | + | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Bright yellow", "Beam", VT(0,0,0)) |
| 858 | MakeForm(BEAM,"Ball") | |
| 859 | MakeForm(BEAM2,"Ball") | |
| 860 | BEAM.CFrame = CF(RootPart.Position) | |
| 861 | BEAM2.CFrame = CF(RootPart.Position) | |
| 862 | CreateSound(EXPLOSIONSOUND,RootPart,10,1,false) | |
| 863 | for i=1, 100 do | |
| 864 | Swait() | |
| 865 | BEAM.Size = BEAM.Size + VT(0.7,8,0.7) | |
| 866 | BEAM2.Size = BEAM2.Size + VT(2,2,2) | |
| 867 | ApplyAoE(BEAM2.Position,BEAM2.Size.Z/2,5,5,15,true) | |
| 868 | BEAM.CFrame = CF(RootPart.Position) | |
| 869 | BEAM2.CFrame = CF(RootPart.Position) | |
| 870 | WACKYEFFECT({TIME = 5+i, EffectType = "Swirl", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 871 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
| 872 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
| 873 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 874 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 875 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 876 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 877 | end | |
| 878 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 879 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 880 | BEAM2:remove() | |
| 881 | BEAM:remove() | |
| 882 | ATTACK = false | |
| 883 | Rooted = false | |
| 884 | end | |
| 885 | ||
| 886 | function Corrupted_Immobilization() | |
| 887 | ATTACK = true | |
| 888 | Rooted = true | |
| 889 | Charge(2,false) | |
| 890 | local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false) | |
| 891 | local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false) | |
| 892 | for i = 1, 60 do | |
| 893 | Swait() | |
| 894 | ApplyAoE(RootPart.Position,i*1.3,10,20,-200,true) | |
| 895 | SND.Pitch = SND.Pitch - 1/60 | |
| 896 | SND2.Pitch = SND.Pitch | |
| 897 | WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 898 | WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 899 | WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 900 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 901 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 902 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 903 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 904 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 905 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 906 | end | |
| 907 | SND:remove() | |
| 908 | SND2:remove() | |
| 909 | ATTACK = false | |
| 910 | Rooted = false | |
| 911 | end | |
| 912 | ||
| 913 | --//=================================\\ | |
| 914 | --|| ASSIGN THINGS TO KEYS | |
| 915 | --\\=================================// | |
| 916 | ||
| 917 | function MouseDown(Mouse) | |
| 918 | if ATTACK == false then | |
| 919 | end | |
| 920 | end | |
| 921 | ||
| 922 | function MouseUp(Mouse) | |
| 923 | HOLD = false | |
| 924 | end | |
| 925 | ||
| 926 | function KeyDown(Key) | |
| 927 | KEYHOLD = true | |
| 928 | if Key == "z" and ATTACK == false then | |
| 929 | Corrupted_Beam() | |
| 930 | end | |
| 931 | ||
| 932 | if Key == "x" and ATTACK == false then | |
| 933 | Corrupted_Explosion() | |
| 934 | end | |
| 935 | ||
| 936 | if Key == "c" and ATTACK == false then | |
| 937 | Corrupted_Immobilization() | |
| 938 | elseif Key == "1" and ATTACK == false then | |
| 939 | if CHOICE ~= 1 then | |
| 940 | CHOICE = 1 | |
| 941 | sick:Play() | |
| 942 | end | |
| 943 | elseif Key == "2" and ATTACK == false then | |
| 944 | if CHOICE ~= 2 then | |
| 945 | CHOICE = 2 | |
| 946 | sick:Play() | |
| 947 | end | |
| 948 | elseif Key == "3" and ATTACK == false then | |
| 949 | if CHOICE ~= 3 then | |
| 950 | CHOICE = 3 | |
| 951 | sick:Play() | |
| 952 | end | |
| 953 | elseif Key == "4" and ATTACK == false then | |
| 954 | if CHOICE ~= 4 then | |
| 955 | CHOICE = 4 | |
| 956 | sick:Play() | |
| 957 | end | |
| 958 | ||
| 959 | end | |
| 960 | end | |
| 961 | ||
| 962 | ||
| 963 | ||
| 964 | function KeyUp(Key) | |
| 965 | KEYHOLD = false | |
| 966 | end | |
| 967 | ||
| 968 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 969 | MouseDown(NEWKEY) | |
| 970 | end) | |
| 971 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 972 | MouseUp(NEWKEY) | |
| 973 | end) | |
| 974 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 975 | KeyDown(NEWKEY) | |
| 976 | end) | |
| 977 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 978 | KeyUp(NEWKEY) | |
| 979 | end) | |
| 980 | ||
| 981 | --//=================================\\ | |
| 982 | --\\=================================// | |
| 983 | ||
| 984 | function unanchor() | |
| 985 | if UNANCHOR == true then | |
| 986 | g = Character:GetChildren() | |
| 987 | for i = 1, #g do | |
| 988 | if g[i].ClassName == "Part" then | |
| 989 | g[i].Anchored = false | |
| 990 | end | |
| 991 | end | |
| 992 | end | |
| 993 | end | |
| 994 | ||
| 995 | --//=================================\\ | |
| 996 | --|| WRAP THE WHOLE SCRIPT UP | |
| 997 | --\\=================================// | |
| 998 | ||
| 999 | Humanoid.Changed:connect(function(Jump) | |
| 1000 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1001 | Humanoid.Jump = false | |
| 1002 | end | |
| 1003 | end) | |
| 1004 | ||
| 1005 | while true do | |
| 1006 | Swait() | |
| 1007 | script.Parent = WEAPONGUI | |
| 1008 | ANIMATE.Parent = nil | |
| 1009 | if Humanoid then | |
| 1010 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1011 | IDLEANIMATION:Play() | |
| 1012 | end | |
| 1013 | SINE = SINE + CHANGE | |
| 1014 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1015 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1016 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1017 | local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16) | |
| 1018 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1019 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1020 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1021 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
| 1022 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
| 1023 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1024 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1025 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1026 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1027 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1028 | end | |
| 1029 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1030 | ANIM = "Jump" | |
| 1031 | if ATTACK == false then | |
| 1032 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1033 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1034 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1035 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1036 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1037 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1038 | end | |
| 1039 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1040 | ANIM = "Fall" | |
| 1041 | if ATTACK == false then | |
| 1042 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1043 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1044 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1045 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1046 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1047 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1048 | end | |
| 1049 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1050 | ANIM = "Idle" | |
| 1051 | if ATTACK == false then | |
| 1052 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1053 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1054 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1055 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1056 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1057 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1058 | if VALUE1 == false and MRANDOM(1,200) == 1 then | |
| 1059 | coroutine.resume(coroutine.create(function() | |
| 1060 | VALUE1 = true | |
| 1061 | for i = 1, 25 do | |
| 1062 | Swait() | |
| 1063 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed) | |
| 1064 | ||
| 1065 | end | |
| 1066 | VALUE1 = false | |
| 1067 | end)) | |
| 1068 | end | |
| 1069 | end | |
| 1070 | ||
| 1071 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1072 | ANIM = "Walk" | |
| 1073 | if ATTACK == false then | |
| 1074 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1075 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1076 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1077 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1078 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1079 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1080 | end | |
| 1081 | end | |
| 1082 | ||
| 1083 | ||
| 1084 | sick.Parent = Torso | |
| 1085 | sick.Playing = true | |
| 1086 | sick.SoundId = "rbxassetid://"..SONGS[CHOICE] | |
| 1087 | ||
| 1088 | ||
| 1089 | unanchor() | |
| 1090 | Humanoid.MaxHealth = "inf" | |
| 1091 | Humanoid.Health = "inf" | |
| 1092 | if Rooted == false then | |
| 1093 | Disable_Jump = false | |
| 1094 | Humanoid.WalkSpeed = Speed | |
| 1095 | elseif Rooted == true then | |
| 1096 | Disable_Jump = true | |
| 1097 | Humanoid.WalkSpeed = 0 | |
| 1098 | end | |
| 1099 | end | |
| 1100 | ||
| 1101 | --//=================================\\ | |
| 1102 | --\\=================================// | |
| 1103 | ||
| 1104 | ||
| 1105 | ||
| 1106 | ||
| 1107 | ||
| 1108 | --//====================================================\\-- | |
| 1109 | --|| END OF SCRIPT | |
| 1110 | --\\====================================================//-- |