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1 | -- Local Script : Just run it no need to put name in it | |
2 | ||
3 | ------------------------------------------------------------------------------------- | |
4 | ||
5 | Players = game:GetService("Players") | |
6 | Me = Players.LocalPlayer | |
7 | Char = Me.Character | |
8 | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
9 | ShootColors = {"Bright yellow", "New Yeller", "Bright orange", "Neon orange", "Really red", "Bright red"} | |
10 | PlaceId = game.PlaceId | |
11 | ||
12 | Selected = false | |
13 | Attacking = false | |
14 | - | Accuracy = 5 |
14 | + | Accuracy = 500 |
15 | Debounce = true | |
16 | Hurt = false | |
17 | Damage = {15,42} | |
18 | ||
19 | ContentProvider = game:GetService("ContentProvider") | |
20 | ||
21 | V3 = Vector3.new | |
22 | C3 = Color3.new | |
23 | BN = BrickColor.new | |
24 | CN = CFrame.new | |
25 | CA = CFrame.Angles | |
26 | MR = math.rad | |
27 | MRA = math.random | |
28 | MP = math.pi | |
29 | MH = math.huge | |
30 | UD = UDim2.new | |
31 | ||
32 | function RC(Pos, Dir, Max, Ignore) | |
33 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore) | |
34 | end | |
35 | ||
36 | function RayC(Start, En, MaxDist, Ignore) | |
37 | return RC(Start, (En - Start), MaxDist, Ignore) | |
38 | end | |
39 | ||
40 | function ComputePos(pos1, pos2) | |
41 | return CN(pos1, V3(pos2.x, pos1.y, pos2.z)) | |
42 | end | |
43 | ||
44 | function DetectSurface(pos, part) | |
45 | local surface = nil | |
46 | local pospos = part.CFrame | |
47 | local pos2 = pospos:pointToObjectSpace(pos) | |
48 | local siz = part.Size | |
49 | local shaep = part.Shape | |
50 | if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then | |
51 | surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)} | |
52 | else | |
53 | if pos2.Y > ((siz.Y/2)-0.04) then | |
54 | surface = {"Top", CA(0, 0, 0)} | |
55 | elseif pos2.Y < -((siz.Y/2)-0.04) then | |
56 | surface = {"Bottom", CA(-MP, 0, 0)} | |
57 | elseif pos2.X > ((siz.X/2)-0.04) then | |
58 | surface = {"Right", CA(0, 0, MR(-90))} | |
59 | elseif pos2.X < -((siz.X/2)-0.04) then | |
60 | surface = {"Left", CA(0, 0, MR(90))} | |
61 | elseif pos2.Z > ((siz.Z/2)-0.04) then | |
62 | surface = {"Back", CA(MR(90), 0, 0)} | |
63 | elseif pos2.Z < -((siz.Z/2)-0.04) then | |
64 | surface = {"Front", CA(MR(-90), 0, 0)} | |
65 | end | |
66 | end | |
67 | return surface | |
68 | end | |
69 | ||
70 | function Compute(pos1, pos2) | |
71 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
72 | return CN(pos1, pos3) | |
73 | end | |
74 | ||
75 | function waitChild(n, p) | |
76 | local c = p:findFirstChild(n) | |
77 | if c then return c end | |
78 | while true do | |
79 | c = p.ChildAdded:wait() | |
80 | if c.Name == n then return c end | |
81 | end | |
82 | end | |
83 | ||
84 | function Notime(func) | |
85 | coroutine.resume(coroutine.create(function() | |
86 | func() | |
87 | end)) | |
88 | end | |
89 | ||
90 | Torso = waitChild("Torso", Char) | |
91 | Head = waitChild("Head", Char) | |
92 | Rarm = waitChild("Right Arm", Char) | |
93 | Larm = waitChild("Left Arm", Char) | |
94 | Rleg = waitChild("Right Leg", Char) | |
95 | Lleg = waitChild("Left Leg", Char) | |
96 | Neck = waitChild("Neck", Torso) | |
97 | Hum = waitChild("Humanoid", Char) | |
98 | ||
99 | RSH = waitChild("Right Shoulder", Torso) | |
100 | LSH = waitChild("Left Shoulder", Torso) | |
101 | RH = waitChild("Right Hip", Torso) | |
102 | LH = waitChild("Left Hip", Torso) | |
103 | ||
104 | RSH.Part0 = Torso | |
105 | LSH.Part0 = Torso | |
106 | RH.Part0 = Torso | |
107 | LH.Part0 = Torso | |
108 | ||
109 | Add = { | |
110 | Mesh = function(P, ID, Scale, Tex) | |
111 | local m = Instance.new("SpecialMesh") | |
112 | m.MeshType = "FileMesh" | |
113 | m.MeshId = ID or "" | |
114 | m.Scale = Scale or V3(1, 1, 1) | |
115 | m.TextureId = Tex or "" | |
116 | m.Parent = P | |
117 | return m | |
118 | end, | |
119 | Sphere = function(P, Scale) | |
120 | local m = Instance.new("SpecialMesh") | |
121 | m.MeshType = "Sphere" | |
122 | m.Scale = Scale or V3(1, 1, 1) | |
123 | m.Parent = P | |
124 | return m | |
125 | end | |
126 | } | |
127 | ||
128 | Sounds = { | |
129 | Shoot = {Id = "http://www.roblox.com/asset/?id=2697431", Pitch = 0.3, Volume = 0.5}, | |
130 | Boom = {Id = "http://www.roblox.com/asset/?id=2692806", Pitch = 0.55, Volume = 0.4}, | |
131 | Slash = {Id = "rbxasset://sounds//swordslash.wav", Pitch = 0.5, Volume = 0.5}, | |
132 | Hit = {Id = "http://www.roblox.com/asset/?id=2801263", Pitch = 0.85, Volume = 0.35}, | |
133 | Reload = {Id = "rbxasset://sounds\\metal.ogg", Pitch = 1, Volume = 0.45}, | |
134 | } | |
135 | ||
136 | for _,v in pairs(Sounds) do | |
137 | ContentProvider:Preload(v.Id) | |
138 | end | |
139 | ||
140 | function PlaySound(Sound, bool) | |
141 | local s = Instance.new("Sound") | |
142 | s.Looped = false | |
143 | s.Volume = Sound.Volume | |
144 | s.SoundId = Sound.Id | |
145 | if bool then | |
146 | s.Pitch = MRA((Sound.Pitch*0.75)*1000, (Sound.Pitch*1.15)*1000)/1000 | |
147 | else | |
148 | s.Pitch = Sound.Pitch | |
149 | end | |
150 | s.PlayOnRemove = true | |
151 | s.Parent = Torso | |
152 | Notime(function() | |
153 | wait(0) | |
154 | s.Parent = nil | |
155 | end) | |
156 | end | |
157 | ||
158 | function GetParts(pos, dist) | |
159 | local parts = {} | |
160 | local function o(p) | |
161 | for _,v in pairs(p:children()) do | |
162 | if v:IsA("BasePart") then | |
163 | if (pos - v.Position).magnitude <= dist then | |
164 | table.insert(parts, {v, (pos - v.Position).magnitude, v.Anchored}) | |
165 | end | |
166 | end | |
167 | o(v) | |
168 | end | |
169 | end | |
170 | o(workspace) | |
171 | return parts | |
172 | end | |
173 | ||
174 | function GetHum(P) | |
175 | for _,v in pairs(P:children()) do | |
176 | if v:IsA("Humanoid") then | |
177 | if v.Health > 0 then | |
178 | return v | |
179 | end | |
180 | end | |
181 | end | |
182 | end | |
183 | ||
184 | function GetGroup(Pos, Distance, Hit) | |
185 | local tab = {} | |
186 | for _,v in pairs(workspace:children()) do | |
187 | local h = GetHum(v) | |
188 | local t = v:findFirstChild("Torso") | |
189 | if h and t and v ~= Hit.Parent then | |
190 | if (t.Position - Pos).magnitude <= Distance then | |
191 | table.insert(tab, {h, v, (t.Position - Pos).magnitude}) | |
192 | end | |
193 | end | |
194 | end | |
195 | if Hit then | |
196 | local h = GetHum(Hit.Parent) | |
197 | if h then | |
198 | table.insert(tab, {h, Hit.Parent, 0}) | |
199 | end | |
200 | end | |
201 | return tab | |
202 | end | |
203 | ||
204 | function Tag(hum) | |
205 | if PlaceId == 48513881 then | |
206 | local tag = Instance.new("ObjectValue") | |
207 | tag.Name = "creator" | |
208 | tag.Value = Me | |
209 | tag.Parent = hum | |
210 | end | |
211 | end | |
212 | ||
213 | function Part(Par, Anc, Colli, Tran, Ref, Col, Siz) | |
214 | local p = Instance.new("Part") | |
215 | p.formFactor = "Custom" | |
216 | p.TopSurface = 0 | |
217 | p.BottomSurface = 0 | |
218 | p.Transparency = Tran | |
219 | p.Reflectance = Ref | |
220 | p.Anchored = Anc | |
221 | p.CanCollide = Colli | |
222 | p.BrickColor = Col | |
223 | p.Size = Siz | |
224 | p.Locked = true | |
225 | p.Parent = Par | |
226 | p:BreakJoints() | |
227 | return p | |
228 | end | |
229 | ||
230 | function Weld(P0, P1, C0, C1) | |
231 | local w = Instance.new("Weld") | |
232 | w.Part0 = P0 | |
233 | w.Part1 = P1 | |
234 | if C0 then | |
235 | w.C0 = C0 | |
236 | end | |
237 | if C1 then | |
238 | w.C1 = C1 | |
239 | end | |
240 | w.Parent = P0 | |
241 | return w | |
242 | end | |
243 | ||
244 | for _,v in pairs(Char:children()) do | |
245 | if v.Name == "Hand Cannon" then | |
246 | v:remove() | |
247 | end | |
248 | end | |
249 | ||
250 | Model = Instance.new("Model") | |
251 | Model.Name = "Hand Cannon" | |
252 | ||
253 | FTorso = Part(Model, false, false, 1, 0, Torso.BrickColor, V3(2, 2, 1)) | |
254 | FW = Weld(Torso, FTorso) | |
255 | ||
256 | RAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2)) | |
257 | LAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2)) | |
258 | RLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2)) | |
259 | LLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2)) | |
260 | ||
261 | RABW = Weld(Torso, RAB, CN(), CN(-1.5, -0.5, 0)) | |
262 | LABW = Weld(Torso, LAB, CN(), CN(1.5, -0.5, 0)) | |
263 | RLBW = Weld(Torso, RLB, CN(), CN(-0.5, 1, 0)) | |
264 | LLBW = Weld(Torso, LLB, CN(), CN(0.5, 1, 0)) | |
265 | ||
266 | RAW = Weld(RAB, nil, CN(), CN(0, 0.5, 0)) | |
267 | LAW = Weld(LAB, nil, CN(), CN(0, 0.5, 0)) | |
268 | RLW = Weld(RLB, nil, CN(), CN(0, 1, 0)) | |
269 | LLW = Weld(LLB, nil, CN(), CN(0, 1, 0)) | |
270 | ||
271 | TW = Weld(Torso, nil, CN(0.7, 0.8, 1.2), CA(0, MR(180), MR(55))) | |
272 | ||
273 | Weapon = Instance.new("Model") | |
274 | Weapon.Name = "Cannon" | |
275 | ||
276 | HB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2)) | |
277 | HBW = Weld(Rarm, HB, CN(0, -0.7, 0), CA(0, MR(90), MR(90))) | |
278 | HW = Weld(HB, nil) | |
279 | ||
280 | Handle = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5, 0.5, 0.3)) | |
281 | Add.Mesh(Handle, "http://www.roblox.com/asset/?id=3270017", V3(1, 0.7, 2.2), "") | |
282 | TW.Part1 = Handle | |
283 | ||
284 | Main = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.5, 1.5, 2.5)) | |
285 | Add.Mesh(Main, "http://www.roblox.com/asset/?id=3270017", V3(1.6, 1.6, 15), "") | |
286 | Weld(Handle, Main, CA(0, MR(90), MR(90)), CN(1, 0, 0.2)) | |
287 | ||
288 | Main2 = Part(Weapon, false, false, 0, 0, BN("Gun metallic"), V3(1, 1, 1.5)) | |
289 | Add.Mesh(Main2, "http://www.roblox.com/asset/?id=3270017", V3(1.2, 1.2, 8), "") | |
290 | Weld(Main, Main2, CN(), CN(0, 0, 1.7)) | |
291 | ||
292 | Handle2 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5, 0.5, 0.3)) | |
293 | Add.Mesh(Handle2, "http://www.roblox.com/asset/?id=3270017", V3(0.7, 0.8, 2.2), "") | |
294 | Weld(Main2, Handle2, CA(0, MR(90), MR(90)), CN(-0.65, 0, 0)) | |
295 | ||
296 | Tip = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6, 1.6, 0.6)) | |
297 | Add.Sphere(Tip, V3(1.05, 1.05, 1)) | |
298 | Weld(Main, Tip, CN(), CN(0, 0, -1.15)) | |
299 | ||
300 | Tip4 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.2, 1.2, 0.3)) | |
301 | Add.Mesh(Tip4, "http://www.roblox.com/asset/?id=3270017", V3(1.7, 1.7, 10), "") | |
302 | Weld(Main, Tip4, CN(), CN(0, 0, -0.15)) | |
303 | ||
304 | for i = 1.3, 1.45, 0.1 do | |
305 | local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.2, 1.2, 0.3)) | |
306 | Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(i, i, 2), "") | |
307 | Weld(Main2, Tip3, CN(), CN(0, 0, 0.6)) | |
308 | end | |
309 | ||
310 | for i = -0.95, 0.66, 1.55 do | |
311 | local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark Curry"), V3(1.2, 1.2, 0.3)) | |
312 | Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(1.65, 1.65, 3), "") | |
313 | Weld(Main, Tip3, CN(), CN(0, 0, i)) | |
314 | end | |
315 | ||
316 | for i = 1.3, 1.5, 0.1 do | |
317 | local Tip2 = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6, 1.6, 0.6)) | |
318 | Add.Mesh(Tip2, "http://www.roblox.com/asset/?id=3270017", V3(i, i, 2), "") | |
319 | Weld(Main, Tip2, CN(), CN(0, 0, 1.1)) | |
320 | end | |
321 | ||
322 | for i = -0.3, 1, 0.15 do | |
323 | local p = Part(Weapon, false, false, 0.7, 0, BN("Black"), V3(0.2, 0.2, 0.2)) | |
324 | Add.Sphere(p, V3(6, 6, 2)) | |
325 | Weld(Main2, p, CN(0, 0, i)) | |
326 | end | |
327 | ||
328 | function Show_Damage(P, D) | |
329 | local mo = Instance.new("Model") | |
330 | mo.Name = "- "..D | |
331 | local p = Part(mo, false, false, 0, 0, BN("Bright red"), V3(0.2, 0.2, 0.2)) | |
332 | p.Name = "Head" | |
333 | local m = Instance.new("SpecialMesh") | |
334 | m.MeshType = "Brick" | |
335 | m.Scale = Vector3.new(4.5, 2.3, 4.5) | |
336 | m.Parent = p | |
337 | local bp = Instance.new("BodyPosition", p) | |
338 | bp.maxForce = V3(MH, MH, MH) | |
339 | bp.P = 9001 | |
340 | bp.position = CN(P) * CN(0, 1.5, 0).p | |
341 | local h = Instance.new("Humanoid") | |
342 | h.Health = 0 | |
343 | h.MaxHealth = 0 | |
344 | h.Name = "asd" | |
345 | h.Parent = mo | |
346 | local nah = true | |
347 | mo.Parent = workspace | |
348 | p.CFrame = CN(P) | |
349 | Notime(function() | |
350 | wait(0) | |
351 | for i = 0, 1, 0.05 do | |
352 | p.Transparency = i | |
353 | if nah then mo.Name = "" nah = false else mo.Name = "- "..D nah = true end | |
354 | wait(0) | |
355 | end | |
356 | mo:remove() | |
357 | end) | |
358 | end | |
359 | ||
360 | function Kill(hit) | |
361 | if Debounce and Hurt then | |
362 | local Hu = GetHum(hit.Parent) | |
363 | if Hu then | |
364 | Debounce = false | |
365 | local Dmg = MRA(Damage[1], Damage[2]) | |
366 | Hu.Health = Hu.Health - Dmg | |
367 | Show_Damage(Tip.Position, Dmg) | |
368 | PlaySound(Sounds.Hit, true) | |
369 | Tag(Hu) | |
370 | local chance = MRA(1, 10) | |
371 | if chance >=5 then | |
372 | Hu.PlatformStand = true | |
373 | wait(0) | |
374 | hit.Velocity = (CN(Torso.CFrame * CN(0, 0.5, 0).p, hit.Position).lookVector * 45) | |
375 | hit.RotVelocity = V3(MRA(-10, 10), MRA(-10, 10), MRA(-10, 10)) | |
376 | wait(0) | |
377 | Hu.PlatformStand = false | |
378 | end | |
379 | end | |
380 | end | |
381 | end | |
382 | ||
383 | Main.Touched:connect(Kill) | |
384 | ||
385 | Weapon.Parent = Model | |
386 | Model.Parent = Char | |
387 | ||
388 | if script.Parent.className ~= "HopperBin" then | |
389 | h = Instance.new("HopperBin", Me.Backpack) | |
390 | h.Name = "Hand Cannon" | |
391 | script.Parent = h | |
392 | end | |
393 | ||
394 | bin = script.Parent | |
395 | ||
396 | function Attach(t) | |
397 | RSH.Part0 = t | |
398 | LSH.Part0 = t | |
399 | RH.Part0 = t | |
400 | LH.Part0 = t | |
401 | RABW.Part0 = t | |
402 | LABW.Part0 = t | |
403 | LLBW.Part0 = t | |
404 | RLBW.Part0 = t | |
405 | if t == Torso then | |
406 | FTorso.Transparency = 1 | |
407 | else | |
408 | Torso.Transparency = 1 | |
409 | end | |
410 | t.Transparency = 0 | |
411 | end | |
412 | ||
413 | function SelectAnim() | |
414 | RAW.Part1 = Rarm | |
415 | for i = 0.25, 1, 0.25 do | |
416 | RAW.C0 = CA(MR(-10*i), 0, MR(-5*i)) | |
417 | wait(0) | |
418 | end | |
419 | for i = 0.1, 1, 0.1 do | |
420 | RAW.C0 = CA(MR(-10-90*i), 0, MR(-5-30*i)) | |
421 | wait(0) | |
422 | end | |
423 | for i = 0.5, 1, 0.5 do | |
424 | RAW.C0 = CA(MR(-100-5*i), 0, MR(-35)) | |
425 | wait(0) | |
426 | end | |
427 | HW.Part1 = Handle | |
428 | HW.C0 = CA(MR(50), 0, MR(-37)) | |
429 | TW.Part1 = nil | |
430 | Attach(FTorso) | |
431 | LAW.Part1 = Larm | |
432 | for i = 0.25, 1, 0.25 do | |
433 | RAW.C0 = CA(MR(-105+10*i), 0, MR(-35+5*i)) | |
434 | LAW.C0 = CA(MR(15*i), 0, MR(5*i)) | |
435 | FW.C0 = CA(0, MR(-5*i), 0) | |
436 | HW.C0 = CA(MR(50-5*i), 0, MR(-37)) | |
437 | wait(0) | |
438 | end | |
439 | for i = 0.06, 1, 0.06 do | |
440 | RAW.C0 = CA(MR(-95+95*i), MR(35*i), MR(-30+50*i)) | |
441 | LAW.C0 = CA(MR(15+25*i), 0, MR(5+15*i)) * CN(0, -0.4*i, 0) | |
442 | FW.C0 = CA(0, MR(-5-30*i), 0) | |
443 | HW.C0 = CA(MR(45), 0, MR(-37+15*i)) | |
444 | wait(0) | |
445 | end | |
446 | Hum.WalkSpeed = 10 | |
447 | for i = 0.1, 1, 0.1 do | |
448 | RAW.C0 = CA(MR(15*i), MR(35+10*i), MR(20+8*i)) | |
449 | LAW.C0 = CA(MR(40+7*i), 0, MR(20+6*i)) * CN(0, -0.4-0.2*i, 0) | |
450 | FW.C0 = CA(0, MR(-35-10*i), 0) | |
451 | HW.C0 = CA(MR(45-11*i), 0, MR(-22+15*i)) | |
452 | wait(0) | |
453 | end | |
454 | for i = 0.25, 1, 0.25 do | |
455 | RAW.C0 = CA(MR(15+5*i), MR(45+5*i), MR(28+2*i)) | |
456 | LAW.C0 = CA(MR(47+3*i), 0, MR(26+4*i)) * CN(0, -0.6, 0) | |
457 | FW.C0 = CA(0, MR(-45-5*i), 0) | |
458 | HW.C0 = CA(MR(34-4*i), 0, MR(-7+7*i)) | |
459 | wait(0) | |
460 | end | |
461 | end | |
462 | ||
463 | function DeselAnim() | |
464 | for i = 0.25, 1, 0.25 do | |
465 | RAW.C0 = CA(MR(20-5*i), MR(50-5*i), MR(30-5*i)) | |
466 | LAW.C0 = CA(MR(50-5*i), 0, MR(30-5*i)) * CN(0, -0.6+0.1*i, 0) | |
467 | FW.C0 = CA(0, MR(-50+5*i), 0) | |
468 | HW.C0 = CA(MR(30+5*i), 0, MR(-10*i)) | |
469 | wait(0) | |
470 | end | |
471 | for i = 0.15, 1, 0.15 do | |
472 | RAW.C0 = CA(MR(15-30*i), MR(45-10*i), MR(25-5*i)) | |
473 | LAW.C0 = CA(MR(45-20*i), 0, MR(25-15*i)) * CN(0, -0.5+0.2*i, 0) | |
474 | FW.C0 = CA(0, MR(-45+10*i), 0) | |
475 | HW.C0 = CA(MR(35+10*i), 0, MR(-10-15*i)) | |
476 | wait(0) | |
477 | end | |
478 | for i = 0.12, 1, 0.12 do | |
479 | RAW.C0 = CA(MR(-15-70*i), MR(35-30*i), MR(20-30*i)) | |
480 | LAW.C0 = CA(MR(25-25*i), 0, MR(10-10*i)) * CN(0, -0.3+0.3*i, 0) | |
481 | FW.C0 = CA(0, MR(-35+20*i), 0) | |
482 | HW.C0 = CA(MR(45+5*i), 0, MR(-25-12*i)) | |
483 | wait(0) | |
484 | end | |
485 | LAW.Part1 = nil | |
486 | HW.C0 = CA(MR(50), 0, MR(-37)) | |
487 | for i = 0.25, 1, 0.25 do | |
488 | RAW.C0 = CA(MR(-85-20*i), MR(5-5*i), MR(-10-25*i)) | |
489 | FW.C0 = CA(0, MR(-15+15*i), 0) | |
490 | wait(0) | |
491 | end | |
492 | Attach(Torso) | |
493 | HW.Part1 = nil | |
494 | TW.Part1 = Handle | |
495 | Hum.WalkSpeed = 16 | |
496 | for i = 0.15, 1, 0.15 do | |
497 | RAW.C0 = CA(MR(-105+95*i), 0, MR(-35+30*i)) | |
498 | wait(0) | |
499 | end | |
500 | for i = 0.33, 1, 0.33 do | |
501 | RAW.C0 = CA(MR(-10+10*i), 0, MR(-5+5*i)) | |
502 | wait(0) | |
503 | end | |
504 | RAW.Part1 = nil | |
505 | end | |
506 | ||
507 | --Norms: | |
508 | --RAW.C0 = CA(MR(20), MR(50), MR(30)) | |
509 | --LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0) | |
510 | --FW.C0 = CA(0, MR(-50), 0) | |
511 | --HW.C0 = CA(MR(30), 0, 0) | |
512 | -- | |
513 | -- | |
514 | ||
515 | function Explode(Par, Pos, surface) | |
516 | Notime(function() | |
517 | local cf = CN(Pos) * CA(Par.CFrame:toEulerAnglesXYZ()) * surface[2] * CN(0, 1, 0) | |
518 | if surface[1] == "Anything" then | |
519 | cf = surface[2] | |
520 | end | |
521 | local col = Par.BrickColor.Color | |
522 | local r, g, b = col.r, col.g, col.b | |
523 | local col1, col2, col3 = C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100) | |
524 | local p = Part(workspace, true, false, 0, 0, BN(col1.r, col1.g, col1.b), V3(0.2, 0.2, 0.2)) | |
525 | local p2 = Part(workspace, true, false, 0, 0, BN(col2.r, col2.g, col2.b), V3(0.2, 0.2, 0.2)) | |
526 | local p3 = Part(workspace, true, false, 0, 0, BN(col3.r, col3.g, col3.b), V3(0.2, 0.2, 0.2)) | |
527 | p.CFrame = cf | |
528 | p2.CFrame = cf | |
529 | p3.CFrame = cf | |
530 | local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1)) | |
531 | local m2 = Add.Mesh(p2, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1)) | |
532 | local m3 = Add.Mesh(p3, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1)) | |
533 | for i = -0.2, 1, 0.12 do | |
534 | p2.Transparency = i+0.1 | |
535 | p.Transparency = i | |
536 | p3.Transparency = i+0.2 | |
537 | m.Scale = V3(1+2.5*i, 1.4+1*i, 1+2.5*i) | |
538 | m2.Scale = V3(0.8+2*i, 1.2+1*i, 0.8+2*i) | |
539 | m3.Scale = V3(0.5+1*i, 1+1*i, 0.5+1*i) | |
540 | wait(0) | |
541 | end | |
542 | p2:remove() | |
543 | p3:remove() | |
544 | p:remove() | |
545 | end) | |
546 | end | |
547 | ||
548 | function Shoot(Pos) | |
549 | coroutine.resume(coroutine.create(function() | |
550 | local acc = Accuracy*100 | |
551 | local Start = Main2.CFrame * CN(0, 0, -0.5).p | |
552 | local Face = CN(Start, Pos) * CA(MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100) | |
553 | local Cannonball = Part(Model, true, false, 0, 0, BN("Black"), V3(1.3, 1.3, 1.3)) | |
554 | Add.Sphere(Cannonball) | |
555 | Cannonball.CFrame = Face | |
556 | local Go = 3 | |
557 | local Drop = 0.55/(Go*3) | |
558 | local Dist = 500 | |
559 | local lastP = Start | |
560 | local omg = 0 | |
561 | for i = Go, Dist, Go do | |
562 | Drop = Drop + 1/(Go*3) | |
563 | omg = omg + Drop | |
564 | local dropping = CA(MR(-Drop), 0, 0) | |
565 | if omg > 130 then | |
566 | dropping = CN() | |
567 | end | |
568 | Face = Face * dropping * CN(0, 0, -Go) | |
569 | Cannonball.CFrame = Face | |
570 | local Magn = (Face.p - lastP).magnitude | |
571 | local T = Part(Model, true, false, 0.1, 0, BN("Mid gray"), V3(0.2, 1, 0.2)) | |
572 | local M = Instance.new("SpecialMesh",T) | |
573 | M.MeshType = "Head" | |
574 | M.Scale = V3(5, Magn, 5) | |
575 | T.CFrame = CN(lastP, Face.p) * CA(MR(-90), 0, 0) * CN(0, Magn/2, 0) | |
576 | Notime(function() | |
577 | wait(0) | |
578 | for i = 0.1, 1, 0.1 do | |
579 | T.Transparency = i+0.1 | |
580 | M.Scale = V3(5-5*i, Magn+0.5, 5-5*i) | |
581 | wait(0) | |
582 | end | |
583 | T:remove() | |
584 | end) | |
585 | local Hit, Hitpos = RayC(lastP, Face.p, Go*2, Char) | |
586 | lastP = Face.p | |
587 | if Hit then | |
588 | PlaySound(Sounds.Boom, true) | |
589 | local s = DetectSurface(Hitpos, Hit) | |
590 | Explode(Hit, Hitpos, s) | |
591 | Cannonball.CFrame = CN(Hitpos) | |
592 | local hu = GetHum(Hit.Parent) | |
593 | if hu == nil and Hit.Parent.className ~= "Hat" and Hit.Anchored then | |
594 | coroutine.resume(coroutine.create(function() | |
595 | wait(0) | |
596 | for i = 0, 1, 0.04 do | |
597 | Cannonball.Transparency = i | |
598 | wait(0) | |
599 | end | |
600 | Cannonball:remove() | |
601 | end)) | |
602 | else | |
603 | Cannonball:remove() | |
604 | end | |
605 | local Noobs = GetGroup(Hitpos, 5, Hit) | |
606 | for _,v in pairs(Noobs) do | |
607 | local dm = 60/((v[3]+3)/3) | |
608 | dm = MRA(dm*0.9, dm*1.04) | |
609 | v[1].Health = v[1].Health - dm | |
610 | local t = v[2]:findFirstChild("Head") | |
611 | if t then | |
612 | Show_Damage(t.Position, dm) | |
613 | end | |
614 | pcall(function() | |
615 | Tag(v[1]) | |
616 | end) | |
617 | end | |
618 | local Parts = GetParts(Hitpos, 7) | |
619 | for _,v in pairs(Parts) do | |
620 | if v[3] == false then | |
621 | Notime(function() | |
622 | if v[1].Name == "Brick wall" then | |
623 | v[1]:BreakJoints() | |
624 | v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3))) | |
625 | wait(0) | |
626 | v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3))) | |
627 | else | |
628 | v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (80/((v[2]+2)/3))) | |
629 | end | |
630 | end) | |
631 | end | |
632 | end | |
633 | break | |
634 | end | |
635 | wait(0) | |
636 | end | |
637 | end)) | |
638 | end | |
639 | ||
640 | function ShootAnim(pos) | |
641 | RLW.Part1 = Rleg | |
642 | LLW.Part1 = Lleg | |
643 | local cf = ComputePos(Torso.Position, pos) | |
644 | local bp = Instance.new("BodyPosition",Torso) | |
645 | bp.maxForce = V3(MH, 0, MH) | |
646 | bp.P = 10000 | |
647 | PlaySound(Sounds.Shoot, true) | |
648 | local effect = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2)) | |
649 | local effect2 = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2)) | |
650 | local m1 = Add.Mesh(effect, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1)) | |
651 | local m2 = Add.Mesh(effect2, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1)) | |
652 | local w1 = Weld(Main2, effect, CA(MR(-90), 0, 0), CN(0, -1, 0)) | |
653 | local w2 = Weld(Main2, effect2, CA(MR(-90), 0, 0), CN(0, -1, 0)) | |
654 | for i = 0, 1, 0.5 do | |
655 | RAW.C0 = CA(MR(20-50*i), MR(50-25*i), MR(30+45*i)) | |
656 | LAW.C0 = CA(MR(50-10*i), 0, MR(30+20*i)) * CN(0, -0.6-0.3*i, 0) | |
657 | RLW.C0 = CA(MR(30*i), 0, MR(-15*i)) | |
658 | LLW.C0 = CA(MR(10*i), 0, MR(-35*i)) | |
659 | FW.C0 = CA(MR(5*i), MR(-50-15*i), 0) | |
660 | HW.C0 = CA(MR(30), MR(35*i), MR(-25*i)) | |
661 | Neck.C0 = necko * CA(MR(10*i), 0, 0) | |
662 | bp.position = cf * CN(0, 0, 3*i).p | |
663 | m1.Scale = V3(0.5+0.6*i, 0.4+0.2*i, 0.5+0.6*i) | |
664 | m2.Scale = V3(0.3+0.5*i, 0.5+1*i, 0.3+0.5*i) | |
665 | w1.C1 = CN(0, -1-0.2*i, 0) | |
666 | w2.C1 = CN(0, -1-0.5*i, 0) | |
667 | effect.Transparency = 0.2*i | |
668 | effect2.Transparency = 0.2*i | |
669 | wait(0) | |
670 | end | |
671 | for i = 0.2, 1, 0.2 do | |
672 | RAW.C0 = CA(MR(-30-10*i), MR(25-5*i), MR(75+5*i)) | |
673 | LAW.C0 = CA(MR(40-5*i), 0, MR(50+5*i)) * CN(0, -0.9-0.05*i, 0) | |
674 | RLW.C0 = CA(MR(30+5*i), 0, MR(-15)) | |
675 | LLW.C0 = CA(MR(10+5*i), 0, MR(-35-5*i)) | |
676 | FW.C0 = CA(MR(5+5*i), MR(-65-5*i), 0) | |
677 | HW.C0 = CA(MR(30), MR(35+5*i), MR(-25-5*i)) | |
678 | Neck.C0 = necko * CA(MR(10+5*i), 0, 0) | |
679 | bp.position = cf * CN(0, 0, 3+1*i).p | |
680 | m1.Scale = V3(1+1*i, 0.7+0.9*i, 1+1*i) | |
681 | m2.Scale = V3(0.8+0.6*i, 1.5+1.6*i, 0.8+0.6*i) | |
682 | w1.C1 = CN(0, -1.2-0.6*i, 0) | |
683 | w2.C1 = CN(0, -1.5-1.8*i, 0) | |
684 | effect.Transparency = 0.2+0.9*i | |
685 | effect2.Transparency = 0.2+0.9*i | |
686 | wait(0) | |
687 | end | |
688 | effect:remove() | |
689 | effect2:remove() | |
690 | for i = 0.2, 1, 0.2 do | |
691 | bp.position = cf * CN(0, 0, 4+0.8*i).p | |
692 | wait(0) | |
693 | end | |
694 | for i = 0.08, 1, 0.06 do | |
695 | RAW.C0 = CA(MR(-40+50*i), MR(20+15*i), MR(80-35*i)) | |
696 | LAW.C0 = CA(MR(35-30*i), 0, MR(55-45*i)) * CN(0, -0.95+0.5*i, 0) | |
697 | RLW.C0 = CA(MR(35-35*i), 0, MR(-15+25*i)) | |
698 | LLW.C0 = CA(MR(15-15*i), 0, MR(-40+30*i)) | |
699 | FW.C0 = CA(MR(10-7*i), MR(-70+40*i), 0) | |
700 | HW.C0 = CA(MR(30), MR(40-40*i), MR(-30-10*i)) | |
701 | Neck.C0 = necko * CA(MR(15+5*i), 0, MR(20*i)) | |
702 | bp.position = cf * CN(0, 0, 4.8+0.8*i).p | |
703 | wait(0) | |
704 | end | |
705 | bp:remove() | |
706 | for i = 0.33, 1, 0.33 do | |
707 | RAW.C0 = CA(MR(10+10*i), MR(35+5*i), MR(45-5*i)) | |
708 | LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, -0.45+0.1*i, 0) | |
709 | FW.C0 = CA(MR(3-3*i), MR(-30+5*i), 0) | |
710 | HW.C0 = CA(MR(30), 0, MR(-40-10*i)) | |
711 | wait(0) | |
712 | end | |
713 | for i = 0.12, 1, 0.12 do | |
714 | RAW.C0 = CA(MR(20+5*i), MR(40+5*i), MR(40+5*i)) | |
715 | LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, -0.35-0.3*i, 0) | |
716 | FW.C0 = CA(0, MR(-25+5*i), 0) | |
717 | HW.C0 = CA(MR(30), 0, MR(-50-5*i)) | |
718 | wait(0) | |
719 | end | |
720 | local b = Part(Model, false, false, 0, 0, BN("Black"), V3(1.1, 1.1, 1.1)) | |
721 | local m = Add.Sphere(b) | |
722 | local w = Weld(Larm, b, CN(), CN(0, 1.4, 0)) | |
723 | for i = 0.16, 1, 0.16 do | |
724 | LAW.C0 = CA(MR(5+30*i), 0, MR(10+10*i)) * CN(0, -0.65+0.65*i, 0) | |
725 | RAW.C0 = CA(MR(25), MR(45+3*i), MR(40)) | |
726 | m.Scale = V3(0.5+0.5*i, 0.5+0.5*i, 0.5+0.5*i) | |
727 | Neck.C0 = necko * CA(MR(20-10*i), 0, MR(20-15*i)) | |
728 | wait(0) | |
729 | end | |
730 | for i = 0.1, 1, 0.1 do | |
731 | LAW.C0 = CA(MR(35+105*i), 0, MR(20+20*i)) * CN(0, -0.9*i, 0) | |
732 | RAW.C0 = CA(MR(25), MR(48+6*i), MR(40)) | |
733 | Neck.C0 = necko * CA(MR(10-10*i), 0, MR(5-35*i)) | |
734 | wait(0) | |
735 | end | |
736 | for i = 0.16, 1, 0.16 do | |
737 | LAW.C0 = CA(MR(140-10*i), 0, MR(40-15*i)) * CN(0, -0.9-0.2*i, 0) | |
738 | RAW.C0 = CA(MR(25), MR(54), MR(40)) | |
739 | Neck.C0 = necko * CA(MR(5*i), 0, MR(-30)) | |
740 | w.C0 = CN(1.5*i, 0.55*i, 1.1*i) | |
741 | wait(0) | |
742 | end | |
743 | PlaySound(Sounds.Reload, true) | |
744 | b:remove() | |
745 | w:remove() | |
746 | for i = 0.2, 1, 0.2 do | |
747 | LAW.C0 = CA(MR(130-10*i), 0, MR(25-15*i)) * CN(0, -1.1+0.2*i, 0) | |
748 | RAW.C0 = CA(MR(25-10*i), MR(54), MR(40)) | |
749 | Neck.C0 = necko * CA(MR(5-3*i), 0, MR(-30+5*i)) | |
750 | HW.C0 = CA(MR(30), 0, MR(-55+10*i)) | |
751 | FW.C0 = CA(0, MR(-20-5*i), 0) | |
752 | wait(0) | |
753 | end | |
754 | for i = 0.11, 1, 0.11 do | |
755 | LAW.C0 = CA(MR(120-60*i), 0, MR(10+15*i)) * CN(0, -0.9+0.3*i, 0) | |
756 | RAW.C0 = CA(MR(15+5*i), MR(54-4*i), MR(40-10*i)) | |
757 | Neck.C0 = necko * CA(MR(2-2*i), 0, MR(-25+25*i)) | |
758 | HW.C0 = CA(MR(30), 0, MR(-45+45*i)) | |
759 | FW.C0 = CA(0, MR(-25-20*i), 0) | |
760 | RLW.C0 = CA(0, 0, MR(10-8*i)) | |
761 | LLW.C0 = CA(0, 0, MR(-10+8*i)) | |
762 | wait(0) | |
763 | end | |
764 | Neck.C0 = necko | |
765 | for i = 0.25, 1, 0.25 do | |
766 | LAW.C0 = CA(MR(60-10*i), 0, MR(25+5*i)) * CN(0, -0.6, 0) | |
767 | RAW.C0 = CA(MR(20), MR(50), MR(30)) | |
768 | HW.C0 = CA(MR(30), 0, 0) | |
769 | FW.C0 = CA(0, MR(-45-5*i), 0) | |
770 | RLW.C0 = CA(0, 0, MR(2-2*i)) | |
771 | LLW.C0 = CA(0, 0, MR(-2+2*i)) | |
772 | wait(0) | |
773 | end | |
774 | RLW.Part1 = nil | |
775 | LLW.Part1 = nil | |
776 | RAW.C0 = CA(MR(20), MR(50), MR(30)) | |
777 | LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0) | |
778 | FW.C0 = CA(0, MR(-50), 0) | |
779 | HW.C0 = CA(MR(30), 0, 0) | |
780 | Neck.C0 = necko | |
781 | end | |
782 | ||
783 | function Melee() | |
784 | PlaySound(Sounds.Slash, true) | |
785 | for i = 0.25, 1, 0.25 do | |
786 | RAW.C0 = CA(MR(20+5*i), MR(50-5*i), MR(30+3*i)) | |
787 | LAW.C0 = CA(MR(50), 0, MR(30+4*i)) * CN(0, -0.6-0.05*i, 0) | |
788 | HW.C0 = CA(MR(30), MR(5*i), 0) | |
789 | FW.C0 = CA(0, MR(-50-5*i), 0) | |
790 | wait(0) | |
791 | end | |
792 | for i = 0.12, 1, 0.12 do | |
793 | RAW.C0 = CA(MR(25+25*i), MR(45-30*i), MR(33+7*i)) | |
794 | LAW.C0 = CA(MR(50), 0, MR(34+11*i)) * CN(0, -0.65-0.25*i, 0) | |
795 | HW.C0 = CA(MR(30), MR(5+25*i), 0) | |
796 | FW.C0 = CA(0, MR(-55-25*i), 0) | |
797 | wait(0) | |
798 | end | |
799 | for i = 0.33, 1, 0.33 do | |
800 | RAW.C0 = CA(MR(50+15*i), MR(15-5*i), MR(40-10*i)) * CN(0, -0.2*i, 0) | |
801 | LAW.C0 = CA(MR(50+10*i), 0, MR(45-5*i)) * CN(0, -0.9+0.15*i, 0) | |
802 | HW.C0 = CA(MR(30+2*i), MR(30+5*i), 0) | |
803 | FW.C0 = CA(0, MR(-80+10*i), MR(-5*i)) | |
804 | wait(0) | |
805 | end | |
806 | Hurt = true | |
807 | Debounce = true | |
808 | for i = 0.07, 1, 0.07 do | |
809 | RAW.C0 = CA(MR(65+55*i), MR(10), MR(30-70*i)) * CN(0, -0.2-1.1*i, 0) | |
810 | LAW.C0 = CA(MR(60+120*i), 0, MR(40-70*i)) * CN(0, -0.75+0.7*i, 0) | |
811 | HW.C0 = CA(MR(32+6*i), MR(35+20*i), MR(-4*i)) | |
812 | FW.C0 = CA(0, MR(-70+110*i), 0) | |
813 | wait(0) | |
814 | end | |
815 | for i = 0.16, 1, 0.16 do | |
816 | RAW.C0 = CA(MR(120+10*i), MR(10), MR(-40-5*i)) * CN(0, -1.3-0.1*i, 0) | |
817 | LAW.C0 = CA(MR(180+15*i), 0, MR(-30-20*i)) * CN(0, -0.05+0.1*i, 0) | |
818 | HW.C0 = CA(MR(38+2*i), MR(55-6*i), MR(-4-1*i)) | |
819 | FW.C0 = CA(0, MR(40+10*i), 0) | |
820 | wait(0) | |
821 | end | |
822 | Hurt = false | |
823 | for i = 0.2, 1, 0.2 do | |
824 | RAW.C0 = CA(MR(130+5*i), MR(10), MR(-45-2*i)) * CN(0, -1.4-0.05*i, 0) | |
825 | LAW.C0 = CA(MR(195+5*i), 0, MR(-50-8*i)) * CN(0, 0.05+0.05*i, 0) | |
826 | HW.C0 = CA(MR(40), MR(49-2*i), MR(-5)) | |
827 | FW.C0 = CA(0, MR(50+3*i), 0) | |
828 | wait(0) | |
829 | end | |
830 | wait(0) | |
831 | for i = 0.2, 1, 0.2 do | |
832 | RAW.C0 = CA(MR(135-10*i), MR(10+5*i), MR(-47+10*i)) * CN(0, -1.45+0.25*i, 0) | |
833 | LAW.C0 = CA(MR(200-10*i), 0, MR(-58+10*i)) * CN(0, 0.1-0.1*i, 0) | |
834 | HW.C0 = CA(MR(40), MR(47-5*i), MR(-5+5*i)) | |
835 | FW.C0 = CA(0, MR(53-10*i), 0) | |
836 | wait(0) | |
837 | end | |
838 | for i = 0.08, 1, 0.08 do | |
839 | RAW.C0 = CA(MR(125-90*i), MR(15+30*i), MR(-37+57*i)) * CN(0, -1.2+1.1*i, 0) | |
840 | LAW.C0 = CA(MR(190-125*i), 0, MR(-48+68*i)) * CN(0, -0.5*i, 0) | |
841 | HW.C0 = CA(MR(40-7*i), MR(42-37*i), 0) | |
842 | FW.C0 = CA(0, MR(43-82*i), 0) | |
843 | wait(0) | |
844 | end | |
845 | for i = 0.2, 1, 0.2 do | |
846 | RAW.C0 = CA(MR(35-15*i), MR(45+5*i), MR(20+10*i)) * CN(0, -0.1+0.1*i, 0) | |
847 | LAW.C0 = CA(MR(65-15*i), 0, MR(20+10*i)) * CN(0, -0.5-0.1*i, 0) | |
848 | HW.C0 = CA(MR(33-3*i), MR(5-5*i), 0) | |
849 | FW.C0 = CA(0, MR(-41-9*i), 0) | |
850 | wait(0) | |
851 | end | |
852 | RLW.Part1 = nil | |
853 | LLW.Part1 = nil | |
854 | RAW.C0 = CA(MR(20), MR(50), MR(30)) | |
855 | LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0) | |
856 | FW.C0 = CA(0, MR(-50), 0) | |
857 | HW.C0 = CA(MR(30), 0, 0) | |
858 | Neck.C0 = necko | |
859 | end | |
860 | ||
861 | function onSelected(mouse) | |
862 | SelectAnim() | |
863 | Selected = true | |
864 | mouse.Button1Down:connect(function() | |
865 | if Attacking == false then | |
866 | Attacking = true | |
867 | mouse.Button1Up:wait(0) | |
868 | Shoot(mouse.Hit.p) | |
869 | ShootAnim(mouse.Hit.p) | |
870 | Attacking = false | |
871 | end | |
872 | end) | |
873 | mouse.KeyDown:connect(function(key) | |
874 | key = key:lower() | |
875 | if key == "q" then | |
876 | if Attacking == false then | |
877 | Attacking = true | |
878 | Melee() | |
879 | Attacking = false | |
880 | end | |
881 | end | |
882 | end) | |
883 | end | |
884 | ||
885 | function onDeselected(mouse) | |
886 | Selected = false | |
887 | DeselAnim() | |
888 | end | |
889 | ||
890 | bin.Selected:connect(onSelected) | |
891 | bin.Deselected:connect(onDeselected) |