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1
local Source = [[Remote = Instance.new("RemoteFunction")
2
Remote.Name = "Remote"
3
Remote.OnServerInvoke = function(player, request, ...)
4
	if player ~= owner then
5
		return error ('You cannot invoke this remote', 0);
6
	end;
7
	
8
	if request == 1 then
9
		Button1Down(...)
10
	elseif request == 2 then
11
		KeyDown(...)
12
	end
13
	
14
end
15
Remote.Parent = script
16
17
18
Player=owner
19
Character=Player.Character 
20
PlayerGui=Player.PlayerGui
21
Backpack=Player.Backpack 
22
Torso=Character.Torso 
23
Head=Character.Head 
24
Humanoid=Character.Humanoid
25
LeftArm=Character["Left Arm"] 
26
LeftLeg=Character["Left Leg"] 
27
RightArm=Character["Right Arm"] 
28
RightLeg=Character["Right Leg"] 
29
LS=Torso["Left Shoulder"] 
30
LH=Torso["Left Hip"] 
31
RS=Torso["Right Shoulder"] 
32
RH=Torso["Right Hip"] 
33
Face = Head.face
34
Neck=Torso.Neck
35
it=Instance.new
36
attacktype=1
37
vt=Vector3.new
38
cf=CFrame.new
39
euler=CFrame.fromEulerAnglesXYZ
40
angles=CFrame.Angles
41
cloaked=false
42
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
43
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
44
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
45
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
46
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
47
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
48
RootPart=Character.HumanoidRootPart
49
RootJoint=RootPart.RootJoint
50
RootCF=euler(-1.57,0,3.14)
51
attack = false 
52
bounce=false
53
cooldown=false
54
deeznuts=false
55
attackdebounce = false 
56
deb=false
57
equipped=true
58
hand=false
59
MMouse=nil
60
combo=0
61
mana=0
62
trispeed=.2
63
attackmode='none'
64
local idle=0
65
local Anim="Idle"
66
local Effects={}
67
local gun=false
68
local shoot=false
69
player=nil 
70
mana=0
71
ZTarget = nil
72
RocketTarget = nil
73
local m = Instance.new("Model",Character)
74
m.Name = "WeaponModel"
75
RSH, LSH=nil, nil 
76
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
77
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
78
LH=Torso["Left Hip"]
79
RH=Torso["Right Hip"]
80
TorsoColor=Torso.BrickColor
81
function NoOutline(Part)
82
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
83
end
84
player=Player 
85
ch=Character
86
RSH=ch.Torso["Right Shoulder"] 
87
LSH=ch.Torso["Left Shoulder"] 
88
RSH.Parent=nil 
89
LSH.Parent=nil 
90
RW.Name="Right Shoulder"
91
RW.Part0=ch.Torso 
92
RW.C0=cf(1.5, 0.5, 0)
93
RW.C1=cf(0, 0.5, 0) 
94
RW.Part1=ch["Right Arm"] 
95
RW.Parent=ch.Torso 
96
LW.Name="Left Shoulder"
97
LW.Part0=ch.Torso 
98
LW.C0=cf(-1.5, 0.5, 0)
99
LW.C1=cf(0, 0.5, 0) 
100
LW.Part1=ch["Left Arm"] 
101
LW.Parent=ch.Torso 
102
103
	function swait(num)
104
    if num==0 or num==nil then
105
    game:service'RunService'.Heartbeat:wait(0)
106
    else
107
    for i=0,num do
108
    game:service'RunService'.Heartbeat:wait(0)
109
    end
110
    end
111
	end
112
	
113
	function nooutline(part)
114
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
115
	end
116
	
117
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
118
		local fp=it("Part")
119
		fp.formFactor=formfactor
120
		fp.Parent=parent
121
		fp.Reflectance=reflectance
122
		fp.Transparency=transparency
123
		fp.CanCollide=false
124
		fp.Locked=true
125
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
126
		fp.Name=name
127
		fp.Size=size
128
		fp.Position=Character.Torso.Position
129
		nooutline(fp)
130
		fp.Material=material
131
		fp:BreakJoints()
132
		return fp
133
	end
134
	
135
	function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
136
		local fp = it("Part")
137
		fp.formFactor = formfactor 
138
		fp.Parent = parent
139
		fp.Reflectance = reflectance
140
		fp.Transparency = transparency
141
		fp.CanCollide = false 
142
		fp.Locked=true
143
		fp.BrickColor = brickcolor
144
		fp.Name = name
145
		fp.Size = size
146
		fp.Position = EffectPart.Position 
147
		NoOutline(fp)
148
		fp.Material="Neon"
149
		fp:BreakJoints()
150
		return fp 
151
	end 
152
	
153
	function wweld(parent,part0,part1,c0)
154
		local weld=it("Weld") 
155
		weld.Parent=parent	
156
		weld.Part0=part0 
157
		weld.Part1=part1 
158
		weld.C0=c0
159
		return weld
160
	end
161
	
162
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
163
		local mesh=it(Mesh)
164
		mesh.Parent=part
165
		if Mesh=="SpecialMesh" then
166
			mesh.MeshType=meshtype
167
			mesh.MeshId=meshid
168
		end
169
		mesh.Offset=offset
170
		mesh.Scale=scale
171
		return mesh
172
	end
173
	
174
	function decal(part,face,texture,transparency,shiny,specular,name)
175
		local d=it("Decal",part)
176
		d.Shiny=shiny
177
		d.Face=face
178
		d.Specular=specular
179
		d.Transparency=transparency
180
		d.Texture=texture
181
		d.Name=name
182
		return d
183
	end
184
	
185
	function weld(parent,part0,part1,c0,c1)
186
		local weld=it("Weld")
187
		weld.Parent=parent
188
		weld.Part0=part0
189
		weld.Part1=part1
190
		weld.C0=c0
191
		weld.C1=c1
192
		return weld
193
	end
194
	
195
	
196
local function CFrameFromTopBack(at, top, back)
197
local right = top:Cross(back)
198
return CFrame.new(at.x, at.y, at.z,right.x, top.x, back.x,right.y, top.y, back.y,right.z, top.z, back.z)
199
end
200
201
function Triangle(a, b, c)
202
local edg1 = (c-a):Dot((b-a).unit)
203
local edg2 = (a-b):Dot((c-b).unit)
204
local edg3 = (b-c):Dot((a-c).unit)
205
if edg1 <= (b-a).magnitude and edg1 >= 0 then
206
a, b, c = a, b, c
207
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
208
a, b, c = b, c, a
209
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
210
a, b, c = c, a, b
211
else
212
assert(false, "unreachable")
213
end
214
 
215
local len1 = (c-a):Dot((b-a).unit)
216
local len2 = (b-a).magnitude - len1
217
local width = (a + (b-a).unit*len1 - c).magnitude
218
 
219
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
220
 
221
local list = {}
222
223
local TrailColor = ("Royal purple")
224
 
225
if len1 > 0.01 then
226
local w1 = Instance.new('WedgePart', m)
227
game:GetService("Debris"):AddItem(w1,5)
228
w1.Material = "Neon"
229
w1.FormFactor = 'Custom'
230
w1.BrickColor = BrickColor.new(TrailColor)
231
w1.Transparency = 0
232
w1.Reflectance = 0
233
w1.Material = "Neon"
234
w1.CanCollide = false
235
NoOutline(w1)
236
local sz = Vector3.new(0.2, width, len1)
237
w1.Size = sz
238
local sp = Instance.new("SpecialMesh",w1)
239
sp.MeshType = "Wedge"
240
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
241
w1:BreakJoints()
242
w1.Anchored = true
243
w1.Parent = workspace
244
w1.Transparency = 0.7
245
table.insert(Effects,{w1,"Disappear",.01})
246
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
247
table.insert(list,w1)
248
end
249
 
250
if len2 > 0.01 then
251
local w2 = Instance.new('WedgePart', m)
252
game:GetService("Debris"):AddItem(w2,5)
253
w2.Material = "Neon"
254
w2.FormFactor = 'Custom'
255
w2.BrickColor = BrickColor.new(TrailColor)
256
w2.Transparency = 0
257
w2.Reflectance = 0
258
w2.Material = "Neon"
259
w2.CanCollide = false
260
NoOutline(w2)
261
local sz = Vector3.new(0.2, width, len2)
262
w2.Size = sz
263
local sp = Instance.new("SpecialMesh",w2)
264
sp.MeshType = "Wedge"
265
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
266
w2:BreakJoints()
267
w2.Anchored = true
268
w2.Parent = workspace
269
w2.Transparency = 0.7
270
table.insert(Effects,{w2,"Disappear",.01})
271
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
272
table.insert(list,w2)
273
end
274
return unpack(list)
275
end
276
	
277
	
278
so = function(id,par,vol,pit) 
279
coroutine.resume(coroutine.create(function()
280
local sou = Instance.new("Sound",par or workspace)
281
sou.Volume=vol
282
sou.Pitch=pit or 1
283
sou.SoundId=id
284
swait() 
285
sou:play() 
286
game:GetService("Debris"):AddItem(sou,6)
287
end))
288
end
289
 
290
function clerp(a,b,t) 
291
local qa = {QuaternionFromCFrame(a)}
292
local qb = {QuaternionFromCFrame(b)} 
293
local ax, ay, az = a.x, a.y, a.z 
294
local bx, by, bz = b.x, b.y, b.z
295
local _t = 1-t
296
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
297
end 
298
 
299
function QuaternionFromCFrame(cf) 
300
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
301
local trace = m00 + m11 + m22 
302
if trace > 0 then 
303
local s = math.sqrt(1 + trace) 
304
local recip = 0.5/s 
305
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
306
else 
307
local i = 0 
308
if m11 > m00 then
309
i = 1
310
end
311
if m22 > (i == 0 and m00 or m11) then 
312
i = 2 
313
end 
314
if i == 0 then 
315
local s = math.sqrt(m00-m11-m22+1) 
316
local recip = 0.5/s 
317
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
318
elseif i == 1 then 
319
local s = math.sqrt(m11-m22-m00+1) 
320
local recip = 0.5/s 
321
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
322
elseif i == 2 then 
323
local s = math.sqrt(m22-m00-m11+1) 
324
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
325
end 
326
end 
327
end
328
 
329
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
330
local xs, ys, zs = x + x, y + y, z + z 
331
local wx, wy, wz = w*xs, w*ys, w*zs 
332
local xx = x*xs 
333
local xy = x*ys 
334
local xz = x*zs 
335
local yy = y*ys 
336
local yz = y*zs 
337
local zz = z*zs 
338
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
339
end
340
 
341
function QuaternionSlerp(a, b, t) 
342
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
343
local startInterp, finishInterp; 
344
if cosTheta >= 0.0001 then 
345
if (1 - cosTheta) > 0.0001 then 
346
local theta = math.acos(cosTheta) 
347
local invSinTheta = 1/math.sin(theta) 
348
startInterp = math.sin((1-t)*theta)*invSinTheta 
349
finishInterp = math.sin(t*theta)*invSinTheta  
350
else 
351
startInterp = 1-t 
352
finishInterp = t 
353
end 
354
else 
355
if (1+cosTheta) > 0.0001 then 
356
local theta = math.acos(-cosTheta) 
357
local invSinTheta = 1/math.sin(theta) 
358
startInterp = math.sin((t-1)*theta)*invSinTheta 
359
finishInterp = math.sin(t*theta)*invSinTheta 
360
else 
361
startInterp = t-1 
362
finishInterp = t 
363
end 
364
end 
365
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
366
end
367
368
function rayCast(Pos, Dir, Max, Ignore)
369
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
370
end 
371
372
Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
373
        if hit.Parent==nil then
374
                return
375
        end
376
        local h=hit.Parent:FindFirstChild("Humanoid")
377
        for _,v in pairs(hit.Parent:children()) do
378
        if v:IsA("Humanoid") then
379
        h=v
380
        end
381
        end
382
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
383
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
384
        end
385
        if hit.Parent.className=="Hat" then
386
        hit=hit.Parent.Parent:findFirstChild("Head")
387
        end
388
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
389
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
390
                        local c=Instance.new("ObjectValue")
391
                        c.Name="creator"
392
                        c.Value=game:service("Players").LocalPlayer
393
                        c.Parent=h
394
                        game:GetService("Debris"):AddItem(c,.5)
395
                local Damage=math.random(minim,maxim)
396
                local  blocked=false
397
                local  block=hit.Parent:findFirstChild("Block")
398
                if block~=nil then
399
                print(block.className)
400
                if block.className=="NumberValue" then
401
                if block.Value>0 then
402
                blocked=true
403
                if decreaseblock==nil then
404
                block.Value=block.Value-1
405
                end
406
                end
407
                end
408
                if block.className=="IntValue" then
409
                if block.Value>0 then
410
                blocked=true
411
                if decreaseblock~=nil then
412
                block.Value=block.Value-1
413
                end
414
                end
415
                end
416
                end
417
                if blocked==false then
418
                h.Health=h.Health-Damage
419
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
420
                else
421
                h.Health=h.Health-(Damage/2)
422
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
423
                end
424
                if Type=="Knockdown" then
425
                local hum=hit.Parent.Humanoid
426
hum.PlatformStand=true
427
coroutine.resume(coroutine.create(function(HHumanoid)
428
swait(1)
429
HHumanoid.PlatformStand=false
430
end),hum)
431
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
432
local bodvol=Instance.new("BodyVelocity")
433
bodvol.velocity=angle*knockback
434
bodvol.P=5000
435
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
436
bodvol.Parent=hit
437
local rl=Instance.new("BodyAngularVelocity")
438
rl.P=3000
439
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
440
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
441
rl.Parent=hit
442
game:GetService("Debris"):AddItem(bodvol,.5)
443
game:GetService("Debris"):AddItem(rl,.5)
444
                elseif Type=="Normal" then
445
                local vp=Instance.new("BodyVelocity")
446
                vp.P=500
447
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
448
                if KnockbackType==1 then
449
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
450
                elseif KnockbackType==2 then
451
                vp.velocity=Property.CFrame.lookVector*knockback
452
                end
453
                if knockback>0 then
454
                        vp.Parent=hit.Parent.Torso
455
                end
456
                game:GetService("Debris"):AddItem(vp,.5)
457
                elseif Type=="Up" then
458
                local bodyVelocity=Instance.new("BodyVelocity")
459
                bodyVelocity.velocity=vt(0,60,0)
460
                bodyVelocity.P=5000
461
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
462
                bodyVelocity.Parent=hit
463
                game:GetService("Debris"):AddItem(bodyVelocity,1)
464
                local rl=Instance.new("BodyAngularVelocity")
465
                rl.P=3000
466
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
467
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
468
                rl.Parent=hit
469
                game:GetService("Debris"):AddItem(rl,.5)
470
                elseif Type=="Snare" then
471
                local bp=Instance.new("BodyPosition")
472
                bp.P=2000
473
                bp.D=100
474
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
475
                bp.position=hit.Parent.Torso.Position
476
                bp.Parent=hit.Parent.Torso
477
                game:GetService("Debris"):AddItem(bp,1)
478
                elseif Type=="Target" then
479
	            local Targetting = false
480
                if Targetting==false then
481
                ZTarget=hit.Parent.Torso
482
                coroutine.resume(coroutine.create(function(Part) 
483
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
484
                swait(5)
485
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
486
                end),ZTarget)
487
                local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
488
                local  targetgui=Instance.new("BillboardGui")
489
                targetgui.Parent=ZTarget
490
                targetgui.Size=UDim2.new(10,100,10,100)
491
                local targ=Instance.new("ImageLabel")
492
                targ.Parent=targetgui
493
                targ.BackgroundTransparency=1
494
                targ.Image="rbxassetid://4834067"
495
                targ.Size=UDim2.new(1,0,1,0)
496
                Targetting=true
497
                RocketTarget=ZTarget
498
                for i=1,Property do
499
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
500
                swait()
501
                end
502
                end
503
                Targetting=false
504
                RocketTarget=nil
505
                targetgui.Parent=nil
506
                end
507
                end
508
                        local debounce=Instance.new("BoolValue")
509
                        debounce.Name="DebounceHit"
510
                        debounce.Parent=hit.Parent
511
                        debounce.Value=true
512
                        game:GetService("Debris"):AddItem(debounce,Delay)
513
                        c=Instance.new("ObjectValue")
514
                        c.Name="creator"
515
                        c.Value=Player
516
                        c.Parent=h
517
                        game:GetService("Debris"):AddItem(c,.5)
518
        end
519
end
520
521
522
function ShowDamage(Pos, Text, Time, Color)
523
	local Rate = (1 / 30)
524
	local Pos = (Pos or Vector3.new(0, 0, 0))
525
	local Text = (Text or "")
526
	local Time = (Time or 2)
527
	local Color = (Color or Color3.new(1, 0, 0))
528
	local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
529
	EffectPart.Anchored = true
530
	local BillboardGui = Instance.new("BillboardGui")
531
	BillboardGui.Size = UDim2.new(3, 0, 3, 0)
532
	BillboardGui.Adornee = EffectPart
533
	local TextLabel = Instance.new("TextLabel")
534
	TextLabel.BackgroundTransparency = 1
535
	TextLabel.Size = UDim2.new(1, 0, 1, 0)
536
	TextLabel.Text = Text
537
	TextLabel.TextColor3 = Color
538
	TextLabel.TextScaled = true
539
	TextLabel.Font = Enum.Font.ArialBold
540
	TextLabel.Parent = BillboardGui
541
	BillboardGui.Parent = EffectPart
542
	game.Debris:AddItem(EffectPart, (Time + 0.1))
543
	EffectPart.Parent = game:GetService("Workspace")
544
	Delay(0, function()
545
		local Frames = (Time / Rate)
546
		for Frame = 1, Frames do
547
			wait(Rate)
548
			local Percent = (Frame / Frames)
549
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
550
			TextLabel.TextTransparency = Percent
551
		end
552
		if EffectPart and EffectPart.Parent then
553
			EffectPart:Destroy()
554
		end
555
	end)
556
end
557
558
handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
559
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
560
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
561
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
562
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
563
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
564
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
565
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
566
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
567
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
568
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
569
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
570
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
571
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
572
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
573
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
574
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
575
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
576
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
577
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
578
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
579
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1, 1.20000005, 1))
580
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
581
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
582
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
583
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
584
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
585
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
586
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
587
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
588
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
589
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
590
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
591
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
592
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
593
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
594
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
595
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
596
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
597
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
598
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
599
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
600
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
601
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
602
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
603
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
604
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
605
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
606
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
607
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
608
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
609
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
610
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
611
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
612
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
613
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
614
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
615
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
616
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
617
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
618
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
619
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
620
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
621
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
622
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
623
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
624
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
625
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
626
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
627
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
628
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
629
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
630
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
631
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
632
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
633
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
634
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
635
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
636
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
637
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
638
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
639
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
640
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
641
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal purple","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
642
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
643
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
644
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
645
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
646
647
DarkRiftF=function(par)
648
while lol == true do 
649
wait() 
650
local PWN={}
651
for _,v in pairs(game.Workspace:children()) do
652
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
653
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
654
table.insert(PWN,v.Torso)
655
end
656
end
657
end
658
for _,t in pairs(PWN) do
659
local targ=par.Position-t.Position
660
local Mag=targ.magnitude
661
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
662
if Mag<=30 then
663
t.Parent.Humanoid:TakeDamage(.5)
664
local rl=Instance.new("BodyAngularVelocity")
665
rl.P=3000
666
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
667
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
668
rl.Parent=t
669
game:GetService("Debris"):AddItem(rl,.1)
670
end
671
if Mag<=20 then
672
t.Parent.Humanoid:TakeDamage(.1)
673
else
674
local vl=Instance.new("BodyVelocity")
675
vl.P=3000
676
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
677
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
678
vl.Parent=t
679
game:GetService("Debris"):AddItem(vl,.1)
680
end
681
end
682
end
683
wait(.08)
684
end
685
end
686
687
function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) 
688
	local msh1 = Instance.new("BlockMesh") 
689
	msh1.Scale = Vector3.new(0.5,0.5,0.5) 
690
	local S=Instance.new("Part")
691
	S.Name="Effect"
692
	S.Material="Neon"
693
	S.formFactor=0
694
	S.Size=Vector3.new(x1,y1,z1)
695
	S.BrickColor=color
696
	S.Reflectance = 0
697
	S.TopSurface=0
698
	S.BottomSurface=0
699
	S.Transparency=0
700
	S.Anchored=false
701
	S.CanCollide=false
702
	S.CFrame=part.CFrame
703
	S.Parent=game.Workspace
704
	msh1.Parent = S
705
	local W=Instance.new("Weld")
706
	W.Parent=S
707
	W.Part0=S
708
	W.Part1=part
709
	W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
710
	W.Parent=nil
711
	S.Anchored=true
712
	coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
713
end 
714
715
local function BlackHole(parent,cframe)
716
local effectsmsh = Instance.new("SpecialMesh")
717
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
718
effectsmsh.Scale = Vector3.new(3,3,3)
719
local effectsg = Instance.new("Part")
720
effectsg.formFactor = 3
721
effectsg.CanCollide = false
722
effectsg.Name = "Effect"
723
effectsg.Locked = true
724
effectsg.Transparency = 1 
725
effectsg.Size = Vector3.new(0.2,0.2,0.2)
726
effectsg.Parent = parent
727
effectsg.BrickColor = BrickColor.new("Royal purple")
728
effectsg.Material="Neon"
729
coroutine.resume(coroutine.create(function(Part,Mesh)
730
	local Mesh = Instance.new("SpecialMesh") 
731
	Mesh.Scale = Vector3.new(0.5,0.5,0.5) 
732
	Mesh.MeshType = "Sphere" 
733
	Part=Instance.new("Part")
734
	Part.Name="Effect"
735
	Part.formFactor=0
736
	Part.Size=Vector3.new(1,1,1)
737
	Part.BrickColor=BrickColor.new("Royal purple")
738
	Part.Material="Neon"
739
	Part.Reflectance = 0
740
	Part.TopSurface=0
741
	Part.BottomSurface=0
742
	Part.Transparency=0
743
	Part.Anchored=true
744
NoOutline(Part)	
745
	Part.CanCollide=false
746
	Part.CFrame=cframe
747
	Part.Parent=parent
748
	Mesh.Parent = Part
749
	lol=true
750
coroutine.resume(coroutine.create(function()
751
	DarkRiftF(Part)
752
end)) 
753
	for i=0,200 do
754
	wait()
755
	DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Royal purple")) 
756
	Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
757
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
758
	end
759
	local fff=200
760
	for i=0,100 do
761
	wait()
762
	DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Royal purple")) 
763
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
764
	end
765
	for i=0,1,0.05 do
766
	wait()
767
	Part.Transparency=Part.Transparency+0.05
768
	Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
769
	end
770
	lol=false
771
	Part.Parent=nil
772
end),nil,nil)
773
end
774
775
function makeShockwave(height,color,speed,range,pulse)
776
local range = range or 2000
777
local p = Instance.new("Part")
778
p.Anchored = true
779
p.CanCollide = false
780
p.FormFactor = "Custom"
781
p.BrickColor = color
782
p.Parent = workspace
783
local m = Instance.new("SpecialMesh",p)
784
m.MeshId = "rbxassetid://3270017"
785
local estimateSurvival = math.floor(range/speed) * 0.03
786
game:GetService("Debris"):AddItem(p,estimateSurvival)
787
Spawn(function ()
788
for i = 1,range,speed do
789
p.Transparency = 1-math.min(0.5,3-(i/500))
790
m.Scale = Vector3.new(i,i,i*height)
791
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
792
wait()
793
end
794
p:Destroy()
795
end)
796
end
797
798
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
799
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
800
prt.Anchored=true
801
prt.CFrame=cframe
802
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
803
game:GetService("Debris"):AddItem(prt,2)
804
coroutine.resume(coroutine.create(function(Part,Mesh) 
805
for i=0,2,delay do
806
wait()
807
Part.CFrame=Part.CFrame
808
Part.Transparency=i
809
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
810
end
811
Part.Parent=nil
812
end),prt,msh)
813
end
814
815
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
816
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
817
prt.Anchored=true
818
prt.CFrame=cframe
819
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
820
game:GetService("Debris"):AddItem(prt,5)
821
coroutine.resume(coroutine.create(function(Part,Mesh) 
822
for i=0,1,delay do
823
wait()
824
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
825
Part.Transparency=i
826
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
827
end
828
Part.Parent=nil
829
end),prt,msh)
830
end
831
832
local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
833
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
834
if Type~=2 then
835
prt.Anchored=true
836
end
837
prt.CFrame=cframe
838
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
839
game:GetService("Debris"):AddItem(prt,5)
840
coroutine.resume(coroutine.create(function(Part,Mesh,dur) 
841
local wld=nil
842
if dur==2 then
843
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
844
end
845
for i=0,1,delay do
846
swait()
847
if dur==1 then
848
Part.CFrame=Part.CFrame
849
elseif dur==2 then
850
wld.C0=cframe
851
end
852
Part.Transparency=i
853
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
854
end
855
Part.Parent=nil
856
end),prt,msh,Type)
857
end
858
859
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
860
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
861
prt.Anchored=true
862
prt.CFrame=cframe
863
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
864
game:GetService("Debris"):AddItem(prt,5)
865
coroutine.resume(coroutine.create(function(Part,Mesh) 
866
for i=0,1,delay do
867
swait()
868
Part.CFrame=Part.CFrame*euler(0,0.7,0)
869
Part.Transparency=i
870
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
871
end
872
Part.Parent=nil
873
end),prt,msh)
874
end
875
876
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
877
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
878
prt.Anchored=true
879
prt.CFrame=cframe
880
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
881
game:GetService("Debris"):AddItem(prt,5)
882
coroutine.resume(coroutine.create(function(Part,Mesh) 
883
for i=0,1,delay do
884
wait()
885
Part.CFrame=Part.CFrame
886
Part.Transparency=i
887
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
888
end
889
Part.Parent=nil
890
end),prt,msh)
891
end 
892
893
function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
894
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
895
prt.Anchored=true
896
prt.CFrame=cframe
897
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
898
game:GetService("Debris"):AddItem(prt,5)
899
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
900
end
901
902
function Blast(parent)
903
MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
904
MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
905
end
906
907
function ChargeBall(parent,t)
908
local counter=0
909
local size=1
910
for i=0,t,1 do
911
swait()
912
counter=counter+1
913
if counter%10==0 then
914
if size==3 then
915
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
916
elseif size==2 then
917
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
918
end
919
end
920
if counter%5==0 then
921
if size==1 then
922
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
923
elseif size==2 then
924
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
925
elseif size==3 then
926
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
927
end
928
end
929
end
930
end
931
932
function ChargeBall2(parent,t)
933
local counter=0
934
local size=1
935
for i=0,t,1 do
936
swait()
937
counter=counter+1
938
if counter%10==0 then
939
if size==3 then
940
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
941
elseif size==2 then
942
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
943
end
944
end
945
if counter%5==0 then
946
if size==1 then
947
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
948
MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
949
elseif size==2 then
950
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
951
MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
952
elseif size==3 then
953
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
954
MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
955
end
956
end
957
end
958
end
959
960
function MagniDamage(Part,dis,mind,maxd,force,knock)
961
for _,c in pairs(workspace:children()) do
962
local hum=c:findFirstChild("Humanoid")
963
if hum~=nil then
964
local head=c:findFirstChild("Torso")
965
if head~=nil then
966
local targ=head.Position-Part.Position
967
local mag=targ.magnitude
968
if mag<=dis and c.Name~=Character.Name then 
969
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
970
end
971
end
972
end
973
end
974
end
975
976
function computeDirection(vec)
977
local lenSquared = vec.magnitude * vec.magnitude
978
local invSqrt = 1 / math.sqrt(lenSquared)
979
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
980
end
981
982
function attackone()
983
attack = true
984
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
985
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end) 
986
local fx=Hitbox.Touched:connect(function(part)
987
	local human=part.Parent:findFirstChild("Humanoid")
988
	if human~=nil and bounce==false then
989
		bounce=true
990
		local rndm=math.random(1,#hitsounds)
991
		local r=rndm
992
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
993
	end
994
end)
995
for i = 0,1,0.1 do
996
swait()
997
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
998
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
999
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4)
1000
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4)
1001
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
1002
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
1003
end
1004
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
1005
for i = 0,1,0.1 do
1006
swait()
1007
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1008
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1009
local h = 5
1010
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1011
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1012
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1013
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1014
scfr = blcf
1015
elseif not scfr then
1016
scfr = blcf
1017
end
1018
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
1019
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
1020
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1021
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1022
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
1023
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
1024
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1025
end
1026
attack = false
1027
bounce=false
1028
scfr=nil
1029
fx:disconnect()
1030
con:disconnect()
1031
end
1032
1033
function attacktwo()
1034
attack=true
1035
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1036
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
1037
local fx=Hitbox.Touched:connect(function(part)
1038
	local human=part.Parent:findFirstChild("Humanoid")
1039
	if human~=nil and bounce==false then
1040
		bounce=true
1041
		local rndm=math.random(1,#hitsounds)
1042
		local r=rndm
1043
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1044
	end
1045
end)
1046
for i=0,1,.1 do
1047
swait()
1048
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
1049
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
1050
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1051
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1052
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
1053
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
1054
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1055
end
1056
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
1057
for i = 0,1,0.1 do
1058
swait()
1059
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1060
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1061
local h = 5
1062
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1063
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1064
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1065
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1066
scfr = blcf
1067
elseif not scfr then
1068
scfr = blcf
1069
end
1070
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
1071
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
1072
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
1073
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
1074
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
1075
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
1076
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1077
end
1078
scfr=nil
1079
attack=false
1080
bounce=false
1081
con:disconnect()
1082
fx:disconnect()
1083
end
1084
1085
function attackthree()
1086
attack=true
1087
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1088
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end) 
1089
local fx=Hitbox.Touched:connect(function(part)
1090
	local human=part.Parent:findFirstChild("Humanoid")
1091
	if human~=nil and bounce==false then
1092
		bounce=true
1093
		local rndm=math.random(1,#hitsounds)
1094
		local r=rndm
1095
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1096
	end
1097
end)
1098
for i=0,1,.1 do
1099
swait()
1100
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
1101
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
1102
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
1103
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4)
1104
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
1105
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
1106
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1107
end
1108
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
1109
for i = 0,1,0.1 do
1110
swait()
1111
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1112
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1113
local h = 5
1114
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1115
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1116
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1117
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1118
scfr = blcf
1119
elseif not scfr then
1120
scfr = blcf
1121
end
1122
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1123
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
1124
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4)
1125
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4)
1126
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
1127
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
1128
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4)
1129
end
1130
attack=false
1131
bounce=false
1132
scfr=nil
1133
con:disconnect()
1134
fx:disconnect()
1135
end
1136
1137
function attackfour()
1138
attack = true
1139
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1140
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
1141
local fx=Hitbox.Touched:connect(function(part)
1142
	local human=part.Parent:findFirstChild("Humanoid")
1143
	if human~=nil and bounce==false then
1144
		bounce=true
1145
		local rndm=math.random(1,#hitsounds)
1146
		local r=rndm
1147
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1148
	end
1149
end)
1150
for i = 0,1,0.1 do
1151
swait()
1152
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3)
1153
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3)
1154
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3)
1155
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3)
1156
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
1157
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
1158
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.3)
1159
end
1160
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
1161
local v=it("BodyVelocity",Torso)
1162
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
1163
v.velocity=RootPart.CFrame.lookVector*50
1164
for i = 0,1,0.1 do
1165
swait()
1166
local blcf = Hitbox.CFrame*cf(0,0,0)
1167
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1168
local h = 5
1169
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1170
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1171
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1172
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1173
scfr = blcf
1174
elseif not scfr then
1175
scfr = blcf
1176
end
1177
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3)
1178
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1179
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3)
1180
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3)
1181
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
1182
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
1183
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.3)
1184
end
1185
v.Parent=nil
1186
scfr=nil
1187
attack = false
1188
bounce=false
1189
con:disconnect()
1190
fx:disconnect()
1191
end
1192
1193
function LustrisFulgo()
1194
attack=true
1195
Humanoid.WalkSpeed=0
1196
for i=0,1,0.1 do
1197
swait()
1198
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-15),math.rad(0),math.rad(10)),.3)
1199
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(-10)),.3)
1200
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0), math.rad(7)), 0.3)
1201
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4), math.rad(-15)), 0.3)
1202
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
1203
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
1204
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3)
1205
end
1206
local function boom()
1207
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Black"),"Effect",vt(1,1,1))
1208
pprt.Anchored=true
1209
pprt.CFrame=EffectPart.CFrame
1210
game:GetService("Debris"):AddItem(pprt,2)
1211
MagicCircle(BrickColor.new("Black"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-0.01,0.01)
1212
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6) 
1213
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4) 
1214
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
1215
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
1216
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
1217
MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
1218
for i=0,80 do
1219
swait()
1220
MagicBlock(BrickColor.new("Black"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-0.5,0.05)
1221
MagicCircle(BrickColor.new("Black"),EffectPart.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
1222
wave.Size=vt(1+i,1+i,1+i)
1223
wavemesh.Scale=vt(1+i,1+i,1+i)
1224
wave.CFrame=EffectPart.CFrame
1225
Humanoid.Health=Humanoid.Health+.15
1226
end
1227
wave:Destroy()
1228
end
1229
boom()
1230
attack=false
1231
Humanoid.WalkSpeed=16
1232
end
1233
1234
function LeviterGlomus()
1235
attack=true
1236
for i=0,1,.1 do
1237
swait()
1238
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3)
1239
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1240
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15), math.rad(15)), 0.3)
1241
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0), math.rad(-50)), 0.3)
1242
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
1243
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
1244
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-15),math.rad(0)),.3)
1245
end
1246
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
1247
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Black","BallEffect",Vector3.new(2, 2, 2))
1248
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
1249
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
1250
ChargeBall(EffectPart2,35)
1251
for i=0,1,.1 do
1252
swait()
1253
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1254
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3)
1255
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15), math.rad(15)), 0.3)
1256
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-65)), 0.3)
1257
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
1258
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
1259
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-15),math.rad(0)),.3)
1260
end
1261
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
1262
efprt:BreakJoints()
1263
local Target=Remote:InvokeClient(owner,"hit").p
1264
local direction = Target - handle.Position
1265
direction = computeDirection(direction)
1266
local pos = handle.Position + (direction * 10.0)		
1267
efprt.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
1268
local floatForce = Instance.new("BodyForce")
1269
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
1270
floatForce.Parent = efprt
1271
efprt.Velocity = direction * 160
1272
efprt.Touched:connect(function(hit) 
1273
if not hit:IsDescendantOf(Character) then
1274
if hit.Name~="Effect" then
1275
MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
1276
floatForce.Parent=nil
1277
efprt.Anchored=true
1278
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
1279
Blast(efprt)
1280
efprt:Destroy()
1281
end
1282
end
1283
end)
1284
game:GetService("Debris"):AddItem(efprt,6)
1285
attack=false
1286
end
1287
1288
function PortalStorm()
1289
Humanoid.WalkSpeed=0
1290
attack=true
1291
for i=0,1,.1 do
1292
swait()
1293
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
1294
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1295
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-40)), 0.3)
1296
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(40)), 0.3)
1297
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1298
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1299
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-15),math.rad(50)),.3)
1300
end
1301
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
1302
ChargeBall2(handle,100)
1303
makeShockwave(0.5,BrickColor.new("Royal purple"),30,1000,0)
1304
MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
1305
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
1306
wait(2)
1307
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
1308
delay(0.5,function ()
1309
MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
1310
end)
1311
Humanoid.Health=Humanoid.Health-0
1312
makeShockwave(4,BrickColor.new("Teal"),10,2000,1)
1313
attack=false
1314
Humanoid.WalkSpeed=9
1315
wait(4)
1316
Humanoid.WalkSpeed=16
1317
end
1318
1319
function SolSiderea()
1320
	Humanoid.WalkSpeed=0
1321
	attack=true
1322
	so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
1323
	for i=0,1,.1 do
1324
	swait()
1325
	RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1326
	Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1327
	RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(-10), math.rad(-17)), 0.3)
1328
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95), math.rad(10), math.rad(17)), 0.3)
1329
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1330
	LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1331
	handleweld.C0=clerp(handleweld.C0,cf(0,-2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
1332
	end
1333
	for i=0,1,.1 do
1334
	swait()
1335
	RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1336
	Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
1337
	RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3)
1338
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3)
1339
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1340
	LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1341
	handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-72),math.rad(8.5),math.rad(-92)),.3)
1342
	end
1343
	coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
1344
	local n=2
1345
	local orb=ppart(3,Character,0,1,BrickColor.new("Royal purple"),"Orb",vt())
1346
	local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
1347
	local owld=wweld(orb,orb,Torso,cf(-10,-150,0)) 
1348
	for i=1,0.3,-0.01 do
1349
	wait()
1350
	orb.Transparency=i
1351
	omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
1352
	MagicBlock(BrickColor.new("Royal purple"),orb.CFrame,15,15,15,2,2,2,0.1)
1353
	local ef=ppart(3,workspace,0,0,BrickColor.new("Royal purple"),"Effect",vt())
1354
	ef.Anchored=true
1355
	local emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2))
1356
	local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,math.random(10,20),0)
1357
	ef.CFrame=orb.CFrame*ceef
1358
	game:GetService("Debris"):AddItem(ef,2)
1359
	coroutine.resume(coroutine.create(function(Part,Mesh) 
1360
	for i=0,1,0.1 do
1361
	wait()
1362
	Part.Transparency=i
1363
	Part.CFrame=Part.CFrame*cf(0,-1,0)
1364
	end
1365
	Part.Parent=nil
1366
	end),ef,emsh)
1367
	end
1368
	local Pos=cf(orb.Position,Remote:InvokeClient(owner,"hit").p).lookVector
1369
	wait(.5)
1370
	orb.Parent=nil
1371
	wait(1)
1372
	local hit,pos = rayCast(orb.Position,Pos,1000,Character)
1373
	local mag=(orb.Position-pos).magnitude 
1374
	BlackHole(game.Workspace,cf(pos))
1375
	coroutine.resume(coroutine.create(function() 
1376
		local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
1377
		wweld(game.Workspace,wave,orb,Torso.CFrame)
1378
		local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
1379
		for i=1,100 do
1380
		swait()
1381
		wave.Size=vt(1+i,1+i,1+i)
1382
		wavemesh.Scale=vt(1+i,1+i,1+i)
1383
		wave.CFrame=cf(pos)
1384
		end
1385
	end))
1386
	coroutine.resume(coroutine.create(function()
1387
		for i=0,20 do
1388
			swait(15)
1389
			local range = 1500
1390
			local p = Instance.new("Part")
1391
			p.Anchored = true
1392
			p.CanCollide = false
1393
			p.FormFactor = "Custom"
1394
			p.BrickColor = BrickColor.new("Royal purple")
1395
			p.Parent = workspace
1396
			p.Name="Effect"
1397
			p.CFrame=cf(pos)
1398
			local m = Instance.new("SpecialMesh",p)
1399
			m.MeshId = "rbxassetid://3270017"
1400
			local estimateSurvival = math.floor(range/30) * 0.03
1401
			game:GetService("Debris"):AddItem(p,estimateSurvival)
1402
			Spawn(function ()
1403
			for i = 1,range,30 do
1404
			p.Transparency = 1-math.min(0.5,3-(i/500))
1405
			m.Scale = Vector3.new(i,i,i*0.5)
1406
			p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
1407
			wait()
1408
			end
1409
			p:Destroy()
1410
			end)
1411
		end
1412
	end))
1413
	MagicCylinder(BrickColor.new("Royal purple"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5,0.01)
1414
	for i=1,2 do
1415
	end
1416
	for i=1,5 do
1417
	tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(mag/5)*(i/2),0)
1418
	end
1419
	for i=0,5 do
1420
	tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-mag/5)*(i/2),0)
1421
	end
1422
	local ref=ppart(3,workspace,0,1,BrickColor.new("Royal purple"),"Effect",vt())
1423
	ref.CFrame=cf(pos)
1424
	coroutine.resume(coroutine.create(function(Part) 
1425
	wait(1)
1426
	Part.Parent=nil
1427
	end),ref)
1428
	MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
1429
	if hit~=nil then
1430
	Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
1431
	end
1432
	local n=2
1433
	MagicWave(BrickColor.new("Royal purple"),cf(pos)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
1434
	swait(75)
1435
	Humanoid.WalkSpeed=16
1436
	attack=false
1437
end
1438
1439
attacktype=1
1440
Button1Down = function()
1441
if attacktype==1 and attack==false then
1442
attacktype=2
1443
attackone()
1444
elseif attacktype==2 and attack==false then
1445
attacktype=3
1446
attacktwo()
1447
elseif attacktype==3 and attack==false then
1448
attacktype=4
1449
attackthree()
1450
elseif attacktype==4 and attack==false then
1451
attacktype=1
1452
attackfour()
1453
end
1454
end
1455
1456
KeyDown = function(k)
1457
k=k:lower()
1458
if attack == false and k == 'e' then
1459
LeviterGlomus()
1460
ChargeBall(efprt,100)
1461
end
1462
if attack == false and k == 'q' then
1463
LustrisFulgo()
1464
end
1465
if attack == false and k == 'f' and deeznuts==false then
1466
deeznuts=true
1467
SolSiderea()
1468
deeznuts=false
1469
end
1470
if attack == false and k == 'r' and cooldown==false then
1471
cooldown=true
1472
PortalStorm()
1473
cooldown=false
1474
end
1475
end
1476
1477
1478
local sine = 0
1479
local change = 1
1480
local val = 0
1481
1482
while true do
1483
swait()
1484
sine = sine + change
1485
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1486
local velderp=RootPart.Velocity.y
1487
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1488
if equipped==true or equipped==false then
1489
if attack==false then
1490
idle=idle+1
1491
else
1492
idle=0
1493
end
1494
if idle>=500 then
1495
if attack==false then
1496
end
1497
end
1498
if RootPart.Velocity.y > 1 and hitfloor==nil then 
1499
Anim="Jump"
1500
if attack==false then
1501
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1502
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1503
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
1504
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
1505
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1506
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1507
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1508
end
1509
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
1510
Anim="Fall"
1511
if attack==false then
1512
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1513
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
1514
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
1515
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
1516
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1517
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1518
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
1519
end
1520
elseif torvel<1 and hitfloor~=nil then
1521
Anim="Idle"
1522
if attack==false then
1523
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
1524
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
1525
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
1526
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
1527
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
1528
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
1529
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
1530
end
1531
elseif torvel>2 and hitfloor~=nil then
1532
Anim="Walk"
1533
if attack==false then
1534
change=3
1535
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
1536
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
1537
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
1538
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
1539
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
1540
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
1541
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1542
end
1543
end
1544
end
1545
if #Effects>0 then
1546
for e=1,#Effects do
1547
if Effects[e]~=nil then
1548
local Thing=Effects[e]
1549
if Thing~=nil then
1550
local Part=Thing[1]
1551
local Mode=Thing[2]
1552
local Delay=Thing[3]
1553
local IncX=Thing[4]
1554
local IncY=Thing[5]
1555
local IncZ=Thing[6]
1556
if Thing[1].Transparency<=1 then
1557
if Thing[2]=="Block1" then
1558
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1559
Mesh=Thing[1].Mesh
1560
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1561
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1562
elseif Thing[2]=="Cylinder" then
1563
Mesh=Thing[1].Mesh
1564
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1565
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1566
elseif Thing[2]=="Blood" then
1567
Mesh=Thing[7]
1568
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
1569
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1570
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1571
elseif Thing[2]=="Elec" then
1572
Mesh=Thing[1].Mesh
1573
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
1574
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1575
elseif Thing[2]=="Disappear" then
1576
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1577
end
1578
else
1579
Part.Parent=nil
1580
table.remove(Effects,e)
1581
end
1582
end
1583
end
1584
end
1585
end
1586
end]]
1587
1588
print("Making ServerScript")
1589
local Remote = NS(Source,owner.Character):WaitForChild("Remote")
1590
1591
mouse=owner:GetMouse()
1592
1593
mouse.Button1Down:connect(function(...)
1594
	Remote:InvokeServer(1,...)
1595
end)
1596
mouse.KeyDown:connect(function(...)
1597
	Remote:InvokeServer(2,...)
1598
end)
1599
Remote.OnClientInvoke = function(request)
1600
	if request == "hit" then
1601
		return mouse.Hit
1602
	end
1603
end
1604
print("Scripts and remotes loaded! ~WaverlyCoal")