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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER, EDIT BY XXUNORIBOASXX | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | wait(0.2) | |
| 8 | ||
| 9 | ||
| 10 | ||
| 11 | Player = game:GetService("Players").LocalPlayer
| |
| 12 | PlayerGui = Player.PlayerGui | |
| 13 | Cam = workspace.CurrentCamera | |
| 14 | Backpack = Player.Backpack | |
| 15 | Character = Player.Character | |
| 16 | Humanoid = Character.Humanoid | |
| 17 | Mouse = Player:GetMouse() | |
| 18 | RootPart = Character["HumanoidRootPart"] | |
| 19 | Torso = Character["Torso"] | |
| 20 | Head = Character["Head"] | |
| 21 | RightArm = Character["Right Arm"] | |
| 22 | LeftArm = Character["Left Arm"] | |
| 23 | RightLeg = Character["Right Leg"] | |
| 24 | LeftLeg = Character["Left Leg"] | |
| 25 | RootJoint = RootPart["RootJoint"] | |
| 26 | Neck = Torso["Neck"] | |
| 27 | RightShoulder = Torso["Right Shoulder"] | |
| 28 | LeftShoulder = Torso["Left Shoulder"] | |
| 29 | RightHip = Torso["Right Hip"] | |
| 30 | LeftHip = Torso["Left Hip"] | |
| 31 | local sick = Instance.new("Sound",Torso)
| |
| 32 | sick.SoundId = "rbxassetid://1494747651" | |
| 33 | sick.Looped = true | |
| 34 | sick.Pitch = 1 | |
| 35 | sick.Volume = 8 | |
| 36 | sick.TimePosition = 16.3 | |
| 37 | sick:Play() | |
| 38 | ||
| 39 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 40 | naeeym2.AlwaysOnTop = true | |
| 41 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 42 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 43 | naeeym2.Adornee = Character.Head | |
| 44 | naeeym2.Name = "Name" | |
| 45 | naeeym2.MaxDistance = 200 | |
| 46 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 47 | tecks2.BackgroundTransparency = 1 | |
| 48 | tecks2.TextScaled = true | |
| 49 | tecks2.BorderSizePixel = 0 | |
| 50 | - | tecks2.Text = "C͎̕o̼̹͆d͓͋͜e̝̞" |
| 50 | + | tecks2.Text = "Βĺâçķ C͎̕o̼̹͆d͓͋͜e̝̞" |
| 51 | tecks2.Font = "Antique" | |
| 52 | tecks2.TextSize = 30 | |
| 53 | tecks2.TextStrokeTransparency = 1 | |
| 54 | - | tecks2.TextColor3 = Color3.new(0,255,255) |
| 54 | + | tecks2.TextColor3 = Color3.new(0,0,0) |
| 55 | - | tecks2.TextStrokeColor3 = Color3.new(0,255,255) |
| 55 | + | tecks2.TextStrokeColor3 = Color3.new(0,0,0) |
| 56 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 57 | tecks2.Parent = naeeym2 | |
| 58 | ||
| 59 | IT = Instance.new | |
| 60 | CF = CFrame.new | |
| 61 | VT = Vector3.new | |
| 62 | RAD = math.rad | |
| 63 | C3 = Color3.new | |
| 64 | UD2 = UDim2.new | |
| 65 | BRICKC = BrickColor.new | |
| 66 | ANGLES = CFrame.Angles | |
| 67 | EULER = CFrame.fromEulerAnglesXYZ | |
| 68 | COS = math.cos | |
| 69 | ACOS = math.acos | |
| 70 | SIN = math.sin | |
| 71 | ASIN = math.asin | |
| 72 | ABS = math.abs | |
| 73 | MRANDOM = math.random | |
| 74 | FLOOR = math.floor | |
| 75 | ||
| 76 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 77 | local NEWMESH = IT(MESH) | |
| 78 | if MESH == "SpecialMesh" then | |
| 79 | NEWMESH.MeshType = MESHTYPE | |
| 80 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 81 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 82 | end | |
| 83 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 84 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 85 | end | |
| 86 | end | |
| 87 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 88 | NEWMESH.Scale = SCALE | |
| 89 | NEWMESH.Parent = PARENT | |
| 90 | return NEWMESH | |
| 91 | end | |
| 92 | ||
| 93 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
| 94 | local NEWPART = IT("Part")
| |
| 95 | NEWPART.formFactor = FORMFACTOR | |
| 96 | NEWPART.Reflectance = REFLECTANCE | |
| 97 | NEWPART.Transparency = TRANSPARENCY | |
| 98 | NEWPART.CanCollide = false | |
| 99 | NEWPART.Locked = true | |
| 100 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 101 | NEWPART.Name = NAME | |
| 102 | NEWPART.Size = SIZE | |
| 103 | NEWPART.Position = Torso.Position | |
| 104 | NEWPART.Material = MATERIAL | |
| 105 | NEWPART:BreakJoints() | |
| 106 | NEWPART.Parent = PARENT | |
| 107 | return NEWPART | |
| 108 | end | |
| 109 | ||
| 110 | ||
| 111 | --//=================================\\ | |
| 112 | --|| CUSTOMIZATION | |
| 113 | --\\=================================// | |
| 114 | ||
| 115 | - | Class_Name = "₱Ɽł₴₥.exe" |
| 115 | + | |
| 116 | Class_Name = "₱Ɽł₴₥.exe" | |
| 117 | Weapon_Name = "Add-ons" | |
| 118 | ||
| 119 | - | Custom_Color_1 = BRICKC("Toothpaste"); --1st color for the weapon.
|
| 119 | + | |
| 120 | - | Custom_Color_2 = BRICKC("Toothpaste"); --2nd color for the weapon.
|
| 120 | + | Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon.
|
| 121 | Custom_Color_2 = BRICKC("Toothpaste"); --2nd color for the weapon.
| |
| 122 | - | Custom_Color_3 = BRICKC("Toothpaste"); --Color for the abilities.
|
| 122 | + | |
| 123 | - | Custom_Color_4 = BRICKC("Toothpaste"); --Color for the secondary bar.
|
| 123 | + | Custom_Color_3 = BRICKC("Really black"); --Color for the abilities.
|
| 124 | - | Custom_Color_5 = BRICKC("Toothpaste"); --Color for the mana bar.
|
| 124 | + | Custom_Color_4 = BRICKC("Really black"); --Color for the secondary bar.
|
| 125 | - | Custom_Color_6 = BRICKC("Toothpaste"); --Color for the health bar.
|
| 125 | + | Custom_Color_5 = BRICKC("Really black"); --Color for the mana bar.
|
| 126 | - | Custom_Color_7 = BRICKC("Toothpaste"); --Color for the stun bar.
|
| 126 | + | Custom_Color_6 = BRICKC("Really black"); --Color for the health bar.
|
| 127 | Custom_Color_7 = BRICKC("Really black"); --Color for the stun bar.
| |
| 128 | - | Custom_Color_8 = BRICKC("Toothpaste"); --Background for the mana bar.
|
| 128 | + | |
| 129 | - | Custom_Color_9 = BRICKC("Toothpaste"); --Background for the secondary mana bar.
|
| 129 | + | Custom_Color_8 = BRICKC("Really black"); --Background for the mana bar.
|
| 130 | - | Custom_Color_10 = BRICKC("Toothpaste"); --Background for the stun bar.
|
| 130 | + | Custom_Color_9 = BRICKC("Really black"); --Background for the secondary mana bar.
|
| 131 | - | Custom_Color_11 = BRICKC("Toothpaste"); --Background for the health bar.
|
| 131 | + | Custom_Color_10 = BRICKC("Really black"); --Background for the stun bar.
|
| 132 | - | Custom_Color_12 = BRICKC("Toothpaste"); --Background for the abilities.
|
| 132 | + | Custom_Color_11 = BRICKC("Really black"); --Background for the health bar.
|
| 133 | Custom_Color_12 = BRICKC("Really black"); --Background for the abilities.
| |
| 134 | } | |
| 135 | ||
| 136 | ||
| 137 | Player_Size = 1 --Size of the player. | |
| 138 | Animation_Speed = 3 | |
| 139 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 140 | ||
| 141 | local Speed = 36 | |
| 142 | local Effects2 = {}
| |
| 143 | ||
| 144 | --//=================================\\ | |
| 145 | --|| END OF CUSTOMIZATION | |
| 146 | --\\=================================// | |
| 147 | ||
| 148 | local function weldBetween(a, b) | |
| 149 | local weldd = Instance.new("ManualWeld")
| |
| 150 | weldd.Part0 = a | |
| 151 | weldd.Part1 = b | |
| 152 | weldd.C0 = CFrame.new() | |
| 153 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 154 | weldd.Parent = a | |
| 155 | return weldd | |
| 156 | end | |
| 157 | ||
| 158 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 159 | local acs = Instance.new("Part")
| |
| 160 | acs.CanCollide = false | |
| 161 | acs.Anchored = false | |
| 162 | acs.Size = Vector3.new(0,0,0) | |
| 163 | acs.CFrame = attachmentpart.CFrame | |
| 164 | acs.Parent = Character | |
| 165 | acs.BrickColor = color | |
| 166 | local meshs = Instance.new("SpecialMesh")
| |
| 167 | meshs.MeshId = mesh | |
| 168 | meshs.TextureId = texture | |
| 169 | meshs.Parent = acs | |
| 170 | meshs.Scale = scale | |
| 171 | meshs.Offset = offset | |
| 172 | weldBetween(attachmentpart,acs) | |
| 173 | end | |
| 174 | - | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) |
| 174 | + | |
| 175 | ffunction createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 176 | - | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) |
| 176 | + | |
| 177 | - | acs.Anchored = false |
| 177 | + | |
| 178 | acs.Anchored = false | |
| 179 | - | acs.CFrame = PART.CFrame |
| 179 | + | |
| 180 | - | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
|
| 180 | + | |
| 181 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 182 | weldBetween(PART,acs) | |
| 183 | - | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) |
| 183 | + | |
| 184 | - | acs.Anchored = false |
| 184 | + | |
| 185 | acs.Anchored = false | |
| 186 | - | acs.CFrame = PART.CFrame |
| 186 | + | |
| 187 | - | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
|
| 187 | + | |
| 188 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 189 | weldBetween(PART,acs) | |
| 190 | elseif TYPE == "Eye" then | |
| 191 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 192 | acs.Anchored = false | |
| 193 | acs.CanCollide = false | |
| 194 | acs.CFrame = PART.CFrame | |
| 195 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 196 | weldBetween(PART,acs) | |
| 197 | end | |
| 198 | end | |
| 199 | ||
| 200 | --//=================================\\ | |
| 201 | --|| USEFUL VALUES | |
| 202 | --\\=================================// | |
| 203 | ||
| 204 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 205 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 206 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 207 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 208 | local CO1 = 0 | |
| 209 | local CO2 = 0 | |
| 210 | local CO3 = 0 | |
| 211 | local CO4 = 0 | |
| 212 | local CHANGEDEFENSE = 0 | |
| 213 | local CHANGEDAMAGE = 0 | |
| 214 | local CHANGEMOVEMENT = 0 | |
| 215 | local ANIM = "Idle" | |
| 216 | local ATTACK = false | |
| 217 | local EQUIPPED = false | |
| 218 | local HOLD = false | |
| 219 | local COMBO = 1 | |
| 220 | local LASTPOINT = nil | |
| 221 | local BLCF = nil | |
| 222 | local SCFR = nil | |
| 223 | local STAGGERHITANIM = false | |
| 224 | local STAGGERANIM = false | |
| 225 | local STUNANIM = false | |
| 226 | local CRITCHANCENUMBER = 0 | |
| 227 | local IDLENUMBER = 0 | |
| 228 | local DONUMBER = 0 | |
| 229 | local HANDIDLE = false | |
| 230 | local SINE = 0 | |
| 231 | local CHANGE = 2 / Animation_Speed | |
| 232 | local WALKINGANIM = false | |
| 233 | local WALK = 0 | |
| 234 | local KEYHOLD = false | |
| 235 | local DISABLEJUMPING = false | |
| 236 | local HASBEENBLOCKED = false | |
| 237 | local STUNDELAYNUMBER = 0 | |
| 238 | local MANADELAYNUMBER = 0 | |
| 239 | local SECONDARYMANADELAYNUMBER = 0 | |
| 240 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 241 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 242 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 243 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 244 | local WEAPONGUI = IT("ScreenGui", nil)
| |
| 245 | WEAPONGUI.Name = "Weapon GUI" | |
| 246 | local WEAPONTOOL = IT("HopperBin", nil)
| |
| 247 | WEAPONTOOL.Name = Weapon_Name | |
| 248 | local Weapon = IT("Model")
| |
| 249 | Weapon.Name = Weapon_Name | |
| 250 | local Effects = IT("Folder", Weapon)
| |
| 251 | Effects.Name = "Effects" | |
| 252 | local ANIMATOR = Humanoid.Animator | |
| 253 | local ANIMATE = Character.Animate | |
| 254 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 255 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 256 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 257 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 258 | local CUTSOUNDS = {"645750958","645747150"}
| |
| 259 | local VICIOUSWOOSH = "658941933" | |
| 260 | local RELEASESOUND = "565538688" | |
| 261 | local CHARGESOUND = "565538601" | |
| 262 | - | local MAGICPARTICLE = "1278560360" |
| 262 | + | |
| 263 | local MAGICPARTICLE = "341277531" | |
| 264 | ||
| 265 | ||
| 266 | --//=================================\\ | |
| 267 | --\\=================================// | |
| 268 | ||
| 269 | --//=================================\\ | |
| 270 | --|| STATS | |
| 271 | --\\=================================// | |
| 272 | ||
| 273 | if Character:FindFirstChild("Stats") ~= nil then
| |
| 274 | Character:FindFirstChild("Stats").Parent = nil
| |
| 275 | end | |
| 276 | ||
| 277 | local Stats = IT("Folder", nil)
| |
| 278 | Stats.Name = "Stats" | |
| 279 | local ChangeStat = IT("Folder", Stats)
| |
| 280 | ChangeStat.Name = "ChangeStat" | |
| 281 | local Defense = IT("NumberValue", Stats)
| |
| 282 | Defense.Name = "Defense" | |
| 283 | Defense.Value = 1 | |
| 284 | local Movement = IT("NumberValue", Stats)
| |
| 285 | Movement.Name = "Movement" | |
| 286 | Movement.Value = 1 | |
| 287 | local Damage = IT("NumberValue", Stats)
| |
| 288 | Damage.Name = "Damage" | |
| 289 | Damage.Value = 1 | |
| 290 | local Mana = IT("NumberValue", Stats)
| |
| 291 | Mana.Name = "Mana" | |
| 292 | Mana.Value = 0 | |
| 293 | local SecondaryMana = IT("NumberValue", Stats)
| |
| 294 | SecondaryMana.Name = "SecondaryMana" | |
| 295 | SecondaryMana.Value = 0 | |
| 296 | local CanCrit = IT("BoolValue", Stats)
| |
| 297 | CanCrit.Name = "CanCrit" | |
| 298 | CanCrit.Value = false | |
| 299 | local CritChance = IT("NumberValue", Stats)
| |
| 300 | CritChance.Name = "CritChance" | |
| 301 | CritChance.Value = 20 | |
| 302 | local CanPenetrateArmor = IT("BoolValue", Stats)
| |
| 303 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
| 304 | CanPenetrateArmor.Value = false | |
| 305 | local AntiTeamKill = IT("BoolValue", Stats)
| |
| 306 | AntiTeamKill.Name = "AntiTeamKill" | |
| 307 | AntiTeamKill.Value = false | |
| 308 | local Rooted = IT("BoolValue", Stats)
| |
| 309 | Rooted.Name = "Rooted" | |
| 310 | Rooted.Value = false | |
| 311 | local Block = IT("BoolValue", Stats)
| |
| 312 | Block.Name = "Block" | |
| 313 | Block.Value = false | |
| 314 | local RecentEnemy = IT("ObjectValue", Stats)
| |
| 315 | RecentEnemy.Name = "RecentEnemy" | |
| 316 | RecentEnemy.Value = nil | |
| 317 | local StaggerHit = IT("BoolValue", Stats)
| |
| 318 | StaggerHit.Name = "StaggerHit" | |
| 319 | StaggerHit.Value = false | |
| 320 | local Stagger = IT("BoolValue", Stats)
| |
| 321 | Stagger.Name = "Stagger" | |
| 322 | Stagger.Value = false | |
| 323 | local Stun = IT("BoolValue", Stats)
| |
| 324 | Stun.Name = "Stun" | |
| 325 | Stun.Value = false | |
| 326 | local StunValue = IT("NumberValue", Stats)
| |
| 327 | StunValue.Name = "StunValue" | |
| 328 | StunValue.Value = 0 | |
| 329 | ||
| 330 | ||
| 331 | --//=================================\\ | |
| 332 | --\\=================================// | |
| 333 | ||
| 334 | ||
| 335 | ||
| 336 | ||
| 337 | ||
| 338 | --//=================================\\ | |
| 339 | --|| DEBUFFS / BUFFS | |
| 340 | --\\=================================// | |
| 341 | ||
| 342 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
| |
| 343 | DEFENSECHANGE1.Name = "ChangeDefense" | |
| 344 | DEFENSECHANGE1.Value = 0 | |
| 345 | ||
| 346 | local MOVEMENTCHANGE1 = IT("NumberValue", nil)
| |
| 347 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
| 348 | MOVEMENTCHANGE1.Value = 0 | |
| 349 | ||
| 350 | --//=================================\\ | |
| 351 | --\\=================================// | |
| 352 | ||
| 353 | ||
| 354 | ||
| 355 | ||
| 356 | ||
| 357 | --//=================================\\ | |
| 358 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 359 | --\\=================================// | |
| 360 | ||
| 361 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 362 | ArtificialHB.Name = "ArtificialHB" | |
| 363 | ||
| 364 | script:WaitForChild("ArtificialHB")
| |
| 365 | ||
| 366 | frame = Frame_Speed | |
| 367 | tf = 0 | |
| 368 | allowframeloss = false | |
| 369 | tossremainder = false | |
| 370 | lastframe = tick() | |
| 371 | script.ArtificialHB:Fire() | |
| 372 | ||
| 373 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 374 | tf = tf + s | |
| 375 | if tf >= frame then | |
| 376 | if allowframeloss then | |
| 377 | script.ArtificialHB:Fire() | |
| 378 | lastframe = tick() | |
| 379 | else | |
| 380 | for i = 1, math.floor(tf / frame) do | |
| 381 | script.ArtificialHB:Fire() | |
| 382 | end | |
| 383 | lastframe = tick() | |
| 384 | end | |
| 385 | if tossremainder then | |
| 386 | tf = 0 | |
| 387 | else | |
| 388 | tf = tf - frame * math.floor(tf / frame) | |
| 389 | end | |
| 390 | end | |
| 391 | end) | |
| 392 | ||
| 393 | --//=================================\\ | |
| 394 | --\\=================================// | |
| 395 | ||
| 396 | ||
| 397 | ||
| 398 | ||
| 399 | ||
| 400 | --//=================================\\ | |
| 401 | --|| SOME FUNCTIONS | |
| 402 | --\\=================================// | |
| 403 | ||
| 404 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 405 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 406 | end | |
| 407 | ||
| 408 | function PositiveAngle(NUMBER) | |
| 409 | if NUMBER >= 0 then | |
| 410 | NUMBER = 0 | |
| 411 | end | |
| 412 | return NUMBER | |
| 413 | end | |
| 414 | ||
| 415 | function NegativeAngle(NUMBER) | |
| 416 | if NUMBER <= 0 then | |
| 417 | NUMBER = 0 | |
| 418 | end | |
| 419 | return NUMBER | |
| 420 | end | |
| 421 | ||
| 422 | function Swait(NUMBER) | |
| 423 | if NUMBER == 0 or NUMBER == nil then | |
| 424 | ArtificialHB.Event:wait() | |
| 425 | else | |
| 426 | for i = 1, NUMBER do | |
| 427 | ArtificialHB.Event:wait() | |
| 428 | end | |
| 429 | end | |
| 430 | end | |
| 431 | ||
| 432 | function QuaternionFromCFrame(cf) | |
| 433 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 434 | local trace = m00 + m11 + m22 | |
| 435 | if trace > 0 then | |
| 436 | local s = math.sqrt(1 + trace) | |
| 437 | local recip = 0.5 / s | |
| 438 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 439 | else | |
| 440 | local i = 0 | |
| 441 | if m11 > m00 then | |
| 442 | i = 1 | |
| 443 | end | |
| 444 | if m22 > (i == 0 and m00 or m11) then | |
| 445 | i = 2 | |
| 446 | end | |
| 447 | if i == 0 then | |
| 448 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 449 | local recip = 0.5 / s | |
| 450 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 451 | elseif i == 1 then | |
| 452 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 453 | local recip = 0.5 / s | |
| 454 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 455 | elseif i == 2 then | |
| 456 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 457 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 458 | end | |
| 459 | end | |
| 460 | end | |
| 461 | ||
| 462 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 463 | local xs, ys, zs = x + x, y + y, z + z | |
| 464 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 465 | local xx = x * xs | |
| 466 | local xy = x * ys | |
| 467 | local xz = x * zs | |
| 468 | local yy = y * ys | |
| 469 | local yz = y * zs | |
| 470 | local zz = z * zs | |
| 471 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 472 | end | |
| 473 | ||
| 474 | function QuaternionSlerp(a, b, t) | |
| 475 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 476 | local startInterp, finishInterp; | |
| 477 | if cosTheta >= 0.0001 then | |
| 478 | if (1 - cosTheta) > 0.0001 then | |
| 479 | local theta = ACOS(cosTheta) | |
| 480 | local invSinTheta = 1 / SIN(theta) | |
| 481 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 482 | finishInterp = SIN(t * theta) * invSinTheta | |
| 483 | else | |
| 484 | startInterp = 1 - t | |
| 485 | finishInterp = t | |
| 486 | end | |
| 487 | else | |
| 488 | if (1 + cosTheta) > 0.0001 then | |
| 489 | local theta = ACOS(-cosTheta) | |
| 490 | local invSinTheta = 1 / SIN(theta) | |
| 491 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 492 | finishInterp = SIN(t * theta) * invSinTheta | |
| 493 | else | |
| 494 | startInterp = t - 1 | |
| 495 | finishInterp = t | |
| 496 | end | |
| 497 | end | |
| 498 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 499 | end | |
| 500 | ||
| 501 | function Clerp(a, b, t) | |
| 502 | local qa = {QuaternionFromCFrame(a)}
| |
| 503 | local qb = {QuaternionFromCFrame(b)}
| |
| 504 | local ax, ay, az = a.x, a.y, a.z | |
| 505 | local bx, by, bz = b.x, b.y, b.z | |
| 506 | local _t = 1 - t | |
| 507 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 508 | end | |
| 509 | ||
| 510 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 511 | local frame = IT("Frame")
| |
| 512 | frame.BackgroundTransparency = TRANSPARENCY | |
| 513 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 514 | frame.Position = POSITION | |
| 515 | frame.Size = SIZE | |
| 516 | frame.BackgroundColor3 = COLOR | |
| 517 | frame.BorderColor3 = BORDERCOLOR | |
| 518 | frame.Name = NAME | |
| 519 | frame.Parent = PARENT | |
| 520 | return frame | |
| 521 | end | |
| 522 | ||
| 523 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 524 | local label = IT("TextLabel")
| |
| 525 | label.BackgroundTransparency = 1 | |
| 526 | label.Size = UD2(1, 0, 1, 0) | |
| 527 | label.Position = UD2(0, 0, 0, 0) | |
| 528 | label.TextColor3 = C3(255, 255, 255) | |
| 529 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 530 | label.TextTransparency = TRANSPARENCY | |
| 531 | label.FontSize = TEXTFONTSIZE | |
| 532 | label.Font = TEXTFONT | |
| 533 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 534 | label.TextScaled = true | |
| 535 | label.Text = TEXT | |
| 536 | label.Name = NAME | |
| 537 | label.Parent = PARENT | |
| 538 | return label | |
| 539 | end | |
| 540 | ||
| 541 | function NoOutlines(PART) | |
| 542 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 543 | end | |
| 544 | ||
| 545 | ||
| 546 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 547 | local NEWWELD = IT(TYPE) | |
| 548 | NEWWELD.Part0 = PART0 | |
| 549 | NEWWELD.Part1 = PART1 | |
| 550 | NEWWELD.C0 = C0 | |
| 551 | NEWWELD.C1 = C1 | |
| 552 | NEWWELD.Parent = PARENT | |
| 553 | return NEWWELD | |
| 554 | end | |
| 555 | ||
| 556 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 557 | local NEWSOUND = nil | |
| 558 | coroutine.resume(coroutine.create(function() | |
| 559 | NEWSOUND = IT("Sound", PARENT)
| |
| 560 | NEWSOUND.Volume = VOLUME | |
| 561 | NEWSOUND.Pitch = PITCH | |
| 562 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 563 | --Swait() | |
| 564 | NEWSOUND:play() | |
| 565 | if DOESLOOP == false then | |
| 566 | repeat Swait() until NEWSOUND.Playing == false | |
| 567 | NEWSOUND:remove() | |
| 568 | elseif DOESLOOP == true then | |
| 569 | NEWSOUND.Looped = true | |
| 570 | end | |
| 571 | end)) | |
| 572 | return NEWSOUND | |
| 573 | end | |
| 574 | ||
| 575 | function CFrameFromTopBack(at, top, back) | |
| 576 | local right = top:Cross(back) | |
| 577 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 578 | end | |
| 579 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) |
| 579 | + | |
| 580 | - | local mesh = IT("SpecialMesh",wave)
|
| 580 | + | |
| 581 | - | mesh.MeshType = "FileMesh" |
| 581 | + | local wave = CreatePart(3, Effects, "Bright violet", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) |
| 582 | - | wave.Anchored = true |
| 582 | + | local mesh = IT("SpecialMesh",wave)
|
| 583 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" |
| 583 | + | mesh.MeshType = "FileMesh" |
| 584 | - | mesh.Scale = VT(size,size,size) |
| 584 | + | wave.Anchored = true |
| 585 | - | mesh.Offset = VT(0,0,-size/8) |
| 585 | + | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" |
| 586 | - | wave.CFrame = CF(part.p) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) |
| 586 | + | mesh.Scale = VT(size,size,size) |
| 587 | mesh.Offset = VT(0,0,-size/8) | |
| 588 | wave.CFrame = CF(part.p) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 589 | coroutine.resume(coroutine.create(function(PART) | |
| 590 | - | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) |
| 590 | + | for i = 1, waitt do |
| 591 | - | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) |
| 591 | + | Swait() |
| 592 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
| 593 | - | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) |
| 593 | + | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) |
| 594 | if doesrotate == true then | |
| 595 | - | wave.Transparency = wave.Transparency + (0.5/waitt) |
| 595 | + | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) |
| 596 | - | if wave.Transparency > 0.99 then |
| 596 | + | end |
| 597 | - | wave:remove() |
| 597 | + | wave.Transparency = wave.Transparency + (0.5/waitt) |
| 598 | if wave.Transparency > 0.99 then | |
| 599 | wave:remove() | |
| 600 | end | |
| 601 | end | |
| 602 | end)) | |
| 603 | end | |
| 604 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) |
| 604 | + | |
| 605 | - | local mesh = IT("SpecialMesh",wave)
|
| 605 | + | |
| 606 | - | mesh.MeshType = "FileMesh" |
| 606 | + | local wave = CreatePart(3, Effects, "Bright violet", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) |
| 607 | - | wave.Anchored = true |
| 607 | + | local mesh = IT("SpecialMesh",wave)
|
| 608 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" |
| 608 | + | mesh.MeshType = "FileMesh" |
| 609 | - | mesh.Scale = VT(size,size,size) |
| 609 | + | wave.Anchored = true |
| 610 | - | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) |
| 610 | + | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" |
| 611 | mesh.Scale = VT(size,size,size) | |
| 612 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 613 | coroutine.resume(coroutine.create(function(PART) | |
| 614 | - | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) |
| 614 | + | for i = 1, waitt do |
| 615 | Swait() | |
| 616 | - | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) |
| 616 | + | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) |
| 617 | if doesrotate == true then | |
| 618 | - | wave.Transparency = wave.Transparency + (0.5/waitt) |
| 618 | + | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) |
| 619 | - | if wave.Transparency > 0.99 then |
| 619 | + | end |
| 620 | - | wave:remove() |
| 620 | + | wave.Transparency = wave.Transparency + (0.5/waitt) |
| 621 | if wave.Transparency > 0.99 then | |
| 622 | wave:remove() | |
| 623 | end | |
| 624 | end | |
| 625 | end)) | |
| 626 | end | |
| 627 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) |
| 627 | + | |
| 628 | - | local mesh = IT("SpecialMesh",wave)
|
| 628 | + | |
| 629 | - | mesh.MeshType = "FileMesh" |
| 629 | + | local wave = CreatePart(3, Effects, "Bright violet", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) |
| 630 | - | wave.Anchored = true |
| 630 | + | local mesh = IT("SpecialMesh",wave)
|
| 631 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" |
| 631 | + | mesh.MeshType = "FileMesh" |
| 632 | - | mesh.Scale = VT(size,size,size) |
| 632 | + | wave.Anchored = true |
| 633 | - | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) |
| 633 | + | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" |
| 634 | mesh.Scale = VT(size,size,size) | |
| 635 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 636 | coroutine.resume(coroutine.create(function(PART) | |
| 637 | - | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) |
| 637 | + | for i = 1, waitt do |
| 638 | Swait() | |
| 639 | - | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) |
| 639 | + | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) |
| 640 | if doesrotate == true then | |
| 641 | - | wave.Transparency = wave.Transparency + (0.5/waitt) |
| 641 | + | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) |
| 642 | - | if wave.Transparency > 0.99 then |
| 642 | + | end |
| 643 | - | wave:remove() |
| 643 | + | wave.Transparency = wave.Transparency + (0.5/waitt) |
| 644 | if wave.Transparency > 0.99 then | |
| 645 | wave:remove() | |
| 646 | end | |
| 647 | end | |
| 648 | end)) | |
| 649 | end | |
| 650 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) |
| 650 | + | |
| 651 | - | local mesh = IT("SpecialMesh",wave)
|
| 651 | + | |
| 652 | - | mesh.MeshType = "FileMesh" |
| 652 | + | local wave = CreatePart(3, Effects, "Bright violet", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) |
| 653 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" |
| 653 | + | local mesh = IT("SpecialMesh",wave)
|
| 654 | - | mesh.Scale = VT(size,size,size) |
| 654 | + | mesh.MeshType = "FileMesh" |
| 655 | - | wave.Anchored = true |
| 655 | + | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" |
| 656 | - | mesh.Offset = VT(0,0,0) |
| 656 | + | mesh.Scale = VT(size,size,size) |
| 657 | - | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) |
| 657 | + | wave.Anchored = true |
| 658 | mesh.Offset = VT(0,0,0) | |
| 659 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 660 | coroutine.resume(coroutine.create(function(PART) | |
| 661 | - | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) |
| 661 | + | for i = 1, waitt do |
| 662 | Swait() | |
| 663 | - | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) |
| 663 | + | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) |
| 664 | if doesrotate == true then | |
| 665 | - | wave.Transparency = wave.Transparency + (0.5/waitt) |
| 665 | + | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) |
| 666 | - | if wave.Transparency > 0.99 then |
| 666 | + | end |
| 667 | - | wave:remove() |
| 667 | + | wave.Transparency = wave.Transparency + (0.5/waitt) |
| 668 | if wave.Transparency > 0.99 then | |
| 669 | wave:remove() | |
| 670 | end | |
| 671 | end | |
| 672 | end)) | |
| 673 | - | function MagicSphere(size,waitt,part,color) |
| 673 | + | |
| 674 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0)) |
| 674 | + | |
| 675 | - | local mesh = IT("SpecialMesh",wave)
|
| 675 | + | |
| 676 | - | mesh.MeshType = "Sphere" |
| 676 | + | |
| 677 | - | wave.Anchored = true |
| 677 | + | |
| 678 | - | mesh.Scale = VT(size,size,size) |
| 678 | + | |
| 679 | - | mesh.Offset = VT(0,0,0) |
| 679 | + | |
| 680 | - | wave.CFrame = part * ANGLES(RAD(0),RAD(0),RAD(0)) |
| 680 | + | |
| 681 | NumberSequenceKeypoint.new(1,1,0) | |
| 682 | } | |
| 683 | local PE=Instance.new("ParticleEmitter")
| |
| 684 | - | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) |
| 684 | + | |
| 685 | - | wave.Transparency = wave.Transparency + (1/waitt) |
| 685 | + | |
| 686 | - | if wave.Transparency > 0.99 then |
| 686 | + | |
| 687 | - | wave:remove() |
| 687 | + | |
| 688 | PE.LockedToPart = false | |
| 689 | PE.Speed = NumberRange.new(0,255,255) | |
| 690 | PE.ZOffset = 0.3 | |
| 691 | PE.Rate = 200 | |
| 692 | PE.Name = "Particles" | |
| 693 | - | function MagicBlock(size,waitt,part,offset,color) |
| 693 | + | |
| 694 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) |
| 694 | + | |
| 695 | - | local mesh = IT("BlockMesh",wave)
|
| 695 | + | |
| 696 | - | wave.Anchored = true |
| 696 | + | |
| 697 | - | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) |
| 697 | + | |
| 698 | Swait() | |
| 699 | particle.Rate = 200 | |
| 700 | particle.Parent = art | |
| 701 | - | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) |
| 701 | + | |
| 702 | - | wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360))) |
| 702 | + | |
| 703 | - | wave.Transparency = wave.Transparency + (1/waitt) |
| 703 | + | |
| 704 | - | if wave.Transparency > 0.99 then |
| 704 | + | |
| 705 | - | wave:remove() |
| 705 | + | |
| 706 | } | |
| 707 | particle.Size = NumberSequence.new(EyeSizes) | |
| 708 | elseif type == "Smoke" then | |
| 709 | local EyeSizes={
| |
| 710 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 711 | NumberSequenceKeypoint.new(1,5,0.5) | |
| 712 | } | |
| 713 | particle.Size = NumberSequence.new(EyeSizes) | |
| 714 | elseif type == "Smoke" then | |
| 715 | local EyeSizes={
| |
| 716 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 717 | NumberSequenceKeypoint.new(1,0.5,0) | |
| 718 | } | |
| 719 | particle.Size = NumberSequence.new(EyeSizes) | |
| 720 | end | |
| 721 | particle.Lifetime=NumberRange.new(lifetime) | |
| 722 | particle.Drag = drag | |
| 723 | if locked == true then | |
| 724 | particle.LockedToPart = true | |
| 725 | end | |
| 726 | particle.Texture = "http://www.roblox.com/asset/?id="..text | |
| 727 | particle.Enabled = isenabledbydefault | |
| 728 | end)) | |
| 729 | return particle | |
| 730 | end | |
| 731 | ||
| 732 | local EyeSizes={
| |
| 733 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 734 | NumberSequenceKeypoint.new(1,0.2,0) | |
| 735 | } | |
| 736 | local EyeTrans={
| |
| 737 | NumberSequenceKeypoint.new(0,0,0), | |
| 738 | NumberSequenceKeypoint.new(1,1,0) | |
| 739 | } | |
| 740 | local PE2=Instance.new("ParticleEmitter")
| |
| 741 | PE2.LightEmission=0.8 | |
| 742 | PE2.Size=NumberSequence.new(EyeSizes) | |
| 743 | PE2.Transparency=NumberSequence.new(EyeTrans) | |
| 744 | PE2.Rotation=NumberRange.new(0,360) | |
| 745 | PE2.LockedToPart = false | |
| 746 | PE2.Speed = NumberRange.new(0,0,0) | |
| 747 | PE2.ZOffset = 0.3 | |
| 748 | PE2.Rate = 200 | |
| 749 | PE2.VelocitySpread = 90000 | |
| 750 | PE2.Name = "Particles" | |
| 751 | ||
| 752 | function CreateParticles2(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed) | |
| 753 | local particle = nil | |
| 754 | coroutine.resume(coroutine.create(function(PART) | |
| 755 | particle = PE2:Clone() | |
| 756 | Swait() | |
| 757 | particle.Rate = 200 | |
| 758 | particle.Parent = art | |
| 759 | particle.Acceleration = accel | |
| 760 | if type == "Fire" then | |
| 761 | local EyeSizes={
| |
| 762 | NumberSequenceKeypoint.new(0,size,size/2), | |
| 763 | NumberSequenceKeypoint.new(1,size/4,size/8) | |
| 764 | } | |
| 765 | particle.Size = NumberSequence.new(EyeSizes) | |
| 766 | elseif type == "Smoke" then | |
| 767 | local EyeSizes={
| |
| 768 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 769 | NumberSequenceKeypoint.new(1,5,0.5) | |
| 770 | } | |
| 771 | particle.Size = NumberSequence.new(EyeSizes) | |
| 772 | elseif type == "Smoke" then | |
| 773 | local EyeSizes={
| |
| 774 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 775 | NumberSequenceKeypoint.new(1,0.5,0) | |
| 776 | } | |
| 777 | particle.Size = NumberSequence.new(EyeSizes) | |
| 778 | end | |
| 779 | particle.Lifetime=NumberRange.new(lifetime) | |
| 780 | particle.Drag = drag | |
| 781 | if locked == true then | |
| 782 | particle.LockedToPart = true | |
| 783 | end | |
| 784 | particle.Speed = NumberRange.new(speed,speed,speed) | |
| 785 | particle.Texture = "http://www.roblox.com/asset/?id="..MAGICPARTICLE | |
| 786 | particle.Enabled = isenabledbydefault | |
| 787 | --particle.Color = ColorSequence.new(Color3.new(255, 0, 0)) | |
| 788 | end)) | |
| 789 | return particle | |
| 790 | end | |
| 791 | ||
| 792 | local Decal = IT("Decal")
| |
| 793 | ||
| 794 | function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade) | |
| 795 | local sinkhole = IT("Part")
| |
| 796 | sinkhole.Size = VT(size,0,size) | |
| 797 | sinkhole.CFrame = cframe | |
| 798 | --sinkhole.Orientation = VT(0,0,0) | |
| 799 | sinkhole.Parent = Effects | |
| 800 | sinkhole.Material = "Neon" | |
| 801 | sinkhole.Color = C3(255, 255, 255) | |
| 802 | sinkhole.Anchored = true | |
| 803 | sinkhole.CanCollide = false | |
| 804 | sinkhole.Transparency = 1 | |
| 805 | local decal = Decal:Clone() | |
| 806 | decal.Parent = sinkhole | |
| 807 | decal.Face = "Top" | |
| 808 | decal.Texture = "http://www.roblox.com/asset/?id=1531669882" | |
| 809 | local decal2 = Decal:Clone() | |
| 810 | decal2.Parent = sinkhole | |
| 811 | decal2.Face = "Bottom" | |
| 812 | decal2.Texture = "http://www.roblox.com/asset/?id=1531669882" | |
| 813 | coroutine.resume(coroutine.create(function(PART) | |
| 814 | for i = 1, waitt do | |
| 815 | Swait() | |
| 816 | if doesrotate == true then | |
| 817 | sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 818 | end | |
| 819 | if alwaysfade == true then | |
| 820 | decal.Transparency = decal.Transparency + (1/waitt) | |
| 821 | decal2.Transparency = decal.Transparency + (1/waitt) | |
| 822 | end | |
| 823 | if i > waitt-11 and (alwaysfade ~= true) then | |
| 824 | decal.Transparency = decal.Transparency + 0.1 | |
| 825 | decal2.Transparency = decal.Transparency + 0.1 | |
| 826 | end | |
| 827 | end | |
| 828 | sinkhole.Parent = nil | |
| 829 | end)) | |
| 830 | return sinkhole | |
| 831 | end | |
| 832 | ||
| 833 | --//=================================\\ | |
| 834 | --\\=================================// | |
| 835 | ||
| 836 | ||
| 837 | --//=================================\\ | |
| 838 | --|| WEAPON CREATION | |
| 839 | --\\=================================// | |
| 840 | ||
| 841 | if Player_Size ~= 1 then | |
| 842 | for _, v in pairs (Weapon:GetChildren()) do | |
| 843 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
| 844 | - | decal.Texture = "http://www.roblox.com/asset/?id=1226241606" |
| 844 | + | |
| 845 | v.Part1 = nil | |
| 846 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
| 847 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
| 848 | - | decal2.Texture = "http://www.roblox.com/asset/?id=1226241606" |
| 848 | + | |
| 849 | elseif v.ClassName == "Part" then | |
| 850 | for _, b in pairs (v:GetChildren()) do | |
| 851 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
| 852 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
| 853 | end | |
| 854 | end | |
| 855 | end | |
| 856 | end | |
| 857 | end | |
| 858 | ||
| 859 | Swait() | |
| 860 | ||
| 861 | local Plate = IT("Part",Weapon)
| |
| 862 | Plate.Size = VT(1,0.1,1) | |
| 863 | Plate.Transparency = 1 | |
| 864 | Plate.CanCollide = false | |
| 865 | Plate.CFrame = LeftLeg.CFrame * CF(0,-1.1,0) | |
| 866 | CreateParticles(Plate,MAGICPARTICLE,VT(0,255,255),2,2,"Fire",true,true) | |
| 867 | weldBetween(LeftLeg,Plate) | |
| 868 | ||
| 869 | local Plate = IT("Part",Weapon)
| |
| 870 | Plate.Size = VT(1,0.1,1) | |
| 871 | Plate.Transparency = 1 | |
| 872 | Plate.CanCollide = false | |
| 873 | Plate.CFrame = RightLeg.CFrame * CF(0,-1.1,0) | |
| 874 | CreateParticles(Plate,MAGICPARTICLE,VT(0,255,255),2,2,"Fire",true,true) | |
| 875 | weldBetween(RightLeg,Plate) | |
| 876 | ||
| 877 | local Plate = IT("Part",Weapon)
| |
| 878 | Plate.Size = VT(1,0.1,1) | |
| 879 | Plate.Transparency = 1 | |
| 880 | Plate.CanCollide = false | |
| 881 | Plate.CFrame = RightArm.CFrame * CF(0,-1.1,0) | |
| 882 | CreateParticles(Plate,MAGICPARTICLE,VT(0,255,255),2,2,"Fire",true,true) | |
| 883 | weldBetween(RightArm,Plate) | |
| 884 | ||
| 885 | local Plate = IT("Part",Weapon)
| |
| 886 | Plate.Size = VT(1,0.1,1) | |
| 887 | Plate.Transparency = 1 | |
| 888 | Plate.CanCollide = false | |
| 889 | Plate.CFrame = LeftArm.CFrame * CF(0,-1.1,0) | |
| 890 | CreateParticles(Plate,MAGICPARTICLE,VT(0,255,255),2,2,"Fire",true,true) | |
| 891 | weldBetween(LeftArm,Plate) | |
| 892 | ||
| 893 | local eye = IT("Part",Weapon)
| |
| 894 | eye.Size = VT(0.2,0.2,0.2) | |
| 895 | eye.Shape = "Ball" | |
| 896 | eye.CFrame = Head.CFrame * CF(0.125,0.2,-0.55) | |
| 897 | eye.Material = "Neon" | |
| 898 | eye.BrickColor = BRICKC("Really black")
| |
| 899 | weldBetween(Head,eye) | |
| 900 | ||
| 901 | ||
| 902 | ||
| 903 | for _, c in pairs(Weapon:GetChildren()) do | |
| 904 | if c.ClassName == "Part" then | |
| 905 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 906 | end | |
| 907 | end | |
| 908 | ||
| 909 | Weapon.Parent = Character | |
| 910 | ||
| 911 | Humanoid.Died:connect(function() | |
| 912 | ATTACK = true | |
| 913 | end) | |
| 914 | ||
| 915 | print(Class_Name.." loaded.") | |
| 916 | ||
| 917 | --//=================================\\ | |
| 918 | --\\=================================// | |
| 919 | ||
| 920 | ||
| 921 | ||
| 922 | ||
| 923 | ||
| 924 | --//=================================\\ | |
| 925 | --|| DAMAGE FUNCTIONS | |
| 926 | --\\=================================// | |
| 927 | ||
| 928 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 929 | local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Effect", VT()) | |
| 930 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 931 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 932 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 933 | BODYPOSITION.P = 2000 | |
| 934 | - | eye.BrickColor = BRICKC("Toothpaste")
|
| 934 | + | |
| 935 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 936 | if LABELTYPE == "Normal" then | |
| 937 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 938 | elseif LABELTYPE == "Debuff" then | |
| 939 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
| 940 | elseif LABELTYPE == "Interruption" then | |
| 941 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
| 942 | end | |
| 943 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 944 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 945 | BILLBOARDGUI.Adornee = STATPART | |
| 946 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 947 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 948 | BILLBOARDGUI.AlwaysOnTop = false | |
| 949 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 950 | TEXTLABEL.BackgroundTransparency = 1 | |
| 951 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 952 | TEXTLABEL.Text = TEXT | |
| 953 | TEXTLABEL.Font = "SciFi" | |
| 954 | TEXTLABEL.FontSize="Size42" | |
| 955 | TEXTLABEL.TextColor3 = COLOR | |
| 956 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 957 | TEXTLABEL.TextScaled = true | |
| 958 | TEXTLABEL.TextWrapped = true | |
| 959 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 960 | wait(0.2) | |
| 961 | for i=1, 5 do | |
| 962 | wait() | |
| 963 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
| 964 | end | |
| 965 | wait(1.2) | |
| 966 | for i=1, 5 do | |
| 967 | wait() | |
| 968 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
| 969 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
| 970 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
| 971 | end | |
| 972 | THEPART.Parent = nil | |
| 973 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 974 | end | |
| 975 | ||
| 976 | ||
| 977 | --//=================================\\ | |
| 978 | --|| DAMAGING | |
| 979 | --\\=================================// | |
| 980 | ||
| 981 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
| 982 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 983 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 984 | local dmg = math.random(min,max) | |
| 985 | if humanoid.Health > 0 then | |
| 986 | if beserk == true then | |
| 987 | humanoid.Health = 0 | |
| 988 | else | |
| 989 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
| |
| 990 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
| 991 | if math.random(1,100) < critrate+1 then | |
| 992 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
| 993 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 994 | else | |
| 995 | humanoid.Health = humanoid.Health - dmg | |
| 996 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 997 | end | |
| 998 | local defence = Instance.new("BoolValue",hit.Parent)
| |
| 999 | defence.Name = ("HitBy"..Player.Name)
| |
| 1000 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 1001 | end | |
| 1002 | end | |
| 1003 | end | |
| 1004 | end | |
| 1005 | ||
| 1006 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 1007 | local dmg = math.random(min,max) | |
| 1008 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1009 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1010 | local body = v:GetChildren() | |
| 1011 | for part = 1, #body do | |
| 1012 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 1013 | if(body[part].Position - position).Magnitude < radius then | |
| 1014 | if v.ClassName == "Model" then | |
| 1015 | if v:FindFirstChild("Humanoid") then
| |
| 1016 | if v.Humanoid.Health ~= 0 then | |
| 1017 | if CanBeDodgedByJumping == true then | |
| 1018 | if body[part].Position.Y < position.Y+5 then | |
| 1019 | if math.random(1,100) < critrate+1 then | |
| 1020 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 1021 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1022 | else | |
| 1023 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 1024 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1025 | end | |
| 1026 | local defence = Instance.new("BoolValue",v)
| |
| 1027 | defence.Name = ("HitBy"..Player.Name)
| |
| 1028 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 1029 | end | |
| 1030 | else | |
| 1031 | if beserk == true then | |
| 1032 | v.Humanoid.Health = 0 | |
| 1033 | end | |
| 1034 | if math.random(1,100) < critrate+1 then | |
| 1035 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 1036 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1037 | else | |
| 1038 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 1039 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1040 | end | |
| 1041 | local defence = Instance.new("BoolValue",v)
| |
| 1042 | defence.Name = ("HitBy"..Player.Name)
| |
| 1043 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 1044 | end | |
| 1045 | end | |
| 1046 | end | |
| 1047 | end | |
| 1048 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1049 | end | |
| 1050 | end | |
| 1051 | end | |
| 1052 | if v.ClassName == "Part" then | |
| 1053 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
| 1054 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1055 | end | |
| 1056 | end | |
| 1057 | end | |
| 1058 | end | |
| 1059 | end | |
| 1060 | ||
| 1061 | function attractnearest(postype,position,range,maxstrength,last) | |
| 1062 | if postype == "Vector" then | |
| 1063 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1064 | local body = v:GetChildren() | |
| 1065 | for part = 1, #body do | |
| 1066 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1067 | if(body[part].Position - position).Magnitude < range then | |
| 1068 | if body[part]:FindFirstChild("ATTRACT") == nil then
| |
| 1069 | local bv = Instance.new("BodyVelocity")
| |
| 1070 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1071 | bv.velocity = CF(body[part].Position,position).lookVector*maxstrength | |
| 1072 | bv.Parent = body[part] | |
| 1073 | bv.Name = "ATTRACT" | |
| 1074 | else | |
| 1075 | coroutine.resume(coroutine.create(function() | |
| 1076 | for i = 1, last/5 do | |
| 1077 | Swait(5) | |
| 1078 | body[part].ATTRACT.velocity = CF(body[part].Position,position).lookVector*maxstrength | |
| 1079 | end | |
| 1080 | body[part].ATTRACT:remove() | |
| 1081 | end)) | |
| 1082 | end | |
| 1083 | end | |
| 1084 | end | |
| 1085 | end | |
| 1086 | if v.ClassName == "Part" then | |
| 1087 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1088 | if v:FindFirstChild("ATTRACT") == nil then
| |
| 1089 | local bv = Instance.new("BodyVelocity")
| |
| 1090 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1091 | bv.velocity = CF(v.Position,position).lookVector*maxstrength | |
| 1092 | bv.Parent = v | |
| 1093 | bv.Name = "ATTRACT" | |
| 1094 | else | |
| 1095 | coroutine.resume(coroutine.create(function() | |
| 1096 | for i = 1, last/5 do | |
| 1097 | Swait(5) | |
| 1098 | v.ATTRACT.velocity = CF(v.Position,position).lookVector*maxstrength | |
| 1099 | end | |
| 1100 | v.ATTRACT:remove() | |
| 1101 | end)) | |
| 1102 | end | |
| 1103 | end | |
| 1104 | end | |
| 1105 | end | |
| 1106 | elseif postype == "Part" then | |
| 1107 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1108 | local body = v:GetChildren() | |
| 1109 | for part = 1, #body do | |
| 1110 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1111 | if(body[part].Position - position.Position).Magnitude < range then | |
| 1112 | if body[part]:FindFirstChild("ATTRACT") == nil then
| |
| 1113 | local bv = Instance.new("BodyVelocity")
| |
| 1114 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1115 | bv.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength | |
| 1116 | bv.Parent = body[part] | |
| 1117 | bv.Name = "ATTRACT" | |
| 1118 | else | |
| 1119 | coroutine.resume(coroutine.create(function() | |
| 1120 | for i = 1, last/5 do | |
| 1121 | Swait(5) | |
| 1122 | body[part].ATTRACT.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength | |
| 1123 | end | |
| 1124 | body[part].ATTRACT:remove() | |
| 1125 | end)) | |
| 1126 | end | |
| 1127 | end | |
| 1128 | end | |
| 1129 | end | |
| 1130 | if v.ClassName == "Part" then | |
| 1131 | if v.Anchored == false and (v.Position - position.Position).Magnitude < range then | |
| 1132 | if v:FindFirstChild("ATTRACT") == nil then
| |
| 1133 | local bv = Instance.new("BodyVelocity")
| |
| 1134 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1135 | bv.velocity = CF(v.Position,position.Position).lookVector*maxstrength | |
| 1136 | bv.Parent = v | |
| 1137 | bv.Name = "ATTRACT" | |
| 1138 | else | |
| 1139 | coroutine.resume(coroutine.create(function() | |
| 1140 | for i = 1, last/5 do | |
| 1141 | Swait(5) | |
| 1142 | v.ATTRACT.velocity = CF(v.Position,position.Position).lookVector*maxstrength | |
| 1143 | end | |
| 1144 | v.ATTRACT:remove() | |
| 1145 | end)) | |
| 1146 | end | |
| 1147 | end | |
| 1148 | end | |
| 1149 | end | |
| 1150 | end | |
| 1151 | end | |
| 1152 | ||
| 1153 | function killnearest(position,range,maxstrength,candestroy) | |
| 1154 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1155 | local body = v:GetChildren() | |
| 1156 | for part = 1, #body do | |
| 1157 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1158 | if(body[part].Position - position).Magnitude < range then | |
| 1159 | if v.ClassName == "Model" then | |
| 1160 | v:BreakJoints() | |
| 1161 | end | |
| 1162 | if candestroy == true then | |
| 1163 | table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 1164 | end | |
| 1165 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1166 | end | |
| 1167 | end | |
| 1168 | end | |
| 1169 | if v.ClassName == "Part" then | |
| 1170 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1171 | if candestroy == true then | |
| 1172 | table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 1173 | end | |
| 1174 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1175 | end | |
| 1176 | end | |
| 1177 | end | |
| 1178 | end | |
| 1179 | ||
| 1180 | --//=================================\\ | |
| 1181 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1182 | --\\=================================// | |
| 1183 | ||
| 1184 | function CheckTableForString(Table, String) | |
| 1185 | for i, v in pairs(Table) do | |
| 1186 | if string.find(string.lower(String), string.lower(v)) then | |
| 1187 | return true | |
| 1188 | end | |
| 1189 | end | |
| 1190 | return false | |
| 1191 | end | |
| 1192 | ||
| 1193 | function CheckIntangible(Hit) | |
| 1194 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 1195 | if Hit and Hit.Parent then | |
| 1196 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 1197 | return true | |
| 1198 | end | |
| 1199 | end | |
| 1200 | return false | |
| 1201 | end | |
| 1202 | ||
| 1203 | Debris = game:GetService("Debris")
| |
| 1204 | ||
| 1205 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 1206 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 1207 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 1208 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 1209 | if RayHit and CheckIntangible(RayHit) then | |
| 1210 | if DelayIfHit then | |
| 1211 | wait() | |
| 1212 | end | |
| 1213 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 1214 | end | |
| 1215 | return RayHit, RayPos, RayNormal | |
| 1216 | end | |
| 1217 | ||
| 1218 | function turnto(pos) | |
| 1219 | RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z)) | |
| 1220 | end | |
| 1221 | ||
| 1222 | function GraviBomb() | |
| 1223 | ATTACK = true | |
| 1224 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1225 | Swait() | |
| 1226 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
| 1227 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1228 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1229 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1230 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1231 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1232 | end | |
| 1233 | MagicSphere(25,25,LeftArm.CFrame*CF(0,-1,0),"Really red") | |
| 1234 | MagicSphere(20,25,LeftArm.CFrame*CF(0,-1,0),"Really red") | |
| 1235 | coroutine.resume(coroutine.create(function() | |
| 1236 | local cframe = CF(Mouse.Hit.p) | |
| 1237 | local circle = CreateMagicCircle(75,true,0.05,120,cframe,false) | |
| 1238 | for i = 1, 5 do | |
| 1239 | CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], Effects, 2, 1) | |
| 1240 | local sphere = IT("Part",Effects)
| |
| 1241 | sphere.Shape = "Ball" | |
| 1242 | sphere.Size = VT(50,50,50) | |
| 1243 | sphere.Anchored = true | |
| 1244 | sphere.CanCollide = false | |
| 1245 | sphere.Material = "Neon" | |
| 1246 | sphere.BrickColor = BRICKC("Really red")
| |
| 1247 | sphere.Transparency = 0 | |
| 1248 | sphere.CFrame = cframe | |
| 1249 | for i = 1, 10 do | |
| 1250 | Swait(2) | |
| 1251 | attractnearest("Vector",cframe.p,75,50,10)
| |
| 1252 | sphere.CFrame = cframe | |
| 1253 | sphere.Size = sphere.Size - VT(5,5,5) | |
| 1254 | sphere.CFrame = cframe | |
| 1255 | end | |
| 1256 | sphere:remove() | |
| 1257 | end | |
| 1258 | local scale = 5 | |
| 1259 | coroutine.resume(coroutine.create(function() | |
| 1260 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
| 1261 | MagicSphere(100,125,cframe,"Really red") | |
| 1262 | MagicSphere(75,125,cframe,"Really red") | |
| 1263 | CreateSwirl(180,6,true,0.3,225,circle,0,"Really red") | |
| 1264 | CreateSwirl(180,4,true,0.3,225,circle,0,"Really red") | |
| 1265 | CreateSwirl(180,2,true,0.3,225,circle,0,"Really red") | |
| 1266 | for i = 1, 15 do | |
| 1267 | Swait() | |
| 1268 | killnearest(cframe.p,25,150) | |
| 1269 | end | |
| 1270 | end)) | |
| 1271 | end)) | |
| 1272 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1273 | Swait() | |
| 1274 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 1275 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1276 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1277 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1278 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1279 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1280 | end | |
| 1281 | ATTACK = false | |
| 1282 | end | |
| 1283 | ||
| 1284 | function GraviSpear() | |
| 1285 | ATTACK = true | |
| 1286 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1287 | Swait() | |
| 1288 | turnto(Mouse.Hit.p) | |
| 1289 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed) | |
| 1290 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
| 1291 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1292 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1293 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1294 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1295 | end | |
| 1296 | local spear = IT("Part",Effects)
| |
| 1297 | spear.Anchored = true | |
| 1298 | spear.CanCollide = false | |
| 1299 | spear.Shape = "Ball" | |
| 1300 | spear.Size = VT(0,0,0) | |
| 1301 | spear.Material = "Neon" | |
| 1302 | spear.Transparency = 0.2 | |
| 1303 | spear.BrickColor = BRICKC("Really red")
| |
| 1304 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
| 1305 | local inner = spear:Clone() | |
| 1306 | inner.Parent = spear | |
| 1307 | inner.Size = VT(0,0,0) | |
| 1308 | inner.BrickColor = BRICKC("Really red")
| |
| 1309 | inner.CFrame = spear.CFrame | |
| 1310 | for i = 1, 10 do | |
| 1311 | Swait() | |
| 1312 | turnto(Mouse.Hit.p) | |
| 1313 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
| 1314 | inner.CFrame = spear.CFrame | |
| 1315 | spear.Size = spear.Size + VT(0.4,0.4,0.4) | |
| 1316 | inner.Size = inner.Size + VT(0.35,0.35,0.35) | |
| 1317 | end | |
| 1318 | CreateParticles2(inner,VT(0,255,255),5,1,"Smoke",true,true,1,8) | |
| 1319 | MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Really red") | |
| 1320 | MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Really red") | |
| 1321 | CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1) | |
| 1322 | local bv = Instance.new("BodyVelocity")
| |
| 1323 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1324 | bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*65 | |
| 1325 | bv.Parent = spear | |
| 1326 | bv.Name = "MOVE" | |
| 1327 | weldBetween(spear,inner) | |
| 1328 | spear.Anchored = false | |
| 1329 | inner.Anchored = false | |
| 1330 | local harm = spear.Touched:Connect(function(hit) | |
| 1331 | if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
| 1332 | local cframe = spear.CFrame | |
| 1333 | coroutine.resume(coroutine.create(function() | |
| 1334 | spear.Parent = nil | |
| 1335 | coroutine.resume(coroutine.create(function() | |
| 1336 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
| 1337 | MagicSphere(60,125,cframe,"Really red") | |
| 1338 | MagicSphere(50,125,cframe,"Really red") | |
| 1339 | CreateSwirl(0,6,true,0.3,125,spear,0,"Really red") | |
| 1340 | CreateSwirl(0,4,true,0.3,125,spear,0,"Really red") | |
| 1341 | CreateSwirl(0,2,true,0.3,125,spear,0,"Really red") | |
| 1342 | for i = 1, 15 do | |
| 1343 | Swait() | |
| 1344 | killnearest(cframe.p,15,150) | |
| 1345 | end | |
| 1346 | end)) | |
| 1347 | end)) | |
| 1348 | end | |
| 1349 | end) | |
| 1350 | coroutine.resume(coroutine.create(function() | |
| 1351 | repeat | |
| 1352 | Swait() | |
| 1353 | CreateSwirl(0,2,true,0.3,25,spear,0,"Really red") | |
| 1354 | attractnearest("Part",spear,65,70,5)
| |
| 1355 | until spear.Parent == nil | |
| 1356 | end)) | |
| 1357 | ATTACK = false | |
| 1358 | end | |
| 1359 | ||
| 1360 | function WarpSpear() | |
| 1361 | ATTACK = true | |
| 1362 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1363 | Swait() | |
| 1364 | turnto(Mouse.Hit.p) | |
| 1365 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed) | |
| 1366 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
| 1367 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1368 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1369 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1370 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1371 | end | |
| 1372 | local spear = IT("Part",Effects)
| |
| 1373 | spear.Anchored = true | |
| 1374 | spear.CanCollide = false | |
| 1375 | spear.Shape = "Ball" | |
| 1376 | spear.Size = VT(0,0,0) | |
| 1377 | spear.Material = "Neon" | |
| 1378 | spear.Transparency = 0.2 | |
| 1379 | spear.BrickColor = BRICKC("Really red")
| |
| 1380 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
| 1381 | local inner = spear:Clone() | |
| 1382 | inner.Parent = spear | |
| 1383 | inner.Size = VT(0,0,0) | |
| 1384 | inner.BrickColor = BRICKC("Really red")
| |
| 1385 | inner.CFrame = spear.CFrame | |
| 1386 | for i = 1, 5 do | |
| 1387 | Swait() | |
| 1388 | turnto(Mouse.Hit.p) | |
| 1389 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
| 1390 | inner.CFrame = spear.CFrame | |
| 1391 | spear.Size = spear.Size + VT(0.4,0.4,0.4) | |
| 1392 | inner.Size = inner.Size + VT(0.35,0.35,0.35) | |
| 1393 | end | |
| 1394 | MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Really red") | |
| 1395 | MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Really red") | |
| 1396 | CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1) | |
| 1397 | local bv = Instance.new("BodyVelocity")
| |
| 1398 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1399 | bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*100 | |
| 1400 | bv.Parent = spear | |
| 1401 | bv.Name = "MOVE" | |
| 1402 | weldBetween(spear,inner) | |
| 1403 | spear.Anchored = false | |
| 1404 | inner.Anchored = false | |
| 1405 | local HIT = false | |
| 1406 | local harm = spear.Touched:Connect(function(hit) | |
| 1407 | if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
| 1408 | local cframe = spear.CFrame | |
| 1409 | HIT = true | |
| 1410 | coroutine.resume(coroutine.create(function() | |
| 1411 | spear.Parent = nil | |
| 1412 | RootPart.CFrame = CF(spear.Position,Mouse.Hit.p) | |
| 1413 | coroutine.resume(coroutine.create(function() | |
| 1414 | CreateSound(RELEASESOUND, Effects, 2, 1.5) | |
| 1415 | MagicSphere(30,105,cframe,"Really red") | |
| 1416 | MagicSphere(25,105,cframe,"Really red") | |
| 1417 | for i = 1, 15 do | |
| 1418 | Swait() | |
| 1419 | killnearest(cframe.p,7.5,150) | |
| 1420 | end | |
| 1421 | end)) | |
| 1422 | end)) | |
| 1423 | end | |
| 1424 | end) | |
| 1425 | coroutine.resume(coroutine.create(function() | |
| 1426 | Swait(75) | |
| 1427 | if HIT == false then | |
| 1428 | local cframe = spear.CFrame | |
| 1429 | HIT = true | |
| 1430 | coroutine.resume(coroutine.create(function() | |
| 1431 | spear.Parent = nil | |
| 1432 | RootPart.CFrame = CF(spear.Position,Mouse.Hit.p) | |
| 1433 | coroutine.resume(coroutine.create(function() | |
| 1434 | CreateSound(RELEASESOUND, Effects, 2, 1.5) | |
| 1435 | MagicSphere(30,105,cframe,"Really red") | |
| 1436 | MagicSphere(25,105,cframe,"Really red") | |
| 1437 | for i = 1, 15 do | |
| 1438 | Swait() | |
| 1439 | killnearest(cframe.p,7.5,150) | |
| 1440 | end | |
| 1441 | end)) | |
| 1442 | end)) | |
| 1443 | end | |
| 1444 | end)) | |
| 1445 | coroutine.resume(coroutine.create(function() | |
| 1446 | local loop = 0 | |
| 1447 | repeat | |
| 1448 | Swait() | |
| 1449 | loop = loop + 1 | |
| 1450 | if loop == 4 then | |
| 1451 | MagicSphere(25,15,spear.CFrame,"Really red") | |
| 1452 | end | |
| 1453 | if loop == 7 then | |
| 1454 | loop = 0 | |
| 1455 | MagicSphere(25,15,spear.CFrame,"Really red") | |
| 1456 | end | |
| 1457 | attractnearest("Part",spear,12.5,50,5)
| |
| 1458 | until spear.Parent == nil | |
| 1459 | end)) | |
| 1460 | ATTACK = false | |
| 1461 | end | |
| 1462 | ||
| 1463 | function GravityGlobe() | |
| 1464 | ATTACK = true | |
| 1465 | Rooted = true | |
| 1466 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1467 | Swait() | |
| 1468 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
| 1469 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1470 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1471 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1472 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1473 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1474 | end | |
| 1475 | coroutine.resume(coroutine.create(function() | |
| 1476 | CreateMagicCircle(100,true,0.02,50,CF(RootPart.Position) * CF(0,-2.8,0),true) | |
| 1477 | local cframe = RootPart.CFrame | |
| 1478 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
| 1479 | local sphere = IT("Part",Effects)
| |
| 1480 | sphere.Shape = "Ball" | |
| 1481 | sphere.Size = VT(0,0,0) | |
| 1482 | sphere.Anchored = true | |
| 1483 | sphere.CanCollide = false | |
| 1484 | sphere.Material = "Neon" | |
| 1485 | sphere.Transparency = 0.5 | |
| 1486 | sphere.BrickColor = BRICKC("Really red")
| |
| 1487 | sphere.CFrame = cframe | |
| 1488 | local sphere2 = IT("Part",Effects)
| |
| 1489 | sphere2.Shape = "Ball" | |
| 1490 | sphere2.Size = VT(0,0,0) | |
| 1491 | sphere2.Anchored = true | |
| 1492 | sphere2.CanCollide = false | |
| 1493 | sphere2.Material = "Neon" | |
| 1494 | sphere2.Transparency = 0.3 | |
| 1495 | sphere2.BrickColor = BRICKC("Really red")
| |
| 1496 | sphere2.CFrame = cframe | |
| 1497 | for i = 1, 10 do | |
| 1498 | Swait(2) | |
| 1499 | attractnearest("Vector",cframe.p,50,50,10)
| |
| 1500 | sphere.CFrame = cframe | |
| 1501 | sphere.Size = sphere.Size + VT(4,4,4) | |
| 1502 | sphere2.CFrame = cframe | |
| 1503 | sphere2.Size = sphere2.Size + VT(3.5,3.5,3.5) | |
| 1504 | killnearest(cframe.p,15,0) | |
| 1505 | end | |
| 1506 | local scale = 0.2 | |
| 1507 | local mode = "shrink" | |
| 1508 | for i = 1, 350 do | |
| 1509 | Swait() | |
| 1510 | if mode == "shrink" then | |
| 1511 | scale = scale + scale | |
| 1512 | if scale >= - 65 then | |
| 1513 | mode = "grow" | |
| 1514 | end | |
| 1515 | elseif mode == "grow" then | |
| 1516 | scale = scale + -scale*2 | |
| 1517 | if scale <= - 65 then | |
| 1518 | mode = "shrink" | |
| 1519 | end | |
| 1520 | end | |
| 1521 | CreateRing(180,5,true,0,50,sphere,0,scale,scale,"Really red") | |
| 1522 | sphere.Size = sphere.Size + VT(scale,scale,scale) | |
| 1523 | attractnearest("Vector",cframe.p,50,50,5)
| |
| 1524 | killnearest(cframe.p,15,0) | |
| 1525 | end | |
| 1526 | for i = 1, 10 do | |
| 1527 | Swait(2) | |
| 1528 | sphere.CFrame = cframe | |
| 1529 | sphere.Size = sphere.Size - VT(5,5,5) | |
| 1530 | sphere.CFrame = cframe | |
| 1531 | sphere2.CFrame = cframe | |
| 1532 | sphere2.Size = sphere2.Size - VT(3.5,3.5,3.5) | |
| 1533 | end | |
| 1534 | sphere:remove() | |
| 1535 | sphere2:remove() | |
| 1536 | end)) | |
| 1537 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1538 | Swait() | |
| 1539 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 1540 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1541 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1542 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1543 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1544 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1545 | end | |
| 1546 | Rooted = false | |
| 1547 | ATTACK = false | |
| 1548 | end | |
| 1549 | ||
| 1550 | function GravityBeam() | |
| 1551 | ATTACK = true | |
| 1552 | Rooted = true | |
| 1553 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1554 | Swait() | |
| 1555 | turnto(Mouse.Hit.p) | |
| 1556 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed) | |
| 1557 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
| 1558 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1559 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1560 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1561 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1562 | end | |
| 1563 | local startpos = RightArm.CFrame*CF(0,-1.5,0).p | |
| 1564 | local loop = 0 | |
| 1565 | local loopsound = CreateSound(CHARGESOUND, RightArm, 10, 1, true) | |
| 1566 | local loopsound2 = CreateSound("487214658", Effects, 1, 0, true)
| |
| 1567 | local pos = nil | |
| 1568 | repeat | |
| 1569 | if loop < 150 then | |
| 1570 | Swait() | |
| 1571 | loop = loop + 1 | |
| 1572 | turnto(Mouse.Hit.p) | |
| 1573 | MagicSphere(15,25,RightArm.CFrame*CF(0,-1,0),"Really red") | |
| 1574 | MagicSphere(12,25,RightArm.CFrame*CF(0,-1,0),"Really red") | |
| 1575 | else | |
| 1576 | loopsound2.Pitch = 1 | |
| 1577 | loopsound:Stop() | |
| 1578 | startpos = RightArm.CFrame*CF(0,-1.5,0).p | |
| 1579 | turnto(Mouse.Hit.p) | |
| 1580 | MagicSphere(35,25,CF(startpos),"Really red") | |
| 1581 | MagicSphere(32,25,CF(startpos),"Really red") | |
| 1582 | local RayHit, RayPos, RayNormal = CastZapRay(startpos, Mouse.Hit.p, 150, Character, false) | |
| 1583 | local distance = (startpos - RayPos).magnitude | |
| 1584 | local laser = Instance.new("Part",Effects)
| |
| 1585 | laser.Transparency = 0.5 | |
| 1586 | laser.CanCollide = false | |
| 1587 | laser.Anchored = true | |
| 1588 | laser.BrickColor = BrickColor.new("Really red")
| |
| 1589 | laser.Material = "Neon" | |
| 1590 | laser.formFactor = Enum.FormFactor.Custom | |
| 1591 | laser.Size = Vector3.new(2.5, 2.5, distance) | |
| 1592 | laser.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2) | |
| 1593 | local laser2 = Instance.new("Part",Effects)
| |
| 1594 | laser2.Transparency = 0 | |
| 1595 | laser2.CanCollide = false | |
| 1596 | laser2.Anchored = true | |
| 1597 | laser2.BrickColor = BrickColor.new("Really red")
| |
| 1598 | laser2.Material = "Neon" | |
| 1599 | laser2.formFactor = Enum.FormFactor.Custom | |
| 1600 | laser2.Size = Vector3.new(2, 2, distance) | |
| 1601 | laser2.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2) | |
| 1602 | killnearest(RayPos,5,150,true) | |
| 1603 | MagicSphere(350,2,CF(RayPos),"Really red") | |
| 1604 | MagicSphere(320,2,CF(RayPos),"Really red") | |
| 1605 | if RayHit ~= nil then | |
| 1606 | CreateWave(0,5,false,0,25,CF(RayPos),0,"Really red") | |
| 1607 | end | |
| 1608 | attractnearest("Vector",RayPos,40,50,10)
| |
| 1609 | pos = RayPos | |
| 1610 | Swait() | |
| 1611 | laser2:remove() | |
| 1612 | laser:remove() | |
| 1613 | end | |
| 1614 | until KEYHOLD == false | |
| 1615 | if loop == 150 then | |
| 1616 | local cframe = CF(pos) | |
| 1617 | coroutine.resume(coroutine.create(function() | |
| 1618 | coroutine.resume(coroutine.create(function() | |
| 1619 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
| 1620 | MagicSphere(500,55,cframe,"Really red") | |
| 1621 | MagicSphere(450,55,cframe,"Really red") | |
| 1622 | for i = 1, 15 do | |
| 1623 | Swait() | |
| 1624 | killnearest(cframe.p,75,150) | |
| 1625 | end | |
| 1626 | end)) | |
| 1627 | end)) | |
| 1628 | end | |
| 1629 | loopsound2:remove() | |
| 1630 | loopsound:remove() | |
| 1631 | Rooted = false | |
| 1632 | ATTACK = false | |
| 1633 | end | |
| 1634 | ||
| 1635 | --//=================================\\ | |
| 1636 | --|| ASSIGN THINGS TO KEYS | |
| 1637 | --\\=================================// | |
| 1638 | ||
| 1639 | Humanoid.Changed:connect(function(Jump) | |
| 1640 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
| 1641 | Humanoid.Jump = false | |
| 1642 | end | |
| 1643 | end) | |
| 1644 | ||
| 1645 | function MouseDown(Mouse) | |
| 1646 | if ATTACK == false then | |
| 1647 | end | |
| 1648 | end | |
| 1649 | ||
| 1650 | function MouseUp(Mouse) | |
| 1651 | HOLD = false | |
| 1652 | end | |
| 1653 | ||
| 1654 | function KeyDown(Key) | |
| 1655 | KEYHOLD = true | |
| 1656 | if Key == "q" and ATTACK == false then | |
| 1657 | GraviBomb() | |
| 1658 | end | |
| 1659 | ||
| 1660 | if Key == "e" and ATTACK == false then | |
| 1661 | GraviSpear() | |
| 1662 | end | |
| 1663 | ||
| 1664 | if Key == "r" and ATTACK == false then | |
| 1665 | GravityGlobe() | |
| 1666 | end | |
| 1667 | ||
| 1668 | if Key == "g" and ATTACK == false then | |
| 1669 | GravityBeam() | |
| 1670 | end | |
| 1671 | ||
| 1672 | if Key == "x" and ATTACK == false then | |
| 1673 | end | |
| 1674 | ||
| 1675 | if Key == "c" and ATTACK == false then | |
| 1676 | WarpSpear() | |
| 1677 | end | |
| 1678 | ||
| 1679 | if Key == "t" and ATTACK == false then | |
| 1680 | CreateSound("305685800", Head, 10, 1 ,false)
| |
| 1681 | end | |
| 1682 | end | |
| 1683 | ||
| 1684 | function KeyUp(Key) | |
| 1685 | KEYHOLD = false | |
| 1686 | end | |
| 1687 | ||
| 1688 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1689 | MouseDown(NEWKEY) | |
| 1690 | end) | |
| 1691 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1692 | MouseUp(NEWKEY) | |
| 1693 | end) | |
| 1694 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1695 | KeyDown(NEWKEY) | |
| 1696 | end) | |
| 1697 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1698 | KeyUp(NEWKEY) | |
| 1699 | end) | |
| 1700 | ||
| 1701 | --//=================================\\ | |
| 1702 | --\\=================================// | |
| 1703 | ||
| 1704 | ||
| 1705 | function unanchor() | |
| 1706 | if UNANCHOR == true then | |
| 1707 | g = Character:GetChildren() | |
| 1708 | for i = 1, #g do | |
| 1709 | if g[i].ClassName == "Part" then | |
| 1710 | g[i].Anchored = false | |
| 1711 | end | |
| 1712 | end | |
| 1713 | end | |
| 1714 | end | |
| 1715 | ||
| 1716 | ||
| 1717 | --//=================================\\ | |
| 1718 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1719 | --\\=================================// | |
| 1720 | ||
| 1721 | Humanoid.Changed:connect(function(Jump) | |
| 1722 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
| 1723 | Humanoid.Jump = false | |
| 1724 | end | |
| 1725 | end) | |
| 1726 | ||
| 1727 | ANIMATE.Parent = nil | |
| 1728 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1729 | IDLEANIMATION:Play() | |
| 1730 | ||
| 1731 | while true do | |
| 1732 | Swait() | |
| 1733 | SINE = SINE + CHANGE | |
| 1734 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1735 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1736 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1737 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1738 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1739 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1740 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1741 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1742 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1743 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1744 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1745 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1746 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1747 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1748 | ----LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1749 | end | |
| 1750 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1751 | ANIM = "Jump" | |
| 1752 | if ATTACK == false then | |
| 1753 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1754 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1755 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1756 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1757 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1758 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1759 | end | |
| 1760 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1761 | ANIM = "Fall" | |
| 1762 | if ATTACK == false then | |
| 1763 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1764 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1765 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1766 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1767 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1768 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1769 | end | |
| 1770 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1771 | ANIM = "Idle" | |
| 1772 | if ATTACK == false then | |
| 1773 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1774 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1775 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1776 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1777 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1778 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1779 | end | |
| 1780 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1781 | ANIM = "Walk" | |
| 1782 | WALK = WALK + 1 / Animation_Speed | |
| 1783 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1784 | WALK = 0 | |
| 1785 | if WALKINGANIM == true then | |
| 1786 | WALKINGANIM = false | |
| 1787 | elseif WALKINGANIM == false then | |
| 1788 | WALKINGANIM = true | |
| 1789 | end | |
| 1790 | end | |
| 1791 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1792 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1793 | if ATTACK == false then | |
| 1794 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3) | |
| 1795 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1796 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1797 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1798 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1799 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1800 | end | |
| 1801 | end | |
| 1802 | if #Effects2>0 then | |
| 1803 | for e=1,#Effects2 do | |
| 1804 | if Effects2[e]~=nil then | |
| 1805 | local Thing=Effects2[e] | |
| 1806 | if Thing~=nil then | |
| 1807 | local Part=Thing[1] | |
| 1808 | local Mode=Thing[2] | |
| 1809 | local Delay=Thing[3] | |
| 1810 | local IncX=Thing[4] | |
| 1811 | local IncY=Thing[5] | |
| 1812 | local IncZ=Thing[6] | |
| 1813 | local Part2=Thing[8] | |
| 1814 | if Thing[1].Transparency<=1 then | |
| 1815 | if Thing[2]=="Block1" then | |
| 1816 | Thing[1].CFrame=Thing[1].CFrame | |
| 1817 | Mesh=Thing[1].Mesh | |
| 1818 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1819 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1820 | elseif Thing[2]=="Cylinder" then | |
| 1821 | Mesh=Thing[1].Mesh | |
| 1822 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1823 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1824 | elseif Thing[2]=="Blood" then | |
| 1825 | Mesh=Thing[7] | |
| 1826 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
| 1827 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1828 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1829 | elseif Thing[2]=="Elec" then | |
| 1830 | Mesh=Thing[1].Mesh | |
| 1831 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
| 1832 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1833 | elseif Thing[2]=="Disappear" then | |
| 1834 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1835 | end | |
| 1836 | else | |
| 1837 | Part.Parent=nil | |
| 1838 | table.remove(Effects2,e) | |
| 1839 | end | |
| 1840 | end | |
| 1841 | end | |
| 1842 | end | |
| 1843 | end | |
| 1844 | unanchor() | |
| 1845 | Humanoid.MaxHealth = "inf" | |
| 1846 | Humanoid.Health = "inf" | |
| 1847 | if Rooted == false then | |
| 1848 | Disable_Jump = false | |
| 1849 | Humanoid.WalkSpeed = Speed | |
| 1850 | elseif Rooted == true then | |
| 1851 | Disable_Jump = true | |
| 1852 | Humanoid.WalkSpeed = 0 | |
| 1853 | end | |
| 1854 | --CreateMagicCircle(2 ,false,0,3,LeftLeg.CFrame * CF(0,-1.2,0),true) | |
| 1855 | end | |
| 1856 | ||
| 1857 | --//=================================\\ | |
| 1858 | --\\=================================// | |
| 1859 | ||
| 1860 | ||
| 1861 | ||
| 1862 | ||
| 1863 | ||
| 1864 | --//====================================================\\-- | |
| 1865 | --|| END OF SCRIPT | |
| 1866 | --\\====================================================//-- |