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1
_ms_h  = 9  // board height
2
_ms_w  = 9  // board width
3
_ms_m  = 10 // board mines
4
_ms_th = 9  // temp H
5
_ms_tw = 9  // temp W
6
_ms_tm = 10 // temp M
7
_ms_tu = 1  // temp U
8
_ms_fc = 0  // placed flags counter
9
_ms_hc = 0  // hit mines counter
10
_ms_bt = 0  // board tiles (total)
11
_ms_t1 = 0  // timer start (ms)
12
_ms_t2 = 0  // timer end (ms)
13
_ms_ua = 1  // undo toggle
14
_ms_u  = 0  // undo counter
15
_ms_pc = 0  // completion percentage
16
_ms_gm = 0  // game mode: 0 waiting; 1 active; 2 failure ; 3 victory
17
18
_ms_mf = "" // board containing mine placement
19
_ms_nf = "" // board containing tile numbers
20
_ms_cf = "" // board of completion (displayed)
21
_ms_mp = "" // supplementary list with mine positions
22
_ms_hp = "" // supplementary list with hit mine positions
23
_ms_fp = "" // supplementary list with flag positions
24
_ms_tq = "" // supplementary list with tile reveal queue
25
26
27
// ----------------------------------------- //
28
// ---------------- Tile ID ---------------- //
29
// ----------------------------------------- //
30
// 0   = blank tile
31
// 1-8 = number tiles
32
// H   = hidden tile
33
// X   = mine tile (failure)
34
// HX  = mine tile (victory)
35
// R   = hit mine tile
36
// F   = flagged tile
37
// FX  = flagged mine tile (success)
38
// FF  = flagged mine tile (failure)
39
40
41
append = [ $arg1 = (concat (getalias $arg1) $arg2) ]
42
43
_ms_clock = [
44
	local n
45
	n = (mod $arg1 1000)
46
	format "%1:%2%3" (div $arg1 1000) (? (< $n 100) (? (< $n 10) "00" "0")) $n
47
]
48
49
_ms_set_options = [
50
	local n
51
	n = (* $_ms_th $_ms_tw)
52
	// calculate board sizes/mines and apply limits
53
	if $arg1 [ _ms_th = (max (min $arg1 24) 9) ]
54
	if $arg2 [ _ms_tw = (max (min $arg2 30) 9) ]
55
	_ms_tm = (max (min (div $n 3) $_ms_tm) (div $n 10))
56
]
57
58
_ms_set_markers = [
59
	// in case of failure, update flag markers
60
	if (= $_ms_gm 2) [
61
		looplist i $_ms_fp [
62
			if (=s (at $_ms_nf $i) "X") [
63
				_ms_tile_open "FX" $i 0
64
			] [ _ms_tile_open "FF" $i 0 ]
65
		]
66
	]
67
	// update mine markers, discounting flagged ones
68
	looplist i $_ms_mp [
69
		case $_ms_gm 2 [
70
			if (< (indexof "R FX FF" (at $_ms_cf $i)) 0) [
71
				_ms_tile_open "X" $i 0
72
			]
73
		] 3 [
74
			if (< (indexof "R F" (at $_ms_cf $i)) 0) [
75
				_ms_tile_open "HX" $i 0
76
			]
77
		]
78
	]
79
]
80
81
_ms_tile_open = [
82
	// start the game if still in waiting phase
83
	if (= $_ms_gm 0) [
84
		_ms_gm = 1
85
		_ms_t1 = (getmillis)
86
	]
87
	// reveal # tile at given position and add to completion counter if needed
88
	_ms_cf = (listsplice $_ms_cf $arg1 $arg2 1)
89
	if $arg3 [ _ms_pc = (+ $_ms_pc 1) ]
90
]
91
92
_ms_tile_find = [
93
	local n c1 c2 c3 c4 c5 c6 c7 c8
94
	n = 0
95
	c1 = (- $arg9 $_ms_w)       // UP
96
	c2 = (+ $arg9 $_ms_w)       // DN
97
	c3 = (- $arg9 1)            // LT
98
	c4 = (+ $arg9 1)            // RT
99
	c5 = (- $arg9 (+ $_ms_w 1)) // UP-LT
100
	c6 = (- $arg9 (- $_ms_w 1)) // UP-RT
101
	c7 = (+ $arg9 (- $_ms_w 1)) // DN-LT
102
	c8 = (+ $arg9 (+ $_ms_w 1)) // DN-RT
103
	if (> $c1 -1)                                               $arg1 // UP
104
	if (< $c2 $_ms_bt)                                          $arg2 // DN
105
	if (> (mod $arg9 $_ms_w) 0)                                 $arg3 // LT
106
	if (< (mod $arg9 $_ms_w) (- $_ms_w 1))                      $arg4 // RT
107
	if (&& [> $c5 -1] [> (mod $arg9 $_ms_w) 0])                 $arg5 // UP-LT
108
	if (&& [> $c6 -1] [< (mod $arg9 $_ms_w) (- $_ms_w 1)])      $arg6 // UP-RT
109
	if (&& [< $c7 $_ms_bt] [> (mod $arg9 $_ms_w) 0])            $arg7 // DN-LT
110
	if (&& [< $c8 $_ms_bt] [< (mod $arg9 $_ms_w) (- $_ms_w 1)]) $arg8 // DN-RT
111
	arg10
112
]
113
114
_ms_tile_view = [
115
	local n t
116
	n = (at $_ms_nf $arg1)
117
	cases $n "X" [
118
		// mark the mine as hit
119
		_ms_tile_open "R" $arg1 0
120
		append _ms_hp $arg1
121
		_ms_hc = (+ $_ms_hc 1)
122
		// if lives are enabled, reduce by one, otherwise
123
		if (&& $_ms_ua $_ms_u) [ _ms_u = (- $_ms_u 1) ] [
124
			// game over, board is populated by hit and undiscovered mines and flag marks
125
			_ms_gm = 2
126
			_ms_t2 = (getmillis)
127
			_ms_set_markers
128
		]
129
	] "0" [
130
		_ms_tile_open "0" $arg1 1
131
		append _ms_tq $arg1
132
		// explore all surrounding tiles until number border
133
		while [listlen $_ms_tq] [
134
			do [ _ms_tile_find @(
135
				loopconcat i 8 [result [[
136
					n = $c@@(+ $i 1)
137
					// make sure the tile is not revealed, otherwise skip tile
138
					if (=s (at $_ms_cf $n) "H") [
139
						// ensure tile is blank and not in work queue, then add it
140
						if (&& [=s (at $_ms_nf $n) "0"] [< (indexof $_ms_tq $n) 0]) [
141
							append _ms_tq $n
142
						]
143
						// reveal the tile around the blank tile and add to completion percentage
144
						_ms_tile_open (at $_ms_nf $n) $n 1
145
					]
146
				]]]
147
			) (at $_ms_tq 0) ]
148
			// remove used tile from work queue
149
			_ms_tq = (sublist $_ms_tq 1)
150
		]
151
	] () [ _ms_tile_open $n $arg1 1 ]
152
	// in case of board completion, victory
153
	if (= $_ms_pc (- $_ms_bt $_ms_m)) [
154
		_ms_gm = 3 ; _ms_t2 = (getmillis)
155
		_ms_set_markers
156
	]
157
]
158
159
_ms_make_board = [
160
	local i n r
161
	i = 0
162
	// initialise board variables
163
	_ms_th = $arg1
164
	_ms_tw = $arg2
165
	_ms_m  = $arg3
166
	_ms_h  = $_ms_th
167
	_ms_w  = $_ms_tw
168
	_ms_tm = $_ms_m
169
	// initialise game variables
170
	_ms_ua = $_ms_tu
171
	if $_ms_ua [ _ms_u  = (+ (div $_ms_m 20) 1) ]
172
	_ms_bt = (* $_ms_h $_ms_w)
173
	_ms_pc = 0
174
	_ms_t1 = 0
175
	_ms_t2 = 0
176
	_ms_gm = 0
177
	_ms_hc = 0
178
	_ms_fc = 0
179
	// initialise boards
180
	_ms_nf = ""
181
	_ms_mf = (loopconcat i $_ms_bt [result "0"])
182
	_ms_cf = (loopconcat i $_ms_bt [result "H"])
183
	// initialise supplementary lists
184
	_ms_tq = ""
185
	_ms_mp = ""
186
	_ms_hp = ""
187
	_ms_fp = ""
188
	// generate the mines board
189
	while [< $i $_ms_m] [
190
		r = (rnd $_ms_bt)
191
		// avoid writing to a previously picked spot
192
		if (! (at $_ms_mf $r)) [
193
			_ms_mf = (listsplice $_ms_mf "1" $r 1)
194
			append _ms_mp $r
195
			i = (+ $i 1)
196
		]
197
	]
198
	// generate the numbers board
199
	loop y $_ms_bt [
200
		if (at $_ms_mf $y) [ append _ms_nf "X" ] [
201
			do [ _ms_tile_find @(
202
				loopconcat i 8 [result [[
203
					n = (+ (at $_ms_mf $c@@(+ $i 1)) $n)
204
				]]]
205
			) $y [ append _ms_nf $n ] ]
206
		]
207
	]
208
]
209-
a = [exec scripts/minesweeper.cfg; showui minesweeper]
209+
210
_ms_ui_diff = [
211
	uimodcolor 0xEEEEEE 0.22 0.03 [
212
		uialign 0 1
213
		uihold [ uihover [ uimodvgradient $arg3 $arg2 ] ] [
214-
		uihold    [ uimodvgradient $arg3 $arg2 ] [
214+
			uihover [ uimodvgradient $arg2 $arg3 ]
215-
			uialthold [ uimodvgradient $arg3 $arg2 ] [
215+
216-
				uihover   [ uimodvgradient $arg2 $arg3 ]
216+
217
		uioutline 0x181818
218
		uiclamp* 1 1 1 1
219
		uispace 0.01 0.002 [
220
			uitext $arg1 0.6
221
		]
222
	]
223
]
224
225
minesweeper = [ toggleui minesweeper ]
226
227
newui minesweeper [
228
	uicolor 0xB0EEEEEE 0 0 [
229-
	uicolor 0x60444444 0 0 [
229+
230
		uispace 0.005 0.005 [
231
			uihlist 0.008 [
232-
			uihlist 0.01 [
232+
				uivlist 0.004 [
233
					uihlist -0.1 [
234-
					uihlist 0 [
234+
						uiclamp 1 1
235-
						uiclamp 1 1 0 0
235+
						uimodvgradient 0xBBBBBB 0xEEEEEE (*f $_ms_w 0.0225) 0.045 [
236-
						uispace 0.015 0.002 [
236+
							uiclamp 1 1
237-
							uialign -1 0
237+
							uioutline 0x181818 0 0 [ uiclamp 1 1 1 1 ]
238-
							uihlist 0.01 [
238+
							uispace 0.01 0 [
239-
								uiimage "media/texture/minesweeper/globe.png" 0.04 0.04
239+
								uialign -1 0
240-
								uitext (format "^f%1%2%%" (case $_ms_gm 2 3 3 0 () 7) (
240+
241-
									absf (precf (*f (divf $_ms_pc (- $_ms_bt $_ms_m)) 100) 1))
241+
									uiimage "media/texture/minesweeper/globe.png" 0.04 0.04
242-
								) 0.8
242+
									uitext (format "^f%1%2%%" (case $_ms_gm 2 3 3 0 () 7) (
243
										absf (precf (*f (divf $_ms_pc (- $_ms_bt $_ms_m)) 100) 1))
244
									) 0.8
245-
						uispace 0.015 0.002 [
245+
246-
							uialign 1 0
246+
247-
							uihlist 0.01 [
247+
248-
								uitext (_ms_clock (case $_ms_gm 0 0 1 (- $getmillis $_ms_t1) () (- $_ms_t2 $_ms_t1))) 0.8
248+
						uimodvgradient 0xBBBBBB 0xEEEEEE (*f $_ms_w 0.0225) 0.045 [
249-
								uiimage "media/texture/minesweeper/clock.png" 0.04 0.04
249+
							uiclamp 1 1
250
							uioutline 0x181818 0 0 [ uiclamp 1 1 1 1 ]
251
							uispace 0.01 0 [
252
								uialign 1 0
253-
					loop y $_ms_h [
253+
254
									uitext (_ms_clock (case $_ms_gm 0 0 1 (- $getmillis $_ms_t1) () (- $_ms_t2 $_ms_t1))) 0.8
255-
							loop x $_ms_w [
255+
									uiimage "media/texture/minesweeper/clock.png" 0.04 0.04
256-
								n = (+ (* $y $_ms_w) $x)
256+
257-
								uiimage (format "media/texture/minesweeper/tiles/%1.png" (at $_ms_cf $n)) 0.045 0.045 [
257+
258-
									if (&& [< $_ms_gm 2] [|| [=s (at $_ms_cf $n) "H"] [=s (at $_ms_cf $n) "F"]]) [
258+
259-
										uihover   [ uimodvgradient 0xCCCCCC 0xBBBBBB ]
259+
260-
										uihold    [ uimodvgradient 0xCCCCCC 0xEEEEEE ] [
260+
					uivlist 0 [
261-
											uialthold [ uimodvgradient 0xEEEEEE 0xDDDDDD ]
261+
						loop y $_ms_h [
262
							uihlist 0 [
263-
										if (=s (at $_ms_cf $n) "H") [
263+
								loop x $_ms_w [
264-
											uirelease [ _ms_tile_view $n ]
264+
									n = (+ (* $y $_ms_w) $x)
265
									uiimage (format "media/texture/minesweeper/tiles/%1.png" (at $_ms_cf $n)) 0.045 0.045 [
266-
										uialtrelease [
266+
										if (&& [< $_ms_gm 2] [|| [=s (at $_ms_cf $n) "H"] [=s (at $_ms_cf $n) "F"]]) [
267-
											cases (at $_ms_cf $n) "H" [
267+
											uihold [ uihover [ uioutline 0xFF0000 ] ] [
268-
												_ms_tile_open "F" $n 0
268+
												uialthold [
269-
												append _ms_fp $n
269+
													uihover [ uioutline 0xFF0000 ]
270-
												_ms_fc = (+ $_ms_fc 1)
270+
												] [
271-
											] "F" [
271+
													uihover [ uioutline 0xFFFFFF ]
272-
												_ms_tile_open "H" $n 0
272+
												]
273-
												_ms_fp = (listdel $_ms_fp $n)
273+
274-
												_ms_fc = (- $_ms_fc 1)
274+
											if (=s (at $_ms_cf $n) "H") [
275
												uirelease [ _ms_tile_view $n ]
276
											]
277-
										uiclamp* 1 1 1 1
277+
											uialtrelease [
278
												cases (at $_ms_cf $n) "H" [
279
													_ms_tile_open "F" $n 0
280
													append _ms_fp $n
281
													_ms_fc = (+ $_ms_fc 1)
282
												] "F" [
283
													_ms_tile_open "H" $n 0
284
													_ms_fp = (listdel $_ms_fp $n)
285
													_ms_fc = (- $_ms_fc 1)
286
												]
287
											]
288-
						uimodcolor (? (> $_ms_gm 1) 0xCCFFCC 0xEEEEEE) 0.22 0 [
288+
											uiclamp* 1 1 1 1
289
										]
290-
							uihold [ uimodvgradient 0xCCCCCC 0xFFFFFF ] [
290+
291-
								uialthold [ uimodvgradient 0xCCCCCC 0xFFFFFF ] [
291+
292
							]
293
						]
294
					]
295
				]
296
				uioutline 0x181818 0 0 [ uiclamp 1 1 1 1 ]
297
				uivlist 0 [
298
					uiclamp 0 0 1 1
299
					uivlist 0.03 [
300
						uimodcolor (? (> $_ms_gm 1) 0xAAFFAA 0xEEEEEE) 0.22 0.045 [
301
							uialign 0 -1
302
							uihold [ uihover [ uimodvgradient 0xCCCCCC 0xFFFFFF ] ] [
303
								uihover [ uimodvgradient 0xFFFFFF 0xCCCCCC ]
304
							]
305
							uirelease [ _ms_make_board $_ms_th $_ms_tw $_ms_tm ]
306
							uioutline 0x181818
307
							uiclamp* 1 1 1 1
308
							uispace 0.01 0.002 [
309
								uihlist 0.01 [
310
									uialign 0 0
311
									uiimage "media/texture/minesweeper/new.png" 0.04 0.04
312
									uitext "New Game" 0.8
313
								]
314
							]
315
						]
316
						uihlist 0 [
317
							uialign -1 -1
318
							uispace 0.01 0.002 [
319
								uihlist 0.01 [
320
									uialign 0 0
321
									uiimage "media/texture/minesweeper/life.png" 0.04 0.04
322
									uitext (concatword (? $_ms_u "^f7" "^f3") (? $_ms_ua $_ms_u 0)) 0.8
323
								]
324
							]
325
							uispace 0.01 0.002 [
326
								uihlist 0.01 [
327
									uialign 0 0
328
									uiimage "media/texture/minesweeper/flag.png" 0.04 0.04
329
									uitext (- (- $_ms_m $_ms_fc) $_ms_hc) 0.8
330
								]
331
							]
332
						]
333-
											uihover  [ uimodvgradient 0xFFFFFF 0xCCCCCC ]
333+
334
					uivlist 0.02 [
335
						uihlist 0 [
336
							uialign -1 -1
337
							uivlist 0 [
338
								uispace 0.01 0.002 [
339
									uihlist 0.01 [
340
										uialign 0 0
341
										uiimage "media/texture/minesweeper/height.png" 0.03 0.03
342
										uimodcolor 0xEEEEEE 0 0 [
343
											uihover [ uimodvgradient 0xFFFFFF 0xCCCCCC ]
344
											uiclamp- 1 1 1 1
345
											uifield _ms_th 2 [ _ms_set_options $_ms_th 0 ] 0.6 [
346
												uioutline 0x181818
347-
											uihover  [ uimodvgradient 0xFFFFFF 0xCCCCCC ]
347+
348
											]
349
										]
350
									]
351
								]
352
								uispace 0.01 0.002 [
353
									uihlist 0.01 [
354
										uialign 0 0
355
										uiimage "media/texture/minesweeper/width.png" 0.03 0.03
356
										uimodcolor 0xEEEEEE 0 0 [
357
											uihover [ uimodvgradient 0xFFFFFF 0xCCCCCC ]
358
											uiclamp- 1 1 1 1
359
											uifield _ms_tw 2 [ _ms_set_options 0 $_ms_tw ] 0.6 [
360
												uioutline 0x181818
361
												uiclamp- 1 1 1 1
362-
										uihover  [ uimodvgradient 0xFFFFFF 0xCCCCCC ]
362+
363
										]
364
									]
365
								]
366
							]
367
							uispace 0 0.002 [
368
								uivlist 0.004 [
369
									uialign 0 0
370
									uiimage "media/texture/minesweeper/mine.png" 0.03 0.03
371
									uimodcolor 0xEEEEEE 0 0 [
372
										uihover [ uimodvgradient 0xFFFFFF 0xCCCCCC ]
373-
						uivlist 0.003 [
373+
374
										uifield _ms_tm 3 [ _ms_set_options 0 0 ] 0.6 [
375
											uioutline 0x181818
376-
							_ms_ui_diff "Normal" 0xFFD800 0x997400 [ _ms_make_board 16 16 40 ]
376+
377-
							_ms_ui_diff "Hard"   0xFF2010 0x991008 [ _ms_make_board 16 30 80 ]
377+
378
									]
379
								]
380
							]
381-
								uihold [ uimodvgradient 0xCCCCCC 0xFFFFFF ] [
381+
382-
									uialthold [ uimodvgradient 0xCCCCCC 0xFFFFFF ] [
382+
383
						uivlist -0.0001 [
384
							uialign 0 1
385
							_ms_ui_diff "Easy"   0x4DFF00 0x279900 [ _ms_make_board  9  9 10 ]
386
							_ms_ui_diff "Normal" 0xFFE800 0x998400 [ _ms_make_board 16 16 40 ]
387
							_ms_ui_diff "Hard"   0xFF2020 0x991010 [ _ms_make_board 16 30 80 ]
388
							uispace 0 0.005
389
							uimodcolor 0xEEEEEE 0.22 0.03 [
390
								uialign 0 -1
391
								uihold [ uihover [ uimodvgradient 0xCCCCCC 0xFFFFFF ] ] [
392
									uihover [ uimodvgradient 0xFFFFFF 0xCCCCCC ]
393
								]
394
								uirelease [
395
									_ms_tu = (! $_ms_tu)
396
									if (! $_ms_gm) [ _ms_ua = $_ms_tu ]
397
								]
398
								uioutline 0x181818
399
								uiclamp* 1 1 1 1
400
								uispace 0.01 0.002 [
401
									uihlist 0.01 [
402
										uialign 0 0
403
										uiimage (concatword "media/texture/minesweeper/check_" (
404
											case (+ $_ms_tu $_ms_ua) 0 [ result "off" ] 1 [ result "sel" ] 2 [ result "on" ]
405
										) ".png") 0.025 0.025
406
										uitext "Use Lives" 0.6
407
									]
408
								]
409
							]
410
						]
411
					]
412
				]
413
			]
414
		]
415
	]
416
] [ _ms_make_board $_ms_th $_ms_tw $_ms_tm ]