SHOW:
|
|
- or go back to the newest paste.
| 1 | using System; | |
| 2 | ||
| 3 | namespace C_sharp_Light | |
| 4 | {
| |
| 5 | class Program | |
| 6 | {
| |
| 7 | static void Main(string[] args) | |
| 8 | {
| |
| 9 | - | Bar(10, 50, 100, ConsoleColor.Red, 5, 5); |
| 9 | + | DrawBar(50, 10, ConsoleColor.Red, 5, 5); |
| 10 | - | Bar(10, 8, 10, ConsoleColor.Blue, 6, 5); |
| 10 | + | DrawBar(10, 16, ConsoleColor.Green, 5, 6); |
| 11 | - | Bar(15, 76, 100, ConsoleColor.Gray, 5, 20); |
| 11 | + | DrawBar(100, 20, ConsoleColor.Yellow, 5, 7); |
| 12 | - | Bar(7, 45, 60, ConsoleColor.Green, 6, 20); |
| 12 | + | |
| 13 | } | |
| 14 | static void DrawBar(int FillingPercent, int sizeBar, ConsoleColor color, int xPos, int yPos) | |
| 15 | - | static void Bar(int size, int value, int maxValue, ConsoleColor color, int xPos, int yPos) |
| 15 | + | |
| 16 | if (FillingPercent > 100) | |
| 17 | - | size++; |
| 17 | + | FillingPercent = 100; |
| 18 | - | int filled = value * size / maxValue; // Перевод value в значение, которое должно быть закрашенным (обычная пропорция) |
| 18 | + | if (FillingPercent < 0) |
| 19 | - | Console.SetCursorPosition(yPos, xPos); |
| 19 | + | FillingPercent = 0; |
| 20 | - | for (int i = 0; i <= size; i++) |
| 20 | + | FillingPercent = sizeBar * FillingPercent / 100; |
| 21 | Console.SetCursorPosition(xPos, yPos); | |
| 22 | for (int i = 0; i <= sizeBar+1; i++) | |
| 23 | {
| |
| 24 | if (i == 0) | |
| 25 | {
| |
| 26 | Console.ForegroundColor = ConsoleColor.White; | |
| 27 | - | else if (i == size) |
| 27 | + | |
| 28 | } | |
| 29 | else if (i == sizeBar+1) | |
| 30 | {
| |
| 31 | Console.ForegroundColor = ConsoleColor.White; | |
| 32 | - | else if (i <= filled) |
| 32 | + | |
| 33 | } | |
| 34 | else if (i <= FillingPercent) | |
| 35 | {
| |
| 36 | Console.ForegroundColor = color; | |
| 37 | Console.Write('#');
| |
| 38 | } | |
| 39 | else | |
| 40 | {
| |
| 41 | Console.ForegroundColor = ConsoleColor.White; | |
| 42 | Console.Write('_');
| |
| 43 | } | |
| 44 | } | |
| 45 | } | |
| 46 | } | |
| 47 | } |