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using System;
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namespace C_sharp_Light
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{
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    class Program
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    {
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        static void Main(string[] args)
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        {
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            Bar(10, 50, 100, ConsoleColor.Red, 5, 5);
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            DrawBar(50, 10, ConsoleColor.Red, 5, 5);
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            Bar(10, 8, 10, ConsoleColor.Blue, 6, 5);
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            DrawBar(10, 16, ConsoleColor.Green, 5, 6);
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            Bar(15, 76, 100, ConsoleColor.Gray, 5, 20);
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            DrawBar(100, 20, ConsoleColor.Yellow, 5, 7);
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            Bar(7, 45, 60, ConsoleColor.Green, 6, 20);
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        }
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        static void DrawBar(int FillingPercent, int sizeBar, ConsoleColor color, int xPos, int yPos)
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        static void Bar(int size, int value, int maxValue, ConsoleColor color, int xPos, int yPos)
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            if (FillingPercent > 100)
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            size++;
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                FillingPercent = 100;
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            int filled = value * size / maxValue; // Перевод value в значение, которое должно быть закрашенным (обычная пропорция)
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            if (FillingPercent < 0)
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            Console.SetCursorPosition(yPos, xPos);
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                FillingPercent = 0;
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            for (int i = 0; i <= size; i++)
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            FillingPercent = sizeBar * FillingPercent / 100;
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            Console.SetCursorPosition(xPos, yPos);
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            for (int i = 0; i <= sizeBar+1; i++)
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            {
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                if (i == 0)
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                {
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                    Console.ForegroundColor = ConsoleColor.White;
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                else if (i == size)
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                }
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                else if (i == sizeBar+1)
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                {
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                    Console.ForegroundColor = ConsoleColor.White;
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                else if (i <= filled)
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                }
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                else if (i <= FillingPercent)
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                {
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                    Console.ForegroundColor = color;
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                    Console.Write('#');
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                }
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                else
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                {
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                    Console.ForegroundColor = ConsoleColor.White;
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                    Console.Write('_');
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                }
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            }
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        }
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    }
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}