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| 1 | local Player = game:GetService("Players").SlobberyMist9
| |
| 2 | local Mouse,mouse,UserInputService,ContextActionService | |
| 3 | do | |
| 4 | script.Parent = Player.Character | |
| 5 | local CAS = {Actions={}}
| |
| 6 | local Event = Instance.new("RemoteEvent")
| |
| 7 | Event.Name = "UserInput_Event" | |
| 8 | Event.Parent = Player.Character | |
| 9 | local fakeEvent = function() | |
| 10 | local t = {_fakeEvent=true}
| |
| 11 | - | Player = game:GetService("Players").LocalPlayer
|
| 11 | + | t.Connect = function(self,f)self.Function=f end |
| 12 | t.connect = t.Connect | |
| 13 | return t | |
| 14 | end | |
| 15 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 16 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 17 | - | Mouse = Player:GetMouse() |
| 17 | + | function CAS:BindAction(name,fun,touch,...) |
| 18 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
| |
| 19 | end | |
| 20 | function CAS:UnbindAction(name) | |
| 21 | CAS.Actions[name] = nil | |
| 22 | end | |
| 23 | local function te(self,ev,...) | |
| 24 | local t = m[ev] | |
| 25 | if t and t._fakeEvent and t.Function then | |
| 26 | t.Function(...) | |
| 27 | end | |
| 28 | end | |
| 29 | m.TrigEvent = te | |
| 30 | UIS.TrigEvent = te | |
| 31 | Event.OnServerEvent:Connect(function(plr,io) | |
| 32 | if plr~=Player then return end | |
| 33 | if io.isMouse then | |
| 34 | m.Target = io.Target | |
| 35 | m.Hit = io.Hit | |
| 36 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 37 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 38 | m:TrigEvent("Button1Down")
| |
| 39 | else | |
| 40 | m:TrigEvent("Button1Up")
| |
| 41 | end | |
| 42 | else | |
| 43 | for n,t in pairs(CAS.Actions) do | |
| 44 | for _,k in pairs(t.Keys) do | |
| 45 | if k==io.KeyCode then | |
| 46 | t.Function(t.Name,io.UserInputState,io) | |
| 47 | end | |
| 48 | end | |
| 49 | end | |
| 50 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 51 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
| |
| 52 | UIS:TrigEvent("InputBegan",io,false)
| |
| 53 | else | |
| 54 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
| |
| 55 | UIS:TrigEvent("InputEnded",io,false)
| |
| 56 | end | |
| 57 | end | |
| 58 | end) | |
| 59 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 60 | end | |
| 61 | --//====================================================\\-- | |
| 62 | --|| CREATED BY SHACKLUSTER | |
| 63 | --\\====================================================//-- | |
| 64 | ||
| 65 | ||
| 66 | ||
| 67 | wait(0.2) | |
| 68 | ||
| 69 | ||
| 70 | ||
| 71 | Player = game:GetService("Players").SlobberyMist9
| |
| 72 | PlayerGui = Player.PlayerGui | |
| 73 | Cam = workspace.CurrentCamera | |
| 74 | Backpack = Player.Backpack | |
| 75 | Character = Player.Character | |
| 76 | Humanoid = Character.Humanoid | |
| 77 | RootPart = Character["HumanoidRootPart"] | |
| 78 | Torso = Character["Torso"] | |
| 79 | Head = Character["Head"] | |
| 80 | RightArm = Character["Right Arm"] | |
| 81 | LeftArm = Character["Left Arm"] | |
| 82 | RightLeg = Character["Right Leg"] | |
| 83 | LeftLeg = Character["Left Leg"] | |
| 84 | RootJoint = RootPart["RootJoint"] | |
| 85 | Neck = Torso["Neck"] | |
| 86 | RightShoulder = Torso["Right Shoulder"] | |
| 87 | LeftShoulder = Torso["Left Shoulder"] | |
| 88 | RightHip = Torso["Right Hip"] | |
| 89 | LeftHip = Torso["Left Hip"] | |
| 90 | local sick = Instance.new("Sound",Character)
| |
| 91 | sick.SoundId = "rbxassetid://657623150" | |
| 92 | sick.Looped = true | |
| 93 | sick.Pitch = 1 | |
| 94 | sick.Volume = 0.5 | |
| 95 | sick:Play() | |
| 96 | LightningBolts = {}
| |
| 97 | LastBolt = nil | |
| 98 | ||
| 99 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 100 | naeeym2.AlwaysOnTop = true | |
| 101 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 102 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 103 | naeeym2.Adornee = Character.Head | |
| 104 | naeeym2.Name = "Name" | |
| 105 | --naeeym2.PlayerToHideFrom = Player | |
| 106 | naeeym2.MaxDistance = 200 | |
| 107 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 108 | tecks2.BackgroundTransparency = 1 | |
| 109 | tecks2.TextScaled = true | |
| 110 | tecks2.BorderSizePixel = 0 | |
| 111 | tecks2.Text = "" | |
| 112 | tecks2.Font = "Antique" | |
| 113 | tecks2.TextSize = 30 | |
| 114 | tecks2.TextStrokeTransparency = 0.9 | |
| 115 | tecks2.TextColor3 = Color3.new(0,0,0) | |
| 116 | tecks2.TextStrokeColor3 = Color3.new(0,0,1) | |
| 117 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 118 | tecks2.Parent = naeeym2 | |
| 119 | ||
| 120 | IT = Instance.new | |
| 121 | CF = CFrame.new | |
| 122 | VT = Vector3.new | |
| 123 | RAD = math.rad | |
| 124 | C3 = Color3.new | |
| 125 | UD2 = UDim2.new | |
| 126 | BRICKC = BrickColor.new | |
| 127 | ANGLES = CFrame.Angles | |
| 128 | EULER = CFrame.fromEulerAnglesXYZ | |
| 129 | COS = math.cos | |
| 130 | ACOS = math.acos | |
| 131 | SIN = math.sin | |
| 132 | ASIN = math.asin | |
| 133 | ABS = math.abs | |
| 134 | MRANDOM = math.random | |
| 135 | FLOOR = math.floor | |
| 136 | ||
| 137 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 138 | local NEWMESH = IT(MESH) | |
| 139 | if MESH == "SpecialMesh" then | |
| 140 | NEWMESH.MeshType = MESHTYPE | |
| 141 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 142 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 143 | end | |
| 144 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 145 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 146 | end | |
| 147 | end | |
| 148 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 149 | NEWMESH.Scale = SCALE | |
| 150 | NEWMESH.Parent = PARENT | |
| 151 | return NEWMESH | |
| 152 | end | |
| 153 | ||
| 154 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
| 155 | local NEWPART = IT("Part")
| |
| 156 | NEWPART.formFactor = FORMFACTOR | |
| 157 | NEWPART.Reflectance = REFLECTANCE | |
| 158 | NEWPART.Transparency = TRANSPARENCY | |
| 159 | NEWPART.CanCollide = false | |
| 160 | NEWPART.Anchored = true | |
| 161 | NEWPART.Locked = true | |
| 162 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 163 | NEWPART.Name = NAME | |
| 164 | NEWPART.Size = SIZE | |
| 165 | NEWPART.Position = Torso.Position | |
| 166 | NEWPART.Material = MATERIAL | |
| 167 | NEWPART:BreakJoints() | |
| 168 | NEWPART.Parent = PARENT | |
| 169 | return NEWPART | |
| 170 | end | |
| 171 | ||
| 172 | ||
| 173 | --//=================================\\ | |
| 174 | --|| CUSTOMIZATION | |
| 175 | --\\=================================// | |
| 176 | ||
| 177 | Class_Name = "Template" | |
| 178 | Weapon_Name = "Add-ons" | |
| 179 | ||
| 180 | Custom_Colors = {
| |
| 181 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
| |
| 182 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
| |
| 183 | ||
| 184 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
| |
| 185 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
| |
| 186 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
| |
| 187 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
| |
| 188 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
| |
| 189 | ||
| 190 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
| |
| 191 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
| |
| 192 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
| |
| 193 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
| |
| 194 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
| |
| 195 | } | |
| 196 | ||
| 197 | ||
| 198 | Player_Size = 1 --Size of the player. | |
| 199 | Animation_Speed = 3 | |
| 200 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 201 | ||
| 202 | local Speed = 16 | |
| 203 | local Effects2 = {}
| |
| 204 | ||
| 205 | --//=================================\\ | |
| 206 | --|| END OF CUSTOMIZATION | |
| 207 | --\\=================================// | |
| 208 | ||
| 209 | local function weldBetween(a, b) | |
| 210 | local weldd = Instance.new("ManualWeld")
| |
| 211 | weldd.Part0 = a | |
| 212 | weldd.Part1 = b | |
| 213 | weldd.C0 = CFrame.new() | |
| 214 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 215 | weldd.Parent = a | |
| 216 | return weldd | |
| 217 | end | |
| 218 | ||
| 219 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 220 | local acs = Instance.new("Part")
| |
| 221 | acs.CanCollide = false | |
| 222 | acs.Anchored = false | |
| 223 | acs.Size = Vector3.new(0,0,0) | |
| 224 | acs.CFrame = attachmentpart.CFrame | |
| 225 | acs.Parent = Character | |
| 226 | acs.BrickColor = color | |
| 227 | local meshs = Instance.new("SpecialMesh")
| |
| 228 | meshs.MeshId = mesh | |
| 229 | meshs.TextureId = texture | |
| 230 | meshs.Parent = acs | |
| 231 | meshs.Scale = scale | |
| 232 | meshs.Offset = offset | |
| 233 | weldBetween(attachmentpart,acs) | |
| 234 | end | |
| 235 | ||
| 236 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 237 | if TYPE == "Gem" then | |
| 238 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 239 | acs.Anchored = false | |
| 240 | acs.CanCollide = false | |
| 241 | acs.CFrame = PART.CFrame | |
| 242 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 243 | weldBetween(PART,acs) | |
| 244 | elseif TYPE == "Skull" then | |
| 245 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 246 | acs.Anchored = false | |
| 247 | acs.CanCollide = false | |
| 248 | acs.CFrame = PART.CFrame | |
| 249 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 250 | weldBetween(PART,acs) | |
| 251 | elseif TYPE == "Eye" then | |
| 252 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 253 | acs.Anchored = false | |
| 254 | acs.CanCollide = false | |
| 255 | acs.CFrame = PART.CFrame | |
| 256 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 257 | weldBetween(PART,acs) | |
| 258 | end | |
| 259 | end | |
| 260 | ||
| 261 | --//=================================\\ | |
| 262 | --|| USEFUL VALUES | |
| 263 | --\\=================================// | |
| 264 | ||
| 265 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 266 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 267 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 268 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 269 | local CO1 = 0 | |
| 270 | local CO2 = 0 | |
| 271 | local CO3 = 0 | |
| 272 | local CO4 = 0 | |
| 273 | local CHANGEDEFENSE = 0 | |
| 274 | local CHANGEDAMAGE = 0 | |
| 275 | local CHANGEMOVEMENT = 0 | |
| 276 | local ANIM = "Idle" | |
| 277 | local ATTACK = false | |
| 278 | local EQUIPPED = false | |
| 279 | local KEYHOLD = true | |
| 280 | local HOLD = false | |
| 281 | local COMBO = 1 | |
| 282 | local LASTPOINT = nil | |
| 283 | local BLCF = nil | |
| 284 | local SCFR = nil | |
| 285 | local STAGGERHITANIM = false | |
| 286 | local STAGGERANIM = false | |
| 287 | local STUNANIM = false | |
| 288 | local CRITCHANCENUMBER = 0 | |
| 289 | local IDLENUMBER = 0 | |
| 290 | local DONUMBER = 0 | |
| 291 | local HANDIDLE = false | |
| 292 | local SINE = 0 | |
| 293 | local CHANGE = 2 / Animation_Speed | |
| 294 | local WALKINGANIM = false | |
| 295 | local WALK = 0 | |
| 296 | local DISABLEJUMPING = false | |
| 297 | local HASBEENBLOCKED = false | |
| 298 | local STUNDELAYNUMBER = 0 | |
| 299 | local MANADELAYNUMBER = 0 | |
| 300 | local SECONDARYMANADELAYNUMBER = 0 | |
| 301 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 302 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 303 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 304 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 305 | local WEAPONGUI = IT("ScreenGui", nil)
| |
| 306 | WEAPONGUI.Name = "Weapon GUI" | |
| 307 | local WEAPONTOOL = IT("HopperBin", nil)
| |
| 308 | WEAPONTOOL.Name = Weapon_Name | |
| 309 | local Weapon = IT("Model")
| |
| 310 | Weapon.Name = Weapon_Name | |
| 311 | local Effects = IT("Folder", Weapon)
| |
| 312 | Effects.Name = "Effects" | |
| 313 | local ANIMATOR = Humanoid.Animator | |
| 314 | local ANIMATE = Character.Animate | |
| 315 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 316 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 317 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 318 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 319 | local CASTSOUNDS = {"1369158","2974000","2974249"}
| |
| 320 | local BOLTSOUNDS = {"821439273","224339201","168586586"}
| |
| 321 | local TORNADOSOUND = "362395087" | |
| 322 | local UNANCHOR = true | |
| 323 | local TOP = "1214113669" | |
| 324 | local BOTTOM = "1214113757" | |
| 325 | ||
| 326 | --//=================================\\ | |
| 327 | --\\=================================// | |
| 328 | ||
| 329 | --//=================================\\ | |
| 330 | --|| STATS | |
| 331 | --\\=================================// | |
| 332 | ||
| 333 | if Character:FindFirstChild("Stats") ~= nil then
| |
| 334 | Character:FindFirstChild("Stats").Parent = nil
| |
| 335 | end | |
| 336 | ||
| 337 | local Stats = IT("Folder", nil)
| |
| 338 | Stats.Name = "Stats" | |
| 339 | local ChangeStat = IT("Folder", Stats)
| |
| 340 | ChangeStat.Name = "ChangeStat" | |
| 341 | local Defense = IT("NumberValue", Stats)
| |
| 342 | Defense.Name = "Defense" | |
| 343 | Defense.Value = 1 | |
| 344 | local Movement = IT("NumberValue", Stats)
| |
| 345 | Movement.Name = "Movement" | |
| 346 | Movement.Value = 1 | |
| 347 | local Damage = IT("NumberValue", Stats)
| |
| 348 | Damage.Name = "Damage" | |
| 349 | Damage.Value = 1 | |
| 350 | local Mana = IT("NumberValue", Stats)
| |
| 351 | Mana.Name = "Mana" | |
| 352 | Mana.Value = 0 | |
| 353 | local SecondaryMana = IT("NumberValue", Stats)
| |
| 354 | SecondaryMana.Name = "SecondaryMana" | |
| 355 | SecondaryMana.Value = 0 | |
| 356 | local CanCrit = IT("BoolValue", Stats)
| |
| 357 | CanCrit.Name = "CanCrit" | |
| 358 | CanCrit.Value = false | |
| 359 | local CritChance = IT("NumberValue", Stats)
| |
| 360 | CritChance.Name = "CritChance" | |
| 361 | CritChance.Value = 20 | |
| 362 | local CanPenetrateArmor = IT("BoolValue", Stats)
| |
| 363 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
| 364 | CanPenetrateArmor.Value = false | |
| 365 | local AntiTeamKill = IT("BoolValue", Stats)
| |
| 366 | AntiTeamKill.Name = "AntiTeamKill" | |
| 367 | AntiTeamKill.Value = false | |
| 368 | local Rooted = IT("BoolValue", Stats)
| |
| 369 | Rooted.Name = "Rooted" | |
| 370 | Rooted.Value = false | |
| 371 | local Block = IT("BoolValue", Stats)
| |
| 372 | Block.Name = "Block" | |
| 373 | Block.Value = false | |
| 374 | local RecentEnemy = IT("ObjectValue", Stats)
| |
| 375 | RecentEnemy.Name = "RecentEnemy" | |
| 376 | RecentEnemy.Value = nil | |
| 377 | local StaggerHit = IT("BoolValue", Stats)
| |
| 378 | StaggerHit.Name = "StaggerHit" | |
| 379 | StaggerHit.Value = false | |
| 380 | local Stagger = IT("BoolValue", Stats)
| |
| 381 | Stagger.Name = "Stagger" | |
| 382 | Stagger.Value = false | |
| 383 | local Stun = IT("BoolValue", Stats)
| |
| 384 | Stun.Name = "Stun" | |
| 385 | Stun.Value = false | |
| 386 | local StunValue = IT("NumberValue", Stats)
| |
| 387 | StunValue.Name = "StunValue" | |
| 388 | StunValue.Value = 0 | |
| 389 | ||
| 390 | ||
| 391 | --//=================================\\ | |
| 392 | --\\=================================// | |
| 393 | ||
| 394 | ||
| 395 | ||
| 396 | ||
| 397 | ||
| 398 | --//=================================\\ | |
| 399 | --|| DEBUFFS / BUFFS | |
| 400 | --\\=================================// | |
| 401 | ||
| 402 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
| |
| 403 | DEFENSECHANGE1.Name = "ChangeDefense" | |
| 404 | DEFENSECHANGE1.Value = 0 | |
| 405 | ||
| 406 | local MOVEMENTCHANGE1 = IT("NumberValue", nil)
| |
| 407 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
| 408 | MOVEMENTCHANGE1.Value = 0 | |
| 409 | ||
| 410 | --//=================================\\ | |
| 411 | --\\=================================// | |
| 412 | ||
| 413 | ||
| 414 | ||
| 415 | ||
| 416 | ||
| 417 | --//=================================\\ | |
| 418 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 419 | --\\=================================// | |
| 420 | ||
| 421 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 422 | ArtificialHB.Name = "ArtificialHB" | |
| 423 | ||
| 424 | script:WaitForChild("ArtificialHB")
| |
| 425 | ||
| 426 | frame = Frame_Speed | |
| 427 | tf = 0 | |
| 428 | allowframeloss = false | |
| 429 | tossremainder = false | |
| 430 | lastframe = tick() | |
| 431 | script.ArtificialHB:Fire() | |
| 432 | ||
| 433 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 434 | tf = tf + s | |
| 435 | if tf >= frame then | |
| 436 | if allowframeloss then | |
| 437 | script.ArtificialHB:Fire() | |
| 438 | lastframe = tick() | |
| 439 | else | |
| 440 | for i = 1, math.floor(tf / frame) do | |
| 441 | script.ArtificialHB:Fire() | |
| 442 | end | |
| 443 | lastframe = tick() | |
| 444 | end | |
| 445 | if tossremainder then | |
| 446 | tf = 0 | |
| 447 | else | |
| 448 | tf = tf - frame * math.floor(tf / frame) | |
| 449 | end | |
| 450 | end | |
| 451 | end) | |
| 452 | ||
| 453 | --//=================================\\ | |
| 454 | --\\=================================// | |
| 455 | ||
| 456 | ||
| 457 | ||
| 458 | ||
| 459 | ||
| 460 | --//=================================\\ | |
| 461 | --|| SOME FUNCTIONS | |
| 462 | --\\=================================// | |
| 463 | ||
| 464 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 465 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 466 | end | |
| 467 | ||
| 468 | function PositiveAngle(NUMBER) | |
| 469 | if NUMBER >= 0 then | |
| 470 | NUMBER = 0 | |
| 471 | end | |
| 472 | return NUMBER | |
| 473 | end | |
| 474 | ||
| 475 | function NegativeAngle(NUMBER) | |
| 476 | if NUMBER <= 0 then | |
| 477 | NUMBER = 0 | |
| 478 | end | |
| 479 | return NUMBER | |
| 480 | end | |
| 481 | ||
| 482 | function Swait(NUMBER) | |
| 483 | if NUMBER == 0 or NUMBER == nil then | |
| 484 | ArtificialHB.Event:wait() | |
| 485 | else | |
| 486 | for i = 1, NUMBER do | |
| 487 | ArtificialHB.Event:wait() | |
| 488 | end | |
| 489 | end | |
| 490 | end | |
| 491 | ||
| 492 | function QuaternionFromCFrame(cf) | |
| 493 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 494 | local trace = m00 + m11 + m22 | |
| 495 | if trace > 0 then | |
| 496 | local s = math.sqrt(1 + trace) | |
| 497 | local recip = 0.5 / s | |
| 498 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 499 | else | |
| 500 | local i = 0 | |
| 501 | if m11 > m00 then | |
| 502 | i = 1 | |
| 503 | end | |
| 504 | if m22 > (i == 0 and m00 or m11) then | |
| 505 | i = 2 | |
| 506 | end | |
| 507 | if i == 0 then | |
| 508 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 509 | local recip = 0.5 / s | |
| 510 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 511 | elseif i == 1 then | |
| 512 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 513 | local recip = 0.5 / s | |
| 514 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 515 | elseif i == 2 then | |
| 516 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 517 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 518 | end | |
| 519 | end | |
| 520 | end | |
| 521 | ||
| 522 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 523 | local xs, ys, zs = x + x, y + y, z + z | |
| 524 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 525 | local xx = x * xs | |
| 526 | local xy = x * ys | |
| 527 | local xz = x * zs | |
| 528 | local yy = y * ys | |
| 529 | local yz = y * zs | |
| 530 | local zz = z * zs | |
| 531 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 532 | end | |
| 533 | ||
| 534 | function QuaternionSlerp(a, b, t) | |
| 535 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 536 | local startInterp, finishInterp; | |
| 537 | if cosTheta >= 0.0001 then | |
| 538 | if (1 - cosTheta) > 0.0001 then | |
| 539 | local theta = ACOS(cosTheta) | |
| 540 | local invSinTheta = 1 / SIN(theta) | |
| 541 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 542 | finishInterp = SIN(t * theta) * invSinTheta | |
| 543 | else | |
| 544 | startInterp = 1 - t | |
| 545 | finishInterp = t | |
| 546 | end | |
| 547 | else | |
| 548 | if (1 + cosTheta) > 0.0001 then | |
| 549 | local theta = ACOS(-cosTheta) | |
| 550 | local invSinTheta = 1 / SIN(theta) | |
| 551 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 552 | finishInterp = SIN(t * theta) * invSinTheta | |
| 553 | else | |
| 554 | startInterp = t - 1 | |
| 555 | finishInterp = t | |
| 556 | end | |
| 557 | end | |
| 558 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 559 | end | |
| 560 | ||
| 561 | function Clerp(a, b, t) | |
| 562 | local qa = {QuaternionFromCFrame(a)}
| |
| 563 | local qb = {QuaternionFromCFrame(b)}
| |
| 564 | local ax, ay, az = a.x, a.y, a.z | |
| 565 | local bx, by, bz = b.x, b.y, b.z | |
| 566 | local _t = 1 - t | |
| 567 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 568 | end | |
| 569 | ||
| 570 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 571 | local frame = IT("Frame")
| |
| 572 | frame.BackgroundTransparency = TRANSPARENCY | |
| 573 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 574 | frame.Position = POSITION | |
| 575 | frame.Size = SIZE | |
| 576 | frame.BackgroundColor3 = COLOR | |
| 577 | frame.BorderColor3 = BORDERCOLOR | |
| 578 | frame.Name = NAME | |
| 579 | frame.Parent = PARENT | |
| 580 | return frame | |
| 581 | end | |
| 582 | ||
| 583 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 584 | local label = IT("TextLabel")
| |
| 585 | label.BackgroundTransparency = 1 | |
| 586 | label.Size = UD2(1, 0, 1, 0) | |
| 587 | label.Position = UD2(0, 0, 0, 0) | |
| 588 | label.TextColor3 = C3(255, 255, 255) | |
| 589 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 590 | label.TextTransparency = TRANSPARENCY | |
| 591 | label.FontSize = TEXTFONTSIZE | |
| 592 | label.Font = TEXTFONT | |
| 593 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 594 | label.TextScaled = true | |
| 595 | label.Text = TEXT | |
| 596 | label.Name = NAME | |
| 597 | label.Parent = PARENT | |
| 598 | return label | |
| 599 | end | |
| 600 | ||
| 601 | function NoOutlines(PART) | |
| 602 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 603 | end | |
| 604 | ||
| 605 | ||
| 606 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 607 | local NEWWELD = IT(TYPE) | |
| 608 | NEWWELD.Part0 = PART0 | |
| 609 | NEWWELD.Part1 = PART1 | |
| 610 | NEWWELD.C0 = C0 | |
| 611 | NEWWELD.C1 = C1 | |
| 612 | NEWWELD.Parent = PARENT | |
| 613 | return NEWWELD | |
| 614 | end | |
| 615 | ||
| 616 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 617 | local NEWSOUND = nil | |
| 618 | coroutine.resume(coroutine.create(function() | |
| 619 | NEWSOUND = IT("Sound", PARENT)
| |
| 620 | NEWSOUND.Volume = VOLUME | |
| 621 | NEWSOUND.Pitch = PITCH | |
| 622 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 623 | Swait() | |
| 624 | NEWSOUND:play() | |
| 625 | if DOESLOOP == false then | |
| 626 | repeat Swait() until NEWSOUND.Playing == false | |
| 627 | NEWSOUND:remove() | |
| 628 | elseif DOESLOOP == true then | |
| 629 | NEWSOUND.Looped = true | |
| 630 | end | |
| 631 | end)) | |
| 632 | return NEWSOUND | |
| 633 | end | |
| 634 | ||
| 635 | function CFrameFromTopBack(at, top, back) | |
| 636 | local right = top:Cross(back) | |
| 637 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 638 | end | |
| 639 | ||
| 640 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
| 641 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 642 | local mesh = IT("SpecialMesh",wave)
| |
| 643 | mesh.MeshType = "FileMesh" | |
| 644 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 645 | mesh.Scale = VT(size,size,size) | |
| 646 | mesh.Offset = VT(0,0,-size/8) | |
| 647 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 648 | coroutine.resume(coroutine.create(function(PART) | |
| 649 | for i = 1, waitt do | |
| 650 | Swait() | |
| 651 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
| 652 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 653 | if doesrotate == true then | |
| 654 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 655 | end | |
| 656 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 657 | if wave.Transparency > 0.99 then | |
| 658 | wave:remove() | |
| 659 | end | |
| 660 | end | |
| 661 | end)) | |
| 662 | end | |
| 663 | ||
| 664 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
| 665 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 666 | local mesh = IT("SpecialMesh",wave)
| |
| 667 | mesh.MeshType = "FileMesh" | |
| 668 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 669 | mesh.Scale = VT(size,size,size) | |
| 670 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 671 | coroutine.resume(coroutine.create(function(PART) | |
| 672 | for i = 1, waitt do | |
| 673 | Swait() | |
| 674 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
| 675 | if doesrotate == true then | |
| 676 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 677 | end | |
| 678 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 679 | if wave.Transparency > 0.99 then | |
| 680 | wave:remove() | |
| 681 | end | |
| 682 | end | |
| 683 | end)) | |
| 684 | end | |
| 685 | ||
| 686 | function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
| 687 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 688 | local mesh = IT("SpecialMesh",wave)
| |
| 689 | mesh.MeshType = "FileMesh" | |
| 690 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
| 691 | mesh.Scale = VT(size,size,size) | |
| 692 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 693 | coroutine.resume(coroutine.create(function(PART) | |
| 694 | for i = 1, waitt do | |
| 695 | Swait() | |
| 696 | if doesrotate == true then | |
| 697 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 698 | end | |
| 699 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 700 | if wave.Transparency > 0.99 then | |
| 701 | wave.Parent = nil | |
| 702 | end | |
| 703 | end | |
| 704 | end)) | |
| 705 | return wave | |
| 706 | end | |
| 707 | ||
| 708 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color) | |
| 709 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 710 | local mesh = IT("SpecialMesh",wave)
| |
| 711 | mesh.MeshType = "FileMesh" | |
| 712 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 713 | mesh.Scale = VT(size,size,size) | |
| 714 | mesh.Offset = VT(0,0,0) | |
| 715 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 716 | coroutine.resume(coroutine.create(function(PART) | |
| 717 | for i = 1, waitt do | |
| 718 | Swait() | |
| 719 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 720 | if doesrotate == true then | |
| 721 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
| 722 | end | |
| 723 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 724 | if wave.Transparency > 0.99 then | |
| 725 | wave:remove() | |
| 726 | end | |
| 727 | end | |
| 728 | end)) | |
| 729 | end | |
| 730 | ||
| 731 | function MagicSphere(size,waitt,part,offset,color) | |
| 732 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0)) | |
| 733 | local mesh = IT("SpecialMesh",wave)
| |
| 734 | mesh.MeshType = "FileMesh" | |
| 735 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 736 | mesh.Scale = VT(size,size,size) | |
| 737 | mesh.Offset = VT(0,0,0) | |
| 738 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
| 739 | coroutine.resume(coroutine.create(function(PART) | |
| 740 | for i = 1, waitt do | |
| 741 | Swait() | |
| 742 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 743 | wave.Transparency = wave.Transparency + (1/waitt) | |
| 744 | if wave.Transparency > 0.99 then | |
| 745 | wave:remove() | |
| 746 | end | |
| 747 | end | |
| 748 | end)) | |
| 749 | end | |
| 750 | ||
| 751 | function MagicBlock(size,waitt,part,offset,color) | |
| 752 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
| 753 | local mesh = IT("BlockMesh",wave)
| |
| 754 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
| 755 | coroutine.resume(coroutine.create(function(PART) | |
| 756 | for i = 1, waitt do | |
| 757 | Swait() | |
| 758 | mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15) | |
| 759 | wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 760 | wave.Transparency = wave.Transparency + (1/waitt) | |
| 761 | if wave.Transparency > 0.99 then | |
| 762 | wave:remove() | |
| 763 | end | |
| 764 | end | |
| 765 | end)) | |
| 766 | end | |
| 767 | ||
| 768 | local EyeSizes={
| |
| 769 | NumberSequenceKeypoint.new(0,1,0), | |
| 770 | NumberSequenceKeypoint.new(1,0.2,0) | |
| 771 | } | |
| 772 | local EyeTrans={
| |
| 773 | NumberSequenceKeypoint.new(0,0.8,0), | |
| 774 | NumberSequenceKeypoint.new(1,1,0) | |
| 775 | } | |
| 776 | local PE=Instance.new("ParticleEmitter")
| |
| 777 | PE.LightEmission=0 | |
| 778 | PE.Size=NumberSequence.new(EyeSizes) | |
| 779 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 780 | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) | |
| 781 | PE.Rotation=NumberRange.new(0,360) | |
| 782 | PE.Rate=15 | |
| 783 | PE.Acceleration = Vector3.new(0,75,0) | |
| 784 | PE.Drag = 5 | |
| 785 | PE.Enabled = false | |
| 786 | PE.Speed = NumberRange.new(0,0,0) | |
| 787 | PE.Texture="http://www.roblox.com/asset/?id=1179557490" | |
| 788 | PE.ZOffset = 0 | |
| 789 | PE.Name = "Particles" | |
| 790 | ||
| 791 | function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault) | |
| 792 | local particle = PE:Clone() | |
| 793 | particle.Parent = art | |
| 794 | particle.Acceleration = accel | |
| 795 | PE.Rate = rate | |
| 796 | if type == "Fire" then | |
| 797 | local EyeSizes={
| |
| 798 | NumberSequenceKeypoint.new(0,1,0.3), | |
| 799 | NumberSequenceKeypoint.new(1,0.2,0.2) | |
| 800 | } | |
| 801 | PE.Size = NumberSequence.new(EyeSizes) | |
| 802 | elseif type == "Smoke" then | |
| 803 | local EyeSizes={
| |
| 804 | NumberSequenceKeypoint.new(0,1,0), | |
| 805 | NumberSequenceKeypoint.new(1,5,0.5) | |
| 806 | } | |
| 807 | PE.Size = NumberSequence.new(EyeSizes) | |
| 808 | elseif type == "Solid" then | |
| 809 | local EyeSizes={
| |
| 810 | NumberSequenceKeypoint.new(0,1,0), | |
| 811 | NumberSequenceKeypoint.new(1,1,0) | |
| 812 | } | |
| 813 | PE.Size = NumberSequence.new(EyeSizes) | |
| 814 | end | |
| 815 | PE.Drag = drag | |
| 816 | particle.Texture = "http://www.roblox.com/asset/?id="..text | |
| 817 | particle.Enabled = isenabledbydefault | |
| 818 | return particle | |
| 819 | end | |
| 820 | ||
| 821 | local Decal = IT("Decal")
| |
| 822 | ||
| 823 | function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade) | |
| 824 | local sinkhole = IT("Part")
| |
| 825 | sinkhole.Size = VT(size,0,size) | |
| 826 | sinkhole.CFrame = cframe | |
| 827 | --sinkhole.Orientation = VT(0,0,0) | |
| 828 | sinkhole.Parent = Effects | |
| 829 | sinkhole.Material = "Neon" | |
| 830 | sinkhole.Color = C3(1,0,0) | |
| 831 | sinkhole.Anchored = true | |
| 832 | sinkhole.CanCollide = false | |
| 833 | sinkhole.Transparency = 1 | |
| 834 | local decal = Decal:Clone() | |
| 835 | decal.Parent = sinkhole | |
| 836 | decal.Face = "Top" | |
| 837 | decal.Texture = "http://www.roblox.com/asset/?id="..TOP | |
| 838 | local decal2 = Decal:Clone() | |
| 839 | decal2.Parent = sinkhole | |
| 840 | decal2.Face = "Bottom" | |
| 841 | decal2.Texture = "http://www.roblox.com/asset/?id="..BOTTOM | |
| 842 | coroutine.resume(coroutine.create(function(PART) | |
| 843 | for i = 1, waitt do | |
| 844 | Swait() | |
| 845 | if doesrotate == true then | |
| 846 | sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 847 | end | |
| 848 | if alwaysfade == true then | |
| 849 | decal.Transparency = decal.Transparency + (1/waitt) | |
| 850 | decal2.Transparency = decal.Transparency + (1/waitt) | |
| 851 | end | |
| 852 | if i > waitt-11 and (alwaysfade ~= true) then | |
| 853 | decal.Transparency = decal.Transparency + 0.1 | |
| 854 | decal2.Transparency = decal.Transparency + 0.1 | |
| 855 | end | |
| 856 | end | |
| 857 | sinkhole.Parent = nil | |
| 858 | end)) | |
| 859 | return sinkhole | |
| 860 | end | |
| 861 | ||
| 862 | --//=================================\\ | |
| 863 | --\\=================================// | |
| 864 | ||
| 865 | ||
| 866 | --//=================================\\ | |
| 867 | --|| WEAPON CREATION | |
| 868 | --\\=================================// | |
| 869 | ||
| 870 | if Player_Size ~= 1 then | |
| 871 | for _, v in pairs (Weapon:GetChildren()) do | |
| 872 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
| 873 | local p1 = v.Part1 | |
| 874 | v.Part1 = nil | |
| 875 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
| 876 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
| 877 | v.Part1 = p1 | |
| 878 | elseif v.ClassName == "Part" then | |
| 879 | for _, b in pairs (v:GetChildren()) do | |
| 880 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
| 881 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
| 882 | end | |
| 883 | end | |
| 884 | end | |
| 885 | end | |
| 886 | end | |
| 887 | ||
| 888 | for _, c in pairs(Weapon:GetChildren()) do | |
| 889 | if c.ClassName == "Part" then | |
| 890 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 891 | end | |
| 892 | end | |
| 893 | ||
| 894 | Weapon.Parent = Character | |
| 895 | ||
| 896 | Humanoid.Died:connect(function() | |
| 897 | ATTACK = true | |
| 898 | end) | |
| 899 | ||
| 900 | print(Class_Name.." loaded.") | |
| 901 | ||
| 902 | --//=================================\\ | |
| 903 | --|| BIG ZAPS | |
| 904 | --\\=================================// | |
| 905 | ||
| 906 | BaseLightning = IT("Part")
| |
| 907 | BaseLightning.Anchored = true | |
| 908 | BaseLightning.CanCollide = false | |
| 909 | BaseLightning.Material = "Neon" | |
| 910 | ||
| 911 | function CheckTableForString(Table, String) | |
| 912 | for i, v in pairs(Table) do | |
| 913 | if string.find(string.lower(String), string.lower(v)) then | |
| 914 | return true | |
| 915 | end | |
| 916 | end | |
| 917 | return false | |
| 918 | end | |
| 919 | ||
| 920 | function CheckIntangible(Hit) | |
| 921 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 922 | if Hit and Hit.Parent then | |
| 923 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 924 | return true | |
| 925 | end | |
| 926 | end | |
| 927 | return false | |
| 928 | end | |
| 929 | ||
| 930 | Debris = game:GetService("Debris")
| |
| 931 | ||
| 932 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 933 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 934 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
| |
| 935 | if RayHit and CheckIntangible(RayHit) then | |
| 936 | if DelayIfHit then | |
| 937 | wait() | |
| 938 | end | |
| 939 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 940 | end | |
| 941 | return RayHit, RayPos, RayNormal | |
| 942 | end | |
| 943 | ||
| 944 | --Zap({StartPosition = Position, TargetPosition = Position, Character = Character, Color = "Color", Individual = true})
| |
| 945 | function Zap(Table) | |
| 946 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
| 947 | local Duration = (Table.Duration or 2) | |
| 948 | local FadeRate = (Table.FadeRate or 0.05) | |
| 949 | local Offset = (Table.Offset or 2) | |
| 950 | local Individualize = (Table.Individualize or false) | |
| 951 | local MaxRange = (Table.MaxRange or 200) | |
| 952 | local DoesKill = (Table.DoesKill or false) | |
| 953 | local SegmentLength = (Table.SegmentLength or 5) | |
| 954 | local TimeToFade = (Table.TimeToFade or 0.5) | |
| 955 | local Ignore = (Table.Ignore or {})
| |
| 956 | local SIZE = (Table.Size or 0.3) | |
| 957 | if not StartPos or not TargetPos or not Character then | |
| 958 | return | |
| 959 | end | |
| 960 | local LightningModel = Effects | |
| 961 | for i, v in pairs({Character, LightningModel}) do
| |
| 962 | table.insert(Ignore, v) | |
| 963 | end | |
| 964 | local LastPos = StartPos | |
| 965 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
| 966 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
| 967 | local RayLength = (StartPos - RayPos).Magnitude | |
| 968 | local Struck = false | |
| 969 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
| 970 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
| 971 | local LightningBolt = IT("Model",Effects)
| |
| 972 | LightningBolt.Name = "Lightning" | |
| 973 | if not Individualize then | |
| 974 | table.insert(LightningBolts, LightningBolt) | |
| 975 | end | |
| 976 | LastBolt = LightningBolt | |
| 977 | Debris:AddItem(LightningBolt, Duration) | |
| 978 | LightningBolt.Parent = LightningModel | |
| 979 | for i = 1, TotalSegments do | |
| 980 | if not Struck then | |
| 981 | local Entropy = Vector3.new(((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset)) | |
| 982 | local NewPos = (StartPos + (Direction * (RayLength * (i / TotalSegments))) + Entropy) | |
| 983 | local SegmentVec = (NewPos - LastPos) | |
| 984 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
| |
| 985 | local RayVec = (LastPos - RayPos) | |
| 986 | local LightningPart = BaseLightning:Clone() | |
| 987 | LightningPart.BrickColor = BrickColor.new(Color) | |
| 988 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
| 989 | LightningPart.CFrame = (CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))) | |
| 990 | table.insert(Effects2,{LightningPart,"Disappear",0.025,1,1,1,2})
| |
| 991 | --Make circular | |
| 992 | local CylinderMesh = IT("CylinderMesh",LightningPart)
| |
| 993 | local OrigCF = LightningPart.CFrame | |
| 994 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
| 995 | LightningPart.CFrame = (OrigCF * CFrame.Angles((math.pi / 2), 0, 0)) | |
| 996 | LightningPart.Parent = LightningBolt | |
| 997 | LastPos = NewPos | |
| 998 | if DoesKill == true then | |
| 999 | killnearest(NewPos,40,100) | |
| 1000 | AoEDamage(NewPos,75,15,65,0,false,6,3,false) | |
| 1001 | end | |
| 1002 | Spawn(function() | |
| 1003 | local FadeRate = 0.05 | |
| 1004 | local OrigTransparency = LightningPart.Transparency | |
| 1005 | for i = 1, (TimeToFade / FadeRate) do | |
| 1006 | wait(FadeRate) | |
| 1007 | LightningPart.Transparency = (OrigTransparency + (i / (TimeToFade / FadeRate))) | |
| 1008 | end | |
| 1009 | end) | |
| 1010 | end | |
| 1011 | end | |
| 1012 | return {RayHit = RayHit, RayPos = RayPos, RayNormal = RayNormal, LightningModel = LightningModel}
| |
| 1013 | end | |
| 1014 | ||
| 1015 | ||
| 1016 | --//=================================\\ | |
| 1017 | --|| DAMAGE FUNCTIONS | |
| 1018 | --\\=================================// | |
| 1019 | ||
| 1020 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 1021 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Fog", "Effect", VT()) | |
| 1022 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 1023 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 1024 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 1025 | BODYPOSITION.P = 2000 | |
| 1026 | BODYPOSITION.D = 100 | |
| 1027 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 1028 | if LABELTYPE == "Normal" then | |
| 1029 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 1030 | elseif LABELTYPE == "Debuff" then | |
| 1031 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
| 1032 | elseif LABELTYPE == "Interruption" then | |
| 1033 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
| 1034 | end | |
| 1035 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 1036 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 1037 | BILLBOARDGUI.Adornee = STATPART | |
| 1038 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 1039 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 1040 | BILLBOARDGUI.AlwaysOnTop = false | |
| 1041 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 1042 | TEXTLABEL.BackgroundTransparency = 1 | |
| 1043 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 1044 | TEXTLABEL.Text = TEXT | |
| 1045 | TEXTLABEL.Font = "SciFi" | |
| 1046 | TEXTLABEL.FontSize="Size42" | |
| 1047 | TEXTLABEL.TextColor3 = COLOR | |
| 1048 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 1049 | TEXTLABEL.TextScaled = true | |
| 1050 | TEXTLABEL.TextWrapped = true | |
| 1051 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1052 | wait(0.2) | |
| 1053 | for i=1, 5 do | |
| 1054 | wait() | |
| 1055 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
| 1056 | end | |
| 1057 | wait(1.2) | |
| 1058 | for i=1, 5 do | |
| 1059 | wait() | |
| 1060 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
| 1061 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
| 1062 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
| 1063 | end | |
| 1064 | THEPART.Parent = nil | |
| 1065 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 1066 | end | |
| 1067 | ||
| 1068 | ||
| 1069 | --//=================================\\ | |
| 1070 | --|| DAMAGING | |
| 1071 | --\\=================================// | |
| 1072 | ||
| 1073 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
| 1074 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1075 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1076 | local dmg = "inf" | |
| 1077 | if humanoid.Health > 0 then | |
| 1078 | if beserk == true then | |
| 1079 | humanoid.Health = 0 | |
| 1080 | else | |
| 1081 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10,false)
| |
| 1082 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
| 1083 | if math.random(1,100) < critrate+1 then | |
| 1084 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
| 1085 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1086 | else | |
| 1087 | humanoid.Health = humanoid.Health - dmg | |
| 1088 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1089 | end | |
| 1090 | local defence = Instance.new("BoolValue",hit.Parent)
| |
| 1091 | defence.Name = ("HitBy"..Player.Name)
| |
| 1092 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 1093 | end | |
| 1094 | end | |
| 1095 | end | |
| 1096 | end | |
| 1097 | ||
| 1098 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 1099 | local dmg = "inf" | |
| 1100 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1101 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1102 | local body = v:GetChildren() | |
| 1103 | for part = 1, #body do | |
| 1104 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 1105 | if(body[part].Position - position).Magnitude < radius then | |
| 1106 | if v.ClassName == "Model" then | |
| 1107 | if v:FindFirstChild("Humanoid") then
| |
| 1108 | if v.Humanoid.Health ~= 0 then | |
| 1109 | if CanBeDodgedByJumping == true then | |
| 1110 | if body[part].Position.Y < position.Y+5 then | |
| 1111 | if math.random(1,100) < critrate+1 then | |
| 1112 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 1113 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1114 | else | |
| 1115 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 1116 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1117 | end | |
| 1118 | local defence = Instance.new("BoolValue",v)
| |
| 1119 | defence.Name = ("HitBy"..Player.Name)
| |
| 1120 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 1121 | end | |
| 1122 | else | |
| 1123 | if beserk == true then | |
| 1124 | v.Humanoid.Health = 0 | |
| 1125 | end | |
| 1126 | if math.random(1,100) < critrate+1 then | |
| 1127 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 1128 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1129 | else | |
| 1130 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 1131 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1132 | end | |
| 1133 | local defence = Instance.new("BoolValue",v)
| |
| 1134 | defence.Name = ("HitBy"..Player.Name)
| |
| 1135 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 1136 | end | |
| 1137 | end | |
| 1138 | elseif v:FindFirstChild("Humanoid") == nil then
| |
| 1139 | v:BreakJoints() | |
| 1140 | end | |
| 1141 | end | |
| 1142 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*-maxstrength | |
| 1143 | end | |
| 1144 | end | |
| 1145 | end | |
| 1146 | if v.ClassName == "Part" then | |
| 1147 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
| 1148 | v.Velocity = CFrame.new(position,v.Position).lookVector*-maxstrength | |
| 1149 | end | |
| 1150 | end | |
| 1151 | end | |
| 1152 | end | |
| 1153 | end | |
| 1154 | ||
| 1155 | function killnearest(position,range,maxstrength) | |
| 1156 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1157 | local body = v:GetChildren() | |
| 1158 | for part = 1, #body do | |
| 1159 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1160 | if(body[part].Position - position).Magnitude < range then | |
| 1161 | if v.ClassName == "Model" then | |
| 1162 | v:BreakJoints() | |
| 1163 | end | |
| 1164 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 1165 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1166 | end | |
| 1167 | end | |
| 1168 | end | |
| 1169 | if v.ClassName == "Part" then | |
| 1170 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1171 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 1172 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1173 | end | |
| 1174 | end | |
| 1175 | end | |
| 1176 | end | |
| 1177 | ||
| 1178 | --//=================================\\ | |
| 1179 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1180 | --\\=================================// | |
| 1181 | ||
| 1182 | function turnto(pos) | |
| 1183 | RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z)) | |
| 1184 | end | |
| 1185 | ||
| 1186 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
| 1187 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
| |
| 1188 | end | |
| 1189 | ||
| 1190 | function attacktemplate() | |
| 1191 | ATTACK = true | |
| 1192 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1193 | Swait() | |
| 1194 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1195 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1196 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1197 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1198 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1199 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1200 | end | |
| 1201 | ATTACK = false | |
| 1202 | end | |
| 1203 | ||
| 1204 | function GaleForce() | |
| 1205 | ATTACK = true | |
| 1206 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1207 | Swait() | |
| 1208 | turnto(Mouse.Hit.p) | |
| 1209 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed) | |
| 1210 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
| 1211 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1212 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1213 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1214 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1215 | end | |
| 1216 | local SIZE = 5 | |
| 1217 | local loop = 0 | |
| 1218 | repeat | |
| 1219 | Swait() | |
| 1220 | turnto(Mouse.Hit.p) | |
| 1221 | loop = loop + 1 | |
| 1222 | if SIZE < 40 then | |
| 1223 | if loop == 5 then | |
| 1224 | SIZE = SIZE + 1 | |
| 1225 | loop = 0 | |
| 1226 | end | |
| 1227 | end | |
| 1228 | CreateMagicCircle(SIZE/3,false,-0.2,3*2,RightArm.CFrame * CF(0,-1.1,0),true) | |
| 1229 | until KEYHOLD == false | |
| 1230 | local force = IT("Part",Effects)
| |
| 1231 | force.Size = VT(0,0,0) | |
| 1232 | force.CanCollide = false | |
| 1233 | force.Anchored = false | |
| 1234 | force.CFrame = RightArm.CFrame * CF(0,-1.1-(SIZE/10),0) | |
| 1235 | local bv = Instance.new("BodyVelocity")
| |
| 1236 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1237 | bv.velocity = RootPart.CFrame.lookVector*70 | |
| 1238 | bv.Parent = force | |
| 1239 | bv.Name = "DASH" | |
| 1240 | local loop = CreateSound(TORNADOSOUND, force, SIZE, MRANDOM(7, 12) / 10,true) | |
| 1241 | CreateSound(CASTSOUNDS[MRANDOM(1,#CASTSOUNDS)], RightArm, 5, 1 ,false) | |
| 1242 | coroutine.resume(coroutine.create(function() | |
| 1243 | Swait(SIZE*10) | |
| 1244 | force.Parent = nil | |
| 1245 | end)) | |
| 1246 | coroutine.resume(coroutine.create(function() | |
| 1247 | repeat | |
| 1248 | Swait() | |
| 1249 | CreateSwirl(0,SIZE,true,-2,5,force,0,"Stone grey") | |
| 1250 | CreateSwirl(0,SIZE*0.7,true,2,5,force,0,"Stone grey") | |
| 1251 | AoEDamage(force.Position,SIZE*1.5,45,65,100,false,7,2,false) | |
| 1252 | until force.Parent == nil | |
| 1253 | end)) | |
| 1254 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1255 | Swait() | |
| 1256 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed) | |
| 1257 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
| 1258 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1259 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1260 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1261 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1262 | end | |
| 1263 | ATTACK = false | |
| 1264 | end | |
| 1265 | ||
| 1266 | function ThunderStorm() | |
| 1267 | ATTACK = true | |
| 1268 | Rooted = true | |
| 1269 | CreateSound("305685800", Head, 10, 1.1 ,false)
| |
| 1270 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1271 | Swait() | |
| 1272 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1273 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1274 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1275 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1276 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed) | |
| 1277 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30)), 0.15 / Animation_Speed) | |
| 1278 | end | |
| 1279 | local SIZE = 1 | |
| 1280 | local cloud = IT("Part",Effects)
| |
| 1281 | cloud.Size = VT(0,0,0) | |
| 1282 | cloud.Color = C3(0.3,0.3,0.3) | |
| 1283 | cloud.Anchored = true | |
| 1284 | cloud.CanCollide = false | |
| 1285 | cloud.CFrame = CF(RootPart.Position) * CF(0,125,0) | |
| 1286 | local mesh = IT("SpecialMesh",cloud)
| |
| 1287 | mesh.MeshType = "FileMesh" | |
| 1288 | mesh.MeshId = "http://www.roblox.com/asset/?id=111820358" | |
| 1289 | mesh.Scale = VT(1000,50,1000) | |
| 1290 | cloud.Transparency = 1 | |
| 1291 | CreateSound("267154400", Effects, 5, 1 ,false)
| |
| 1292 | for i = 1, 500 do | |
| 1293 | Swait() | |
| 1294 | if math.random(1,50) == 1 then | |
| 1295 | Zap({MaxRange = 125 ,StartPosition = RootPart.Position, TargetPosition = cloud.Position, Character = Character, Color = "Bright blue", Individual = true})
| |
| 1296 | end | |
| 1297 | cloud.CFrame = CF(RootPart.Position) * CF(0,125,0) | |
| 1298 | CreateMagicCircle(SIZE/25,false,-0.2,3*2,RootPart.CFrame * CF(0,-2.9,0),true) | |
| 1299 | CreateMagicCircle(SIZE,false,-0.2,3*2,cloud.CFrame,true) | |
| 1300 | cloud.Transparency = cloud.Transparency - (1/500) | |
| 1301 | SIZE = SIZE + 1 | |
| 1302 | end | |
| 1303 | cloud.Transparency = 0 | |
| 1304 | local sound = CreateSound("236148388", Effects, 3, 1 ,true)
| |
| 1305 | local lighteffect = IT("BlurEffect",game.Lighting)
| |
| 1306 | lighteffect.Size = 0 | |
| 1307 | coroutine.resume(coroutine.create(function() | |
| 1308 | for i =1, 12 do | |
| 1309 | Swait() | |
| 1310 | lighteffect.Size = lighteffect.Size + 0.2 | |
| 1311 | end | |
| 1312 | end)) | |
| 1313 | coroutine.resume(coroutine.create(function() | |
| 1314 | for i = 1, 1200 do | |
| 1315 | Swait() | |
| 1316 | CreateMagicCircle(SIZE/25,false,-0.2,3*2,RootPart.CFrame * CF(0,-2.9,0),true) | |
| 1317 | cloud.CFrame = CF(RootPart.Position) * CF(0,125,0) | |
| 1318 | for i =1, 2 do | |
| 1319 | local droplet = IT("Part",Effects)
| |
| 1320 | droplet.Size = VT(1,2,1) | |
| 1321 | droplet.CanCollide = false | |
| 1322 | droplet.Color = BRICKC("Steel blue").Color
| |
| 1323 | local mesh = IT("SpecialMesh",droplet)
| |
| 1324 | mesh.MeshType = "Sphere" | |
| 1325 | droplet.Position = VT(cloud.Position.X+math.random(-600,600),cloud.Position.Y,cloud.Position.Z+math.random(-600,600)) | |
| 1326 | end | |
| 1327 | CreateMagicCircle(SIZE,false,-0.2,3*2,cloud.CFrame,true) | |
| 1328 | if math.random(1,15) == 1 then | |
| 1329 | local POS = VT(RootPart.Position.X+math.random(-200,200),cloud.Position.Y,RootPart.Position.Z+math.random(-200,200)) | |
| 1330 | local POS2 = VT(POS.X+math.random(-30,30),RootPart.Position.Y,POS.Z+math.random(-30,30)) | |
| 1331 | local RayData = Zap({Offset = 12, Size = 6, SegmentLength = 8, StartPosition = POS, TargetPosition = POS2, Character = Character, Color = "Bright blue", Individual = true, DoesKill = true})
| |
| 1332 | if RayData then | |
| 1333 | CreateSound(BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], Effects, 1, 1 ,false) | |
| 1334 | --MagicBlock(2.5,50,RayData.RayPos,0,BRICKC("Bright blue").Color)
| |
| 1335 | end | |
| 1336 | end | |
| 1337 | end | |
| 1338 | sound:remove() | |
| 1339 | coroutine.resume(coroutine.create(function() | |
| 1340 | for i =1, 12 do | |
| 1341 | Swait() | |
| 1342 | lighteffect.Size = lighteffect.Size - 0.2 | |
| 1343 | end | |
| 1344 | lighteffect:remove() | |
| 1345 | end)) | |
| 1346 | for i = 1, 500 do | |
| 1347 | Swait() | |
| 1348 | CreateMagicCircle(SIZE/25,false,-0.2,3*2,cloud.CFrame * CF(0,-125-2.9,0),true) | |
| 1349 | CreateMagicCircle(SIZE,false,-0.2,3*2,cloud.CFrame,true) | |
| 1350 | cloud.Transparency = cloud.Transparency + (1/500) | |
| 1351 | SIZE = SIZE - 1 | |
| 1352 | end | |
| 1353 | MagicBlock(5,50,cloud,0,BRICKC("Fog").Color)
| |
| 1354 | MagicBlock(2.5,50,cloud,0,BRICKC("Fog").Color)
| |
| 1355 | cloud:remove() | |
| 1356 | end)) | |
| 1357 | Rooted = false | |
| 1358 | ATTACK = false | |
| 1359 | end | |
| 1360 | ||
| 1361 | function TornadoAlley() | |
| 1362 | ATTACK = true | |
| 1363 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1364 | Swait() | |
| 1365 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1366 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1367 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1368 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1369 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed) | |
| 1370 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed) | |
| 1371 | end | |
| 1372 | local SIZE = 6 | |
| 1373 | repeat | |
| 1374 | Swait() | |
| 1375 | if SIZE < 200 then | |
| 1376 | SIZE = SIZE*1.004 | |
| 1377 | end | |
| 1378 | CreateMagicCircle(SIZE/3,false,-0.2,3*2,LeftLeg.CFrame * CF(0,-1.1,0),true) | |
| 1379 | until KEYHOLD == false | |
| 1380 | local Animation_Speed2 = Animation_Speed/8 | |
| 1381 | for i=0, 1, 0.1 / Animation_Speed2 do | |
| 1382 | Swait() | |
| 1383 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1384 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1385 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 1386 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 1387 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed2) | |
| 1388 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(-25)), 0.15 / Animation_Speed2) | |
| 1389 | end | |
| 1390 | CreateSound(CASTSOUNDS[MRANDOM(1,#CASTSOUNDS)], LeftLeg, 5, 1 ,false) | |
| 1391 | CreateMagicCircle(SIZE,true,-0.2,35,RootPart.CFrame * CF(0,-2.5,0)) | |
| 1392 | local nado = CreateTornado(0,SIZE,true,-0.7,35,RootPart,SIZE,"Fog") | |
| 1393 | local loop = CreateSound(TORNADOSOUND, Effects, SIZE/10, MRANDOM(7, 12) / 10,true) | |
| 1394 | coroutine.resume(coroutine.create(function() | |
| 1395 | repeat | |
| 1396 | Swait() | |
| 1397 | AoEDamage(nado.Position,SIZE*4,15,35,100,false,3,2,false) | |
| 1398 | until nado.Parent == nil | |
| 1399 | for i = 1, 10 do | |
| 1400 | Swait() | |
| 1401 | loop.Volume = loop.Volume - ((SIZE/10)/10) | |
| 1402 | end | |
| 1403 | loop:remove() | |
| 1404 | Swait(65) | |
| 1405 | if SIZE > 300 then | |
| 1406 | CreateSound("305685800", Head, 10, 1.1 ,false)
| |
| 1407 | end | |
| 1408 | end)) | |
| 1409 | local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 2.5), {Character})
| |
| 1410 | local SpawnPosition = RayPos | |
| 1411 | local floor = RayHit | |
| 1412 | local cframe = RootPart.CFrame | |
| 1413 | local LastPosition = RootPart.Position | |
| 1414 | coroutine.resume(coroutine.create(function() | |
| 1415 | for i = 1, 20 do | |
| 1416 | if i == 20 then | |
| 1417 | SIZE = SIZE*1.3 | |
| 1418 | end | |
| 1419 | local RayHit, RayPos = RayCast(LastPosition, cframe.lookVector, SIZE, {workspace})
| |
| 1420 | local End = RayPos | |
| 1421 | LastPosition = End | |
| 1422 | local locatepart = Instance.new("Part",Effects)
| |
| 1423 | locatepart.Position = End | |
| 1424 | locatepart.CanCollide = false | |
| 1425 | locatepart.Anchored = true | |
| 1426 | locatepart.Transparency = 1 | |
| 1427 | CreateSound(CASTSOUNDS[MRANDOM(1,#CASTSOUNDS)], locatepart, 5, 1 ,false) | |
| 1428 | CreateMagicCircle(SIZE*0.9,true,-0.2,35,locatepart.CFrame * CF(0,-2.5,0)) | |
| 1429 | CreateTornado(0,SIZE,true,0.7,35,locatepart,SIZE,"Fog") | |
| 1430 | local nado = CreateTornado(0,SIZE,true,-0.7,35,locatepart,SIZE,"Fog") | |
| 1431 | local loop = CreateSound(TORNADOSOUND, Effects, SIZE/10, MRANDOM(7, 12) / 10,true) | |
| 1432 | coroutine.resume(coroutine.create(function() | |
| 1433 | repeat | |
| 1434 | Swait() | |
| 1435 | AoEDamage(nado.Position,SIZE*4,25,45,100,false,3,2,false) | |
| 1436 | until nado.Parent == nil | |
| 1437 | for i = 1, 10 do | |
| 1438 | Swait() | |
| 1439 | loop.Volume = loop.Volume - ((SIZE/10)/10) | |
| 1440 | end | |
| 1441 | loop:remove() | |
| 1442 | end)) | |
| 1443 | Swait(10) | |
| 1444 | end | |
| 1445 | end)) | |
| 1446 | ATTACK = false | |
| 1447 | end | |
| 1448 | ||
| 1449 | function Tornado() | |
| 1450 | ATTACK = true | |
| 1451 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1452 | Swait() | |
| 1453 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1454 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1455 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1456 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1457 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed) | |
| 1458 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed) | |
| 1459 | end | |
| 1460 | local SIZE = 6 | |
| 1461 | repeat | |
| 1462 | Swait() | |
| 1463 | if SIZE < 250 then | |
| 1464 | SIZE = SIZE*1.012 | |
| 1465 | end | |
| 1466 | CreateMagicCircle(SIZE/10,false,-0.2,3*2,LeftLeg.CFrame * CF(0,-1.1,0),true) | |
| 1467 | until KEYHOLD == false | |
| 1468 | local Animation_Speed2 = Animation_Speed/8 | |
| 1469 | for i=0, 1, 0.1 / Animation_Speed2 do | |
| 1470 | Swait() | |
| 1471 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1472 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1473 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 1474 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 1475 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed2) | |
| 1476 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(-25)), 0.15 / Animation_Speed2) | |
| 1477 | end | |
| 1478 | CreateSound(CASTSOUNDS[MRANDOM(1,#CASTSOUNDS)], LeftLeg, 5, 1 ,false) | |
| 1479 | CreateMagicCircle(SIZE,true,-0.2,SIZE+45*3,RootPart.CFrame * CF(0,-2.5,0)) | |
| 1480 | CreateTornado(0,SIZE*0.9,true,0.7,SIZE+45*3,RootPart,SIZE,"Fog") | |
| 1481 | local nado = CreateTornado(0,SIZE,true,-0.7,SIZE+45*3,RootPart,SIZE,"Fog") | |
| 1482 | local loop = CreateSound(TORNADOSOUND, Effects, SIZE/10, MRANDOM(7, 12) / 10,true) | |
| 1483 | coroutine.resume(coroutine.create(function() | |
| 1484 | repeat | |
| 1485 | Swait() | |
| 1486 | AoEDamage(nado.Position,SIZE*2,15,35,100,false,3,2,false) | |
| 1487 | until nado.Parent == nil | |
| 1488 | for i = 1, 10 do | |
| 1489 | Swait() | |
| 1490 | loop.Volume = loop.Volume - ((SIZE/10)/10) | |
| 1491 | end | |
| 1492 | loop:remove() | |
| 1493 | Swait(65) | |
| 1494 | if SIZE > 100 then | |
| 1495 | CreateSound("305685800", Head, 10, 1.1 ,false)
| |
| 1496 | end | |
| 1497 | end)) | |
| 1498 | ATTACK = false | |
| 1499 | end | |
| 1500 | ||
| 1501 | function grasp() | |
| 1502 | ATTACK = true | |
| 1503 | local GRAB = nil | |
| 1504 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1505 | Swait() | |
| 1506 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
| 1507 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1508 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1509 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1510 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
| 1511 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
| 1512 | end | |
| 1513 | local paw = RightArm.Touched:Connect(function(hit) | |
| 1514 | if GRAB == nil then | |
| 1515 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 1516 | GRAB = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 1517 | MagicBlock(1,20,GRAB,0,BRICKC("Fog").Color)
| |
| 1518 | end | |
| 1519 | end | |
| 1520 | end) | |
| 1521 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1522 | Swait() | |
| 1523 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed) | |
| 1524 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.45 / Animation_Speed) | |
| 1525 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1526 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1527 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
| 1528 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
| 1529 | end | |
| 1530 | if GRAB ~= nil then | |
| 1531 | GRAB.Anchored = true | |
| 1532 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1533 | Swait() | |
| 1534 | turnto(GRAB.Position) | |
| 1535 | Rooted = true | |
| 1536 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1537 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1538 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1539 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1540 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1541 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1542 | end | |
| 1543 | coroutine.resume(coroutine.create(function() | |
| 1544 | CreateSound(CASTSOUNDS[MRANDOM(1,#CASTSOUNDS)], GRAB, 5, 1 ,false) | |
| 1545 | for i = 1, 150 do | |
| 1546 | if GRAB then | |
| 1547 | Swait() | |
| 1548 | GRAB.CFrame = GRAB.CFrame * CF(0,0.5,0) | |
| 1549 | CreateMagicCircle(15,false,-0.2,3*2,GRAB.CFrame * CF(0,-4.1,0),true) | |
| 1550 | end | |
| 1551 | end | |
| 1552 | for i = 1, 50 do | |
| 1553 | if GRAB then | |
| 1554 | Swait() | |
| 1555 | CreateMagicCircle(15,false,-0.2,3*2,GRAB.CFrame * CF(0,-4.1,0),true) | |
| 1556 | end | |
| 1557 | end | |
| 1558 | if GRAB then | |
| 1559 | GRAB.Parent:BreakJoints() | |
| 1560 | GRAB.Anchored = false | |
| 1561 | CreateSound(CASTSOUNDS[MRANDOM(1,#CASTSOUNDS)], GRAB, 5, 1 ,false) | |
| 1562 | CreateMagicCircle(15,true,-0.2,45+45*3,GRAB.CFrame * CF(0,-2.5-15,0)) | |
| 1563 | local nado = CreateTornado(0,15,true,-0.7,45+45*3,GRAB,0,"Fog") | |
| 1564 | local loop = CreateSound(TORNADOSOUND, Effects, 35/10, MRANDOM(7, 12) / 10,true) | |
| 1565 | coroutine.resume(coroutine.create(function() | |
| 1566 | repeat | |
| 1567 | Swait() | |
| 1568 | AoEDamage(nado.Position,15*2,15,35,100,false,3,2,false) | |
| 1569 | until nado.Parent == nil | |
| 1570 | for i = 1, 10 do | |
| 1571 | Swait() | |
| 1572 | loop.Volume = loop.Volume - ((10/10)/10) | |
| 1573 | end | |
| 1574 | loop:remove() | |
| 1575 | Swait(65) | |
| 1576 | end)) | |
| 1577 | end | |
| 1578 | end)) | |
| 1579 | local Animation_Speed2 = Animation_Speed/2 | |
| 1580 | for i=0, 1, 0.1 / Animation_Speed2 do | |
| 1581 | Swait() | |
| 1582 | Rooted = true | |
| 1583 | turnto(GRAB.Position) | |
| 1584 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1585 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1586 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 1587 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 1588 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1589 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1590 | end | |
| 1591 | end | |
| 1592 | Rooted = false | |
| 1593 | ATTACK = false | |
| 1594 | end | |
| 1595 | ||
| 1596 | function warp() | |
| 1597 | local ori = RootPart.Position | |
| 1598 | MagicBlock(3,50,RootPart,0,BRICKC("Bright blue").Color)
| |
| 1599 | local RayData = Zap({MaxRange = 75 ,StartPosition = RootPart.Position, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Bright blue", Individual = true})
| |
| 1600 | if RayData then | |
| 1601 | local Pos = RayData.RayPos | |
| 1602 | RootPart.CFrame = CF(Pos) | |
| 1603 | turnto(ori) | |
| 1604 | MagicBlock(3,50,RootPart,0,BRICKC("Bright blue").Color)
| |
| 1605 | CreateMagicCircle(35,true,-0.2,75,CF(Pos),false) | |
| 1606 | CreateSound(BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], Effects, 1, 1 ,false) | |
| 1607 | end | |
| 1608 | end | |
| 1609 | ||
| 1610 | --//=================================\\ | |
| 1611 | --|| ASSIGN THINGS TO KEYS | |
| 1612 | --\\=================================// | |
| 1613 | ||
| 1614 | Humanoid.Changed:connect(function(Jump) | |
| 1615 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
| 1616 | Humanoid.Jump = false | |
| 1617 | end | |
| 1618 | end) | |
| 1619 | ||
| 1620 | function MouseDown(Mouse) | |
| 1621 | if ATTACK == false then | |
| 1622 | end | |
| 1623 | end | |
| 1624 | ||
| 1625 | function MouseUp(Mouse) | |
| 1626 | HOLD = false | |
| 1627 | end | |
| 1628 | ||
| 1629 | function KeyDown(Key) | |
| 1630 | KEYHOLD = true | |
| 1631 | if Key == "k" and ATTACK == false then | |
| 1632 | warp() | |
| 1633 | end | |
| 1634 | if Key == "e" and ATTACK == false then | |
| 1635 | Tornado() | |
| 1636 | end | |
| 1637 | if Key == "x" and ATTACK == false then | |
| 1638 | ThunderStorm() | |
| 1639 | end | |
| 1640 | if Key == "j" and ATTACK == false then | |
| 1641 | grasp() | |
| 1642 | end | |
| 1643 | if Key == "g" and ATTACK == false then | |
| 1644 | TornadoAlley() | |
| 1645 | end | |
| 1646 | if Key == "q" and ATTACK == false then | |
| 1647 | GaleForce() | |
| 1648 | end | |
| 1649 | if Key == "t" and ATTACK == false then | |
| 1650 | CreateSound("305685800", Head, 10, 1.1 ,false)
| |
| 1651 | end | |
| 1652 | end | |
| 1653 | ||
| 1654 | function KeyUp(Key) | |
| 1655 | KEYHOLD = false | |
| 1656 | end | |
| 1657 | ||
| 1658 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1659 | MouseDown(NEWKEY) | |
| 1660 | end) | |
| 1661 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1662 | MouseUp(NEWKEY) | |
| 1663 | end) | |
| 1664 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1665 | KeyDown(NEWKEY) | |
| 1666 | end) | |
| 1667 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1668 | KeyUp(NEWKEY) | |
| 1669 | end) | |
| 1670 | ||
| 1671 | --//=================================\\ | |
| 1672 | --\\=================================// | |
| 1673 | ||
| 1674 | ||
| 1675 | function unanchor() | |
| 1676 | if UNANCHOR == true then | |
| 1677 | g = Character:GetChildren() | |
| 1678 | for i = 1, #g do | |
| 1679 | if g[i].ClassName == "Part" then | |
| 1680 | g[i].Anchored = false | |
| 1681 | end | |
| 1682 | end | |
| 1683 | end | |
| 1684 | end | |
| 1685 | ||
| 1686 | ||
| 1687 | --//=================================\\ | |
| 1688 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1689 | --\\=================================// | |
| 1690 | ||
| 1691 | Humanoid.Changed:connect(function(Jump) | |
| 1692 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
| 1693 | Humanoid.Jump = false | |
| 1694 | end | |
| 1695 | end) | |
| 1696 | ||
| 1697 | createbodypart("Eye","Fog",Head,VT(0.25, 0, -0.5),VT(3,3,3))
| |
| 1698 | createbodypart("Eye","Fog",Head,VT(-0.25, 0, -0.5),VT(3,3,3))
| |
| 1699 | createbodypart("Eye","Fog",Head,VT(0, 0.2, -0.55),VT(5,5,3))
| |
| 1700 | ||
| 1701 | ANIMATE.Parent = nil | |
| 1702 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1703 | IDLEANIMATION:Play() | |
| 1704 | ||
| 1705 | while true do | |
| 1706 | Swait() | |
| 1707 | SINE = SINE + CHANGE | |
| 1708 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1709 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1710 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1711 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1712 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1713 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1714 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1715 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1716 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1717 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1718 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1719 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1720 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1721 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1722 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1723 | end | |
| 1724 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1725 | ANIM = "Jump" | |
| 1726 | if ATTACK == false then | |
| 1727 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1728 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1729 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1730 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1731 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1732 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1733 | end | |
| 1734 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1735 | ANIM = "Fall" | |
| 1736 | if ATTACK == false then | |
| 1737 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1738 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1739 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1740 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1741 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1742 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1743 | end | |
| 1744 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1745 | ANIM = "Idle" | |
| 1746 | if ATTACK == false then | |
| 1747 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1748 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1749 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1750 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1751 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1752 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1753 | end | |
| 1754 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1755 | ANIM = "Walk" | |
| 1756 | WALK = WALK + 1 / Animation_Speed | |
| 1757 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1758 | WALK = 0 | |
| 1759 | if WALKINGANIM == true then | |
| 1760 | WALKINGANIM = false | |
| 1761 | elseif WALKINGANIM == false then | |
| 1762 | WALKINGANIM = true | |
| 1763 | end | |
| 1764 | end | |
| 1765 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1766 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1767 | if ATTACK == false then | |
| 1768 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1769 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1770 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1771 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1772 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1773 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1774 | end | |
| 1775 | end | |
| 1776 | if #Effects2>0 then | |
| 1777 | for e=1,#Effects2 do | |
| 1778 | if Effects2[e]~=nil then | |
| 1779 | local Thing=Effects2[e] | |
| 1780 | if Thing~=nil then | |
| 1781 | local Part=Thing[1] | |
| 1782 | local Mode=Thing[2] | |
| 1783 | local Delay=Thing[3] | |
| 1784 | local IncX=Thing[4] | |
| 1785 | local IncY=Thing[5] | |
| 1786 | local IncZ=Thing[6] | |
| 1787 | local Part2=Thing[8] | |
| 1788 | if Thing[1].Transparency<=1 then | |
| 1789 | if Thing[2]=="Block1" then | |
| 1790 | Thing[1].CFrame=Thing[1].CFrame | |
| 1791 | Mesh=Thing[1].Mesh | |
| 1792 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1793 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1794 | elseif Thing[2]=="Cylinder" then | |
| 1795 | Mesh=Thing[1].Mesh | |
| 1796 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1797 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1798 | elseif Thing[2]=="Blood" then | |
| 1799 | Mesh=Thing[7] | |
| 1800 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
| 1801 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1802 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1803 | elseif Thing[2]=="Elec" then | |
| 1804 | Mesh=Thing[1].Mesh | |
| 1805 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
| 1806 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1807 | elseif Thing[2]=="Disappear" then | |
| 1808 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1809 | end | |
| 1810 | else | |
| 1811 | Part.Parent=nil | |
| 1812 | table.remove(Effects2,e) | |
| 1813 | end | |
| 1814 | end | |
| 1815 | end | |
| 1816 | end | |
| 1817 | end | |
| 1818 | unanchor() | |
| 1819 | Humanoid.MaxHealth = "inf" | |
| 1820 | Humanoid.Health = "inf" | |
| 1821 | if Rooted == false then | |
| 1822 | Disable_Jump = false | |
| 1823 | Humanoid.WalkSpeed = Speed | |
| 1824 | elseif Rooted == true then | |
| 1825 | Disable_Jump = true | |
| 1826 | Humanoid.WalkSpeed = 0 | |
| 1827 | end | |
| 1828 | Humanoid.DisplayDistanceType = "None" | |
| 1829 | q = Character:GetChildren() | |
| 1830 | for u = 1, #q do | |
| 1831 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
| 1832 | if q[u].Handle:FindFirstChild("FaceFrontAttachment") then
| |
| 1833 | q[u]:remove() | |
| 1834 | end | |
| 1835 | end | |
| 1836 | end | |
| 1837 | if Head:FindFirstChild("face") then
| |
| 1838 | Head.face:remove() | |
| 1839 | end | |
| 1840 | end | |
| 1841 | ||
| 1842 | --//=================================\\ | |
| 1843 | --\\=================================// | |
| 1844 | ||
| 1845 | ||
| 1846 | ||
| 1847 | ||
| 1848 | ||
| 1849 | --//====================================================\\-- | |
| 1850 | --|| END OF SCRIPT | |
| 1851 | --\\====================================================//-- |