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1
--Grab Gun v1
2
local plr = game:GetService("Players").LocalPlayer
3
local plrg = plr.PlayerGui
4
local char = plr.Character
5
script.Parent = char
6
local ra = char["Right Arm"]
7
local la = char["Left Arm"]
8
local rl = char["Right Leg"]
9
local ll = char["Left Leg"]
10
local h = char.Head
11
local t = char.Torso
12
local anim = "idle"
13
local mode = "shoot"
14
local killmode = "kill"
15
local mouse = plr:GetMouse()
16
local rad = math.rad
17
local black = nil
18
19
function info(text,timebeforefade)
20
	coroutine.resume(coroutine.create(function()
21
	local pos = {.001,.002,.003,.004,.005}
22
	local mpos = {-.001,-.002,-.003,-.004,-.005}
23
	local sc = Instance.new("ScreenGui",plrg)
24
	local tex = Instance.new("TextLabel",sc) tex.Rotation = math.random(-5,5) tex.Position = UDim2.new(.5,0,.05,0) tex.Size = UDim2.new(0,0,.15,0) tex.TextScaled = true tex.BackgroundTransparency = 1 tex.TextTransparency = 1 tex.BackgroundColor3 = Color3.fromRGB(40,40,40) tex.BorderSizePixel = 0 tex.TextColor3 = Color3.fromRGB(255,255,255) tex.Text = text
25
	for i = 1,20 do
26
		tex.Size = tex.Size + UDim2.new(.025,0,0,0)
27
		tex.Rotation = math.random(-5,5)
28
		tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
29
		tex.Position = tex.Position - UDim2.new(.0125,0,0,0)
30
		tex.Position = tex.Position +- UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
31
		tex.BackgroundColor3 = Color3.fromRGB(math.random(0,60),math.random(0,60),math.random(0,60))
32
		tex.BackgroundTransparency = tex.BackgroundTransparency -.05
33
		swait()
34
	end
35
	for i = 1,10 do
36
		tex.Rotation = math.random(-5,5)
37
		tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
38
		tex.Position = tex.Position +- UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
39
		tex.BackgroundColor3 = Color3.fromRGB(math.random(0,60),math.random(0,60),math.random(0,60))
40
		tex.TextTransparency = tex.TextTransparency -.1
41
		swait()
42
	end
43
	tex.BackgroundColor3 = Color3.fromRGB(40,40,40)
44
	tex.TextColor3 = Color3.fromRGB(255,255,255)
45
	wait(timebeforefade)
46
	for i = 1,10 do
47
		tex.Rotation = math.random(-5,5)
48
		tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
49
		tex.Position = tex.Position +- UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
50
		tex.BackgroundColor3 = Color3.fromRGB(math.random(0,60),math.random(0,60),math.random(0,60))
51
		tex.TextTransparency = tex.TextTransparency +.1
52
		swait()
53
	end
54
	for i = 1,20 do
55
		tex.Size = tex.Size - UDim2.new(.025,0,0,0)
56
		tex.Rotation = math.random(-5,5)
57
		tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
58
		tex.Position = tex.Position +- UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
59
		tex.BackgroundColor3 = Color3.fromRGB(math.random(0,30),math.random(0,60),math.random(0,60))
60
		tex.Position = tex.Position + UDim2.new(.0125,0,0,0)
61
		tex.BackgroundTransparency = tex.BackgroundTransparency +.05
62
		swait()
63
	end
64
	tex:Destroy()
65
	end))
66
end
67
68
print("Made by vlad20020")
69
70
coroutine.resume(coroutine.create(function()
71
wait(1)
72
info("Press Z to equip the gun.",1)
73
wait(2)
74
info("Press X to unequip the gun.",1)
75
wait(2)
76
info("Press M for control list",1)
77
end))
78
79
function swait(TIME)
80
	game:GetService("RunService").RenderStepped:wait(TIME)
81
end
82
83
local rs = t["Right Shoulder"]
84
local ls = t["Left Shoulder"]
85
local rh = t["Right Hip"]
86
local lh = t["Left Hip"]
87
local nec = t.Neck
88
local rut = char.HumanoidRootPart
89
local rutj = rut.RootJoint
90
local hum = char:FindFirstChildOfClass("Humanoid")
91
local using = true
92
local canequip = true
93
local uneq = false
94
local grab = false
95
huge = math.huge
96
local ammo = 7
97
char.Animate.idle.Animation2:Destroy()
98
99
--arm joint parts_
100
local tpr = Instance.new("Part",t) tpr.Size = Vector3.new(.1,.1,.1) tpr.CanCollide = false tpr.Transparency = 1
101
local tpl = Instance.new("Part",t) tpl.Size = Vector3.new(.1,.1,.1) tpl.CanCollide = false tpl.Transparency = 1
102
local tprw = Instance.new("Weld",t) tprw.Part0 = t tprw.Part1 = tpr tprw.C0 = CFrame.new(1,.5,0)
103
local tplw = Instance.new("Weld",t) tplw.Part0 = t tplw.Part1 = tpl tplw.C0 = CFrame.new(-1,.5,0)
104
--
105
local rapr = Instance.new("Part",ra) rapr.Size = Vector3.new(.1,.1,.1) rapr.CanCollide = false rapr.Transparency = 1 --Right Arm
106
local lapl = Instance.new("Part",la) lapl.Size = Vector3.new(.1,.1,.1) lapl.CanCollide = false lapl.Transparency = 1 --Left Arm
107
local raprw = Instance.new("Weld",ra) raprw.Part0 = ra raprw.Part1 = rapr raprw.C0 = CFrame.new(-.5,.5,0)
108
local laplw = Instance.new("Weld",la) laplw.Part0 = la laplw.Part1 = lapl laplw.C0 = CFrame.new(.5,.5,0)
109
--joint welds
110
local rsw = Instance.new("Weld",ra) rsw.Part0 = tpr rsw.Part1 = nil --Right Shoulder
111
local lsw = Instance.new("Weld",la) lsw.Part0 = tpl lsw.Part1 = nil --Left Shoulder
112
--gun model--
113
local function creategun()
114
--Converted with ttyyuu12345's model to script plugin v4
115
function sandbox(var,func)
116
	local env = getfenv(func)
117
	local newenv = setmetatable({},{
118
		__index = function(self,k)
119
			if k=="script" then
120
				return var
121
			else
122
				return env[k]
123
			end
124
		end,
125
	})
126
	setfenv(func,newenv)
127
	return func
128
end
129
cors = {}
130
mas = Instance.new("Model",game:GetService("Lighting"))
131
Model0 = Instance.new("Model")
132
Part1 = Instance.new("Part")
133
Part2 = Instance.new("Part")
134
Part3 = Instance.new("Part")
135
WeldConstraint4 = Instance.new("WeldConstraint")
136
Part5 = Instance.new("Part")
137
WeldConstraint6 = Instance.new("WeldConstraint")
138
WeldConstraint7 = Instance.new("WeldConstraint")
139
Part8 = Instance.new("Part")
140
WeldConstraint9 = Instance.new("WeldConstraint")
141
WeldConstraint10 = Instance.new("WeldConstraint")
142
WeldConstraint11 = Instance.new("WeldConstraint")
143
Part12 = Instance.new("Part")
144
Part13 = Instance.new("Part")
145
WeldConstraint14 = Instance.new("WeldConstraint")
146
Part15 = Instance.new("Part")
147
Part16 = Instance.new("Part")
148
WeldConstraint17 = Instance.new("WeldConstraint")
149
WeldConstraint18 = Instance.new("WeldConstraint")
150
Part19 = Instance.new("Part")
151
Part20 = Instance.new("Part")
152
WeldConstraint21 = Instance.new("WeldConstraint")
153
Part22 = Instance.new("Part")
154
WeldConstraint23 = Instance.new("WeldConstraint")
155
Model0.Name = "gun"
156
Model0.Parent = mas
157
Part1.Name = "Handle"
158
Part1.Parent = Model0
159
Part1.CFrame = CFrame.new(100.938477, 23.8801613, -108.945274, 0.803930104, -0.00498482632, -0.594721258, 0.000852990604, 0.999974132, -0.00722878333, 0.594741881, 0.00530394772, 0.803912997)
160
Part1.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997)
161
Part1.Position = Vector3.new(100.938477, 23.8801613, -108.945274)
162
Part1.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985)
163
Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
164
Part1.Transparency = 1
165
Part1.Size = Vector3.new(0.271587253, 1.35793722, 0.271587431)
166
Part1.BottomSurface = Enum.SurfaceType.Smooth
167
Part1.BrickColor = BrickColor.new("Black")
168
Part1.CanCollide = false
169
Part1.Material = Enum.Material.Metal
170
Part1.TopSurface = Enum.SurfaceType.Smooth
171
Part1.brickColor = BrickColor.new("Black")
172
Part2.Parent = Model0
173
Part2.CFrame = CFrame.new(100.662735, 23.9763107, -109.178238, 0.803839028, -0.00493576005, -0.594844699, 0.000852896366, 0.999974787, -0.00714508584, 0.594864845, 0.00523596723, 0.803822458)
174
Part2.Orientation = Vector3.new(0.409999996, -36.5, 0.049999997)
175
Part2.Position = Vector3.new(100.662735, 23.9763107, -109.178238)
176
Part2.Rotation = Vector3.new(0.50999999, -36.5, 0.349999994)
177
Part2.Color = Color3.new(0.105882, 0.164706, 0.207843)
178
Part2.Size = Vector3.new(0.339484632, 0.108634979, 0.0950556025)
179
Part2.BottomSurface = Enum.SurfaceType.Smooth
180
Part2.BrickColor = BrickColor.new("Black")
181
Part2.CanCollide = false
182
Part2.Material = Enum.Material.Metal
183
Part2.TopSurface = Enum.SurfaceType.Smooth
184
Part2.brickColor = BrickColor.new("Black")
185
Part3.Parent = Model0
186
Part3.CFrame = CFrame.new(100.477272, 24.1208344, -109.300568, 0.00492594484, 0.803836763, -0.594847798, -0.999974728, 0.000837364234, -0.00714954128, -0.00524876919, 0.594867945, 0.803820133)
187
Part3.Orientation = Vector3.new(0.409999996, -36.5, -89.9499969)
188
Part3.Position = Vector3.new(100.477272, 24.1208344, -109.300568)
189
Part3.Rotation = Vector3.new(0.50999999, -36.5, -89.6500015)
190
Part3.Color = Color3.new(0.105882, 0.164706, 0.207843)
191
Part3.Size = Vector3.new(0.393802106, 0.108634979, 0.0950556025)
192
Part3.BottomSurface = Enum.SurfaceType.Smooth
193
Part3.BrickColor = BrickColor.new("Black")
194
Part3.CanCollide = false
195
Part3.Material = Enum.Material.Metal
196
Part3.TopSurface = Enum.SurfaceType.Smooth
197
Part3.brickColor = BrickColor.new("Black")
198
WeldConstraint4.Parent = Part3
199
WeldConstraint4.Part0 = Part3
200
WeldConstraint4.Part1 = Part2
201
Part5.Parent = Model0
202
Part5.CFrame = CFrame.new(100.603096, 24.3147335, -109.201149, 0.804022074, -0.00503333705, -0.594596386, 0.00085399684, 0.999973536, -0.0073103467, 0.594617426, 0.00536970189, 0.80400461)
203
Part5.Orientation = Vector3.new(0.419999987, -36.4799995, 0.049999997)
204
Part5.Position = Vector3.new(100.603096, 24.3147335, -109.201149)
205
Part5.Rotation = Vector3.new(0.519999981, -36.4799995, 0.359999985)
206
Part5.Color = Color3.new(0.105882, 0.164706, 0.207843)
207
Part5.Size = Vector3.new(1.69742119, 0.203690529, 0.271587461)
208
Part5.BottomSurface = Enum.SurfaceType.Smooth
209
Part5.BrickColor = BrickColor.new("Black")
210
Part5.CanCollide = false
211
Part5.Material = Enum.Material.Metal
212
Part5.TopSurface = Enum.SurfaceType.Smooth
213
Part5.brickColor = BrickColor.new("Black")
214
WeldConstraint6.Parent = Part5
215
WeldConstraint6.Part0 = Part5
216
WeldConstraint6.Part1 = Part16
217
WeldConstraint7.Parent = Part5
218
WeldConstraint7.Part0 = Part5
219
WeldConstraint7.Part1 = Part19
220
Part8.Parent = Model0
221
Part8.CFrame = CFrame.new(100.928474, 23.7767162, -108.965073, 0.790873766, -0.144370049, -0.594724894, 0.174304828, 0.984665811, -0.00723577663, 0.586649835, -0.0979410186, 0.803910255)
222
Part8.Orientation = Vector3.new(0.409999996, -36.4899979, 10.04)
223
Part8.Position = Vector3.new(100.928474, 23.7767162, -108.965073)
224
Part8.Rotation = Vector3.new(0.519999981, -36.4899979, 10.3499994)
225
Part8.Color = Color3.new(0.623529, 0.631373, 0.67451)
226
Part8.Size = Vector3.new(0.407381058, 0.678968549, 0.271587461)
227
Part8.BottomSurface = Enum.SurfaceType.Smooth
228
Part8.BrickColor = BrickColor.new("Fossil")
229
Part8.CanCollide = false
230
Part8.Material = Enum.Material.Slate
231
Part8.TopSurface = Enum.SurfaceType.Smooth
232
Part8.brickColor = BrickColor.new("Fossil")
233
WeldConstraint9.Parent = Part8
234
WeldConstraint9.Part0 = Part8
235
WeldConstraint9.Part1 = Part22
236
WeldConstraint10.Parent = Part8
237
WeldConstraint10.Part0 = Part8
238
WeldConstraint10.Part1 = Part2
239
WeldConstraint11.Parent = Part8
240
WeldConstraint11.Part0 = Part8
241
WeldConstraint11.Part1 = Part1
242
Part12.Parent = Model0
243
Part12.CFrame = CFrame.new(99.8241043, 24.4670258, -109.770966, 0.803930223, -0.00498490315, -0.594721019, 0.00085299596, 0.999974012, -0.00722887041, 0.594741583, 0.00530401571, 0.803913176)
244
Part12.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997)
245
Part12.Position = Vector3.new(99.8241043, 24.4670258, -109.770966)
246
Part12.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985)
247
Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
248
Part12.Size = Vector3.new(0.0678968653, 0.20369038, 0.176531628)
249
Part12.BottomSurface = Enum.SurfaceType.Smooth
250
Part12.BrickColor = BrickColor.new("Black")
251
Part12.CanCollide = false
252
Part12.Material = Enum.Material.SmoothPlastic
253
Part12.TopSurface = Enum.SurfaceType.Smooth
254
Part12.brickColor = BrickColor.new("Black")
255
Part12.Shape = Enum.PartType.Cylinder
256
Part13.Parent = Model0
257
Part13.CFrame = CFrame.new(101.002449, 23.3428402, -108.930023, 0.790792346, -0.144294962, -0.594851375, 0.174290657, 0.984668911, -0.0071533937, 0.586763799, -0.0980203673, 0.803817451)
258
Part13.Orientation = Vector3.new(0.409999996, -36.5, 10.04)
259
Part13.Position = Vector3.new(101.002449, 23.3428402, -108.930023)
260
Part13.Rotation = Vector3.new(0.50999999, -36.5, 10.3400002)
261
Part13.Color = Color3.new(0.105882, 0.164706, 0.207843)
262
Part13.Size = Vector3.new(0.407381058, 0.203690544, 0.271587461)
263
Part13.BottomSurface = Enum.SurfaceType.Smooth
264
Part13.BrickColor = BrickColor.new("Black")
265
Part13.CanCollide = false
266
Part13.Material = Enum.Material.Metal
267
Part13.TopSurface = Enum.SurfaceType.Smooth
268
Part13.brickColor = BrickColor.new("Black")
269
WeldConstraint14.Parent = Part13
270
WeldConstraint14.Part0 = Part13
271
WeldConstraint14.Part1 = Part8
272
Part15.Parent = Model0
273
Part15.CFrame = CFrame.new(99.8172379, 24.46702, -109.773712, 0.803930223, -0.00498490315, -0.594721019, 0.00085299596, 0.999974012, -0.00722887041, 0.594741583, 0.00530401571, 0.803913176)
274
Part15.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997)
275
Part15.Position = Vector3.new(99.8172379, 24.46702, -109.773712)
276
Part15.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985)
277
Part15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
278
Part15.Size = Vector3.new(0.0678968653, 0.20369038, 0.135793507)
279
Part15.BottomSurface = Enum.SurfaceType.Smooth
280
Part15.BrickColor = BrickColor.new("Really black")
281
Part15.CanCollide = false
282
Part15.Material = Enum.Material.SmoothPlastic
283
Part15.TopSurface = Enum.SurfaceType.Smooth
284
Part15.brickColor = BrickColor.new("Really black")
285
Part15.Shape = Enum.PartType.Cylinder
286
Part16.Parent = Model0
287
Part16.CFrame = CFrame.new(100.518448, 24.4841995, -109.259399, 0.80401504, -0.00503334729, -0.59459132, 0.000853998587, 0.999973059, -0.00731024938, 0.594612062, 0.00536973123, 0.803997576)
288
Part16.Orientation = Vector3.new(0.419999987, -36.4799995, 0.049999997)
289
Part16.Position = Vector3.new(100.518448, 24.4841995, -109.259399)
290
Part16.Rotation = Vector3.new(0.519999981, -36.4799995, 0.359999985)
291
Part16.Color = Color3.new(0.105882, 0.164706, 0.207843)
292
Part16.Size = Vector3.new(1.76531804, 0.271587402, 0.271587461)
293
Part16.BottomSurface = Enum.SurfaceType.Smooth
294
Part16.BrickColor = BrickColor.new("Black")
295
Part16.CanCollide = false
296
Part16.Material = Enum.Material.Metal
297
Part16.TopSurface = Enum.SurfaceType.Smooth
298
Part16.brickColor = BrickColor.new("Black")
299
WeldConstraint17.Parent = Part16
300
WeldConstraint17.Part0 = Part16
301
WeldConstraint17.Part1 = Part12
302
WeldConstraint18.Parent = Part16
303
WeldConstraint18.Part0 = Part16
304
WeldConstraint18.Part1 = Part15
305
Part19.Parent = Model0
306
Part19.CFrame = CFrame.new(99.8672562, 24.3137894, -109.7491, 0.803929985, -0.00498482212, -0.594721317, 0.000852967962, 0.999974132, -0.0072287661, 0.59474194, 0.00530394865, 0.803912997)
307
Part19.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997)
308
Part19.Position = Vector3.new(99.8672562, 24.3137894, -109.7491)
309
Part19.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985)
310
Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
311
Part19.Size = Vector3.new(0.135793433, 0.0678968653, 0.271587461)
312
Part19.BottomSurface = Enum.SurfaceType.Smooth
313
Part19.BrickColor = BrickColor.new("Black")
314
Part19.CanCollide = false
315
Part19.Material = Enum.Material.Metal
316
Part19.TopSurface = Enum.SurfaceType.Smooth
317
Part19.brickColor = BrickColor.new("Black")
318
Part20.Parent = Model0
319
Part20.CFrame = CFrame.new(100.96167, 23.2699795, -108.967567, 0.803838253, -0.00491723372, -0.594845951, 0.00083023723, 0.999974787, -0.00714454427, 0.594866037, 0.00524902251, 0.803821564)
320
Part20.Orientation = Vector3.new(0.409999996, -36.5, 0.049999997)
321
Part20.Position = Vector3.new(100.96167, 23.2699795, -108.967567)
322
Part20.Rotation = Vector3.new(0.50999999, -36.5, 0.349999994)
323
Part20.Color = Color3.new(0.105882, 0.164706, 0.207843)
324
Part20.Size = Vector3.new(0.543174803, 0.135793686, 0.271587461)
325
Part20.BottomSurface = Enum.SurfaceType.Smooth
326
Part20.BrickColor = BrickColor.new("Black")
327
Part20.CanCollide = false
328
Part20.Material = Enum.Material.Metal
329
Part20.TopSurface = Enum.SurfaceType.Smooth
330
Part20.brickColor = BrickColor.new("Black")
331
WeldConstraint21.Parent = Part20
332
WeldConstraint21.Part0 = Part20
333
WeldConstraint21.Part1 = Part13
334
Part22.Parent = Model0
335
Part22.CFrame = CFrame.new(100.859795, 24.2106876, -109.005821, 0.790954888, -0.144435093, -0.594601154, 0.174307793, 0.984664679, -0.0073169847, 0.586539567, -0.0978563949, 0.804001033)
336
Part22.Orientation = Vector3.new(0.419999987, -36.4799995, 10.04)
337
Part22.Position = Vector3.new(100.859795, 24.2106876, -109.005821)
338
Part22.Rotation = Vector3.new(0.519999981, -36.4799995, 10.3499994)
339
Part22.Color = Color3.new(0.105882, 0.164706, 0.207843)
340
Part22.Size = Vector3.new(0.407381058, 0.203690529, 0.271587461)
341
Part22.BottomSurface = Enum.SurfaceType.Smooth
342
Part22.BrickColor = BrickColor.new("Black")
343
Part22.CanCollide = false
344
Part22.Material = Enum.Material.Metal
345
Part22.TopSurface = Enum.SurfaceType.Smooth
346
Part22.brickColor = BrickColor.new("Black")
347
WeldConstraint23.Parent = Part22
348
WeldConstraint23.Part0 = Part22
349
WeldConstraint23.Part1 = Part5
350
for i,v in pairs(mas:GetChildren()) do
351
	v.Parent = workspace
352
	pcall(function() v:MakeJoints() end)
353
end
354
mas:Destroy()
355
for i,v in pairs(cors) do
356
	spawn(function()
357
		pcall(v)
358
	end)
359
end
360
361
Model0.Parent = char
362
end
363
creategun()
364
--gun model end--
365
local shot = Instance.new("Part",Model0) shot.Size = Vector3.new(.2,.2,.2) shot.Transparency = 1 shot.Anchored = true shot.CanCollide = false shot.CFrame = ra.CFrame * CFrame.new(0,-2,0)
366
coroutine.resume(coroutine.create(function()
367
	while true do
368
		shot.CFrame = ra.CFrame * CFrame.new(0,-2.6,-.4) * CFrame.Angles(rad(-90),rad(0),rad(0))
369
		swait()
370
	end
371
end))
372
local gunweld = Instance.new("Weld",ra) gunweld.Part0 = t gunweld.Part1 = Part1 gunweld.C0 = CFrame.new(1.1,-.7,0) * CFrame.Angles(rad(-120),rad(-90),rad(0))
373
function turnto(position)
374
	rut.CFrame = CFrame.new(rut.CFrame.p, Vector3.new(position.X, rut.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
375
end
376
function fireto(position)
377
	shot.CFrame = CFrame.new(shot.CFrame.p, Vector3.new(position.X, position.Y, position.Z)) * CFrame.new(0, 0, 0)
378
end
379
380
function sound(parent,id,vol,pit)
381
	local sound = Instance.new("Sound",parent)
382
	sound.Volume = vol
383
	sound.SoundId = "rbxassetid://"..id
384
	sound.Pitch = pit
385
	sound:Play()
386
	coroutine.resume(coroutine.create(function()
387
	
388
	repeat
389
		swait()
390
	until sound.Playing == false
391
	sound:Destroy()
392
	end))
393
	end
394-
function blood(POSITION)
394+
	function bullet()
395-
	local blub = Instance.new("Part",workspace)
395+
396-
	blub.Material = "SmoothPlastic"
396+
397-
	blub.BrickColor = BrickColor.new("Maroon")
397+
398-
	blub.Size = Vector3.new(.3,.3,.3)
398+
399-
	blub.Shape = "Ball"
399+
400-
	blub.CFrame = POSITION.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) blub.Transparency = 0
400+
401-
	blub.CanCollide = true blub.Anchored = false blub.Name = "Blood"
401+
402-
	coroutine.resume(coroutine.create(function(PART)
402+
403-
	wait(.5)
403+
404-
	blub.CanCollide = false blub.Anchored = true
404+
405-
	blub.Shape = "Cylinder"
405+
406-
		for i = 0,10 do
406+
407-
			blub.Orientation = Vector3.new(0,0,90)
407+
408-
			blub.Size = blub.Size + Vector3.new(0,.05,.05)
408+
409-
			blub.Size = blub.Size - Vector3.new(.035,0,0)
409+
410
	local a = false
411
	function ow(hit)
412-
		for i = 0,10 do
412+
413
			local nub = hit.Parent:FindFirstChildOfClass("Humanoid")
414-
			blub.Orientation = Vector3.new(0,0,90)
414+
415-
			blub.Size = blub.Size + Vector3.new(0,.05,.05)
415+
416-
			blub.Size = blub.Size - Vector3.new(.035,0,0)
416+
417-
		wait(.1)
417+
418
				a = true
419
				nub.MaxHealth = 100
420-
			for i = 0,1,.01 do
420+
421-
				blub.Color = blub.Color:lerp(Color3.fromRGB(40,0,0),i)
421+
422
				nub.WalkSpeed = nub.WalkSpeed -1.2
423
				nub.JumpPower = nub.JumpPower -10
424
				if hit.Name == "Head" or hit.Name == "Handle" then
425-
		for i = 0,10 do
425+
426-
			blub.Size = blub.Size + Vector3.new(0,.025,.025)
426+
427-
			blub.Size = blub.Size - Vector3.new(.035,0,0)
427+
428-
			blub.Transparency = blub.Transparency + .1
428+
429
						p.CFrame = pos.CFrame
430
						coroutine.resume(coroutine.create(function()
431-
		if blub.Transparency >= .99 then
431+
432-
			blub:Destroy()
432+
433
							p.Transparency = p.Transparency +.07
434
							swait()
435
							if p.Transparency >.99 then
436-
function nubblud(pos)
436+
437-
	local sizes = {.1,.2,.3,.4,.5,.6}
437+
438-
	local poses = {.1,.2,.3,.4,.5}
438+
439-
	local mposes = {-.1,-.2,-.3,-.4,-.5}
439+
440
					end
441-
	local blod = Instance.new("Part",workspace) blod.Size = Vector3.new(sizes[math.random(1,6)],sizes[math.random(1,6)],sizes[math.random(1,6)]) blod.BrickColor = BrickColor.new("Maroon") blod.Material = "SmoothPlastic" 
441+
442-
	blod.CFrame = pos.CFrame * CFrame.new(math.random(mposes[math.random(1,5)],poses[math.random(1,5)]),math.random(mposes[math.random(1,5)],poses[math.random(1,5)]),math.random(mposes[math.random(1,5)],poses[math.random(1,5)]))
442+
443-
	wait(5)
443+
444-
	blod:Destroy()
444+
445
					expl(hit)
446
					local bum = Instance.new("Explosion",workspace) bum.Visible = false bum.BlastPressure = 20000 bum.BlastRadius = .5 bum.Position = hit.Position
447-
function bullet()
447+
448
						end
449
					end
450
				end
451
			end
452
			bulet:Destroy()
453
		end
454
	end
455
	bulet.Touched:connect(ow)
456
	coroutine.resume(coroutine.create(function()
457
		wait(2)
458
		bulet:Destroy()
459
	end))
460
end
461
462
function mag()
463
	local mag = Instance.new("Part",workspace) mag.Size = Vector3.new(.35,1,.2) mag.BrickColor = BrickColor.new("Black") mag.Material = "Metal" mag.CFrame = Part1.CFrame * CFrame.new(0,-1,0)
464
	coroutine.resume(coroutine.create(function()
465
		wait(3)
466
		mag:Destroy()
467
	end))
468
end
469
470
function effect()
471
	local ef = Instance.new("Part",Model0) ef.Material = "Neon" ef.Name = "Effect" ef.Size = Vector3.new(.4,.4,.4) ef.Anchored = true ef.CanCollide = false ef.BrickColor = BrickColor.new("Daisy orange") ef.Transparency = 0 ef.CFrame = Part15.CFrame
472
	coroutine.resume(coroutine.create(function()
473
	for i = 1,10 do
474
		ef.Size = ef.Size +Vector3.new(.05,.05,.05)
475
		ef.Transparency = ef.Transparency +.1
476
		ef.CFrame = ef.CFrame * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
477
		if ef.Transparency > .99 then
478
			ef:Destroy()
479
		end
480
		swait()
481
	end
482
end))
483
end
484
485
local grabda = false
486
local keyhold = false
487
local lukin = false
488
function fire()
489
	if not using and mode == "shoot" or using and grabda and mode == "grab" and killmode == "shoot1" then
490
	using = true
491
	rsw.Part1 = rapr
492
	lukin = true
493
	coroutine.resume(coroutine.create(function()
494
	while lukin do
495
		turnto(mouse.Hit.p)
496
		swait()
497
	end
498
	end))
499
	keyhold = true
500
	for i = 0,1,.07 do
501-
							blood(hit)
501+
502-
							nubblud(hit)
502+
503
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(127)),i)
504
		swait()
505
	end
506
	repeat
507
	if ammo >0 then
508
	fireto(mouse.Hit.p)
509
	sound(char,"131070686",4,1)
510
	ammo = ammo -1
511
	effect()
512
	bullet()
513
	for i = 0,1,.3 do
514
		rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,.3) * CFrame.Angles(rad(90),rad(0),rad(53)) * CFrame.Angles(rad(40),rad(0),rad(0)),i)
515
		swait()
516
	end
517
	for i = 0,1,.2 do
518
		rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(90),rad(0),rad(53)),i)
519
		swait()
520
	end
521
	wait(.35)
522
	else
523
		sound(char,"537744814",10,1)
524
		keyhold = false
525
		swait()
526
	end
527
	until keyhold == false
528
	wait(.2)
529
	lukin = false
530
	for i = 0,1,.07 do
531
		rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
532
		rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
533
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
534
		swait()
535
	end
536
	rsw.Part1 = nil
537
	if killmode ~= "shoot1" then
538
	using = false
539
	end
540
	end
541
end
542
function keyup()
543
	keyhold = false
544
end
545
mouse.Button1Down:connect(fire)
546
mouse.Button1Up:connect(keyup)
547
548
function reload()
549
	if ammo >6 then
550
		else
551
	using = true
552
	rsw.Part1 = rapr lsw.Part1 = lapl
553
	sound(char,"198915489",2,1.3)
554
	info("Reloading...",2.2)
555
	for i = 0,1,.05 do
556
		rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(80),rad(-45),rad(-40)),i)
557
		lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(60),rad(0),rad(50)),i)
558
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
559
		swait()
560
	end
561
	mag()
562
	for i = 0,1,.1 do
563
		rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(60),rad(-45),rad(-40)),i)
564
		lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-10),rad(0),rad(0)),i)
565
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
566
		swait()
567
	end
568
	for i = 0,1,.05 do
569
		rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(60),rad(-45),rad(-40)),i)
570
		lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-10),rad(0),rad(50)),i)
571
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
572
		swait()
573
	end
574
	local mag = Instance.new("Part",workspace) mag.Size = Vector3.new(.35,1,.2) mag.BrickColor = BrickColor.new("Black") mag.CanCollide = false mag.Material = "Metal"
575
	local magw = Instance.new("Weld",mag) magw.Part0 = la magw.Part1 = mag magw.C0 = CFrame.new(.3,-1,.1) * CFrame.Angles(rad(90),rad(-40),rad(-90))
576
	for i = 0,1,.05 do
577
		rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(80),rad(-45),rad(-40)),i)
578
		lsw.C0 = lsw.C0:lerp(CFrame.new(.4,0,0) * CFrame.Angles(rad(50),rad(45),rad(50)),i)
579
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
580
		swait()
581
	end
582
	mag:Destroy()
583
	for i = 0,1,.05 do
584
		rsw.C0 = rsw.C0:lerp(CFrame.new(-.5,-.7,0) * CFrame.Angles(rad(110),rad(0),rad(-47)),i)
585
		lsw.C0 = lsw.C0:lerp(CFrame.new(.3,-.5,0) * CFrame.Angles(rad(160),rad(-77),rad(40)),i)
586
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
587
		swait()
588
	end
589
	for i = 0,1,.05 do
590
		rsw.C0 = rsw.C0:lerp(CFrame.new(-.5,-.7,0) * CFrame.Angles(rad(110),rad(0),rad(-47)),i)
591
		lsw.C0 = lsw.C0:lerp(CFrame.new(.5,-.5,.3) * CFrame.Angles(rad(150),rad(-50),rad(40)),i)
592
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
593
		swait()
594
	end
595
	for i = 0,1,.05 do
596
		rsw.C0 = rsw.C0:lerp(CFrame.new(-.5,-.7,0) * CFrame.Angles(rad(110),rad(0),rad(-47)),i)
597
		lsw.C0 = lsw.C0:lerp(CFrame.new(.3,-.5,0) * CFrame.Angles(rad(160),rad(-77),rad(40)),i)
598
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
599
		swait()
600
	end
601
	for i = 0,.6,.05 do
602
		rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
603
		lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
604
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
605
		swait()
606
	end
607
	ammo = 7
608
	rsw.Part1 = nil lsw.Part1 = nil
609
	using = false
610
	end
611
end
612
613
function greb()
614
	local hbox = Instance.new("Part",char) hbox.Size = Vector3.new(2,5,.5) hbox.CanCollide = false hbox.Transparency = 1
615
	local hwb = Instance.new("Weld",hbox) hwb.Part0 = t hwb.Part1 = hbox hwb.C0 = CFrame.new(0,0,-1)
616
	local aa = false
617
	function grabd(hit)
618
		if hit ~= nil and not grab and not aa then
619
			local aaa = hit.Parent:FindFirstChildOfClass("Humanoid") or hit.Parent.Parent:FindFirstChildOfClass("Humanoid") or hit.Parent.Parent.Parent:FindFirstChildOfClass("Humanoid")
620
			if aaa ~= nil and not grab then
621
				grab = true aa = true
622
				hbox:Destroy()
623
				if aaa.Parent.Name == "ded" then
624
sound(char,"163732279",0,1)
625
					info("Press E or Q to change the mode",1)
626
				else
627
					info("Press E or Q to change the mode",1)
628
				end
629
				local tos = aaa.Parent:FindFirstChild("Torso") or aaa.Parent:FindFirstChild("UpperTorso")
630
				aaa.PlatformStand = true
631
				local w = Instance.new("Weld",t) w.Name = "grabweld" w.Part0 = t w.Part1 = tos
632
				coroutine.resume(coroutine.create(function()
633
					for i = 0,.5,.1 do
634
						w.C0 = w.C0:lerp(CFrame.new(-.9,0,-.8),i)	
635
						swait()
636
					end
637
				end))
638
				if aaa.Parent.Name ~= "ded" then
639
				for i = 0,1,.05 do
640
					rsw.C0 = rsw.C0:lerp(CFrame.new(.7,0,-.15) * CFrame.Angles(rad(110),rad(0),rad(-80)) * CFrame.Angles(rad(10),rad(0),rad(0)),i)
641
					lsw.C0 = lsw.C0:lerp(CFrame.new(-.2,-.2,-.4) * CFrame.Angles(rad(130),rad(10),rad(50)),i)
642
					swait()
643
				end
644
				function kill()
645
					grab = false
646
					if ammo >0 then
647
						ammo = ammo -1
648
	sound(char,"131070686",5,1)
649
				coroutine.resume(coroutine.create(function()
650
				for i = 0,1,.5 do
651
					rsw.C0 = rsw.C0:lerp(CFrame.new(1,0,.45) * CFrame.Angles(rad(110),rad(0),rad(-80)) * CFrame.Angles(rad(10),rad(0),rad(15)),i)
652
					swait()
653
				end
654
				for i = 0,1,.05 do
655
					rsw.C0 = rsw.C0:lerp(CFrame.new(.7,0,-.15) * CFrame.Angles(rad(110),rad(0),rad(-80)),i)
656
					swait()
657
				end
658
				end))
659
				coroutine.resume(coroutine.create(function()
660
				aaa.Health = .1
661
				for i,v in pairs(aaa.Parent:GetChildren()) do
662
						if v:IsA("Script") then
663
							v:Destroy()
664
						end
665
				end
666
				end))
667
				wait(.5)
668
				coroutine.resume(coroutine.create(function()
669
				for i,v in pairs(tos.Parent:GetChildren()) do
670
						if v:IsA("BasePart") then
671
							v.Anchored = false
672
						end
673
					end
674
				for i,v in pairs(t:GetChildren()) do
675
					if v.Name == "grabweld" then
676
						v:Destroy()
677
					end
678
				end
679
				end))
680
				coroutine.resume(coroutine.create(function()
681
				for i = 0,.5,.1 do
682
					rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(-15),rad(0),rad(20)),i)
683
					lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(110),rad(20),rad(-30)),i)
684
					rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(150)),i)
685
					swait()
686
				end
687
				end))
688
				aaa.DisplayDistanceType = "None"
689
				if tos.Name == "Torso" then
690
				coroutine.resume(coroutine.create(function()
691
				aaa.PlatformStand = true
692
				local disshit = aaa.Parent
693
				local h1 = disshit.Head
694
				local t1 = disshit.Torso
695
				local ra1 = disshit["Right Arm"]
696
				local la1 = disshit["Left Arm"]
697
				local rl1 = disshit["Right Leg"]
698
				local ll1 = disshit["Left Leg"]
699
				t1:BreakJoints()
700
			at2 = Instance.new("Attachment",t1) at2.Position = Vector3.new(1,.7,0) at2.Position = Vector3.new(1,.5,0)
701
			at = Instance.new("Attachment",ra1) at.Name = "oof" at.Position = Vector3.new(-.5,.7,0)
702
			balls = Instance.new("BallSocketConstraint",ra1) balls.Attachment0 = at2 balls.Attachment1 = at
703
			at21 = Instance.new("Attachment",t1) at21.Position = Vector3.new(-1,.7,0) at21.Position = Vector3.new(-1,.5,0) at21.Orientation = Vector3.new(0,180,0)
704
			at1 = Instance.new("Attachment",la1) at.Name = "oof" at1.Position = Vector3.new(.5,.7,0)
705
			balls1 = Instance.new("BallSocketConstraint",la1) balls1.Attachment0 = at21 balls1.Attachment1 = at1
706
			nek = Instance.new("Attachment",h1) nek2 = Instance.new("Attachment",t1) nek2.Position = Vector3.new(0,1,0) nek.Position = Vector3.new(0,-.5,0) nball = Instance.new("BallSocketConstraint",h1) nball.Attachment0 = nek nball.Attachment1 = nek2
707
			owihatedis = Instance.new("Attachment",t1) owihatedis.Position = Vector3.new(.5,-1,0) oihd = Instance.new("Attachment",rl1) oihd.Position = Vector3.new(0,1,0) oww = Instance.new("BallSocketConstraint",rl1) oww.Attachment0 = owihatedis oww.Attachment1 = oihd
708
			owihatedis2 = Instance.new("Attachment",t1) owihatedis2.Position = Vector3.new(-.5,-1,0) oihd2 = Instance.new("Attachment",ll1) oihd2.Position = Vector3.new(0,1,0) oww2 = Instance.new("BallSocketConstraint",ll1) oww2.Attachment0 = owihatedis2 oww2.Attachment1 = oihd2
709
			box = Instance.new("Part",t1) box.Size = Vector3.new(1,1.3,1) box.Transparency = 1
710
		box1 = Instance.new("Part",t1) box1.Size = Vector3.new(1,1.3,1) box1.Transparency = 1
711
		box2 = Instance.new("Part",t1) box2.Size = Vector3.new(1,1.3,1) box2.Transparency = 1
712
		box3 = Instance.new("Part",t1) box3.Size = Vector3.new(1,1.3,1) box3.Transparency = 1
713
		box4 = Instance.new("Part",t1) box4.Size = h.Size - Vector3.new(0,.7,0) box4.Transparency = 1
714
		bw = Instance.new("Weld",box) bw.Part0 = box bw.Part1 = ra1 bw.C0 = bw.C0 * CFrame.new(0,.45,0)
715
		bw1 = Instance.new("Weld",box1) bw1.Part0 = box1 bw1.Part1 = la1 bw1.C0 = bw1.C0 * CFrame.new(0,.45,0)
716
		bw2 = Instance.new("Weld",box2) bw2.Part0 = box2 bw2.Part1 = rl1 bw2.C0 = bw2.C0 * CFrame.new(0,.45,0)
717
		bw3 = Instance.new("Weld",box3) bw3.Part0 = box3 bw3.Part1 = ll1 bw3.C0 = bw3.C0 * CFrame.new(0,.45,0)
718
		bw4 = Instance.new("Weld",box4) bw4.Part0 = box4 bw4.Part1 = h1  bw4.C0 = bw4.C0 * CFrame.new(0,0,0)
719
		local rt = disshit:FindFirstChild("HumanoidRootPart")
720
		if rt ~= nil then
721
			rt:Destroy()
722
		end
723
		wait()
724
		local ded = disshit:Clone()
725
		local as = ded:FindFirstChildOfClass("Humanoid")
726
		as.Died:connect(function()
727
			for i,v in pairs(ded.Torso:GetChildren()) do
728
				if v:IsA("Part") then
729
					v:Destroy()
730
				end
731
			end
732
		end)
733
		coroutine.resume(coroutine.create(function()
734
				for i = 1,math.random(4,9) do
735
					nubblud(ded.Head)
736
					wait(.05)
737
				end
738
				end))
739
		as.PlatformStand = true
740
		ded.Parent = workspace disshit:Destroy()
741
		ded.Torso.CFrame = ded.Torso.CFrame * CFrame.new(0,4,-6)
742
		ded.Torso.Orientation = Vector3.new(math.random(-70,70),math.random(-70,70),math.random(-70,70))
743
		ded.Name = "ded"
744
		local yes = Instance.new("Part",char) yes.Size = t.Size yes.Anchored = true yes.CanCollide = false yes.Transparency = 1 yes.CFrame = rut.CFrame * CFrame.Angles(rad(50),rad(0),rad(0))
745
		local furs = Instance.new("BodyVelocity",ded.Torso) furs.MaxForce = Vector3.new(huge,huge,huge)
746
		furs.Velocity = yes.CFrame.lookVector * 35
747
		
748
		coroutine.resume(coroutine.create(function()
749
			wait(.1)
750
			furs:Destroy()
751
			yes:Destroy()
752
		end))
753
		end))
754
				end
755
					wait(.4)
756
					for i = 0,1,.05 do
757
					rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
758
					lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
759
					nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
760
					rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
761
					swait()
762
					end
763
					if aaa.Parent ~= nil then
764
						aaa.Parent:BreakJoints()
765
					end
766
					using = false
767
					rsw.Part1 = nil lsw.Part1 = nil
768
					else
769
					aaa.PlatformStand = true
770
					sound(char,"537744814",10,1)
771
					wait(.5)
772
					local furs = Instance.new("BodyVelocity",tos) furs.MaxForce = Vector3.new(huge,huge,huge)
773
					furs.Velocity = rut.CFrame.lookVector * 30
774
					w:Destroy()
775
					for i = 0,.5,.05 do
776
					rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(-15),rad(0),rad(-20)),i)
777
					lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(90),rad(20),rad(10)),i)
778
					swait()
779
					end
780
					furs:Destroy()
781
					for i = 0,1,.1 do
782
					rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
783
					lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
784
					nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
785
					swait()
786
					end
787
					coroutine.resume(coroutine.create(function()
788
						wait(2)
789
						if aaa.Parent.Name == "ded" then
790
							else
791
						aaa.PlatformStand = false
792
						end
793
					end))
794
					grab = false
795
					using = false
796
					rsw.Part1 = nil lsw.Part1 = nil
797
					end
798
			end		
799
				function drop()
800
					aaa.PlatformStand = true
801
					w:Destroy()
802
					local furs = Instance.new("BodyVelocity",tos) furs.MaxForce = Vector3.new(huge,huge,huge)
803
					furs.Velocity = rut.CFrame.lookVector * 30
804
					for i = 0,.5,.05 do
805
					rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(-15),rad(0),rad(-20)),i)
806
					lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(90),rad(20),rad(10)),i)
807
					swait()
808
					end
809
					furs:Destroy()
810
					for i = 0,1,.05 do
811
					rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
812
					lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
813
					nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
814
					swait()
815
					end
816
					coroutine.resume(coroutine.create(function()
817
						wait(2)
818
						if aaa.Parent.Name == "ded" then
819
						else
820
						aaa.PlatformStand = false
821
						end
822
					end))
823
					using = false
824
					rsw.Part1 = nil lsw.Part1 = nil
825
					grab = false	
826
				end
827
				else
828
					oldmode = killmode
829
					killmode = "release1"
830
					hum.JumpPower = 0
831
					hum.WalkSpeed = 8
832
					coroutine.resume(coroutine.create(function()
833
					for i = 0,1,.05 do
834
					rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0),i)
835
					lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-33),rad(0),rad(-30)),i)
836
					swait()
837
					end
838
					end))
839
					grabda = true
840
					w:Destroy()
841
					local ata = Instance.new("Attachment",la) ata.Position = Vector3.new(0,-.8,0)
842
					local ata1 = Instance.new("Attachment",aaa.Parent["Right Leg"]) ata1.Position = Vector3.new(0,-.8,0)
843
					local ba = Instance.new("BallSocketConstraint",ata) ba.Attachment0 = ata ba.Attachment1 = ata1
844
					rsw.Part1 = nil
845
					function drop1()
846
						using = true
847
						grabda = false
848
						killmode = oldmode
849
						ba.Attachment1 = nil
850
						ata:Destroy()
851
						ata1:Destroy()
852
						ba:Destroy()
853
						hum.JumpPower = 50
854
						hum.WalkSpeed = 16
855
					for i = 0,1,.05 do
856
						lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0),i)
857
						swait()
858
					end
859
					lsw.Part1 = nil
860
					using = false
861
					grab = false
862
					end
863
				end
864
			end
865
		end
866
	end
867
	local tcon = hbox.Touched:connect(grabd)
868
	using = true
869
	coroutine.resume(coroutine.create(function()
870
		for i = 0,.5,.1 do
871
			rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
872
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
873
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
874
			swait()
875
		end
876
	end))
877
	rsw.Part1 = rapr lsw.Part1 = lapl
878
	for i = 0,.7,.05 do
879
		rsw.C0 = rsw.C0:lerp(CFrame.new(.2,0,-.3) * CFrame.Angles(rad(90),rad(0),rad(70)),i)
880
		lsw.C0 = lsw.C0:lerp(CFrame.new(-.2,0,-.5) * CFrame.Angles(rad(90),rad(0),rad(-70)),i)
881
		swait()
882
	end
883
	wait(.25)
884
	hbox:Destroy()
885
	tcon:disconnect()
886
	if grab == false then
887
		for i = 0,1,.05 do
888
		rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
889
		lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
890
		swait()
891
	end
892
	using = false
893
	rsw.Part1 = nil lsw.Part1 = nil
894
	end
895
end
896
897
function dumi()
898
		local dog = Instance.new("Model",workspace) dog.Name = "dumi" 
899
		local head = Instance.new("Part",dog) head.Name = "Head" head.Size = Vector3.new(2,1,1)
900
		local la1 = Instance.new("Part",dog) la1.Name = "Left Arm" la1.Size = Vector3.new(1,2,1) local t1 = Instance.new("Part",dog) t1.Name = "Torso" t1.Size = Vector3.new(2,2,1) local ra1 = Instance.new("Part",dog) ra1.Name = "Right Arm" ra1.Size = Vector3.new(1,2,1)
901
		local ll1 = Instance.new("Part",dog) ll1.Name = "Left Leg" ll1.Size = Vector3.new(1,2,1) local rl1 = Instance.new("Part",dog) rl1.Name = "Right Leg" rl1.Size = Vector3.new(1,2,1)
902
		local dhum = Instance.new("Humanoid",dog) local hmesh = Instance.new("SpecialMesh",head) hmesh.Scale = Vector3.new(1.25,1.25,1.25)
903
		dhum.MaxHealth = "inf" dhum.Health = "inf" dhum.AutoJumpEnabled = true
904
		head.BrickColor = BrickColor.new("Institutional white") t1.BrickColor = BrickColor.new("Really black") ra1.BrickColor = BrickColor.new("Institutional white") la1.BrickColor = BrickColor.new("Institutional white") rl1.BrickColor = BrickColor.new("Dark stone grey") ll1.BrickColor = BrickColor.new("Dark stone grey")
905
		local fais = Instance.new("Decal",head) fais.Texture = "http://www.roblox.com/asset/?id=1077397727"
906
		local nec = Instance.new("Motor6D",t1) nec.Part0 = t1 nec.Part1 = head nec.C0 = nec.C0 * CFrame.new(0,1.5,0)
907
		local ris = Instance.new("Motor6D",t1) ris.Part0 = t1 ris.Part1 = ra1 ris.C0 = ris.C0 * CFrame.new(1.5,0,0)
908
		local lis = Instance.new("Motor6D",t1) lis.Part0 = t1 lis.Part1 = la1 lis.C0 = lis.C0 * CFrame.new(-1.5,0,0)
909
		local rih = Instance.new("Motor6D",t1) rih.Part0 = t1 rih.Part1 = rl1 rih.C0 = rih.C0 * CFrame.new(.5,-2,0)
910
		local lih = Instance.new("Motor6D",t1) lih.Part0 = t1 lih.Part1 = ll1 lih.C0 = lih.C0 * CFrame.new(-.5,-2,0)
911
		head.CFrame = h.CFrame * CFrame.new(4,0,0)
912
		t1.CFrame = t.CFrame * CFrame.new(4,0,0)
913
		ra1.CFrame = ra.CFrame * CFrame.new(4,0,0)
914
		la1.CFrame = la.CFrame * CFrame.new(4,0,0)
915
		rl1.CFrame = rl.CFrame * CFrame.new(4,0,0)
916
		ll1.CFrame = ll.CFrame * CFrame.new(4,0,0)
917
end
918
919
mouse.KeyDown:connect(function(key)
920
	if key == "z"and canequip then
921
		rsw.Part1 = rapr
922
			using = true
923
			info("Equipped, press F or G to change the mode.",1)
924
			for i = 0,1,.03 do
925
				rsw.C0 = rsw.C0:lerp(CFrame.new(0,.3,0) * CFrame.Angles(rad(0),rad(0),rad(-20)),i)
926
				swait()
927
			end
928
			gunweld.Part0 = ra gunweld.C0 = CFrame.new(0,-.9,0) * CFrame.Angles(rad(-90),rad(-90),rad(0))
929
			for i = 0,1,.05 do
930
				rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
931
				swait()
932
			end
933
			uneq = true
934
			rsw.Part1 = nil
935
			canequip = false
936
			using = false
937
	end
938
end)
939
940
mouse.KeyDown:connect(function(key)
941
	if key == "x" and  not canequip and uneq then
942
		rsw.Part1 = rapr
943
		using = true
944
		info("Unequipped.",1)
945
		for i = 0,1,.05 do
946
				rsw.C0 = rsw.C0:lerp(CFrame.new(0,.3,0) * CFrame.Angles(rad(0),rad(0),rad(-20)),i)
947
				swait()
948
			end
949
			gunweld.Part0 = t gunweld.C0 = CFrame.new(1.1,-.7,0) * CFrame.Angles(rad(-120),rad(-90),rad(0))
950
			for i = 0,.5,.1 do
951
			rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
952
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
953
			ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
954
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
955
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
956
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
957
			swait()
958
		end
959
			for i = 0,1,.03 do
960
				rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
961
				swait()
962
			end
963
			uneq = false
964
			canequip = true
965
			rsw.Part1 = nil
966
	end
967
end)
968
969
mouse.KeyDown:connect(function(key)
970
	key = string.lower(key)
971
	if string.byte(key) == 48 and not grabda then
972
		hum.WalkSpeed = 30
973
	end
974
end)
975
mouse.KeyUp:connect(function(key)
976
	key = string.lower(key)
977
	if string.byte(key) == 48 and not grabda then
978
		hum.WalkSpeed = 16
979
	end
980
end)
981
982
local conts = false
983
function controls()
984
	conts = true
985
	coroutine.resume(coroutine.create(function()
986
	info("Click - Shoot.",1)
987
	wait(1)
988
	info("R - Reload.",1)
989
	wait(1)
990
	info("F - Change the mode to Grab.",1)
991
	wait(1)
992
	info("G - Change the mode to Shoot.",1)
993
	wait(1)
994
	info("C - Spawn a dummy.",1)
995
	wait(1)
996
	info("v - Destroy all dead victims.",1)
997
	wait(1)
998
	info("N - Dance(Take the L).",1)
999
	conts = false
1000
	end))
1001
end
1002
1003
function cleardumi()
1004
	for i,v in pairs(workspace:GetChildren()) do
1005
		if v.Name == "ded" then
1006
			local exp = Instance.new("Explosion",workspace) exp.Position = v.Torso.Position exp.BlastRadius = 0
1007
			v:Destroy()
1008
		end
1009
	end
1010
end
1011
1012
hum.Running:connect(function(spd)
1013
	if spd > 0 then
1014
		anim = "walk"
1015
	else
1016
		anim = "idle"
1017
	end
1018
end)
1019
1020
function sog()
1021
	if mode == "grab" and not using then
1022
		greb()
1023
	end
1024
end
1025
function act()
1026
	if grab and using and killmode == "kill" then
1027
		kill()
1028
	end
1029
	if grab and using and killmode == "release" then
1030
		drop()
1031
	end
1032
	if grabda and grab and killmode == "release1" then
1033
		drop1()
1034
	end
1035
end
1036
mouse.Button1Down:connect(act)
1037
mouse.Button1Down:connect(sog)
1038
1039
local change = false
1040
function modegrab()
1041
	change = true
1042
	mode = "grab"
1043
	info("Mode changed to Grab click to perform an action.",1)
1044
	wait(1)
1045
	change = false
1046
end
1047
function modeshoot()
1048
	change = true
1049
	mode = "shoot"
1050
	info("Mode changed to Shoot click to perform an action.",1)
1051
	wait(1)
1052
	change = false
1053
end
1054
1055
1056
1057
mouse.KeyDown:connect(function(key)
1058
	if key == "e" and grab and not grabda then
1059
		killmode = "kill"
1060
		info("Mode changed to Kill",1)
1061
	end
1062
	if key == "q" and grab and not grabda then
1063
		killmode = "release"
1064
		info("Mode changed to Release",1)
1065
	end
1066
	if grabda and key == "q" then
1067
		killmode = "release1"
1068
		info("Mode changed to Release",1)
1069
	end
1070
	if grabda and key == "e" then
1071
		killmode = "shoot1"
1072
		info("Mode changed to Shoot",1)
1073
	end
1074
	if key == "r" and not using and not grab then
1075
		reload()
1076
	end
1077
	if key == "c" then
1078
		dumi()
1079
	end
1080
	if key == "v" then
1081
		cleardumi()
1082
	end
1083
	if key == "m" and not conts then
1084
		controls()
1085
	end
1086
	if key == "f" and not change and not using then
1087
		if mode ~= "grab" then
1088
		modegrab()
1089
		end
1090
	end
1091
	if key == "g" and not change and not using then
1092
		if mode ~= "shoot" then
1093
		modeshoot()
1094
		end
1095
	end
1096
end)
1097
1098
local dancing = false
1099
local mus = Instance.new("Sound",char) mus.Looped = true mus.SoundId = "rbxassetid://1563991094" mus.Volume = 5
1100
mouse.KeyDown:connect(function(key)
1101
	key = key:lower()
1102
	if key == "n" then
1103
		if not dancing then
1104
			dancing = true
1105
			using = true
1106
			char.Animate.Disabled = true
1107
			for i,v in pairs(Model0:GetChildren()) do
1108
				if v:IsA("Part") then
1109
					v.Transparency = 1
1110
				end
1111
			end
1112
			mus:Play()
1113
			while dancing do
1114
				if dancing then
1115
				coroutine.resume(coroutine.create(function()
1116
				for i = 0,.3,.035 do
1117
					rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(5),rad(180)) * CFrame.new(0,0,-.1),i)
1118
					rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i)
1119
					ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i)
1120
					rh.C0 = rh.C0:lerp(CFrame.new(1,-.9,-.05) * CFrame.Angles(rad(0),rad(60),rad(-10)),i)
1121
					lh.C0 = lh.C0:lerp(CFrame.new(-1,-.8,-.15) * CFrame.Angles(rad(0),rad(-45),rad(-31.5)),i)
1122
					nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1123
					swait()
1124
				end
1125
				end))
1126
				end
1127
				wait(.07)
1128
				if dancing then
1129
				for i = 0,.7,.035 do
1130
					rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(5),rad(180)) * CFrame.new(0,0,-.2),i)
1131
					rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i)
1132
					ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i)
1133
					rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.05) * CFrame.Angles(rad(0),rad(60),rad(-20)),i)
1134
					lh.C0 = lh.C0:lerp(CFrame.new(-1,-.8,-.15) * CFrame.Angles(rad(0),rad(-45),rad(-63)),i)
1135
					nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1136
					swait()
1137
				end
1138
				end
1139
				if dancing then
1140
				coroutine.resume(coroutine.create(function()
1141
				for i = 0,.3,.035 do
1142
					rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(-5),rad(180)) * CFrame.new(0,0,-.1),i)
1143
					rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i)
1144
					ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i)
1145
					rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.15) * CFrame.Angles(rad(0),rad(45),rad(31.5)),i)
1146
					lh.C0 = lh.C0:lerp(CFrame.new(-1,-.9,-.05) * CFrame.Angles(rad(0),rad(-60),rad(20)),i)
1147
					nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1148
					swait()
1149
				end
1150
				end))
1151
				end
1152
				wait(.07)
1153
				if dancing then
1154
				for i = 0,.7,.035 do
1155
					rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(-5),rad(180)) * CFrame.new(0,0,-.2),i)
1156
					rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i)
1157
					ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i)
1158
					rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.15) * CFrame.Angles(rad(0),rad(45),rad(63)),i)
1159
					lh.C0 = lh.C0:lerp(CFrame.new(-1,-.8,-.05) * CFrame.Angles(rad(0),rad(-60),rad(20)),i)
1160
					nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1161
					swait()
1162
				end
1163
				end
1164
				swait()
1165
			end
1166
		else
1167
			mus:Stop()
1168
			char.Animate.Disabled = false
1169
			dancing = false
1170
			for i,v in pairs(Model0:GetChildren()) do
1171
				if v:IsA("Part") then
1172
					v.Transparency = 0
1173
				end
1174
				end
1175
				shot.Transparency = 1
1176
			if not canequip then
1177
			using = false
1178
			else
1179
				for i,v in pairs(Model0:GetChildren()) do
1180
				if v:IsA("Part") then
1181
					v.Transparency = 0
1182
				end
1183
				end
1184
				shot.Transparency = 1
1185
				using = true
1186
				wait(.3)
1187
				for i = 0,1,.1 do
1188
					rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1189
					rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
1190
					ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
1191
					rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
1192
					lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
1193
					nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1194
					swait()
1195
				end
1196
			end
1197
		end
1198
	end
1199
end)
1200
1201
local musica = Instance.new("Sound",char) musica.Volume = 1 musica.Looped = true musica.SoundId = "rbxassetid://1306847940"
1202
local visonlyvlad = false
1203
local vispart = Instance.new("Part",char) --[[vispart.Shape = "Ball"]] vispart.Material = "Neon" vispart.Size = Vector3.new(.3,.3,.3) vispart.Anchored = true vispart.CanCollide = false vispart.BrickColor = BrickColor.new("Royal purple") vispart.Transparency = 1
1204
mouse.KeyDown:connect(function(key)
1205
	key = key:lower()
1206
	if key == "u" and plr.Name == "CoulerFreak2016" then
1207
			if not visonlyvlad then
1208
			vispart.Transparency = 0
1209
			musica:Play()
1210
			visonlyvlad = true
1211
			info("Visualiser mode:On",.3)
1212
			else
1213
			info("Visualiser mode:Off",.3)
1214
			vispart.Transparency = 1
1215
			vispart.CFrame = CFrame.new(0,-10,0)
1216
			visonlyvlad = false
1217
			musica:Stop()
1218
			end
1219
	end
1220
end)
1221
coroutine.resume(coroutine.create(function()
1222
while true do
1223
	if visonlyvlad == true then
1224
		for i = 0,1,.0001 do
1225
			vispart.CFrame = vispart.CFrame:lerp(rut.CFrame * CFrame.new(3,3,3) * CFrame.new(musica.PlaybackLoudness/85,musica.PlaybackLoudness/85,musica.PlaybackLoudness/85) * CFrame.Angles(rad(musica.PlaybackLoudness/1),rad(musica.PlaybackLoudness/1),rad(musica.PlaybackLoudness/1)),i)
1226
			vispart.Size = Vector3.new(musica.PlaybackLoudness/65,musica.PlaybackLoudness/65,musica.PlaybackLoudness/65)
1227
			vispart.Color = Color3.fromRGB(musica.PlaybackLoudness/4,musica.PlaybackLoudness/50,musica.PlaybackLoudness/1)
1228
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)) * CFrame.Angles(rad(musica.PlaybackLoudness/20),rad(0),rad(0)),i)
1229
			swait()
1230
		end
1231
	end
1232
	swait()
1233
end
1234
end))
1235
1236
while true do
1237
	if anim == "walk" and not using and uneq then
1238
		for i = 0,.5,.1 do
1239
			rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1240
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
1241
			ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
1242
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
1243
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
1244
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1245
			swait()
1246
		end
1247
	end
1248
	if anim == "idle" and not using and uneq then
1249
		for i = 0,.5,.06 do
1250
			rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(160)),i)
1251
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(74),rad(-20)),i)
1252
			ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-110),rad(-20)),i)
1253
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1.1,0) * CFrame.Angles(rad(7),rad(80),rad(0)),i)
1254
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(-7),rad(-80),rad(0)),i)
1255
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(200)),i)
1256
			swait()
1257
		end
1258
	end
1259
	swait()
1260
end