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C:\Users\Novica\Desktop\denisGM\gamemodes\CLRP.pwn(67421) : error 017: undefined symbol "targetid"
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	if(strcmp(cmd, "/open", true) == 0)
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C:\Users\Novica\Desktop\denisGM\gamemodes\CLRP.pwn(67422) : error 017: undefined symbol "targetid"
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	{
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C:\Users\Novica\Desktop\denisGM\gamemodes\CLRP.pwn(73929) : warning 217: loose indentation
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	    if(IsPlayerConnected(playerid))
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Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
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	    {
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			for(new i = 0; i < sizeof(BizzInfo); i++)
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			{
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2 Errors.
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				if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]) || PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
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				{
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					if(PlayerInfo[playerid][pPbiskey] == i)
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//ovo je prvi  error pa sam stavio da bude giveplayerid, posto tu koristim kao promenljivu i onda mi se pojavi sledece:
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					{
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						if(BizzInfo[i][bLocked] == 1)
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C:\Users\Novica\Desktop\denisGM\gamemodes\CLRP.pwn(67422) : error 017: undefined symbol "SPECIAL_ACTION_CUFFED"
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						{
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C:\Users\Novica\Desktop\denisGM\gamemodes\CLRP.pwn(73929) : warning 217: loose indentation
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							BizzInfo[i][bLocked] = 0;
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Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
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							GameTextForPlayer(playerid, "~w~Biznis ~g~Otvoren", 5000, 6);
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							PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
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							return 1;
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1 Error.
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						}
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						if(BizzInfo[i][bLocked] == 0)
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// postavlja se pitanje kako ja to da define posto kad idem samo #define  "SPECIAL_ACTION_CUFFED" pise 
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						{
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error:invalid expenssion, assumed zero
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							BizzInfo[i][bLocked] = 1;
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Sta da mu radim i kako da ga define?
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							GameTextForPlayer(playerid, "~w~Biznis ~r~Zatvoren", 5000, 6);
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							PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
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							return 1;
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						}
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					}
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					else
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					{
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						GameTextForPlayer(playerid, "~r~Nemate Kljuc", 5000, 6);
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						return 1;
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					}
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				}
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			}
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			for(new i = 0; i < sizeof(SBizzInfo); i++)
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			{
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				if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
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				{
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					if(PlayerInfo[playerid][pPbiskey] == i+100)
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					{
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						if(SBizzInfo[i][sbLocked] == 1)
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						{
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							SBizzInfo[i][sbLocked] = 0;
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							GameTextForPlayer(playerid, "~w~Biznis ~g~Otvoren", 5000, 6);
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							PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
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							return 1;
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						}
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						if(SBizzInfo[i][sbLocked] == 0)
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						{
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							SBizzInfo[i][sbLocked] = 1;
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							GameTextForPlayer(playerid, "~w~Biznis ~r~Zatvoren", 5000, 6);
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							PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
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							return 1;
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						}
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					}
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					else
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					{
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						GameTextForPlayer(playerid, "~r~Nemate Kljuc", 5000, 6);
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						return 1;
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					}
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				}
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			}
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	    }
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	    return 1;
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	}