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| 1 | - | C:\Users\Novica\Desktop\denisGM\gamemodes\CLRP.pwn(67421) : error 017: undefined symbol "targetid" |
| 1 | + | if(strcmp(cmd, "/open", true) == 0) |
| 2 | - | C:\Users\Novica\Desktop\denisGM\gamemodes\CLRP.pwn(67422) : error 017: undefined symbol "targetid" |
| 2 | + | {
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| 3 | - | C:\Users\Novica\Desktop\denisGM\gamemodes\CLRP.pwn(73929) : warning 217: loose indentation |
| 3 | + | if(IsPlayerConnected(playerid)) |
| 4 | - | Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase |
| 4 | + | {
|
| 5 | - | |
| 5 | + | for(new i = 0; i < sizeof(BizzInfo); i++) |
| 6 | - | |
| 6 | + | {
|
| 7 | - | 2 Errors. |
| 7 | + | if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]) || PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ])) |
| 8 | - | |
| 8 | + | {
|
| 9 | - | |
| 9 | + | if(PlayerInfo[playerid][pPbiskey] == i) |
| 10 | - | //ovo je prvi error pa sam stavio da bude giveplayerid, posto tu koristim kao promenljivu i onda mi se pojavi sledece: |
| 10 | + | {
|
| 11 | - | |
| 11 | + | if(BizzInfo[i][bLocked] == 1) |
| 12 | - | C:\Users\Novica\Desktop\denisGM\gamemodes\CLRP.pwn(67422) : error 017: undefined symbol "SPECIAL_ACTION_CUFFED" |
| 12 | + | {
|
| 13 | - | C:\Users\Novica\Desktop\denisGM\gamemodes\CLRP.pwn(73929) : warning 217: loose indentation |
| 13 | + | BizzInfo[i][bLocked] = 0; |
| 14 | - | Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase |
| 14 | + | GameTextForPlayer(playerid, "~w~Biznis ~g~Otvoren", 5000, 6); |
| 15 | - | |
| 15 | + | PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); |
| 16 | - | |
| 16 | + | return 1; |
| 17 | - | 1 Error. |
| 17 | + | } |
| 18 | - | |
| 18 | + | if(BizzInfo[i][bLocked] == 0) |
| 19 | - | // postavlja se pitanje kako ja to da define posto kad idem samo #define "SPECIAL_ACTION_CUFFED" pise |
| 19 | + | {
|
| 20 | - | error:invalid expenssion, assumed zero |
| 20 | + | BizzInfo[i][bLocked] = 1; |
| 21 | - | Sta da mu radim i kako da ga define? |
| 21 | + | GameTextForPlayer(playerid, "~w~Biznis ~r~Zatvoren", 5000, 6); |
| 22 | PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); | |
| 23 | return 1; | |
| 24 | } | |
| 25 | } | |
| 26 | else | |
| 27 | {
| |
| 28 | GameTextForPlayer(playerid, "~r~Nemate Kljuc", 5000, 6); | |
| 29 | return 1; | |
| 30 | } | |
| 31 | } | |
| 32 | } | |
| 33 | for(new i = 0; i < sizeof(SBizzInfo); i++) | |
| 34 | {
| |
| 35 | if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ])) | |
| 36 | {
| |
| 37 | if(PlayerInfo[playerid][pPbiskey] == i+100) | |
| 38 | {
| |
| 39 | if(SBizzInfo[i][sbLocked] == 1) | |
| 40 | {
| |
| 41 | SBizzInfo[i][sbLocked] = 0; | |
| 42 | GameTextForPlayer(playerid, "~w~Biznis ~g~Otvoren", 5000, 6); | |
| 43 | PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); | |
| 44 | return 1; | |
| 45 | } | |
| 46 | if(SBizzInfo[i][sbLocked] == 0) | |
| 47 | {
| |
| 48 | SBizzInfo[i][sbLocked] = 1; | |
| 49 | GameTextForPlayer(playerid, "~w~Biznis ~r~Zatvoren", 5000, 6); | |
| 50 | PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); | |
| 51 | return 1; | |
| 52 | } | |
| 53 | } | |
| 54 | else | |
| 55 | {
| |
| 56 | GameTextForPlayer(playerid, "~r~Nemate Kljuc", 5000, 6); | |
| 57 | return 1; | |
| 58 | } | |
| 59 | } | |
| 60 | } | |
| 61 | } | |
| 62 | return 1; | |
| 63 | } |