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| 1 | if script == nil then return end | |
| 2 | ||
| 3 | ||
| 4 | ModelName = "Black Katana" | |
| 5 | - | Player = script:FindFirstChild("Player") ~= nil and script.Player.Value or game:GetService("Players"):FindFirstChild("mustafam45")
|
| 5 | + | Player = script:FindFirstChild("Player") ~= nil and script.Player.Value or game:GetService("Players"):FindFirstChild("vladimir6677")
|
| 6 | Selected = false | |
| 7 | Connected = false | |
| 8 | Button1Down = false | |
| 9 | CanUse = true | |
| 10 | Damage = 0 | |
| 11 | ||
| 12 | ||
| 13 | function SetSwordDamage(DamageNew, Time) | |
| 14 | if DamageDefault == nil then | |
| 15 | DamageDefault = Damage | |
| 16 | end | |
| 17 | if DamageNew == "Default" then | |
| 18 | Damage = DamageDefault | |
| 19 | elseif type(DamageNew) == "number" then | |
| 20 | Damage = DamageNew | |
| 21 | end | |
| 22 | if Time ~= nil then | |
| 23 | coroutine.wrap(function() | |
| 24 | local DamageResetDefault = time() | |
| 25 | DamageReset = DamageResetDefault | |
| 26 | wait(Time) | |
| 27 | if DamageReset == DamageResetDefault then | |
| 28 | Damage = DamageDefault | |
| 29 | end | |
| 30 | end)() | |
| 31 | end | |
| 32 | end | |
| 33 | ||
| 34 | ||
| 35 | function CheckPlayer() | |
| 36 | if Player.Character == nil then return false end | |
| 37 | if Player.Character:FindFirstChild("Torso") == nil or Player.Character:FindFirstChild("Right Arm") == nil or Player.Character:FindFirstChild("Humanoid") == nil then return false end
| |
| 38 | if Player.Character.Humanoid.Health <= 0 then return false end | |
| 39 | return true | |
| 40 | end | |
| 41 | ||
| 42 | ||
| 43 | function PlaySound(Name, SoundId, Pitch, Volume, Looped, Parent) | |
| 44 | local NewScript = script:Clone() | |
| 45 | NewScript.Name = "PlaySound" | |
| 46 | local SoundData = Instance.new("Model", NewScript)
| |
| 47 | SoundData.Name = "SoundData" | |
| 48 | Instance.new("StringValue", SoundData).Name = "_Name"
| |
| 49 | SoundData._Name.Value = Name | |
| 50 | Instance.new("StringValue", SoundData).Name = "_SoundId"
| |
| 51 | SoundData._SoundId.Value = SoundId | |
| 52 | Instance.new("NumberValue", SoundData).Name = "_Pitch"
| |
| 53 | SoundData._Pitch.Value = Pitch | |
| 54 | Instance.new("NumberValue", SoundData).Name = "_Volume"
| |
| 55 | SoundData._Volume.Value = Volume | |
| 56 | Instance.new("BoolValue", SoundData).Name = "_Looped"
| |
| 57 | SoundData._Looped.Value = Looped | |
| 58 | Instance.new("ObjectValue", SoundData).Name = "_Parent"
| |
| 59 | SoundData._Parent.Value = Parent | |
| 60 | NewScript.Disabled = true | |
| 61 | NewScript.Parent = game:GetService("Workspace")
| |
| 62 | coroutine.wrap(function() | |
| 63 | wait(0.05) | |
| 64 | NewScript.Disabled = false | |
| 65 | end)() | |
| 66 | end | |
| 67 | ||
| 68 | ||
| 69 | function SetPartDamage(Damage, Break, Parent) | |
| 70 | pcall(function() Parent.PartDamage:Remove() end) | |
| 71 | local NewScript = script:Clone() | |
| 72 | NewScript.Name = "PartDamage" | |
| 73 | local DamageData = Instance.new("Model", NewScript)
| |
| 74 | DamageData.Name = "DamageData" | |
| 75 | Instance.new("NumberValue", DamageData).Name = "Damage"
| |
| 76 | DamageData.Damage.Value = Damage | |
| 77 | Instance.new("BoolValue", DamageData).Name = "Break"
| |
| 78 | DamageData.Break.Value = Break | |
| 79 | NewScript.Disabled = true | |
| 80 | NewScript.Parent = Parent | |
| 81 | coroutine.wrap(function() | |
| 82 | wait(0.05) | |
| 83 | NewScript.Disabled = false | |
| 84 | end)() | |
| 85 | end | |
| 86 | ||
| 87 | ||
| 88 | function CreateParts(Parent, Format) | |
| 89 | if Parent == nil then return end | |
| 90 | local Parts = Instance.new("Model")
| |
| 91 | Parts.Name = ModelName | |
| 92 | if Format == 1 then | |
| 93 | Parts.Name = Parts.Name.. " (Holstered)" | |
| 94 | end | |
| 95 | Parts.Parent = Parent | |
| 96 | ||
| 97 | local MasterPart1 = Instance.new("Part")
| |
| 98 | MasterPart1.Name = "Sheath" | |
| 99 | MasterPart1.BrickColor = BrickColor.new("Really black")
| |
| 100 | MasterPart1.TopSurface = 0 | |
| 101 | MasterPart1.BottomSurface = 0 | |
| 102 | MasterPart1.formFactor = "Custom" | |
| 103 | MasterPart1.Size = Vector3.new(0.25, 0.5, 3.5) | |
| 104 | MasterPart1.Locked = true | |
| 105 | MasterPart1.Parent = Parts | |
| 106 | local Weld = Instance.new("Weld")
| |
| 107 | Weld.Part0 = MasterPart1 | |
| 108 | Weld.Part1 = Player.Character:FindFirstChild("Torso")
| |
| 109 | Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(150), 0, 0) | |
| 110 | Weld.C1 = CFrame.new(-1.1, -1.75, 0.5) | |
| 111 | Weld.Parent = Weld.Part0 | |
| 112 | ||
| 113 | local MasterPart2 = Instance.new("Part")
| |
| 114 | MasterPart2.Name = "Handle" | |
| 115 | MasterPart2.BrickColor = BrickColor.new("Really black")
| |
| 116 | MasterPart2.TopSurface = 0 | |
| 117 | MasterPart2.BottomSurface = 0 | |
| 118 | MasterPart2.formFactor = "Custom" | |
| 119 | MasterPart2.Size = Vector3.new(0.3, 0.4, 1.25) | |
| 120 | MasterPart2.Locked = true | |
| 121 | MasterPart2.Parent = Parts | |
| 122 | local Weld = Instance.new("Weld")
| |
| 123 | Weld.Part0 = MasterPart2 | |
| 124 | if Format == 1 then | |
| 125 | Weld.Part1 = MasterPart1 | |
| 126 | Weld.C1 = CFrame.new(0, 0, 2.625) | |
| 127 | elseif Format == 2 then | |
| 128 | Weld.Part1 = Player.Character:FindFirstChild("Right Arm")
| |
| 129 | Weld.C1 = CFrame.new(0, -1, -0.1) | |
| 130 | end | |
| 131 | Weld.Parent = Weld.Part0 | |
| 132 | local Part = Instance.new("Part")
| |
| 133 | Part.Name = "Hand Guard" | |
| 134 | Part.BrickColor = BrickColor.new("Really black")
| |
| 135 | Part.TopSurface = 0 | |
| 136 | Part.BottomSurface = 0 | |
| 137 | Part.formFactor = "Custom" | |
| 138 | Part.Size = Vector3.new(0.5, 0.6, 0.25) | |
| 139 | Part.Locked = true | |
| 140 | Part.Parent = Parts | |
| 141 | local Weld = Instance.new("Weld")
| |
| 142 | Weld.Part0 = Part | |
| 143 | Weld.Part1 = MasterPart2 | |
| 144 | Weld.C0 = CFrame.new(0, 0, 0.75) | |
| 145 | Weld.Parent = Weld.Part0 | |
| 146 | local Part = Instance.new("Part")
| |
| 147 | Part.Name = "Blade Holder" | |
| 148 | Part.BrickColor = BrickColor.new("Really black")
| |
| 149 | Part.TopSurface = 0 | |
| 150 | Part.BottomSurface = 0 | |
| 151 | Part.formFactor = "Custom" | |
| 152 | Part.Size = Vector3.new(0.25, 0.375, 0.2) | |
| 153 | Part.Locked = true | |
| 154 | Part.Parent = Parts | |
| 155 | local Weld = Instance.new("Weld")
| |
| 156 | Weld.Part0 = Part | |
| 157 | Weld.Part1 = MasterPart2 | |
| 158 | Weld.C0 = CFrame.new(0, 0, 0.9) | |
| 159 | Weld.Parent = Weld.Part0 | |
| 160 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 161 | Mesh.MeshType = "Brick" | |
| 162 | Mesh.Scale = Vector3.new(1, 1, 0.25) | |
| 163 | local Part = Instance.new("Part")
| |
| 164 | Part.Name = "Blade" | |
| 165 | Part.BrickColor = BrickColor.new("Red")
| |
| 166 | Part.Reflectance = 0.25 | |
| 167 | Part.TopSurface = 0 | |
| 168 | Part.BottomSurface = 0 | |
| 169 | Part.formFactor = "Custom" | |
| 170 | Part.Size = Vector3.new(0.2, 0.3, 2.75) | |
| 171 | Part.Locked = true | |
| 172 | Part.Parent = Parts | |
| 173 | Part.Touched:connect(SwordTouched) | |
| 174 | local Weld = Instance.new("Weld")
| |
| 175 | Weld.Part0 = Part | |
| 176 | Weld.Part1 = MasterPart2 | |
| 177 | Weld.C0 = CFrame.new(0, 0, 2.25) | |
| 178 | Weld.Parent = Weld.Part0 | |
| 179 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 180 | Mesh.MeshType = "Brick" | |
| 181 | Mesh.Scale = Vector3.new(0.1, 1, 1) | |
| 182 | local Part = Instance.new("WedgePart")
| |
| 183 | Part.Name = "Blade Tip" | |
| 184 | Part.BrickColor = BrickColor.new("Red")
| |
| 185 | Part.Reflectance = 0.25 | |
| 186 | Part.TopSurface = 0 | |
| 187 | Part.BottomSurface = 0 | |
| 188 | Part.formFactor = "Custom" | |
| 189 | Part.Size = Vector3.new(0.2, 0.3, 0.75) | |
| 190 | Part.Locked = true | |
| 191 | Part.Parent = Parts | |
| 192 | Part.Touched:connect(SwordTouched) | |
| 193 | local Weld = Instance.new("Weld")
| |
| 194 | Weld.Part0 = Part | |
| 195 | Weld.Part1 = MasterPart2 | |
| 196 | Weld.C0 = CFrame.new(0, 0, 4) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(180)) | |
| 197 | Weld.Parent = Weld.Part0 | |
| 198 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 199 | Mesh.MeshType = "Wedge" | |
| 200 | Mesh.Scale = Vector3.new(0.1, 1, 1) | |
| 201 | end | |
| 202 | ||
| 203 | ||
| 204 | function RemoveParts(Parent, Format) | |
| 205 | if Format == 1 then | |
| 206 | pcall(function() Parent[ModelName.. " (Holstered)"]:Remove() end) | |
| 207 | elseif Format == 2 then | |
| 208 | pcall(function() Parent[ModelName]:Remove() end) | |
| 209 | end | |
| 210 | end | |
| 211 | ||
| 212 | ||
| 213 | function SetAngle(Joint, Angle, Character) | |
| 214 | if Character == nil then return false end | |
| 215 | local Joints = {
| |
| 216 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 217 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 218 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 219 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 220 | } | |
| 221 | if Joints[Joint] == nil then return false end | |
| 222 | if Joint == 1 or Joint == 3 then | |
| 223 | Joints[Joint].DesiredAngle = Angle | |
| 224 | end | |
| 225 | if Joint == 2 or Joint == 4 then | |
| 226 | Joints[Joint].DesiredAngle = -Angle | |
| 227 | end | |
| 228 | end | |
| 229 | ||
| 230 | ||
| 231 | function ForceAngle(Joint, Angle, Character) | |
| 232 | if Character == nil then return false end | |
| 233 | local Joints = {
| |
| 234 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 235 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 236 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 237 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 238 | } | |
| 239 | if Joints[Joint] == nil then return false end | |
| 240 | if Joint == 1 or Joint == 3 then | |
| 241 | Joints[Joint].DesiredAngle = Angle | |
| 242 | Joints[Joint].CurrentAngle = Angle | |
| 243 | end | |
| 244 | if Joint == 2 or Joint == 4 then | |
| 245 | Joints[Joint].DesiredAngle = -Angle | |
| 246 | Joints[Joint].CurrentAngle = -Angle | |
| 247 | end | |
| 248 | end | |
| 249 | ||
| 250 | ||
| 251 | function SetSpeed(Joint, Speed, Character) | |
| 252 | if Character == nil then return false end | |
| 253 | local Joints = {
| |
| 254 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 255 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 256 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 257 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 258 | } | |
| 259 | if Joints[Joint] == nil then return false end | |
| 260 | Joints[Joint].MaxVelocity = Speed | |
| 261 | end | |
| 262 | ||
| 263 | ||
| 264 | function DisableLimb(Limb, Character) | |
| 265 | if Character == nil then return false end | |
| 266 | if Character:FindFirstChild("Torso") == nil then return false end
| |
| 267 | local Joints = {
| |
| 268 | Character.Torso:FindFirstChild("Right Shoulder"),
| |
| 269 | Character.Torso:FindFirstChild("Left Shoulder"),
| |
| 270 | Character.Torso:FindFirstChild("Right Hip"),
| |
| 271 | Character.Torso:FindFirstChild("Left Hip")
| |
| 272 | } | |
| 273 | local Limbs = {
| |
| 274 | Character:FindFirstChild("Right Arm"),
| |
| 275 | Character:FindFirstChild("Left Arm"),
| |
| 276 | Character:FindFirstChild("Right Leg"),
| |
| 277 | Character:FindFirstChild("Left Leg")
| |
| 278 | } | |
| 279 | if Joints[Limb] == nil then return false end | |
| 280 | if Limbs[Limb] == nil then return false end | |
| 281 | local Joint = Instance.new("Motor")
| |
| 282 | Joint.Parent = Character.Torso | |
| 283 | Joint.Part0 = Character.Torso | |
| 284 | Joint.Part1 = Limbs[Limb] | |
| 285 | if Limb == 1 then | |
| 286 | Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 287 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 288 | Joint.Name = "Right Shoulder 2" | |
| 289 | elseif Limb == 2 then | |
| 290 | Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 291 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 292 | Joint.Name = "Left Shoulder 2" | |
| 293 | elseif Limb == 3 then | |
| 294 | Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 295 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 296 | Joint.Name = "Right Hip 2" | |
| 297 | elseif Limb == 4 then | |
| 298 | Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 299 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 300 | Joint.Name = "Left Hip 2" | |
| 301 | end | |
| 302 | Joint.MaxVelocity = Joints[Limb].MaxVelocity | |
| 303 | Joint.CurrentAngle = Joints[Limb].CurrentAngle | |
| 304 | Joint.DesiredAngle = Joints[Limb].DesiredAngle | |
| 305 | Joints[Limb]:Remove() | |
| 306 | end | |
| 307 | ||
| 308 | ||
| 309 | function ResetLimbCFrame(Limb, Character) | |
| 310 | if Character == nil then return false end | |
| 311 | if Character.Parent == nil then return false end | |
| 312 | if Character:FindFirstChild("Torso") == nil then return false end
| |
| 313 | local Joints = {
| |
| 314 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 315 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 316 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 317 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 318 | } | |
| 319 | local Limbs = {
| |
| 320 | Character:FindFirstChild("Right Arm"),
| |
| 321 | Character:FindFirstChild("Left Arm"),
| |
| 322 | Character:FindFirstChild("Right Leg"),
| |
| 323 | Character:FindFirstChild("Left Leg")
| |
| 324 | } | |
| 325 | if Joints[Limb] == nil then return false end | |
| 326 | if Limbs[Limb] == nil then return false end | |
| 327 | if Limb == 1 then | |
| 328 | Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 329 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 330 | elseif Limb == 2 then | |
| 331 | Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 332 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 333 | elseif Limb == 3 then | |
| 334 | Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 335 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 336 | elseif Limb == 4 then | |
| 337 | Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 338 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 339 | end | |
| 340 | end | |
| 341 | ||
| 342 | ||
| 343 | function EnableLimb(Limb, Character) | |
| 344 | if Character == nil then return false end | |
| 345 | if Character:FindFirstChild("Torso") == nil then return false end
| |
| 346 | local Joints = {
| |
| 347 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 348 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 349 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 350 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 351 | } | |
| 352 | local Limbs = {
| |
| 353 | Character:FindFirstChild("Right Arm"),
| |
| 354 | Character:FindFirstChild("Left Arm"),
| |
| 355 | Character:FindFirstChild("Right Leg"),
| |
| 356 | Character:FindFirstChild("Left Leg")
| |
| 357 | } | |
| 358 | if Joints[Limb] == nil then return false end | |
| 359 | if Limbs[Limb] == nil then return false end | |
| 360 | if Limb == 1 then | |
| 361 | Joints[Limb].Name = "Right Shoulder" | |
| 362 | elseif Limb == 2 then | |
| 363 | Joints[Limb].Name = "Left Shoulder" | |
| 364 | elseif Limb == 3 then | |
| 365 | Joints[Limb].Name = "Right Hip" | |
| 366 | elseif Limb == 4 then | |
| 367 | Joints[Limb].Name = "Left Hip" | |
| 368 | end | |
| 369 | Animate = Character:FindFirstChild("Animate")
| |
| 370 | if Animate == nil then return false end | |
| 371 | Animate = Animate:Clone() | |
| 372 | Character.Animate:Remove() | |
| 373 | Animate.Parent = Character | |
| 374 | end | |
| 375 | ||
| 376 | ||
| 377 | function Weld(x, y) | |
| 378 | weld = Instance.new("Weld")
| |
| 379 | weld.Part0 = x | |
| 380 | weld.Part1 = y | |
| 381 | CJ = CFrame.new(x.Position) | |
| 382 | C0 = x.CFrame:inverse() * CJ | |
| 383 | C1 = y.CFrame:inverse() * CJ | |
| 384 | weld.C0 = C0 | |
| 385 | weld.C1 = C1 | |
| 386 | weld.Parent = x | |
| 387 | end | |
| 388 | ||
| 389 | ||
| 390 | function SwordTouched(Hit) | |
| 391 | if Hit:IsDescendantOf(Player.Character) then return end | |
| 392 | if Hit.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 393 | tagHumanoid(Hit.Parent.Humanoid) | |
| 394 | Hit.Parent.Humanoid:TakeDamage(Damage) | |
| 395 | wait() | |
| 396 | pcall(function() untagHumanoid(hit.Parent.Humanoid) end) | |
| 397 | end | |
| 398 | end | |
| 399 | ||
| 400 | ||
| 401 | function tagHumanoid(humanoid) | |
| 402 | local tag = Instance.new("ObjectValue")
| |
| 403 | tag.Name = "creator" | |
| 404 | tag.Value = Player | |
| 405 | tag.Parent = humanoid | |
| 406 | end | |
| 407 | ||
| 408 | ||
| 409 | function untagHumanoid(humanoid) | |
| 410 | if humanoid ~= nil then | |
| 411 | local tag = humanoid:findFirstChild("creator")
| |
| 412 | if tag ~= nil then | |
| 413 | tag:Remove() | |
| 414 | end | |
| 415 | end | |
| 416 | end | |
| 417 | ||
| 418 | ||
| 419 | function onButton1Down(Mouse) | |
| 420 | if Button1Down == true then return end | |
| 421 | Button1Down = true | |
| 422 | if CheckPlayer() == false then return end | |
| 423 | if KeyUGrab == true and KeyUGrabCharacter ~= nil and KeyUChoke ~= true and KeyUSlit ~= true then | |
| 424 | KeyUChoke = true | |
| 425 | for i = 0, 1, 0.1 do | |
| 426 | pcall(function() | |
| 427 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(110 + (25 * i)), 0) | |
| 428 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(-110 - (25 * i)), 0) | |
| 429 | end) | |
| 430 | wait() | |
| 431 | end | |
| 432 | pcall(function() | |
| 433 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(135), 0) | |
| 434 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(-135), 0) | |
| 435 | end) | |
| 436 | while Button1Down == true and KeyUGrab == true and Selected == true do | |
| 437 | if KeyUGrabCharacter.Humanoid.Health - 0.5 <= 0 and KeyUGrabCharacter:FindFirstChild("Head") ~= nil then
| |
| 438 | pcall(function() KeyUWeld:Remove() end) | |
| 439 | for _, Part in pairs(KeyUGrabCharacter.Head:GetChildren()) do | |
| 440 | pcall(function() | |
| 441 | Part.SoundId = "" | |
| 442 | Part.Volume = 0 | |
| 443 | Part.Pitch = 0 | |
| 444 | end) | |
| 445 | end | |
| 446 | wait(0.1) | |
| 447 | KeyUGrabCharacter.Humanoid.Health = 0 | |
| 448 | else | |
| 449 | KeyUGrabCharacter.Humanoid:TakeDamage(0.5) | |
| 450 | end | |
| 451 | if math.random(1, 20) == 1 then | |
| 452 | local BillboardGui = Instance.new("BillboardGui")
| |
| 453 | BillboardGui.Parent = KeyUGrabCharacter | |
| 454 | BillboardGui.Adornee = KeyUGrabCharacter:FindFirstChild("Head")
| |
| 455 | BillboardGui.Size = UDim2.new(1, 0, 1, 0) | |
| 456 | BillboardGui.StudsOffset = Vector3.new(0, 0.5, 0) | |
| 457 | local TextLabel = Instance.new("TextLabel")
| |
| 458 | TextLabel.Parent = BillboardGui | |
| 459 | TextLabel.Position = UDim2.new(0, 0, 0, 0) | |
| 460 | TextLabel.Size = UDim2.new(1, 0, 1, 0) | |
| 461 | TextLabel.Text = (function() | |
| 462 | local Choice1 = math.random(1, 5) | |
| 463 | if Choice1 == 1 then | |
| 464 | Choice1 = "Hrk" | |
| 465 | elseif Choice1 == 2 then | |
| 466 | Choice1 = "Hk" | |
| 467 | elseif Choice1 == 3 then | |
| 468 | Choice1 = "Gak" | |
| 469 | elseif Choice1 == 4 then | |
| 470 | Choice1 = "Mmph" | |
| 471 | elseif Choice1 == 5 then | |
| 472 | Choice1 = "Mph" | |
| 473 | end | |
| 474 | local Choice2 = math.random(1, 5) | |
| 475 | if Choice2 == 1 then | |
| 476 | Choice2 = "!" | |
| 477 | elseif Choice2 == 2 then | |
| 478 | Choice2 = "?" | |
| 479 | elseif Choice2 == 3 then | |
| 480 | Choice2 = "..." | |
| 481 | elseif Choice2 == 4 then | |
| 482 | Choice2 = "-" | |
| 483 | elseif Choice2 == 5 then | |
| 484 | Choice2 = "!?" | |
| 485 | elseif Choice2 == 5 then | |
| 486 | Choice2 = "?!" | |
| 487 | end | |
| 488 | return Choice1 .. Choice2 | |
| 489 | end)() | |
| 490 | TextLabel.FontSize = "Size14" | |
| 491 | TextLabel.TextColor3 = Color3.new(math.random(0, 255) / 255, 0, 0) | |
| 492 | TextLabel.BackgroundTransparency = 1 | |
| 493 | coroutine.wrap(function() | |
| 494 | local Direction = Vector3.new(math.random(-75, 75) / 1000, math.random(-75, 75) / 1000, math.random(-75, 75) / 1000) | |
| 495 | for i = 0, math.random(25, 100) do | |
| 496 | BillboardGui.StudsOffset = BillboardGui.StudsOffset + Direction | |
| 497 | wait() | |
| 498 | end | |
| 499 | for i = 0, 1, 0.05 do | |
| 500 | BillboardGui.StudsOffset = BillboardGui.StudsOffset + (Direction * (1 - i)) - Vector3.new(0, 0.5 * i, 0) | |
| 501 | TextLabel.TextTransparency = i | |
| 502 | wait() | |
| 503 | end | |
| 504 | BillboardGui:Remove() | |
| 505 | end)() | |
| 506 | end | |
| 507 | wait() | |
| 508 | end | |
| 509 | for i = 0, 1, 0.1 do | |
| 510 | pcall(function() | |
| 511 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10 * (1 - i)), math.rad(135 - (25 * i)), 0) | |
| 512 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10 * (1 - i)), math.rad(-135 + (25 * i)), 0) | |
| 513 | end) | |
| 514 | wait() | |
| 515 | end | |
| 516 | pcall(function() | |
| 517 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(110), 0) | |
| 518 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-110), 0) | |
| 519 | end) | |
| 520 | KeyUChoke = false | |
| 521 | elseif KeyUChoke == true and KeyUSlit ~= true then | |
| 522 | KeyUSlit = true | |
| 523 | while KeyUChoke == true do wait() end | |
| 524 | for i = 0, 1, 0.25 do | |
| 525 | pcall(function() | |
| 526 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1 + (0.5 * i), 0.5, -0.75 + (0.75 * i)) * CFrame.fromEulerAnglesXYZ(0, math.rad(110 - (100 * i)), 0) | |
| 527 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-110 + (50 * i)), 0) | |
| 528 | end) | |
| 529 | wait() | |
| 530 | end | |
| 531 | pcall(function() KeyUWeld:Remove() end) | |
| 532 | KeyUGrabCharacter.Humanoid.Health = 0 | |
| 533 | wait(1) | |
| 534 | KeyUSlit = false | |
| 535 | CanUse = true | |
| 536 | elseif CanUse == true then | |
| 537 | CanUse = false | |
| 538 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(150, 175) / 100, 1, false, Player.Character[ModelName].Blade)
| |
| 539 | SetSwordDamage(2) | |
| 540 | SetSpeed(1, 0.75, Player.Character) | |
| 541 | SetAngle(1, math.rad(125), Player.Character) | |
| 542 | wait(0.15) | |
| 543 | SetSwordDamage(10, 0.2) | |
| 544 | SetSpeed(1, 1, Player.Character) | |
| 545 | SetAngle(1, math.rad(-10), Player.Character) | |
| 546 | wait(0.15) | |
| 547 | SetSpeed(1, 0.5, Player.Character) | |
| 548 | SetAngle(1, math.rad(90), Player.Character) | |
| 549 | wait(0.05) | |
| 550 | CanUse = true | |
| 551 | end | |
| 552 | end | |
| 553 | ||
| 554 | ||
| 555 | function onButton1Up(Mouse) | |
| 556 | Button1Down = false | |
| 557 | Mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
| 558 | end | |
| 559 | ||
| 560 | ||
| 561 | function onKeyDown(Key, Mouse) | |
| 562 | if Selected == false then return end | |
| 563 | Key = Key:lower() | |
| 564 | if Key == "u" then | |
| 565 | if KeyUGrab == true then | |
| 566 | KeyUGrab = false | |
| 567 | end | |
| 568 | end | |
| 569 | if Button1Down == false and CanUse == true and CheckPlayer() == true then | |
| 570 | if Key == "q" then | |
| 571 | if Mouse.Target == nil then return end | |
| 572 | if CheckPlayer() == false then return end | |
| 573 | local NewPlayer = game:GetService("Players"):GetPlayerFromCharacter(Mouse.Target.Parent)
| |
| 574 | if NewPlayer == nil then return end | |
| 575 | if NewPlayer.Character == nil then return end | |
| 576 | if NewPlayer.Character:FindFirstChild("Torso") == nil then return end
| |
| 577 | if (NewPlayer.Character.Torso.CFrame.p - Player.Character.Torso.CFrame.p).magnitude > 10 then return end | |
| 578 | onDeselected(Mouse) | |
| 579 | wait() | |
| 580 | RemoveParts(Player.Character, 1) | |
| 581 | script.Parent.Parent = NewPlayer.Backpack | |
| 582 | Player = NewPlayer | |
| 583 | end | |
| 584 | if Key == "e" then | |
| 585 | CanUse = false | |
| 586 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
| 587 | local Direction = Player.Character.Torso.CFrame.lookVector | |
| 588 | Player.Character.Humanoid.WalkSpeed = 0 | |
| 589 | DisableLimb(2, Player.Character) | |
| 590 | DisableLimb(3, Player.Character) | |
| 591 | DisableLimb(4, Player.Character) | |
| 592 | SetSpeed(1, 0.2, Player.Character) | |
| 593 | SetSpeed(2, 0.2, Player.Character) | |
| 594 | SetSpeed(3, 0.05, Player.Character) | |
| 595 | SetSpeed(4, 0.05, Player.Character) | |
| 596 | SetAngle(1, math.rad(90), Player.Character) | |
| 597 | SetAngle(2, math.rad(90), Player.Character) | |
| 598 | SetAngle(3, math.rad(35), Player.Character) | |
| 599 | SetAngle(4, math.rad(-35), Player.Character) | |
| 600 | for i = 0, 1, 0.075 do | |
| 601 | pcall(function() | |
| 602 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), math.rad(180 * i), 0) | |
| 603 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0) | |
| 604 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0) | |
| 605 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0) | |
| 606 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0) | |
| 607 | end) | |
| 608 | wait() | |
| 609 | end | |
| 610 | pcall(function() | |
| 611 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180 * i), 0) | |
| 612 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) | |
| 613 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) | |
| 614 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) | |
| 615 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) | |
| 616 | end) | |
| 617 | SetSwordDamage(10, 2.5) | |
| 618 | local BodyVelocity = Instance.new("BodyVelocity")
| |
| 619 | BodyVelocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 620 | BodyVelocity.velocity = Direction * (OldWalkSpeed * 1.5) | |
| 621 | BodyVelocity.Parent = Player.Character.Torso | |
| 622 | local BodyAngularVelocity = Instance.new("BodyAngularVelocity")
| |
| 623 | BodyAngularVelocity.maxTorque = Vector3.new(0, math.huge, 0) | |
| 624 | BodyAngularVelocity.angularvelocity = Vector3.new(0, 37.5, 0) | |
| 625 | BodyAngularVelocity.Parent = Player.Character.Torso | |
| 626 | for i = 0, 1, 0.01 do | |
| 627 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(125, 200) / 100, 1, false, Player.Character[ModelName].Blade)
| |
| 628 | local Wave = Instance.new("Part")
| |
| 629 | Wave.Name = "Wave" | |
| 630 | Wave.BrickColor = BrickColor.new("Light stone grey")
| |
| 631 | Wave.TopSurface = 0 | |
| 632 | Wave.BottomSurface = 0 | |
| 633 | Wave.Transparency = math.cos(i * math.pi * 1.85) | |
| 634 | Wave.Transparency = Wave.Transparency < 0.4 and 0.4 or Wave.Transparency | |
| 635 | Wave.Anchored = true | |
| 636 | Wave.CanCollide = false | |
| 637 | Wave.formFactor = "Custom" | |
| 638 | Wave.Size = Vector3.new(math.random(12, 15), 1, math.random(13, 16)) | |
| 639 | Wave.CFrame = Player.Character.Torso.CFrame * CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-5, 5)), 0, math.rad(math.random(-5, 5))) | |
| 640 | Wave.Parent = game:GetService("Workspace")
| |
| 641 | local Mesh = Instance.new("CylinderMesh", Wave)
| |
| 642 | local Size = math.random(14, 16) | |
| 643 | Mesh.Scale = Vector3.new(1, 0.075, 1) | |
| 644 | coroutine.wrap(function() | |
| 645 | for i = Wave.Transparency, 1, 0.1 do | |
| 646 | Wave.Transparency = i | |
| 647 | wait() | |
| 648 | end | |
| 649 | Wave:Remove() | |
| 650 | end)() | |
| 651 | wait() | |
| 652 | end | |
| 653 | for i = 1, 25 do | |
| 654 | BodyVelocity.velocity = BodyVelocity.velocity / 1.2 | |
| 655 | BodyAngularVelocity.angularvelocity = BodyAngularVelocity.angularvelocity / 1.075 | |
| 656 | wait() | |
| 657 | end | |
| 658 | BodyVelocity:Remove() | |
| 659 | BodyAngularVelocity:Remove() | |
| 660 | SetAngle(2, 0, Player.Character) | |
| 661 | SetAngle(3, 0, Player.Character) | |
| 662 | SetAngle(4, 0, Player.Character) | |
| 663 | for i = 1, 0, -0.075 do | |
| 664 | pcall(function() | |
| 665 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), math.rad(180 * i), 0) | |
| 666 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0) | |
| 667 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0) | |
| 668 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0) | |
| 669 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0) | |
| 670 | end) | |
| 671 | wait() | |
| 672 | end | |
| 673 | pcall(function() | |
| 674 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
| 675 | end) | |
| 676 | ResetLimbCFrame(1, Player.Character) | |
| 677 | ResetLimbCFrame(2, Player.Character) | |
| 678 | ResetLimbCFrame(3, Player.Character) | |
| 679 | ResetLimbCFrame(4, Player.Character) | |
| 680 | SetSpeed(1, 0.5, Player.Character) | |
| 681 | SetSpeed(2, 0.5, Player.Character) | |
| 682 | SetSpeed(3, 0.1, Player.Character) | |
| 683 | SetSpeed(4, 0.1, Player.Character) | |
| 684 | EnableLimb(1, Player.Character) | |
| 685 | EnableLimb(2, Player.Character) | |
| 686 | EnableLimb(3, Player.Character) | |
| 687 | EnableLimb(4, Player.Character) | |
| 688 | DisableLimb(1, Player.Character) | |
| 689 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
| 690 | CanUse = true | |
| 691 | end | |
| 692 | if Key == "r" then | |
| 693 | CanUse = false | |
| 694 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
| 695 | local Direction = Player.Character.Torso.CFrame.lookVector | |
| 696 | Player.Character.Humanoid.WalkSpeed = 0 | |
| 697 | DisableLimb(2, Player.Character) | |
| 698 | DisableLimb(3, Player.Character) | |
| 699 | DisableLimb(4, Player.Character) | |
| 700 | SetSpeed(1, 0.1, Player.Character) | |
| 701 | SetSpeed(2, 0.1, Player.Character) | |
| 702 | SetSpeed(3, 0.075, Player.Character) | |
| 703 | SetSpeed(4, 0.075, Player.Character) | |
| 704 | SetAngle(1, math.rad(90), Player.Character) | |
| 705 | SetAngle(2, math.rad(-45), Player.Character) | |
| 706 | SetAngle(3, math.rad(90), Player.Character) | |
| 707 | SetAngle(4, math.rad(-60), Player.Character) | |
| 708 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(75, 100) / 100, 1, false, Player.Character[ModelName].Blade)
| |
| 709 | for i = 0, 1, 0.075 do | |
| 710 | pcall(function() | |
| 711 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0) | |
| 712 | end) | |
| 713 | wait() | |
| 714 | end | |
| 715 | pcall(function() | |
| 716 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) | |
| 717 | end) | |
| 718 | SetSwordDamage(20, 1) | |
| 719 | local BodyVelocity = Instance.new("BodyVelocity")
| |
| 720 | BodyVelocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 721 | BodyVelocity.velocity = Direction * (OldWalkSpeed * 5) | |
| 722 | BodyVelocity.Parent = Player.Character.Torso | |
| 723 | for i = 1, 20 do | |
| 724 | BodyVelocity.velocity = BodyVelocity.velocity / 1.15 | |
| 725 | wait() | |
| 726 | end | |
| 727 | BodyVelocity:Remove() | |
| 728 | SetAngle(2, 0, Player.Character) | |
| 729 | SetAngle(3, 0, Player.Character) | |
| 730 | SetAngle(4, 0, Player.Character) | |
| 731 | for i = 1, 0, -0.1 do | |
| 732 | pcall(function() | |
| 733 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0) | |
| 734 | end) | |
| 735 | wait() | |
| 736 | end | |
| 737 | pcall(function() | |
| 738 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
| 739 | end) | |
| 740 | SetSpeed(1, 0.5, Player.Character) | |
| 741 | SetSpeed(2, 0.5, Player.Character) | |
| 742 | SetSpeed(3, 0.1, Player.Character) | |
| 743 | SetSpeed(4, 0.1, Player.Character) | |
| 744 | EnableLimb(1, Player.Character) | |
| 745 | EnableLimb(2, Player.Character) | |
| 746 | EnableLimb(3, Player.Character) | |
| 747 | EnableLimb(4, Player.Character) | |
| 748 | DisableLimb(1, Player.Character) | |
| 749 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
| 750 | CanUse = true | |
| 751 | end | |
| 752 | if Key == "t" then | |
| 753 | CanUse = false | |
| 754 | KeyTDown = true | |
| 755 | local KeyTCharge = 0 | |
| 756 | local KeyTFire = false | |
| 757 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
| 758 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed / 10 | |
| 759 | for i = 0, 1, 0.1 do | |
| 760 | pcall(function() | |
| 761 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 - (100 * i)), 0) | |
| 762 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (90 * i)), 0) | |
| 763 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0) | |
| 764 | end) | |
| 765 | wait() | |
| 766 | end | |
| 767 | pcall(function() | |
| 768 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-10), 0) | |
| 769 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(180), 0) | |
| 770 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) | |
| 771 | end) | |
| 772 | while KeyTDown == true and Mouse ~= nil and Selected == true do | |
| 773 | KeyTCharge = KeyTCharge + 1 | |
| 774 | if KeyTCharge >= 35 then | |
| 775 | KeyTFire = true | |
| 776 | local Shock = Instance.new("Part", game:GetService("Workspace"))
| |
| 777 | Shock.Name = "Shock Ring" | |
| 778 | Shock.BrickColor = BrickColor.new("Industrial white")
| |
| 779 | Shock.Transparency = 0.5 | |
| 780 | Shock.Anchored = true | |
| 781 | Shock.CanCollide = false | |
| 782 | Shock.formFactor = "Custom" | |
| 783 | Shock.Size = Vector3.new(1.5, 1, 1.5) | |
| 784 | Shock.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(0, -1.5, 0.125) * CFrame.fromEulerAnglesXYZ(math.rad(180 + math.random(-25, 25)), 0, math.rad(math.random(-25, 25))) | |
| 785 | local Mesh = Instance.new("SpecialMesh", Shock)
| |
| 786 | Mesh.MeshType = "FileMesh" | |
| 787 | Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 788 | Mesh.Scale = Shock.Size | |
| 789 | coroutine.wrap(function() | |
| 790 | wait() | |
| 791 | for i = Shock.Transparency, 1, 0.05 do | |
| 792 | Shock.Transparency = i | |
| 793 | Shock.CFrame = Shock.CFrame * CFrame.new(0, 0.5, 0) | |
| 794 | wait() | |
| 795 | end | |
| 796 | Shock:Remove() | |
| 797 | end)() | |
| 798 | end | |
| 799 | wait() | |
| 800 | end | |
| 801 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(125, 150) / 100, 1, false, Player.Character[ModelName].Blade)
| |
| 802 | wait(0.05) | |
| 803 | SetSwordDamage(20, 0.5) | |
| 804 | local _, Position = pcall(function() return Mouse.Hit.p end) | |
| 805 | for i = 0, 1, KeyTFire == true and 0.1 or 0.2 do | |
| 806 | pcall(function() | |
| 807 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-10 + (170 * i)), 0) | |
| 808 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 + (10 * i)), 0, 0) | |
| 809 | end) | |
| 810 | if KeyTFire == true and type(Position) == "userdata" then | |
| 811 | local Shock = Instance.new("Part", game:GetService("Workspace"))
| |
| 812 | Shock.Name = "Shock Ring" | |
| 813 | Shock.BrickColor = BrickColor.new("Industrial white")
| |
| 814 | Shock.TopSurface = 0 | |
| 815 | Shock.BottomSurface = 0 | |
| 816 | Shock.Anchored = true | |
| 817 | Shock.CanCollide = false | |
| 818 | Shock.formFactor = "Custom" | |
| 819 | Shock.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 820 | Shock.CFrame = CFrame.new(Player.Character[ModelName].Blade.CFrame.p, Position) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(math.sin((i + 1.5) * math.pi) * 25)) | |
| 821 | coroutine.wrap(function() | |
| 822 | wait() | |
| 823 | for i = 0, 1, 0.05 do | |
| 824 | Shock.Transparency = i | |
| 825 | local NewPosition = Shock.CFrame * CFrame.new(0, 3, 0) | |
| 826 | Shock.Size = Shock.Size + Vector3.new(0.75, 0.5, 0.05) | |
| 827 | Shock.CFrame = NewPosition | |
| 828 | wait() | |
| 829 | end | |
| 830 | Shock:Remove() | |
| 831 | end)() | |
| 832 | SetPartDamage(15, false, Shock) | |
| 833 | end | |
| 834 | wait() | |
| 835 | end | |
| 836 | pcall(function() | |
| 837 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(160), 0) | |
| 838 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100), 0, 0) | |
| 839 | end) | |
| 840 | for i = 0, 1, 0.1 do | |
| 841 | pcall(function() | |
| 842 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(160 - (70 * i)), 0) | |
| 843 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(180 - (90 * i)), 0) | |
| 844 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100 * (1 - i)), 0, 0) | |
| 845 | end) | |
| 846 | wait() | |
| 847 | end | |
| 848 | pcall(function() | |
| 849 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
| 850 | end) | |
| 851 | ResetLimbCFrame(1, Player.Character) | |
| 852 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
| 853 | CanUse = true | |
| 854 | end | |
| 855 | if Key == "y" then | |
| 856 | CanUse = false | |
| 857 | KeyYDown = true | |
| 858 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
| 859 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed / 5 | |
| 860 | for i = 0, 1, 0.25 do | |
| 861 | pcall(function() | |
| 862 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0) | |
| 863 | end) | |
| 864 | wait() | |
| 865 | end | |
| 866 | pcall(function() | |
| 867 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) | |
| 868 | end) | |
| 869 | for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do | |
| 870 | if Part.Name ~= "Sheath" then | |
| 871 | pcall(function() Part.Transparency = 1 end) | |
| 872 | end | |
| 873 | end | |
| 874 | SetSwordDamage(10) | |
| 875 | while KeyYDown == true and Mouse ~= nil and Selected == true do | |
| 876 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(150, 175) / 100, 1, false, Player.Character[ModelName].Blade)
| |
| 877 | pcall(function() | |
| 878 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) | |
| 879 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + math.random(-30, 30)), math.rad(math.random(-30, 30)), 0) | |
| 880 | end) | |
| 881 | local Ghost = Instance.new("Part", game:GetService("Workspace"))
| |
| 882 | Ghost.Name = "Ghost" | |
| 883 | Ghost.BrickColor = BrickColor.new("Industrial white")
| |
| 884 | Ghost.Anchored = true | |
| 885 | Ghost.CanCollide = false | |
| 886 | Ghost.formFactor = "Custom" | |
| 887 | Ghost.Size = Vector3.new(0.2, 0.2, 4) | |
| 888 | Ghost.CFrame = Player.Character[ModelName].Handle.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-25, 25)), math.rad(math.random(-25, 25)), 0) * CFrame.new(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-4, -3)) | |
| 889 | local Mesh = Instance.new("SpecialMesh", Ghost)
| |
| 890 | Mesh.MeshType = "Sphere" | |
| 891 | coroutine.wrap(function() | |
| 892 | wait() | |
| 893 | for i = 0, 1, 0.1 do | |
| 894 | Ghost.Transparency = i | |
| 895 | wait() | |
| 896 | end | |
| 897 | Ghost:Remove() | |
| 898 | end)() | |
| 899 | wait() | |
| 900 | end | |
| 901 | ResetLimbCFrame(1, Player.Character) | |
| 902 | SetSwordDamage(0) | |
| 903 | for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do | |
| 904 | if Part.Name ~= "Sheath" then | |
| 905 | pcall(function() Part.Transparency = 0 end) | |
| 906 | end | |
| 907 | end | |
| 908 | for i = 0, 1, 0.1 do | |
| 909 | pcall(function() | |
| 910 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100 * (1 - i)), 0, 0) | |
| 911 | end) | |
| 912 | wait() | |
| 913 | end | |
| 914 | pcall(function() | |
| 915 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
| 916 | end) | |
| 917 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
| 918 | CanUse = true | |
| 919 | end | |
| 920 | if Key == "u" then | |
| 921 | if KeyUGrab ~= true then | |
| 922 | if Player.Character.Torso:FindFirstChild("IsGrabbed") ~= nil then return end
| |
| 923 | if Mouse.Target == nil then return end | |
| 924 | KeyUGrabCharacter = Mouse.Target.Parent | |
| 925 | if KeyUGrabCharacter == nil then return end | |
| 926 | if KeyUGrabCharacter:FindFirstChild("Torso") == nil or KeyUGrabCharacter:FindFirstChild("Head") == nil or KeyUGrabCharacter:FindFirstChild("Humanoid") == nil then return end
| |
| 927 | if KeyUGrabCharacter.Torso:FindFirstChild("IsGrabbed") ~= nil then return end
| |
| 928 | if (KeyUGrabCharacter.Torso.CFrame.p - Player.Character.Torso.CFrame.p).magnitude > 5 then return end | |
| 929 | CanUse = false | |
| 930 | KeyUGrab = true | |
| 931 | local Marker1 = Instance.new("IntValue", KeyUGrabCharacter.Torso)
| |
| 932 | Marker1.Name = "IsGrabbed" | |
| 933 | KeyUWeld = Instance.new("Weld", Player.Character.Torso)
| |
| 934 | KeyUWeld.Name = "IsGrabbed" | |
| 935 | KeyUWeld.Part0 = KeyUWeld.Parent | |
| 936 | KeyUWeld.Part1 = KeyUGrabCharacter.Torso | |
| 937 | KeyUWeld.C0 = CFrame.new(0, 0, -1.05) | |
| 938 | DisableLimb(2, Player.Character) | |
| 939 | SetSpeed(1, 0.2, Player.Character) | |
| 940 | SetSpeed(2, 0.2, Player.Character) | |
| 941 | SetAngle(1, math.rad(100), Player.Character) | |
| 942 | SetAngle(2, math.rad(100), Player.Character) | |
| 943 | for i = 0, 1, 0.1 do | |
| 944 | pcall(function() | |
| 945 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, -0.75 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (20 * i)), 0) | |
| 946 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, -0.75 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (20 * i)), 0) | |
| 947 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(160 * i), math.rad(110 * i), 0) | |
| 948 | end) | |
| 949 | wait() | |
| 950 | end | |
| 951 | pcall(function() | |
| 952 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(110), 0) | |
| 953 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-110), 0) | |
| 954 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(160), math.rad(110), 0) | |
| 955 | end) | |
| 956 | while KeyUGrab == true and Selected == true do | |
| 957 | if CheckPlayer() == false then break end | |
| 958 | if KeyUWeld.Parent == nil then break end | |
| 959 | if KeyUGrabCharacter == nil then break end | |
| 960 | if KeyUGrabCharacter:FindFirstChild("Torso") == nil or KeyUGrabCharacter:FindFirstChild("Humanoid") == nil then break end
| |
| 961 | if KeyUGrabCharacter.Humanoid.Health <= 0 then break end | |
| 962 | KeyUGrabCharacter.Humanoid.PlatformStand = true | |
| 963 | wait() | |
| 964 | end | |
| 965 | KeyUGrab = false | |
| 966 | while KeyUChoke == true do wait() end | |
| 967 | pcall(function() KeyUWeld:Remove() end) | |
| 968 | pcall(function() Marker1:Remove() end) | |
| 969 | pcall(function() Marker2:Remove() end) | |
| 970 | pcall(function() KeyUGrabCharacter.Humanoid.Sit = true end) | |
| 971 | if KeyUSlit == true then | |
| 972 | while KeyUSlit == true do wait() end | |
| 973 | SetSpeed(1, 0.5, Player.Character) | |
| 974 | SetSpeed(2, 0.5, Player.Character) | |
| 975 | SetAngle(1, math.rad(90), Player.Character) | |
| 976 | SetAngle(2, 0, Player.Character) | |
| 977 | for i = 0, 1, 0.1 do | |
| 978 | pcall(function() | |
| 979 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(10 + (80 * i)), 0) | |
| 980 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1 - (0.5 * i), 0.5, -0.75 + 0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-10 - (80 * i)), 0) | |
| 981 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(160 * (1 - i)), math.rad(110 * (1 - i)), 0) | |
| 982 | end) | |
| 983 | wait() | |
| 984 | end | |
| 985 | else | |
| 986 | SetSpeed(1, 0.5, Player.Character) | |
| 987 | SetSpeed(2, 0.5, Player.Character) | |
| 988 | SetAngle(1, math.rad(90), Player.Character) | |
| 989 | SetAngle(2, 0, Player.Character) | |
| 990 | for i = 1, 0, -0.1 do | |
| 991 | pcall(function() | |
| 992 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, -0.75 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (20 * i)), 0) | |
| 993 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, -0.75 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (20 * i)), 0) | |
| 994 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(160 * i), math.rad(110 * i), 0) | |
| 995 | end) | |
| 996 | wait() | |
| 997 | end | |
| 998 | end | |
| 999 | ResetLimbCFrame(1, Player.Character) | |
| 1000 | ResetLimbCFrame(2, Player.Character) | |
| 1001 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
| 1002 | EnableLimb(1, Player.Character) | |
| 1003 | EnableLimb(2, Player.Character) | |
| 1004 | DisableLimb(1, Player.Character) | |
| 1005 | CanUse = true | |
| 1006 | end | |
| 1007 | end | |
| 1008 | if Key == "f" then | |
| 1009 | CanUse = false | |
| 1010 | DisableLimb(2, Player.Character) | |
| 1011 | SetSpeed(1, 0.3, Player.Character) | |
| 1012 | SetSpeed(2, 0.3, Player.Character) | |
| 1013 | SetAngle(1, math.rad(45), Player.Character) | |
| 1014 | SetAngle(2, math.rad(45), Player.Character) | |
| 1015 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(65, 80) / 100, 1, false, Player.Character[ModelName].Blade)
| |
| 1016 | for i = 0, 1, 0.25 do | |
| 1017 | pcall(function() | |
| 1018 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0) | |
| 1019 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0) | |
| 1020 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), math.rad(213.25 * i), math.rad(-39 * i)) | |
| 1021 | end) | |
| 1022 | wait() | |
| 1023 | end | |
| 1024 | pcall(function() | |
| 1025 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(213.25), math.rad(-39)) | |
| 1026 | end) | |
| 1027 | wait(0.35) | |
| 1028 | SetSpeed(1, 0.75, Player.Character) | |
| 1029 | SetSpeed(2, 0.75, Player.Character) | |
| 1030 | SetAngle(1, math.rad(135), Player.Character) | |
| 1031 | SetAngle(2, math.rad(135), Player.Character) | |
| 1032 | SetSwordDamage(15, 0.5) | |
| 1033 | Player.Character.Humanoid.Jump = true | |
| 1034 | local Connection = Player.Character[ModelName].Blade.Touched:connect(function(Hit) | |
| 1035 | if Hit:IsDescendantOf(Player.Character) then return end | |
| 1036 | pcall(function() Hit.Parent.Humanoid.Sit = true end) | |
| 1037 | pcall(function() Hit.Parent.Torso.Velocity = (Player.Character.Torso.CFrame.lookVector * math.random(10, 25)) + Vector3.new(math.random(-10, 10), 75, math.random(-10, 10)) end) | |
| 1038 | end) | |
| 1039 | for i = 0, 1, 0.25 do | |
| 1040 | pcall(function() | |
| 1041 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100 + (45 * i)), math.rad(213.25 - (66.5 * i)), math.rad(-39)) | |
| 1042 | end) | |
| 1043 | wait() | |
| 1044 | end | |
| 1045 | wait(0.5) | |
| 1046 | Connection:disconnect() | |
| 1047 | wait(0.25) | |
| 1048 | SetSpeed(1, 0.5, Player.Character) | |
| 1049 | SetSpeed(2, 0.5, Player.Character) | |
| 1050 | SetAngle(1, math.rad(90), Player.Character) | |
| 1051 | SetAngle(2, 0, Player.Character) | |
| 1052 | for i = 1, 0, -0.1 do | |
| 1053 | pcall(function() | |
| 1054 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0) | |
| 1055 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0) | |
| 1056 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(145 * i), math.rad(146.75 * i), math.rad(-39 * i)) | |
| 1057 | end) | |
| 1058 | wait() | |
| 1059 | end | |
| 1060 | pcall(function() | |
| 1061 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
| 1062 | end) | |
| 1063 | ResetLimbCFrame(1, Player.Character) | |
| 1064 | ResetLimbCFrame(2, Player.Character) | |
| 1065 | EnableLimb(1, Player.Character) | |
| 1066 | EnableLimb(2, Player.Character) | |
| 1067 | DisableLimb(1, Player.Character) | |
| 1068 | CanUse = true | |
| 1069 | end | |
| 1070 | if Key == "g" then | |
| 1071 | CanUse = false | |
| 1072 | DisableLimb(2, Player.Character) | |
| 1073 | SetSpeed(1, 0.3, Player.Character) | |
| 1074 | SetSpeed(2, 0.3, Player.Character) | |
| 1075 | SetAngle(1, math.rad(135), Player.Character) | |
| 1076 | SetAngle(2, math.rad(135), Player.Character) | |
| 1077 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(65, 80) / 100, 1, false, Player.Character[ModelName].Blade)
| |
| 1078 | for i = 0, 1, 0.25 do | |
| 1079 | pcall(function() | |
| 1080 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0) | |
| 1081 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0) | |
| 1082 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(-28.125 * i), math.rad(-39 * i)) | |
| 1083 | end) | |
| 1084 | wait() | |
| 1085 | end | |
| 1086 | pcall(function() | |
| 1087 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(-28.125), math.rad(-39)) | |
| 1088 | end) | |
| 1089 | Player.Character.Humanoid.Jump = true | |
| 1090 | wait(0.4) | |
| 1091 | SetSpeed(1, 0.75, Player.Character) | |
| 1092 | SetSpeed(2, 0.75, Player.Character) | |
| 1093 | SetAngle(1, math.rad(45), Player.Character) | |
| 1094 | SetAngle(2, math.rad(45), Player.Character) | |
| 1095 | SetSwordDamage(20, 0.5) | |
| 1096 | for i = 0, 1, 0.25 do | |
| 1097 | pcall(function() | |
| 1098 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10 + (90 * i)), math.rad(-28.125 + (66.5 * i)), math.rad(-39)) | |
| 1099 | end) | |
| 1100 | wait() | |
| 1101 | end | |
| 1102 | wait(0.5) | |
| 1103 | SetSpeed(1, 0.5, Player.Character) | |
| 1104 | SetSpeed(2, 0.5, Player.Character) | |
| 1105 | SetAngle(1, math.rad(90), Player.Character) | |
| 1106 | SetAngle(2, 0, Player.Character) | |
| 1107 | for i = 1, 0, -0.1 do | |
| 1108 | pcall(function() | |
| 1109 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0) | |
| 1110 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0) | |
| 1111 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(145 * i), math.rad(146.75 * i), math.rad(-39 * i)) | |
| 1112 | end) | |
| 1113 | wait() | |
| 1114 | end | |
| 1115 | pcall(function() | |
| 1116 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
| 1117 | end) | |
| 1118 | ResetLimbCFrame(1, Player.Character) | |
| 1119 | ResetLimbCFrame(2, Player.Character) | |
| 1120 | EnableLimb(1, Player.Character) | |
| 1121 | EnableLimb(2, Player.Character) | |
| 1122 | DisableLimb(1, Player.Character) | |
| 1123 | CanUse = true | |
| 1124 | end | |
| 1125 | if Key == "h" then | |
| 1126 | CanUse = false | |
| 1127 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
| 1128 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed / 10 | |
| 1129 | SetAngle(1, math.rad(90), Player.Character) | |
| 1130 | SetSwordDamage(10) | |
| 1131 | for i = 0, 1, 0.01 do | |
| 1132 | pcall(function() | |
| 1133 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(360 * 15 * i), 0) | |
| 1134 | end) | |
| 1135 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(125, 200) / 100, 1, false, Player.Character[ModelName].Blade)
| |
| 1136 | local Size = math.random(8, 12) | |
| 1137 | local Wave = Instance.new("Part")
| |
| 1138 | Wave.Name = "Wave" | |
| 1139 | Wave.BrickColor = BrickColor.new("Light stone grey")
| |
| 1140 | Wave.TopSurface = 0 | |
| 1141 | Wave.BottomSurface = 0 | |
| 1142 | Wave.Transparency = math.cos(i * math.pi * 1.85) | |
| 1143 | Wave.Transparency = Wave.Transparency < 0.4 and 0.4 or Wave.Transparency | |
| 1144 | Wave.Anchored = true | |
| 1145 | Wave.CanCollide = math.random(1, 3) == 1 and true or false | |
| 1146 | Wave.formFactor = "Custom" | |
| 1147 | Wave.Size = Vector3.new(Size, 1, Size) | |
| 1148 | Wave.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(0, math.random(-150, -125) / 100, 0) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-5, 5)), 0, math.rad(math.random(-5, 5))) | |
| 1149 | Wave.Parent = game:GetService("Workspace")
| |
| 1150 | local Mesh = Instance.new("CylinderMesh", Wave)
| |
| 1151 | Mesh.Scale = Vector3.new(1, 0.075, 1) | |
| 1152 | coroutine.wrap(function() | |
| 1153 | for i = Wave.Transparency, 1, 0.1 do | |
| 1154 | Wave.Transparency = i | |
| 1155 | wait() | |
| 1156 | end | |
| 1157 | Wave:Remove() | |
| 1158 | end)() | |
| 1159 | wait() | |
| 1160 | end | |
| 1161 | pcall(function() | |
| 1162 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
| 1163 | end) | |
| 1164 | SetSwordDamage("Default")
| |
| 1165 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
| 1166 | CanUse = true | |
| 1167 | end | |
| 1168 | if Key == "x" then | |
| 1169 | if Player.Character.Torso.Velocity.x > 2 or Player.Character.Torso.Velocity.y > 2 or Player.Character.Torso.Velocity.z > 2 or Player.Character.Torso.Velocity.x < -2 or Player.Character.Torso.Velocity.y < -2 or Player.Character.Torso.Velocity.z < -2 then return end | |
| 1170 | CanUse = false | |
| 1171 | Player.Character.Torso.Anchored = true | |
| 1172 | Player.Character.Humanoid.PlatformStand = true | |
| 1173 | local Pos = Player.Character.Torso.CFrame | |
| 1174 | DisableLimb(2, Player.Character) | |
| 1175 | DisableLimb(3, Player.Character) | |
| 1176 | DisableLimb(4, Player.Character) | |
| 1177 | SetSpeed(1, 0.3, Player.Character) | |
| 1178 | SetSpeed(2, 0.3, Player.Character) | |
| 1179 | SetSpeed(3, 0.3, Player.Character) | |
| 1180 | SetSpeed(4, 0.3, Player.Character) | |
| 1181 | SetAngle(1, math.rad(90), Player.Character) | |
| 1182 | SetAngle(2, math.rad(90), Player.Character) | |
| 1183 | SetAngle(3, 0, Player.Character) | |
| 1184 | SetAngle(4, 0, Player.Character) | |
| 1185 | for i = 0, 1, 0.25 do | |
| 1186 | pcall(function() | |
| 1187 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0) | |
| 1188 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0) | |
| 1189 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(-28.125 * i), math.rad(-39 * i)) | |
| 1190 | end) | |
| 1191 | wait() | |
| 1192 | end | |
| 1193 | wait(0.1) | |
| 1194 | for i = 0, math.pi, 0.05 do | |
| 1195 | Player.Character.Torso.CFrame = Pos * CFrame.new(0, math.sin(-i) + 0.25, math.sin(-i)) * CFrame.fromEulerAnglesXYZ(math.rad(math.sin(-i) * 80), 0, 0) | |
| 1196 | ForceAngle(3, math.rad(math.sin(i) * 80), Player.Character) | |
| 1197 | ForceAngle(4, math.rad(math.sin(i) * 80), Player.Character) | |
| 1198 | wait() | |
| 1199 | end | |
| 1200 | SetAngle(2, 0, Player.Character) | |
| 1201 | for i = 1, 0, -0.25 do | |
| 1202 | pcall(function() | |
| 1203 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0) | |
| 1204 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0) | |
| 1205 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(-28.125 * i), math.rad(-39 * i)) | |
| 1206 | end) | |
| 1207 | wait() | |
| 1208 | end | |
| 1209 | wait(0.1) | |
| 1210 | SetSpeed(1, 0.2, Player.Character) | |
| 1211 | SetSpeed(2, 0.2, Player.Character) | |
| 1212 | SetSpeed(3, 0.1, Player.Character) | |
| 1213 | SetSpeed(4, 0.1, Player.Character) | |
| 1214 | EnableLimb(1, Player.Character) | |
| 1215 | EnableLimb(2, Player.Character) | |
| 1216 | EnableLimb(3, Player.Character) | |
| 1217 | EnableLimb(4, Player.Character) | |
| 1218 | DisableLimb(1, Player.Character) | |
| 1219 | Player.Character.Torso.Velocity = Vector3.new(0, 0, 0) | |
| 1220 | Player.Character.Torso.Anchored = false | |
| 1221 | Player.Character.Humanoid.PlatformStand = false | |
| 1222 | CanUse = true | |
| 1223 | end | |
| 1224 | if Key == "j" then | |
| 1225 | CanUse = false | |
| 1226 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
| 1227 | local Direction = (Player.Character.Torso.CFrame.p - (Player.Character.Torso.CFrame * CFrame.new(3, 0, 0)).p).unit | |
| 1228 | Player.Character.Humanoid.WalkSpeed = 0 | |
| 1229 | local BodyVelocity = Instance.new("BodyVelocity")
| |
| 1230 | BodyVelocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 1231 | BodyVelocity.velocity = Direction * (OldWalkSpeed * 10) | |
| 1232 | BodyVelocity.Parent = Player.Character.Torso | |
| 1233 | for i = 1, 20 do | |
| 1234 | BodyVelocity.velocity = BodyVelocity.velocity / 1.2 | |
| 1235 | wait() | |
| 1236 | end | |
| 1237 | BodyVelocity:Remove() | |
| 1238 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
| 1239 | CanUse = true | |
| 1240 | end | |
| 1241 | if Key == "k" then | |
| 1242 | CanUse = false | |
| 1243 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
| 1244 | local Direction = (Player.Character.Torso.CFrame.p - (Player.Character.Torso.CFrame * CFrame.new(-3, 0, 0)).p).unit | |
| 1245 | Player.Character.Humanoid.WalkSpeed = 0 | |
| 1246 | local BodyVelocity = Instance.new("BodyVelocity")
| |
| 1247 | BodyVelocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 1248 | BodyVelocity.velocity = Direction * (OldWalkSpeed * 10) | |
| 1249 | BodyVelocity.Parent = Player.Character.Torso | |
| 1250 | for i = 1, 20 do | |
| 1251 | BodyVelocity.velocity = BodyVelocity.velocity / 1.2 | |
| 1252 | wait() | |
| 1253 | end | |
| 1254 | BodyVelocity:Remove() | |
| 1255 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
| 1256 | CanUse = true | |
| 1257 | end | |
| 1258 | if Key == "z" then | |
| 1259 | if KeyZDown == true then return end | |
| 1260 | local KeyZMaxTime = 25 | |
| 1261 | if KeyZTime == nil then KeyZTime = KeyZMaxTime end | |
| 1262 | if KeyZTime <= 0 then return end | |
| 1263 | CanUse = false | |
| 1264 | KeyZDown = true | |
| 1265 | DisableLimb(2, Player.Character) | |
| 1266 | SetSpeed(1, 0.5, Player.Character) | |
| 1267 | SetSpeed(2, 0.5, Player.Character) | |
| 1268 | SetAngle(1, math.rad(10), Player.Character) | |
| 1269 | SetAngle(2, math.rad(10), Player.Character) | |
| 1270 | local KeyZMovement1 = Player.Character.Humanoid.Running:connect(function(Speed) | |
| 1271 | if Speed > 0 then | |
| 1272 | SetAngle(1, math.rad(-45), Player.Character) | |
| 1273 | SetAngle(2, math.rad(-45), Player.Character) | |
| 1274 | else | |
| 1275 | SetAngle(1, math.rad(10), Player.Character) | |
| 1276 | SetAngle(2, math.rad(10), Player.Character) | |
| 1277 | end | |
| 1278 | end) | |
| 1279 | local KeyZMovement2 = Player.Character.Humanoid.Jumping:connect(function() | |
| 1280 | --Player.Character.Torso.Velocity = Player.Character.Torso.Velocity + Vector3.new(0, 35, 0) | |
| 1281 | wait() | |
| 1282 | SetAngle(1, math.rad(-45), Player.Character) | |
| 1283 | SetAngle(2, math.rad(-45), Player.Character) | |
| 1284 | wait(0.15) | |
| 1285 | SetAngle(1, math.rad(180), Player.Character) | |
| 1286 | SetAngle(2, math.rad(180), Player.Character) | |
| 1287 | wait(0.5) | |
| 1288 | end) | |
| 1289 | local KeyZMovement3 = Player.Character.Humanoid.FreeFalling:connect(function() | |
| 1290 | SetAngle(1, math.rad(180), Player.Character) | |
| 1291 | SetAngle(2, math.rad(180), Player.Character) | |
| 1292 | end) | |
| 1293 | local Gui = Instance.new("ScreenGui", Player.PlayerGui)
| |
| 1294 | Gui.Name = ModelName.. " Stamina Bar" | |
| 1295 | local BarUnderlay = Instance.new("Frame", Gui)
| |
| 1296 | BarUnderlay.Name = "BarUnderlay" | |
| 1297 | BarUnderlay.BackgroundColor3 = Color3.new(1, 0, 0) | |
| 1298 | BarUnderlay.BorderColor3 = Color3.new(0, 0, 0) | |
| 1299 | BarUnderlay.Size = UDim2.new(0, 250, 0, 15) | |
| 1300 | BarUnderlay.Position = UDim2.new(1, -300, 1, -100) | |
| 1301 | local BarOverlay = Instance.new("Frame", Gui)
| |
| 1302 | BarOverlay.Name = "BarOverlay" | |
| 1303 | BarOverlay.BackgroundColor3 = Color3.new(0, 1, 0) | |
| 1304 | BarOverlay.BorderColor3 = Color3.new(0, 0, 0) | |
| 1305 | BarOverlay.Position = UDim2.new(1, -300, 1, -100) | |
| 1306 | local TextLabel = Instance.new("TextLabel", Gui)
| |
| 1307 | TextLabel.Name = "Stamina" | |
| 1308 | TextLabel.Text = "Stamina" | |
| 1309 | TextLabel.BackgroundTransparency = 1 | |
| 1310 | TextLabel.BorderSizePixel = 1 | |
| 1311 | TextLabel.Size = UDim2.new(0, 250, 0, 15) | |
| 1312 | TextLabel.Position = UDim2.new(1, -300, 1, -100) | |
| 1313 | coroutine.wrap(function() | |
| 1314 | for i = 1, 0, -0.1 do | |
| 1315 | BarUnderlay.BackgroundTransparency = i | |
| 1316 | BarOverlay.BackgroundTransparency = i | |
| 1317 | TextLabel.TextTransparency = i | |
| 1318 | wait() | |
| 1319 | end | |
| 1320 | end)() | |
| 1321 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
| 1322 | Player.Character.Humanoid.WalkSpeed = 0 | |
| 1323 | wait(0.1) | |
| 1324 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed * 2.5 | |
| 1325 | while KeyZDown == true and KeyZTime > 0 and Selected == true do | |
| 1326 | KeyZTime = KeyZTime - 0.1 | |
| 1327 | BarOverlay.Size = UDim2.new(0, 250 - ((1 - (KeyZTime / KeyZMaxTime)) * 250), 0, 15) | |
| 1328 | wait() | |
| 1329 | end | |
| 1330 | KeyZMovement1:disconnect() | |
| 1331 | KeyZMovement2:disconnect() | |
| 1332 | KeyZMovement3:disconnect() | |
| 1333 | Player.Character.Humanoid.WalkSpeed = 0 | |
| 1334 | wait(0.1) | |
| 1335 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
| 1336 | SetSpeed(1, 0.2, Player.Character) | |
| 1337 | SetSpeed(2, 0.2, Player.Character) | |
| 1338 | SetAngle(1, math.rad(90), Player.Character) | |
| 1339 | SetAngle(2, 0, Player.Character) | |
| 1340 | EnableLimb(1, Player.Character) | |
| 1341 | EnableLimb(2, Player.Character) | |
| 1342 | DisableLimb(1, Player.Character) | |
| 1343 | while KeyZDown == true and Selected == true do | |
| 1344 | wait() | |
| 1345 | end | |
| 1346 | CanUse = true | |
| 1347 | while KeyZDown == false and KeyZTime < KeyZMaxTime and Selected == true do | |
| 1348 | KeyZTime = KeyZTime + 0.09 | |
| 1349 | BarOverlay.Size = UDim2.new(0, 250 - ((1 - (KeyZTime / KeyZMaxTime)) * 250), 0, 15) | |
| 1350 | wait() | |
| 1351 | end | |
| 1352 | coroutine.wrap(function() | |
| 1353 | for i = 0, 1, 0.05 do | |
| 1354 | BarUnderlay.BackgroundTransparency = i | |
| 1355 | BarOverlay.BackgroundTransparency = i | |
| 1356 | TextLabel.TextTransparency = i | |
| 1357 | wait() | |
| 1358 | end | |
| 1359 | Gui:Remove() | |
| 1360 | end)() | |
| 1361 | end | |
| 1362 | end | |
| 1363 | end | |
| 1364 | ||
| 1365 | ||
| 1366 | function onKeyUp(Key, Mouse) | |
| 1367 | if Selected == false then return end | |
| 1368 | Key = Key:lower() | |
| 1369 | if Key == "z" then | |
| 1370 | KeyZDown = false | |
| 1371 | elseif Key == "t" then | |
| 1372 | KeyTDown = false | |
| 1373 | elseif Key == "y" then | |
| 1374 | KeyYDown = false | |
| 1375 | end | |
| 1376 | if CheckPlayer() == true then | |
| 1377 | if Button1Down == false and CanUse == true then | |
| 1378 | ||
| 1379 | end | |
| 1380 | end | |
| 1381 | end | |
| 1382 | ||
| 1383 | ||
| 1384 | function onSelected(Mouse) | |
| 1385 | if script.Parent.Active == false then return end | |
| 1386 | if Selected == true then return end | |
| 1387 | while true do | |
| 1388 | if CheckPlayer() == true then | |
| 1389 | if Player.Character.Torso:FindFirstChild("Right Shoulder") ~= nil then
| |
| 1390 | break | |
| 1391 | end | |
| 1392 | end | |
| 1393 | wait(0.1) | |
| 1394 | end | |
| 1395 | Selected = true | |
| 1396 | if script.Parent.Active == false then return end | |
| 1397 | CanUse = false | |
| 1398 | DisableLimb(1, Player.Character) | |
| 1399 | SetSpeed(1, 0.5, Player.Character) | |
| 1400 | SetAngle(1, 0, Player.Character) | |
| 1401 | DisableLimb(2, Player.Character) | |
| 1402 | SetSpeed(2, 0.5, Player.Character) | |
| 1403 | SetAngle(2, 0, Player.Character) | |
| 1404 | wait(0.05) | |
| 1405 | for i = 0, 1, 0.1 do | |
| 1406 | pcall(function() | |
| 1407 | Player.Character.Torso["Right Shoulder 2"].C0 = | |
| 1408 | CFrame.new(-0.05 * i, 0.11 * i, -0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(50) * i, 0, math.rad(-45) * i) * | |
| 1409 | CFrame.new(1.5 * (1 - i), 0.5 * (1 - i), 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * (1 - i), 0) | |
| 1410 | Player.Character.Torso["Right Shoulder 2"].C1 = | |
| 1411 | CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * (1 - i), 0) | |
| 1412 | end) | |
| 1413 | wait() | |
| 1414 | end | |
| 1415 | RemoveParts(Player.Character, 1) | |
| 1416 | CreateParts(Player.Character, 2) | |
| 1417 | pcall(function() | |
| 1418 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(-0.05, 0.11, -0.8) * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, math.rad(-45)) | |
| 1419 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) | |
| 1420 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0, 0, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(200), 0, math.rad(-45)) | |
| 1421 | end) | |
| 1422 | wait(0.1) | |
| 1423 | PlaySound("Unsheath", "rbxasset://sounds\\unsheath.wav", 1.25, 1, false, Player.Character[ModelName].Sheath)
| |
| 1424 | SetSwordDamage(10, 0.5) | |
| 1425 | SetSpeed(2, 0.025, Player.Character) | |
| 1426 | SetAngle(2, math.rad(-15), Player.Character) | |
| 1427 | for i = 0, 1, 0.1 do | |
| 1428 | pcall(function() | |
| 1429 | Player.Character.Torso["Right Shoulder 2"].C0 = | |
| 1430 | CFrame.new(-0.05 + (0.4 * i), 0.11 + (0.49 * i), -0.8 - (0.1 * i)) * CFrame.fromEulerAnglesXYZ(math.rad(50 + (130 * i)), 0, math.rad(-45 + (10 * i))) | |
| 1431 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2 * i, 0, -0.5 * i) * CFrame.fromEulerAnglesXYZ(math.rad(200 + (87.5 * i)), 0, math.rad(-45 - (3 * i))) | |
| 1432 | Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(150 - (40 * i)), math.rad(17.5 * i), 0) | |
| 1433 | Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.1 - (0.375 * i), -1.75, 0.5 - (0.2 * i)) | |
| 1434 | end) | |
| 1435 | wait() | |
| 1436 | end | |
| 1437 | SetAngle(2, 0, Player.Character) | |
| 1438 | pcall(function() | |
| 1439 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(0.35, 0.6, -0.9) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, math.rad(-35)) | |
| 1440 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2, 0, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(287.5), 0, math.rad(-48)) | |
| 1441 | Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(110), math.rad(17.5), 0) | |
| 1442 | Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.475, -1.75, 0.3) | |
| 1443 | end) | |
| 1444 | SetAngle(1, math.rad(90), Player.Character) | |
| 1445 | for i = 0, 1, 0.1 do | |
| 1446 | pcall(function() | |
| 1447 | Player.Character.Torso["Right Shoulder 2"].C0 = | |
| 1448 | CFrame.new(1.5 * i, 0.5 * i, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * i, 0) * | |
| 1449 | CFrame.new(0.35 * (1 - i), 0.6 * (1 - i), -0.9 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(180 * (1 - i)), 0, math.rad(-35 * (1 - i))) | |
| 1450 | Player.Character.Torso["Right Shoulder 2"].C1 = | |
| 1451 | CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * i, 0) | |
| 1452 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2 * (1 - i), 0, -0.5 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(287.5 * (1 - i)), 0, math.rad(-48 * (1 - i))) | |
| 1453 | Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(110 + (40 * i)), math.rad(17.5 * (1 - i)), 0) | |
| 1454 | Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.475 + (0.375 * i), -1.75, 0.3 + (0.2 * i)) | |
| 1455 | end) | |
| 1456 | wait() | |
| 1457 | end | |
| 1458 | ResetLimbCFrame(1, Player.Character) | |
| 1459 | EnableLimb(1, Player.Character) | |
| 1460 | SetSpeed(2, 0.2, Player.Character) | |
| 1461 | SetAngle(2, 0, Player.Character) | |
| 1462 | EnableLimb(2, Player.Character) | |
| 1463 | DisableLimb(1, Player.Character) | |
| 1464 | Mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
| 1465 | Mouse.Button1Down:connect(function() onButton1Down(Mouse) end) | |
| 1466 | Mouse.Button1Up:connect(function() onButton1Up(Mouse) end) | |
| 1467 | Mouse.KeyDown:connect(function(Key) onKeyDown(Key, Mouse) end) | |
| 1468 | Mouse.KeyUp:connect(function(Key) onKeyUp(Key, Mouse) end) | |
| 1469 | CanUse = true | |
| 1470 | end | |
| 1471 | ||
| 1472 | ||
| 1473 | function onDeselected(Mouse) | |
| 1474 | if Selected == false then return end | |
| 1475 | Selected = false | |
| 1476 | while CanUse == false do wait() end | |
| 1477 | RemoveParts(Player.Character, 2) | |
| 1478 | CreateParts(Player.Character, 1) | |
| 1479 | while Selected == false do | |
| 1480 | if CheckPlayer() == true then | |
| 1481 | if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1482 | break | |
| 1483 | end | |
| 1484 | end | |
| 1485 | wait(0.1) | |
| 1486 | end | |
| 1487 | if Selected == true then return end | |
| 1488 | CanUse = false | |
| 1489 | RemoveParts(Player.Character, 1) | |
| 1490 | CreateParts(Player.Character, 2) | |
| 1491 | SetSpeed(1, 0.5, Player.Character) | |
| 1492 | SetAngle(1, 0, Player.Character) | |
| 1493 | DisableLimb(2, Player.Character) | |
| 1494 | SetSpeed(2, 0.5, Player.Character) | |
| 1495 | SetAngle(2, 0, Player.Character) | |
| 1496 | wait(0.1) | |
| 1497 | SetSpeed(2, 0.025, Player.Character) | |
| 1498 | SetAngle(2, math.rad(-15), Player.Character) | |
| 1499 | for i = 1, 0, -0.1 do | |
| 1500 | pcall(function() | |
| 1501 | Player.Character.Torso["Right Shoulder 2"].C0 = | |
| 1502 | CFrame.new(1.5 * i, 0.5 * i, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * i, 0) * | |
| 1503 | CFrame.new(0.35 * (1 - i), 0.6 * (1 - i), -0.9 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(180 * (1 - i)), 0, math.rad(-35 * (1 - i))) | |
| 1504 | Player.Character.Torso["Right Shoulder 2"].C1 = | |
| 1505 | CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * i, 0) | |
| 1506 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2 * (1 - i), 0, -0.5 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(287.5 * (1 - i)), 0, math.rad(-48 * (1 - i))) | |
| 1507 | Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(110 + (40 * i)), math.rad(17.5 * (1 - i)), 0) | |
| 1508 | Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.475 + (0.375 * i), -1.75, 0.3 + (0.2 * i)) | |
| 1509 | end) | |
| 1510 | wait() | |
| 1511 | end | |
| 1512 | pcall(function() | |
| 1513 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(0.35, 0.6, -0.9) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, math.rad(-35)) | |
| 1514 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2, 0, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(287.5), 0, math.rad(-48)) | |
| 1515 | Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(110), math.rad(17.5), 0) | |
| 1516 | Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.475, -1.75, 0.3) | |
| 1517 | end) | |
| 1518 | PlaySound("Sheath", "rbxasset://sounds\\unsheath.wav", -1.1, 1, true, Player.Character[ModelName].Sheath)
| |
| 1519 | coroutine.wrap(function() | |
| 1520 | while Player.Character[ModelName].Sheath:FindFirstChild("Sheath") == nil do
| |
| 1521 | wait() | |
| 1522 | end | |
| 1523 | wait(0.05) | |
| 1524 | Player.Character[ModelName].Sheath.Sheath.Looped = false | |
| 1525 | end)() | |
| 1526 | wait(0.15) | |
| 1527 | SetAngle(2, 0, Player.Character) | |
| 1528 | for i = 1, 0, -0.1 do | |
| 1529 | pcall(function() | |
| 1530 | Player.Character.Torso["Right Shoulder 2"].C0 = | |
| 1531 | CFrame.new(-0.05 + (0.4 * i), 0.11 + (0.49 * i), -0.8 - (0.1 * i)) * CFrame.fromEulerAnglesXYZ(math.rad(50 + (130 * i)), 0, math.rad(-45 + (10 * i))) | |
| 1532 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2 * i, 0, -0.5 * i) * CFrame.fromEulerAnglesXYZ(math.rad(200 + (87.5 * i)), 0, math.rad(-45 - (3 * i))) | |
| 1533 | Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(150 - (40 * i)), math.rad(17.5 * i), 0) | |
| 1534 | Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.1 - (0.375 * i), -1.75, 0.5 - (0.2 * i)) | |
| 1535 | end) | |
| 1536 | wait() | |
| 1537 | end | |
| 1538 | pcall(function() | |
| 1539 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(-0.05, 0.11, -0.8) * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, math.rad(-45)) | |
| 1540 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) | |
| 1541 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0, 0, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(200), 0, math.rad(-45)) | |
| 1542 | end) | |
| 1543 | RemoveParts(Player.Character, 2) | |
| 1544 | CreateParts(Player.Character, 1) | |
| 1545 | for i = 1, 0, -0.1 do | |
| 1546 | pcall(function() | |
| 1547 | Player.Character.Torso["Right Shoulder 2"].C0 = | |
| 1548 | CFrame.new(-0.05 * i, 0.11 * i, -0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(50) * i, 0, math.rad(-45) * i) * | |
| 1549 | CFrame.new(1.5 * (1 - i), 0.5 * (1 - i), 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * (1 - i), 0) | |
| 1550 | Player.Character.Torso["Right Shoulder 2"].C1 = | |
| 1551 | CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * (1 - i), 0) | |
| 1552 | end) | |
| 1553 | wait() | |
| 1554 | end | |
| 1555 | SetSpeed(1, 0.25, Player.Character) | |
| 1556 | SetAngle(1, 0, Player.Character) | |
| 1557 | ResetLimbCFrame(1, Player.Character) | |
| 1558 | EnableLimb(1, Player.Character) | |
| 1559 | SetSpeed(2, 0.2, Player.Character) | |
| 1560 | SetAngle(2, 0, Player.Character) | |
| 1561 | EnableLimb(2, Player.Character) | |
| 1562 | CanUse = true | |
| 1563 | end | |
| 1564 | ||
| 1565 | ||
| 1566 | if script:FindFirstChild("SoundData") ~= nil then
| |
| 1567 | local Sound = Instance.new("Sound")
| |
| 1568 | Sound.Name = script.SoundData._Name.Value | |
| 1569 | Sound.SoundId = script.SoundData._SoundId.Value | |
| 1570 | Sound.Pitch = script.SoundData._Pitch.Value | |
| 1571 | Sound.Volume = script.SoundData._Volume.Value | |
| 1572 | Sound.Looped = script.SoundData._Looped.Value | |
| 1573 | Sound.Parent = script.SoundData._Parent.Value | |
| 1574 | Sound:Play() | |
| 1575 | script:Remove() | |
| 1576 | elseif script:FindFirstChild("DamageData") ~= nil then
| |
| 1577 | script.Parent.Touched:connect(function(Hit) | |
| 1578 | if Hit.Parent == nil then return end | |
| 1579 | if script.DamageData.Break.Value == true then Hit:BreakJoints() end | |
| 1580 | if Hit.Parent:FindFirstChild("Humanoid") == nil then return end
| |
| 1581 | Hit.Parent.Humanoid:TakeDamage(script.DamageData.Damage.Value) | |
| 1582 | end) | |
| 1583 | elseif script.Parent.className ~= "HopperBin" then | |
| 1584 | if Player == nil then print("Error: Player not found!") return end
| |
| 1585 | Tool = Instance.new("HopperBin")
| |
| 1586 | Tool.Name = ModelName | |
| 1587 | Tool.Parent = Player.Backpack | |
| 1588 | script.Name = "Main" | |
| 1589 | script.Parent = Tool | |
| 1590 | elseif script.Parent.className == "HopperBin" and Connected == false then | |
| 1591 | Connected = true | |
| 1592 | Player = script.Parent.Parent.Parent | |
| 1593 | script.Parent.Selected:connect(onSelected) | |
| 1594 | script.Parent.Deselected:connect(onDeselected) | |
| 1595 | CreateParts(Player.Character, 1) | |
| 1596 | end |