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| 1 | -- Define Stuff. | |
| 2 | - | local playerName = "-YourName-" |
| 2 | + | local playerName = "-chucky_100-" |
| 3 | local xpGained = 0 | |
| 4 | local xpLevel = 0 | |
| 5 | local sword = "bs" | |
| 6 | local armorEq = "no" | |
| 7 | local health = 20 | |
| 8 | local mana = 20 | |
| 9 | local armor = 0 | |
| 10 | ||
| 11 | local guySpeaking = "Tjakka5" | |
| 12 | ||
| 13 | local allVariables = {}
| |
| 14 | allVariables.playerName = playerName | |
| 15 | allVariables.xpGained = xpGained | |
| 16 | allVariables.xpLevel = xpLevel | |
| 17 | allVariables.sword = sword | |
| 18 | allVariables.armorAq = armorEq | |
| 19 | allVariables.health = health | |
| 20 | allVariables.mana = mana | |
| 21 | allVariables.armor = armor | |
| 22 | ||
| 23 | tableOfVariables = textutils.serialize(allVariables) | |
| 24 | ||
| 25 | local loadedMap = {} --set loadedmap as empty table
| |
| 26 | local loadedProps = {}
| |
| 27 | local playerSpot | |
| 28 | local loadedMapName | |
| 29 | ||
| 30 | -- testMap1. | |
| 31 | ||
| 32 | local testMap1 = {"[]", "[]", "[]", "[]", " ", "[]", "[]", "[]", "[]",
| |
| 33 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 34 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 35 | "[]", " ", "[]", " ", "o/", " ", "[]", " ", "[]", | |
| 36 | " ", " ", " ", " ", " ", " ", " ", " ", " ", | |
| 37 | "[]", " ", "[]", " ", " ", " ", "[]", " ", "[]", | |
| 38 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 39 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 40 | "[]", "[]", "[]", "[]", " ", "[]", "[]", "[]", "[]",} | |
| 41 | ||
| 42 | local testMap2 = {"[]", "[]", "[]", "[]", "[]", "[]", "[]", "[]", "[]",
| |
| 43 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 44 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 45 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 46 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 47 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 48 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 49 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 50 | "[]", "[]", "[]", "[]", " ", "[]", "[]", "[]", "[]"} | |
| 51 | ||
| 52 | local testMap3 = {"[]", "[]", "[]", "[]", "[]", "[]", "[]", "[]", "[]",
| |
| 53 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 54 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 55 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 56 | " ", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 57 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 58 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 59 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 60 | "[]", "[]", "[]", "[]", "[]", "[]", "[]", "[]", "[]"} | |
| 61 | ||
| 62 | local testMap4 = {"[]", "[]", "[]", "[]", "[]", "[]", "[]", "[]", "[]",
| |
| 63 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 64 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 65 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 66 | "[]", " ", " ", " ", " ", " ", " ", " ", " ", | |
| 67 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 68 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 69 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 70 | "[]", "[]", "[]", "[]", "[]", "[]", "[]", "[]", "[]"} | |
| 71 | ||
| 72 | local testMap5 = {"[]", "[]", "[]", "[]", " ", "[]", "[]", "[]", "[]",
| |
| 73 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 74 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 75 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 76 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 77 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 78 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 79 | "[]", " ", " ", " ", " ", " ", " ", " ", "[]", | |
| 80 | "[]", "[]", "[]", "[]", "[]", "[]", "[]", "[]", "[]"} | |
| 81 | ||
| 82 | function checkEvent(spot) | |
| 83 | if loadedMapName == "testMap1" then | |
| 84 | if spot == 32 then | |
| 85 | xpGained = xpGained+1 | |
| 86 | end | |
| 87 | end | |
| 88 | end | |
| 89 | ||
| 90 | ||
| 91 | function levelUp() | |
| 92 | if xpLevel == 0 then | |
| 93 | xpReq = 5 | |
| 94 | else | |
| 95 | xpReq = xpLevel*10 | |
| 96 | if xpLevel > 10 then | |
| 97 | xpReq = xpLevel*20 | |
| 98 | end | |
| 99 | end | |
| 100 | if xpGained == xpReq then | |
| 101 | xpGained = xpGained-xpReq | |
| 102 | xpLevel = xpLevel+1 | |
| 103 | elseif xpGained > xpReq then | |
| 104 | xpGained = xpGained-xpReq | |
| 105 | xpLevel = xpLevel+1 | |
| 106 | end | |
| 107 | end | |
| 108 | ||
| 109 | function doNewNum(pos, time) | |
| 110 | if time == 1 then | |
| 111 | pos = pos-10 | |
| 112 | return(pos) | |
| 113 | elseif time == 2 then | |
| 114 | pos = pos+1 | |
| 115 | return(pos) | |
| 116 | elseif time == 3 then | |
| 117 | pos = pos+1 | |
| 118 | return(pos) | |
| 119 | elseif time == 4 then | |
| 120 | pos = pos+7 | |
| 121 | return(pos) | |
| 122 | elseif time == 5 then | |
| 123 | pos = pos+2 | |
| 124 | return(pos) | |
| 125 | elseif time == 6 then | |
| 126 | pos = pos+7 | |
| 127 | return(pos) | |
| 128 | elseif time == 7 then | |
| 129 | pos = pos+1 | |
| 130 | return(pos) | |
| 131 | elseif time == 8 then | |
| 132 | pos = pos+1 | |
| 133 | return(pos) | |
| 134 | end | |
| 135 | end | |
| 136 | ||
| 137 | function checkValidClick(button, x, y) | |
| 138 | pos = checkPlayerPos() | |
| 139 | y = y-1 | |
| 140 | y = y*18 | |
| 141 | cp = x+y | |
| 142 | cp = cp/2 | |
| 143 | nextNum = 0.5 | |
| 144 | for i = 1, 81 do | |
| 145 | if cp == nextNum then | |
| 146 | cp = cp+0.5 | |
| 147 | break | |
| 148 | else | |
| 149 | nextNum = nextNum+1 | |
| 150 | end | |
| 151 | end | |
| 152 | nextNum = 0.5 | |
| 153 | for i = 1, 8 do | |
| 154 | pos = doNewNum(pos, i) | |
| 155 | if pos == cp then | |
| 156 | checkEvent(cp) | |
| 157 | break | |
| 158 | end | |
| 159 | end | |
| 160 | end | |
| 161 | ||
| 162 | function loadAll() | |
| 163 | if fs.exists("RPG_Game_SaveFile") then
| |
| 164 | local file = fs.open("RPG_Game_SaveFile", "r")
| |
| 165 | things = file[1] | |
| 166 | print("" ..things)
| |
| 167 | end | |
| 168 | end | |
| 169 | ||
| 170 | function saveAll() | |
| 171 | if fs.exists("RPG_Game_SaveFile") then
| |
| 172 | local file = fs.open("RPG_Game_SaveFile", "w")
| |
| 173 | file.write(tableOfVariables) | |
| 174 | file.close() | |
| 175 | print("Saved!")
| |
| 176 | end | |
| 177 | end | |
| 178 | ||
| 179 | function gameMenu() | |
| 180 | term.clear() | |
| 181 | term.setCursorPos(1, 1) | |
| 182 | print("+------------------------------------------------+")
| |
| 183 | print("| MENU |")
| |
| 184 | print("| |")
| |
| 185 | print("| |")
| |
| 186 | print("| Resume |")
| |
| 187 | print("| Save |")
| |
| 188 | print("| Load |")
| |
| 189 | print("| Log |")
| |
| 190 | print("| Exit |")
| |
| 191 | print("| |")
| |
| 192 | print("| |")
| |
| 193 | print("+------------------------------------------------+")
| |
| 194 | inOptionScreen = 1 | |
| 195 | while inOptionScreen == 1 do | |
| 196 | event, button, x, y = os.pullEvent("mouse_click")
| |
| 197 | if (x == 22) or (x == 23) or (x == 24) or (x == 25) or (x == 26) or (x == 27) then | |
| 198 | if y == 5 then | |
| 199 | i = 1000000000000000 | |
| 200 | inOptionScreen = 0 | |
| 201 | elseif y == 6 then | |
| 202 | saveAll() | |
| 203 | elseif y == 7 then | |
| 204 | loadAll() | |
| 205 | elseif y == 8 then | |
| 206 | print("Log")
| |
| 207 | elseif y == 9 then | |
| 208 | os.shutdown() | |
| 209 | end | |
| 210 | end | |
| 211 | runOs() | |
| 212 | end | |
| 213 | end | |
| 214 | ||
| 215 | ||
| 216 | function printTalk() | |
| 217 | term.setCursorPos(20, 11) | |
| 218 | print(" " ..guySpeaking)
| |
| 219 | term.setCursorPos(20, 12) | |
| 220 | print("+-----------------------------+")
| |
| 221 | term.setCursorPos(20, 13) | |
| 222 | print("| Hey Guys! |")
| |
| 223 | term.setCursorPos(20, 14) | |
| 224 | print("| This part is not quite done |")
| |
| 225 | term.setCursorPos(20, 15) | |
| 226 | print("| but here you can see what |")
| |
| 227 | term.setCursorPos(20, 16) | |
| 228 | print("| the people say to you. |")
| |
| 229 | term.setCursorPos(20, 17) | |
| 230 | print("| Stay Tuned! |")
| |
| 231 | term.setCursorPos(20, 18) | |
| 232 | print("+-----------------------------+")
| |
| 233 | end | |
| 234 | ||
| 235 | function checkStats() | |
| 236 | if armorEq == "no" then | |
| 237 | armor = 0 | |
| 238 | elseif armorEq == "le" then | |
| 239 | armor = 1 | |
| 240 | end | |
| 241 | end | |
| 242 | ||
| 243 | function printInv() | |
| 244 | term.setCursorPos(20, 1) | |
| 245 | print("+-----------------------------+")
| |
| 246 | term.setCursorPos(20, 2) | |
| 247 | print("| |")
| |
| 248 | term.setCursorPos(20, 3) | |
| 249 | term.write("| Sword: ")
| |
| 250 | ||
| 251 | if sword == "bs" then | |
| 252 | print("Basic Sword |")
| |
| 253 | term.setCursorPos(20, 4) | |
| 254 | term.write("| This sword does basic damage|")
| |
| 255 | ||
| 256 | elseif sword == "as" then | |
| 257 | print("Advanced Sword |")
| |
| 258 | term.setCursorPos(20, 4) | |
| 259 | term.write("| Just a bit sharper... |")
| |
| 260 | ||
| 261 | elseif sword == "bk" then | |
| 262 | print("Basic Knife |")
| |
| 263 | term.setCursorPos(20, 4) | |
| 264 | term.write("| Grose, it has blood on it! |")
| |
| 265 | ||
| 266 | elseif sword == "ls" then | |
| 267 | print("Long Sword |")
| |
| 268 | term.setCursorPos(20, 4) | |
| 269 | term.write("| Distant killing! |")
| |
| 270 | end | |
| 271 | ||
| 272 | term.setCursorPos(20, 5) | |
| 273 | print("| |")
| |
| 274 | term.setCursorPos(20, 6) | |
| 275 | term.write("| Armor: ")
| |
| 276 | ||
| 277 | if armorEq == "no" then | |
| 278 | print("No armor equiped |")
| |
| 279 | term.setCursorPos(20, 7) | |
| 280 | term.write("| You're naked! |")
| |
| 281 | elseif armorEq == "le" then | |
| 282 | print("Leather armor |")
| |
| 283 | term.setCursorPos(20, 7) | |
| 284 | term.write("| Warm, cozy, weak. |")
| |
| 285 | end | |
| 286 | ||
| 287 | term.setCursorPos(20, 8) | |
| 288 | print("| |")
| |
| 289 | term.setCursorPos(20, 9) | |
| 290 | print("+-----------------------------+")
| |
| 291 | end | |
| 292 | ||
| 293 | function printStats() | |
| 294 | term.setCursorPos(1, 11) | |
| 295 | print(" " ..playerName)
| |
| 296 | print("+----------------+")
| |
| 297 | print("| |")
| |
| 298 | term.write("| Health: " ..health)
| |
| 299 | if health > 9 then | |
| 300 | print(" |")
| |
| 301 | else | |
| 302 | print(" |")
| |
| 303 | end | |
| 304 | term.write("| Mana: " ..mana)
| |
| 305 | if mana > 9 then | |
| 306 | print(" |")
| |
| 307 | else | |
| 308 | print(" |")
| |
| 309 | end | |
| 310 | print("| Armor: " ..armor.. " |")
| |
| 311 | term.write("| xpLvl: " ..xpLevel)
| |
| 312 | if xpLevel > 9 then | |
| 313 | print(" |")
| |
| 314 | else | |
| 315 | print(" |")
| |
| 316 | end | |
| 317 | print("+----------------+")
| |
| 318 | end | |
| 319 | ||
| 320 | ||
| 321 | function loadMap(map) | |
| 322 | for i = 1, 81 do | |
| 323 | ||
| 324 | if map == testMap1 then | |
| 325 | loadedMapName = "testMap1" | |
| 326 | loadedMap[i] = testMap1[i] | |
| 327 | setProps(testMap1) | |
| 328 | ||
| 329 | elseif map == testMap2 then | |
| 330 | loadedMapName = "testMap2" | |
| 331 | loadedMap[i] = testMap2[i] | |
| 332 | setProps(testMap2) | |
| 333 | ||
| 334 | elseif map == testMap3 then | |
| 335 | loadedMapName = "testMap3" | |
| 336 | loadedMap[i] = testMap3[i] | |
| 337 | setProps(testMap3) | |
| 338 | ||
| 339 | elseif map == testMap4 then | |
| 340 | loadedMapName = "testMap4" | |
| 341 | loadedMap[i] = testMap4[i] | |
| 342 | setProps(testMap4) | |
| 343 | ||
| 344 | elseif map == testMap5 then | |
| 345 | loadedMapName = "testMap5" | |
| 346 | loadedMap[i] = testMap5[i] | |
| 347 | setProps(testMap5) | |
| 348 | end | |
| 349 | end | |
| 350 | end | |
| 351 | ||
| 352 | ||
| 353 | function setProps(map) | |
| 354 | for i = 1, 81 do | |
| 355 | if map == testMap1 then | |
| 356 | o = testMap1[i] | |
| 357 | elseif map == testMap2 then | |
| 358 | o = testMap2[i] | |
| 359 | elseif map == testMap3 then | |
| 360 | o = testMap3[i] | |
| 361 | elseif map == testMap4 then | |
| 362 | o = testMap4[i] | |
| 363 | elseif map == testMap5 then | |
| 364 | o = testMap5[i] | |
| 365 | end | |
| 366 | ||
| 367 | if o == "[]" then | |
| 368 | loadedProps[i] = "s" | |
| 369 | elseif o == " " then | |
| 370 | loadedProps[i] = "a" | |
| 371 | elseif o == "O/" then | |
| 372 | loadedProps[i] = "p" | |
| 373 | elseif o == "o/" then | |
| 374 | loadedProps[i] = "e" | |
| 375 | end | |
| 376 | end | |
| 377 | end | |
| 378 | ||
| 379 | function printMap() | |
| 380 | term.clear() | |
| 381 | term.setCursorPos(1, 1) | |
| 382 | for i = 1, 81 do | |
| 383 | term.write("" ..loadedMap[i])
| |
| 384 | if (i == 9) or (i == 18) or (i == 27) or (i == 36) or (i == 45) or (i == 54) or (i == 63) or (i == 72) then | |
| 385 | print("")
| |
| 386 | end | |
| 387 | end | |
| 388 | end | |
| 389 | ||
| 390 | function checkPlayerPos() | |
| 391 | for i = 1, 81 do | |
| 392 | o = loadedProps[i] | |
| 393 | if o == "p" then | |
| 394 | playerSpot = i | |
| 395 | return(playerSpot) | |
| 396 | end | |
| 397 | end | |
| 398 | end | |
| 399 | ||
| 400 | function checkValidSpot(direction) | |
| 401 | playerSpot = checkPlayerPos() | |
| 402 | if direction == "up" then | |
| 403 | if loadedProps[playerSpot-9] == "a" then | |
| 404 | return(true) | |
| 405 | else | |
| 406 | return(false) | |
| 407 | end | |
| 408 | elseif direction == "down" then | |
| 409 | if loadedProps[playerSpot+9] == "a" then | |
| 410 | return(true) | |
| 411 | else | |
| 412 | return(false) | |
| 413 | end | |
| 414 | elseif direction == "left"then | |
| 415 | if loadedProps[playerSpot-1] == "a" then | |
| 416 | return(true) | |
| 417 | else | |
| 418 | return(false) | |
| 419 | end | |
| 420 | elseif direction == "right" then | |
| 421 | if loadedProps[playerSpot+1] == "a" then | |
| 422 | return(true) | |
| 423 | else | |
| 424 | return(false) | |
| 425 | end | |
| 426 | end | |
| 427 | end | |
| 428 | ||
| 429 | function movePlayer(direction) | |
| 430 | valid = checkValidSpot(direction) | |
| 431 | playerPos = checkPlayerPos() | |
| 432 | if valid == true then | |
| 433 | loadedMap[playerPos] = " " | |
| 434 | loadedProps[playerPos] = "a" | |
| 435 | if direction == "up" then | |
| 436 | loadedMap[playerPos-9] = "O/" | |
| 437 | loadedProps[playerPos-9] = "p" | |
| 438 | elseif direction == "down" then | |
| 439 | loadedMap[playerPos+9] = "O/" | |
| 440 | loadedProps[playerPos+9] = "p" | |
| 441 | elseif direction == "left" then | |
| 442 | loadedMap[playerPos-1] = "O/" | |
| 443 | loadedProps[playerPos-1] = "p" | |
| 444 | elseif direction == "right" then | |
| 445 | loadedMap[playerPos+1] = "O/" | |
| 446 | loadedProps[playerPos+1] = "p" | |
| 447 | end | |
| 448 | end | |
| 449 | end | |
| 450 | ||
| 451 | function checkTp() | |
| 452 | playerPos = checkPlayerPos() | |
| 453 | if loadedMapName == "testMap1" then | |
| 454 | if playerPos == 5 then | |
| 455 | loadMap(testMap2) | |
| 456 | loadedMap[68] = "O/" | |
| 457 | loadedProps[68] = "p" | |
| 458 | end | |
| 459 | if playerPos == 45 then | |
| 460 | loadMap(testMap3) | |
| 461 | loadedMap[38] = "O/" | |
| 462 | loadedProps[38] = "p" | |
| 463 | end | |
| 464 | if playerPos == 37 then | |
| 465 | loadMap(testMap4) | |
| 466 | loadedMap[44] = "O/" | |
| 467 | loadedProps[44] = "p" | |
| 468 | end | |
| 469 | if playerPos == 77 then | |
| 470 | loadMap(testMap5) | |
| 471 | loadedMap[14] = "O/" | |
| 472 | loadedProps[14] = "p" | |
| 473 | end | |
| 474 | end | |
| 475 | if loadedMapName == "testMap2" then | |
| 476 | if playerPos == 77 then | |
| 477 | loadMap(testMap1) | |
| 478 | loadedMap[14] = "O/" | |
| 479 | loadedProps[14] = "p" | |
| 480 | end | |
| 481 | end | |
| 482 | if loadedMapName == "testMap3" then | |
| 483 | if playerPos == 37 then | |
| 484 | loadMap(testMap1) | |
| 485 | loadedMap[44] = "O/" | |
| 486 | loadedProps[44] = "p" | |
| 487 | end | |
| 488 | end | |
| 489 | if loadedMapName == "testMap4" then | |
| 490 | if playerPos == 45 then | |
| 491 | loadMap(testMap1) | |
| 492 | loadedMap[38] = "O/" | |
| 493 | loadedProps[38] = "p" | |
| 494 | end | |
| 495 | end | |
| 496 | if loadedMapName == "testMap5" then | |
| 497 | if playerPos == 5 then | |
| 498 | loadMap(testMap1) | |
| 499 | loadedMap[68] = "O/" | |
| 500 | loadedProps[68] = "p" | |
| 501 | end | |
| 502 | end | |
| 503 | end | |
| 504 | ||
| 505 | -- Update tick functions, Oh gawd, here is where the fun part starts. | |
| 506 | ||
| 507 | function waitOs() | |
| 508 | os.startTimer(0.05) | |
| 509 | event, button, x, y = os.pullEvent() | |
| 510 | if event == "mouse_click" then | |
| 511 | checkValidClick(button, x, y) | |
| 512 | os.pullEvent("timer")
| |
| 513 | elseif event == "key" then | |
| 514 | pressedKey = button | |
| 515 | if (pressedKey == 200) or (pressedKey == 17) then | |
| 516 | movePlayer("up")
| |
| 517 | elseif (pressedKey == 203) or (pressedKey == 30) then | |
| 518 | movePlayer("left")
| |
| 519 | elseif (pressedKey == 208) or (pressedKey == 31) then | |
| 520 | movePlayer("down")
| |
| 521 | elseif (pressedKey == 205) or (pressedKey == 32) then | |
| 522 | movePlayer("right")
| |
| 523 | ||
| 524 | elseif pressedKey == 28 then | |
| 525 | gameMenu() | |
| 526 | end | |
| 527 | ||
| 528 | os.pullEvent("timer")
| |
| 529 | end | |
| 530 | checkTp() | |
| 531 | printMap() | |
| 532 | checkStats() | |
| 533 | printStats() | |
| 534 | printInv() | |
| 535 | printTalk() | |
| 536 | levelUp() | |
| 537 | end | |
| 538 | ||
| 539 | ||
| 540 | -- Function for middlePrinting, as many suggested... | |
| 541 | w, h = term.getSize() | |
| 542 | ||
| 543 | function centerPrint(y, text) | |
| 544 | term.setCursorPos(w/2 - #text/2, y) | |
| 545 | write(text) | |
| 546 | end | |
| 547 | ||
| 548 | -- Startup Stuff | |
| 549 | ||
| 550 | ||
| 551 | loadMap(testMap1) | |
| 552 | loadedMap[68] = "O/" | |
| 553 | loadedProps[68] = "p" | |
| 554 | ||
| 555 | function runOs() | |
| 556 | for i = 1, 10000000000000000000000000000000000000000000000000000000 do --Dont play this long, please. | |
| 557 | waitOs() | |
| 558 | end | |
| 559 | end | |
| 560 | ||
| 561 | runOs() |