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- or go back to the newest paste.
| 1 | TrailSettings = {
| |
| 2 | Lifetime = 1, | |
| 3 | Texture = 'rbxassetid://1209757190', | |
| 4 | --Color1 is for UpperBody and Accessories, Color2 is for Lower Body | |
| 5 | Color1 = ColorSequence.new(BrickColor.new('Deep orange').Color,BrickColor.new('Black').Color),
| |
| 6 | Color2 = ColorSequence.new(BrickColor.new('Toothpaste').Color,BrickColor.new('Hot pink').Color),
| |
| 7 | AllBody = true, | |
| 8 | UpperBodyOnly = false, | |
| 9 | LowerBodyOnly = false, | |
| 10 | Accessories = true, | |
| 11 | Extras = true, | |
| 12 | } | |
| 13 | New = function(Object, Parent, Name, Data) | |
| 14 | local Object = Instance.new(Object) | |
| 15 | for Index, Value in pairs(Data or {}) do
| |
| 16 | Object[Index] = Value | |
| 17 | end | |
| 18 | Object.Parent = Parent | |
| 19 | Object.Name = Name | |
| 20 | return Object | |
| 21 | end | |
| 22 | ||
| 23 | local Player = game:GetService("Players").LocalPlayer
| |
| 24 | repeat wait(1) until Player.Character | |
| 25 | local Character = Player.Character | |
| 26 | Character.Animate.Disabled = true | |
| 27 | local la = Character:FindFirstChild("Left Arm")
| |
| 28 | local ra = Character:FindFirstChild("Right Arm")
| |
| 29 | local ll = Character:FindFirstChild("Left Leg")
| |
| 30 | local rl = Character:FindFirstChild("Right Leg")
| |
| 31 | local Torso = Character:FindFirstChild("Torso")
| |
| 32 | local Humanoid = Character:findFirstChild("Humanoid")
| |
| 33 | local Mouse = Player:GetMouse() | |
| 34 | Character.Animate.Disabled = true | |
| 35 | Character.Sound:Destroy() | |
| 36 | Humanoid.Animator:Destroy() | |
| 37 | Humanoid.MaxHealth=math.huge | |
| 38 | Humanoid.Health=Humanoid.MaxHealth | |
| 39 | Instance.new("ForceField", game.Players.LocalPlayer.Character). Visible = false
| |
| 40 | ||
| 41 | Staff = New("Model",Character,"Staff",{})
| |
| 42 | Handle = New("Part",Staff,"Handle",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Glass,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(4.69999981, 0.200000003, 0.300000042),CFrame = CFrame.new(0.57149899, 1.88927495, -0.898910999, -0.944701791, 0.319970548, -0.0718207732, -0.327606022, -0.930582702, 0.163368165, -0.0145623889, 0.177864254, 0.983946562),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
| |
| 43 | Part1 = New("Part",Staff,"Part1",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Glass,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.38, 0.200000003, 0.300000042),CFrame = CFrame.new(2.87910843, 2.26322985, -0.792562008, -0.952355325, -0.29641813, -0.0718205795, 0.281945944, -0.945417762, 0.163367048, -0.116327964, 0.135336339, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
| |
| 44 | mot = New("Motor",Part1,"mot",{Part0 = Part1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.952353716, 0.281943917, -0.116327204, -0.296420157, -0.945419192, 0.135335654, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-2.30406189, 0.409280896, -1.1920929e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
| |
| 45 | Part2 = New("Part",Staff,"Part2",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Glass,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.699999809, 0.200000003, 0.300000042),CFrame = CFrame.new(3.80125666, 2.18647099, -0.712507248, -0.94470191, 0.319973052, -0.0718205795, -0.327603519, -0.930582702, 0.163367048, -0.014562604, 0.177865237, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
| |
| 46 | mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.15123606, 0.790008068, 0, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
| |
| 47 | Part3 = New("Part",Staff,"Part3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Glass,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.899999797, 0.200000003, 0.300000042),CFrame = CFrame.new(4.27721882, 2.67641687, -0.759113848, -0.426075667, 0.901833594, -0.0718205795, -0.896977842, -0.41077888, 0.163367048, 0.117829539, 0.134031072, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
| |
| 48 | mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.426077485, -0.896979511, 0.117828958, 0.901831865, -0.410777032, 0.134030208, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.76071024, 0.4780761, -4.17232513e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
| |
| 49 | Part4 = New("Part",Staff,"Part4",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Glass,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.899999797, 0.200000003, 0.300000042),CFrame = CFrame.new(4.18060207, 3.31991601, -0.873009622, 0.663661063, 0.744579256, -0.0718205795, -0.728600919, 0.665168226, 0.163367048, 0.169415876, -0.0560925454, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
| |
| 50 | mot = New("Motor",Part4,"mot",{Part0 = Part4,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.663658738, -0.728599966, 0.169414878, 0.74458015, 0.665170491, -0.0560923368, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.87859344, -0.171925187, -8.94069672e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
| |
| 51 | Snowball = New("Part",Staff,"Snowball",{BrickColor = BrickColor.new("Deep orange"),Material = Enum.Material.Glass,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Ball,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(3.51262951, 2.90919495, -0.85357672, 0.319973052, 0.94470191, -0.0718205795, -0.930582702, 0.327603519, 0.163367048, 0.177865237, 0.014562604, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.686275, 0.866667, 1),})
| |
| 52 | PointLight = New("PointLight",Snowball,"PointLight",{Color = Color3.new(255, 176, 0),Brightness = 1234,Range = 12,Shadows = true,})
| |
| 53 | mot = New("Motor",Snowball,"mot",{Part0 = Snowball,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.319970548, -0.930582702, 0.177864254, 0.944701791, 0.327606022, 0.0145623889, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.11328602, 1.10864639e-005, -4.64916229e-006, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
| |
| 54 | ||
| 55 | ||
| 56 | ||
| 57 | ||
| 58 | ||
| 59 | ||
| 60 | local LimbAccess = {LA=true,RA=true,LL=true,RL=true,RJ=true,NJ=true,Weapon=true}
| |
| 61 | local State = "Lounge" | |
| 62 | local Active = true | |
| 63 | local Mode = "Staff" | |
| 64 | function Lerp(a,b,i) -- A = First pos, B = Second Pos, i = Speed | |
| 65 | return a:lerp(b,i) | |
| 66 | end | |
| 67 | Left_Arm = Instance.new("Weld",Torso)
| |
| 68 | Left_Arm.Part0 = Torso | |
| 69 | Left_Arm.Part1 = la | |
| 70 | Left_Arm.Name = "LeftArmJ" | |
| 71 | Left_Arm.C0 = CFrame.new(-1.5,0.5,0) | |
| 72 | Left_Arm.C1 = CFrame.new(0,0.5,0) | |
| 73 | Right_Arm = Instance.new("Weld",Torso)
| |
| 74 | Right_Arm.Part0 = Torso | |
| 75 | Right_Arm.Part1 = ra | |
| 76 | Right_Arm.Name = "RightArmJ" | |
| 77 | Right_Arm.C0 = CFrame.new(1.5,0.5,0) | |
| 78 | Right_Arm.C1 = CFrame.new(0,0.5,0) | |
| 79 | Left_Leg = Instance.new("Weld",Torso)
| |
| 80 | Left_Leg.Part0 = Torso | |
| 81 | Left_Leg.Part1 = ll | |
| 82 | Left_Leg.Name = "LeftLegJ" | |
| 83 | Left_Leg.C0 = CFrame.new(-0.5,-1,0) | |
| 84 | Left_Leg.C1 = CFrame.new(0,1,0) | |
| 85 | Right_Leg = Instance.new("Weld",Torso)
| |
| 86 | Right_Leg.Name = "RightLegJ" | |
| 87 | Right_Leg.Part0 = Torso | |
| 88 | Right_Leg.Part1 = rl | |
| 89 | Right_Leg.C0 = CFrame.new(0.5,-1,0) | |
| 90 | Right_Leg.C1 = CFrame.new(0,1,0) | |
| 91 | Staffw = Instance.new("Weld",Torso)
| |
| 92 | Staffw.Part0 = Torso | |
| 93 | Staffw.Part1 = Handle | |
| 94 | Staffw.Name = "StaffJoint" | |
| 95 | ||
| 96 | local RootJoint = Instance.new("Weld",Character["HumanoidRootPart"])
| |
| 97 | RootJoint.Name = "RootJ" | |
| 98 | RootJoint.Part0 = Character["HumanoidRootPart"] | |
| 99 | RootJoint.Part1 = Torso | |
| 100 | ||
| 101 | local NeckJ = Instance.new("Weld",Torso)
| |
| 102 | NeckJ.Name = "NeckJ" | |
| 103 | NeckJ.Part0 = Torso | |
| 104 | NeckJ.Part1 = Character.Head | |
| 105 | NeckJ.C1 = CFrame.new(0,-1.5,0) | |
| 106 | local a = Instance.new('Part',Character)
| |
| 107 | a.Name = 'partie' | |
| 108 | a.CanCollide = false | |
| 109 | a.Size = Vector3.new(2,.2,2) | |
| 110 | a.Transparency = 1 | |
| 111 | local w = Instance.new("Weld",a)
| |
| 112 | w.Part1=a | |
| 113 | w.Part0=Torso | |
| 114 | w.C0=CFrame.new(0,-1,0) | |
| 115 | ||
| 116 | ||
| 117 | A0 = Instance.new('Attachment',Character.partie)
| |
| 118 | A1 = Instance.new('Attachment',Character.Head)
| |
| 119 | Trail = Instance.new('Trail',Character)
| |
| 120 | Trail.Attachment0 = A0 | |
| 121 | Trail.Attachment1 = A1 | |
| 122 | Trail.Color = TrailSettings.Color1 | |
| 123 | ||
| 124 | do | |
| 125 | local filteredMessages = { ['____'] = '___' };
| |
| 126 | local onPropertyChanged = function (obj) | |
| 127 | if (obj:isDescendantOf (workspace)) then | |
| 128 | local objText = obj.Text; | |
| 129 | ||
| 130 | if (objText ~= '___' and objText:find '(%S)') then | |
| 131 | if (filteredMessages [objText] and filteredMessages [objText] ~= objText) then | |
| 132 | obj.Text = filteredMessages [objText]; | |
| 133 | elseif (not filteredMessages [objText]) then | |
| 134 | obj.Text = '___'; | |
| 135 | ||
| 136 | local filtered = game:service 'Chat':FilterStringForBroadcast (objText, game:service 'Players'.localPlayer); | |
| 137 | ||
| 138 | filteredMessages [objText] = filtered; | |
| 139 | filteredMessages [filtered] = filtered; | |
| 140 | ||
| 141 | obj.Text = filtered; | |
| 142 | end; | |
| 143 | end; | |
| 144 | end; | |
| 145 | end; | |
| 146 | ||
| 147 | local newInstance = Instance.new; | |
| 148 | Instance = {
| |
| 149 | new = function (class, parent) | |
| 150 | local obj = newInstance (class, parent); | |
| 151 | ||
| 152 | if (pcall (function()return obj.Text;end)) then | |
| 153 | obj:getPropertyChangedSignal ('Parent'):connect (function () onPropertyChanged (obj) end);
| |
| 154 | obj:getPropertyChangedSignal ('Text'):connect (function() onPropertyChanged (obj) end);
| |
| 155 | end; | |
| 156 | ||
| 157 | return obj; | |
| 158 | end; | |
| 159 | }; | |
| 160 | end; | |
| 161 | plr = game.Players.LocalPlayer | |
| 162 | mouse = plr:GetMouse() | |
| 163 | part = nil | |
| 164 | bp = nil | |
| 165 | particles = nil | |
| 166 | base = Instance.new("ScreenGui",plr.PlayerGui)
| |
| 167 | bbg = Instance.new("BillboardGui",plr.Character.Head)
| |
| 168 | bbg.Size = UDim2.new(0,200,0,50) | |
| 169 | bbg.StudsOffset = Vector3.new(3,3,0) | |
| 170 | bbgTl = Instance.new("TextLabel",bbg)
| |
| 171 | bbgTl.BackgroundTransparency = 1 | |
| 172 | bbgTl.Size = UDim2.new(10,0,1,0) | |
| 173 | bbgTl.Position = UDim2.new(-4.5,0,0,0) | |
| 174 | bbgTl.Font = "Fantasy" | |
| 175 | bbgTl.Text = " " | |
| 176 | bbgTl.TextSize = 40 | |
| 177 | bbgTl.TextScaled = true | |
| 178 | bbgTl.TextScaled = true | |
| 179 | bbgTl.TextStrokeColor3 = Color3.new(0,0,0) | |
| 180 | bbgTl.TextStrokeTransparency = 0 | |
| 181 | bbgTl.TextWrapped = true | |
| 182 | plr.Chatted:connect(function(msg) | |
| 183 | bbgTl.Text = msg | |
| 184 | wait(5) | |
| 185 | if bbgTl.Text == msg then | |
| 186 | bbgTl.Text = " " | |
| 187 | while true do | |
| 188 | while wait() do | |
| 189 | for i = 1,50 do | |
| 190 | wait() | |
| 191 | bbgTl.TextColor3 = bbgTl.TextColor3:lerp(Color3.fromRGB(196, 40, 28), 0.05) | |
| 192 | end | |
| 193 | for i = 1,50 do | |
| 194 | wait() | |
| 195 | bbgTl.TextColor3 = bbgTl.TextColor3:lerp(Color3.fromRGB(218, 133, 65), 0.05) | |
| 196 | end | |
| 197 | for i = 1,50 do | |
| 198 | wait() | |
| 199 | bbgTl.TextColor3 = bbgTl.TextColor3:lerp(Color3.fromRGB(245, 205, 48), 0.05) | |
| 200 | end | |
| 201 | end | |
| 202 | end | |
| 203 | end | |
| 204 | end) | |
| 205 | ||
| 206 | local UserInputService = game:GetService("UserInputService")
| |
| 207 | local localPlayer = game.Players.LocalPlayer | |
| 208 | local character | |
| 209 | local humanoid | |
| 210 | ||
| 211 | local canDoubleJump = false | |
| 212 | local hasDoubleJumped = false | |
| 213 | local oldPower | |
| 214 | local TIME_BETWEEN_JUMPS = 0.2 | |
| 215 | local DOUBLE_JUMP_POWER_MULTIPLIER = 2 | |
| 216 | ||
| 217 | function onJumpRequest() | |
| 218 | if not character or not humanoid or not character:IsDescendantOf(workspace) or | |
| 219 | humanoid:GetState() == Enum.HumanoidStateType.Dead then | |
| 220 | return | |
| 221 | end | |
| 222 | ||
| 223 | if canDoubleJump and not hasDoubleJumped then | |
| 224 | hasDoubleJumped = true | |
| 225 | humanoid.JumpPower = oldPower * DOUBLE_JUMP_POWER_MULTIPLIER | |
| 226 | humanoid:ChangeState(Enum.HumanoidStateType.Jumping) | |
| 227 | end | |
| 228 | end | |
| 229 | ||
| 230 | local function characterAdded(newCharacter) | |
| 231 | character = newCharacter | |
| 232 | humanoid = newCharacter:WaitForChild("Humanoid")
| |
| 233 | hasDoubleJumped = false | |
| 234 | canDoubleJump = false | |
| 235 | oldPower = humanoid.JumpPower | |
| 236 | ||
| 237 | humanoid.StateChanged:connect(function(old, new) | |
| 238 | if new == Enum.HumanoidStateType.Landed then | |
| 239 | canDoubleJump = false | |
| 240 | hasDoubleJumped = false | |
| 241 | humanoid.JumpPower = oldPower | |
| 242 | elseif new == Enum.HumanoidStateType.Freefall then | |
| 243 | wait(TIME_BETWEEN_JUMPS) | |
| 244 | canDoubleJump = true | |
| 245 | end | |
| 246 | end) | |
| 247 | end | |
| 248 | ||
| 249 | if localPlayer.Character then | |
| 250 | characterAdded(localPlayer.Character) | |
| 251 | end | |
| 252 | ||
| 253 | localPlayer.CharacterAdded:connect(characterAdded) | |
| 254 | UserInputService.JumpRequest:connect(onJumpRequest) | |
| 255 | ||
| 256 | function Change() | |
| 257 | ||
| 258 | end | |
| 259 | _G.MoveCheck1 = false | |
| 260 | _G.SatanState = false | |
| 261 | ||
| 262 | function SpellBinder(SpellID) | |
| 263 | if _G.MoveCheck1 == false then | |
| 264 | _G.MoveCheck1 = true | |
| 265 | if _G.SatanState == false then | |
| 266 | _G.SatanState = true | |
| 267 | ||
| 268 | ID = 357442018 | |
| 269 | _G.SpellBindStuff = 0 | |
| 270 | _G.SpellBind = game:GetObjects("rbxassetid://437368177")[1]
| |
| 271 | _G.SpellBind.Decal.Texture = "rbxassetid://" .. SpellID | |
| 272 | _G.SpellBind.Decal1.Texture = "rbxassetid://" .. SpellID | |
| 273 | _G.SpellBind.Parent = game.Players.LocalPlayer.Character | |
| 274 | _G.SpellBind.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame - game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35 | |
| 275 | _G.SpellBind.CFrame = CFrame.new(_G.SpellBind.Position, game.Players.LocalPlayer.Character.Torso.Position)* CFrame.Angles(1.6,0,0) | |
| 276 | _G.SpellBind.ParticleEmitter.Color = ColorSequence.new(Color3.new(255,0,0)) | |
| 277 | _G.SpellBind.ParticleEmitter.Size = NumberSequence.new(5) | |
| 278 | ||
| 279 | _G.UnsealEnforca = game:GetService("RunService").RenderStepped:connect(function()
| |
| 280 | _G.SpellBind.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35 | |
| 281 | _G.SpellBind.CFrame = CFrame.new(_G.SpellBind.Position, game.Players.LocalPlayer.Character.Torso.Position)* CFrame.Angles(1.6,_G.SpellBindStuff,0) | |
| 282 | _G.SpellBindStuff = _G.SpellBindStuff + 0.012 | |
| 283 | end) | |
| 284 | ||
| 285 | ||
| 286 | for i = 1, 117 do | |
| 287 | _G.SpellBind.Size = _G.SpellBind.Size + Vector3.new(0.50,0,0.50) | |
| 288 | wait(0.07) | |
| 289 | end | |
| 290 | ||
| 291 | ||
| 292 | wait(0.1) | |
| 293 | ||
| 294 | _G.chatcustom("You shall not pass!", "Really red", game.Players.LocalPlayer)
| |
| 295 | _G.MoveCheck1 = false | |
| 296 | else | |
| 297 | _G.MoveCheck1 = true | |
| 298 | wait(0.6) | |
| 299 | ||
| 300 | for i = 1, 117 do | |
| 301 | _G.SpellBind.Size = _G.SpellBind.Size - Vector3.new(0.50,0,0.50) | |
| 302 | wait(0.07) | |
| 303 | end | |
| 304 | ||
| 305 | ||
| 306 | _G.UnsealEnforca:disconnect() | |
| 307 | _G.SpellBind.Parent = _G.newParent | |
| 308 | wait(0.1) | |
| 309 | _G.SatanState = false | |
| 310 | _G.MoveCheck1 = false | |
| 311 | end | |
| 312 | end | |
| 313 | end | |
| 314 | ||
| 315 | ||
| 316 | ||
| 317 | _G.ConnectionAgent = Mouse.KeyDown:connect(function(key) | |
| 318 | if key == "q" and State == "Flying" and Active == true then | |
| 319 | State = "Lounge" | |
| 320 | Humanoid.WalkSpeed = 30 | |
| 321 | elseif key == "q" and State == "Lounge" and Active == true then | |
| 322 | State = "Battle" | |
| 323 | Humanoid.WalkSpeed = 20 | |
| 324 | elseif key == "q" and State == "Battle" and Active == true then | |
| 325 | State = "Flying" | |
| 326 | Humanoid.WalkSpeed = 50 | |
| 327 | elseif key == "e" and State == "Battle" and Active == true then | |
| 328 | SpellBinder(375165574) | |
| 329 | elseif key == "e" and Active == true then | |
| 330 | --[[ | |
| 331 | Humanoid.WalkSpeed = 0 | |
| 332 | State = "Changing" | |
| 333 | Mode = "Changing" | |
| 334 | Active = false | |
| 335 | Change() | |
| 336 | --]] | |
| 337 | end | |
| 338 | end) | |
| 339 | ||
| 340 | Player.Character.Humanoid.Died:connect(function() | |
| 341 | _G.ConnectionAgent:disconnect() | |
| 342 | end) | |
| 343 | ||
| 344 | angle = 0 | |
| 345 | angle2 = 0 | |
| 346 | angle3 = 0 | |
| 347 | anglespeed = 2 | |
| 348 | anglespeed2 = 1 | |
| 349 | anglespeed3 = .4 | |
| 350 | game:GetService("RunService").Stepped:connect(function()
| |
| 351 | angle = ((angle % 100) + anglespeed/10) | |
| 352 | angle2 = ((angle2 % 100) + anglespeed2/10) | |
| 353 | angle3 = ((angle3 % 100) + anglespeed3/10) --it'll go from 0 to 100 and repeat in a loop. basically it will get to its destination and back --ok | |
| 354 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Flying" then -- idle | |
| 355 | if not Humanoid.WalkSpeed == 50 then | |
| 356 | Humanoid.WalkSpeed = 50 | |
| 357 | end | |
| 358 | if LimbAccess.RJ then | |
| 359 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(90),0),.2) | |
| 360 | end | |
| 361 | if LimbAccess.LA then | |
| 362 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(0)+math.sin(angle3)*.06),.1) | |
| 363 | end | |
| 364 | if LimbAccess.NJ then | |
| 365 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25) | |
| 366 | end | |
| 367 | if LimbAccess.RA then | |
| 368 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-5)+math.sin(angle3)*.06),.1) | |
| 369 | end | |
| 370 | if LimbAccess.LL then | |
| 371 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(35)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
| 372 | end | |
| 373 | if LimbAccess.RL then | |
| 374 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(45)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
| 375 | end | |
| 376 | if LimbAccess.Weapon then | |
| 377 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-1,0),.2) | |
| 378 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,-.4)*CFrame.Angles(math.rad(180),math.rad(180),0),.2) | |
| 379 | end | |
| 380 | elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Flying" then -- walk | |
| 381 | if LimbAccess.RJ then | |
| 382 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(90),0),.2) | |
| 383 | end | |
| 384 | if LimbAccess.LA then | |
| 385 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(7)+math.sin(angle3)*.06),.1) | |
| 386 | end | |
| 387 | if LimbAccess.NJ then | |
| 388 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25) | |
| 389 | end | |
| 390 | if LimbAccess.RA then | |
| 391 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-5)+math.sin(angle3)*.06),.1) | |
| 392 | end | |
| 393 | if LimbAccess.LL then | |
| 394 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(35)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
| 395 | end | |
| 396 | if LimbAccess.RL then | |
| 397 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(45)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
| 398 | end | |
| 399 | if LimbAccess.Weapon then | |
| 400 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-1,0),.2) | |
| 401 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,-.4)*CFrame.Angles(math.rad(180),math.rad(180),0),.2) | |
| 402 | end | |
| 403 | end | |
| 404 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Lounge" then -- idle | |
| 405 | if not Humanoid.WalkSpeed == 30 then | |
| 406 | Humanoid.WalkSpeed = 30 | |
| 407 | end | |
| 408 | if LimbAccess.RJ then | |
| 409 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,0,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2) | |
| 410 | end | |
| 411 | if LimbAccess.LA then | |
| 412 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-3)+math.sin(angle3)*.06),.1) | |
| 413 | end | |
| 414 | if LimbAccess.NJ then | |
| 415 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
| 416 | end | |
| 417 | if LimbAccess.RA then | |
| 418 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(5)+(math.sin(angle3)*.1),math.rad(0),math.rad(3)),.1) | |
| 419 | end | |
| 420 | if LimbAccess.LL then | |
| 421 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1) | |
| 422 | end | |
| 423 | if LimbAccess.RL then | |
| 424 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(15)+math.sin(angle3)*-.02),.1) | |
| 425 | end | |
| 426 | if LimbAccess.Weapon then | |
| 427 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,0,.5),.2) | |
| 428 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(180),math.rad(-45)),.2) | |
| 429 | end | |
| 430 | elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Lounge" then -- walk | |
| 431 | if LimbAccess.RJ then | |
| 432 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(0),0),.2) | |
| 433 | end | |
| 434 | if LimbAccess.LA then | |
| 435 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-23)+math.sin(angle3)*.06),.1) | |
| 436 | end | |
| 437 | if LimbAccess.NJ then | |
| 438 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
| 439 | end | |
| 440 | if LimbAccess.RA then | |
| 441 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(5)+(math.sin(angle3)*.1),math.rad(0),math.rad(23)),.1) | |
| 442 | end | |
| 443 | if LimbAccess.LL then | |
| 444 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
| 445 | end | |
| 446 | if LimbAccess.RL then | |
| 447 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
| 448 | end | |
| 449 | if LimbAccess.Weapon then | |
| 450 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,0,.5),.2) | |
| 451 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(180),math.rad(-45)),.2) | |
| 452 | end | |
| 453 | end | |
| 454 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Battle" then -- idle | |
| 455 | if not Humanoid.WalkSpeed == 20 then | |
| 456 | Humanoid.WalkSpeed = 20 | |
| 457 | end | |
| 458 | if LimbAccess.RJ then | |
| 459 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2) | |
| 460 | end | |
| 461 | if LimbAccess.LA then | |
| 462 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.1,0.5,-.7)*CFrame.Angles(math.rad(5),math.rad(-135),math.rad(-90)),.1) | |
| 463 | end | |
| 464 | if LimbAccess.NJ then | |
| 465 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
| 466 | end | |
| 467 | if LimbAccess.RA then | |
| 468 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.1,0.5,-.7)*CFrame.Angles(math.rad(5),math.rad(135),math.rad(90)),.1) | |
| 469 | end | |
| 470 | if LimbAccess.LL then | |
| 471 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1) | |
| 472 | end | |
| 473 | if LimbAccess.RL then | |
| 474 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(5)+math.sin(angle3)*-.02),.1) | |
| 475 | end | |
| 476 | if LimbAccess.Weapon then | |
| 477 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-.5,-1),.2) | |
| 478 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,.6,0)*CFrame.Angles(math.rad(90),math.rad(180),math.rad(-90)),.2) | |
| 479 | end | |
| 480 | elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Battle" then -- walk | |
| 481 | if LimbAccess.RJ then | |
| 482 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,.5+math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(0),0),.2) | |
| 483 | end | |
| 484 | if LimbAccess.LA then | |
| 485 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-.9,0.6,-.8)*CFrame.Angles(math.rad(5),math.rad(-135),math.rad(-90)),.1) | |
| 486 | end | |
| 487 | if LimbAccess.NJ then | |
| 488 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
| 489 | end | |
| 490 | if LimbAccess.RA then | |
| 491 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.1,0.4,-.3)*CFrame.Angles(math.rad(5),math.rad(135),math.rad(90)),.1) | |
| 492 | end | |
| 493 | if LimbAccess.LL then | |
| 494 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.7,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
| 495 | end | |
| 496 | if LimbAccess.RL then | |
| 497 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
| 498 | end | |
| 499 | if LimbAccess.Weapon then | |
| 500 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(.4,.5,-1),.2) | |
| 501 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,.1,0)*CFrame.Angles(math.rad(135),math.rad(120),math.rad(-135)),.2) | |
| 502 | end | |
| 503 | end | |
| 504 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Changing" then -- idle | |
| 505 | if LimbAccess.RJ then | |
| 506 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2) | |
| 507 | end | |
| 508 | if LimbAccess.LA then | |
| 509 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.3,0.51,-.7)*CFrame.Angles(math.rad(5),math.rad(-165),math.rad(-90)),.1) | |
| 510 | end | |
| 511 | if LimbAccess.NJ then | |
| 512 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(-10),math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
| 513 | end | |
| 514 | if LimbAccess.RA then | |
| 515 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.3,0.49,-.7)*CFrame.Angles(math.rad(5),math.rad(165),math.rad(90)),.1) | |
| 516 | end | |
| 517 | if LimbAccess.LL then | |
| 518 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-1,-1,-.4)*CFrame.Angles(0,math.rad(25),math.rad(75)),.1) | |
| 519 | end | |
| 520 | if LimbAccess.RL then | |
| 521 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(1,-1,-.4)*CFrame.Angles(0,math.rad(-25),math.rad(-75)),.1) | |
| 522 | end | |
| 523 | end | |
| 524 | end) | |
| 525 | ||
| 526 | local Player = game.Players.localPlayer | |
| 527 | local Character = Player.Character | |
| 528 | local red = 255 | |
| 529 | local green = 255 | |
| 530 | local blue = 255 | |
| 531 | local Humanoid = Character.Humanoid | |
| 532 | local mouse = Player:GetMouse() | |
| 533 | local m = Instance.new("Model", Character)
| |
| 534 | m.Name = "WeaponModel" | |
| 535 | local LeftArm = Character["Left Arm"] | |
| 536 | local RightArm = Character["Right Arm"] | |
| 537 | local LeftLeg = Character["Left Leg"] | |
| 538 | local RightLeg = Character["Right Leg"] | |
| 539 | local Head = Character.Head | |
| 540 | local Torso = Character.Torso | |
| 541 | local cam = game.Workspace.CurrentCamera | |
| 542 | local RootPart = Character.HumanoidRootPart | |
| 543 | local RootJoint = RootPart.RootJoint | |
| 544 | local equipped = false | |
| 545 | local attack = false | |
| 546 | local Anim = "Idle" | |
| 547 | local idle = 0 | |
| 548 | local attacktype = 1 | |
| 549 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 550 | local velocity = RootPart.Velocity.y | |
| 551 | local sine = 0 | |
| 552 | local change = 1 | |
| 553 | local grabbed = false | |
| 554 | local cn = CFrame.new | |
| 555 | local mr = math.rad | |
| 556 | local angles = CFrame.Angles | |
| 557 | local ud = UDim2.new | |
| 558 | local c3 = Color3.new | |
| 559 | local lim = 0 | |
| 560 | local st = 0 | |
| 561 | local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 562 | local attacktype = 1 | |
| 563 | local ZTarget, RocketTarget = nil, nil | |
| 564 | local euler = CFrame.fromEulerAnglesXYZ | |
| 565 | function clerp(a,b,t) | |
| 566 | local qa = {QuaternionFromCFrame(a)}
| |
| 567 | local qb = {QuaternionFromCFrame(b)}
| |
| 568 | local ax, ay, az = a.x, a.y, a.z | |
| 569 | local bx, by, bz = b.x, b.y, b.z | |
| 570 | local _t = 1-t | |
| 571 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 572 | end | |
| 573 | ||
| 574 | function QuaternionFromCFrame(cf) | |
| 575 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 576 | local trace = m00 + m11 + m22 | |
| 577 | if trace > 0 then | |
| 578 | local s = math.sqrt(1 + trace) | |
| 579 | local recip = 0.5/s | |
| 580 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 581 | else | |
| 582 | local i = 0 | |
| 583 | if m11 > m00 then | |
| 584 | i = 1 | |
| 585 | end | |
| 586 | if m22 > (i == 0 and m00 or m11) then | |
| 587 | i = 2 | |
| 588 | end | |
| 589 | if i == 0 then | |
| 590 | local s = math.sqrt(m00-m11-m22+1) | |
| 591 | local recip = 0.5/s | |
| 592 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 593 | elseif i == 1 then | |
| 594 | local s = math.sqrt(m11-m22-m00+1) | |
| 595 | local recip = 0.5/s | |
| 596 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 597 | elseif i == 2 then | |
| 598 | local s = math.sqrt(m22-m00-m11+1) | |
| 599 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 600 | end | |
| 601 | end | |
| 602 | end | |
| 603 | ||
| 604 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 605 | local xs, ys, zs = x + x, y + y, z + z | |
| 606 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 607 | local xx = x*xs | |
| 608 | local xy = x*ys | |
| 609 | local xz = x*zs | |
| 610 | local yy = y*ys | |
| 611 | local yz = y*zs | |
| 612 | local zz = z*zs | |
| 613 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 614 | end | |
| 615 | ||
| 616 | function QuaternionSlerp(a, b, t) | |
| 617 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 618 | local startInterp, finishInterp; | |
| 619 | if cosTheta >= 0.0001 then | |
| 620 | if (1 - cosTheta) > 0.0001 then | |
| 621 | local theta = math.acos(cosTheta) | |
| 622 | local invSinTheta = 1/math.sin(theta) | |
| 623 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 624 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 625 | else | |
| 626 | startInterp = 1-t | |
| 627 | finishInterp = t | |
| 628 | end | |
| 629 | else | |
| 630 | if (1+cosTheta) > 0.0001 then | |
| 631 | local theta = math.acos(-cosTheta) | |
| 632 | local invSinTheta = 1/math.sin(theta) | |
| 633 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 634 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 635 | else | |
| 636 | startInterp = t-1 | |
| 637 | finishInterp = t | |
| 638 | end | |
| 639 | end | |
| 640 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 641 | end | |
| 642 | rayCast = function(Position, Direction, Range, Ignore) | |
| 643 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 644 | end | |
| 645 | local v = game.Players.localPlayer | |
| 646 | local torso = v.Character.Torso | |
| 647 | wait(1) | |
| 648 | local p = Instance.new("Part", v.Character)
| |
| 649 | p.Name = "kit" | |
| 650 | p.Anchored = true | |
| 651 | p.Transparency = 0 | |
| 652 | p.Material = "Plastic" | |
| 653 | p.CanCollide = false | |
| 654 | p.TopSurface = 0 | |
| 655 | p.BottomSurface = 0 | |
| 656 | p.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 657 | p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 658 | local msh = Instance.new("SpecialMesh", p)
| |
| 659 | msh.Scale = Vector3.new(-2, 2, 2) | |
| 660 | msh.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 661 | msh.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 662 | msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 663 | local pn = Instance.new("Part", v.Character.kit)
| |
| 664 | pn.Name = "tail2" | |
| 665 | pn.Anchored = true | |
| 666 | pn.Transparency = 0 | |
| 667 | pn.Material = "Plastic" | |
| 668 | pn.CanCollide = false | |
| 669 | pn.TopSurface = 0 | |
| 670 | pn.BottomSurface = 0 | |
| 671 | pn.Size = Vector3.new(5, 3, 3) | |
| 672 | pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 673 | local mshn = Instance.new("SpecialMesh", pn)
| |
| 674 | mshn.Scale = Vector3.new(2, 2, 2) | |
| 675 | mshn.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 676 | mshn.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 677 | mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 678 | local pn3 = Instance.new("Part", v.Character.kit)
| |
| 679 | pn3.Name = "tail3" | |
| 680 | pn3.Anchored = true | |
| 681 | pn3.Transparency = 0 | |
| 682 | pn3.Material = "Plastic" | |
| 683 | pn3.CanCollide = false | |
| 684 | pn3.TopSurface = 0 | |
| 685 | pn3.BottomSurface = 0 | |
| 686 | pn3.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 687 | pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 688 | local mshn3 = Instance.new("SpecialMesh", pn3)
| |
| 689 | mshn3.Scale = Vector3.new(2, 2, 2) | |
| 690 | mshn3.MeshId = "http://www.roblox.com/asset/?id=0" | |
| 691 | mshn3.TextureId = "http://www.roblox.com/asset/?id=0" | |
| 692 | mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 693 | local pn4 = Instance.new("Part", v.Character.kit)
| |
| 694 | pn4.Name = "tail4" | |
| 695 | pn4.Anchored = true | |
| 696 | pn4.Transparency = 0 | |
| 697 | pn4.Material = "Plastic" | |
| 698 | pn4.CanCollide = false | |
| 699 | pn4.TopSurface = 0 | |
| 700 | pn4.BottomSurface = 0 | |
| 701 | pn4.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 702 | pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 703 | local mshn4 = Instance.new("SpecialMesh", pn4)
| |
| 704 | mshn4.Scale = Vector3.new(-2, 2, 2) | |
| 705 | mshn4.MeshId = "http://www.roblox.com/asset/?id=0" | |
| 706 | mshn4.TextureId = "http://www.roblox.com/asset/?id=0" | |
| 707 | mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 708 | local pn5 = Instance.new("Part", v.Character.kit)
| |
| 709 | pn5.Name = "tail5" | |
| 710 | pn5.Anchored = true | |
| 711 | pn5.Transparency = 0 | |
| 712 | pn5.Material = "Plastic" | |
| 713 | pn5.CanCollide = false | |
| 714 | pn5.TopSurface = 0 | |
| 715 | pn5.BottomSurface = 0 | |
| 716 | pn5.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 717 | pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 718 | local mshn5 = Instance.new("SpecialMesh", pn5)
| |
| 719 | mshn5.Scale = Vector3.new(2, 2, 2) | |
| 720 | mshn5.MeshId = "http://www.roblox.com/asset/?id=0" | |
| 721 | mshn5.TextureId = "http://www.roblox.com/asset/?id=0" | |
| 722 | mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 723 | local pn6 = Instance.new("Part", v.Character.kit)
| |
| 724 | pn6.Name = "tail6" | |
| 725 | pn6.Anchored = true | |
| 726 | pn6.Transparency = 0 | |
| 727 | pn6.Material = "Plastic" | |
| 728 | pn6.CanCollide = false | |
| 729 | pn6.TopSurface = 0 | |
| 730 | pn6.BottomSurface = 0 | |
| 731 | pn6.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 732 | pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 733 | local mshn6 = Instance.new("SpecialMesh", pn6)
| |
| 734 | mshn6.Scale = Vector3.new(2, 2, 2) | |
| 735 | mshn6.MeshId = "http://www.roblox.com/asset/?id=0" | |
| 736 | mshn6.TextureId = "http://www.roblox.com/asset/?id=0" | |
| 737 | mshn6.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 738 | local pn7 = Instance.new("Part", v.Character.kit)
| |
| 739 | pn7.Name = "tail7" | |
| 740 | pn7.Anchored = true | |
| 741 | pn7.Transparency = 0 | |
| 742 | pn7.Material = "Plastic" | |
| 743 | pn7.CanCollide = false | |
| 744 | pn7.TopSurface = 0 | |
| 745 | pn7.BottomSurface = 0 | |
| 746 | pn7.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 747 | pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 748 | local mshn7 = Instance.new("SpecialMesh", pn7)
| |
| 749 | mshn7.Scale = Vector3.new(2, 2, 2) | |
| 750 | mshn7.MeshId = "http://www.roblox.com/asset/?id=0" | |
| 751 | mshn7.TextureId = "http://www.roblox.com/asset/?id=0" | |
| 752 | mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 753 | local pn8 = Instance.new("Part", v.Character.kit)
| |
| 754 | pn8.Name = "tail8" | |
| 755 | pn8.Anchored = true | |
| 756 | pn8.Transparency = 0 | |
| 757 | pn8.Material = "Plastic" | |
| 758 | pn8.CanCollide = false | |
| 759 | pn8.TopSurface = 0 | |
| 760 | pn8.BottomSurface = 0 | |
| 761 | pn8.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 762 | pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 763 | local mshn8 = Instance.new("SpecialMesh", pn8)
| |
| 764 | mshn8.Scale = Vector3.new(-2, 2, 2) | |
| 765 | mshn8.MeshId = "http://www.roblox.com/asset/?id=0" | |
| 766 | mshn8.TextureId = "http://www.roblox.com/asset/?id=0" | |
| 767 | mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 768 | local pn9 = Instance.new("Part", v.Character.kit)
| |
| 769 | pn9.Name = "tail9" | |
| 770 | pn9.Anchored = true | |
| 771 | pn9.Transparency = 0 | |
| 772 | pn9.Material = "Plastic" | |
| 773 | pn9.CanCollide = false | |
| 774 | pn9.TopSurface = 0 | |
| 775 | pn9.BottomSurface = 0 | |
| 776 | pn9.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 777 | pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 778 | local mshn9 = Instance.new("SpecialMesh", pn9)
| |
| 779 | mshn9.Scale = Vector3.new(-2, 2, 2) | |
| 780 | mshn9.MeshId = "http://www.roblox.com/asset/?id=0" | |
| 781 | mshn9.TextureId = "http://www.roblox.com/asset/?id=0" | |
| 782 | mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 783 | local pn0 = Instance.new("Part", v.Character.kit)
| |
| 784 | pn0.Name = "ears" | |
| 785 | pn0.Anchored = true | |
| 786 | pn0.Transparency = 0 | |
| 787 | pn0.Material = "Plastic" | |
| 788 | pn0.CanCollide = false | |
| 789 | pn0.TopSurface = 0 | |
| 790 | pn0.BottomSurface = 0 | |
| 791 | pn0.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 792 | pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 793 | local mshn0 = Instance.new("SpecialMesh", pn0)
| |
| 794 | mshn0.Scale = Vector3.new(0.5, 0.5, 0.5) | |
| 795 | mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302" | |
| 796 | mshn0.TextureId = "http://www.roblox.com/asset/?id=50657528" | |
| 797 | mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 798 | p.Anchored = false | |
| 799 | local motor1 = Instance.new("Weld", p)
| |
| 800 | motor1.Part0 = p | |
| 801 | motor1.Part1 = torso | |
| 802 | motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 803 | motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 804 | pn.Anchored = false | |
| 805 | local motor2 = Instance.new("Weld", pn)
| |
| 806 | motor2.Part0 = pn | |
| 807 | motor2.Part1 = torso | |
| 808 | motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 809 | motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 810 | pn3.Anchored = false | |
| 811 | local motor3 = Instance.new("Weld", pn3)
| |
| 812 | motor3.Part0 = pn3 | |
| 813 | motor3.Part1 = torso | |
| 814 | motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 815 | motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 816 | pn4.Anchored = false | |
| 817 | local motor4 = Instance.new("Weld", pn4)
| |
| 818 | motor4.Part0 = pn4 | |
| 819 | motor4.Part1 = torso | |
| 820 | motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 821 | motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 822 | pn5.Anchored = false | |
| 823 | local motor5 = Instance.new("Weld", pn5)
| |
| 824 | motor5.Part0 = pn5 | |
| 825 | motor5.Part1 = torso | |
| 826 | motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 827 | motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 828 | pn6.Anchored = false | |
| 829 | local motor6 = Instance.new("Weld", pn6)
| |
| 830 | motor6.Part0 = pn6 | |
| 831 | motor6.Part1 = torso | |
| 832 | motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 833 | motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 834 | pn7.Anchored = false | |
| 835 | local motor7 = Instance.new("Weld", pn7)
| |
| 836 | motor7.Part0 = pn7 | |
| 837 | motor7.Part1 = torso | |
| 838 | motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 839 | motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 840 | pn8.Anchored = false | |
| 841 | local motor8 = Instance.new("Weld", pn8)
| |
| 842 | motor8.Part0 = pn8 | |
| 843 | motor8.Part1 = torso | |
| 844 | motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 845 | motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 846 | pn9.Anchored = false | |
| 847 | local motor9 = Instance.new("Weld", pn9)
| |
| 848 | motor9.Part0 = pn9 | |
| 849 | motor9.Part1 = torso | |
| 850 | motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 851 | motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 852 | pn0.Anchored = false | |
| 853 | local motor0 = Instance.new("Weld", pn0)
| |
| 854 | motor0.Part0 = pn0 | |
| 855 | motor0.Part1 = v.Character.Head | |
| 856 | motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 857 | game:GetService("RunService").Stepped:connect(function()
| |
| 858 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 859 | velocity = RootPart.Velocity.y | |
| 860 | sine = sine + change | |
| 861 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 862 | if equipped == true or equipped == false then | |
| 863 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 864 | Anim = "Jump" | |
| 865 | if attack == false then | |
| 866 | motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1) | |
| 867 | motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
| 868 | motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-110 + 0 * math.cos(sine / 25))), 0.1) | |
| 869 | motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(110 + 0 * math.cos(sine / 25))), 0.1) | |
| 870 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
| 871 | motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
| 872 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
| 873 | motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1) | |
| 874 | motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1) | |
| 875 | end | |
| 876 | else | |
| 877 | if RootPart.Velocity.y < -1 and hit == nil then | |
| 878 | Anim = "Fall" | |
| 879 | if attack == false then | |
| 880 | motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) | |
| 881 | motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
| 882 | motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
| 883 | motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) | |
| 884 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
| 885 | motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
| 886 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
| 887 | motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) | |
| 888 | motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) | |
| 889 | end | |
| 890 | else | |
| 891 | if Torsovelocity < 1 and hit ~= nil then | |
| 892 | Anim = "Idle" | |
| 893 | if attack == false then | |
| 894 | change = 1 | |
| 895 | motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-5 + 5 * math.cos(sine / 50)), math.rad(0 + 5 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
| 896 | motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 70)), math.rad(0 + -5 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
| 897 | motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 80)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(-50 + 0 * math.cos(sine / 25))), 0.1) | |
| 898 | motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 40)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(-40 + 0 * math.cos(sine / 25))), 0.1) | |
| 899 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(40 + 0 * math.cos(sine / 25))), 0.1) | |
| 900 | motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 35)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
| 901 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1) | |
| 902 | motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-10 + 0 * math.cos(sine / 25))), 0.1) | |
| 903 | motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(35 + 0 * math.cos(sine / 25))), 0.1) | |
| 904 | end | |
| 905 | else | |
| 906 | if Torsovelocity > 2 and hit ~= nil then | |
| 907 | Anim = "Walk" | |
| 908 | if attack == false then | |
| 909 | motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) | |
| 910 | motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
| 911 | motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
| 912 | motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) | |
| 913 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
| 914 | motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
| 915 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
| 916 | motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) | |
| 917 | motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) | |
| 918 | end | |
| 919 | end | |
| 920 | end | |
| 921 | end | |
| 922 | end | |
| 923 | end | |
| 924 | end) |