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local plr = game:service'Players'.LocalPlayer
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local chr = plr.Character
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local hum = chr.Humanoid
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local rarm = chr["Right Arm"]
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local larm= chr["Left Arm"]
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local rleg= chr["Right Leg"]
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local lleg = chr["Left Leg"]
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local root = chr.HumanoidRootPart
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local tors = chr.Torso
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local head = chr.Head
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local RunS = game:GetService("RunService")
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local mouse = plr:GetMouse()
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local RenderS = RunS.RenderStepped
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local t = tick()
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local defAnim = true
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local action = ''
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local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
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local V3 = {N=Vector3.new}
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local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge}
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local Effects,Sounds = {},{};
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Sounds['Wet'] = {Id=256738023,Loop=false,Pitch=1}
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Sounds['Swoosh1'] = {Id=320557353,Loop=false,Pitch=1}
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Sounds['Swoosh2'] = {Id=320557382,Loop=false,Pitch=1}
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Sounds['Swoosh3'] = {Id=320557413,Loop=false,Pitch=1}
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Sounds['Swoosh4'] = {Id=320557453,Loop=false,Pitch=1}
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Sounds['Swoosh5'] = {Id=320557487,Loop=false,Pitch=1}
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Sounds['Swoosh6'] = {Id=320557537,Loop=false,Pitch=1}
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Sounds['Swoosh7'] = {Id=320557563,Loop=false,Pitch=1}
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Sounds['Swoosh8'] = {Id=320557518,Loop=false,Pitch=1}
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Sounds['ShrekRemix'] = {Id=163306929,Loop=true,Pitch=1,Volume = 4}
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Sounds['CreoDimension'] = {Id=927529620,Loop=true,Pitch=1,Volume=4}
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Sounds['BlackBlizzard'] = {Id=657626121,Loop=true,Pitch=1,Volume=4}
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Sounds['ColbreakzFantasy'] = {Id=876981900,Loop=true,Pitch=1,Volume=4}
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Sounds['NeflCrystals'] = {Id=340106355,Loop=true,Pitch=1,Volume=4}
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Sounds['EvilMortyRemix'] = {Id=1057401232,Loop=true,Pitch=1,Volume=10}
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local NewInstance = function(instance,parent,properties)
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	local inst = Instance.new(instance,parent)
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	if properties then
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		for i,v in next, properties do
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			pcall(function() inst[i] = v end)
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		end
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	end
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	return inst;
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end
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local sndFromData = function(data,parent)
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	if typeof(data) == 'table' then
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		local snd = NewInstance("Sound",parent or chr,{SoundId = "rbxassetid://"..data.Id,Looped=data.Loop or false,Pitch = data.Pitch or 1,Volume = data.Volume or 1})
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		return snd;
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	else
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		return error('Argument passed into sndFromData must be a table!',1)
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	end
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end
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New = function(Object, Parent, Name, Data)
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	local Object = Instance.new(Object)
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	for Index, Value in pairs(Data or {}) do
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		Object[Index] = Value
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	end
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	Object.Parent = Parent
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	Object.Name = Name
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	return Object
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end
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-- Build
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fongr = New("Part",larm,"fongr",{BrickColor = (chr:FindFirstChildOfClass"Body Colors" and chr:FindFirstChildOfClass"Body Colors".LeftArmColor or larm.BrickColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.193568379, 1.20012438, 0.193568379),CFrame = CFrame.new(12.9260693, 1.73919964, -21.1709423, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0.8, 0.6),})
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mot = New("Motor",fongr,"mot",{Part0 = fongr,Part1 = larm,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-0.301872253, -1.24136782, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
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fongr = New("Part",larm,"fongr",{BrickColor = (chr:FindFirstChildOfClass"Body Colors" and chr:FindFirstChildOfClass"Body Colors".LeftArmColor or larm.BrickColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.193568379, 0.688505769, 0.193568379),CFrame = CFrame.new(13.2772827, 2.0387857, -21.1709423, 0.0177989937, -0.99984163, 0, -0.99984163, -0.0177989937, 0, -0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0.8, 0.6),})
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mot = New("Motor",fongr,"mot",{Part0 = fongr,Part1 = larm,C0 = CFrame.new(0, 0, 0, 0.0177989937, -0.99984163, 0, -0.99984163, -0.0177989937, 0, 0, 0, -1),C1 = CFrame.new(-0.653085709, -0.941781759, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
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fongr = New("Part",larm,"fongr",{BrickColor = (chr:FindFirstChildOfClass"Body Colors" and chr:FindFirstChildOfClass"Body Colors".LeftArmColor or larm.BrickColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.193568379, 1.20012438, 0.193568379),CFrame = CFrame.new(12.7063389, 1.73919964, -21.1709423, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0.8, 0.6),})
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mot = New("Motor",fongr,"mot",{Part0 = fongr,Part1 = larm,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-0.0821418762, -1.24136782, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
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-- Joints
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local LS = NewInstance('Weld',tors,{Part0=tors,Part1=larm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
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local RS = NewInstance('Weld',tors,{Part0=tors,Part1=rarm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
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local NK = NewInstance('Weld',tors,{Part0=tors,Part1=head,C0 = CF.N(0,1.5,0)})
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local LH = NewInstance('Weld',tors,{Part0=tors,Part1=lleg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
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local RH = NewInstance('Weld',tors,{Part0=tors,Part1=rleg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
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local RJ = NewInstance('Weld',tors,{Part0=tors,Part1=root})
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83
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-- Default C0s
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local LSD=LS.C0
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local RSD=RS.C0
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local HD=NK.C0
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local TD=RJ.C0
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local LHD=LH.C0
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local RHD=RH.C0
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local holding = false
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function shot()
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	if(holding)then
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		local bullet = Instance.new('Part',chr)
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		bullet.CFrame = CF.N(larm.CFrame.p,mouse.Hit.p)
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		bullet.FormFactor = "Custom"
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		bullet.Size = Vector3.new(1,1,1)
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		bullet.CanCollide = false
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		bullet.Transparency = 0.25
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		bullet.Shape = 'Ball'
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		bullet.Color = Color3.fromRGB(200, 76, 200)
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		local bodyVelocity = Instance.new('BodyVelocity',bullet)
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		bodyVelocity.velocity = (mouse.Hit.p - larm.CFrame.p).unit * 75
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		delay(.2, function()
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			bodyVelocity:destroy()
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		end)
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		bullet.Touched:connect(function(o)
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			if o.Parent ~= chr and o.Parent.Parent ~= chr then
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				local h = o.Parent:FindFirstChildOfClass'Humanoid'
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				if h then
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					h.Health = h.Health - h.MaxHealth/4
111+
					h.Health = h.Health - h.MaxHealth/15
112
				end
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				bullet:destroy()
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			end
115
		end)
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	end
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end
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mouse.Button1Down:connect(function()
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	defAnim = false;
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	holding = true;
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	repeat wait(.3) action = 'Attackie1' shot()  wait(.15) action = 'Attackie2' until holding == false
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	defAnim = true;
124
end)
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mouse.Button1Up:connect(function()
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	holding = false;
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end)
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local c = 0.5;
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--hum.AutoRotate = false;
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local stance = 'Idle'
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RenderS:connect(function()
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	t = t + c
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	--mouse.TargetFilter = workspace;
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	--tors.CFrame = CFrame.new(tors.Position, Vector3.new(mouse.Hit.p.X, 0, mouse.Hit.p.Z))
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	if math.abs(root.Velocity.x) > 2 or math.abs(root.Velocity.z) > 2 and hum:GetState() ~= Enum.HumanoidStateType.Freefall then
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		stance = "Walk"
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	elseif math.abs(root.Velocity.x) < 2 or math.abs(root.Velocity.z) < 2 then
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		stance = "Idle"
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	end
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	if defAnim then
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		if(stance == "Walk")then
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			RJ.C0 = RJ.C0:lerp(CF.N(0,0,0)*CF.A(M.R(-4+2*M.C(t/7)),0,0),.3)
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			--RJ.C0 = RJ.C0:lerp(CF.N(0,0,0),.3)
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			NK.C0 = NK.C0:lerp(CF.N(0,1.5,0),.3)
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			RH.C0 = RH.C0:lerp(CF.N(.5,-1+.45*M.C(t/12)/4,.05+-M.S(t/12)/4)*CF.A(M.R(-12)+M.S(t/12)/2.3,0,0),.3)
147
			LH.C0 = LH.C0:lerp(CF.N(-.5,-1-.45*M.C(t/12)/4,.05+M.S(t/12)/4)*CF.A(M.R(-12)+-M.S(t/12)/2.3,0,0),.3)
148
			RS.C0 = RS.C0:lerp(CF.N(1.5,.5,-M.S(t/14)/4)*CF.A(M.S(t/14)/4,0,0),.3)
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			LS.C0 = LS.C0:lerp(CFrame.new(-1.51529181, 0.407044411, 0.0411384404, -1.25390983e-07, 1.78837407e-08, -1.00000036, -0.989982247, 0.141195044, 1.2665987e-07, 0.141195014, 0.989981771, 0),0.1)
150
			c = 1				
151
		else
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			LS.C0 = LS.C0:lerp(CFrame.new(-1.51529181, 0.407044411, 0.0411384404, -1.25390983e-07, 1.78837407e-08, -1.00000036, -0.989982247, 0.141195044, 1.2665987e-07, 0.141195014, 0.989981771, 0),0.1)
153
			RJ.C0 = RJ.C0:lerp(CFrame.new(0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072, 0, 0, 0, 1),0.1)
154
			LH.C0 = LH.C0:lerp(CFrame.new(-0.440940678, -0.992188036, 0.0145819485, 0.998181283, 0.0590542518, 0.012143841, -0.0602898225, 0.97772485, 0.201056987, -5.22762598e-08, -0.201423571, 0.979505241),0.1)
155
			NK.C0 = NK.C0:lerp(CFrame.new(7.62939999e-06, 1.49997056, 0, 1.00000072, 0, 0, 0, 1.00000072, 0, 0, 0, 1),0.1)
156
			RH.C0 = RH.C0:lerp(CFrame.new(0.4349491, -0.970435679, -0.0502791964, 0.99788934, -0.0649418086, 0.000381366728, 0.0649427921, 0.997872889, -0.00586463744, 3.0428501e-07, 0.00587702403, 0.999982953),0.1)
157
			RS.C0 = RS.C0:lerp(CFrame.new(1.44655097, 0.506112933, 0.0941094309, 0.994473815, -0.104665354, -0.00821636897, 0.104987323, 0.991423786, 0.0778287426, -6.72606149e-08, -0.0782612264, 0.996932983),0.1)
158
			c = 0.5
159
		end
160
	else
161
		if(action == "Attackie1")then
162
			if(stance == 'Walk') then
163
				c = 1;
164
				RJ.C0 = RJ.C0:lerp(CF.N(0,0,0)*CF.A(M.R(-4+2*M.C(t/7)),0,0),.3)
165
				--RJ.C0 = RJ.C0:lerp(CF.N(0,0,0),.3)
166
				NK.C0 = NK.C0:lerp(CF.N(0,1.5,0),.3)
167
				RH.C0 = RH.C0:lerp(CF.N(.5,-1+.45*M.C(t/12)/4,.05+-M.S(t/12)/4)*CF.A(M.R(-12)+M.S(t/12)/2.3,0,0),.3)
168
				LH.C0 = LH.C0:lerp(CF.N(-.5,-1-.45*M.C(t/12)/4,.05+M.S(t/12)/4)*CF.A(M.R(-12)+-M.S(t/12)/2.3,0,0),.3)
169
				RS.C0 = RS.C0:lerp(CF.N(1.5,.5,-M.S(t/14)/4)*CF.A(M.S(t/14)/4,0,0),.3)
170
			else
171
				c = 0.5;
172
				RJ.C0 = RJ.C0:lerp(CFrame.new(0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072, 0, 0, 0, 1),0.1)
173
				LH.C0 = LH.C0:lerp(CFrame.new(-0.440940678, -0.992188036, 0.0145819485, 0.998181283, 0.0590542518, 0.012143841, -0.0602898225, 0.97772485, 0.201056987, -5.22762598e-08, -0.201423571, 0.979505241),0.1)
174
				NK.C0 = NK.C0:lerp(CFrame.new(7.62939999e-06, 1.49997056, 0, 1.00000072, 0, 0, 0, 1.00000072, 0, 0, 0, 1),0.1)
175
				RH.C0 = RH.C0:lerp(CFrame.new(0.4349491, -0.970435679, -0.0502791964, 0.99788934, -0.0649418086, 0.000381366728, 0.0649427921, 0.997872889, -0.00586463744, 3.0428501e-07, 0.00587702403, 0.999982953),0.1)
176
				RS.C0 = RS.C0:lerp(CFrame.new(1.44655097, 0.506112933, 0.0941094309, 0.994473815, -0.104665354, -0.00821636897, 0.104987323, 0.991423786, 0.0778287426, -6.72606149e-08, -0.0782612264, 0.996932983),0.1)
177
			end
178
			LS.C0 = LS.C0:lerp(CFrame.new(-1.51529181, 0.407044411, 0.0411384404, -1.25390983e-07, 1.78837407e-08, -1.00000036, -0.989982247, 0.141195044, 1.2665987e-07, 0.141195014, 0.989981771, 0)*CF.A(0,0,M.R(-25)),0.1)
179
		elseif(action == "Attackie2")then
180
			if(stance == 'Walk') then
181
				c = 1;
182
				RJ.C0 = RJ.C0:lerp(CF.N(0,0,0)*CF.A(M.R(-4+2*M.C(t/7)),0,0),.3)
183
				--RJ.C0 = RJ.C0:lerp(CF.N(0,0,0),.3)
184
				NK.C0 = NK.C0:lerp(CF.N(0,1.5,0),.3)
185
				RH.C0 = RH.C0:lerp(CF.N(.5,-1+.45*M.C(t/12)/4,.05+-M.S(t/12)/4)*CF.A(M.R(-12)+M.S(t/12)/2.3,0,0),.3)
186
				LH.C0 = LH.C0:lerp(CF.N(-.5,-1-.45*M.C(t/12)/4,.05+M.S(t/12)/4)*CF.A(M.R(-12)+-M.S(t/12)/2.3,0,0),.3)
187
				RS.C0 = RS.C0:lerp(CF.N(1.5,.5,-M.S(t/14)/4)*CF.A(M.S(t/14)/4,0,0),.3)
188
			else
189
				c = 0.5;
190
				RJ.C0 = RJ.C0:lerp(CFrame.new(0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072, 0, 0, 0, 1),0.1)
191
				LH.C0 = LH.C0:lerp(CFrame.new(-0.440940678, -0.992188036, 0.0145819485, 0.998181283, 0.0590542518, 0.012143841, -0.0602898225, 0.97772485, 0.201056987, -5.22762598e-08, -0.201423571, 0.979505241),0.1)
192
				NK.C0 = NK.C0:lerp(CFrame.new(7.62939999e-06, 1.49997056, 0, 1.00000072, 0, 0, 0, 1.00000072, 0, 0, 0, 1),0.1)
193
				RH.C0 = RH.C0:lerp(CFrame.new(0.4349491, -0.970435679, -0.0502791964, 0.99788934, -0.0649418086, 0.000381366728, 0.0649427921, 0.997872889, -0.00586463744, 3.0428501e-07, 0.00587702403, 0.999982953),0.1)
194
				RS.C0 = RS.C0:lerp(CFrame.new(1.44655097, 0.506112933, 0.0941094309, 0.994473815, -0.104665354, -0.00821636897, 0.104987323, 0.991423786, 0.0778287426, -6.72606149e-08, -0.0782612264, 0.996932983),0.1)
195
			end
196
			LS.C0 = LS.C0:lerp(CFrame.new(-1.51529181, 0.407044411, 0.0411384404, -1.25390983e-07, 1.78837407e-08, -1.00000036, -0.989982247, 0.141195044, 1.2665987e-07, 0.141195014, 0.989981771, 0)*CF.A(0,M.R(0),0),0.1)
197
		
198
		end
199
	end
200
end)