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1 | ----------------------- | |
2 | --[[ Name : Soda Switcher ]]-- | |
3 | --[[ Description : I think I found my specialty in scripts ]]-- | |
4 | --[[ \ None / ]]-- | |
5 | ------------------------------------------------------- | |
6 | --A script By Creterisk/makhail07 | |
7 | --Discord Creterisk#2958 | |
8 | ------------------------------------------------------- | |
9 | ||
10 | --Everything is Meaningless..... | |
11 | ||
12 | ||
13 | ||
14 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
15 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
16 | do | |
17 | print("FE Compatibility code by Mokiros") | |
18 | script.Parent = Player.Character | |
19 | ||
20 | --RemoteEvent for communicating | |
21 | local Event = Instance.new("RemoteEvent") | |
22 | Event.Name = "UserInput_Event" | |
23 | ||
24 | --Fake event to make stuff like Mouse.KeyDown work | |
25 | local function fakeEvent() | |
26 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
27 | t.connect = t.Connect | |
28 | return t | |
29 | end | |
30 | ||
31 | --Creating fake input objects with fake variables | |
32 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
33 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
34 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
35 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
36 | end} | |
37 | --Merged 2 functions into one by checking amount of arguments | |
38 | CAS.UnbindAction = CAS.BindAction | |
39 | ||
40 | --This function will trigger the events that have been :Connect()'ed | |
41 | local function te(self,ev,...) | |
42 | local t = m[ev] | |
43 | if t and t._fakeEvent and t.Function then | |
44 | t.Function(...) | |
45 | end | |
46 | end | |
47 | m.TrigEvent = te | |
48 | UIS.TrigEvent = te | |
49 | ||
50 | Event.OnServerEvent:Connect(function(plr,io) | |
51 | if plr~=Player then return end | |
52 | if io.isMouse then | |
53 | m.Target = io.Target | |
54 | m.Hit = io.Hit | |
55 | else | |
56 | local b = io.UserInputState == Enum.UserInputState.Begin | |
57 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
58 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
59 | end | |
60 | for _,t in pairs(CAS.Actions) do | |
61 | for _,k in pairs(t.Keys) do | |
62 | if k==io.KeyCode then | |
63 | t.Function(t.Name,io.UserInputState,io) | |
64 | end | |
65 | end | |
66 | end | |
67 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
68 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
69 | end | |
70 | end) | |
71 | Event.Parent = NLS([==[ | |
72 | local Player = game:GetService("Players").LocalPlayer | |
73 | local Event = script:WaitForChild("UserInput_Event") | |
74 | ||
75 | local UIS = game:GetService("UserInputService") | |
76 | local input = function(io,a) | |
77 | if a then return end | |
78 | --Since InputObject is a client-side instance, we create and pass table instead | |
79 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
80 | end | |
81 | UIS.InputBegan:Connect(input) | |
82 | UIS.InputEnded:Connect(input) | |
83 | ||
84 | local Mouse = Player:GetMouse() | |
85 | local h,t | |
86 | --Give the server mouse data 30 times every second, but only if the values changed | |
87 | --If player is not moving their mouse, client won't fire events | |
88 | while wait(1/30) do | |
89 | if h~=Mouse.Hit or t~=Mouse.Target then | |
90 | h,t=Mouse.Hit,Mouse.Target | |
91 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
92 | end | |
93 | end]==],Player.Character) | |
94 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
95 | end | |
96 | ||
97 | ||
98 | local plr = owner | |
99 | print('Soda Switcher V2 Loaded') | |
100 | print([[ | |
101 | - | Dring |
101 | + | |
102 | Inhale | |
103 | - | Vore |
103 | + | |
104 | - | Consume |
104 | + | This is the only technique of drinking in the world that were used |
105 | - | These are the four techniques of Drinking in the world that were used |
105 | + | Until, the slav nation attacked |
106 | - | Until, the voring nation attacked |
106 | + | |
107 | local char = plr.Character | |
108 | local hum = char:FindFirstChildOfClass'Humanoid' | |
109 | local hed = char.Head | |
110 | local root = char:FindFirstChild'HumanoidRootPart' | |
111 | local rootj = root.RootJoint | |
112 | local tors = char.Torso | |
113 | local ra = char["Right Arm"] | |
114 | local la = char["Left Arm"] | |
115 | local rl = char["Right Leg"] | |
116 | local ll = char["Left Leg"] | |
117 | local neck = tors["Neck"] | |
118 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
119 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
120 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
121 | local maincolor = BrickColor.new("Institutional white") | |
122 | ||
123 | local Hair = Instance.new("Part") | |
124 | Hair.Parent = char | |
125 | Hair.Name = "GreenTopHat" | |
126 | Hair.Size = Vector3.new(0.1, 0.1, 0.1) | |
127 | Hair.CFrame = char.Head.CFrame | |
128 | Hair:BreakJoints() | |
129 | Hair.CanCollide = false | |
130 | Hair.BrickColor = BrickColor.new("Medium Stone") | |
131 | Hair.TopSurface = "Smooth" | |
132 | Hair.BottomSurface = "Smooth" | |
133 | Weld = Instance.new("Weld") | |
134 | Weld.Name = "Weld" | |
135 | Weld.Part0 = char.Head | |
136 | Weld.Part1 = Hair | |
137 | Weld.Parent = char.Head | |
138 | Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0) | |
139 | Mesh = Instance.new("SpecialMesh") | |
140 | Mesh.Parent = Hair | |
141 | Mesh.MeshId = "http://www.roblox.com/asset/?id=13640868" | |
142 | Mesh.TextureId = "http://www.roblox.com/asset/?id=18987684" | |
143 | Mesh.Scale = Vector3.new(1, 1, 1) | |
144 | ||
145 | local ColorArray = {ColorSequenceKeypoint.new(0, Color3.new(0/255,170/255,255/255)),ColorSequenceKeypoint.new(1, Color3.new(0/255,170/255,255/255))} | |
146 | local att1 = Instance.new("Attachment", char["Right Leg"]) | |
147 | att1.Name = "att1" | |
148 | att1.Position = Vector3.new(0.5, 1, 0.5) | |
149 | local att2 = Instance.new("Attachment", char["Right Leg"]) | |
150 | att2.Name = "att2" | |
151 | att2.Position = Vector3.new(-0.5, 1, 0.5) | |
152 | local att3 = Instance.new("Attachment", char["Right Leg"]) | |
153 | att3.Name = "att3" | |
154 | att3.Position = Vector3.new(0.5, -1, 0.5) | |
155 | local att4 = Instance.new("Attachment", char["Right Leg"]) | |
156 | att4.Name = "att4" | |
157 | att4.Position = Vector3.new(-0.5, -1, 0.5) | |
158 | ||
159 | local attt1 = Instance.new("Attachment", char["Left Leg"]) | |
160 | attt1.Name = "att1" | |
161 | attt1.Position = Vector3.new(0.5, 1, 0.5) | |
162 | local attt2 = Instance.new("Attachment", char["Left Leg"]) | |
163 | attt2.Name = "att2" | |
164 | attt2.Position = Vector3.new(-0.5, 1, 0.5) | |
165 | local attt3 = Instance.new("Attachment", char["Left Leg"]) | |
166 | attt3.Name = "att3" | |
167 | attt3.Position = Vector3.new(0.5, -1, 0.5) | |
168 | local attt4 = Instance.new("Attachment", char["Left Leg"]) | |
169 | attt4.Name = "att4" | |
170 | attt4.Position = Vector3.new(-0.5, -1, 0.5) | |
171 | ||
172 | local trailtop1 = Instance.new("Trail", char["Right Leg"]) | |
173 | trailtop1.Enabled = true | |
174 | trailtop1.Texture = "rbxassetid://4238656" | |
175 | trailtop1.Name = "toptrail" | |
176 | trailtop1.MinLength = 0 | |
177 | trailtop1.Lifetime = 0.1 | |
178 | ||
179 | trailtop1.Color = ColorSequence.new(ColorArray) | |
180 | ||
181 | trailtop1.Attachment0 = att1 | |
182 | trailtop1.Attachment1 = att2 | |
183 | trailtop1.Transparency = NumberSequence.new({ | |
184 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
185 | NumberSequenceKeypoint.new(1, 1, 0) | |
186 | }) | |
187 | ||
188 | local trailbot1 = Instance.new("Trail", char["Right Leg"]) | |
189 | trailbot1.Enabled = true | |
190 | trailbot1.Texture = "rbxassetid://4238656" | |
191 | trailbot1.Name = "bottrail" | |
192 | trailbot1.MinLength = 0 | |
193 | trailbot1.Lifetime = 0.1 | |
194 | ||
195 | trailbot1.Color = ColorSequence.new(ColorArray) | |
196 | ||
197 | trailbot1.Attachment0 = att3 | |
198 | trailbot1.Attachment1 = att4 | |
199 | trailbot1.Transparency = NumberSequence.new({ | |
200 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
201 | NumberSequenceKeypoint.new(1, 1, 0) | |
202 | }) | |
203 | ||
204 | local trailside1 = Instance.new("Trail", char["Right Leg"]) | |
205 | trailside1.Enabled = true | |
206 | trailside1.Texture = "rbxassetid://4238656" | |
207 | trailside1.Name = "sidetrail1" | |
208 | trailside1.MinLength = 0 | |
209 | trailside1.Lifetime = 0.1 | |
210 | ||
211 | trailside1.Color = ColorSequence.new(ColorArray) | |
212 | ||
213 | trailside1.Attachment0 = att1 | |
214 | trailside1.Attachment1 = att3 | |
215 | trailside1.Transparency = NumberSequence.new({ | |
216 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
217 | NumberSequenceKeypoint.new(1, 1, 0) | |
218 | }) | |
219 | ||
220 | local trailside2 = Instance.new("Trail", char["Right Leg"]) | |
221 | trailside2.Enabled = true | |
222 | trailside2.Texture = "rbxassetid://4238656" | |
223 | trailside2.Name = "sidetrail2" | |
224 | trailside2.MinLength = 0 | |
225 | trailside2.Lifetime = 0.1 | |
226 | spawn(function() | |
227 | while true do wait() | |
228 | trailside2.Color = ColorSequence.new(ColorArray) | |
229 | end | |
230 | end) | |
231 | trailside2.Attachment0 = att2 | |
232 | trailside2.Attachment1 = att4 | |
233 | trailside2.Transparency = NumberSequence.new({ | |
234 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
235 | NumberSequenceKeypoint.new(1, 1, 0) | |
236 | }) | |
237 | ||
238 | ||
239 | local trailtop12 = Instance.new("Trail", char["Left Leg"]) | |
240 | trailtop12.Enabled = true | |
241 | trailtop12.Texture = "rbxassetid://4238656" | |
242 | trailtop12.Name = "toptrail" | |
243 | trailtop12.MinLength = 0 | |
244 | trailtop12.Lifetime = 0.1 | |
245 | spawn(function() | |
246 | while true do wait() | |
247 | trailtop12.Color = ColorSequence.new(ColorArray) | |
248 | end | |
249 | end) | |
250 | trailtop12.Attachment0 = attt1 | |
251 | trailtop12.Attachment1 = attt2 | |
252 | trailtop12.Transparency = NumberSequence.new({ | |
253 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
254 | NumberSequenceKeypoint.new(1, 1, 0) | |
255 | }) | |
256 | ||
257 | local trailbot2 = Instance.new("Trail", char["Left Leg"]) | |
258 | trailbot2.Enabled = true | |
259 | trailbot2.Texture = "rbxassetid://4238656" | |
260 | trailbot2.Name = "bottrail" | |
261 | trailbot2.MinLength = 0 | |
262 | trailbot2.Lifetime = 0.1 | |
263 | ||
264 | trailbot2.Color = ColorSequence.new(ColorArray) | |
265 | ||
266 | trailbot2.Attachment0 = attt3 | |
267 | trailbot2.Attachment1 = attt4 | |
268 | trailbot2.Transparency = NumberSequence.new({ | |
269 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
270 | NumberSequenceKeypoint.new(1, 1, 0) | |
271 | }) | |
272 | ||
273 | local trailside12 = Instance.new("Trail", char["Left Leg"]) | |
274 | trailside12.Enabled = true | |
275 | trailside12.Texture = "rbxassetid://4238656" | |
276 | trailside12.Name = "sidetrail1" | |
277 | trailside12.MinLength = 0 | |
278 | trailside12.Lifetime = 0.1 | |
279 | ||
280 | trailside12.Color = ColorSequence.new(ColorArray) | |
281 | ||
282 | trailside12.Attachment0 = attt1 | |
283 | trailside12.Attachment1 = attt3 | |
284 | trailside12.Transparency = NumberSequence.new({ | |
285 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
286 | NumberSequenceKeypoint.new(1, 1, 0) | |
287 | }) | |
288 | ||
289 | local trailside22 = Instance.new("Trail", char["Left Leg"]) | |
290 | trailside22.Enabled = true | |
291 | trailside22.Texture = "rbxassetid://4238656" | |
292 | trailside22.Name = "sidetrail2" | |
293 | trailside22.MinLength = 0 | |
294 | trailside22.Lifetime = 0.1 | |
295 | ||
296 | trailside22.Color = ColorSequence.new(ColorArray) | |
297 | ||
298 | trailside22.Attachment0 = attt2 | |
299 | trailside22.Attachment1 = attt4 | |
300 | trailside22.Transparency = NumberSequence.new({ | |
301 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
302 | NumberSequenceKeypoint.new(1, 1, 0) | |
303 | }) | |
304 | ||
305 | ||
306 | local att1 = Instance.new("Attachment", char["Right Arm"]) | |
307 | att1.Name = "att1" | |
308 | att1.Position = Vector3.new(0.5, 1, 0.5) | |
309 | local att2 = Instance.new("Attachment", char["Right Arm"]) | |
310 | att2.Name = "att2" | |
311 | att2.Position = Vector3.new(-0.5, 1, 0.5) | |
312 | local att3 = Instance.new("Attachment", char["Right Arm"]) | |
313 | att3.Name = "att3" | |
314 | att3.Position = Vector3.new(0.5, -1, 0.5) | |
315 | local att4 = Instance.new("Attachment", char["Right Arm"]) | |
316 | att4.Name = "att4" | |
317 | att4.Position = Vector3.new(-0.5, -1, 0.5) | |
318 | local attt1 = Instance.new("Attachment", char["Left Arm"]) | |
319 | attt1.Name = "att1" | |
320 | attt1.Position = Vector3.new(0.5, 1, 0.5) | |
321 | local attt2 = Instance.new("Attachment", char["Left Arm"]) | |
322 | attt2.Name = "att2" | |
323 | attt2.Position = Vector3.new(-0.5, 1, 0.5) | |
324 | local attt3 = Instance.new("Attachment", char["Left Arm"]) | |
325 | attt3.Name = "att3" | |
326 | attt3.Position = Vector3.new(0.5, -1, 0.5) | |
327 | local attt4 = Instance.new("Attachment", char["Left Arm"]) | |
328 | attt4.Name = "att4" | |
329 | attt4.Position = Vector3.new(-0.5, -1, 0.5) | |
330 | ||
331 | local trailtop1 = Instance.new("Trail", char["Right Arm"]) | |
332 | trailtop1.Enabled = true | |
333 | trailtop1.Texture = "rbxassetid://4238656" | |
334 | trailtop1.Name = "toptrail" | |
335 | trailtop1.MinLength = 0 | |
336 | trailtop1.Lifetime = 0.1 | |
337 | ||
338 | trailtop1.Color = ColorSequence.new(ColorArray) | |
339 | ||
340 | trailtop1.Attachment0 = att1 | |
341 | trailtop1.Attachment1 = att2 | |
342 | trailtop1.Transparency = NumberSequence.new({ | |
343 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
344 | NumberSequenceKeypoint.new(1, 1, 0) | |
345 | }) | |
346 | ||
347 | local trailbot1 = Instance.new("Trail", char["Right Arm"]) | |
348 | trailbot1.Enabled = true | |
349 | trailbot1.Texture = "rbxassetid://4238656" | |
350 | trailbot1.Name = "bottrail" | |
351 | trailbot1.MinLength = 0 | |
352 | trailbot1.Lifetime = 0.1 | |
353 | spawn(function() | |
354 | while true do wait() | |
355 | trailbot1.Color = ColorSequence.new(ColorArray) | |
356 | end | |
357 | end) | |
358 | trailbot1.Attachment0 = att3 | |
359 | trailbot1.Attachment1 = att4 | |
360 | trailbot1.Transparency = NumberSequence.new({ | |
361 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
362 | NumberSequenceKeypoint.new(1, 1, 0) | |
363 | }) | |
364 | ||
365 | local trailside1 = Instance.new("Trail", char["Right Arm"]) | |
366 | trailside1.Enabled = true | |
367 | trailside1.Texture = "rbxassetid://4238656" | |
368 | trailside1.Name = "sidetrail1" | |
369 | trailside1.MinLength = 0 | |
370 | trailside1.Lifetime = 0.1 | |
371 | ||
372 | trailside1.Color = ColorSequence.new(ColorArray) | |
373 | ||
374 | trailside1.Attachment0 = att1 | |
375 | trailside1.Attachment1 = att3 | |
376 | trailside1.Transparency = NumberSequence.new({ | |
377 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
378 | NumberSequenceKeypoint.new(1, 1, 0) | |
379 | }) | |
380 | ||
381 | local trailside2 = Instance.new("Trail", char["Right Arm"]) | |
382 | trailside2.Enabled = true | |
383 | trailside2.Texture = "rbxassetid://4238656" | |
384 | trailside2.Name = "sidetrail2" | |
385 | trailside2.MinLength = 0 | |
386 | trailside2.Lifetime = 0.1 | |
387 | ||
388 | trailside2.Color = ColorSequence.new(ColorArray) | |
389 | ||
390 | trailside2.Attachment0 = att2 | |
391 | trailside2.Attachment1 = att4 | |
392 | trailside2.Transparency = NumberSequence.new({ | |
393 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
394 | NumberSequenceKeypoint.new(1, 1, 0) | |
395 | }) | |
396 | ||
397 | ||
398 | local trailtop12 = Instance.new("Trail", char["Left Arm"]) | |
399 | trailtop12.Enabled = true | |
400 | trailtop12.Texture = "rbxassetid://4238656" | |
401 | trailtop12.Name = "toptrail" | |
402 | trailtop12.MinLength = 0 | |
403 | trailtop12.Lifetime = 0.1 | |
404 | ||
405 | trailtop12.Color = ColorSequence.new(ColorArray) | |
406 | ||
407 | trailtop12.Attachment0 = attt1 | |
408 | trailtop12.Attachment1 = attt2 | |
409 | trailtop12.Transparency = NumberSequence.new({ | |
410 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
411 | NumberSequenceKeypoint.new(1, 1, 0) | |
412 | }) | |
413 | ||
414 | local trailbot2 = Instance.new("Trail", char["Left Arm"]) | |
415 | trailbot2.Enabled = true | |
416 | trailbot2.Texture = "rbxassetid://4238656" | |
417 | trailbot2.Name = "bottrail" | |
418 | trailbot2.MinLength = 0 | |
419 | trailbot2.Lifetime = 0.1 | |
420 | ||
421 | trailbot2.Color = ColorSequence.new(ColorArray) | |
422 | ||
423 | trailbot2.Attachment0 = attt3 | |
424 | trailbot2.Attachment1 = attt4 | |
425 | trailbot2.Transparency = NumberSequence.new({ | |
426 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
427 | NumberSequenceKeypoint.new(1, 1, 0) | |
428 | }) | |
429 | ||
430 | local trailside12 = Instance.new("Trail", char["Left Arm"]) | |
431 | trailside12.Enabled = true | |
432 | trailside12.Texture = "rbxassetid://4238656" | |
433 | trailside12.Name = "sidetrail1" | |
434 | trailside12.MinLength = 0 | |
435 | trailside12.Lifetime = 0.1 | |
436 | ||
437 | trailside12.Color = ColorSequence.new(ColorArray) | |
438 | ||
439 | trailside12.Attachment0 = attt1 | |
440 | trailside12.Attachment1 = attt3 | |
441 | trailside12.Transparency = NumberSequence.new({ | |
442 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
443 | NumberSequenceKeypoint.new(1, 1, 0) | |
444 | }) | |
445 | ||
446 | local trailside22 = Instance.new("Trail", char["Left Arm"]) | |
447 | trailside22.Enabled = true | |
448 | trailside22.Texture = "rbxassetid://4238656" | |
449 | trailside22.Name = "sidetrail2" | |
450 | trailside22.MinLength = 0 | |
451 | trailside22.Lifetime = 0.1 | |
452 | ||
453 | trailside22.Color = ColorSequence.new(ColorArray) | |
454 | ||
455 | trailside22.Attachment0 = attt2 | |
456 | trailside22.Attachment1 = attt4 | |
457 | trailside22.Transparency = NumberSequence.new({ | |
458 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
459 | NumberSequenceKeypoint.new(1, 1, 0) | |
460 | }) | |
461 | ||
462 | local att1 = Instance.new("Attachment", char["Torso"]) | |
463 | att1.Name = "att1" | |
464 | att1.Position = Vector3.new(1, 1, 0.5) | |
465 | local att2 = Instance.new("Attachment", char["Torso"]) | |
466 | att2.Name = "att2" | |
467 | att2.Position = Vector3.new(-1, 1, 0.5) | |
468 | local att3 = Instance.new("Attachment", char["Torso"]) | |
469 | att3.Name = "att3" | |
470 | att3.Position = Vector3.new(1, -1, 0.5) | |
471 | local att4 = Instance.new("Attachment", char["Torso"]) | |
472 | att4.Name = "att4" | |
473 | att4.Position = Vector3.new(-1, -1, 0.5) | |
474 | ||
475 | local attt1 = Instance.new("Attachment", char["Head"]) | |
476 | attt1.Name = "att1" | |
477 | attt1.Position = Vector3.new(.55, .55, 0.025) | |
478 | local attt2 = Instance.new("Attachment", char["Head"]) | |
479 | attt2.Name = "att2" | |
480 | attt2.Position = Vector3.new(-.55, .55, 0.025) | |
481 | local attt3 = Instance.new("Attachment", char["Head"]) | |
482 | attt3.Name = "att3" | |
483 | attt3.Position = Vector3.new(.55, -.5, 0.025) | |
484 | local attt4 = Instance.new("Attachment", char["Head"]) | |
485 | attt4.Name = "att4" | |
486 | attt4.Position = Vector3.new(-.55, -.5, 0.025) | |
487 | local trailtop1 = Instance.new("Trail", char["Torso"]) | |
488 | trailtop1.Enabled = true | |
489 | trailtop1.Texture = "rbxassetid://4238656" | |
490 | trailtop1.Name = "toptrail" | |
491 | trailtop1.MinLength = 0 | |
492 | trailtop1.Lifetime = 0.1 | |
493 | ||
494 | trailtop1.Color = ColorSequence.new(ColorArray) | |
495 | ||
496 | trailtop1.Attachment0 = att1 | |
497 | trailtop1.Attachment1 = att2 | |
498 | trailtop1.Transparency = NumberSequence.new({ | |
499 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
500 | NumberSequenceKeypoint.new(1, 1, 0) | |
501 | }) | |
502 | local trailbot1 = Instance.new("Trail", char["Torso"]) | |
503 | trailbot1.Enabled = true | |
504 | trailbot1.Texture = "rbxassetid://4238656" | |
505 | trailbot1.Name = "bottrail" | |
506 | trailbot1.MinLength = 0 | |
507 | trailbot1.Lifetime = 0.1 | |
508 | ||
509 | trailbot1.Color = ColorSequence.new(ColorArray) | |
510 | ||
511 | trailbot1.Attachment0 = att3 | |
512 | trailbot1.Attachment1 = att4 | |
513 | trailbot1.Transparency = NumberSequence.new({ | |
514 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
515 | NumberSequenceKeypoint.new(1, 1, 0) | |
516 | }) | |
517 | local trailside1 = Instance.new("Trail", char["Torso"]) | |
518 | trailside1.Enabled = true | |
519 | trailside1.Texture = "rbxassetid://4238656" | |
520 | trailside1.Name = "sidetrail1" | |
521 | trailside1.MinLength = 0 | |
522 | trailside1.Lifetime = 0.1 | |
523 | ||
524 | trailside1.Color = ColorSequence.new(ColorArray) | |
525 | ||
526 | trailside1.Attachment0 = att1 | |
527 | trailside1.Attachment1 = att3 | |
528 | trailside1.Transparency = NumberSequence.new({ | |
529 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
530 | NumberSequenceKeypoint.new(1, 1, 0) | |
531 | }) | |
532 | local trailside2 = Instance.new("Trail", char["Torso"]) | |
533 | trailside2.Enabled = true | |
534 | trailside2.Texture = "rbxassetid://4238656" | |
535 | trailside2.Name = "sidetrail2" | |
536 | trailside2.MinLength = 0 | |
537 | trailside2.Lifetime = 0.1 | |
538 | ||
539 | trailside2.Color = ColorSequence.new(ColorArray) | |
540 | ||
541 | trailside2.Attachment0 = att2 | |
542 | trailside2.Attachment1 = att4 | |
543 | trailside2.Transparency = NumberSequence.new({ | |
544 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
545 | NumberSequenceKeypoint.new(1, 1, 0) | |
546 | }) | |
547 | local trailtop12 = Instance.new("Trail", char["Head"]) | |
548 | trailtop12.Enabled = true | |
549 | trailtop12.Texture = "rbxassetid://4238656" | |
550 | trailtop12.Name = "toptrail" | |
551 | trailtop12.MinLength = 0 | |
552 | trailtop12.Lifetime = 0.1 | |
553 | ||
554 | trailtop12.Color = ColorSequence.new(ColorArray) | |
555 | ||
556 | trailtop12.Attachment0 = attt1 | |
557 | trailtop12.Attachment1 = attt2 | |
558 | trailtop12.Transparency = NumberSequence.new({ | |
559 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
560 | NumberSequenceKeypoint.new(1, 1, 0) | |
561 | }) | |
562 | local trailbot2 = Instance.new("Trail", char["Head"]) | |
563 | trailbot2.Enabled = true | |
564 | trailbot2.Texture = "rbxassetid://4238656" | |
565 | trailbot2.Name = "bottrail" | |
566 | trailbot2.MinLength = 0 | |
567 | trailbot2.Lifetime = 0.1 | |
568 | ||
569 | trailbot2.Color = ColorSequence.new(ColorArray) | |
570 | ||
571 | trailbot2.Attachment0 = attt3 | |
572 | trailbot2.Attachment1 = attt4 | |
573 | trailbot2.Transparency = NumberSequence.new({ | |
574 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
575 | NumberSequenceKeypoint.new(1, 1, 0) | |
576 | }) | |
577 | local trailside12 = Instance.new("Trail", char["Head"]) | |
578 | trailside12.Enabled = true | |
579 | trailside12.Texture = "rbxassetid://4238656" | |
580 | trailside12.Name = "sidetrail1" | |
581 | trailside12.MinLength = 0 | |
582 | trailside12.Lifetime = 0.1 | |
583 | ||
584 | trailside12.Color = ColorSequence.new(ColorArray) | |
585 | ||
586 | trailside12.Attachment0 = attt1 | |
587 | trailside12.Attachment1 = attt3 | |
588 | trailside12.Transparency = NumberSequence.new({ | |
589 | NumberSequenceKeypoint.new(0, 0.5, 0), | |
590 | NumberSequenceKeypoint.new(1, 1, 0) | |
591 | }) | |
592 | local trailside22 = Instance.new("Trail", char["Head"]) | |
593 | trailside22.Enabled = true | |
594 | trailside22.Texture = "rbxassetid://4238656" | |
595 | trailside22.Name = "sidetrail2" | |
596 | trailside22.MinLength = 0 | |
597 | trailside22.Lifetime = 0.1 | |
598 | ||
599 | trailside22.Color = ColorSequence.new(ColorArray) | |
600 | ||
601 | trailside22.Attachment0 = attt2 trailside22.Attachment1 = attt4 | |
602 | trailside22.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0),NumberSequenceKeypoint.new(1, 1, 0)}) | |
603 | ||
604 | ------------------------------------------------------- | |
605 | --Start Good Stuff-- | |
606 | ------------------------------------------------------- | |
607 | cam = game.Workspace.CurrentCamera | |
608 | CF = CFrame.new | |
609 | angles = CFrame.Angles | |
610 | attack = false | |
611 | Euler = CFrame.fromEulerAnglesXYZ | |
612 | Rad = math.rad | |
613 | IT = Instance.new | |
614 | BrickC = BrickColor.new | |
615 | Cos = math.cos | |
616 | Acos = math.acos | |
617 | Sin = math.sin | |
618 | Asin = math.asin | |
619 | Abs = math.abs | |
620 | Mrandom = math.random | |
621 | Floor = math.floor | |
622 | ------------------------------------------------------- | |
623 | --End Good Stuff-- | |
624 | ------------------------------------------------------- | |
625 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
626 | RSH, LSH = nil, nil | |
627 | RW = Instance.new("Weld") | |
628 | LW = Instance.new("Weld") | |
629 | RH = tors["Right Hip"] | |
630 | LH = tors["Left Hip"] | |
631 | RSH = tors["Right Shoulder"] | |
632 | LSH = tors["Left Shoulder"] | |
633 | RSH.Parent = nil | |
634 | LSH.Parent = nil | |
635 | RW.Name = "RW" | |
636 | RW.Part0 = tors | |
637 | RW.C0 = CF(1.5, 0.5, 0) | |
638 | RW.C1 = CF(0, 0.5, 0) | |
639 | RW.Part1 = ra | |
640 | RW.Parent = tors | |
641 | LW.Name = "LW" | |
642 | LW.Part0 = tors | |
643 | LW.C0 = CF(-1.5, 0.5, 0) | |
644 | LW.C1 = CF(0, 0.5, 0) | |
645 | LW.Part1 = la | |
646 | LW.Parent = tors | |
647 | Effects = {} | |
648 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
649 | local wld = Instance.new("Weld", wp1) | |
650 | wld.Part0 = wp0 | |
651 | wld.Part1 = wp1 | |
652 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
653 | end | |
654 | newWeld(tors, ll, -0.5, -1, 0) | |
655 | ll.Weld.C1 = CFrame.new(0, 1, 0) | |
656 | newWeld(tors, rl, 0.5, -1, 0) | |
657 | rl.Weld.C1 = CFrame.new(0, 1, 0) | |
658 | ------------------------------------------------------- | |
659 | --Start HeartBeat-- | |
660 | ------------------------------------------------------- | |
661 | ArtificialHB = Instance.new("BindableEvent", script) | |
662 | ArtificialHB.Name = "Heartbeat" | |
663 | script:WaitForChild("Heartbeat") | |
664 | ||
665 | frame = 1 / 60 | |
666 | tf = 0 | |
667 | allowframeloss = false | |
668 | tossremainder = false | |
669 | ||
670 | ||
671 | lastframe = tick() | |
672 | script.Heartbeat:Fire() | |
673 | ||
674 | ||
675 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
676 | tf = tf + s | |
677 | if tf >= frame then | |
678 | if allowframeloss then | |
679 | script.Heartbeat:Fire() | |
680 | lastframe = tick() | |
681 | else | |
682 | for i = 1, math.floor(tf / frame) do | |
683 | script.Heartbeat:Fire() | |
684 | end | |
685 | lastframe = tick() | |
686 | end | |
687 | if tossremainder then | |
688 | tf = 0 | |
689 | else | |
690 | tf = tf - frame * math.floor(tf / frame) | |
691 | end | |
692 | end | |
693 | end) | |
694 | ------------------------------------------------------- | |
695 | --End HeartBeat-- | |
696 | ------------------------------------------------------- | |
697 | ||
698 | ------------------------------------------------------- | |
699 | --Start Important Functions-- | |
700 | ------------------------------------------------------- | |
701 | function swait(num) | |
702 | if num == 0 or num == nil then | |
703 | game:service("RunService").Stepped:wait(0) | |
704 | else | |
705 | for i = 0, num do | |
706 | game:service("RunService").Stepped:wait(0) | |
707 | end | |
708 | end | |
709 | end | |
710 | function thread(f) | |
711 | coroutine.resume(coroutine.create(f)) | |
712 | end | |
713 | function clerp(a, b, t) | |
714 | local qa = { | |
715 | QuaternionFromCFrame(a) | |
716 | } | |
717 | local qb = { | |
718 | QuaternionFromCFrame(b) | |
719 | } | |
720 | local ax, ay, az = a.x, a.y, a.z | |
721 | local bx, by, bz = b.x, b.y, b.z | |
722 | local _t = 1 - t | |
723 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
724 | end | |
725 | function QuaternionFromCFrame(cf) | |
726 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
727 | local trace = m00 + m11 + m22 | |
728 | if trace > 0 then | |
729 | local s = math.sqrt(1 + trace) | |
730 | local recip = 0.5 / s | |
731 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
732 | else | |
733 | local i = 0 | |
734 | if m00 < m11 then | |
735 | i = 1 | |
736 | end | |
737 | if m22 > (i == 0 and m00 or m11) then | |
738 | i = 2 | |
739 | end | |
740 | if i == 0 then | |
741 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
742 | local recip = 0.5 / s | |
743 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
744 | elseif i == 1 then | |
745 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
746 | local recip = 0.5 / s | |
747 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
748 | elseif i == 2 then | |
749 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
750 | local recip = 0.5 / s | |
751 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
752 | end | |
753 | end | |
754 | end | |
755 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
756 | local xs, ys, zs = x + x, y + y, z + z | |
757 | local wx, wy, wz = w * xs, w * ys, w * zs | |
758 | local xx = x * xs | |
759 | local xy = x * ys | |
760 | local xz = x * zs | |
761 | local yy = y * ys | |
762 | local yz = y * zs | |
763 | local zz = z * zs | |
764 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
765 | end | |
766 | function QuaternionSlerp(a, b, t) | |
767 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
768 | local startInterp, finishInterp | |
769 | if cosTheta >= 1.0E-4 then | |
770 | if 1 - cosTheta > 1.0E-4 then | |
771 | local theta = math.acos(cosTheta) | |
772 | local invSinTheta = 1 / Sin(theta) | |
773 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
774 | finishInterp = Sin(t * theta) * invSinTheta | |
775 | else | |
776 | startInterp = 1 - t | |
777 | finishInterp = t | |
778 | end | |
779 | elseif 1 + cosTheta > 1.0E-4 then | |
780 | local theta = math.acos(-cosTheta) | |
781 | local invSinTheta = 1 / Sin(theta) | |
782 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
783 | finishInterp = Sin(t * theta) * invSinTheta | |
784 | else | |
785 | startInterp = t - 1 | |
786 | finishInterp = t | |
787 | end | |
788 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
789 | end | |
790 | function rayCast(Position, Direction, Range, Ignore) | |
791 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
792 | end | |
793 | local RbxUtility = LoadLibrary("RbxUtility") | |
794 | local Create = RbxUtility.Create | |
795 | ||
796 | warn("I'ma just call dis Soda Changer") | |
797 | ||
798 | warn("Please support the original creator, makhail07.") | |
799 | ||
800 | warn("This its My Edit") | |
801 | ||
802 | warn("Dont Leak.. Edited By SincereProdeadZ") | |
803 | ||
804 | shirt = Instance.new("Shirt", char) | |
805 | shirt.Name = "Shirt" | |
806 | pants = Instance.new("Pants", char) | |
807 | pants.Name = "Pants" | |
808 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537" | |
809 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689" | |
810 | ||
811 | local BC = char["Body Colors"] | |
812 | BC.HeadColor = BrickColor.new("Fossil") | |
813 | BC.LeftArmColor = BrickColor.new("Fossil") | |
814 | BC.LeftLegColor = BrickColor.new("Fossil") | |
815 | BC.RightArmColor = BrickColor.new("Really red") | |
816 | BC.RightLegColor = BrickColor.new("Fossil") | |
817 | BC.TorsoColor = BrickColor.new("Fossil") | |
818 | ------------------------------------------------------- | |
819 | --Start Damage Function-- | |
820 | ------------------------------------------------------- | |
821 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
822 | if hit.Parent == nil then | |
823 | return | |
824 | end | |
825 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
826 | for _, v in pairs(hit.Parent:children()) do | |
827 | if v:IsA("Humanoid") then | |
828 | h = v | |
829 | end | |
830 | end | |
831 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
832 | ||
833 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
834 | end | |
835 | ||
836 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
837 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
838 | if hit.Parent.DebounceHit.Value == true then | |
839 | return | |
840 | end | |
841 | end | |
842 | if insta == true then | |
843 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
844 | end | |
845 | local c = Create("ObjectValue"){ | |
846 | Name = "creator", | |
847 | Value = game:service("Players").LocalPlayer, | |
848 | Parent = h, | |
849 | } | |
850 | game:GetService("Debris"):AddItem(c, .5) | |
851 | if HitSound ~= nil and HitPitch ~= nil then | |
852 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
853 | end | |
854 | local Damage = math.random(999999999) | |
855 | local blocked = false | |
856 | local block = hit.Parent:findFirstChild("Block") | |
857 | if block ~= nil then | |
858 | if block.className == "IntValue" then | |
859 | if block.Value > 0 then | |
860 | blocked = true | |
861 | block.Value = block.Value - 1 | |
862 | print(block.Value) | |
863 | end | |
864 | end | |
865 | end | |
866 | if blocked == false then | |
867 | h.Health = h.Health - Damage | |
868 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
869 | else | |
870 | h.Health = h.Health - (Damage / 2) | |
871 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
872 | end | |
873 | if Type == "Knockdown" then | |
874 | local hum = hit.Parent.Humanoid | |
875 | hum.PlatformStand = true | |
876 | coroutine.resume(coroutine.create(function(HHumanoid) | |
877 | swait(1) | |
878 | HHumanoid.PlatformStand = false | |
879 | end), hum) | |
880 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
881 | local bodvol = Create("BodyVelocity"){ | |
882 | velocity = angle * knockback, | |
883 | P = 5000, | |
884 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
885 | Parent = hit, | |
886 | } | |
887 | local rl = Create("BodyAngularVelocity"){ | |
888 | P = 3000, | |
889 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
890 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
891 | Parent = hit, | |
892 | } | |
893 | game:GetService("Debris"):AddItem(bodvol, .5) | |
894 | game:GetService("Debris"):AddItem(rl, .5) | |
895 | elseif Type == "Normal" then | |
896 | local vp = Create("BodyVelocity"){ | |
897 | P = 500, | |
898 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
899 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
900 | } | |
901 | if knockback > 0 then | |
902 | vp.Parent = hit.Parent.Torso | |
903 | end | |
904 | game:GetService("Debris"):AddItem(vp, .5) | |
905 | elseif Type == "Up" then | |
906 | local bodyVelocity = Create("BodyVelocity"){ | |
907 | velocity = Vector3.new(0, 20, 0), | |
908 | P = 5000, | |
909 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
910 | Parent = hit, | |
911 | } | |
912 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
913 | elseif Type == "DarkUp" then | |
914 | coroutine.resume(coroutine.create(function() | |
915 | for i = 0, 1, 0.1 do | |
916 | swait() | |
917 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
918 | end | |
919 | end)) | |
920 | local bodyVelocity = Create("BodyVelocity"){ | |
921 | velocity = Vector3.new(0, 20, 0), | |
922 | P = 5000, | |
923 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
924 | Parent = hit, | |
925 | } | |
926 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
927 | elseif Type == "Snare" then | |
928 | local bp = Create("BodyPosition"){ | |
929 | P = 2000, | |
930 | D = 100, | |
931 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
932 | position = hit.Parent.Torso.Position, | |
933 | Parent = hit.Parent.Torso, | |
934 | } | |
935 | game:GetService("Debris"):AddItem(bp, 1) | |
936 | elseif Type == "Freeze" then | |
937 | local BodPos = Create("BodyPosition"){ | |
938 | P = 50000, | |
939 | D = 1000, | |
940 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
941 | position = hit.Parent.Torso.Position, | |
942 | Parent = hit.Parent.Torso, | |
943 | } | |
944 | local BodGy = Create("BodyGyro") { | |
945 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
946 | P = 20e+003, | |
947 | Parent = hit.Parent.Torso, | |
948 | cframe = hit.Parent.Torso.CFrame, | |
949 | } | |
950 | hit.Parent.Torso.Anchored = true | |
951 | coroutine.resume(coroutine.create(function(Part) | |
952 | swait(1.5) | |
953 | Part.Anchored = false | |
954 | end), hit.Parent.Torso) | |
955 | game:GetService("Debris"):AddItem(BodPos, 3) | |
956 | game:GetService("Debris"):AddItem(BodGy, 3) | |
957 | end | |
958 | local debounce = Create("BoolValue"){ | |
959 | Name = "DebounceHit", | |
960 | Parent = hit.Parent, | |
961 | Value = true, | |
962 | } | |
963 | game:GetService("Debris"):AddItem(debounce, Delay) | |
964 | c = Create("ObjectValue"){ | |
965 | Name = "creator", | |
966 | Value = Player, | |
967 | Parent = h, | |
968 | } | |
969 | game:GetService("Debris"):AddItem(c, .5) | |
970 | end | |
971 | end | |
972 | ------------------------------------------------------- | |
973 | --End Damage Function-- | |
974 | ------------------------------------------------------- | |
975 | ||
976 | ------------------------------------------------------- | |
977 | --Start Damage Function Customization-- | |
978 | ------------------------------------------------------- | |
979 | function ShowDamage(Pos, Text, Time, Color) | |
980 | local Rate = (1 / 30) | |
981 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
982 | local Text = (Text or "") | |
983 | local Time = (Time or 2) | |
984 | local Color = (Color or Color3.new(1, 0, 1)) | |
985 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
986 | EffectPart.Anchored = true | |
987 | local BillboardGui = Create("BillboardGui"){ | |
988 | Size = UDim2.new(3, 0, 3, 0), | |
989 | Adornee = EffectPart, | |
990 | Parent = EffectPart, | |
991 | } | |
992 | local TextLabel = Create("TextLabel"){ | |
993 | BackgroundTransparency = 1, | |
994 | Size = UDim2.new(1, 0, 1, 0), | |
995 | Text = Text, | |
996 | Font = "Bodoni", | |
997 | TextColor3 = Color, | |
998 | TextScaled = true, | |
999 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
1000 | Parent = BillboardGui, | |
1001 | } | |
1002 | game.Debris:AddItem(EffectPart, (Time)) | |
1003 | EffectPart.Parent = game:GetService("Workspace") | |
1004 | delay(0, function() | |
1005 | local Frames = (Time / Rate) | |
1006 | for Frame = 1, Frames do | |
1007 | wait(Rate) | |
1008 | local Percent = (Frame / Frames) | |
1009 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
1010 | TextLabel.TextTransparency = Percent | |
1011 | end | |
1012 | if EffectPart and EffectPart.Parent then | |
1013 | EffectPart:Destroy() | |
1014 | end | |
1015 | end) | |
1016 | end | |
1017 | ------------------------------------------------------- | |
1018 | --End Damage Function Customization-- | |
1019 | ------------------------------------------------------- | |
1020 | ||
1021 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
1022 | for _, c in pairs(workspace:children()) do | |
1023 | local hum = c:findFirstChild("Humanoid") | |
1024 | if hum ~= nil then | |
1025 | local head = c:findFirstChild("Head") | |
1026 | if head ~= nil then | |
1027 | local targ = head.Position - Part.Position | |
1028 | local mag = targ.magnitude | |
1029 | if magni >= mag and c.Name ~= plr.Name then | |
1030 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
1031 | end | |
1032 | end | |
1033 | end | |
1034 | end | |
1035 | end | |
1036 | ||
1037 | ||
1038 | CFuncs = { | |
1039 | Part = { | |
1040 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1041 | local Part = Create("Part")({ | |
1042 | Parent = Parent, | |
1043 | Reflectance = Reflectance, | |
1044 | Transparency = Transparency, | |
1045 | CanCollide = false, | |
1046 | Locked = true, | |
1047 | BrickColor = BrickColor.new(tostring(BColor)), | |
1048 | Name = Name, | |
1049 | Size = Size, | |
1050 | Material = Material | |
1051 | }) | |
1052 | RemoveOutlines(Part) | |
1053 | return Part | |
1054 | end | |
1055 | }, | |
1056 | Mesh = { | |
1057 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1058 | local Msh = Create(Mesh)({ | |
1059 | Parent = Part, | |
1060 | Offset = OffSet, | |
1061 | Scale = Scale | |
1062 | }) | |
1063 | if Mesh == "SpecialMesh" then | |
1064 | Msh.MeshType = MeshType | |
1065 | Msh.MeshId = MeshId | |
1066 | end | |
1067 | return Msh | |
1068 | end | |
1069 | }, | |
1070 | Mesh = { | |
1071 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1072 | local Msh = Create(Mesh)({ | |
1073 | Parent = Part, | |
1074 | Offset = OffSet, | |
1075 | Scale = Scale | |
1076 | }) | |
1077 | if Mesh == "SpecialMesh" then | |
1078 | Msh.MeshType = MeshType | |
1079 | Msh.MeshId = MeshId | |
1080 | end | |
1081 | return Msh | |
1082 | end | |
1083 | }, | |
1084 | Weld = { | |
1085 | Create = function(Parent, Part0, Part1, C0, C1) | |
1086 | local Weld = Create("Weld")({ | |
1087 | Parent = Parent, | |
1088 | Part0 = Part0, | |
1089 | Part1 = Part1, | |
1090 | C0 = C0, | |
1091 | C1 = C1 | |
1092 | }) | |
1093 | return Weld | |
1094 | end | |
1095 | }, | |
1096 | Sound = { | |
1097 | Create = function(id, par, vol, pit) | |
1098 | coroutine.resume(coroutine.create(function() | |
1099 | local S = Create("Sound")({ | |
1100 | Volume = vol, | |
1101 | Pitch = pit or 1, | |
1102 | SoundId = id, | |
1103 | Parent = par or workspace | |
1104 | }) | |
1105 | wait() | |
1106 | S:play() | |
1107 | game:GetService("Debris"):AddItem(S, 6) | |
1108 | end)) | |
1109 | end | |
1110 | }, | |
1111 | ParticleEmitter = { | |
1112 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
1113 | local fp = Create("ParticleEmitter")({ | |
1114 | Parent = Parent, | |
1115 | Color = ColorSequence.new(Color1, Color2), | |
1116 | LightEmission = LightEmission, | |
1117 | Size = Size, | |
1118 | Texture = Texture, | |
1119 | Transparency = Transparency, | |
1120 | ZOffset = ZOffset, | |
1121 | Acceleration = Accel, | |
1122 | Drag = Drag, | |
1123 | LockedToPart = LockedToPart, | |
1124 | VelocityInheritance = VelocityInheritance, | |
1125 | EmissionDirection = EmissionDirection, | |
1126 | Enabled = Enabled, | |
1127 | Lifetime = LifeTime, | |
1128 | Rate = Rate, | |
1129 | Rotation = Rotation, | |
1130 | RotSpeed = RotSpeed, | |
1131 | Speed = Speed, | |
1132 | VelocitySpread = VelocitySpread | |
1133 | }) | |
1134 | return fp | |
1135 | end | |
1136 | } | |
1137 | } | |
1138 | function RemoveOutlines(part) | |
1139 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
1140 | end | |
1141 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1142 | local Part = Create("Part")({ | |
1143 | formFactor = FormFactor, | |
1144 | Parent = Parent, | |
1145 | Reflectance = Reflectance, | |
1146 | Transparency = Transparency, | |
1147 | CanCollide = false, | |
1148 | Locked = true, | |
1149 | BrickColor = BrickColor.new(tostring(BColor)), | |
1150 | Name = Name, | |
1151 | Size = Size, | |
1152 | Material = Material | |
1153 | }) | |
1154 | RemoveOutlines(Part) | |
1155 | return Part | |
1156 | end | |
1157 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1158 | local Msh = Create(Mesh)({ | |
1159 | Parent = Part, | |
1160 | Offset = OffSet, | |
1161 | Scale = Scale | |
1162 | }) | |
1163 | if Mesh == "SpecialMesh" then | |
1164 | Msh.MeshType = MeshType | |
1165 | Msh.MeshId = MeshId | |
1166 | end | |
1167 | return Msh | |
1168 | end | |
1169 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
1170 | local Weld = Create("Weld")({ | |
1171 | Parent = Parent, | |
1172 | Part0 = Part0, | |
1173 | Part1 = Part1, | |
1174 | C0 = C0, | |
1175 | C1 = C1 | |
1176 | }) | |
1177 | return Weld | |
1178 | end | |
1179 | ||
1180 | ||
1181 | ------------------------------------------------------- | |
1182 | --Start Effect Function-- | |
1183 | ------------------------------------------------------- | |
1184 | EffectModel = Instance.new("Model", char) | |
1185 | Effects = { | |
1186 | Block = { | |
1187 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1188 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1189 | prt.Anchored = true | |
1190 | prt.CFrame = cframe | |
1191 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1192 | game:GetService("Debris"):AddItem(prt, 10) | |
1193 | if Type == 1 or Type == nil then | |
1194 | table.insert(Effects, { | |
1195 | prt, | |
1196 | "Block1", | |
1197 | delay, | |
1198 | x3, | |
1199 | y3, | |
1200 | z3, | |
1201 | msh | |
1202 | }) | |
1203 | elseif Type == 2 then | |
1204 | table.insert(Effects, { | |
1205 | prt, | |
1206 | "Block2", | |
1207 | delay, | |
1208 | x3, | |
1209 | y3, | |
1210 | z3, | |
1211 | msh | |
1212 | }) | |
1213 | else | |
1214 | table.insert(Effects, { | |
1215 | prt, | |
1216 | "Block3", | |
1217 | delay, | |
1218 | x3, | |
1219 | y3, | |
1220 | z3, | |
1221 | msh | |
1222 | }) | |
1223 | end | |
1224 | end | |
1225 | }, | |
1226 | Sphere = { | |
1227 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1228 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1229 | prt.Anchored = true | |
1230 | prt.CFrame = cframe | |
1231 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1232 | game:GetService("Debris"):AddItem(prt, 10) | |
1233 | table.insert(Effects, { | |
1234 | prt, | |
1235 | "Cylinder", | |
1236 | delay, | |
1237 | x3, | |
1238 | y3, | |
1239 | z3, | |
1240 | msh | |
1241 | }) | |
1242 | end | |
1243 | }, | |
1244 | Cylinder = { | |
1245 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1246 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1247 | prt.Anchored = true | |
1248 | prt.CFrame = cframe | |
1249 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1250 | game:GetService("Debris"):AddItem(prt, 10) | |
1251 | table.insert(Effects, { | |
1252 | prt, | |
1253 | "Cylinder", | |
1254 | delay, | |
1255 | x3, | |
1256 | y3, | |
1257 | z3, | |
1258 | msh | |
1259 | }) | |
1260 | end | |
1261 | }, | |
1262 | Wave = { | |
1263 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1264 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1265 | prt.Anchored = true | |
1266 | prt.CFrame = cframe | |
1267 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
1268 | game:GetService("Debris"):AddItem(prt, 10) | |
1269 | table.insert(Effects, { | |
1270 | prt, | |
1271 | "Cylinder", | |
1272 | delay, | |
1273 | x3 / 60, | |
1274 | y3 / 60, | |
1275 | z3 / 60, | |
1276 | msh | |
1277 | }) | |
1278 | end | |
1279 | }, | |
1280 | Ring = { | |
1281 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1282 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1283 | prt.Anchored = true | |
1284 | prt.CFrame = cframe | |
1285 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1286 | game:GetService("Debris"):AddItem(prt, 10) | |
1287 | table.insert(Effects, { | |
1288 | prt, | |
1289 | "Cylinder", | |
1290 | delay, | |
1291 | x3, | |
1292 | y3, | |
1293 | z3, | |
1294 | msh | |
1295 | }) | |
1296 | end | |
1297 | }, | |
1298 | Break = { | |
1299 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1300 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1301 | prt.Anchored = true | |
1302 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1303 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1304 | local num = math.random(10, 50) / 1000 | |
1305 | game:GetService("Debris"):AddItem(prt, 10) | |
1306 | table.insert(Effects, { | |
1307 | prt, | |
1308 | "Shatter", | |
1309 | num, | |
1310 | prt.CFrame, | |
1311 | math.random() - math.random(), | |
1312 | 0, | |
1313 | math.random(50, 100) / 100 | |
1314 | }) | |
1315 | end | |
1316 | }, | |
1317 | Spiral = { | |
1318 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1319 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1320 | prt.Anchored = true | |
1321 | prt.CFrame = cframe | |
1322 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1323 | game:GetService("Debris"):AddItem(prt, 10) | |
1324 | table.insert(Effects, { | |
1325 | prt, | |
1326 | "Cylinder", | |
1327 | delay, | |
1328 | x3, | |
1329 | y3, | |
1330 | z3, | |
1331 | msh | |
1332 | }) | |
1333 | end | |
1334 | }, | |
1335 | Push = { | |
1336 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1337 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1338 | prt.Anchored = true | |
1339 | prt.CFrame = cframe | |
1340 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1341 | game:GetService("Debris"):AddItem(prt, 10) | |
1342 | table.insert(Effects, { | |
1343 | prt, | |
1344 | "Cylinder", | |
1345 | delay, | |
1346 | x3, | |
1347 | y3, | |
1348 | z3, | |
1349 | msh | |
1350 | }) | |
1351 | end | |
1352 | } | |
1353 | } | |
1354 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
1355 | local fp = IT("Part") | |
1356 | fp.formFactor = formfactor | |
1357 | fp.Parent = parent | |
1358 | fp.Reflectance = reflectance | |
1359 | fp.Transparency = transparency | |
1360 | fp.CanCollide = false | |
1361 | fp.Locked = true | |
1362 | fp.BrickColor = brickcolor | |
1363 | fp.Name = name | |
1364 | fp.Size = size | |
1365 | fp.Position = tors.Position | |
1366 | RemoveOutlines(fp) | |
1367 | fp.Material = "SmoothPlastic" | |
1368 | fp:BreakJoints() | |
1369 | return fp | |
1370 | end | |
1371 | ||
1372 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1373 | local mesh = IT(Mesh) | |
1374 | mesh.Parent = part | |
1375 | if Mesh == "SpecialMesh" then | |
1376 | mesh.MeshType = meshtype | |
1377 | if meshid ~= "nil" then | |
1378 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
1379 | end | |
1380 | end | |
1381 | mesh.Offset = offset | |
1382 | mesh.Scale = scale | |
1383 | return mesh | |
1384 | end | |
1385 | ||
1386 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
1387 | local type = type | |
1388 | local rng = Instance.new("Part", char) | |
1389 | rng.Anchored = true | |
1390 | rng.BrickColor = color | |
1391 | rng.CanCollide = false | |
1392 | rng.FormFactor = 3 | |
1393 | rng.Name = "Ring" | |
1394 | rng.Material = "Neon" | |
1395 | rng.Size = Vector3.new(1, 1, 1) | |
1396 | rng.Transparency = 0 | |
1397 | rng.TopSurface = 0 | |
1398 | rng.BottomSurface = 0 | |
1399 | rng.CFrame = pos | |
1400 | local rngm = Instance.new("SpecialMesh", rng) | |
1401 | rngm.MeshType = MType | |
1402 | rngm.Scale = scale | |
1403 | local scaler2 = 1 | |
1404 | if type == "Add" then | |
1405 | scaler2 = 1 * value | |
1406 | elseif type == "Divide" then | |
1407 | scaler2 = 1 / value | |
1408 | end | |
1409 | coroutine.resume(coroutine.create(function() | |
1410 | for i = 0, 10 / bonuspeed, 0.1 do | |
1411 | swait() | |
1412 | if type == "Add" then | |
1413 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1414 | elseif type == "Divide" then | |
1415 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1416 | end | |
1417 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1418 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
1419 | end | |
1420 | rng:Destroy() | |
1421 | end)) | |
1422 | end | |
1423 | ||
1424 | function Eviscerate(dude) | |
1425 | if dude.Name ~= char then | |
1426 | local bgf = IT("BodyGyro", dude.Head) | |
1427 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1428 | local val = IT("BoolValue", dude) | |
1429 | val.Name = "IsHit" | |
1430 | local ds = coroutine.wrap(function() | |
1431 | dude:WaitForChild("Head"):BreakJoints() | |
1432 | wait(0.5) | |
1433 | target = nil | |
1434 | coroutine.resume(coroutine.create(function() | |
1435 | for i, v in pairs(dude:GetChildren()) do | |
1436 | if v:IsA("Accessory") then | |
1437 | v:Destroy() | |
1438 | end | |
1439 | if v:IsA("Humanoid") then | |
1440 | v:Destroy() | |
1441 | end | |
1442 | if v:IsA("CharacterMesh") then | |
1443 | v:Destroy() | |
1444 | end | |
1445 | if v:IsA("Model") then | |
1446 | v:Destroy() | |
1447 | end | |
1448 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1449 | for x, o in pairs(v:GetChildren()) do | |
1450 | if o:IsA("Decal") then | |
1451 | o:Destroy() | |
1452 | end | |
1453 | end | |
1454 | coroutine.resume(coroutine.create(function() | |
1455 | v.Material = "Neon" | |
1456 | v.CanCollide = false | |
1457 | local PartEmmit1 = IT("ParticleEmitter", v) | |
1458 | PartEmmit1.LightEmission = 1 | |
1459 | PartEmmit1.Texture = "rbxassetid://284205403" | |
1460 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1461 | PartEmmit1.Rate = 150 | |
1462 | PartEmmit1.Lifetime = NumberRange.new(1) | |
1463 | PartEmmit1.Size = NumberSequence.new({ | |
1464 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
1465 | NumberSequenceKeypoint.new(1, 0, 0) | |
1466 | }) | |
1467 | PartEmmit1.Transparency = NumberSequence.new({ | |
1468 | NumberSequenceKeypoint.new(0, 0, 0), | |
1469 | NumberSequenceKeypoint.new(1, 1, 0) | |
1470 | }) | |
1471 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1472 | PartEmmit1.VelocitySpread = 30000 | |
1473 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1474 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1475 | local BodPoss = IT("BodyPosition", v) | |
1476 | BodPoss.P = 3000 | |
1477 | BodPoss.D = 1000 | |
1478 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1479 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1480 | v.Color = maincolor.Color | |
1481 | coroutine.resume(coroutine.create(function() | |
1482 | for i = 0, 49 do | |
1483 | swait(1) | |
1484 | v.Transparency = v.Transparency + 0.08 | |
1485 | end | |
1486 | wait(0.5) | |
1487 | PartEmmit1.Enabled = false | |
1488 | wait(3) | |
1489 | v:Destroy() | |
1490 | dude:Destroy() | |
1491 | end)) | |
1492 | end)) | |
1493 | end | |
1494 | end | |
1495 | end)) | |
1496 | end) | |
1497 | ds() | |
1498 | end | |
1499 | end | |
1500 | ||
1501 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1502 | if SinglePlayer then | |
1503 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1504 | end | |
1505 | local List = {} | |
1506 | for i, v in pairs(workspace:GetChildren()) do | |
1507 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1508 | table.insert(List, v) | |
1509 | end | |
1510 | end | |
1511 | return List | |
1512 | end | |
1513 | ||
1514 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1515 | local type = type | |
1516 | local rng = Instance.new("Part", char) | |
1517 | rng.Anchored = true | |
1518 | rng.BrickColor = color | |
1519 | rng.CanCollide = false | |
1520 | rng.FormFactor = 3 | |
1521 | rng.Name = "Ring" | |
1522 | rng.Material = "Neon" | |
1523 | rng.Size = Vector3.new(1, 1, 1) | |
1524 | rng.Transparency = 0 | |
1525 | rng.TopSurface = 0 | |
1526 | rng.BottomSurface = 0 | |
1527 | rng.CFrame = pos | |
1528 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1529 | local rngm = Instance.new("SpecialMesh", rng) | |
1530 | rngm.MeshType = MType | |
1531 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1532 | local scaler2 = 1 | |
1533 | local speeder = FastSpeed | |
1534 | if type == "Add" then | |
1535 | scaler2 = 1 * value | |
1536 | elseif type == "Divide" then | |
1537 | scaler2 = 1 / value | |
1538 | end | |
1539 | coroutine.resume(coroutine.create(function() | |
1540 | for i = 0, 10 / bonuspeed, 0.1 do | |
1541 | swait() | |
1542 | if type == "Add" then | |
1543 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1544 | elseif type == "Divide" then | |
1545 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1546 | end | |
1547 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1548 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1549 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1550 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1551 | end | |
1552 | rng:Destroy() | |
1553 | end)) | |
1554 | end | |
1555 | ||
1556 | function SoulSteal(dude) | |
1557 | if dude.Name ~= char then | |
1558 | local bgf = IT("BodyGyro", dude.Head) | |
1559 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1560 | local val = IT("BoolValue", dude) | |
1561 | val.Name = "IsHit" | |
1562 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1563 | local soulst = coroutine.wrap(function() | |
1564 | local soul = Instance.new("Part",dude) | |
1565 | soul.Size = Vector3.new(1,1,1) | |
1566 | soul.CanCollide = false | |
1567 | soul.Anchored = false | |
1568 | soul.Position = torso.Position | |
1569 | soul.Transparency = 1 | |
1570 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1571 | PartEmmit1.LightEmission = 1 | |
1572 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1573 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1574 | PartEmmit1.Rate = 250 | |
1575 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1576 | PartEmmit1.Size = NumberSequence.new({ | |
1577 | NumberSequenceKeypoint.new(0, 1, 0), | |
1578 | NumberSequenceKeypoint.new(1, 0, 0) | |
1579 | }) | |
1580 | PartEmmit1.Transparency = NumberSequence.new({ | |
1581 | NumberSequenceKeypoint.new(0, 0, 0), | |
1582 | NumberSequenceKeypoint.new(1, 1, 0) | |
1583 | }) | |
1584 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1585 | PartEmmit1.VelocitySpread = 30000 | |
1586 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1587 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1588 | local BodPoss = IT("BodyPosition", soul) | |
1589 | BodPoss.P = 3000 | |
1590 | BodPoss.D = 1000 | |
1591 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1592 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1593 | wait(1.6) | |
1594 | soul.Touched:connect(function(hit) | |
1595 | if hit.Parent == char then | |
1596 | soul:Destroy() | |
1597 | end | |
1598 | end) | |
1599 | wait(1.2) | |
1600 | while soul do | |
1601 | swait() | |
1602 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1603 | BodPoss.Position = tors.Position | |
1604 | end | |
1605 | end) | |
1606 | soulst() | |
1607 | end | |
1608 | end | |
1609 | function FaceMouse() | |
1610 | local Cam = workspace.CurrentCamera | |
1611 | return { | |
1612 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1613 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1614 | } | |
1615 | end | |
1616 | Effects = { | |
1617 | Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor) | |
1618 | local p = Instance.new("Part",EffectModel) | |
1619 | p.BrickColor = BrickColor.new(colour) | |
1620 | p.Size = partsize | |
1621 | p.Anchored = true | |
1622 | p.CanCollide = false | |
1623 | p.Material = matr | |
1624 | p.CFrame = cf | |
1625 | if inverse == true then | |
1626 | p.Transparency = 1 | |
1627 | else | |
1628 | p.Transparency = 0 | |
1629 | end | |
1630 | local m = Instance.new("BlockMesh",p) | |
1631 | m.Scale = meshstart | |
1632 | coroutine.wrap(function() | |
1633 | for i = 0, 1, factor do | |
1634 | swait() | |
1635 | if inverse == true then | |
1636 | p.Transparency = 1-i | |
1637 | else | |
1638 | p.Transparency = i | |
1639 | end | |
1640 | m.Scale = m.Scale + meshadd | |
1641 | if spin == true then | |
1642 | p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1643 | end | |
1644 | end | |
1645 | p:Destroy() | |
1646 | end)() | |
1647 | return p | |
1648 | end, | |
1649 | Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
1650 | local p = Instance.new("Part",EffectModel) | |
1651 | p.BrickColor = BrickColor.new(colour) | |
1652 | p.Size = partsize | |
1653 | p.Anchored = true | |
1654 | p.CanCollide = false | |
1655 | p.Material = matr | |
1656 | p.CFrame = cf | |
1657 | if inverse == true then | |
1658 | p.Transparency = 1 | |
1659 | else | |
1660 | p.Transparency = 0 | |
1661 | end | |
1662 | local m = Instance.new("SpecialMesh",p) | |
1663 | m.MeshType = "Sphere" | |
1664 | m.Scale = meshstart | |
1665 | coroutine.wrap(function() | |
1666 | for i=0,1,factor do | |
1667 | swait() | |
1668 | if inverse == true then | |
1669 | p.Transparency = 1-i | |
1670 | else | |
1671 | p.Transparency = i | |
1672 | end | |
1673 | m.Scale = m.Scale + meshadd | |
1674 | end | |
1675 | p:Destroy() | |
1676 | end)() | |
1677 | return p | |
1678 | end, | |
1679 | ||
1680 | Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
1681 | local p = Instance.new("Part",EffectModel) | |
1682 | p.BrickColor = BrickColor.new(colour) | |
1683 | p.Size = partsize | |
1684 | p.Anchored = true | |
1685 | p.CanCollide = false | |
1686 | p.Material = matr | |
1687 | p.CFrame = cf | |
1688 | if inverse == true then | |
1689 | p.Transparency = 1 | |
1690 | else | |
1691 | p.Transparency = 0 | |
1692 | end | |
1693 | local m = Instance.new("CylinderMesh",p) | |
1694 | m.Scale = meshstart | |
1695 | coroutine.wrap(function() | |
1696 | for i=0,1,factor do | |
1697 | swait() | |
1698 | if inverse == true then | |
1699 | p.Transparency = 1-i | |
1700 | else | |
1701 | p.Transparency = i | |
1702 | end | |
1703 | m.Scale = m.Scale + meshadd | |
1704 | end | |
1705 | p:Destroy() | |
1706 | end)() | |
1707 | return p | |
1708 | end, | |
1709 | ||
1710 | Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor) | |
1711 | local p = Instance.new("Part",EffectModel) | |
1712 | p.BrickColor = BrickColor.new(colour) | |
1713 | p.Size = Vector3.new() | |
1714 | p.Anchored = true | |
1715 | p.CanCollide = false | |
1716 | p.CFrame = cf | |
1717 | if inverse == true then | |
1718 | p.Transparency = 1 | |
1719 | else | |
1720 | p.Transparency = 0 | |
1721 | end | |
1722 | local m = Instance.new("SpecialMesh",p) | |
1723 | m.MeshId = "rbxassetid://20329976" | |
1724 | m.Scale = meshstart | |
1725 | coroutine.wrap(function() | |
1726 | for i=0,1,factor do | |
1727 | swait() | |
1728 | if inverse == true then | |
1729 | p.Transparency = 1-i | |
1730 | else | |
1731 | p.Transparency = i | |
1732 | end | |
1733 | m.Scale = m.Scale + meshadd | |
1734 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
1735 | end | |
1736 | p:Destroy() | |
1737 | end)() | |
1738 | return p | |
1739 | end, | |
1740 | ||
1741 | Ring = function(cf,meshstart,meshadd,colour,inverse,factor) | |
1742 | local p = Instance.new("Part",EffectModel) | |
1743 | p.BrickColor = BrickColor.new(colour) | |
1744 | p.Size = Vector3.new() | |
1745 | p.Anchored = true | |
1746 | p.CanCollide = false | |
1747 | p.CFrame = cf | |
1748 | if inverse == true then | |
1749 | p.Transparency = 1 | |
1750 | else | |
1751 | p.Transparency = 0 | |
1752 | end | |
1753 | local m = Instance.new("SpecialMesh",p) | |
1754 | m.MeshId = "rbxassetid://3270017" | |
1755 | m.Scale = meshstart | |
1756 | coroutine.wrap(function() | |
1757 | for i=0,1,factor do | |
1758 | swait() | |
1759 | if inverse == true then | |
1760 | p.Transparency = 1-i | |
1761 | else | |
1762 | p.Transparency = i | |
1763 | end | |
1764 | m.Scale = m.Scale + meshadd | |
1765 | end | |
1766 | p:Destroy() | |
1767 | end)() | |
1768 | return p | |
1769 | end, | |
1770 | ||
1771 | Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor) | |
1772 | local p = Instance.new("Part",EffectModel) | |
1773 | p.BrickColor = BrickColor.new(colour) | |
1774 | p.Size = Vector3.new() | |
1775 | p.Anchored = true | |
1776 | p.CanCollide = false | |
1777 | p.CFrame = cf | |
1778 | if inverse == true then | |
1779 | p.Transparency = 1 | |
1780 | else | |
1781 | p.Transparency = 0 | |
1782 | end | |
1783 | local m = Instance.new("SpecialMesh",p) | |
1784 | m.MeshId = meshid | |
1785 | m.TextureId = textid | |
1786 | m.Scale = meshstart | |
1787 | coroutine.wrap(function() | |
1788 | for i=0,1,factor do | |
1789 | swait() | |
1790 | if inverse == true then | |
1791 | p.Transparency = 1-i | |
1792 | else | |
1793 | p.Transparency = i | |
1794 | end | |
1795 | m.Scale = m.Scale + meshadd | |
1796 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
1797 | end | |
1798 | p:Destroy() | |
1799 | end)() | |
1800 | return p | |
1801 | end, | |
1802 | ||
1803 | Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor) | |
1804 | local p = Instance.new("Part",EffectModel) | |
1805 | p.BrickColor = BrickColor.new(colour) | |
1806 | p.Size = partsize | |
1807 | p.Anchored = true | |
1808 | p.CanCollide = false | |
1809 | p.Material = matr | |
1810 | p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) | |
1811 | if inverse == true then | |
1812 | p.Transparency = 1 | |
1813 | else | |
1814 | p.Transparency = 0 | |
1815 | end | |
1816 | local m = Instance.new("SpecialMesh",p) | |
1817 | m.MeshType = "Sphere" | |
1818 | m.Scale = meshstart | |
1819 | coroutine.wrap(function() | |
1820 | for i=0,1,factor do | |
1821 | swait() | |
1822 | if inverse == true then | |
1823 | p.Transparency = 1-i | |
1824 | else | |
1825 | p.Transparency = i | |
1826 | end | |
1827 | m.Scale = m.Scale + meshadd | |
1828 | p.CFrame = p.CFrame * CFrame.new(0,move,0) | |
1829 | end | |
1830 | p:Destroy() | |
1831 | end)() | |
1832 | return p | |
1833 | end, | |
1834 | ||
1835 | } | |
1836 | ------------------------------------------------------- | |
1837 | --End Effect Function-- | |
1838 | ------------------------------------------------------- | |
1839 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1840 | local NSound = nil | |
1841 | coroutine.resume(coroutine.create(function() | |
1842 | NSound = IT("Sound", PARENT) | |
1843 | NSound.Volume = VOLUME | |
1844 | NSound.Pitch = PITCH | |
1845 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1846 | swait() | |
1847 | NSound:play() | |
1848 | game:GetService("Debris"):AddItem(NSound, 10) | |
1849 | end)) | |
1850 | return NSound | |
1851 | end | |
1852 | function CamShake(Length, Intensity) | |
1853 | coroutine.resume(coroutine.create(function() | |
1854 | local intensity = 1 * Intensity | |
1855 | local rotM = 0.01 * Intensity | |
1856 | for i = 0, Length, 0.1 do | |
1857 | swait() | |
1858 | intensity = intensity - 0.05 * Intensity / Length | |
1859 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1860 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1861 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1862 | end | |
1863 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1864 | end)) | |
1865 | end | |
1866 | NewInstance = function(instance,parent,properties) | |
1867 | local inst = Instance.new(instance) | |
1868 | inst.Parent = parent | |
1869 | if(properties)then | |
1870 | for i,v in next, properties do | |
1871 | pcall(function() inst[i] = v end) | |
1872 | end | |
1873 | end | |
1874 | return inst; | |
1875 | end | |
1876 | hum.MaxHealth = 1.0E298 | |
1877 | hum.Health = 1.0E298 | |
1878 | game:GetService("RunService"):BindToRenderStep("HOT", 0, function() | |
1879 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
1880 | hum.MaxHealth = 1.0E298 | |
1881 | hum.Health = 1.0E298 | |
1882 | end | |
1883 | end) | |
1884 | ------------------------------------------------------- | |
1885 | --End Important Functions-- | |
1886 | ------------------------------------------------------- | |
1887 | ||
1888 | ||
1889 | ------------------------------------------------------- | |
1890 | --Start Customization-- | |
1891 | ------------------------------------------------------- | |
1892 | local Player_Size = 1 | |
1893 | if Player_Size ~= 1 then | |
1894 | root.Size = root.Size * Player_Size | |
1895 | tors.Size = tors.Size * Player_Size | |
1896 | hed.Size = hed.Size * Player_Size | |
1897 | ra.Size = ra.Size * Player_Size | |
1898 | la.Size = la.Size * Player_Size | |
1899 | rl.Size = rl.Size * Player_Size | |
1900 | ll.Size = ll.Size * Player_Size | |
1901 | ---------------------------------------------------------------------------------- | |
1902 | rootj.Parent = root | |
1903 | neck.Parent = tors | |
1904 | RW.Parent = tors | |
1905 | LW.Parent = tors | |
1906 | RH.Parent = tors | |
1907 | LH.Parent = tors | |
1908 | ---------------------------------------------------------------------------------- | |
1909 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1910 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1911 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1912 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1913 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1914 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1915 | ---------------------------------------------------------------------------------- | |
1916 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1917 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1918 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1919 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1920 | --hat.Parent = Character | |
1921 | end | |
1922 | ---------------------------------------------------------------------------------- | |
1923 | local SONG = 623277115 | |
1924 | local SONG2 = 0 | |
1925 | local Music = Instance.new("Sound",tors) | |
1926 | Music.Volume = 4.5 | |
1927 | - | Music.Volume = 2.5 |
1927 | + | |
1928 | Music.Pitch = 1 --Pitcher | |
1929 | ---------------------------------------------------------------------------------- | |
1930 | local equipped = false | |
1931 | local idle = 0 | |
1932 | local change = 1 | |
1933 | local val = 0 | |
1934 | local toim = 0 | |
1935 | local idleanim = 0.4 | |
1936 | local sine = 0 | |
1937 | local Sit = 1 | |
1938 | local WasAir = false | |
1939 | local InAir = false | |
1940 | local LandTick = 0 | |
1941 | local movelegs = false | |
1942 | local FF = Instance.new("ForceField",char) | |
1943 | FF.Visible = false | |
1944 | local Speed = 56 | |
1945 | local Chips = "onebearnakedwoman" | |
1946 | ---------------------------------------------------------------------------------- | |
1947 | hum.JumpPower = 55 | |
1948 | hum.Animator.Parent = nil | |
1949 | ---------------------------------------------------------------------------------- | |
1950 | Chips = IT("Model") | |
1951 | Chips.Parent = char | |
1952 | Chips.Name = "Chips" | |
1953 | RHe = IT("Part") | |
1954 | RHe.Parent = Chips | |
1955 | RHe.BrickColor = BrickColor.new("Really black") | |
1956 | RHe.Locked = true | |
1957 | RHe.CanCollide = false | |
1958 | RHe.Transparency = 0 | |
1959 | PMesh = IT("SpecialMesh") | |
1960 | RHe.formFactor = "Symmetric" | |
1961 | PMesh.MeshType = "FileMesh" | |
1962 | PMesh.MeshId = "rbxassetid://10470609" | |
1963 | PMesh.TextureId = "rbxassetid://10483355" | |
1964 | PMesh.Scale = Vector3.new(1, 1.4, 0.8) | |
1965 | PMesh.Parent = RHe | |
1966 | local RWeld = IT("Weld") | |
1967 | RWeld.Parent = RHe | |
1968 | RWeld.Part0 = RHe | |
1969 | RWeld.Part1 = ra | |
1970 | RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90)) | |
1971 | ------------------------------------------------------- | |
1972 | --End Customization-- | |
1973 | ------------------------------------------------------- | |
1974 | ||
1975 | ------------------------------------------------------- | |
1976 | --Start Attacks N Stuff-- | |
1977 | ------------------------------------------------------- | |
1978 | function AttackTemplate() | |
1979 | attack = true | |
1980 | for i = 0, 2, 0.1 do | |
1981 | swait() | |
1982 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1983 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
1984 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
1985 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1986 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
1987 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
1988 | end | |
1989 | attack = false | |
1990 | end | |
1991 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
1992 | local Hitboxpart = Instance.new("Part", EffectModel) | |
1993 | RemoveOutlines(Hitboxpart) | |
1994 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
1995 | Hitboxpart.CanCollide = false | |
1996 | Hitboxpart.Transparency = 1 | |
1997 | Hitboxpart.Anchored = true | |
1998 | Hitboxpart.CFrame = Pose | |
1999 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime) | |
2000 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
2001 | end | |
2002 | wait2 = false | |
2003 | combo = 1 | |
2004 | mouse.Button1Down:connect(function(key) | |
2005 | if attack == false then | |
2006 | attack = true | |
2007 | Speed = 3.01 | |
2008 | if combo == 1 and wait2 == false then | |
2009 | wait2 = true | |
2010 | for i = 0, 1.6, 0.1 do | |
2011 | swait() | |
2012 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.2) | |
2013 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.2) | |
2014 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-45), Rad(0)) * angles(Rad(0), Rad(0), Rad(15)), 0.2) | |
2015 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-15)), 0.2) | |
2016 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0 + 5 * Sin(sine / 20)), Rad(25 + 5 * Sin(sine / 20))), 0.2) | |
2017 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.2) | |
2018 | end | |
2019 | Cso("138097048", ra, 1.2, 0.8) | |
2020 | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal") | |
2021 | for i = 0, 1.2, 0.1 do | |
2022 | swait() | |
2023 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(45)), 0.3) | |
2024 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.3) | |
2025 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(15)), 0.3) | |
2026 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(45), Rad(0)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3) | |
2027 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(85), Rad(0 + 5 * Sin(sine / 20)), Rad(45 + 5 * Sin(sine / 20))), 0.3) | |
2028 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-45), Rad(0 - 5 * Sin(sine / 20)), Rad(-25 - 5 * Sin(sine / 20))), 0.3) | |
2029 | end | |
2030 | combo = 1 | |
2031 | end | |
2032 | Speed = 56 | |
2033 | wait2 = false | |
2034 | attack = false | |
2035 | end | |
2036 | end) | |
2037 | function Taunt() | |
2038 | attack = true | |
2039 | Speed = 3 | |
2040 | if Chips == "onebearnakedwoman" then | |
2041 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=265057155" | |
2042 | local Munch = Cso("338816827", hed, 5, 1) | |
2043 | swait(2) | |
2044 | repeat | |
2045 | swait() | |
2046 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3) | |
2047 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2048 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3) | |
2049 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3) | |
2050 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1) | |
2051 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3) | |
2052 | until Munch.Playing == false | |
2053 | elseif Chips == "layonme" then | |
2054 | for i = 0, 6, 0.1 do | |
2055 | swait() | |
2056 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
2057 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0 - 255.45 * i)), 0.15) | |
2058 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
2059 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
2060 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(30 + 5 * Sin(sine / 20)), Rad(45 + 5 * Sin(sine / 20))), 0.1) | |
2061 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-30 - 5 * Sin(sine / 20)), Rad(-45 - 5 * Sin(sine / 20))), 0.1) | |
2062 | end | |
2063 | elseif Chips == "howitfeelstochew5gum" then | |
2064 | local Munch = Cso("1278031541", hed, 5, 1) | |
2065 | swait(2) | |
2066 | repeat | |
2067 | swait() | |
2068 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3) | |
2069 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2070 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3) | |
2071 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3) | |
2072 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1) | |
2073 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3) | |
2074 | until Munch.Playing == false | |
2075 | Cso("172324194", hed, 5, 1) | |
2076 | for i = 0, 5, 0.1 do | |
2077 | swait() | |
2078 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 * Player_Size) * angles(Rad(-20), Rad(0), Rad(0)), 0.3) | |
2079 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35), Rad(0), Rad(0)), 0.3) | |
2080 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3) | |
2081 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3) | |
2082 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1) | |
2083 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0), Rad(-10)), 0.3) | |
2084 | end | |
2085 | local RUN = Cso("957655044", hed, 5, 1) | |
2086 | swait(2) | |
2087 | repeat | |
2088 | swait() | |
2089 | Speed = 56 | |
2090 | local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16) | |
2091 | root.Velocity = root.CFrame.lookVector * 75 | |
2092 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.65 * Cos(sine / ( WALKSPEEDVALUE / 2 ))) * angles(Rad(-25), Rad(0), Rad(0 - 1.75 * Cos(sine / ( WALKSPEEDVALUE / 2))) + root.RotVelocity.Y / 75), 0.1) | |
2093 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0) + root.RotVelocity.Y / 13), 0.1) | |
2094 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-15 - 95 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
2095 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-15 + 95 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
2096 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(0), Rad(45)), 0.1) | |
2097 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(0), Rad(-45)), 0.1) | |
2098 | until RUN.Playing == false | |
2099 | elseif Chips == "Boris" then | |
2100 | attack = true | |
2101 | hum.WalkSpeed = 1.01 | |
2102 | Cso("577475178", hed, 10, 1) | |
2103 | for i = 0,18,0.1 do | |
2104 | swait() | |
2105 | rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15) | |
2106 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3) | |
2107 | RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
2108 | LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15) | |
2109 | RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1) | |
2110 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1) | |
2111 | end | |
2112 | attack = false | |
2113 | hum.WalkSpeed = 50 | |
2114 | elseif chips == "Mine" then | |
2115 | attack = true | |
2116 | hum.WalkSpeed = 4.01 | |
2117 | Character.Head.face.Texture = "rbxassetid://304904077" | |
2118 | Cso("1543318456", hed, 10, 1) | |
2119 | for i = 0,6,0.1 do | |
2120 | swait() | |
2121 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2122 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
2123 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2124 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2125 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
2126 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
2127 | end | |
2128 | for i = 0,3.2,0.1 do | |
2129 | swait() | |
2130 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2131 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
2132 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2133 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2134 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
2135 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
2136 | end | |
2137 | hum.WalkSpeed = 50 | |
2138 | Character.Head.face.Texture = "rbxassetid://279826112" | |
2139 | attack = false | |
2140 | elseif Chips == "5gumdowngrade" then | |
2141 | Cso("1826625760", hed, 5, 1) | |
2142 | for i = 0, 5, 0.1 do | |
2143 | swait() | |
2144 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
2145 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
2146 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
2147 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
2148 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
2149 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
2150 | end | |
2151 | end | |
2152 | Speed = 56 | |
2153 | movelegs = false | |
2154 | attack = false | |
2155 | end | |
2156 | function BOI() | |
2157 | attack = true | |
2158 | hum.WalkSpeed = 1.01 | |
2159 | Cso("390901873", hed, 10, 1) | |
2160 | char.Head.face.Texture = "rbxassetid://282463320" | |
2161 | for i = 0,4,0.1 do | |
2162 | swait() | |
2163 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2164 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
2165 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2166 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2167 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1) | |
2168 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1) | |
2169 | end | |
2170 | for i = 0,4,0.1 do | |
2171 | swait() | |
2172 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2173 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3) | |
2174 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2175 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2176 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1) | |
2177 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1) | |
2178 | end | |
2179 | attack = false | |
2180 | hum.WalkSpeed = 56 | |
2181 | end | |
2182 | function Gum() | |
2183 | attack = true | |
2184 | Speed = 0 | |
2185 | local Senses = Cso("605297168", hed, 6, 1) | |
2186 | swait(2) | |
2187 | repeat | |
2188 | swait() | |
2189 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2) | |
2190 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2) | |
2191 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2) | |
2192 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2) | |
2193 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2) | |
2194 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2) | |
2195 | until Senses.TimePosition > 2.7 | |
2196 | for i = 0, 3, 0.1 do | |
2197 | swait() | |
2198 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5) | |
2199 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5) | |
2200 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5) | |
2201 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5) | |
2202 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5) | |
2203 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5) | |
2204 | end | |
2205 | root.Anchored = true | |
2206 | repeat | |
2207 | swait() | |
2208 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5) | |
2209 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5) | |
2210 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5) | |
2211 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5) | |
2212 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5) | |
2213 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5) | |
2214 | until Senses.Playing == false | |
2215 | Speed = 56 | |
2216 | attack = false | |
2217 | root.Anchored = false | |
2218 | end | |
2219 | function OHHHHHHH() | |
2220 | attack = true | |
2221 | Speed = 0 | |
2222 | Cso("663306786", tors, 3, 1) | |
2223 | for i = 0, 12, 0.1 do | |
2224 | swait() | |
2225 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1) | |
2226 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
2227 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
2228 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
2229 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
2230 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
2231 | end | |
2232 | Cso("663307468", tors, 6, 1) | |
2233 | for i = 0, 6, 0.1 do | |
2234 | swait() | |
2235 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
2236 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
2237 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
2238 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
2239 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
2240 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
2241 | end | |
2242 | Speed = 56 | |
2243 | attack = false | |
2244 | end | |
2245 | function WoodyGotWood() | |
2246 | attack = true | |
2247 | Speed = 0 | |
2248 | local Woodlenny = Cso("1764642350", hed, 6, 1) | |
2249 | swait(2) | |
2250 | repeat | |
2251 | swait() | |
2252 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2) | |
2253 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2) | |
2254 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2) | |
2255 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2) | |
2256 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2) | |
2257 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2) | |
2258 | until Woodlenny.TimePosition > 3.6 | |
2259 | root.Anchored = true | |
2260 | repeat | |
2261 | swait() | |
2262 | for i = 0, 2, 0.1 do | |
2263 | swait() | |
2264 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5) | |
2265 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5) | |
2266 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5) | |
2267 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5) | |
2268 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5) | |
2269 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5) | |
2270 | end | |
2271 | for i = 0, 1.6, 0.1 do | |
2272 | swait() | |
2273 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5) | |
2274 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5) | |
2275 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5) | |
2276 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5) | |
2277 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5) | |
2278 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5) | |
2279 | end | |
2280 | until Woodlenny.Playing == false | |
2281 | Speed = 56 | |
2282 | attack = false | |
2283 | root.Anchored = false | |
2284 | end | |
2285 | function AnotherOne() --WhAT ANOTHER ONE | |
2286 | attack = true | |
2287 | hum.WalkSpeed = 1.01 | |
2288 | local icri = Cso("1205111204", hed, 10, 1) | |
2289 | swait(165) | |
2290 | local FRAME = tors.CFrame | |
2291 | repeat | |
2292 | swait() | |
2293 | char.Head.face.Texture = "rbxassetid://582931093" | |
2294 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
2295 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2296 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2297 | RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
2298 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
2299 | tors.CFrame = FRAME * CF(0,1,0) | |
2300 | swait() | |
2301 | tors.CFrame = FRAME | |
2302 | until icri.Playing == false | |
2303 | char.Head.face.Texture = "rbxassetid://620619801" | |
2304 | attack = false | |
2305 | hum.WalkSpeed = 56 | |
2306 | end | |
2307 | function NEN() | |
2308 | attack = true | |
2309 | hum.WalkSpeed = 1.01 | |
2310 | Cso("230292011", hed, 10, 1) | |
2311 | char.Head.face.Texture = "rbxassetid://705269463" | |
2312 | for i = 0,4,0.1 do | |
2313 | swait() | |
2314 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2315 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3) | |
2316 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2317 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2318 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
2319 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
2320 | end | |
2321 | attack = false | |
2322 | char.Head.face.Texture = "rbxassetid://620619801" | |
2323 | hum.WalkSpeed = 56 | |
2324 | end | |
2325 | ||
2326 | ------------------------------------------------------- | |
2327 | --End Attacks N Stuff-- | |
2328 | ------------------------------------------------------- | |
2329 | mouse.KeyDown:connect(function(key) | |
2330 | if attack == false then | |
2331 | if key == "t" then | |
2332 | Taunt() | |
2333 | elseif key == "z" then | |
2334 | Gum() | |
2335 | elseif key == "h" then | |
2336 | AnotherOne() | |
2337 | elseif key == "j" then | |
2338 | NEN() | |
2339 | elseif key == "r" then | |
2340 | DANCEFORME() | |
2341 | elseif key == "e" then | |
2342 | DANCEFORME():Stop() | |
2343 | elseif key == "g" then | |
2344 | BOI() | |
2345 | elseif key == "x" then | |
2346 | OHHHHHHH() | |
2347 | elseif key == "c" then | |
2348 | WoodyGotWood() | |
2349 | elseif key == "f" then | |
2350 | Cso("289556450", tors, 7, 1) | |
2351 | Cso("1650073108", tors, 7, 1) | |
2352 | SONG = 690663957 | |
2353 | Music.TimePosition = 0 | |
2354 | PMesh.MeshId = "rbxassetid://10470609" | |
2355 | PMesh.TextureId = "rbxassetid://2605745951" | |
2356 | PMesh.Scale = Vector3.new(1, 1.4, 0.8) | |
2357 | Chips = "cheesexd" | |
2358 | char.Head.face.Texture = "rbxassetid://620619801" | |
2359 | BC.HeadColor = BrickColor.new("Fossil") | |
2360 | BC.LeftArmColor = BrickColor.new("White") | |
2361 | BC.LeftLegColor = BrickColor.new("White") | |
2362 | BC.RightArmColor = BrickColor.new("Really red") | |
2363 | BC.RightLegColor = BrickColor.new("Really red") | |
2364 | BC.TorsoColor = BrickColor.new("Really red") | |
2365 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537" | |
2366 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689" | |
2367 | Mesh.Parent = Hair | |
2368 | Mesh.MeshId = "http://www.roblox.com/asset/?id=13640868" | |
2369 | Mesh.TextureId = "http://www.roblox.com/asset/?id=18987684" | |
2370 | Mesh.Scale = Vector3.new(1, 1, 1) | |
2371 | elseif key == "m" then | |
2372 | Cso("289556450", tors, 7, 1) | |
2373 | Cso("1650073108", tors, 7, 1) | |
2374 | SONG = 623277115 | |
2375 | Music.TimePosition = 0 | |
2376 | PMesh.MeshId = "rbxassetid://10470609" | |
2377 | PMesh.TextureId = "rbxassetid://10483355" | |
2378 | PMesh.Scale = Vector3.new(1, 1.4, 0.8) | |
2379 | Chips = "onebearnakedwoman" | |
2380 | char.Head.face.Texture = "rbxassetid://620619801" | |
2381 | BC.HeadColor = BrickColor.new("Fossil") | |
2382 | BC.LeftArmColor = BrickColor.new("Fossil") | |
2383 | BC.LeftLegColor = BrickColor.new("Fossil") | |
2384 | BC.RightArmColor = BrickColor.new("Really red") | |
2385 | BC.RightLegColor = BrickColor.new("Fossil") | |
2386 | BC.TorsoColor = BrickColor.new("Fossil") | |
2387 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537" | |
2388 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689" | |
2389 | Mesh.Parent = Hair | |
2390 | Mesh.MeshId = "http://www.roblox.com/asset/?id=13640868" | |
2391 | Mesh.TextureId = "http://www.roblox.com/asset/?id=18987684" | |
2392 | Mesh.Scale = Vector3.new(1, 1, 1) | |
2393 | elseif key == "n" then | |
2394 | Cso("289556450", tors, 7, 1) | |
2395 | Cso("1650073108", tors, 7, 1) | |
2396 | SONG = 391647234 | |
2397 | Music.TimePosition = 0 | |
2398 | PMesh.MeshId = "rbxassetid://10470609" | |
2399 | PMesh.TextureId = "rbxassetid://10549894" | |
2400 | PMesh.Scale = Vector3.new(1, 1.4, 0.8) | |
2401 | Chips = "layonme" | |
2402 | char.Head.face.Texture = "rbxassetid://620619801" | |
2403 | BC.HeadColor = BrickColor.new("New Yeller") | |
2404 | BC.LeftArmColor = BrickColor.new("New Yeller") | |
2405 | BC.LeftLegColor = BrickColor.new("Dark blue") | |
2406 | BC.RightArmColor = BrickColor.new("New yeller") | |
2407 | BC.RightLegColor = BrickColor.new("Dark blue") | |
2408 | BC.TorsoColor = BrickColor.new("Really blue") | |
2409 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537" | |
2410 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689" | |
2411 | Mesh.Parent = Hair | |
2412 | Mesh.MeshId = "http://www.roblox.com/asset/?id=13640868" | |
2413 | Mesh.TextureId = "http://www.roblox.com/asset/?id=18987684" | |
2414 | Mesh.Scale = Vector3.new(1, 1, 1) | |
2415 | elseif key == "b" then | |
2416 | Cso("289556450", tors, 7, 1) | |
2417 | Cso("1650073108", tors, 7, 1) | |
2418 | SONG = 1386299751 | |
2419 | Music.TimePosition = 0 | |
2420 | PMesh.MeshId = "rbxassetid://14846869" | |
2421 | PMesh.TextureId = "rbxassetid://14846834" | |
2422 | PMesh.Scale = Vector3.new(1, 1.4, 0.8) | |
2423 | Chips = "howitfeelstochew5gum" | |
2424 | char.Head.face.Texture = "rbxassetid://620619801" | |
2425 | BC.RightArmColor = BrickColor.new("New Yeller") | |
2426 | BC.LeftLegColor = BrickColor.new("Parsley green") | |
2427 | BC.LeftArmColor = BrickColor.new("New Yeller") | |
2428 | BC.RightLegColor = BrickColor.new("Parsley green") | |
2429 | BC.TorsoColor = BrickColor.new("Really blue") | |
2430 | BC.HeadColor = BrickColor.new("New Yeller") | |
2431 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0" | |
2432 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=0" | |
2433 | Mesh.Parent = Hair | |
2434 | Mesh.MeshId = "http://www.roblox.com/asset/?id=13640868" | |
2435 | Mesh.TextureId = "http://www.roblox.com/asset/?id=18987684" | |
2436 | Mesh.Scale = Vector3.new(1, 1, 1) | |
2437 | elseif key == "v" then | |
2438 | Cso("289556450", tors, 7, 1) | |
2439 | Cso("1650073108", tors, 7, 1) | |
2440 | SONG = 1316463742 | |
2441 | Music.TimePosition = 0 | |
2442 | PMesh.MeshId = "rbxassetid://468351345" | |
2443 | PMesh.TextureId = "rbxassetid://468351348" | |
2444 | PMesh.Scale = Vector3.new(0.06, 0.06, 0.06) | |
2445 | Chips = "5gumdowngrade" | |
2446 | char.Head.face.Texture = "rbxassetid://277939506" | |
2447 | BC.LeftArmColor = BrickColor.new("Brown") | |
2448 | BC.LeftLegColor = BrickColor.new("Brown") | |
2449 | BC.RightArmColor = BrickColor.new("Brown") | |
2450 | BC.RightLegColor = BrickColor.new("Brown") | |
2451 | BC.TorsoColor = BrickColor.new("Brown") | |
2452 | BC.HeadColor = BrickColor.new("Brown") | |
2453 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=592029154" | |
2454 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=129458425" | |
2455 | Mesh.Parent = Hair | |
2456 | Mesh.MeshId = "http://www.roblox.com/asset/?id=0" | |
2457 | Mesh.TextureId = "http://www.roblox.com/asset/?id=0" | |
2458 | Mesh.Scale = Vector3.new(3, 3, 3) | |
2459 | elseif key == "q" then | |
2460 | Cso("289556450", tors, 7, 1) | |
2461 | Cso("1650073108", tors, 7, 1) | |
2462 | SONG = 1693948941 | |
2463 | Music.TimePosition = 0 | |
2464 | PMesh.MeshId = "rbxassetid://441572308" | |
2465 | PMesh.TextureId = "rbxassetid://441572332" | |
2466 | PMesh.Scale = Vector3.new(0.0209999997, 0.0209999997, 0.0209999997) | |
2467 | Chips = "Crazy" | |
2468 | BC.HeadColor = BrickColor.new("Fossil") | |
2469 | BC.LeftArmColor = BrickColor.new("Really red") | |
2470 | BC.LeftLegColor = BrickColor.new("Toothpaste") | |
2471 | BC.RightArmColor = BrickColor.new("Really blue") | |
2472 | BC.RightLegColor = BrickColor.new("New Yeller") | |
2473 | BC.TorsoColor = BrickColor.new("Really black") | |
2474 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537" | |
2475 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689" | |
2476 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=279826112" | |
2477 | Mesh.Parent = Hair | |
2478 | Mesh.MeshId = "http://www.roblox.com/asset/?id=13640868" | |
2479 | Mesh.TextureId = "http://www.roblox.com/asset/?id=18987684" | |
2480 | Mesh.Scale = Vector3.new(1, 1, 1) | |
2481 | ||
2482 | elseif key == "u" then | |
2483 | Cso("289556450", tors, 7, 1) | |
2484 | Cso("1650073108", tors, 7, 1) | |
2485 | SONG = 1263925919 | |
2486 | Music.TimePosition = 0 | |
2487 | PMesh.MeshId = "rbxassetid://468351345" | |
2488 | PMesh.TextureId = "rbxassetid://468351348" | |
2489 | PMesh.Scale = Vector3.new(0.06, 0.06, 0.06) | |
2490 | Chips = "Contentcop" | |
2491 | char.Head.face.Texture = "rbxassetid://7131857" | |
2492 | BC.LeftArmColor = BrickColor.new("White") | |
2493 | BC.LeftLegColor = BrickColor.new("White") | |
2494 | BC.RightArmColor = BrickColor.new("White") | |
2495 | BC.RightLegColor = BrickColor.new("White") | |
2496 | BC.TorsoColor = BrickColor.new("White") | |
2497 | BC.HeadColor = BrickColor.new("White") | |
2498 | char.Shirt.ShirtTemplate = "rbxassetid://269003887" | |
2499 | char.Pants.PantsTemplate = "rbxassetid://268832352" | |
2500 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=7131857" | |
2501 | Mesh.Parent = Hair | |
2502 | Mesh.MeshId = "http://www.roblox.com/asset/?id=13640868" | |
2503 | Mesh.TextureId = "http://www.roblox.com/asset/?id=18987684" | |
2504 | Mesh.Scale = Vector3.new(1, 1, 1) | |
2505 | elseif key == "k" then | |
2506 | Cso("289556450", tors, 7, 1) | |
2507 | Cso("1650073108", tors, 7, 1) | |
2508 | SONG = 357453277 | |
2509 | Music.TimePosition = 0 | |
2510 | PMesh.MeshId = "rbxassetid://511726060" | |
2511 | PMesh.TextureId = "rbxassetid://511726139" | |
2512 | PMesh.Scale = Vector3.new(0.005, 0.005, 0.005) | |
2513 | Chips = "rich" | |
2514 | BC.LeftArmColor = BrickColor.new("White") | |
2515 | BC.LeftLegColor = BrickColor.new("White") | |
2516 | BC.RightArmColor = BrickColor.new("White") | |
2517 | BC.RightLegColor = BrickColor.new("White") | |
2518 | BC.TorsoColor = BrickColor.new("White") | |
2519 | char.Shirt.ShirtTemplate = "rbxassetid://2329189221" | |
2520 | char.Pants.PantsTemplate = "rbxassetid://1954394042" | |
2521 | Mesh.Parent = Hair | |
2522 | Mesh.MeshId = "http://www.roblox.com/asset/?id=13647378" | |
2523 | Mesh.TextureId = "http://www.roblox.com/asset/?id=13647390" | |
2524 | Mesh.Scale = Vector3.new(1, 1, 1) | |
2525 | elseif key == "p" then | |
2526 | Cso("289556450", tors, 7, 1) | |
2527 | Cso("1650073108", tors, 7, 1) | |
2528 | SONG = 1294835437 | |
2529 | - | SONG = 2332357201 |
2529 | + | |
2530 | PMesh.MeshId = "rbxassetid://446885051" | |
2531 | PMesh.TextureId = "rbxassetid://446885052" | |
2532 | PMesh.Scale = Vector3.new(0.0609999997, 0.0609999997, 0.0609999997) | |
2533 | Chips = "Mine" | |
2534 | BC.LeftArmColor = BrickColor.new("White") | |
2535 | BC.LeftLegColor = BrickColor.new("White") | |
2536 | BC.RightArmColor = BrickColor.new("White") | |
2537 | BC.RightLegColor = BrickColor.new("White") | |
2538 | BC.TorsoColor = BrickColor.new("White") | |
2539 | char.Shirt.ShirtTemplate = "rbxassetid://3268049635" | |
2540 | - | char.Shirt.ShirtTemplate = "rbxassetid://1778617711" |
2540 | + | |
2541 | Mesh.Parent = Hair | |
2542 | Mesh.MeshId = "http://www.roblox.com/asset/?id=9856898" | |
2543 | Mesh.TextureId = "http://www.roblox.com/asset/?id=38738031" | |
2544 | Mesh.Scale = Vector3.new(4, 4, 4) | |
2545 | elseif key == "l" then | |
2546 | Cso("289556450", tors, 7, 1) | |
2547 | Cso("1650073108", tors, 7, 1) | |
2548 | SONG = 506428158 | |
2549 | Music.TimePosition = 0 | |
2550 | PMesh.MeshId = "rbxassetid://431908407" | |
2551 | PMesh.TextureId = "rbxassetid://441975828" | |
2552 | PMesh.Scale = Vector3.new(0.0309999997, 0.0309999997, 0.0309999997) | |
2553 | Chips = "Sans" | |
2554 | BC.LeftArmColor = BrickColor.new("White") | |
2555 | BC.LeftLegColor = BrickColor.new("White") | |
2556 | BC.RightArmColor = BrickColor.new("White") | |
2557 | BC.RightLegColor = BrickColor.new("White") | |
2558 | BC.TorsoColor = BrickColor.new("White") | |
2559 | char.Shirt.ShirtTemplate = "rbxassetid://302011210" | |
2560 | char.Pants.PantsTemplate = "rbxassetid://305718140" | |
2561 | Mesh.Parent = Hair | |
2562 | Mesh.MeshId = "http://www.roblox.com/asset/?id=13640868" | |
2563 | Mesh.TextureId = "http://www.roblox.com/asset/?id=18987684" | |
2564 | Mesh.Scale = Vector3.new(1, 1, 1) | |
2565 | ||
2566 | elseif key == "y" then | |
2567 | Cso("289556450", tors, 7, 1) | |
2568 | Cso("1650073108", tors, 7, 1) | |
2569 | Cso("0", tors, 7, 1) | |
2570 | SONG = 849739067 | |
2571 | - | SONG = 2508725733 |
2571 | + | |
2572 | PMesh.MeshId = "rbxassetid://442476612" | |
2573 | PMesh.TextureId = "rbxassetid://442476623" | |
2574 | PMesh.Scale = Vector3.new(5, 5, 5) | |
2575 | Chips = "Boris" | |
2576 | BC.HeadColor = BrickColor.new("New Yeller") | |
2577 | BC.LeftArmColor = BrickColor.new("New Yeller") | |
2578 | BC.LeftLegColor = BrickColor.new("New Yeller") | |
2579 | BC.RightArmColor = BrickColor.new("New Yeller") | |
2580 | BC.RightLegColor = BrickColor.new("New Yeller") | |
2581 | BC.TorsoColor = BrickColor.new("New Yeller") | |
2582 | char.Shirt.ShirtTemplate = "rbxassetid://1699401907" | |
2583 | char.Pants.PantsTemplate = "rbxassetid://3063981747" | |
2584 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=14861556" | |
2585 | Mesh.Parent = Hair | |
2586 | Mesh.MeshId = "http://www.roblox.com/asset/?id=0" | |
2587 | Mesh.TextureId = "http://www.roblox.com/asset/?id=0" | |
2588 | Mesh.Scale = Vector3.new(1.6, 1.6, 1.6) | |
2589 | end | |
2590 | end | |
2591 | end) | |
2592 | ||
2593 | ||
2594 | ||
2595 | ||
2596 | ||
2597 | ||
2598 | ||
2599 | ||
2600 | ------------------------------------------------------- | |
2601 | --Start Animations-- | |
2602 | ------------------------------------------------------- | |
2603 | print("By Makhail07") | |
2604 | while true do | |
2605 | swait() | |
2606 | sine = sine + change | |
2607 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
2608 | local velderp = root.Velocity.y | |
2609 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
2610 | if equipped == true or equipped == false then | |
2611 | if attack == false then | |
2612 | idle = idle + 1 | |
2613 | else | |
2614 | idle = 0 | |
2615 | end | |
2616 | local Landed = false | |
2617 | if(hitfloor)then | |
2618 | WasAir = false | |
2619 | else | |
2620 | WasAir = true | |
2621 | end | |
2622 | if(WasAir == false)then | |
2623 | if(InAir == true)then | |
2624 | LandTick = time() | |
2625 | Landed = true | |
2626 | end | |
2627 | end | |
2628 | if(time()-LandTick < .3)then | |
2629 | Landed = true | |
2630 | end | |
2631 | if(hitfloor)then | |
2632 | InAir = false | |
2633 | else | |
2634 | InAir = true | |
2635 | end | |
2636 | local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16) | |
2637 | local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1) | |
2638 | local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle") | |
2639 | if(State == 'Jump')then | |
2640 | hum.JumpPower = 55 | |
2641 | if attack == false then | |
2642 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1) | |
2643 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2644 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
2645 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
2646 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
2647 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
2648 | end | |
2649 | elseif(State == 'Fall')then | |
2650 | if attack == false then | |
2651 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
2652 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2653 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
2654 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
2655 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
2656 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
2657 | end | |
2658 | elseif(State == 'Land')then | |
2659 | hum.JumpPower = 0 | |
2660 | if attack == false then | |
2661 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
2662 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2663 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15) | |
2664 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15) | |
2665 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1) | |
2666 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
2667 | end | |
2668 | elseif(State == 'Idle')then | |
2669 | change = 1 | |
2670 | if attack == false then | |
2671 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
2672 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
2673 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
2674 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
2675 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + 15 * Sin(sine / 20)), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
2676 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + 15 * Sin(sine / 20)), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
2677 | end | |
2678 | elseif(State == 'Walk')then | |
2679 | change = 0.55 | |
2680 | hum.JumpPower = 55 | |
2681 | if attack == false then | |
2682 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.65 * Cos(sine / ( WALKSPEEDVALUE / 2 ))) * angles(Rad(-25), Rad(0), Rad(0 - 1.75 * Cos(sine / ( WALKSPEEDVALUE / 2))) + root.RotVelocity.Y / 75), 0.1) | |
2683 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0) + root.RotVelocity.Y / 13), 0.1) | |
2684 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-15 - 95 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
2685 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-15 + 95 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
2686 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(0), Rad(45)), 0.1) | |
2687 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(0), Rad(-45)), 0.1) | |
2688 | elseif attack == true and movelegs == true then | |
2689 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
2690 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
2691 | end | |
2692 | end | |
2693 | end | |
2694 | hum.Name = "HUM" | |
2695 | hum.WalkSpeed = Speed | |
2696 | Music.SoundId = "rbxassetid://"..SONG | |
2697 | Music.Looped = true | |
2698 | Music.Pitch = 1 | |
2699 | Music.Volume = 5 | |
2700 | - | Music.Volume = 1.5 |
2700 | + | |
2701 | Music.Playing = true | |
2702 | if 0 < #Effects then | |
2703 | for e = 1, #Effects do | |
2704 | if Effects[e] ~= nil then | |
2705 | local Thing = Effects[e] | |
2706 | if Thing ~= nil then | |
2707 | local Part = Thing[1] | |
2708 | local Mode = Thing[2] | |
2709 | local Delay = Thing[3] | |
2710 | local IncX = Thing[4] | |
2711 | local IncY = Thing[5] | |
2712 | local IncZ = Thing[6] | |
2713 | if 1 >= Thing[1].Transparency then | |
2714 | if Thing[2] == "Block1" then | |
2715 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2716 | local Mesh = Thing[1].Mesh | |
2717 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2718 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2719 | elseif Thing[2] == "Block2" then | |
2720 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
2721 | local Mesh = Thing[7] | |
2722 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2723 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2724 | elseif Thing[2] == "Block3" then | |
2725 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
2726 | local Mesh = Thing[7] | |
2727 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2728 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2729 | elseif Thing[2] == "Cylinder" then | |
2730 | local Mesh = Thing[1].Mesh | |
2731 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2732 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2733 | elseif Thing[2] == "Blood" then | |
2734 | local Mesh = Thing[7] | |
2735 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
2736 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2737 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2738 | elseif Thing[2] == "Elec" then | |
2739 | local Mesh = Thing[1].Mesh | |
2740 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
2741 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2742 | elseif Thing[2] == "Disappear" then | |
2743 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2744 | elseif Thing[2] == "Shatter" then | |
2745 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2746 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
2747 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
2748 | Thing[6] = Thing[6] + Thing[5] | |
2749 | end | |
2750 | else | |
2751 | Part.Parent = nil | |
2752 | table.remove(Effects, e) | |
2753 | end | |
2754 | end | |
2755 | end | |
2756 | end | |
2757 | end | |
2758 | end | |
2759 | ------------------------------------------------------- | |
2760 | --End Animations And Script-- | |
2761 | ------------------------------------------------------- |