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1 | --Wizard Boi | |
2 | ||
3 | local plr = game:service'Players'.LocalPlayer | |
4 | gui = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui) | |
5 | text = Instance.new("TextButton", game.Players.LocalPlayer.PlayerGui.ScreenGui) | |
6 | - | text.Text = "Click here to be wizard." |
6 | + | text.Text = "lol" |
7 | - | text.Size = UDim2.new(0,200, 0,80) |
7 | + | text.Size = UDim2.new(0,80, 0,80) |
8 | text.Transparency = 1 | |
9 | - | text.Position = UDim2.new(0,600, 0,600) |
9 | + | text.Position = UDim2.new(0,999, 0,710) |
10 | - | function succ() |
10 | + | function weez() |
11 | - | BillboardGui0 = Instance.new("BillboardGui") |
11 | + | |
12 | - | ImageLabel1 = Instance.new("ImageLabel") |
12 | + | |
13 | - | BillboardGui0.Name = "Healthbar" |
13 | + | |
14 | - | BillboardGui0.Size = UDim2.new(2, 0, 0.4, 0) |
14 | + | |
15 | - | BillboardGui0.AlwaysOnTop = true |
15 | + | |
16 | - | BillboardGui0.StudsOffset = Vector3.new(0, 5, 0) |
16 | + | |
17 | - | ImageLabel1.Parent = BillboardGui0 |
17 | + | |
18 | - | ImageLabel1.Transparency = 1 |
18 | + | |
19 | - | ImageLabel1.Size = UDim2.new(1, 0, 5, 0) |
19 | + | |
20 | - | ImageLabel1.BackgroundColor3 = Color3.new(1, 1, 1) |
20 | + | |
21 | - | ImageLabel1.BackgroundTransparency = 1 |
21 | + | |
22 | - | ImageLabel1.ImageTransparency = 1 |
22 | + | |
23 | - | ImageLabel1.Image = "rbxassetid://98053986" |
23 | + | |
24 | - | BillboardGui0.Parent = Torso |
24 | + | |
25 | LeftLeg = Character["Left Leg"] | |
26 | RootJoint = RootPart["RootJoint"] | |
27 | Neck = Torso["Neck"] | |
28 | RightShoulder = Torso["Right Shoulder"] | |
29 | LeftShoulder = Torso["Left Shoulder"] | |
30 | RightHip = Torso["Right Hip"] | |
31 | LeftHip = Torso["Left Hip"] | |
32 | local sick = Instance.new("Sound",Character) | |
33 | sick.SoundId = "rbxassetid://295032735" | |
34 | sick.Looped = true | |
35 | sick.Pitch = 1 | |
36 | sick.Volume = 1 | |
37 | sick:Play() | |
38 | local sick2 = Instance.new("Sound",Character) | |
39 | sick2.SoundId = "rbxassetid://181356699" | |
40 | sick2.Looped = true | |
41 | sick2.Pitch = 1 | |
42 | sick2.Volume = 10 | |
43 | Humanoid.DisplayDistanceType = "None" | |
44 | Player:ClearCharacterAppearance() | |
45 | ||
46 | IT = Instance.new | |
47 | - | sick.SoundId = "rbxassetid://27697743" |
47 | + | |
48 | VT = Vector3.new | |
49 | RAD = math.rad | |
50 | C3 = Color3.new | |
51 | UD2 = UDim2.new | |
52 | BRICKC = BrickColor.new | |
53 | - | sick2.SoundId = "rbxassetid://1149909908" |
53 | + | |
54 | EULER = CFrame.fromEulerAnglesXYZ | |
55 | COS = math.cos | |
56 | ACOS = math.acos | |
57 | SIN = math.sin | |
58 | ASIN = math.asin | |
59 | ABS = math.abs | |
60 | MRANDOM = math.random | |
61 | FLOOR = math.floor | |
62 | ||
63 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
64 | local NEWMESH = IT(MESH) | |
65 | if MESH == "SpecialMesh" then | |
66 | NEWMESH.MeshType = MESHTYPE | |
67 | if MESHID ~= "nil" and MESHID ~= "" then | |
68 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
69 | end | |
70 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
71 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
72 | end | |
73 | end | |
74 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
75 | NEWMESH.Scale = SCALE | |
76 | NEWMESH.Parent = PARENT | |
77 | return NEWMESH | |
78 | end | |
79 | ||
80 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
81 | local NEWPART = IT("Part") | |
82 | NEWPART.formFactor = FORMFACTOR | |
83 | NEWPART.Reflectance = REFLECTANCE | |
84 | NEWPART.Transparency = TRANSPARENCY | |
85 | NEWPART.CanCollide = false | |
86 | NEWPART.Locked = true | |
87 | NEWPART.Anchored = true | |
88 | if ANCHOR == false then | |
89 | NEWPART.Anchored = false | |
90 | end | |
91 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
92 | NEWPART.Name = NAME | |
93 | NEWPART.Size = SIZE | |
94 | NEWPART.Position = Torso.Position | |
95 | NEWPART.Material = MATERIAL | |
96 | NEWPART:BreakJoints() | |
97 | NEWPART.Parent = PARENT | |
98 | return NEWPART | |
99 | end | |
100 | ||
101 | local naeeym2 = Instance.new("BillboardGui",Character) | |
102 | naeeym2.AlwaysOnTop = true | |
103 | naeeym2.Size = UDim2.new(5,35,5,35) | |
104 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
105 | naeeym2.Adornee = Character.Head | |
106 | naeeym2.Name = "Name" | |
107 | naeeym2.PlayerToHideFrom = Player | |
108 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
109 | tecks2.BackgroundTransparency = 1 | |
110 | tecks2.TextScaled = true | |
111 | tecks2.BorderSizePixel = 0 | |
112 | tecks2.Text = "Ramen Wizard" | |
113 | tecks2.Font = "SciFi" | |
114 | tecks2.TextSize = 30 | |
115 | tecks2.TextStrokeTransparency = 0 | |
116 | tecks2.TextColor3 = Color3.new(0,1,0) | |
117 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
118 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
119 | tecks2.Parent = naeeym2 | |
120 | ||
121 | ||
122 | Class_Name = "Wizard.boi" | |
123 | Weapon_Name = "Add-ons" | |
124 | ||
125 | Custom_Colors = { | |
126 | - | tecks2.Text = Player.Name..", the Galactic Wizard" |
126 | + | |
127 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
128 | ||
129 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
130 | - | tecks2.TextColor3 = Color3.new(0.5,0,0.5) |
130 | + | |
131 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
132 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
133 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
134 | ||
135 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
136 | - | Class_Name = "Ravager.exe" |
136 | + | |
137 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
138 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
139 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
140 | } | |
141 | ||
142 | ||
143 | Player_Size = 1 --Size of the player. | |
144 | Animation_Speed = 3 | |
145 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
146 | ||
147 | local Speed = 35 | |
148 | local Effects2 = {} | |
149 | ||
150 | ||
151 | ||
152 | local function weldBetween(a, b) | |
153 | local weldd = Instance.new("ManualWeld") | |
154 | weldd.Part0 = a | |
155 | weldd.Part1 = b | |
156 | weldd.C0 = CFrame.new() | |
157 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
158 | weldd.Parent = a | |
159 | return weldd | |
160 | end | |
161 | ||
162 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
163 | local acs = Instance.new("Part") | |
164 | acs.CanCollide = false | |
165 | acs.Anchored = false | |
166 | acs.Size = Vector3.new(0,0,0) | |
167 | acs.CFrame = attachmentpart.CFrame | |
168 | acs.Parent = attachmentpart | |
169 | acs.BrickColor = color | |
170 | local meshs = Instance.new("SpecialMesh") | |
171 | meshs.MeshId = mesh | |
172 | meshs.TextureId = texture | |
173 | meshs.Parent = acs | |
174 | meshs.Scale = scale | |
175 | meshs.Offset = offset | |
176 | weldBetween(attachmentpart,acs) | |
177 | end | |
178 | ||
179 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
180 | if TYPE == "Gem" then | |
181 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
182 | acs.Anchored = false | |
183 | acs.CanCollide = false | |
184 | acs.CFrame = PART.CFrame | |
185 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
186 | weldBetween(PART,acs) | |
187 | elseif TYPE == "Skull" then | |
188 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
189 | acs.Anchored = false | |
190 | acs.CanCollide = false | |
191 | acs.CFrame = PART.CFrame | |
192 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
193 | weldBetween(PART,acs) | |
194 | elseif TYPE == "Eye" then | |
195 | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
196 | acs.Anchored = false | |
197 | acs.CanCollide = false | |
198 | acs.CFrame = PART.CFrame | |
199 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
200 | weldBetween(PART,acs) | |
201 | end | |
202 | end | |
203 | ||
204 | createaccessory(Head,"http://www.roblox.com/asset/?id=102724569","http://www.roblox.com/asset/?id=50891358",VT(1,1,1),VT(0,1,0),BRICKC"Lime green") | |
205 | ||
206 | --//=================================\\ | |
207 | --|| USEFUL VALUES | |
208 | --\\=================================// | |
209 | ||
210 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
211 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
212 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
213 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
214 | local CO1 = 0 | |
215 | local CO2 = 0 | |
216 | local CO3 = 0 | |
217 | local CO4 = 0 | |
218 | - | createaccessory(Head,"http://www.roblox.com/asset/?id=102724569","http://www.roblox.com/asset/?id=86471921",VT(1,1,1),VT(0,1,0),BRICKC"Pearl") |
218 | + | |
219 | local CHANGEDAMAGE = 0 | |
220 | local CHANGEMOVEMENT = 0 | |
221 | local ANIM = "Idle" | |
222 | local ATTACK = false | |
223 | local EQUIPPED = false | |
224 | local HOLD = false | |
225 | local COMBO = 1 | |
226 | local LASTPOINT = nil | |
227 | local BLCF = nil | |
228 | local SCFR = nil | |
229 | local KEYHOLD = false | |
230 | local STAGGERHITANIM = false | |
231 | local STAGGERANIM = false | |
232 | local STUNANIM = false | |
233 | local CRITCHANCENUMBER = 0 | |
234 | local IDLENUMBER = 0 | |
235 | local DONUMBER = 0 | |
236 | local HANDIDLE = false | |
237 | local Rooted = false | |
238 | local SINE = 0 | |
239 | local CHANGE = 2 / Animation_Speed | |
240 | local WALKINGANIM = false | |
241 | local WALK = 0 | |
242 | local DANCE = false | |
243 | local DISABLEJUMPING = false | |
244 | local ROBLOXIDLEANIMATION = IT("Animation") | |
245 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
246 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=250720232" | |
247 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
248 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
249 | WEAPONGUI.Name = "Weapon GUI" | |
250 | local Weapon = IT("Model") | |
251 | Weapon.Name = Weapon_Name | |
252 | local Effects = IT("Folder", Weapon) | |
253 | Effects.Name = "Effects" | |
254 | local Bombs = IT("Folder", Weapon) | |
255 | Bombs.Name = "BombsHolder" | |
256 | local ANIMATOR = Humanoid.Animator | |
257 | local ANIMATE = Character.Animate | |
258 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
259 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
260 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
261 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
262 | local UNANCHOR = true | |
263 | local MAGICPARTICLE = "977861496" | |
264 | ||
265 | local SKILLTEXTCOLOR = C3(0,0,0) | |
266 | ||
267 | ||
268 | ||
269 | ArtificialHB = Instance.new("BindableEvent", script) | |
270 | ArtificialHB.Name = "ArtificialHB" | |
271 | ||
272 | script:WaitForChild("ArtificialHB") | |
273 | ||
274 | frame = Frame_Speed | |
275 | tf = 0 | |
276 | allowframeloss = false | |
277 | tossremainder = false | |
278 | lastframe = tick() | |
279 | script.ArtificialHB:Fire() | |
280 | ||
281 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
282 | tf = tf + s | |
283 | if tf >= frame then | |
284 | if allowframeloss then | |
285 | script.ArtificialHB:Fire() | |
286 | lastframe = tick() | |
287 | else | |
288 | for i = 1, math.floor(tf / frame) do | |
289 | script.ArtificialHB:Fire() | |
290 | end | |
291 | lastframe = tick() | |
292 | end | |
293 | if tossremainder then | |
294 | tf = 0 | |
295 | else | |
296 | tf = tf - frame * math.floor(tf / frame) | |
297 | end | |
298 | end | |
299 | end) | |
300 | ||
301 | ||
302 | ||
303 | ||
304 | ||
305 | ||
306 | ||
307 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
308 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
309 | end | |
310 | ||
311 | function PositiveAngle(NUMBER) | |
312 | if NUMBER >= 0 then | |
313 | NUMBER = 0 | |
314 | end | |
315 | return NUMBER | |
316 | end | |
317 | ||
318 | function NegativeAngle(NUMBER) | |
319 | if NUMBER <= 0 then | |
320 | NUMBER = 0 | |
321 | end | |
322 | return NUMBER | |
323 | end | |
324 | ||
325 | function Swait(NUMBER) | |
326 | if NUMBER == 0 or NUMBER == nil then | |
327 | ArtificialHB.Event:wait() | |
328 | else | |
329 | for i = 1, NUMBER do | |
330 | ArtificialHB.Event:wait() | |
331 | end | |
332 | end | |
333 | end | |
334 | ||
335 | function QuaternionFromCFrame(cf) | |
336 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
337 | local trace = m00 + m11 + m22 | |
338 | if trace > 0 then | |
339 | local s = math.sqrt(1 + trace) | |
340 | local recip = 0.5 / s | |
341 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
342 | else | |
343 | local i = 0 | |
344 | if m11 > m00 then | |
345 | i = 1 | |
346 | end | |
347 | if m22 > (i == 0 and m00 or m11) then | |
348 | i = 2 | |
349 | end | |
350 | if i == 0 then | |
351 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
352 | local recip = 0.5 / s | |
353 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
354 | elseif i == 1 then | |
355 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
356 | local recip = 0.5 / s | |
357 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
358 | elseif i == 2 then | |
359 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
360 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
361 | end | |
362 | end | |
363 | end | |
364 | ||
365 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
366 | local xs, ys, zs = x + x, y + y, z + z | |
367 | local wx, wy, wz = w * xs, w * ys, w * zs | |
368 | local xx = x * xs | |
369 | local xy = x * ys | |
370 | local xz = x * zs | |
371 | local yy = y * ys | |
372 | local yz = y * zs | |
373 | local zz = z * zs | |
374 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
375 | end | |
376 | ||
377 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
378 | local fp=IT("Part") | |
379 | fp.formFactor=formfactor | |
380 | fp.Parent=parent | |
381 | fp.Reflectance=reflectance | |
382 | fp.Transparency=transparency | |
383 | fp.CanCollide=false | |
384 | fp.Locked=true | |
385 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
386 | fp.Name=name | |
387 | fp.Size=size | |
388 | fp.Position=Character.Torso.Position | |
389 | NoOutlines(fp) | |
390 | fp.Material=material | |
391 | fp:BreakJoints() | |
392 | return fp | |
393 | end | |
394 | ||
395 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
396 | local mesh=IT(Mesh) | |
397 | mesh.Parent=part | |
398 | if Mesh=="SpecialMesh" then | |
399 | mesh.MeshType=meshtype | |
400 | mesh.MeshId=meshid | |
401 | end | |
402 | mesh.Offset=offset | |
403 | mesh.Scale=scale | |
404 | return mesh | |
405 | end | |
406 | ||
407 | function QuaternionSlerp(a, b, t) | |
408 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
409 | local startInterp, finishInterp; | |
410 | if cosTheta >= 0.0001 then | |
411 | if (1 - cosTheta) > 0.0001 then | |
412 | local theta = ACOS(cosTheta) | |
413 | local invSinTheta = 1 / SIN(theta) | |
414 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
415 | finishInterp = SIN(t * theta) * invSinTheta | |
416 | else | |
417 | startInterp = 1 - t | |
418 | finishInterp = t | |
419 | end | |
420 | else | |
421 | if (1 + cosTheta) > 0.0001 then | |
422 | local theta = ACOS(-cosTheta) | |
423 | local invSinTheta = 1 / SIN(theta) | |
424 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
425 | finishInterp = SIN(t * theta) * invSinTheta | |
426 | else | |
427 | startInterp = t - 1 | |
428 | finishInterp = t | |
429 | end | |
430 | end | |
431 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
432 | end | |
433 | ||
434 | function Clerp(a, b, t) | |
435 | local qa = {QuaternionFromCFrame(a)} | |
436 | local qb = {QuaternionFromCFrame(b)} | |
437 | local ax, ay, az = a.x, a.y, a.z | |
438 | local bx, by, bz = b.x, b.y, b.z | |
439 | local _t = 1 - t | |
440 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
441 | end | |
442 | ||
443 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
444 | local frame = IT("Frame") | |
445 | frame.BackgroundTransparency = TRANSPARENCY | |
446 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
447 | frame.Position = POSITION | |
448 | frame.Size = SIZE | |
449 | frame.BackgroundColor3 = COLOR | |
450 | frame.BorderColor3 = BORDERCOLOR | |
451 | frame.Name = NAME | |
452 | frame.Parent = PARENT | |
453 | return frame | |
454 | end | |
455 | ||
456 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
457 | local label = IT("TextLabel") | |
458 | label.BackgroundTransparency = 1 | |
459 | label.Size = UD2(1, 0, 1, 0) | |
460 | label.Position = UD2(0, 0, 0, 0) | |
461 | label.TextColor3 = TEXTCOLOR | |
462 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
463 | label.TextTransparency = TRANSPARENCY | |
464 | label.FontSize = TEXTFONTSIZE | |
465 | label.Font = TEXTFONT | |
466 | label.BorderSizePixel = BORDERSIZEPIXEL | |
467 | label.TextScaled = false | |
468 | label.Text = TEXT | |
469 | label.Name = NAME | |
470 | label.Parent = PARENT | |
471 | return label | |
472 | end | |
473 | ||
474 | function NoOutlines(PART) | |
475 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
476 | end | |
477 | ||
478 | ||
479 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
480 | local NEWWELD = IT(TYPE) | |
481 | NEWWELD.Part0 = PART0 | |
482 | NEWWELD.Part1 = PART1 | |
483 | NEWWELD.C0 = C0 | |
484 | NEWWELD.C1 = C1 | |
485 | NEWWELD.Parent = PARENT | |
486 | return NEWWELD | |
487 | end | |
488 | ||
489 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
490 | local NEWSOUND = nil | |
491 | coroutine.resume(coroutine.create(function() | |
492 | NEWSOUND = IT("Sound", PARENT) | |
493 | NEWSOUND.Volume = VOLUME | |
494 | NEWSOUND.Pitch = PITCH | |
495 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
496 | Swait() | |
497 | NEWSOUND:play() | |
498 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
499 | end)) | |
500 | return NEWSOUND | |
501 | end | |
502 | ||
503 | function CFrameFromTopBack(at, top, back) | |
504 | local right = top:Cross(back) | |
505 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
506 | end | |
507 | ||
508 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
509 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
510 | local mesh = IT("SpecialMesh",wave) | |
511 | mesh.MeshType = "FileMesh" | |
512 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
513 | mesh.Scale = VT(size,size,size) | |
514 | mesh.Offset = VT(0,0,-size/8) | |
515 | wave.CFrame = cframe | |
516 | coroutine.resume(coroutine.create(function(PART) | |
517 | for i = 1, waitt do | |
518 | Swait() | |
519 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
520 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
521 | if doesrotate == true then | |
522 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
523 | end | |
524 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
525 | if wave.Transparency > 0.99 then | |
526 | wave:remove() | |
527 | end | |
528 | end | |
529 | end)) | |
530 | end | |
531 | ||
532 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
533 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
534 | local mesh = IT("SpecialMesh",wave) | |
535 | mesh.MeshType = "FileMesh" | |
536 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
537 | mesh.Scale = VT(size,size,size) | |
538 | wave.CFrame = cframe | |
539 | coroutine.resume(coroutine.create(function(PART) | |
540 | for i = 1, waitt do | |
541 | Swait() | |
542 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
543 | if doesrotate == true then | |
544 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
545 | end | |
546 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
547 | if wave.Transparency > 0.99 then | |
548 | wave:remove() | |
549 | end | |
550 | end | |
551 | end)) | |
552 | end | |
553 | ||
554 | function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
555 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
556 | local mesh = IT("SpecialMesh",wave) | |
557 | mesh.MeshType = "FileMesh" | |
558 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
559 | mesh.Scale = VT(size,size,size) | |
560 | wave.CFrame = cframe | |
561 | coroutine.resume(coroutine.create(function(PART) | |
562 | for i = 1, waitt do | |
563 | Swait() | |
564 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
565 | if doesrotate == true then | |
566 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
567 | end | |
568 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
569 | if wave.Transparency > 0.99 then | |
570 | wave:remove() | |
571 | end | |
572 | end | |
573 | end)) | |
574 | end | |
575 | ||
576 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color) | |
577 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
578 | local mesh = IT("SpecialMesh",wave) | |
579 | mesh.MeshType = "FileMesh" | |
580 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
581 | mesh.Scale = VT(size,size,size) | |
582 | mesh.Offset = VT(0,0,0) | |
583 | wave.CFrame = cframe | |
584 | coroutine.resume(coroutine.create(function(PART) | |
585 | for i = 1, waitt do | |
586 | Swait() | |
587 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
588 | if doesrotate == true then | |
589 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
590 | end | |
591 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
592 | if wave.Transparency > 0.99 then | |
593 | wave:remove() | |
594 | end | |
595 | end | |
596 | end)) | |
597 | end | |
598 | ||
599 | function MagicSphere(size,waitt,cframe,color) | |
600 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
601 | local mesh = IT("SpecialMesh",wave) | |
602 | mesh.MeshType = "Sphere" | |
603 | mesh.Scale = VT(size,size,size) | |
604 | mesh.Offset = VT(0,0,0) | |
605 | wave.CFrame = cframe | |
606 | coroutine.resume(coroutine.create(function(PART) | |
607 | for i = 1, waitt do | |
608 | Swait() | |
609 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
610 | wave.Transparency = wave.Transparency + (1/waitt) | |
611 | if wave.Transparency > 0.99 then | |
612 | wave:remove() | |
613 | end | |
614 | end | |
615 | end)) | |
616 | end | |
617 | ||
618 | function MagicSphere2(size,waitt,cframe,color) | |
619 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
620 | local mesh = IT("SpecialMesh",wave) | |
621 | mesh.MeshType = "Sphere" | |
622 | mesh.Scale = VT(size,size,size) | |
623 | mesh.Offset = VT(0,0,0) | |
624 | wave.CFrame = cframe | |
625 | coroutine.resume(coroutine.create(function(PART) | |
626 | for i = 1, waitt do | |
627 | Swait() | |
628 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
629 | wave.Transparency = wave.Transparency - (1/waitt) | |
630 | end | |
631 | wave:remove() | |
632 | end)) | |
633 | end | |
634 | ||
635 | function BreakEffect(brickcolor,cframe,x1,y1,z1,material) | |
636 | local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5)) | |
637 | prt.Anchored=true | |
638 | prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
639 | local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1)) | |
640 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
641 | CF=Part.CFrame | |
642 | Numbb=0 | |
643 | randnumb=math.random()-math.random() | |
644 | for i=0,1,0.05 do | |
645 | wait() | |
646 | CF=CF*CF(0,1,0) | |
647 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
648 | Part.CFrame=CF*EULER(Numbb,0,0) | |
649 | Part.Transparency=i | |
650 | Numbb=Numbb+randnumb | |
651 | end | |
652 | Part.Parent=nil | |
653 | end),prt) | |
654 | end | |
655 | ||
656 | function MagicBlock(size,waitt,cframe,color) | |
657 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
658 | local mesh = IT("BlockMesh",wave) | |
659 | wave.CFrame = cframe | |
660 | coroutine.resume(coroutine.create(function(PART) | |
661 | for i = 1, waitt do | |
662 | Swait() | |
663 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
664 | wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
665 | wave.Transparency = wave.Transparency + (1/waitt) | |
666 | if wave.Transparency > 0.99 then | |
667 | wave:remove() | |
668 | end | |
669 | end | |
670 | end)) | |
671 | end | |
672 | ||
673 | local EyeSizes={ | |
674 | NumberSequenceKeypoint.new(0,1,0), | |
675 | NumberSequenceKeypoint.new(1,0.2,0) | |
676 | } | |
677 | local EyeTrans={ | |
678 | NumberSequenceKeypoint.new(0,0.8,0), | |
679 | NumberSequenceKeypoint.new(1,1,0) | |
680 | } | |
681 | local PE=Instance.new("ParticleEmitter") | |
682 | PE.LightEmission=0 | |
683 | PE.Size=NumberSequence.new(EyeSizes) | |
684 | PE.Transparency=NumberSequence.new(EyeTrans) | |
685 | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) | |
686 | PE.Rotation=NumberRange.new(0,360) | |
687 | PE.Rate=15 | |
688 | PE.Acceleration = Vector3.new(0,75,0) | |
689 | PE.Drag = 5 | |
690 | PE.Enabled = false | |
691 | PE.Speed = NumberRange.new(0,0,0) | |
692 | PE.Texture="http://www.roblox.com/asset/?id=247421728" | |
693 | PE.ZOffset = 0 | |
694 | PE.Name = "Particles" | |
695 | ||
696 | function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault) | |
697 | local particle = PE:Clone() | |
698 | particle.Parent = art | |
699 | particle.Acceleration = accel | |
700 | PE.Rate = rate | |
701 | if type == "Fire" then | |
702 | local EyeSizes={ | |
703 | NumberSequenceKeypoint.new(0,1,0.3), | |
704 | NumberSequenceKeypoint.new(1,0.2,0.2) | |
705 | } | |
706 | PE.Size = NumberSequence.new(EyeSizes) | |
707 | elseif type == "Smoke" then | |
708 | local EyeSizes={ | |
709 | NumberSequenceKeypoint.new(0,1,0), | |
710 | NumberSequenceKeypoint.new(1,5,0.5) | |
711 | } | |
712 | PE.Size = NumberSequence.new(EyeSizes) | |
713 | elseif type == "Solid" then | |
714 | local EyeSizes={ | |
715 | NumberSequenceKeypoint.new(0,1,0), | |
716 | NumberSequenceKeypoint.new(1,1,0) | |
717 | } | |
718 | PE.Size = NumberSequence.new(EyeSizes) | |
719 | end | |
720 | PE.Drag = drag | |
721 | particle.Texture = "http://www.roblox.com/asset/?id="..text | |
722 | particle.Enabled = isenabledbydefault | |
723 | return particle | |
724 | end | |
725 | ||
726 | function MakeForm(PART,TYPE) | |
727 | if TYPE == "Cyl" then | |
728 | local MSH = IT("CylinderMesh",PART) | |
729 | elseif TYPE == "Ball" then | |
730 | local MSH = IT("SpecialMesh",PART) | |
731 | MSH.MeshType = "Sphere" | |
732 | elseif TYPE == "Wedge" then | |
733 | local MSH = IT("SpecialMesh",PART) | |
734 | MSH.MeshType = "Wedge" | |
735 | end | |
736 | end | |
737 | ||
738 | --//=================================\\ | |
739 | --\\=================================// | |
740 | ||
741 | function createaddongen(limb,position,size) | |
742 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Earth green", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false) | |
743 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0)) | |
744 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false) | |
745 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0)) | |
746 | end | |
747 | ||
748 | function creategauntlet(limb) | |
749 | --main-- | |
750 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Earth green", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false) | |
751 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
752 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Earth green", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false) | |
753 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
754 | MakeForm(part,"Wedge") | |
755 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Earth green", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false) | |
756 | - | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false) |
756 | + | |
757 | MakeForm(part,"Wedge") | |
758 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false) |
758 | + | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Earth green", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false) |
759 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
760 | --neon addons | |
761 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false) | |
762 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
763 | --misc-- | |
764 | - | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false) |
764 | + | |
765 | createaddongen(limb,-0.2,0.25) | |
766 | - | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false) |
766 | + | |
767 | createaddongen(limb,-0.65,0.45) | |
768 | end | |
769 | - | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false) |
769 | + | |
770 | --//=================================\\ | |
771 | --|| WEAPON CREATION | |
772 | - | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false) |
772 | + | |
773 | ||
774 | creategauntlet(RightArm) | |
775 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false) |
775 | + | |
776 | ||
777 | if Player_Size ~= 1 then | |
778 | for _, v in pairs (Weapon:GetChildren()) do | |
779 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
780 | local p1 = v.Part1 | |
781 | v.Part1 = nil | |
782 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
783 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
784 | v.Part1 = p1 | |
785 | elseif v.ClassName == "Part" then | |
786 | for _, b in pairs (v:GetChildren()) do | |
787 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
788 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
789 | end | |
790 | end | |
791 | end | |
792 | end | |
793 | end | |
794 | ||
795 | for _, c in pairs(Weapon:GetChildren()) do | |
796 | if c.ClassName == "Part" then | |
797 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
798 | end | |
799 | end | |
800 | ||
801 | Weapon.Parent = Character | |
802 | ||
803 | Humanoid.Died:connect(function() | |
804 | sick:remove() | |
805 | sick2:remove() | |
806 | CreateSound("267675816", Head, 3, 1) | |
807 | ATTACK = true | |
808 | end) | |
809 | ||
810 | print(Class_Name.." loaded.") | |
811 | ||
812 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
813 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
814 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
815 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
816 | ||
817 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] Ramen Mine", C3(0,1,0), 7, "SciFi", 0, 2, 1, "Text 1") | |
818 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Grounded spikes", C3(0,1,0), 7, "SciFi", 0, 2, 1, "Text 2") | |
819 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Teleport", C3(0,1,0), 10, "SciFi", 0, 2, 1, "Text 4") | |
820 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[Hold C] Ramen beam", C3(0,1,0), 5, "SciFi", 0, 2, 1, "Text 3") | |
821 | ||
822 | ||
823 | ||
824 | function chatfunc(text,waitt) | |
825 | local chat = coroutine.wrap(function() | |
826 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
827 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
828 | end | |
829 | local naeeym2 = Instance.new("BillboardGui",Character) | |
830 | naeeym2.Size = UDim2.new(0,100,0,40) | |
831 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Galactic cannon", C3(0.5,0,0.5), 7, "SciFi", 0, 2, 1, "Text 1") |
831 | + | |
832 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Galaxy spikes", C3(0.5,0,0.5), 7, "SciFi", 0, 2, 1, "Text 2") |
832 | + | |
833 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Teleport", C3(0.5,0,0.5), 10, "SciFi", 0, 2, 1, "Text 4") |
833 | + | |
834 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[Hold C] Galactic beam", C3(0,0,0), 5, "SciFi", 0, 2, 1, "Text 3") |
834 | + | |
835 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
836 | tecks2.BackgroundTransparency = 1 | |
837 | tecks2.BorderSizePixel = 0 | |
838 | tecks2.Text = "" | |
839 | tecks2.Font = "SciFi" | |
840 | tecks2.TextSize = 30 | |
841 | tecks2.TextStrokeTransparency = 1 | |
842 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
843 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
844 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
845 | for i = 1,string.len(text),1 do | |
846 | tecks2.Text = string.sub(text,1,i) | |
847 | Swait() | |
848 | end | |
849 | wait(waitt) | |
850 | coroutine.resume(coroutine.create(function() | |
851 | for i = 1, 10 do | |
852 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
853 | Swait() | |
854 | end | |
855 | naeeym2:Destroy() | |
856 | end)) | |
857 | end) | |
858 | chat() | |
859 | end | |
860 | ||
861 | --//=================================\\ | |
862 | --|| DAMAGE FUNCTIONS | |
863 | --\\=================================// | |
864 | ||
865 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
866 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
867 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
868 | local BODYGYRO = IT("BodyGyro", STATPART) | |
869 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
870 | BODYPOSITION.P = 2000 | |
871 | BODYPOSITION.D = 100 | |
872 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
873 | if LABELTYPE == "Normal" then | |
874 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
875 | elseif LABELTYPE == "Debuff" then | |
876 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
877 | elseif LABELTYPE == "Interruption" then | |
878 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
879 | end | |
880 | game:GetService("Debris"):AddItem(STATPART ,5) | |
881 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
882 | BILLBOARDGUI.Adornee = STATPART | |
883 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
884 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
885 | BILLBOARDGUI.AlwaysOnTop = false | |
886 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
887 | TEXTLABEL.BackgroundTransparency = 1 | |
888 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
889 | TEXTLABEL.Text = TEXT | |
890 | TEXTLABEL.Font = "SciFi" | |
891 | TEXTLABEL.FontSize="Size42" | |
892 | TEXTLABEL.TextColor3 = COLOR | |
893 | TEXTLABEL.TextStrokeTransparency = 1 | |
894 | TEXTLABEL.TextScaled = true | |
895 | TEXTLABEL.TextWrapped = true | |
896 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
897 | wait(0.2) | |
898 | for i=1, 5 do | |
899 | wait() | |
900 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
901 | end | |
902 | wait(1.2) | |
903 | for i=1, 5 do | |
904 | wait() | |
905 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
906 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
907 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
908 | end | |
909 | THEPART.Parent = nil | |
910 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
911 | end | |
912 | ||
913 | ||
914 | --//=================================\\ | |
915 | --|| DAMAGING | |
916 | --\\=================================// | |
917 | ||
918 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
919 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
920 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
921 | local dmg = math.random(min,max) | |
922 | if humanoid.Health > 0 then | |
923 | if beserk == true then | |
924 | humanoid.Health = 0 | |
925 | else | |
926 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10) | |
927 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
928 | if math.random(1,100) < critrate+1 then | |
929 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
930 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
931 | else | |
932 | humanoid.Health = humanoid.Health - dmg | |
933 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
934 | end | |
935 | local defence = Instance.new("BoolValue",hit.Parent) | |
936 | defence.Name = ("HitBy"..Player.Name) | |
937 | game:GetService("Debris"):AddItem(defence, 0.5) | |
938 | end | |
939 | end | |
940 | end | |
941 | end | |
942 | ||
943 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
944 | local dmg = math.random(min,max) | |
945 | for i,v in ipairs(workspace:GetChildren()) do | |
946 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
947 | local body = v:GetChildren() | |
948 | for part = 1, #body do | |
949 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
950 | if(body[part].Position - position).Magnitude < radius then | |
951 | if v.ClassName == "Model" then | |
952 | if v:FindFirstChild("Humanoid") then | |
953 | if v.Humanoid.Health ~= 0 then | |
954 | if CanBeDodgedByJumping == true then | |
955 | if body[part].Position.Y < position.Y+5 then | |
956 | if math.random(1,100) < critrate+1 then | |
957 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
958 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
959 | else | |
960 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
961 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
962 | end | |
963 | local defence = Instance.new("BoolValue",v) | |
964 | defence.Name = ("HitBy"..Player.Name) | |
965 | game:GetService("Debris"):AddItem(defence, 0.5) | |
966 | end | |
967 | else | |
968 | if beserk == true then | |
969 | v.Humanoid.Health = 0 | |
970 | end | |
971 | if math.random(1,100) < critrate+1 then | |
972 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
973 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
974 | else | |
975 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
976 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
977 | end | |
978 | local defence = Instance.new("BoolValue",v) | |
979 | defence.Name = ("HitBy"..Player.Name) | |
980 | game:GetService("Debris"):AddItem(defence, 0.5) | |
981 | end | |
982 | end | |
983 | end | |
984 | end | |
985 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
986 | end | |
987 | end | |
988 | end | |
989 | if v.ClassName == "Part" then | |
990 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
991 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
992 | end | |
993 | end | |
994 | end | |
995 | end | |
996 | end | |
997 | ||
998 | function killnearest(position,range,maxstrength) | |
999 | for i,v in ipairs(workspace:GetChildren()) do | |
1000 | local body = v:GetChildren() | |
1001 | for part = 1, #body do | |
1002 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1003 | if(body[part].Position - position).Magnitude < range then | |
1004 | if v.ClassName == "Model" then | |
1005 | v:BreakJoints() | |
1006 | end | |
1007 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1008 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1009 | end | |
1010 | end | |
1011 | end | |
1012 | if v.ClassName == "Part" then | |
1013 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1014 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1015 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1016 | end | |
1017 | end | |
1018 | end | |
1019 | end | |
1020 | ||
1021 | --//=================================\\ | |
1022 | --|| ATTACK FUNCTIONS AND STUFF | |
1023 | --\\=================================// | |
1024 | ||
1025 | function CheckTableForString(Table, String) | |
1026 | for i, v in pairs(Table) do | |
1027 | if string.find(string.lower(String), string.lower(v)) then | |
1028 | return true | |
1029 | end | |
1030 | end | |
1031 | return false | |
1032 | end | |
1033 | ||
1034 | function CheckIntangible(Hit) | |
1035 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
1036 | if Hit and Hit.Parent then | |
1037 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
1038 | return true | |
1039 | end | |
1040 | end | |
1041 | return false | |
1042 | end | |
1043 | ||
1044 | Debris = game:GetService("Debris") | |
1045 | ||
1046 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
1047 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
1048 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1049 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
1050 | if RayHit and CheckIntangible(RayHit) then | |
1051 | if DelayIfHit then | |
1052 | wait() | |
1053 | end | |
1054 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
1055 | end | |
1056 | return RayHit, RayPos, RayNormal | |
1057 | end | |
1058 | ||
1059 | function turnto(position) | |
1060 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1061 | end | |
1062 | ||
1063 | function ExplodeBomb(b) | |
1064 | b.Parent = Effects | |
1065 | b.Anchored = true | |
1066 | CreateSound("215395285", b, 10, 1) | |
1067 | MagicSphere(5,20,b.CFrame,"Lime green") | |
1068 | b.Transparency = 1 | |
1069 | MagicBlock(3,15,b.CFrame,"Lime green") | |
1070 | --BreakEffect("Lime green",b.CFrame,2,2,2,"Neon") | |
1071 | for i = 1, 3 do | |
1072 | CreateSwirl(0,5,true,-0.2,25,b.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black") | |
1073 | end | |
1074 | killnearest(b.Position,35,35) | |
1075 | game:GetService("Debris"):AddItem(b, 5) | |
1076 | end | |
1077 | ||
1078 | function Detonate() | |
1079 | bomb = Bombs:GetChildren() | |
1080 | for lol = 1, #bomb do | |
1081 | - | MagicSphere(5,20,b.CFrame,"Really blue") |
1081 | + | |
1082 | local b = bomb[lol] | |
1083 | - | MagicBlock(3,15,b.CFrame,"Really blue") |
1083 | + | |
1084 | - | --BreakEffect("Royal purple",b.CFrame,2,2,2,"Neon") |
1084 | + | |
1085 | end | |
1086 | end | |
1087 | ||
1088 | - | killnearest(b.Position,12,25) |
1088 | + | |
1089 | ATTACK = true | |
1090 | for i=0, 1, 0.1 / Animation_Speed do | |
1091 | Swait() | |
1092 | turnto(Mouse.Hit.p) | |
1093 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5) | |
1094 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1095 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1096 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1097 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1098 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1099 | end | |
1100 | local POS = Mouse.Hit.p | |
1101 | for i = 1, 5 do | |
1102 | MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Lime green") | |
1103 | Swait(5) | |
1104 | end | |
1105 | CreateSound("1202657035", RightArm, 5, 1) | |
1106 | MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Lime green") | |
1107 | local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Lime green", "Bomb-Projectile", VT(1*Player_Size,1*Player_Size,1*Player_Size),false) | |
1108 | Projectile.CFrame = RightArm.CFrame * CF(0,-1,0) | |
1109 | Projectile.CanCollide = false | |
1110 | MakeForm(Projectile,"Ball") | |
1111 | local grav = Instance.new("BodyPosition",Projectile) | |
1112 | grav.P = 50000 | |
1113 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1114 | grav.position = POS | |
1115 | grav.Name = "GravityForce" | |
1116 | - | MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Really blue") |
1116 | + | |
1117 | if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") and Projectile.Parent ~= Effects then | |
1118 | ExplodeBomb(Projectile) | |
1119 | end | |
1120 | - | MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Really blue") |
1120 | + | |
1121 | - | local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Really blue", "Bomb-Projectile", VT(1*Player_Size,1*Player_Size,1*Player_Size),false) |
1121 | + | |
1122 | end | |
1123 | ||
1124 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
1125 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
1126 | end | |
1127 | ||
1128 | function EarthShatter() | |
1129 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1130 | if HITFLOOR ~= nil then | |
1131 | ATTACK = true | |
1132 | Rooted = true | |
1133 | for i=0, 1, 0.1 / Animation_Speed/2 do | |
1134 | Swait() | |
1135 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8) | |
1136 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1137 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8) | |
1138 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8) | |
1139 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8) | |
1140 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8) | |
1141 | end | |
1142 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
1143 | Swait() | |
1144 | RootPart.Anchored = true | |
1145 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5) | |
1146 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5) | |
1147 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5) | |
1148 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5) | |
1149 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5) | |
1150 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5) | |
1151 | end | |
1152 | local POS = RightArm.CFrame * CF(0,-1,0).p | |
1153 | CreateWave(0,10,true,0.05,25,CF(POS),"Really black") | |
1154 | CreateWave(0,6,true,-0.05,25,CF(POS),"Really black") | |
1155 | CreateWave(0,2,true,0.05,25,CF(POS),"Really black") | |
1156 | killnearest(POS,15,25) | |
1157 | CreateSound("438666141", RightArm, 5, 1) | |
1158 | for i = 1, 10 do | |
1159 | local angle = math.random(-180,180) | |
1160 | coroutine.resume(coroutine.create(function() | |
1161 | local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character}) | |
1162 | local SpawnPosition = RayPos | |
1163 | local floor = RayHit | |
1164 | local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0)) | |
1165 | local LastPosition = RayPos | |
1166 | local Delay = 1 | |
1167 | if floor ~= nil then | |
1168 | print(floor.Name) | |
1169 | for i = 1, 5 do | |
1170 | local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace}) | |
1171 | local End = RayPos | |
1172 | LastPosition = End | |
1173 | killnearest(End,50,50) | |
1174 | local locatepart = Instance.new("Part",Effects) | |
1175 | locatepart.Size = VT(0.5,0.5,0.5) | |
1176 | locatepart.Position = End | |
1177 | locatepart.CanCollide = false | |
1178 | locatepart.Anchored = true | |
1179 | locatepart.Name = "L0" | |
1180 | locatepart.Transparency = 1 | |
1181 | if SpawnPosition then | |
1182 | CreateSwirl(0,2,false,0.05,25,CF(End),"Forest green") | |
1183 | local spike = Instance.new("CornerWedgePart") | |
1184 | spike.Size = Vector3.new(1,15,1) | |
1185 | spike.Material = HITFLOOR.Material | |
1186 | spike.Color = HITFLOOR.Color | |
1187 | spike.Anchored = true | |
1188 | spike.CanCollide = false | |
1189 | spike.CFrame = CFrame.new(End.X,SpawnPosition.Y+2,End.Z) | |
1190 | spike.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15)) | |
1191 | spike.Name = HITFLOOR.Name.."Spike" | |
1192 | CreateSound("341300954", spike, 1, (math.random(8,12)/10)) | |
1193 | for i = 1, 3 do | |
1194 | local overlay = spike:Clone() | |
1195 | overlay.Size = overlay.Size + Vector3.new(0.2,0.2*2,0.2) | |
1196 | overlay.CFrame = spike.CFrame | |
1197 | overlay.Parent = nil | |
1198 | overlay.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15)) | |
1199 | overlay.Parent = Effects | |
1200 | table.insert(Effects2,{overlay,"Disappear",0.01,0,0,0,0}) | |
1201 | end | |
1202 | spike.Size = Vector3.new(2,25,2) | |
1203 | spike.Parent = Effects | |
1204 | table.insert(Effects2,{spike,"Disappear",0.01,0,0,0,0}) | |
1205 | end | |
1206 | Swait(5) | |
1207 | game:GetService("Debris"):AddItem(locatepart, 5) | |
1208 | end | |
1209 | end | |
1210 | end)) | |
1211 | end | |
1212 | for i=0, 6, 0.1 / Animation_Speed*5 do | |
1213 | Swait() | |
1214 | RootPart.Anchored = true | |
1215 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5) | |
1216 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5) | |
1217 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5) | |
1218 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5) | |
1219 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5) | |
1220 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5) | |
1221 | end | |
1222 | ATTACK = false | |
1223 | Rooted = false | |
1224 | end | |
1225 | end | |
1226 | ||
1227 | function RavagingOverthrower() | |
1228 | ATTACK = true | |
1229 | Rooted = true | |
1230 | chatfunc("RAMEN BEAM!",4) | |
1231 | for i=0, 1, 0.1 / Animation_Speed do | |
1232 | Swait() | |
1233 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1234 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1235 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1236 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1237 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1238 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1239 | end | |
1240 | CreateSound("348663022", Torso, 5, 1) | |
1241 | local StartPos = RootPart.CFrame * CF(0,10,0).p | |
1242 | for i = 1, 5 do | |
1243 | MagicSphere2(25,25,CF(StartPos),"Lime green") | |
1244 | - | chatfunc("HYPERBEAM!",4) |
1244 | + | |
1245 | end | |
1246 | local soundeffect = IT("Sound",Torso) | |
1247 | soundeffect.SoundId = "rbxassetid://1447681819" | |
1248 | soundeffect.Looped = false | |
1249 | soundeffect.Volume = 10 | |
1250 | soundeffect.Playing = true | |
1251 | repeat | |
1252 | turnto(Mouse.Hit.p) | |
1253 | MagicSphere2(25,25,CF(StartPos),"Lime green") | |
1254 | MagicSphere(25/10,25,CF(StartPos),"Forest green") | |
1255 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false) | |
1256 | local distance = (StartPos - RayPos).magnitude | |
1257 | local RayBeam = IT("Part",Effects) | |
1258 | RayBeam.Material = "Neon" | |
1259 | RayBeam.Anchored = true | |
1260 | RayBeam.BrickColor = BRICKC"Forest green" | |
1261 | local mesh = IT("SpecialMesh",RayBeam) | |
1262 | mesh.MeshType = "Cylinder" | |
1263 | RayBeam.Size = Vector3.new(distance+10, 5, 5) | |
1264 | RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0)) | |
1265 | MagicSphere(15,5,CF(RayPos),"Lime green") | |
1266 | killnearest(RayPos,15,100) | |
1267 | for i = 1, 3 do | |
1268 | CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black") | |
1269 | end | |
1270 | Swait() | |
1271 | if KEYHOLD == false then | |
1272 | coroutine.resume(coroutine.create(function() | |
1273 | for i = 1, 5 do | |
1274 | RayBeam.Transparency = RayBeam.Transparency + 1/5 | |
1275 | Swait() | |
1276 | end | |
1277 | RayBeam:remove() | |
1278 | end)) | |
1279 | else | |
1280 | RayBeam:remove() | |
1281 | end | |
1282 | until KEYHOLD == false | |
1283 | soundeffect:remove() | |
1284 | ATTACK = false | |
1285 | Rooted = false | |
1286 | end | |
1287 | ||
1288 | function dodadance() | |
1289 | ATTACK = true | |
1290 | Rooted = true | |
1291 | DANCE = true | |
1292 | sick:Stop() | |
1293 | sick2:Play() | |
1294 | local Animation_Speed2 = 0.8 | |
1295 | tecks2.Text = "The dancin' wizard!" | |
1296 | repeat | |
1297 | for i=0, 1.3, 0.1 / Animation_Speed2 do | |
1298 | Swait() | |
1299 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-15)), 0.15 / Animation_Speed2) | |
1300 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1301 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1302 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1303 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1304 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1305 | end | |
1306 | MagicSphere(5,15,Torso.CFrame,"Lime green") | |
1307 | for i=0, 1.3, 0.1 / Animation_Speed2 do | |
1308 | - | local Animation_Speed2 = 3 |
1308 | + | |
1309 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed2) | |
1310 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1311 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1312 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1313 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1314 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(-35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1315 | end | |
1316 | MagicSphere(5,15,Torso.CFrame,"Lime green") | |
1317 | until DANCE == false | |
1318 | tecks2.Text = Player.Name..", the Ramen Wizard" | |
1319 | sick:Play() | |
1320 | - | MagicSphere(5,15,Torso.CFrame,"Really blue") |
1320 | + | |
1321 | ATTACK = false | |
1322 | Rooted = false | |
1323 | end | |
1324 | ||
1325 | function Warp() | |
1326 | MagicSphere2(12,6,Torso.CFrame,"Lime green") | |
1327 | RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z)) | |
1328 | CreateSound("282061340", Torso, 2, 1) | |
1329 | MagicSphere(6,6,Torso.CFrame,"Lime green") | |
1330 | - | MagicSphere(5,15,Torso.CFrame,"Really blue") |
1330 | + | |
1331 | CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black") | |
1332 | - | tecks2.Text = Player.Name..", the Galactic Wizard" |
1332 | + | |
1333 | killnearest(Torso.Position,25,25) | |
1334 | Swait() | |
1335 | turnto(Mouse.Hit.p) | |
1336 | end | |
1337 | ||
1338 | --//=================================\\ | |
1339 | --|| ASSIGN THINGS TO KEYS | |
1340 | - | MagicSphere2(10,5,Torso.CFrame,"Really blue") |
1340 | + | |
1341 | ||
1342 | Humanoid.Changed:connect(function(Jump) | |
1343 | - | MagicSphere(5,5,Torso.CFrame,"Really blue") |
1343 | + | |
1344 | Humanoid.Jump = false | |
1345 | end | |
1346 | end) | |
1347 | - | killnearest(Torso.Position,12,25) |
1347 | + | |
1348 | function MouseDown(Mouse) | |
1349 | if ATTACK == false then | |
1350 | end | |
1351 | end | |
1352 | ||
1353 | function MouseUp(Mouse) | |
1354 | HOLD = false | |
1355 | end | |
1356 | ||
1357 | function KeyDown(Key) | |
1358 | KEYHOLD = true | |
1359 | if Key == "q" and ATTACK == false then | |
1360 | TyranyCannon() | |
1361 | end | |
1362 | ||
1363 | if Key == "v" and ATTACK == false then | |
1364 | EarthShatter() | |
1365 | end | |
1366 | ||
1367 | if Key == "c" and ATTACK == false then | |
1368 | RavagingOverthrower() | |
1369 | end | |
1370 | ||
1371 | if Key == "m" and ATTACK == false then | |
1372 | Detonate() | |
1373 | - | if Key == "y" and ATTACK == false then |
1373 | + | |
1374 | ||
1375 | if Key == "e" and ATTACK == false then | |
1376 | Warp() | |
1377 | - | if Key == "b" and ATTACK == false then |
1377 | + | |
1378 | ||
1379 | if Key == "t" and ATTACK == false then | |
1380 | CreateSound("267397183", Head, 5, 0.8) | |
1381 | end | |
1382 | ||
1383 | if Key == "t" and DANCE == true then | |
1384 | CreateSound("267397183", Head, 5, 1) | |
1385 | end | |
1386 | ||
1387 | if Key == "x" and (ATTACK == false or DANCE == true) then | |
1388 | if DANCE == false then | |
1389 | dodadance() | |
1390 | elseif DANCE == true then | |
1391 | DANCE = false | |
1392 | end | |
1393 | end | |
1394 | end | |
1395 | ||
1396 | function KeyUp(Key) | |
1397 | KEYHOLD = false | |
1398 | end | |
1399 | ||
1400 | Mouse.Button1Down:connect(function(NEWKEY) | |
1401 | MouseDown(NEWKEY) | |
1402 | end) | |
1403 | Mouse.Button1Up:connect(function(NEWKEY) | |
1404 | MouseUp(NEWKEY) | |
1405 | end) | |
1406 | Mouse.KeyDown:connect(function(NEWKEY) | |
1407 | KeyDown(NEWKEY) | |
1408 | end) | |
1409 | Mouse.KeyUp:connect(function(NEWKEY) | |
1410 | KeyUp(NEWKEY) | |
1411 | end) | |
1412 | ||
1413 | --//=================================\\ | |
1414 | --\\=================================// | |
1415 | ||
1416 | ||
1417 | function unanchor() | |
1418 | if UNANCHOR == true then | |
1419 | g = Character:GetChildren() | |
1420 | for i = 1, #g do | |
1421 | if g[i].ClassName == "Part" then | |
1422 | g[i].Anchored = false | |
1423 | end | |
1424 | end | |
1425 | end | |
1426 | end | |
1427 | ||
1428 | ||
1429 | --//=================================\\ | |
1430 | --|| WRAP THE WHOLE SCRIPT UP | |
1431 | --\\=================================// | |
1432 | ||
1433 | Humanoid.Changed:connect(function(Jump) | |
1434 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1435 | Humanoid.Jump = false | |
1436 | end | |
1437 | end) | |
1438 | ||
1439 | ANIMATE.Parent = nil | |
1440 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1441 | IDLEANIMATION:Play() | |
1442 | ||
1443 | createbodypart("Eye","Lime green",Head,VT(0, 0.2, -0.415),VT(19,8,8)) | |
1444 | ||
1445 | ||
1446 | while true do | |
1447 | Swait() | |
1448 | SINE = SINE + CHANGE | |
1449 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1450 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1451 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1452 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1453 | local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16) | |
1454 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1455 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1456 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1457 | - | createbodypart("Eye","Really red",Head,VT(0, 0.2, -0.46),VT(18,6,6)) |
1457 | + | |
1458 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1459 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1460 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1461 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1462 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1463 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1464 | end | |
1465 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1466 | ANIM = "Jump" | |
1467 | if ATTACK == false then | |
1468 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1469 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1470 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1471 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1472 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1473 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1474 | end | |
1475 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1476 | ANIM = "Fall" | |
1477 | if ATTACK == false then | |
1478 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1479 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1480 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1481 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1482 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1483 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1484 | end | |
1485 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1486 | ANIM = "Idle" | |
1487 | if ATTACK == false then | |
1488 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
1489 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed) | |
1490 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1491 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1492 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
1493 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1494 | end | |
1495 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1496 | ANIM = "Walk" | |
1497 | WALK = WALK + 1 / Animation_Speed | |
1498 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1499 | WALK = 0 | |
1500 | if WALKINGANIM == true then | |
1501 | WALKINGANIM = false | |
1502 | elseif WALKINGANIM == false then | |
1503 | WALKINGANIM = true | |
1504 | end | |
1505 | end | |
1506 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1507 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1508 | if ATTACK == false then | |
1509 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
1510 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed) | |
1511 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1512 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1513 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1514 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1515 | end | |
1516 | end | |
1517 | if #Effects2>0 then | |
1518 | for e=1,#Effects2 do | |
1519 | if Effects2[e]~=nil then | |
1520 | local Thing=Effects2[e] | |
1521 | if Thing~=nil then | |
1522 | local Part=Thing[1] | |
1523 | local Mode=Thing[2] | |
1524 | local Delay=Thing[3] | |
1525 | local IncX=Thing[4] | |
1526 | local IncY=Thing[5] | |
1527 | local IncZ=Thing[6] | |
1528 | local Part2=Thing[8] | |
1529 | if Thing[1].Transparency<=1 then | |
1530 | if Thing[2]=="Block1" then | |
1531 | Thing[1].CFrame=Thing[1].CFrame | |
1532 | Mesh=Thing[1].Mesh | |
1533 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1534 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1535 | elseif Thing[2]=="Cylinder" then | |
1536 | Mesh=Thing[1].Mesh | |
1537 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1538 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1539 | elseif Thing[2]=="Blood" then | |
1540 | Mesh=Thing[7] | |
1541 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1542 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1543 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1544 | elseif Thing[2]=="Elec" then | |
1545 | Mesh=Thing[1].Mesh | |
1546 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1547 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1548 | elseif Thing[2]=="Disappear" then | |
1549 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1550 | end | |
1551 | else | |
1552 | Part.Parent=nil | |
1553 | table.remove(Effects2,e) | |
1554 | end | |
1555 | end | |
1556 | end | |
1557 | end | |
1558 | end | |
1559 | unanchor() | |
1560 | Humanoid.MaxHealth = "inf" | |
1561 | Humanoid.Health = "inf" | |
1562 | if Rooted == false then | |
1563 | Disable_Jump = false | |
1564 | Humanoid.WalkSpeed = Speed | |
1565 | elseif Rooted == true then | |
1566 | Disable_Jump = true | |
1567 | Humanoid.WalkSpeed = 0 | |
1568 | end | |
1569 | q = Character:GetChildren() | |
1570 | for u = 1, #q do | |
1571 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
1572 | q[u]:remove() | |
1573 | elseif q[u].ClassName == "Shirt" then | |
1574 | q[u]:Destroy() | |
1575 | elseif q[u].ClassName == "Pants" then | |
1576 | q[u]:Destroy() | |
1577 | elseif q[u].ClassName == "CharacterMesh" then | |
1578 | q[u]:remove() | |
1579 | elseif q[u].ClassName == "ShirtGraphic" then | |
1580 | q[u]:remove() | |
1581 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
1582 | q[u].Color = Color3.new(0/255, 25/255, 0/255) | |
1583 | end | |
1584 | end | |
1585 | if Head:FindFirstChild("face") then | |
1586 | Head.face:remove() | |
1587 | end | |
1588 | if Head:FindFirstChild("Died") then | |
1589 | Head.Died:remove() | |
1590 | end | |
1591 | bomb = Bombs:GetChildren() | |
1592 | for lol = 1, #bomb do | |
1593 | if bomb[lol].ClassName == "Part" then | |
1594 | MagicSphere2(2,5,bomb[lol].CFrame,"ime green") --This needs to be written wrong. I'm lazy to write the normal color. | |
1595 | end | |
1596 | - | q[u].Color = Color3.new(0/255, 0/255, 0/255) |
1596 | + | |
1597 | end | |
1598 | end | |
1599 | ||
1600 | text.MouseButton1Click:connect(weez) |