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1
[SystemSettings]
2
bAllowShadowMeshGeneration=False
3
PrimaryWholeSceneShadowSplitSize=2048
4
bViewPrePass=False
5
bAllowShadowFrustumCulling=True
6
ShadowFrustumCullingAmount=0.075000
7
bAllowDecalDotCulling=True
8
PPDownSampleFactor=6
9
MotionBlurSamples=5
10
bAllowStereoSpatialization=True
11
bDisplayScriptWarningsOutsideEditor=False
12
VolumeOnFocusLost=0.100000
13
bAllowDetailShadows=False
14
bDrawDynamicPrimitives=True
15
bAllowTranslucency=True
16
bAllowParticleShadows=False
17
bAllowParticleShadowsOnNonPlayers=False
18
StaticDecals=False
19
DynamicDecals=False
20
UnbatchedDecals=True
21
DecalCullDistanceScale=1.000000
22
DynamicLights=False
23
DynamicShadows=False
24
LightEnvironmentShadows=False
25
CompositeDynamicLights=False
26
SHSecondaryLighting=False
27
DirectionalLightmaps=True
28
bAllowRigidBody=False
29
MotionBlur=False
30
MotionBlurPause=True
31
bAllowMotionBlurScreen=False
32
MotionBlurSkinning=0
33
DepthOfField=False
34
AdvancedDepthOfField=False
35
bAllowPostProcessing=False
36
bAllowPostProcessingOpenGL=True
37
bUseFallbackPostProcessingOpenGL=False
38
bAllowJigglebones=False
39
DepthOfFieldBokehKernelSizeUpperBound=16.000000
40
AmbientOcclusion=False
41
Bloom=False
42
bAllowLightShafts=False
43
Distortion=False
44
FilteredDistortion=True
45
DropParticleDistortion=False
46
AllowDistortionAndColorInSameMaterial=True
47
bAllowDownsampledTranslucency=False
48
SpeedTreeLeaves=True
49
SpeedTreeFronds=True
50
OnlyStreamInTextures=False
51
LensFlares=False
52
FogVolumes=True
53
FloatingPointRenderTargets=True
54
OneFrameThreadLag=True
55
UseVsync=False
56
UpscaleScreenPercentage=True
57
AllowOpenGL=False
58
AllowRadialBlur=False
59
AllowSubsurfaceScattering=True
60
AllowImageReflections=True
61
AllowImageReflectionShadowing=True
62
bAllowSeparateTranslucency=False
63
bAllowAntiAliasing=False
64
MaxAntiAliasingQuality=-1
65
bAllowPostprocessMLAA=False
66
bAllowHighQualityMaterials=True
67
MaxFilterBlurSampleCount=16
68
SkeletalMeshLODBias=0
69
ParticleLODBias=0
70
DetailMode=0
71-
MaxDrawDistanceScale=0.600000
71+
MaxDrawDistanceScale=0.500000
72
ShadowFilterQualityBias=0
73
MaxAnisotropy=1
74
MaxMultiSamples=1
75
bAllowD3D9MSAA=False
76
bAllowTemporalAA=False
77
TemporalAA_MinDepth=500.000000
78
TemporalAA_StartDepthVelocityScale=100.000000
79
MinShadowResolution=64
80
MinPreShadowResolution=8
81
MaxShadowResolution=256
82
MobileShadowTextureResolution=1120
83
MaxWholeSceneDominantShadowResolution=256
84
MobileBloomMultiplier=1.000000
85
ShadowFadeResolution=128
86
PreShadowFadeResolution=16
87
ShadowFadeExponent=0.250000
88
ResX=1280
89
ResY=720
90
bAllowOnTheFlyController=true
91
Fullscreen=False
92
Borderless=False
93
DisplayAdapter=-1
94
MultiMonitor=0
95-
ScreenPercentage=60.000000
95+
ScreenPercentage=45.000000
96
SceneCaptureStreamingMultiplier=1.000000
97
ShadowTexelsPerPixel=0.500000
98
PreShadowResolutionFactor=0.500000
99
bEnableBranchingPCFShadows=False
100
bAllowHardwareShadowFiltering=False
101
TessellationAdaptivePixelsPerTriangle=48.000000
102
bEnableForegroundShadowsOnWorld=true
103
bEnableForegroundSelfShadowing=False
104
bAllowWholeSceneDominantShadows=False
105
bUseConservativeShadowBounds=True
106
bEnableForcedShadowAngles=True
107
bAllowRimLighting=True
108
RimLightingScale=3.000000
109
bAllowCharacterRimLighting=False
110
bAllowSelfShadowing=True
111
bAllowSelfShadowingOnCharacters=True
112
bEnableCSM=False
113
bEnableSplitscreenCSM=false
114
ShadowFilterRadius=2.000000
115
bAllowPreShadow=False
116
ShadowDepthBias=0.036000
117
PerObjectShadowTransition=60.000000
118
PerSceneShadowTransition=20.000000
119
CSMSplitPenumbraScale=0.500000
120
CSMSplitSoftTransitionDistanceScale=4.000000
121
CSMSplitDepthBiasScale=0.200000
122
CSMMinimumFOV=40.000000
123
CSMFOVRoundFactor=4.000000
124
UnbuiltWholeSceneDynamicShadowRadius=20000.000000
125
UnbuiltNumWholeSceneDynamicShadowCascades=3
126
WholeSceneShadowUnbuiltInteractionThreshold=50
127
bAllowFracturedDamage=False
128
NumFracturedPartsScale=1.000000
129
FractureDirectSpawnChanceScale=1.000000
130
FractureRadialSpawnChanceScale=1.000000
131
FractureCullDistanceScale=1.000000
132
bForceCPUAccessToGPUSkinVerts=false
133
bDisableSkeletalInstanceWeights=false
134
HighPrecisionGBuffers=False
135
StatFontScaleFactor=1.000000
136
AllowSecondaryDisplays=False
137
SecondaryDisplayMaximumWidth=1280
138
SecondaryDisplayMaximumHeight=720
139
AllowPerFrameSleep=True
140
AllowPerFrameYield=True
141
MobileFeatureLevel=0
142
MobileFog=True
143
MobileHeightFog=False
144
MobileSpecular=True
145
MobileBumpOffset=True
146
MobileNormalMapping=True
147
MobileEnvMapping=True
148
MobileRimLighting=True
149
MobileColorBlending=True
150
MobileColorGrading=False
151
MobileVertexMovement=True
152
MobileOcclusionQueries=False
153
MobileGlobalGammaCorrection=False
154
MobileAllowGammaCorrectionWorldOverride=True
155
MobileAllowDepthPrePass=False
156
MobileGfxGammaCorrection=False
157
MobileLODBias=-0.500000
158
MobileBoneCount=75
159
MobileBoneWeightCount=2
160
MobileUsePreprocessedShaders=True
161
MobileFlashRedForUncachedShaders=False
162
MobileWarmUpPreprocessedShaders=True
163
MobileCachePreprocessedShaders=False
164
MobileProfilePreprocessedShaders=False
165
MobileUseCPreprocessorOnShaders=True
166
MobileLoadCPreprocessedShaders=True
167
MobileSharePixelShaders=True
168
MobileShareVertexShaders=True
169
MobileShareShaderPrograms=True
170
MobileEnableMSAA=False
171
MobileContentScaleFactor=1.000000
172
MobileVertexScratchBufferSize=150
173
MobileIndexScratchBufferSize=10
174
MobileLightShaftScale=1.000000
175
MobileLightShaftFirstPass=0.500000
176
MobileLightShaftSecondPass=1.000000
177
MobileModShadows=True
178
MobileTiltShift=False
179
MobileMaxMemory=300
180
MemoryDetailMode=2
181
MobilePostProcessBlurAmount=32.0
182
bMobileUsingHighResolutionTiming=True
183
MobileTiltShiftPosition=0.500000
184
MobileTiltShiftFocusWidth=0.300000
185
MobileTiltShiftTransitionWidth=0.500000
186
MobileMaxShadowRange=500.000000
187
MobileClearDepthBetweenDPG=False
188
MobileSceneDepthResolveForShadows=TRUE
189
MobileLandscapeLodBias=0
190
MobileUseShaderGroupForStartupObjects=FALSE
191
MobileMinimizeFogShaders=FALSE
192
MobileFXAAQuality=0
193
ShadowQualityOverride=1
194
ShowSpinnerOnLoadScreen=True
195
ApexLODResourceBudget=1000000000000000000000.0
196
ApexDestructionMaxChunkIslandCount=2500
197
ApexDestructionMaxShapeCount=0
198
ApexDestructionMaxChunkSeparationLOD=1.0
199
ApexDestructionMaxActorCreatesPerFrame=-1
200
ApexDestructionMaxFracturesProcessedPerFrame=-1
201
ApexDestructionSortByBenefit=True
202
ApexGRBEnable=false
203
ApexGRBGPUMemSceneSize=128
204
ApexGRBGPUMemTempDataSize=128
205
ApexGRBMeshCellSize=7.5
206
ApexGRBNonPenSolverPosIterCount=9;
207
ApexGRBFrictionSolverPosIterCount=3;
208
ApexGRBFrictionSolverVelIterCount=3;
209
ApexGRBSkinWidth=0.025
210
ApexGRBMaxLinearAcceleration=1000000.0
211
bEnableParallelAPEXClothingFetch=True
212
bApexClothingAsyncFetchResults=False
213
ApexClothingAvgSimFrequencyWindow=60
214
ApexClothingAllowAsyncCooking=True
215
ApexClothingAllowApexWorkBetweenSubsteps=FALSE
216
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
217
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
218
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
219
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
220
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
221
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
222
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
223
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
224
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
225
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
226
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
227
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
228
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
229
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
230
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
231
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
232
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
233
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
234
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
235
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
236
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
237
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
238
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
239
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
240
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
241
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
242
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
243
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
244
245
[SystemSettingsBucket1]
246
BasedOn=SystemSettings
247
SkeletalMeshLODBias=0
248
CharacterTextures=3
249
bAllowJigglebones=false
250
DetailMode=0
251
MaxDrawDistanceScale=0.8
252
MaxAnisotropy=1
253
WorldTextures=2
254
StaticDecals=false
255
DynamicDecals=false
256
MaxShadowResolution=256
257
MaxWholeSceneDominantShadowResolution=256
258
ShadowTexelsPerPixel=0.5
259
bEnableCSM=false
260
bAllowWholeSceneDominantShadows=false
261
bAllowPreShadow=false
262
bUseConservativeShadowBounds=true
263
DynamicLights=false
264
bAllowParticleShadows=false
265
bAllowParticleShadowsOnNonPlayers=false
266
bAllowDetailShadows=false
267
PPDownSampleFactor=6
268
DepthOfField=True
269
Bloom=false
270
bAllowLightShafts=false
271
MotionBlur=false
272
MotionBlurSamples=5
273
bAllowMotionBlurScreen=false
274
bAllowPostprocessMLAA=false
275
AllowRadialBlur=false
276
Distortion=false
277
bAllowAntiAliasing=false
278
MaxAntiAliasingQuality=-1
279
LensFlares=false
280
281
[SystemSettingsBucket2]
282
BasedOn=SystemSettings
283
SkeletalMeshLODBias=0
284
CharacterTextures=1
285
bAllowJigglebones=true
286
DetailMode=0
287
MaxDrawDistanceScale=0.9
288
MaxAnisotropy=2
289
WorldTextures=1
290
StaticDecals=true
291
DynamicDecals=true
292
MaxShadowResolution=512
293
MaxWholeSceneDominantShadowResolution=512
294
ShadowTexelsPerPixel=0.9
295
bEnableCSM=false
296
bAllowWholeSceneDominantShadows=true
297
bAllowPreShadow=true
298
bUseConservativeShadowBounds=true
299
DynamicLights=true
300
bAllowParticleShadows=true
301
bAllowParticleShadowsOnNonPlayers=false
302
bAllowDetailShadows=false
303
PPDownSampleFactor=2
304
DepthOfField=true
305
Bloom=true
306
bAllowLightShafts=false
307
MotionBlur=false
308
MotionBlurSamples=5
309
bAllowMotionBlurScreen=false
310
bAllowPostprocessMLAA=false
311
AllowRadialBlur=false
312
Distortion=true
313
bAllowAntiAliasing=true
314
MaxAntiAliasingQuality=0
315
LensFlares=false
316
317
[SystemSettingsBucket3]
318
BasedOn=SystemSettings
319
SkeletalMeshLODBias=0
320
CharacterTextures=0
321
bAllowJigglebones=true
322
DetailMode=1
323
MaxDrawDistanceScale=1.0
324
MaxAnisotropy=4
325
WorldTextures=0
326
StaticDecals=true
327
DynamicDecals=true
328
MaxShadowResolution=1120
329
MaxWholeSceneDominantShadowResolution=1344
330
ShadowTexelsPerPixel=1.27324
331
bEnableCSM=true
332
bAllowWholeSceneDominantShadows=true
333
bAllowPreShadow=true
334
bUseConservativeShadowBounds=false
335
DynamicLights=true
336
bAllowParticleShadows=true
337
bAllowParticleShadowsOnNonPlayers=true
338
bAllowDetailShadows=true
339
PPDownSampleFactor=2
340
DepthOfField=true
341
Bloom=true
342
bAllowLightShafts=true
343
MotionBlur=true
344
MotionBlurSamples=9
345
bAllowMotionBlurScreen=true
346
bAllowPostprocessMLAA=false
347
AllowRadialBlur=true
348
Distortion=true
349
bAllowAntiAliasing=true
350
MaxAntiAliasingQuality=1
351
LensFlares=true
352
353
[SystemSettingsBucket4]
354
BasedOn=SystemSettings
355
SkeletalMeshLODBias=0
356
CharacterTextures=-1
357
bAllowJigglebones=true
358
DetailMode=2
359
MaxDrawDistanceScale=1.1
360
MaxAnisotropy=8
361
WorldTextures=-1
362
StaticDecals=true
363
DynamicDecals=true
364
MaxShadowResolution=2048
365
MaxWholeSceneDominantShadowResolution=2048
366
ShadowTexelsPerPixel=2.0
367
bEnableCSM=true
368
bAllowWholeSceneDominantShadows=true
369
bAllowPreShadow=true
370
bUseConservativeShadowBounds=false
371
DynamicLights=true
372
bAllowParticleShadows=true
373
bAllowParticleShadowsOnNonPlayers=true
374
bAllowDetailShadows=true
375
PPDownSampleFactor=2
376
DepthOfField=true
377
Bloom=true
378
bAllowLightShafts=true
379
MotionBlur=true
380
MotionBlurSamples=13
381
bAllowMotionBlurScreen=true
382
bAllowPostprocessMLAA=false
383
AllowRadialBlur=true
384
Distortion=true
385
bAllowAntiAliasing=true
386
MaxAntiAliasingQuality=2
387
LensFlares=true
388
389
[SystemSettingsBucket5]
390
BasedOn=SystemSettings
391
SkeletalMeshLODBias=-1
392
CharacterTextures=-2
393
bAllowJigglebones=true
394
DetailMode=2
395
MaxDrawDistanceScale=1.2
396
MaxAnisotropy=16
397
WorldTextures=-2
398
StaticDecals=true
399
DynamicDecals=true
400
MaxShadowResolution=2048
401
MaxWholeSceneDominantShadowResolution=2048
402
ShadowTexelsPerPixel=2.0
403
bEnableCSM=true
404
bAllowWholeSceneDominantShadows=true
405
bAllowPreShadow=true
406
bUseConservativeShadowBounds=false
407
DynamicLights=true
408
bAllowParticleShadows=true
409
bAllowParticleShadowsOnNonPlayers=true
410
bAllowDetailShadows=true
411
PPDownSampleFactor=2
412
DepthOfField=true
413
Bloom=true
414
bAllowLightShafts=true
415
MotionBlur=true
416
MotionBlurSamples=13
417
bAllowMotionBlurScreen=true
418
bAllowPostprocessMLAA=true
419
AllowRadialBlur=true
420
Distortion=true
421
bAllowAntiAliasing=true
422
MaxAntiAliasingQuality=-1
423
LensFlares=true
424
425
[SystemSettingsScreenshot]
426
BasedOn=SystemSettings
427
MaxAnisotropy=16
428
ShadowFilterQualityBias=1
429
MinShadowResolution=16
430
ShadowFadeResolution=1
431
MinPreShadowResolution=16
432
PreShadowFadeResolution=1
433
ShadowTexelsPerPixel=4.0f
434
PreShadowResolutionFactor=1.0
435
MaxShadowResolution=4096
436
MaxWholeSceneDominantShadowResolution=4096
437
CompositeDynamicLights=FALSE
438
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
439
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
440
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
441
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
442
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
443
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
444
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
445
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
446
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
447
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
448
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
449
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
450
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
451
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
452
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
453
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
454
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
455
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
456
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
457
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
458
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
459
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
460
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
461
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
462
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
463
464
[SystemSettingsEditor]
465
BasedOn=SystemSettings
466
467
[SystemSettingsSplitScreen2]
468
BasedOn=SystemSettings
469
bAllowWholeSceneDominantShadows=False
470
bAllowLightShafts=False
471
DetailMode=1
472
473
[SystemSettingsMobile]
474
BasedOn=SystemSettings
475
Fullscreen=True
476
DirectionalLightmaps=False
477
DynamicLights=False
478
SHSecondaryLighting=False
479
StaticDecals=True
480
DynamicDecals=False
481
UnbatchedDecals=False
482
StatFontScaleFactor=1.5
483
MotionBlur=FALSE
484
MotionBlurPause=FALSE
485
DepthOfField=FALSE
486
AmbientOcclusion=FALSE
487
Bloom=FALSE
488
Distortion=FALSE
489
FilteredDistortion=FALSE
490
DropParticleDistortion=TRUE
491
FloatingPointRenderTargets=FALSE
492
MaxAnisotropy=2
493
bAllowLightShafts=FALSE
494
MobileModShadows=False
495
MobileClearDepthBetweenDPG=False
496
MaxFilterBlurSampleCount=4
497
ShadowQualityOverride=0
498
ShowSpinnerOnLoadScreen=True
499
DynamicShadows=False
500
MobileMaxMemory=300
501
MemoryDetailMode=1
502
MobileLandscapeLodBias=0
503
AllowRadialBlur=False
504
505
[SystemSettingsMobilePreviewer]
506
BasedOn=SystemSettingsMobile
507
Fullscreen=False
508
509
[SystemSettingsMobileTextureBias]
510
BasedOn=SystemSettingsMobile
511
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
512
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
513
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
514
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
515
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
516
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
517
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
518
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
519
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
520
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
521
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
522
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
523
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
524
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=point)
525
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
526
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
527
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
528
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
529
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
530
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
531
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
532
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
533
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
534
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
535
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
536
537
[SystemSettingsMobileTextureBiasExceptLightmaps]
538
BasedOn=SystemSettingsMobile
539
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
540
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
541
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
542
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
543
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
544
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
545
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
546
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
547
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
548
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
549
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
550
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
551
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
552
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=point)
553
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
554
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
555
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
556
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
557
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
558
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
559
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
560
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
561
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
562
563
[SystemSettingsAndroid]
564
BasedOn=SystemSettingsMobileTextureBias
565
566
[SystemSettingsAndroid_Performance1_MemoryLow]
567
BasedOn=SystemSettingsMobileTextureBias
568
MobileFeatureLevel=1
569
MobileFog=False
570
MobileSpecular=False
571
MobileBumpOffset=False
572
MobileNormalMapping=False
573
MobileEnvMapping=False
574
MobileRimLighting=False
575
MobileContentScaleFactor=0.9375
576
577
[SystemSettingsAndroid_Performance2_MemoryLow]
578
BasedOn=SystemSettingsMobileTextureBias
579
MobileBumpOffset=False
580
MobileNormalMapping=False
581
MobileContentScaleFactor=0.9375
582
583
[SystemSettingsAndroid_Performance1_Memory1024]
584
BasedOn=SystemSettingsMobile
585
MobileFeatureLevel=1
586
MobileFog=False
587
MobileSpecular=False
588
MobileBumpOffset=False
589
MobileNormalMapping=False
590
MobileEnvMapping=False
591
MobileRimLighting=False
592
MobileContentScaleFactor=0.9375
593
594
[SystemSettingsAndroid_Performance2_Memory1024]
595
BasedOn=SystemSettingsMobile
596
MobileBumpOffset=False
597
MobileNormalMapping=False
598
MobileContentScaleFactor=0.9375
599
600
[SystemSettingsFlash]
601
BasedOn=SystemSettingsMobileTextureBias
602
MotionBlur=FALSE
603
MotionBlurPause=FALSE
604
DepthOfField=FALSE
605
AmbientOcclusion=FALSE
606
Bloom=FALSE
607
Distortion=FALSE
608
FilteredDistortion=FALSE
609
bAllowLightShafts=FALSE
610
MobileModShadows=True
611
DynamicShadows=True
612
MobileClearDepthBetweenDPG=True
613
DirectionalLightmaps=False
614
MobileHeightFog=False
615
616
[SystemSettingsIPhone]
617
BasedOn=SystemSettingsMobileTextureBias
618
bMobileUsingHighResolutionTiming=False
619
620
[SystemSettingsIPhone3GS]
621
BasedOn=SystemSettingsMobileTextureBias
622
LensFlares=False
623
DetailMode=1
624
MobileEnableMSAA=True
625
MobileMaxMemory=100
626
bMobileUsingHighResolutionTiming=False
627
MobileLandscapeLodBias=2
628
629
[SystemSettingsIPhone4]
630
BasedOn=SystemSettingsMobile
631
MobileContentScaleFactor=2.0
632
LensFlares=False
633
bMobileUsingHighResolutionTiming=False
634
MobileLandscapeLodBias=1
635
636
[SystemSettingsIPhone4S]
637
BasedOn=SystemSettingsMobile
638
MobileEnableMSAA=True
639
bAllowLightShafts=True
640
MobileModShadows=True
641
DynamicShadows=False
642
ShadowDepthBias=0.025
643
MobileContentScaleFactor=2.0
644
MaxShadowResolution=256
645
MobileShadowTextureResolution=256
646
647
[SystemSettingsIPhone5]
648
BasedOn=SystemSettingsMobile
649
MobileEnableMSAA=True
650
bAllowLightShafts=True
651
MobileModShadows=True
652
DynamicShadows=False
653
ShadowDepthBias=0.025
654
MobileContentScaleFactor=2.0
655
MaxShadowResolution=256
656
MobileShadowTextureResolution=1024
657
AllowRadialBlur=True
658
659
[SystemSettingsIPodTouch4]
660
BasedOn=SystemSettingsMobileTextureBias
661
MobileContentScaleFactor=2.0
662
LensFlares=False
663
MobileMaxMemory=100
664
bMobileUsingHighResolutionTiming=False
665
MobileLandscapeLodBias=2
666
667
[SystemSettingsIPodTouch5]
668
BasedOn=SystemSettingsMobile
669
MobileEnableMSAA=True
670
bAllowLightShafts=True
671
MobileModShadows=True
672
DynamicShadows=False
673
ShadowDepthBias=0.025
674
MobileContentScaleFactor=2.0
675
MaxShadowResolution=256
676
MobileShadowTextureResolution=256
677
678
[SystemSettingsIPad]
679
BasedOn=SystemSettingsMobileTextureBias
680
MobileFeatureLevel=1
681
MobileFog=False
682
MobileSpecular=False
683
MobileBumpOffset=False
684
MobileNormalMapping=False
685
MobileEnvMapping=False
686
MobileRimLighting=False
687
MobileMaxMemory=100
688
bMobileUsingHighResolutionTiming=False
689
MobileLandscapeLodBias=1
690
MobileContentScaleFactor=0.9375
691
692
[SystemSettingsIPad2]
693
BasedOn=SystemSettingsMobile
694
MobileEnableMSAA=False
695
bAllowLightShafts=True
696
MobileModShadows=True
697
DynamicShadows=False
698
ShadowDepthBias=0.016
699
MobileContentScaleFactor=1.0
700
MaxShadowResolution=256
701
MobileShadowTextureResolution=256
702
703
[SystemSettingsIPad3]
704
BasedOn=SystemSettingsMobile
705
MobileEnableMSAA=False
706
bAllowLightShafts=True
707
MobileModShadows=True
708
DynamicShadows=True
709
ShadowDepthBias=0.016
710
MobileContentScaleFactor=1.40625
711
MaxShadowResolution=256
712
MobileShadowTextureResolution=256
713
MobileMaxMemory=500
714
715
[SystemSettingsIPad4]
716
BasedOn=SystemSettingsMobile
717
MobileEnableMSAA=False
718
bAllowLightShafts=True
719
MobileModShadows=True
720
DynamicShadows=True
721
ShadowDepthBias=0.016
722
MobileContentScaleFactor=2.0
723
MaxShadowResolution=512
724
MobileShadowTextureResolution=512
725
MobileMaxMemory=500
726
AllowRadialBlur=True
727
728
[SystemSettingsIPadMini]
729
BasedOn=SystemSettingsMobile
730
MobileEnableMSAA=False
731
bAllowLightShafts=True
732
MobileModShadows=True
733
DynamicShadows=False
734
ShadowDepthBias=0.016
735
MobileContentScaleFactor=1.0
736
MaxShadowResolution=256
737
MobileShadowTextureResolution=256
738
739
[SystemSettingsIPad2_Detail]
740
BasedOn=SystemSettingsIPad2
741
742
[Configuration]
743
744
[OpenAutomateBenchmarks]
745
Benchmark=NightAndDayMap
746
747
[IniVersion]
748
0=1512680321.000000
749
1=1512680324.000000