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1 | #include "ScriptPCH.h" | |
2 | - | |
2 | + | |
3 | const uint32 TITLEID1 = 1; | |
4 | const uint32 TITLEID2 = 15; | |
5 | - | |
5 | + | |
6 | class VIP_NPC : public CreatureScript | |
7 | { | |
8 | public: | |
9 | VIP_NPC() : CreatureScript("VIP_NPC") {} | |
10 | - | |
10 | + | |
11 | bool OnGossipHello(Player* player, Creature* creature) | |
12 | { | |
13 | - | if(player->HasTitle(sCharTitlesStore.LookupEntry(TITLEID1) || |
13 | + | if(player->HasTitle(sCharTitlesStore.LookupEntry(TITLEID1)) || player->HasTitle(sCharTitlesStore.LookupEntry(TITLEID2))) |
14 | - | player->HasTitle(sCharTitlesStore.LookupEntry(TITLEID2))) |
14 | + | |
15 | player->ADD_GOSSIP_ITEM(6, "Bye", GOSSIP_SENDER_MAIN, 1); | |
16 | player->PlayerTalkClass->SendGossipMenu(9452, creature->GetGUID()); | |
17 | return true; | |
18 | } | |
19 | ||
20 | - | |
20 | + | |
21 | { | |
22 | player->PlayerTalkClass->ClearMenus(); | |
23 | switch (action) | |
24 | { | |
25 | case GOSSIP_OPTION_VENDOR: | |
26 | player->GetSession()->SendListInventory(creature->GetGUID()); | |
27 | break; | |
28 | case 1: | |
29 | if(player->HasTitle(sCharTitlesStore.LookupEntry(TITLEID1)) || player->HasTitle(sCharTitlesStore.LookupEntry(TITLEID2))) | |
30 | - | if(player->HasTitle(sCharTitlesStore.LookupEntry(TITLEID))) |
30 | + | |
31 | else | |
32 | creature->MonsterWhisper("You do not have enough honorable kills!", player->GetGUID()); | |
33 | player->CLOSE_GOSSIP_MENU(); | |
34 | break; | |
35 | } | |
36 | return true; | |
37 | } | |
38 | }; | |
39 | ||
40 | - | |
40 | + | |
41 | { | |
42 | new VIP_NPC(); | |
43 | } |