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# SML Sample Block Config
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id = 225 # The ID number of the block
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name = "Brick Block" # Name to present to level editor
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id     = 225           # The ID number of the block
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gfx = "brick01.png" # Name of graphic
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name   = "Brick Block" # Name to present to level editor
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height = 16 # The block's height in pixels
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gfx    = "brick01.png" # Name of graphic
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width = 16 # The block's width in pixels
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height = 16            # The block's height in pixels
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type = SolidBlock # The block's behavior
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width  = 16            # The block's width in pixels
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type   = SolidBlock    # The block's behavior