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| 1 | --[[ | |
| 2 | Galabash MiniBoss ]] | |
| 3 | ||
| 4 | ModelName = "Galabash" | |
| 5 | attack = true | |
| 6 | attacktype = 1 | |
| 7 | Hitdeb = 0 | |
| 8 | Hitdeb2 = 0 | |
| 9 | - | name = "breezyshadow012" |
| 9 | + | name = "EnderWolfMage" |
| 10 | ---------------------------- | |
| 11 | --Customize mediafire | |
| 12 | Ammo = 1 | |
| 13 | MaxAmmo = 7 | |
| 14 | mindamage = 5 | |
| 15 | maxdamage = 35 | |
| 16 | crtmaxdamage = 45 | |
| 17 | omindamage = mindamage | |
| 18 | omaxdamage = maxdamage | |
| 19 | ocrtmaxdamage = crtmaxdamage | |
| 20 | crtrate = 100/5 | |
| 21 | combo = 0 | |
| 22 | omindamage = mindamage | |
| 23 | omaxdamage = maxdamage | |
| 24 | ocrtmaxdamage = crtmaxdamage | |
| 25 | crtrate = 100/5 | |
| 26 | HP = 500 | |
| 27 | WS = 12 | |
| 28 | jump = 50 | |
| 29 | --100%/critpercentage | |
| 30 | ||
| 31 | oblkbrkr = 3 | |
| 32 | blockbreaker = oblkbrkr | |
| 33 | ||
| 34 | ||
| 35 | oblkbrkr = 0 | |
| 36 | blockbreaker = oblkbrkr | |
| 37 | spread = 1.5 | |
| 38 | spread = spread*100 | |
| 39 | Ammoregen = 1 | |
| 40 | --if (string.match(Player.Unlocks.Value,"Yumigari Range+") ~= nil) then | |
| 41 | range = 250 | |
| 42 | --else | |
| 43 | --range = 150 | |
| 44 | --end | |
| 45 | rangepower = 20 | |
| 46 | CurrentArrow = "Normal" | |
| 47 | handlecolor = BrickColor.new("Really black")
| |
| 48 | bcolor = BrickColor.new("Navy blue")
| |
| 49 | gemcolor = BrickColor.new("Really black")
| |
| 50 | arrowtrail = BrickColor.new("Really black")
| |
| 51 | ||
| 52 | ||
| 53 | ||
| 54 | ------------------------------------------------------------------------------------------------------------------------------------- | |
| 55 | ||
| 56 | ||
| 57 | ||
| 58 | ||
| 59 | ||
| 60 | if game.Workspace:findFirstChild(ModelName,true) ~= nil then | |
| 61 | game.Workspace:findFirstChild(ModelName,true).Parent = nil | |
| 62 | end | |
| 63 | ||
| 64 | ||
| 65 | function RWFunc() | |
| 66 | RW.Part1 = ch["Right Arm"] | |
| 67 | RSH.Part1 = nil | |
| 68 | end | |
| 69 | function LWFunc() | |
| 70 | LW.Part1 = ch["Left Arm"] | |
| 71 | LSH.Part1 = nil | |
| 72 | end | |
| 73 | function RWLFunc() | |
| 74 | RWL.Part1 = ch["Right Leg"] | |
| 75 | RHL.Part1 = nil | |
| 76 | ch["Right Leg"].Name = "RightLeg" | |
| 77 | RightLeg.CanCollide = false | |
| 78 | end | |
| 79 | ||
| 80 | function LWLFunc() | |
| 81 | LWL.Part1 = ch["Left Leg"] | |
| 82 | LHL.Part1 = nil | |
| 83 | ch["Left Leg"].Name = "LeftLeg" | |
| 84 | LeftLeg.CanCollide = true | |
| 85 | end | |
| 86 | ||
| 87 | function RWLRem() | |
| 88 | RightLeg.Name = "Right Leg" | |
| 89 | RWL.Part1 = nil | |
| 90 | RHL.Part1 = ch["Right Leg"] | |
| 91 | RightLeg.CanCollide = false | |
| 92 | end | |
| 93 | function LWLRem() | |
| 94 | LeftLeg.Name = "Left Leg" | |
| 95 | LWL.Part1 = nil | |
| 96 | LHL.Part1 = ch["Left Leg"] | |
| 97 | LeftLeg.CanCollide = false | |
| 98 | end | |
| 99 | function RWRem() | |
| 100 | RW.Part1 = nil | |
| 101 | RSH.Part1 = ch["Right Arm"] | |
| 102 | end | |
| 103 | function LWRem() | |
| 104 | LW.Part1 = nil | |
| 105 | LSH.Part1 = ch["Left Arm"] | |
| 106 | end | |
| 107 | ||
| 108 | ||
| 109 | ||
| 110 | local bodyholder = Instance.new("Model")
| |
| 111 | bodyholder.Name = ModelName | |
| 112 | bodyholder.Parent = game.Workspace | |
| 113 | Character = bodyholder | |
| 114 | ||
| 115 | ev = Instance.new("BoolValue",bodyholder)
| |
| 116 | ev.Name = "EquippedVal" | |
| 117 | ev.Value = false | |
| 118 | blk = Instance.new("BoolValue",bodyholder)
| |
| 119 | blk.Name = "Block" | |
| 120 | blk.Value = false | |
| 121 | blkc = Instance.new("IntValue",blk)
| |
| 122 | blkc.Name = "BlockPower" | |
| 123 | blkc.Value = blockpower | |
| 124 | SpawnPos = Instance.new("Vector3Value",script)
| |
| 125 | SpawnPos.Name = "SpawnPos" | |
| 126 | SpawnPos.Value = game.Workspace[name].Head.Position--Vector3.new(20,10,0) | |
| 127 | ||
| 128 | local Head = Instance.new("Part")
| |
| 129 | Head.formFactor = 3 | |
| 130 | Head.CanCollide = true | |
| 131 | Head.Name = "Head" | |
| 132 | Head.Locked = true | |
| 133 | Head.Size = Vector3.new(2,1,1) | |
| 134 | Head.Parent = bodyholder | |
| 135 | Head.BrickColor = BrickColor.new("Bright yellow")
| |
| 136 | local smh = Instance.new("SpecialMesh",Head)
| |
| 137 | smh.Scale = Vector3.new(1.25,1.25,1.25) | |
| 138 | local Torso = Instance.new("Part")
| |
| 139 | Torso.formFactor = 3 | |
| 140 | Torso.CanCollide = true | |
| 141 | Torso.Name = "Torso" | |
| 142 | Torso.Locked = true | |
| 143 | Torso.Size = Vector3.new(2,2,1) | |
| 144 | Torso.Parent = bodyholder | |
| 145 | Torso.BrickColor = BrickColor.new("Black")
| |
| 146 | Torso.Reflectance = 0.1 | |
| 147 | Torso.CFrame = CFrame.new(SpawnPos.Value) | |
| 148 | local RightArm = Instance.new("Part")
| |
| 149 | RightArm.formFactor = 3 | |
| 150 | RightArm.CanCollide = true | |
| 151 | RightArm.Name = "Right Arm" | |
| 152 | RightArm.Locked = true | |
| 153 | RightArm.Size = Vector3.new(1,2,1) | |
| 154 | RightArm.Parent = bodyholder | |
| 155 | RightArm.BrickColor = BrickColor.new("Black")
| |
| 156 | local LeftArm = Instance.new("Part")
| |
| 157 | LeftArm.formFactor = 3 | |
| 158 | LeftArm.CanCollide = true | |
| 159 | LeftArm.Name = "Left Arm" | |
| 160 | LeftArm.Locked = true | |
| 161 | LeftArm.Size = Vector3.new(1,2,1) | |
| 162 | LeftArm.Parent = bodyholder | |
| 163 | LeftArm.BrickColor = BrickColor.new("Black")
| |
| 164 | local RightLeg = Instance.new("Part")
| |
| 165 | RightLeg.formFactor = 3 | |
| 166 | RightLeg.CanCollide = true | |
| 167 | RightLeg.Name = "Right Leg" | |
| 168 | RightLeg.Locked = true | |
| 169 | RightLeg.Size = Vector3.new(1,2,1) | |
| 170 | RightLeg.Parent = bodyholder | |
| 171 | RightLeg.BrickColor = BrickColor.new("Black")
| |
| 172 | local LeftLeg = Instance.new("Part")
| |
| 173 | LeftLeg.formFactor = 3 | |
| 174 | LeftLeg.CanCollide = true | |
| 175 | LeftLeg.Name = "Left Leg" | |
| 176 | LeftLeg.Locked = true | |
| 177 | LeftLeg.Size = Vector3.new(1,2,1) | |
| 178 | LeftLeg.Parent = bodyholder | |
| 179 | LeftLeg.BrickColor = BrickColor.new("Black")
| |
| 180 | ||
| 181 | local hair = Instance.new("Part")
| |
| 182 | hair.formFactor = "Plate" | |
| 183 | hair.CanCollide = false | |
| 184 | hair.Locked = true | |
| 185 | hair.Size = Vector3.new(1,0.8,1) | |
| 186 | hair.Parent = bodyholder | |
| 187 | local hm = Instance.new("SpecialMesh")
| |
| 188 | hm.Parent = hair | |
| 189 | hm.MeshType = "FileMesh" | |
| 190 | hm.MeshId = "http://www.roblox.com/asset/?id=16952952" | |
| 191 | hm.TextureId = "http://www.roblox.com/asset/?id=19015175" | |
| 192 | hm.Scale = Vector3.new(1.05, 1.05, 1.05) | |
| 193 | local wh = Instance.new("Weld")
| |
| 194 | wh.Parent = hair | |
| 195 | wh.Part0 = hair | |
| 196 | wh.Part1 = Head | |
| 197 | wh.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, -0.5, 0) | |
| 198 | wh.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 199 | ||
| 200 | local shirt = Instance.new("Shirt")
| |
| 201 | shirt.Parent = bodyholder | |
| 202 | shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=14707726" | |
| 203 | local pants = Instance.new("Pants")
| |
| 204 | pants.Parent = bodyholder | |
| 205 | pants.PantsTemplate = "http://www.roblox.com/asset/?id=14707085" | |
| 206 | --player | |
| 207 | player = nil | |
| 208 | --welds | |
| 209 | RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
| |
| 210 | --what anim | |
| 211 | anim = "none" | |
| 212 | --save shoulders | |
| 213 | AoETrue = {}
| |
| 214 | Neck = Instance.new("Motor")
| |
| 215 | ||
| 216 | ||
| 217 | ||
| 218 | ||
| 219 | --derp | |
| 220 | RW.Part0 = Character.Torso | |
| 221 | RW.Part1 = Character["Right Arm"] | |
| 222 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 223 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 224 | RW.Parent = bodyholder | |
| 225 | -- | |
| 226 | LW.Part0 = Character.Torso | |
| 227 | LW.Part1 = Character["Left Arm"] | |
| 228 | LW.C0 = CFrame.new(-1.5, 0.5, 0) | |
| 229 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 230 | LW.Parent = bodyholder | |
| 231 | -- | |
| 232 | RWL.Part0 = Character.Torso | |
| 233 | RWL.Part1 = Character["Right Leg"] | |
| 234 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0) | |
| 235 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 236 | RWL.Parent = bodyholder | |
| 237 | -- | |
| 238 | LWL.Part0 = Character.Torso | |
| 239 | LWL.Part1 = Character["Left Leg"] | |
| 240 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0) | |
| 241 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
| 242 | LWL.Parent = bodyholder | |
| 243 | -- | |
| 244 | Neck.Part0 = Character.Torso | |
| 245 | Neck.Part1 = Character.Head | |
| 246 | Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 247 | Neck.C1 = CFrame.new(0, -0.5, 0) | |
| 248 | Neck.Parent = bodyholder | |
| 249 | ||
| 250 | ---- | |
| 251 | ||
| 252 | -- | |
| 253 | ||
| 254 | swordholder = Instance.new("Model")
| |
| 255 | swordholder.Name = "Weapon" | |
| 256 | swordholder.Parent = bodyholder | |
| 257 | ||
| 258 | local msh1 = Instance.new("CylinderMesh")
| |
| 259 | msh1.Scale = Vector3.new(1,1,1) | |
| 260 | local msh2 = Instance.new("CylinderMesh")
| |
| 261 | msh2.Scale = Vector3.new(1,1,1) | |
| 262 | local msh3 = Instance.new("CylinderMesh")
| |
| 263 | msh3.Scale = Vector3.new(1,1,1) | |
| 264 | local msh4 = Instance.new("BlockMesh")
| |
| 265 | msh4.Scale = Vector3.new(2.5,1.2,1.2) | |
| 266 | local msh5 = Instance.new("BlockMesh")
| |
| 267 | msh5.Scale = Vector3.new(2.5,1.2,1.2) | |
| 268 | local msh6 = Instance.new("BlockMesh")
| |
| 269 | msh6.Scale = Vector3.new(1,1,1) | |
| 270 | local msh7 = Instance.new("BlockMesh")
| |
| 271 | msh7.Scale = Vector3.new(1,1,1) | |
| 272 | local msh8 = Instance.new("SpecialMesh")
| |
| 273 | msh8.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 274 | msh8.Scale = Vector3.new(1,1,30) | |
| 275 | local msh9 = Instance.new("BlockMesh")
| |
| 276 | local torsc = false | |
| 277 | for i,z in pairs(Character:GetChildren()) do | |
| 278 | if z.className == "CharacterMesh" then | |
| 279 | if z.BodyPart == Enum.BodyPart.Torso then | |
| 280 | torsc = true | |
| 281 | end | |
| 282 | end | |
| 283 | end | |
| 284 | if torsc then | |
| 285 | msh9 = Instance.new("SpecialMesh")
| |
| 286 | msh9.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 287 | msh9.Scale = Vector3.new(2.01,1,1.01) | |
| 288 | else | |
| 289 | msh9 = Instance.new("BlockMesh")
| |
| 290 | msh9.Scale = Vector3.new(2.01,0.1,1.01) | |
| 291 | end | |
| 292 | local msh10 = Instance.new("CylinderMesh")
| |
| 293 | msh10.Scale = Vector3.new(1,1,1) | |
| 294 | ||
| 295 | local prt1 = Instance.new("Part")
| |
| 296 | prt1.formFactor = 3 | |
| 297 | prt1.CanCollide = false | |
| 298 | prt1.Name = "Handle" | |
| 299 | prt1.Locked = true | |
| 300 | prt1.Size = Vector3.new(0.3,3,0.3) | |
| 301 | prt1.Parent = swordholder | |
| 302 | msh1.Parent = prt1 | |
| 303 | prt1.BrickColor = handlecolor | |
| 304 | local prt2 = Instance.new("Part")
| |
| 305 | prt2.formFactor = 3 | |
| 306 | prt2.CanCollide = false | |
| 307 | prt2.Name = "Handle2" | |
| 308 | prt2.Locked = true | |
| 309 | prt2.Size = Vector3.new(0.3,1,0.3) | |
| 310 | prt2.Parent = swordholder | |
| 311 | msh2.Parent = prt2 | |
| 312 | prt2.BrickColor = handlecolor | |
| 313 | local prt3 = Instance.new("Part")
| |
| 314 | prt3.formFactor = 3 | |
| 315 | prt3.CanCollide = false | |
| 316 | prt3.Name = "Handle3" | |
| 317 | prt3.Locked = true | |
| 318 | prt3.Size = Vector3.new(0.3,1,0.3) | |
| 319 | prt3.Parent = swordholder | |
| 320 | msh3.Parent = prt3 | |
| 321 | prt3.BrickColor = handlecolor | |
| 322 | local prt4 = Instance.new("Part")
| |
| 323 | prt4.formFactor = 3 | |
| 324 | prt4.CanCollide = false | |
| 325 | prt4.Name = "Handle4" | |
| 326 | prt4.Locked = true | |
| 327 | prt4.Size = Vector3.new(0.3,2,0.3) | |
| 328 | prt4.Parent = swordholder | |
| 329 | msh4.Parent = prt4 | |
| 330 | prt4.BrickColor = bcolor | |
| 331 | local prt5 = Instance.new("Part")
| |
| 332 | prt5.formFactor = 3 | |
| 333 | prt5.CanCollide = false | |
| 334 | prt5.Name = "Handle5" | |
| 335 | prt5.Locked = true | |
| 336 | prt5.Size = Vector3.new(0.3,2,0.3) | |
| 337 | prt5.Parent = swordholder | |
| 338 | msh5.Parent = prt5 | |
| 339 | prt5.BrickColor = bcolor | |
| 340 | local prt6 = Instance.new("Part")
| |
| 341 | prt6.formFactor = 3 | |
| 342 | prt6.CanCollide = false | |
| 343 | prt6.Name = "Handle6" | |
| 344 | prt6.Locked = true | |
| 345 | prt6.Size = Vector3.new(1,2,0.3) | |
| 346 | prt6.Parent = swordholder | |
| 347 | msh6.Parent = prt6 | |
| 348 | prt6.BrickColor = bcolor | |
| 349 | local prt7 = Instance.new("Part")
| |
| 350 | prt7.formFactor = 3 | |
| 351 | prt7.CanCollide = false | |
| 352 | prt7.Name = "Handle7" | |
| 353 | prt7.Locked = true | |
| 354 | prt7.Size = Vector3.new(1,2,0.3) | |
| 355 | prt7.Parent = swordholder | |
| 356 | msh7.Parent = prt7 | |
| 357 | prt7.BrickColor = bcolor | |
| 358 | local prt8 = Instance.new("Part")
| |
| 359 | prt8.formFactor = 3 | |
| 360 | prt8.CanCollide = false | |
| 361 | prt8.Name = "Quiver" | |
| 362 | prt8.Locked = true | |
| 363 | prt8.Size = Vector3.new(1.25,2.25,1.25) | |
| 364 | prt8.Parent = swordholder | |
| 365 | msh8.Parent = prt8 | |
| 366 | prt8.BrickColor = handlecolor | |
| 367 | local prt9 = Instance.new("Part")
| |
| 368 | prt9.formFactor = 3 | |
| 369 | prt9.CanCollide = false | |
| 370 | prt9.Name = "QuiverStrap" | |
| 371 | prt9.Locked = true | |
| 372 | prt9.Size = Vector3.new(1,1,1) | |
| 373 | prt9.Parent = swordholder | |
| 374 | msh9.Parent = prt9 | |
| 375 | prt9.BrickColor = handlecolor | |
| 376 | local prt10 = Instance.new("Part")
| |
| 377 | prt10.formFactor = 3 | |
| 378 | prt10.CanCollide = false | |
| 379 | prt10.Name = "QuiverCover" | |
| 380 | prt10.Locked = true | |
| 381 | prt10.Size = Vector3.new(1,0.2,1) | |
| 382 | prt10.Parent = swordholder | |
| 383 | msh10.Parent = prt10 | |
| 384 | prt10.BrickColor = handlecolor | |
| 385 | local msh11 = Instance.new("SpecialMesh")
| |
| 386 | msh11.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
| 387 | msh11.TextureId = "http://www.roblox.com/asset/?id=15886781" | |
| 388 | msh11.Scale = Vector3.new(1,1,2.5) | |
| 389 | local prt11 = Instance.new("Part")
| |
| 390 | prt11.formFactor = 3 | |
| 391 | prt11.CanCollide = false | |
| 392 | prt11.Name = "Arrow" | |
| 393 | prt11.Locked = true | |
| 394 | prt11.Size = Vector3.new(0.2,0.2,2.5) | |
| 395 | prt11.Parent = swordholder | |
| 396 | msh11.Parent = prt11 | |
| 397 | local w11 = Instance.new("Weld")
| |
| 398 | w11.Parent = prt11 | |
| 399 | w11.Part0 = prt11 | |
| 400 | w11.Part1 = LeftArm | |
| 401 | w11.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 402 | w11.C0 = CFrame.Angles(0,0,math.rad(90)) * CFrame.new(0,1,0) | |
| 403 | coroutine.resume(coroutine.create(function() | |
| 404 | repeat | |
| 405 | wait(0.25) | |
| 406 | if Ammo > 0 then | |
| 407 | prt11.Transparency = 0 | |
| 408 | else | |
| 409 | prt11.Transparency = 1 | |
| 410 | end | |
| 411 | until false | |
| 412 | end)) | |
| 413 | for i = 1,10 do | |
| 414 | local msh0 = Instance.new("SpecialMesh")
| |
| 415 | msh0.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
| 416 | msh0.TextureId = "http://www.roblox.com/asset/?id=15886781" | |
| 417 | msh0.Scale = Vector3.new(1,1,2.5) | |
| 418 | local prt0 = Instance.new("Part")
| |
| 419 | prt0.formFactor = 3 | |
| 420 | prt0.CanCollide = false | |
| 421 | prt0.Name = "Arrow"..i | |
| 422 | prt0.Locked = true | |
| 423 | prt0.Size = Vector3.new(0.2,0.2,2.5) | |
| 424 | prt0.Parent = swordholder | |
| 425 | msh0.Parent = prt0 | |
| 426 | local w0 = Instance.new("Weld")
| |
| 427 | w0.Parent = prt0 | |
| 428 | w0.Part0 = prt0 | |
| 429 | w0.Part1 = prt8 | |
| 430 | w0.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 431 | w0.C0 = CFrame.Angles(math.rad(180), 0,math.rad(360*math.random())) * CFrame.new(math.random(-25,25)/100, math.random(-25,25)/100,-0.315) | |
| 432 | end | |
| 433 | --- | |
| 434 | local String1 = Instance.new("Part")
| |
| 435 | String1.formFactor = 3 | |
| 436 | String1.CanCollide = false | |
| 437 | String1.Name = "String1" | |
| 438 | String1.Locked = true | |
| 439 | String1.Anchored = true | |
| 440 | String1.Size = Vector3.new(0.2,4,0.2) | |
| 441 | String1.Parent = swordholder | |
| 442 | String1.BrickColor = BrickColor.new("White")
| |
| 443 | local strmsh1 = Instance.new("BlockMesh",String1)
| |
| 444 | strmsh1.Scale = Vector3.new(0.25,1,0.25) | |
| 445 | local String2 = Instance.new("Part")
| |
| 446 | String2.formFactor = 3 | |
| 447 | String2.CanCollide = false | |
| 448 | String2.Name = "String2" | |
| 449 | String2.Locked = true | |
| 450 | String2.Anchored = true | |
| 451 | String2.Size = Vector3.new(0.2,4,0.2) | |
| 452 | String2.Parent = swordholder | |
| 453 | String2.BrickColor = BrickColor.new("White")
| |
| 454 | local strmsh2 = Instance.new("BlockMesh",String2)
| |
| 455 | strmsh2.Scale = Vector3.new(0.25,1,0.25) | |
| 456 | local strmdl = "Bow" | |
| 457 | coroutine.resume(coroutine.create(function() | |
| 458 | repeat | |
| 459 | wait(0.1) | |
| 460 | local top = prt4.CFrame*CFrame.new(0,prt4.Size.y/-2,0) | |
| 461 | local bottom = prt5.CFrame*CFrame.new(0,prt5.Size.y/2,0) | |
| 462 | local oristrpos | |
| 463 | if strmdl == "Bow" then | |
| 464 | oristrpos = CFrame.new((top.p+bottom.p)/2) | |
| 465 | elseif strmdl == "TopArm" then | |
| 466 | oristrpos = RightArm.CFrame * CFrame.new(0,RightArm.Size.y/2,0) | |
| 467 | elseif strmdl == "LeftArm" then | |
| 468 | oristrpos = LeftArm.CFrame * CFrame.new(0,RightArm.Size.y/-2,0) | |
| 469 | end | |
| 470 | local mg1 = (top.p - oristrpos.p).magnitude | |
| 471 | local mg2 = (bottom.p - oristrpos.p).magnitude | |
| 472 | String1.Size = Vector3.new(0.2,mg1,0.2) | |
| 473 | String1.CFrame = CFrame.new((top.p+oristrpos.p)/2,oristrpos.p) * CFrame.Angles(math.rad(90),0,0) | |
| 474 | String2.Size = Vector3.new(0.2,mg2,0.2) | |
| 475 | String2.CFrame = CFrame.new((bottom.p+oristrpos.p)/2,oristrpos.p) * CFrame.Angles(math.rad(90),0,0) | |
| 476 | ||
| 477 | until false | |
| 478 | end)) | |
| 479 | ||
| 480 | ||
| 481 | local w1 = Instance.new("Weld")
| |
| 482 | w1.Parent = prt1 | |
| 483 | w1.Part0 = prt1 | |
| 484 | local w2 = Instance.new("Weld")
| |
| 485 | w2.Parent = prt2 | |
| 486 | w2.Part0 = prt2 | |
| 487 | w2.Part1 = prt1 | |
| 488 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 489 | w2.C0 = CFrame.Angles(math.rad(20), 0, 0) * CFrame.new(0, 1.9,-0.15) | |
| 490 | local w3 = Instance.new("Weld")
| |
| 491 | w3.Parent = prt3 | |
| 492 | w3.Part0 = prt3 | |
| 493 | w3.Part1 = prt1 | |
| 494 | w3.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 495 | w3.C0 = CFrame.Angles(math.rad(-20), 0, 0) * CFrame.new(0, -1.9,-0.15) | |
| 496 | local w4 = Instance.new("Weld")
| |
| 497 | w4.Parent = prt4 | |
| 498 | w4.Part0 = prt4 | |
| 499 | w4.Part1 = prt1 | |
| 500 | w4.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 501 | w4.C0 = CFrame.Angles(math.rad(-55), 0, 0) * CFrame.new(0, 2.85,0.4) | |
| 502 | local w5 = Instance.new("Weld")
| |
| 503 | w5.Parent = prt5 | |
| 504 | w5.Part0 = prt5 | |
| 505 | w5.Part1 = prt1 | |
| 506 | w5.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 507 | w5.C0 = CFrame.Angles(math.rad(55), 0, 0) * CFrame.new(0, -2.85,0.4) | |
| 508 | local w6 = Instance.new("Weld")
| |
| 509 | w6.Parent = prt6 | |
| 510 | w6.Part0 = prt6 | |
| 511 | w6.Part1 = prt1 | |
| 512 | w6.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 513 | w6.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.6,0) | |
| 514 | local w7 = Instance.new("Weld")
| |
| 515 | w7.Parent = prt7 | |
| 516 | w7.Part0 = prt7 | |
| 517 | w7.Part1 = prt1 | |
| 518 | w7.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 519 | w7.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, -0.6,0) | |
| 520 | local w8 = Instance.new("Weld")
| |
| 521 | w8.Parent = prt8 | |
| 522 | w8.Part0 = prt8 | |
| 523 | w8.Part1 = Torso | |
| 524 | w8.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 525 | w8.C0 = CFrame.Angles(math.rad(90), 0, math.rad(-80)) * CFrame.new(0, 0.9,-1) | |
| 526 | local w9 = Instance.new("Weld")
| |
| 527 | w9.Parent = prt9 | |
| 528 | w9.Part0 = prt9 | |
| 529 | w9.Part1 = Torso | |
| 530 | w9.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 531 | if torsc then | |
| 532 | w9.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 1,0) | |
| 533 | else | |
| 534 | w9.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 1,0) | |
| 535 | end | |
| 536 | local w10 = Instance.new("Weld")
| |
| 537 | w10.Parent = prt10 | |
| 538 | w10.Part0 = prt10 | |
| 539 | w10.Part1 = prt8 | |
| 540 | w10.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 541 | w10.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0,2.3) | |
| 542 | ||
| 543 | local RAP = Instance.new("Part")
| |
| 544 | RAP.formFactor = 0 | |
| 545 | RAP.CanCollide = false | |
| 546 | RAP.Name = "RAPart" | |
| 547 | RAP.Locked = true | |
| 548 | RAP.Size = Vector3.new(1,1,1) | |
| 549 | RAP.Parent = swordholder | |
| 550 | RAP.Transparency = 1 | |
| 551 | local w = Instance.new("Weld")
| |
| 552 | w.Parent = RAP | |
| 553 | w.Part0 = RAP | |
| 554 | w.Part1 = RightArm | |
| 555 | w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 556 | w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0) | |
| 557 | ||
| 558 | ||
| 559 | ||
| 560 | ||
| 561 | function unequipweld() | |
| 562 | ||
| 563 | end | |
| 564 | ||
| 565 | unequipweld() | |
| 566 | ||
| 567 | ||
| 568 | ||
| 569 | function equipweld() | |
| 570 | ||
| 571 | ||
| 572 | end | |
| 573 | ||
| 574 | ||
| 575 | function ss(parent,p) --Slash | |
| 576 | ||
| 577 | local SlashSound = Instance.new("Sound")
| |
| 578 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 579 | SlashSound.Parent = parent | |
| 580 | SlashSound.Volume = .7 | |
| 581 | SlashSound.Pitch = p | |
| 582 | SlashSound.PlayOnRemove = true | |
| 583 | coroutine.resume(coroutine.create(function() | |
| 584 | wait() | |
| 585 | SlashSound.Parent = nil | |
| 586 | end)) | |
| 587 | end | |
| 588 | function uss(parent,p) --unsheath | |
| 589 | ||
| 590 | local SlashSound = Instance.new("Sound")
| |
| 591 | SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 592 | SlashSound.Parent = parent | |
| 593 | SlashSound.Volume = .7 | |
| 594 | SlashSound.Pitch = p | |
| 595 | SlashSound.PlayOnRemove = true | |
| 596 | coroutine.resume(coroutine.create(function() | |
| 597 | wait() | |
| 598 | SlashSound.Parent = nil | |
| 599 | end)) | |
| 600 | end | |
| 601 | function cs(parent,p) --Magic Charge | |
| 602 | ||
| 603 | local SlashSound = Instance.new("Sound")
| |
| 604 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
| 605 | SlashSound.Parent = parent | |
| 606 | SlashSound.Volume = .7 | |
| 607 | SlashSound.Pitch = p | |
| 608 | SlashSound.PlayOnRemove = true | |
| 609 | coroutine.resume(coroutine.create(function() | |
| 610 | wait() | |
| 611 | SlashSound.Parent = nil | |
| 612 | end)) | |
| 613 | end | |
| 614 | function ls(parent,p) --Lazer Sound | |
| 615 | ||
| 616 | local SlashSound = Instance.new("Sound")
| |
| 617 | SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158" | |
| 618 | SlashSound.Parent = parent | |
| 619 | SlashSound.Volume = .7 | |
| 620 | SlashSound.Pitch = p | |
| 621 | SlashSound.PlayOnRemove = true | |
| 622 | coroutine.resume(coroutine.create(function() | |
| 623 | wait() | |
| 624 | SlashSound.Parent = nil | |
| 625 | end)) | |
| 626 | end | |
| 627 | function ts(parent,p) | |
| 628 | ||
| 629 | local SlashSound = Instance.new("Sound")
| |
| 630 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=12222030" | |
| 631 | SlashSound.Parent = parent | |
| 632 | SlashSound.Volume = .7 | |
| 633 | SlashSound.Pitch = p | |
| 634 | SlashSound.PlayOnRemove = true | |
| 635 | coroutine.resume(coroutine.create(function() | |
| 636 | wait() | |
| 637 | SlashSound.Parent = nil | |
| 638 | end)) | |
| 639 | end | |
| 640 | function fs(parent,p) --Fire Sound | |
| 641 | ||
| 642 | local SlashSound = Instance.new("Sound")
| |
| 643 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=31758982" | |
| 644 | SlashSound.Parent = parent | |
| 645 | SlashSound.Volume = .7 | |
| 646 | SlashSound.Pitch = p | |
| 647 | SlashSound.PlayOnRemove = true | |
| 648 | coroutine.resume(coroutine.create(function() | |
| 649 | wait() | |
| 650 | SlashSound.Parent = nil | |
| 651 | end)) | |
| 652 | end | |
| 653 | function ms(parent,p) --Metal Cling Sound | |
| 654 | ||
| 655 | local SlashSound = Instance.new("Sound")
| |
| 656 | SlashSound.SoundId = "rbxasset://sounds\\metal.ogg" | |
| 657 | SlashSound.Parent = parent | |
| 658 | SlashSound.Volume = 1 | |
| 659 | SlashSound.Pitch = p | |
| 660 | SlashSound.PlayOnRemove = true | |
| 661 | coroutine.resume(coroutine.create(function() | |
| 662 | wait() | |
| 663 | SlashSound.Parent = nil | |
| 664 | end)) | |
| 665 | end | |
| 666 | function bs(parent,p) --Berserk Sound | |
| 667 | ||
| 668 | local SlashSound = Instance.new("Sound")
| |
| 669 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2676305" | |
| 670 | SlashSound.Parent = parent | |
| 671 | SlashSound.Volume = 1 | |
| 672 | SlashSound.Pitch = p | |
| 673 | SlashSound.PlayOnRemove = true | |
| 674 | coroutine.resume(coroutine.create(function() | |
| 675 | wait() | |
| 676 | SlashSound.Parent = nil | |
| 677 | end)) | |
| 678 | end | |
| 679 | function hs(parent,p) --Arrow Hit Sound | |
| 680 | ||
| 681 | local SlashSound = Instance.new("Sound")
| |
| 682 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=16211030" | |
| 683 | SlashSound.Parent = parent | |
| 684 | SlashSound.Volume = 1 | |
| 685 | SlashSound.Pitch = p | |
| 686 | SlashSound.PlayOnRemove = true | |
| 687 | coroutine.resume(coroutine.create(function() | |
| 688 | wait() | |
| 689 | SlashSound.Parent = nil | |
| 690 | end)) | |
| 691 | end | |
| 692 | function as(parent,p) --Arrow Shoot Sound | |
| 693 | ||
| 694 | local SlashSound = Instance.new("Sound")
| |
| 695 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=16211041" | |
| 696 | SlashSound.Parent = parent | |
| 697 | SlashSound.Volume = 1 | |
| 698 | SlashSound.Pitch = p | |
| 699 | SlashSound.PlayOnRemove = true | |
| 700 | coroutine.resume(coroutine.create(function() | |
| 701 | wait() | |
| 702 | SlashSound.Parent = nil | |
| 703 | end)) | |
| 704 | end | |
| 705 | function ars(parent,p) --Arrow Reload Sound | |
| 706 | ||
| 707 | local SlashSound = Instance.new("Sound")
| |
| 708 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2697295" | |
| 709 | SlashSound.Parent = parent | |
| 710 | SlashSound.Volume = 1 | |
| 711 | SlashSound.Pitch = p | |
| 712 | SlashSound.PlayOnRemove = true | |
| 713 | coroutine.resume(coroutine.create(function() | |
| 714 | wait() | |
| 715 | SlashSound.Parent = nil | |
| 716 | end)) | |
| 717 | end | |
| 718 | ||
| 719 | -- | |
| 720 | -- | |
| 721 | ||
| 722 | function returndmg() | |
| 723 | mindamage = omindamage | |
| 724 | maxdamage = omaxdamage | |
| 725 | crtmaxdamage = ocrtmaxdamage | |
| 726 | end | |
| 727 | ||
| 728 | function subdmg(sub) | |
| 729 | mindamage = omindamage - sub | |
| 730 | maxdamage = omaxdamage - sub | |
| 731 | crtmaxdamage = ocrtmaxdamage - sub | |
| 732 | end | |
| 733 | ||
| 734 | function prcntdmg(sub) | |
| 735 | mindamage = math.floor(omindamage - (omindamage*(sub/100))) | |
| 736 | maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100))) | |
| 737 | crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100))) | |
| 738 | end | |
| 739 | ||
| 740 | function tagHumanoid(humanoid, player) | |
| 741 | local creator_tag = Instance.new("ObjectValue")
| |
| 742 | creator_tag.Value = player | |
| 743 | creator_tag.Name = "creator" | |
| 744 | creator_tag.Parent = humanoid | |
| 745 | end | |
| 746 | ||
| 747 | function untagHumanoid(humanoid) | |
| 748 | if humanoid ~= nil then | |
| 749 | local tag = humanoid:findFirstChild("creator")
| |
| 750 | if tag ~= nil then | |
| 751 | tag.Parent = nil | |
| 752 | end | |
| 753 | end | |
| 754 | end | |
| 755 | ||
| 756 | local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 757 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
| 758 | end | |
| 759 | ||
| 760 | function equipanim() | |
| 761 | attack = true | |
| 762 | for i = 0.1 , 1 , 0.1 do | |
| 763 | wait() | |
| 764 | w1.Part0 = prt1 | |
| 765 | w1.Part1 = RAP | |
| 766 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(20)) | |
| 767 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 768 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-20)) | |
| 769 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 770 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 771 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0) | |
| 772 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 773 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0) | |
| 774 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
| 775 | end | |
| 776 | attack = false | |
| 777 | end | |
| 778 | ||
| 779 | function faketors() | |
| 780 | local T = Instance.new("Part")
| |
| 781 | T.formFactor = 0 | |
| 782 | T.CanCollide = false | |
| 783 | T.Name = "FakeTorso" | |
| 784 | T.Locked = true | |
| 785 | T.Size = Torso.Size | |
| 786 | T.Parent = swordholder | |
| 787 | T.Transparency = 1 | |
| 788 | T.BrickColor = Torso.BrickColor | |
| 789 | for i,z in pairs(Character:GetChildren()) do | |
| 790 | if z.className == "CharacterMesh" then | |
| 791 | if z.BodyPart == Enum.BodyPart.Torso then | |
| 792 | local SM = Instance.new("SpecialMesh",T)
| |
| 793 | SM.MeshId = "http://www.roblox.com/asset/?id=" .. z.MeshId | |
| 794 | if z.BaseTextureId ~= 0 then | |
| 795 | SM.TextureId = z.BaseTextureId | |
| 796 | elseif z.OverlayTextureId ~= 0 then | |
| 797 | SM.TextureId = z.OverlayTextureId | |
| 798 | else | |
| 799 | SM.TextureId = "" | |
| 800 | end | |
| 801 | end | |
| 802 | end | |
| 803 | end | |
| 804 | local wt = Instance.new("Weld")
| |
| 805 | wt.Parent = T | |
| 806 | wt.Part0 = T | |
| 807 | wt.Part1 = Torso | |
| 808 | RW.Part0 = T | |
| 809 | LW.Part0 = T | |
| 810 | T.Transparency = 0 | |
| 811 | Torso.Transparency = 1 | |
| 812 | RHL.Part0 = T | |
| 813 | LHL.Part0 = T | |
| 814 | return wt,T | |
| 815 | end | |
| 816 | ||
| 817 | function damagesplat(dmg,hit,crit,blocked) | |
| 818 | local mo = Instance.new("Model")
| |
| 819 | mo.Name = dmg | |
| 820 | local pa = Instance.new("Part",mo)
| |
| 821 | pa.formFactor = 3 | |
| 822 | pa.Size = Vector3.new(0.8,0.3,0.8) | |
| 823 | if crit then | |
| 824 | pa.BrickColor = BrickColor.new("Bright yellow")
| |
| 825 | elseif not crit then | |
| 826 | pa.BrickColor = BrickColor.new("Bright red")
| |
| 827 | end | |
| 828 | if blocked then pa.BrickColor = BrickColor.new("Bright blue") end
| |
| 829 | pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0) | |
| 830 | pa.Name = "Head" | |
| 831 | local hah = Instance.new("Humanoid")
| |
| 832 | hah.Parent = mo | |
| 833 | hah.MaxHealth = 0 | |
| 834 | hah.Health = 0 | |
| 835 | local bp = Instance.new("BodyPosition")
| |
| 836 | bp.P = 14000 | |
| 837 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 838 | bp.position = hit.Position + Vector3.new(0, 5, 0) | |
| 839 | coroutine.resume(coroutine.create(function() | |
| 840 | wait() | |
| 841 | mo.Parent = workspace | |
| 842 | bp.Parent = pa | |
| 843 | wait(1.4) | |
| 844 | mo:remove() | |
| 845 | end)) | |
| 846 | return pa | |
| 847 | end | |
| 848 | ||
| 849 | function damage(hum,dmg,critornot) | |
| 850 | local pa = damagesplat(dmg,hum.Torso,critornot) | |
| 851 | hum:TakeDamage(dmg) | |
| 852 | coroutine.resume(coroutine.create(function() | |
| 853 | tagHumanoid(hum,Player) | |
| 854 | wait(1) | |
| 855 | untagHumanoid(hum) | |
| 856 | end)) | |
| 857 | return pa | |
| 858 | end | |
| 859 | ||
| 860 | function AddAmmo(add) | |
| 861 | Ammo = Ammo + add | |
| 862 | if Ammo > MaxAmmo then | |
| 863 | Ammo = MaxAmmo | |
| 864 | end | |
| 865 | end | |
| 866 | ||
| 867 | function ADmg(humm,hit) | |
| 868 | if CurrentArrow == "Normal" then | |
| 869 | if humm.Parent:findFirstChild("Block") ~= nil then
| |
| 870 | if humm.Parent.Block.Value then | |
| 871 | damagesplat(0,humm.Torso,false,true) | |
| 872 | return | |
| 873 | end | |
| 874 | end | |
| 875 | prcntdmg(50) | |
| 876 | if critrandomizer ~= 1 then | |
| 877 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 878 | damage(humm,rndmdamage,false) | |
| 879 | elseif critrandomizer == 1 then | |
| 880 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 881 | damage(humm,rndmdamage,true) | |
| 882 | end | |
| 883 | ||
| 884 | elseif CurrentArrow == "Poison" then | |
| 885 | ||
| 886 | if humm.Parent:findFirstChild("Block") ~= nil then
| |
| 887 | if humm.Parent.Block.Value then | |
| 888 | damagesplat(0,humm.Torso,false,true) | |
| 889 | return | |
| 890 | end | |
| 891 | end | |
| 892 | prcntdmg(75) | |
| 893 | if critrandomizer ~= 1 then | |
| 894 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 895 | damage(humm,rndmdamage,false) | |
| 896 | elseif critrandomizer == 1 then | |
| 897 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 898 | damage(humm,rndmdamage,true) | |
| 899 | end | |
| 900 | if math.random(1,5) == 1 then | |
| 901 | local poisoncount = math.random(2,10) | |
| 902 | coroutine.resume(coroutine.create(function() | |
| 903 | repeat | |
| 904 | wait(1.5) | |
| 905 | poisoncount = poisoncount - 1 | |
| 906 | local rndmdamage = math.floor(math.random(mindamage,maxdamage)/2) | |
| 907 | local pa = damage(humm,rndmdamage,false) | |
| 908 | pa.BrickColor = BrickColor.new("Alder")
| |
| 909 | until poisoncount <= 0 | |
| 910 | end)) | |
| 911 | end | |
| 912 | elseif CurrentArrow == "Fire" then | |
| 913 | if humm.Parent:findFirstChild("Block") ~= nil then
| |
| 914 | if humm.Parent.Block.Value then | |
| 915 | damagesplat(0,humm.Torso,false,true) | |
| 916 | return | |
| 917 | end | |
| 918 | end | |
| 919 | prcntdmg(65) | |
| 920 | if critrandomizer ~= 1 then | |
| 921 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 922 | damage(humm,rndmdamage,false) | |
| 923 | elseif critrandomizer == 1 then | |
| 924 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 925 | damage(humm,rndmdamage,true) | |
| 926 | end | |
| 927 | local firecount = math.random(5,15) | |
| 928 | if humm.Parent:findFirstChild("Fire") ~= nil then
| |
| 929 | humm.Parent.Fire.Parent = nil | |
| 930 | end | |
| 931 | coroutine.resume(coroutine.create(function() | |
| 932 | local firemod = Instance.new("Model",humm.Parent)
| |
| 933 | firemod.Name = "Fire" | |
| 934 | repeat | |
| 935 | wait(0.5+0.5*math.random()) | |
| 936 | firecount = firecount - 1 | |
| 937 | local rndmdamage = math.floor(math.random(0,maxdamage/5)) | |
| 938 | local pa = damage(humm,rndmdamage,false) | |
| 939 | for i = 1 , 3 do | |
| 940 | wait() | |
| 941 | coroutine.resume(coroutine.create(function() | |
| 942 | local meshb1 = Instance.new("BlockMesh")
| |
| 943 | meshb1.Scale = Vector3.new(1,1,1) | |
| 944 | local shellb1 = Instance.new("Part")
| |
| 945 | meshb1.Parent = shellb1 | |
| 946 | shellb1.Anchored = true | |
| 947 | shellb1.formFactor = 3 | |
| 948 | shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(10,50)/10) | |
| 949 | shellb1.CFrame = CFrame.new(humm.Torso.CFrame.p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
| 950 | shellb1.Parent = firemod | |
| 951 | shellb1.Transparency = 0 | |
| 952 | if math.random(1,2) == 1 then | |
| 953 | shellb1.BrickColor = BrickColor.new("Bright red")
| |
| 954 | else | |
| 955 | shellb1.BrickColor = BrickColor.new("Bright orange")
| |
| 956 | end | |
| 957 | shellb1.CanCollide = false | |
| 958 | local incre = math.random(100,500)/1000 | |
| 959 | for i = 0 , 1 , 0.1 do | |
| 960 | wait() | |
| 961 | shellb1.CFrame = shellb1.CFrame + Vector3.new(0,0.15+incre,0) | |
| 962 | shellb1.Transparency = 1*i | |
| 963 | meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i) | |
| 964 | end | |
| 965 | shellb1.Parent=nil | |
| 966 | end)) | |
| 967 | end | |
| 968 | until firecount <= 0 or firemod.Parent == nil | |
| 969 | firemod.Parent = nil | |
| 970 | end)) | |
| 971 | returndmg() | |
| 972 | end | |
| 973 | end | |
| 974 | ||
| 975 | function OT(hit) --Normal Damage | |
| 976 | if Hitdeb == 1 then return end | |
| 977 | if hit.Parent == nil then return end | |
| 978 | local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
| |
| 979 | if hum.Health <= 0 then return end | |
| 980 | if hit.Parent:findFirstChild("Block") ~= nil then
| |
| 981 | if hit.Parent.Block.Value then | |
| 982 | damagesplat(0,hum.Torso,false,true) | |
| 983 | Hitdeb = 1 | |
| 984 | if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then
| |
| 985 | if hit.Parent.Block.BlockPower.Value <= 1 then | |
| 986 | hit.Parent.Block.Value = false | |
| 987 | elseif hit.Parent.Block.BlockPower.Value > 1 then | |
| 988 | local critrandomizer = math.random(crtrate) | |
| 989 | if critrandomizer ~= 1 then | |
| 990 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker | |
| 991 | elseif critrandomizer == 1 then | |
| 992 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2 | |
| 993 | end | |
| 994 | end | |
| 995 | end | |
| 996 | return end end | |
| 997 | local critrandomizer = math.random(crtrate) | |
| 998 | if critrandomizer ~= 1 then | |
| 999 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 1000 | damage(hum,rndmdamage,false) | |
| 1001 | elseif critrandomizer == 1 then | |
| 1002 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 1003 | damage(hum,rndmdamage,true) | |
| 1004 | end | |
| 1005 | -- | |
| 1006 | if CurrentArrow == "Poison" then | |
| 1007 | if math.random(1,5) == 1 then | |
| 1008 | local poisoncount = math.random(1,5) | |
| 1009 | coroutine.resume(coroutine.create(function() | |
| 1010 | repeat | |
| 1011 | wait(1.5) | |
| 1012 | poisoncount = poisoncount - 1 | |
| 1013 | local rndmdamage = math.floor(math.random(mindamage,maxdamage)/2) | |
| 1014 | local pa = damage(hum,rndmdamage,false) | |
| 1015 | pa.BrickColor = BrickColor.new("Alder")
| |
| 1016 | until poisoncount <= 0 | |
| 1017 | end)) | |
| 1018 | end | |
| 1019 | elseif CurrentArrow == "Fire" then | |
| 1020 | local firecount = math.random(3,7) | |
| 1021 | if hum.Parent:findFirstChild("Fire") ~= nil then
| |
| 1022 | hum.Parent.Fire.Parent = nil | |
| 1023 | end | |
| 1024 | coroutine.resume(coroutine.create(function() | |
| 1025 | local firemod = Instance.new("Model",hum.Parent)
| |
| 1026 | firemod.Name = "Fire" | |
| 1027 | repeat | |
| 1028 | wait(0.5+0.5*math.random()) | |
| 1029 | firecount = firecount - 1 | |
| 1030 | local rndmdamage = math.floor(math.random(0,maxdamage/5)) | |
| 1031 | local pa = damage(hum,rndmdamage,false) | |
| 1032 | for i = 1 , 3 do | |
| 1033 | wait() | |
| 1034 | coroutine.resume(coroutine.create(function() | |
| 1035 | local meshb1 = Instance.new("BlockMesh")
| |
| 1036 | meshb1.Scale = Vector3.new(1,1,1) | |
| 1037 | local shellb1 = Instance.new("Part")
| |
| 1038 | meshb1.Parent = shellb1 | |
| 1039 | shellb1.Anchored = true | |
| 1040 | shellb1.formFactor = 3 | |
| 1041 | shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(10,50)/10) | |
| 1042 | shellb1.CFrame = CFrame.new(hum.Torso.CFrame.p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
| 1043 | shellb1.Parent = firemod | |
| 1044 | shellb1.Transparency = 0 | |
| 1045 | if math.random(1,2) == 1 then | |
| 1046 | shellb1.BrickColor = BrickColor.new("Bright red")
| |
| 1047 | else | |
| 1048 | shellb1.BrickColor = BrickColor.new("Bright orange")
| |
| 1049 | end | |
| 1050 | shellb1.CanCollide = false | |
| 1051 | local incre = math.random(100,500)/1000 | |
| 1052 | for i = 0 , 1 , 0.1 do | |
| 1053 | wait() | |
| 1054 | shellb1.CFrame = shellb1.CFrame + Vector3.new(0,0.15+incre,0) | |
| 1055 | shellb1.Transparency = 1*i | |
| 1056 | meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i) | |
| 1057 | end | |
| 1058 | shellb1.Parent=nil | |
| 1059 | end)) | |
| 1060 | end | |
| 1061 | until firecount <= 0 or firemod.Parent == nil | |
| 1062 | firemod.Parent = nil | |
| 1063 | end)) | |
| 1064 | end | |
| 1065 | -- | |
| 1066 | Hitdeb = 1 | |
| 1067 | end | |
| 1068 | end | |
| 1069 | ||
| 1070 | function AoE(p,magnitude) | |
| 1071 | local c = game.Workspace:GetChildren(); | |
| 1072 | for i = 1, #c do | |
| 1073 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 1074 | if hum ~= nil and hum.Health ~= 0 then | |
| 1075 | local head = c[i]:findFirstChild("Head");
| |
| 1076 | if head ~= nil then | |
| 1077 | local mag = (head.Position - p).magnitude; | |
| 1078 | if mag <= magnitude and c[i].Name ~= Character.Name then | |
| 1079 | local foundd = false | |
| 1080 | for ii = 1 , #AoETrue do | |
| 1081 | if AoETrue[ii] == c[i].Name then | |
| 1082 | ||
| 1083 | foundd = true | |
| 1084 | end | |
| 1085 | end | |
| 1086 | if foundd then | |
| 1087 | ||
| 1088 | end | |
| 1089 | -- | |
| 1090 | if not foundd then | |
| 1091 | local critrandomizer = math.random(crtrate) | |
| 1092 | if critrandomizer ~= 1 then | |
| 1093 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 1094 | damage(hum,rndmdamage,false) | |
| 1095 | elseif critrandomizer == 1 then | |
| 1096 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 1097 | damage(hum,rndmdamage,true) | |
| 1098 | end | |
| 1099 | table.insert(AoETrue,c[i].Name) | |
| 1100 | end | |
| 1101 | end | |
| 1102 | end | |
| 1103 | end | |
| 1104 | end | |
| 1105 | for ii = 1 , #AoETrue do | |
| 1106 | table.remove(AoETrue,#AoETrue) | |
| 1107 | end | |
| 1108 | end | |
| 1109 | ||
| 1110 | -- | |
| 1111 | ||
| 1112 | ||
| 1113 | -- | |
| 1114 | ||
| 1115 | function effect(Color,Ref,LP,P1) | |
| 1116 | local effectsmsh = Instance.new("BlockMesh")
| |
| 1117 | effectsmsh.Scale = Vector3.new(1,1,1) | |
| 1118 | effectsmsh.Name = "Mesh" | |
| 1119 | local effectsg = Instance.new("Part")
| |
| 1120 | effectsg.formFactor = 3 | |
| 1121 | effectsg.CanCollide = false | |
| 1122 | effectsg.Name = "Eff" | |
| 1123 | effectsg.Locked = true | |
| 1124 | effectsg.Anchored = true | |
| 1125 | effectsg.Size = Vector3.new(0.2,1,0.2) | |
| 1126 | effectsg.Parent = swordholder | |
| 1127 | effectsmsh.Parent = effectsg | |
| 1128 | effectsg.BrickColor = BrickColor.new(Color) | |
| 1129 | effectsg.Reflectance = Ref | |
| 1130 | local point1 = P1 | |
| 1131 | local mg = (LP.p - point1.p).magnitude | |
| 1132 | effectsg.Size = Vector3.new(0.2,mg,0.2) | |
| 1133 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
| 1134 | coroutine.resume(coroutine.create(function() | |
| 1135 | for i = 0 , 1 , 0.1 do | |
| 1136 | wait() | |
| 1137 | effectsg.Transparency = 1*i | |
| 1138 | effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i) | |
| 1139 | end | |
| 1140 | wait() | |
| 1141 | effectsg.Parent = nil | |
| 1142 | end)) | |
| 1143 | end | |
| 1144 | -- | |
| 1145 | ||
| 1146 | ||
| 1147 | con = nil | |
| 1148 | ||
| 1149 | function dmgcnnct() | |
| 1150 | if con ~= nil then | |
| 1151 | con:disconnect() | |
| 1152 | Hitdeb = 0 | |
| 1153 | end | |
| 1154 | con = prt11.Touched:connect(OT) | |
| 1155 | end | |
| 1156 | ||
| 1157 | function dmgdc() | |
| 1158 | if con ~= nil then | |
| 1159 | con:disconnect() | |
| 1160 | Hitdeb = 0 | |
| 1161 | end | |
| 1162 | end | |
| 1163 | ||
| 1164 | function rptddmg(value,des,inc) | |
| 1165 | coroutine.resume(coroutine.create(function() | |
| 1166 | repeat | |
| 1167 | wait(inc) | |
| 1168 | Hitdeb = 0 | |
| 1169 | until value == des | |
| 1170 | end)) | |
| 1171 | end | |
| 1172 | ||
| 1173 | function atktype(s,e) | |
| 1174 | coroutine.resume(coroutine.create(function () | |
| 1175 | attacktype = e | |
| 1176 | wait(0.25) | |
| 1177 | attacktype = s | |
| 1178 | end)) | |
| 1179 | end | |
| 1180 | ||
| 1181 | function shoottrail() | |
| 1182 | FindTarget() | |
| 1183 | if Target~= nil then | |
| 1184 | local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (prt1.Position-Target.Position).magnitude/100 | |
| 1185 | local dir = CFrame.new((prt1.Position+Target.Position)/2,Target.Position.p+spreadvector) | |
| 1186 | local hit,pos = rayCast(prt1.Position,dir.lookVector,10,Character) | |
| 1187 | local rangepos = range | |
| 1188 | local function drawtrail(From,To) | |
| 1189 | local effectsmsh = Instance.new("CylinderMesh")
| |
| 1190 | effectsmsh.Scale = Vector3.new(1,1,1) | |
| 1191 | effectsmsh.Name = "Mesh" | |
| 1192 | local effectsg = Instance.new("Part")
| |
| 1193 | effectsg.formFactor = 3 | |
| 1194 | effectsg.CanCollide = false | |
| 1195 | effectsg.Name = "Eff" | |
| 1196 | effectsg.Locked = true | |
| 1197 | effectsg.Anchored = true | |
| 1198 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
| 1199 | effectsg.Parent = swordholder | |
| 1200 | effectsmsh.Parent = effectsg | |
| 1201 | effectsg.BrickColor = arrowtrail | |
| 1202 | effectsg.Reflectance = 0.25 | |
| 1203 | local LP = From | |
| 1204 | local point1 = To | |
| 1205 | local mg = (LP - point1).magnitude | |
| 1206 | effectsmsh.Scale = Vector3.new(1,mg*5,1) | |
| 1207 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
| 1208 | coroutine.resume(coroutine.create(function() | |
| 1209 | for i = 0 , 1 , 0.1 do | |
| 1210 | wait() | |
| 1211 | effectsg.Transparency = 1*i | |
| 1212 | effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i) | |
| 1213 | end | |
| 1214 | effectsg.Parent = nil | |
| 1215 | end)) | |
| 1216 | end | |
| 1217 | local newpos = prt1.Position | |
| 1218 | local inc = rangepower | |
| 1219 | repeat | |
| 1220 | wait() wait() | |
| 1221 | rangepos = rangepos - 10 | |
| 1222 | dir = dir * CFrame.Angles(math.rad(-1),0,0) | |
| 1223 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
| 1224 | drawtrail(newpos,pos) | |
| 1225 | newpos = newpos + (dir.lookVector * inc) | |
| 1226 | if inc >= 20 then | |
| 1227 | inc = inc - 10 | |
| 1228 | end | |
| 1229 | if hit ~= nil then | |
| 1230 | rangepos = 0 | |
| 1231 | end | |
| 1232 | until rangepos <= 0 | |
| 1233 | if hit ~= nil then | |
| 1234 | hs(Head,1) | |
| 1235 | local effectsmsh = Instance.new("SpecialMesh")
| |
| 1236 | effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
| 1237 | effectsmsh.TextureId = "http://www.roblox.com/asset/?id=15886781" | |
| 1238 | effectsmsh.Scale = Vector3.new(1,1,2.5) | |
| 1239 | local effectsg = Instance.new("Part")
| |
| 1240 | effectsg.formFactor = 3 | |
| 1241 | effectsg.CanCollide = false | |
| 1242 | effectsg.Name = "Arrow" | |
| 1243 | effectsg.Locked = true | |
| 1244 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
| 1245 | effectsg.Parent = swordholder | |
| 1246 | effectsmsh.Parent = effectsg | |
| 1247 | effectsg.CFrame = CFrame.new(newpos,pos) + CFrame.new(newpos,pos).lookVector*2.5*2 | |
| 1248 | local weld = Instance.new("Weld")
| |
| 1249 | weld.Part0 = effectsg | |
| 1250 | weld.Part1 = hit | |
| 1251 | local HitPos = effectsg.Position + CFrame.new(newpos,pos).lookVector*0.75 | |
| 1252 | local CJ = CFrame.new(HitPos) | |
| 1253 | local C0 = effectsg.CFrame:inverse() * CJ | |
| 1254 | local C1 = hit.CFrame:inverse() * CJ | |
| 1255 | weld.C0 = C0 | |
| 1256 | weld.C1 = C1 | |
| 1257 | weld.Parent = effectsg | |
| 1258 | coroutine.resume(coroutine.create(function() | |
| 1259 | wait(15) | |
| 1260 | effectsg.Parent = nil | |
| 1261 | end)) | |
| 1262 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1263 | hum = hit.Parent.Humanoid | |
| 1264 | ADmg(hum,hit) | |
| 1265 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1266 | hum = hit.Parent.Parent.Humanoid | |
| 1267 | ADmg(hum,hit) | |
| 1268 | end | |
| 1269 | end | |
| 1270 | end | |
| 1271 | end | |
| 1272 | ||
| 1273 | function Ready() | |
| 1274 | if Ammo <= 0 then return end | |
| 1275 | attack = true | |
| 1276 | local wt,t = faketors() | |
| 1277 | w9.Part1 = t | |
| 1278 | w8.Part1 = t | |
| 1279 | Character.Humanoid.WalkSpeed = 5 | |
| 1280 | for i = 0 , 1 , 0.2 do | |
| 1281 | wait() | |
| 1282 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(10+80*i),math.rad(0),math.rad(20+60*i)) | |
| 1283 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1284 | LW.C0 = CFrame.new(-1.5+1.5*i, 0.5, -1*i) * CFrame.Angles(math.rad(10+80*i),math.rad(0),math.rad(-20+110*i)) | |
| 1285 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1286 | w1.C0 = CFrame.Angles(math.rad(-90), 0, math.rad(0)) * CFrame.new(0.25*i, 0, 0) | |
| 1287 | wt.C0 = CFrame.Angles(0, math.rad(-80*i), 0) | |
| 1288 | w11.C0 = CFrame.Angles(math.rad(-90*i),0,math.rad(90-95*i)) * CFrame.new(0,1+1.5*i,0) | |
| 1289 | end | |
| 1290 | strmdl = "LeftArm" | |
| 1291 | for i = 0 , 1 , 0.25 do | |
| 1292 | wait() | |
| 1293 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(80)) | |
| 1294 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1295 | LW.C0 = CFrame.new(-1.5*i, 0.5, -1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)) | |
| 1296 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1297 | w1.C0 = CFrame.Angles(math.rad(-90), 0, math.rad(0)) * CFrame.new(0.25, 0, 0) | |
| 1298 | wt.C0 = CFrame.Angles(0, math.rad(-80), 0) | |
| 1299 | end | |
| 1300 | repeat | |
| 1301 | wait() | |
| 1302 | until not keyhold | |
| 1303 | strmdl = "Bow" | |
| 1304 | as(Head,1) | |
| 1305 | --ss(Head,2) | |
| 1306 | for i = 1 , Ammo do | |
| 1307 | coroutine.resume(coroutine.create(function() | |
| 1308 | shoottrail() | |
| 1309 | end)) | |
| 1310 | end | |
| 1311 | Ammo = 1 | |
| 1312 | for i = 0 , 1 , 0.2 do | |
| 1313 | wait() | |
| 1314 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90+10*i),math.rad(0),math.rad(80)) | |
| 1315 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1316 | LW.C0 = CFrame.new(-1.5, 0.5, -1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(90-45*i)) | |
| 1317 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-45*i), 0, 0) | |
| 1318 | w1.C0 = CFrame.Angles(math.rad(-90), 0, math.rad(0)) * CFrame.new(0.25, 0, 0) | |
| 1319 | wt.C0 = CFrame.Angles(0, math.rad(-80+40*i), 0) | |
| 1320 | end | |
| 1321 | for i = 0 , 1 , 0.2 do | |
| 1322 | wait() | |
| 1323 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(100+10*i),math.rad(0),math.rad(80)) | |
| 1324 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1325 | LW.C0 = CFrame.new(-1.5, 0.5, -1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(45)) | |
| 1326 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-45-10*i), 0, 0) | |
| 1327 | w1.C0 = CFrame.Angles(math.rad(-90), 0, math.rad(0)) * CFrame.new(0.25, 0, 0) | |
| 1328 | wt.C0 = CFrame.Angles(0, math.rad(-40+40*i), 0) | |
| 1329 | end | |
| 1330 | strmdl = "TopArm" | |
| 1331 | w11.C0 = CFrame.Angles(0,0,math.rad(90)) * CFrame.new(0,1,0) | |
| 1332 | w9.Part1 = Torso | |
| 1333 | w8.Part1 = Torso | |
| 1334 | RW.Part0 = Torso | |
| 1335 | LW.Part0 = Torso | |
| 1336 | Torso.Transparency = 0 | |
| 1337 | RHL.Part0 = Torso | |
| 1338 | LHL.Part0 = Torso | |
| 1339 | t.Parent = nil | |
| 1340 | Character.Humanoid.WalkSpeed = 14 | |
| 1341 | for i = 0 , 1 , 0.2 do | |
| 1342 | wait() | |
| 1343 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(110-100*i),math.rad(0),math.rad(80-60*i)) | |
| 1344 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1345 | LW.C0 = CFrame.new(-1.5, 0.5, -1+1*i) * CFrame.Angles(math.rad(90-80*i),math.rad(0),math.rad(45-65*i)) | |
| 1346 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-55+45*i), 0, 0) | |
| 1347 | w1.C0 = CFrame.Angles(math.rad(-90), 0, math.rad(0)) * CFrame.new(0.25-0.25*i, 0, 0) | |
| 1348 | end | |
| 1349 | attack = false | |
| 1350 | end | |
| 1351 | ||
| 1352 | walking = false | |
| 1353 | jumping = false | |
| 1354 | Target = nil | |
| 1355 | ||
| 1356 | function Walk() | |
| 1357 | end | |
| 1358 | ||
| 1359 | function Jump() | |
| 1360 | if jumping then return end | |
| 1361 | jumping = true | |
| 1362 | local vel = Instance.new("BodyVelocity",Torso)
| |
| 1363 | vel.maxForce = Vector3.new(0,1,0) * math.huge | |
| 1364 | vel.P = vel.P * 5 | |
| 1365 | vel.velocity = Vector3.new(0,jump,0) | |
| 1366 | coroutine.resume(coroutine.create(function() | |
| 1367 | wait() wait() wait() wait() | |
| 1368 | vel.Parent=nil | |
| 1369 | end)) | |
| 1370 | jumping = false | |
| 1371 | end | |
| 1372 | ||
| 1373 | function returnwelds() | |
| 1374 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(20)) | |
| 1375 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1376 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-20)) | |
| 1377 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1378 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 1379 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0) | |
| 1380 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 1381 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0) | |
| 1382 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
| 1383 | end | |
| 1384 | ||
| 1385 | function Attackk(mag) | |
| 1386 | if attack then return end | |
| 1387 | if mag <= 6 then | |
| 1388 | local rndm = math.random(1,2) | |
| 1389 | if rndm == 1 then | |
| 1390 | coroutine.resume(coroutine.create(function() | |
| 1391 | if combo == 0 then | |
| 1392 | onehit() | |
| 1393 | elseif combo == 1 then | |
| 1394 | twohit() | |
| 1395 | elseif combo == 2 then | |
| 1396 | threehit() | |
| 1397 | elseif combo == 3 then | |
| 1398 | fourhit() | |
| 1399 | elseif combo == 4 then | |
| 1400 | fivehit() | |
| 1401 | end | |
| 1402 | end)) | |
| 1403 | elseif rndm == 2 and combo == 0 then | |
| 1404 | coroutine.resume(coroutine.create(function() | |
| 1405 | Stab() | |
| 1406 | end)) | |
| 1407 | end | |
| 1408 | elseif mag > 10 then | |
| 1409 | local rndm = math.random(1,1) | |
| 1410 | if rndm == 1 then | |
| 1411 | coroutine.resume(coroutine.create(function() | |
| 1412 | Ready() | |
| 1413 | end)) | |
| 1414 | end | |
| 1415 | end | |
| 1416 | end | |
| 1417 | ||
| 1418 | local BG = Instance.new("BodyGyro",Torso)
| |
| 1419 | BG.cframe = Torso.CFrame | |
| 1420 | BG.maxTorque = Vector3.new(0, math.huge,0) | |
| 1421 | BGSpin = 0 | |
| 1422 | ||
| 1423 | function FindTarget() | |
| 1424 | local c = game.Workspace:GetChildren(); | |
| 1425 | local nearestmag = 1500 | |
| 1426 | local nearestprsn = nil | |
| 1427 | for i = 1, #c do | |
| 1428 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 1429 | if hum ~= nil and hum.Health ~= 0 then | |
| 1430 | local head = c[i]:findFirstChild("Head");
| |
| 1431 | if head ~= nil then | |
| 1432 | local mag = (head.Position - Torso.Position).magnitude; | |
| 1433 | if mag <= 1500 and c[i].Name ~= Character.Name then | |
| 1434 | if mag < nearestmag then | |
| 1435 | nearestmag = mag | |
| 1436 | nearestprsn = c[i] | |
| 1437 | end | |
| 1438 | end | |
| 1439 | end | |
| 1440 | end | |
| 1441 | end | |
| 1442 | Target = nearestprsn | |
| 1443 | end | |
| 1444 | ||
| 1445 | ||
| 1446 | ||
| 1447 | ||
| 1448 | local Humanoid = Instance.new("Humanoid",bodyholder)
| |
| 1449 | Humanoid.MaxHealth = HP | |
| 1450 | ||
| 1451 | equipanim() | |
| 1452 | wait(1) | |
| 1453 | bodyholder:MakeJoints() | |
| 1454 | Humanoid.Health = HP | |
| 1455 | Humanoid.WalkSpeed = WS | |
| 1456 | wait(1) | |
| 1457 | bodyholder.Torso.CFrame = CFrame.new(SpawnPos.Value) | |
| 1458 | Humanoid.Health = HP | |
| 1459 | script.Parent = Character | |
| 1460 | ||
| 1461 | ||
| 1462 | ||
| 1463 | repeat | |
| 1464 | wait(0.1) | |
| 1465 | FindTarget() | |
| 1466 | if Target ~= nil then | |
| 1467 | BG.cframe = CFrame.new(Torso.Position,Target.Torso.Position) * CFrame.Angles(0,math.rad(BGSpin),0) | |
| 1468 | local mag = (Torso.Position-Target.Torso.Position).magnitude | |
| 1469 | if mag <= 60 then | |
| 1470 | Attackk(mag) | |
| 1471 | end | |
| 1472 | -- | |
| 1473 | pcall(function() | |
| 1474 | Humanoid:MoveTo(Target.Torso.Position + CFrame.new(Torso.Position,Target.Torso.Position).lookVector * -50,Target.Torso) | |
| 1475 | end) | |
| 1476 | if Target.Torso.Position.y > Torso.Position.y+5 then | |
| 1477 | coroutine.resume(coroutine.create(Jump)) | |
| 1478 | end | |
| 1479 | -- | |
| 1480 | else | |
| 1481 | BG.cframe = Torso.cframe | |
| 1482 | Humanoid:MoveTo(Torso.Position,Torso) | |
| 1483 | end | |
| 1484 | if true then | |
| 1485 | if (Torso.Velocity * Vector3.new(1,0,1)).magnitude > 2 then | |
| 1486 | coroutine.resume(coroutine.create(Walk)) | |
| 1487 | walking = true | |
| 1488 | elseif (Torso.Velocity * Vector3.new(1,0,1)).magnitude < 2 then | |
| 1489 | walking = false | |
| 1490 | end | |
| 1491 | else | |
| 1492 | walking = false | |
| 1493 | end | |
| 1494 | until Humanoid.Health <= 0 | |
| 1495 | ||
| 1496 | wait(5) | |
| 1497 | Character.Parent = nil | |
| 1498 | ||
| 1499 | --mediafire |