SHOW:
|
|
- or go back to the newest paste.
| 1 | ||
| 2 | #include "ScriptMgr.h" | |
| 3 | #include "ScriptedCreature.h" | |
| 4 | #include "ScriptedGossip.h" | |
| 5 | ||
| 6 | enum Bosses | |
| 7 | {
| |
| 8 | BOSS_UNO = 29793, //Bfx CHANGE ME | |
| 9 | BOSS_DOS = 26577, //Bfx CHANGE ME | |
| 10 | BOSS_TRES = 29793, //Bfx CHANGE ME | |
| 11 | BOSS_CUATRO = 26577, //Bfx CHANGE ME | |
| 12 | BOSS_CINCO = 29793, //Bfx CHANGE ME | |
| 13 | BOSS_SEIS = 20870, //Bfx CHANGE ME | |
| 14 | BOSS_SIETE = 29793, //Bfx CHANGE ME | |
| 15 | BOSS_OCHO = 26577, //Bfx CHANGE ME | |
| 16 | BOSS_NUEVE = 29793, //Bfx CHANGE ME | |
| 17 | BOSS_DIES = 90001, //Bfx CHANGE ME | |
| 18 | BOSS_ONCE = 90000, //Bfx CHANGE ME | |
| 19 | BOSS_DOCE = 90001, //Bfx CHANGE ME | |
| 20 | BOSS_TRECE = 90000, //Bfx CHANGE ME | |
| 21 | BOSS_CATORCE = 90001, //Bfx CHANGE ME | |
| 22 | }; | |
| 23 | enum items | |
| 24 | {
| |
| 25 | ITEM_BADGE_OF_JUSITCE = 29434, | |
| 26 | }; | |
| 27 | ||
| 28 | enum actions | |
| 29 | {
| |
| 30 | ACTION_BOSS_LIST = 2, | |
| 31 | ACTION_BOSS_UNO = 5, | |
| 32 | ACTION_BOSS_DOS = 6, | |
| 33 | ACTION_GOOD_BYE = 99, | |
| 34 | }; | |
| 35 | ||
| 36 | /* Warning Do not Spawn Bosses that are linked to instances such as algalon Lich king and so on so fourth outside of an instance , doing so will cause the core to crash */ | |
| 37 | ||
| 38 | ||
| 39 | class npc_player_summon_bosses : public CreatureScript | |
| 40 | {
| |
| 41 | public: npc_player_summon_bosses() : CreatureScript("npc_player_summon_bosses") { }
| |
| 42 | ||
| 43 | bool OnGossipHello(Player *player, Creature *_creature) | |
| 44 | {
| |
| 45 | ||
| 46 | player->ADD_GOSSIP_ITEM( 2, "I wish to Summon Some Bosses.", GOSSIP_SENDER_MAIN, ACTION_BOSS_LIST); | |
| 47 | player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, _creature->GetGUID()); | |
| 48 | return true; | |
| 49 | } | |
| 50 | ||
| 51 | bool OnGossipSelect(Player *player, Creature *_creature, uint32 sender, uint32 uiAction) | |
| 52 | {
| |
| 53 | ||
| 54 | if (player->IsInCombat()) | |
| 55 | {
| |
| 56 | player->CLOSE_GOSSIP_MENU(); | |
| 57 | _creature->MonsterWhisper("You Must First Leave Combat!", player->GetGUID());
| |
| 58 | return true; | |
| 59 | } | |
| 60 | ||
| 61 | if (sender == GOSSIP_SENDER_MAIN) | |
| 62 | {
| |
| 63 | player->PlayerTalkClass->ClearMenus(); | |
| 64 | switch(uiAction) | |
| 65 | {
| |
| 66 | case ACTION_BOSS_LIST: //Bfx Boss Choices | |
| 67 | {
| |
| 68 | - | player->ADD_GOSSIP_ITEM( 2, "Matar brujas", GOSSIP_SENDER_MAIN, ACTION_BOSS_UNO); |
| 68 | + | player->ADD_GOSSIP_ITEM( 2, "killing witches", GOSSIP_SENDER_MAIN, ACTION_BOSS_UNO); |
| 69 | - | player->ADD_GOSSIP_ITEM( 2, "Completar mision sin matar brujas", GOSSIP_SENDER_MAIN, ACTION_BOSS_DOS); |
| 69 | + | player->ADD_GOSSIP_ITEM( 2, "Complete mission without killing witches", GOSSIP_SENDER_MAIN, ACTION_BOSS_DOS); |
| 70 | player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, _creature->GetGUID()); | |
| 71 | } | |
| 72 | break; | |
| 73 | case ACTION_BOSS_UNO: //Bfx Rename | |
| 74 | {
| |
| 75 | player->CLOSE_GOSSIP_MENU(); | |
| 76 | player->SummonCreature(BOSS_UNO, _creature->GetPositionX()+(rand()%5), _creature->GetPositionY()+(rand()%5), _creature->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 500000); | |
| 77 | player->SummonCreature(BOSS_DOS, _creature->GetPositionX()+(rand()%5), _creature->GetPositionY()+(rand()%5), _creature->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 500000); | |
| 78 | player->SummonCreature(BOSS_TRES, _creature->GetPositionX()+(rand()%5), _creature->GetPositionY()+(rand()%5), _creature->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 500000); | |
| 79 | player->SummonCreature(BOSS_CUATRO, _creature->GetPositionX()+(rand()%5), _creature->GetPositionY()+(rand()%5), _creature->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 500000); | |
| 80 | player->SummonCreature(BOSS_CINCO, _creature->GetPositionX()+(rand()%5), _creature->GetPositionY()+(rand()%5), _creature->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 500000); | |
| 81 | player->SummonCreature(BOSS_SEIS, _creature->GetPositionX()+(rand()%5), _creature->GetPositionY()+(rand()%5), _creature->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 500000); | |
| 82 | player->SummonCreature(BOSS_SIETE, _creature->GetPositionX()+(rand()%5), _creature->GetPositionY()+(rand()%5), _creature->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 500000); | |
| 83 | player->SummonCreature(BOSS_OCHO, _creature->GetPositionX()+(rand()%5), _creature->GetPositionY()+(rand()%5), _creature->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 500000); | |
| 84 | - | _creature->MonsterYell("MORIRAS POR FEA JAJAJJAAJ", LANG_UNIVERSAL, NULL);
|
| 84 | + | _creature->MonsterYell("Die for ugly JAJAJJAAJ", LANG_UNIVERSAL, NULL);
|
| 85 | } | |
| 86 | break; | |
| 87 | case ACTION_BOSS_DOS: //Bfx Rename | |
| 88 | {
| |
| 89 | player->CLOSE_GOSSIP_MENU(); | |
| 90 | player->SummonCreature(BOSS_DOS, _creature->GetPositionX()+(rand()%5), _creature->GetPositionY()+(rand()%5), _creature->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 500000); | |
| 91 | player->SummonCreature(BOSS_DOS, _creature->GetPositionX()+(rand()%5), _creature->GetPositionY()+(rand()%5), _creature->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 500000); | |
| 92 | player->SummonCreature(BOSS_DOS, _creature->GetPositionX()+(rand()%5), _creature->GetPositionY()+(rand()%5), _creature->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 500000); | |
| 93 | player->SummonCreature(BOSS_DOS, _creature->GetPositionX()+(rand()%5), _creature->GetPositionY()+(rand()%5), _creature->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 500000); | |
| 94 | player->SummonCreature(BOSS_DOS, _creature->GetPositionX()+(rand()%5), _creature->GetPositionY()+(rand()%5), _creature->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 500000); | |
| 95 | player->SummonCreature(BOSS_DOS, _creature->GetPositionX()+(rand()%5), _creature->GetPositionY()+(rand()%5), _creature->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 500000); | |
| 96 | player->SummonCreature(BOSS_DOS, _creature->GetPositionX()+(rand()%5), _creature->GetPositionY()+(rand()%5), _creature->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 500000); | |
| 97 | - | _creature->MonsterYell("QUE MANCO ERES xD", LANG_UNIVERSAL, NULL);
|
| 97 | + | _creature->MonsterYell("you are a novice", LANG_UNIVERSAL, NULL);
|
| 98 | } | |
| 99 | break; | |
| 100 | case ACTION_GOOD_BYE: //Goodbye | |
| 101 | {
| |
| 102 | player->CLOSE_GOSSIP_MENU(); | |
| 103 | } | |
| 104 | break; | |
| 105 | default: | |
| 106 | break; | |
| 107 | } | |
| 108 | } | |
| 109 | return true; | |
| 110 | } | |
| 111 | ||
| 112 | ||
| 113 | }; | |
| 114 | void AddSC_npc_player_summon_bosses() | |
| 115 | {
| |
| 116 | new npc_player_summon_bosses(); | |
| 117 | } |