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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | ||
| 3 | local Player,game,owner = owner,game | |
| 4 | ||
| 5 | local RealPlayer = Player | |
| 6 | ||
| 7 | do local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
| |
| 8 | ||
| 9 | ||
| 10 | -- Made by Crimsonal | |
| 11 | ||
| 12 | wait(.1) | |
| 13 | local Player = game.Players.LocalPlayer | |
| 14 | local Character = Player.Character | |
| 15 | local Mouse = Player:GetMouse() | |
| 16 | if not Player.Backpack:FindFirstChild("Transformed") then
| |
| 17 | Instance.new("BoolValue", Player.Backpack).Name = "Transformed"
| |
| 18 | end | |
| 19 | ||
| 20 | local Backpack = Player.Backpack | |
| 21 | ||
| 22 | local Transformed = Backpack.Transformed | |
| 23 | ||
| 24 | local UIS = game:GetService("UserInputService")
| |
| 25 | ||
| 26 | local Humanoid = Character.Humanoid | |
| 27 | local Torso = Character.Torso | |
| 28 | ||
| 29 | local RightShoulder = Torso["Right Shoulder"] | |
| 30 | local LeftShoulder = Torso["Left Shoulder"] | |
| 31 | local RightHip = Torso["Right Hip"] | |
| 32 | local LeftHip = Torso["Left Hip"] | |
| 33 | local Neck = Torso["Neck"] | |
| 34 | ||
| 35 | local RightArm = Character["Right Arm"] | |
| 36 | ||
| 37 | local Lighting = game.Lighting | |
| 38 | ||
| 39 | local enabled = false | |
| 40 | local special = false | |
| 41 | local spin = true | |
| 42 | local potential = false | |
| 43 | ||
| 44 | local PowerLevel = math.random(90000,100000) | |
| 45 | ||
| 46 | local Energy2 = nil | |
| 47 | ||
| 48 | ||
| 49 | local kb = Instance.new("Sound", Character.Torso)
| |
| 50 | kb.Name = "kb" | |
| 51 | kb.SoundId = "rbxassetid://173663150" | |
| 52 | local bc = Instance.new("Sound", Character.Torso)
| |
| 53 | bc.Name = "bc" | |
| 54 | bc.SoundId = "rbxassetid://173659030" | |
| 55 | local se = Instance.new("Sound", Character.Torso)
| |
| 56 | se.SoundId = "rbxassetid://414516914" | |
| 57 | se.Name = "se" | |
| 58 | local sp = Instance.new("Sound", Character.Torso)
| |
| 59 | sp.SoundId = "rbxassetid://174399309" | |
| 60 | sp.Name = "sp" | |
| 61 | local pe = Instance.new("Sound", Character.Torso)
| |
| 62 | pe.SoundId = "rbxassetid://416318205" | |
| 63 | pe.Name = "pe" | |
| 64 | local mp = Instance.new("Sound", Character.Torso)
| |
| 65 | mp.SoundId = "rbxassetid://137579113" | |
| 66 | mp.Name = "mp" | |
| 67 | local sk = Instance.new("Sound", Character.Torso)
| |
| 68 | sk.SoundId = "rbxassetid://174399344" | |
| 69 | sk.Name = "sk" | |
| 70 | local bf = Instance.new("Sound", Character.Torso)
| |
| 71 | bf.SoundId = "rbxassetid://173663150" | |
| 72 | bf.Name = "bf" | |
| 73 | local ack = Instance.new("Sound", Character.Torso)
| |
| 74 | ack.SoundId = "rbxassetid://162393284" | |
| 75 | ack.Name = "ack" | |
| 76 | ack.Looped = true | |
| 77 | local vanish = Instance.new("Sound", Character.Torso)
| |
| 78 | vanish.SoundId = "rbxassetid://254904394" | |
| 79 | vanish.Name = "vanish" | |
| 80 | local bc2 = Instance.new("Sound", Character.Torso)
| |
| 81 | bc2.Name = "bc2" | |
| 82 | bc2.Volume = 1 | |
| 83 | bc2.SoundId = "rbxassetid://443834839" | |
| 84 | ||
| 85 | Character.Humanoid.MaxHealth = PowerLevel | |
| 86 | wait(.1) | |
| 87 | Character.Humanoid.Health = Character.Humanoid.MaxHealth | |
| 88 | local function RefreshC0() | |
| 89 | RightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 90 | LeftShoulder.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 91 | RightHip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 92 | LeftHip.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 93 | Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 94 | end | |
| 95 | ||
| 96 | for i,v in pairs(Character:GetChildren()) do | |
| 97 | if v:IsA("CharacterMesh") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("Hat") then
| |
| 98 | v:Destroy() | |
| 99 | end | |
| 100 | end | |
| 101 | ||
| 102 | local shirt = Instance.new("Shirt", Character)
| |
| 103 | shirt.ShirtTemplate = "rbxassetid://453433302" | |
| 104 | local pants = Instance.new("Pants", Character)
| |
| 105 | pants.PantsTemplate = "rbxassetid://454686317" | |
| 106 | ||
| 107 | local Head = Character.Head | |
| 108 | local hair = Instance.new("Part", Character)
| |
| 109 | hair.Name = "hair" | |
| 110 | hair.CanCollide = false | |
| 111 | hair.Size = Vector3.new(2,2,2) | |
| 112 | local hairmesh = Instance.new("SpecialMesh", hair)
| |
| 113 | hairmesh.MeshId = "http://www.roblox.com/asset/?id=16627529" | |
| 114 | hairmesh.Scale = Vector3.new(1.05, 1.05, 1.05) | |
| 115 | local hairweld = Instance.new("Weld", hair)
| |
| 116 | hairweld.Part0 = Head | |
| 117 | hairweld.Part1 = hair | |
| 118 | hairweld.C0 = CFrame.new(0,0.43, 0) | |
| 119 | hair.BrickColor = BrickColor.new("Really red")
| |
| 120 | ||
| 121 | ||
| 122 | --hair = game:GetService("InsertService"):LoadAsset(16630147):GetChildren()[1]
| |
| 123 | --wait(1) | |
| 124 | --hair.Parent = Character | |
| 125 | ||
| 126 | local bg = Instance.new("BillboardGui", Character.Head)
| |
| 127 | bg.Size = UDim2.new(2, 0, 0.5, 0) | |
| 128 | bg.StudsOffset = Vector3.new(0,2,0) | |
| 129 | local tl = Instance.new("TextLabel", bg)
| |
| 130 | tl.Size = UDim2.new(1, 0, 1, 0) | |
| 131 | tl.Text = "power lvl:"..PowerLevel | |
| 132 | tl.TextColor3 = Color3.new(1, 0, 0) | |
| 133 | tl.TextScaled = true | |
| 134 | tl.BorderColor3 = Color3.new(1, 1, 1) | |
| 135 | tl.BackgroundColor3 = Color3.new(0,0,0) | |
| 136 | local indus = Instance.new("Sound", Character.Torso)
| |
| 137 | indus.SoundId = "rbxassetid://159078699"--169226106 | |
| 138 | indus.Looped = true | |
| 139 | indus.Volume = 0.05 | |
| 140 | indus:Play() | |
| 141 | ||
| 142 | -- battle: 169226106 | |
| 143 | -- indus: 159078699 | |
| 144 | ||
| 145 | function Transform() | |
| 146 | if not Transformed.Value and not enabled then | |
| 147 | enabled = true | |
| 148 | Humanoid.PlatformStand = true | |
| 149 | Torso.Anchored = true | |
| 150 | Transformed.Value = true | |
| 151 | ||
| 152 | spawn(function() | |
| 153 | RefreshC0() | |
| 154 | for i =1,3 do | |
| 155 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 156 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 157 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.2, 0, 0.1) | |
| 158 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2, 0, -0.1) | |
| 159 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
| 160 | end | |
| 161 | end) | |
| 162 | wait(.1) | |
| 163 | spawn(function() | |
| 164 | for i = 1,3 do | |
| 165 | local Energy = Instance.new("Part", Character)
| |
| 166 | Energy.Name = "Energy" | |
| 167 | Energy.BrickColor = BrickColor.new("Really black")
| |
| 168 | Energy.Transparency = 0.5 | |
| 169 | Energy.TopSurface = 0 | |
| 170 | Energy.BottomSurface = 0 | |
| 171 | Energy.CanCollide = false | |
| 172 | Energy.Anchored = true | |
| 173 | Energy.Locked = true | |
| 174 | Energy.Material = "SmoothPlastic" | |
| 175 | Energy.Shape = "Ball" | |
| 176 | Energy.Size = Vector3.new(1,1,1) | |
| 177 | Energy.CFrame = Torso.CFrame | |
| 178 | special = true | |
| 179 | for i = 1, 30 do | |
| 180 | Energy.Size = Energy.Size + Vector3.new(.5, .5, .5) | |
| 181 | wait() | |
| 182 | Energy.Transparency = Energy.Transparency + 0.020 | |
| 183 | end | |
| 184 | pe:Play() | |
| 185 | Energy:Destroy() | |
| 186 | end | |
| 187 | special = false | |
| 188 | end) | |
| 189 | ||
| 190 | spawn(function() | |
| 191 | repeat | |
| 192 | PowerLevel = PowerLevel+math.random(5561,9584) | |
| 193 | tl.Text = "power lvl:"..PowerLevel | |
| 194 | game.Lighting:SetMinutesAfterMidnight(game.Lighting:GetMinutesAfterMidnight()+1) | |
| 195 | wait() | |
| 196 | until not special | |
| 197 | ||
| 198 | spawn(function() | |
| 199 | ||
| 200 | for i =1,3 do | |
| 201 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 202 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 203 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.2, 0, -0.1) | |
| 204 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2, 0,-0.1) | |
| 205 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
| 206 | end | |
| 207 | RefreshC0() | |
| 208 | end) | |
| 209 | ||
| 210 | Humanoid.PlatformStand = false | |
| 211 | Torso.Anchored = false | |
| 212 | --Energy:Destroy() | |
| 213 | wait(4) | |
| 214 | enabled = false | |
| 215 | if PowerLevel > 0 then | |
| 216 | Character.Humanoid.MaxHealth = PowerLevel | |
| 217 | wait(.1) | |
| 218 | Character.Humanoid.Health = Character.Humanoid.MaxHealth | |
| 219 | end | |
| 220 | end) | |
| 221 | ||
| 222 | ||
| 223 | end | |
| 224 | ||
| 225 | ||
| 226 | end | |
| 227 | ||
| 228 | function Off() | |
| 229 | if Transformed.Value and not enabled then | |
| 230 | enabled = true | |
| 231 | Transformed.Value = false | |
| 232 | spawn(function() | |
| 233 | RefreshC0() | |
| 234 | for i =1,3 do | |
| 235 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 236 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 237 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.2, 0, 0.1) | |
| 238 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2, 0, -0.1) | |
| 239 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
| 240 | end | |
| 241 | end) | |
| 242 | ||
| 243 | spawn(function() | |
| 244 | Energy2 = Instance.new("Part", Character)
| |
| 245 | Energy2.Name = "Energy2" | |
| 246 | Energy2.BrickColor = BrickColor.new("Really black")
| |
| 247 | Energy2.Transparency = 0.5 | |
| 248 | Energy2.TopSurface = 0 | |
| 249 | Energy2.BottomSurface = 0 | |
| 250 | Energy2.CanCollide = false | |
| 251 | Energy2.Anchored = true | |
| 252 | Energy2.Locked = true | |
| 253 | Energy2.Material = "SmoothPlastic" | |
| 254 | Energy2.Shape = "Ball" | |
| 255 | Energy2.Size = Vector3.new(25, 25, 25) | |
| 256 | Energy2.CFrame = Torso.CFrame | |
| 257 | game.Debris:AddItem(Energy2, 3) | |
| 258 | special = true | |
| 259 | for i = 1, 50 do | |
| 260 | Energy2.Size = Energy2.Size - Vector3.new(.5, .5, .5) | |
| 261 | wait() | |
| 262 | end | |
| 263 | special = false | |
| 264 | ||
| 265 | ||
| 266 | end) | |
| 267 | spawn(function() | |
| 268 | repeat | |
| 269 | PowerLevel = PowerLevel-math.random(5,10) | |
| 270 | tl.Text = "power lvl:"..PowerLevel | |
| 271 | game.Lighting:SetMinutesAfterMidnight(game.Lighting:GetMinutesAfterMidnight()-5) | |
| 272 | wait() | |
| 273 | until not special | |
| 274 | ||
| 275 | for i =1,3 do | |
| 276 | RefreshC0() | |
| 277 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 278 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 279 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.2, 0, -0.1) | |
| 280 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2, 0,-0.1) | |
| 281 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
| 282 | end | |
| 283 | RefreshC0() | |
| 284 | end) | |
| 285 | ||
| 286 | enabled = false | |
| 287 | ||
| 288 | end | |
| 289 | ||
| 290 | ||
| 291 | end | |
| 292 | ||
| 293 | ||
| 294 | function KiBlast() | |
| 295 | if not enabled then | |
| 296 | enabled = true | |
| 297 | ||
| 298 | local hit = false | |
| 299 | local hits = 0 | |
| 300 | RefreshC0() | |
| 301 | Character.Torso.CFrame = CFrame.new(Character.Torso.Position, Mouse.hit.p) | |
| 302 | ||
| 303 | Character.Humanoid.PlatformStand = true | |
| 304 | Character.Torso.Anchored = true | |
| 305 | RefreshC0() | |
| 306 | for i = 1,3 do | |
| 307 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0, 0.5) | |
| 308 | wait() | |
| 309 | end | |
| 310 | local blast = Instance.new("Part", Character)
| |
| 311 | blast.Name = "blast" | |
| 312 | blast.TopSurface = 0 | |
| 313 | blast.BottomSurface = 0 | |
| 314 | blast.Material = "SmoothPlastic" | |
| 315 | blast.CanCollide = false | |
| 316 | blast.Shape = "Ball" | |
| 317 | if not potential then | |
| 318 | blast.BrickColor = BrickColor.new("Really black")
| |
| 319 | else | |
| 320 | blast.BrickColor = BrickColor.White() | |
| 321 | end | |
| 322 | blast.Size = Vector3.new(.1, .1, .1) | |
| 323 | blast.Anchored = true | |
| 324 | blast.Transparency = 1 | |
| 325 | local es = Instance.new("Sound", blast)
| |
| 326 | es.SoundId = "rbxassetid://440145223" | |
| 327 | game.Debris:AddItem(blast, 3) | |
| 328 | blast.CFrame = Torso.CFrame * CFrame.new(1, 0, -5) | |
| 329 | bc:Play() | |
| 330 | for i = 1, 20 do | |
| 331 | blast.CFrame = Torso.CFrame * CFrame.new(1, 0, -5) | |
| 332 | blast.Transparency = blast.Transparency - 0.030 | |
| 333 | blast.Size = blast.Size + Vector3.new(.35, .35, .35) | |
| 334 | wait() | |
| 335 | end | |
| 336 | bc:Stop() | |
| 337 | blast.Anchored = false | |
| 338 | local bv = Instance.new("BodyVelocity", blast)
| |
| 339 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 340 | bv.velocity = Torso.CFrame.lookVector*80 | |
| 341 | kb:Play() | |
| 342 | wait(0.05) | |
| 343 | blast.Touched:connect(function(part) | |
| 344 | if part.Parent:FindFirstChild("Humanoid") then
| |
| 345 | if part.Parent.Name ~= Player.Name then | |
| 346 | local explosion = Instance.new("Explosion", workspace)
| |
| 347 | explosion.BlastPressure = 0 | |
| 348 | explosion.Position = blast.Position | |
| 349 | part.Parent.Humanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
| 350 | es:Play() | |
| 351 | blast:Destroy() | |
| 352 | kb:Stop() | |
| 353 | ||
| 354 | end | |
| 355 | else | |
| 356 | if hits >= 10 then | |
| 357 | local explosion = Instance.new("Explosion", workspace)
| |
| 358 | explosion.BlastPressure = 0 | |
| 359 | explosion.BlastRadius = 10 | |
| 360 | explosion.Position = blast.Position | |
| 361 | es:Play() | |
| 362 | kb:Stop() | |
| 363 | blast:Destroy() | |
| 364 | else | |
| 365 | hits = hits +1 | |
| 366 | end | |
| 367 | ||
| 368 | end | |
| 369 | end) | |
| 370 | ||
| 371 | for i = 1,3 do | |
| 372 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0, -0.5) | |
| 373 | wait() | |
| 374 | end | |
| 375 | RefreshC0() | |
| 376 | enabled = false | |
| 377 | Character.Humanoid.PlatformStand = false | |
| 378 | Character.Torso.Anchored = false | |
| 379 | ||
| 380 | ||
| 381 | end | |
| 382 | ||
| 383 | end | |
| 384 | ||
| 385 | function energyRelease() | |
| 386 | if not enabled then | |
| 387 | enabled = true | |
| 388 | Character.Humanoid.PlatformStand = true | |
| 389 | Character.Torso.Anchored = true | |
| 390 | RefreshC0() | |
| 391 | for i = 1,3 do | |
| 392 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
| 393 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
| 394 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
| 395 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 396 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 397 | wait(.1) | |
| 398 | end | |
| 399 | local ENERGY = Instance.new("Part", Character)
| |
| 400 | ENERGY.Name = "ENERGY" | |
| 401 | ENERGY.CanCollide = false | |
| 402 | if not potential then | |
| 403 | ENERGY.BrickColor = BrickColor.new("Really black")
| |
| 404 | else | |
| 405 | ENERGY.BrickColor = BrickColor.White() | |
| 406 | end | |
| 407 | ENERGY.Transparency = 0.2 | |
| 408 | ENERGY.TopSurface = 0 | |
| 409 | ENERGY.BottomSurface = 0 | |
| 410 | ENERGY.Anchored = true | |
| 411 | local cm = Instance.new("CylinderMesh", ENERGY)
| |
| 412 | cm.Scale = Vector3.new(1, 20, 1) | |
| 413 | ENERGY.Size = Vector3.new(5, 20, 5) | |
| 414 | ENERGY.CFrame = Character.Torso.CFrame | |
| 415 | se:Play() | |
| 416 | for i = 1, 50 do | |
| 417 | ENERGY.CFrame = Character.Torso.CFrame | |
| 418 | if not potential then | |
| 419 | PowerLevel = PowerLevel+math.random(250,1754) | |
| 420 | tl.Text = "power lvl:"..PowerLevel | |
| 421 | else | |
| 422 | PowerLevel = PowerLevel+math.random(1754,5023) | |
| 423 | tl.Text = "power lvl:"..PowerLevel | |
| 424 | end | |
| 425 | ENERGY.Transparency = ENERGY.Transparency + 0.012 | |
| 426 | ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2) | |
| 427 | wait() | |
| 428 | end | |
| 429 | ENERGY:Destroy() | |
| 430 | for i = 1,3 do | |
| 431 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
| 432 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
| 433 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
| 434 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 435 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 436 | wait(.2) | |
| 437 | end | |
| 438 | Character.Humanoid.PlatformStand = false | |
| 439 | Character.Torso.Anchored = false | |
| 440 | RefreshC0() | |
| 441 | enabled = false | |
| 442 | if PowerLevel > 0 then | |
| 443 | Character.Humanoid.MaxHealth = PowerLevel | |
| 444 | wait(.1) | |
| 445 | Character.Humanoid.Health = Character.Humanoid.MaxHealth | |
| 446 | end | |
| 447 | end | |
| 448 | ||
| 449 | ||
| 450 | end | |
| 451 | ||
| 452 | function SpiritBall() | |
| 453 | if not enabled then | |
| 454 | enabled = true | |
| 455 | local hit2 = false | |
| 456 | RefreshC0() | |
| 457 | local throw = Mouse.hit.p | |
| 458 | Character.Torso.CFrame = CFrame.new(Character.Torso.Position, throw) | |
| 459 | Character.Torso.Anchored = true | |
| 460 | Character.Humanoid.PlatformStand = true | |
| 461 | for i = 1,3 do | |
| 462 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,1) | |
| 463 | wait() | |
| 464 | end | |
| 465 | local ball = Instance.new("Part", Character)
| |
| 466 | ball.Name = "ENERGY" | |
| 467 | ball.Anchored = true | |
| 468 | ball.TopSurface = 0 | |
| 469 | ball.BottomSurface = 0 | |
| 470 | ball.Transparency = 1 | |
| 471 | ball.Shape = "Ball" | |
| 472 | ball.CanCollide = false | |
| 473 | if not potential then | |
| 474 | ball.BrickColor = BrickColor.new("Really black")
| |
| 475 | else | |
| 476 | ball.BrickColor = BrickColor.White() | |
| 477 | end | |
| 478 | ball.Material = "SmoothPlastic" | |
| 479 | ball.CFrame = Torso.CFrame * CFrame.new(1, 10, 0) | |
| 480 | ball.Size = Vector3.new(.1, .1, .1) | |
| 481 | game.Debris:AddItem(ball, 10) | |
| 482 | ||
| 483 | local scale = Instance.new("SpecialMesh", ball)
| |
| 484 | scale.MeshType = "Sphere" | |
| 485 | bc2:Play() | |
| 486 | for i = 1,120 do | |
| 487 | PowerLevel = PowerLevel-math.random(754,2678) | |
| 488 | tl.Text = "power lvl:"..PowerLevel | |
| 489 | ball.CFrame =ball.CFrame * CFrame.new(0,.25,0) | |
| 490 | ball.Size = ball.Size + Vector3.new(.5, .5, .5) | |
| 491 | ball.Transparency = ball.Transparency - 0.007 | |
| 492 | wait() | |
| 493 | end | |
| 494 | bc2:Stop() | |
| 495 | ball.CFrame = CFrame.new(ball.Position, Mouse.hit.p) | |
| 496 | ||
| 497 | for i = 1,3 do | |
| 498 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 499 | wait() | |
| 500 | end | |
| 501 | ||
| 502 | local bv = Instance.new("BodyVelocity", ball)
| |
| 503 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 504 | bv.velocity = ball.CFrame.lookVector*30 | |
| 505 | ball.Anchored = false | |
| 506 | ||
| 507 | local es = Instance.new("Sound", ball)
| |
| 508 | es.SoundId = "rbxassetid://432515400" | |
| 509 | ball.Touched:connect(function(hit) | |
| 510 | if hit.Parent.Name ~= Player.Name and hit.Parent:findFirstChild("Humanoid") and not hit2 then
| |
| 511 | hit2 = true | |
| 512 | es:Play() | |
| 513 | hit.Parent.Humanoid:TakeDamage(PowerLevel) | |
| 514 | ball.Anchored = true | |
| 515 | for i = 1,100 do | |
| 516 | ball.Transparency = ball.Transparency + 0.050 | |
| 517 | scale.Scale = scale.Scale + Vector3.new(.1,.1,.1) | |
| 518 | wait() | |
| 519 | end | |
| 520 | ball:Destroy() | |
| 521 | end | |
| 522 | end) | |
| 523 | ||
| 524 | wait(0.2) | |
| 525 | ||
| 526 | for i = 1,3 do | |
| 527 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 528 | wait() | |
| 529 | end | |
| 530 | RefreshC0() | |
| 531 | Character.Torso.Anchored = false | |
| 532 | Character.Humanoid.PlatformStand = false | |
| 533 | ||
| 534 | enabled = false | |
| 535 | end | |
| 536 | ||
| 537 | end | |
| 538 | ||
| 539 | function energybarrage() | |
| 540 | if not enabled then | |
| 541 | enabled = true | |
| 542 | RefreshC0() | |
| 543 | Character.Torso.CFrame = CFrame.new(Character.Torso.Position, Mouse.hit.p) | |
| 544 | Character.Torso.Anchored = true | |
| 545 | Character.Humanoid.PlatformStand = true | |
| 546 | local last = "Right" | |
| 547 | local prev_mousehit | |
| 548 | spawn(function() | |
| 549 | repeat | |
| 550 | if Mouse.Hit.p ~= prev_mousehit then | |
| 551 | Character.Torso.CFrame = CFrame.new(Character.Torso.Position, Vector3.new(Mouse.hit.p.x,Character.Torso.Position.y,Mouse.hit.p.z)) | |
| 552 | prev_mousehit = Mouse.Hit.p | |
| 553 | end | |
| 554 | wait() | |
| 555 | until not enabled | |
| 556 | end) | |
| 557 | for i = 1,15 do | |
| 558 | PowerLevel = PowerLevel-math.random(754,2678) | |
| 559 | tl.Text = "power lvl:"..PowerLevel | |
| 560 | RefreshC0() | |
| 561 | if last == "Right" then | |
| 562 | last = "Left" | |
| 563 | local hit2 = false | |
| 564 | for i = 1,3 do | |
| 565 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 566 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 567 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.2) | |
| 568 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.2) | |
| 569 | end | |
| 570 | ||
| 571 | local ball = Instance.new("Part", Character)
| |
| 572 | local es = Instance.new("Sound", ball)
| |
| 573 | es.SoundId = "rbxassetid://432515400" | |
| 574 | ball.TopSurface = 0 | |
| 575 | ball.BottomSurface = 0 | |
| 576 | if not potential then | |
| 577 | ball.BrickColor = BrickColor.new("Really black")
| |
| 578 | else | |
| 579 | ball.BrickColor = BrickColor.White() | |
| 580 | end | |
| 581 | ball.Material = "SmoothPlastic" | |
| 582 | ball.Shape = "Ball" | |
| 583 | ball.CanCollide = false | |
| 584 | ball.Transparency = 0.5 | |
| 585 | ball.Size = Vector3.new(3,3,3) | |
| 586 | local fyre = Instance.new("Fire", ball)
| |
| 587 | if not potential then | |
| 588 | fyre.Color = Color3.new(0,0,0) | |
| 589 | fyre.SecondaryColor = Color3.new(0,0,0) | |
| 590 | else | |
| 591 | fyre.Color = Color3.new(1,1,1) | |
| 592 | fyre.SecondaryColor = Color3.new(1,1,1) | |
| 593 | end | |
| 594 | ball.CFrame = Torso.CFrame * CFrame.new(1, 0, -5) | |
| 595 | game.Debris:AddItem(ball, 5) | |
| 596 | local bv = Instance.new("BodyVelocity", ball)
| |
| 597 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 598 | bv.velocity = Torso.CFrame.lookVector * 50 | |
| 599 | kb:Play() | |
| 600 | ball.Touched:connect(function(hit) | |
| 601 | if hit.Parent.Name ~= Player.Name and hit.Parent:findFirstChild("Humanoid") and not hit2 then
| |
| 602 | hit2 = true | |
| 603 | es:Play() | |
| 604 | hit.Parent.Humanoid:TakeDamage(PowerLevel/5) | |
| 605 | ball:Destroy() | |
| 606 | end | |
| 607 | end) | |
| 608 | elseif last == "Left" then | |
| 609 | last = "Right" | |
| 610 | local hit2 = false | |
| 611 | for i = 1,3 do | |
| 612 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 613 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 614 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.2) | |
| 615 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.2) | |
| 616 | end | |
| 617 | local ball = Instance.new("Part", Character)
| |
| 618 | local es = Instance.new("Sound", ball)
| |
| 619 | es.SoundId = "rbxassetid://432515400" | |
| 620 | ball.TopSurface = 0 | |
| 621 | ball.BottomSurface = 0 | |
| 622 | if not potential then | |
| 623 | ball.BrickColor = BrickColor.new("Really black")
| |
| 624 | else | |
| 625 | ball.BrickColor = BrickColor.White() | |
| 626 | end | |
| 627 | ball.Material = "SmoothPlastic" | |
| 628 | ball.Shape = "Ball" | |
| 629 | ball.CanCollide = false | |
| 630 | ball.Transparency = 0.5 | |
| 631 | ball.Size = Vector3.new(3,3,3) | |
| 632 | ball.CFrame = Torso.CFrame * CFrame.new(-1, 0, -5) | |
| 633 | local bv = Instance.new("BodyVelocity", ball)
| |
| 634 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 635 | bv.velocity = Torso.CFrame.lookVector * 50 | |
| 636 | local fyre = Instance.new("Fire", ball)
| |
| 637 | game.Debris:AddItem(ball, 5) | |
| 638 | if not potential then | |
| 639 | fyre.Color = Color3.new(0,0,0) | |
| 640 | fyre.SecondaryColor = Color3.new(0,0,0) | |
| 641 | else | |
| 642 | fyre.Color = Color3.new(1,1,1) | |
| 643 | fyre.SecondaryColor = Color3.new(1,1,1) | |
| 644 | end | |
| 645 | kb:Play() | |
| 646 | ball.Touched:connect(function(hit) | |
| 647 | if hit.Parent.Name ~= Player.Name and hit.Parent:findFirstChild("Humanoid") and not hit2 then
| |
| 648 | hit2 = true | |
| 649 | es:Play() | |
| 650 | hit.Parent.Humanoid:TakeDamage(PowerLevel/5) | |
| 651 | ball:Destroy() | |
| 652 | end | |
| 653 | end) | |
| 654 | end | |
| 655 | wait(0.1) | |
| 656 | end | |
| 657 | RefreshC0() | |
| 658 | enabled = false | |
| 659 | Character.Torso.Anchored = false | |
| 660 | Character.Humanoid.PlatformStand = false | |
| 661 | end | |
| 662 | end | |
| 663 | ||
| 664 | function SEW() -- SUPER EXPLOSIVE WAVE | |
| 665 | if not enabled then | |
| 666 | enabled = true | |
| 667 | local chats = game:GetService("Chat")
| |
| 668 | RefreshC0() | |
| 669 | chats:Chat(Character.Head,"Super...", 2) | |
| 670 | Character.Torso.Anchored = true | |
| 671 | Character.Humanoid.PlatformStand = true | |
| 672 | for i =1,3 do | |
| 673 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 674 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 675 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.2, 0, 0.1) | |
| 676 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2, 0, -0.1) | |
| 677 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
| 678 | wait(0.1) | |
| 679 | end | |
| 680 | wait(0.5) | |
| 681 | chats:Chat(Character.Head, "Explosive....",2) | |
| 682 | wait(0.2) | |
| 683 | for i =1,3 do | |
| 684 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 685 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 686 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.2, 0, -0.1) | |
| 687 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2, 0, 0.1) | |
| 688 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
| 689 | wait(0.1) | |
| 690 | end | |
| 691 | RefreshC0() | |
| 692 | wait(1) | |
| 693 | for i = 1,3 do | |
| 694 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
| 695 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
| 696 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
| 697 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 698 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 699 | wait(.15) | |
| 700 | end | |
| 701 | wait(0.1) | |
| 702 | chats:Chat(Character.Head, "WAVE!!!!",2) | |
| 703 | -- chaos | |
| 704 | local EXPLOSO = Instance.new("Sound", Character.Torso)
| |
| 705 | EXPLOSO.Name = "EXPLOSO" | |
| 706 | EXPLOSO.Volume = 1 | |
| 707 | EXPLOSO.SoundId = "rbxassetid://165970126" | |
| 708 | EXPLOSO:Play() | |
| 709 | local ball = Instance.new("Part", Character)
| |
| 710 | ball.Shape = "Ball" | |
| 711 | ball.Anchored = true | |
| 712 | ball.CanCollide = false | |
| 713 | ball.TopSurface= 0 | |
| 714 | ball.BottomSurface= 0 | |
| 715 | ball.Material = "SmoothPlastic" | |
| 716 | ball.Transparency = 0.1 | |
| 717 | ball.BrickColor = BrickColor.new("Really black")
| |
| 718 | ball.CFrame = Torso.CFrame | |
| 719 | local bigexplo = Instance.new("Explosion", workspace)
| |
| 720 | bigexplo.Position = ball.Position | |
| 721 | bigexplo.BlastRadius = 500003 | |
| 722 | bigexplo.BlastPressure = 999999999 | |
| 723 | for i = 1,500 do | |
| 724 | ball.Transparency = ball.Transparency + 0.001 | |
| 725 | ball.Size = ball.Size + Vector3.new(3, 3, 3) | |
| 726 | wait() | |
| 727 | end | |
| 728 | wait(1) | |
| 729 | for i = 1,3 do | |
| 730 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
| 731 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
| 732 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
| 733 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 734 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 735 | wait(.15) | |
| 736 | end | |
| 737 | RefreshC0() | |
| 738 | enabled = false | |
| 739 | Character.Torso.Anchored = false | |
| 740 | chats:Chat(Character.Head, "What am I doing??? I could've killed myself..", 1) | |
| 741 | Character.Humanoid.PlatformStand = false | |
| 742 | end | |
| 743 | end | |
| 744 | ||
| 745 | function slam() | |
| 746 | if not enabled then | |
| 747 | enabled = true | |
| 748 | RefreshC0() | |
| 749 | Character.Torso.Anchored = true | |
| 750 | Character.Humanoid.PlatformStand = true | |
| 751 | for i = 1,3 do | |
| 752 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,1) | |
| 753 | wait() | |
| 754 | end | |
| 755 | local b = Instance.new("Part", Character)
| |
| 756 | b.TopSurface = 0 | |
| 757 | b.BottomSurface = 0 | |
| 758 | b.Material = "SmoothPlastic" | |
| 759 | b.Transparency = 0.5 | |
| 760 | b.Shape = "Ball" | |
| 761 | b.CanCollide = false | |
| 762 | b.BrickColor = BrickColor.new("Really black")
| |
| 763 | b.Anchored = true | |
| 764 | b.Locked = true | |
| 765 | b.CFrame = Torso.CFrame * CFrame.new(1.5, 4, 0) | |
| 766 | b.Size = Vector3.new(.5, .5,.5) | |
| 767 | local bp = Instance.new("BodyPosition", b)
| |
| 768 | bp.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 769 | local ff = Instance.new("ForceField", Character)
| |
| 770 | wait(0.5) | |
| 771 | for i = 1, 4 do | |
| 772 | b.CFrame = b.CFrame * CFrame.new(0,-0.5,0) | |
| 773 | wait(.1) | |
| 774 | end | |
| 775 | for i = 1,3 do | |
| 776 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 777 | wait() | |
| 778 | end | |
| 779 | b.Anchored = false | |
| 780 | bp.Position = Torso.Position + Vector3.new(0,-3,5) | |
| 781 | wait(1.7) | |
| 782 | local b2 = Instance.new("Part", Character)
| |
| 783 | b2.BrickColor = BrickColor.new("Really black")
| |
| 784 | b2.CFrame = b.CFrame | |
| 785 | b2.CanCollide = false | |
| 786 | b2.Anchored = true | |
| 787 | b2.Size = Vector3.new(5,0.1,5) | |
| 788 | local e = Instance.new("Explosion", b2)
| |
| 789 | e.Position = b2.Position | |
| 790 | e.BlastRadius = 50 | |
| 791 | local m1 = Instance.new("CylinderMesh", b2)
| |
| 792 | for i = 1,120 do | |
| 793 | b2.Transparency = b2.Transparency + 0.010 | |
| 794 | b2.Size = b2.Size + Vector3.new(3, 0, 3) | |
| 795 | wait() | |
| 796 | end | |
| 797 | for i = 1,3 do | |
| 798 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 799 | wait() | |
| 800 | end | |
| 801 | RefreshC0() | |
| 802 | enabled = false | |
| 803 | b:Destroy() | |
| 804 | ff:Destroy() | |
| 805 | Character.Torso.Anchored = false | |
| 806 | Character.Humanoid.PlatformStand = false | |
| 807 | end | |
| 808 | end | |
| 809 | ||
| 810 | function SuperEnergyRelease() | |
| 811 | if not enabled and not potential then | |
| 812 | potential = true | |
| 813 | enabled = true | |
| 814 | RefreshC0() | |
| 815 | Character.Torso.Anchored = true | |
| 816 | Character.Humanoid.PlatformStand = true | |
| 817 | local waiting = 1.2 | |
| 818 | for i = 1,3 do | |
| 819 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.12) | |
| 820 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.12) | |
| 821 | Neck.C0 = Neck.C0 * CFrame.Angles(0.099,0,0) | |
| 822 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.3,0.75) | |
| 823 | LeftShoulder.C0 =LeftShoulder.C0 * CFrame.Angles(0,-0.3,-0.75) | |
| 824 | wait() | |
| 825 | end | |
| 826 | wait(0.7) | |
| 827 | local chats = game:GetService("Chat")
| |
| 828 | chats:Chat(Character.Head,"ARRGG...",2) | |
| 829 | for i = 1,3 do | |
| 830 | local energy = Instance.new("Part", Character)
| |
| 831 | energy.BrickColor = BrickColor.new("Really red")
| |
| 832 | energy.Transparency = 0.2 | |
| 833 | energy.CanCollide = false | |
| 834 | energy.Anchored = true | |
| 835 | energy.TopSurface = 0 | |
| 836 | energy.BottomSurface = 0 | |
| 837 | energy.Material="SmoothPlastic" | |
| 838 | energy.Shape = "Ball" | |
| 839 | --energy.Size = Vector3.new(15, 15, 15) | |
| 840 | energy.CFrame = Torso.CFrame | |
| 841 | local em = Instance.new("SpecialMesh", energy)
| |
| 842 | em.MeshType = "Sphere" | |
| 843 | em.Scale = Vector3.new(15,15,15) | |
| 844 | for i = 1,25 do | |
| 845 | PowerLevel = PowerLevel+math.random(754,2678) | |
| 846 | tl.Text = "power lvl:"..PowerLevel | |
| 847 | em.Scale = em.Scale-Vector3.new(0.4, 0.4, 0.4) | |
| 848 | energy.Transparency = energy.Transparency + 0.040 | |
| 849 | wait() | |
| 850 | end | |
| 851 | energy:Destroy() | |
| 852 | ||
| 853 | end | |
| 854 | chats:Chat(Character.Head,"TIME TO RELEASE... MY TRUE POWER!",2) | |
| 855 | pe:Play() | |
| 856 | for i = 1,30 do | |
| 857 | PowerLevel = PowerLevel+math.random(500, 1000) | |
| 858 | tl.Text = "power lvl:"..PowerLevel | |
| 859 | local beam = Instance.new("Part", Character)
| |
| 860 | beam.Name = "beam" | |
| 861 | beam.BrickColor = BrickColor.new("Really yellow")
| |
| 862 | beam.Transparency = 0.5 | |
| 863 | beam.Material = "SmoothPlastic" | |
| 864 | beam.CFrame = Torso.CFrame * CFrame.Angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
| 865 | beam.Anchored = true | |
| 866 | beam.CanCollide = false | |
| 867 | local mesh = Instance.new("CylinderMesh", beam)
| |
| 868 | mesh.Scale = Vector3.new(0.05, 500, 0.05) | |
| 869 | --pe:Play() | |
| 870 | wait(waiting) | |
| 871 | waiting = waiting-0.2 | |
| 872 | end | |
| 873 | pe:Play() | |
| 874 | local energy = Instance.new("Part", Character)
| |
| 875 | energy.BrickColor = BrickColor.new("Really red")
| |
| 876 | energy.Transparency = 0.2 | |
| 877 | energy.CanCollide = false | |
| 878 | energy.Anchored = true | |
| 879 | energy.TopSurface = 0 | |
| 880 | energy.BottomSurface = 0 | |
| 881 | energy.Material="SmoothPlastic" | |
| 882 | energy.Shape = "Ball" | |
| 883 | energy.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 884 | local em = Instance.new("SpecialMesh", energy)
| |
| 885 | em.MeshType = "Sphere" | |
| 886 | energy.CFrame = Torso.CFrame | |
| 887 | for i = 1,100 do | |
| 888 | PowerLevel = PowerLevel+math.random(500, 1000) | |
| 889 | tl.Text = "power lvl:"..PowerLevel | |
| 890 | em.Scale =em.Scale+Vector3.new(2, 2, 2) | |
| 891 | energy.Transparency = energy.Transparency + 0.005 | |
| 892 | wait() | |
| 893 | end | |
| 894 | energy:Destroy() | |
| 895 | for i = 1,3 do | |
| 896 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.12) | |
| 897 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.12) | |
| 898 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.099,0,0) | |
| 899 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,-0.75) | |
| 900 | LeftShoulder.C0 =LeftShoulder.C0 * CFrame.Angles(0,0.3,0.75) | |
| 901 | wait() | |
| 902 | end | |
| 903 | RefreshC0() | |
| 904 | for i,v in pairs(Character:GetChildren()) do | |
| 905 | if v.Name == "beam" then | |
| 906 | v:Destroy() | |
| 907 | end | |
| 908 | wait() | |
| 909 | end | |
| 910 | for i = 1,3 do | |
| 911 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
| 912 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
| 913 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
| 914 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 915 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 916 | wait(.1) | |
| 917 | end | |
| 918 | spawn(function() | |
| 919 | local energy = Instance.new("Part", Character)
| |
| 920 | energy.BrickColor = BrickColor.new("Dark red")
| |
| 921 | energy.Transparency = 0.2 | |
| 922 | energy.CanCollide = false | |
| 923 | energy.Anchored = true | |
| 924 | energy.TopSurface = 0 | |
| 925 | energy.BottomSurface = 0 | |
| 926 | energy.Material="SmoothPlastic" | |
| 927 | energy.Shape = "Ball" | |
| 928 | --energy.Size = Vector3.new(3, 3, 3) | |
| 929 | energy.CFrame = Torso.CFrame | |
| 930 | local em = Instance.new("SpecialMesh", energy)
| |
| 931 | em.MeshType = "Sphere" | |
| 932 | for i = 1,100 do | |
| 933 | PowerLevel = PowerLevel+math.random(500, 1000) | |
| 934 | tl.Text = "power lvl:"..PowerLevel | |
| 935 | em.Scale = em.Scale+Vector3.new(0.1, 0.1, 0.1) | |
| 936 | energy.Transparency = energy.Transparency + 0.005 | |
| 937 | wait() | |
| 938 | end | |
| 939 | hair.BrickColor = BrickColor.new("Really black")
| |
| 940 | local fire = Instance.new("Fire", hair)
| |
| 941 | fire.Color = Color3.new(1,1,1) | |
| 942 | fire.SecondaryColor = Color3.new(1,1,1) | |
| 943 | wait(2) | |
| 944 | for i = 1,100 do | |
| 945 | --PowerLevel = PowerLevel+math.random(500, 1000) | |
| 946 | --tl.Text = "power lvl:"..PowerLevel | |
| 947 | em.Scale = em.Scale-Vector3.new(2.2,2.2,2.2) | |
| 948 | energy.Transparency = energy.Transparency + 0.005 | |
| 949 | wait() | |
| 950 | end | |
| 951 | end) | |
| 952 | pe:Play() | |
| 953 | for i = 1,100 do | |
| 954 | PowerLevel = PowerLevel+math.random(99999,999999) | |
| 955 | tl.Text = "power lvl:"..PowerLevel | |
| 956 | local beam = Instance.new("Part", Character)
| |
| 957 | beam.Name = "beam" | |
| 958 | beam.BrickColor = BrickColor.new("Really red")
| |
| 959 | beam.Transparency = 0.5 | |
| 960 | beam.Material = "SmoothPlastic" | |
| 961 | beam.CFrame = Torso.CFrame * CFrame.Angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
| 962 | beam.Anchored = true | |
| 963 | beam.CanCollide = false | |
| 964 | local mesh = Instance.new("CylinderMesh", beam)
| |
| 965 | mesh.Scale = Vector3.new(0.05, 500, 0.05) | |
| 966 | ||
| 967 | wait(0.01) | |
| 968 | end | |
| 969 | pe:Play() | |
| 970 | for i,v in pairs(Character:GetChildren()) do | |
| 971 | if v.Name == "beam" then | |
| 972 | v:Destroy() | |
| 973 | end | |
| 974 | wait() | |
| 975 | end | |
| 976 | for i = 1,3 do | |
| 977 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
| 978 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
| 979 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
| 980 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 981 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 982 | wait(.1) | |
| 983 | end | |
| 984 | RefreshC0() | |
| 985 | Character.Torso.Anchored = false | |
| 986 | Character.Humanoid.PlatformStand = false | |
| 987 | indus:Stop() | |
| 988 | indus.SoundId = "rbxassetid://169226106" | |
| 989 | indus:Play() | |
| 990 | chats:Chat(Character.Head,"I hope you're ready to feel true pain.",2) | |
| 991 | if PowerLevel > 0 then | |
| 992 | Character.Humanoid.MaxHealth = PowerLevel | |
| 993 | wait(.1) | |
| 994 | Character.Humanoid.Health = Character.Humanoid.MaxHealth | |
| 995 | end | |
| 996 | enabled = false | |
| 997 | ||
| 998 | ||
| 999 | end | |
| 1000 | end | |
| 1001 | ||
| 1002 | function Teleport() | |
| 1003 | if not enabled then | |
| 1004 | enabled = true | |
| 1005 | vanish:Play() | |
| 1006 | Character:MoveTo(Mouse.hit.p) | |
| 1007 | PowerLevel = PowerLevel-math.random(500, 1000) | |
| 1008 | tl.Text = "power lvl:"..PowerLevel | |
| 1009 | wait(1) | |
| 1010 | enabled = false | |
| 1011 | end | |
| 1012 | end | |
| 1013 | local running = false | |
| 1014 | function Run() | |
| 1015 | if not running and not enabled then | |
| 1016 | running = true | |
| 1017 | if not potential then | |
| 1018 | Humanoid.WalkSpeed = 50 | |
| 1019 | else | |
| 1020 | Humanoid.WalkSpeed = 75 | |
| 1021 | end | |
| 1022 | repeat | |
| 1023 | wait() | |
| 1024 | if potential then | |
| 1025 | local Part = Instance.new("Part", Character)
| |
| 1026 | Part.BrickColor = BrickColor.Red() | |
| 1027 | Part.Transparency = 0.5 | |
| 1028 | Part.Anchored = true | |
| 1029 | Part.CanCollide = false | |
| 1030 | local cm = Instance.new("CylinderMesh", Part)
| |
| 1031 | cm.Scale = Vector3.new(3,3,3) | |
| 1032 | Part.CFrame = Torso.CFrame * CFrame.Angles(1.55,0,0) | |
| 1033 | game.Debris:AddItem(Part,0.9) | |
| 1034 | end | |
| 1035 | until not running or enabled | |
| 1036 | running = false | |
| 1037 | Humanoid.WalkSpeed = 16 | |
| 1038 | end | |
| 1039 | end | |
| 1040 | function speedrush() | |
| 1041 | if not enabled then | |
| 1042 | enabled = true | |
| 1043 | local pos = Torso.CFrame | |
| 1044 | RefreshC0() | |
| 1045 | for i = 1,3 do | |
| 1046 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.5) | |
| 1047 | wait(0.1) | |
| 1048 | end | |
| 1049 | local Target = nil | |
| 1050 | local vTorso = nil | |
| 1051 | local vHumanoid = nil | |
| 1052 | local Last = "Left" | |
| 1053 | for i,v in pairs(workspace:GetChildren()) do | |
| 1054 | if v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 and v.Name ~= Player.Name and (v.Torso.Position - Torso.Position).magnitude < 16 then
| |
| 1055 | Target = v | |
| 1056 | end | |
| 1057 | end | |
| 1058 | if Target then | |
| 1059 | vTorso = Target.Torso | |
| 1060 | vHumanoid = Target.Humanoid | |
| 1061 | ||
| 1062 | vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
| 1063 | vTorso.Anchored = true | |
| 1064 | vHumanoid.PlatformStand = true | |
| 1065 | ||
| 1066 | Torso.Anchored = true | |
| 1067 | Humanoid.PlatformStand = true | |
| 1068 | ||
| 1069 | for i = 1, 30 do | |
| 1070 | Torso.Anchored = false | |
| 1071 | vTorso.Anchored= false | |
| 1072 | PowerLevel = PowerLevel-math.random(250,500) | |
| 1073 | tl.Text = "power lvl:"..PowerLevel | |
| 1074 | --wait(.1) | |
| 1075 | Torso.CFrame = pos * CFrame.new(math.random(-50, 50), math.random(1, 50), math.random(-50, 50)) | |
| 1076 | vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
| 1077 | wait() | |
| 1078 | Torso.Anchored = true | |
| 1079 | vTorso.Anchored= true | |
| 1080 | RefreshC0() | |
| 1081 | if Last == "Left" then | |
| 1082 | Last = "Right" | |
| 1083 | mp:Play() | |
| 1084 | for i = 1,3 do | |
| 1085 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 1086 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 1087 | end | |
| 1088 | if not potential then | |
| 1089 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
| 1090 | else | |
| 1091 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
| 1092 | end | |
| 1093 | elseif Last == "Right" then | |
| 1094 | Last = "Left" | |
| 1095 | mp:Play() | |
| 1096 | for i = 1,3 do | |
| 1097 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 1098 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 1099 | end | |
| 1100 | if not potential then | |
| 1101 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
| 1102 | else | |
| 1103 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
| 1104 | end | |
| 1105 | end | |
| 1106 | if not potential then | |
| 1107 | wait(0.2) | |
| 1108 | else | |
| 1109 | wait() | |
| 1110 | end | |
| 1111 | end | |
| 1112 | RefreshC0() | |
| 1113 | for i = 1,4 do | |
| 1114 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.5) | |
| 1115 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
| 1116 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.3) | |
| 1117 | wait(0.1) | |
| 1118 | end | |
| 1119 | vTorso.Anchored = false | |
| 1120 | vHumanoid.PlatformStand = false | |
| 1121 | ||
| 1122 | local explo = Instance.new("Explosion", workspace)
| |
| 1123 | sk:Play() | |
| 1124 | vHumanoid:TakeDamage(PowerLevel) | |
| 1125 | explo.BlastPressure = 0 | |
| 1126 | explo.Position = Character["Right Leg"].Position | |
| 1127 | local bv = Instance.new("BodyVelocity", vTorso)
| |
| 1128 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1129 | bv.velocity = Torso.CFrame.lookVector*80 | |
| 1130 | game.Debris:AddItem(bv,0.5) | |
| 1131 | ||
| 1132 | wait(2) | |
| 1133 | for i = 1,4 do | |
| 1134 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.5) | |
| 1135 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.3) | |
| 1136 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
| 1137 | wait(0.1) | |
| 1138 | end | |
| 1139 | enabled = false | |
| 1140 | ||
| 1141 | Torso.Anchored = false | |
| 1142 | Humanoid.PlatformStand = false | |
| 1143 | ||
| 1144 | else | |
| 1145 | enabled = false | |
| 1146 | for i = 1,3 do | |
| 1147 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.5) | |
| 1148 | wait(0.1) | |
| 1149 | end | |
| 1150 | RefreshC0() | |
| 1151 | end | |
| 1152 | ||
| 1153 | end | |
| 1154 | end | |
| 1155 | local charging = false | |
| 1156 | ||
| 1157 | function charge() | |
| 1158 | if not charging and not enabled then | |
| 1159 | charging = true | |
| 1160 | enabled = true | |
| 1161 | RefreshC0() | |
| 1162 | Humanoid.PlatformStand = true | |
| 1163 | Torso.Anchored = true | |
| 1164 | local crown = Instance.new("Part", Character)
| |
| 1165 | crown.Size = Vector3.new(1,1,1) | |
| 1166 | crown.CFrame = Torso.CFrame * CFrame.new(0,-2,0) | |
| 1167 | crown.Anchored = true | |
| 1168 | crown.CanCollide = false | |
| 1169 | local particle = Instance.new("ParticleEmitter", crown)
| |
| 1170 | particle.Size = NumberSequence.new(1.2) | |
| 1171 | particle.LightEmission = 0.2 | |
| 1172 | particle.EmissionDirection = "Top" | |
| 1173 | particle.Lifetime = NumberRange.new(5,10) | |
| 1174 | particle.Rotation = NumberRange.new(5,10) | |
| 1175 | particle.RotSpeed = NumberRange.new(5) | |
| 1176 | particle.Speed = NumberRange.new(15) | |
| 1177 | particle.VelocitySpread = 500 | |
| 1178 | particle.Rate = 250 | |
| 1179 | if potential then | |
| 1180 | particle.Color = ColorSequence.new(Color3.new(1,1,1)) | |
| 1181 | else | |
| 1182 | particle.Color = ColorSequence.new(Color3.new(0,0,0)) | |
| 1183 | end | |
| 1184 | local crownm = Instance.new("SpecialMesh", crown)
| |
| 1185 | crownm.MeshType = "FileMesh" | |
| 1186 | crownm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 1187 | crownm.Scale = Vector3.new(2,0.9,2) | |
| 1188 | if potential then | |
| 1189 | crown.BrickColor = BrickColor.Black() | |
| 1190 | else | |
| 1191 | crown.BrickColor = BrickColor.new("Really red")
| |
| 1192 | end | |
| 1193 | for i = 1,3 do | |
| 1194 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075, 0, 0) | |
| 1195 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.2, 0, 0) | |
| 1196 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2, 0, 0) | |
| 1197 | wait() | |
| 1198 | end | |
| 1199 | ack:Play() | |
| 1200 | repeat | |
| 1201 | for i = 1, 100 do | |
| 1202 | if not potential then | |
| 1203 | PowerLevel = PowerLevel+math.random(100,200) | |
| 1204 | tl.Text = "power lvl:"..PowerLevel | |
| 1205 | else | |
| 1206 | PowerLevel = PowerLevel+math.random(300,500) | |
| 1207 | tl.Text = "power lvl:"..PowerLevel | |
| 1208 | end | |
| 1209 | crownm.Scale = crownm.Scale + Vector3.new(0.1, 0, 0.1) | |
| 1210 | crown.CFrame = crown.CFrame * CFrame.Angles(0,0.1,0) | |
| 1211 | game:GetService("RunService").RenderStepped:wait()
| |
| 1212 | if not charging then | |
| 1213 | break | |
| 1214 | end | |
| 1215 | end | |
| 1216 | for i = 1, 100 do | |
| 1217 | if not potential then | |
| 1218 | PowerLevel = PowerLevel+math.random(100,200) | |
| 1219 | tl.Text = "power lvl:"..PowerLevel | |
| 1220 | else | |
| 1221 | PowerLevel = PowerLevel+math.random(300,500) | |
| 1222 | tl.Text = "power lvl:"..PowerLevel | |
| 1223 | end | |
| 1224 | crownm.Scale = crownm.Scale - Vector3.new(0.1, 0, 0.1) | |
| 1225 | crown.CFrame = crown.CFrame * CFrame.Angles(0,0.1,0) | |
| 1226 | game:GetService("RunService").RenderStepped:wait()
| |
| 1227 | if not charging then | |
| 1228 | break | |
| 1229 | end | |
| 1230 | end | |
| 1231 | wait() | |
| 1232 | until not charging or enabled | |
| 1233 | ack:Stop() | |
| 1234 | Humanoid.PlatformStand = false | |
| 1235 | Torso.Anchored = false | |
| 1236 | for i = 1,3 do | |
| 1237 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075, 0, 0) | |
| 1238 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.2, 0, 0) | |
| 1239 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2, 0, 0) | |
| 1240 | wait() | |
| 1241 | end | |
| 1242 | RefreshC0() | |
| 1243 | enabled = false | |
| 1244 | if PowerLevel > 0 then | |
| 1245 | Character.Humanoid.MaxHealth = PowerLevel | |
| 1246 | wait(.1) | |
| 1247 | Character.Humanoid.Health = Character.Humanoid.MaxHealth | |
| 1248 | end | |
| 1249 | spawn(function() | |
| 1250 | for i = 1,250 do | |
| 1251 | particle.Rate = particle.Rate-10 | |
| 1252 | wait() | |
| 1253 | end | |
| 1254 | particle:Destroy() | |
| 1255 | end) | |
| 1256 | spawn(function() | |
| 1257 | ||
| 1258 | for i = 1,10 do | |
| 1259 | crown.Transparency = crown.Transparency + 0.1 | |
| 1260 | game:GetService("RunService").RenderStepped:wait()
| |
| 1261 | end | |
| 1262 | end) | |
| 1263 | end | |
| 1264 | end | |
| 1265 | ||
| 1266 | local lastaction = "Left" | |
| 1267 | ||
| 1268 | function Punch() | |
| 1269 | if not enabled then | |
| 1270 | enabled = true | |
| 1271 | ||
| 1272 | RefreshC0() | |
| 1273 | if lastaction == "Left" then | |
| 1274 | lastaction = "Right" | |
| 1275 | local hit = false | |
| 1276 | Character["Left Arm"].Touched:connect(function(part) | |
| 1277 | if not hit and part.Parent:findFirstChild("Humanoid") and enabled and part.Parent.Name ~= Player.Name then
| |
| 1278 | mp:Play() | |
| 1279 | hit = true | |
| 1280 | part.Parent.Humanoid:TakeDamage(math.random(PowerLevel/4), math.random(PowerLevel/2)) | |
| 1281 | end | |
| 1282 | end) | |
| 1283 | for i = 1,3 do | |
| 1284 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,-0.5) | |
| 1285 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, 0.1, -0.35) | |
| 1286 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.1) | |
| 1287 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.1) | |
| 1288 | wait(.1) | |
| 1289 | end | |
| 1290 | wait() | |
| 1291 | for i = 1,3 do | |
| 1292 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0.5) | |
| 1293 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, -0.1, 0.35) | |
| 1294 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.1) | |
| 1295 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.1) | |
| 1296 | wait(.1) | |
| 1297 | end | |
| 1298 | elseif lastaction == "Right" then | |
| 1299 | lastaction = "Left" | |
| 1300 | local hit3 = false | |
| 1301 | Character["Right Arm"].Touched:connect(function(part) | |
| 1302 | if not hit3 and part.Parent:findFirstChild("Humanoid") and enabled and part.Parent.Name ~= Player.Name then
| |
| 1303 | mp:Play() | |
| 1304 | hit3 = true | |
| 1305 | part.Parent.Humanoid:TakeDamage(math.random(PowerLevel/4), math.random(PowerLevel/2)) | |
| 1306 | end | |
| 1307 | end) | |
| 1308 | for i = 1,3 do | |
| 1309 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1, 0.35) | |
| 1310 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, 0.1, 0.5) | |
| 1311 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.1) | |
| 1312 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.1) | |
| 1313 | wait(.1) | |
| 1314 | end | |
| 1315 | wait() | |
| 1316 | for i = 1,3 do | |
| 1317 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,-0.5) | |
| 1318 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, -0.1, -0.35) | |
| 1319 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.1) | |
| 1320 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.1) | |
| 1321 | wait(.1) | |
| 1322 | end | |
| 1323 | end | |
| 1324 | RefreshC0() | |
| 1325 | --hit =false | |
| 1326 | enabled = false | |
| 1327 | end | |
| 1328 | ||
| 1329 | end | |
| 1330 | function Kick() | |
| 1331 | if not enabled then | |
| 1332 | enabled = true | |
| 1333 | RefreshC0() | |
| 1334 | if lastaction == "Left" then | |
| 1335 | lastaction = "Right" | |
| 1336 | local hit = false | |
| 1337 | Character["Left Leg"].Touched:connect(function(part) | |
| 1338 | if not hit and part.Parent:findFirstChild("Humanoid") and enabled and part.Parent.Name ~= Player.Name then
| |
| 1339 | mp:Play() | |
| 1340 | hit = true | |
| 1341 | part.Parent.Humanoid:TakeDamage(math.random(PowerLevel/4), math.random(PowerLevel/2)) | |
| 1342 | end | |
| 1343 | end) | |
| 1344 | for i = 1,3 do | |
| 1345 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.5) | |
| 1346 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
| 1347 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.3) | |
| 1348 | wait(.1) | |
| 1349 | end | |
| 1350 | wait() | |
| 1351 | for i = 1,3 do | |
| 1352 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.5) | |
| 1353 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.3) | |
| 1354 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
| 1355 | wait(.1) | |
| 1356 | end | |
| 1357 | elseif lastaction == "Right" then | |
| 1358 | lastaction = "Left" | |
| 1359 | local hit2 = false | |
| 1360 | Character["Right Leg"].Touched:connect(function(part) | |
| 1361 | if not hit2 and part.Parent:findFirstChild("Humanoid") and enabled and part.Parent.Name ~= Player.Name then
| |
| 1362 | mp:Play() | |
| 1363 | hit2 = true | |
| 1364 | part.Parent.Humanoid:TakeDamage(math.random(PowerLevel/4), math.random(PowerLevel/2)) | |
| 1365 | end | |
| 1366 | end) | |
| 1367 | for i = 1,3 do | |
| 1368 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.5) | |
| 1369 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
| 1370 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.3) | |
| 1371 | wait(.1) | |
| 1372 | end | |
| 1373 | wait() | |
| 1374 | for i = 1,3 do | |
| 1375 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.5) | |
| 1376 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.3) | |
| 1377 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
| 1378 | wait(.1) | |
| 1379 | end | |
| 1380 | end | |
| 1381 | RefreshC0() | |
| 1382 | enabled = false | |
| 1383 | end | |
| 1384 | end | |
| 1385 | ||
| 1386 | function highPOWERRUSH() | |
| 1387 | if not enabled then | |
| 1388 | enabled = true | |
| 1389 | local pos = Torso.CFrame | |
| 1390 | RefreshC0() | |
| 1391 | for i = 1,3 do | |
| 1392 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.5) | |
| 1393 | wait(0.1) | |
| 1394 | end | |
| 1395 | local Target = nil | |
| 1396 | local vTorso = nil | |
| 1397 | local vHumanoid = nil | |
| 1398 | local Last = "Left" | |
| 1399 | for i,v in pairs(workspace:GetChildren()) do | |
| 1400 | if v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 and v.Name ~= Player.Name and (v.Torso.Position - Torso.Position).magnitude < 16 then
| |
| 1401 | Target = v | |
| 1402 | end | |
| 1403 | end | |
| 1404 | if Target then | |
| 1405 | vTorso = Target.Torso | |
| 1406 | vHumanoid = Target.Humanoid | |
| 1407 | ||
| 1408 | vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
| 1409 | vTorso.Anchored = true | |
| 1410 | vHumanoid.PlatformStand = true | |
| 1411 | ||
| 1412 | Torso.Anchored = true | |
| 1413 | Humanoid.PlatformStand = true | |
| 1414 | ||
| 1415 | for i = 1,5 do | |
| 1416 | Torso.Anchored = false | |
| 1417 | vTorso.Anchored= false | |
| 1418 | PowerLevel = PowerLevel-math.random(250,500) | |
| 1419 | tl.Text = "power lvl:"..PowerLevel | |
| 1420 | --wait(.1) | |
| 1421 | Torso.CFrame = pos * CFrame.new(0, 0, math.random(1,25)) | |
| 1422 | vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
| 1423 | wait() | |
| 1424 | Torso.Anchored = true | |
| 1425 | vTorso.Anchored= true | |
| 1426 | RefreshC0() | |
| 1427 | if Last == "Left" then | |
| 1428 | Last = "Right" | |
| 1429 | sp:Play() | |
| 1430 | for i = 1,3 do | |
| 1431 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 1432 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 1433 | end | |
| 1434 | local explo = Instance.new("Explosion", workspace)
| |
| 1435 | explo.BlastPressure = 0 | |
| 1436 | explo.Position = Character["Left Arm"].Position | |
| 1437 | if not potential then | |
| 1438 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
| 1439 | else | |
| 1440 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
| 1441 | end | |
| 1442 | elseif Last == "Right" then | |
| 1443 | Last = "Left" | |
| 1444 | local explo = Instance.new("Explosion", workspace)
| |
| 1445 | explo.BlastPressure = 0 | |
| 1446 | explo.Position = Character["Right Arm"].Position | |
| 1447 | sp:Play() | |
| 1448 | for i = 1,3 do | |
| 1449 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 1450 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 1451 | end | |
| 1452 | if not potential then | |
| 1453 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
| 1454 | else | |
| 1455 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
| 1456 | end | |
| 1457 | end | |
| 1458 | if not potential then | |
| 1459 | wait(1) | |
| 1460 | else | |
| 1461 | wait(0.5) | |
| 1462 | end | |
| 1463 | end | |
| 1464 | ||
| 1465 | for i = 1, 30 do | |
| 1466 | Torso.Anchored = false | |
| 1467 | vTorso.Anchored= false | |
| 1468 | PowerLevel = PowerLevel-math.random(250,500) | |
| 1469 | tl.Text = "power lvl:"..PowerLevel | |
| 1470 | --wait(.1) | |
| 1471 | Torso.CFrame = pos * CFrame.new(math.random(-50, 50), math.random(1, 50), math.random(-50, 50)) | |
| 1472 | vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
| 1473 | wait() | |
| 1474 | Torso.Anchored = true | |
| 1475 | vTorso.Anchored= true | |
| 1476 | RefreshC0() | |
| 1477 | if Last == "Left" then | |
| 1478 | Last = "Right" | |
| 1479 | mp:Play() | |
| 1480 | for i = 1,3 do | |
| 1481 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 1482 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 1483 | end | |
| 1484 | if not potential then | |
| 1485 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
| 1486 | else | |
| 1487 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
| 1488 | end | |
| 1489 | elseif Last == "Right" then | |
| 1490 | Last = "Left" | |
| 1491 | mp:Play() | |
| 1492 | for i = 1,3 do | |
| 1493 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 1494 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 1495 | end | |
| 1496 | if not potential then | |
| 1497 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
| 1498 | else | |
| 1499 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
| 1500 | end | |
| 1501 | end | |
| 1502 | if not potential then | |
| 1503 | wait(0.2) | |
| 1504 | else | |
| 1505 | wait() | |
| 1506 | end | |
| 1507 | end | |
| 1508 | RefreshC0() | |
| 1509 | for i = 1,5 do | |
| 1510 | Torso.Anchored = false | |
| 1511 | vTorso.Anchored= false | |
| 1512 | PowerLevel = PowerLevel-math.random(250,500) | |
| 1513 | tl.Text = "power lvl:"..PowerLevel | |
| 1514 | --wait(.1) | |
| 1515 | Torso.CFrame = pos * CFrame.new(0, 0, math.random(1,25)) | |
| 1516 | vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
| 1517 | wait() | |
| 1518 | Torso.Anchored = true | |
| 1519 | vTorso.Anchored= true | |
| 1520 | RefreshC0() | |
| 1521 | if Last == "Left" then | |
| 1522 | Last = "Right" | |
| 1523 | sp:Play() | |
| 1524 | for i = 1,3 do | |
| 1525 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 1526 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 1527 | end | |
| 1528 | local explo = Instance.new("Explosion", workspace)
| |
| 1529 | explo.BlastPressure = 0 | |
| 1530 | explo.Position = Character["Left Arm"].Position | |
| 1531 | if not potential then | |
| 1532 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
| 1533 | else | |
| 1534 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
| 1535 | end | |
| 1536 | elseif Last == "Right" then | |
| 1537 | Last = "Left" | |
| 1538 | local explo = Instance.new("Explosion", workspace)
| |
| 1539 | explo.BlastPressure = 0 | |
| 1540 | explo.Position = Character["Right Arm"].Position | |
| 1541 | sp:Play() | |
| 1542 | for i = 1,3 do | |
| 1543 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 1544 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 1545 | end | |
| 1546 | if not potential then | |
| 1547 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
| 1548 | else | |
| 1549 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
| 1550 | end | |
| 1551 | end | |
| 1552 | if not potential then | |
| 1553 | wait(1) | |
| 1554 | else | |
| 1555 | wait(0.5) | |
| 1556 | end | |
| 1557 | end | |
| 1558 | vTorso.Anchored = false | |
| 1559 | vHumanoid.PlatformStand = false | |
| 1560 | RefreshC0() | |
| 1561 | local explo = Instance.new("Explosion", workspace)
| |
| 1562 | sk:Play() | |
| 1563 | vHumanoid:TakeDamage(PowerLevel) | |
| 1564 | explo.BlastPressure = 0 | |
| 1565 | explo.Position = Character["Right Leg"].Position | |
| 1566 | local bv = Instance.new("BodyVelocity", vTorso)
| |
| 1567 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1568 | bv.velocity = Torso.CFrame.lookVector*80 | |
| 1569 | game.Debris:AddItem(bv,0.5) | |
| 1570 | ||
| 1571 | enabled = false | |
| 1572 | ||
| 1573 | Torso.Anchored = false | |
| 1574 | Humanoid.PlatformStand = false | |
| 1575 | ||
| 1576 | else | |
| 1577 | enabled = false | |
| 1578 | for i = 1,3 do | |
| 1579 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.5) | |
| 1580 | wait(0.1) | |
| 1581 | end | |
| 1582 | RefreshC0() | |
| 1583 | end | |
| 1584 | end | |
| 1585 | end | |
| 1586 | ||
| 1587 | --[[ | |
| 1588 | Why is instantSS a thing? | |
| 1589 | ||
| 1590 | Well, I often ran into a problem where when I was turning into Super Saiyan white, | |
| 1591 | jerks would kill you during it. This solves the problem and makes you turn into | |
| 1592 | Super saiyan white quickly. But the only downside is that you get less | |
| 1593 | power level. (from a roleplay standpoint) | |
| 1594 | ||
| 1595 | --]] | |
| 1596 | function instantSS() | |
| 1597 | if not enabled and not potential then | |
| 1598 | enabled = false | |
| 1599 | local chats = game:GetService("Chat")
| |
| 1600 | chats:Chat(Character.Head,"I don't have time for any warm ups.",2) | |
| 1601 | potential = true | |
| 1602 | enabled = true | |
| 1603 | RefreshC0() | |
| 1604 | Character.Torso.Anchored = true | |
| 1605 | Character.Humanoid.PlatformStand = true | |
| 1606 | spawn(function() | |
| 1607 | local ball = Instance.new("Part", Character)
| |
| 1608 | ball.Shape = "Ball" | |
| 1609 | ball.TopSurface = 0 | |
| 1610 | ball.BottomSurface = 0 | |
| 1611 | local sp = Instance.new("SpecialMesh", ball)
| |
| 1612 | sp.MeshType = "Sphere" | |
| 1613 | sp.Scale = Vector3.new(10,10,10) | |
| 1614 | ball.CanCollide = false | |
| 1615 | ball.Anchored = true | |
| 1616 | ball.Material = "SmoothPlastic" | |
| 1617 | ball.CFrame = Torso.CFrame | |
| 1618 | ball.BrickColor = BrickColor.new("Really red")
| |
| 1619 | for i = 1,10 do | |
| 1620 | sp.Scale = sp.Scale-Vector3.new(1,1,1) | |
| 1621 | ball.Transparency = ball.Transparency + 0.010 | |
| 1622 | wait() | |
| 1623 | end | |
| 1624 | ||
| 1625 | ball:Destroy() | |
| 1626 | end) | |
| 1627 | for i = 1,3 do | |
| 1628 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.12) | |
| 1629 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.12) | |
| 1630 | Neck.C0 = Neck.C0 * CFrame.Angles(0.099,0,0) | |
| 1631 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.3,0.75) | |
| 1632 | LeftShoulder.C0 =LeftShoulder.C0 * CFrame.Angles(0,-0.3,-0.75) | |
| 1633 | wait() | |
| 1634 | end | |
| 1635 | wait(2) | |
| 1636 | for i = 1,3 do | |
| 1637 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.12) | |
| 1638 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.12) | |
| 1639 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.099,0,0) | |
| 1640 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,-0.75) | |
| 1641 | LeftShoulder.C0 =LeftShoulder.C0 * CFrame.Angles(0,0.3,0.75) | |
| 1642 | wait() | |
| 1643 | end | |
| 1644 | RefreshC0() | |
| 1645 | for i = 1,3 do | |
| 1646 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
| 1647 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
| 1648 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
| 1649 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 1650 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
| 1651 | wait(.1) | |
| 1652 | end | |
| 1653 | ||
| 1654 | local ball = Instance.new("Part", Character)
| |
| 1655 | ball.Shape = "Ball" | |
| 1656 | ball.TopSurface = 0 | |
| 1657 | ball.BottomSurface= 0 | |
| 1658 | ball.BrickColor = BrickColor.Black() | |
| 1659 | ball.CFrame = Torso.CFrame | |
| 1660 | ball.Material = "SmoothPlastic" | |
| 1661 | ball.Anchored = true | |
| 1662 | ball.CanCollide = false | |
| 1663 | local sp = Instance.new("SpecialMesh", ball)
| |
| 1664 | sp.MeshType = "Sphere" | |
| 1665 | sp.Scale = Vector3.new(.5,.5,.5) | |
| 1666 | spawn(function() | |
| 1667 | for i= 1,10 do | |
| 1668 | sp.Scale = sp.Scale + Vector3.new(1,1,1) | |
| 1669 | ball.Transparency = ball.Transparency + 0.050 | |
| 1670 | wait() | |
| 1671 | end | |
| 1672 | wait(0.5) | |
| 1673 | for i= 1,2 do | |
| 1674 | sp.Scale = sp.Scale - Vector3.new(1,1,1) | |
| 1675 | ball.Transparency = ball.Transparency + 0.050 | |
| 1676 | wait() | |
| 1677 | end | |
| 1678 | for i= 1,10 do | |
| 1679 | sp.Scale = sp.Scale + Vector3.new(3,3,3) | |
| 1680 | ball.Transparency = ball.Transparency + 0.050 | |
| 1681 | wait() | |
| 1682 | end | |
| 1683 | ball:Destroy() | |
| 1684 | end) | |
| 1685 | ||
| 1686 | spawn(function() | |
| 1687 | local ENERGY = Instance.new("Part", Character)
| |
| 1688 | ENERGY.Name = "ENERGY" | |
| 1689 | ENERGY.CanCollide = false | |
| 1690 | ENERGY.BrickColor = BrickColor.Black() | |
| 1691 | ENERGY.Transparency = 0.2 | |
| 1692 | ENERGY.TopSurface = 0 | |
| 1693 | ENERGY.BottomSurface = 0 | |
| 1694 | ENERGY.Anchored = true | |
| 1695 | local cm = Instance.new("CylinderMesh", ENERGY)
| |
| 1696 | cm.Scale = Vector3.new(1, 20, 1) | |
| 1697 | ENERGY.Size = Vector3.new(5, 20, 5) | |
| 1698 | ENERGY.CFrame = Character.Torso.CFrame | |
| 1699 | se:Play() | |
| 1700 | hair.BrickColor = BrickColor.new("Really red")
| |
| 1701 | local fire = Instance.new("Fire", hair)
| |
| 1702 | fire.Color = Color3.new(1,1,1) | |
| 1703 | fire.SecondaryColor = Color3.new(1,1,1) | |
| 1704 | for i = 1, 50 do | |
| 1705 | ENERGY.CFrame = Character.Torso.CFrame | |
| 1706 | if not potential then | |
| 1707 | PowerLevel = PowerLevel+math.random(250,1754) | |
| 1708 | tl.Text = "power lvl:"..PowerLevel | |
| 1709 | else | |
| 1710 | PowerLevel = PowerLevel+math.random(1754,5023) | |
| 1711 | tl.Text = "power lvl:"..PowerLevel | |
| 1712 | end | |
| 1713 | ENERGY.Transparency = ENERGY.Transparency + 0.012 | |
| 1714 | cm.Scale = cm.Scale + Vector3.new(0.2, 0.2, 0.2) | |
| 1715 | --ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2) | |
| 1716 | wait() | |
| 1717 | end | |
| 1718 | wait(0.8) | |
| 1719 | for i = 1,3 do | |
| 1720 | ENERGY.CFrame = Character.Torso.CFrame | |
| 1721 | if not potential then | |
| 1722 | PowerLevel = PowerLevel+math.random(250,1754) | |
| 1723 | tl.Text = "power lvl:"..PowerLevel | |
| 1724 | else | |
| 1725 | PowerLevel = PowerLevel+math.random(1754,5023) | |
| 1726 | tl.Text = "power lvl:"..PowerLevel | |
| 1727 | end | |
| 1728 | ENERGY.Transparency = ENERGY.Transparency + 0.012 | |
| 1729 | cm.Scale = cm.Scale + Vector3.new(0.5, 0.5, 0.5) | |
| 1730 | --ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2) | |
| 1731 | wait() | |
| 1732 | end | |
| 1733 | for i = 1, 50 do | |
| 1734 | ENERGY.CFrame = Character.Torso.CFrame | |
| 1735 | if not potential then | |
| 1736 | PowerLevel = PowerLevel+math.random(250,1754) | |
| 1737 | tl.Text = "power lvl:"..PowerLevel | |
| 1738 | else | |
| 1739 | PowerLevel = PowerLevel+math.random(1754,5023) | |
| 1740 | tl.Text = "power lvl:"..PowerLevel | |
| 1741 | end | |
| 1742 | ENERGY.Transparency = ENERGY.Transparency + 0.012 | |
| 1743 | cm.Scale = cm.Scale - Vector3.new(0.7, 0.7, 0.7) | |
| 1744 | --ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2) | |
| 1745 | wait() | |
| 1746 | end | |
| 1747 | ENERGY:Destroy() | |
| 1748 | end) | |
| 1749 | for i = 1,100 do | |
| 1750 | PowerLevel = PowerLevel+math.random(999,9999) | |
| 1751 | tl.Text = "power lvl:"..PowerLevel | |
| 1752 | local beam = Instance.new("Part", Character)
| |
| 1753 | beam.Name = "beam" | |
| 1754 | beam.BrickColor = BrickColor.new("Really black")
| |
| 1755 | beam.Transparency = 0.5 | |
| 1756 | beam.Material = "SmoothPlastic" | |
| 1757 | beam.CFrame = Torso.CFrame * CFrame.Angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
| 1758 | beam.Anchored = true | |
| 1759 | beam.CanCollide = false | |
| 1760 | local mesh = Instance.new("CylinderMesh", beam)
| |
| 1761 | mesh.Scale = Vector3.new(0.05, 500, 0.05) | |
| 1762 | ||
| 1763 | game:GetService("RunService").RenderStepped:wait()
| |
| 1764 | end | |
| 1765 | ||
| 1766 | for i,v in pairs(Character:GetChildren()) do | |
| 1767 | if v.Name == "beam" then | |
| 1768 | v:Destroy() | |
| 1769 | end | |
| 1770 | end | |
| 1771 | for i = 1,3 do | |
| 1772 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
| 1773 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
| 1774 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
| 1775 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 1776 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
| 1777 | wait(.1) | |
| 1778 | end | |
| 1779 | ||
| 1780 | if PowerLevel > 0 then | |
| 1781 | Character.Humanoid.MaxHealth = PowerLevel | |
| 1782 | wait(.1) | |
| 1783 | Character.Humanoid.Health = Character.Humanoid.MaxHealth | |
| 1784 | end | |
| 1785 | RefreshC0() | |
| 1786 | enabled = false | |
| 1787 | Character.Torso.Anchored = false | |
| 1788 | Character.Humanoid.PlatformStand = false | |
| 1789 | end | |
| 1790 | end | |
| 1791 | ||
| 1792 | function kickfrenzy() | |
| 1793 | if not enabled then | |
| 1794 | enabled = true | |
| 1795 | local pos = Torso.CFrame | |
| 1796 | RefreshC0() | |
| 1797 | for i = 1,3 do | |
| 1798 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.5) | |
| 1799 | wait(0.1) | |
| 1800 | end | |
| 1801 | local Target = nil | |
| 1802 | local vTorso = nil | |
| 1803 | local vHumanoid = nil | |
| 1804 | local Last = "Left" | |
| 1805 | local lastspin = 0 | |
| 1806 | for i,v in pairs(workspace:GetChildren()) do | |
| 1807 | if v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 and v.Name ~= Player.Name and (v.Torso.Position - Torso.Position).magnitude < 16 then
| |
| 1808 | Target = v | |
| 1809 | end | |
| 1810 | end | |
| 1811 | if Target then | |
| 1812 | vTorso = Target.Torso | |
| 1813 | vHumanoid = Target.Humanoid | |
| 1814 | ||
| 1815 | --vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
| 1816 | vTorso.Anchored = true | |
| 1817 | vHumanoid.PlatformStand = true | |
| 1818 | ||
| 1819 | Torso.Anchored = true | |
| 1820 | Humanoid.PlatformStand = true | |
| 1821 | ||
| 1822 | for i = 1,10 do | |
| 1823 | RefreshC0() | |
| 1824 | if lastspin == 0 then | |
| 1825 | lastspin=1 | |
| 1826 | Torso.CFrame = vTorso.CFrame*CFrame.new(0,0,-2) * CFrame.Angles(0,3,0) | |
| 1827 | elseif lastspin==1 then | |
| 1828 | lastspin=0 | |
| 1829 | Torso.CFrame = vTorso.CFrame*CFrame.new(0,0,2) * CFrame.Angles(0,0,0) | |
| 1830 | end | |
| 1831 | if not potential then | |
| 1832 | wait(0.2) | |
| 1833 | else | |
| 1834 | wait() | |
| 1835 | end | |
| 1836 | if Last=="Left" then | |
| 1837 | Last="Right" | |
| 1838 | for i = 1,3 do | |
| 1839 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.6) | |
| 1840 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
| 1841 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.3) | |
| 1842 | wait(0.1) | |
| 1843 | end | |
| 1844 | mp:Play() | |
| 1845 | local bv = Instance.new("BodyVelocity", vTorso)
| |
| 1846 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1847 | ||
| 1848 | vTorso.Anchored=false | |
| 1849 | if not potential then | |
| 1850 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
| 1851 | bv.velocity = Torso.CFrame.lookVector*80 | |
| 1852 | wait(1) | |
| 1853 | else | |
| 1854 | local explosion = Instance.new("Explosion", workspace)
| |
| 1855 | explosion.BlastPressure = 0 | |
| 1856 | explosion.Position = Character["Left Leg"].Position | |
| 1857 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
| 1858 | bv.velocity = Torso.CFrame.lookVector*150 | |
| 1859 | wait(0.2) | |
| 1860 | end | |
| 1861 | bv:Destroy() | |
| 1862 | vTorso.Anchored = true | |
| 1863 | elseif Last=="Right" then | |
| 1864 | Last="Left" | |
| 1865 | for i = 1,3 do | |
| 1866 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.6) | |
| 1867 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
| 1868 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.3) | |
| 1869 | wait(.1) | |
| 1870 | end | |
| 1871 | mp:Play() | |
| 1872 | local bv = Instance.new("BodyVelocity", vTorso)
| |
| 1873 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1874 | bv.velocity = Torso.CFrame.lookVector*80 | |
| 1875 | vTorso.Anchored=false | |
| 1876 | if not potential then | |
| 1877 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
| 1878 | bv.velocity = Torso.CFrame.lookVector*80 | |
| 1879 | wait(1) | |
| 1880 | else | |
| 1881 | local explosion = Instance.new("Explosion", workspace)
| |
| 1882 | explosion.BlastPressure = 0 | |
| 1883 | explosion.Position = Character["Right Leg"].Position | |
| 1884 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
| 1885 | bv.velocity = Torso.CFrame.lookVector*150 | |
| 1886 | wait(0.2) | |
| 1887 | end | |
| 1888 | bv:Destroy() | |
| 1889 | vTorso.Anchored = true | |
| 1890 | end | |
| 1891 | end | |
| 1892 | RefreshC0() | |
| 1893 | vTorso.Anchored = false | |
| 1894 | vHumanoid.PlatformStand = false | |
| 1895 | ||
| 1896 | Torso.Anchored = false | |
| 1897 | Humanoid.PlatformStand = false | |
| 1898 | enabled = false | |
| 1899 | end | |
| 1900 | end | |
| 1901 | end | |
| 1902 | ||
| 1903 | function kamehameha() -- da last move im adding | |
| 1904 | if not enabled then | |
| 1905 | enabled = true | |
| 1906 | RefreshC0() | |
| 1907 | Character.Torso.CFrame = CFrame.new(Character.Torso.Position, Mouse.hit.p) | |
| 1908 | Character.Torso.Anchored = true | |
| 1909 | Humanoid.PlatformStand =true | |
| 1910 | local speed=2 | |
| 1911 | local hits = 0 | |
| 1912 | for i = 1,3 do | |
| 1913 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.25,0.5) | |
| 1914 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, -0.25, -0.5) | |
| 1915 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.15) | |
| 1916 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.15) | |
| 1917 | wait() | |
| 1918 | end | |
| 1919 | local sphere1 = Instance.new("Part", Character)
| |
| 1920 | sphere1.Anchored = true | |
| 1921 | sphere1.CanCollide = false | |
| 1922 | sphere1.TopSurface = 0 | |
| 1923 | sphere1.BottomSurface = 0 | |
| 1924 | sphere1.Material = "SmoothPlastic" | |
| 1925 | sphere1.Shape = "Ball" | |
| 1926 | sphere1.CFrame = Torso.CFrame * CFrame.new(0,0.5,-2.5) | |
| 1927 | sphere1.Size = Vector3.new(.1,.1,.1) | |
| 1928 | sphere1.Name = "sphere1" | |
| 1929 | local sphere1mesh = Instance.new("SpecialMesh", sphere1)
| |
| 1930 | sphere1mesh.MeshType = "Sphere" | |
| 1931 | sphere1mesh.Scale = Vector3.new(17,17,17) | |
| 1932 | local cylinder = Instance.new("Part", Character)
| |
| 1933 | cylinder.Size = Vector3.new(1,1,1) | |
| 1934 | local cm = Instance.new("CylinderMesh", cylinder)
| |
| 1935 | cylinder.Anchored = true | |
| 1936 | cm.Scale = Vector3.new(2,2,2) | |
| 1937 | cylinder.CFrame = sphere1.CFrame * CFrame.new(0,0,-1.5) * CFrame.Angles(1.5,0,0) | |
| 1938 | local power = Instance.new("Part", Character)
| |
| 1939 | power.Shape = "Ball" | |
| 1940 | power.Anchored = true | |
| 1941 | power.CanCollide = false | |
| 1942 | power.TopSurface= 0 | |
| 1943 | power.BottomSurface = 0 | |
| 1944 | power.Material = "SmoothPlastic" | |
| 1945 | power.Size = Vector3.new(5,5,5) | |
| 1946 | power.CFrame = sphere1.CFrame * CFrame.new(0,0,-1.5) * CFrame.Angles(1.5,0,0) | |
| 1947 | bf:Play() | |
| 1948 | if not potential then | |
| 1949 | cylinder.BrickColor = BrickColor.new("Really red")
| |
| 1950 | power.BrickColor = BrickColor.new("Really red")
| |
| 1951 | sphere1.BrickColor = BrickColor.new("Really red")
| |
| 1952 | else | |
| 1953 | cylinder.BrickColor = BrickColor.Black() | |
| 1954 | power.BrickColor = BrickColor.Black() | |
| 1955 | sphere1.BrickColor = BrickColor.Black() | |
| 1956 | local fyre = Instance.new("Fire", power)
| |
| 1957 | fyre.Color = Color3.new(1,1,1) | |
| 1958 | fyre.SecondaryColor = Color3.new(1,1,1) | |
| 1959 | end | |
| 1960 | power.Touched:connect(function(hit) | |
| 1961 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= Player.Name and hits <= 3 then
| |
| 1962 | hits = hits+1 | |
| 1963 | local explo = Instance.new("Explosion", workspace)
| |
| 1964 | explo.BlastPressure = 0 | |
| 1965 | explo.Position = power.Position | |
| 1966 | if not potential then | |
| 1967 | hit.Parent.Humanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
| 1968 | else | |
| 1969 | hit.Parent.Humanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
| 1970 | end | |
| 1971 | end | |
| 1972 | end) | |
| 1973 | for i = 1,100 do | |
| 1974 | PowerLevel = PowerLevel-math.random(342,1023) | |
| 1975 | tl.Text = "power lvl:"..PowerLevel | |
| 1976 | cm.Scale = cm.Scale + Vector3.new(-0.001,speed,-0.010) | |
| 1977 | sphere1mesh.Scale = sphere1mesh.Scale + Vector3.new(0.02, 0.02, 0.02) | |
| 1978 | sphere1.Transparency = sphere1.Transparency + 0.005 | |
| 1979 | cylinder.CFrame = cylinder.CFrame * CFrame.new(0,-1,0) | |
| 1980 | power.CFrame = cylinder.CFrame * CFrame.new(0,-cm.Scale.Y/2,0) | |
| 1981 | wait() | |
| 1982 | end | |
| 1983 | for i = 1,3 do | |
| 1984 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.25,-0.5) | |
| 1985 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0.25, 0.5) | |
| 1986 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.15) | |
| 1987 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.15) | |
| 1988 | wait() | |
| 1989 | end | |
| 1990 | RefreshC0() | |
| 1991 | power:Destroy() | |
| 1992 | sphere1:Destroy() | |
| 1993 | cylinder:Destroy() | |
| 1994 | Character.Torso.Anchored = false | |
| 1995 | enabled=false | |
| 1996 | Humanoid.PlatformStand =false | |
| 1997 | end | |
| 1998 | end | |
| 1999 | UIS.InputBegan:connect(function(key, gpe) | |
| 2000 | if not gpe then | |
| 2001 | if key.KeyCode == Enum.KeyCode.F then | |
| 2002 | KiBlast() | |
| 2003 | elseif key.KeyCode == Enum.KeyCode.X then | |
| 2004 | energyRelease() | |
| 2005 | elseif key.KeyCode == Enum.KeyCode.G then | |
| 2006 | SpiritBall() | |
| 2007 | elseif key.KeyCode == Enum.KeyCode.H then | |
| 2008 | energybarrage() | |
| 2009 | elseif key.KeyCode == Enum.KeyCode.P then | |
| 2010 | SEW() | |
| 2011 | elseif key.KeyCode == Enum.KeyCode.L then | |
| 2012 | slam() | |
| 2013 | elseif key.KeyCode == Enum.KeyCode.C then | |
| 2014 | SuperEnergyRelease() | |
| 2015 | elseif key.KeyCode == Enum.KeyCode.J then | |
| 2016 | Teleport() | |
| 2017 | elseif key.KeyCode == Enum.KeyCode.LeftShift then | |
| 2018 | Run() | |
| 2019 | elseif key.KeyCode == Enum.KeyCode.R then | |
| 2020 | speedrush() | |
| 2021 | elseif key.KeyCode == Enum.KeyCode.LeftControl then | |
| 2022 | charge() | |
| 2023 | elseif key.KeyCode == Enum.KeyCode.Q then | |
| 2024 | Punch() | |
| 2025 | elseif key.KeyCode == Enum.KeyCode.E then | |
| 2026 | Kick() | |
| 2027 | elseif key.KeyCode == Enum.KeyCode.T then | |
| 2028 | highPOWERRUSH() | |
| 2029 | elseif key.KeyCode == Enum.KeyCode.V then | |
| 2030 | instantSS() | |
| 2031 | elseif key.KeyCode == Enum.KeyCode.Y then | |
| 2032 | kickfrenzy() | |
| 2033 | elseif key.KeyCode == Enum.KeyCode.K then | |
| 2034 | kamehameha() | |
| 2035 | end | |
| 2036 | end | |
| 2037 | end) | |
| 2038 | ||
| 2039 | ||
| 2040 | ||
| 2041 | ||
| 2042 | UIS.InputEnded:connect(function(key, gpe) | |
| 2043 | if not gpe then | |
| 2044 | if key.KeyCode == Enum.KeyCode.LeftShift then | |
| 2045 | running = false | |
| 2046 | elseif key.KeyCode == Enum.KeyCode.LeftControl then | |
| 2047 | charging = false | |
| 2048 | end | |
| 2049 | end | |
| 2050 | end) | |
| 2051 | --wait(1) | |
| 2052 | --[[local prev_mousehit | |
| 2053 | ||
| 2054 | spawn(function() | |
| 2055 | while wait() do | |
| 2056 | if Mouse.Hit.p ~= prev_mousehit then | |
| 2057 | Character.Torso.CFrame = CFrame.new(Character.Torso.Position, Vector3.new(workspace.Camera.CFrame.X,Character.Torso.Position.y,workspace.Camera.CFrame.Z)) | |
| 2058 | prev_mousehit = Mouse.Hit.p | |
| 2059 | end | |
| 2060 | end | |
| 2061 | end) ]] |